isaacscript-common 3.17.0 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (425) hide show
  1. package/cachedClasses.ts +39 -0
  2. package/callbacks/customRevive.lua +2 -1
  3. package/callbacks/customRevive.ts +215 -0
  4. package/callbacks/itemPickup.ts +101 -0
  5. package/callbacks/postAmbush.ts +73 -0
  6. package/callbacks/postBombExploded.ts +26 -0
  7. package/callbacks/postBombInitLate.ts +36 -0
  8. package/callbacks/postBoneSwing.ts +64 -0
  9. package/callbacks/postCollectibleInitFirst.ts +40 -0
  10. package/callbacks/postCursedTeleport.lua +2 -1
  11. package/callbacks/postCursedTeleport.ts +185 -0
  12. package/callbacks/postCustomDoorEnter.lua +0 -7
  13. package/callbacks/postCustomDoorEnter.ts +292 -0
  14. package/callbacks/postDiceRoomActivated.ts +60 -0
  15. package/callbacks/postDoorRender.ts +26 -0
  16. package/callbacks/postDoorUpdate.ts +26 -0
  17. package/callbacks/postEffectInitLate.ts +36 -0
  18. package/callbacks/postEffectStateChanged.ts +43 -0
  19. package/callbacks/postEsauJr.lua +2 -1
  20. package/callbacks/postEsauJr.ts +109 -0
  21. package/callbacks/postFamiliarInitLate.ts +36 -0
  22. package/callbacks/postFamiliarStateChanged.ts +43 -0
  23. package/callbacks/postFlip.lua +4 -3
  24. package/callbacks/postFlip.ts +90 -0
  25. package/callbacks/postGreedModeWave.ts +41 -0
  26. package/callbacks/postGridEntity.ts +164 -0
  27. package/callbacks/postGridEntityCollision.ts +69 -0
  28. package/callbacks/postGridEntityRender.ts +26 -0
  29. package/callbacks/postHolyMantleRemoved.ts +55 -0
  30. package/callbacks/postItemDischarged.lua +4 -3
  31. package/callbacks/postItemDischarged.ts +154 -0
  32. package/callbacks/postKnifeInitLate.ts +36 -0
  33. package/callbacks/postLaserInitLate.ts +36 -0
  34. package/callbacks/postNPCInitLate.ts +36 -0
  35. package/callbacks/postNPCStateChanged.ts +42 -0
  36. package/callbacks/postNewRoomEarly.lua +2 -1
  37. package/callbacks/postNewRoomEarly.ts +96 -0
  38. package/callbacks/postPickupCollect.ts +48 -0
  39. package/callbacks/postPickupInitFirst.ts +70 -0
  40. package/callbacks/postPickupInitLate.ts +36 -0
  41. package/callbacks/postPickupStateChanged.ts +43 -0
  42. package/callbacks/postPitRender.ts +26 -0
  43. package/callbacks/postPitUpdate.ts +26 -0
  44. package/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/callbacks/postPlayerChangeType.ts +56 -0
  46. package/callbacks/postPlayerCollectible.ts +113 -0
  47. package/callbacks/postPlayerFatalDamage.ts +141 -0
  48. package/callbacks/postPlayerInitLate.ts +37 -0
  49. package/callbacks/postPlayerReordered.ts +142 -0
  50. package/callbacks/postPoopRender.ts +26 -0
  51. package/callbacks/postPoopUpdate.ts +26 -0
  52. package/callbacks/postPressurePlateRender.ts +26 -0
  53. package/callbacks/postPressurePlateUpdate.ts +26 -0
  54. package/callbacks/postProjectileInitLate.ts +36 -0
  55. package/callbacks/postPurchase.ts +64 -0
  56. package/callbacks/postRockRender.ts +26 -0
  57. package/callbacks/postRockUpdate.ts +26 -0
  58. package/callbacks/postRoomClearChanged.ts +57 -0
  59. package/callbacks/postSacrifice.lua +3 -2
  60. package/callbacks/postSacrifice.ts +64 -0
  61. package/callbacks/postSlotDestroyed.ts +92 -0
  62. package/callbacks/postSlotInitUpdate.ts +68 -0
  63. package/callbacks/postSlotRender.ts +69 -0
  64. package/callbacks/postSpikesRender.ts +26 -0
  65. package/callbacks/postSpikesUpdate.ts +26 -0
  66. package/callbacks/postTNTRender.ts +26 -0
  67. package/callbacks/postTNTUpdate.ts +26 -0
  68. package/callbacks/postTearInitLate.ts +36 -0
  69. package/callbacks/postTearInitVeryLate.ts +41 -0
  70. package/callbacks/postTransformation.ts +59 -0
  71. package/callbacks/postTrinketBreak.lua +3 -2
  72. package/callbacks/postTrinketBreak.ts +112 -0
  73. package/callbacks/preBerserkDeath.ts +49 -0
  74. package/callbacks/preNewLevel.ts +55 -0
  75. package/callbacks/reorderedCallbacks.lua +1 -0
  76. package/callbacks/reorderedCallbacks.ts +168 -0
  77. package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
  78. package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
  79. package/callbacks/subscriptions/postBombInitLate.ts +32 -0
  80. package/callbacks/subscriptions/postBoneExploded.ts +32 -0
  81. package/callbacks/subscriptions/postBoneSwing.ts +24 -0
  82. package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  83. package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  84. package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  85. package/callbacks/subscriptions/postCustomRevive.ts +36 -0
  86. package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
  87. package/callbacks/subscriptions/postDoorRender.ts +35 -0
  88. package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  89. package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  90. package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  91. package/callbacks/subscriptions/postEsauJr.ts +24 -0
