isaacscript-common 4.0.0 → 4.0.1-dev.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cachedClasses.ts +39 -0
- package/callbacks/customRevive.lua +2 -1
- package/callbacks/customRevive.ts +215 -0
- package/callbacks/itemPickup.ts +101 -0
- package/callbacks/postAmbush.ts +73 -0
- package/callbacks/postBombExploded.ts +26 -0
- package/callbacks/postBombInitLate.ts +36 -0
- package/callbacks/postBoneSwing.ts +64 -0
- package/callbacks/postCollectibleInitFirst.ts +40 -0
- package/callbacks/postCursedTeleport.ts +183 -0
- package/callbacks/postCustomDoorEnter.lua +0 -7
- package/callbacks/postCustomDoorEnter.ts +292 -0
- package/callbacks/postDiceRoomActivated.ts +60 -0
- package/callbacks/postDoorRender.ts +26 -0
- package/callbacks/postDoorUpdate.ts +26 -0
- package/callbacks/postEffectInitLate.ts +36 -0
- package/callbacks/postEffectStateChanged.ts +43 -0
- package/callbacks/postEsauJr.ts +107 -0
- package/callbacks/postFamiliarInitLate.ts +36 -0
- package/callbacks/postFamiliarStateChanged.ts +43 -0
- package/callbacks/postFlip.ts +88 -0
- package/callbacks/postGreedModeWave.ts +41 -0
- package/callbacks/postGridEntity.ts +164 -0
- package/callbacks/postGridEntityCollision.ts +69 -0
- package/callbacks/postGridEntityRender.ts +26 -0
- package/callbacks/postHolyMantleRemoved.ts +55 -0
- package/callbacks/postItemDischarged.ts +149 -0
- package/callbacks/postKnifeInitLate.ts +36 -0
- package/callbacks/postLaserInitLate.ts +36 -0
- package/callbacks/postNPCInitLate.ts +36 -0
- package/callbacks/postNPCStateChanged.ts +42 -0
- package/callbacks/postNewRoomEarly.ts +90 -0
- package/callbacks/postPickupCollect.ts +48 -0
- package/callbacks/postPickupInitFirst.ts +70 -0
- package/callbacks/postPickupInitLate.ts +36 -0
- package/callbacks/postPickupStateChanged.ts +43 -0
- package/callbacks/postPitRender.ts +26 -0
- package/callbacks/postPitUpdate.ts +26 -0
- package/callbacks/postPlayerChangeHealth.ts +62 -0
- package/callbacks/postPlayerChangeType.ts +56 -0
- package/callbacks/postPlayerCollectible.ts +113 -0
- package/callbacks/postPlayerFatalDamage.ts +141 -0
- package/callbacks/postPlayerInitLate.ts +37 -0
- package/callbacks/postPlayerReordered.ts +142 -0
- package/callbacks/postPoopRender.ts +26 -0
- package/callbacks/postPoopUpdate.ts +26 -0
- package/callbacks/postPressurePlateRender.ts +26 -0
- package/callbacks/postPressurePlateUpdate.ts +26 -0
- package/callbacks/postProjectileInitLate.ts +36 -0
- package/callbacks/postPurchase.ts +64 -0
- package/callbacks/postRockRender.ts +26 -0
- package/callbacks/postRockUpdate.ts +26 -0
- package/callbacks/postRoomClearChanged.ts +57 -0
- package/callbacks/postSacrifice.ts +62 -0
- package/callbacks/postSlotDestroyed.ts +92 -0
- package/callbacks/postSlotInitUpdate.ts +68 -0
- package/callbacks/postSlotRender.ts +69 -0
- package/callbacks/postSpikesRender.ts +26 -0
- package/callbacks/postSpikesUpdate.ts +26 -0
- package/callbacks/postTNTRender.ts +26 -0
- package/callbacks/postTNTUpdate.ts +26 -0
- package/callbacks/postTearInitLate.ts +36 -0
- package/callbacks/postTearInitVeryLate.ts +41 -0
- package/callbacks/postTransformation.ts +59 -0
- package/callbacks/postTrinketBreak.ts +110 -0
- package/callbacks/preBerserkDeath.ts +49 -0
- package/callbacks/preNewLevel.ts +55 -0
- package/callbacks/reorderedCallbacks.ts +166 -0
- package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
- package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
- package/callbacks/subscriptions/postBombInitLate.ts +32 -0
- package/callbacks/subscriptions/postBoneExploded.ts +32 -0
- package/callbacks/subscriptions/postBoneSwing.ts +24 -0
- package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
- package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
- package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
- package/callbacks/subscriptions/postCustomRevive.ts +36 -0
- package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
- package/callbacks/subscriptions/postDoorRender.ts +35 -0
- package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
- package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
- package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
- package/callbacks/subscriptions/postEsauJr.ts +24 -0
- package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
- package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
- package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
- package/callbacks/subscriptions/postFirstFlip.ts +24 -0
- package/callbacks/subscriptions/postFlip.ts +22 -0
- package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
- package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
- package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
- package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
- package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
- package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
- package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
- package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
- package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
- package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
- package/callbacks/subscriptions/postItemDischarged.ts +43 -0
- package/callbacks/subscriptions/postItemPickup.ts +64 -0
- package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
- package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
- package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
- package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
- package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
- package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
- package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
- package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
- package/callbacks/subscriptions/postPickupCollect.ts +35 -0
- package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
- package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
- package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
- package/callbacks/subscriptions/postPitRender.ts +35 -0
