isaacscript-common 76.2.0 → 77.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +8 -0
  2. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  3. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts +6 -0
  4. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  5. package/dist/classes/features/other/CharacterHealthConversion.d.ts +2 -0
  6. package/dist/classes/features/other/CharacterHealthConversion.d.ts.map +1 -1
  7. package/dist/classes/features/other/CharacterStats.d.ts +2 -0
  8. package/dist/classes/features/other/CharacterStats.d.ts.map +1 -1
  9. package/dist/classes/features/other/CollectibleItemPoolType.d.ts +2 -0
  10. package/dist/classes/features/other/CollectibleItemPoolType.d.ts.map +1 -1
  11. package/dist/classes/features/other/CustomHotkeys.d.ts +4 -0
  12. package/dist/classes/features/other/CustomHotkeys.d.ts.map +1 -1
  13. package/dist/classes/features/other/CustomItemPools.d.ts +2 -0
  14. package/dist/classes/features/other/CustomItemPools.d.ts.map +1 -1
  15. package/dist/classes/features/other/CustomPickups.d.ts +1 -0
  16. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  17. package/dist/classes/features/other/CustomStages.d.ts +3 -0
  18. package/dist/classes/features/other/CustomStages.d.ts.map +1 -1
  19. package/dist/classes/features/other/DebugDisplay.d.ts +54 -0
  20. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  21. package/dist/classes/features/other/DeployJSONRoom.d.ts +1 -0
  22. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  23. package/dist/classes/features/other/DisableInputs.d.ts +9 -0
  24. package/dist/classes/features/other/DisableInputs.d.ts.map +1 -1
  25. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +6 -0
  26. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  27. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +6 -0
  28. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  29. package/dist/classes/features/other/FadeInRemover.d.ts +4 -0
  30. package/dist/classes/features/other/FadeInRemover.d.ts.map +1 -1
  31. package/dist/classes/features/other/FastReset.d.ts +4 -0
  32. package/dist/classes/features/other/FastReset.d.ts.map +1 -1
  33. package/dist/classes/features/other/FlyingDetection.d.ts +2 -0
  34. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  35. package/dist/classes/features/other/FlyingDetection.lua +2 -3
  36. package/dist/classes/features/other/ForgottenSwitch.d.ts +2 -0
  37. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  38. package/dist/classes/features/other/ItemPoolDetection.d.ts +7 -1
  39. package/dist/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
  40. package/dist/classes/features/other/ModdedElementDetection.d.ts +32 -0
  41. package/dist/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
  42. package/dist/classes/features/other/ModdedElementSets.d.ts +88 -20
  43. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  44. package/dist/classes/features/other/ModdedElementSets.lua +75 -86
  45. package/dist/classes/features/other/NoSirenSteal.d.ts +1 -0
  46. package/dist/classes/features/other/NoSirenSteal.d.ts.map +1 -1
  47. package/dist/classes/features/other/Pause.d.ts +10 -0
  48. package/dist/classes/features/other/Pause.d.ts.map +1 -1
  49. package/dist/classes/features/other/PersistentEntities.d.ts +2 -0
  50. package/dist/classes/features/other/PersistentEntities.d.ts.map +1 -1
  51. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts +3 -0
  52. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts.map +1 -1
  53. package/dist/classes/features/other/PonyDetection.d.ts +4 -0
  54. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  55. package/dist/classes/features/other/PreventChildEntities.d.ts +2 -0
  56. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  57. package/dist/classes/features/other/RoomClearFrame.d.ts +19 -0
  58. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  59. package/dist/classes/features/other/RoomClearFrame.lua +8 -2
  60. package/dist/classes/features/other/RoomHistory.d.ts +17 -1
  61. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  62. package/dist/classes/features/other/RunInNFrames.d.ts +9 -2
  63. package/dist/classes/features/other/RunInNFrames.d.ts.map +1 -1
  64. package/dist/classes/features/other/RunNextRun.d.ts +2 -0
  65. package/dist/classes/features/other/RunNextRun.d.ts.map +1 -1
  66. package/dist/classes/features/other/SaveDataManager.d.ts +21 -0
  67. package/dist/classes/features/other/SaveDataManager.d.ts.map +1 -1
  68. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +1 -0
  69. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  70. package/dist/classes/features/other/StageHistory.d.ts +3 -0
  71. package/dist/classes/features/other/StageHistory.d.ts.map +1 -1
  72. package/dist/classes/features/other/StartAmbush.d.ts +2 -0
  73. package/dist/classes/features/other/StartAmbush.d.ts.map +1 -1
  74. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +2 -0
  75. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  76. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts +2 -0
  77. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts.map +1 -1
  78. package/dist/classes/private/CustomCallback.d.ts +0 -1
  79. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  80. package/dist/classes/private/CustomCallback.lua +0 -19
