jp.ms.common.engine 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (257) hide show
  1. package/dist/base/game-control-player-turn.d.ts +12 -0
  2. package/dist/base/game-control-player-turn.d.ts.map +1 -0
  3. package/dist/base/game-control-player-turn.js +27 -0
  4. package/dist/base/game-control-player-turn.js.map +1 -0
  5. package/dist/base/game-control-restart.d.ts +10 -0
  6. package/dist/base/game-control-restart.d.ts.map +1 -0
  7. package/dist/base/game-control-restart.js +21 -0
  8. package/dist/base/game-control-restart.js.map +1 -0
  9. package/dist/base/game-master.d.ts +34 -0
  10. package/dist/base/game-master.d.ts.map +1 -0
  11. package/dist/base/game-master.js +83 -0
  12. package/dist/base/game-master.js.map +1 -0
  13. package/dist/base/game-player-move.d.ts +13 -0
  14. package/dist/base/game-player-move.d.ts.map +1 -0
  15. package/dist/base/game-player-move.js +28 -0
  16. package/dist/base/game-player-move.js.map +1 -0
  17. package/dist/base/game-player.d.ts +61 -0
  18. package/dist/base/game-player.d.ts.map +1 -0
  19. package/dist/base/game-player.js +140 -0
  20. package/dist/base/game-player.js.map +1 -0
  21. package/dist/base/game-room.d.ts +47 -0
  22. package/dist/base/game-room.d.ts.map +1 -0
  23. package/dist/base/game-room.js +80 -0
  24. package/dist/base/game-room.js.map +1 -0
  25. package/dist/base/game-round.d.ts +28 -0
  26. package/dist/base/game-round.d.ts.map +1 -0
  27. package/dist/base/game-round.js +37 -0
  28. package/dist/base/game-round.js.map +1 -0
  29. package/dist/base/game-state-machine.d.ts +13 -0
  30. package/dist/base/game-state-machine.d.ts.map +1 -0
  31. package/dist/base/game-state-machine.js +21 -0
  32. package/dist/base/game-state-machine.js.map +1 -0
  33. package/dist/base/game-table-seat.d.ts +15 -0
  34. package/dist/base/game-table-seat.d.ts.map +1 -0
  35. package/dist/base/game-table-seat.js +32 -0
  36. package/dist/base/game-table-seat.js.map +1 -0
  37. package/dist/base/game-table-seats.d.ts +21 -0
  38. package/dist/base/game-table-seats.d.ts.map +1 -0
  39. package/dist/base/game-table-seats.js +67 -0
  40. package/dist/base/game-table-seats.js.map +1 -0
  41. package/dist/base/game-table.d.ts +87 -0
  42. package/dist/base/game-table.d.ts.map +1 -0
  43. package/dist/base/game-table.js +130 -0
  44. package/dist/base/game-table.js.map +1 -0
  45. package/dist/base/index.d.ts +13 -0
  46. package/dist/base/index.d.ts.map +1 -0
  47. package/dist/base/index.js +26 -0
  48. package/dist/base/index.js.map +1 -0
  49. package/dist/base/standard-game-state.d.ts +20 -0
  50. package/dist/base/standard-game-state.d.ts.map +1 -0
  51. package/dist/base/standard-game-state.js +57 -0
  52. package/dist/base/standard-game-state.js.map +1 -0
  53. package/dist/base-rooms/fast-tournament-room.d.ts +14 -0
  54. package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -0
  55. package/dist/base-rooms/fast-tournament-room.js +53 -0
  56. package/dist/base-rooms/fast-tournament-room.js.map +1 -0
  57. package/dist/base-rooms/index.d.ts +10 -0
  58. package/dist/base-rooms/index.d.ts.map +1 -0
  59. package/dist/base-rooms/index.js +14 -0
  60. package/dist/base-rooms/index.js.map +1 -0
  61. package/dist/base-rooms/scheduled-tournament-room.d.ts +28 -0
  62. package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -0
  63. package/dist/base-rooms/scheduled-tournament-room.js +166 -0
  64. package/dist/base-rooms/scheduled-tournament-room.js.map +1 -0
  65. package/dist/base-rooms/simple-room.d.ts +9 -0
  66. package/dist/base-rooms/simple-room.d.ts.map +1 -0
  67. package/dist/base-rooms/simple-room.js +13 -0
  68. package/dist/base-rooms/simple-room.js.map +1 -0
  69. package/dist/base-rooms/tournament-participant.d.ts +6 -0
  70. package/dist/base-rooms/tournament-participant.d.ts.map +1 -0
  71. package/dist/base-rooms/tournament-participant.js +3 -0
  72. package/dist/base-rooms/tournament-participant.js.map +1 -0
  73. package/dist/base-rooms/tournament-prize.d.ts +7 -0
  74. package/dist/base-rooms/tournament-prize.d.ts.map +1 -0
  75. package/dist/base-rooms/tournament-prize.js +3 -0
  76. package/dist/base-rooms/tournament-prize.js.map +1 -0
  77. package/dist/base-rooms/tournament-room.d.ts +47 -0
  78. package/dist/base-rooms/tournament-room.d.ts.map +1 -0
  79. package/dist/base-rooms/tournament-room.js +111 -0
  80. package/dist/base-rooms/tournament-room.js.map +1 -0
  81. package/dist/base-rooms/tournament-state.d.ts +23 -0
  82. package/dist/base-rooms/tournament-state.d.ts.map +1 -0
  83. package/dist/base-rooms/tournament-state.js +63 -0
  84. package/dist/base-rooms/tournament-state.js.map +1 -0
  85. package/dist/base-rooms/tournament-winner.d.ts +8 -0
  86. package/dist/base-rooms/tournament-winner.d.ts.map +1 -0
  87. package/dist/base-rooms/tournament-winner.js +3 -0
  88. package/dist/base-rooms/tournament-winner.js.map +1 -0
  89. package/dist/board-game/base/board-cell.d.ts +16 -0
  90. package/dist/board-game/base/board-cell.d.ts.map +1 -0
  91. package/dist/board-game/base/board-cell.js +42 -0
  92. package/dist/board-game/base/board-cell.js.map +1 -0
  93. package/dist/board-game/base/board-figure.d.ts +16 -0
  94. package/dist/board-game/base/board-figure.d.ts.map +1 -0
  95. package/dist/board-game/base/board-figure.js +38 -0
  96. package/dist/board-game/base/board-figure.js.map +1 -0
  97. package/dist/board-game/base/board-game-master.d.ts +19 -0
  98. package/dist/board-game/base/board-game-master.d.ts.map +1 -0
  99. package/dist/board-game/base/board-game-master.js +36 -0
  100. package/dist/board-game/base/board-game-master.js.map +1 -0
  101. package/dist/board-game/base/board-player-move.d.ts +11 -0
  102. package/dist/board-game/base/board-player-move.d.ts.map +1 -0
  103. package/dist/board-game/base/board-player-move.js +30 -0
  104. package/dist/board-game/base/board-player-move.js.map +1 -0
  105. package/dist/board-game/base/board-player.d.ts +13 -0
  106. package/dist/board-game/base/board-player.d.ts.map +1 -0
  107. package/dist/board-game/base/board-player.js +31 -0