- package/callbacks/subscriptions/postPitUpdate.ts +35 -0
- package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
- package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
- package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
- package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
- package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
- package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
- package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
- package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
- package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
- package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
- package/callbacks/subscriptions/postPoopRender.ts +35 -0
- package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
- package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
- package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
- package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
- package/callbacks/subscriptions/postPurchase.ts +31 -0
- package/callbacks/subscriptions/postRockRender.ts +35 -0
- package/callbacks/subscriptions/postRockUpdate.ts +35 -0
- package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
- package/callbacks/subscriptions/postSacrifice.ts +43 -0
- package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
- package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
- package/callbacks/subscriptions/postSlotInit.ts +32 -0
- package/callbacks/subscriptions/postSlotRender.ts +32 -0
- package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
- package/callbacks/subscriptions/postSpikesRender.ts +35 -0
- package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
- package/callbacks/subscriptions/postTNTRender.ts +35 -0
- package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
- package/callbacks/subscriptions/postTearInitLate.ts +32 -0
- package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
- package/callbacks/subscriptions/postTransformation.ts +40 -0
- package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
- package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
- package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
- package/callbacks/subscriptions/preCustomRevive.ts +46 -0
- package/callbacks/subscriptions/preItemPickup.ts +64 -0
- package/callbacks/subscriptions/preNewLevel.ts +24 -0
- package/classes/DefaultMap.ts +174 -0
- package/classes/ModUpgraded.ts +77 -0
- package/constants.ts +162 -0
- package/constantsFirstLast.ts +217 -0
- package/enums/AmbushType.ts +4 -0
- package/enums/HealthType.ts +16 -0
- package/enums/ModCallbackCustom.d.ts +2 -2
- package/enums/ModCallbackCustom.ts +1278 -0
- package/enums/PocketItemType.ts +8 -0
- package/enums/SerializationType.ts +5 -0
- package/enums/SlotDestructionType.ts +4 -0
- package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
- package/enums/private/SaveDataKey.ts +14 -0
- package/enums/private/SerializationBrand.ts +42 -0
- package/features/characterHealthConversion.lua +2 -9
- package/features/characterHealthConversion.ts +111 -0
- package/features/characterStats.ts +61 -0
- package/features/debugDisplay/debugDisplay.ts +221 -0
- package/features/debugDisplay/exports.ts +368 -0
- package/features/debugDisplay/v.ts +65 -0
- package/features/deployJSONRoom.ts +743 -0
- package/features/disableInputs.ts +193 -0
- package/features/disableSound.ts +77 -0
- package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
- package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
- package/features/extraConsoleCommands/init.ts +334 -0
- package/features/extraConsoleCommands/listCommands.ts +1299 -0
- package/features/extraConsoleCommands/v.ts +14 -0
- package/features/fadeInRemover.ts +60 -0
- package/features/fastReset.ts +75 -0
- package/features/forgottenSwitch.ts +50 -0
- package/features/getCollectibleItemPoolType.ts +66 -0
- package/features/persistentEntities.ts +183 -0
- package/features/playerInventory.ts +133 -0
- package/features/ponyDetection.ts +74 -0
- package/features/preventCollectibleRotation.ts +115 -0
- package/features/runInNFrames.ts +148 -0
- package/features/saveDataManager/constants.ts +4 -0
- package/features/saveDataManager/exports.ts +229 -0
- package/features/saveDataManager/load.ts +99 -0
- package/features/saveDataManager/main.ts +195 -0
- package/features/saveDataManager/maps.ts +13 -0
- package/features/saveDataManager/merge.ts +194 -0
- package/features/saveDataManager/save.ts +74 -0
- package/features/saveDataManager/serializationBrand.ts +16 -0
- package/features/sirenHelpers.ts +129 -0
- package/features/taintedLazarusPlayers.ts +113 -0
- package/featuresInitialized.ts +20 -0
- package/functions/ambush.ts +47 -0
- package/functions/array.ts +410 -0
- package/functions/benchmark.ts +36 -0
- package/functions/bitwise.ts +24 -0
- package/functions/bombs.ts +12 -0
- package/functions/boss.ts +227 -0
- package/functions/cacheFlag.ts +12 -0
- package/functions/cards.ts +271 -0
- package/functions/challenges.ts +13 -0
- package/functions/character.ts +126 -0
- package/functions/charge.ts +237 -0
- package/functions/chargeBar.ts +67 -0
- package/functions/collectibleCacheFlag.ts +90 -0
- package/functions/collectibleSet.ts +56 -0
- package/functions/collectibleTag.ts +89 -0
- package/functions/collectibles.ts +659 -0
- package/functions/color.lua +0 -7
- package/functions/color.ts +128 -0
- package/functions/debug.ts +68 -0
- package/functions/deepCopy.lua +46 -51
- package/functions/deepCopy.ts +535 -0
- package/functions/deepCopyTests.ts +386 -0
- package/functions/direction.ts +49 -0
- package/functions/doors.ts +347 -0
- package/functions/easing.ts +182 -0
- package/functions/eden.ts +47 -0
- package/functions/effects.ts +20 -0
- package/functions/entity.ts +439 -0
- package/functions/entitySpecific.ts +889 -0
- package/functions/entityTypes.ts +6 -0
- package/functions/enums.ts +146 -0
- package/functions/familiars.ts +106 -0
- package/functions/flag.ts +165 -0
- package/functions/flying.ts +117 -0
