iwer 2.1.1 → 2.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/iwer.js +1760 -5
- package/build/iwer.min.js +12 -12
- package/build/iwer.module.js +1751 -6
- package/build/iwer.module.min.js +12 -12
- package/lib/depth/XRDepthInformation.d.ts +38 -0
- package/lib/depth/XRDepthInformation.d.ts.map +1 -0
- package/lib/depth/XRDepthInformation.js +55 -0
- package/lib/depth/XRDepthInformation.js.map +1 -0
- package/lib/device/XRController.d.ts +20 -0
- package/lib/device/XRController.d.ts.map +1 -1
- package/lib/device/XRController.js +56 -0
- package/lib/device/XRController.js.map +1 -1
- package/lib/device/XRDevice.d.ts +45 -1
- package/lib/device/XRDevice.d.ts.map +1 -1
- package/lib/device/XRDevice.js +88 -0
- package/lib/device/XRDevice.js.map +1 -1
- package/lib/frameloop/XRFrame.d.ts +4 -0
- package/lib/frameloop/XRFrame.d.ts.map +1 -1
- package/lib/frameloop/XRFrame.js +12 -1
- package/lib/frameloop/XRFrame.js.map +1 -1
- package/lib/index.d.ts +5 -0
- package/lib/index.d.ts.map +1 -1
- package/lib/index.js +6 -0
- package/lib/index.js.map +1 -1
- package/lib/private.d.ts +1 -0
- package/lib/private.d.ts.map +1 -1
- package/lib/private.js +1 -0
- package/lib/private.js.map +1 -1
- package/lib/remote/RemoteControlInterface.d.ts +172 -0
- package/lib/remote/RemoteControlInterface.d.ts.map +1 -0
- package/lib/remote/RemoteControlInterface.js +1240 -0
- package/lib/remote/RemoteControlInterface.js.map +1 -0
- package/lib/remote/index.d.ts +9 -0
- package/lib/remote/index.d.ts.map +1 -0
- package/lib/remote/index.js +8 -0
- package/lib/remote/index.js.map +1 -0
- package/lib/remote/types.d.ts +348 -0
- package/lib/remote/types.d.ts.map +1 -0
- package/lib/remote/types.js +8 -0
- package/lib/remote/types.js.map +1 -0
- package/lib/session/XRSession.d.ts +7 -0
- package/lib/session/XRSession.d.ts.map +1 -1
- package/lib/session/XRSession.js +42 -0
- package/lib/session/XRSession.js.map +1 -1
- package/lib/types/state.d.ts +46 -0
- package/lib/types/state.d.ts.map +1 -0
- package/lib/types/state.js +8 -0
- package/lib/types/state.js.map +1 -0
- package/lib/utils/control-math.d.ts +64 -0
- package/lib/utils/control-math.d.ts.map +1 -0
- package/lib/utils/control-math.js +238 -0
- package/lib/utils/control-math.js.map +1 -0
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/package.json +10 -5
- package/lib/layers/XRWebGLBinding.d.ts +0 -92
- package/lib/layers/XRWebGLBinding.d.ts.map +0 -1
- package/lib/layers/XRWebGLBinding.js +0 -186
- package/lib/layers/XRWebGLBinding.js.map +0 -1
package/build/iwer.js
CHANGED
|
@@ -764,7 +764,7 @@
|
|
|
764
764
|
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs
|
|
765
765
|
* @returns {vec3} out
|
|
766
766
|
*/
|
|
767
|
-
function lerp(out, a, b, t) {
|
|
767
|
+
function lerp$1(out, a, b, t) {
|
|
768
768
|
var ax = a[0];
|
|
769
769
|
var ay = a[1];
|
|
770
770
|
var az = a[2];
|
|
@@ -774,6 +774,27 @@
|
|
|
774
774
|
return out;
|
|
775
775
|
}
|
|
776
776
|
|
|
777
|
+
/**
|
|
778
|
+
* Transforms the vec3 with a mat4.
|
|
779
|
+
* 4th vector component is implicitly '1'
|
|
780
|
+
*
|
|
781
|
+
* @param {vec3} out the receiving vector
|
|
782
|
+
* @param {ReadonlyVec3} a the vector to transform
|
|
783
|
+
* @param {ReadonlyMat4} m matrix to transform with
|
|
784
|
+
* @returns {vec3} out
|
|
785
|
+
*/
|
|
786
|
+
function transformMat4$1(out, a, m) {
|
|
787
|
+
var x = a[0],
|
|
788
|
+
y = a[1],
|
|
789
|
+
z = a[2];
|
|
790
|
+
var w = m[3] * x + m[7] * y + m[11] * z + m[15];
|
|
791
|
+
w = w || 1.0;
|
|
792
|
+
out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w;
|
|
793
|
+
out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w;
|
|
794
|
+
out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;
|
|
795
|
+
return out;
|
|
796
|
+
}
|
|
797
|
+
|
|
777
798
|
/**
|
|
778
799
|
* Transforms the vec3 with a quat
|
|
779
800
|
* Can also be used for dual quaternions. (Multiply it with the real part)
|
|
@@ -1354,6 +1375,7 @@
|
|
|
1354
1375
|
const P_VIEW = Symbol('@iwer/xr-view');
|
|
1355
1376
|
const P_VIEWPORT = Symbol('@iwer/xr-viewport');
|
|
1356
1377
|
const P_RAY = Symbol('@iwer/xr-ray');
|
|
1378
|
+
const P_DEPTH_INFO = Symbol('@iwer/xr-depth-info');
|
|
1357
1379
|
const P_HIT_TEST = Symbol('@iwer/xr-hit-test');
|
|
1358
1380
|
|
|
1359
1381
|
/**
|
|
@@ -1538,6 +1560,1481 @@
|
|
|
1538
1560
|
}
|
|
1539
1561
|
}
|
|
1540
1562
|
|
|
1563
|
+
/**
|
|
1564
|
+
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
1565
|
+
*
|
|
1566
|
+
* This source code is licensed under the MIT license found in the
|
|
1567
|
+
* LICENSE file in the root directory of this source tree.
|
|
1568
|
+
*/
|
|
1569
|
+
/**
|
|
1570
|
+
* Convert a Vector3-like object to a plain Vec3 object
|
|
1571
|
+
*/
|
|
1572
|
+
function vec3ToObj(v) {
|
|
1573
|
+
return { x: v.x, y: v.y, z: v.z };
|
|
1574
|
+
}
|
|
1575
|
+
/**
|
|
1576
|
+
* Convert a Quaternion-like object to a plain Quat object
|
|
1577
|
+
*/
|
|
1578
|
+
function quatToObj(q) {
|
|
1579
|
+
return { x: q.x, y: q.y, z: q.z, w: q.w };
|
|
1580
|
+
}
|
|
1581
|
+
/**
|
|
1582
|
+
* Convert quaternion to euler angles (in degrees)
|
|
1583
|
+
* Uses YXZ order (yaw-pitch-roll) which is standard for XR:
|
|
1584
|
+
* - Yaw: rotation around Y axis (turning left/right)
|
|
1585
|
+
* - Pitch: rotation around X axis (looking up/down)
|
|
1586
|
+
* - Roll: rotation around Z axis (tilting head)
|
|
1587
|
+
*/
|
|
1588
|
+
function quatToEuler(q) {
|
|
1589
|
+
const { x, y, z, w } = q;
|
|
1590
|
+
const RAD_TO_DEG = 180 / Math.PI;
|
|
1591
|
+
// YXZ order
|
|
1592
|
+
const sinp = Math.max(-1, Math.min(1, 2 * (w * x - y * z)));
|
|
1593
|
+
let pitch;
|
|
1594
|
+
if (Math.abs(sinp) >= 1) {
|
|
1595
|
+
pitch = (Math.sign(sinp) * Math.PI) / 2;
|
|
1596
|
+
}
|
|
1597
|
+
else {
|
|
1598
|
+
pitch = Math.asin(sinp);
|
|
1599
|
+
}
|
|
1600
|
+
const siny_cosp = 2 * (w * y + x * z);
|
|
1601
|
+
const cosy_cosp = 1 - 2 * (x * x + y * y);
|
|
1602
|
+
const yaw = Math.atan2(siny_cosp, cosy_cosp);
|
|
1603
|
+
const sinr_cosp = 2 * (w * z + x * y);
|
|
1604
|
+
const cosr_cosp = 1 - 2 * (x * x + z * z);
|
|
1605
|
+
const roll = Math.atan2(sinr_cosp, cosr_cosp);
|
|
1606
|
+
return {
|
|
1607
|
+
pitch: pitch * RAD_TO_DEG,
|
|
1608
|
+
yaw: yaw * RAD_TO_DEG,
|
|
1609
|
+
roll: roll * RAD_TO_DEG,
|
|
1610
|
+
};
|
|
1611
|
+
}
|
|
1612
|
+
/**
|
|
1613
|
+
* Convert euler angles (in degrees) to quaternion
|
|
1614
|
+
* Uses YXZ order (yaw-pitch-roll) which is standard for XR:
|
|
1615
|
+
* - Yaw: rotation around Y axis (turning left/right)
|
|
1616
|
+
* - Pitch: rotation around X axis (looking up/down)
|
|
1617
|
+
* - Roll: rotation around Z axis (tilting head)
|
|
1618
|
+
* Missing angles default to 0.
|
|
1619
|
+
*/
|
|
1620
|
+
function eulerToQuat(euler) {
|
|
1621
|
+
var _a, _b, _c;
|
|
1622
|
+
const DEG_TO_RAD = Math.PI / 180;
|
|
1623
|
+
const pitch = ((_a = euler.pitch) !== null && _a !== void 0 ? _a : 0) * DEG_TO_RAD; // X-axis
|
|
1624
|
+
const yaw = ((_b = euler.yaw) !== null && _b !== void 0 ? _b : 0) * DEG_TO_RAD; // Y-axis
|
|
1625
|
+
const roll = ((_c = euler.roll) !== null && _c !== void 0 ? _c : 0) * DEG_TO_RAD; // Z-axis
|
|
1626
|
+
// Half angles
|
|
1627
|
+
const cx = Math.cos(pitch * 0.5);
|
|
1628
|
+
const sx = Math.sin(pitch * 0.5);
|
|
1629
|
+
const cy = Math.cos(yaw * 0.5);
|
|
1630
|
+
const sy = Math.sin(yaw * 0.5);
|
|
1631
|
+
const cz = Math.cos(roll * 0.5);
|
|
1632
|
+
const sz = Math.sin(roll * 0.5);
|
|
1633
|
+
// YXZ order: first yaw, then pitch, then roll
|
|
1634
|
+
return {
|
|
1635
|
+
w: cx * cy * cz + sx * sy * sz,
|
|
1636
|
+
x: sx * cy * cz + cx * sy * sz,
|
|
1637
|
+
y: cx * sy * cz - sx * cy * sz,
|
|
1638
|
+
z: cx * cy * sz - sx * sy * cz,
|
|
1639
|
+
};
|
|
1640
|
+
}
|
|
1641
|
+
/**
|
|
1642
|
+
* Calculate normalized direction vector from one point to another
|
|
1643
|
+
* Returns default forward direction (0, 0, -1) if points are coincident
|
|
1644
|
+
*/
|
|
1645
|
+
function directionTo(from, to) {
|
|
1646
|
+
const dx = to.x - from.x;
|
|
1647
|
+
const dy = to.y - from.y;
|
|
1648
|
+
const dz = to.z - from.z;
|
|
1649
|
+
const length = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
1650
|
+
if (length === 0) {
|
|
1651
|
+
return { x: 0, y: 0, z: -1 }; // Default forward (WebXR convention)
|
|
1652
|
+
}
|
|
1653
|
+
return {
|
|
1654
|
+
x: dx / length,
|
|
1655
|
+
y: dy / length,
|
|
1656
|
+
z: dz / length,
|
|
1657
|
+
};
|
|
1658
|
+
}
|
|
1659
|
+
/**
|
|
1660
|
+
* Calculate gimbal-style look rotation (yaw + pitch only, roll = 0)
|
|
1661
|
+
* This keeps the camera/headset level while looking at a target.
