isaacscript-common 4.0.0 → 4.0.1-dev.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (387) hide show
  1. package/cachedClasses.ts +39 -0
  2. package/callbacks/customRevive.lua +2 -1
  3. package/callbacks/customRevive.ts +215 -0
  4. package/callbacks/itemPickup.ts +101 -0
  5. package/callbacks/postAmbush.ts +73 -0
  6. package/callbacks/postBombExploded.ts +26 -0
  7. package/callbacks/postBombInitLate.ts +36 -0
  8. package/callbacks/postBoneSwing.ts +64 -0
  9. package/callbacks/postCollectibleInitFirst.ts +40 -0
  10. package/callbacks/postCursedTeleport.ts +183 -0
  11. package/callbacks/postCustomDoorEnter.lua +0 -7
  12. package/callbacks/postCustomDoorEnter.ts +292 -0
  13. package/callbacks/postDiceRoomActivated.ts +60 -0
  14. package/callbacks/postDoorRender.ts +26 -0
  15. package/callbacks/postDoorUpdate.ts +26 -0
  16. package/callbacks/postEffectInitLate.ts +36 -0
  17. package/callbacks/postEffectStateChanged.ts +43 -0
  18. package/callbacks/postEsauJr.ts +107 -0
  19. package/callbacks/postFamiliarInitLate.ts +36 -0
  20. package/callbacks/postFamiliarStateChanged.ts +43 -0
  21. package/callbacks/postFlip.ts +88 -0
  22. package/callbacks/postGreedModeWave.ts +41 -0
  23. package/callbacks/postGridEntity.ts +164 -0
  24. package/callbacks/postGridEntityCollision.ts +69 -0
  25. package/callbacks/postGridEntityRender.ts +26 -0
  26. package/callbacks/postHolyMantleRemoved.ts +55 -0
  27. package/callbacks/postItemDischarged.ts +149 -0
  28. package/callbacks/postKnifeInitLate.ts +36 -0
  29. package/callbacks/postLaserInitLate.ts +36 -0
  30. package/callbacks/postNPCInitLate.ts +36 -0
  31. package/callbacks/postNPCStateChanged.ts +42 -0
  32. package/callbacks/postNewRoomEarly.ts +90 -0
  33. package/callbacks/postPickupCollect.ts +48 -0
  34. package/callbacks/postPickupInitFirst.ts +70 -0
  35. package/callbacks/postPickupInitLate.ts +36 -0
  36. package/callbacks/postPickupStateChanged.ts +43 -0
  37. package/callbacks/postPitRender.ts +26 -0
  38. package/callbacks/postPitUpdate.ts +26 -0
  39. package/callbacks/postPlayerChangeHealth.ts +62 -0
  40. package/callbacks/postPlayerChangeType.ts +56 -0
  41. package/callbacks/postPlayerCollectible.ts +113 -0
  42. package/callbacks/postPlayerFatalDamage.ts +141 -0
  43. package/callbacks/postPlayerInitLate.ts +37 -0
  44. package/callbacks/postPlayerReordered.ts +142 -0
  45. package/callbacks/postPoopRender.ts +26 -0
  46. package/callbacks/postPoopUpdate.ts +26 -0
  47. package/callbacks/postPressurePlateRender.ts +26 -0
  48. package/callbacks/postPressurePlateUpdate.ts +26 -0
  49. package/callbacks/postProjectileInitLate.ts +36 -0
  50. package/callbacks/postPurchase.ts +64 -0
  51. package/callbacks/postRockRender.ts +26 -0
  52. package/callbacks/postRockUpdate.ts +26 -0
  53. package/callbacks/postRoomClearChanged.ts +57 -0
  54. package/callbacks/postSacrifice.ts +62 -0
  55. package/callbacks/postSlotDestroyed.ts +92 -0
  56. package/callbacks/postSlotInitUpdate.ts +68 -0
  57. package/callbacks/postSlotRender.ts +69 -0
  58. package/callbacks/postSpikesRender.ts +26 -0
  59. package/callbacks/postSpikesUpdate.ts +26 -0
  60. package/callbacks/postTNTRender.ts +26 -0
  61. package/callbacks/postTNTUpdate.ts +26 -0
  62. package/callbacks/postTearInitLate.ts +36 -0
  63. package/callbacks/postTearInitVeryLate.ts +41 -0
  64. package/callbacks/postTransformation.ts +59 -0
  65. package/callbacks/postTrinketBreak.ts +110 -0
  66. package/callbacks/preBerserkDeath.ts +49 -0
  67. package/callbacks/preNewLevel.ts +55 -0
  68. package/callbacks/reorderedCallbacks.ts +166 -0
  69. package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
  70. package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
  71. package/callbacks/subscriptions/postBombInitLate.ts +32 -0
  72. package/callbacks/subscriptions/postBoneExploded.ts +32 -0
  73. package/callbacks/subscriptions/postBoneSwing.ts +24 -0
  74. package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  75. package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  76. package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  77. package/callbacks/subscriptions/postCustomRevive.ts +36 -0
  78. package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
  79. package/callbacks/subscriptions/postDoorRender.ts +35 -0
  80. package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  81. package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  82. package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  83. package/callbacks/subscriptions/postEsauJr.ts +24 -0
  84. package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  85. package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  86. package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  87. package/callbacks/subscriptions/postFirstFlip.ts +24 -0
  88. package/callbacks/subscriptions/postFlip.ts +22 -0
  89. package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  90. package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  91. package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  92. package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  93. package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  94. package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  95. package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  96. package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  97. package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  98. package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  99. package/callbacks/subscriptions/postItemDischarged.ts +43 -0
  100. package/callbacks/subscriptions/postItemPickup.ts +64 -0
