isaacscript-common 3.17.0 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cachedClasses.ts +39 -0
- package/callbacks/customRevive.lua +2 -1
- package/callbacks/customRevive.ts +215 -0
- package/callbacks/itemPickup.ts +101 -0
- package/callbacks/postAmbush.ts +73 -0
- package/callbacks/postBombExploded.ts +26 -0
- package/callbacks/postBombInitLate.ts +36 -0
- package/callbacks/postBoneSwing.ts +64 -0
- package/callbacks/postCollectibleInitFirst.ts +40 -0
- package/callbacks/postCursedTeleport.lua +2 -1
- package/callbacks/postCursedTeleport.ts +185 -0
- package/callbacks/postCustomDoorEnter.lua +0 -7
- package/callbacks/postCustomDoorEnter.ts +292 -0
- package/callbacks/postDiceRoomActivated.ts +60 -0
- package/callbacks/postDoorRender.ts +26 -0
- package/callbacks/postDoorUpdate.ts +26 -0
- package/callbacks/postEffectInitLate.ts +36 -0
- package/callbacks/postEffectStateChanged.ts +43 -0
- package/callbacks/postEsauJr.lua +2 -1
- package/callbacks/postEsauJr.ts +109 -0
- package/callbacks/postFamiliarInitLate.ts +36 -0
- package/callbacks/postFamiliarStateChanged.ts +43 -0
- package/callbacks/postFlip.lua +4 -3
- package/callbacks/postFlip.ts +90 -0
- package/callbacks/postGreedModeWave.ts +41 -0
- package/callbacks/postGridEntity.ts +164 -0
- package/callbacks/postGridEntityCollision.ts +69 -0
- package/callbacks/postGridEntityRender.ts +26 -0
- package/callbacks/postHolyMantleRemoved.ts +55 -0
- package/callbacks/postItemDischarged.lua +4 -3
- package/callbacks/postItemDischarged.ts +154 -0
- package/callbacks/postKnifeInitLate.ts +36 -0
- package/callbacks/postLaserInitLate.ts +36 -0
- package/callbacks/postNPCInitLate.ts +36 -0
- package/callbacks/postNPCStateChanged.ts +42 -0
- package/callbacks/postNewRoomEarly.lua +2 -1
- package/callbacks/postNewRoomEarly.ts +96 -0
- package/callbacks/postPickupCollect.ts +48 -0
- package/callbacks/postPickupInitFirst.ts +70 -0
- package/callbacks/postPickupInitLate.ts +36 -0
- package/callbacks/postPickupStateChanged.ts +43 -0
- package/callbacks/postPitRender.ts +26 -0
- package/callbacks/postPitUpdate.ts +26 -0
- package/callbacks/postPlayerChangeHealth.ts +62 -0
- package/callbacks/postPlayerChangeType.ts +56 -0
- package/callbacks/postPlayerCollectible.ts +113 -0
- package/callbacks/postPlayerFatalDamage.ts +141 -0
- package/callbacks/postPlayerInitLate.ts +37 -0
- package/callbacks/postPlayerReordered.ts +142 -0
- package/callbacks/postPoopRender.ts +26 -0
- package/callbacks/postPoopUpdate.ts +26 -0
- package/callbacks/postPressurePlateRender.ts +26 -0
- package/callbacks/postPressurePlateUpdate.ts +26 -0
- package/callbacks/postProjectileInitLate.ts +36 -0
- package/callbacks/postPurchase.ts +64 -0
- package/callbacks/postRockRender.ts +26 -0
- package/callbacks/postRockUpdate.ts +26 -0
- package/callbacks/postRoomClearChanged.ts +57 -0
- package/callbacks/postSacrifice.lua +3 -2
- package/callbacks/postSacrifice.ts +64 -0
- package/callbacks/postSlotDestroyed.ts +92 -0
- package/callbacks/postSlotInitUpdate.ts +68 -0
- package/callbacks/postSlotRender.ts +69 -0
- package/callbacks/postSpikesRender.ts +26 -0
- package/callbacks/postSpikesUpdate.ts +26 -0
- package/callbacks/postTNTRender.ts +26 -0
- package/callbacks/postTNTUpdate.ts +26 -0
- package/callbacks/postTearInitLate.ts +36 -0
- package/callbacks/postTearInitVeryLate.ts +41 -0
- package/callbacks/postTransformation.ts +59 -0
- package/callbacks/postTrinketBreak.lua +3 -2
- package/callbacks/postTrinketBreak.ts +112 -0
- package/callbacks/preBerserkDeath.ts +49 -0
- package/callbacks/preNewLevel.ts +55 -0
- package/callbacks/reorderedCallbacks.lua +1 -0
- package/callbacks/reorderedCallbacks.ts +168 -0
- package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
- package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
- package/callbacks/subscriptions/postBombInitLate.ts +32 -0
- package/callbacks/subscriptions/postBoneExploded.ts +32 -0
- package/callbacks/subscriptions/postBoneSwing.ts +24 -0
- package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
- package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
- package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
- package/callbacks/subscriptions/postCustomRevive.ts +36 -0
- package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
- package/callbacks/subscriptions/postDoorRender.ts +35 -0
- package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
- package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
- package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
- package/callbacks/subscriptions/postEsauJr.ts +24 -0
- package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
- package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
- package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
- package/callbacks/subscriptions/postFirstFlip.ts +24 -0
- package/callbacks/subscriptions/postFlip.ts +22 -0
- package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
- package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
- package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
- package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
- package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
- package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
- package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
- package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
- package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
- package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
- package/callbacks/subscriptions/postItemDischarged.ts +43 -0
- package/callbacks/subscriptions/postItemPickup.ts +64 -0
- package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
- package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
- package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
- package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
- package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
- package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
- package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
- package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
- package/callbacks/subscriptions/postPickupCollect.ts +35 -0
- package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
- package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
- package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
- package/callbacks/subscriptions/postPitRender.ts +35 -0
- package/callbacks/subscriptions/postPitUpdate.ts +35 -0
- package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
- package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
- package/callbacks/subscriptions/postPlayerCollectibleAdded.d.ts +2 -3
- package/callbacks/subscriptions/postPlayerCollectibleAdded.lua +2 -7
- package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
- package/callbacks/subscriptions/postPlayerCollectibleRemoved.d.ts +2 -3