- package/functions/globals.ts +242 -0
- package/functions/gridEntity.ts +511 -0
- package/functions/gridEntitySpecific.ts +112 -0
- package/functions/input.ts +139 -0
- package/functions/isaacAPIClass.ts +67 -0
- package/functions/jsonHelpers.ts +45 -0
- package/functions/jsonRoom.ts +100 -0
- package/functions/kColor.lua +0 -7
- package/functions/kColor.ts +129 -0
- package/functions/language.ts +13 -0
- package/functions/level.ts +31 -0
- package/functions/log.ts +720 -0
- package/functions/map.ts +56 -0
- package/functions/math.ts +149 -0
- package/functions/mergeTests.ts +288 -0
- package/functions/npc.ts +148 -0
- package/functions/pickupVariants.ts +60 -0
- package/functions/pickups.ts +499 -0
- package/functions/pills.ts +205 -0
- package/functions/player.lua +0 -6
- package/functions/player.ts +1060 -0
- package/functions/playerDataStructures.ts +150 -0
- package/functions/playerHealth.lua +28 -39
- package/functions/playerHealth.ts +382 -0
- package/functions/playerIndex.ts +195 -0
- package/functions/pocketItems.ts +149 -0
- package/functions/positionVelocity.ts +188 -0
- package/functions/random.ts +77 -0
- package/functions/revive.ts +201 -0
- package/functions/rng.lua +0 -7
- package/functions/rng.ts +172 -0
- package/functions/roomData.ts +199 -0
- package/functions/roomGrid.ts +109 -0
- package/functions/roomShape.ts +80 -0
- package/functions/rooms.ts +648 -0
- package/functions/run.ts +36 -0
- package/functions/saveFile.ts +128 -0
- package/functions/seeds.ts +19 -0
- package/functions/serialization.ts +91 -0
- package/functions/set.ts +95 -0
- package/functions/sound.ts +9 -0
- package/functions/spawnCollectible.ts +104 -0
- package/functions/sprite.ts +107 -0
- package/functions/stage.ts +125 -0
- package/functions/string.ts +47 -0
- package/functions/table.ts +189 -0
- package/functions/tears.ts +32 -0
- package/functions/transformations.ts +131 -0
- package/functions/trinketCacheFlag.ts +60 -0
- package/functions/trinketGive.ts +157 -0
- package/functions/trinkets.ts +215 -0
- package/functions/tstlClass.ts +157 -0
- package/functions/types.ts +36 -0
- package/functions/ui.ts +138 -0
- package/functions/utils.d.ts +0 -37
- package/functions/utils.lua +0 -35
- package/functions/utils.ts +189 -0
- package/functions/vector.lua +0 -7
- package/functions/vector.ts +126 -0
- package/index.ts +172 -0
- package/initCustomCallbacks.ts +132 -0
- package/initFeatures.ts +39 -0
- package/interfaces/AddCallbackParameterCustom.ts +188 -0
- package/interfaces/ChargeBarSprites.ts +12 -0
- package/interfaces/JSONDoor.d.ts +3 -3
- package/interfaces/JSONDoor.ts +13 -0
- package/interfaces/JSONEntity.d.ts +4 -4
- package/interfaces/JSONEntity.ts +16 -0
- package/interfaces/JSONRoom.d.ts +8 -8
- package/interfaces/JSONRoom.ts +36 -0
- package/interfaces/JSONRooms.ts +12 -0
- package/interfaces/JSONSpawn.d.ts +2 -2
- package/interfaces/JSONSpawn.ts +14 -0
- package/interfaces/PlayerHealth.ts +16 -0
- package/interfaces/PocketItemDescription.ts +9 -0
- package/interfaces/SaveData.ts +29 -0
- package/interfaces/TrinketSituation.ts +9 -0
- package/interfaces/private/TSTLClassMetatable.ts +8 -0
- package/maps/PHDPillConversions.ts +21 -0
- package/maps/cardMap.ts +209 -0
- package/maps/characterMap.ts +87 -0
- package/maps/collectibleDescriptionMap.ts +732 -0
- package/maps/collectibleNameMap.ts +731 -0
- package/maps/defaultPlayerStatMap.ts +17 -0
- package/maps/falsePHDPillConversions.ts +35 -0
- package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
- package/maps/gridEntityXMLMap.ts +176 -0
- package/maps/pillEffectMap.ts +88 -0
- package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
- package/maps/roomTypeMap.ts +40 -0
- package/maps/trinketDescriptionMap.ts +200 -0
- package/maps/trinketNameMap.ts +198 -0
- package/objects/LRoomShapeToRectangles.ts +44 -0
- package/objects/callbackRegisterFunctions.ts +187 -0
- package/objects/cardDescriptions.ts +105 -0
- package/objects/cardNames.ts +105 -0
- package/objects/cardTypes.ts +104 -0
- package/objects/challengeNames.ts +52 -0
- package/objects/characterNames.ts +48 -0
- package/objects/coinSubTypeToValue.ts +14 -0
- package/objects/colors.ts +16 -0
- package/objects/directionNames.ts +11 -0
- package/objects/directionToDegrees.ts +11 -0
- package/objects/directionToVector.ts +12 -0
- package/objects/doorSlotFlagToDoorSlot.ts +16 -0
- package/objects/doorSlotToDirection.ts +14 -0
- package/objects/isaacAPIClassTypeToBrand.ts +11 -0
- package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
- package/objects/languageNames.ts +13 -0
- package/objects/oppositeDoorSlots.ts +15 -0
- package/objects/pillEffectClasses.ts +63 -0
- package/objects/pillEffectNames.ts +57 -0
- package/objects/pillEffectTypes.ts +62 -0
- package/objects/roomShapeBounds.ts +71 -0
- package/objects/roomShapeLayoutSizes.ts +45 -0
- package/objects/roomShapeToBottomRightPosition.ts +25 -0
- package/objects/roomShapeToDoorSlots.ts +83 -0
- package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
- package/objects/roomShapeToGridWidth.ts +21 -0
- package/objects/roomShapeToTopLeftPosition.ts +26 -0
- package/objects/roomShapeVolumes.ts +38 -0
- package/objects/roomTypeNames.ts +36 -0
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
- package/objects/stageTypeToLetter.ts +15 -0
- package/objects/transformationNames.d.ts +0 -1
- package/objects/transformationNames.lua +0 -1
- package/objects/transformationNames.ts +18 -0
- package/package.json +1 -1
- package/patchErrorFunctions.ts +92 -0
- package/sets/LRoomShapesSet.ts +8 -0
- package/sets/bossSets.ts +470 -0
- package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
- package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
- package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
- package/sets/charactersWithNoRedHeartsSet.ts +17 -0
- package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
- package/sets/chestPickupVariantsSet.ts +16 -0
- package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
- package/sets/lostStyleCharactersSet.ts +13 -0
- package/sets/mineShaftRoomSubTypesSet.ts +10 -0
