isaacscript-common 3.17.0 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (425) hide show
  1. package/cachedClasses.ts +39 -0
  2. package/callbacks/customRevive.lua +2 -1
  3. package/callbacks/customRevive.ts +215 -0
  4. package/callbacks/itemPickup.ts +101 -0
  5. package/callbacks/postAmbush.ts +73 -0
  6. package/callbacks/postBombExploded.ts +26 -0
  7. package/callbacks/postBombInitLate.ts +36 -0
  8. package/callbacks/postBoneSwing.ts +64 -0
  9. package/callbacks/postCollectibleInitFirst.ts +40 -0
  10. package/callbacks/postCursedTeleport.lua +2 -1
  11. package/callbacks/postCursedTeleport.ts +185 -0
  12. package/callbacks/postCustomDoorEnter.lua +0 -7
  13. package/callbacks/postCustomDoorEnter.ts +292 -0
  14. package/callbacks/postDiceRoomActivated.ts +60 -0
  15. package/callbacks/postDoorRender.ts +26 -0
  16. package/callbacks/postDoorUpdate.ts +26 -0
  17. package/callbacks/postEffectInitLate.ts +36 -0
  18. package/callbacks/postEffectStateChanged.ts +43 -0
  19. package/callbacks/postEsauJr.lua +2 -1
  20. package/callbacks/postEsauJr.ts +109 -0
  21. package/callbacks/postFamiliarInitLate.ts +36 -0
  22. package/callbacks/postFamiliarStateChanged.ts +43 -0
  23. package/callbacks/postFlip.lua +4 -3
  24. package/callbacks/postFlip.ts +90 -0
  25. package/callbacks/postGreedModeWave.ts +41 -0
  26. package/callbacks/postGridEntity.ts +164 -0
  27. package/callbacks/postGridEntityCollision.ts +69 -0
  28. package/callbacks/postGridEntityRender.ts +26 -0
  29. package/callbacks/postHolyMantleRemoved.ts +55 -0
  30. package/callbacks/postItemDischarged.lua +4 -3
  31. package/callbacks/postItemDischarged.ts +154 -0
  32. package/callbacks/postKnifeInitLate.ts +36 -0
  33. package/callbacks/postLaserInitLate.ts +36 -0
  34. package/callbacks/postNPCInitLate.ts +36 -0
  35. package/callbacks/postNPCStateChanged.ts +42 -0
  36. package/callbacks/postNewRoomEarly.lua +2 -1
  37. package/callbacks/postNewRoomEarly.ts +96 -0
  38. package/callbacks/postPickupCollect.ts +48 -0
  39. package/callbacks/postPickupInitFirst.ts +70 -0
  40. package/callbacks/postPickupInitLate.ts +36 -0
  41. package/callbacks/postPickupStateChanged.ts +43 -0
  42. package/callbacks/postPitRender.ts +26 -0
  43. package/callbacks/postPitUpdate.ts +26 -0
  44. package/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/callbacks/postPlayerChangeType.ts +56 -0
  46. package/callbacks/postPlayerCollectible.ts +113 -0
  47. package/callbacks/postPlayerFatalDamage.ts +141 -0
  48. package/callbacks/postPlayerInitLate.ts +37 -0
  49. package/callbacks/postPlayerReordered.ts +142 -0
  50. package/callbacks/postPoopRender.ts +26 -0
  51. package/callbacks/postPoopUpdate.ts +26 -0
  52. package/callbacks/postPressurePlateRender.ts +26 -0
  53. package/callbacks/postPressurePlateUpdate.ts +26 -0
  54. package/callbacks/postProjectileInitLate.ts +36 -0
  55. package/callbacks/postPurchase.ts +64 -0
  56. package/callbacks/postRockRender.ts +26 -0
  57. package/callbacks/postRockUpdate.ts +26 -0
  58. package/callbacks/postRoomClearChanged.ts +57 -0
  59. package/callbacks/postSacrifice.lua +3 -2
  60. package/callbacks/postSacrifice.ts +64 -0
  61. package/callbacks/postSlotDestroyed.ts +92 -0
  62. package/callbacks/postSlotInitUpdate.ts +68 -0
  63. package/callbacks/postSlotRender.ts +69 -0
  64. package/callbacks/postSpikesRender.ts +26 -0
  65. package/callbacks/postSpikesUpdate.ts +26 -0
  66. package/callbacks/postTNTRender.ts +26 -0
  67. package/callbacks/postTNTUpdate.ts +26 -0
  68. package/callbacks/postTearInitLate.ts +36 -0
  69. package/callbacks/postTearInitVeryLate.ts +41 -0
  70. package/callbacks/postTransformation.ts +59 -0
  71. package/callbacks/postTrinketBreak.lua +3 -2
  72. package/callbacks/postTrinketBreak.ts +112 -0
  73. package/callbacks/preBerserkDeath.ts +49 -0
  74. package/callbacks/preNewLevel.ts +55 -0
  75. package/callbacks/reorderedCallbacks.lua +1 -0
  76. package/callbacks/reorderedCallbacks.ts +168 -0
  77. package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
  78. package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
  79. package/callbacks/subscriptions/postBombInitLate.ts +32 -0
  80. package/callbacks/subscriptions/postBoneExploded.ts +32 -0
  81. package/callbacks/subscriptions/postBoneSwing.ts +24 -0
  82. package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  83. package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  84. package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  85. package/callbacks/subscriptions/postCustomRevive.ts +36 -0
  86. package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
  87. package/callbacks/subscriptions/postDoorRender.ts +35 -0
  88. package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  89. package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  90. package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  91. package/callbacks/subscriptions/postEsauJr.ts +24 -0
  92. package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  93. package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  94. package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  95. package/callbacks/subscriptions/postFirstFlip.ts +24 -0
  96. package/callbacks/subscriptions/postFlip.ts +22 -0
  97. package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  98. package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  99. package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  100. package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  101. package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  102. package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  103. package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  104. package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  105. package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  106. package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  107. package/callbacks/subscriptions/postItemDischarged.ts +43 -0
  108. package/callbacks/subscriptions/postItemPickup.ts +64 -0