  81. package/dist/functions/array.d.ts +3 -3
  82. package/dist/functions/array.d.ts.map +1 -1
  83. package/dist/functions/array.lua +34 -28
  84. package/dist/functions/cards.lua +3 -3
  85. package/dist/functions/collectibles.d.ts +2 -2
  86. package/dist/functions/collectibles.d.ts.map +1 -1
  87. package/dist/functions/collectibles.lua +4 -5
  88. package/dist/functions/pills.d.ts +3 -3
  89. package/dist/functions/pills.d.ts.map +1 -1
  90. package/dist/functions/playerTrinkets.d.ts +1 -1
  91. package/dist/functions/playerTrinkets.d.ts.map +1 -1
  92. package/dist/functions/players.d.ts.map +1 -1
  93. package/dist/functions/players.lua +7 -7
  94. package/dist/index.rollup.d.ts +354 -34
  95. package/dist/isaacscript-common.lua +490 -510
  96. package/dist/sets/{itemConfigCardTypesForCardsSet.d.ts → itemConfigCardTypesForCards.d.ts} +2 -2
  97. package/dist/sets/itemConfigCardTypesForCards.d.ts.map +1 -0
  98. package/dist/sets/{itemConfigCardTypesForCardsSet.lua → itemConfigCardTypesForCards.lua} +1 -1
  99. package/package.json +1 -1
  100. package/src/classes/features/callbackLogic/CustomGridEntities.ts +8 -0
  101. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +6 -0
  102. package/src/classes/features/other/CharacterHealthConversion.ts +2 -0
  103. package/src/classes/features/other/CharacterStats.ts +2 -0
  104. package/src/classes/features/other/CollectibleItemPoolType.ts +2 -0
  105. package/src/classes/features/other/CustomHotkeys.ts +4 -0
  106. package/src/classes/features/other/CustomItemPools.ts +2 -0
  107. package/src/classes/features/other/CustomPickups.ts +1 -0
  108. package/src/classes/features/other/CustomStages.ts +3 -0
  109. package/src/classes/features/other/DebugDisplay.ts +54 -0
  110. package/src/classes/features/other/DeployJSONRoom.ts +1 -0
  111. package/src/classes/features/other/DisableInputs.ts +9 -0
  112. package/src/classes/features/other/EdenStartingStatsHealth.ts +6 -0
  113. package/src/classes/features/other/ExtraConsoleCommands.ts +6 -0
  114. package/src/classes/features/other/FadeInRemover.ts +4 -0
  115. package/src/classes/features/other/FastReset.ts +4 -0
  116. package/src/classes/features/other/FlyingDetection.ts +2 -0
  117. package/src/classes/features/other/ForgottenSwitch.ts +2 -0
  118. package/src/classes/features/other/ItemPoolDetection.ts +7 -1
  119. package/src/classes/features/other/ModdedElementDetection.ts +32 -0
  120. package/src/classes/features/other/ModdedElementSets.ts +174 -121
  121. package/src/classes/features/other/NoSirenSteal.ts +1 -0
  122. package/src/classes/features/other/Pause.ts +10 -0
  123. package/src/classes/features/other/PersistentEntities.ts +2 -0
  124. package/src/classes/features/other/PlayerCollectibleTracking.ts +3 -0
  125. package/src/classes/features/other/PonyDetection.ts +4 -0
  126. package/src/classes/features/other/PreventChildEntities.ts +2 -0
  127. package/src/classes/features/other/RoomClearFrame.ts +27 -1
  128. package/src/classes/features/other/RoomHistory.ts +17 -1
  129. package/src/classes/features/other/RunInNFrames.ts +9 -2
  130. package/src/classes/features/other/RunNextRun.ts +2 -0
  131. package/src/classes/features/other/SaveDataManager.ts +21 -0
  132. package/src/classes/features/other/SpawnRockAltRewards.ts +1 -0
  133. package/src/classes/features/other/StageHistory.ts +3 -0
  134. package/src/classes/features/other/StartAmbush.ts +2 -0
  135. package/src/classes/features/other/TaintedLazarusPlayers.ts +2 -0
  136. package/src/classes/features/other/UnlockAchievementsDetection.ts +2 -0
  137. package/src/classes/private/CustomCallback.ts +0 -15
  138. package/src/functions/array.ts +12 -5
  139. package/src/functions/cards.ts +2 -2
  140. package/src/functions/collectibles.ts +7 -7
  141. package/src/functions/pills.ts +3 -3
  142. package/src/functions/playerTrinkets.ts +3 -1
  143. package/src/sets/{itemConfigCardTypesForCardsSet.ts → itemConfigCardTypesForCards.ts} +3 -1
  144. package/dist/sets/itemConfigCardTypesForCardsSet.d.ts.map +0 -1
@@ -29,21 +29,21 @@ export declare class ModdedElementSets extends Feature {
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  private readonly moddedPillEffectsSet;
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  private readonly cacheFlagToCollectibleTypesMap;
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  private readonly cacheFlagToTrinketTypesMap;
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- private flyingCollectibleTypesSet;
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- private readonly permanentFlyingCollectibleTypesSet;
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- private flyingTrinketTypesSet;
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+ private flyingCollectibleTypes;
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+ private permanentFlyingCollectibleTypes;
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+ private flyingTrinketTypes;
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  private readonly tagToCollectibleTypesMap;
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  private readonly edenActiveCollectibleTypesSet;
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  private readonly edenPassiveCollectibleTypesSet;
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  private readonly qualityToCollectibleTypesMap;