  101. package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  102. package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  103. package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  104. package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  105. package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  106. package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  107. package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  108. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  109. package/callbacks/subscriptions/postPickupCollect.ts +35 -0
  110. package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
  111. package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
  112. package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
  113. package/callbacks/subscriptions/postPitRender.ts +35 -0
  114. package/callbacks/subscriptions/postPitUpdate.ts +35 -0
  115. package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
  116. package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  117. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
  118. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
  119. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
  120. package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
  121. package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  122. package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  123. package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  124. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  125. package/callbacks/subscriptions/postPoopRender.ts +35 -0
  126. package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  127. package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  128. package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  129. package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  130. package/callbacks/subscriptions/postPurchase.ts +31 -0
  131. package/callbacks/subscriptions/postRockRender.ts +35 -0
  132. package/callbacks/subscriptions/postRockUpdate.ts +35 -0
  133. package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
  134. package/callbacks/subscriptions/postSacrifice.ts +43 -0
  135. package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  136. package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
  137. package/callbacks/subscriptions/postSlotInit.ts +32 -0
  138. package/callbacks/subscriptions/postSlotRender.ts +32 -0
  139. package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  140. package/callbacks/subscriptions/postSpikesRender.ts +35 -0
  141. package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  142. package/callbacks/subscriptions/postTNTRender.ts +35 -0
  143. package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  144. package/callbacks/subscriptions/postTearInitLate.ts +32 -0
  145. package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  146. package/callbacks/subscriptions/postTransformation.ts +40 -0
  147. package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  148. package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  149. package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
  150. package/callbacks/subscriptions/preCustomRevive.ts +46 -0
  151. package/callbacks/subscriptions/preItemPickup.ts +64 -0
  152. package/callbacks/subscriptions/preNewLevel.ts +24 -0
  153. package/classes/DefaultMap.ts +174 -0
  154. package/classes/ModUpgraded.ts +77 -0
  155. package/constants.ts +162 -0
  156. package/constantsFirstLast.ts +217 -0
  157. package/enums/AmbushType.ts +4 -0
  158. package/enums/HealthType.ts +16 -0
  159. package/enums/ModCallbackCustom.d.ts +2 -2
  160. package/enums/ModCallbackCustom.ts +1278 -0
  161. package/enums/PocketItemType.ts +8 -0
  162. package/enums/SerializationType.ts +5 -0
  163. package/enums/SlotDestructionType.ts +4 -0
  164. package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  165. package/enums/private/SaveDataKey.ts +14 -0
  166. package/enums/private/SerializationBrand.ts +42 -0
  167. package/features/characterHealthConversion.lua +2 -9
  168. package/features/characterHealthConversion.ts +111 -0
  169. package/features/characterStats.ts +61 -0
  170. package/features/debugDisplay/debugDisplay.ts +221 -0
  171. package/features/debugDisplay/exports.ts +368 -0
  172. package/features/debugDisplay/v.ts +65 -0
  173. package/features/deployJSONRoom.ts +743 -0
  174. package/features/disableInputs.ts +193 -0
  175. package/features/disableSound.ts +77 -0
  176. package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  177. package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  178. package/features/extraConsoleCommands/init.ts +334 -0
  179. package/features/extraConsoleCommands/listCommands.ts +1299 -0
  180. package/features/extraConsoleCommands/v.ts +14 -0
  181. package/features/fadeInRemover.ts +60 -0
  182. package/features/fastReset.ts +75 -0
  183. package/features/forgottenSwitch.ts +50 -0
  184. package/features/getCollectibleItemPoolType.ts +66 -0
  185. package/features/persistentEntities.ts +183 -0
  186. package/features/playerInventory.ts +133 -0
  187. package/features/ponyDetection.ts +74 -0
  188. package/features/preventCollectibleRotation.ts +115 -0
  189. package/features/runInNFrames.ts +148 -0
  190. package/features/saveDataManager/constants.ts +4 -0
  191. package/features/saveDataManager/exports.ts +229 -0
  192. package/features/saveDataManager/load.ts +99 -0
  193. package/features/saveDataManager/main.ts +195 -0
  194. package/features/saveDataManager/maps.ts +13 -0
  195. package/features/saveDataManager/merge.ts +194 -0
  196. package/features/saveDataManager/save.ts +74 -0