  109. package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  110. package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  111. package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  112. package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  113. package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  114. package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  115. package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  116. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  117. package/callbacks/subscriptions/postPickupCollect.ts +35 -0
  118. package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
  119. package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
  120. package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
  121. package/callbacks/subscriptions/postPitRender.ts +35 -0
  122. package/callbacks/subscriptions/postPitUpdate.ts +35 -0
  123. package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
  124. package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  125. package/callbacks/subscriptions/postPlayerCollectibleAdded.d.ts +2 -3
  126. package/callbacks/subscriptions/postPlayerCollectibleAdded.lua +2 -7
  127. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
  128. package/callbacks/subscriptions/postPlayerCollectibleRemoved.d.ts +2 -3
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.lua +2 -7
  130. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
  131. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
  132. package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
  133. package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  134. package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  135. package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  136. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  137. package/callbacks/subscriptions/postPoopRender.ts +35 -0
  138. package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  139. package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  140. package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  141. package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  142. package/callbacks/subscriptions/postPurchase.ts +31 -0
  143. package/callbacks/subscriptions/postRockRender.ts +35 -0
  144. package/callbacks/subscriptions/postRockUpdate.ts +35 -0
  145. package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
  146. package/callbacks/subscriptions/postSacrifice.ts +43 -0
  147. package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  148. package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
  149. package/callbacks/subscriptions/postSlotInit.ts +32 -0
  150. package/callbacks/subscriptions/postSlotRender.ts +32 -0
  151. package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  152. package/callbacks/subscriptions/postSpikesRender.ts +35 -0
  153. package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  154. package/callbacks/subscriptions/postTNTRender.ts +35 -0
  155. package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  156. package/callbacks/subscriptions/postTearInitLate.ts +32 -0
  157. package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  158. package/callbacks/subscriptions/postTransformation.ts +40 -0
  159. package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  160. package/callbacks/subscriptions/preBerserkDeath.d.ts +1 -1
  161. package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  162. package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
  163. package/callbacks/subscriptions/preCustomRevive.ts +46 -0
  164. package/callbacks/subscriptions/preItemPickup.ts +64 -0
  165. package/callbacks/subscriptions/preNewLevel.ts +24 -0
  166. package/classes/DefaultMap.ts +174 -0
  167. package/classes/ModUpgraded.d.ts +8 -4
  168. package/classes/ModUpgraded.lua +5 -8
  169. package/classes/ModUpgraded.ts +84 -0
  170. package/constants.ts +162 -0
  171. package/constantsFirstLast.ts +217 -0
  172. package/enums/AmbushType.ts +4 -0
  173. package/enums/HealthType.ts +16 -0
  174. package/enums/ModCallbackCustom.d.ts +20 -18
  175. package/enums/ModCallbackCustom.ts +1278 -0
  176. package/enums/PocketItemType.ts +8 -0
  177. package/enums/SerializationType.ts +5 -0
  178. package/enums/SlotDestructionType.ts +4 -0
  179. package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  180. package/enums/private/SaveDataKey.ts +14 -0
  181. package/enums/private/SerializationBrand.ts +42 -0
  182. package/features/characterHealthConversion.lua +2 -9
  183. package/features/characterHealthConversion.ts +111 -0
  184. package/features/characterStats.ts +61 -0
  185. package/features/debugDisplay/debugDisplay.ts +221 -0
  186. package/features/debugDisplay/exports.ts +368 -0
  187. package/features/debugDisplay/v.ts +65 -0
  188. package/features/deployJSONRoom.ts +743 -0
  189. package/features/disableInputs.ts +193 -0
  190. package/features/disableSound.ts +77 -0
  191. package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  192. package/features/extraConsoleCommands/commandsSubroutines.lua +1 -1
  193. package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  194. package/features/extraConsoleCommands/init.ts +334 -0
  195. package/features/extraConsoleCommands/listCommands.ts +1299 -0
  196. package/features/extraConsoleCommands/v.ts +14 -0
  197. package/features/fadeInRemover.ts +60 -0
  198. package/features/fastReset.ts +75 -0
  199. package/features/forgottenSwitch.ts +50 -0
  200. package/features/getCollectibleItemPoolType.ts +66 -0
  201. package/features/persistentEntities.ts +183 -0
  202. package/features/playerInventory.lua +1 -0
  203. package/features/playerInventory.ts +135 -0
  204. package/features/ponyDetection.ts +74 -0
  205. package/features/preventCollectibleRotation.ts +115 -0
  206. package/features/runInNFrames.ts +148 -0
  207. package/features/saveDataManager/constants.ts +4 -0
  208. package/features/saveDataManager/exports.ts +229 -0
  209. package/features/saveDataManager/load.ts +99 -0
  210. package/features/saveDataManager/main.ts +195 -0
  211. package/features/saveDataManager/maps.ts +13 -0
  212. package/features/saveDataManager/merge.ts +194 -0