|
|
1662
|
+
* @param direction - The direction to look towards
|
|
1663
|
+
* @returns Quaternion with only yaw and pitch, no roll
|
|
1664
|
+
*/
|
|
1665
|
+
function lookRotationGimbal(direction) {
|
|
1666
|
+
// Calculate horizontal distance
|
|
1667
|
+
const horizontalDist = Math.sqrt(direction.x * direction.x + direction.z * direction.z);
|
|
1668
|
+
// Calculate yaw: rotation around Y axis to face target horizontally
|
|
1669
|
+
// atan2(-z, -x) gives angle from negative Z axis (forward in WebXR)
|
|
1670
|
+
// We use -z, x to match WebXR's -Z forward convention
|
|
1671
|
+
let yaw = 0;
|
|
1672
|
+
if (horizontalDist > 0.0001) {
|
|
1673
|
+
yaw = Math.atan2(-direction.x, -direction.z);
|
|
1674
|
+
}
|
|
1675
|
+
// Calculate pitch: rotation around X axis to look up/down
|
|
1676
|
+
// Positive direction.y (target above) = positive pitch (look up)
|
|
1677
|
+
// Negative direction.y (target below) = negative pitch (look down)
|
|
1678
|
+
const pitch = Math.atan2(direction.y, horizontalDist);
|
|
1679
|
+
// Convert to degrees and create quaternion (roll = 0)
|
|
1680
|
+
const RAD_TO_DEG = 180 / Math.PI;
|
|
1681
|
+
return eulerToQuat({
|
|
1682
|
+
pitch: pitch * RAD_TO_DEG,
|
|
1683
|
+
yaw: yaw * RAD_TO_DEG,
|
|
1684
|
+
roll: 0,
|
|
1685
|
+
});
|
|
1686
|
+
}
|
|
1687
|
+
/**
|
|
1688
|
+
* Calculate quaternion that looks from origin towards a direction
|
|
1689
|
+
* @param direction - The direction to look towards (will be normalized)
|
|
1690
|
+
* @param up - The up vector (default: world up Y-axis)
|
|
1691
|
+
*/
|
|
1692
|
+
function lookRotation(direction, up = { x: 0, y: 1, z: 0 }) {
|
|
1693
|
+
// Normalize direction
|
|
1694
|
+
const dirLen = Math.sqrt(direction.x * direction.x +
|
|
1695
|
+
direction.y * direction.y +
|
|
1696
|
+
direction.z * direction.z);
|
|
1697
|
+
if (dirLen === 0) {
|
|
1698
|
+
return { x: 0, y: 0, z: 0, w: 1 }; // Identity quaternion
|
|
1699
|
+
}
|
|
1700
|
+
const forward = {
|
|
1701
|
+
x: direction.x / dirLen,
|
|
1702
|
+
y: direction.y / dirLen,
|
|
1703
|
+
z: direction.z / dirLen,
|
|
1704
|
+
};
|
|
1705
|
+
// Calculate right vector (cross product of forward and up, NOT up and forward)
|
|
1706
|
+
// forward × up gives correct right-hand orientation
|
|
1707
|
+
const right = {
|
|
1708
|
+
x: forward.y * up.z - forward.z * up.y,
|
|
1709
|
+
y: forward.z * up.x - forward.x * up.z,
|
|
1710
|
+
z: forward.x * up.y - forward.y * up.x,
|
|
1711
|
+
};
|
|
1712
|
+
const rightLen = Math.sqrt(right.x * right.x + right.y * right.y + right.z * right.z);
|
|
1713
|
+
if (rightLen === 0) {
|
|
1714
|
+
// Direction is parallel to up, choose a different up
|
|
1715
|
+
const altUp = { x: 1, y: 0, z: 0 };
|
|
1716
|
+
right.x = forward.y * altUp.z - forward.z * altUp.y;
|
|
1717
|
+
right.y = forward.z * altUp.x - forward.x * altUp.z;
|
|
1718
|
+
right.z = forward.x * altUp.y - forward.y * altUp.x;
|
|
1719
|
+
const altRightLen = Math.sqrt(right.x * right.x + right.y * right.y + right.z * right.z);
|
|
1720
|
+
right.x /= altRightLen;
|
|
1721
|
+
right.y /= altRightLen;
|
|
1722
|
+
right.z /= altRightLen;
|
|
1723
|
+
}
|
|
1724
|
+
else {
|
|
1725
|
+
right.x /= rightLen;
|
|
1726
|
+
right.y /= rightLen;
|
|
1727
|
+
right.z /= rightLen;
|
|
1728
|
+
}
|
|
1729
|
+
// Recalculate up (cross product of right and forward for proper orientation)
|
|
1730
|
+
const newUp = {
|
|
1731
|
+
x: right.y * forward.z - right.z * forward.y,
|
|
1732
|
+
y: right.z * forward.x - right.x * forward.z,
|
|
1733
|
+
z: right.x * forward.y - right.y * forward.x,
|
|
1734
|
+
};
|
|
1735
|
+
// Build rotation matrix and convert to quaternion
|
|
1736
|
+
// Matrix: [right, newUp, -forward] (column vectors)
|
|
1737
|
+
const m00 = right.x, m01 = newUp.x, m02 = -forward.x;
|
|
1738
|
+
const m10 = right.y, m11 = newUp.y, m12 = -forward.y;
|
|
1739
|
+
const m20 = right.z, m21 = newUp.z, m22 = -forward.z;
|
|
1740
|
+
const trace = m00 + m11 + m22;
|
|
1741
|
+
let qw, qx, qy, qz;
|
|
1742
|
+
if (trace > 0) {
|
|
1743
|
+
const s = 0.5 / Math.sqrt(trace + 1.0);
|
|
1744
|
+
qw = 0.25 / s;
|
|
1745
|
+
qx = (m21 - m12) * s;
|
|
1746
|
+
qy = (m02 - m20) * s;
|
|
1747
|
+
qz = (m10 - m01) * s;
|
|
1748
|
+
}
|
|
1749
|
+
else if (m00 > m11 && m00 > m22) {
|
|
1750
|
+
const s = 2.0 * Math.sqrt(1.0 + m00 - m11 - m22);
|
|
1751
|
+
qw = (m21 - m12) / s;
|
|
1752
|
+
qx = 0.25 * s;
|
|
1753
|
+
qy = (m01 + m10) / s;
|
|
1754
|
+
qz = (m02 + m20) / s;
|
|
1755
|
+
}
|
|
1756
|
+
else if (m11 > m22) {
|
|
1757
|
+
const s = 2.0 * Math.sqrt(1.0 + m11 - m00 - m22);
|
|
1758
|
+
qw = (m02 - m20) / s;
|
|
1759
|
+
qx = (m01 + m10) / s;
|
|
1760
|
+
qy = 0.25 * s;
|
|
1761
|
+
qz = (m12 + m21) / s;
|
|
1762
|
+
}
|
|
1763
|
+
else {
|
|
1764
|
+
const s = 2.0 * Math.sqrt(1.0 + m22 - m00 - m11);
|
|
1765
|
+
qw = (m10 - m01) / s;
|
|
1766
|
+
qx = (m02 + m20) / s;
|
|
1767
|
+
qy = (m12 + m21) / s;
|
|
1768
|
+
qz = 0.25 * s;
|
|
1769
|
+
}
|
|
1770
|
+
// Normalize the quaternion to ensure unit length
|
|
1771
|
+
const len = Math.sqrt(qx * qx + qy * qy + qz * qz + qw * qw);
|
|
1772
|
+
if (len > 0) {
|
|
1773
|
+
qx /= len;
|
|
1774
|
+
qy /= len;
|
|
1775
|
+
qz /= len;
|
|
1776
|
+
qw /= len;
|
|
1777
|
+
}
|
|
1778
|
+
return { x: qx, y: qy, z: qz, w: qw };
|
|
1779
|
+
}
|
|
1780
|
+
/**
|
|
1781
|
+
* Wait for a condition to become true, checking each animation frame
|
|
1782
|
+
*/
|
|
1783
|
+
function waitForCondition(condition, timeoutMs = 5000) {
|
|
1784
|
+
return new Promise((resolve, reject) => {
|
|
1785
|
+
const startTime = Date.now();
|
|
1786
|
+
const check = () => {
|
|
1787
|
+
if (condition()) {
|
|
1788
|
+
resolve();
|
|
1789
|
+
}
|
|
1790
|
+
else if (Date.now() - startTime > timeoutMs) {
|
|
1791
|
+
reject(new Error('Timeout waiting for condition'));
|
|
1792
|
+
}
|
|
1793
|
+
else {
|
|
1794
|
+
requestAnimationFrame(check);
|
|
1795
|
+
}
|
|
1796
|
+
};
|
|
1797
|
+
check();
|
|
1798
|
+
});
|
|
1799
|
+
}
|
|
1800
|
+
|
|
1801
|
+
/**
|
|
1802
|
+
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
1803
|
+
*
|
|
1804
|
+
* This source code is licensed under the MIT license found in the
|
|
1805
|
+
* LICENSE file in the root directory of this source tree.
|
|
1806
|
+
*/
|
|
1807
|
+
/**
|
|
1808
|
+
* Check if an orientation input is euler angles (has any of pitch, yaw, or roll)
|
|
1809
|
+
*/
|
|
1810
|
+
function isEulerRotation(orientation) {
|
|
1811
|
+
return 'pitch' in orientation || 'yaw' in orientation || 'roll' in orientation;
|
|
1812
|
+
}
|
|
1813
|
+
/**
|
|
1814
|
+
* Normalize an orientation input to a quaternion
|
|
1815
|
+
*/
|
|
1816
|
+
function normalizeOrientation(orientation) {
|
|
1817
|
+
if (isEulerRotation(orientation)) {
|
|
1818
|
+
return eulerToQuat(orientation);
|
|
1819
|
+
}
|
|
1820
|
+
return orientation;
|
|
1821
|
+
}
|
|
1822
|
+
/**
|
|
1823
|
+
* Linear interpolation for numbers
|
|
1824
|
+
*/
|
|
1825
|
+
function lerp(a, b, t) {
|
|
1826
|
+
return a + (b - a) * t;
|
|
1827
|
+
}
|
|
1828
|
+
/**
|
|
1829
|
+
* Linear interpolation for Vec3
|
|
1830
|
+
*/
|
|
1831
|
+
function lerpVec3(a, b, t) {
|
|
1832
|
+
return {
|
|
1833
|
+
x: lerp(a.x, b.x, t),
|
|
1834
|
+
y: lerp(a.y, b.y, t),
|
|
1835
|
+
z: lerp(a.z, b.z, t),
|
|
1836
|
+
};
|
|
1837
|
+
}
|
|
1838
|
+
/**
|
|
1839
|
+
* Spherical linear interpolation for quaternions
|
|
1840
|
+
*/
|
|
1841
|
+
function slerpQuat(a, b, t) {
|
|
1842
|
+
// Compute dot product
|
|
1843
|
+
let dot = a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
|
|
1844
|
+
// If dot is negative, negate one quaternion to take shorter path
|
|
1845
|
+
let bx = b.x, by = b.y, bz = b.z, bw = b.w;
|
|
1846
|
+
if (dot < 0) {
|
|
1847
|
+
dot = -dot;
|
|
1848
|
+
bx = -bx;
|
|
1849
|
+
by = -by;
|
|
1850
|
+
bz = -bz;
|
|
1851
|
+
bw = -bw;
|
|
1852
|
+
}
|
|
1853
|
+
// If quaternions are very close, use linear interpolation
|
|
1854
|
+
if (dot > 0.9995) {
|
|
1855
|
+
const result = {
|
|
1856
|
+
x: lerp(a.x, bx, t),
|
|
1857
|
+
y: lerp(a.y, by, t),
|
|
1858
|
+
z: lerp(a.z, bz, t),
|
|
1859
|
+
w: lerp(a.w, bw, t),
|
|
1860
|
+
};
|
|
1861
|
+
// Normalize
|
|
1862
|
+
const len = Math.sqrt(result.x * result.x +
|
|
1863
|
+
result.y * result.y +
|
|
1864
|
+
result.z * result.z +
|
|
1865
|
+
result.w * result.w);
|
|
1866
|
+
return {
|
|
1867
|
+
x: result.x / len,
|
|
1868
|
+
y: result.y / len,
|
|
1869
|
+
z: result.z / len,
|
|
1870
|
+
w: result.w / len,
|
|
1871
|
+
};
|
|
1872
|
+
}
|
|
1873
|
+
// Standard slerp
|
|
1874
|
+
const theta0 = Math.acos(dot);
|
|
1875
|
+
const theta = theta0 * t;
|
|
1876
|
+
const sinTheta = Math.sin(theta);
|
|
1877
|
+
const sinTheta0 = Math.sin(theta0);
|
|
1878
|
+
const s0 = Math.cos(theta) - (dot * sinTheta) / sinTheta0;
|
|
1879
|
+
const s1 = sinTheta / sinTheta0;
|
|
1880
|
+
return {
|
|
1881
|
+
x: s0 * a.x + s1 * bx,
|
|
1882
|
+
y: s0 * a.y + s1 * by,
|
|
1883
|
+
z: s0 * a.z + s1 * bz,
|
|
1884
|
+
w: s0 * a.w + s1 * bw,
|
|
1885
|
+
};
|
|
1886
|
+
}
|
|
1887
|
+
/**
|
|
1888
|
+
* Map of common device name aliases to canonical DeviceId values.
|
|
1889
|
+
* Enables callers to use natural variants like "right", "left-controller",
|
|
1890
|
+
* "controllers.right", etc. in addition to the canonical names.
|
|
1891
|
+
*/
|
|
1892
|
+
const DEVICE_ID_ALIASES = {
|
|
1893
|
+
right: 'controller-right',
|
|
1894
|
+
left: 'controller-left',
|
|
1895
|
+
'right-controller': 'controller-right',
|
|
1896
|
+
'left-controller': 'controller-left',
|
|
1897
|
+
'controllers.right': 'controller-right',
|
|
1898
|
+
'controllers.left': 'controller-left',
|
|
1899
|
+
rightController: 'controller-right',
|
|
1900
|
+
leftController: 'controller-left',
|
|
1901
|
+
'right-hand': 'hand-right',
|
|
1902
|
+
'left-hand': 'hand-left',
|
|
1903
|
+
'hands.right': 'hand-right',
|
|
1904
|
+
'hands.left': 'hand-left',
|
|
1905
|
+
rightHand: 'hand-right',
|
|
1906
|
+
leftHand: 'hand-left',
|
|
1907
|
+
};
|
|
1908
|
+
/**
|
|
1909
|
+
* Resolve a device identifier, accepting both canonical names and common aliases.
|
|
1910
|
+
*/
|
|
1911
|
+
function resolveDeviceId(id) {
|
|
1912
|
+
var _a;
|
|
1913
|
+
return (_a = DEVICE_ID_ALIASES[id]) !== null && _a !== void 0 ? _a : id;
|
|
1914
|
+
}
|
|
1915
|
+
/**
|
|
1916
|
+
* RemoteControlInterface provides frame-synchronized programmatic control of an XRDevice.
|
|
1917
|
+
*
|
|
1918
|
+
* This class implements a command queue that processes actions during each frame update,
|
|
1919
|
+
* enabling smooth animations and coordinated control with DevUI.
|
|
1920
|
+
*
|
|
1921
|
+
* Key features:
|
|
1922
|
+
* - Frame-synchronized execution: Commands are queued and processed during frame update
|
|
1923
|
+
* - Duration-based actions: Smooth animations via lerp over multiple frames
|
|
1924
|
+
* - Automatic capture/release: Captures device on first command, releases 30s after queue empties
|
|
1925
|
+
* - Unified device identifiers: 'headset', 'controller-left', 'hand-right', etc.
|
|
1926
|
+
*
|
|
1927
|
+
* Usage:
|
|
1928
|
+
* ```typescript
|
|
1929
|
+
* import { XRDevice, metaQuest3 } from 'iwer';
|
|
1930
|
+
*
|
|
1931
|
+
* const device = new XRDevice(metaQuest3);
|
|
1932
|
+
* device.installRuntime();
|
|
1933
|
+
*
|
|
1934
|
+
* // Get transform
|
|
1935
|
+
* const result = await device.remote.dispatch('get_transform', { device: 'headset' });
|
|
1936
|
+
*
|
|
1937
|
+
* // Animate headset to new position over 1 second
|
|
1938
|
+
* await device.remote.dispatch('animate_to', {
|
|
1939
|
+
* device: 'headset',
|
|
1940
|
+
* position: { x: 0, y: 1.6, z: -1 },
|
|
1941
|
+
* duration: 1.0
|
|
1942
|
+
* });
|
|
1943
|
+
* ```
|
|
1944
|
+
*/
|
|
1945
|
+
class RemoteControlInterface {
|
|
1946
|
+
constructor(device) {
|
|
1947
|
+
this.commandQueue = [];
|
|
1948
|
+
this._isCaptured = false;
|
|
1949
|
+
this.releaseTimer = null;
|
|
1950
|
+
this.actionIdCounter = 0;
|
|
1951
|
+
/** Release timeout in milliseconds (default: 30000 = 30 seconds) */
|
|
1952
|
+
this.RELEASE_TIMEOUT_MS = 30000;
|
|
1953
|
+
this.device = device;
|
|
1954
|
+
}
|
|
1955
|
+
generateActionId() {
|
|
1956
|
+
return `action_${++this.actionIdCounter}`;
|
|
1957
|
+
}
|
|
1958
|
+
// =============================================================================
|
|
1959
|
+
// Public Properties
|
|
1960
|
+
// =============================================================================
|
|
1961
|
+
/**
|
|
1962
|
+
* Whether the device is currently captured for programmatic control.