  197. package/features/saveDataManager/serializationBrand.ts +16 -0
  198. package/features/sirenHelpers.ts +129 -0
  199. package/features/taintedLazarusPlayers.ts +113 -0
  200. package/featuresInitialized.ts +20 -0
  201. package/functions/ambush.ts +47 -0
  202. package/functions/array.ts +410 -0
  203. package/functions/benchmark.ts +36 -0
  204. package/functions/bitwise.ts +24 -0
  205. package/functions/bombs.ts +12 -0
  206. package/functions/boss.ts +227 -0
  207. package/functions/cacheFlag.ts +12 -0
  208. package/functions/cards.ts +271 -0
  209. package/functions/challenges.ts +13 -0
  210. package/functions/character.ts +126 -0
  211. package/functions/charge.ts +237 -0
  212. package/functions/chargeBar.ts +67 -0
  213. package/functions/collectibleCacheFlag.ts +90 -0
  214. package/functions/collectibleSet.ts +56 -0
  215. package/functions/collectibleTag.ts +89 -0
  216. package/functions/collectibles.ts +659 -0
  217. package/functions/color.lua +0 -7
  218. package/functions/color.ts +128 -0
  219. package/functions/debug.ts +68 -0
  220. package/functions/deepCopy.lua +46 -51
  221. package/functions/deepCopy.ts +535 -0
  222. package/functions/deepCopyTests.ts +386 -0
  223. package/functions/direction.ts +49 -0
  224. package/functions/doors.ts +347 -0
  225. package/functions/easing.ts +182 -0
  226. package/functions/eden.ts +47 -0
  227. package/functions/effects.ts +20 -0
  228. package/functions/entity.ts +439 -0
  229. package/functions/entitySpecific.ts +889 -0
  230. package/functions/entityTypes.ts +6 -0
  231. package/functions/enums.ts +146 -0
  232. package/functions/familiars.ts +106 -0
  233. package/functions/flag.ts +165 -0
  234. package/functions/flying.ts +117 -0
  235. package/functions/globals.ts +242 -0
  236. package/functions/gridEntity.ts +511 -0
  237. package/functions/gridEntitySpecific.ts +112 -0
  238. package/functions/input.ts +139 -0
  239. package/functions/isaacAPIClass.ts +67 -0
  240. package/functions/jsonHelpers.ts +45 -0
  241. package/functions/jsonRoom.ts +100 -0
  242. package/functions/kColor.lua +0 -7
  243. package/functions/kColor.ts +129 -0
  244. package/functions/language.ts +13 -0
  245. package/functions/level.ts +31 -0
  246. package/functions/log.ts +720 -0
  247. package/functions/map.ts +56 -0
  248. package/functions/math.ts +149 -0
  249. package/functions/mergeTests.ts +288 -0
  250. package/functions/npc.ts +148 -0
  251. package/functions/pickupVariants.ts +60 -0
  252. package/functions/pickups.ts +499 -0
  253. package/functions/pills.ts +205 -0
  254. package/functions/player.lua +0 -6
  255. package/functions/player.ts +1060 -0
  256. package/functions/playerDataStructures.ts +150 -0
  257. package/functions/playerHealth.lua +28 -39
  258. package/functions/playerHealth.ts +382 -0
  259. package/functions/playerIndex.ts +195 -0
  260. package/functions/pocketItems.ts +149 -0
  261. package/functions/positionVelocity.ts +188 -0
  262. package/functions/random.ts +77 -0
  263. package/functions/revive.ts +201 -0
  264. package/functions/rng.lua +0 -7
  265. package/functions/rng.ts +172 -0
  266. package/functions/roomData.ts +199 -0
  267. package/functions/roomGrid.ts +109 -0
  268. package/functions/roomShape.ts +80 -0
  269. package/functions/rooms.ts +648 -0
  270. package/functions/run.ts +36 -0
  271. package/functions/saveFile.ts +128 -0
  272. package/functions/seeds.ts +19 -0
  273. package/functions/serialization.ts +91 -0
  274. package/functions/set.ts +95 -0
  275. package/functions/sound.ts +9 -0
  276. package/functions/spawnCollectible.ts +104 -0
  277. package/functions/sprite.ts +107 -0
  278. package/functions/stage.ts +125 -0
  279. package/functions/string.ts +47 -0
  280. package/functions/table.ts +189 -0
  281. package/functions/tears.ts +32 -0
  282. package/functions/transformations.ts +131 -0
  283. package/functions/trinketCacheFlag.ts +60 -0
  284. package/functions/trinketGive.ts +157 -0
  285. package/functions/trinkets.ts +215 -0
  286. package/functions/tstlClass.ts +157 -0
  287. package/functions/types.ts +36 -0
  288. package/functions/ui.ts +138 -0
  289. package/functions/utils.d.ts +0 -37
  290. package/functions/utils.lua +0 -35
  291. package/functions/utils.ts +189 -0
  292. package/functions/vector.lua +0 -7
  293. package/functions/vector.ts +126 -0
  294. package/index.ts +172 -0
  295. package/initCustomCallbacks.ts +132 -0
  296. package/initFeatures.ts +39 -0
  297. package/interfaces/AddCallbackParameterCustom.ts +188 -0
  298. package/interfaces/ChargeBarSprites.ts +12 -0
  299. package/interfaces/JSONDoor.d.ts +3 -3
  300. package/interfaces/JSONDoor.ts +13 -0
  301. package/interfaces/JSONEntity.d.ts +4 -4
  302. package/interfaces/JSONEntity.ts +16 -0
  303. package/interfaces/JSONRoom.d.ts +8 -8
  304. package/interfaces/JSONRoom.ts +36 -0
  305. package/interfaces/JSONRooms.ts +12 -0
  306. package/interfaces/JSONSpawn.d.ts +2 -2
  307. package/interfaces/JSONSpawn.ts +14 -0
  308. package/interfaces/PlayerHealth.ts +16 -0
  309. package/interfaces/PocketItemDescription.ts +9 -0
  310. package/interfaces/SaveData.ts +29 -0
  311. package/interfaces/TrinketSituation.ts +9 -0
  312. package/interfaces/private/TSTLClassMetatable.ts +8 -0
  313. package/maps/PHDPillConversions.ts +21 -0
  314. package/maps/cardMap.ts +209 -0
  315. package/maps/characterMap.ts +87 -0
  316. package/maps/collectibleDescriptionMap.ts +732 -0
  317. package/maps/collectibleNameMap.ts +731 -0
  318. package/maps/defaultPlayerStatMap.ts +17 -0
  319. package/maps/falsePHDPillConversions.ts +35 -0
  320. package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  321. package/maps/gridEntityXMLMap.ts +176 -0