  213. package/features/saveDataManager/save.ts +74 -0
  214. package/features/saveDataManager/serializationBrand.ts +16 -0
  215. package/features/sirenHelpers.ts +129 -0
  216. package/features/taintedLazarusPlayers.ts +113 -0
  217. package/featuresInitialized.ts +20 -0
  218. package/functions/ambush.ts +47 -0
  219. package/functions/array.ts +410 -0
  220. package/functions/benchmark.ts +36 -0
  221. package/functions/bitwise.ts +24 -0
  222. package/functions/bombs.ts +12 -0
  223. package/functions/boss.ts +227 -0
  224. package/functions/cacheFlag.ts +12 -0
  225. package/functions/cards.lua +1 -1
  226. package/functions/cards.ts +271 -0
  227. package/functions/challenges.ts +13 -0
  228. package/functions/character.ts +126 -0
  229. package/functions/charge.ts +237 -0
  230. package/functions/chargeBar.ts +67 -0
  231. package/functions/collectibleCacheFlag.ts +90 -0
  232. package/functions/collectibleSet.ts +56 -0
  233. package/functions/collectibleTag.ts +89 -0
  234. package/functions/collectibles.ts +659 -0
  235. package/functions/color.d.ts +1 -1
  236. package/functions/color.lua +0 -7
  237. package/functions/color.ts +128 -0
  238. package/functions/debug.lua +2 -2
  239. package/functions/debug.ts +68 -0
  240. package/functions/deepCopy.lua +46 -51
  241. package/functions/deepCopy.ts +535 -0
  242. package/functions/deepCopyTests.ts +386 -0
  243. package/functions/direction.ts +49 -0
  244. package/functions/doors.lua +1 -2
  245. package/functions/doors.ts +347 -0
  246. package/functions/easing.ts +182 -0
  247. package/functions/eden.ts +47 -0
  248. package/functions/effects.ts +20 -0
  249. package/functions/entity.ts +439 -0
  250. package/functions/entitySpecific.ts +889 -0
  251. package/functions/entityTypes.ts +6 -0
  252. package/functions/enums.ts +146 -0
  253. package/functions/familiars.ts +106 -0
  254. package/functions/flag.ts +165 -0
  255. package/functions/flying.ts +117 -0
  256. package/functions/globals.d.ts +3 -3
  257. package/functions/globals.lua +8 -2
  258. package/functions/globals.ts +242 -0
  259. package/functions/gridEntity.ts +511 -0
  260. package/functions/gridEntitySpecific.ts +112 -0
  261. package/functions/input.ts +139 -0
  262. package/functions/isaacAPIClass.ts +67 -0
  263. package/functions/jsonHelpers.ts +45 -0
  264. package/functions/jsonRoom.ts +100 -0
  265. package/functions/kColor.d.ts +1 -1
  266. package/functions/kColor.lua +0 -7
  267. package/functions/kColor.ts +129 -0
  268. package/functions/language.ts +13 -0
  269. package/functions/level.ts +31 -0
  270. package/functions/log.ts +720 -0
  271. package/functions/map.ts +56 -0
  272. package/functions/math.ts +149 -0
  273. package/functions/mergeTests.ts +288 -0
  274. package/functions/npc.ts +148 -0
  275. package/functions/pickupVariants.ts +60 -0
  276. package/functions/pickups.ts +499 -0
  277. package/functions/pills.lua +1 -1
  278. package/functions/pills.ts +205 -0
  279. package/functions/player.lua +9 -20
  280. package/functions/player.ts +1056 -0
  281. package/functions/playerDataStructures.ts +150 -0
  282. package/functions/playerHealth.lua +28 -39
  283. package/functions/playerHealth.ts +382 -0
  284. package/functions/playerIndex.ts +195 -0
  285. package/functions/pocketItems.ts +149 -0
  286. package/functions/positionVelocity.ts +188 -0
  287. package/functions/random.ts +77 -0
  288. package/functions/revive.ts +201 -0
  289. package/functions/rng.d.ts +1 -1
  290. package/functions/rng.lua +0 -7
  291. package/functions/rng.ts +172 -0
  292. package/functions/roomData.ts +199 -0
  293. package/functions/roomGrid.ts +109 -0
  294. package/functions/roomShape.ts +80 -0
  295. package/functions/rooms.lua +1 -3
  296. package/functions/rooms.ts +648 -0
  297. package/functions/run.ts +36 -0
  298. package/functions/saveFile.ts +128 -0
  299. package/functions/seeds.ts +19 -0
  300. package/functions/serialization.lua +0 -3
  301. package/functions/serialization.ts +91 -0
  302. package/functions/set.ts +95 -0
  303. package/functions/sound.ts +9 -0
  304. package/functions/spawnCollectible.ts +104 -0
  305. package/functions/sprite.ts +107 -0
  306. package/functions/stage.ts +125 -0
  307. package/functions/string.ts +47 -0
  308. package/functions/table.ts +189 -0
  309. package/functions/tears.ts +32 -0
  310. package/functions/transformations.lua +1 -3
  311. package/functions/transformations.ts +131 -0
  312. package/functions/trinketCacheFlag.ts +60 -0
  313. package/functions/trinketGive.ts +157 -0
  314. package/functions/trinkets.ts +215 -0
  315. package/functions/tstlClass.ts +157 -0
  316. package/functions/types.ts +36 -0
  317. package/functions/ui.ts +138 -0
  318. package/functions/utils.d.ts +0 -37
  319. package/functions/utils.lua +0 -35
  320. package/functions/utils.ts +189 -0
  321. package/functions/vector.d.ts +1 -1
  322. package/functions/vector.lua +0 -7
  323. package/functions/vector.ts +126 -0
  324. package/index.ts +172 -0
  325. package/initCustomCallbacks.ts +132 -0
  326. package/initFeatures.ts +39 -0
  327. package/interfaces/AddCallbackParameterCustom.ts +188 -0
  328. package/interfaces/ChargeBarSprites.ts +12 -0
  329. package/interfaces/JSONDoor.d.ts +4 -4
  330. package/interfaces/JSONDoor.ts +13 -0
  331. package/interfaces/JSONEntity.d.ts +5 -5
  332. package/interfaces/JSONEntity.ts +16 -0
  333. package/interfaces/JSONRoom.d.ts +9 -9
  334. package/interfaces/JSONRoom.ts +36 -0
  335. package/interfaces/JSONRooms.ts +12 -0
  336. package/interfaces/JSONSpawn.d.ts +3 -3
  337. package/interfaces/JSONSpawn.ts +14 -0
  338. package/interfaces/PlayerHealth.ts +16 -0
  339. package/interfaces/PocketItemDescription.ts +9 -0
  340. package/interfaces/SaveData.ts +29 -0
  341. package/interfaces/TrinketSituation.ts +9 -0
  342. package/interfaces/private/TSTLClassMetatable.ts +8 -0
  343. package/maps/PHDPillConversions.ts +21 -0
  344. package/maps/cardMap.ts +209 -0
  345. package/maps/characterMap.ts +87 -0
  346. package/maps/collectibleDescriptionMap.ts +732 -0
  347. package/maps/collectibleNameMap.ts +731 -0
  348. package/maps/defaultPlayerStatMap.ts +17 -0
  349. package/maps/falsePHDPillConversions.ts +35 -0