- package/callbacks/subscriptions/postPlayerCollectibleRemoved.lua +2 -7
- package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
- package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
- package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
- package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
- package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
- package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
- package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
- package/callbacks/subscriptions/postPoopRender.ts +35 -0
- package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
- package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
- package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
- package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
- package/callbacks/subscriptions/postPurchase.ts +31 -0
- package/callbacks/subscriptions/postRockRender.ts +35 -0
- package/callbacks/subscriptions/postRockUpdate.ts +35 -0
- package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
- package/callbacks/subscriptions/postSacrifice.ts +43 -0
- package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
- package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
- package/callbacks/subscriptions/postSlotInit.ts +32 -0
- package/callbacks/subscriptions/postSlotRender.ts +32 -0
- package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
- package/callbacks/subscriptions/postSpikesRender.ts +35 -0
- package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
- package/callbacks/subscriptions/postTNTRender.ts +35 -0
- package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
- package/callbacks/subscriptions/postTearInitLate.ts +32 -0
- package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
- package/callbacks/subscriptions/postTransformation.ts +40 -0
- package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
- package/callbacks/subscriptions/preBerserkDeath.d.ts +1 -1
- package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
- package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
- package/callbacks/subscriptions/preCustomRevive.ts +46 -0
- package/callbacks/subscriptions/preItemPickup.ts +64 -0
- package/callbacks/subscriptions/preNewLevel.ts +24 -0
- package/classes/DefaultMap.ts +174 -0
- package/classes/ModUpgraded.d.ts +8 -4
- package/classes/ModUpgraded.lua +5 -8
- package/classes/ModUpgraded.ts +84 -0
- package/constants.ts +162 -0
- package/constantsFirstLast.ts +217 -0
- package/enums/AmbushType.ts +4 -0
- package/enums/HealthType.ts +16 -0
- package/enums/ModCallbackCustom.d.ts +20 -18
- package/enums/ModCallbackCustom.ts +1278 -0
- package/enums/PocketItemType.ts +8 -0
- package/enums/SerializationType.ts +5 -0
- package/enums/SlotDestructionType.ts +4 -0
- package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
- package/enums/private/SaveDataKey.ts +14 -0
- package/enums/private/SerializationBrand.ts +42 -0
- package/features/characterHealthConversion.lua +2 -9
- package/features/characterHealthConversion.ts +111 -0
- package/features/characterStats.ts +61 -0
- package/features/debugDisplay/debugDisplay.ts +221 -0
- package/features/debugDisplay/exports.ts +368 -0
- package/features/debugDisplay/v.ts +65 -0
- package/features/deployJSONRoom.ts +743 -0
- package/features/disableInputs.ts +193 -0
- package/features/disableSound.ts +77 -0
- package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
- package/features/extraConsoleCommands/commandsSubroutines.lua +1 -1
- package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
- package/features/extraConsoleCommands/init.ts +334 -0
- package/features/extraConsoleCommands/listCommands.ts +1299 -0
- package/features/extraConsoleCommands/v.ts +14 -0
- package/features/fadeInRemover.ts +60 -0
- package/features/fastReset.ts +75 -0
- package/features/forgottenSwitch.ts +50 -0
- package/features/getCollectibleItemPoolType.ts +66 -0
- package/features/persistentEntities.ts +183 -0
- package/features/playerInventory.lua +1 -0
- package/features/playerInventory.ts +135 -0
- package/features/ponyDetection.ts +74 -0
- package/features/preventCollectibleRotation.ts +115 -0
- package/features/runInNFrames.ts +148 -0
- package/features/saveDataManager/constants.ts +4 -0
- package/features/saveDataManager/exports.ts +229 -0
- package/features/saveDataManager/load.ts +99 -0
- package/features/saveDataManager/main.ts +195 -0
- package/features/saveDataManager/maps.ts +13 -0
- package/features/saveDataManager/merge.ts +194 -0
- package/features/saveDataManager/save.ts +74 -0
- package/features/saveDataManager/serializationBrand.ts +16 -0
- package/features/sirenHelpers.ts +129 -0
- package/features/taintedLazarusPlayers.ts +113 -0
- package/featuresInitialized.ts +20 -0
- package/functions/ambush.ts +47 -0
- package/functions/array.ts +410 -0
- package/functions/benchmark.ts +36 -0
- package/functions/bitwise.ts +24 -0
- package/functions/bombs.ts +12 -0
- package/functions/boss.ts +227 -0
- package/functions/cacheFlag.ts +12 -0
- package/functions/cards.lua +1 -1
- package/functions/cards.ts +271 -0
- package/functions/challenges.ts +13 -0
- package/functions/character.ts +126 -0
- package/functions/charge.ts +237 -0
- package/functions/chargeBar.ts +67 -0
- package/functions/collectibleCacheFlag.ts +90 -0
- package/functions/collectibleSet.ts +56 -0
- package/functions/collectibleTag.ts +89 -0
- package/functions/collectibles.ts +659 -0
- package/functions/color.d.ts +1 -1
- package/functions/color.lua +0 -7
- package/functions/color.ts +128 -0
- package/functions/debug.lua +2 -2
- package/functions/debug.ts +68 -0
- package/functions/deepCopy.lua +46 -51
- package/functions/deepCopy.ts +535 -0
- package/functions/deepCopyTests.ts +386 -0
- package/functions/direction.ts +49 -0
- package/functions/doors.lua +1 -2
- package/functions/doors.ts +347 -0
- package/functions/easing.ts +182 -0
- package/functions/eden.ts +47 -0
- package/functions/effects.ts +20 -0
- package/functions/entity.ts +439 -0
- package/functions/entitySpecific.ts +889 -0
- package/functions/entityTypes.ts +6 -0
- package/functions/enums.ts +146 -0
- package/functions/familiars.ts +106 -0
- package/functions/flag.ts +165 -0
- package/functions/flying.ts +117 -0
- package/functions/globals.d.ts +3 -3
- package/functions/globals.lua +8 -2
- package/functions/globals.ts +242 -0
- package/functions/gridEntity.ts +511 -0
- package/functions/gridEntitySpecific.ts +112 -0
- package/functions/input.ts +139 -0
- package/functions/isaacAPIClass.ts +67 -0
- package/functions/jsonHelpers.ts +45 -0
- package/functions/jsonRoom.ts +100 -0
- package/functions/kColor.d.ts +1 -1
- package/functions/kColor.lua +0 -7
- package/functions/kColor.ts +129 -0
- package/functions/language.ts +13 -0
- package/functions/level.ts +31 -0
- package/functions/log.ts +720 -0
- package/functions/map.ts +56 -0
- package/functions/math.ts +149 -0
