isaacscript-common 25.2.0 → 25.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (266) hide show
  1. package/dist/index.rollup.d.ts +27 -2
  2. package/dist/isaacscript-common.lua +803 -693
  3. package/dist/src/classes/ModFeature.d.ts.map +1 -1
  4. package/dist/src/classes/ModFeature.lua +12 -5
  5. package/dist/src/classes/callbacks/PostAmbushFinished.d.ts.map +1 -1
  6. package/dist/src/classes/callbacks/PostAmbushFinished.lua +4 -3
  7. package/dist/src/classes/callbacks/PostAmbushStarted.d.ts.map +1 -1
  8. package/dist/src/classes/callbacks/PostAmbushStarted.lua +4 -3
  9. package/dist/src/classes/callbacks/PostBombInitLate.d.ts.map +1 -1
  10. package/dist/src/classes/callbacks/PostBombInitLate.lua +6 -5
  11. package/dist/src/classes/callbacks/PostBoneSwing.d.ts.map +1 -1
  12. package/dist/src/classes/callbacks/PostBoneSwing.lua +5 -4
  13. package/dist/src/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  14. package/dist/src/classes/callbacks/PostCollectibleEmpty.lua +6 -5
  15. package/dist/src/classes/callbacks/PostCollectibleInitFirst.d.ts.map +1 -1
  16. package/dist/src/classes/callbacks/PostCollectibleInitFirst.lua +6 -5
  17. package/dist/src/classes/callbacks/PostCursedTeleport.d.ts.map +1 -1
  18. package/dist/src/classes/callbacks/PostCursedTeleport.lua +14 -13
  19. package/dist/src/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  20. package/dist/src/classes/callbacks/PostDiceRoomActivated.lua +4 -3
  21. package/dist/src/classes/callbacks/PostEffectInitLate.d.ts.map +1 -1
  22. package/dist/src/classes/callbacks/PostEffectInitLate.lua +6 -5
  23. package/dist/src/classes/callbacks/PostEffectStateChanged.d.ts.map +1 -1
  24. package/dist/src/classes/callbacks/PostEffectStateChanged.lua +8 -7
  25. package/dist/src/classes/callbacks/PostFamiliarInitLate.d.ts.map +1 -1
  26. package/dist/src/classes/callbacks/PostFamiliarInitLate.lua +6 -5
  27. package/dist/src/classes/callbacks/PostFamiliarStateChanged.d.ts.map +1 -1
  28. package/dist/src/classes/callbacks/PostFamiliarStateChanged.lua +8 -7
  29. package/dist/src/classes/callbacks/PostGameStartedReordered.d.ts +2 -0
  30. package/dist/src/classes/callbacks/PostGameStartedReordered.d.ts.map +1 -1
  31. package/dist/src/classes/callbacks/PostGameStartedReordered.lua +3 -0
  32. package/dist/src/classes/callbacks/PostGameStartedReorderedLast.d.ts +2 -0
  33. package/dist/src/classes/callbacks/PostGameStartedReorderedLast.d.ts.map +1 -1
  34. package/dist/src/classes/callbacks/PostGameStartedReorderedLast.lua +3 -0
  35. package/dist/src/classes/callbacks/PostGreedModeWave.d.ts.map +1 -1
  36. package/dist/src/classes/callbacks/PostGreedModeWave.lua +4 -3
  37. package/dist/src/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -1
  38. package/dist/src/classes/callbacks/PostHolyMantleRemoved.lua +5 -4
  39. package/dist/src/classes/callbacks/PostItemDischarge.d.ts.map +1 -1
  40. package/dist/src/classes/callbacks/PostItemDischarge.lua +20 -19
  41. package/dist/src/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -1
  42. package/dist/src/classes/callbacks/PostKeyboardChanged.lua +8 -7
  43. package/dist/src/classes/callbacks/PostKnifeInitLate.d.ts.map +1 -1
  44. package/dist/src/classes/callbacks/PostKnifeInitLate.lua +6 -5
  45. package/dist/src/classes/callbacks/PostLaserInitLate.d.ts.map +1 -1
  46. package/dist/src/classes/callbacks/PostLaserInitLate.lua +6 -5
  47. package/dist/src/classes/callbacks/PostNPCInitLate.d.ts.map +1 -1
  48. package/dist/src/classes/callbacks/PostNPCInitLate.lua +6 -5
  49. package/dist/src/classes/callbacks/PostNPCStateChanged.d.ts.map +1 -1
  50. package/dist/src/classes/callbacks/PostNPCStateChanged.lua +8 -7
  51. package/dist/src/classes/callbacks/PostPickupCollect.d.ts.map +1 -1
  52. package/dist/src/classes/callbacks/PostPickupCollect.lua +6 -5
  53. package/dist/src/classes/callbacks/PostPickupInitLate.d.ts.map +1 -1
  54. package/dist/src/classes/callbacks/PostPickupInitLate.lua +6 -5
  55. package/dist/src/classes/callbacks/PostPickupStateChanged.d.ts.map +1 -1
  56. package/dist/src/classes/callbacks/PostPickupStateChanged.lua +8 -7
  57. package/dist/src/classes/callbacks/PostPlayerChangeHealth.d.ts.map +1 -1
  58. package/dist/src/classes/callbacks/PostPlayerChangeHealth.lua +8 -7
  59. package/dist/src/classes/callbacks/PostPlayerChangeStat.d.ts.map +1 -1
  60. package/dist/src/classes/callbacks/PostPlayerChangeStat.lua +8 -7
  61. package/dist/src/classes/callbacks/PostPlayerChangeType.d.ts.map +1 -1
  62. package/dist/src/classes/callbacks/PostPlayerChangeType.lua +8 -7
  63. package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -1
  64. package/dist/src/classes/callbacks/PostPlayerFatalDamage.lua +6 -5
  65. package/dist/src/classes/callbacks/PostPlayerInitLate.d.ts.map +1 -1
  66. package/dist/src/classes/callbacks/PostPlayerInitLate.lua +6 -5
  67. package/dist/src/classes/callbacks/PostProjectileInitLate.d.ts.map +1 -1
  68. package/dist/src/classes/callbacks/PostProjectileInitLate.lua +6 -5
  69. package/dist/src/classes/callbacks/PostPurchase.d.ts.map +1 -1
  70. package/dist/src/classes/callbacks/PostPurchase.lua +5 -4
  71. package/dist/src/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  72. package/dist/src/classes/callbacks/PostRoomClearChanged.lua +5 -4
  73. package/dist/src/classes/callbacks/PostSacrifice.d.ts.map +1 -1
  74. package/dist/src/classes/callbacks/PostSacrifice.lua +5 -4
  75. package/dist/src/classes/callbacks/PostTearInitLate.d.ts.map +1 -1
  76. package/dist/src/classes/callbacks/PostTearInitLate.lua +6 -5
  77. package/dist/src/classes/callbacks/PostTearInitVeryLate.d.ts.map +1 -1
  78. package/dist/src/classes/callbacks/PostTearInitVeryLate.lua +6 -5
  79. package/dist/src/classes/callbacks/PostTransformation.d.ts.map +1 -1
  80. package/dist/src/classes/callbacks/PostTransformation.lua +8 -7
  81. package/dist/src/classes/callbacks/PostTrinketBreak.d.ts.map +1 -1
  82. package/dist/src/classes/callbacks/PostTrinketBreak.lua +9 -8
  83. package/dist/src/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  84. package/dist/src/classes/callbacks/PreNewLevel.lua +4 -3
  85. package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  86. package/dist/src/classes/features/callbackLogic/CustomGridEntities.lua +21 -20
  87. package/dist/src/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
  88. package/dist/src/classes/features/callbackLogic/CustomRevive.lua +18 -17
  89. package/dist/src/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -1
  90. package/dist/src/classes/features/callbackLogic/EsauJrDetection.lua +11 -10
  91. package/dist/src/classes/features/callbackLogic/FlipDetection.d.ts.map +1 -1
  92. package/dist/src/classes/features/callbackLogic/FlipDetection.lua +4 -3
  93. package/dist/src/classes/features/callbackLogic/GridEntityCollisionDetection.d.ts.map +1 -1
  94. package/dist/src/classes/features/callbackLogic/GridEntityCollisionDetection.lua +8 -7
  95. package/dist/src/classes/features/callbackLogic/GridEntityUpdateDetection.d.ts.map +1 -1
  96. package/dist/src/classes/features/callbackLogic/GridEntityUpdateDetection.lua +9 -8
  97. package/dist/src/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -1
  98. package/dist/src/classes/features/callbackLogic/ItemPickupDetection.lua +7 -6
  99. package/dist/src/classes/features/callbackLogic/PickupChangeDetection.d.ts.map +1 -1
  100. package/dist/src/classes/features/callbackLogic/PickupChangeDetection.lua +11 -10
  101. package/dist/src/classes/features/callbackLogic/PlayerCollectibleDetection.d.ts.map +1 -1
  102. package/dist/src/classes/features/callbackLogic/PlayerCollectibleDetection.lua +20 -19
  103. package/dist/src/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
  104. package/dist/src/classes/features/callbackLogic/PlayerReorderedCallbacks.lua +15 -14
  105. package/dist/src/classes/features/callbackLogic/SlotDestroyedDetection.d.ts.map +1 -1
  106. package/dist/src/classes/features/callbackLogic/SlotDestroyedDetection.lua +6 -5
  107. package/dist/src/classes/features/callbackLogic/SlotRenderDetection.d.ts.map +1 -1
  108. package/dist/src/classes/features/callbackLogic/SlotRenderDetection.lua +15 -14
  109. package/dist/src/classes/features/callbackLogic/SlotUpdateDetection.d.ts.map +1 -1
  110. package/dist/src/classes/features/callbackLogic/SlotUpdateDetection.lua +6 -5
  111. package/dist/src/classes/features/other/CollectibleItemPoolType.d.ts.map +1 -1
  112. package/dist/src/classes/features/other/CollectibleItemPoolType.lua +6 -5
  113. package/dist/src/classes/features/other/CustomItemPools.d.ts.map +1 -1
  114. package/dist/src/classes/features/other/CustomItemPools.lua +6 -5
  115. package/dist/src/classes/features/other/CustomPickups.d.ts.map +1 -1
  116. package/dist/src/classes/features/other/CustomStages.d.ts.map +1 -1
  117. package/dist/src/classes/features/other/CustomStages.lua +17 -26
  118. package/dist/src/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  119. package/dist/src/classes/features/other/CustomTrapdoors.lua +36 -35
  120. package/dist/src/classes/features/other/DisableAllSound.d.ts.map +1 -1
  121. package/dist/src/classes/features/other/DisableAllSound.lua +10 -9
  122. package/dist/src/classes/features/other/DisableInputs.d.ts.map +1 -1
  123. package/dist/src/classes/features/other/DisableInputs.lua +21 -20
  124. package/dist/src/classes/features/other/ExtraConsoleCommands.lua +19 -19
  125. package/dist/src/classes/features/other/NoSirenSteal.d.ts.map +1 -1
  126. package/dist/src/classes/features/other/NoSirenSteal.lua +5 -4
  127. package/dist/src/classes/features/other/Pause.d.ts.map +1 -1
  128. package/dist/src/classes/features/other/Pause.lua +20 -19
  129. package/dist/src/classes/features/other/PersistentEntities.d.ts.map +1 -1
  130. package/dist/src/classes/features/other/PersistentEntities.lua +20 -19
  131. package/dist/src/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
  132. package/dist/src/classes/features/other/PickupIndexCreation.lua +29 -28
  133. package/dist/src/classes/features/other/PlayerInventory.d.ts.map +1 -1
  134. package/dist/src/classes/features/other/PlayerInventory.lua +9 -8
  135. package/dist/src/classes/features/other/PonyDetection.d.ts.map +1 -1
  136. package/dist/src/classes/features/other/PonyDetection.lua +8 -7
  137. package/dist/src/classes/features/other/PressInput.d.ts.map +1 -1
  138. package/dist/src/classes/features/other/PressInput.lua +7 -6
  139. package/dist/src/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  140. package/dist/src/classes/features/other/PreventChildEntities.lua +7 -6
  141. package/dist/src/classes/features/other/PreventCollectibleRotation.d.ts.map +1 -1
  142. package/dist/src/classes/features/other/PreventCollectibleRotation.lua +7 -6
  143. package/dist/src/classes/features/other/PreventGridEntityRespawn.d.ts.map +1 -1
  144. package/dist/src/classes/features/other/PreventGridEntityRespawn.lua +16 -15
  145. package/dist/src/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  146. package/dist/src/classes/features/other/RoomClearFrame.lua +6 -5
  147. package/dist/src/classes/features/other/RoomHistory.d.ts.map +1 -1
  148. package/dist/src/classes/features/other/RoomHistory.lua +9 -8
  149. package/dist/src/classes/features/other/RunInNFrames.d.ts.map +1 -1
  150. package/dist/src/classes/features/other/RunInNFrames.lua +14 -13
  151. package/dist/src/classes/features/other/RunNextRoom.d.ts.map +1 -1
  152. package/dist/src/classes/features/other/RunNextRoom.lua +6 -5
  153. package/dist/src/classes/features/other/SaveDataManager.d.ts +1 -0
  154. package/dist/src/classes/features/other/SaveDataManager.d.ts.map +1 -1
  155. package/dist/src/classes/features/other/SaveDataManager.lua +12 -0
  156. package/dist/src/classes/features/other/StageHistory.d.ts.map +1 -1
  157. package/dist/src/classes/features/other/StageHistory.lua +7 -6
  158. package/dist/src/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  159. package/dist/src/classes/features/other/TaintedLazarusPlayers.lua +18 -17
  160. package/dist/src/classes/features/other/customStages/streakText.d.ts +3 -25
  161. package/dist/src/classes/features/other/customStages/streakText.d.ts.map +1 -1
  162. package/dist/src/classes/features/other/customStages/streakText.lua +16 -26
  163. package/dist/src/classes/features/other/customStages/v.d.ts +25 -0
  164. package/dist/src/classes/features/other/customStages/v.d.ts.map +1 -0
  165. package/dist/src/classes/features/other/customStages/v.lua +16 -0
  166. package/dist/src/classes/features/other/customStages/versusScreen.d.ts +2 -8
  167. package/dist/src/classes/features/other/customStages/versusScreen.d.ts.map +1 -1
  168. package/dist/src/classes/features/other/customStages/versusScreen.lua +6 -4
  169. package/dist/src/enums/ModCallbackCustom.d.ts +6 -0
  170. package/dist/src/enums/ModCallbackCustom.d.ts.map +1 -1
  171. package/dist/src/functions/decorators.d.ts +15 -0
  172. package/dist/src/functions/decorators.d.ts.map +1 -1
  173. package/dist/src/functions/decorators.lua +21 -5
  174. package/dist/src/interfaces/SaveData.d.ts.map +1 -1
  175. package/dist/src/interfaces/private/AddCallbackParametersCustom.d.ts +4 -2
  176. package/dist/src/interfaces/private/AddCallbackParametersCustom.d.ts.map +1 -1
  177. package/dist/src/shouldFire.d.ts +1 -0
  178. package/dist/src/shouldFire.d.ts.map +1 -1
  179. package/dist/src/shouldFire.lua +5 -0
  180. package/package.json +1 -1
  181. package/src/classes/ModFeature.ts +16 -4
  182. package/src/classes/callbacks/PostAmbushFinished.ts +9 -7
  183. package/src/classes/callbacks/PostAmbushStarted.ts +9 -7
  184. package/src/classes/callbacks/PostBombInitLate.ts +9 -7
  185. package/src/classes/callbacks/PostBoneSwing.ts +9 -7
  186. package/src/classes/callbacks/PostCollectibleEmpty.ts +9 -7
  187. package/src/classes/callbacks/PostCollectibleInitFirst.ts +9 -7
  188. package/src/classes/callbacks/PostCursedTeleport.ts +20 -24
  189. package/src/classes/callbacks/PostDiceRoomActivated.ts +9 -7
  190. package/src/classes/callbacks/PostEffectInitLate.ts +9 -7
  191. package/src/classes/callbacks/PostEffectStateChanged.ts +9 -7
  192. package/src/classes/callbacks/PostFamiliarInitLate.ts +9 -7
  193. package/src/classes/callbacks/PostFamiliarStateChanged.ts +9 -7
  194. package/src/classes/callbacks/PostGameStartedReordered.ts +3 -0
  195. package/src/classes/callbacks/PostGameStartedReorderedLast.ts +3 -0
  196. package/src/classes/callbacks/PostGreedModeWave.ts +9 -7
  197. package/src/classes/callbacks/PostHolyMantleRemoved.ts +9 -7
  198. package/src/classes/callbacks/PostItemDischarge.ts +21 -27
  199. package/src/classes/callbacks/PostKeyboardChanged.ts +11 -9
  200. package/src/classes/callbacks/PostKnifeInitLate.ts +9 -7
  201. package/src/classes/callbacks/PostLaserInitLate.ts +9 -7
  202. package/src/classes/callbacks/PostNPCInitLate.ts +9 -7
  203. package/src/classes/callbacks/PostNPCStateChanged.ts +11 -12