- package/sets/redHeartSubTypesSet.ts +7 -0
- package/sets/sinEntityTypesSet.ts +11 -0
- package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
- package/sets/storyBossesSet.ts +17 -0
- package/types/AnyEntity.ts +12 -0
- package/types/AwaitingTextInput.d.ts +2 -0
- package/types/CollectibleIndex.ts +16 -0
- package/types/PickingUpItem.ts +89 -0
- package/types/PlayerIndex.ts +13 -0
- package/types/private/IsaacAPIClass.ts +3 -0
- package/types/private/SerializedIsaacAPIClass.ts +3 -0
- package/types/private/TSTLClass.ts +3 -0
- package/upgradeMod.ts +55 -0
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import { DefaultMap } from "../classes/DefaultMap";
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import { ModUpgraded } from "../classes/ModUpgraded";
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import { HealthType } from "../enums/HealthType";
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import { ModCallbackCustom } from "../enums/ModCallbackCustom";
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import { saveDataManager } from "../features/saveDataManager/exports";
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import { getEnumValues } from "../functions/enums";
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import { getPlayerHealthType } from "../functions/playerHealth";
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import { getPlayerIndex } from "../functions/playerIndex";
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import { PlayerIndex } from "../types/PlayerIndex";
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import {
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postPlayerChangeHealthFire,
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postPlayerChangeHealthHasSubscriptions,
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} from "./subscriptions/postPlayerChangeHealth";
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run: {
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export function postPlayerChangeHealthInit(mod: ModUpgraded): void {
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saveDataManager("postPlayerChangeHealth", v, hasSubscriptions);
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// We call the "getPlayerIndex" function with the "differentiateForgottenAndSoul" argument. If we
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const playerIndex = getPlayerIndex(player, true);
|
|
47
|
+
const playerHealthMap = v.run.playersHealthMap.getAndSetDefault(playerIndex);
|
|
48
|
+
|
|
49
|
+
for (const healthType of getEnumValues(HealthType)) {
|
|
50
|
+
const storedHealthValue = playerHealthMap.get(healthType);
|
|
51
|
+
const currentHealthValue = getPlayerHealthType(player, healthType);
|
|
52
|
+
playerHealthMap.set(healthType, currentHealthValue);
|
|
53
|
+
|
|
54
|
+
if (
|
|
55
|
+
storedHealthValue !== undefined &&
|
|
56
|
+
storedHealthValue !== currentHealthValue
|
|
57
|
+
) {
|
|
58
|
+
const difference = currentHealthValue - storedHealthValue;
|
|
59
|
+
postPlayerChangeHealthFire(player, healthType, difference);
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { PlayerType } from "isaac-typescript-definitions";
|
|
2
|
+
import { DefaultMap } from "../classes/DefaultMap";
|
|
3
|
+
import { ModUpgraded } from "../classes/ModUpgraded";
|
|
4
|
+
import { ModCallbackCustom } from "../enums/ModCallbackCustom";
|
|
5
|
+
import { saveDataManager } from "../features/saveDataManager/exports";
|
|
6
|
+
import {
|
|
7
|
+
defaultMapGetPlayer,
|
|
8
|
+
mapSetPlayer,
|
|
9
|
+
} from "../functions/playerDataStructures";
|
|
10
|
+
import { PlayerIndex } from "../types/PlayerIndex";
|
|
11
|
+
import {
|
|
12
|
+
postPlayerChangeTypeFire,
|
|
13
|
+
postPlayerChangeTypeHasSubscriptions,
|
|
14
|
+
} from "./subscriptions/postPlayerChangeType";
|
|
15
|
+
|
|
16
|
+
const v = {
|
|
17
|
+
run: {
|
|
18
|
+
playersCharacterMap: new DefaultMap<
|
|
19
|
+
PlayerIndex,
|
|
20
|
+
PlayerType,
|
|
21
|
+
[character: PlayerType]
|
|
22
|
+
>((character: PlayerType) => character), // eslint-disable-line isaacscript/strict-enums
|
|
23
|
+
},
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
/** @internal */
|
|
27
|
+
export function postPlayerChangeTypeInit(mod: ModUpgraded): void {
|
|
28
|
+
saveDataManager("postPlayerChangeType", v, hasSubscriptions);
|
|
29
|
+
|
|
30
|
+
mod.AddCallbackCustom(
|
|
31
|
+
ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
|
|
32
|
+
postPEffectUpdateReordered,
|
|
33
|
+
);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
function hasSubscriptions() {
|
|
37
|
+
return postPlayerChangeTypeHasSubscriptions();
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
// ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
|
|
41
|
+
function postPEffectUpdateReordered(player: EntityPlayer) {
|
|
42
|
+
if (!hasSubscriptions()) {
|
|
43
|
+
return;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
const character = player.GetPlayerType();
|
|
47
|
+
const storedCharacter = defaultMapGetPlayer(
|
|
48
|
+
v.run.playersCharacterMap,
|
|
49
|
+
player,
|
|
50
|
+
character,
|
|
51
|
+
);
|
|
52
|
+
if (character !== storedCharacter) {
|
|
53
|
+
mapSetPlayer(v.run.playersCharacterMap, player, character);
|
|
54
|
+
postPlayerChangeTypeFire(player, storedCharacter, character);
|
|
55
|
+
}
|
|
56
|
+
}
|
|
@@ -0,0 +1,113 @@
|
|
|
1
|
+
// This provides the logic for the following callbacks:
|
|
2
|
+
// - PostPlayerCollectibleAdded
|
|
3
|
+
// - PostPlayerCollectibleRemoved
|
|
4
|
+
|
|
5
|
+
import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
|
|
6
|
+
import { DefaultMap } from "../classes/DefaultMap";
|
|
7
|
+
import { saveDataManager } from "../features/saveDataManager/exports";
|
|
8
|
+
import { getPlayerCollectibleMap } from "../functions/player";
|
|
9
|
+
import {
|
|
10
|
+
defaultMapGetPlayer,
|
|
11
|
+
mapGetPlayer,
|
|
12
|
+
mapSetPlayer,
|
|
13
|
+
} from "../functions/playerDataStructures";
|
|
14
|
+
import { repeat } from "../functions/utils";
|
|
15
|
+