- package/functions/mergeTests.ts +288 -0
- package/functions/npc.ts +148 -0
- package/functions/pickupVariants.ts +60 -0
- package/functions/pickups.ts +499 -0
- package/functions/pills.lua +1 -1
- package/functions/pills.ts +205 -0
- package/functions/player.lua +9 -20
- package/functions/player.ts +1056 -0
- package/functions/playerDataStructures.ts +150 -0
- package/functions/playerHealth.lua +28 -39
- package/functions/playerHealth.ts +382 -0
- package/functions/playerIndex.ts +195 -0
- package/functions/pocketItems.ts +149 -0
- package/functions/positionVelocity.ts +188 -0
- package/functions/random.ts +77 -0
- package/functions/revive.ts +201 -0
- package/functions/rng.d.ts +1 -1
- package/functions/rng.lua +0 -7
- package/functions/rng.ts +172 -0
- package/functions/roomData.ts +199 -0
- package/functions/roomGrid.ts +109 -0
- package/functions/roomShape.ts +80 -0
- package/functions/rooms.lua +1 -3
- package/functions/rooms.ts +648 -0
- package/functions/run.ts +36 -0
- package/functions/saveFile.ts +128 -0
- package/functions/seeds.ts +19 -0
- package/functions/serialization.lua +0 -3
- package/functions/serialization.ts +91 -0
- package/functions/set.ts +95 -0
- package/functions/sound.ts +9 -0
- package/functions/spawnCollectible.ts +104 -0
- package/functions/sprite.ts +107 -0
- package/functions/stage.ts +125 -0
- package/functions/string.ts +47 -0
- package/functions/table.ts +189 -0
- package/functions/tears.ts +32 -0
- package/functions/transformations.lua +1 -3
- package/functions/transformations.ts +131 -0
- package/functions/trinketCacheFlag.ts +60 -0
- package/functions/trinketGive.ts +157 -0
- package/functions/trinkets.ts +215 -0
- package/functions/tstlClass.ts +157 -0
- package/functions/types.ts +36 -0
- package/functions/ui.ts +138 -0
- package/functions/utils.d.ts +0 -37
- package/functions/utils.lua +0 -35
- package/functions/utils.ts +189 -0
- package/functions/vector.d.ts +1 -1
- package/functions/vector.lua +0 -7
- package/functions/vector.ts +126 -0
- package/index.ts +172 -0
- package/initCustomCallbacks.ts +132 -0
- package/initFeatures.ts +39 -0
- package/interfaces/AddCallbackParameterCustom.ts +188 -0
- package/interfaces/ChargeBarSprites.ts +12 -0
- package/interfaces/JSONDoor.d.ts +4 -4
- package/interfaces/JSONDoor.ts +13 -0
- package/interfaces/JSONEntity.d.ts +5 -5
- package/interfaces/JSONEntity.ts +16 -0
- package/interfaces/JSONRoom.d.ts +9 -9
- package/interfaces/JSONRoom.ts +36 -0
- package/interfaces/JSONRooms.ts +12 -0
- package/interfaces/JSONSpawn.d.ts +3 -3
- package/interfaces/JSONSpawn.ts +14 -0
- package/interfaces/PlayerHealth.ts +16 -0
- package/interfaces/PocketItemDescription.ts +9 -0
- package/interfaces/SaveData.ts +29 -0
- package/interfaces/TrinketSituation.ts +9 -0
- package/interfaces/private/TSTLClassMetatable.ts +8 -0
- package/maps/PHDPillConversions.ts +21 -0
- package/maps/cardMap.ts +209 -0
- package/maps/characterMap.ts +87 -0
- package/maps/collectibleDescriptionMap.ts +732 -0
- package/maps/collectibleNameMap.ts +731 -0
- package/maps/defaultPlayerStatMap.ts +17 -0
- package/maps/falsePHDPillConversions.ts +35 -0
- package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
- package/maps/gridEntityXMLMap.ts +176 -0
- package/maps/pillEffectMap.ts +88 -0
- package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
- package/maps/roomTypeMap.ts +40 -0
- package/maps/trinketDescriptionMap.ts +200 -0
- package/maps/trinketNameMap.ts +198 -0
- package/objects/LRoomShapeToRectangles.ts +44 -0
- package/objects/callbackRegisterFunctions.ts +187 -0
- package/objects/cardDescriptions.ts +105 -0
- package/objects/cardNames.ts +105 -0
- package/objects/cardTypes.ts +104 -0
- package/objects/challengeNames.ts +52 -0
- package/objects/characterNames.ts +48 -0
- package/objects/coinSubTypeToValue.ts +14 -0
- package/objects/colors.ts +16 -0
- package/objects/directionNames.ts +11 -0
- package/objects/directionToDegrees.ts +11 -0
- package/objects/directionToVector.ts +12 -0
- package/objects/doorSlotFlagToDoorSlot.ts +16 -0
- package/objects/doorSlotToDirection.ts +14 -0
- package/objects/isaacAPIClassTypeToBrand.ts +11 -0
- package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
- package/objects/languageNames.ts +13 -0
- package/objects/oppositeDoorSlots.ts +15 -0
- package/objects/pillEffectClasses.ts +63 -0
- package/objects/pillEffectNames.ts +57 -0
- package/objects/pillEffectTypes.ts +62 -0
- package/objects/roomShapeBounds.ts +71 -0
- package/objects/roomShapeLayoutSizes.ts +45 -0
- package/objects/roomShapeToBottomRightPosition.ts +25 -0
- package/objects/roomShapeToDoorSlots.ts +83 -0
- package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
- package/objects/roomShapeToGridWidth.ts +21 -0
- package/objects/roomShapeToTopLeftPosition.ts +26 -0
- package/objects/roomShapeVolumes.ts +38 -0
- package/objects/roomTypeNames.ts +36 -0
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
- package/objects/stageTypeToLetter.ts +15 -0
- package/objects/transformationNames.d.ts +0 -1
- package/objects/transformationNames.lua +0 -1
- package/objects/transformationNames.ts +18 -0
- package/package.json +2 -2
- package/patchErrorFunctions.ts +92 -0
- package/sets/LRoomShapesSet.ts +8 -0
- package/sets/bossSets.ts +470 -0
- package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
- package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
- package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
- package/sets/charactersWithNoRedHeartsSet.ts +17 -0
- package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
- package/sets/chestPickupVariantsSet.ts +16 -0
- package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
- package/sets/lostStyleCharactersSet.ts +13 -0
- package/sets/mineShaftRoomSubTypesSet.ts +10 -0
- package/sets/redHeartSubTypesSet.ts +7 -0
- package/sets/sinEntityTypesSet.ts +11 -0
- package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
- package/sets/storyBossesSet.ts +17 -0
- package/types/AnyEntity.ts +12 -0
- package/types/AwaitingTextInput.d.ts +2 -0
- package/types/CollectibleIndex.d.ts +1 -1
- package/types/CollectibleIndex.ts +16 -0
- package/types/PickingUpItem.d.ts +3 -3
- package/types/PickingUpItem.ts +89 -0
- package/types/PlayerIndex.d.ts +1 -1
- package/types/PlayerIndex.ts +13 -0
- package/types/private/IsaacAPIClass.d.ts +1 -1
- package/types/private/IsaacAPIClass.ts +3 -0
- package/types/private/SerializedIsaacAPIClass.d.ts +1 -1
- package/types/private/SerializedIsaacAPIClass.ts +3 -0
- package/types/private/TSTLClass.d.ts +1 -1
- package/types/private/TSTLClass.ts +3 -0
- package/upgradeMod.d.ts +2 -2
- package/upgradeMod.lua +2 -2
- package/upgradeMod.ts +55 -0
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// Keep specific items from being affected by the Glitched Crown, Binge Eater, and the Tainted Isaac
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// switching mechanic.