|
|
1963
|
+
* When true, DevUI should go into passive mode (sync FROM device only).
|
|
1964
|
+
*/
|
|
1965
|
+
get isCaptured() {
|
|
1966
|
+
return this._isCaptured;
|
|
1967
|
+
}
|
|
1968
|
+
/**
|
|
1969
|
+
* Number of pending actions in the queue
|
|
1970
|
+
*/
|
|
1971
|
+
get queueLength() {
|
|
1972
|
+
return this.commandQueue.length;
|
|
1973
|
+
}
|
|
1974
|
+
// =============================================================================
|
|
1975
|
+
// Queue Management
|
|
1976
|
+
// =============================================================================
|
|
1977
|
+
/**
|
|
1978
|
+
* Enqueue a discrete action for processing
|
|
1979
|
+
*/
|
|
1980
|
+
enqueueDiscrete(method, params) {
|
|
1981
|
+
return new Promise((resolve, reject) => {
|
|
1982
|
+
const action = {
|
|
1983
|
+
type: 'discrete',
|
|
1984
|
+
id: this.generateActionId(),
|
|
1985
|
+
method,
|
|
1986
|
+
params,
|
|
1987
|
+
resolve,
|
|
1988
|
+
reject,
|
|
1989
|
+
};
|
|
1990
|
+
this.commandQueue.push(action);
|
|
1991
|
+
});
|
|
1992
|
+
}
|
|
1993
|
+
/**
|
|
1994
|
+
* Enqueue a duration action for processing
|
|
1995
|
+
*/
|
|
1996
|
+
enqueueDuration(method, params, durationMs, startState, targetState) {
|
|
1997
|
+
return new Promise((resolve, reject) => {
|
|
1998
|
+
const action = {
|
|
1999
|
+
type: 'duration',
|
|
2000
|
+
id: this.generateActionId(),
|
|
2001
|
+
method,
|
|
2002
|
+
params,
|
|
2003
|
+
durationMs,
|
|
2004
|
+
elapsedMs: 0,
|
|
2005
|
+
startState,
|
|
2006
|
+
targetState,
|
|
2007
|
+
resolve,
|
|
2008
|
+
reject,
|
|
2009
|
+
};
|
|
2010
|
+
this.commandQueue.push(action);
|
|
2011
|
+
});
|
|
2012
|
+
}
|
|
2013
|
+
/**
|
|
2014
|
+
* Update method called each frame by XRDevice.
|
|
2015
|
+
* Processes the command queue and handles duration-based animations.
|
|
2016
|
+
*
|
|
2017
|
+
* @param deltaTimeMs - Time since last frame in milliseconds
|
|
2018
|
+
*/
|
|
2019
|
+
update(deltaTimeMs) {
|
|
2020
|
+
if (this.commandQueue.length === 0) {
|
|
2021
|
+
return;
|
|
2022
|
+
}
|
|
2023
|
+
// Always cancel pending release while queue is active
|
|
2024
|
+
this.cancelReleaseTimer();
|
|
2025
|
+
// Activate capture mode
|
|
2026
|
+
if (!this._isCaptured) {
|
|
2027
|
+
this._isCaptured = true;
|
|
2028
|
+
this.device.controlMode = 'programmatic';
|
|
2029
|
+
}
|
|
2030
|
+
while (this.commandQueue.length > 0) {
|
|
2031
|
+
const action = this.commandQueue[0];
|
|
2032
|
+
if (action.type === 'discrete') {
|
|
2033
|
+
// Execute discrete action immediately
|
|
2034
|
+
try {
|
|
2035
|
+
const result = this.executeDiscreteAction(action);
|
|
2036
|
+
action.resolve(result);
|
|
2037
|
+
}
|
|
2038
|
+
catch (error) {
|
|
2039
|
+
action.reject(error);
|
|
2040
|
+
}
|
|
2041
|
+
this.commandQueue.shift();
|
|
2042
|
+
// Continue to next action
|
|
2043
|
+
}
|
|
2044
|
+
else {
|
|
2045
|
+
// Duration action - lerp by delta time
|
|
2046
|
+
action.elapsedMs += deltaTimeMs;
|
|
2047
|
+
if (action.elapsedMs >= action.durationMs) {
|
|
2048
|
+
// Complete - apply final state
|
|
2049
|
+
try {
|
|
2050
|
+
this.applyDurationFinalState(action);
|
|
2051
|
+
action.resolve(this.getDurationResult(action));
|
|
2052
|
+
}
|
|
2053
|
+
catch (error) {
|
|
2054
|
+
action.reject(error);
|
|
2055
|
+
}
|
|
2056
|
+
this.commandQueue.shift();
|
|
2057
|
+
// Continue to next action
|
|
2058
|
+
}
|
|
2059
|
+
else {
|
|
2060
|
+
// In progress - lerp
|
|
2061
|
+
try {
|
|
2062
|
+
const t = action.elapsedMs / action.durationMs;
|
|
2063
|
+
this.applyDurationLerpState(action, t);
|
|
2064
|
+
}
|
|
2065
|
+
catch (error) {
|
|
2066
|
+
action.reject(error);
|
|
2067
|
+
this.commandQueue.shift();
|
|
2068
|
+
continue;
|
|
2069
|
+
}
|
|
2070
|
+
// Stop processing - wait for next frame
|
|
2071
|
+
break;
|
|
2072
|
+
}
|
|
2073
|
+
}
|
|
2074
|
+
}
|
|
2075
|
+
// Notify state change
|
|
2076
|
+
this.device.notifyStateChange();
|
|
2077
|
+
// Start release timer if queue is empty
|
|
2078
|
+
if (this.commandQueue.length === 0) {
|
|
2079
|
+
this.startReleaseTimer();
|
|
2080
|
+
}
|
|
2081
|
+
}
|
|
2082
|
+
startReleaseTimer() {
|
|
2083
|
+
this.cancelReleaseTimer();
|
|
2084
|
+
this.releaseTimer = setTimeout(() => {
|
|
2085
|
+
this._isCaptured = false;
|
|
2086
|
+
this.device.controlMode = 'manual';
|
|
2087
|
+
this.releaseTimer = null;
|
|
2088
|
+
}, this.RELEASE_TIMEOUT_MS);
|
|
2089
|
+
}
|
|
2090
|
+
cancelReleaseTimer() {
|
|
2091
|
+
if (this.releaseTimer !== null) {
|
|
2092
|
+
clearTimeout(this.releaseTimer);
|
|
2093
|
+
this.releaseTimer = null;
|
|
2094
|
+
}
|
|
2095
|
+
}
|
|
2096
|
+
// =============================================================================
|
|
2097
|
+
// Device Resolution
|
|
2098
|
+
// =============================================================================
|
|
2099
|
+
/**
|
|
2100
|
+
* Get the transform (position, quaternion) for a device
|
|
2101
|
+
*/
|
|
2102
|
+
getDeviceTransform(deviceId) {
|
|
2103
|
+
switch (deviceId) {
|
|
2104
|
+
case 'headset':
|
|
2105
|
+
return {
|
|
2106
|
+
position: vec3ToObj(this.device.position),
|
|
2107
|
+
orientation: quatToObj(this.device.quaternion),
|
|
2108
|
+
};
|
|
2109
|
+
case 'controller-left': {
|
|
2110
|
+
const controller = this.device.controllers.left;
|
|
2111
|
+
if (!controller)
|
|
2112
|
+
throw new Error('Left controller not available');
|
|
2113
|
+
return {
|
|
2114
|
+
position: vec3ToObj(controller.position),
|
|
2115
|
+
orientation: quatToObj(controller.quaternion),
|
|
2116
|
+
};
|
|
2117
|
+
}
|
|
2118
|
+
case 'controller-right': {
|
|
2119
|
+
const controller = this.device.controllers.right;
|
|
2120
|
+
if (!controller)
|
|
2121
|
+
throw new Error('Right controller not available');
|
|
2122
|
+
return {
|
|
2123
|
+
position: vec3ToObj(controller.position),
|
|
2124
|
+
orientation: quatToObj(controller.quaternion),
|
|
2125
|
+
};
|
|
2126
|
+
}
|
|
2127
|
+
case 'hand-left': {
|
|
2128
|
+
const hand = this.device.hands.left;
|
|
2129
|
+
if (!hand)
|
|
2130
|
+
throw new Error('Left hand not available');
|
|
2131
|
+
return {
|
|
2132
|
+
position: vec3ToObj(hand.position),
|
|
2133
|
+
orientation: quatToObj(hand.quaternion),
|
|
2134
|
+
};
|
|
2135
|
+
}
|
|
2136
|
+
case 'hand-right': {
|
|
2137
|
+
const hand = this.device.hands.right;
|
|
2138
|
+
if (!hand)
|
|
2139
|
+
throw new Error('Right hand not available');
|
|
2140
|
+
return {
|
|
2141
|
+
position: vec3ToObj(hand.position),
|
|
2142
|
+
orientation: quatToObj(hand.quaternion),
|
|
2143
|
+
};
|
|
2144
|
+
}
|
|
2145
|
+
default:
|
|
2146
|
+
throw new Error(`Unknown device: ${deviceId}`);
|
|
2147
|
+
}
|
|
2148
|
+
}
|
|
2149
|
+
/**
|
|
2150
|
+
* Set the transform for a device
|
|
2151
|
+
*/
|
|
2152
|
+
setDeviceTransform(deviceId, position, orientation) {
|
|
2153
|
+
switch (deviceId) {
|
|
2154
|
+
case 'headset':
|
|
2155
|
+
if (position) {
|
|
2156
|
+
this.device.position.set(position.x, position.y, position.z);
|
|
2157
|
+
}
|
|
2158
|
+
if (orientation) {
|
|
2159
|
+
this.device.quaternion.set(orientation.x, orientation.y, orientation.z, orientation.w);
|
|
2160
|
+
}
|
|
2161
|
+
break;
|
|
2162
|
+
case 'controller-left': {
|
|
2163
|
+
const controller = this.device.controllers.left;
|
|
2164
|
+
if (!controller)
|
|
2165
|
+
throw new Error('Left controller not available');
|
|
2166
|
+
if (position) {
|
|
2167
|
+
controller.position.set(position.x, position.y, position.z);
|
|
2168
|
+
}
|
|
2169
|
+
if (orientation) {
|
|
2170
|
+
controller.quaternion.set(orientation.x, orientation.y, orientation.z, orientation.w);
|
|
2171
|
+
}
|
|
2172
|
+
break;
|
|
2173
|
+
}
|
|
2174
|
+
case 'controller-right': {
|
|
2175
|
+
const controller = this.device.controllers.right;
|
|
2176
|
+
if (!controller)
|
|
2177
|
+
throw new Error('Right controller not available');
|
|
2178
|
+
if (position) {
|
|
2179
|
+
controller.position.set(position.x, position.y, position.z);
|
|
2180
|
+
}
|
|
2181
|
+
if (orientation) {
|
|
2182
|
+
controller.quaternion.set(orientation.x, orientation.y, orientation.z, orientation.w);
|
|
2183
|
+
}
|
|
2184
|
+
break;
|
|
2185
|
+
}
|
|
2186
|
+
case 'hand-left': {
|
|
2187
|
+
const hand = this.device.hands.left;
|
|
2188
|
+
if (!hand)
|
|
2189
|
+
throw new Error('Left hand not available');
|
|
2190
|
+
if (position) {
|
|
2191
|
+
hand.position.set(position.x, position.y, position.z);
|
|
2192
|
+
}
|
|
2193
|
+
if (orientation) {
|
|
2194
|
+
hand.quaternion.set(orientation.x, orientation.y, orientation.z, orientation.w);
|
|
2195
|
+
}
|
|
2196
|
+
break;
|
|
2197
|
+
}
|
|
2198
|
+
case 'hand-right': {
|
|
2199
|
+
const hand = this.device.hands.right;
|
|
2200
|
+
if (!hand)
|
|
2201
|
+
throw new Error('Right hand not available');
|
|
2202
|
+
if (position) {
|
|
2203
|
+
hand.position.set(position.x, position.y, position.z);
|
|
2204
|
+
}
|
|
2205
|
+
if (orientation) {
|
|
2206
|
+
hand.quaternion.set(orientation.x, orientation.y, orientation.z, orientation.w);
|
|
2207
|
+
}
|
|
2208
|
+
break;
|
|
2209
|
+
}
|
|
2210
|
+
default:
|
|
2211
|
+
throw new Error(`Unknown device: ${deviceId}`);
|
|
2212
|
+
}
|
|
2213
|
+
}
|
|
2214
|
+
/**
|
|
2215
|
+
* Transform a position from XR-origin-relative coordinates to GlobalSpace.
|
|
2216
|
+
* The XR origin is defined by the first reference space requested by the app.
|
|
2217
|
+
* This is necessary because device positions are in GlobalSpace, but positions
|
|
2218
|
+
* from get_object_transform are relative to the XR origin.