import { PlayerIndex } from "../types/PlayerIndex";
|
|
16
|
+
import {
|
|
17
|
+
postPlayerCollectibleAddedFire,
|
|
18
|
+
postPlayerCollectibleAddedHasSubscriptions,
|
|
19
|
+
} from "./subscriptions/postPlayerCollectibleAdded";
|
|
20
|
+
import {
|
|
21
|
+
postPlayerCollectibleRemovedFire,
|
|
22
|
+
postPlayerCollectibleRemovedHasSubscriptions,
|
|
23
|
+
} from "./subscriptions/postPlayerCollectibleRemoved";
|
|
24
|
+
|
|
25
|
+
const v = {
|
|
26
|
+
run: {
|
|
27
|
+
playersCollectibleCount: new Map<PlayerIndex, int>(),
|
|
28
|
+
playersCollectibleMap: new DefaultMap<
|
|
29
|
+
PlayerIndex,
|
|
30
|
+
Map<CollectibleType, int>,
|
|
31
|
+
[player: EntityPlayer]
|
|
32
|
+
>((player) => getPlayerCollectibleMap(player)),
|
|
33
|
+
},
|
|
34
|
+
};
|
|
35
|
+
|
|
36
|
+
/** @internal */
|
|
37
|
+
export function postPlayerCollectibleCallbacksInit(mod: Mod): void {
|
|
38
|
+
saveDataManager("postPlayerCollectible", v, hasSubscriptions);
|
|
39
|
+
|
|
40
|
+
mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
function hasSubscriptions() {
|
|
44
|
+
return (
|
|
45
|
+
postPlayerCollectibleAddedHasSubscriptions() ||
|
|
46
|
+
postPlayerCollectibleRemovedHasSubscriptions()
|
|
47
|
+
);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
// ModCallback.POST_PEFFECT_UPDATE (4)
|
|
51
|
+
function postPEffectUpdate(player: EntityPlayer) {
|
|
52
|
+
if (!hasSubscriptions()) {
|
|
53
|
+
return;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
const oldCollectibleCount = mapGetPlayer(
|
|
57
|
+
v.run.playersCollectibleCount,
|
|
58
|
+
player,
|
|
59
|
+
);
|
|
60
|
+
const newCollectibleCount = player.GetCollectibleCount();
|
|
61
|
+
mapSetPlayer(v.run.playersCollectibleCount, player, newCollectibleCount);
|
|
62
|
+
|
|
63
|
+
if (oldCollectibleCount === undefined) {
|
|
64
|
+
return;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
const difference = newCollectibleCount - oldCollectibleCount;
|
|
68
|
+
|
|
69
|
+
if (difference > 0) {
|
|
70
|
+
collectibleCountChanged(player, difference, true);
|
|
71
|
+
} else if (difference < 0) {
|
|
72
|
+
collectibleCountChanged(player, difference * -1, false);
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
function collectibleCountChanged(
|
|
77
|
+
player: EntityPlayer,
|
|
78
|
+
numCollectiblesChanged: int,
|
|
79
|
+
increased: boolean,
|
|
80
|
+
) {
|
|
81
|
+
const oldCollectibleMap = defaultMapGetPlayer(
|
|
82
|
+
v.run.playersCollectibleMap,
|
|
83
|
+
player,
|
|
84
|
+
player,
|
|
85
|
+
);
|
|
86
|
+
const newCollectibleMap = getPlayerCollectibleMap(player);
|
|
87
|
+
mapSetPlayer(v.run.playersCollectibleMap, player, newCollectibleMap);
|
|
88
|
+
|
|
89
|
+
const collectibleTypes = [
|
|
90
|
+
...oldCollectibleMap.keys(),
|
|
91
|
+
...newCollectibleMap.keys(),
|
|
92
|
+
];
|
|
93
|
+
|
|
94
|
+
let numFired = 0;
|
|
95
|
+
for (const collectibleType of collectibleTypes) {
|
|
96
|
+
const oldNum = oldCollectibleMap.get(collectibleType) ?? 0;
|
|
97
|
+
const newNum = newCollectibleMap.get(collectibleType) ?? 0;
|
|
98
|
+
const difference = Math.abs(newNum - oldNum);
|
|
99
|
+
|
|
100
|
+
repeat(difference, () => {
|
|
101
|
+
if (increased) {
|
|
102
|
+
postPlayerCollectibleAddedFire(player, collectibleType);
|
|
103
|
+
} else {
|
|
104
|
+
postPlayerCollectibleRemovedFire(player, collectibleType);
|
|
105
|
+
}
|
|
106
|
+
numFired += 1;
|
|
107
|
+
});
|
|
108
|
+
|
|
109
|
+
if (numFired === numCollectiblesChanged) {
|
|
110
|
+
return;
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
}
|
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
import {
|
|
2
|
+
BossID,
|
|
3
|
+
CollectibleType,
|
|
4
|
+
DamageFlag,
|
|
5
|
+
DamageFlagZero,
|
|
6
|
+
EntityType,
|
|
7
|
+
ModCallback,
|
|
8
|
+
} from "isaac-typescript-definitions";
|
|
9
|
+
import { game } from "../cachedClasses";
|
|
10
|
+
import { saveDataManager } from "../features/saveDataManager/exports";
|
|
11
|
+
import { mapGetPlayer, mapSetPlayer } from "../functions/playerDataStructures";
|
|
12
|
+
import { isChildPlayer } from "../functions/playerIndex";
|
|
13
|
+
import { isDamageToPlayerFatal, willPlayerRevive } from "../functions/revive";
|
|
14
|
+
import { inBossRoomOf } from "../functions/rooms";
|
|
15
|
+
import { PlayerIndex } from "../types/PlayerIndex";
|
|
16
|
+
import {
|
|
17
|
+
postPlayerFatalDamageFire,
|
|
18
|
+
postPlayerFatalDamageHasSubscriptions,
|
|
19
|
+
} from "./subscriptions/postPlayerFatalDamage";
|
|
20
|
+
|
|
21
|
+
const v = {
|
|
22
|
+
run: {
|
|
23
|
+
/** Needed to detect if Glass Cannon will kill the player or not. */
|
|
24
|
+
playersLastDamageGameFrame: new Map<PlayerIndex, int>(),
|
|
25
|
+
},
|
|
26
|
+
};
|
|
27
|
+
|
|
28
|
+
/** @internal */
|
|
29
|
+
export function postPlayerFatalDamageInit(mod: Mod): void {
|
|
30
|
+
saveDataManager("postPlayerFatalDamage", v);
|
|
31
|
+
|
|
32
|
+
mod.AddCallback(
|
|
33
|
+
ModCallback.ENTITY_TAKE_DMG,
|
|
34
|
+
entityTakeDmgPlayer,
|
|
35
|
+
EntityType.PLAYER,
|
|
36
|
+
); // 11
|
|
37
|
+
|
|
38
|
+
mod.AddCallback(
|
|
39
|
+
ModCallback.PRE_USE_ITEM,
|
|
40
|
+
preUseItemBible,
|
|
41
|
+
CollectibleType.BIBLE,
|
|
42
|
+
); // 23
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
function hasSubscriptions() {
|
|
46
|
+
return postPlayerFatalDamageHasSubscriptions();
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
// ModCallback.ENTITY_TAKE_DMG (11)
|
|
50
|
+
// EntityType.PLAYER (1)
|
|
51
|
+
function entityTakeDmgPlayer(
|
|
52
|
+
tookDamage: Entity,
|
|
53
|
+
damageAmount: float,
|
|
54
|
+
damageFlags: BitFlags<DamageFlag>,
|
|
55
|
+
damageSource: EntityRef,
|
|
56
|
+
damageCountdownFrames: int,
|
|
57
|
+
): boolean | undefined {
|
|
58
|
+
if (!hasSubscriptions()) {
|
|
59
|
+
return undefined;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
const player = tookDamage.ToPlayer();
|
|
63
|
+
if (player === undefined) {
|
|
64
|
+
return undefined;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
// This callback should not trigger for the Strawman Keeper and other players that are "child"
|
|
68
|
+
// players.