  322. package/maps/pillEffectMap.ts +88 -0
  323. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  324. package/maps/roomTypeMap.ts +40 -0
  325. package/maps/trinketDescriptionMap.ts +200 -0
  326. package/maps/trinketNameMap.ts +198 -0
  327. package/objects/LRoomShapeToRectangles.ts +44 -0
  328. package/objects/callbackRegisterFunctions.ts +187 -0
  329. package/objects/cardDescriptions.ts +105 -0
  330. package/objects/cardNames.ts +105 -0
  331. package/objects/cardTypes.ts +104 -0
  332. package/objects/challengeNames.ts +52 -0
  333. package/objects/characterNames.ts +48 -0
  334. package/objects/coinSubTypeToValue.ts +14 -0
  335. package/objects/colors.ts +16 -0
  336. package/objects/directionNames.ts +11 -0
  337. package/objects/directionToDegrees.ts +11 -0
  338. package/objects/directionToVector.ts +12 -0
  339. package/objects/doorSlotFlagToDoorSlot.ts +16 -0
  340. package/objects/doorSlotToDirection.ts +14 -0
  341. package/objects/isaacAPIClassTypeToBrand.ts +11 -0
  342. package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  343. package/objects/languageNames.ts +13 -0
  344. package/objects/oppositeDoorSlots.ts +15 -0
  345. package/objects/pillEffectClasses.ts +63 -0
  346. package/objects/pillEffectNames.ts +57 -0
  347. package/objects/pillEffectTypes.ts +62 -0
  348. package/objects/roomShapeBounds.ts +71 -0
  349. package/objects/roomShapeLayoutSizes.ts +45 -0
  350. package/objects/roomShapeToBottomRightPosition.ts +25 -0
  351. package/objects/roomShapeToDoorSlots.ts +83 -0
  352. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  353. package/objects/roomShapeToGridWidth.ts +21 -0
  354. package/objects/roomShapeToTopLeftPosition.ts +26 -0
  355. package/objects/roomShapeVolumes.ts +38 -0
  356. package/objects/roomTypeNames.ts +36 -0
  357. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  358. package/objects/stageTypeToLetter.ts +15 -0
  359. package/objects/transformationNames.d.ts +0 -1
  360. package/objects/transformationNames.lua +0 -1
  361. package/objects/transformationNames.ts +18 -0
  362. package/package.json +1 -1
  363. package/patchErrorFunctions.ts +92 -0
  364. package/sets/LRoomShapesSet.ts +8 -0
  365. package/sets/bossSets.ts +470 -0
  366. package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  367. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  368. package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  369. package/sets/charactersWithNoRedHeartsSet.ts +17 -0
  370. package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  371. package/sets/chestPickupVariantsSet.ts +16 -0
  372. package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  373. package/sets/lostStyleCharactersSet.ts +13 -0
  374. package/sets/mineShaftRoomSubTypesSet.ts +10 -0
  375. package/sets/redHeartSubTypesSet.ts +7 -0
  376. package/sets/sinEntityTypesSet.ts +11 -0
  377. package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  378. package/sets/storyBossesSet.ts +17 -0
  379. package/types/AnyEntity.ts +12 -0
  380. package/types/AwaitingTextInput.d.ts +2 -0
  381. package/types/CollectibleIndex.ts +16 -0
  382. package/types/PickingUpItem.ts +89 -0
  383. package/types/PlayerIndex.ts +13 -0
  384. package/types/private/IsaacAPIClass.ts +3 -0
  385. package/types/private/SerializedIsaacAPIClass.ts +3 -0
  386. package/types/private/TSTLClass.ts +3 -0
  387. package/upgradeMod.ts +55 -0
@@ -0,0 +1,183 @@
1
+ import {
2
+ CollectibleType,
3
+ DamageFlag,
4
+ EntityType,
5
+ ModCallback,
6
+ PlayerVariant,
7
+ RoomType,
8
+ TrinketType,
9
+ } from "isaac-typescript-definitions";
10
+ import { game } from "../cachedClasses";
11
+ import { saveDataManager } from "../features/saveDataManager/exports";
12
+ import { hasFlag } from "../functions/flag";
13
+ import { getPlayerNumHitsRemaining } from "../functions/player";
14
+ import { mapGetPlayer, mapSetPlayer } from "../functions/playerDataStructures";
15
+ import { PlayerIndex } from "../types/PlayerIndex";
16
+ import {
17
+ postCursedTeleportFire,
18
+ postCursedTeleportHasSubscriptions,
19
+ } from "./subscriptions/postCursedTeleport";
20
+
21
+ const v = {
22
+ run: {
23
+ playersDamageFrameMap: new Map<
24
+ PlayerIndex,
25
+ [lastDamageFrame: int, callbackFiredOnThisFrame: boolean]
26
+ >(),
27
+ },
28
+
29
+ level: {
30
+ numSacrifices: 0,
31
+ },
32
+ };
33
+
34
+ /** @internal */
35
+ export function postCursedTeleportInit(mod: Mod): void {
36
+ saveDataManager("postCursedTeleport", v, hasSubscriptions);
37
+
38
+ mod.AddCallback(
39
+ ModCallback.ENTITY_TAKE_DMG,
40
+ entityTakeDmgPlayer,
41
+ EntityType.PLAYER,
42
+ ); // 11
43
+
44
+ mod.AddCallback(
45
+ ModCallback.POST_PLAYER_RENDER,
46
+ postPlayerRenderPlayer,
47
+ PlayerVariant.PLAYER, // Co-op babies cannot perform Cursed Eye teleports
48
+ ); // 32
49
+ }
50
+
51
+ function hasSubscriptions() {
52
+ return postCursedTeleportHasSubscriptions();
53
+ }
54
+
55
+ // ModCallback.ENTITY_TAKE_DMG (11)
56
+ // EntityType.PLAYER (1)
57
+ function entityTakeDmgPlayer(
58
+ tookDamage: Entity,
59
+ _damageAmount: float,
60
+ damageFlags: BitFlags<DamageFlag>,
61
+ _damageSource: EntityRef,
62
+ _damageCountdownFrames: int,
63
+ ) {
64
+ if (!hasSubscriptions()) {
65
+ return;
66
+ }
67
+
68
+ incrementNumSacrifices(damageFlags); // Has to be before setting the damage frame
69
+ setDamageFrame(tookDamage, damageFlags);
70
+ }
71
+
72
+ function setDamageFrame(tookDamage: Entity, damageFlags: BitFlags<DamageFlag>) {
73
+ const gameFrameCount = game.GetFrameCount();
74
+
75
+ const player = tookDamage.ToPlayer();
76
+ if (player === undefined) {
77
+ return;
78
+ }
79
+
80
+ // Don't do anything if we already activated the callback on this frame.