  92. package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  93. package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  94. package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  95. package/callbacks/subscriptions/postFirstFlip.ts +24 -0
  96. package/callbacks/subscriptions/postFlip.ts +22 -0
  97. package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  98. package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  99. package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  100. package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  101. package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  102. package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  103. package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  104. package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  105. package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  106. package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  107. package/callbacks/subscriptions/postItemDischarged.ts +43 -0
  108. package/callbacks/subscriptions/postItemPickup.ts +64 -0
  109. package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  110. package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  111. package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  112. package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  113. package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  114. package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  115. package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  116. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  117. package/callbacks/subscriptions/postPickupCollect.ts +35 -0
  118. package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
  119. package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
  120. package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
  121. package/callbacks/subscriptions/postPitRender.ts +35 -0
  122. package/callbacks/subscriptions/postPitUpdate.ts +35 -0
  123. package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
  124. package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  125. package/callbacks/subscriptions/postPlayerCollectibleAdded.d.ts +2 -3
  126. package/callbacks/subscriptions/postPlayerCollectibleAdded.lua +2 -7
  127. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
  128. package/callbacks/subscriptions/postPlayerCollectibleRemoved.d.ts +2 -3
  129. package/callbacks/subscriptions/postPlayerCollectibleRemoved.lua +2 -7
  130. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
  131. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
  132. package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
  133. package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  134. package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  135. package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  136. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  137. package/callbacks/subscriptions/postPoopRender.ts +35 -0
  138. package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  139. package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  140. package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  141. package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  142. package/callbacks/subscriptions/postPurchase.ts +31 -0
  143. package/callbacks/subscriptions/postRockRender.ts +35 -0
  144. package/callbacks/subscriptions/postRockUpdate.ts +35 -0
  145. package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
  146. package/callbacks/subscriptions/postSacrifice.ts +43 -0
  147. package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  148. package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
  149. package/callbacks/subscriptions/postSlotInit.ts +32 -0
  150. package/callbacks/subscriptions/postSlotRender.ts +32 -0
  151. package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  152. package/callbacks/subscriptions/postSpikesRender.ts +35 -0
  153. package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  154. package/callbacks/subscriptions/postTNTRender.ts +35 -0
  155. package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  156. package/callbacks/subscriptions/postTearInitLate.ts +32 -0
  157. package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  158. package/callbacks/subscriptions/postTransformation.ts +40 -0
  159. package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  160. package/callbacks/subscriptions/preBerserkDeath.d.ts +1 -1
  161. package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  162. package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
  163. package/callbacks/subscriptions/preCustomRevive.ts +46 -0
  164. package/callbacks/subscriptions/preItemPickup.ts +64 -0
  165. package/callbacks/subscriptions/preNewLevel.ts +24 -0
  166. package/classes/DefaultMap.ts +174 -0
  167. package/classes/ModUpgraded.d.ts +8 -4
  168. package/classes/ModUpgraded.lua +5 -8
  169. package/classes/ModUpgraded.ts +84 -0
  170. package/constants.ts +162 -0