  108. package/dist/board-game/base/board-player.js.map +1 -0
  109. package/dist/board-game/base/board-table.d.ts +17 -0
  110. package/dist/board-game/base/board-table.d.ts.map +1 -0
  111. package/dist/board-game/base/board-table.js +35 -0
  112. package/dist/board-game/base/board-table.js.map +1 -0
  113. package/dist/board-game/d1-board-game/d1-board-table.d.ts +19 -0
  114. package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -0
  115. package/dist/board-game/d1-board-game/d1-board-table.js +41 -0
  116. package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -0
  117. package/dist/board-game/d2-board-game/d2-board-cell.d.ts +12 -0
  118. package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -0
  119. package/dist/board-game/d2-board-game/d2-board-cell.js +26 -0
  120. package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -0
  121. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +29 -0
  122. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -0
  123. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +51 -0
  124. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -0
  125. package/dist/board-game/d2-board-game/d2-board-table.d.ts +49 -0
  126. package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -0
  127. package/dist/board-game/d2-board-game/d2-board-table.js +184 -0
  128. package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -0
  129. package/dist/board-game/d2-board-game/types.d.ts +5 -0
  130. package/dist/board-game/d2-board-game/types.d.ts.map +1 -0
  131. package/dist/board-game/d2-board-game/types.js +3 -0
  132. package/dist/board-game/d2-board-game/types.js.map +1 -0
  133. package/dist/board-game/dice.d.ts +5 -0
  134. package/dist/board-game/dice.d.ts.map +1 -0
  135. package/dist/board-game/dice.js +14 -0
  136. package/dist/board-game/dice.js.map +1 -0
  137. package/dist/board-game/index.d.ts +13 -0
  138. package/dist/board-game/index.d.ts.map +1 -0
  139. package/dist/board-game/index.js +26 -0
  140. package/dist/board-game/index.js.map +1 -0
  141. package/dist/cards-game/cards/card.d.ts +25 -0
  142. package/dist/cards-game/cards/card.d.ts.map +1 -0
  143. package/dist/cards-game/cards/card.js +45 -0
  144. package/dist/cards-game/cards/card.js.map +1 -0
  145. package/dist/cards-game/cards/cards.d.ts +55 -0
  146. package/dist/cards-game/cards/cards.d.ts.map +1 -0
  147. package/dist/cards-game/cards/cards.js +63 -0
  148. package/dist/cards-game/cards/cards.js.map +1 -0
  149. package/dist/cards-game/cards/deck36.d.ts +2 -0
  150. package/dist/cards-game/cards/deck36.d.ts.map +1 -0
  151. package/dist/cards-game/cards/deck36.js +43 -0
  152. package/dist/cards-game/cards/deck36.js.map +1 -0
  153. package/dist/cards-game/cards/deck52.d.ts +2 -0
  154. package/dist/cards-game/cards/deck52.d.ts.map +1 -0
  155. package/dist/cards-game/cards/deck52.js +59 -0
  156. package/dist/cards-game/cards/deck52.js.map +1 -0
  157. package/dist/cards-game/cards/ranks.d.ts +18 -0
  158. package/dist/cards-game/cards/ranks.d.ts.map +1 -0
  159. package/dist/cards-game/cards/ranks.js +23 -0
  160. package/dist/cards-game/cards/ranks.js.map +1 -0
  161. package/dist/cards-game/cards/suits.d.ts +8 -0
  162. package/dist/cards-game/cards/suits.d.ts.map +1 -0
  163. package/dist/cards-game/cards/suits.js +13 -0
  164. package/dist/cards-game/cards/suits.js.map +1 -0
  165. package/dist/cards-game/cards-game-master.d.ts +24 -0
  166. package/dist/cards-game/cards-game-master.d.ts.map +1 -0
  167. package/dist/cards-game/cards-game-master.js +65 -0
  168. package/dist/cards-game/cards-game-master.js.map +1 -0
  169. package/dist/cards-game/cards-player.d.ts +12 -0
  170. package/dist/cards-game/cards-player.d.ts.map +1 -0
  171. package/dist/cards-game/cards-player.js +29 -0
  172. package/dist/cards-game/cards-player.js.map +1 -0
  173. package/dist/cards-game/cards-table.d.ts +11 -0
  174. package/dist/cards-game/cards-table.d.ts.map +1 -0
  175. package/dist/cards-game/cards-table.js +20 -0
  176. package/dist/cards-game/cards-table.js.map +1 -0
  177. package/dist/cards-game/index.d.ts +11 -0
  178. package/dist/cards-game/index.d.ts.map +1 -0
  179. package/dist/cards-game/index.js +55 -0
  180. package/dist/cards-game/index.js.map +1 -0
  181. package/dist/const.d.ts +3 -0
  182. package/dist/const.d.ts.map +1 -0
  183. package/dist/const.js +6 -0
  184. package/dist/const.js.map +1 -0
  185. package/dist/index.d.ts +6 -0
  186. package/dist/index.d.ts.map +1 -0
  187. package/dist/index.js +22 -0
  188. package/dist/index.js.map +1 -0
  189. package/dist/utils/circle-list.d.ts +29 -0
  190. package/dist/utils/circle-list.d.ts.map +1 -0
  191. package/dist/utils/circle-list.js +103 -0
  192. package/dist/utils/circle-list.js.map +1 -0
  193. package/dist/utils/index.d.ts +4 -0
  194. package/dist/utils/index.d.ts.map +1 -0
  195. package/dist/utils/index.js +9 -0
  196. package/dist/utils/index.js.map +1 -0
  197. package/dist/utils/shuffle.d.ts +3 -0
  198. package/dist/utils/shuffle.d.ts.map +1 -0
  199. package/dist/utils/shuffle.js +16 -0
  200. package/dist/utils/shuffle.js.map +1 -0
  201. package/dist/utils/tests/circle-list.test.d.ts +2 -0
  202. package/dist/utils/tests/circle-list.test.d.ts.map +1 -0
  203. package/dist/utils/tests/circle-list.test.js +60 -0
  204. package/dist/utils/tests/circle-list.test.js.map +1 -0
  205. package/package.json +54 -0
  206. package/readme.md +3 -0
  207. package/src/base/game-control-player-turn.ts +39 -0
  208. package/src/base/game-control-restart.ts +30 -0
  209. package/src/base/game-master.ts +109 -0
  210. package/src/base/game-player-move.ts +33 -0
  211. package/src/base/game-player.ts +184 -0
  212. package/src/base/game-room.ts +127 -0
  213. package/src/base/game-round.ts +62 -0
  214. package/src/base/game-state-machine.ts +25 -0
  215. package/src/base/game-table-seat.ts +37 -0
  216. package/src/base/game-table-seats.ts +78 -0
  217. package/src/base/game-table.ts +237 -0
  218. package/src/base/index.ts +25 -0
  219. package/src/base/standard-game-state.ts +69 -0