  204. package/src/classes/callbacks/PostPickupCollect.ts +9 -7
  205. package/src/classes/callbacks/PostPickupInitLate.ts +9 -7
  206. package/src/classes/callbacks/PostPickupStateChanged.ts +9 -7
  207. package/src/classes/callbacks/PostPlayerChangeHealth.ts +10 -8
  208. package/src/classes/callbacks/PostPlayerChangeStat.ts +11 -10
  209. package/src/classes/callbacks/PostPlayerChangeType.ts +13 -11
  210. package/src/classes/callbacks/PostPlayerFatalDamage.ts +10 -8
  211. package/src/classes/callbacks/PostPlayerInitLate.ts +9 -7
  212. package/src/classes/callbacks/PostProjectileInitLate.ts +9 -7
  213. package/src/classes/callbacks/PostPurchase.ts +11 -9
  214. package/src/classes/callbacks/PostRoomClearChanged.ts +10 -8
  215. package/src/classes/callbacks/PostSacrifice.ts +9 -7
  216. package/src/classes/callbacks/PostTearInitLate.ts +9 -7
  217. package/src/classes/callbacks/PostTearInitVeryLate.ts +9 -7
  218. package/src/classes/callbacks/PostTransformation.ts +12 -10
  219. package/src/classes/callbacks/PostTrinketBreak.ts +12 -16
  220. package/src/classes/callbacks/PreNewLevel.ts +9 -7
  221. package/src/classes/features/callbackLogic/CustomGridEntities.ts +23 -21
  222. package/src/classes/features/callbackLogic/CustomRevive.ts +26 -27
  223. package/src/classes/features/callbackLogic/EsauJrDetection.ts +19 -17
  224. package/src/classes/features/callbackLogic/FlipDetection.ts +10 -8
  225. package/src/classes/features/callbackLogic/GridEntityCollisionDetection.ts +11 -9
  226. package/src/classes/features/callbackLogic/GridEntityUpdateDetection.ts +13 -12
  227. package/src/classes/features/callbackLogic/ItemPickupDetection.ts +10 -8
  228. package/src/classes/features/callbackLogic/PickupChangeDetection.ts +12 -10
  229. package/src/classes/features/callbackLogic/PlayerCollectibleDetection.ts +21 -27
  230. package/src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts +22 -29
  231. package/src/classes/features/callbackLogic/SlotDestroyedDetection.ts +9 -7
  232. package/src/classes/features/callbackLogic/SlotRenderDetection.ts +15 -13
  233. package/src/classes/features/callbackLogic/SlotUpdateDetection.ts +9 -7
  234. package/src/classes/features/other/CollectibleItemPoolType.ts +9 -7
  235. package/src/classes/features/other/CustomItemPools.ts +9 -7
  236. package/src/classes/features/other/CustomPickups.ts +0 -1
  237. package/src/classes/features/other/CustomStages.ts +16 -44
  238. package/src/classes/features/other/CustomTrapdoors.ts +53 -54
  239. package/src/classes/features/other/DisableAllSound.ts +13 -11
  240. package/src/classes/features/other/DisableInputs.ts +39 -37
  241. package/src/classes/features/other/ExtraConsoleCommands.ts +19 -19
  242. package/src/classes/features/other/NoSirenSteal.ts +11 -9
  243. package/src/classes/features/other/Pause.ts +21 -19
  244. package/src/classes/features/other/PersistentEntities.ts +33 -31
  245. package/src/classes/features/other/PickupIndexCreation.ts +35 -33
  246. package/src/classes/features/other/PlayerInventory.ts +14 -12
  247. package/src/classes/features/other/PonyDetection.ts +11 -9
  248. package/src/classes/features/other/PressInput.ts +11 -9
  249. package/src/classes/features/other/PreventChildEntities.ts +10 -8
  250. package/src/classes/features/other/PreventCollectibleRotation.ts +20 -18
  251. package/src/classes/features/other/PreventGridEntityRespawn.ts +18 -18
  252. package/src/classes/features/other/RoomClearFrame.ts +12 -10
  253. package/src/classes/features/other/RoomHistory.ts +13 -11
  254. package/src/classes/features/other/RunInNFrames.ts +19 -17
  255. package/src/classes/features/other/RunNextRoom.ts +10 -8
  256. package/src/classes/features/other/SaveDataManager.ts +11 -0
  257. package/src/classes/features/other/StageHistory.ts +11 -9
  258. package/src/classes/features/other/TaintedLazarusPlayers.ts +31 -30
  259. package/src/classes/features/other/customStages/streakText.ts +14 -44
  260. package/src/classes/features/other/customStages/v.ts +31 -0
  261. package/src/classes/features/other/customStages/versusScreen.ts +2 -10
  262. package/src/enums/ModCallbackCustom.ts +6 -0
  263. package/src/functions/decorators.ts +45 -4
  264. package/src/interfaces/SaveData.ts +0 -1
  265. package/src/interfaces/private/AddCallbackParametersCustom.ts +2 -0
  266. package/src/shouldFire.ts +10 -0
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 25.2.0
3
+ isaacscript-common 25.4.0
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -15297,6 +15297,11 @@ function ____exports.shouldFireBomb(self, fireArgs, optionalArgs)
15297
15297
  local callbackBombVariant, callbackSubType = table.unpack(optionalArgs)
15298
15298
  return (callbackBombVariant == nil or callbackBombVariant == bomb.Variant) and (callbackSubType == nil or callbackSubType == bomb.SubType)
15299
15299
  end
15300
+ function ____exports.shouldFireBoolean(self, fireArgs, optionalArgs)
15301
+ local fireArg = table.unpack(fireArgs)
15302
+ local optionalArg = table.unpack(optionalArgs)
15303
+ return optionalArg == nil or optionalArg == fireArg
15304
+ end
15300
15305
  function ____exports.shouldFireCollectible(self, fireArgs, optionalArgs)
15301
15306
  local collectible = table.unpack(fireArgs)
15302
15307
  local callbackCollectibleType = table.unpack(optionalArgs)
@@ -17996,16 +18001,17 @@ local ____shouldFire = require("src.shouldFire")
17996
18001
  local shouldFireAmbush = ____shouldFire.shouldFireAmbush
17997
18002
  local ____CustomCallback = require("src.classes.private.CustomCallback")
17998
18003
  local CustomCallback = ____CustomCallback.CustomCallback
18004
+ local v = {room = {ambushDone = false}}
17999
18005
  ____exports.PostAmbushFinished = __TS__Class()
18000
18006
  local PostAmbushFinished = ____exports.PostAmbushFinished
18001
18007
  PostAmbushFinished.name = "PostAmbushFinished"
18002
18008
  __TS__ClassExtends(PostAmbushFinished, CustomCallback)
18003
18009
  function PostAmbushFinished.prototype.____constructor(self)
18004
18010
  CustomCallback.prototype.____constructor(self)
18005
- self.v = {room = {ambushDone = false}}
18011
+ self.v = v
18006
18012
  self.shouldFire = shouldFireAmbush
18007
18013
  self.postUpdate = function()
18008
- if self.v.room.ambushDone then
18014
+ if v.room.ambushDone then
18009
18015
  return
18010
18016
  end
18011
18017
  local room = game:GetRoom()
@@ -18013,7 +18019,7 @@ function PostAmbushFinished.prototype.____constructor(self)
18013
18019
  if not ambushDone then
18014
18020
  return
18015
18021
  end
18016
- self.v.room.ambushDone = true
18022
+ v.room.ambushDone = true
18017
18023
  local ambushType = getAmbushType(nil)
18018
18024
  if ambushType ~= nil then
18019
18025
  self:fire(ambushType)
@@ -18038,16 +18044,17 @@ local ____shouldFire = require("src.shouldFire")
18038
18044
  local shouldFireAmbush = ____shouldFire.shouldFireAmbush
18039
18045
  local ____CustomCallback = require("src.classes.private.CustomCallback")
18040
18046
  local CustomCallback = ____CustomCallback.CustomCallback
18047
+ local v = {room = {ambushActive = false}}
18041
18048
  ____exports.PostAmbushStarted = __TS__Class()
18042
18049
  local PostAmbushStarted = ____exports.PostAmbushStarted
18043
18050
  PostAmbushStarted.name = "PostAmbushStarted"
18044
18051
  __TS__ClassExtends(PostAmbushStarted, CustomCallback)
18045
18052
  function PostAmbushStarted.prototype.____constructor(self)
18046
18053
  CustomCallback.prototype.____constructor(self)
18047
- self.v = {room = {ambushActive = false}}
18054
+ self.v = v
18048
18055
  self.shouldFire = shouldFireAmbush
18049
18056
  self.postUpdate = function()
18050
- if self.v.room.ambushActive then
18057
+ if v.room.ambushActive then
18051
18058
  return
18052
18059
  end
18053
18060
  local room = game:GetRoom()
@@ -18055,7 +18062,7 @@ function PostAmbushStarted.prototype.____constructor(self)
18055
18062
  if not ambushActive then
18056
18063
  return
18057
18064
  end
18058
- self.v.room.ambushActive = true
18065
+ v.room.ambushActive = true
18059
18066
  local ambushType = getAmbushType(nil)
18060
18067
  if ambushType ~= nil then
18061
18068
  self:fire(ambushType)
@@ -18096,10 +18103,10 @@ return ____exports
18096
18103
  end,
18097
18104
  ["src.classes.callbacks.PostBombInitLate"] = function(...)
18098
18105
  local ____lualib = require("lualib_bundle")
18099
- local __TS__Class = ____lualib.__TS__Class
18100
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
18101
18106
  local Set = ____lualib.Set
18102
18107
  local __TS__New = ____lualib.__TS__New
18108
+ local __TS__Class = ____lualib.__TS__Class
18109
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
18103
18110
  local ____exports = {}
18104
18111
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
18105
18112
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -18107,18 +18114,19 @@ local ____shouldFire = require("src.shouldFire")
18107
18114
  local shouldFireBomb = ____shouldFire.shouldFireBomb
18108
18115
  local ____CustomCallback = require("src.classes.private.CustomCallback")
18109
18116
  local CustomCallback = ____CustomCallback.CustomCallback
18117
+ local v = {room = {firedSet = __TS__New(Set)}}
18110
18118
  ____exports.PostBombInitLate = __TS__Class()
18111
18119
  local PostBombInitLate = ____exports.PostBombInitLate
18112
18120
  PostBombInitLate.name = "PostBombInitLate"
18113
18121
  __TS__ClassExtends(PostBombInitLate, CustomCallback)
18114
18122
  function PostBombInitLate.prototype.____constructor(self)
18115
18123
  CustomCallback.prototype.____constructor(self)
18116
- self.v = {room = {firedSet = __TS__New(Set)}}
18124
+ self.v = v
18117
18125
  self.shouldFire = shouldFireBomb
18118
18126
  self.postBombUpdate = function(____, bomb)
18119
18127
  local ptrHash = GetPtrHash(bomb)
18120
- if not self.v.room.firedSet:has(ptrHash) then
18121
- self.v.room.firedSet:add(ptrHash)
18128
+ if not v.room.firedSet:has(ptrHash) then
18129
+ v.room.firedSet:add(ptrHash)
18122
18130
  self:fire(bomb)
18123
18131
  end
18124
18132
  end
@@ -18129,9 +18137,9 @@ return ____exports
18129
18137
  ["src.classes.callbacks.PostBoneSwing"] = function(...)
18130
18138
  local ____lualib = require("lualib_bundle")
18131
18139
  local __TS__New = ____lualib.__TS__New
18140
+ local Map = ____lualib.Map
18132
18141
  local __TS__Class = ____lualib.__TS__Class
18133
18142
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
18134
- local Map = ____lualib.Map
18135
18143
  local ____exports = {}
18136
18144
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
18137
18145
  local KnifeVariant = ____isaac_2Dtypescript_2Ddefinitions.KnifeVariant
@@ -18141,13 +18149,14 @@ local ReadonlySet = ____ReadonlySet.ReadonlySet
18141
18149
  local ____CustomCallback = require("src.classes.private.CustomCallback")
18142
18150
  local CustomCallback = ____CustomCallback.CustomCallback
18143
18151
  local BONE_SWING_ANIMATIONS = __TS__New(ReadonlySet, {"Swing", "Swing2", "Spin"})
18152
+ local v = {room = {boneClubAnimations = __TS__New(Map)}}
18144
18153
  ____exports.PostBoneSwing = __TS__Class()
18145
18154
  local PostBoneSwing = ____exports.PostBoneSwing
18146
18155
  PostBoneSwing.name = "PostBoneSwing"
18147
18156
  __TS__ClassExtends(PostBoneSwing, CustomCallback)
18148
18157
  function PostBoneSwing.prototype.____constructor(self)
18149
18158
  CustomCallback.prototype.____constructor(self)
18150
- self.v = {room = {boneClubAnimations = __TS__New(Map)}}
18159
+ self.v = v
18151
18160
  self.postKnifeRender = function(____, knife)
18152
18161
  if knife.Variant == KnifeVariant.BONE_CLUB then
18153
18162
  self:postKnifeRenderBoneClub(knife)
@@ -18159,8 +18168,8 @@ function PostBoneSwing.prototype.postKnifeRenderBoneClub(self, knife)
18159
18168
  local sprite = knife:GetSprite()
18160
18169
  local animation = sprite:GetAnimation()
18161
18170
  local ptrHash = GetPtrHash(knife)
18162
- local animationOnLastFrame = self.v.room.boneClubAnimations:get(ptrHash)
18163
- self.v.room.boneClubAnimations:set(ptrHash, animation)
18171
+ local animationOnLastFrame = v.room.boneClubAnimations:get(ptrHash)
18172
+ v.room.boneClubAnimations:set(ptrHash, animation)
18164
18173
  if animationOnLastFrame ~= nil and animation ~= animationOnLastFrame then
18165
18174
  self:boneClubAnimationChanged(knife, animation)
18166
18175
  end
@@ -18174,10 +18183,10 @@ return ____exports
18174
18183
  end,
18175
18184
  ["src.classes.callbacks.PostCollectibleEmpty"] = function(...)
18176
18185
  local ____lualib = require("lualib_bundle")
18177
- local __TS__Class = ____lualib.__TS__Class
18178
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
18179
18186
  local Map = ____lualib.Map
18180
18187
  local __TS__New = ____lualib.__TS__New
18188
+ local __TS__Class = ____lualib.__TS__Class
18189
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
18181
18190
  local ____exports = {}
18182
18191
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
18183
18192
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
@@ -18185,13 +18194,14 @@ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
18185
18194
  local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
18186
18195
  local ____CustomCallback = require("src.classes.private.CustomCallback")
18187
18196
  local CustomCallback = ____CustomCallback.CustomCallback
18197
+ local v = {room = {collectibleTypeMap = __TS__New(Map)}}
18188
18198
  ____exports.PostCollectibleEmpty = __TS__Class()
18189
18199
  local PostCollectibleEmpty = ____exports.PostCollectibleEmpty
18190
18200
  PostCollectibleEmpty.name = "PostCollectibleEmpty"
18191
18201
  __TS__ClassExtends(PostCollectibleEmpty, CustomCallback)
18192
18202
  function PostCollectibleEmpty.prototype.____constructor(self)
18193
18203
  CustomCallback.prototype.____constructor(self)
18194
- self.v = {room = {collectibleTypeMap = __TS__New(Map)}}
18204
+ self.v = v
18195
18205
  self.shouldFire = function(____, fireArgs, optionalArgs)
18196
18206
  local _collectible, oldCollectibleType = table.unpack(fireArgs)
18197
18207
  local callbackCollectibleType = table.unpack(optionalArgs)
@@ -18200,11 +18210,11 @@ function PostCollectibleEmpty.prototype.____constructor(self)
18200
18210
  self.postPickupUpdateCollectible = function(____, pickup)
18201
18211
  local collectible = pickup
18202
18212
  local ptrHash = GetPtrHash(collectible)
18203
- local oldCollectibleType = self.v.room.collectibleTypeMap:get(ptrHash)
18213
+ local oldCollectibleType = v.room.collectibleTypeMap:get(ptrHash)
18204
18214
  if oldCollectibleType == nil then
18205
18215
  oldCollectibleType = collectible.SubType
18206
18216
  end
18207
- self.v.room.collectibleTypeMap:set(ptrHash, collectible.SubType)
18217
+ v.room.collectibleTypeMap:set(ptrHash, collectible.SubType)
18208
18218
  if oldCollectibleType ~= collectible.SubType then
18209
18219
  self:collectibleTypeChanged(collectible, oldCollectibleType)
18210
18220
  end
@@ -21465,10 +21475,10 @@ return ____exports
21465
21475
  end,
21466
21476
  ["src.classes.callbacks.PostCollectibleInitFirst"] = function(...)