  171. package/constantsFirstLast.ts +217 -0
  172. package/enums/AmbushType.ts +4 -0
  173. package/enums/HealthType.ts +16 -0
  174. package/enums/ModCallbackCustom.d.ts +20 -18
  175. package/enums/ModCallbackCustom.ts +1278 -0
  176. package/enums/PocketItemType.ts +8 -0
  177. package/enums/SerializationType.ts +5 -0
  178. package/enums/SlotDestructionType.ts +4 -0
  179. package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  180. package/enums/private/SaveDataKey.ts +14 -0
  181. package/enums/private/SerializationBrand.ts +42 -0
  182. package/features/characterHealthConversion.lua +2 -9
  183. package/features/characterHealthConversion.ts +111 -0
  184. package/features/characterStats.ts +61 -0
  185. package/features/debugDisplay/debugDisplay.ts +221 -0
  186. package/features/debugDisplay/exports.ts +368 -0
  187. package/features/debugDisplay/v.ts +65 -0
  188. package/features/deployJSONRoom.ts +743 -0
  189. package/features/disableInputs.ts +193 -0
  190. package/features/disableSound.ts +77 -0
  191. package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  192. package/features/extraConsoleCommands/commandsSubroutines.lua +1 -1
  193. package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  194. package/features/extraConsoleCommands/init.ts +334 -0
  195. package/features/extraConsoleCommands/listCommands.ts +1299 -0
  196. package/features/extraConsoleCommands/v.ts +14 -0
  197. package/features/fadeInRemover.ts +60 -0
  198. package/features/fastReset.ts +75 -0
  199. package/features/forgottenSwitch.ts +50 -0
  200. package/features/getCollectibleItemPoolType.ts +66 -0
  201. package/features/persistentEntities.ts +183 -0
  202. package/features/playerInventory.lua +1 -0
  203. package/features/playerInventory.ts +135 -0
  204. package/features/ponyDetection.ts +74 -0
  205. package/features/preventCollectibleRotation.ts +115 -0
  206. package/features/runInNFrames.ts +148 -0
  207. package/features/saveDataManager/constants.ts +4 -0
  208. package/features/saveDataManager/exports.ts +229 -0
  209. package/features/saveDataManager/load.ts +99 -0
  210. package/features/saveDataManager/main.ts +195 -0
  211. package/features/saveDataManager/maps.ts +13 -0
  212. package/features/saveDataManager/merge.ts +194 -0
  213. package/features/saveDataManager/save.ts +74 -0
  214. package/features/saveDataManager/serializationBrand.ts +16 -0
  215. package/features/sirenHelpers.ts +129 -0
  216. package/features/taintedLazarusPlayers.ts +113 -0
  217. package/featuresInitialized.ts +20 -0
  218. package/functions/ambush.ts +47 -0
  219. package/functions/array.ts +410 -0
  220. package/functions/benchmark.ts +36 -0
  221. package/functions/bitwise.ts +24 -0
  222. package/functions/bombs.ts +12 -0
  223. package/functions/boss.ts +227 -0
  224. package/functions/cacheFlag.ts +12 -0
  225. package/functions/cards.lua +1 -1
  226. package/functions/cards.ts +271 -0
  227. package/functions/challenges.ts +13 -0
  228. package/functions/character.ts +126 -0
  229. package/functions/charge.ts +237 -0
  230. package/functions/chargeBar.ts +67 -0
  231. package/functions/collectibleCacheFlag.ts +90 -0
  232. package/functions/collectibleSet.ts +56 -0
  233. package/functions/collectibleTag.ts +89 -0
  234. package/functions/collectibles.ts +659 -0
  235. package/functions/color.d.ts +1 -1
  236. package/functions/color.lua +0 -7
  237. package/functions/color.ts +128 -0
  238. package/functions/debug.lua +2 -2
  239. package/functions/debug.ts +68 -0
  240. package/functions/deepCopy.lua +46 -51
  241. package/functions/deepCopy.ts +535 -0
  242. package/functions/deepCopyTests.ts +386 -0
  243. package/functions/direction.ts +49 -0
  244. package/functions/doors.lua +1 -2
  245. package/functions/doors.ts +347 -0
  246. package/functions/easing.ts +182 -0
  247. package/functions/eden.ts +47 -0
  248. package/functions/effects.ts +20 -0
  249. package/functions/entity.ts +439 -0
  250. package/functions/entitySpecific.ts +889 -0
  251. package/functions/entityTypes.ts +6 -0
  252. package/functions/enums.ts +146 -0
  253. package/functions/familiars.ts +106 -0
  254. package/functions/flag.ts +165 -0
  255. package/functions/flying.ts +117 -0
  256. package/functions/globals.d.ts +3 -3
  257. package/functions/globals.lua +8 -2
  258. package/functions/globals.ts +242 -0
  259. package/functions/gridEntity.ts +511 -0
  260. package/functions/gridEntitySpecific.ts +112 -0
  261. package/functions/input.ts +139 -0
  262. package/functions/isaacAPIClass.ts +67 -0
  263. package/functions/jsonHelpers.ts +45 -0
  264. package/functions/jsonRoom.ts +100 -0
  265. package/functions/kColor.d.ts +1 -1
  266. package/functions/kColor.lua +0 -7
  267. package/functions/kColor.ts +129 -0
  268. package/functions/language.ts +13 -0
  269. package/functions/level.ts +31 -0
  270. package/functions/log.ts +720 -0
  271. package/functions/map.ts +56 -0
  272. package/functions/math.ts +149 -0
  273. package/functions/mergeTests.ts +288 -0