|
|
2219
|
+
*/
|
|
2220
|
+
transformXROriginToGlobal(position) {
|
|
2221
|
+
var _a, _b;
|
|
2222
|
+
const session = this.device.activeSession;
|
|
2223
|
+
if (!session) {
|
|
2224
|
+
return position;
|
|
2225
|
+
}
|
|
2226
|
+
const refSpaces = (_a = session[P_SESSION]) === null || _a === void 0 ? void 0 : _a.referenceSpaces;
|
|
2227
|
+
if (!refSpaces || refSpaces.length === 0) {
|
|
2228
|
+
return position;
|
|
2229
|
+
}
|
|
2230
|
+
// Use the first reference space (primary one requested by app)
|
|
2231
|
+
const primaryRefSpace = refSpaces[0];
|
|
2232
|
+
const offsetMatrix = (_b = primaryRefSpace[P_SPACE]) === null || _b === void 0 ? void 0 : _b.offsetMatrix;
|
|
2233
|
+
if (!offsetMatrix) {
|
|
2234
|
+
return position;
|
|
2235
|
+
}
|
|
2236
|
+
// Transform position from XR-origin space to GlobalSpace
|
|
2237
|
+
const posVec = fromValues$2(position.x, position.y, position.z);
|
|
2238
|
+
transformMat4$1(posVec, posVec, offsetMatrix);
|
|
2239
|
+
return {
|
|
2240
|
+
x: posVec[0],
|
|
2241
|
+
y: posVec[1],
|
|
2242
|
+
z: posVec[2],
|
|
2243
|
+
};
|
|
2244
|
+
}
|
|
2245
|
+
/**
|
|
2246
|
+
* Get the select value for an input device (trigger for controller, pinch for hand)
|
|
2247
|
+
*/
|
|
2248
|
+
getDeviceSelectValue(deviceId) {
|
|
2249
|
+
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
2250
|
+
switch (deviceId) {
|
|
2251
|
+
case 'controller-left':
|
|
2252
|
+
return (_b = (_a = this.device.controllers.left) === null || _a === void 0 ? void 0 : _a.getButtonValue('trigger')) !== null && _b !== void 0 ? _b : 0;
|
|
2253
|
+
case 'controller-right':
|
|
2254
|
+
return (_d = (_c = this.device.controllers.right) === null || _c === void 0 ? void 0 : _c.getButtonValue('trigger')) !== null && _d !== void 0 ? _d : 0;
|
|
2255
|
+
case 'hand-left':
|
|
2256
|
+
return (_f = (_e = this.device.hands.left) === null || _e === void 0 ? void 0 : _e.pinchValue) !== null && _f !== void 0 ? _f : 0;
|
|
2257
|
+
case 'hand-right':
|
|
2258
|
+
return (_h = (_g = this.device.hands.right) === null || _g === void 0 ? void 0 : _g.pinchValue) !== null && _h !== void 0 ? _h : 0;
|
|
2259
|
+
default:
|
|
2260
|
+
throw new Error(`Unknown input device: ${deviceId}`);
|
|
2261
|
+
}
|
|
2262
|
+
}
|
|
2263
|
+
/**
|
|
2264
|
+
* Set the select value for an input device
|
|
2265
|
+
*/
|
|
2266
|
+
setDeviceSelectValue(deviceId, value) {
|
|
2267
|
+
var _a, _b, _c, _d;
|
|
2268
|
+
switch (deviceId) {
|
|
2269
|
+
case 'controller-left':
|
|
2270
|
+
(_a = this.device.controllers.left) === null || _a === void 0 ? void 0 : _a.updateButtonValue('trigger', value);
|
|
2271
|
+
break;
|
|
2272
|
+
case 'controller-right':
|
|
2273
|
+
(_b = this.device.controllers.right) === null || _b === void 0 ? void 0 : _b.updateButtonValue('trigger', value);
|
|
2274
|
+
break;
|
|
2275
|
+
case 'hand-left':
|
|
2276
|
+
(_c = this.device.hands.left) === null || _c === void 0 ? void 0 : _c.updatePinchValue(value);
|
|
2277
|
+
break;
|
|
2278
|
+
case 'hand-right':
|
|
2279
|
+
(_d = this.device.hands.right) === null || _d === void 0 ? void 0 : _d.updatePinchValue(value);
|
|
2280
|
+
break;
|
|
2281
|
+
default:
|
|
2282
|
+
throw new Error(`Unknown input device: ${deviceId}`);
|
|
2283
|
+
}
|
|
2284
|
+
}
|
|
2285
|
+
/**
|
|
2286
|
+
* Set connected state for an input device
|
|
2287
|
+
*/
|
|
2288
|
+
setDeviceConnected(deviceId, connected) {
|
|
2289
|
+
switch (deviceId) {
|
|
2290
|
+
case 'controller-left':
|
|
2291
|
+
if (this.device.controllers.left) {
|
|
2292
|
+
this.device.controllers.left.connected = connected;
|
|
2293
|
+
}
|
|
2294
|
+
break;
|
|
2295
|
+
case 'controller-right':
|
|
2296
|
+
if (this.device.controllers.right) {
|
|
2297
|
+
this.device.controllers.right.connected = connected;
|
|
2298
|
+
}
|
|
2299
|
+
break;
|
|
2300
|
+
case 'hand-left':
|
|
2301
|
+
if (this.device.hands.left) {
|
|
2302
|
+
this.device.hands.left.connected = connected;
|
|
2303
|
+
}
|
|
2304
|
+
break;
|
|
2305
|
+
case 'hand-right':
|
|
2306
|
+
if (this.device.hands.right) {
|
|
2307
|
+
this.device.hands.right.connected = connected;
|
|
2308
|
+
}
|
|
2309
|
+
break;
|
|
2310
|
+
default:
|
|
2311
|
+
throw new Error(`Unknown input device: ${deviceId}`);
|
|
2312
|
+
}
|
|
2313
|
+
}
|
|
2314
|
+
// =============================================================================
|
|
2315
|
+
// Discrete Action Execution
|
|
2316
|
+
// =============================================================================
|
|
2317
|
+
executeDiscreteAction(action) {
|
|
2318
|
+
const { method, params } = action;
|
|
2319
|
+
switch (method) {
|
|
2320
|
+
// Session tools
|
|
2321
|
+
case 'get_session_status':
|
|
2322
|
+
return this.executeGetSessionStatus();
|
|
2323
|
+
case 'accept_session':
|
|
2324
|
+
return this.executeAcceptSession();
|
|
2325
|
+
case 'end_session':
|
|
2326
|
+
return this.executeEndSession();
|
|
2327
|
+
// Transform tools
|
|
2328
|
+
case 'get_transform':
|
|
2329
|
+
return this.executeGetTransform(params);
|
|
2330
|
+
case 'set_transform':
|
|
2331
|
+
return this.executeSetTransform(params);
|
|
2332
|
+
case 'look_at':
|
|
2333
|
+
return this.executeLookAt(params);
|
|
2334
|
+
// Input tools
|
|
2335
|
+
case 'set_input_mode':
|
|
2336
|
+
return this.executeSetInputMode(params);
|
|
2337
|
+
case 'set_connected':
|
|
2338
|
+
return this.executeSetConnected(params);
|
|
2339
|
+
case 'get_select_value':
|
|
2340
|
+
return this.executeGetSelectValue(params);
|
|
2341
|
+
case 'set_select_value':
|
|
2342
|
+
return this.executeSetSelectValue(params);
|
|
2343
|
+
// Gamepad tools
|
|
2344
|
+
case 'get_gamepad_state':
|
|
2345
|
+
return this.executeGetGamepadState(params);
|
|
2346
|
+
case 'set_gamepad_state':
|
|
2347
|
+
return this.executeSetGamepadState(params);
|
|
2348
|
+
// State tools
|
|
2349
|
+
case 'get_device_state':
|
|
2350
|
+
return this.executeGetDeviceState();
|
|
2351
|
+
case 'set_device_state':
|
|
2352
|
+
return this.executeSetDeviceState(params);
|
|
2353
|
+
case 'capture_canvas':
|
|
2354
|
+
return this.executeCaptureCanvas(params);
|
|
2355
|
+
// Internal select sequence actions
|
|
2356
|
+
case '_select_press': {
|
|
2357
|
+
const deviceId = params.device;
|
|
2358
|
+
this.setDeviceSelectValue(deviceId, 1);
|
|
2359
|
+
return undefined;
|
|
2360
|
+
}
|
|
2361
|
+
case '_select_release': {
|
|
2362
|
+
const deviceId = params.device;
|
|
2363
|
+
this.setDeviceSelectValue(deviceId, 0);
|
|
2364
|
+
return undefined;
|
|
2365
|
+
}
|
|
2366
|
+
default:
|
|
2367
|
+
throw new Error(`Unknown method: ${method}`);
|
|
2368
|
+
}
|
|
2369
|
+
}
|
|
2370
|
+
// =============================================================================
|
|
2371
|
+
// Session Tool Implementations
|
|
2372
|
+
// =============================================================================
|
|
2373
|
+
executeGetSessionStatus() {
|
|
2374
|
+
const session = this.device.activeSession;
|
|
2375
|
+
return {
|
|
2376
|
+
deviceName: this.device.name,
|
|
2377
|
+
isRuntimeInstalled: true,
|
|
2378
|
+
sessionActive: !!session,
|
|
2379
|
+
sessionOffered: this.device.sessionOffered,
|
|
2380
|
+
sessionMode: session ? session.mode : null,
|
|
2381
|
+
enabledFeatures: session
|
|
2382
|
+
? Array.from(session.enabledFeatures || [])
|
|
2383
|
+
: [],
|
|
2384
|
+
visibilityState: this.device.visibilityState,
|
|
2385
|
+
};
|
|
2386
|
+
}
|
|
2387
|
+
executeAcceptSession() {
|
|
2388
|
+
if (!this.device.sessionOffered) {
|
|
2389
|
+
throw new Error('No session has been offered');
|
|
2390
|
+
}
|
|
2391
|
+
this.device.grantOfferedSession();
|
|
2392
|
+
// Session activation is async - caller should use get_session_status to poll
|
|
2393
|
+
return { success: true };
|
|
2394
|
+
}
|
|
2395
|
+
executeEndSession() {
|
|
2396
|
+
const session = this.device.activeSession;
|
|
2397
|
+
if (!session) {
|
|
2398
|
+
throw new Error('No active session');
|
|
2399
|
+
}
|
|
2400
|
+
session.end();
|
|
2401
|
+
return { success: true };
|
|
2402
|
+
}
|
|
2403
|
+
// =============================================================================
|
|
2404
|
+
// Transform Tool Implementations
|
|
2405
|
+
// =============================================================================
|
|
2406
|
+
executeGetTransform(params) {
|
|
2407
|
+
const { device: deviceId } = params;
|
|
2408
|
+
const transform = this.getDeviceTransform(deviceId);
|
|
2409
|
+
return {
|
|
2410
|
+
device: deviceId,
|
|
2411
|
+
position: transform.position,
|
|
2412
|
+
orientation: transform.orientation,
|
|
2413
|
+
euler: quatToEuler(transform.orientation),
|
|
2414
|
+
};
|
|
2415
|
+
}
|
|
2416
|
+
executeSetTransform(params) {
|
|
2417
|
+
const { device: deviceId, position, orientation } = params;
|
|
2418
|
+
const targetOrientation = orientation
|
|
2419
|
+
? normalizeOrientation(orientation)
|
|
2420
|
+
: undefined;
|
|
2421
|
+
this.setDeviceTransform(deviceId, position, targetOrientation);
|
|
2422
|
+
const newTransform = this.getDeviceTransform(deviceId);
|
|
2423
|
+
return {
|
|
2424
|
+
device: deviceId,
|
|
2425
|
+
position: newTransform.position,
|
|
2426
|
+
orientation: newTransform.orientation,
|
|
2427
|
+
};
|
|
2428
|
+
}
|
|
2429
|
+
executeLookAt(params) {
|
|
2430
|
+
const { device: deviceId, target, moveToDistance } = params;
|
|
2431
|
+
const currentTransform = this.getDeviceTransform(deviceId);
|
|
2432
|
+
// Transform target from XR-origin-relative to GlobalSpace
|
|
2433
|
+
const targetInGlobal = this.transformXROriginToGlobal(target);
|
|
2434
|
+
// Calculate direction to target
|
|
2435
|
+
const direction = directionTo(currentTransform.position, targetInGlobal);
|
|
2436
|
+
// Calculate look rotation
|
|
2437
|
+
// Use gimbal rotation for headset (keeps it level, no roll)
|
|
2438
|
+
// Use standard lookRotation for controllers/hands (can tilt freely)
|
|
2439
|
+
const lookQuat = deviceId === 'headset'
|
|
2440
|
+
? lookRotationGimbal(direction)
|
|
2441
|
+
: lookRotation(direction);
|
|
2442
|
+
// Optionally move to a specific distance from target
|
|
2443
|
+
let newPosition;
|
|
2444
|
+
if (moveToDistance !== undefined) {
|
|
2445
|
+
newPosition = {
|
|
2446
|
+
x: targetInGlobal.x - direction.x * moveToDistance,
|
|
2447
|
+
y: targetInGlobal.y - direction.y * moveToDistance,
|
|
2448
|
+
z: targetInGlobal.z - direction.z * moveToDistance,
|
|
2449
|
+
};
|
|
2450
|
+
}
|
|
2451
|
+
this.setDeviceTransform(deviceId, newPosition, lookQuat);
|
|
2452
|
+
const newTransform = this.getDeviceTransform(deviceId);
|
|
2453
|
+
return {
|
|
2454
|
+
device: deviceId,
|
|
2455
|
+
position: newTransform.position,
|
|
2456
|
+
orientation: newTransform.orientation,
|
|
2457
|
+
};
|
|
2458
|
+
}
|
|
2459
|
+
// =============================================================================
|
|
2460
|
+
// Input Tool Implementations
|
|
2461
|
+
// =============================================================================
|
|
2462
|
+
executeSetInputMode(params) {
|
|
2463
|
+
var _a, _b, _c, _d;
|
|
2464
|
+
const { mode } = params;
|
|
2465
|
+
this.device.primaryInputMode = mode;
|
|
2466
|
+
const activeDevices = [];
|
|
2467
|
+
if (mode === 'controller') {
|
|
2468
|
+
if ((_a = this.device.controllers.left) === null || _a === void 0 ? void 0 : _a.connected) {
|
|
2469
|
+
activeDevices.push('controller-left');
|
|
2470
|
+
}
|
|
2471
|
+
if ((_b = this.device.controllers.right) === null || _b === void 0 ? void 0 : _b.connected) {
|
|
2472
|
+
activeDevices.push('controller-right');
|
|
2473
|
+
}
|
|
2474
|
+
}
|
|
2475
|
+
else {
|
|
2476
|
+
if ((_c = this.device.hands.left) === null || _c === void 0 ? void 0 : _c.connected) {
|
|
2477
|
+
activeDevices.push('hand-left');
|
|
2478
|
+
}
|
|
2479
|
+
if ((_d = this.device.hands.right) === null || _d === void 0 ? void 0 : _d.connected) {
|
|
2480
|
+