21467
21477
  local ____lualib = require("lualib_bundle")
21468
- local __TS__Class = ____lualib.__TS__Class
21469
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
21470
21478
  local Set = ____lualib.Set
21471
21479
  local __TS__New = ____lualib.__TS__New
21480
+ local __TS__Class = ____lualib.__TS__Class
21481
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
21472
21482
  local ____exports = {}
21473
21483
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
21474
21484
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -21479,21 +21489,22 @@ local ____shouldFire = require("src.shouldFire")
21479
21489
  local shouldFireCollectible = ____shouldFire.shouldFireCollectible
21480
21490
  local ____CustomCallback = require("src.classes.private.CustomCallback")
21481
21491
  local CustomCallback = ____CustomCallback.CustomCallback
21492
+ local v = {run = {seenCollectibles = __TS__New(Set)}}
21482
21493
  ____exports.PostCollectibleInitFirst = __TS__Class()
21483
21494
  local PostCollectibleInitFirst = ____exports.PostCollectibleInitFirst
21484
21495
  PostCollectibleInitFirst.name = "PostCollectibleInitFirst"
21485
21496
  __TS__ClassExtends(PostCollectibleInitFirst, CustomCallback)
21486
21497
  function PostCollectibleInitFirst.prototype.____constructor(self)
21487
21498
  CustomCallback.prototype.____constructor(self)
21488
- self.v = {run = {seenCollectibles = __TS__New(Set)}}
21499
+ self.v = v
21489
21500
  self.shouldFire = shouldFireCollectible
21490
21501
  self.postPickupInitCollectible = function(____, pickup)
21491
21502
  local collectible = pickup
21492
21503
  local collectibleIndex = getCollectibleIndex(nil, collectible)
21493
- if self.v.run.seenCollectibles:has(collectibleIndex) then
21504
+ if v.run.seenCollectibles:has(collectibleIndex) then
21494
21505
  return
21495
21506
  end
21496
- self.v.run.seenCollectibles:add(collectibleIndex)
21507
+ v.run.seenCollectibles:add(collectibleIndex)
21497
21508
  self:fire(collectible)
21498
21509
  end
21499
21510
  self.callbacksUsed = {{ModCallback.POST_PICKUP_INIT, self.postPickupInitCollectible, {PickupVariant.COLLECTIBLE}}}
@@ -22596,10 +22607,10 @@ return ____exports
22596
22607
  end,
22597
22608
  ["src.classes.callbacks.PostCursedTeleport"] = function(...)
22598
22609
  local ____lualib = require("lualib_bundle")
22599
- local __TS__Class = ____lualib.__TS__Class
22600
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
22601
22610
  local Map = ____lualib.Map
22602
22611
  local __TS__New = ____lualib.__TS__New
22612
+ local __TS__Class = ____lualib.__TS__Class
22613
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
22603
22614
  local ____exports = {}
22604
22615
  local playerIsTeleportingFromCursedTeleport
22605
22616
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
@@ -22642,19 +22653,20 @@ function playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
22642
22653
  end
22643
22654
  return false
22644
22655
  end
22656
+ local v = {
22657
+ run = {playersDamageFrameMap = __TS__New(Map)},
22658
+ level = {numSacrifices = 0}
22659
+ }
22645
22660
  ____exports.PostCursedTeleport = __TS__Class()
22646
22661
  local PostCursedTeleport = ____exports.PostCursedTeleport
22647
22662
  PostCursedTeleport.name = "PostCursedTeleport"
22648
22663
  __TS__ClassExtends(PostCursedTeleport, CustomCallback)
22649
22664
  function PostCursedTeleport.prototype.____constructor(self)
22650
22665
  CustomCallback.prototype.____constructor(self)
22651
- self.v = {
22652
- run = {playersDamageFrameMap = __TS__New(Map)},
22653
- level = {numSacrifices = 0}
22654
- }
22666
+ self.v = v
22655
22667
  self.shouldFire = shouldFirePlayer
22656
22668
  self.postPlayerRenderPlayer = function(____, player, _renderOffset)
22657
- local trackingArray = mapGetPlayer(nil, self.v.run.playersDamageFrameMap, player)
22669
+ local trackingArray = mapGetPlayer(nil, v.run.playersDamageFrameMap, player)
22658
22670
  if trackingArray == nil then
22659
22671
  return
22660
22672
  end
@@ -22667,7 +22679,7 @@ function PostCursedTeleport.prototype.____constructor(self)
22667
22679
  end
22668
22680
  local gameFrameCount = game:GetFrameCount()
22669
22681
  local newTrackingArray = {gameFrameCount, true}
22670
- mapSetPlayer(nil, self.v.run.playersDamageFrameMap, player, newTrackingArray)
22682
+ mapSetPlayer(nil, v.run.playersDamageFrameMap, player, newTrackingArray)
22671
22683
  self:fire(player)
22672
22684
  end
22673
22685
  self.entityTakeDmgPlayer = function(____, player, _amount, damageFlags, _source, _countdownFrames)
@@ -22683,13 +22695,13 @@ function PostCursedTeleport.prototype.incrementNumSacrifices(self, damageFlags)
22683
22695
  local roomType = room:GetType()
22684
22696
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.SPIKES)
22685
22697
  if roomType == RoomType.SACRIFICE and isSpikeDamage then
22686
- local ____self_v_level_0, ____numSacrifices_1 = self.v.level, "numSacrifices"
22687
- ____self_v_level_0[____numSacrifices_1] = ____self_v_level_0[____numSacrifices_1] + 1
22698
+ local ____v_level_0, ____numSacrifices_1 = v.level, "numSacrifices"
22699
+ ____v_level_0[____numSacrifices_1] = ____v_level_0[____numSacrifices_1] + 1
22688
22700
  end
22689
22701
  end
22690
22702
  function PostCursedTeleport.prototype.setDamageFrame(self, player, damageFlags)
22691
22703
  local gameFrameCount = game:GetFrameCount()
22692
- local trackingArray = mapGetPlayer(nil, self.v.run.playersDamageFrameMap, player)
22704
+ local trackingArray = mapGetPlayer(nil, v.run.playersDamageFrameMap, player)
22693
22705
  if trackingArray ~= nil then
22694
22706
  local lastDamageFrame, callbackFiredOnThisFrame = table.unpack(trackingArray)
22695
22707
  if lastDamageFrame == gameFrameCount and callbackFiredOnThisFrame then
@@ -22700,13 +22712,13 @@ function PostCursedTeleport.prototype.setDamageFrame(self, player, damageFlags)
22700
22712
  return
22701
22713
  end
22702
22714
  local newTrackingArray = {gameFrameCount, false}
22703
- mapSetPlayer(nil, self.v.run.playersDamageFrameMap, player, newTrackingArray)
22715
+ mapSetPlayer(nil, v.run.playersDamageFrameMap, player, newTrackingArray)
22704
22716
  end
22705
22717
  function PostCursedTeleport.prototype.isPotentialNaturalTeleportFromSacrificeRoom(self, damageFlags)
22706
22718
  local room = game:GetRoom()
22707
22719
  local roomType = room:GetType()
22708
22720
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.SPIKES)
22709
- return roomType == RoomType.SACRIFICE and isSpikeDamage and (self.v.level.numSacrifices == 6 or self.v.level.numSacrifices >= 12)
22721
+ return roomType == RoomType.SACRIFICE and isSpikeDamage and (v.level.numSacrifices == 6 or v.level.numSacrifices >= 12)
22710
22722
  end
22711
22723
  return ____exports
22712
22724
  end,
@@ -22854,20 +22866,21 @@ local ____players = require("src.functions.players")
22854
22866
  local getClosestPlayer = ____players.getClosestPlayer
22855
22867
  local ____CustomCallback = require("src.classes.private.CustomCallback")
22856
22868
  local CustomCallback = ____CustomCallback.CustomCallback
22869
+ local v = {room = {diceRoomActivated = false}}
22857
22870
  ____exports.PostDiceRoomActivated = __TS__Class()
22858
22871
  local PostDiceRoomActivated = ____exports.PostDiceRoomActivated
22859
22872
  PostDiceRoomActivated.name = "PostDiceRoomActivated"
22860
22873
  __TS__ClassExtends(PostDiceRoomActivated, CustomCallback)
22861
22874
  function PostDiceRoomActivated.prototype.____constructor(self)
22862
22875
  CustomCallback.prototype.____constructor(self)
22863
- self.v = {room = {diceRoomActivated = false}}
22876
+ self.v = v
22864
22877
  self.shouldFire = function(____, fireArgs, optionalArgs)
22865
22878
  local _player, diceFloorSubType = table.unpack(fireArgs)
22866
22879
  local callbackDiceFloorSubType = table.unpack(optionalArgs)
22867
22880
  return callbackDiceFloorSubType == nil or diceFloorSubType == callbackDiceFloorSubType
22868
22881
  end
22869
22882
  self.postEffectUpdateDiceFloor = function(____, effect)
22870
- if self.v.room.diceRoomActivated then
22883
+ if v.room.diceRoomActivated then
22871
22884
  return
22872
22885
  end
22873
22886
  if effect.FrameCount == 0 then
@@ -22875,7 +22888,7 @@ function PostDiceRoomActivated.prototype.____constructor(self)
22875
22888
  end
22876
22889
  local closestPlayer = getClosestPlayer(nil, effect.Position)
22877
22890
  if isCloseEnoughToTriggerDiceFloor(nil, closestPlayer, effect) then
22878
- self.v.room.diceRoomActivated = true
22891
+ v.room.diceRoomActivated = true
22879
22892
  self:fire(closestPlayer, effect.SubType)
22880
22893
  end
22881
22894
  end
@@ -22943,10 +22956,10 @@ return ____exports
22943
22956
  end,
22944
22957
  ["src.classes.callbacks.PostEffectInitLate"] = function(...)
22945
22958
  local ____lualib = require("lualib_bundle")
22946
- local __TS__Class = ____lualib.__TS__Class
22947
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
22948
22959
  local Set = ____lualib.Set
22949
22960
  local __TS__New = ____lualib.__TS__New
22961
+ local __TS__Class = ____lualib.__TS__Class
22962
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
22950
22963
  local ____exports = {}
22951
22964
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
22952
22965
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -22954,18 +22967,19 @@ local ____shouldFire = require("src.shouldFire")
22954
22967
  local shouldFireEffect = ____shouldFire.shouldFireEffect
22955
22968
  local ____CustomCallback = require("src.classes.private.CustomCallback")
22956
22969
  local CustomCallback = ____CustomCallback.CustomCallback
22970
+ local v = {room = {firedSet = __TS__New(Set)}}
22957
22971
  ____exports.PostEffectInitLate = __TS__Class()
22958
22972
  local PostEffectInitLate = ____exports.PostEffectInitLate
22959
22973
  PostEffectInitLate.name = "PostEffectInitLate"
22960
22974
  __TS__ClassExtends(PostEffectInitLate, CustomCallback)
22961
22975
  function PostEffectInitLate.prototype.____constructor(self)
22962
22976
  CustomCallback.prototype.____constructor(self)
22963
- self.v = {room = {firedSet = __TS__New(Set)}}
22977
+ self.v = v
22964
22978
  self.shouldFire = shouldFireEffect
22965
22979
  self.postEffectUpdate = function(____, effect)
22966
22980
  local index = GetPtrHash(effect)
22967
- if not self.v.room.firedSet:has(index) then
22968
- self.v.room.firedSet:add(index)
22981
+ if not v.room.firedSet:has(index) then
22982
+ v.room.firedSet:add(index)
22969
22983
  self:fire(effect)
22970
22984
  end
22971
22985
  end
@@ -22975,9 +22989,9 @@ return ____exports
22975
22989
  end,
22976
22990
  ["src.classes.callbacks.PostEffectStateChanged"] = function(...)
22977
22991
  local ____lualib = require("lualib_bundle")
22992
+ local __TS__New = ____lualib.__TS__New
22978
22993
  local __TS__Class = ____lualib.__TS__Class
22979
22994
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
22980
- local __TS__New = ____lualib.__TS__New
22981
22995
  local ____exports = {}
22982
22996
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
22983
22997
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -22987,22 +23001,23 @@ local ____DefaultMap = require("src.classes.DefaultMap")
22987
23001
  local DefaultMap = ____DefaultMap.DefaultMap
22988
23002
  local ____CustomCallback = require("src.classes.private.CustomCallback")
22989
23003
  local CustomCallback = ____CustomCallback.CustomCallback
23004
+ local v = {run = {stateMap = __TS__New(
23005
+ DefaultMap,
23006
+ function(____, state) return state end
23007
+ )}}
22990
23008
  ____exports.PostEffectStateChanged = __TS__Class()
22991
23009
  local PostEffectStateChanged = ____exports.PostEffectStateChanged
22992
23010
  PostEffectStateChanged.name = "PostEffectStateChanged"
22993
23011
  __TS__ClassExtends(PostEffectStateChanged, CustomCallback)
22994
23012
  function PostEffectStateChanged.prototype.____constructor(self)
22995
23013
  CustomCallback.prototype.____constructor(self)
22996
- self.v = {run = {stateMap = __TS__New(
22997
- DefaultMap,
22998
- function(____, state) return state end
22999
- )}}
23014
+ self.v = v
23000
23015
  self.shouldFire = shouldFireEffect
23001
23016
  self.postEffectUpdate = function(____, effect)
23002
23017
  local ptrHash = GetPtrHash(effect)
23003
- local previousState = self.v.run.stateMap:getAndSetDefault(ptrHash, effect.State)
23018
+ local previousState = v.run.stateMap:getAndSetDefault(ptrHash, effect.State)
23004
23019
  local currentState = effect.State
23005
- self.v.run.stateMap:set(ptrHash, currentState)
23020
+ v.run.stateMap:set(ptrHash, currentState)
23006
23021
  if previousState ~= currentState then
23007
23022
  self:fire(effect, previousState, currentState)
23008
23023
  end
@@ -23032,10 +23047,10 @@ return ____exports
23032
23047
  end,
23033
23048
  ["src.classes.callbacks.PostFamiliarInitLate"] = function(...)
23034
23049
  local ____lualib = require("lualib_bundle")
23035
- local __TS__Class = ____lualib.__TS__Class
23036
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
23037
23050
  local Set = ____lualib.Set
23038
23051
  local __TS__New = ____lualib.__TS__New
23052
+ local __TS__Class = ____lualib.__TS__Class
23053
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
23039
23054
  local ____exports = {}
23040
23055
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
23041
23056
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -23043,18 +23058,19 @@ local ____shouldFire = require("src.shouldFire")
23043
23058
  local shouldFireFamiliar = ____shouldFire.shouldFireFamiliar
23044
23059
  local ____CustomCallback = require("src.classes.private.CustomCallback")
23045
23060
  local CustomCallback = ____CustomCallback.CustomCallback
23061
+ local v = {room = {firedSet = __TS__New(Set)}}
23046
23062
  ____exports.PostFamiliarInitLate = __TS__Class()
23047
23063
  local PostFamiliarInitLate = ____exports.PostFamiliarInitLate
23048
23064
  PostFamiliarInitLate.name = "PostFamiliarInitLate"
23049
23065
  __TS__ClassExtends(PostFamiliarInitLate, CustomCallback)
23050
23066
  function PostFamiliarInitLate.prototype.____constructor(self)
23051
23067
  CustomCallback.prototype.____constructor(self)
23052
- self.v = {room = {firedSet = __TS__New(Set)}}
23068
+ self.v = v
23053
23069
  self.shouldFire = shouldFireFamiliar
23054
23070
  self.postFamiliarUpdate = function(____, familiar)
23055
23071
  local index = GetPtrHash(familiar)
23056
- if not self.v.room.firedSet:has(index) then
23057
- self.v.room.firedSet:add(index)
23072
+ if not v.room.firedSet:has(index) then
23073
+ v.room.firedSet:add(index)
23058
23074
  self:fire(familiar)
23059
23075
  end
23060
23076
  end
@@ -23064,9 +23080,9 @@ return ____exports
23064
23080
  end,
23065
23081
  ["src.classes.callbacks.PostFamiliarStateChanged"] = function(...)