  350. package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  351. package/maps/gridEntityXMLMap.ts +176 -0
  352. package/maps/pillEffectMap.ts +88 -0
  353. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  354. package/maps/roomTypeMap.ts +40 -0
  355. package/maps/trinketDescriptionMap.ts +200 -0
  356. package/maps/trinketNameMap.ts +198 -0
  357. package/objects/LRoomShapeToRectangles.ts +44 -0
  358. package/objects/callbackRegisterFunctions.ts +187 -0
  359. package/objects/cardDescriptions.ts +105 -0
  360. package/objects/cardNames.ts +105 -0
  361. package/objects/cardTypes.ts +104 -0
  362. package/objects/challengeNames.ts +52 -0
  363. package/objects/characterNames.ts +48 -0
  364. package/objects/coinSubTypeToValue.ts +14 -0
  365. package/objects/colors.ts +16 -0
  366. package/objects/directionNames.ts +11 -0
  367. package/objects/directionToDegrees.ts +11 -0
  368. package/objects/directionToVector.ts +12 -0
  369. package/objects/doorSlotFlagToDoorSlot.ts +16 -0
  370. package/objects/doorSlotToDirection.ts +14 -0
  371. package/objects/isaacAPIClassTypeToBrand.ts +11 -0
  372. package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  373. package/objects/languageNames.ts +13 -0
  374. package/objects/oppositeDoorSlots.ts +15 -0
  375. package/objects/pillEffectClasses.ts +63 -0
  376. package/objects/pillEffectNames.ts +57 -0
  377. package/objects/pillEffectTypes.ts +62 -0
  378. package/objects/roomShapeBounds.ts +71 -0
  379. package/objects/roomShapeLayoutSizes.ts +45 -0
  380. package/objects/roomShapeToBottomRightPosition.ts +25 -0
  381. package/objects/roomShapeToDoorSlots.ts +83 -0
  382. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  383. package/objects/roomShapeToGridWidth.ts +21 -0
  384. package/objects/roomShapeToTopLeftPosition.ts +26 -0
  385. package/objects/roomShapeVolumes.ts +38 -0
  386. package/objects/roomTypeNames.ts +36 -0
  387. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  388. package/objects/stageTypeToLetter.ts +15 -0
  389. package/objects/transformationNames.d.ts +0 -1
  390. package/objects/transformationNames.lua +0 -1
  391. package/objects/transformationNames.ts +18 -0
  392. package/package.json +2 -2
  393. package/patchErrorFunctions.ts +92 -0
  394. package/sets/LRoomShapesSet.ts +8 -0
  395. package/sets/bossSets.ts +470 -0
  396. package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  397. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  398. package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  399. package/sets/charactersWithNoRedHeartsSet.ts +17 -0
  400. package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  401. package/sets/chestPickupVariantsSet.ts +16 -0
  402. package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  403. package/sets/lostStyleCharactersSet.ts +13 -0
  404. package/sets/mineShaftRoomSubTypesSet.ts +10 -0
  405. package/sets/redHeartSubTypesSet.ts +7 -0
  406. package/sets/sinEntityTypesSet.ts +11 -0
  407. package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  408. package/sets/storyBossesSet.ts +17 -0
  409. package/types/AnyEntity.ts +12 -0
  410. package/types/AwaitingTextInput.d.ts +2 -0
  411. package/types/CollectibleIndex.d.ts +1 -1
  412. package/types/CollectibleIndex.ts +16 -0
  413. package/types/PickingUpItem.d.ts +3 -3
  414. package/types/PickingUpItem.ts +89 -0
  415. package/types/PlayerIndex.d.ts +1 -1
  416. package/types/PlayerIndex.ts +13 -0
  417. package/types/private/IsaacAPIClass.d.ts +1 -1
  418. package/types/private/IsaacAPIClass.ts +3 -0
  419. package/types/private/SerializedIsaacAPIClass.d.ts +1 -1
  420. package/types/private/SerializedIsaacAPIClass.ts +3 -0
  421. package/types/private/TSTLClass.d.ts +1 -1
  422. package/types/private/TSTLClass.ts +3 -0
  423. package/upgradeMod.d.ts +2 -2
  424. package/upgradeMod.lua +2 -2
  425. package/upgradeMod.ts +55 -0
@@ -0,0 +1,150 @@
1
+ import { DefaultMap } from "../classes/DefaultMap";
2
+ import { PlayerIndex } from "../types/PlayerIndex";
3
+ import { getPlayerIndex } from "./playerIndex";
4
+
5
+ /**
6
+ * Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
7
+ * instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
8
+ *
9
+ * For example:
10
+ *
11
+ * ```ts
12
+ * const v = {
13
+ * run: {
14
+ * playersSpeedBoost: new DefaultMap<PlayerIndex, int>(0),
15
+ * },
16
+ * };
17
+ *
18
+ * function evaluateCacheSpeed(player: EntityPlayer) {
19
+ * player.MoveSpeed = defaultMapGetPlayer(v.run.playersSpeedBoost, player);
20
+ * }
21
+ * ```
22
+ */
23
+ export function defaultMapGetPlayer<V, A extends unknown[]>(
24
+ map: DefaultMap<PlayerIndex, V, A>,
25
+ player: EntityPlayer,
26
+ ...extraArgs: A
27
+ ): V {
28
+ const playerIndex = getPlayerIndex(player);
29
+ return map.getAndSetDefault(playerIndex, ...extraArgs);
30
+ }
31
+
32
+ /**
33
+ * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
34
+ * `Map.set` method if you have a map of this type.
35
+ *
36
+ * Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the
37
+ * `mapSetPlayer` helper function.
38
+ */
39
+ export function defaultMapSetPlayer<V>(
40
+ map: Map<PlayerIndex, V>,
41
+ player: EntityPlayer,
42
+ value: V,
43
+ ): void {
44
+ mapSetPlayer(map, player, value);
45
+ }
46
+
47
+ /**
48
+ * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
49
+ * `Map.get` method if you have a map of this type.
50
+ *
51
+ * For example:
52
+ *
53
+ * ```ts
54
+ * const v = {
55
+ * run: {
56
+ * playersSpeedBoost: new Map<PlayerIndex, int>(),
57
+ * },
58
+ * };
59
+ *
60
+ * function incrementSpeedBoost(player: EntityPlayer) {
61
+ * const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
62
+ * const newSpeedBoost = oldSpeedBoost + 0.1;
63
+ * mapSetPlayer(v.run.playersSpeedBoost, player);
64
+ * }
65
+ * ```
66
+ */
67
+ export function mapGetPlayer<V>(
68
+ map: Map<PlayerIndex, V>,
69
+ player: EntityPlayer,
70
+ ): V | undefined {
71
+ const playerIndex = getPlayerIndex(player);
72
+ return map.get(playerIndex);
73
+ }
74
+
75
+ /**
76
+ * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
77
+ * `Map.has` method if you have a map of this type.