81
+ const trackingArray = mapGetPlayer(v.run.playersDamageFrameMap, player);
82
+ if (trackingArray !== undefined) {
83
+ const [lastDamageFrame, callbackFiredOnThisFrame] = trackingArray;
84
+ if (lastDamageFrame === gameFrameCount && callbackFiredOnThisFrame) {
85
+ return;
86
+ }
87
+ }
88
+
89
+ // Don't do anything if this could be a Sacrifice Room teleport.
90
+ if (isPotentialNaturalTeleportFromSacrificeRoom(damageFlags)) {
91
+ return;
92
+ }
93
+
94
+ const newTrackingArray = [gameFrameCount, false];
95
+ mapSetPlayer(v.run.playersDamageFrameMap, player, newTrackingArray);
96
+ }
97
+
98
+ function isPotentialNaturalTeleportFromSacrificeRoom(
99
+ damageFlags: BitFlags<DamageFlag>,
100
+ ) {
101
+ const room = game.GetRoom();
102
+ const roomType = room.GetType();
103
+ const isSpikeDamage = hasFlag(damageFlags, DamageFlag.SPIKES);
104
+
105
+ // Don't record the frame if we are potentially going to the Angel Room or the Dark Room from a
106
+ // Sacrifice Room.
107
+ return (
108
+ roomType === RoomType.SACRIFICE &&
109
+ isSpikeDamage &&
110
+ (v.level.numSacrifices === 6 || v.level.numSacrifices >= 12)
111
+ );
112
+ }
113
+
114
+ function incrementNumSacrifices(damageFlags: BitFlags<DamageFlag>) {
115
+ const room = game.GetRoom();
116
+ const roomType = room.GetType();
117
+ const isSpikeDamage = hasFlag(damageFlags, DamageFlag.SPIKES);
118
+
119
+ if (roomType === RoomType.SACRIFICE && isSpikeDamage) {
120
+ v.level.numSacrifices += 1;
121
+ }
122
+ }
123
+
124
+ // ModCallback.POST_PLAYER_RENDER (32)
125
+ // PlayerVariant.PLAYER (0)
126
+ function postPlayerRenderPlayer(player: EntityPlayer) {
127
+ if (!hasSubscriptions()) {
128
+ return;
129
+ }
130
+
131
+ // Retrieve information about this player.
132
+ const trackingArray = mapGetPlayer(v.run.playersDamageFrameMap, player);
133
+ if (trackingArray === undefined) {
134
+ return;
135
+ }
136
+ const [lastDamageFrame, callbackActivatedOnThisFrame] = trackingArray;
137
+
138
+ if (!playerIsTeleportingFromCursedTeleport(player, lastDamageFrame)) {
139
+ return;
140
+ }
141
+
142
+ // Do nothing if the callback already fired on this frame.
143
+ if (callbackActivatedOnThisFrame) {
144
+ return;
145
+ }
146
+
147
+ const gameFrameCount = game.GetFrameCount();
148
+ const newTrackingArray = [gameFrameCount, true];
149
+ mapSetPlayer(v.run.playersDamageFrameMap, player, newTrackingArray);
150
+
151
+ postCursedTeleportFire(player);
152
+ }
153
+
154
+ function playerIsTeleportingFromCursedTeleport(
155
+ player: EntityPlayer,
156
+ lastDamageFrame: int,
157
+ ) {
158
+ // Check to see if this is the frame that we last took damage.
159
+ const gameFrameCount = game.GetFrameCount();
160
+ if (gameFrameCount !== lastDamageFrame) {
161
+ return false;
162
+ }
163
+
164
+ // Check to see if this is the 1st frame that we are teleporting.
165
+ const sprite = player.GetSprite();
166
+ if (
167
+ !sprite.IsPlaying("TeleportUp") ||
168
+ sprite.GetFrame() !== 1 // The 0th frame never fires
169
+ ) {
170
+ return false;
171
+ }
172
+
173
+ if (player.HasCollectible(CollectibleType.CURSED_EYE)) {
174
+ return true;
175
+ }
176
+
177
+ const numHitsRemaining = getPlayerNumHitsRemaining(player);
178
+ if (player.HasTrinket(TrinketType.CURSED_SKULL) && numHitsRemaining === 1) {
179
+ return true;
180
+ }
181
+
182
+ return false;
183
+ }
@@ -25,8 +25,6 @@ local getEffects = ____entitySpecific.getEffects
25
25
  local spawnEffect = ____entitySpecific.spawnEffect
26
26
  local ____player = require("functions.player")
27
27
  local getClosestPlayer = ____player.getClosestPlayer
28
- local ____utils = require("functions.utils")
29
- local ensureAllCases = ____utils.ensureAllCases
30
28
  local ____postCustomDoorEnter = require("callbacks.subscriptions.postCustomDoorEnter")
31
29
  local postCustomDoorEnterFire = ____postCustomDoorEnter.postCustomDoorEnterFire
32
30
  local postCustomDoorEnterHasSubscriptions = ____postCustomDoorEnter.postCustomDoorEnterHasSubscriptions
@@ -130,11 +128,6 @@ function isPlayerPastDoorThreshold(self, effect, player, direction)
130
128
  return player.Position.X <= effect.Position.X
131
129
  end
132
130
  end
133
- do
134
- do
135
- return ensureAllCases(nil, direction)
136
- end
137
- end
138
131
  until true
139
132
  end
140
133
  function postRoomClearChanged(self, roomClear, effectVariant)
@@ -0,0 +1,292 @@
1
+ /* eslint-disable sort-exports/sort-exports */
2
+
3
+ import {
4
+ Direction,
5
+ DoorSlot,
6
+ DoorState,
7
+ EffectVariant,
8
+ GridCollisionClass,
9
+ GridEntityType,
10
+ ModCallback,
11
+ } from "isaac-typescript-definitions";
12
+ import { game } from "../cachedClasses";
13
+ import { ModUpgraded } from "../classes/ModUpgraded";
14
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
15
+ import { saveDataManager } from "../features/saveDataManager/exports";
16
+ import { directionToVector } from "../functions/direction";
17
+ import { doorSlotToDirection } from "../functions/doors";
18
+ import { getEffects, spawnEffect } from "../functions/entitySpecific";
19
+ import { getClosestPlayer } from "../functions/player";
20
+ import {
21
+ postCustomDoorEnterFire,
22
+ postCustomDoorEnterHasSubscriptions,
23
+ } from "./subscriptions/postCustomDoorEnter";
24
+
25
+ interface CustomDoorData {
26
+ slot: DoorSlot;
27
+ state: DoorState;
28
+ }
29
+
30
+ const POSITION_OFFSET_MULTIPLIER = -23;
31
+
32
+ const initializedEffectVariants = new Set<int>();
33
+
34
+ const v = {
35
+ room: {
36
+ customDoors: new Map<PtrHash, CustomDoorData>(),
37
+ customDoorSlots: new Set<DoorSlot>(),
38
+ },
39
+ };
40
+
41
+ /** @internal */
42
+ export function postCustomDoorEnterInit(): void {
43
+ saveDataManager("postCustomDoorEnter", v, hasSubscriptions);
44
+ }
45
+
46
+ function hasSubscriptions() {
47
+ return postCustomDoorEnterHasSubscriptions();
48
+ }
49
+
50
+ /**
51
+ * `isaacscript-common` provides custom doors that can be spawned where any wall segment is. If you
52
+ * use this feature, you must first call this initialization function at the beginning of your mod.