  274. package/functions/npc.ts +148 -0
  275. package/functions/pickupVariants.ts +60 -0
  276. package/functions/pickups.ts +499 -0
  277. package/functions/pills.lua +1 -1
  278. package/functions/pills.ts +205 -0
  279. package/functions/player.lua +9 -20
  280. package/functions/player.ts +1056 -0
  281. package/functions/playerDataStructures.ts +150 -0
  282. package/functions/playerHealth.lua +28 -39
  283. package/functions/playerHealth.ts +382 -0
  284. package/functions/playerIndex.ts +195 -0
  285. package/functions/pocketItems.ts +149 -0
  286. package/functions/positionVelocity.ts +188 -0
  287. package/functions/random.ts +77 -0
  288. package/functions/revive.ts +201 -0
  289. package/functions/rng.d.ts +1 -1
  290. package/functions/rng.lua +0 -7
  291. package/functions/rng.ts +172 -0
  292. package/functions/roomData.ts +199 -0
  293. package/functions/roomGrid.ts +109 -0
  294. package/functions/roomShape.ts +80 -0
  295. package/functions/rooms.lua +1 -3
  296. package/functions/rooms.ts +648 -0
  297. package/functions/run.ts +36 -0
  298. package/functions/saveFile.ts +128 -0
  299. package/functions/seeds.ts +19 -0
  300. package/functions/serialization.lua +0 -3
  301. package/functions/serialization.ts +91 -0
  302. package/functions/set.ts +95 -0
  303. package/functions/sound.ts +9 -0
  304. package/functions/spawnCollectible.ts +104 -0
  305. package/functions/sprite.ts +107 -0
  306. package/functions/stage.ts +125 -0
  307. package/functions/string.ts +47 -0
  308. package/functions/table.ts +189 -0
  309. package/functions/tears.ts +32 -0
  310. package/functions/transformations.lua +1 -3
  311. package/functions/transformations.ts +131 -0
  312. package/functions/trinketCacheFlag.ts +60 -0
  313. package/functions/trinketGive.ts +157 -0
  314. package/functions/trinkets.ts +215 -0
  315. package/functions/tstlClass.ts +157 -0
  316. package/functions/types.ts +36 -0
  317. package/functions/ui.ts +138 -0
  318. package/functions/utils.d.ts +0 -37
  319. package/functions/utils.lua +0 -35
  320. package/functions/utils.ts +189 -0
  321. package/functions/vector.d.ts +1 -1
  322. package/functions/vector.lua +0 -7
  323. package/functions/vector.ts +126 -0
  324. package/index.ts +172 -0
  325. package/initCustomCallbacks.ts +132 -0
  326. package/initFeatures.ts +39 -0
  327. package/interfaces/AddCallbackParameterCustom.ts +188 -0
  328. package/interfaces/ChargeBarSprites.ts +12 -0
  329. package/interfaces/JSONDoor.d.ts +4 -4
  330. package/interfaces/JSONDoor.ts +13 -0
  331. package/interfaces/JSONEntity.d.ts +5 -5
  332. package/interfaces/JSONEntity.ts +16 -0
  333. package/interfaces/JSONRoom.d.ts +9 -9
  334. package/interfaces/JSONRoom.ts +36 -0
  335. package/interfaces/JSONRooms.ts +12 -0
  336. package/interfaces/JSONSpawn.d.ts +3 -3
  337. package/interfaces/JSONSpawn.ts +14 -0
  338. package/interfaces/PlayerHealth.ts +16 -0
  339. package/interfaces/PocketItemDescription.ts +9 -0
  340. package/interfaces/SaveData.ts +29 -0
  341. package/interfaces/TrinketSituation.ts +9 -0
  342. package/interfaces/private/TSTLClassMetatable.ts +8 -0
  343. package/maps/PHDPillConversions.ts +21 -0
  344. package/maps/cardMap.ts +209 -0
  345. package/maps/characterMap.ts +87 -0
  346. package/maps/collectibleDescriptionMap.ts +732 -0
  347. package/maps/collectibleNameMap.ts +731 -0
  348. package/maps/defaultPlayerStatMap.ts +17 -0
  349. package/maps/falsePHDPillConversions.ts +35 -0
  350. package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  351. package/maps/gridEntityXMLMap.ts +176 -0
  352. package/maps/pillEffectMap.ts +88 -0
  353. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  354. package/maps/roomTypeMap.ts +40 -0
  355. package/maps/trinketDescriptionMap.ts +200 -0
  356. package/maps/trinketNameMap.ts +198 -0
  357. package/objects/LRoomShapeToRectangles.ts +44 -0
  358. package/objects/callbackRegisterFunctions.ts +187 -0
  359. package/objects/cardDescriptions.ts +105 -0
  360. package/objects/cardNames.ts +105 -0
  361. package/objects/cardTypes.ts +104 -0
  362. package/objects/challengeNames.ts +52 -0
  363. package/objects/characterNames.ts +48 -0
  364. package/objects/coinSubTypeToValue.ts +14 -0
  365. package/objects/colors.ts +16 -0
  366. package/objects/directionNames.ts +11 -0
  367. package/objects/directionToDegrees.ts +11 -0
  368. package/objects/directionToVector.ts +12 -0
  369. package/objects/doorSlotFlagToDoorSlot.ts +16 -0
  370. package/objects/doorSlotToDirection.ts +14 -0
  371. package/objects/isaacAPIClassTypeToBrand.ts +11 -0
  372. package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  373. package/objects/languageNames.ts +13 -0
  374. package/objects/oppositeDoorSlots.ts +15 -0
  375. package/objects/pillEffectClasses.ts +63 -0
  376. package/objects/pillEffectNames.ts +57 -0
  377. package/objects/pillEffectTypes.ts +62 -0
  378. package/objects/roomShapeBounds.ts +71 -0
  379. package/objects/roomShapeLayoutSizes.ts +45 -0