23066
23082
  local ____lualib = require("lualib_bundle")
23083
+ local __TS__New = ____lualib.__TS__New
23067
23084
  local __TS__Class = ____lualib.__TS__Class
23068
23085
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
23069
- local __TS__New = ____lualib.__TS__New
23070
23086
  local ____exports = {}
23071
23087
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
23072
23088
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -23076,22 +23092,23 @@ local ____DefaultMap = require("src.classes.DefaultMap")
23076
23092
  local DefaultMap = ____DefaultMap.DefaultMap
23077
23093
  local ____CustomCallback = require("src.classes.private.CustomCallback")
23078
23094
  local CustomCallback = ____CustomCallback.CustomCallback
23095
+ local v = {run = {stateMap = __TS__New(
23096
+ DefaultMap,
23097
+ function(____, state) return state end
23098
+ )}}
23079
23099
  ____exports.PostFamiliarStateChanged = __TS__Class()
23080
23100
  local PostFamiliarStateChanged = ____exports.PostFamiliarStateChanged
23081
23101
  PostFamiliarStateChanged.name = "PostFamiliarStateChanged"
23082
23102
  __TS__ClassExtends(PostFamiliarStateChanged, CustomCallback)
23083
23103
  function PostFamiliarStateChanged.prototype.____constructor(self)
23084
23104
  CustomCallback.prototype.____constructor(self)
23085
- self.v = {run = {stateMap = __TS__New(
23086
- DefaultMap,
23087
- function(____, state) return state end
23088
- )}}
23105
+ self.v = v
23089
23106
  self.shouldFire = shouldFireFamiliar
23090
23107
  self.postFamiliarUpdate = function(____, familiar)
23091
23108
  local ptrHash = GetPtrHash(familiar)
23092
- local previousState = self.v.run.stateMap:getAndSetDefault(ptrHash, familiar.State)
23109
+ local previousState = v.run.stateMap:getAndSetDefault(ptrHash, familiar.State)
23093
23110
  local currentState = familiar.State
23094
- self.v.run.stateMap:set(ptrHash, currentState)
23111
+ v.run.stateMap:set(ptrHash, currentState)
23095
23112
  if previousState ~= currentState then
23096
23113
  self:fire(familiar, previousState, currentState)
23097
23114
  end
@@ -23164,6 +23181,8 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
23164
23181
  local ____exports = {}
23165
23182
  local ____ISCFeature = require("src.enums.ISCFeature")
23166
23183
  local ISCFeature = ____ISCFeature.ISCFeature
23184
+ local ____shouldFire = require("src.shouldFire")
23185
+ local shouldFireBoolean = ____shouldFire.shouldFireBoolean
23167
23186
  local ____CustomCallback = require("src.classes.private.CustomCallback")
23168
23187
  local CustomCallback = ____CustomCallback.CustomCallback
23169
23188
  ____exports.PostGameStartedReordered = __TS__Class()
@@ -23172,6 +23191,7 @@ PostGameStartedReordered.name = "PostGameStartedReordered"
23172
23191
  __TS__ClassExtends(PostGameStartedReordered, CustomCallback)
23173
23192
  function PostGameStartedReordered.prototype.____constructor(self)
23174
23193
  CustomCallback.prototype.____constructor(self)
23194
+ self.shouldFire = shouldFireBoolean
23175
23195
  self.featuresUsed = {ISCFeature.GAME_REORDERED_CALLBACKS}
23176
23196
  end
23177
23197
  return ____exports
@@ -23183,6 +23203,8 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
23183
23203
  local ____exports = {}
23184
23204
  local ____ISCFeature = require("src.enums.ISCFeature")
23185
23205
  local ISCFeature = ____ISCFeature.ISCFeature
23206
+ local ____shouldFire = require("src.shouldFire")
23207
+ local shouldFireBoolean = ____shouldFire.shouldFireBoolean
23186
23208
  local ____CustomCallback = require("src.classes.private.CustomCallback")
23187
23209
  local CustomCallback = ____CustomCallback.CustomCallback
23188
23210
  ____exports.PostGameStartedReorderedLast = __TS__Class()
@@ -23191,6 +23213,7 @@ PostGameStartedReorderedLast.name = "PostGameStartedReorderedLast"
23191
23213
  __TS__ClassExtends(PostGameStartedReorderedLast, CustomCallback)
23192
23214
  function PostGameStartedReorderedLast.prototype.____constructor(self)
23193
23215
  CustomCallback.prototype.____constructor(self)
23216
+ self.shouldFire = shouldFireBoolean
23194
23217
  self.featuresUsed = {ISCFeature.GAME_REORDERED_CALLBACKS}
23195
23218
  end
23196
23219
  return ____exports
@@ -23977,21 +24000,22 @@ local ____run = require("src.functions.run")
23977
24000
  local isGreedMode = ____run.isGreedMode
23978
24001
  local ____CustomCallback = require("src.classes.private.CustomCallback")
23979
24002
  local CustomCallback = ____CustomCallback.CustomCallback
24003
+ local v = {run = {currentGreedWave = 0}}
23980
24004
  ____exports.PostGreedModeWave = __TS__Class()
23981
24005
  local PostGreedModeWave = ____exports.PostGreedModeWave
23982
24006
  PostGreedModeWave.name = "PostGreedModeWave"
23983
24007
  __TS__ClassExtends(PostGreedModeWave, CustomCallback)
23984
24008
  function PostGreedModeWave.prototype.____constructor(self)
23985
24009
  CustomCallback.prototype.____constructor(self)
23986
- self.v = {run = {currentGreedWave = 0}}
24010
+ self.v = v
23987
24011
  self.postUpdate = function()
23988
24012
  if not isGreedMode(nil) then
23989
24013
  return
23990
24014
  end
23991
24015
  local level = game:GetLevel()
23992
24016
  local newWave = level.GreedModeWave
23993
- local oldWave = self.v.run.currentGreedWave
23994
- self.v.run.currentGreedWave = newWave
24017
+ local oldWave = v.run.currentGreedWave
24018
+ v.run.currentGreedWave = newWave
23995
24019
  if newWave > oldWave then
23996
24020
  self:fire(oldWave, newWave)
23997
24021
  end
@@ -24320,9 +24344,9 @@ return ____exports
24320
24344
  end,
24321
24345
  ["src.classes.callbacks.PostHolyMantleRemoved"] = function(...)
24322
24346
  local ____lualib = require("lualib_bundle")
24347
+ local __TS__New = ____lualib.__TS__New
24323
24348
  local __TS__Class = ____lualib.__TS__Class
24324
24349
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
24325
- local __TS__New = ____lualib.__TS__New
24326
24350
  local ____exports = {}
24327
24351
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
24328
24352
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
@@ -24337,19 +24361,20 @@ local ____DefaultMap = require("src.classes.DefaultMap")
24337
24361
  local DefaultMap = ____DefaultMap.DefaultMap
24338
24362
  local ____CustomCallback = require("src.classes.private.CustomCallback")
24339
24363
  local CustomCallback = ____CustomCallback.CustomCallback
24364
+ local v = {run = {playersHolyMantleMap = __TS__New(DefaultMap, 0)}}
24340
24365
  ____exports.PostHolyMantleRemoved = __TS__Class()
24341
24366
  local PostHolyMantleRemoved = ____exports.PostHolyMantleRemoved
24342
24367
  PostHolyMantleRemoved.name = "PostHolyMantleRemoved"
24343
24368
  __TS__ClassExtends(PostHolyMantleRemoved, CustomCallback)
24344
24369
  function PostHolyMantleRemoved.prototype.____constructor(self)
24345
24370
  CustomCallback.prototype.____constructor(self)
24346
- self.v = {run = {playersHolyMantleMap = __TS__New(DefaultMap, 0)}}
24371
+ self.v = v
24347
24372
  self.shouldFire = shouldFirePlayer
24348
24373
  self.postPEffectUpdateReordered = function(____, player)
24349
24374
  local effects = player:GetEffects()
24350
24375
  local newNumHolyMantles = effects:GetCollectibleEffectNum(CollectibleType.HOLY_MANTLE)
24351
- local oldNumHolyMantles = defaultMapGetPlayer(nil, self.v.run.playersHolyMantleMap, player)
24352
- mapSetPlayer(nil, self.v.run.playersHolyMantleMap, player, newNumHolyMantles)
24376
+ local oldNumHolyMantles = defaultMapGetPlayer(nil, v.run.playersHolyMantleMap, player)
24377
+ mapSetPlayer(nil, v.run.playersHolyMantleMap, player, newNumHolyMantles)
24353
24378
  if newNumHolyMantles < oldNumHolyMantles then
24354
24379
  self:fire(player, oldNumHolyMantles, newNumHolyMantles)
24355
24380
  end
@@ -25184,10 +25209,10 @@ return ____exports
25184
25209
  end,
25185
25210
  ["src.classes.callbacks.PostItemDischarge"] = function(...)
25186
25211
  local ____lualib = require("lualib_bundle")
25187
- local __TS__Class = ____lualib.__TS__Class
25188
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
25189
25212
  local Map = ____lualib.Map
25190
25213
  local __TS__New = ____lualib.__TS__New
25214
+ local __TS__Class = ____lualib.__TS__Class
25215
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
25191
25216
  local ____exports = {}
25192
25217
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
25193
25218
  local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
@@ -25211,25 +25236,26 @@ local ____DefaultMap = require("src.classes.DefaultMap")
25211
25236
  local DefaultMap = ____DefaultMap.DefaultMap
25212
25237
  local ____CustomCallback = require("src.classes.private.CustomCallback")
25213
25238
  local CustomCallback = ____CustomCallback.CustomCallback
25239
+ local v = {
25240
+ run = {
25241
+ playersActiveItemMap = __TS__New(
25242
+ DefaultMap,
25243
+ function() return __TS__New(Map) end
25244
+ ),
25245
+ playersActiveChargeMap = __TS__New(
25246
+ DefaultMap,
25247
+ function() return __TS__New(Map) end
25248
+ )
25249
+ },
25250
+ room = {playersBulbLastCollisionFrame = __TS__New(Map)}
25251
+ }
25214
25252
  ____exports.PostItemDischarge = __TS__Class()
25215
25253
  local PostItemDischarge = ____exports.PostItemDischarge
25216
25254
  PostItemDischarge.name = "PostItemDischarge"
25217
25255
  __TS__ClassExtends(PostItemDischarge, CustomCallback)
25218
25256
  function PostItemDischarge.prototype.____constructor(self)
25219
25257
  CustomCallback.prototype.____constructor(self)
25220
- self.v = {
25221
- run = {
25222
- playersActiveItemMap = __TS__New(
25223
- DefaultMap,
25224
- function() return __TS__New(Map) end
25225
- ),
25226
- playersActiveChargeMap = __TS__New(
25227
- DefaultMap,
25228
- function() return __TS__New(Map) end
25229
- )
25230
- },
25231
- room = {playersBulbLastCollisionFrame = __TS__New(Map)}
25232
- }
25258
+ self.v = v
25233
25259
  self.shouldFire = function(____, fireArgs, optionalArgs)
25234
25260
  local _player, collectibleType = table.unpack(fireArgs)
25235
25261
  local callbackCollectibleType = table.unpack(optionalArgs)
@@ -25242,8 +25268,8 @@ function PostItemDischarge.prototype.____constructor(self)
25242
25268
  return nil
25243
25269
  end
25244
25270
  self.postPEffectUpdateReordered = function(____, player)
25245
- local activeItemMap = defaultMapGetPlayer(nil, self.v.run.playersActiveItemMap, player)
25246
- local chargeMap = defaultMapGetPlayer(nil, self.v.run.playersActiveChargeMap, player)
25271
+ local activeItemMap = defaultMapGetPlayer(nil, v.run.playersActiveItemMap, player)
25272
+ local chargeMap = defaultMapGetPlayer(nil, v.run.playersActiveChargeMap, player)
25247
25273
  for ____, activeSlot in ipairs(ACTIVE_SLOT_VALUES) do
25248
25274
  do
25249
25275
  local currentActiveItem = player:GetActiveItem()
@@ -25285,11 +25311,11 @@ function PostItemDischarge.prototype.checkPlayerCollidedWithBulb(self, collider)
25285
25311
  return
25286
25312
  end
25287
25313
  local gameFrameCount = game:GetFrameCount()
25288
- mapSetPlayer(nil, self.v.room.playersBulbLastCollisionFrame, player, gameFrameCount)
25314
+ mapSetPlayer(nil, v.room.playersBulbLastCollisionFrame, player, gameFrameCount)
25289
25315
  end
25290
25316
  function PostItemDischarge.prototype.playerRecentlyCollidedWithBulb(self, player)
25291
25317
  local gameFrameCount = game:GetFrameCount()
25292
- local bulbLastCollisionFrame = mapGetPlayer(nil, self.v.room.playersBulbLastCollisionFrame, player)
25318
+ local bulbLastCollisionFrame = mapGetPlayer(nil, v.room.playersBulbLastCollisionFrame, player)
25293
25319
  local collidedOnThisFrame = gameFrameCount == bulbLastCollisionFrame
25294
25320
  local collidedOnLastFrame = gameFrameCount - 1 == bulbLastCollisionFrame
25295
25321
  return collidedOnThisFrame or collidedOnLastFrame
@@ -25557,10 +25583,10 @@ return ____exports
25557
25583
  end,
25558
25584
  ["src.classes.callbacks.PostKeyboardChanged"] = function(...)
25559
25585
  local ____lualib = require("lualib_bundle")
25560
- local __TS__Class = ____lualib.__TS__Class
25561
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
25562
25586
  local Set = ____lualib.Set
25563
25587
  local __TS__New = ____lualib.__TS__New
25588
+ local __TS__Class = ____lualib.__TS__Class
25589
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
25564
25590
  local __TS__Iterator = ____lualib.__TS__Iterator
25565
25591
  local ____exports = {}
25566
25592
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
@@ -25571,32 +25597,33 @@ local ____input = require("src.functions.input")
25571
25597
  local isKeyboardPressed = ____input.isKeyboardPressed
25572
25598
  local ____CustomCallback = require("src.classes.private.CustomCallback")
25573
25599
  local CustomCallback = ____CustomCallback.CustomCallback
25600
+ local v = {run = {pressedKeys = __TS__New(Set)}}
25574
25601
  ____exports.PostKeyboardChanged = __TS__Class()
25575
25602
  local PostKeyboardChanged = ____exports.PostKeyboardChanged
25576
25603
  PostKeyboardChanged.name = "PostKeyboardChanged"
25577
25604
  __TS__ClassExtends(PostKeyboardChanged, CustomCallback)
25578
25605
  function PostKeyboardChanged.prototype.____constructor(self)
25579
25606
  CustomCallback.prototype.____constructor(self)
25580
- self.v = {run = {pressedKeys = __TS__New(Set)}}
25607
+ self.v = v
25581
25608
  self.shouldFire = function(____, fireArgs, optionalArgs)
25582
25609
  local keyboard, pressed = table.unpack(fireArgs)
25583
25610
  local callbackKeyboard, callbackPressed = table.unpack(optionalArgs)
25584
25611
  return (callbackKeyboard == nil or callbackKeyboard == keyboard) and (callbackPressed == nil or callbackPressed == pressed)
25585
25612
  end
25586
25613
  self.postRender = function()
25587
- for ____, keyboard in __TS__Iterator(self.v.run.pressedKeys) do
25614
+ for ____, keyboard in __TS__Iterator(v.run.pressedKeys) do
25588
25615
  if not isKeyboardPressed(nil, keyboard) then
25589
- self.v.run.pressedKeys:delete(keyboard)
25616
+ v.run.pressedKeys:delete(keyboard)
25590
25617
  self:fire(keyboard, false)
25591
25618
  end
25592
25619
  end
25593
25620
  for ____, keyboard in ipairs(KEYBOARD_VALUES) do
25594
25621
  do
25595
- if self.v.run.pressedKeys:has(keyboard) then
25622
+ if v.run.pressedKeys:has(keyboard) then
25596
25623
  goto __continue8
25597
25624
  end
25598
25625
  if isKeyboardPressed(nil, keyboard) then
25599
- self.v.run.pressedKeys:add(keyboard)
25626
+ v.run.pressedKeys:add(keyboard)
25600
25627
  self:fire(keyboard, true)
25601
25628
  end
25602
25629
  end
@@ -25609,10 +25636,10 @@ return ____exports
25609
25636
  end,
25610
25637
  ["src.classes.callbacks.PostKnifeInitLate"] = function(...)
25611
25638
  local ____lualib = require("lualib_bundle")
25612
- local __TS__Class = ____lualib.__TS__Class
25613
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
25614
25639
  local Set = ____lualib.Set
25615
25640
  local __TS__New = ____lualib.__TS__New
25641
+ local __TS__Class = ____lualib.__TS__Class
25642
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
25616
25643
  local ____exports = {}
25617
25644
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
25618
25645
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -25620,18 +25647,19 @@ local ____shouldFire = require("src.shouldFire")
25620
25647
  local shouldFireKnife = ____shouldFire.shouldFireKnife
25621
25648
  local ____CustomCallback = require("src.classes.private.CustomCallback")
25622
25649
  local CustomCallback = ____CustomCallback.CustomCallback
25650
+ local v = {room = {firedSet = __TS__New(Set)}}
25623
25651
  ____exports.PostKnifeInitLate = __TS__Class()
25624
25652
  local PostKnifeInitLate = ____exports.PostKnifeInitLate
25625
25653
  PostKnifeInitLate.name = "PostKnifeInitLate"
25626
25654
  __TS__ClassExtends(PostKnifeInitLate, CustomCallback)
25627
25655
  function PostKnifeInitLate.prototype.____constructor(self)
25628
25656
  CustomCallback.prototype.____constructor(self)
25629
- self.v = {room = {firedSet = __TS__New(Set)}}
25657
+ self.v = v
25630
25658
  self.shouldFire = shouldFireKnife
25631
25659
  self.postKnifeUpdate = function(____, knife)
25632
25660
  local ptrHash = GetPtrHash(knife)
25633
- if not self.v.room.firedSet:has(ptrHash) then
25634
- self.v.room.firedSet:add(ptrHash)
25661
+ if not v.room.firedSet:has(ptrHash) then
25662
+ v.room.firedSet:add(ptrHash)
25635
25663
  self:fire(knife)
25636
25664
  end
25637
25665
  end
@@ -25641,10 +25669,10 @@ return ____exports
25641
25669
  end,
25642
25670
  ["src.classes.callbacks.PostLaserInitLate"] = function(...)