53
+ *
54
+ * Each kind of custom door that you create must have an entry in the "content/entities2.xml" file,
55
+ * like so:
56
+ *
57
+ * ```xml
58
+ * <entity id="1000" name="Foo Custom Door" anm2path="grid/door_foo.anm2" />
59
+ * ```
60
+ *
61
+ * (Custom door entities must have an id of "1000", which corresponds to an effect. If you do not
62
+ * specify the variant, then the game will automatically assign it.)
63
+ *
64
+ * Next, pass the variant into this function:
65
+ *
66
+ * ```ts
67
+ * const modVanilla = RegisterMod("My Mod", 1);
68
+ * const mod = upgradeMod(modVanilla);
69
+ * const fooEffectVariant = Isaac.GetEntityVariantByName("Foo Custom Door");
70
+ * initCustomDoor(mod, fooEffectVariant);
71
+ * ```
72
+ *
73
+ * Also see the `spawnCustomDoor` function.
74
+ */
75
+ export function initCustomDoor(
76
+ mod: ModUpgraded,
77
+ effectVariant: EffectVariant,
78
+ ): void {
79
+ initializedEffectVariants.add(effectVariant);
80
+
81
+ mod.AddCallback(
82
+ ModCallback.POST_EFFECT_UPDATE,
83
+ postEffectUpdaterCustomEntity,
84
+ effectVariant,
85
+ ); // 55
86
+
87
+ mod.AddCallback(
88
+ ModCallback.POST_EFFECT_RENDER,
89
+ postEffectRenderCustomEntity,
90
+ effectVariant,
91
+ ); // 56
92
+
93
+ mod.AddCallbackCustom(
94
+ ModCallbackCustom.POST_ROOM_CLEAR_CHANGED,
95
+ (roomClear: boolean) => {
96
+ postRoomClearChanged(roomClear, effectVariant);
97
+ },
98
+ );
99
+ }
100
+
101
+ // ModCallback.POST_EFFECT_UPDATE (55)
102
+ function postEffectUpdaterCustomEntity(effect: EntityEffect) {
103
+ const ptrHash = GetPtrHash(effect);
104
+ const doorData = v.room.customDoors.get(ptrHash);
105
+ if (doorData === undefined) {
106
+ return;
107
+ }
108
+
109
+ if (doorData.state === (effect.State as DoorState)) {
110
+ return;
111
+ }
112
+ doorData.state = effect.State as DoorState;
113
+
114
+ doorChangedState(effect);
115
+ }
116
+
117
+ function doorChangedState(effect: EntityEffect) {
118
+ const room = game.GetRoom();
119
+
120
+ const sprite = effect.GetSprite();
121
+ const animation = getAnimationForCustomDoor(effect);
122
+ sprite.Play(animation, true);
123
+
124
+ const gridIndex = room.GetGridIndex(effect.Position);
125
+ const wall = room.GetGridEntity(gridIndex);
126
+ if (wall !== undefined) {
127
+ wall.CollisionClass =
128
+ (effect.State as DoorState) === DoorState.OPEN
129
+ ? GridCollisionClass.WALL_EXCEPT_PLAYER
130
+ : GridCollisionClass.WALL;
131
+ }
132
+ }
133
+
134
+ function getAnimationForCustomDoor(effect: EntityEffect): string {
135
+ const freshlySpawned = effect.FrameCount === 0;
136
+
137
+ switch (effect.State as DoorState) {
138
+ case DoorState.OPEN: {
139
+ return freshlySpawned ? "Opened" : "Open";
140
+ }
141
+
142
+ case DoorState.CLOSED: {
143
+ return freshlySpawned ? "Closed" : "Close";
144
+ }
145
+
146
+ default: {
147
+ return "Opened";
148
+ }
149
+ }
150
+ }
151
+
152
+ // ModCallback.POST_EFFECT_RENDER (56)
153
+ function postEffectRenderCustomEntity(effect: EntityEffect) {
154
+ const ptrHash = GetPtrHash(effect);
155
+ const doorData = v.room.customDoors.get(ptrHash);
156
+ if (doorData === undefined) {
157
+ return;
158
+ }
159
+
160
+ const direction = doorSlotToDirection(doorData.slot);
161
+ const player = getClosestPlayer(effect.Position);
162
+ if (isPlayerPastDoorThreshold(effect, player, direction)) {
163
+ postCustomDoorEnterFire(player, effect.Variant, doorData.slot, direction);
164
+ }
165
+ }
166
+
167
+ function isPlayerPastDoorThreshold(
168
+ effect: EntityEffect,
169
+ player: EntityPlayer,
170
+ direction: Direction,
171
+ ) {
172
+ switch (direction) {
173
+ case Direction.NO_DIRECTION: {
174
+ return false;
175
+ }
176
+
177
+ // 1
178
+ case Direction.UP: {
179
+ return player.Position.Y <= effect.Position.Y;
180
+ }
181
+
182
+ // 2
183
+ case Direction.RIGHT: {
184
+ return player.Position.X >= effect.Position.X;
185
+ }
186
+
187
+ // 3
188
+ case Direction.DOWN: {
189
+ return player.Position.Y >= effect.Position.Y;
190
+ }
191
+
192
+ // 4
193
+ case Direction.LEFT: {
194
+ return player.Position.X <= effect.Position.X;
195
+ }
196
+ }
197
+ }
198
+
199
+ // ModCallbackCustom.POST_ROOM_CLEAR_CHANGED
200
+ function postRoomClearChanged(
201
+ roomClear: boolean,
202
+ effectVariant: EffectVariant,
203
+ ) {
204
+ const state = roomClear ? DoorState.OPEN : DoorState.CLOSED;
205
+ const customDoors = getEffects(effectVariant);
206
+ for (const customDoor of customDoors) {
207
+ customDoor.State = state;
208
+ }
209
+ }
210
+
211
+ /**
212
+ * Helper function to spawn a custom door. This is intended to be called from the `POST_NEW_ROOM`
213
+ * callback when the player enters a room that should have a custom door. (You could also call it
214
+ * from another callback if you want the door to appear e.g. after clearing all enemies.)