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import {
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Card,
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import { game } from "../cachedClasses";
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import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
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import { setCollectibleSubType } from "../functions/collectibles";
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import { isCollectible } from "../functions/pickupVariants";
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import { saveDataManager } from "./saveDataManager/exports";
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const FEATURE_NAME = "prevent collectible rotation";
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+
const v = {
|
|
20
|
+
room: {
|
|
21
|
+
/**
|
|
22
|
+
* Index is a string containing the grid index and the InitSeed of the collectible.
|
|
23
|
+
* (e.g. "12,1123579202")
|
|
24
|
+
*
|
|
25
|
+
* (We cannot simply use the InitSeed of the collectible because Diplopia can cause multiple
|
|
26
|
+
* collectibles in the room to have the same InitSeed. However, no two collectibles should ever
|
|
27
|
+
* be on the same grid index.)
|
|
28
|
+
*
|
|
29
|
+
* (We cannot use PtrHash as an index because that stays the same when the item is rolled.)
|
|
30
|
+
*/
|
|
31
|
+
trackedCollectibles: new Map<string, CollectibleType>(),
|
|
32
|
+
},
|
|
33
|
+
};
|
|
34
|
+
|
|
35
|
+
/** @internal */
|
|
36
|
+
export function preventCollectibleRotationInit(mod: Mod): void {
|
|
37
|
+
saveDataManager("preventCollectibleRotation", v);
|
|
38
|
+
|
|
39
|
+
mod.AddCallback(
|
|
40
|
+
ModCallback.POST_USE_CARD,
|
|
41
|
+
useCardSoulOfIsaac,
|
|
42
|
+
Card.SOUL_ISAAC,
|
|
43
|
+
); // 5
|
|
44
|
+
|
|
45
|
+
mod.AddCallback(
|
|
46
|
+
ModCallback.POST_PICKUP_UPDATE,
|
|
47
|
+
postPickupUpdateCollectible,
|
|
48
|
+
PickupVariant.COLLECTIBLE,
|
|
49
|
+
); // 35
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
// ModCallback.POST_USE_CARD (5)
|
|
53
|
+
// Card.SOUL_ISAAC (81)
|
|
54
|
+
function useCardSoulOfIsaac() {
|
|
55
|
+
// Soul of Isaac causes items to flip. Delete all tracked items (assuming that the player
|
|
56
|
+
// deliberately wants to roll a quest item).
|
|
57
|
+
v.room.trackedCollectibles.clear();
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// ModCallback.POST_PICKUP_UPDATE (35)
|
|
61
|
+
// PickupVariant.COLLECTIBLE (100)
|
|
62
|
+
function postPickupUpdateCollectible(pickup: EntityPickup) {
|
|
63
|
+
const collectible = pickup as EntityPickupCollectible;
|
|
64
|
+
|
|
65
|
+
// Ignore empty pedestals (i.e. items that have already been taken by the player).
|
|
66
|
+
if (collectible.SubType === CollectibleType.NULL) {
|
|
67
|
+
return;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
const index = getMapIndex(collectible);
|
|
71
|
+
const trackedCollectibleType = v.room.trackedCollectibles.get(index);
|
|
72
|
+
if (
|
|
73
|
+
trackedCollectibleType !== undefined &&
|
|
74
|
+
collectible.SubType !== trackedCollectibleType
|
|
75
|
+
) {
|
|
76
|
+
// This item has switched, so restore it back to the way it was.
|
|
77
|
+
setCollectibleSubType(collectible, trackedCollectibleType);
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
/**
|
|
82
|
+
* Helper function to prevent a collectible from being affected by Tainted Isaac's rotation
|
|
83
|
+
* mechanic. (This mechanic also happens from Glitched Crown and Binge Eater.) This is useful
|
|
84
|
+
* because quest items that are manually spawned by mods will be automatically be affected by this
|
|
85
|
+
* mechanic.
|
|
86
|
+
*
|
|
87
|
+
* It is required to pass the intended collectible type to this function since it is possible for
|
|
88
|
+
* collectibles to rotate on the first frame that they are spawned.