25643
25671
  local ____lualib = require("lualib_bundle")
25644
- local __TS__Class = ____lualib.__TS__Class
25645
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
25646
25672
  local Set = ____lualib.Set
25647
25673
  local __TS__New = ____lualib.__TS__New
25674
+ local __TS__Class = ____lualib.__TS__Class
25675
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
25648
25676
  local ____exports = {}
25649
25677
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
25650
25678
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -25652,18 +25680,19 @@ local ____shouldFire = require("src.shouldFire")
25652
25680
  local shouldFireLaser = ____shouldFire.shouldFireLaser
25653
25681
  local ____CustomCallback = require("src.classes.private.CustomCallback")
25654
25682
  local CustomCallback = ____CustomCallback.CustomCallback
25683
+ local v = {room = {firedSet = __TS__New(Set)}}
25655
25684
  ____exports.PostLaserInitLate = __TS__Class()
25656
25685
  local PostLaserInitLate = ____exports.PostLaserInitLate
25657
25686
  PostLaserInitLate.name = "PostLaserInitLate"
25658
25687
  __TS__ClassExtends(PostLaserInitLate, CustomCallback)
25659
25688
  function PostLaserInitLate.prototype.____constructor(self)
25660
25689
  CustomCallback.prototype.____constructor(self)
25661
- self.v = {room = {firedSet = __TS__New(Set)}}
25690
+ self.v = v
25662
25691
  self.shouldFire = shouldFireLaser
25663
25692
  self.postLaserUpdate = function(____, laser)
25664
25693
  local index = GetPtrHash(laser)
25665
- if not self.v.room.firedSet:has(index) then
25666
- self.v.room.firedSet:add(index)
25694
+ if not v.room.firedSet:has(index) then
25695
+ v.room.firedSet:add(index)
25667
25696
  self:fire(laser)
25668
25697
  end
25669
25698
  end
@@ -28926,10 +28955,10 @@ return ____exports
28926
28955
  end,
28927
28956
  ["src.classes.callbacks.PostNPCInitLate"] = function(...)
28928
28957
  local ____lualib = require("lualib_bundle")
28929
- local __TS__Class = ____lualib.__TS__Class
28930
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
28931
28958
  local Set = ____lualib.Set
28932
28959
  local __TS__New = ____lualib.__TS__New
28960
+ local __TS__Class = ____lualib.__TS__Class
28961
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
28933
28962
  local ____exports = {}
28934
28963
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
28935
28964
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -28937,18 +28966,19 @@ local ____shouldFire = require("src.shouldFire")
28937
28966
  local shouldFireNPC = ____shouldFire.shouldFireNPC
28938
28967
  local ____CustomCallback = require("src.classes.private.CustomCallback")
28939
28968
  local CustomCallback = ____CustomCallback.CustomCallback
28969
+ local v = {room = {firedSet = __TS__New(Set)}}
28940
28970
  ____exports.PostNPCInitLate = __TS__Class()
28941
28971
  local PostNPCInitLate = ____exports.PostNPCInitLate
28942
28972
  PostNPCInitLate.name = "PostNPCInitLate"
28943
28973
  __TS__ClassExtends(PostNPCInitLate, CustomCallback)
28944
28974
  function PostNPCInitLate.prototype.____constructor(self)
28945
28975
  CustomCallback.prototype.____constructor(self)
28946
- self.v = {room = {firedSet = __TS__New(Set)}}
28976
+ self.v = v
28947
28977
  self.shouldFire = shouldFireNPC
28948
28978
  self.postNPCUpdate = function(____, npc)
28949
28979
  local index = GetPtrHash(npc)
28950
- if not self.v.room.firedSet:has(index) then
28951
- self.v.room.firedSet:add(index)
28980
+ if not v.room.firedSet:has(index) then
28981
+ v.room.firedSet:add(index)
28952
28982
  self:fire(npc)
28953
28983
  end
28954
28984
  end
@@ -28983,9 +29013,9 @@ return ____exports
28983
29013
  end,
28984
29014
  ["src.classes.callbacks.PostNPCStateChanged"] = function(...)
28985
29015
  local ____lualib = require("lualib_bundle")
29016
+ local __TS__New = ____lualib.__TS__New
28986
29017
  local __TS__Class = ____lualib.__TS__Class
28987
29018
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
28988
- local __TS__New = ____lualib.__TS__New
28989
29019
  local ____exports = {}
28990
29020
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
28991
29021
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -28995,22 +29025,23 @@ local ____DefaultMap = require("src.classes.DefaultMap")
28995
29025
  local DefaultMap = ____DefaultMap.DefaultMap
28996
29026
  local ____CustomCallback = require("src.classes.private.CustomCallback")
28997
29027
  local CustomCallback = ____CustomCallback.CustomCallback
29028
+ local v = {run = {stateMap = __TS__New(
29029
+ DefaultMap,
29030
+ function(____, state) return state end
29031
+ )}}
28998
29032
  ____exports.PostNPCStateChanged = __TS__Class()
28999
29033
  local PostNPCStateChanged = ____exports.PostNPCStateChanged
29000
29034
  PostNPCStateChanged.name = "PostNPCStateChanged"
29001
29035
  __TS__ClassExtends(PostNPCStateChanged, CustomCallback)
29002
29036
  function PostNPCStateChanged.prototype.____constructor(self)
29003
29037
  CustomCallback.prototype.____constructor(self)
29004
- self.v = {run = {stateMap = __TS__New(
29005
- DefaultMap,
29006
- function(____, state) return state end
29007
- )}}
29038
+ self.v = v
29008
29039
  self.shouldFire = shouldFireNPC
29009
29040
  self.postNPCUpdate = function(____, npc)
29010
29041
  local ptrHash = GetPtrHash(npc)
29011
- local previousState = self.v.run.stateMap:getAndSetDefault(ptrHash, npc.State)
29042
+ local previousState = v.run.stateMap:getAndSetDefault(ptrHash, npc.State)
29012
29043
  local currentState = npc.State
29013
- self.v.run.stateMap:set(ptrHash, currentState)
29044
+ v.run.stateMap:set(ptrHash, currentState)
29014
29045
  if previousState ~= currentState then
29015
29046
  self:fire(npc, previousState, currentState)
29016
29047
  end
@@ -29090,10 +29121,10 @@ return ____exports
29090
29121
  end,
29091
29122
  ["src.classes.callbacks.PostPickupCollect"] = function(...)
29092
29123
  local ____lualib = require("lualib_bundle")
29093
- local __TS__Class = ____lualib.__TS__Class
29094
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
29095
29124
  local Set = ____lualib.Set
29096
29125
  local __TS__New = ____lualib.__TS__New
29126
+ local __TS__Class = ____lualib.__TS__Class
29127
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
29097
29128
  local ____exports = {}
29098
29129
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
29099
29130
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -29103,13 +29134,14 @@ local ____shouldFire = require("src.shouldFire")
29103
29134
  local shouldFirePickup = ____shouldFire.shouldFirePickup
29104
29135
  local ____CustomCallback = require("src.classes.private.CustomCallback")
29105
29136
  local CustomCallback = ____CustomCallback.CustomCallback
29137
+ local v = {room = {firedSet = __TS__New(Set)}}
29106
29138
  ____exports.PostPickupCollect = __TS__Class()
29107
29139
  local PostPickupCollect = ____exports.PostPickupCollect
29108
29140
  PostPickupCollect.name = "PostPickupCollect"
29109
29141
  __TS__ClassExtends(PostPickupCollect, CustomCallback)
29110
29142
  function PostPickupCollect.prototype.____constructor(self)
29111
29143
  CustomCallback.prototype.____constructor(self)
29112
- self.v = {room = {firedSet = __TS__New(Set)}}
29144
+ self.v = v
29113
29145
  self.shouldFire = shouldFirePickup
29114
29146
  self.postPickupRender = function(____, pickup)
29115
29147
  local sprite = pickup:GetSprite()
@@ -29118,8 +29150,8 @@ function PostPickupCollect.prototype.____constructor(self)
29118
29150
  return
29119
29151
  end
29120
29152
  local index = GetPtrHash(pickup)
29121
- if not self.v.room.firedSet:has(index) then
29122
- self.v.room.firedSet:add(index)
29153
+ if not v.room.firedSet:has(index) then
29154
+ v.room.firedSet:add(index)
29123
29155
  local player = getClosestPlayer(nil, pickup.Position)
29124
29156
  self:fire(pickup, player)
29125
29157
  end
@@ -29192,10 +29224,10 @@ return ____exports
29192
29224
  end,
29193
29225
  ["src.classes.callbacks.PostPickupInitLate"] = function(...)
29194
29226
  local ____lualib = require("lualib_bundle")
29195
- local __TS__Class = ____lualib.__TS__Class
29196
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
29197
29227
  local Set = ____lualib.Set
29198
29228
  local __TS__New = ____lualib.__TS__New
29229
+ local __TS__Class = ____lualib.__TS__Class
29230
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
29199
29231
  local ____exports = {}
29200
29232
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
29201
29233
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -29203,18 +29235,19 @@ local ____shouldFire = require("src.shouldFire")
29203
29235
  local shouldFirePickup = ____shouldFire.shouldFirePickup
29204
29236
  local ____CustomCallback = require("src.classes.private.CustomCallback")
29205
29237
  local CustomCallback = ____CustomCallback.CustomCallback
29238
+ local v = {room = {firedSet = __TS__New(Set)}}
29206
29239
  ____exports.PostPickupInitLate = __TS__Class()
29207
29240
  local PostPickupInitLate = ____exports.PostPickupInitLate
29208
29241
  PostPickupInitLate.name = "PostPickupInitLate"
29209
29242
  __TS__ClassExtends(PostPickupInitLate, CustomCallback)
29210
29243
  function PostPickupInitLate.prototype.____constructor(self)
29211
29244
  CustomCallback.prototype.____constructor(self)
29212
- self.v = {room = {firedSet = __TS__New(Set)}}
29245
+ self.v = v
29213
29246
  self.shouldFire = shouldFirePickup
29214
29247
  self.postPickupUpdate = function(____, pickup)
29215
29248
  local index = GetPtrHash(pickup)
29216
- if not self.v.room.firedSet:has(index) then
29217
- self.v.room.firedSet:add(index)
29249
+ if not v.room.firedSet:has(index) then
29250
+ v.room.firedSet:add(index)
29218
29251
  self:fire(pickup)
29219
29252
  end
29220
29253
  end
@@ -29272,9 +29305,9 @@ return ____exports
29272
29305
  end,
29273
29306
  ["src.classes.callbacks.PostPickupStateChanged"] = function(...)
29274
29307
  local ____lualib = require("lualib_bundle")
29308
+ local __TS__New = ____lualib.__TS__New
29275
29309
  local __TS__Class = ____lualib.__TS__Class
29276
29310
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
29277
- local __TS__New = ____lualib.__TS__New
29278
29311
  local ____exports = {}
29279
29312
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
29280
29313
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -29284,22 +29317,23 @@ local ____DefaultMap = require("src.classes.DefaultMap")
29284
29317
  local DefaultMap = ____DefaultMap.DefaultMap
29285
29318
  local ____CustomCallback = require("src.classes.private.CustomCallback")
29286
29319
  local CustomCallback = ____CustomCallback.CustomCallback
29320
+ local v = {run = {stateMap = __TS__New(
29321
+ DefaultMap,
29322
+ function(____, state) return state end
29323
+ )}}
29287
29324
  ____exports.PostPickupStateChanged = __TS__Class()
29288
29325
  local PostPickupStateChanged = ____exports.PostPickupStateChanged
29289
29326
  PostPickupStateChanged.name = "PostPickupStateChanged"
29290
29327
  __TS__ClassExtends(PostPickupStateChanged, CustomCallback)
29291
29328
  function PostPickupStateChanged.prototype.____constructor(self)
29292
29329
  CustomCallback.prototype.____constructor(self)
29293
- self.v = {run = {stateMap = __TS__New(
29294
- DefaultMap,
29295
- function(____, state) return state end
29296
- )}}
29330
+ self.v = v
29297
29331
  self.shouldFire = shouldFirePickup
29298
29332
  self.postPickupUpdate = function(____, pickup)
29299
29333
  local ptrHash = GetPtrHash(pickup)
29300
- local previousState = self.v.run.stateMap:getAndSetDefault(ptrHash, pickup.State)
29334
+ local previousState = v.run.stateMap:getAndSetDefault(ptrHash, pickup.State)
29301
29335
  local currentState = pickup.State
29302
- self.v.run.stateMap:set(ptrHash, currentState)
29336
+ v.run.stateMap:set(ptrHash, currentState)
29303
29337
  if previousState ~= currentState then
29304
29338
  self:fire(pickup, previousState, currentState)
29305
29339
  end
@@ -29741,10 +29775,10 @@ return ____exports
29741
29775
  end,
29742
29776
  ["src.classes.callbacks.PostPlayerChangeHealth"] = function(...)
29743
29777
  local ____lualib = require("lualib_bundle")
29744
- local __TS__Class = ____lualib.__TS__Class
29745
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
29746
29778
  local Map = ____lualib.Map
29747
29779
  local __TS__New = ____lualib.__TS__New
29780
+ local __TS__Class = ____lualib.__TS__Class
29781
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
29748
29782
  local ____exports = {}
29749
29783
  local ____cachedEnumValues = require("src.arrays.cachedEnumValues")
29750
29784
  local HEALTH_TYPE_VALUES = ____cachedEnumValues.HEALTH_TYPE_VALUES
@@ -29760,20 +29794,21 @@ local ____DefaultMap = require("src.classes.DefaultMap")
29760
29794
  local DefaultMap = ____DefaultMap.DefaultMap
29761
29795
  local ____CustomCallback = require("src.classes.private.CustomCallback")
29762
29796
  local CustomCallback = ____CustomCallback.CustomCallback
29797
+ local v = {run = {playersHealthMap = __TS__New(
29798
+ DefaultMap,
29799
+ function() return __TS__New(Map) end
29800
+ )}}
29763
29801
  ____exports.PostPlayerChangeHealth = __TS__Class()
29764
29802
  local PostPlayerChangeHealth = ____exports.PostPlayerChangeHealth
29765
29803
  PostPlayerChangeHealth.name = "PostPlayerChangeHealth"
29766
29804
  __TS__ClassExtends(PostPlayerChangeHealth, CustomCallback)
29767
29805
  function PostPlayerChangeHealth.prototype.____constructor(self)
29768
29806
  CustomCallback.prototype.____constructor(self)
29769
- self.v = {run = {playersHealthMap = __TS__New(
29770
- DefaultMap,
29771
- function() return __TS__New(Map) end
29772
- )}}
29807
+ self.v = v
29773
29808
  self.shouldFire = shouldFirePlayer
29774
29809
  self.postPEffectReordered = function(____, player)
29775
29810
  local playerIndex = getPlayerIndex(nil, player, true)
29776
- local playerHealthMap = self.v.run.playersHealthMap:getAndSetDefault(playerIndex)
29811
+ local playerHealthMap = v.run.playersHealthMap:getAndSetDefault(playerIndex)
29777
29812
  for ____, healthType in ipairs(HEALTH_TYPE_VALUES) do
29778
29813
  local storedHealthValue = playerHealthMap:get(healthType)
29779
29814
  local currentHealthValue = getPlayerHealthType(nil, player, healthType)
@@ -29819,10 +29854,10 @@ return ____exports
29819
29854
  end,
29820
29855
  ["src.classes.callbacks.PostPlayerChangeStat"] = function(...)
29821
29856
  local ____lualib = require("lualib_bundle")
29822
- local __TS__Class = ____lualib.__TS__Class
29823
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
29824
29857
  local Map = ____lualib.Map
29825
29858
  local __TS__New = ____lualib.__TS__New
29859
+ local __TS__Class = ____lualib.__TS__Class
29860
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
29826
29861
  local ____exports = {}
29827
29862
  local statEquals
29828
29863
  local ____cachedEnumValues = require("src.arrays.cachedEnumValues")
@@ -29873,20 +29908,21 @@ function statEquals(self, oldValue, newValue)
29873
29908
  end
29874
29909
  error("Failed to determine the type of a stat in the \"POST_PLAYER_CHANGE_STAT\" callback.")