78
+ */
79
+ export function mapHasPlayer<V>(
80
+ map: Map<PlayerIndex, V>,
81
+ player: EntityPlayer,
82
+ ): boolean {
83
+ const playerIndex = getPlayerIndex(player);
84
+ return map.has(playerIndex);
85
+ }
86
+
87
+ /**
88
+ * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
89
+ * `Map.set` method if you have a map of this type.
90
+ *
91
+ * For example:
92
+ *
93
+ * ```ts
94
+ * const v = {
95
+ * run: {
96
+ * playersSpeedBoost: new Map<PlayerIndex, int>(),
97
+ * },
98
+ * };
99
+ *
100
+ * function incrementSpeedBoost(player: EntityPlayer) {
101
+ * const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
102
+ * const newSpeedBoost = oldSpeedBoost + 0.1;
103
+ * mapSetPlayer(v.run.playersSpeedBoost, player);
104
+ * }
105
+ * ```
106
+ */
107
+ export function mapSetPlayer<V>(
108
+ map: Map<PlayerIndex, V>,
109
+ player: EntityPlayer,
110
+ value: V,
111
+ ): void {
112
+ const playerIndex = getPlayerIndex(player);
113
+ map.set(playerIndex, value);
114
+ }
115
+
116
+ /**
117
+ * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
118
+ * `Set.add` method if you have a set of this type.
119
+ */
120
+ export function setAddPlayer(
121
+ set: Set<PlayerIndex>,
122
+ player: EntityPlayer,
123
+ ): Set<PlayerIndex> {
124
+ const playerIndex = getPlayerIndex(player);
125
+ return set.add(playerIndex);
126
+ }
127
+
128
+ /**
129
+ * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
130
+ * `Set.delete` method if you have a set of this type.
131
+ */
132
+ export function setDeletePlayer(
133
+ set: Set<PlayerIndex>,
134
+ player: EntityPlayer,
135
+ ): boolean {
136
+ const playerIndex = getPlayerIndex(player);
137
+ return set.delete(playerIndex);
138
+ }
139
+
140
+ /**
141
+ * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
142
+ * `Set.has` method if you have a set of this type.
143
+ */
144
+ export function setHasPlayer(
145
+ set: Set<PlayerIndex>,
146
+ player: EntityPlayer,
147
+ ): boolean {
148
+ const playerIndex = getPlayerIndex(player);
149
+ return set.has(playerIndex);
150
+ }
@@ -22,7 +22,6 @@ local getPlayerSoulHearts = ____player.getPlayerSoulHearts
22
22
  local isCharacter = ____player.isCharacter
23
23
  local setActiveItem = ____player.setActiveItem
24
24
  local ____utils = require("functions.utils")
25
- local ensureAllCases = ____utils.ensureAllCases
26
25
  local ____repeat = ____utils["repeat"]
27
26
  function ____exports.removeAllPlayerHealth(self, player)
28
27
  local goldenHearts = player:GetGoldenHearts()
@@ -126,68 +125,63 @@ function ____exports.addPlayerHealthType(self, player, healthType, numHearts)
126
125
  if ____cond3 then
127
126
  do
128
127
  player:AddHearts(numHearts)
129
- return
128
+ break
130
129
  end
131
130
  end
132
131
  ____cond3 = ____cond3 or ____switch3 == HealthType.SOUL
133
132
  if ____cond3 then
134
133
  do
135
134
  player:AddSoulHearts(numHearts)
136
- return
135
+ break
137
136
  end
138
137
  end
139
138
  ____cond3 = ____cond3 or ____switch3 == HealthType.ETERNAL
140
139
  if ____cond3 then
141
140
  do
142
141
  player:AddEternalHearts(numHearts)
143
- return
142
+ break
144
143
  end
145
144
  end
146
145
  ____cond3 = ____cond3 or ____switch3 == HealthType.BLACK
147
146
  if ____cond3 then
148
147
  do
149
148
  player:AddBlackHearts(numHearts)
150
- return
149
+ break
151
150
  end
152
151
  end
153
152
  ____cond3 = ____cond3 or ____switch3 == HealthType.GOLDEN
154
153
  if ____cond3 then
155
154
  do
156
155
  player:AddGoldenHearts(numHearts)
157
- return
156
+ break
158
157
  end
159
158
  end
160
159
  ____cond3 = ____cond3 or ____switch3 == HealthType.BONE
161
160
  if ____cond3 then
162
161
  do
163
162
  player:AddBoneHearts(numHearts)
164
- return
163
+ break
165
164
  end
166
165
  end
167
166
  ____cond3 = ____cond3 or ____switch3 == HealthType.ROTTEN
168
167
  if ____cond3 then
169
168
  do
170
169
  player:AddRottenHearts(numHearts)
171
- return
170
+ break
172
171
  end
173
172
  end
174
173
  ____cond3 = ____cond3 or ____switch3 == HealthType.BROKEN
175
174
  if ____cond3 then
176
175
  do
177
176
  player:AddBrokenHearts(numHearts)
178
- return
177
+ break
179
178
  end
180
179
  end
181
180
  ____cond3 = ____cond3 or ____switch3 == HealthType.MAX_HEARTS
182
181
  if ____cond3 then
183
182
  do
184
183
  player:AddMaxHearts(numHearts, false)
185
- return
186
- end
187
- end
188
- do
189
- do
190
- ensureAllCases(nil, healthType)
184
+ break
191
185
  end
192
186
  end
193
187
  until true
@@ -261,66 +255,61 @@ function ____exports.getPlayerHealth(self, player)
261
255
  end
262
256
  function ____exports.getPlayerHealthType(self, player, healthType)
263
257
  repeat
264
- local ____switch25 = healthType
265
- local ____cond25 = ____switch25 == HealthType.RED
266
- if ____cond25 then
258
+ local ____switch24 = healthType
259
+ local ____cond24 = ____switch24 == HealthType.RED
260
+ if ____cond24 then
267
261
  do
268
262
  return getPlayerHearts(nil, player)
269
263
  end
270
264
  end
271
- ____cond25 = ____cond25 or ____switch25 == HealthType.SOUL
272
- if ____cond25 then