|
|
89
|
+
*/
|
|
90
|
+
export function preventCollectibleRotation(
|
|
91
|
+
collectible: EntityPickup,
|
|
92
|
+
collectibleType: CollectibleType,
|
|
93
|
+
): void {
|
|
94
|
+
errorIfFeaturesNotInitialized(FEATURE_NAME);
|
|
95
|
+
|
|
96
|
+
if (!isCollectible(collectible)) {
|
|
97
|
+
const entityID = getEntityID(collectible);
|
|
98
|
+
error(
|
|
99
|
+
`The "preventCollectibleRotate" function was given a non-collectible: ${entityID}`,
|
|
100
|
+
);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
const index = getMapIndex(collectible);
|
|
104
|
+
v.room.trackedCollectibles.set(index, collectibleType);
|
|
105
|
+
|
|
106
|
+
// The item might have already shifted on the first frame that it spawns, so change it back if
|
|
107
|
+
// necessary.
|
|
108
|
+
postPickupUpdateCollectible(collectible);
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
function getMapIndex(collectible: EntityPickup) {
|
|
112
|
+
const room = game.GetRoom();
|
|
113
|
+
const gridIndex = room.GetGridIndex(collectible.Position);
|
|
114
|
+
return `${gridIndex},${collectible.InitSeed}`;
|
|
115
|
+
}
|
|
@@ -0,0 +1,148 @@
|
|
|
1
|
+
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
+
import { game } from "../cachedClasses";
|
|
3
|
+
import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
|
|
4
|
+
import { saveDataManager } from "./saveDataManager/exports";
|
|
5
|
+
|
|
6
|
+
const FEATURE_NAME = "run in N frames";
|
|
7
|
+
|
|
8
|
+
/** The frame count to fire, paired with the corresponding function. */
|
|
9
|
+
type FunctionTuple = [int, () => void];
|
|
10
|
+
|
|
11
|
+
const v = {
|
|
12
|
+
run: {
|
|
13
|
+
queuedGameFunctionTuples: [] as FunctionTuple[],
|
|
14
|
+
queuedRenderFunctionTuples: [] as FunctionTuple[],
|
|
15
|
+
},
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
/** @internal */
|
|
19
|
+
export function runInNFramesInit(mod: Mod): void {
|
|
20
|
+
saveDataManager("runInNFrames", v, () => false);
|
|
21
|
+
|
|
22
|
+
mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
|
|
23
|
+
mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
// ModCallback.POST_UPDATE (1)
|
|
27
|
+
function postUpdate() {
|
|
28
|
+
const gameFrameCount = game.GetFrameCount();
|
|
29
|
+
|
|
30
|
+
checkExecuteQueuedFunctions(gameFrameCount, v.run.queuedGameFunctionTuples);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
// ModCallback.POST_RENDER (2)
|
|
34
|
+
function postRender() {
|
|
35
|
+
const renderFrameCount = Isaac.GetFrameCount();
|
|
36
|
+
|
|
37
|
+
checkExecuteQueuedFunctions(
|
|
38
|
+
renderFrameCount,
|
|
39
|
+
v.run.queuedRenderFunctionTuples,
|
|
40
|
+
);
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
function checkExecuteQueuedFunctions(
|
|
44
|
+
frameCount: int,
|
|
45
|
+
functionTuples: FunctionTuple[],
|
|
46
|
+
) {
|
|
47
|
+
const functionsToFire: Array<() => void> = [];
|
|
48
|
+
const indexesToRemove: int[] = [];
|
|
49
|
+
functionTuples.forEach((functionTuple, i) => {
|
|
50
|
+
const [frame, func] = functionTuple;
|
|
51
|
+
if (frameCount >= frame) {
|
|
52
|
+
functionsToFire.push(func);
|
|
53
|
+
indexesToRemove.push(i);
|
|
54
|
+
}
|
|
55
|
+
});
|
|
56
|
+
|
|
57
|
+
for (const indexToRemove of indexesToRemove) {
|
|
58
|
+
functionTuples.splice(indexToRemove, 1);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
for (const func of functionsToFire) {
|
|
62
|
+
func();
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* Supply a function to run N game frames from now in the PostUpdate callback.
|
|
68
|
+
*
|
|
69
|
+
* For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
|
|
70
|
+
* way.
|
|
71
|
+
*
|
|
72
|
+
* Note that this function will not handle saving and quitting. If a player saving and quitting
|
|
73
|
+
* before the deferred function fires would cause a bug in your mod, then you should handle deferred
|
|
74
|
+
* functions manually using serializable data.
|
|
75
|
+
*/
|
|
76
|
+
export function runInNGameFrames(func: () => void, gameFrames: int): void {
|
|
77
|
+
errorIfFeaturesNotInitialized(FEATURE_NAME);
|
|
78
|
+
|
|
79
|
+
const gameFrameCount = game.GetFrameCount();
|
|
80
|
+
const functionFireFrame = gameFrameCount + gameFrames;
|
|
81
|
+
const tuple: [int, () => void] = [functionFireFrame, func];
|
|
82
|
+
v.run.queuedGameFunctionTuples.push(tuple);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Supply a function to run N render frames from now in the PostRender callback.
|
|
87
|
+
*
|
|
88
|
+
* For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
|
|
89
|
+
* way.
|
|
90
|
+
*
|
|
91
|
+
* Note that this function will not handle saving and quitting. If a player saving and quitting
|
|
92
|
+
* before the deferred function fires would cause a bug in your mod, then you should handle deferred
|
|
93
|
+
* functions manually using serializable data.
|
|
94
|
+
*/
|
|
95
|
+
export function runInNRenderFrames(func: () => void, renderFrames: int): void {
|
|
96
|
+
errorIfFeaturesNotInitialized(FEATURE_NAME);
|
|
97
|
+
|
|
98
|
+
const renderFrameCount = Isaac.GetFrameCount();
|
|
99
|
+
const functionFireFrame = renderFrameCount + renderFrames;
|
|
100
|
+
const tuple: [int, () => void] = [functionFireFrame, func];
|
|
101
|
+
v.run.queuedRenderFunctionTuples.push(tuple);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* Supply a function to run on the next PostUpdate callback.