  220. package/src/base-rooms/fast-tournament-room.ts +59 -0
  221. package/src/base-rooms/index.ts +19 -0
  222. package/src/base-rooms/scheduled-tournament-room.ts +181 -0
  223. package/src/base-rooms/simple-room.ts +15 -0
  224. package/src/base-rooms/tournament-participant.ts +5 -0
  225. package/src/base-rooms/tournament-prize.ts +7 -0
  226. package/src/base-rooms/tournament-room.ts +169 -0
  227. package/src/base-rooms/tournament-state.ts +78 -0
  228. package/src/base-rooms/tournament-winner.ts +7 -0
  229. package/src/board-game/base/board-cell.ts +50 -0
  230. package/src/board-game/base/board-figure.ts +49 -0
  231. package/src/board-game/base/board-game-master.ts +56 -0
  232. package/src/board-game/base/board-player-move.ts +29 -0
  233. package/src/board-game/base/board-player.ts +43 -0
  234. package/src/board-game/base/board-table.ts +52 -0
  235. package/src/board-game/d1-board-game/d1-board-table.ts +56 -0
  236. package/src/board-game/d2-board-game/d2-board-cell.ts +30 -0
  237. package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -0
  238. package/src/board-game/d2-board-game/d2-board-table.ts +262 -0
  239. package/src/board-game/d2-board-game/types.ts +4 -0
  240. package/src/board-game/dice.ts +9 -0
  241. package/src/board-game/index.ts +28 -0
  242. package/src/cards-game/cards/card.ts +60 -0
  243. package/src/cards-game/cards/cards.ts +86 -0
  244. package/src/cards-game/cards/deck36.ts +80 -0
  245. package/src/cards-game/cards/deck52.ts +112 -0
  246. package/src/cards-game/cards/ranks.ts +19 -0
  247. package/src/cards-game/cards/suits.ts +10 -0
  248. package/src/cards-game/cards-game-master.ts +83 -0
  249. package/src/cards-game/cards-player.ts +40 -0
  250. package/src/cards-game/cards-table.ts +28 -0
  251. package/src/cards-game/index.ts +21 -0
  252. package/src/const.ts +3 -0
  253. package/src/index.ts +5 -0
  254. package/src/utils/circle-list.ts +130 -0
  255. package/src/utils/index.ts +8 -0
  256. package/src/utils/shuffle.ts +12 -0
  257. package/src/utils/tests/circle-list.test.ts +72 -0
@@ -0,0 +1,53 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.FastTournamentRoom = void 0;
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+ const tournament_room_1 = require("./tournament-room");
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+ class FastTournamentRoom extends tournament_room_1.TournamentRoom {
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+ constructor(config) {
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+ super(config);
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+ this.handleFinishRound = () => {
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+ };
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+ this.handleRestartRound = () => {
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+ if (this.isTournamentFinish()) {
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+ this.finishTournament();
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+ }
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+ };
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+ this.createTable();
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+ }
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+ handleJoinTournament(player) {
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+ const onlyTable = this.getFirstTable();
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+ if (this.getState().isWaiting() && onlyTable && onlyTable.hasSeats()) {
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+ onlyTable.addPlayerToSeat(player);
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+ if (onlyTable.isFull()) {
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+ this.startTournament();
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+ }
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+ }
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+ }
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+ handleLeaveTournament(player) {
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+ const onlyTable = this.getFirstTable();
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+ if (onlyTable) {
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+ if (player.isPlayer()) {
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+ onlyTable.removePlayerFromSeat(player);
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+ }
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+ else {
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+ onlyTable.removePlayerFromWatchers(player);
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+ }
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+ }
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+ }
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+ startTournament() {
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+ var _a, _b;
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+ (_a = this.getFirstTable()) === null || _a === void 0 ? void 0 : _a.getPlayers().forEach((player) => this.addParticipant(player));
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+ this.getState().toStart();
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+ (_b = this.getFirstTable()) === null || _b === void 0 ? void 0 : _b.startNewRound();
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+ }
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+ finishTournament() {
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+ this.getState().toFinish();
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+ this.calculateWinners();
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+ }
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+ isTournamentFinish() {
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+ var _a, _b;
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+ return (_b = (_a = this.getFirstTable()) === null || _a === void 0 ? void 0 : _a.remainOnePlayer()) !== null && _b !== void 0 ? _b : false;
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+ }
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+ }