265
+ ____cond24 = ____cond24 or ____switch24 == HealthType.SOUL
266
+ if ____cond24 then
273
267
  do
274
268
  return getPlayerSoulHearts(nil, player)
275
269
  end
276
270
  end
277
- ____cond25 = ____cond25 or ____switch25 == HealthType.ETERNAL
278
- if ____cond25 then
271
+ ____cond24 = ____cond24 or ____switch24 == HealthType.ETERNAL
272
+ if ____cond24 then
279
273
  do
280
274
  return player:GetEternalHearts()
281
275
  end
282
276
  end
283
- ____cond25 = ____cond25 or ____switch25 == HealthType.BLACK
284
- if ____cond25 then
277
+ ____cond24 = ____cond24 or ____switch24 == HealthType.BLACK
278
+ if ____cond24 then
285
279
  do
286
280
  return getPlayerBlackHearts(nil, player)
287
281
  end
288
282
  end
289
- ____cond25 = ____cond25 or ____switch25 == HealthType.GOLDEN
290
- if ____cond25 then
283
+ ____cond24 = ____cond24 or ____switch24 == HealthType.GOLDEN
284
+ if ____cond24 then
291
285
  do
292
286
  return player:GetGoldenHearts()
293
287
  end
294
288
  end
295
- ____cond25 = ____cond25 or ____switch25 == HealthType.BONE
296
- if ____cond25 then
289
+ ____cond24 = ____cond24 or ____switch24 == HealthType.BONE
290
+ if ____cond24 then
297
291
  do
298
292
  return player:GetBoneHearts()
299
293
  end
300
294
  end
301
- ____cond25 = ____cond25 or ____switch25 == HealthType.ROTTEN
302
- if ____cond25 then
295
+ ____cond24 = ____cond24 or ____switch24 == HealthType.ROTTEN
296
+ if ____cond24 then
303
297
  do
304
298
  return player:GetRottenHearts()
305
299
  end
306
300
  end
307
- ____cond25 = ____cond25 or ____switch25 == HealthType.BROKEN
308
- if ____cond25 then
301
+ ____cond24 = ____cond24 or ____switch24 == HealthType.BROKEN
302
+ if ____cond24 then
309
303
  do
310
304
  return player:GetBrokenHearts()
311
305
  end
312
306
  end
313
- ____cond25 = ____cond25 or ____switch25 == HealthType.MAX_HEARTS
314
- if ____cond25 then
307
+ ____cond24 = ____cond24 or ____switch24 == HealthType.MAX_HEARTS
308
+ if ____cond24 then
315
309
  do
316
310
  return player:GetMaxHearts()
317
311
  end
318
312
  end
319
- do
320
- do
321
- return ensureAllCases(nil, healthType)
322
- end
323
- end
324
313
  until true
325
314
  end
326
315
  --- Returns a `PlayerHealth` object with all 0s.
@@ -0,0 +1,382 @@
1
+ import {
2
+ ActiveSlot,
3
+ CollectibleType,
4
+ HeartSubType,
5
+ PlayerType,
6
+ } from "isaac-typescript-definitions";
7
+ import { MAX_PLAYER_HEART_CONTAINERS } from "../constants";
8
+ import { HealthType } from "../enums/HealthType";
9
+ import { PlayerHealth } from "../interfaces/PlayerHealth";
10
+ import { getTotalCharge } from "./charge";
11
+ import { getEnumValues } from "./enums";
12
+ import {
13
+ getPlayerBlackHearts,
14
+ getPlayerHearts,
15
+ getPlayerSoulHearts,
16
+ isCharacter,
17
+ setActiveItem,
18
+ } from "./player";
19
+ import { repeat } from "./utils";
20
+
21
+ export function addPlayerHealthType(
22
+ player: EntityPlayer,
23
+ healthType: HealthType,
24
+ numHearts: int,
25
+ ): void {
26
+ switch (healthType) {
27
+ case HealthType.RED: {
28
+ player.AddHearts(numHearts);
29
+ break;
30
+ }
31
+
32
+ case HealthType.SOUL: {
33
+ player.AddSoulHearts(numHearts);
34
+ break;
35
+ }
36
+
37
+ case HealthType.ETERNAL: {
38
+ player.AddEternalHearts(numHearts);
39
+ break;
40
+ }
41
+
42
+ case HealthType.BLACK: {
43
+ player.AddBlackHearts(numHearts);
44
+ break;
45
+ }
46
+
47
+ case HealthType.GOLDEN: {
48
+ player.AddGoldenHearts(numHearts);
49
+ break;
50
+ }
51
+
52
+ case HealthType.BONE: {
53
+ player.AddBoneHearts(numHearts);
54
+ break;
55
+ }
56
+
57
+ case HealthType.ROTTEN: {
58
+ player.AddRottenHearts(numHearts);
59
+ break;
60
+ }
61
+
62
+ case HealthType.BROKEN: {
63
+ player.AddBrokenHearts(numHearts);
64
+ break;
65
+ }
66
+
67
+ case HealthType.MAX_HEARTS: {
68
+ player.AddMaxHearts(numHearts, false);
69
+ break;
70
+ }
71
+ }
72
+ }
73
+
74
+ /**
75
+ * Helper function to get an object representing the player's health. You can use this in
76
+ * combination with the `setPlayerHealth` function to restore the player's health back to a certain
77
+ * configuration at a later time.
78
+ *
79
+ * This is based on the `REVEL.StoreHealth` function in the Revelations mod.
80
+ */
81
+ export function getPlayerHealth(player: EntityPlayer): PlayerHealth {
82
+ const character = player.GetPlayerType();
83
+ const soulHeartTypes: HeartSubType[] = [];
84
+ let maxHearts = player.GetMaxHearts();
85
+ let hearts = getPlayerHearts(player); // We use the helper function to remove rotten hearts
86
+ let soulHearts = player.GetSoulHearts();
87
+ let boneHearts = player.GetBoneHearts();
88
+ const goldenHearts = player.GetGoldenHearts();
89
+ const eternalHearts = player.GetEternalHearts();
90
+ const rottenHearts = player.GetRottenHearts();
91
+ const brokenHearts = player.GetBrokenHearts();
92
+ const subPlayer = player.GetSubPlayer();
93
+ const soulCharges = player.GetEffectiveSoulCharge();
94
+ const bloodCharges = player.GetEffectiveBloodCharge();
95
+
96
+ // The Forgotten and The Soul has special health, so we need to account for this.