29875
29910
  end
29911
+ local v = {run = {playersStatMap = __TS__New(
29912
+ DefaultMap,
29913
+ function() return __TS__New(Map) end
29914
+ )}}
29876
29915
  ____exports.PostPlayerChangeStat = __TS__Class()
29877
29916
  local PostPlayerChangeStat = ____exports.PostPlayerChangeStat
29878
29917
  PostPlayerChangeStat.name = "PostPlayerChangeStat"
29879
29918
  __TS__ClassExtends(PostPlayerChangeStat, CustomCallback)
29880
29919
  function PostPlayerChangeStat.prototype.____constructor(self)
29881
29920
  CustomCallback.prototype.____constructor(self)
29882
- self.v = {run = {playersStatMap = __TS__New(
29883
- DefaultMap,
29884
- function() return __TS__New(Map) end
29885
- )}}
29921
+ self.v = v
29886
29922
  self.shouldFire = shouldFirePlayer
29887
29923
  self.postPEffectReordered = function(____, player)
29888
29924
  local playerIndex = getPlayerIndex(nil, player, true)
29889
- local playerStatMap = self.v.run.playersStatMap:getAndSetDefault(playerIndex)
29925
+ local playerStatMap = v.run.playersStatMap:getAndSetDefault(playerIndex)
29890
29926
  for ____, statType in ipairs(STAT_TYPE_VALUES) do
29891
29927
  do
29892
29928
  local storedStatValue = playerStatMap:get(statType)
@@ -29916,9 +29952,9 @@ return ____exports
29916
29952
  end,
29917
29953
  ["src.classes.callbacks.PostPlayerChangeType"] = function(...)
29918
29954
  local ____lualib = require("lualib_bundle")
29955
+ local __TS__New = ____lualib.__TS__New
29919
29956
  local __TS__Class = ____lualib.__TS__Class
29920
29957
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
29921
- local __TS__New = ____lualib.__TS__New
29922
29958
  local ____exports = {}
29923
29959
  local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
29924
29960
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
@@ -29931,22 +29967,23 @@ local ____DefaultMap = require("src.classes.DefaultMap")
29931
29967
  local DefaultMap = ____DefaultMap.DefaultMap
29932
29968
  local ____CustomCallback = require("src.classes.private.CustomCallback")
29933
29969
  local CustomCallback = ____CustomCallback.CustomCallback
29970
+ local v = {run = {playersCharacterMap = __TS__New(
29971
+ DefaultMap,
29972
+ function(____, character) return character end
29973
+ )}}
29934
29974
  ____exports.PostPlayerChangeType = __TS__Class()
29935
29975
  local PostPlayerChangeType = ____exports.PostPlayerChangeType
29936
29976
  PostPlayerChangeType.name = "PostPlayerChangeType"
29937
29977
  __TS__ClassExtends(PostPlayerChangeType, CustomCallback)
29938
29978
  function PostPlayerChangeType.prototype.____constructor(self)
29939
29979
  CustomCallback.prototype.____constructor(self)
29940
- self.v = {run = {playersCharacterMap = __TS__New(
29941
- DefaultMap,
29942
- function(____, character) return character end
29943
- )}}
29980
+ self.v = v
29944
29981
  self.shouldFire = shouldFirePlayer
29945
29982
  self.postPEffectReordered = function(____, player)
29946
29983
  local character = player:GetPlayerType()
29947
- local storedCharacter = defaultMapGetPlayer(nil, self.v.run.playersCharacterMap, player, character)
29984
+ local storedCharacter = defaultMapGetPlayer(nil, v.run.playersCharacterMap, player, character)
29948
29985
  if character ~= storedCharacter then
29949
- mapSetPlayer(nil, self.v.run.playersCharacterMap, player, character)
29986
+ mapSetPlayer(nil, v.run.playersCharacterMap, player, character)
29950
29987
  self:fire(player, storedCharacter, character)
29951
29988
  end
29952
29989
  end
@@ -30214,10 +30251,10 @@ return ____exports
30214
30251
  end,
30215
30252
  ["src.classes.callbacks.PostPlayerFatalDamage"] = function(...)
30216
30253
  local ____lualib = require("lualib_bundle")
30217
- local __TS__Class = ____lualib.__TS__Class
30218
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
30219
30254
  local Map = ____lualib.Map
30220
30255
  local __TS__New = ____lualib.__TS__New
30256
+ local __TS__Class = ____lualib.__TS__Class
30257
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
30221
30258
  local ____exports = {}
30222
30259
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
30223
30260
  local BossID = ____isaac_2Dtypescript_2Ddefinitions.BossID
@@ -30242,13 +30279,14 @@ local ____shouldFire = require("src.shouldFire")
30242
30279
  local shouldFirePlayer = ____shouldFire.shouldFirePlayer
30243
30280
  local ____CustomCallback = require("src.classes.private.CustomCallback")
30244
30281
  local CustomCallback = ____CustomCallback.CustomCallback
30282
+ local v = {run = {playersLastDamageGameFrame = __TS__New(Map)}}
30245
30283
  ____exports.PostPlayerFatalDamage = __TS__Class()
30246
30284
  local PostPlayerFatalDamage = ____exports.PostPlayerFatalDamage
30247
30285
  PostPlayerFatalDamage.name = "PostPlayerFatalDamage"
30248
30286
  __TS__ClassExtends(PostPlayerFatalDamage, CustomCallback)
30249
30287
  function PostPlayerFatalDamage.prototype.____constructor(self)
30250
30288
  CustomCallback.prototype.____constructor(self)
30251
- self.v = {run = {playersLastDamageGameFrame = __TS__New(Map)}}
30289
+ self.v = v
30252
30290
  self.shouldFire = shouldFirePlayer
30253
30291
  self.preUseItemBible = function(____, _collectibleType, _rng, player, _useFlags, _activeSlot, _customVarData)
30254
30292
  if not inBossRoomOf(nil, BossID.SATAN) then
@@ -30274,8 +30312,8 @@ function PostPlayerFatalDamage.prototype.____constructor(self)
30274
30312
  return nil
30275
30313
  end
30276
30314
  local gameFrameCount = game:GetFrameCount()
30277
- local lastDamageGameFrame = mapGetPlayer(nil, self.v.run.playersLastDamageGameFrame, player)
30278
- mapSetPlayer(nil, self.v.run.playersLastDamageGameFrame, player, gameFrameCount)
30315
+ local lastDamageGameFrame = mapGetPlayer(nil, v.run.playersLastDamageGameFrame, player)
30316
+ mapSetPlayer(nil, v.run.playersLastDamageGameFrame, player, gameFrameCount)
30279
30317
  if willPlayerRevive(nil, player) then
30280
30318
  return nil
30281
30319
  end
@@ -30348,10 +30386,10 @@ return ____exports
30348
30386
  end,
30349
30387
  ["src.classes.callbacks.PostPlayerInitLate"] = function(...)
30350
30388
  local ____lualib = require("lualib_bundle")
30351
- local __TS__Class = ____lualib.__TS__Class
30352
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
30353
30389
  local Set = ____lualib.Set
30354
30390
  local __TS__New = ____lualib.__TS__New
30391
+ local __TS__Class = ____lualib.__TS__Class
30392
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
30355
30393
  local ____exports = {}
30356
30394
  local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
30357
30395
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
@@ -30362,17 +30400,18 @@ local ____shouldFire = require("src.shouldFire")
30362
30400
  local shouldFirePlayer = ____shouldFire.shouldFirePlayer
30363
30401
  local ____CustomCallback = require("src.classes.private.CustomCallback")
30364
30402
  local CustomCallback = ____CustomCallback.CustomCallback
30403
+ local v = {run = {playersFiredSet = __TS__New(Set)}}
30365
30404
  ____exports.PostPlayerInitLate = __TS__Class()
30366
30405
  local PostPlayerInitLate = ____exports.PostPlayerInitLate
30367
30406
  PostPlayerInitLate.name = "PostPlayerInitLate"
30368
30407
  __TS__ClassExtends(PostPlayerInitLate, CustomCallback)
30369
30408
  function PostPlayerInitLate.prototype.____constructor(self)
30370
30409
  CustomCallback.prototype.____constructor(self)
30371
- self.v = {run = {playersFiredSet = __TS__New(Set)}}
30410
+ self.v = v
30372
30411
  self.shouldFire = shouldFirePlayer
30373
30412
  self.postPEffectUpdateReordered = function(____, player)
30374
- if not setHasPlayer(nil, self.v.run.playersFiredSet, player) then
30375
- setAddPlayer(nil, self.v.run.playersFiredSet, player)
30413
+ if not setHasPlayer(nil, v.run.playersFiredSet, player) then
30414
+ setAddPlayer(nil, v.run.playersFiredSet, player)
30376
30415
  self:fire(player)
30377
30416
  end
30378
30417
  end
@@ -30542,10 +30581,10 @@ return ____exports
30542
30581
  end,
30543
30582
  ["src.classes.callbacks.PostProjectileInitLate"] = function(...)
30544
30583
  local ____lualib = require("lualib_bundle")
30545
- local __TS__Class = ____lualib.__TS__Class
30546
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
30547
30584
  local Set = ____lualib.Set
30548
30585
  local __TS__New = ____lualib.__TS__New
30586
+ local __TS__Class = ____lualib.__TS__Class
30587
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
30549
30588
  local ____exports = {}
30550
30589
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
30551
30590
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -30553,18 +30592,19 @@ local ____shouldFire = require("src.shouldFire")
30553
30592
  local shouldFireProjectile = ____shouldFire.shouldFireProjectile
30554
30593
  local ____CustomCallback = require("src.classes.private.CustomCallback")
30555
30594
  local CustomCallback = ____CustomCallback.CustomCallback
30595
+ local v = {room = {firedSet = __TS__New(Set)}}
30556
30596
  ____exports.PostProjectileInitLate = __TS__Class()
30557
30597
  local PostProjectileInitLate = ____exports.PostProjectileInitLate
30558
30598
  PostProjectileInitLate.name = "PostProjectileInitLate"
30559
30599
  __TS__ClassExtends(PostProjectileInitLate, CustomCallback)
30560
30600
  function PostProjectileInitLate.prototype.____constructor(self)
30561
30601
  CustomCallback.prototype.____constructor(self)
30562
- self.v = {room = {firedSet = __TS__New(Set)}}
30602
+ self.v = v
30563
30603
  self.shouldFire = shouldFireProjectile
30564
30604
  self.postProjectileUpdate = function(____, projectile)
30565
30605
  local ptrHash = GetPtrHash(projectile)
30566
- if not self.v.room.firedSet:has(ptrHash) then
30567
- self.v.room.firedSet:add(ptrHash)
30606
+ if not v.room.firedSet:has(ptrHash) then
30607
+ v.room.firedSet:add(ptrHash)
30568
30608
  self:fire(projectile)
30569
30609
  end
30570
30610
  end
@@ -30574,9 +30614,9 @@ return ____exports
30574
30614
  end,
30575
30615
  ["src.classes.callbacks.PostPurchase"] = function(...)
30576
30616
  local ____lualib = require("lualib_bundle")
30617
+ local __TS__New = ____lualib.__TS__New
30577
30618
  local __TS__Class = ____lualib.__TS__Class
30578
30619
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
30579
- local __TS__New = ____lualib.__TS__New
30580
30620
  local __TS__ArrayFind = ____lualib.__TS__ArrayFind
30581
30621
  local ____exports = {}
30582
30622
  local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
@@ -30590,13 +30630,14 @@ local ____DefaultMap = require("src.classes.DefaultMap")
30590
30630
  local DefaultMap = ____DefaultMap.DefaultMap
30591
30631
  local ____CustomCallback = require("src.classes.private.CustomCallback")
30592
30632
  local CustomCallback = ____CustomCallback.CustomCallback
30633
+ local v = {room = {playersHoldingItemOnLastFrameMap = __TS__New(DefaultMap, false)}}
30593
30634
  ____exports.PostPurchase = __TS__Class()
30594
30635
  local PostPurchase = ____exports.PostPurchase
30595
30636
  PostPurchase.name = "PostPurchase"
30596
30637
  __TS__ClassExtends(PostPurchase, CustomCallback)
30597
30638
  function PostPurchase.prototype.____constructor(self)
30598
30639
  CustomCallback.prototype.____constructor(self)
30599
- self.v = {room = {playersHoldingItemOnLastFrameMap = __TS__New(DefaultMap, false)}}
30640
+ self.v = v
30600
30641
  self.shouldFire = function(____, fireArgs, optionalArgs)
30601
30642
  local _player, pickup = table.unpack(fireArgs)
30602
30643
  local callbackPickupVariant, callbackPickupSubType = table.unpack(optionalArgs)
@@ -30604,8 +30645,8 @@ function PostPurchase.prototype.____constructor(self)
30604
30645
  end
30605
30646
  self.postPEffectUpdateReordered = function(____, player)
30606
30647
  local isHoldingItem = player:IsHoldingItem()
30607
- local wasHoldingItemOnLastFrame = defaultMapGetPlayer(nil, self.v.room.playersHoldingItemOnLastFrameMap, player)
30608
- mapSetPlayer(nil, self.v.room.playersHoldingItemOnLastFrameMap, player, isHoldingItem)
30648
+ local wasHoldingItemOnLastFrame = defaultMapGetPlayer(nil, v.room.playersHoldingItemOnLastFrameMap, player)
30649
+ mapSetPlayer(nil, v.room.playersHoldingItemOnLastFrameMap, player, isHoldingItem)
30609
30650
  if not wasHoldingItemOnLastFrame and isHoldingItem then
30610
30651
  self:playerPickedUpNewItem(player)
30611
30652
  end
@@ -30695,13 +30736,14 @@ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
30695
30736
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
30696
30737
  local ____CustomCallback = require("src.classes.private.CustomCallback")
30697
30738
  local CustomCallback = ____CustomCallback.CustomCallback
30739
+ local v = {room = {cleared = false}}
30698
30740
  ____exports.PostRoomClearChanged = __TS__Class()
30699
30741
  local PostRoomClearChanged = ____exports.PostRoomClearChanged
30700
30742
  PostRoomClearChanged.name = "PostRoomClearChanged"
30701
30743
  __TS__ClassExtends(PostRoomClearChanged, CustomCallback)
30702
30744
  function PostRoomClearChanged.prototype.____constructor(self)
30703
30745
  CustomCallback.prototype.____constructor(self)
30704
- self.v = {room = {cleared = false}}
30746
+ self.v = v
30705
30747
  self.shouldFire = function(____, fireArgs, optionalArgs)
30706
30748
  local roomClear = table.unpack(fireArgs)
30707
30749
  local callbackRoomClear = table.unpack(optionalArgs)
@@ -30710,15 +30752,15 @@ function PostRoomClearChanged.prototype.____constructor(self)
30710
30752
  self.postUpdate = function()
30711
30753
  local room = game:GetRoom()
30712
30754
  local roomClear = room:IsClear()
30713
- if roomClear ~= self.v.room.cleared then
30714
- self.v.room.cleared = roomClear
30755
+ if roomClear ~= v.room.cleared then
30756
+ v.room.cleared = roomClear
30715
30757
  self:fire(roomClear)
30716
30758
  end
30717
30759
  end
30718
30760
  self.postNewRoomReordered = function()
30719
30761
  local room = game:GetRoom()
30720
30762
  local roomClear = room:IsClear()
30721
- self.v.room.cleared = roomClear
30763
+ v.room.cleared = roomClear
30722
30764
  end
30723
30765
  self.callbacksUsed = {{ModCallback.POST_UPDATE, self.postUpdate}}
30724
30766
  self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, self.postNewRoomReordered}}
@@ -30743,22 +30785,23 @@ local ____shouldFire = require("src.shouldFire")
30743
30785
  local shouldFirePlayer = ____shouldFire.shouldFirePlayer
30744
30786
  local ____CustomCallback = require("src.classes.private.CustomCallback")
30745
30787
  local CustomCallback = ____CustomCallback.CustomCallback
30788
+ local v = {level = {numSacrifices = 0}}
30746
30789
  ____exports.PostSacrifice = __TS__Class()
30747
30790
  local PostSacrifice = ____exports.PostSacrifice
30748
30791
  PostSacrifice.name = "PostSacrifice"
30749
30792
  __TS__ClassExtends(PostSacrifice, CustomCallback)
30750
30793
  function PostSacrifice.prototype.____constructor(self)
30751
30794
  CustomCallback.prototype.____constructor(self)
30752
- self.v = {level = {numSacrifices = 0}}
30795
+ self.v = v
30753
30796
  self.shouldFire = shouldFirePlayer
30754
30797
  self.entityTakeDmgPlayer = function(____, player, _amount, damageFlags, _source, _countdownFrames)
30755
30798
  local room = game:GetRoom()
30756
30799
  local roomType = room:GetType()
30757
30800
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.SPIKES)
30758
30801
  if roomType == RoomType.SACRIFICE and isSpikeDamage then
30759
- local ____self_v_level_0, ____numSacrifices_1 = self.v.level, "numSacrifices"
30760
- ____self_v_level_0[____numSacrifices_1] = ____self_v_level_0[____numSacrifices_1] + 1
30761
- self:fire(player, self.v.level.numSacrifices)
30802
+ local ____v_level_0, ____numSacrifices_1 = v.level, "numSacrifices"
30803
+ ____v_level_0[____numSacrifices_1] = ____v_level_0[____numSacrifices_1] + 1
30804
+ self:fire(player, v.level.numSacrifices)
30762
30805
  end
30763
30806
  return nil
30764
30807
  end
@@ -30975,10 +31018,10 @@ return ____exports
30975
31018
  end,
30976
31019
  ["src.classes.callbacks.PostTearInitLate"] = function(...)