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  private readonly itemConfigCardTypeToCardTypeMap;
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  /**
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- * The set of card types that are not:
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+ * The array of card types that are not:
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  *
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  * - ItemConfigCardType.RUNE
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  * - ItemConfigCardType.SPECIAL_OBJECT
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  */
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- private readonly cardSet;
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+ private readonly cardTypeCardArray;
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  private readonly moddedElementDetection;
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  private lazyInit;
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  private lazyInitModdedCollectibleTypes;
@@ -70,6 +70,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getCollectibleTypes(): readonly CollectibleType[];
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  /**
@@ -84,6 +86,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getCollectibleTypeSet(): ReadonlySet<CollectibleType>;
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  /**
@@ -97,6 +101,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getModdedCollectibleTypes(): readonly CollectibleType[];
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  /**
@@ -110,6 +116,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getModdedCollectibleTypesSet(): ReadonlySet<CollectibleType>;
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  /**
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getPlayerCollectibleMap(player: EntityPlayer): Map<CollectibleType, int>;
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  /**
@@ -136,6 +146,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getTrinketTypes(): readonly TrinketType[];
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  /**
@@ -149,6 +161,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getTrinketTypesSet(): ReadonlySet<TrinketType>;
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  /**
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getModdedTrinketTypes(): readonly TrinketType[];
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  /**
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getModdedTrinketTypesSet(): ReadonlySet<TrinketType>;
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  /**
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  * not all card types will necessarily be present when a mod first loads (due to mod load order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getCardTypes(): readonly CardType[];
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  /**
@@ -199,6 +219,8 @@ export declare class ModdedElementSets extends Feature {
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  * not all card types will necessarily be present when a mod first loads (due to mod load order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getCardTypesSet(): ReadonlySet<CardType>;
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  /**
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  * not all card types will necessarily be present when a mod first loads (due to mod load order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getModdedCardTypes(): readonly CardType[];
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  /**
@@ -223,6 +247,8 @@ export declare class ModdedElementSets extends Feature {
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  * not all card types will necessarily be present when a mod first loads (due to mod load order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getModdedCardTypesSet(): ReadonlySet<CardType>;
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  /**
@@ -236,6 +262,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getPillEffects(): readonly PillEffect[];
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  /**
@@ -249,6 +277,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getPillEffectsSet(): ReadonlySet<PillEffect>;
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  /**
@@ -262,6 +292,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getModdedPillEffects(): readonly PillEffect[];
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  /**
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getModdedPillEffectsSet(): ReadonlySet<PillEffect>;
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  /**
@@ -286,8 +320,10 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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- getCollectibleTypesWithCacheFlag(cacheFlag: CacheFlag): ReadonlySet<CollectibleType>;
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+ getCollectibleTypesWithCacheFlag(cacheFlag: CacheFlag): readonly CollectibleType[];
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  /**
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  * Returns a set containing every trinket type with the given cache flag, including modded
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  * trinkets.