  380. package/objects/roomShapeToBottomRightPosition.ts +25 -0
  381. package/objects/roomShapeToDoorSlots.ts +83 -0
  382. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  383. package/objects/roomShapeToGridWidth.ts +21 -0
  384. package/objects/roomShapeToTopLeftPosition.ts +26 -0
  385. package/objects/roomShapeVolumes.ts +38 -0
  386. package/objects/roomTypeNames.ts +36 -0
  387. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  388. package/objects/stageTypeToLetter.ts +15 -0
  389. package/objects/transformationNames.d.ts +0 -1
  390. package/objects/transformationNames.lua +0 -1
  391. package/objects/transformationNames.ts +18 -0
  392. package/package.json +2 -2
  393. package/patchErrorFunctions.ts +92 -0
  394. package/sets/LRoomShapesSet.ts +8 -0
  395. package/sets/bossSets.ts +470 -0
  396. package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  397. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  398. package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  399. package/sets/charactersWithNoRedHeartsSet.ts +17 -0
  400. package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  401. package/sets/chestPickupVariantsSet.ts +16 -0
  402. package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  403. package/sets/lostStyleCharactersSet.ts +13 -0
  404. package/sets/mineShaftRoomSubTypesSet.ts +10 -0
  405. package/sets/redHeartSubTypesSet.ts +7 -0
  406. package/sets/sinEntityTypesSet.ts +11 -0
  407. package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  408. package/sets/storyBossesSet.ts +17 -0
  409. package/types/AnyEntity.ts +12 -0
  410. package/types/AwaitingTextInput.d.ts +2 -0
  411. package/types/CollectibleIndex.d.ts +1 -1
  412. package/types/CollectibleIndex.ts +16 -0
  413. package/types/PickingUpItem.d.ts +3 -3
  414. package/types/PickingUpItem.ts +89 -0
  415. package/types/PlayerIndex.d.ts +1 -1
  416. package/types/PlayerIndex.ts +13 -0
  417. package/types/private/IsaacAPIClass.d.ts +1 -1
  418. package/types/private/IsaacAPIClass.ts +3 -0
  419. package/types/private/SerializedIsaacAPIClass.d.ts +1 -1
  420. package/types/private/SerializedIsaacAPIClass.ts +3 -0
  421. package/types/private/TSTLClass.d.ts +1 -1
  422. package/types/private/TSTLClass.ts +3 -0
  423. package/upgradeMod.d.ts +2 -2
  424. package/upgradeMod.lua +2 -2
  425. package/upgradeMod.ts +55 -0
@@ -0,0 +1,8 @@
1
+ export enum PocketItemType {
2
+ EMPTY,
3
+ CARD,
4
+ PILL,
5
+ ACTIVE_ITEM,
6
+ DICE_BAG_DICE,
7
+ UNDETERMINABLE,
8
+ }
@@ -0,0 +1,5 @@
1
+ export enum SerializationType {
2
+ NONE,
3
+ SERIALIZE,
4
+ DESERIALIZE,
5
+ }
@@ -0,0 +1,4 @@
1
+ export enum SlotDestructionType {
2
+ NORMAL,
3
+ COLLECTIBLE_PAYOUT,
4
+ }
@@ -0,0 +1,7 @@
1
+ /** This must match the enumeration in the JSDoc comments for `deepCopy` and `merge`. */
2
+ export enum CopyableIsaacAPIClassType {
3
+ COLOR = "Color",
4
+ K_COLOR = "KColor",
5
+ RNG = "RNG",
6
+ VECTOR = "Vector",
7
+ }
@@ -0,0 +1,14 @@
1
+ /* eslint-disable sort-exports/sort-exports */
2
+
3
+ export enum SaveDataKey {
4
+ PERSISTENT = "persistent",
5
+ RUN = "run",
6
+ LEVEL = "level",
7
+ ROOM = "room",
8
+ }
9
+
10
+ export const RESETTABLE_SAVE_DATA_KEYS: ReadonlySet<SaveDataKey> = new Set([
11
+ SaveDataKey.RUN,
12
+ SaveDataKey.LEVEL,
13
+ SaveDataKey.ROOM,
14
+ ]);
@@ -0,0 +1,42 @@
1
+ /**
2
+ * During serialization, we write an arbitrary string key to the object with a value of an empty
3
+ * string. This is used during deserialization to instantiate the correct type of object.
4
+ *
5
+ * Note that we do not bother branding TSTL classes because we have no way to invoke the proper
6
+ * constructor during deserialization.
7
+ */
8
+ export enum SerializationBrand {
9
+ // Specific TSTL class brands:
10
+ DEFAULT_MAP = "__TSTL_DEFAULT_MAP",
11
+ MAP = "__TSTL_MAP",
12
+ SET = "__TSTL_SET",
13
+
14
+ // Specific Isaac API class brands:
15
+ COLOR = "__COLOR",
16
+ K_COLOR = "__K_COLOR",
17
+ RNG = "__RNG",
18
+ VECTOR = "__VECTOR",
19
+
20
+ /**
21
+ * This is set to the value that represents the default value (instead of an empty string like the
22
+ * other brands are).
23
+ *
24
+ * Default maps that use a factory function are unserializable, but do not throw runtime errors
25
+ * because the merge function can derive the factory function from the already-instantiated
26
+ * object.
27
+ */
28
+ DEFAULT_MAP_VALUE = "__TSTL_DEFAULT_MAP_VALUE",
29
+
30
+ /**
31
+ * The JSON library is unable to distinguish between a maps with number keys and an array. It will
32
+ * assume that both of these are an array. Thus, in the case of a map with number keys, it will
33
+ * insert null in every empty spot, leading to crashes.
34
+ *
35
+ * For example, a map with keys of 5 and 10 would be converted to the following array: `[null,
36
+ * null, null, null, "myValueForKey5", null, null, null, null, "myValueForKey10"]`
37
+ *
38
+ * The deep copier works around this by converting number keys to strings. It inserts this brand
39
+ * to keep track of the mutation.