30977
31020
  local ____lualib = require("lualib_bundle")
30978
- local __TS__Class = ____lualib.__TS__Class
30979
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
30980
31021
  local Set = ____lualib.Set
30981
31022
  local __TS__New = ____lualib.__TS__New
31023
+ local __TS__Class = ____lualib.__TS__Class
31024
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
30982
31025
  local ____exports = {}
30983
31026
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
30984
31027
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -30986,18 +31029,19 @@ local ____shouldFire = require("src.shouldFire")
30986
31029
  local shouldFireTear = ____shouldFire.shouldFireTear
30987
31030
  local ____CustomCallback = require("src.classes.private.CustomCallback")
30988
31031
  local CustomCallback = ____CustomCallback.CustomCallback
31032
+ local v = {room = {firedSet = __TS__New(Set)}}
30989
31033
  ____exports.PostTearInitLate = __TS__Class()
30990
31034
  local PostTearInitLate = ____exports.PostTearInitLate
30991
31035
  PostTearInitLate.name = "PostTearInitLate"
30992
31036
  __TS__ClassExtends(PostTearInitLate, CustomCallback)
30993
31037
  function PostTearInitLate.prototype.____constructor(self)
30994
31038
  CustomCallback.prototype.____constructor(self)
30995
- self.v = {room = {firedSet = __TS__New(Set)}}
31039
+ self.v = v
30996
31040
  self.shouldFire = shouldFireTear
30997
31041
  self.postTearUpdate = function(____, tear)
30998
31042
  local ptrHash = GetPtrHash(tear)
30999
- if not self.v.room.firedSet:has(ptrHash) then
31000
- self.v.room.firedSet:add(ptrHash)
31043
+ if not v.room.firedSet:has(ptrHash) then
31044
+ v.room.firedSet:add(ptrHash)
31001
31045
  self:fire(tear)
31002
31046
  end
31003
31047
  end
@@ -31007,10 +31051,10 @@ return ____exports
31007
31051
  end,
31008
31052
  ["src.classes.callbacks.PostTearInitVeryLate"] = function(...)
31009
31053
  local ____lualib = require("lualib_bundle")
31010
- local __TS__Class = ____lualib.__TS__Class
31011
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
31012
31054
  local Set = ____lualib.Set
31013
31055
  local __TS__New = ____lualib.__TS__New
31056
+ local __TS__Class = ____lualib.__TS__Class
31057
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
31014
31058
  local ____exports = {}
31015
31059
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
31016
31060
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -31018,21 +31062,22 @@ local ____shouldFire = require("src.shouldFire")
31018
31062
  local shouldFireTear = ____shouldFire.shouldFireTear
31019
31063
  local ____CustomCallback = require("src.classes.private.CustomCallback")
31020
31064
  local CustomCallback = ____CustomCallback.CustomCallback
31065
+ local v = {room = {firedSet = __TS__New(Set)}}
31021
31066
  ____exports.PostTearInitVeryLate = __TS__Class()
31022
31067
  local PostTearInitVeryLate = ____exports.PostTearInitVeryLate
31023
31068
  PostTearInitVeryLate.name = "PostTearInitVeryLate"
31024
31069
  __TS__ClassExtends(PostTearInitVeryLate, CustomCallback)
31025
31070
  function PostTearInitVeryLate.prototype.____constructor(self)
31026
31071
  CustomCallback.prototype.____constructor(self)
31027
- self.v = {room = {firedSet = __TS__New(Set)}}
31072
+ self.v = v
31028
31073
  self.shouldFire = shouldFireTear
31029
31074
  self.postTearUpdate = function(____, tear)
31030
31075
  if tear.FrameCount == 0 then
31031
31076
  return
31032
31077
  end
31033
31078
  local index = GetPtrHash(tear)
31034
- if not self.v.room.firedSet:has(index) then
31035
- self.v.room.firedSet:add(index)
31079
+ if not v.room.firedSet:has(index) then
31080
+ v.room.firedSet:add(index)
31036
31081
  self:fire(tear)
31037
31082
  end
31038
31083
  end
@@ -31100,10 +31145,10 @@ return ____exports
31100
31145
  end,
31101
31146
  ["src.classes.callbacks.PostTransformation"] = function(...)
31102
31147
  local ____lualib = require("lualib_bundle")
31103
- local __TS__Class = ____lualib.__TS__Class
31104
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
31105
31148
  local Map = ____lualib.Map
31106
31149
  local __TS__New = ____lualib.__TS__New
31150
+ local __TS__Class = ____lualib.__TS__Class
31151
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
31107
31152
  local ____exports = {}
31108
31153
  local ____cachedEnumValues = require("src.arrays.cachedEnumValues")
31109
31154
  local PLAYER_FORM_VALUES = ____cachedEnumValues.PLAYER_FORM_VALUES
@@ -31115,23 +31160,24 @@ local ____DefaultMap = require("src.classes.DefaultMap")
31115
31160
  local DefaultMap = ____DefaultMap.DefaultMap
31116
31161
  local ____CustomCallback = require("src.classes.private.CustomCallback")
31117
31162
  local CustomCallback = ____CustomCallback.CustomCallback
31163
+ local v = {run = {playersTransformationsMap = __TS__New(
31164
+ DefaultMap,
31165
+ function() return __TS__New(Map) end
31166
+ )}}
31118
31167
  ____exports.PostTransformation = __TS__Class()
31119
31168
  local PostTransformation = ____exports.PostTransformation
31120
31169
  PostTransformation.name = "PostTransformation"
31121
31170
  __TS__ClassExtends(PostTransformation, CustomCallback)
31122
31171
  function PostTransformation.prototype.____constructor(self)
31123
31172
  CustomCallback.prototype.____constructor(self)
31124
- self.v = {run = {playersTransformationsMap = __TS__New(
31125
- DefaultMap,
31126
- function() return __TS__New(Map) end
31127
- )}}
31173
+ self.v = v
31128
31174
  self.shouldFire = function(____, fireArgs, optionalArgs)
31129
31175
  local _player, playerForm = table.unpack(fireArgs)
31130
31176
  local callbackPlayerForm = table.unpack(optionalArgs)
31131
31177
  return callbackPlayerForm == nil or callbackPlayerForm == playerForm
31132
31178
  end
31133
31179
  self.postPEffectUpdateReordered = function(____, player)
31134
- local playerTransformationsMap = defaultMapGetPlayer(nil, self.v.run.playersTransformationsMap, player)
31180
+ local playerTransformationsMap = defaultMapGetPlayer(nil, v.run.playersTransformationsMap, player)
31135
31181
  for ____, playerForm in ipairs(PLAYER_FORM_VALUES) do
31136
31182
  local hasForm = player:HasPlayerForm(playerForm)
31137
31183
  local storedForm = playerTransformationsMap:get(playerForm)
@@ -31150,10 +31196,10 @@ return ____exports
31150
31196
  end,
31151
31197
  ["src.classes.callbacks.PostTrinketBreak"] = function(...)
31152
31198
  local ____lualib = require("lualib_bundle")
31153
- local __TS__Class = ____lualib.__TS__Class
31154
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
31155
31199
  local Map = ____lualib.Map
31156
31200
  local __TS__New = ____lualib.__TS__New
31201
+ local __TS__Class = ____lualib.__TS__Class
31202
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
31157
31203
  local ____exports = {}
31158
31204
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
31159
31205
  local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
@@ -31170,19 +31216,20 @@ local DefaultMap = ____DefaultMap.DefaultMap
31170
31216
  local ____CustomCallback = require("src.classes.private.CustomCallback")
31171
31217
  local CustomCallback = ____CustomCallback.CustomCallback
31172
31218
  local TRINKETS_THAT_CAN_BREAK = {TrinketType.WISH_BONE, TrinketType.WALNUT}
31219
+ local v = {run = {playersTrinketMap = __TS__New(
31220
+ DefaultMap,
31221
+ function() return __TS__New(Map) end
31222
+ )}}
31173
31223
  ____exports.PostTrinketBreak = __TS__Class()
31174
31224
  local PostTrinketBreak = ____exports.PostTrinketBreak
31175
31225
  PostTrinketBreak.name = "PostTrinketBreak"
31176
31226
  __TS__ClassExtends(PostTrinketBreak, CustomCallback)
31177
31227
  function PostTrinketBreak.prototype.____constructor(self)
31178
31228
  CustomCallback.prototype.____constructor(self)
31179
- self.v = {run = {playersTrinketMap = __TS__New(
31180
- DefaultMap,
31181
- function() return __TS__New(Map) end
31182
- )}}
31229
+ self.v = v
31183
31230
  self.shouldFire = shouldFireTrinketType
31184
31231
  self.entityTakeDmgPlayer = function(____, player, _amount, _damageFlags, _source, _countdownFrames)
31185
- local trinketMap = defaultMapGetPlayer(nil, self.v.run.playersTrinketMap, player)
31232
+ local trinketMap = defaultMapGetPlayer(nil, v.run.playersTrinketMap, player)
31186
31233
  for ____, trinketType in ipairs(TRINKETS_THAT_CAN_BREAK) do
31187
31234
  do
31188
31235
  local numTrinketsHeld = player:GetTrinketMultiplier(trinketType)
@@ -31205,7 +31252,7 @@ function PostTrinketBreak.prototype.____constructor(self)
31205
31252
  return nil
31206
31253
  end
31207
31254
  self.postPEffectUpdateReordered = function(____, player)
31208
- local trinketMap = defaultMapGetPlayer(nil, self.v.run.playersTrinketMap, player)
31255
+ local trinketMap = defaultMapGetPlayer(nil, v.run.playersTrinketMap, player)
31209
31256
  for ____, trinketType in ipairs(TRINKETS_THAT_CAN_BREAK) do
31210
31257
  local numTrinkets = player:GetTrinketMultiplier(trinketType)
31211
31258
  if numTrinkets == 0 then
@@ -31399,16 +31446,17 @@ local ReadonlySet = ____ReadonlySet.ReadonlySet
31399
31446
  local ____CustomCallback = require("src.classes.private.CustomCallback")
31400
31447
  local CustomCallback = ____CustomCallback.CustomCallback
31401
31448
  local TRAVELING_TO_NEXT_FLOOR_ANIMATIONS = __TS__New(ReadonlySet, {"Trapdoor", "LightTravel"})
31449
+ local v = {run = {firedOnStage = nil}}
31402
31450
  ____exports.PreNewLevel = __TS__Class()
31403
31451
  local PreNewLevel = ____exports.PreNewLevel
31404
31452
  PreNewLevel.name = "PreNewLevel"
31405
31453
  __TS__ClassExtends(PreNewLevel, CustomCallback)
31406
31454
  function PreNewLevel.prototype.____constructor(self)
31407
31455
  CustomCallback.prototype.____constructor(self)
31408
- self.v = {run = {firedOnStage = nil}}
31456
+ self.v = v
31409
31457
  self.postPlayerRender = function(____, player)
31410
31458
  local effectiveStage = getEffectiveStage(nil)
31411
- if effectiveStage == self.v.run.firedOnStage then
31459
+ if effectiveStage == v.run.firedOnStage then
31412
31460
  return
31413
31461
  end
31414
31462
  local sprite = player:GetSprite()
@@ -31419,7 +31467,7 @@ function PreNewLevel.prototype.____constructor(self)
31419
31467
  local frame = sprite:GetFrame()
31420
31468
  local finalFrame = getLastFrameOfAnimation(nil, sprite)
31421
31469
  if frame == finalFrame then
31422
- self.v.run.firedOnStage = effectiveStage
31470
+ v.run.firedOnStage = effectiveStage
31423
31471
  self:fire(player)
31424
31472
  end
31425
31473
  end
@@ -32246,13 +32294,14 @@ local getRoomVariant = ____roomData.getRoomVariant
32246
32294
  local getRoomVisitedCount = ____roomData.getRoomVisitedCount
32247
32295
  local ____Feature = require("src.classes.private.Feature")
32248
32296
  local Feature = ____Feature.Feature
32297
+ local v = {run = {roomHistory = {}}}
32249
32298
  ____exports.RoomHistory = __TS__Class()
32250
32299
  local RoomHistory = ____exports.RoomHistory
32251
32300
  RoomHistory.name = "RoomHistory"
32252
32301
  __TS__ClassExtends(RoomHistory, Feature)
32253
32302
  function RoomHistory.prototype.____constructor(self)
32254
32303
  Feature.prototype.____constructor(self)
32255
- self.v = {run = {roomHistory = {}}}
32304
+ self.v = v
32256
32305
  self.postNewRoomEarly = function()
32257
32306
  local level = game:GetLevel()
32258
32307
  local stage = level:GetStage()
@@ -32283,30 +32332,30 @@ function RoomHistory.prototype.____constructor(self)
32283
32332
  roomListIndex = roomListIndex,
32284
32333
  roomVisitedCount = roomVisitedCount
32285
32334
  }
32286
- local ____self_v_run_roomHistory_0 = self.v.run.roomHistory
32287
- ____self_v_run_roomHistory_0[#____self_v_run_roomHistory_0 + 1] = roomDescription
32335
+ local ____v_run_roomHistory_0 = v.run.roomHistory
32336
+ ____v_run_roomHistory_0[#____v_run_roomHistory_0 + 1] = roomDescription
32288
32337
  end
32289
32338
  self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_EARLY, self.postNewRoomEarly}}
32290
32339
  end
32291
32340
  function RoomHistory.prototype.getNumRoomsEntered(self)
32292
- return #self.v.run.roomHistory
32341
+ return #v.run.roomHistory
32293
32342
  end
32294
32343
  function RoomHistory.prototype.getRoomHistory(self)
32295
- return self.v.run.roomHistory
32344
+ return v.run.roomHistory
32296
32345
  end
32297
32346
  function RoomHistory.prototype.getPreviousRoomDescription(self)
32298
- local previousRoomDescription = self.v.run.roomHistory[#self.v.run.roomHistory - 2 + 1]
32347
+ local previousRoomDescription = v.run.roomHistory[#v.run.roomHistory - 2 + 1]
32299
32348
  if previousRoomDescription ~= nil then
32300
32349
  return previousRoomDescription
32301
32350
  end
32302
- local startingRoomDescription = self.v.run.roomHistory[1]
32351
+ local startingRoomDescription = v.run.roomHistory[1]
32303
32352
  if startingRoomDescription ~= nil then
32304
32353
  return startingRoomDescription
32305
32354
  end
32306
32355
  error("Failed to find a room description for any rooms thus far on this run.")