@@ -297,8 +333,10 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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- getTrinketsTypesWithCacheFlag(cacheFlag: CacheFlag): ReadonlySet<TrinketType>;
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+ getTrinketsTypesWithCacheFlag(cacheFlag: CacheFlag): readonly TrinketType[];
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  /**
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  * Returns an array containing every collectible type that the player has that matches the
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  * provided `CacheFlag`.
@@ -322,8 +360,10 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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- getPlayerCollectiblesWithCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): CollectibleType[];
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+ getPlayerCollectiblesWithCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): readonly CollectibleType[];
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  /**
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  * Returns a map containing every trinket type that the player has that matches the provided
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  * `CacheFlag`. The values of the map correspond to the multiplier for that trinket.
@@ -333,6 +373,8 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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  getPlayerTrinketsWithCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): Map<TrinketType, int>;
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  /**
@@ -355,8 +397,9 @@ export declare class ModdedElementSets extends Feature {
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  *
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  * @param includeConditionalItems Whether collectibles that only grant flight conditionally should
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  * be included in the set (like Empty Vessel).
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+ * @public
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  */
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- getFlyingCollectibleTypes(includeConditionalItems: boolean): ReadonlySet<CollectibleType>;
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+ getFlyingCollectibleTypes(includeConditionalItems: boolean): readonly CollectibleType[];
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  /**
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  * Returns a set of all of the trinkets that grant flight. (All vanilla trinkets that grant flight
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  * do so conditionally, like Bat Wing and Azazel's Stump.)
@@ -370,8 +413,10 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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- getFlyingTrinketTypes(): ReadonlySet<TrinketType>;
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+ getFlyingTrinketTypes(): readonly TrinketType[];
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  /**
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  * Returns a set containing every collectible type with the given tag.
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  *
@@ -387,8 +432,10 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
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+ * @public
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  */
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- getCollectibleTypesWithTag(itemConfigTag: ItemConfigTag): ReadonlySet<CollectibleType>;
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+ getCollectibleTypesWithTag(itemConfigTag: ItemConfigTag): readonly CollectibleType[];
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  /**
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  * Returns an array of collectible types that a player has with a particular tag.
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  *
@@ -397,8 +444,10 @@ export declare class ModdedElementSets extends Feature {
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  * order).
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
447
+ *
448
+ * @public
400
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  */
401
- getPlayerCollectiblesWithTag(player: EntityPlayer, itemConfigTag: ItemConfigTag): CollectibleType[];
450
+ getPlayerCollectiblesWithTag(player: EntityPlayer, itemConfigTag: ItemConfigTag): readonly CollectibleType[];
402
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  /**
403
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  * Helper function to get all of the collectible types in the game that count towards a particular
404
453
  * transformation.
@@ -414,8 +463,10 @@ export declare class ModdedElementSets extends Feature {
414
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  * order).
415
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
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+ *
467
+ * @public
417
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  */
418
- getCollectibleTypesForTransformation(playerForm: PlayerForm): ReadonlySet<CollectibleType>;
469
+ getCollectibleTypesForTransformation(playerForm: PlayerForm): readonly CollectibleType[];
419
470
  /**
420
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  * Returns an array of collectible types that a player has that count towards a particular
421
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  * transformation.
@@ -425,8 +476,10 @@ export declare class ModdedElementSets extends Feature {
425
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  * order).
426
477
  *
427
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
479
+ *
480
+ * @public
428
481
  */
429
- getPlayerCollectiblesForTransformation(player: EntityPlayer, playerForm: PlayerForm): CollectibleType[];
482
+ getPlayerCollectiblesForTransformation(player: EntityPlayer, playerForm: PlayerForm): readonly CollectibleType[];
430
483
  /**
431
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  * Returns a set containing every valid passive item that can be randomly granted to Eden as a
432
485
  * starting item.
@@ -438,6 +491,8 @@ export declare class ModdedElementSets extends Feature {
438
491
  * order).
439
492
  *
440
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  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
494
+ *
495
+ * @public
441
496
  */
442
497
  getEdenActiveCollectibleTypes(): ReadonlySet<CollectibleType>;
443
498
  /**
@@ -451,6 +506,8 @@ export declare class ModdedElementSets extends Feature {
451
506
  * order).