97
+ if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
98
+ // The Forgotten does not have red heart containers.
99
+ maxHearts = boneHearts * 2;
100
+ boneHearts = 0;
101
+
102
+ // The Forgotten will always have 0 soul hearts; we need to get the soul heart amount from the
103
+ // sub player.
104
+ soulHearts = subPlayer.GetSoulHearts();
105
+ } else if (character === PlayerType.THE_SOUL && subPlayer !== undefined) {
106
+ // The Soul will always have 0 bone hearts; we need to get the bone heart amount from the sub
107
+ // player. We need to store it as "maxHearts" instead of "boneHearts".
108
+ maxHearts = subPlayer.GetBoneHearts() * 2;
109
+ hearts = subPlayer.GetHearts();
110
+ }
111
+
112
+ // This is the number of individual hearts shown in the HUD, minus heart containers.
113
+ const extraHearts = math.ceil(soulHearts / 2) + boneHearts;
114
+
115
+ // Since bone hearts can be inserted anywhere between soul hearts, we need a separate counter to
116
+ // track which soul heart we're currently at.
117
+ let currentSoulHeart = 0;
118
+
119
+ for (let i = 0; i < extraHearts; i++) {
120
+ let isBoneHeart = player.IsBoneHeart(i);
121
+ if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
122
+ isBoneHeart = subPlayer.IsBoneHeart(i);
123
+ }
124
+ if (isBoneHeart) {
125
+ soulHeartTypes.push(HeartSubType.BONE);
126
+ } else {
127
+ // We need to add 1 here because only the second half of a black heart is considered black.
128
+ let isBlackHeart = player.IsBlackHeart(currentSoulHeart + 1);
129
+ if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
130
+ isBlackHeart = subPlayer.IsBlackHeart(currentSoulHeart + 1);
131
+ }
132
+ if (isBlackHeart) {
133
+ soulHeartTypes.push(HeartSubType.BLACK);
134
+ } else {
135
+ soulHeartTypes.push(HeartSubType.SOUL);
136
+ }
137
+
138
+ // Move to the next heart.
139
+ currentSoulHeart += 2;
140
+ }
141
+ }
142
+
143
+ return {
144
+ maxHearts,
145
+ hearts,
146
+ eternalHearts,
147
+ soulHearts,
148
+ boneHearts,
149
+ goldenHearts,
150
+ rottenHearts,
151
+ brokenHearts,
152
+ soulCharges,
153
+ bloodCharges,
154
+ soulHeartTypes,
155
+ };
156
+ }
157
+
158
+ export function getPlayerHealthType(
159
+ player: EntityPlayer,
160
+ healthType: HealthType,
161
+ ): int {
162
+ switch (healthType) {
163
+ // 5.10.1
164
+ case HealthType.RED: {
165
+ // We use the standard library helper function since the `EntityPlayer.GetHearts` method
166
+ // returns a value that includes rotten hearts.
167
+ return getPlayerHearts(player);
168
+ }
169
+
170
+ // 5.10.3
171
+ case HealthType.SOUL: {
172
+ // We use the standard library helper function since the `EntityPlayer.GetSoulHearts` method
173
+ // returns a value that includes black hearts.
174
+ return getPlayerSoulHearts(player);
175
+ }
176
+
177
+ // 5.10.4
178
+ case HealthType.ETERNAL: {
179
+ return player.GetEternalHearts();
180
+ }
181
+
182
+ // 5.10.6
183
+ case HealthType.BLACK: {
184
+ // We use the standard library helper function since the `EntityPlayer.GetBlackHearts` method
185
+ // returns a bit mask.
186
+ return getPlayerBlackHearts(player);
187
+ }
188
+
189
+ // 5.10.7
190
+ case HealthType.GOLDEN: {
191
+ return player.GetGoldenHearts();
192
+ }
193
+
194
+ // 5.10.11
195
+ case HealthType.BONE: {
196
+ return player.GetBoneHearts();
197
+ }
198
+
199
+ // 5.10.12
200
+ case HealthType.ROTTEN: {
201
+ return player.GetRottenHearts();
202
+ }
203
+
204
+ case HealthType.BROKEN: {
205
+ return player.GetBrokenHearts();
206
+ }
207
+
208
+ case HealthType.MAX_HEARTS: {
209
+ return player.GetMaxHearts();
210
+ }
211
+ }
212
+ }
213
+
214
+ /** Returns a `PlayerHealth` object with all 0s. */
215
+ export function newPlayerHealth(): PlayerHealth {
216
+ return {
217
+ maxHearts: 0,
218
+ hearts: 0,
219
+ eternalHearts: 0,
220
+ soulHearts: 0,
221
+ boneHearts: 0,
222
+ goldenHearts: 0,
223
+ rottenHearts: 0,
224
+ brokenHearts: 0,
225
+ soulCharges: 0,
226
+ bloodCharges: 0,
227
+ soulHeartTypes: [],
228
+ };
229
+ }
230
+
231
+ export function playerConvertBlackHeartsToSoulHearts(
232
+ player: EntityPlayer,
233
+ ): void {
234
+ const playerHealth = getPlayerHealth(player);
235
+ removeAllPlayerHealth(player);
236
+ playerHealth.soulHeartTypes = playerHealth.soulHeartTypes.map(
237
+ (soulHeartType) =>
238
+ soulHeartType === HeartSubType.BLACK ? HeartSubType.SOUL : soulHeartType,
239
+ );
240
+ setPlayerHealth(player, playerHealth);
241
+ }
242
+
243
+ export function playerConvertSoulHeartsToBlackHearts(
244
+ player: EntityPlayer,
245
+ ): void {
246
+ const playerHealth = getPlayerHealth(player);
247
+ removeAllPlayerHealth(player);
248
+ playerHealth.soulHeartTypes = playerHealth.soulHeartTypes.map(
249
+ (soulHeartType) =>
250
+ soulHeartType === HeartSubType.SOUL ? HeartSubType.BLACK : soulHeartType,
251
+ );
252
+ setPlayerHealth(player, playerHealth);
253
+ }
254
+
255
+ export function removeAllPlayerHealth(player: EntityPlayer): void {
256
+ const goldenHearts = player.GetGoldenHearts();
257
+ const eternalHearts = player.GetEternalHearts();
258
+ const boneHearts = player.GetBoneHearts();
259
+ const brokenHearts = player.GetBrokenHearts();
260
+
261
+ // To avoid bugs, we have to remove the exact amount of certain types of hearts. We remove Golden
262
+ // Hearts first so that they don't break.