|
|
69
|
+
if (isChildPlayer(player)) {
|
|
70
|
+
return undefined;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
const gameFrameCount = game.GetFrameCount();
|
|
74
|
+
const lastDamageGameFrame = mapGetPlayer(
|
|
75
|
+
v.run.playersLastDamageGameFrame,
|
|
76
|
+
player,
|
|
77
|
+
);
|
|
78
|
+
mapSetPlayer(v.run.playersLastDamageGameFrame, player, gameFrameCount);
|
|
79
|
+
|
|
80
|
+
// If the player has a revival item such as Dead Cat, this will not be fatal damage.
|
|
81
|
+
if (willPlayerRevive(player)) {
|
|
82
|
+
return undefined;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
if (
|
|
86
|
+
!isDamageToPlayerFatal(
|
|
87
|
+
player,
|
|
88
|
+
damageAmount,
|
|
89
|
+
damageSource,
|
|
90
|
+
lastDamageGameFrame,
|
|
91
|
+
)
|
|
92
|
+
) {
|
|
93
|
+
return undefined;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
const shouldSustainDeath = postPlayerFatalDamageFire(
|
|
97
|
+
player,
|
|
98
|
+
damageAmount,
|
|
99
|
+
damageFlags,
|
|
100
|
+
damageSource,
|
|
101
|
+
damageCountdownFrames,
|
|
102
|
+
);
|
|
103
|
+
if (shouldSustainDeath !== undefined) {
|
|
104
|
+
return shouldSustainDeath;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
return undefined;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
// ModCallback.PRE_USE_ITEM (23)
|
|
111
|
+
// CollectibleType.BIBLE (33)
|
|
112
|
+
function preUseItemBible(
|
|
113
|
+
_collectibleType: CollectibleType,
|
|
114
|
+
_rng: RNG,
|
|
115
|
+
player: EntityPlayer,
|
|
116
|
+
): boolean | undefined {
|
|
117
|
+
if (!hasSubscriptions()) {
|
|
118
|
+
return undefined;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
// Using The Bible on Satan is one of the few ways to die without taking damage, so we need to
|
|
122
|
+
// handle this case.
|
|
123
|
+
if (!inBossRoomOf(BossID.SATAN)) {
|
|
124
|
+
return undefined;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
const shouldSustainDeath = postPlayerFatalDamageFire(
|
|
128
|
+
player,
|
|
129
|
+
0,
|
|
130
|
+
DamageFlagZero,
|
|
131
|
+
EntityRef(player),
|
|
132
|
+
0,
|
|
133
|
+
);
|
|
134
|
+
if (shouldSustainDeath !== undefined) {
|
|
135
|
+
// End-users will return false to stop the damage from being fatal. We have to return true to
|
|
136
|
+
// prevent the Bible from firing.