452
507
  *
453
508
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
509
+ *
510
+ * @public
454
511
  */
455
512
  getEdenPassiveCollectibleTypes(): ReadonlySet<CollectibleType>;
456
513
  /**
@@ -469,6 +526,7 @@ export declare class ModdedElementSets extends Feature {
469
526
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
470
527
  * to a random seed.
471
528
  * @param exceptions Optional. An array of runes to not select.
529
+ * @public
472
530
  */
473
531
  getRandomEdenActiveCollectibleType(seedOrRNG: Seed | RNG | undefined, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
474
532
  /**
@@ -488,18 +546,21 @@ export declare class ModdedElementSets extends Feature {
488
546
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
489
547
  * to a random seed.
490
548
  * @param exceptions Optional. An array of runes to not select.
549
+ * @public
491
550
  */
492
551
  getRandomEdenPassiveCollectibleType(seedOrRNG: Seed | RNG | undefined, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
493
552
  /**
494
- * Returns a set containing every collectible type with the given quality.
553
+ * Returns an array containing every collectible type with the given quality.
495
554
  *
496
555
  * This function can only be called if at least one callback has been executed. This is because
497
556
  * not all collectible types will necessarily be present when a mod first loads (due to mod load
498
557
  * order).
499
558
  *
500
559
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
560
+ *
561
+ * @public
501
562
  */
502
- getCollectibleTypesOfQuality(quality: Quality): ReadonlySet<CollectibleType>;
563
+ getCollectibleTypesOfQuality(quality: Quality): readonly CollectibleType[];
503
564
  /**
504
565
  * Returns an array of collectible types that a player has that are of a particular quality.
505
566
  *
@@ -508,20 +569,24 @@ export declare class ModdedElementSets extends Feature {
508
569
  * order).
509
570
  *
510
571
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
572
+ *
573
+ * @public
511
574
  */
512
- getPlayerCollectiblesOfQuality(player: EntityPlayer, quality: Quality): CollectibleType[];
575
+ getPlayerCollectiblesOfQuality(player: EntityPlayer, quality: Quality): readonly CollectibleType[];
513
576
  /**
514
- * Helper function to get a set of card types matching the `ItemConfigCardType`.
577
+ * Helper function to get an array of card types matching the `ItemConfigCardType`.
515
578
  *
516
- * This function is variadic, meaning that you can you can specify N card types to get a set
579
+ * This function is variadic, meaning that you can you can specify N card types to get an array
517
580
  * containing cards that match any of the specified types.
518
581
  *
519
582
  * This function can only be called if at least one callback has been executed. This is because
520
583
  * not all card types will necessarily be present when a mod first loads (due to mod load order).
521
584
  *
522
585
  * In order to use this function, you must upgrade your mod with `ISCFeature.MODDED_ELEMENT_SETS`.
586
+ *
587
+ * @public
523
588
  */
524
- getCardTypesOfType(...itemConfigCardTypes: ItemConfigCardType[]): Set<CardType>;
589
+ getCardTypesOfType(...itemConfigCardTypes: ItemConfigCardType[]): readonly CardType[];
525
590
  /**
526
591
  * Helper function to get a random card type that matches the provided `ItemConfigCardType`.
527
592
  *
@@ -539,6 +604,7 @@ export declare class ModdedElementSets extends Feature {
539
604
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
540
605
  * to a random seed.
541
606
  * @param exceptions Optional. An array of cards to not select.
607
+ * @public
542
608
  */
543
609
  getRandomCardTypeOfType(itemConfigCardType: ItemConfigCardType, seedOrRNG: Seed | RNG | undefined, exceptions?: CardType[]): CardType;
544
610
  /**
@@ -560,6 +626,7 @@ export declare class ModdedElementSets extends Feature {
560
626
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
561
627
  * to a random seed.
562
628
  * @param exceptions Optional. An array of cards to not select.
629
+ * @public
563
630
  */
564
631
  getRandomCard(seedOrRNG: Seed | RNG | undefined, exceptions?: CardType[]): CardType;
565
632
  /**
@@ -578,6 +645,7 @@ export declare class ModdedElementSets extends Feature {
578
645
  * `RNG.Next` method will be called. If `undefined` is provided, it will default
579
646
  * to a random seed.
580
647
  * @param exceptions Optional. An array of runes to not select.
648
+ * @public
581
649
  */
582
650
  getRandomRune(seedOrRNG: Seed | RNG | undefined, exceptions?: CardType[]): CardType;
583
651
  }
@@ -1 +1 @@
1
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