|
|
106
|
+
*
|
|
107
|
+
* For example:
|
|
108
|
+
*
|
|
109
|
+
* ```ts
|
|
110
|
+
* const NUM_EXPLODER_EXPLOSIONS = 5;
|
|
111
|
+
*
|
|
112
|
+
* function useItemExploder(player: EntityPlayer) {
|
|
113
|
+
* playSound("exploderBegin");
|
|
114
|
+
* explode(player, NUM_EXPLODER_EXPLOSIONS);
|
|
115
|
+
* }
|
|
116
|
+
*
|
|
117
|
+
* function explode(player: EntityPlayer, numFramesLeft: int) {
|
|
118
|
+
* Isaac.Explode(player, undefined, 1);
|
|
119
|
+
* numFramesLeft -= 1;
|
|
120
|
+
* if (numFramesLeft === 0) {
|
|
121
|
+
* runNextFrame(() => {
|
|
122
|
+
* explode(player, numFramesLeft);
|
|
123
|
+
* });
|
|
124
|
+
* }
|
|
125
|
+
* }
|
|
126
|
+
* ```
|
|
127
|
+
*
|
|
128
|
+
* Note that this function will not handle saving and quitting. If a player saving and quitting
|
|
129
|
+
* before the deferred function fires would cause a bug in your mod, then you should handle deferred
|
|
130
|
+
* functions manually using serializable data.
|
|
131
|
+
*/
|
|
132
|
+
export function runNextGameFrame(func: () => void): void {
|
|
133
|
+
errorIfFeaturesNotInitialized(FEATURE_NAME);
|
|
134
|
+
runInNGameFrames(func, 1);
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
/**
|
|
138
|
+
* Supply a function to run on the next PostRender callback.
|
|
139
|
+
*
|
|
140
|
+
* For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
|
|
141
|
+
* way.
|
|
142
|
+
*
|
|
143
|
+
* Note that this function will not handle saving and quitting.
|
|
144
|
+
*/
|
|
145
|
+
export function runNextRenderFrame(func: () => void): void {
|
|
146
|
+
errorIfFeaturesNotInitialized(FEATURE_NAME);
|
|
147
|
+
runInNRenderFrames(func, 1);
|
|
148
|
+
}
|
|
@@ -0,0 +1,229 @@
|
|
|
1
|
+
/* eslint-disable sort-exports/sort-exports */
|
|
2
|
+
|
|
3
|
+
import { SaveDataKey } from "../../enums/private/SaveDataKey";
|
|
4
|
+
import { SerializationType } from "../../enums/SerializationType";
|
|
5
|
+
import { errorIfFeaturesNotInitialized } from "../../featuresInitialized";
|
|
6
|
+
import { deepCopy } from "../../functions/deepCopy";
|
|
7
|
+
import { isString } from "../../functions/types";
|
|
8
|
+
import { SaveData } from "../../interfaces/SaveData";
|
|
9
|
+
import { SAVE_DATA_MANAGER_FEATURE_NAME } from "./constants";
|
|
10
|
+
import {
|
|
11
|
+
forceSaveDataManagerLoad,
|
|
12
|
+
forceSaveDataManagerSave,
|
|
13
|
+
restoreDefaultSaveData,
|
|
14
|
+
} from "./main";
|
|
15
|
+
import {
|
|
16
|
+
saveDataConditionalFuncMap,
|
|
17
|
+
saveDataDefaultsMap,
|
|
18
|
+
saveDataMap,
|
|
19
|
+
} from "./maps";
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* This is the entry point to the save data manager, a system which provides two major features:
|
|
23
|
+
*
|
|
24
|
+
* 1. automatic resetting of variables on a new run, on a new level, or on a new room (as desired)
|
|
25
|
+
* 2. automatic saving and loading of all tracked data to the "save#.dat" file
|
|
26
|
+
*
|
|
27
|
+
* You feed this function with an anonymous object containing your variables, and then it will
|
|
28
|
+
* automatically manage them for you. (See below for an example.)
|
|
29
|
+
*
|
|
30
|
+
* The save data manager is meant to be called once for each feature of your mod. In other words,
|
|
31
|
+
* you should not put all of the data for your mod on the same object. Instead, scope your variables
|
|
32
|
+
* locally to a single file that contains a mod feature, and then call this function to register
|
|
33
|
+
* them. For example:
|
|
34
|
+
*
|
|
35
|
+
* ```ts
|
|
36
|
+
* // in file: feature1.ts
|
|
37
|
+
* import { saveDataManager } from "isaacscript-common";
|
|
38
|
+
*
|
|
39
|
+
* // Declare local variables for this file or feature.
|
|
40
|
+
* const v = {
|
|
41
|
+
* // These variables are never reset; manage them yourself at will.
|
|
42
|
+
* persistent: {
|
|
43
|
+
* foo1: 0,
|
|
44
|
+
* },
|
|
45
|
+
*
|
|
46
|
+
* // These variables are reset at the beginning of every run.
|
|
47
|
+
* run: {
|
|
48
|
+
* foo2: 0,
|
|
49
|
+
* },
|
|
50
|
+
*
|
|
51
|
+
* // These variables are reset at the beginning of every level.
|
|
52
|
+
* level: {
|
|
53
|
+
* foo3: 0,
|
|
54
|
+
* },
|
|
55
|
+
*
|
|
56
|
+
* // These variables are reset at the beginning of every room.
|
|
57
|
+
* room: {
|
|
58
|
+
* foo4: 0,
|
|
59
|
+
* },
|
|
60
|
+
* };
|
|
61
|
+
* // Every child object is optional; only create the ones that you need.
|
|
62
|
+
*
|
|
63
|
+
* // Register the variables with the save data manager. (We need to provide a string key that
|
|
64
|
+
* // matches the name of this file.)
|
|
65
|
+
* function feature1Init() {
|
|
66
|
+
* saveDataManager("feature1", v);
|
|
67
|
+
* }
|
|
68
|
+
*
|
|
69
|
+
* // Elsewhere in the file, use your variables.
|
|
70
|
+
* function feature1Function() {
|
|
71
|
+
* if (v.run.foo1 > 0) {
|
|
72
|
+
* // Insert code here.
|
|
73
|
+
* }
|
|
74
|
+
* }
|
|
75
|
+
* ```
|
|
76
|
+
*
|
|
77
|
+
* - Save data is loaded from disk in the `POST_PLAYER_INIT` callback (i.e. the first callback that
|
|
78
|
+
* can possibly run).
|
|
79
|
+
* - Save data is recorded to disk in the `PRE_GAME_EXIT` callback.
|
|
80
|
+
*
|
|
81
|
+
* Note that before using the save data manager, you must call the `upgradeMod` function. (Upgrade
|
|
82
|
+
* your mod before registering any of your own callbacks so that the save data manager will run
|
|
83
|
+
* before any of your code does.)