263
+ player.AddGoldenHearts(goldenHearts * -1);
264
+ player.AddEternalHearts(eternalHearts * -1);
265
+ player.AddBoneHearts(boneHearts * -1);
266
+ player.AddBrokenHearts(brokenHearts * -1);
267
+ player.AddMaxHearts(MAX_PLAYER_HEART_CONTAINERS * -2, true);
268
+ player.AddSoulHearts(MAX_PLAYER_HEART_CONTAINERS * -2);
269
+
270
+ // If we are The Soul, the `EntityPlayer.AddBoneHearts` method will not remove Forgotten's bone
271
+ // hearts, so we need to explicitly handle this.
272
+ if (isCharacter(player, PlayerType.THE_SOUL)) {
273
+ const forgotten = player.GetSubPlayer();
274
+ if (forgotten !== undefined) {
275
+ const forgottenBoneHearts = forgotten.GetBoneHearts();
276
+ forgotten.AddBoneHearts(forgottenBoneHearts * -1);
277
+ }
278
+ }
279
+ }
280
+
281
+ /**
282
+ * Helper function to set a player's health to a specific state. You can use this in combination
283
+ * with the `getPlayerHealth` function to restore the player's health back to a certain
284
+ * configuration at a later time.
285
+ *
286
+ * Based on the `REVEL.LoadHealth` function in the Revelations mod.
287
+ */
288
+ export function setPlayerHealth(
289
+ player: EntityPlayer,
290
+ playerHealth: PlayerHealth,
291
+ ): void {
292
+ const character = player.GetPlayerType();
293
+ const subPlayer = player.GetSubPlayer();
294
+
295
+ removeAllPlayerHealth(player);
296
+
297
+ // Before we add any health, we have to take away Alabaster Box, if present.
298
+ const alabasterBoxes: Array<[slot: ActiveSlot, totalCharge: int]> = [];
299
+ if (player.HasCollectible(CollectibleType.ALABASTER_BOX)) {
300
+ for (const activeSlot of getEnumValues(ActiveSlot)) {
301
+ const activeItem = player.GetActiveItem();
302
+ if (activeItem === CollectibleType.ALABASTER_BOX) {
303
+ const totalCharge = getTotalCharge(player, activeSlot);
304
+ setActiveItem(player, CollectibleType.NULL, activeSlot);
305
+ alabasterBoxes.push([activeSlot, totalCharge]);
306
+ }
307
+ }
308
+ }
309
+
310
+ // Add the red heart containers.
311
+ if (character === PlayerType.THE_SOUL && subPlayer !== undefined) {
312
+ // Adding health to The Soul is a special case.
313
+ subPlayer.AddMaxHearts(playerHealth.maxHearts, false);
314
+ } else {
315
+ player.AddMaxHearts(playerHealth.maxHearts, false);
316
+ }
317
+
318
+ // Add the eternal hearts.
319
+ player.AddEternalHearts(playerHealth.eternalHearts);
320
+
321
+ // Add the soul / black / bone hearts.
322
+ let soulHeartsRemaining = playerHealth.soulHearts;
323
+ playerHealth.soulHeartTypes.forEach((heartType, i) => {
324
+ const isHalf =
325
+ playerHealth.soulHearts + playerHealth.boneHearts * 2 < (i + 1) * 2;
326
+ let addAmount = 2;
327
+ if (isHalf || heartType === HeartSubType.BONE || soulHeartsRemaining < 2) {
328
+ // Fix the bug where a half soul heart to the left of a bone heart will be treated as a full
329
+ // soul heart.
330
+ addAmount = 1;
331
+ }
332
+
333
+ if (heartType === HeartSubType.SOUL) {
334
+ player.AddSoulHearts(addAmount);
335
+ soulHeartsRemaining -= addAmount;
336
+ } else if (heartType === HeartSubType.BLACK) {
337
+ player.AddBlackHearts(addAmount);
338
+ soulHeartsRemaining -= addAmount;
339
+ } else if (heartType === HeartSubType.BONE) {
340
+ player.AddBoneHearts(addAmount);
341
+ }
342
+ });
343
+
344
+ /**
345
+ * Fill in the red heart containers.
346
+ *
347
+ * (Rotten Hearts must be filled in first in order for this to work properly, since they conflict
348
+ * with half red hearts.)
349
+ *
350
+ * The `EntityPlayer.AddRottenHearts` method is not like actually picking up a rotten heart, since
351
+ * it will only grant one rotten heart to Tainted Magdalene (whereas picking up a rotten heart
352
+ * would grant two).
353
+ */
354
+ player.AddRottenHearts(playerHealth.rottenHearts);
355
+ repeat(playerHealth.hearts, () => {
356
+ player.AddHearts(1);
357
+
358
+ // Adding 1 heart to Tainted Magdalene will actually add two hearts.
359
+ if (character === PlayerType.MAGDALENE_B) {
360
+ player.AddHearts(-1);
361
+ }
362
+ });
363
+ player.AddGoldenHearts(playerHealth.goldenHearts);
364
+ player.AddBrokenHearts(playerHealth.brokenHearts);
365
+
366
+ // Set the Bethany / Tainted Bethany charges.
367
+ if (character === PlayerType.BETHANY) {
368
+ player.SetSoulCharge(playerHealth.soulCharges);
369
+ } else if (character === PlayerType.BETHANY_B) {
370
+ player.SetBloodCharge(playerHealth.bloodCharges);
371
+ }
372
+
373
+ // Re-add the Alabaster Box, if present.
374
+ for (const [activeSlot, totalCharge] of alabasterBoxes) {
375
+ setActiveItem(
376
+ player,
377
+ CollectibleType.ALABASTER_BOX,
378
+ activeSlot,
379
+ totalCharge,
380
+ );
381
+ }
382
+ }