40
+ */
41
+ OBJECT_WITH_NUMBER_KEYS = "__TSTL_OBJECT_WITH_NUMBER_KEYS",
42
+ }
@@ -11,8 +11,6 @@ local ____featuresInitialized = require("featuresInitialized")
11
11
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
12
12
  local ____pickups = require("functions.pickups")
13
13
  local isRedHeart = ____pickups.isRedHeart
14
- local ____utils = require("functions.utils")
15
- local ensureAllCases = ____utils.ensureAllCases
16
14
  function postPEffectUpdate(self, player)
17
15
  local character = player:GetPlayerType()
18
16
  local conversionHeartSubType = characterHealthReplacementMap:get(character)
@@ -34,19 +32,14 @@ function convertRedHeartContainers(self, player, heartSubType)
34
32
  if ____cond7 then
35
33
  do
36
34
  player:AddSoulHearts(maxHearts)
37
- return
35
+ break
38
36
  end
39
37
  end
40
38
  ____cond7 = ____cond7 or ____switch7 == HeartSubType.BLACK
41
39
  if ____cond7 then
42
40
  do
43
41
  player:AddBlackHearts(maxHearts)
44
- return
45
- end
46
- end
47
- do
48
- do
49
- ensureAllCases(nil, heartSubType)
42
+ break
50
43
  end
51
44
  end
52
45
  until true
@@ -0,0 +1,111 @@
1
+ import {
2
+ HeartSubType,
3
+ ModCallback,
4
+ PickupVariant,
5
+ PlayerType,
6
+ } from "isaac-typescript-definitions";
7
+ import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
8
+ import { isRedHeart } from "../functions/pickups";
9
+
10
+ const FEATURE_NAME = "character health manager";
11
+
12
+ export type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
13
+
14
+ const characterHealthReplacementMap = new Map<
15
+ PlayerType,
16
+ ConversionHeartSubType
17
+ >();
18
+
19
+ /** @internal */
20
+ export function characterHealthConversionInit(mod: Mod): void {
21
+ mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
22
+ mod.AddCallback(
23
+ ModCallback.PRE_PICKUP_COLLISION,
24
+ prePickupCollisionHeart,
25
+ PickupVariant.HEART,
26
+ ); // 38
27
+ }
28
+
29
+ // ModCallback.POST_PEFFECT_UPDATE (4)
30
+ function postPEffectUpdate(player: EntityPlayer) {
31
+ const character = player.GetPlayerType();
32
+ const conversionHeartSubType = characterHealthReplacementMap.get(character);
33
+ if (conversionHeartSubType === undefined) {
34
+ return;
35
+ }
36
+
37
+ convertRedHeartContainers(player, conversionHeartSubType);
38
+ removeRedHearts(player);
39
+ }
40
+
41
+ function convertRedHeartContainers(
42
+ player: EntityPlayer,
43
+ heartSubType: ConversionHeartSubType,
44
+ ) {
45
+ const maxHearts = player.GetMaxHearts();
46
+ if (maxHearts === 0) {
47
+ return;
48
+ }
49
+
50
+ player.AddMaxHearts(maxHearts * -1, false);
51
+
52
+ switch (heartSubType) {
53
+ case HeartSubType.SOUL: {
54
+ player.AddSoulHearts(maxHearts);
55
+ break;
56
+ }
57
+
58
+ case HeartSubType.BLACK: {
59
+ player.AddBlackHearts(maxHearts);
60
+ break;
61
+ }
62
+ }
63
+ }
64
+
65
+ /**
66
+ * We also have to check for normal red hearts, so that the player is not able to fill bone hearts
67
+ * (by e.g. picking up a healing item like Breakfast).
68
+ */
69
+ function removeRedHearts(player: EntityPlayer) {
70
+ const hearts = player.GetHearts();
71
+ if (hearts > 0) {
72
+ player.AddHearts(hearts * -1);
73
+ }
74
+ }
75
+
76
+ // ModCallback.PRE_PICKUP_COLLISION (38)
77
+ // PickupVariant.HEART (10)
78
+ function prePickupCollisionHeart(pickup: EntityPickup, collider: Entity) {
79
+ if (!isRedHeart(pickup)) {
80
+ return undefined;
81
+ }
82
+
83
+ const player = collider.ToPlayer();
84
+ if (player === undefined) {
85
+ return undefined;
86
+ }
87
+
88
+ const character = player.GetPlayerType();
89
+ const conversionHeartSubType = characterHealthReplacementMap.get(character);
90
+ if (conversionHeartSubType === undefined) {
91
+ return undefined;
92
+ }
93
+
94
+ // Prevent internal code from running, which will prevent the player from picking up the heart,
95
+ // but will still allow the heart to bounce off of the player.
96
+ return false;
97
+ }
98
+
99
+ /**
100
+ * Helper function to make a character that has the same health mechanic as Blue Baby (red heart
101
+ * containers --> soul hearts) or Dark Judas (red heart containers --> black hearts).
102
+ *
103
+ * Call this function once at the beginning of your mod to declare the health conversion type.
104
+ */
105
+ export function registerCharacterHealthConversion(
106
+ playerType: PlayerType,
107
+ conversionHeartSubType: ConversionHeartSubType,
108
+ ): void {
109
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
110
+ characterHealthReplacementMap.set(playerType, conversionHeartSubType);
111
+ }
@@ -0,0 +1,61 @@
1
+ import {
2
+ CacheFlag,
3
+ ModCallback,
4
+ PlayerType,
5
+ } from "isaac-typescript-definitions";
6
+ import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
7
+ import { getDefaultPlayerStat } from "../functions/cacheFlag";
8
+ import { addStat } from "../functions/player";
9
+
10
+ const FEATURE_NAME = "character stat manager";
11
+
12
+ type StatMap = Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>;
13
+ const charactersStatMap = new Map<PlayerType, StatMap>();
14
+
15
+ /** @internal */
16
+ export function characterStatsInit(mod: Mod): void {
17
+ mod.AddCallback(ModCallback.EVALUATE_CACHE, evaluateCache); // 8
18
+ }
19
+
20
+ // ModCallback.EVALUATE_CACHE (8)
21
+ function evaluateCache(player: EntityPlayer, cacheFlag: CacheFlag) {
22
+ const character = player.GetPlayerType();
23
+ const statMap = charactersStatMap.get(character);
24
+ if (statMap === undefined) {
25
+ return;
26
+ }
27
+
28
+ const stat = statMap.get(cacheFlag);
29
+ const defaultStat = getDefaultPlayerStat(cacheFlag);
30
+ if (stat === undefined || defaultStat === undefined) {
31
+ return;
32
+ }
33
+ const delta = stat - defaultStat;
34
+
35
+ addStat(player, cacheFlag, delta);
36
+ }
37
+
38
+ /**
39
+ * Helper function to manage the stats for a vanilla or custom character. Call this function once at
40
+ * the beginning of your mod to declare the starting stats.