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+ exports.FastTournamentRoom = FastTournamentRoom;
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+ //# sourceMappingURL=fast-tournament-room.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,10 @@
1
+ import { FastTournamentRoom } from './fast-tournament-room';
2
+ import { ScheduledTournamentRoom } from './scheduled-tournament-room';
3
+ import { SimpleRoom } from './simple-room';
4
+ import { ITournamentParticipant } from './tournament-participant';
5
+ import { TournamentPrizes } from './tournament-prize';
6
+ import { TournamentRoom } from './tournament-room';
7
+ import { TournamentState } from './tournament-state';
8
+ import { ITournamentWinner } from './tournament-winner';
9
+ export { FastTournamentRoom, SimpleRoom, ITournamentParticipant, TournamentPrizes, ScheduledTournamentRoom, TournamentRoom, TournamentState, ITournamentWinner, };
10
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/base-rooms/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAC5D,OAAO,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC;AACtE,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAExD,OAAO,EACH,kBAAkB,EAClB,UAAU,EACV,sBAAsB,EACtB,gBAAgB,EAChB,uBAAuB,EACvB,cAAc,EACd,eAAe,EACf,iBAAiB,GACpB,CAAA"}
@@ -0,0 +1,14 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TournamentState = exports.TournamentRoom = exports.ScheduledTournamentRoom = exports.SimpleRoom = exports.FastTournamentRoom = void 0;
4
+ const fast_tournament_room_1 = require("./fast-tournament-room");
5
+ Object.defineProperty(exports, "FastTournamentRoom", { enumerable: true, get: function () { return fast_tournament_room_1.FastTournamentRoom; } });
6
+ const scheduled_tournament_room_1 = require("./scheduled-tournament-room");
7
+ Object.defineProperty(exports, "ScheduledTournamentRoom", { enumerable: true, get: function () { return scheduled_tournament_room_1.ScheduledTournamentRoom; } });
8
+ const simple_room_1 = require("./simple-room");
9
+ Object.defineProperty(exports, "SimpleRoom", { enumerable: true, get: function () { return simple_room_1.SimpleRoom; } });
10
+ const tournament_room_1 = require("./tournament-room");
11
+ Object.defineProperty(exports, "TournamentRoom", { enumerable: true, get: function () { return tournament_room_1.TournamentRoom; } });
12
+ const tournament_state_1 = require("./tournament-state");
13
+ Object.defineProperty(exports, "TournamentState", { enumerable: true, get: function () { return tournament_state_1.TournamentState; } });
14
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/base-rooms/index.ts"],"names":[],"mappings":";;;AAAA,iEAA4D;AAUxD,mGAVK,yCAAkB,OAUL;AATtB,2EAAsE;AAalE,wGAbK,mDAAuB,OAaL;AAZ3B,+CAA2C;AASvC,2FATK,wBAAU,OASL;AANd,uDAAmD;AAU/C,+FAVK,gCAAc,OAUL;AATlB,yDAAqD;AAUjD,gGAVK,kCAAe,OAUL"}
@@ -0,0 +1,28 @@
1
+ import schedule from 'node-schedule';
2
+ import { GamePlayer } from '../base';
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+ import { IGameTable } from '../base/game-table';
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+ import { TournamentRoom, TournamentRoomConfig } from './tournament-room';
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+ export declare abstract class ScheduledTournamentRoom<GT extends IGameTable<GP>, GP extends GamePlayer> extends TournamentRoom<GT, GP> {
6
+ private readonly startDate;
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+ private readonly minUserForMergeTables;
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+ private readonly startJob;
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+ constructor(config: TournamentRoomConfig, minUserForMergeTables: any, startDate: Date | null);
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+ handleJoinTournament(player: GP): void;
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+ handleLeaveTournament(player: GP): void;
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+ handleFinishRound(): void;
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+ handleRestartRound: (table: GT) => void;
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+ handleStartTournament: () => void;
15
+ startTournament(): void;
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+ finishTournament(): void;
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+ scheduleTournament(): Promise<schedule.Job>;
18
+ isTournamentFinish(): boolean;
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+ isTableFinish(table: GT): boolean;
20
+ isMergeTables(table: GT): boolean;
21
+ initTables(players: Array<GP>): Array<GT>;
22
+ mergeTables(table: GT): void;
23
+ movePlayerToAnotherTable(player: GP, fromTable: GT | null, toTable: GT): void;
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+ processAloneUser(aloneUser: GP, fromTable: GT | null): void;
25
+ getRedundantPlayers(): Array<GP>;
26
+ cancelJob(): Promise<boolean>;
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+ }
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+ //# sourceMappingURL=scheduled-tournament-room.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scheduled-tournament-room.d.ts","sourceRoot":"","sources":["../../src/base-rooms/scheduled-tournament-room.ts"],"names":[],"mappings":"AAAA,OAAO,QAAQ,MAAM,eAAe,CAAC;AAIrC,OAAO,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AACrC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,cAAc,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAEzE,8BAAsB,uBAAuB,CACzC,EAAE,SAAS,UAAU,CAAC,EAAE,CAAC,EACzB,EAAE,SAAS,UAAU,CACvB,SAAQ,cAAc,CAAC,EAAE,EAAE,EAAE,CAAC;IAC5B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAc;IACxC,OAAO,CAAC,QAAQ,CAAC,qBAAqB,CAAS;IAC/C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA+B;gBAE3C,MAAM,EAAE,oBAAoB,EAAE,qBAAqB,KAAA,EAAE,SAAS,EAAE,IAAI,GAAG,IAAI;IASxF,oBAAoB,CAAE,MAAM,EAAE,EAAE;IAchC,qBAAqB,CAAE,MAAM,EAAE,EAAE;IAQjC,iBAAiB;IAGjB,kBAAkB,GAAI,OAAO,EAAE,UAe7B;IAEF,qBAAqB,aAEnB;IAEF,eAAe;IAWf,gBAAgB;IAKV,kBAAkB,IAAK,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAC;IAMlD,kBAAkB,IAAK,OAAO;IAI9B,aAAa,CAAE,KAAK,EAAE,EAAE,GAAG,OAAO;IAIlC,aAAa,CAAE,KAAK,EAAE,EAAE;IASxB,UAAU,CAAE,OAAO,EAAE,KAAK,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,EAAE,CAAC;IAe1C,WAAW,CAAE,KAAK,EAAE,EAAE;IAatB,wBAAwB,CAAE,MAAM,EAAE,EAAE,EAAE,SAAS,EAAE,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,EAAE;IAQvE,gBAAgB,CAAE,SAAS,EAAE,EAAE,EAAE,SAAS,EAAE,EAAE,GAAG,IAAI;IAgBrD,mBAAmB,IAAK,KAAK,CAAC,EAAE,CAAC;IAc3B,SAAS;CAGlB"}