215
+ *
216
+ * Like other entities, the door is not persistent, so you must spawn it every time when re-entering
217
+ * the room.
218
+ *
219
+ * Handle when a player enters the door by hooking the custom `POST_CUSTOM_DOOR_ENTER` callback.
220
+ *
221
+ * The custom door is an `EntityEffect`. You can manually open or close the door by modifying its
222
+ * state. (The values to use correspond to the `DoorState` enum.)
223
+ *
224
+ * This function will throw a runtime error if:
225
+ * - the door slot already has a vanilla door
226
+ * - the door slot already has a custom door
227
+ * - the tile at the door slot does not have a wall
228
+ *
229
+ * Before using this function, you must first initialize the effect/door variant with the
230
+ * `initCustomDoor` function.
231
+ */
232
+ export function spawnCustomDoor(
233
+ effectVariant: EffectVariant,
234
+ doorSlot: DoorSlot,
235
+ ): EntityEffect {
236
+ if (!initializedEffectVariants.has(effectVariant)) {
237
+ error(
238
+ 'In order to spawn custom doors, you must first initialize them with the "initCustomDoor" function at the beginning of your mod.',
239
+ );
240
+ }
241
+
242
+ if (v.room.customDoorSlots.has(doorSlot)) {
243
+ error(
244
+ `There is already a custom door initialized on door slot: ${doorSlot}`,
245
+ );
246
+ }
247
+
248
+ const room = game.GetRoom();
249
+ const roomClear = room.IsClear();
250
+ const position = room.GetDoorSlotPosition(doorSlot);
251
+ const gridEntity = room.GetGridEntityFromPos(position);
252
+ if (gridEntity === undefined) {
253
+ error(
254
+ `Failed to initialize a custom door at slot ${doorSlot} because the wall on that tile does not exist.`,
255
+ );
256
+ }
257
+
258
+ const gridEntityType = gridEntity.GetType();
259
+ if (gridEntityType !== GridEntityType.WALL) {
260
+ error(
261
+ `Failed to initialize a custom door at slot ${doorSlot} because there is another grid entity on that tile with a type of: ${gridEntityType}`,
262
+ );
263
+ }
264
+
265
+ const effect = spawnEffect(effectVariant, 0, position);
266
+
267
+ // Do initial setup for the door.
268
+ effect.State = roomClear ? DoorState.OPEN : DoorState.CLOSED;
269
+ effect.RenderZOffset = -10000;
270
+ effect.PositionOffset = getPositionOffset(doorSlot);
271
+ const sprite = effect.GetSprite();
272
+ sprite.Rotation = (doorSlot as int) * 90 - 90;
273
+
274
+ // Keep track of metadata about this door.
275
+ const ptrHash = GetPtrHash(effect);
276
+ const doorData: CustomDoorData = {
277
+ slot: doorSlot,
278
+ state: effect.State,
279
+ };
280
+ v.room.customDoors.set(ptrHash, doorData);
281
+ v.room.customDoorSlots.add(doorSlot);
282
+
283
+ doorChangedState(effect);
284
+
285
+ return effect;
286
+ }
287
+
288
+ function getPositionOffset(doorSlot: DoorSlot) {
289
+ const direction = doorSlotToDirection(doorSlot);
290
+ const vector = directionToVector(direction);
291
+ return vector.mul(POSITION_OFFSET_MULTIPLIER);
292
+ }
@@ -0,0 +1,60 @@
1
+ import {
2
+ DiceFloorSubType,
3
+ EffectVariant,
4
+ ModCallback,
5
+ } from "isaac-typescript-definitions";
6
+ import { saveDataManager } from "../features/saveDataManager/exports";
7
+ import { isCloseEnoughToTriggerDiceFloor } from "../functions/effects";
8
+ import { getClosestPlayer } from "../functions/player";
9
+ import {
10
+ postDiceRoomActivatedFire,
11
+ postDiceRoomActivatedHasSubscriptions,
12
+ } from "./subscriptions/postDiceRoomActivated";
13
+
14
+ const v = {
15
+ room: {
16
+ diceRoomActivated: false,
17
+ },
18
+ };
19
+
20
+ /** @internal */
21
+ export function postDiceRoomActivatedInit(mod: Mod): void {
22
+ saveDataManager("postDiceRoomActivated", v, hasSubscriptions);
23
+
24
+ mod.AddCallback(
25
+ ModCallback.POST_EFFECT_UPDATE,
26
+ postEffectUpdateDiceFloor,
27
+ EffectVariant.DICE_FLOOR,
28
+ ); // 55
29
+ }
30
+
31
+ function hasSubscriptions() {
32
+ return postDiceRoomActivatedHasSubscriptions();
33
+ }
34
+
35
+ // ModCallback.POST_EFFECT_UPDATE (55)
36
+ // EffectVariant.DICE_FLOOR (76)
37
+ function postEffectUpdateDiceFloor(effect: EntityEffect) {
38
+ if (!hasSubscriptions()) {
39
+ return;
40
+ }
41
+
42
+ if (v.room.diceRoomActivated) {
43
+ return;
44
+ }
45
+
46
+ // When using the debug console to go to a dice room, the player can appear on top of the dice
47
+ // floor before they snap to the door.