41
+ *
42
+ * You must provide this function with a map of CacheFlag to the default stat amount. For example,
43
+ * the default amount of damage is 3.5. To make a custom character start with 4.5 damage:
44
+ *
45
+ * ```ts
46
+ * const fooDefaultStats = new Map<CacheFlag, number>([
47
+ * [CacheFlag.DAMAGE, 4.5],
48
+ * ])
49
+ * registerCharacterStats(PlayerTypeCustom.FOO, fooDefaultStats);
50
+ * ```
51
+ *
52
+ * Note that the format for the `CacheFlag.FIRE_DELAY` value should be in the tears stat format, not
53
+ * the `MaxFireDelay` format.
54
+ */
55
+ export function registerCharacterStats(
56
+ playerType: PlayerType,
57
+ statMap: Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>,
58
+ ): void {
59
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
60
+ charactersStatMap.set(playerType, statMap);
61
+ }
@@ -0,0 +1,221 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { ModUpgraded } from "../../classes/ModUpgraded";
3
+ import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
4
+ import { isReflectionRender } from "../../functions/utils";
5
+ import { saveDataManager } from "../saveDataManager/exports";
6
+ import v, { debugDisplayTextCallbacks } from "./v";
7
+
8
+ export function debugDisplayInit(mod: ModUpgraded): void {
9
+ saveDataManager("debugDisplay", v, () => false);
10
+
11
+ mod.AddCallback(ModCallback.POST_FAMILIAR_RENDER, postFamiliarRender); // 25
12
+ mod.AddCallback(ModCallback.POST_NPC_RENDER, postNPCRender); // 28
13
+ mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
14
+ mod.AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender); // 36
15
+ mod.AddCallback(ModCallback.POST_TEAR_RENDER, postTearRender); // 41
16
+ mod.AddCallback(ModCallback.POST_PROJECTILE_RENDER, postProjectileRender); // 45
17
+ mod.AddCallback(ModCallback.POST_LASER_RENDER, postLaserRender); // 49
18
+ mod.AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender); // 52
19
+ mod.AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRender); // 56
20
+ mod.AddCallback(ModCallback.POST_BOMB_RENDER, postBombRender); // 59
21
+ mod.AddCallbackCustom(ModCallbackCustom.POST_SLOT_RENDER, postSlotRender);
22
+ mod.AddCallbackCustom(ModCallbackCustom.POST_ROCK_RENDER, postRockRender);
23
+ mod.AddCallbackCustom(ModCallbackCustom.POST_PIT_RENDER, postPitRender);
24
+ mod.AddCallbackCustom(ModCallbackCustom.POST_SPIKES_RENDER, postSpikesRender);
25
+ mod.AddCallbackCustom(ModCallbackCustom.POST_TNT_RENDER, postTNTRender);
26
+ mod.AddCallbackCustom(ModCallbackCustom.POST_POOP_RENDER, postPoopRender);
27
+ mod.AddCallbackCustom(ModCallbackCustom.POST_DOOR_RENDER, postDoorRender);
28
+ mod.AddCallbackCustom(
29
+ ModCallbackCustom.POST_PRESSURE_PLATE_RENDER,
30
+ postPressurePlateRender,
31
+ );
32
+ }
33
+
34
+ function renderTextOnEntity(entity: Entity | GridEntity, text: string) {
35
+ if (isReflectionRender()) {
36
+ return;
37
+ }
38
+
39
+ const position = Isaac.WorldToScreen(entity.Position);
40
+ Isaac.RenderText(text, position.X, position.Y, 1, 1, 1, 1);
41
+ }
42
+
43
+ // ModCallback.POST_FAMILIAR_RENDER (25)
44
+ function postFamiliarRender(familiar: EntityFamiliar) {
45
+ if (!v.run.familiar) {
46
+ return;
47
+ }
48
+
49
+ const text = debugDisplayTextCallbacks.familiar(familiar);
50
+ renderTextOnEntity(familiar, text);
51
+ }
52
+
53
+ // ModCallback.POST_NPC_RENDER (28)
54
+ function postNPCRender(npc: EntityNPC) {
55
+ if (!v.run.npc) {
56
+ return;
57
+ }
58
+
59
+ const text = debugDisplayTextCallbacks.npc(npc);
60
+ renderTextOnEntity(npc, text);
61
+ }
62
+
63
+ // ModCallback.POST_PLAYER_RENDER (32)
64
+ function postPlayerRender(player: EntityPlayer) {
65
+ if (!v.run.player) {
66
+ return;
67
+ }
68
+
69
+ const text = debugDisplayTextCallbacks.player(player);
70
+ renderTextOnEntity(player, text);
71
+ }
72
+
73
+ // ModCallback.POST_PICKUP_RENDER (36)
74
+ function postPickupRender(pickup: EntityPickup) {