@@ -0,0 +1,166 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.ScheduledTournamentRoom = void 0;
7
+ const node_schedule_1 = __importDefault(require("node-schedule"));
8
+ const dayjs_1 = __importDefault(require("dayjs"));
9
+ const lodash_1 = require("lodash");
10
+ const tournament_room_1 = require("./tournament-room");
11
+ class ScheduledTournamentRoom extends tournament_room_1.TournamentRoom {
12
+ constructor(config, minUserForMergeTables, startDate) {
13
+ super(config);
14
+ this.handleRestartRound = (table) => {
15
+ if (this.isTournamentFinish()) {
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+ this.finishTournament();
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+ }
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+ else if (this.isTableFinish(table)) {
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+ const lastPlayer = table.getLastPlayer();
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+ if (lastPlayer) {
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+ table.removePlayerFromSeat(lastPlayer);
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+ this.removeTable(table);
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+ this.processAloneUser(lastPlayer, table);
24
+ }
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+ }
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+ else if (this.isMergeTables(table)) {
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+ this.mergeTables(table);
28
+ }
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+ else {
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+ }
31
+ };
32
+ this.handleStartTournament = () => {
33
+ this.startTournament();
34
+ };
35
+ this.minUserForMergeTables = minUserForMergeTables;
36
+ this.startDate = startDate;
37
+ if (startDate) {
38
+ this.startJob = this.scheduleTournament();
39
+ }
40
+ }
41
+ handleJoinTournament(player) {
42
+ if (this.getState().isWaiting()) {
43
+ this.addUserRoomToQueue(player);
44
+ }
45
+ else if (this.getState().isInProgress()) {
46
+ if (this.isParticipant(player.getId())) {
47
+ // redirect to table
48
+ }
49
+ else {
50
+ // redirect
51
+ }
52
+ }
53
+ else {
54
+ // redirect to status
55
+ }
56
+ }
57
+ handleLeaveTournament(player) {
58
+ if (this.getState().isWaiting()) {
59
+ this.removeUserFromQueue(player);
60
+ }
61
+ else if (this.getState().isInProgress()) {
62
+ }
63
+ }
64
+ handleFinishRound() {
65
+ }
66
+ startTournament() {
67
+ const onlineQueuers = this.getOnlineQueuers();
68
+ if (onlineQueuers.length > 1) {
69
+ this.initTables(onlineQueuers);
70
+ this.getTables().forEach((table) => table.startNewRound());
71
+ this.getState().toStart();
72
+ }
73
+ else {
74
+ this.getState().toCancel();
75
+ }
76
+ }
77
+ finishTournament() {
78
+ this.getState().toFinish();
79
+ this.calculateWinners();
80
+ }
81
+ async scheduleTournament() {
82
+ var _a;
83
+ if (this.getState().isWaiting() && (0, dayjs_1.default)().isBefore(this.startDate)) {
84
+ return node_schedule_1.default.scheduleJob((_a = this.startDate) !== null && _a !== void 0 ? _a : 0, this.handleStartTournament);
85
+ }
86
+ }
87
+ isTournamentFinish() {
88
+ return this.remainOneTable() && this.getTables()[0].remainOnePlayer();
89
+ }
90
+ isTableFinish(table) {
91
+ return !this.remainOneTable() && table.remainOnePlayer();
92
+ }
93
+ isMergeTables(table) {
94
+ const otherTables = this.getTables().filter((item) => item.getId() !== table.getId());
95
+ const totalSeats = this.getMaxPlayers() * otherTables.length;
96
+ const playersOnSeats = (0, lodash_1.sumBy)(otherTables, (item) => item.getPlayersWithQueue().length);
97
+ const freeSeats = totalSeats - playersOnSeats;
98
+ return freeSeats >= table.getPlayers().length && table.getPlayers().length <= this.minUserForMergeTables;
99
+ }
100
+ initTables(players) {
101
+ const newTables = [];
102
+ const tablesDividedOnTables = (0, lodash_1.chunk)(players, this.getMaxPlayers());
103
+ tablesDividedOnTables.forEach((tablePlayers) => {
104
+ if (tablePlayers.length > 1) {
105
+ const newTable = this.createTable();
106
+ tablePlayers.forEach((player) => this.movePlayerToAnotherTable(player, null, newTable));
107
+ }
108
+ else {
109
+ this.processAloneUser(tablePlayers[0], null);
110
+ }
111
+ });
112
+ return newTables;
113
+ }
114
+ mergeTables(table) {
115
+ this.removeTable(table);
116
+ const movingUsers = table.getPlayers();
117
+ movingUsers.forEach((movingPlayer) => {
118
+ const freeTable = this.getTableWithFreeSeats();
119
+ if (freeTable) {
120
+ table.removePlayerFromSeat(movingPlayer);
121
+ this.movePlayerToAnotherTable(movingPlayer, table, freeTable);
122
+ }
123
+ });
124
+ }
125
+ movePlayerToAnotherTable(player, fromTable, toTable) {
126
+ if (toTable.isFull()) {
127
+ toTable.addPlayerToQueue(player);
128
+ }
129
+ else {
130
+ toTable.addPlayerToSeat(player);
131
+ }
132
+ }
133
+ processAloneUser(aloneUser, fromTable) {
134
+ const freeTable = this.getTableWithFreeSeats();
135
+ const redundantPlayers = this.getRedundantPlayers();
136
+ const firstTable = this.getFirstTable();
137
+ aloneUser.flush();
138
+ if (freeTable) {
139
+ this.movePlayerToAnotherTable(aloneUser, fromTable, freeTable);
140
+ }
141
+ else if (redundantPlayers.length > 0) {
142
+ redundantPlayers.forEach((user) => user.flush());
143
+ this.initTables([...redundantPlayers, aloneUser]);
144
+ }
145
+ else if (firstTable) {
146
+ this.movePlayerToAnotherTable(aloneUser, fromTable, firstTable);
147
+ }
148
+ }
149
+ getRedundantPlayers() {
150
+ const table = this.getFirstTable();
151
+ if (table) {
152
+ const redundantQueuers = table.getRedundantQueuers();
153
+ redundantQueuers.forEach((user) => {
154
+ table.removePlayerFromQueue(user);
155
+ });