activeDevices.push('hand-right');
|
|
2481
|
+
}
|
|
2482
|
+
}
|
|
2483
|
+
return { mode, activeDevices };
|
|
2484
|
+
}
|
|
2485
|
+
executeSetConnected(params) {
|
|
2486
|
+
const { device: deviceId, connected } = params;
|
|
2487
|
+
this.setDeviceConnected(deviceId, connected);
|
|
2488
|
+
return { device: deviceId, connected };
|
|
2489
|
+
}
|
|
2490
|
+
executeGetSelectValue(params) {
|
|
2491
|
+
const { device: deviceId } = params;
|
|
2492
|
+
const value = this.getDeviceSelectValue(deviceId);
|
|
2493
|
+
return { device: deviceId, value };
|
|
2494
|
+
}
|
|
2495
|
+
executeSetSelectValue(params) {
|
|
2496
|
+
const { device: deviceId, value } = params;
|
|
2497
|
+
this.setDeviceSelectValue(deviceId, value);
|
|
2498
|
+
return { device: deviceId, value };
|
|
2499
|
+
}
|
|
2500
|
+
// =============================================================================
|
|
2501
|
+
// Gamepad Tool Implementations
|
|
2502
|
+
// =============================================================================
|
|
2503
|
+
executeGetGamepadState(params) {
|
|
2504
|
+
const { device: deviceId } = params;
|
|
2505
|
+
const hand = deviceId === 'controller-left' ? 'left' : 'right';
|
|
2506
|
+
const controller = this.device.controllers[hand];
|
|
2507
|
+
if (!controller) {
|
|
2508
|
+
throw new Error(`Controller ${hand} not available`);
|
|
2509
|
+
}
|
|
2510
|
+
// Button layout for Meta Quest Touch Plus controllers
|
|
2511
|
+
// Use hand-conditional internal names for lookup
|
|
2512
|
+
const buttonInternalNames = [
|
|
2513
|
+
'trigger',
|
|
2514
|
+
'squeeze',
|
|
2515
|
+
'thumbstick',
|
|
2516
|
+
hand === 'left' ? 'x-button' : 'a-button',
|
|
2517
|
+
hand === 'left' ? 'y-button' : 'b-button',
|
|
2518
|
+
'thumbrest',
|
|
2519
|
+
];
|
|
2520
|
+
const buttons = buttonInternalNames.map((name, index) => ({
|
|
2521
|
+
index,
|
|
2522
|
+
name: name
|
|
2523
|
+
.replace('x-button', 'x')
|
|
2524
|
+
.replace('y-button', 'y')
|
|
2525
|
+
.replace('a-button', 'a')
|
|
2526
|
+
.replace('b-button', 'b'),
|
|
2527
|
+
value: controller.getButtonValue(name),
|
|
2528
|
+
touched: controller.getButtonTouched(name),
|
|
2529
|
+
pressed: controller.getButtonValue(name) > 0.5,
|
|
2530
|
+
}));
|
|
2531
|
+
const axesData = controller.getAxes();
|
|
2532
|
+
const axes = [
|
|
2533
|
+
{ index: 0, name: 'thumbstick-x', value: axesData.x },
|
|
2534
|
+
{ index: 1, name: 'thumbstick-y', value: axesData.y },
|
|
2535
|
+
];
|
|
2536
|
+
return {
|
|
2537
|
+
device: deviceId,
|
|
2538
|
+
connected: controller.connected,
|
|
2539
|
+
buttons,
|
|
2540
|
+
axes,
|
|
2541
|
+
};
|
|
2542
|
+
}
|
|
2543
|
+
executeSetGamepadState(params) {
|
|
2544
|
+
const { device: deviceId, buttons, axes } = params;
|
|
2545
|
+
const hand = deviceId === 'controller-left' ? 'left' : 'right';
|
|
2546
|
+
const controller = this.device.controllers[hand];
|
|
2547
|
+
if (!controller) {
|
|
2548
|
+
throw new Error(`Controller ${hand} not available`);
|
|
2549
|
+
}
|
|
2550
|
+
let buttonsSet = 0;
|
|
2551
|
+
let axesSet = 0;
|
|
2552
|
+
// Button index to name mapping
|
|
2553
|
+
const buttonIndexToName = [
|
|
2554
|
+
'trigger',
|
|
2555
|
+
'squeeze',
|
|
2556
|
+
'thumbstick',
|
|
2557
|
+
hand === 'left' ? 'x-button' : 'a-button',
|
|
2558
|
+
hand === 'left' ? 'y-button' : 'b-button',
|
|
2559
|
+
'thumbrest',
|
|
2560
|
+
];
|
|
2561
|
+
if (buttons) {
|
|
2562
|
+
for (const btn of buttons) {
|
|
2563
|
+
const buttonName = buttonIndexToName[btn.index];
|
|
2564
|
+
if (buttonName) {
|
|
2565
|
+
// Use updateButtonValue for proper event triggering
|
|
2566
|
+
controller.updateButtonValue(buttonName, btn.value);
|
|
2567
|
+
if (btn.touched !== undefined) {
|
|
2568
|
+
controller.updateButtonTouch(buttonName, btn.touched);
|
|
2569
|
+
}
|
|
2570
|
+
buttonsSet++;
|
|
2571
|
+
}
|
|
2572
|
+
}
|
|
2573
|
+
}
|
|
2574
|
+
if (axes) {
|
|
2575
|
+
let xValue;
|
|
2576
|
+
let yValue;
|
|
2577
|
+
for (const axis of axes) {
|
|
2578
|
+
if (axis.index === 0) {
|
|
2579
|
+
xValue = axis.value;
|
|
2580
|
+
axesSet++;
|
|
2581
|
+
}
|
|
2582
|
+
else if (axis.index === 1) {
|
|
2583
|
+
yValue = axis.value;
|
|
2584
|
+
axesSet++;
|
|
2585
|
+
}
|
|
2586
|
+
}
|
|
2587
|
+
if (xValue !== undefined || yValue !== undefined) {
|
|
2588
|
+
const currentAxes = controller.getAxes();
|
|
2589
|
+
controller.updateAxes('thumbstick', xValue !== null && xValue !== void 0 ? xValue : currentAxes.x, yValue !== null && yValue !== void 0 ? yValue : currentAxes.y);
|
|
2590
|
+
}
|
|
2591
|
+
}
|
|
2592
|
+
return { device: deviceId, buttonsSet, axesSet };
|
|
2593
|
+
}
|
|
2594
|
+
// =============================================================================
|
|
2595
|
+
// State Tool Implementations
|
|
2596
|
+
// =============================================================================
|
|
2597
|
+
executeGetDeviceState() {
|
|
2598
|
+
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z;
|
|
2599
|
+
return {
|
|
2600
|
+
headset: {
|
|
2601
|
+
position: vec3ToObj(this.device.position),
|
|
2602
|
+
orientation: quatToObj(this.device.quaternion),
|
|
2603
|
+
},
|
|
2604
|
+
inputMode: this.device.primaryInputMode,
|
|
2605
|
+
controllers: {
|
|
2606
|
+
left: {
|
|
2607
|
+
connected: (_b = (_a = this.device.controllers.left) === null || _a === void 0 ? void 0 : _a.connected) !== null && _b !== void 0 ? _b : false,
|
|
2608
|
+
position: vec3ToObj((_d = (_c = this.device.controllers.left) === null || _c === void 0 ? void 0 : _c.position) !== null && _d !== void 0 ? _d : { x: 0, y: 0, z: 0 }),
|
|
2609
|
+
orientation: quatToObj((_f = (_e = this.device.controllers.left) === null || _e === void 0 ? void 0 : _e.quaternion) !== null && _f !== void 0 ? _f : {
|
|
2610
|
+
x: 0,
|
|
2611
|
+
y: 0,
|
|
2612
|
+
z: 0,
|
|
2613
|
+
w: 1,
|
|
2614
|
+
}),
|
|
2615
|
+
},
|
|
2616
|
+
right: {
|
|
2617
|
+
connected: (_h = (_g = this.device.controllers.right) === null || _g === void 0 ? void 0 : _g.connected) !== null && _h !== void 0 ? _h : false,
|
|
2618
|
+
position: vec3ToObj((_k = (_j = this.device.controllers.right) === null || _j === void 0 ? void 0 : _j.position) !== null && _k !== void 0 ? _k : { x: 0, y: 0, z: 0 }),
|
|
2619
|
+
orientation: quatToObj((_m = (_l = this.device.controllers.right) === null || _l === void 0 ? void 0 : _l.quaternion) !== null && _m !== void 0 ? _m : {
|
|
2620
|
+
x: 0,
|
|
2621
|
+
y: 0,
|
|
2622
|
+
z: 0,
|
|
2623
|
+
w: 1,
|
|
2624
|
+
}),
|
|
2625
|
+
},
|
|
2626
|
+
},
|
|
2627
|
+
hands: {
|
|
2628
|
+
left: {
|
|
2629
|
+
connected: (_p = (_o = this.device.hands.left) === null || _o === void 0 ? void 0 : _o.connected) !== null && _p !== void 0 ? _p : false,
|
|
2630
|
+
position: vec3ToObj((_r = (_q = this.device.hands.left) === null || _q === void 0 ? void 0 : _q.position) !== null && _r !== void 0 ? _r : { x: 0, y: 0, z: 0 }),
|
|
2631
|
+
orientation: quatToObj((_t = (_s = this.device.hands.left) === null || _s === void 0 ? void 0 : _s.quaternion) !== null && _t !== void 0 ? _t : { x: 0, y: 0, z: 0, w: 1 }),
|
|
2632
|
+
},
|
|
2633
|
+
right: {
|
|
2634
|
+
connected: (_v = (_u = this.device.hands.right) === null || _u === void 0 ? void 0 : _u.connected) !== null && _v !== void 0 ? _v : false,
|
|
2635
|
+
position: vec3ToObj((_x = (_w = this.device.hands.right) === null || _w === void 0 ? void 0 : _w.position) !== null && _x !== void 0 ? _x : { x: 0, y: 0, z: 0 }),
|
|
2636
|
+
orientation: quatToObj((_z = (_y = this.device.hands.right) === null || _y === void 0 ? void 0 : _y.quaternion) !== null && _z !== void 0 ? _z : { x: 0, y: 0, z: 0, w: 1 }),
|
|
2637
|
+
},
|
|
2638
|
+
},
|
|
2639
|
+
stereoEnabled: this.device.stereoEnabled,
|
|
2640
|
+
fov: this.device.fovy * (180 / Math.PI), // Convert to degrees
|
|
2641
|
+
};
|
|
2642
|
+
}
|
|
2643
|
+
executeSetDeviceState(params) {
|
|
2644
|
+
const { state } = params;
|
|
2645
|
+
if (!state) {
|
|
2646
|
+
// Reset to initial state
|
|
2647
|
+
this.device.position.set(0, 1.6, 0);
|
|
2648
|
+
this.device.quaternion.set(0, 0, 0, 1);
|
|
2649
|
+
this.device.primaryInputMode = 'controller';
|
|
2650
|
+
this.device.stereoEnabled = false;
|
|
2651
|
+
// Reset controllers and hands to default positions
|
|
2652
|
+
if (this.device.controllers.left) {
|
|
2653
|
+
this.device.controllers.left.position.set(-0.2, 1.4, -0.3);
|
|
2654
|
+
this.device.controllers.left.quaternion.set(0, 0, 0, 1);
|
|
2655
|
+
this.device.controllers.left.connected = true;
|
|
2656
|
+
}
|
|
2657
|
+
if (this.device.controllers.right) {
|
|
2658
|
+
this.device.controllers.right.position.set(0.2, 1.4, -0.3);
|
|
2659
|
+
this.device.controllers.right.quaternion.set(0, 0, 0, 1);
|
|
2660
|
+
this.device.controllers.right.connected = true;
|
|
2661
|
+
}
|
|
2662
|
+
if (this.device.hands.left) {
|
|
2663
|
+
this.device.hands.left.position.set(-0.15, 1.3, -0.4);
|
|
2664
|
+
this.device.hands.left.quaternion.set(0, 0, 0, 1);
|
|
2665
|
+
this.device.hands.left.connected = true;
|
|
2666
|
+
}
|
|
2667
|
+
if (this.device.hands.right) {
|
|
2668
|
+
this.device.hands.right.position.set(0.15, 1.3, -0.4);
|
|
2669
|
+
this.device.hands.right.quaternion.set(0, 0, 0, 1);
|
|
2670
|
+
this.device.hands.right.connected = true;
|
|
2671
|
+
}
|
|
2672
|
+
}
|
|
2673
|
+
else {
|
|
2674
|
+
// Apply partial state
|
|
2675
|
+
if (state.headset) {
|
|
2676
|
+
if (state.headset.position) {
|
|
2677
|
+
this.device.position.set(state.headset.position.x, state.headset.position.y, state.headset.position.z);
|
|
2678
|
+
}
|
|
2679
|
+
if (state.headset.orientation) {
|
|
2680
|
+
this.device.quaternion.set(state.headset.orientation.x, state.headset.orientation.y, state.headset.orientation.z, state.headset.orientation.w);
|
|
2681
|
+
}
|
|
2682
|
+
}
|
|
2683
|
+
if (state.inputMode !== undefined) {
|
|
2684
|
+
this.device.primaryInputMode = state.inputMode;
|
|
2685
|
+
}
|
|
2686
|
+
if (state.stereoEnabled !== undefined) {
|
|
2687
|
+
this.device.stereoEnabled = state.stereoEnabled;
|
|
2688
|
+
}
|
|
2689
|
+
if (state.fov !== undefined) {
|
|
2690
|
+
this.device.fovy = state.fov * (Math.PI / 180); // Convert to radians
|
|
2691
|
+
}
|
|
2692
|
+
if (state.controllers) {
|
|
2693
|
+
this.applyInputState('controller-left', state.controllers.left);
|
|
2694
|
+
this.applyInputState('controller-right', state.controllers.right);
|
|
2695
|
+
}
|
|
2696
|
+
if (state.hands) {
|
|
2697
|
+
this.applyInputState('hand-left', state.hands.left);
|
|
2698
|
+
this.applyInputState('hand-right', state.hands.right);
|
|
2699
|
+
}
|
|
2700
|
+
}
|
|
2701
|
+
return { state: this.executeGetDeviceState() };
|
|
2702
|
+
}
|
|
2703
|
+
applyInputState(deviceId, state) {
|
|
2704
|
+
if (!state)
|
|
2705
|
+
return;
|
|
2706
|
+
if (state.connected !== undefined) {
|
|
2707
|
+
this.setDeviceConnected(deviceId, state.connected);
|
|
2708
|
+
}
|
|
2709
|
+
if (state.position || state.orientation) {
|
|
2710
|
+
this.setDeviceTransform(deviceId, state.position, state.orientation);
|
|
2711
|
+
}
|
|
2712
|
+
}
|
|
2713
|
+
executeCaptureCanvas(params) {
|
|
2714
|
+
const { maxWidth = 800, format = 'png', quality = 0.92 } = params;
|
|
2715
|
+
// Get the app canvas - try device first, then fallback to DOM query
|
|
2716
|
+
let canvas = this.device.appCanvas;
|
|
2717
|
+
if (!canvas) {
|
|
2718
|
+
// No active session - try to find the canvas in the DOM
|
|
2719
|
+
// Before XR session, only the app's canvas is in the DOM
|
|
2720
|
+
// (IWER's canvases are not added until session starts)
|
|
2721
|
+
const canvases = document.querySelectorAll('canvas');
|
|
2722
|
+
if (canvases.length === 1) {
|
|
2723
|
+
canvas = canvases[0];
|
|
2724
|
+
}
|
|
2725
|
+
else if (canvases.length > 1) {
|
|
2726
|
+
// Multiple canvases - try to find the most likely app canvas
|
|
2727
|
+
// Prefer the largest visible canvas
|
|
2728
|
+