|
|
84
|
+
*
|
|
85
|
+
* If you want the save data manager to load data before the `POST_PLAYER_INIT` callback (i.e. in
|
|
86
|
+
* the main menu), then you should explicitly call the `saveDataManagerLoad` function. (The save
|
|
87
|
+
* data manager cannot do this on its own because it cannot know when your mod features are finished
|
|
88
|
+
* initializing.)
|
|
89
|
+
*
|
|
90
|
+
* Finally, some features may have variables that need to be automatically reset per run/level, but
|
|
91
|
+
* not saved to disk on game exit. (For example, if they contain functions or other non-serializable
|
|
92
|
+
* data.) For these cases, set the second argument to `() => false`.
|
|
93
|
+
*
|
|
94
|
+
* @param key The name of the file or feature that is submitting data to be managed by the save data
|
|
95
|
+
* manager. The save data manager will throw an error if the key is already registered.
|
|
96
|
+
* @param v An object that corresponds to the `SaveData` interface. The object is conventionally
|
|
97
|
+
* called "v" for brevity. ("v" is short for "local variables").
|
|
98
|
+
* @param conditionalFunc An optional function to run upon saving this key to disk. For example,
|
|
99
|
+
* this allows features to only save data to disk if the feature is enabled.
|
|
100
|
+
* Specify a value of `() => false` to completely disable saving this feature
|
|
101
|
+
* to disk. Disabling saving to disk is useful if you are using data that is
|
|
102
|
+
* not serializable. Alternatively, it could be useful if you want to use the
|
|
103
|
+
* save data manager to automatically reset variables on run/level/room, but
|
|
104
|
+
* not clutter the the "save#.dat" file with unnecessary keys.
|
|
105
|
+
*/
|
|
106
|
+
export function saveDataManager(
|
|
107
|
+
key: string,
|
|
108
|
+
v: SaveData,
|
|
109
|
+
conditionalFunc?: () => boolean,
|
|
110
|
+
): void {
|
|
111
|
+
errorIfFeaturesNotInitialized(SAVE_DATA_MANAGER_FEATURE_NAME);
|
|
112
|
+
|
|
113
|
+
if (!isString(key)) {
|
|
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|
+
error(
|
|
115
|
+
`The ${SAVE_DATA_MANAGER_FEATURE_NAME} requires that keys are strings. You tried to use a key of type: ${typeof key}`,
|
|
116
|
+
);
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
if (saveDataMap.has(key)) {
|
|
120
|
+
error(
|
|
121
|
+
`The ${SAVE_DATA_MANAGER_FEATURE_NAME} is already managing save data for a key of: ${key}`,
|
|
122
|
+
);
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
// Add the new save data to the map.
|
|
126
|
+
saveDataMap.set(key, v);
|
|
127
|
+
|
|
128
|
+
// If the only key in the save data is "room", then we don't have to worry about saving this data
|
|
129
|
+
// to disk (because the room would be reloaded upon resuming a continued run).
|
|
130
|
+
const saveDataKeys = Object.keys(v);
|
|
131
|
+
if (saveDataKeys.length === 1 && saveDataKeys[0] === "room") {
|
|
132
|
+
conditionalFunc = () => false;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
// Make a copy of the initial save data so that we can use it to restore the default values later
|
|
136
|
+
// on.
|
|
137
|
+
const saveDataTable = v as LuaTable<AnyNotNil, unknown>;
|
|
138
|
+
const saveDataCopy = deepCopy(
|
|
139
|
+
saveDataTable,
|
|
140
|
+
SerializationType.NONE,
|
|
141
|
+
key,
|
|
142
|
+
) as SaveData;
|
|
143
|
+
saveDataDefaultsMap.set(key, saveDataCopy);
|
|
144
|
+
|
|
145
|
+
// Store the conditional function for later, if present.
|
|
146
|
+
if (conditionalFunc !== undefined) {
|
|
147
|
+
saveDataConditionalFuncMap.set(key, conditionalFunc);
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* The save data manager will automatically load variables from disk at the appropriate times (i.e.
|
|
153
|
+
* when a new run is started). Use this function to explicitly force the save data manager to load
|
|
154
|
+
* all of its variables from disk immediately.
|
|
155
|
+
*
|
|
156
|
+
* Obviously, doing this will overwrite the current data, so using this function can potentially
|
|
157
|
+
* result in lost state.
|
|
158
|
+
*/
|
|
159
|
+
export function saveDataManagerLoad(): void {
|
|
160
|
+
errorIfFeaturesNotInitialized(SAVE_DATA_MANAGER_FEATURE_NAME);
|
|
161
|
+
forceSaveDataManagerLoad();
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
/**
|
|
165
|
+
* The save data manager will automatically save variables to disk at the appropriate times (i.e.
|
|
166
|
+
* when the run is exited). Use this function to explicitly force the save data manager to write all
|
|
167
|
+
* of its variables to disk immediately.
|
|
168
|
+
*/
|
|
169
|
+
export function saveDataManagerSave(): void {
|
|
170
|
+
errorIfFeaturesNotInitialized(SAVE_DATA_MANAGER_FEATURE_NAME);
|
|
171
|
+
forceSaveDataManagerSave();
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
declare let g: LuaTable<string, SaveData>; // Globals
|
|
175
|
+
declare let gd: LuaTable<string, SaveData>; // Globals defaults
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* - Sets the global variable of "g" equal to all of the save data variables for this mod.
|
|
179
|
+
* - Sets the global variable of "gd" equal to all of the save data default variables for this mod.
|
|
180
|
+
*
|
|
181
|
+
* This can make debugging easier, as you can access the variables from the game's debug console.
|
|
182
|
+
* e.g. `l print(g.feature1.foo)`
|
|
183
|
+
*/
|
|
184
|
+
export function saveDataManagerSetGlobal(): void {
|
|
185
|
+
g = saveDataMap; // eslint-disable-line @typescript-eslint/no-unused-vars
|
|
186
|
+
gd = saveDataDefaultsMap; // eslint-disable-line @typescript-eslint/no-unused-vars
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
/**
|
|
190
|
+
* The save data manager will automatically reset variables at the appropriate times (i.e. when a
|
|
191
|
+
* player enters a new room). Use this function to explicitly force the save data manager to reset a
|
|
192
|
+
* specific variable group.