|
|
137
|
+
return !shouldSustainDeath;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
return undefined;
|
|
141
|
+
}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
+
import { saveDataManager } from "../features/saveDataManager/exports";
|
|
3
|
+
import { setAddPlayer, setHasPlayer } from "../functions/playerDataStructures";
|
|
4
|
+
import { PlayerIndex } from "../types/PlayerIndex";
|
|
5
|
+
import {
|
|
6
|
+
postPlayerInitLateFire,
|
|
7
|
+
postPlayerInitLateHasSubscriptions,
|
|
8
|
+
} from "./subscriptions/postPlayerInitLate";
|
|
9
|
+
|
|
10
|
+
const v = {
|
|
11
|
+
run: {
|
|
12
|
+
playersFiredSet: new Set<PlayerIndex>(),
|
|
13
|
+
},
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
/** @internal */
|
|
17
|
+
export function postPlayerInitLateInit(mod: Mod): void {
|
|
18
|
+
saveDataManager("postPlayerInitLate", v, hasSubscriptions);
|
|
19
|
+
|
|
20
|
+
mod.AddCallback(ModCallback.POST_PLAYER_UPDATE, postPlayerUpdate); // 31
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
function hasSubscriptions() {
|
|
24
|
+
return postPlayerInitLateHasSubscriptions();
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
// ModCallback.POST_PLAYER_UPDATE (31)
|
|
28
|
+
function postPlayerUpdate(player: EntityPlayer) {
|
|
29
|
+
if (!hasSubscriptions()) {
|
|
30
|
+
return;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
if (!setHasPlayer(v.run.playersFiredSet, player)) {
|
|
34
|
+
setAddPlayer(v.run.playersFiredSet, player);
|
|
35
|
+
postPlayerInitLateFire(player);
|
|
36
|
+
}
|
|
37
|
+
}
|
|
@@ -0,0 +1,142 @@
|
|
|
1
|
+
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
+
import { saveDataManager } from "../features/saveDataManager/exports";
|
|
3
|
+
import { emptyArray } from "../functions/array";
|
|
4
|
+
import { getPlayerFromIndex, getPlayerIndex } from "../functions/playerIndex";
|
|
5
|
+
import { PlayerIndex } from "../types/PlayerIndex";
|
|
6
|
+
import {
|
|
7
|
+
postPEffectUpdateReorderedFire,
|
|
8
|
+
postPEffectUpdateReorderedHasSubscriptions,
|
|
9
|
+
} from "./subscriptions/postPEffectUpdateReordered";
|
|
10
|
+
import {
|
|
11
|
+
postPlayerInitReorderedFire,
|
|
12
|
+
postPlayerInitReorderedHasSubscriptions,
|
|
13
|
+
} from "./subscriptions/postPlayerInitReordered";
|
|
14
|
+
import {
|
|
15
|
+
postPlayerRenderReorderedFire,
|
|
16
|
+
postPlayerRenderReorderedHasSubscriptions,
|
|
17
|
+
} from "./subscriptions/postPlayerRenderReordered";
|
|
18
|
+
import {
|
|
19
|
+
postPlayerUpdateReorderedFire,
|
|
20
|
+
postPlayerUpdateReorderedHasSubscriptions,
|
|
21
|
+
} from "./subscriptions/postPlayerUpdateReordered";
|
|
22
|
+
|
|
23
|
+
const v = {
|
|
24
|
+
run: {
|
|
25
|
+
postGameStartedFiredOnThisRun: false,
|
|
26
|
+
|
|
27
|
+
postPlayerInitQueue: [] as PlayerIndex[],
|
|
28
|
+
postPEffectUpdateQueue: [] as PlayerIndex[],
|
|
29
|
+
postPlayerUpdateQueue: [] as PlayerIndex[],
|
|
30
|
+
postPlayerRenderQueue: [] as PlayerIndex[],
|
|
31
|
+
},
|
|
32
|
+
};
|
|
33
|
+
|
|
34
|
+
/** @internal */
|
|
35
|
+
export function postPlayerReorderedCallbacksInit(mod: Mod): void {
|
|
36
|
+
saveDataManager("postPlayerReordered", v, hasSubscriptions);
|
|
37
|
+
|
|
38
|
+
mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
|
|
39
|
+
mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit); // 9
|
|
40
|
+
mod.AddCallback(ModCallback.POST_PLAYER_UPDATE, postPlayerUpdate); // 31
|
|
41
|
+
mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
|
|
42
|
+
|
|
43
|
+
mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted); // 15
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
function hasSubscriptions() {
|
|
47
|
+
return (
|
|
48
|
+
postPlayerInitReorderedHasSubscriptions() ||
|
|
49
|
+
postPEffectUpdateReorderedHasSubscriptions() ||
|
|
50
|
+
postPlayerUpdateReorderedHasSubscriptions() ||
|
|
51
|
+
postPlayerRenderReorderedHasSubscriptions()
|
|
52
|
+
);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
// ModCallback.POST_PEFFECT_UPDATE (4)
|
|
56
|
+
function postPEffectUpdate(player: EntityPlayer) {
|
|
57
|
+
if (!hasSubscriptions()) {
|
|
58
|
+
return;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
if (v.run.postGameStartedFiredOnThisRun) {
|
|
62
|
+
postPEffectUpdateReorderedFire(player);
|
|
63
|
+
} else {
|
|
64
|
+
// Defer callback execution until the PostGameStarted callback fires.
|
|
65
|
+
const playerIndex = getPlayerIndex(player);
|
|
66
|
+
v.run.postPEffectUpdateQueue.push(playerIndex);
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// ModCallback.POST_PLAYER_INIT (9)
|
|
71
|
+
function postPlayerInit(player: EntityPlayer) {
|
|
72
|
+
if (!hasSubscriptions()) {
|
|
73
|
+
return;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
if (v.run.postGameStartedFiredOnThisRun) {
|
|
77
|
+
postPlayerInitReorderedFire(player);
|
|
78
|
+
} else {
|
|
79
|
+
// Defer callback execution until the PostGameStarted callback fires.
|
|
80
|
+
const playerIndex = getPlayerIndex(player);
|
|
81
|
+
v.run.postPlayerInitQueue.push(playerIndex);
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
// ModCallback.POST_PLAYER_UPDATE (31)
|
|
86
|
+
function postPlayerUpdate(player: EntityPlayer) {
|
|
87
|
+
if (!hasSubscriptions()) {
|
|
88
|
+
return;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
if (v.run.postGameStartedFiredOnThisRun) {
|
|
92
|
+
postPlayerUpdateReorderedFire(player);
|
|
93
|
+
} else {
|
|
94
|
+
// Defer callback execution until the PostGameStarted callback fires.
|
|
95
|
+
const playerIndex = getPlayerIndex(player);
|
|
96
|
+
v.run.postPlayerUpdateQueue.push(playerIndex);
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
// ModCallback.POST_PLAYER_RENDER (32)
|
|
101
|
+
function postPlayerRender(player: EntityPlayer) {
|
|
102
|
+
if (!hasSubscriptions()) {
|
|
103
|
+
return;
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
if (v.run.postGameStartedFiredOnThisRun) {
|
|
107
|
+
postPlayerRenderReorderedFire(player);
|
|
108
|
+
} else {
|
|
109
|
+
// Defer callback execution until the PostGameStarted callback fires.