let bestCanvas = null;
|
|
2729
|
+
let bestArea = 0;
|
|
2730
|
+
canvases.forEach((c) => {
|
|
2731
|
+
const rect = c.getBoundingClientRect();
|
|
2732
|
+
const area = rect.width * rect.height;
|
|
2733
|
+
if (area > bestArea && rect.width > 0 && rect.height > 0) {
|
|
2734
|
+
bestArea = area;
|
|
2735
|
+
bestCanvas = c;
|
|
2736
|
+
}
|
|
2737
|
+
});
|
|
2738
|
+
canvas = bestCanvas;
|
|
2739
|
+
}
|
|
2740
|
+
}
|
|
2741
|
+
if (!canvas) {
|
|
2742
|
+
throw new Error('No canvas available. Either start an XR session or ensure an app canvas is in the DOM.');
|
|
2743
|
+
}
|
|
2744
|
+
// Create a temporary canvas for scaling
|
|
2745
|
+
const tempCanvas = document.createElement('canvas');
|
|
2746
|
+
const ctx = tempCanvas.getContext('2d');
|
|
2747
|
+
if (!ctx) {
|
|
2748
|
+
throw new Error('Failed to create canvas context');
|
|
2749
|
+
}
|
|
2750
|
+
// Calculate scaled dimensions
|
|
2751
|
+
const aspectRatio = canvas.height / canvas.width;
|
|
2752
|
+
const targetWidth = Math.min(canvas.width, maxWidth);
|
|
2753
|
+
const targetHeight = Math.round(targetWidth * aspectRatio);
|
|
2754
|
+
tempCanvas.width = targetWidth;
|
|
2755
|
+
tempCanvas.height = targetHeight;
|
|
2756
|
+
// Draw scaled image
|
|
2757
|
+
ctx.drawImage(canvas, 0, 0, targetWidth, targetHeight);
|
|
2758
|
+
// Convert to base64
|
|
2759
|
+
const mimeType = `image/${format}`;
|
|
2760
|
+
const dataUrl = tempCanvas.toDataURL(mimeType, quality);
|
|
2761
|
+
const imageData = dataUrl.split(',')[1]; // Remove data URL prefix
|
|
2762
|
+
return {
|
|
2763
|
+
imageData,
|
|
2764
|
+
width: targetWidth,
|
|
2765
|
+
height: targetHeight,
|
|
2766
|
+
format,
|
|
2767
|
+
timestamp: Date.now(),
|
|
2768
|
+
};
|
|
2769
|
+
}
|
|
2770
|
+
// =============================================================================
|
|
2771
|
+
// Duration Action Handling
|
|
2772
|
+
// =============================================================================
|
|
2773
|
+
applyDurationLerpState(action, t) {
|
|
2774
|
+
const { startState, targetState, params } = action;
|
|
2775
|
+
const deviceId = params.device;
|
|
2776
|
+
let newPosition;
|
|
2777
|
+
let newOrientation;
|
|
2778
|
+
if (startState.position && targetState.position) {
|
|
2779
|
+
newPosition = lerpVec3(startState.position, targetState.position, t);
|
|
2780
|
+
}
|
|
2781
|
+
if (startState.orientation && targetState.orientation) {
|
|
2782
|
+
newOrientation = slerpQuat(startState.orientation, targetState.orientation, t);
|
|
2783
|
+
}
|
|
2784
|
+
this.setDeviceTransform(deviceId, newPosition, newOrientation);
|
|
2785
|
+
}
|
|
2786
|
+
applyDurationFinalState(action) {
|
|
2787
|
+
const { targetState, params } = action;
|
|
2788
|
+
const deviceId = params.device;
|
|
2789
|
+
this.setDeviceTransform(deviceId, targetState.position, targetState.orientation);
|
|
2790
|
+
}
|
|
2791
|
+
getDurationResult(action) {
|
|
2792
|
+
const { params, elapsedMs } = action;
|
|
2793
|
+
const deviceId = params.device;
|
|
2794
|
+
const transform = this.getDeviceTransform(deviceId);
|
|
2795
|
+
return {
|
|
2796
|
+
device: deviceId,
|
|
2797
|
+
position: transform.position,
|
|
2798
|
+
orientation: transform.orientation,
|
|
2799
|
+
actualDuration: elapsedMs / 1000,
|
|
2800
|
+
};
|
|
2801
|
+
}
|
|
2802
|
+
/**
|
|
2803
|
+
* Activate capture mode for programmatic control.
|
|
2804
|
+
* Called when active methods are executed.
|
|
2805
|
+
*/
|
|
2806
|
+
activateCaptureMode() {
|
|
2807
|
+
if (!this._isCaptured) {
|
|
2808
|
+
this._isCaptured = true;
|
|
2809
|
+
this.cancelReleaseTimer();
|
|
2810
|
+
this.device.controlMode = 'programmatic';
|
|
2811
|
+
}
|
|
2812
|
+
// Reset the release timer
|
|
2813
|
+
this.startReleaseTimer();
|
|
2814
|
+
}
|
|
2815
|
+
/**
|
|
2816
|
+
* Dispatch a method call.
|
|
2817
|
+
*
|
|
2818
|
+
* Immediate methods (queries, session management) execute synchronously.
|
|
2819
|
+
* State-modifying methods require an active session and are queued for frame-synchronized execution.
|
|
2820
|
+
*
|
|
2821
|
+
* @param method - The method name (e.g., 'get_transform', 'animate_to')
|
|
2822
|
+
* @param params - The method parameters
|
|
2823
|
+
* @returns Promise that resolves with the method result
|
|
2824
|
+
*/
|
|
2825
|
+
async dispatch(method, params = {}) {
|
|
2826
|
+
var _a;
|
|
2827
|
+
// Normalize device identifier aliases (e.g. "right" -> "controller-right")
|
|
2828
|
+
if (typeof params.device === 'string') {
|
|
2829
|
+
params.device = resolveDeviceId(params.device);
|
|
2830
|
+
}
|
|
2831
|
+
// Immediate methods execute synchronously without queue
|
|
2832
|
+
if (RemoteControlInterface.IMMEDIATE_METHODS.has(method)) {
|
|
2833
|
+
// Active immediate methods trigger capture mode
|
|
2834
|
+
if (RemoteControlInterface.ACTIVE_IMMEDIATE_METHODS.has(method)) {
|
|
2835
|
+
this.activateCaptureMode();
|
|
2836
|
+
}
|
|
2837
|
+
return this.executeImmediateMethod(method, params);
|
|
2838
|
+
}
|
|
2839
|
+
// Methods that modify state require an active session
|
|
2840
|
+
if (RemoteControlInterface.SESSION_REQUIRED_METHODS.has(method)) {
|
|
2841
|
+
if (!this.device.activeSession) {
|
|
2842
|
+
throw new Error(`Cannot execute '${method}': No active XR session. ` +
|
|
2843
|
+
`Use 'get_session_status' to check session state, and 'accept_session' to start a session.`);
|
|
2844
|
+
}
|
|
2845
|
+
}
|
|
2846
|
+
// Handle animate_to specially - it's a duration action
|
|
2847
|
+
if (method === 'animate_to') {
|
|
2848
|
+
const animateParams = params;
|
|
2849
|
+
const currentTransform = this.getDeviceTransform(animateParams.device);
|
|
2850
|
+
const durationMs = ((_a = animateParams.duration) !== null && _a !== void 0 ? _a : 0.5) * 1000;
|
|
2851
|
+
const targetOrientation = animateParams.orientation
|
|
2852
|
+
? normalizeOrientation(animateParams.orientation)
|
|
2853
|
+
: undefined;
|
|
2854
|
+
// Transform target position from XR-origin-relative to GlobalSpace
|
|
2855
|
+
const targetPosition = animateParams.position
|
|
2856
|
+
? this.transformXROriginToGlobal(animateParams.position)
|
|
2857
|
+
: undefined;
|
|
2858
|
+
return this.enqueueDuration(method, params, durationMs, {
|
|
2859
|
+
position: animateParams.position
|
|
2860
|
+
? currentTransform.position
|
|
2861
|
+
: undefined,
|
|
2862
|
+
orientation: targetOrientation
|
|
2863
|
+
? currentTransform.orientation
|
|
2864
|
+
: undefined,
|
|
2865
|
+
}, {
|
|
2866
|
+
position: targetPosition,
|
|
2867
|
+
orientation: targetOrientation,
|
|
2868
|
+
});
|
|
2869
|
+
}
|
|
2870
|
+
// Handle select specially - it's a discrete action that enqueues multiple sub-actions
|
|
2871
|
+
if (method === 'select') {
|
|
2872
|
+
const selectParams = params;
|
|
2873
|
+
return this.executeSelectSequence(selectParams);
|
|
2874
|
+
}
|
|
2875
|
+
// All other methods are discrete actions that go through the queue
|
|
2876
|
+
return this.enqueueDiscrete(method, params);
|
|
2877
|
+
}
|
|
2878
|
+
/**
|
|
2879
|
+
* Execute an immediate method synchronously (not queued).
|
|
2880
|
+
* Used for queries and session management that must work outside XR frames.
|
|
2881
|
+
*/
|
|
2882
|
+
executeImmediateMethod(method, params) {
|
|
2883
|
+
switch (method) {
|
|
2884
|
+
case 'get_session_status':
|
|
2885
|
+
return this.executeGetSessionStatus();
|
|
2886
|
+
case 'accept_session':
|
|
2887
|
+
return this.executeAcceptSession();
|
|
2888
|
+
case 'end_session':
|
|
2889
|
+
return this.executeEndSession();
|
|
2890
|
+
case 'get_transform':
|
|
2891
|
+
return this.executeGetTransform(params);
|
|
2892
|
+
case 'get_select_value':
|
|
2893
|
+
return this.executeGetSelectValue(params);
|
|
2894
|
+
case 'get_gamepad_state':
|
|
2895
|
+
return this.executeGetGamepadState(params);
|
|
2896
|
+
case 'get_device_state':
|
|
2897
|
+
return this.executeGetDeviceState();
|
|
2898
|
+
case 'capture_canvas':
|
|
2899
|
+
return this.executeCaptureCanvas(params);
|
|
2900
|
+
default:
|
|
2901
|
+
throw new Error(`Unknown immediate method: ${method}`);
|
|
2902
|
+
}
|
|
2903
|
+
}
|
|
2904
|
+
/**
|
|
2905
|
+
* Execute select action - this directly enqueues the three sub-actions without awaiting
|
|
2906
|
+
* The caller's promise resolves when all sub-actions complete
|
|
2907
|
+
*/
|
|
2908
|
+
executeSelectSequence(params) {
|
|
2909
|
+
const { device: deviceId, duration = 0.15 } = params;
|
|
2910
|
+
// Validate device upfront to prevent sub-actions from failing in the frame loop
|
|
2911
|
+
this.getDeviceSelectValue(deviceId);
|
|
2912
|
+
return new Promise((resolve, reject) => {
|
|
2913
|
+
// Track completion of all three actions
|
|
2914
|
+
let actionsCompleted = 0;
|
|
2915
|
+
const totalActions = 3;
|
|
2916
|
+
const checkComplete = () => {
|
|
2917
|
+
actionsCompleted++;
|
|
2918
|
+
if (actionsCompleted === totalActions) {
|
|
2919
|
+
resolve({
|
|
2920
|
+
device: deviceId,
|
|
2921
|
+
duration,
|
|
2922
|
+
});
|
|
2923
|
+
}
|
|
2924
|
+
};
|
|
2925
|
+
// Enqueue: set value to 1
|
|
2926
|
+
const action1 = {
|
|
2927
|
+
type: 'discrete',
|
|
2928
|
+
id: this.generateActionId(),
|
|
2929
|
+
method: '_select_press',
|
|
2930
|
+
params: { device: deviceId },
|
|
2931
|
+
resolve: checkComplete,
|
|
2932
|
+
reject,
|
|
2933
|
+
};
|
|
2934
|
+
// Enqueue: wait for duration
|
|
2935
|
+
const action2 = {
|
|
2936
|
+
type: 'duration',
|
|
2937
|
+
id: this.generateActionId(),
|
|
2938
|
+
method: '_select_wait',
|
|
2939
|
+
params: { device: deviceId },
|
|
2940
|
+
durationMs: duration * 1000,
|
|
2941
|
+
elapsedMs: 0,
|
|
2942
|
+
startState: {},
|
|
2943
|
+
targetState: {},
|
|
2944
|
+
resolve: checkComplete,
|
|
2945
|
+
reject,
|
|
2946
|
+
};
|
|
2947
|
+
// Enqueue: set value to 0
|
|
2948
|
+
const action3 = {
|
|
2949
|
+
type: 'discrete',
|
|
2950
|
+
id: this.generateActionId(),
|
|
2951
|
+
method: '_select_release',
|
|
2952
|
+
params: { device: deviceId },
|
|
2953
|
+
resolve: checkComplete,
|
|
2954
|
+
reject,
|
|
2955
|
+
};
|
|
2956
|
+
this.commandQueue.push(action1, action2, action3);
|
|
2957
|
+
});
|
|
2958
|
+
}
|
|
2959
|
+
/**
|
|
2960
|
+
* Accept an offered XR session (async wrapper for proper session activation)
|
|
2961
|
+
*/
|
|
2962
|
+
async acceptSession() {
|
|
2963
|
+
if (!this.device.sessionOffered) {
|
|
2964
|
+
throw new Error('No session has been offered');
|
|
2965
|
+
}
|
|
2966
|
+
this.device.grantOfferedSession();
|
|
2967
|
+
// Wait for session to become active
|
|
2968
|
+
await waitForCondition(() => !!this.device.activeSession, 5000);
|
|
2969
|
+
// Just return success - caller can use get_session_status for details
|
|
2970
|
+
return { success: true };
|
|
2971
|
+
}
|
|
2972
|
+
/**
|
|
2973
|
+
* Force release capture mode (for testing/cleanup)
|
|
2974
|
+
*/
|
|
2975
|
+
forceRelease() {
|
|
2976
|
+
this.cancelReleaseTimer();
|
|
2977
|
+
this._isCaptured = false;
|
|
2978
|
+
this.device.controlMode = 'manual';
|
|
2979
|
+
// Clear pending actions
|
|
2980
|
+
for (const action of this.commandQueue) {
|
|
2981
|
+
action.reject(new Error('Capture released'));
|
|
2982
|
+
}
|
|
2983
|
+
this.commandQueue = [];
|
|
2984
|
+
// Reset any stuck select/trigger values
|
|
2985
|
+
for (const hand of ['left', 'right']) {
|
|
2986
|
+
const controller = this.device.controllers[hand];
|
|
2987
|
+
if (controller) {
|
|
2988
|
+
controller.updateButtonValue('trigger', 0);
|
|
2989
|
+
controller.updateButtonValue('squeeze', 0);
|
|
2990
|
+
}
|
|
2991
|
+
}
|
|
2992
|
+
}
|
|
2993
|
+
}
|
|
2994
|
+
// =============================================================================
|
|
2995
|
+
// Public API - Dispatch
|
|
2996
|
+
// =============================================================================
|
|
2997
|
+
/**
|
|
2998
|
+
* Set of methods that execute immediately (synchronously) without going through the queue.