75
+ if (!v.run.pickup) {
76
+ return;
77
+ }
78
+
79
+ const text = debugDisplayTextCallbacks.pickup(pickup);
80
+ renderTextOnEntity(pickup, text);
81
+ }
82
+
83
+ // ModCallback.POST_TEAR_RENDER (41)
84
+ function postTearRender(tear: EntityTear) {
85
+ if (!v.run.tear) {
86
+ return;
87
+ }
88
+
89
+ const text = debugDisplayTextCallbacks.tear(tear);
90
+ renderTextOnEntity(tear, text);
91
+ }
92
+
93
+ // ModCallback.POST_PROJECTILE_RENDER (45)
94
+ function postProjectileRender(projectile: EntityProjectile) {
95
+ if (!v.run.projectile) {
96
+ return;
97
+ }
98
+
99
+ const text = debugDisplayTextCallbacks.projectile(projectile);
100
+ renderTextOnEntity(projectile, text);
101
+ }
102
+
103
+ // ModCallback.POST_LASER_RENDER (49)
104
+ function postLaserRender(laser: EntityLaser) {
105
+ if (!v.run.laser) {
106
+ return;
107
+ }
108
+
109
+ const text = debugDisplayTextCallbacks.laser(laser);
110
+ renderTextOnEntity(laser, text);
111
+ }
112
+
113
+ // ModCallback.POST_KNIFE_RENDER (52)
114
+ function postKnifeRender(knife: EntityKnife) {
115
+ if (!v.run.knife) {
116
+ return;
117
+ }
118
+
119
+ const text = debugDisplayTextCallbacks.knife(knife);
120
+ renderTextOnEntity(knife, text);
121
+ }
122
+
123
+ // ModCallback.POST_EFFECT_RENDER (56)
124
+ function postEffectRender(effect: EntityEffect) {
125
+ if (!v.run.effect) {
126
+ return;
127
+ }
128
+
129
+ const text = debugDisplayTextCallbacks.effect(effect);
130
+ renderTextOnEntity(effect, text);
131
+ }
132
+
133
+ // ModCallback.POST_BOMB_RENDER (59)
134
+ function postBombRender(bomb: EntityBomb) {
135
+ if (!v.run.bomb) {
136
+ return;
137
+ }
138
+
139
+ const text = debugDisplayTextCallbacks.bomb(bomb);
140
+ renderTextOnEntity(bomb, text);
141
+ }
142
+
143
+ // ModCallbackCustom.POST_SLOT_RENDER
144
+ function postSlotRender(slot: Entity) {
145
+ if (!v.run.slot) {
146
+ return;
147
+ }
148
+
149
+ const text = debugDisplayTextCallbacks.slot(slot);
150
+ renderTextOnEntity(slot, text);
151
+ }
152
+
153
+ // ModCallbackCustom.POST_ROCK_RENDER
154
+ function postRockRender(rock: GridEntityRock) {
155
+ if (!v.run.rock) {
156
+ return;
157
+ }
158
+
159
+ const text = debugDisplayTextCallbacks.rock(rock);
160
+ renderTextOnEntity(rock, text);
161
+ }
162
+
163
+ // ModCallbackCustom.POST_PIT_RENDER
164
+ function postPitRender(pit: GridEntityPit) {
165
+ if (!v.run.pit) {
166
+ return;
167
+ }
168
+
169
+ const text = debugDisplayTextCallbacks.pit(pit);
170
+ renderTextOnEntity(pit, text);
171
+ }
172
+
173
+ // ModCallbackCustom.POST_SPIKES_RENDER
174
+ function postSpikesRender(spikes: GridEntitySpikes) {
175
+ if (!v.run.spikes) {
176
+ return;
177
+ }
178
+
179
+ const text = debugDisplayTextCallbacks.spikes(spikes);
180
+ renderTextOnEntity(spikes, text);
181
+ }
182
+
183
+ // ModCallbackCustom.POST_TNT_RENDER
184
+ function postTNTRender(tnt: GridEntityTNT) {
185
+ if (!v.run.tnt) {
186
+ return;
187
+ }
188
+
189
+ const text = debugDisplayTextCallbacks.tnt(tnt);
190
+ renderTextOnEntity(tnt, text);
191
+ }
192
+
193
+ // ModCallbackCustom.POST_POOP_RENDER
194
+ function postPoopRender(poop: GridEntityPoop) {
195
+ if (!v.run.poop) {
196
+ return;
197
+ }
198
+
199
+ const text = debugDisplayTextCallbacks.poop(poop);
200
+ renderTextOnEntity(poop, text);
201
+ }
202
+
203
+ // ModCallbackCustom.POST_DOOR_RENDER
204
+ function postDoorRender(door: GridEntityDoor) {
205
+ if (!v.run.door) {
206
+ return;
207
+ }
208
+
209
+ const text = debugDisplayTextCallbacks.door(door);
210
+ renderTextOnEntity(door, text);
211
+ }
212
+
213
+ // ModCallbackCustom.POST_PRESSURE_PLATE_RENDER
214
+ function postPressurePlateRender(pressurePlate: GridEntityPressurePlate) {
215
+ if (!v.run.pressurePlate) {
216
+ return;
217
+ }
218
+
219
+ const text = debugDisplayTextCallbacks.pressurePlate(pressurePlate);
220
+ renderTextOnEntity(pressurePlate, text);
221
+ }