|
|
110
|
+
const playerIndex = getPlayerIndex(player);
|
|
111
|
+
v.run.postPlayerRenderQueue.push(playerIndex);
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
// ModCallback.POST_GAME_STARTED (15)
|
|
116
|
+
function postGameStarted() {
|
|
117
|
+
if (!hasSubscriptions()) {
|
|
118
|
+
return;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
v.run.postGameStartedFiredOnThisRun = true;
|
|
122
|
+
|
|
123
|
+
dequeue(v.run.postPlayerInitQueue, postPlayerInitReorderedFire);
|
|
124
|
+
dequeue(v.run.postPlayerUpdateQueue, postPlayerUpdateReorderedFire);
|
|
125
|
+
dequeue(v.run.postPlayerRenderQueue, postPlayerRenderReorderedFire);
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
function dequeue(
|
|
129
|
+
playerIndexes: PlayerIndex[],
|
|
130
|
+
fireFunction: (player: EntityPlayer) => void,
|
|
131
|
+
) {
|
|
132
|
+
for (const playerIndex of playerIndexes) {
|
|
133
|
+
const player = getPlayerFromIndex(playerIndex);
|
|
134
|
+
if (player === undefined) {
|
|
135
|
+
continue;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
fireFunction(player);
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
emptyArray(playerIndexes);
|
|
142
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
+
import { getPoops } from "../functions/gridEntitySpecific";
|
|
3
|
+
import {
|
|
4
|
+
postPoopRenderFire,
|
|
5
|
+
postPoopRenderHasSubscriptions,
|
|
6
|
+
} from "./subscriptions/postPoopRender";
|
|
7
|
+
|
|
8
|
+
/** @internal */
|
|
9
|
+
export function postPoopRenderInit(mod: Mod): void {
|
|
10
|
+
mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
function hasSubscriptions() {
|
|
14
|
+
return postPoopRenderHasSubscriptions();
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
// ModCallback.POST_RENDER (2)
|
|
18
|
+
function postRender() {
|
|
19
|
+
if (!hasSubscriptions()) {
|
|
20
|
+
return;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
for (const poop of getPoops()) {
|
|
24
|
+
postPoopRenderFire(poop);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
+
import { getPoops } from "../functions/gridEntitySpecific";
|
|
3
|
+
import {
|
|
4
|
+
postPoopUpdateFire,
|
|
5
|
+
postPoopUpdateHasSubscriptions,
|
|
6
|
+
} from "./subscriptions/postPoopUpdate";
|
|
7
|
+
|
|
8
|
+
/** @internal */
|
|
9
|
+
export function postPoopUpdateInit(mod: Mod): void {
|
|
10
|
+
mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
function hasSubscriptions() {
|
|
14
|
+
return postPoopUpdateHasSubscriptions();
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
// ModCallback.POST_UPDATE (1)
|
|
18
|
+
function postUpdate() {
|
|
19
|
+
if (!hasSubscriptions()) {
|
|
20
|
+
return;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
for (const poop of getPoops()) {
|
|
24
|
+
postPoopUpdateFire(poop);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
+
import { getPressurePlates } from "../functions/gridEntitySpecific";
|
|
3
|
+
import {
|
|
4
|
+
postPressurePlateRenderFire,
|
|
5
|
+
postPressurePlateRenderHasSubscriptions,
|
|
6
|
+
} from "./subscriptions/postPressurePlateRender";
|
|
7
|
+
|
|
8
|
+
/** @internal */
|
|
9
|
+
export function postPressurePlateRenderInit(mod: Mod): void {
|
|
10
|
+
mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
function hasSubscriptions() {
|
|
14
|
+
return postPressurePlateRenderHasSubscriptions();
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
// ModCallback.POST_RENDER (2)
|
|
18
|
+
function postRender() {
|
|
19
|
+
if (!hasSubscriptions()) {
|
|
20
|
+
return;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
for (const pressurePlate of getPressurePlates()) {
|
|
24
|
+
postPressurePlateRenderFire(pressurePlate);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
+
import { getPressurePlates } from "../functions/gridEntitySpecific";
|
|
3
|
+
import {
|
|
4
|
+
postPressurePlateUpdateFire,
|
|
5
|
+
postPressurePlateUpdateHasSubscriptions,
|
|
6
|
+
} from "./subscriptions/postPressurePlateUpdate";
|
|
7
|
+
|
|
8
|
+
/** @internal */
|
|
9
|
+
export function postPressurePlateUpdateInit(mod: Mod): void {
|
|
10
|
+
mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
function hasSubscriptions() {
|
|
14
|
+
return postPressurePlateUpdateHasSubscriptions();
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
// ModCallback.POST_UPDATE (1)
|
|
18
|
+
function postUpdate() {
|
|
19
|
+
if (!hasSubscriptions()) {
|
|
20
|
+
return;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
for (const pressurePlate of getPressurePlates()) {
|
|
24
|
+
postPressurePlateUpdateFire(pressurePlate);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
+
import { saveDataManager } from "../features/saveDataManager/exports";
|
|
3
|
+
import {
|
|
4
|
+
postProjectileInitLateFire,
|
|
5
|
+
postProjectileInitLateHasSubscriptions,
|
|
6
|
+
} from "./subscriptions/postProjectileInitLate";
|
|
7
|
+
|
|
8
|
+
const v = {
|
|
9
|
+
room: {
|
|
10
|
+
firedSet: new Set<PtrHash>(),
|
|
11
|
+
},
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
/** @internal */
|
|
15
|
+
export function postProjectileInitLateInit(mod: Mod): void {
|
|
16
|
+
saveDataManager("postProjectileInitLate", v, hasSubscriptions);
|
|
17
|
+
|
|
18
|
+
mod.AddCallback(ModCallback.POST_PROJECTILE_UPDATE, postProjectileUpdate); // 44
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
function hasSubscriptions() {
|
|
22
|
+
return postProjectileInitLateHasSubscriptions();
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
// ModCallback.POST_PROJECTILE_UPDATE (44)
|
|
26
|
+
function postProjectileUpdate(projectile: EntityProjectile) {
|
|
27
|
+
if (!hasSubscriptions()) {
|
|
28
|
+
return;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
const index = GetPtrHash(projectile);
|
|
32
|
+
if (!v.room.firedSet.has(index)) {
|
|
33
|
+
v.room.firedSet.add(index);
|
|
34
|
+
postProjectileInitLateFire(projectile);
|
|
35
|
+
}
|
|
36
|
+
}
|