|
|
2999
|
+
* These are queries and session management commands that need to work outside of XR frames.
|
|
3000
|
+
*/
|
|
3001
|
+
RemoteControlInterface.IMMEDIATE_METHODS = new Set([
|
|
3002
|
+
// Session management - must work before/after XR session
|
|
3003
|
+
'get_session_status',
|
|
3004
|
+
'accept_session',
|
|
3005
|
+
'end_session',
|
|
3006
|
+
// Pure queries - just read current state
|
|
3007
|
+
'get_transform',
|
|
3008
|
+
'get_select_value',
|
|
3009
|
+
'get_gamepad_state',
|
|
3010
|
+
'get_device_state',
|
|
3011
|
+
// Canvas capture - reads current canvas state
|
|
3012
|
+
'capture_canvas',
|
|
3013
|
+
]);
|
|
3014
|
+
/**
|
|
3015
|
+
* Set of immediate methods that are "active" - they modify state and should trigger capture mode.
|
|
3016
|
+
* Passive methods (queries) should NOT trigger capture mode.
|
|
3017
|
+
*/
|
|
3018
|
+
RemoteControlInterface.ACTIVE_IMMEDIATE_METHODS = new Set([
|
|
3019
|
+
'accept_session',
|
|
3020
|
+
'end_session',
|
|
3021
|
+
]);
|
|
3022
|
+
/**
|
|
3023
|
+
* Set of methods that require an active XR session.
|
|
3024
|
+
* These are state-modifying methods that are processed during frame updates.
|
|
3025
|
+
*/
|
|
3026
|
+
RemoteControlInterface.SESSION_REQUIRED_METHODS = new Set([
|
|
3027
|
+
'set_transform',
|
|
3028
|
+
'look_at',
|
|
3029
|
+
'animate_to',
|
|
3030
|
+
'set_input_mode',
|
|
3031
|
+
'set_connected',
|
|
3032
|
+
'set_select_value',
|
|
3033
|
+
'select',
|
|
3034
|
+
'set_gamepad_state',
|
|
3035
|
+
'set_device_state',
|
|
3036
|
+
]);
|
|
3037
|
+
|
|
1541
3038
|
/**
|
|
1542
3039
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
1543
3040
|
*
|
|
@@ -1884,6 +3381,31 @@
|
|
|
1884
3381
|
console.warn(`Current controller does not have button ${id}.`);
|
|
1885
3382
|
}
|
|
1886
3383
|
}
|
|
3384
|
+
/**
|
|
3385
|
+
* Set button value immediately (bypasses pending mechanism).
|
|
3386
|
+
* Use this for programmatic control where value should be readable immediately.
|
|
3387
|
+
*/
|
|
3388
|
+
setButtonValueImmediate(id, value) {
|
|
3389
|
+
if (value > 1 || value < 0) {
|
|
3390
|
+
console.warn(`Out-of-range value ${value} provided for button ${id}.`);
|
|
3391
|
+
return;
|
|
3392
|
+
}
|
|
3393
|
+
const gamepadButton = this[P_TRACKED_INPUT].inputSource.gamepad[P_GAMEPAD].buttonsMap[id];
|
|
3394
|
+
if (gamepadButton) {
|
|
3395
|
+
if (gamepadButton[P_GAMEPAD].type === 'binary' &&
|
|
3396
|
+
value != 1 &&
|
|
3397
|
+
value != 0) {
|
|
3398
|
+
console.warn(`Non-binary value ${value} provided for binary button ${id}.`);
|
|
3399
|
+
return;
|
|
3400
|
+
}
|
|
3401
|
+
// Set both value and pendingValue for immediate effect
|
|
3402
|
+
gamepadButton[P_GAMEPAD].value = value;
|
|
3403
|
+
gamepadButton[P_GAMEPAD].pendingValue = value;
|
|
3404
|
+
}
|
|
3405
|
+
else {
|
|
3406
|
+
console.warn(`Current controller does not have button ${id}.`);
|
|
3407
|
+
}
|
|
3408
|
+
}
|
|
1887
3409
|
updateButtonTouch(id, touched) {
|
|
1888
3410
|
const gamepadButton = this[P_TRACKED_INPUT].inputSource.gamepad[P_GAMEPAD].buttonsMap[id];
|
|
1889
3411
|
if (gamepadButton) {
|
|
@@ -1925,6 +3447,37 @@
|
|
|
1925
3447
|
console.warn(`Current controller does not have ${id} axes.`);
|
|
1926
3448
|
}
|
|
1927
3449
|
}
|
|
3450
|
+
/**
|
|
3451
|
+
* Get the current value of a button by id
|
|
3452
|
+
*/
|
|
3453
|
+
getButtonValue(id) {
|
|
3454
|
+
var _a;
|
|
3455
|
+
const gamepadButton = this[P_TRACKED_INPUT].inputSource.gamepad[P_GAMEPAD].buttonsMap[id];
|
|
3456
|
+
if (gamepadButton) {
|
|
3457
|
+
return (_a = gamepadButton[P_GAMEPAD].pendingValue) !== null && _a !== void 0 ? _a : gamepadButton.value;
|
|
3458
|
+
}
|
|
3459
|
+
return 0;
|
|
3460
|
+
}
|
|
3461
|
+
/**
|
|
3462
|
+
* Get the touched state of a button by id
|
|
3463
|
+
*/
|
|
3464
|
+
getButtonTouched(id) {
|
|
3465
|
+
const gamepadButton = this[P_TRACKED_INPUT].inputSource.gamepad[P_GAMEPAD].buttonsMap[id];
|
|
3466
|
+
if (gamepadButton) {
|
|
3467
|
+
return gamepadButton.touched;
|
|
3468
|
+
}
|
|
3469
|
+
return false;
|
|
3470
|
+
}
|
|
3471
|
+
/**
|
|
3472
|
+
* Get the current axes values for a given id (e.g., 'thumbstick')
|
|
3473
|
+
*/
|
|
3474
|
+
getAxes(id = 'thumbstick') {
|
|
3475
|
+
const axesById = this[P_TRACKED_INPUT].inputSource.gamepad[P_GAMEPAD].axesMap[id];
|
|
3476
|
+
if (axesById) {
|
|
3477
|
+
return { x: axesById.x, y: axesById.y };
|
|
3478
|
+
}
|
|
3479
|
+
return { x: 0, y: 0 };
|
|
3480
|
+
}
|
|
1928
3481
|
}
|
|
1929
3482
|
|
|
1930
3483
|
/**
|
|
@@ -2074,6 +3627,60 @@
|
|
|
2074
3627
|
}
|
|
2075
3628
|
}
|
|
2076
3629
|
|
|
3630
|
+
/**
|
|
3631
|
+
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
3632
|
+
*
|
|
3633
|
+
* This source code is licensed under the MIT license found in the
|
|
3634
|
+
* LICENSE file in the root directory of this source tree.
|
|
3635
|
+
*/
|
|
3636
|
+
class XRCPUDepthInformation {
|
|
3637
|
+
constructor(data, width, height, normDepthBufferFromNormView, rawValueToMeters, dataFormat) {
|
|
3638
|
+
this[P_DEPTH_INFO] = {
|
|
3639
|
+
data,
|
|
3640
|
+
width,
|
|
3641
|
+
height,
|
|
3642
|
+
normDepthBufferFromNormView,
|
|
3643
|
+
rawValueToMeters,
|
|
3644
|
+
dataFormat,
|
|
3645
|
+
};
|
|
3646
|
+
}
|
|
3647
|
+
get data() {
|
|
3648
|
+
return this[P_DEPTH_INFO].data;
|
|
3649
|
+
}
|
|
3650
|
+
get width() {
|
|
3651
|
+
return this[P_DEPTH_INFO].width;
|
|
3652
|
+
}
|
|
3653
|
+
get height() {
|
|
3654
|
+
return this[P_DEPTH_INFO].height;
|
|
3655
|
+
}
|
|
3656
|
+
get normDepthBufferFromNormView() {
|
|
3657
|
+
return this[P_DEPTH_INFO].normDepthBufferFromNormView;
|
|
3658
|
+
}
|
|
3659
|
+
get rawValueToMeters() {
|
|
3660
|
+
return this[P_DEPTH_INFO].rawValueToMeters;
|
|
3661
|
+
}
|
|
3662
|
+
getDepthInMeters(x, y) {
|
|
3663
|
+
const { width, height, rawValueToMeters, data, dataFormat } = this[P_DEPTH_INFO];
|
|
3664
|
+
if (x < 0 || x >= 1 || y < 0 || y >= 1) {
|
|
3665
|
+
throw new RangeError('Normalized coordinates must be in [0, 1) range.');
|
|
3666
|
+
}
|
|
3667
|
+
const col = Math.floor(x * width);
|
|
3668
|
+
const row = Math.floor(y * height);
|
|
3669
|
+
if (dataFormat === 'float32') {
|
|
3670
|
+
const floatView = new Float32Array(data);
|
|
3671
|
+
const index = row * width + col;
|
|
3672
|
+
return floatView[index] * rawValueToMeters;
|
|
3673
|
+
}
|
|
3674
|
+
else {
|
|
3675
|
+
// luminance-alpha: 16-bit unsigned int packed as two bytes
|
|
3676
|
+
const byteView = new Uint8Array(data);
|
|
3677
|
+
const index = (row * width + col) * 2;
|
|
3678
|
+
const rawValue = byteView[index] + byteView[index + 1] * 256;
|
|
3679
|
+
return rawValue * rawValueToMeters;
|
|
3680
|
+
}
|
|
3681
|
+
}
|
|
3682
|
+
}
|
|
3683
|
+
|
|
2077
3684
|
/**
|
|
2078
3685
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
2079
3686
|
*
|
|
@@ -2575,6 +4182,7 @@
|
|
|
2575
4182
|
detectedMeshes: new XRMeshSet(),
|
|
2576
4183
|
trackedAnchors: session[P_SESSION].frameTrackedAnchors,
|
|
2577
4184
|
hitTestResultsMap: new Map(),
|
|
4185
|
+
depthDataMap: new Map(),
|
|
2578
4186
|
};
|
|
2579
4187
|
}
|
|
2580
4188
|
get session() {
|
|
@@ -2710,6 +4318,16 @@
|
|
|
2710
4318
|
return [...this[P_FRAME].hitTestResultsMap.get(hitTestSource)];
|
|
2711
4319
|
}
|
|
2712
4320
|
}
|
|
4321
|
+
getDepthInformation(view) {
|
|
4322
|
+
var _a;
|
|
4323
|
+
if (!this[P_FRAME].active) {
|
|
4324
|
+
throw new DOMException('XRFrame access outside the callback that produced it is invalid.', 'InvalidStateError');
|
|
4325
|
+
}
|
|
4326
|
+
if (!this[P_FRAME].session[P_SESSION].enabledFeatures.includes('depth-sensing')) {
|
|
4327
|
+
throw new DOMException('depth-sensing feature is not enabled on this session.', 'InvalidStateError');
|
|
4328
|
+
}
|
|
4329
|
+
return (_a = this[P_FRAME].depthDataMap.get(view[P_VIEW].eye)) !== null && _a !== void 0 ? _a : null;
|
|
4330
|
+
}
|
|
2713
4331
|
}
|
|
2714
4332
|
|
|
2715
4333
|
/**
|
|
@@ -2857,6 +4475,9 @@
|
|
|
2857
4475
|
if (this[P_SESSION].enabledFeatures.includes('mesh-detection')) {
|
|
2858
4476
|
this[P_SESSION].updateTrackedMeshes(frame);
|
|
2859
4477
|
}
|
|
4478
|
+
if (this[P_SESSION].enabledFeatures.includes('depth-sensing')) {
|
|
4479
|
+
this[P_SESSION].computeDepthSensing(frame);
|
|
4480
|
+
}
|
|
2860
4481
|
if (this[P_SESSION].enabledFeatures.includes('hit-test')) {
|
|
2861
4482
|
this[P_SESSION].computeHitTestResults(frame);
|
|
2862
4483
|
}
|
|
@@ -2982,6 +4603,37 @@
|
|
|
2982
4603
|
frame[P_FRAME].detectedMeshes.add(xrMesh);
|
|
2983
4604
|
});
|
|
2984
4605
|
},
|
|
4606
|
+
depthSensingUsage: 'cpu-optimized',
|
|
4607
|
+
depthSensingDataFormat: 'float32',
|
|
4608
|
+
computeDepthSensing: (frame) => {
|
|
4609
|
+
const sem = this[P_SESSION].device[P_DEVICE].sem;
|
|
4610
|
+
if (!sem)
|
|
4611
|
+
return;
|
|
4612
|
+
const { depthNear, depthFar } = this[P_SESSION].renderState;
|
|
4613
|
+
const baseLayer = this[P_SESSION].renderState.baseLayer;
|
|
4614
|
+
if (!baseLayer)
|
|
4615
|
+
return;
|
|
4616
|
+
const canvas = baseLayer.context.canvas;
|
|
4617
|
+
// Use a reduced resolution for depth buffer (1/4 of canvas)
|
|
4618
|
+
const depthWidth = Math.max(1, Math.floor(canvas.width / 4));
|
|
4619
|
+
const depthHeight = Math.max(1, Math.floor(canvas.height / 4));
|
|
4620
|
+
const eyes = this[P_SESSION].mode === 'inline'
|
|
4621
|
+
? [XREye.None]
|
|
4622
|
+
: [XREye.Left, XREye.Right];
|
|
4623
|
+
for (const eye of eyes) {
|
|
4624
|
+
const projectionMatrix = this[P_SESSION].getProjectionMatrix(eye);
|
|
4625
|
+
const viewSpace = this[P_SESSION].device.viewSpaces[eye];
|
|
4626
|
+
const viewGlobalMatrix = XRSpaceUtils.calculateGlobalOffsetMatrix(viewSpace);