|
|
193
|
+
*
|
|
194
|
+
* For example:
|
|
195
|
+
*
|
|
196
|
+
* ```ts
|
|
197
|
+
* const v = {
|
|
198
|
+
* room: {
|
|
199
|
+
* foo: 123,
|
|
200
|
+
* },
|
|
201
|
+
* };
|
|
202
|
+
*
|
|
203
|
+
* saveDataManager("file1", v);
|
|
204
|
+
*
|
|
205
|
+
* // Then, later on, to explicit reset all of the "room" variables:
|
|
206
|
+
* saveDataManagerReset("file1", "room");
|
|
207
|
+
* ```
|
|
208
|
+
*/
|
|
209
|
+
export function saveDataManagerReset(
|
|
210
|
+
key: string,
|
|
211
|
+
childObjectKey: string,
|
|
212
|
+
): void {
|
|
213
|
+
errorIfFeaturesNotInitialized(SAVE_DATA_MANAGER_FEATURE_NAME);
|
|
214
|
+
|
|
215
|
+
if (!isString(key)) {
|
|
216
|
+
error(
|
|
217
|
+
`The ${SAVE_DATA_MANAGER_FEATURE_NAME} requires that keys are strings. You tried to use a key of type: ${typeof key}`,
|
|
218
|
+
);
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
const saveData = saveDataMap.get(key) as Record<string, unknown> | undefined;
|
|
222
|
+
if (saveData === undefined) {
|
|
223
|
+
error(
|
|
224
|
+
`The ${SAVE_DATA_MANAGER_FEATURE_NAME} is not managing save data for a key of: ${key}`,
|
|
225
|
+
);
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
restoreDefaultSaveData(key, saveData, childObjectKey as SaveDataKey);
|
|
229
|
+
}
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
import { jsonDecode } from "../../functions/jsonHelpers";
|
|
2
|
+
import { log, logError } from "../../functions/log";
|
|
3
|
+
import { iterateTableInOrder } from "../../functions/table";
|
|
4
|
+
import { isString, isTable } from "../../functions/types";
|
|
5
|
+
import { SaveData } from "../../interfaces/SaveData";
|
|
6
|
+
import {
|
|
7
|
+
SAVE_DATA_MANAGER_DEBUG,
|
|
8
|
+
SAVE_DATA_MANAGER_FEATURE_NAME,
|
|
9
|
+
} from "./constants";
|
|
10
|
+
import { merge } from "./merge";
|
|
11
|
+
|
|
12
|
+
const DEFAULT_MOD_DATA = "{}";
|
|
13
|
+
|
|
14
|
+
export function loadFromDisk(
|
|
15
|
+
mod: Mod,
|
|
16
|
+
oldSaveData: LuaTable<string, SaveData>,
|
|
17
|
+
): void {
|
|
18
|
+
if (!mod.HasData()) {
|
|
19
|
+
// There is no "save#.dat" file for this save slot.
|
|
20
|
+
return;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
// First, read the "save#.dat" file into a Lua table.
|
|
24
|
+
const jsonString = readSaveDatFile(mod);
|
|
25
|
+
const newSaveData = jsonDecode(jsonString);
|
|
26
|
+
|
|
27
|
+
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
28
|
+
if (SAVE_DATA_MANAGER_DEBUG) {
|
|
29
|
+
log('Converted data from the "save#.dat" to a Lua table.');
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
// Second, iterate over all the fields of the new table.)
|
|
33
|
+
iterateTableInOrder(
|
|
34
|
+
newSaveData,
|
|
35
|
+
(key, value) => {
|
|
36
|
+
// All elements of loaded save data should have keys that are strings equal to the name of the
|
|
37
|
+
// subscriber/feature. Ignore elements with other types of keys.
|
|
38
|
+
if (!isString(key)) {
|
|
39
|
+
return;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
// All elements of loaded save data should be tables that contain fields corresponding to the
|
|
43
|
+
// SaveData interface. Ignore elements that are not tables.
|
|
44
|
+
if (!isTable(value)) {
|
|
45
|
+
return;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
// Ignore elements that represent subscriptions that no longer exist in the current save data.
|
|
49
|
+
const oldSaveDataForSubscriber = oldSaveData.get(key);
|
|
50
|
+
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
51
|
+
if (oldSaveDataForSubscriber === undefined) {
|
|
52
|
+
return;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
56
|
+
if (SAVE_DATA_MANAGER_DEBUG) {
|
|
57
|
+
log(`Merging in stored data for feature: ${key}`);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// We do not want to blow away the child tables of the existing map, because save data could
|
|
61
|
+
// contain out-of-date fields. Instead, merge it one field at a time in a recursive way (and
|
|
62
|
+
// convert Lua tables back to TypeScriptToLua Maps, if necessary).
|
|
63
|
+
merge(oldSaveDataForSubscriber as LuaTable, value, key);
|
|
64
|
+
},
|
|
65
|
+
SAVE_DATA_MANAGER_DEBUG,
|
|
66
|
+
);
|
|
67
|
+
|
|
68
|
+
log(
|
|
69
|
+
`The ${SAVE_DATA_MANAGER_FEATURE_NAME} loaded data from the "save#.dat" file.`,
|
|
70
|
+
);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
function readSaveDatFile(mod: Mod) {
|
|
74
|
+
const renderFrameCount = Isaac.GetFrameCount();
|
|
75
|
+
|
|
76
|
+
const [ok, jsonStringOrErrMsg] = pcall(tryLoadModData, mod);
|
|
77
|
+
if (!ok) {
|
|
78
|
+
logError(
|
|
79
|
+
`Failed to read from the "save#.dat" file on render frame ${renderFrameCount}: ${jsonStringOrErrMsg}`,
|
|
80
|
+
);
|
|
81
|
+
return DEFAULT_MOD_DATA;
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
85
|
+
if (jsonStringOrErrMsg === undefined) {
|
|
86
|
+
return DEFAULT_MOD_DATA;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
const jsonStringTrimmed = jsonStringOrErrMsg.trim();
|
|
90
|
+
if (jsonStringTrimmed === "") {
|
|
91
|
+
return DEFAULT_MOD_DATA;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
return jsonStringTrimmed;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
function tryLoadModData(this: void, mod: Mod) {
|
|
98
|
+
return mod.LoadData();
|
|
99
|
+
}
|