156
+ return redundantQueuers;
157
+ }
158
+ return [];
159
+ }
160
+ async cancelJob() {
161
+ var _a;
162
+ return (_a = (await this.startJob)) === null || _a === void 0 ? void 0 : _a.cancel();
163
+ }
164
+ }
165
+ exports.ScheduledTournamentRoom = ScheduledTournamentRoom;
166
+ //# sourceMappingURL=scheduled-tournament-room.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,9 @@
1
+ import { GamePlayer, GameRoom } from '../base';
2
+ import { IGameTable } from '../base/game-table';
3
+ export declare abstract class SimpleRoom<GT extends IGameTable<GP>, GP extends GamePlayer> extends GameRoom<GT, GP> {
4
+ abstract handleEnterTheTable(player: GP, tableId: string): any;
5
+ abstract handleExitTheTable(player: GP, tableId: string): any;
6
+ handleFinishRound(): void;
7
+ handleRestartRound(): void;
8
+ }
9
+ //# sourceMappingURL=simple-room.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"simple-room.d.ts","sourceRoot":"","sources":["../../src/base-rooms/simple-room.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,8BAAsB,UAAU,CAAC,EAAE,SAAS,UAAU,CAAC,EAAE,CAAC,EAAE,EAAE,SAAS,UAAU,CAAE,SAAQ,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC;IACzG,QAAQ,CAAC,mBAAmB,CAAE,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,MAAM;IAEzD,QAAQ,CAAC,kBAAkB,CAAE,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,MAAM;IAExD,iBAAiB;IAIjB,kBAAkB;CAEnB"}
@@ -0,0 +1,13 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SimpleRoom = void 0;
4
+ const base_1 = require("../base");
5
+ class SimpleRoom extends base_1.GameRoom {
6
+ handleFinishRound() {
7
+ // save users balances
8
+ }
9
+ handleRestartRound() {
10
+ }
11
+ }
12
+ exports.SimpleRoom = SimpleRoom;
13
+ //# sourceMappingURL=simple-room.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"simple-room.js","sourceRoot":"","sources":["../../src/base-rooms/simple-room.ts"],"names":[],"mappings":";;;AAAA,kCAA+C;AAG/C,MAAsB,UAA6D,SAAQ,eAAgB;IAKzG,iBAAiB;QACf,sBAAsB;IACxB,CAAC;IAED,kBAAkB;IAClB,CAAC;CACF;AAXD,gCAWC"}
@@ -0,0 +1,6 @@
1
+ export interface ITournamentParticipant {
2
+ userId: string;
3
+ userName: string;
4
+ userAvatarUrl: string;
5
+ }
6
+ //# sourceMappingURL=tournament-participant.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tournament-participant.d.ts","sourceRoot":"","sources":["../../src/base-rooms/tournament-participant.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,sBAAsB;IACnC,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,MAAM,CAAC;CACzB"}
@@ -0,0 +1,3 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ //# sourceMappingURL=tournament-participant.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tournament-participant.js","sourceRoot":"","sources":["../../src/base-rooms/tournament-participant.ts"],"names":[],"mappings":""}
@@ -0,0 +1,7 @@
1
+ export type TournamentPrize = {
2
+ minPlayers: number;
3
+ maxPlayers: number;
4
+ prizes: Record<string, number | undefined>;
5
+ };
6
+ export type TournamentPrizes = Array<TournamentPrize>;
7
+ //# sourceMappingURL=tournament-prize.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tournament-prize.d.ts","sourceRoot":"","sources":["../../src/base-rooms/tournament-prize.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,eAAe,GAAG;IAC1B,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,CAAC,CAAC;CAC9C,CAAA;AAED,MAAM,MAAM,gBAAgB,GAAG,KAAK,CAAC,eAAe,CAAC,CAAC"}
@@ -0,0 +1,3 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ //# sourceMappingURL=tournament-prize.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tournament-prize.js","sourceRoot":"","sources":["../../src/base-rooms/tournament-prize.ts"],"names":[],"mappings":""}
@@ -0,0 +1,47 @@
1
+ import { GamePlayer, GameRoom } from '../base';
2
+ import { IGameTable } from '../base/game-table';
3
+ import { GameRoomConfig } from '../base/game-room';
4
+ import { TournamentState } from './tournament-state';
5
+ import { ITournamentWinner } from './tournament-winner';
6
+ import { ITournamentParticipant } from './tournament-participant';
7
+ import { TournamentPrizes } from './tournament-prize';
8
+ export type TournamentRoomConfig = {
9
+ ticketPrice: number;
10
+ prizeTable: TournamentPrizes;
11
+ } & GameRoomConfig;
12
+ export declare abstract class TournamentRoom<GT extends IGameTable<GP>, GP extends GamePlayer> extends GameRoom<GT, GP> {
13
+ private readonly state;
14
+ private readonly prizeTable;
15
+ private queue;
16
+ private readonly userRating;
17
+ private winners;
18
+ private readonly participants;
19
+ private readonly ticketPrice;
20
+ constructor(config: TournamentRoomConfig);
21
+ abstract handleJoinTournament(player: GP): any;
22
+ abstract handleLeaveTournament(player: GP): any;
23
+ abstract startTournament(): any;
24
+ abstract finishTournament(): any;
25
+ abstract isTournamentFinish(): boolean;
26
+ getParticipants(): ITournamentParticipant[];
27
+ addParticipant(participant: GP): number;
28
+ getParticipant(userId: string): ITournamentParticipant;
29
+ isParticipant(userId: string): boolean;
30
+ getQueue(): GP[];
31
+ getOnlineQueuers(): GP[];
32
+ addUserRoomToQueue(player: GP): void;
33
+ removeUserFromQueue(player: GP): void;
34
+ clearQueue(): void;
35
+ getRatingList(): ITournamentWinner[];
36
+ addPlayerToRating(player: GP): void;
37
+ getWinner(): ITournamentWinner | undefined;
38
+ getWinners(): ITournamentWinner[];
39
+ setWinners(winners: Array<ITournamentWinner>): void;
40
+ getState(): TournamentState;
41
+ isTournament(): boolean;
42
+ calculateWinners(): void;
43
+ getSortedRatingList(): Array<ITournamentWinner>;
44
+ getTournamentFund(): number;
45
+ getPrize(rank: number): number;
46
+ }
47