48
+ if (effect.FrameCount === 0) {
49
+ return;
50
+ }
51
+
52
+ const closestPlayer = getClosestPlayer(effect.Position);
53
+ if (isCloseEnoughToTriggerDiceFloor(closestPlayer, effect)) {
54
+ v.room.diceRoomActivated = true;
55
+ postDiceRoomActivatedFire(
56
+ closestPlayer,
57
+ effect.SubType as DiceFloorSubType,
58
+ );
59
+ }
60
+ }
@@ -0,0 +1,26 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { getDoors } from "../functions/doors";
3
+ import {
4
+ postDoorRenderFire,
5
+ postDoorRenderHasSubscriptions,
6
+ } from "./subscriptions/postDoorRender";
7
+
8
+ /** @internal */
9
+ export function postDoorRenderInit(mod: Mod): void {
10
+ mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
+ }
12
+
13
+ function hasSubscriptions() {
14
+ return postDoorRenderHasSubscriptions();
15
+ }
16
+
17
+ // ModCallback.POST_RENDER (2)
18
+ function postRender() {
19
+ if (!hasSubscriptions()) {
20
+ return;
21
+ }
22
+
23
+ for (const doors of getDoors()) {
24
+ postDoorRenderFire(doors);
25
+ }
26
+ }
@@ -0,0 +1,26 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { getDoors } from "../functions/doors";
3
+ import {
4
+ postDoorUpdateFire,
5
+ postDoorUpdateHasSubscriptions,
6
+ } from "./subscriptions/postDoorUpdate";
7
+
8
+ /** @internal */
9
+ export function postDoorUpdateInit(mod: Mod): void {
10
+ mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
11
+ }
12
+
13
+ function hasSubscriptions() {
14
+ return postDoorUpdateHasSubscriptions();
15
+ }
16
+
17
+ // ModCallback.POST_UPDATE (1)
18
+ function postUpdate() {
19
+ if (!hasSubscriptions()) {
20
+ return;
21
+ }
22
+
23
+ for (const doors of getDoors()) {
24
+ postDoorUpdateFire(doors);
25
+ }
26
+ }
@@ -0,0 +1,36 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { saveDataManager } from "../features/saveDataManager/exports";
3
+ import {
4
+ postEffectInitLateFire,
5
+ postEffectInitLateHasSubscriptions,
6
+ } from "./subscriptions/postEffectInitLate";
7
+
8
+ const v = {
9
+ room: {
10
+ firedSet: new Set<PtrHash>(),
11
+ },
12
+ };
13
+
14
+ /** @internal */
15
+ export function postEffectInitLateInit(mod: Mod): void {
16
+ saveDataManager("postEffectInitLate", v, hasSubscriptions);
17
+
18
+ mod.AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate); // 55
19
+ }
20
+
21
+ function hasSubscriptions() {
22
+ return postEffectInitLateHasSubscriptions();
23
+ }
24
+
25
+ // ModCallback.POST_EFFECT_UPDATE (55)
26
+ function postEffectUpdate(effect: EntityEffect) {
27
+ if (!hasSubscriptions()) {
28
+ return;
29
+ }
30
+
31
+ const index = GetPtrHash(effect);
32
+ if (!v.room.firedSet.has(index)) {
33
+ v.room.firedSet.add(index);
34
+ postEffectInitLateFire(effect);
35
+ }
36
+ }
@@ -0,0 +1,43 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { DefaultMap } from "../classes/DefaultMap";
3
+ import { saveDataManager } from "../features/saveDataManager/exports";
4
+ import {
5
+ postEffectStateChangedFire,
6
+ postEffectStateChangedHasSubscriptions,
7
+ } from "./subscriptions/postEffectStateChanged";
8
+
9
+ const v = {
10
+ run: {
11
+ effectStateMap: new DefaultMap<PtrHash, int, [int]>((state) => state),
12
+ },
13
+ };
14
+
15
+ /** @internal */
16
+ export function postEffectStateChangedInit(mod: Mod): void {
17
+ saveDataManager("postEffectStateChanged", v, hasSubscriptions);
18
+
19
+ mod.AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate); // 55
20
+ }
21
+
22
+ function hasSubscriptions() {
23
+ return postEffectStateChangedHasSubscriptions();
24
+ }
25
+
26
+ // ModCallback.POST_EFFECT_UPDATE (55)
27
+ function postEffectUpdate(effect: EntityEffect) {
28
+ if (!hasSubscriptions()) {
29
+ return;
30
+ }
31
+
32
+ const ptrHash = GetPtrHash(effect);
33
+ const previousState = v.run.effectStateMap.getAndSetDefault(
34
+ ptrHash,
35
+ effect.State,
36
+ );
37
+ const currentState = effect.State;
38
+ v.run.effectStateMap.set(ptrHash, currentState);
39
+
40
+ if (previousState !== currentState) {
41
+ postEffectStateChangedFire(effect, previousState, currentState);
42
+ }
43
+ }