|
|
4627
|
+
const viewMatrix = create$5();
|
|
4628
|
+
invert(viewMatrix, viewGlobalMatrix);
|
|
4629
|
+
const result = sem.computeDepthBuffer(viewMatrix, projectionMatrix, depthWidth, depthHeight, depthNear, depthFar);
|
|
4630
|
+
if (result) {
|
|
4631
|
+
const depthInfo = new XRCPUDepthInformation(result.data, result.width, result.height, new XRRigidTransform(), // identity: depth buffer is aligned with view
|
|
4632
|
+
result.rawValueToMeters, this[P_SESSION].depthSensingDataFormat);
|
|
4633
|
+
frame[P_FRAME].depthDataMap.set(eye, depthInfo);
|
|
4634
|
+
}
|
|
4635
|
+
}
|
|
4636
|
+
},
|
|
2985
4637
|
hitTestSources: new Set(),
|
|
2986
4638
|
computeHitTestResults: (frame) => {
|
|
2987
4639
|
const sem = this[P_SESSION].device[P_DEVICE].sem;
|
|
@@ -3051,6 +4703,12 @@
|
|
|
3051
4703
|
get interactionMode() {
|
|
3052
4704
|
return this[P_SESSION].device[P_DEVICE].interactionMode;
|
|
3053
4705
|
}
|
|
4706
|
+
get depthUsage() {
|
|
4707
|
+
return this[P_SESSION].depthSensingUsage;
|
|
4708
|
+
}
|
|
4709
|
+
get depthDataFormat() {
|
|
4710
|
+
return this[P_SESSION].depthSensingDataFormat;
|
|
4711
|
+
}
|
|
3054
4712
|
updateRenderState(state = {}) {
|
|
3055
4713
|
var _a, _b, _c, _d;
|
|
3056
4714
|
if (this[P_SESSION].ended) {
|
|
@@ -4181,9 +5839,9 @@
|
|
|
4181
5839
|
getTranslation(toPosition, toMatrix);
|
|
4182
5840
|
getRotation(toQuaternion, toMatrix);
|
|
4183
5841
|
getScaling(toScale, toMatrix);
|
|
4184
|
-
lerp(interpolatedPosition, fromPosition, toPosition, alpha);
|
|
5842
|
+
lerp$1(interpolatedPosition, fromPosition, toPosition, alpha);
|
|
4185
5843
|
slerp(interpolatedQuaternion, fromQuaternion, toQuaternion, alpha);
|
|
4186
|
-
lerp(interpolatedScale, fromScale, toScale, alpha);
|
|
5844
|
+
lerp$1(interpolatedScale, fromScale, toScale, alpha);
|
|
4187
5845
|
fromRotationTranslationScale(out, interpolatedQuaternion, interpolatedPosition, interpolatedScale);
|
|
4188
5846
|
return out;
|
|
4189
5847
|
};
|
|
@@ -4508,7 +6166,7 @@
|
|
|
4508
6166
|
const f1q = fromValues(lastTransform[3], lastTransform[4], lastTransform[5], lastTransform[6]);
|
|
4509
6167
|
const f2p = fromValues$2(nextTransform[0], nextTransform[1], nextTransform[2]);
|
|
4510
6168
|
const f2q = fromValues(nextTransform[3], nextTransform[4], nextTransform[5], nextTransform[6]);
|
|
4511
|
-
lerp(this[P_ACTION_PLAYER].vec3, f1p, f2p, alpha);
|
|
6169
|
+
lerp$1(this[P_ACTION_PLAYER].vec3, f1p, f2p, alpha);
|
|
4512
6170
|
slerp(this[P_ACTION_PLAYER].quat, f1q, f2q, alpha);
|
|
4513
6171
|
fromRotationTranslation(space[P_SPACE].offsetMatrix, this[P_ACTION_PLAYER].quat, this[P_ACTION_PLAYER].vec3);
|
|
4514
6172
|
}
|
|
@@ -4533,7 +6191,7 @@
|
|
|
4533
6191
|
}
|
|
4534
6192
|
}
|
|
4535
6193
|
|
|
4536
|
-
const VERSION = "2.
|
|
6194
|
+
const VERSION = "2.2.1";
|
|
4537
6195
|
|
|
4538
6196
|
/**
|
|
4539
6197
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
@@ -7840,6 +9498,16 @@ void main() {
|
|
|
7840
9498
|
},
|
|
7841
9499
|
onFrameStart: (frame) => {
|
|
7842
9500
|
var _a;
|
|
9501
|
+
// Calculate delta time for remote control
|
|
9502
|
+
const now = performance.now();
|
|
9503
|
+
const deltaTimeMs = this[P_DEVICE].lastFrameTime > 0
|
|
9504
|
+
? now - this[P_DEVICE].lastFrameTime
|
|
9505
|
+
: 16.67; // Default to ~60fps
|
|
9506
|
+
this[P_DEVICE].lastFrameTime = now;
|
|
9507
|
+
// Update remote control interface
|
|
9508
|
+
if (this[P_DEVICE].remote) {
|
|
9509
|
+
this[P_DEVICE].remote.update(deltaTimeMs);
|
|
9510
|
+
}
|
|
7843
9511
|
if ((_a = this[P_DEVICE].actionPlayer) === null || _a === void 0 ? void 0 : _a.playing) {
|
|
7844
9512
|
this[P_DEVICE].actionPlayer.playFrame();
|
|
7845
9513
|
}
|
|
@@ -7873,7 +9541,17 @@ void main() {
|
|
|
7873
9541
|
}
|
|
7874
9542
|
this[P_DEVICE].updateViews();
|
|
7875
9543
|
},
|
|
9544
|
+
// control mode for programmatic access
|
|
9545
|
+
controlMode: 'manual',
|
|
9546
|
+
controlModeListeners: new Set(),
|
|
9547
|
+
stateChangeListeners: new Set(),
|
|
9548
|
+
// remote control interface - initialized after this object
|
|
9549
|
+
remote: null,
|
|
9550
|
+
// frame timing for remote update
|
|
9551
|
+
lastFrameTime: 0,
|
|
7876
9552
|
};
|
|
9553
|
+
// Initialize remote control interface
|
|
9554
|
+
this[P_DEVICE].remote = new RemoteControlInterface(this);
|
|
7877
9555
|
this[P_DEVICE].updateViews();
|
|
7878
9556
|
}
|
|
7879
9557
|
installRuntime(options) {
|
|
@@ -8036,6 +9714,14 @@ void main() {
|
|
|
8036
9714
|
}
|
|
8037
9715
|
return;
|
|
8038
9716
|
}
|
|
9717
|
+
/**
|
|
9718
|
+
* Get the app canvas when an XR session is active.
|
|
9719
|
+
* Returns undefined if no session is active or no canvas is available.
|
|
9720
|
+
*/
|
|
9721
|
+
get appCanvas() {
|
|
9722
|
+
var _a;
|
|
9723
|
+
return (_a = this[P_DEVICE].canvasData) === null || _a === void 0 ? void 0 : _a.canvas;
|
|
9724
|
+
}
|
|
8039
9725
|
get activeSession() {
|
|
8040
9726
|
var _a;
|
|
8041
9727
|
return (_a = this[P_DEVICE].xrSystem) === null || _a === void 0 ? void 0 : _a[P_SYSTEM].activeSession;
|
|
@@ -8101,6 +9787,65 @@ void main() {
|
|
|
8101
9787
|
get sem() {
|
|
8102
9788
|
return this[P_DEVICE].sem;
|
|
8103
9789
|
}
|
|
9790
|
+
get remote() {
|
|
9791
|
+
return this[P_DEVICE].remote;
|
|
9792
|
+
}
|
|
9793
|
+
// =============================================================================
|
|
9794
|
+
// Control Mode API
|
|
9795
|
+
// =============================================================================
|
|
9796
|
+
/**
|
|
9797
|
+
* Get the current control mode
|
|
9798
|
+
* - 'manual': User controls device via DevUI (default)
|
|
9799
|
+
* - 'programmatic': External API controls device
|
|
9800
|
+
*/
|
|
9801
|
+
get controlMode() {
|
|
9802
|
+
return this[P_DEVICE].controlMode;
|
|
9803
|
+
}
|
|
9804
|
+
/**
|
|
9805
|
+
* Set the control mode
|
|
9806
|
+
* Notifies all registered listeners of the change
|
|
9807
|
+
*/
|
|
9808
|
+
set controlMode(mode) {
|
|
9809
|
+
if (mode !== 'manual' && mode !== 'programmatic') {
|
|
9810
|
+
console.warn('control mode can only be "manual" or "programmatic"');
|
|
9811
|
+
return;
|
|
9812
|
+
}
|
|
9813
|
+
const prevMode = this[P_DEVICE].controlMode;
|
|
9814
|
+
if (prevMode !== mode) {
|
|
9815
|
+
this[P_DEVICE].controlMode = mode;
|
|
9816
|
+
this[P_DEVICE].controlModeListeners.forEach((listener) => listener(mode));
|
|
9817
|
+
}
|
|
9818
|
+
}
|
|
9819
|
+
/**
|
|
9820
|
+
* Register a listener to be notified when control mode changes
|
|
9821
|
+
* @param listener - Callback function that receives the new mode
|
|
9822
|
+
* @returns Unsubscribe function to remove the listener
|
|
9823
|
+
*/
|
|
9824
|
+
onControlModeChange(listener) {
|
|
9825
|
+
this[P_DEVICE].controlModeListeners.add(listener);
|
|
9826
|
+
return () => {
|
|
9827
|
+
this[P_DEVICE].controlModeListeners.delete(listener);
|
|
9828
|
+
};
|
|
9829
|
+
}
|
|
9830
|
+
/**
|
|
9831
|
+
* Register a listener to be notified when device state changes
|
|
9832
|
+
* Called after programmatic state modifications
|
|
9833
|
+
* @param listener - Callback function
|
|
9834
|
+
* @returns Unsubscribe function to remove the listener
|
|
9835
|
+
*/
|
|
9836
|
+
onStateChange(listener) {
|
|
9837
|
+
this[P_DEVICE].stateChangeListeners.add(listener);
|
|
9838
|
+
return () => {
|
|
9839
|
+
this[P_DEVICE].stateChangeListeners.delete(listener);
|
|
9840
|
+
};
|
|
9841
|
+
}
|
|
9842
|
+
/**
|
|
9843
|
+
* Notify all state change listeners that device state has been modified
|
|
9844
|
+
* Should be called after programmatic state modifications
|
|
9845
|
+
*/
|
|
9846
|
+
notifyStateChange() {
|
|
9847
|
+
this[P_DEVICE].stateChangeListeners.forEach((listener) => listener());
|
|
9848
|
+
}
|
|
8104
9849
|
}
|
|
8105
9850
|
|
|
8106
9851
|
/**
|
|
@@ -8541,6 +10286,7 @@ void main() {
|
|
|
8541
10286
|
exports.P_ACTION_RECORDER = P_ACTION_RECORDER;
|
|
8542
10287
|
exports.P_ANCHOR = P_ANCHOR;
|
|
8543
10288
|
exports.P_CONTROLLER = P_CONTROLLER;
|
|
10289
|
+
exports.P_DEPTH_INFO = P_DEPTH_INFO;
|
|
8544
10290
|
exports.P_DEVICE = P_DEVICE;
|
|
8545
10291
|
exports.P_FRAME = P_FRAME;
|
|
8546
10292
|
exports.P_GAMEPAD = P_GAMEPAD;
|
|
@@ -8564,8 +10310,10 @@ void main() {
|
|
|
8564
10310
|
exports.P_VIEWER_POSE = P_VIEWER_POSE;
|
|
8565
10311
|
exports.P_VIEWPORT = P_VIEWPORT;
|
|
8566
10312
|
exports.P_WEBGL_LAYER = P_WEBGL_LAYER;
|
|
10313
|
+
exports.RemoteControlInterface = RemoteControlInterface;
|
|
8567
10314
|
exports.XRAnchor = XRAnchor;
|
|
8568
10315
|
exports.XRAnchorSet = XRAnchorSet;
|
|
10316
|
+
exports.XRCPUDepthInformation = XRCPUDepthInformation;
|
|
8569
10317
|
exports.XRDevice = XRDevice;
|
|
8570
10318
|
exports.XRFrame = XRFrame;
|
|
8571
10319
|
exports.XRHand = XRHand;
|
|
@@ -8594,10 +10342,17 @@ void main() {
|
|
|
8594
10342
|
exports.XRViewerPose = XRViewerPose;
|
|
8595
10343
|
exports.XRViewport = XRViewport;
|
|
8596
10344
|
exports.XRWebGLLayer = XRWebGLLayer;
|
|
10345
|
+
exports.directionTo = directionTo;
|
|
10346
|
+
exports.eulerToQuat = eulerToQuat;
|
|
10347
|
+
exports.lookRotation = lookRotation;
|
|
8597
10348
|
exports.metaQuest2 = metaQuest2;
|
|
8598
10349
|
exports.metaQuest3 = metaQuest3;
|
|
8599
10350
|
exports.metaQuestPro = metaQuestPro;
|
|
8600
10351
|
exports.oculusQuest1 = oculusQuest1;
|
|
10352
|
+
exports.quatToEuler = quatToEuler;
|
|
10353
|
+
exports.quatToObj = quatToObj;
|
|
10354
|
+
exports.vec3ToObj = vec3ToObj;
|
|
10355
|
+
exports.waitForCondition = waitForCondition;
|
|
8601
10356
|
|
|
8602
10357
|
Object.defineProperty(exports, '__esModule', { value: true });
|
|
8603
10358
|
|