+ //# sourceMappingURL=tournament-room.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tournament-room.d.ts","sourceRoot":"","sources":["../../src/base-rooms/tournament-room.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,MAAM,MAAM,oBAAoB,GAAG;IAC/B,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,gBAAgB,CAAC;CAChC,GAAG,cAAc,CAAA;AAElB,8BAAsB,cAAc,CAChC,EAAE,SAAS,UAAU,CAAC,EAAE,CAAC,EACzB,EAAE,SAAS,UAAU,CACvB,SAAQ,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC;IACtB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAkB;IACxC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAmB;IAC9C,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA2B;IACtD,OAAO,CAAC,OAAO,CAA2B;IAC1C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAgC;IAC7D,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;gBAExB,MAAM,EAAE,oBAAoB;IAWzC,QAAQ,CAAC,oBAAoB,CAAE,MAAM,EAAE,EAAE;IAEzC,QAAQ,CAAC,qBAAqB,CAAE,MAAM,EAAE,EAAE;IAE1C,QAAQ,CAAC,eAAe;IAExB,QAAQ,CAAC,gBAAgB;IAEzB,QAAQ,CAAC,kBAAkB,IAAK,OAAO;IAEvC,eAAe;IAIf,cAAc,CAAE,WAAW,EAAE,EAAE;IAQ/B,cAAc,CAAE,MAAM,EAAE,MAAM;IAI9B,aAAa,CAAE,MAAM,EAAE,MAAM,GAAG,OAAO;IAIvC,QAAQ;IAIR,gBAAgB;IAIhB,kBAAkB,CAAE,MAAM,EAAE,EAAE;IAQ9B,mBAAmB,CAAE,MAAM,EAAE,EAAE;IAK/B,UAAU;IAKV,aAAa;IAIb,iBAAiB,CAAE,MAAM,EAAE,EAAE;IAY7B,SAAS,IAAK,iBAAiB,GAAG,SAAS;IAI3C,UAAU;IAIV,UAAU,CAAE,OAAO,EAAE,KAAK,CAAC,iBAAiB,CAAC;IAI7C,QAAQ,IAAK,eAAe;IAI5B,YAAY,IAAK,OAAO;IAIxB,gBAAgB;IAmBhB,mBAAmB,IAAK,KAAK,CAAC,iBAAiB,CAAC;IAIhD,iBAAiB,IAAK,MAAM;IAI5B,QAAQ,CAAE,IAAI,EAAE,MAAM,GAAG,MAAM;CAUlC"}
@@ -0,0 +1,111 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TournamentRoom = void 0;
4
+ const lodash_1 = require("lodash");
5
+ const base_1 = require("../base");
6
+ const tournament_state_1 = require("./tournament-state");
7
+ class TournamentRoom extends base_1.GameRoom {
8
+ constructor(config) {
9
+ super(config);
10
+ this.state = new tournament_state_1.TournamentState();
11
+ this.ticketPrice = config.ticketPrice;
12
+ this.prizeTable = config.prizeTable;
13
+ this.queue = [];
14
+ this.userRating = [];
15
+ this.winners = [];
16
+ this.participants = [];
17
+ }
18
+ getParticipants() {
19
+ return this.participants;
20
+ }
21
+ addParticipant(participant) {
22
+ return this.participants.push({
23
+ userId: participant.getId(),
24
+ userName: participant.getFullName(),
25
+ userAvatarUrl: participant.getAvatarUrl(),
26
+ });
27
+ }
28
+ getParticipant(userId) {
29
+ return this.participants.find((item) => item.userId === userId);
30
+ }
31
+ isParticipant(userId) {
32
+ return !!this.participants.find((item) => item.userId === userId);
33
+ }
34
+ getQueue() {
35
+ return this.queue;
36
+ }
37
+ getOnlineQueuers() {
38
+ return this.queue.filter((item) => item.hasOpenConnection());
39
+ }
40
+ addUserRoomToQueue(player) {
41
+ const hasThisUser = this.queue.find((queuer) => queuer.getId() === player.getId());
42
+ if (!hasThisUser) {
43
+ player.getInTournamentQueue(this.getId());
44
+ this.queue.push(player);
45
+ }
46
+ }
47
+ removeUserFromQueue(player) {
48
+ player.quit();
49
+ (0, lodash_1.remove)(this.queue, (queuer) => queuer.getId() === player.getId());
50
+ }
51
+ clearQueue() {
52
+ this.queue.forEach((player) => player.quit());
53
+ this.queue = [];
54
+ }
55
+ getRatingList() {
56
+ return this.userRating;
57
+ }
58
+ addPlayerToRating(player) {
59
+ var _a;
60
+ (0, lodash_1.remove)(this.userRating, (user) => player.getId() === user.userId);
61
+ this.userRating.push({
62
+ userId: player.getId(),
63
+ userName: player.getFullName(),
64
+ userAvatarUrl: (_a = player.getAvatarUrl()) !== null && _a !== void 0 ? _a : '',
65
+ prize: 0,
66
+ rank: 0,
67
+ });
68
+ }
69
+ getWinner() {
70
+ return (0, lodash_1.first)(this.winners);
71
+ }
72
+ getWinners() {
73
+ return this.winners;
74
+ }
75
+ setWinners(winners) {
76
+ this.winners = winners;
77
+ }
78
+ getState() {
79
+ return this.state;
80
+ }
81
+ isTournament() {
82
+ return true;
83
+ }
84
+ calculateWinners() {
85
+ const firstTen = this.getSortedRatingList();
86
+ const winners = [];
87
+ for (let i = 0; i < firstTen.length; i += 1) {
88
+ const ratingUser = firstTen[i];
89
+ const rank = i + 1;
90
+ const prize = this.getPrize(rank);
91
+ winners.push(Object.assign(Object.assign({}, ratingUser), { prize,
92
+ rank }));
93
+ }
94
+ this.setWinners(winners);
95
+ }
96
+ getSortedRatingList() {
97
+ return (0, lodash_1.reverse)(this.getRatingList());
98
+ }
99
+ getTournamentFund() {
100
+ return this.participants.length * this.ticketPrice;
101
+ }
102
+ getPrize(rank) {
103
+ var _a;
104
+ const allPlayersCount = this.getRatingList().length;
105
+ const prize = this.prizeTable.find((item) => allPlayersCount >= item.minPlayers && allPlayersCount <= item.maxPlayers);
106
+ const rankPrize = (_a = prize === null || prize === void 0 ? void 0 : prize.prizes[rank]) !== null && _a !== void 0 ? _a : 0;
107
+ return rankPrize * this.getTournamentFund() / 100;
108
+ }
109
+ }
110
+ exports.TournamentRoom = TournamentRoom;
111
+ //# sourceMappingURL=tournament-room.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tournament-room.js","sourceRoot":"","sources":["../../src/base-rooms/tournament-room.ts"],"names":[],"mappings":";;;AAAA,mCAAgD;AAEhD,kCAA+C;AAI/C,yDAAqD;AAUrD,MAAsB,cAGpB,SAAQ,eAAgB;IAStB,YAAa,MAA4B;QACrC,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,KAAK,GAAG,IAAI,kCAAe,EAAE,CAAC;QACnC,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;QACtC,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;QACpC,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;IAC3B,CAAC;IAYD,eAAe;QACX,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,cAAc,CAAE,WAAe;QAC3B,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC;YAC1B,MAAM,EAAE,WAAW,CAAC,KAAK,EAAE;YAC3B,QAAQ,EAAE,WAAW,CAAC,WAAW,EAAE;YACnC,aAAa,EAAE,WAAW,CAAC,YAAY,EAAE;SAC5C,CAAC,CAAC;IACP,CAAC;IAED,cAAc,CAAE,MAAc;QAC1B,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;IACpE,CAAC;IAED,aAAa,CAAE,MAAc;QACzB,OAAO,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,CAAC;IACtE,CAAC;IAED,QAAQ;QACJ,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,gBAAgB;QACZ,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC;IACjE,CAAC;IAED,kBAAkB,CAAE,MAAU;QAC1B,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;QACnF,IAAI,CAAC,WAAW,EAAE,CAAC;YACf,MAAM,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;YAC1C,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5B,CAAC;IACL,CAAC;IAED,mBAAmB,CAAE,MAAU;QAC3B,MAAM,CAAC,IAAI,EAAE,CAAC;QACd,IAAA,eAAM,EAAC,IAAI,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;IACtE,CAAC;IAED,UAAU;QACN,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC;QAC9C,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;IACpB,CAAC;IAED,aAAa;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,iBAAiB,CAAE,MAAU;;QACzB,IAAA,eAAM,EAAC,IAAI,CAAC,UAAU,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC;YACjB,MAAM,EAAE,MAAM,CAAC,KAAK,EAAE;YACtB,QAAQ,EAAE,MAAM,CAAC,WAAW,EAAE;YAC9B,aAAa,EAAE,MAAA,MAAM,CAAC,YAAY,EAAE,mCAAI,EAAE;YAC1C,KAAK,EAAE,CAAC;YACR,IAAI,EAAE,CAAC;SACV,CAAC,CAAC;IACP,CAAC;IAED,SAAS;QACL,OAAO,IAAA,cAAK,EAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAED,UAAU;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,UAAU,CAAE,OAAiC;QACzC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC3B,CAAC;IAED,QAAQ;QACJ,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,YAAY;QACR,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;QACZ,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC5C,MAAM,OAAO,GAA6B,EAAE,CAAC;QAE7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC1C,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;YACnB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;YAElC,OAAO,CAAC,IAAI,iCACL,UAAU,KACb,KAAK;gBACL,IAAI,IACN,CAAC;QACP,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;IAC7B,CAAC;IAED,mBAAmB;QACf,OAAO,IAAA,gBAAO,EAAC,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC;IACzC,CAAC;IAED,iBAAiB;QACb,OAAO,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC;IACvD,CAAC;IAED,QAAQ,CAAE,IAAY;;QAClB,MAAM,eAAe,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC,MAAM,CAAC;QAEpD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CACxC,eAAe,IAAI,IAAI,CAAC,UAAU,IAAI,eAAe,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC;QAE9E,MAAM,SAAS,GAAG,MAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,CAAC,IAAI,CAAC,mCAAI,CAAC,CAAC;QAE3C,OAAO,SAAS,GAAG,IAAI,CAAC,iBAAiB,EAAE,GAAG,GAAG,CAAC;IACtD,CAAC;CACJ;AAxJD,wCAwJC"}
@@ -0,0 +1,23 @@
1
+ import { GameStateMachine } from '../base/game-state-machine';
2
+ export declare enum TournamentStateMachineStates {
3
+ STATE_WAITING_FOR_START = "STATE_WAITING_FOR_START",
4
+ STATE_IN_PROGRESS = "STATE_IN_PROGRESS",
5
+ STATE_FINISHED = "STATE_FINISHED",
6
+ STATE_CANCELLED = "STATE_CANCELLED"
7
+ }
8
+ export declare enum TournamentStateMachineActions {
9
+ ACTION_START = "ACTION_START",
10
+ ACTION_FINISH = "ACTION_FINISH",
11
+ ACTION_CANCEL = "ACTION_CANCEL"
12
+ }
13
+ export declare class TournamentState extends GameStateMachine<TournamentStateMachineStates, TournamentStateMachineActions> {
14
+ constructor();
15
+ isWaiting(): boolean;
16
+ isCancelled(): boolean;
17
+ isInProgress(): boolean;
18
+ isFinished(): boolean;
19
+ toStart(): void;
20
+ toFinish(): void;
21
+ toCancel(): void;
22
+ }
23
+ //# sourceMappingURL=tournament-state.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tournament-state.d.ts","sourceRoot":"","sources":["../../src/base-rooms/tournament-state.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAsB,MAAM,4BAA4B,CAAC;AAElF,oBAAY,4BAA4B;IACpC,uBAAuB,4BAA4B;IACnD,iBAAiB,sBAAsB;IACvC,cAAc,mBAAmB;IACjC,eAAe,oBAAoB;CACtC;AAED,oBAAY,6BAA6B;IACrC,YAAY,iBAAiB;IAC7B,aAAa,kBAAkB;IAC/B,aAAa,kBAAkB;CAClC;AAgCD,qBAAa,eAAgB,SAAQ,gBAAgB,CAAC,4BAA4B,EAAE,6BAA6B,CAAC;;IAK9G,SAAS;IAIT,WAAW;IAIX,YAAY;IAIZ,UAAU;IAIV,OAAO;IAIP,QAAQ;IAIR,QAAQ;CAGX"}
@@ -0,0 +1,63 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TournamentState = exports.TournamentStateMachineActions = exports.TournamentStateMachineStates = void 0;
4
+ const game_state_machine_1 = require("../base/game-state-machine");
5
+ var TournamentStateMachineStates;
6
+ (function (TournamentStateMachineStates) {
7
+ TournamentStateMachineStates["STATE_WAITING_FOR_START"] = "STATE_WAITING_FOR_START";
8
+ TournamentStateMachineStates["STATE_IN_PROGRESS"] = "STATE_IN_PROGRESS";
9
+ TournamentStateMachineStates["STATE_FINISHED"] = "STATE_FINISHED";
10
+ TournamentStateMachineStates["STATE_CANCELLED"] = "STATE_CANCELLED";
11
+ })(TournamentStateMachineStates || (exports.TournamentStateMachineStates = TournamentStateMachineStates = {}));
12
+ var TournamentStateMachineActions;
13
+ (function (TournamentStateMachineActions) {
14
+ TournamentStateMachineActions["ACTION_START"] = "ACTION_START";
15
+ TournamentStateMachineActions["ACTION_FINISH"] = "ACTION_FINISH";
16
+ TournamentStateMachineActions["ACTION_CANCEL"] = "ACTION_CANCEL";
17
+ })(TournamentStateMachineActions || (exports.TournamentStateMachineActions = TournamentStateMachineActions = {}));
18
+ const { STATE_WAITING_FOR_START, STATE_CANCELLED, STATE_FINISHED, STATE_IN_PROGRESS, } = TournamentStateMachineStates;
19
+ const { ACTION_CANCEL, ACTION_FINISH, ACTION_START } = TournamentStateMachineActions;
20
+ const config = {
21
+ [STATE_WAITING_FOR_START]: {
22
+ on: {
23
+ [ACTION_START]: STATE_IN_PROGRESS,
24
+ [ACTION_CANCEL]: STATE_CANCELLED,
25
+ },
26
+ },
27
+ [STATE_IN_PROGRESS]: {
28
+ on: {
29
+ [ACTION_FINISH]: STATE_FINISHED,
30
+ [ACTION_CANCEL]: STATE_CANCELLED,
31
+ },
32
+ },
33
+ [STATE_FINISHED]: { on: {} },
34
+ [STATE_CANCELLED]: { on: {} },
35
+ };
36
+ class TournamentState extends game_state_machine_1.GameStateMachine {
37
+ constructor() {
38
+ super(TournamentStateMachineStates.STATE_WAITING_FOR_START, config);
39
+ }
40
+ isWaiting() {
41
+ return this.getCurrentState() === TournamentStateMachineStates.STATE_WAITING_FOR_START;
42
+ }
43
+ isCancelled() {
44
+ return this.getCurrentState() === TournamentStateMachineStates.STATE_CANCELLED;
45
+ }
46
+ isInProgress() {
47
+ return this.getCurrentState() === TournamentStateMachineStates.STATE_IN_PROGRESS;
48
+ }
49
+ isFinished() {
50
+ return this.getCurrentState() === TournamentStateMachineStates.STATE_FINISHED;
51
+ }
52
+ toStart() {
53
+ this.send(TournamentStateMachineActions.ACTION_START);
54
+ }
55
+ toFinish() {
56
+ this.send(TournamentStateMachineActions.ACTION_FINISH);
57
+ }
58
+ toCancel() {
59
+ this.send(TournamentStateMachineActions.ACTION_CANCEL);
60
+ }
61
+ }
62
+ exports.TournamentState = TournamentState;
63
+ //# sourceMappingURL=tournament-state.js.map