32307
32356
  end
32308
32357
  function RoomHistory.prototype.getLatestRoomDescription(self)
32309
- return getLastElement(nil, self.v.run.roomHistory)
32358
+ return getLastElement(nil, v.run.roomHistory)
32310
32359
  end
32311
32360
  function RoomHistory.prototype.isLeavingRoom(self)
32312
32361
  local level = game:GetLevel()
@@ -32401,25 +32450,26 @@ function checkExecuteIntervalFunctions(self, intervalFunctions, frameCount, newN
32401
32450
  end
32402
32451
  end
32403
32452
  end
32453
+ local v = {run = {queuedGameFunctions = {}, queuedRenderFunctions = {}, intervalGameFunctions = {}, intervalRenderFunctions = {}}}
32404
32454
  ____exports.RunInNFrames = __TS__Class()
32405
32455
  local RunInNFrames = ____exports.RunInNFrames
32406
32456
  RunInNFrames.name = "RunInNFrames"
32407
32457
  __TS__ClassExtends(RunInNFrames, Feature)
32408
32458
  function RunInNFrames.prototype.____constructor(self, roomHistory)
32409
32459
  Feature.prototype.____constructor(self)
32410
- self.v = {run = {queuedGameFunctions = {}, queuedRenderFunctions = {}, intervalGameFunctions = {}, intervalRenderFunctions = {}}}
32460
+ self.v = v
32411
32461
  self.vConditionalFunc = function() return false end
32412
32462
  self.postUpdate = function()
32413
32463
  local gameFrameCount = game:GetFrameCount()
32414
32464
  local numRoomsEntered = self.roomHistory:getNumRoomsEntered()
32415
- checkExecuteQueuedFunctions(nil, self.v.run.queuedGameFunctions, gameFrameCount, numRoomsEntered)
32416
- checkExecuteIntervalFunctions(nil, self.v.run.intervalGameFunctions, gameFrameCount, numRoomsEntered)
32465
+ checkExecuteQueuedFunctions(nil, v.run.queuedGameFunctions, gameFrameCount, numRoomsEntered)
32466
+ checkExecuteIntervalFunctions(nil, v.run.intervalGameFunctions, gameFrameCount, numRoomsEntered)
32417
32467
  end
32418
32468
  self.postRender = function()
32419
32469
  local renderFrameCount = Isaac.GetFrameCount()
32420
32470
  local numRoomsEntered = self.roomHistory:getNumRoomsEntered()
32421
- checkExecuteQueuedFunctions(nil, self.v.run.queuedRenderFunctions, renderFrameCount, numRoomsEntered)
32422
- checkExecuteIntervalFunctions(nil, self.v.run.intervalRenderFunctions, renderFrameCount, numRoomsEntered)
32471
+ checkExecuteQueuedFunctions(nil, v.run.queuedRenderFunctions, renderFrameCount, numRoomsEntered)
32472
+ checkExecuteIntervalFunctions(nil, v.run.intervalRenderFunctions, renderFrameCount, numRoomsEntered)
32423
32473
  end
32424
32474
  self.featuresUsed = {ISCFeature.ROOM_HISTORY}
32425
32475
  self.callbacksUsed = {{ModCallback.POST_UPDATE, self.postUpdate}, {ModCallback.POST_RENDER, self.postRender}}
@@ -32438,8 +32488,8 @@ function RunInNFrames.prototype.runInNGameFrames(self, func, numGameFrames, canc
32438
32488
  local numRoomsEntered = self.roomHistory:getNumRoomsEntered()
32439
32489
  local frameCountToFire = gameFrameCount + numGameFrames
32440
32490
  local queuedFunction = {func = func, frameCountToFire = frameCountToFire, numRoomsEntered = numRoomsEntered, cancelIfRoomChanges = cancelIfRoomChanges}
32441
- local ____self_v_run_queuedGameFunctions_0 = self.v.run.queuedGameFunctions
32442
- ____self_v_run_queuedGameFunctions_0[#____self_v_run_queuedGameFunctions_0 + 1] = queuedFunction
32491
+ local ____v_run_queuedGameFunctions_0 = v.run.queuedGameFunctions
32492
+ ____v_run_queuedGameFunctions_0[#____v_run_queuedGameFunctions_0 + 1] = queuedFunction
32443
32493
  end
32444
32494
  function RunInNFrames.prototype.runInNRenderFrames(self, func, numRenderFrames, cancelIfRoomChanges)
32445
32495
  if cancelIfRoomChanges == nil then
@@ -32449,8 +32499,8 @@ function RunInNFrames.prototype.runInNRenderFrames(self, func, numRenderFrames,
32449
32499
  local numRoomsEntered = self.roomHistory:getNumRoomsEntered()
32450
32500
  local frameCountToFire = renderFrameCount + numRenderFrames
32451
32501
  local queuedFunction = {func = func, frameCountToFire = frameCountToFire, numRoomsEntered = numRoomsEntered, cancelIfRoomChanges = cancelIfRoomChanges}
32452
- local ____self_v_run_queuedRenderFunctions_1 = self.v.run.queuedRenderFunctions
32453
- ____self_v_run_queuedRenderFunctions_1[#____self_v_run_queuedRenderFunctions_1 + 1] = queuedFunction
32502
+ local ____v_run_queuedRenderFunctions_1 = v.run.queuedRenderFunctions
32503
+ ____v_run_queuedRenderFunctions_1[#____v_run_queuedRenderFunctions_1 + 1] = queuedFunction
32454
32504
  end
32455
32505
  function RunInNFrames.prototype.runNextGameFrame(self, func, cancelIfRoomChanges)
32456
32506
  if cancelIfRoomChanges == nil then
@@ -32483,8 +32533,8 @@ function RunInNFrames.prototype.setIntervalGameFrames(self, func, numGameFrames,
32483
32533
  cancelIfRoomChanges = cancelIfRoomChanges,
32484
32534
  numIntervalFrames = numGameFrames
32485
32535
  }
32486
- local ____self_v_run_intervalGameFunctions_2 = self.v.run.intervalGameFunctions
32487
- ____self_v_run_intervalGameFunctions_2[#____self_v_run_intervalGameFunctions_2 + 1] = intervalFunction
32536
+ local ____v_run_intervalGameFunctions_2 = v.run.intervalGameFunctions
32537
+ ____v_run_intervalGameFunctions_2[#____v_run_intervalGameFunctions_2 + 1] = intervalFunction
32488
32538
  end
32489
32539
  function RunInNFrames.prototype.setIntervalRenderFrames(self, func, numRenderFrames, runImmediately, cancelIfRoomChanges)
32490
32540
  if cancelIfRoomChanges == nil then
@@ -32505,8 +32555,8 @@ function RunInNFrames.prototype.setIntervalRenderFrames(self, func, numRenderFra
32505
32555
  cancelIfRoomChanges = cancelIfRoomChanges,
32506
32556
  numIntervalFrames = numRenderFrames
32507
32557
  }
32508
- local ____self_v_run_intervalRenderFunctions_3 = self.v.run.intervalRenderFunctions
32509
- ____self_v_run_intervalRenderFunctions_3[#____self_v_run_intervalRenderFunctions_3 + 1] = intervalFunction
32558
+ local ____v_run_intervalRenderFunctions_3 = v.run.intervalRenderFunctions
32559
+ ____v_run_intervalRenderFunctions_3[#____v_run_intervalRenderFunctions_3 + 1] = intervalFunction
32510
32560
  end
32511
32561
  __TS__Decorate({Exported}, RunInNFrames.prototype, "restartNextRenderFrame", true)
32512
32562
  __TS__Decorate({Exported}, RunInNFrames.prototype, "runInNGameFrames", true)
@@ -32519,11 +32569,11 @@ return ____exports
32519
32569
  end,
32520
32570
  ["src.classes.features.callbackLogic.CustomGridEntities"] = function(...)
32521
32571
  local ____lualib = require("lualib_bundle")
32522
- local __TS__Class = ____lualib.__TS__Class
32523
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
32524
32572
  local Map = ____lualib.Map
32525
32573
  local __TS__New = ____lualib.__TS__New
32526
32574
  local Set = ____lualib.Set
32575
+ local __TS__Class = ____lualib.__TS__Class
32576
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
32527
32577
  local __TS__Iterator = ____lualib.__TS__Iterator
32528
32578
  local __TS__Decorate = ____lualib.__TS__Decorate
32529
32579
  local ____exports = {}
@@ -32555,26 +32605,27 @@ local ____DefaultMap = require("src.classes.DefaultMap")
32555
32605
  local DefaultMap = ____DefaultMap.DefaultMap
32556
32606
  local ____Feature = require("src.classes.private.Feature")
32557
32607
  local Feature = ____Feature.Feature
32608
+ local v = {
32609
+ level = {customGridEntities = __TS__New(
32610
+ DefaultMap,
32611
+ function() return __TS__New(Map) end
32612
+ )},
32613
+ room = {
32614
+ genericPropPtrHashes = __TS__New(Set),
32615
+ manuallyUsingShovel = false
32616
+ }
32617
+ }
32558
32618
  ____exports.CustomGridEntities = __TS__Class()
32559
32619
  local CustomGridEntities = ____exports.CustomGridEntities
32560
32620
  CustomGridEntities.name = "CustomGridEntities"
32561
32621
  __TS__ClassExtends(CustomGridEntities, Feature)
32562
32622
  function CustomGridEntities.prototype.____constructor(self, runInNFrames)
32563
32623
  Feature.prototype.____constructor(self)
32564
- self.v = {
32565
- level = {customGridEntities = __TS__New(
32566
- DefaultMap,
32567
- function() return __TS__New(Map) end
32568
- )},
32569
- room = {
32570
- genericPropPtrHashes = __TS__New(Set),
32571
- manuallyUsingShovel = false
32572
- }
32573
- }
32624
+ self.v = v
32574
32625
  self.preUseItemWeNeedToGoDeeper = function(____, _collectibleType, _rng, player, _useFlags, _activeSlot, _customVarData)
32575
32626
  local room = game:GetRoom()
32576
32627
  local roomListIndex = getRoomListIndex(nil)
32577
- local roomCustomGridEntities = self.v.level.customGridEntities:get(roomListIndex)
32628
+ local roomCustomGridEntities = v.level.customGridEntities:get(roomListIndex)
32578
32629
  if roomCustomGridEntities == nil then
32579
32630
  return nil
32580
32631
  end
@@ -32593,15 +32644,15 @@ function CustomGridEntities.prototype.____constructor(self, runInNFrames)
32593
32644
  if futurePlayer == nil then
32594
32645
  return
32595
32646
  end
32596
- self.v.room.manuallyUsingShovel = true
32647
+ v.room.manuallyUsingShovel = true
32597
32648
  futurePlayer:UseActiveItem(CollectibleType.WE_NEED_TO_GO_DEEPER)
32598
- self.v.room.manuallyUsingShovel = false
32649
+ v.room.manuallyUsingShovel = false
32599
32650
  end)
32600
32651
  return true
32601
32652
  end
32602
32653
  self.postNewRoomReordered = function()
32603
32654
  local roomListIndex = getRoomListIndex(nil)
32604
- local roomCustomGridEntities = self.v.level.customGridEntities:get(roomListIndex)
32655
+ local roomCustomGridEntities = v.level.customGridEntities:get(roomListIndex)
32605
32656
  if roomCustomGridEntities == nil then
32606
32657
  return
32607
32658
  end
@@ -32661,7 +32712,7 @@ function CustomGridEntities.prototype.spawnCustomGridEntity(self, gridEntityType
32661
32712
  defaultAnimation = defaultAnimation,
32662
32713
  gridCollisionClass = gridCollisionClass
32663
32714
  }
32664
- local roomCustomGridEntities = self.v.level.customGridEntities:getAndSetDefault(roomListIndex)
32715
+ local roomCustomGridEntities = v.level.customGridEntities:getAndSetDefault(roomListIndex)
32665
32716
  roomCustomGridEntities:set(gridIndex, customGridEntityData)
32666
32717
  return customGridEntity
32667
32718
  end
@@ -32690,7 +32741,7 @@ function CustomGridEntities.prototype.removeCustomGridEntity(self, gridIndexOrPo
32690
32741
  decoration = gridIndexOrPositionOrGridEntity
32691
32742
  end
32692
32743
  local gridIndex = decoration:GetGridIndex()
32693
- local roomCustomGridEntities = self.v.level.customGridEntities:getAndSetDefault(roomListIndex)
32744
+ local roomCustomGridEntities = v.level.customGridEntities:getAndSetDefault(roomListIndex)
32694
32745
  local exists = roomCustomGridEntities:has(gridIndex)
32695
32746
  if not exists then
32696
32747
  return nil
@@ -32701,7 +32752,7 @@ function CustomGridEntities.prototype.removeCustomGridEntity(self, gridIndexOrPo
32701
32752
  end
32702
32753
  function CustomGridEntities.prototype.getCustomGridEntities(self)
32703
32754
  local roomListIndex = getRoomListIndex(nil)
32704
- local roomCustomGridEntities = self.v.level.customGridEntities:get(roomListIndex)
32755
+ local roomCustomGridEntities = v.level.customGridEntities:get(roomListIndex)
32705
32756
  if roomCustomGridEntities == nil then
32706
32757
  return {}
32707
32758
  end
@@ -32723,7 +32774,7 @@ function CustomGridEntities.prototype.getCustomGridEntityType(self, gridEntityOr
32723
32774
  end
32724
32775
  local gridIndex = isNumber(nil, gridEntityOrGridIndex) and gridEntityOrGridIndex or gridEntityOrGridIndex:GetGridIndex()
32725
32776
  local roomListIndex = getRoomListIndex(nil)
32726
- local roomCustomGridEntities = self.v.level.customGridEntities:get(roomListIndex)
32777
+ local roomCustomGridEntities = v.level.customGridEntities:get(roomListIndex)
32727
32778
  if roomCustomGridEntities == nil then
32728
32779
  return nil
32729
32780
  end
@@ -32785,30 +32836,31 @@ CustomReviveState.WAITING_FOR_ROOM_TRANSITION = 1
32785
32836
  CustomReviveState[CustomReviveState.WAITING_FOR_ROOM_TRANSITION] = "WAITING_FOR_ROOM_TRANSITION"
32786
32837
  CustomReviveState.WAITING_FOR_ITEM_ANIMATION = 2
32787
32838
  CustomReviveState[CustomReviveState.WAITING_FOR_ITEM_ANIMATION] = "WAITING_FOR_ITEM_ANIMATION"
32839
+ local v = {run = {state = CustomReviveState.DISABLED, revivalType = nil, dyingPlayerIndex = nil}}
32788
32840
  ____exports.CustomRevive = __TS__Class()
32789
32841
  local CustomRevive = ____exports.CustomRevive
32790
32842
  CustomRevive.name = "CustomRevive"
32791
32843
  __TS__ClassExtends(CustomRevive, Feature)
32792
32844
  function CustomRevive.prototype.____constructor(self, preCustomRevive, postCustomRevive, runInNFrames)
32793
32845
  Feature.prototype.____constructor(self)
32794
- self.v = {run = {state = CustomReviveState.DISABLED, revivalType = nil, dyingPlayerIndex = nil}}
32846
+ self.v = v
32795
32847
  self.postRender = function()
32796
- if self.v.run.state ~= CustomReviveState.WAITING_FOR_ITEM_ANIMATION then
32848
+ if v.run.state ~= CustomReviveState.WAITING_FOR_ITEM_ANIMATION then
32797
32849
  return
32798
32850
  end
32799
32851
  sfxManager:Stop(SoundEffect.ONE_UP)
32800
32852
  end
32801
32853
  self.postFamiliarInitOneUp = function(____, familiar)
32802
- if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
32854
+ if v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
32803
32855
  return
32804
32856
  end
32805
32857
  familiar:Remove()
32806
32858
  end
32807
32859
  self.postNewRoomReordered = function()
32808
- if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
32860
+ if v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
32809
32861
  return
32810
32862
  end
32811
- self.v.run.state = CustomReviveState.WAITING_FOR_ITEM_ANIMATION
32863
+ v.run.state = CustomReviveState.WAITING_FOR_ITEM_ANIMATION
32812
32864
  self:logStateChanged()
32813
32865
  end
32814
32866
  self.postPEffectUpdateReordered = function(____, player)
@@ -32829,14 +32881,14 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
32829
32881
  self.runInNFrames = runInNFrames
32830
32882
  end
32831
32883
  function CustomRevive.prototype.checkWaitingForItemAnimation(self, player)
32832
- if self.v.run.state ~= CustomReviveState.WAITING_FOR_ITEM_ANIMATION then
32884
+ if v.run.state ~= CustomReviveState.WAITING_FOR_ITEM_ANIMATION then
32833
32885
  return
32834
32886
  end
32835
- if self.v.run.dyingPlayerIndex == nil then
32887
+ if v.run.dyingPlayerIndex == nil then
32836
32888
  return
32837
32889
  end
32838
32890
  local playerIndex = getPlayerIndex(nil, player)
32839
- if playerIndex ~= self.v.run.dyingPlayerIndex then
32891
+ if playerIndex ~= v.run.dyingPlayerIndex then
32840
32892
  return
32841
32893
  end
32842
32894
  local playerToCheckHoldingItem = player
@@ -32849,12 +32901,12 @@ function CustomRevive.prototype.checkWaitingForItemAnimation(self, player)
32849
32901
  if not playerToCheckHoldingItem:IsHoldingItem() then
32850
32902
  return
32851
32903
  end
32852
- if self.v.run.revivalType ~= nil then
32853
- self.postCustomRevive:fire(playerToCheckHoldingItem, self.v.run.revivalType)
32904
+ if v.run.revivalType ~= nil then
32905
+ self.postCustomRevive:fire(playerToCheckHoldingItem, v.run.revivalType)
32854
32906
  end
32855
- self.v.run.state = CustomReviveState.DISABLED
32856
- self.v.run.revivalType = nil
32857
- self.v.run.dyingPlayerIndex = nil
32907
+ v.run.state = CustomReviveState.DISABLED
32908
+ v.run.revivalType = nil
32909
+ v.run.dyingPlayerIndex = nil
32858
32910
  self:logStateChanged()
32859
32911
  end
32860
32912
  function CustomRevive.prototype.playerIsAboutToDie(self, player)
@@ -32862,9 +32914,9 @@ function CustomRevive.prototype.playerIsAboutToDie(self, player)
32862
32914
  if revivalType == nil then
32863
32915
  return
32864
32916
  end
32865
- self.v.run.state = CustomReviveState.WAITING_FOR_ROOM_TRANSITION
32866
- self.v.run.revivalType = revivalType
32867
- self.v.run.dyingPlayerIndex = getPlayerIndex(nil, player)
32917
+ v.run.state = CustomReviveState.WAITING_FOR_ROOM_TRANSITION
32918
+ v.run.revivalType = revivalType
32919
+ v.run.dyingPlayerIndex = getPlayerIndex(nil, player)
32868
32920
  self:logStateChanged()
32869
32921
  player:AddCollectible(CollectibleType.ONE_UP, 0, false)
32870
32922
  removeCollectibleFromItemTracker(nil, CollectibleType.ONE_UP)
@@ -32883,7 +32935,7 @@ function CustomRevive.prototype.playerIsAboutToDie(self, player)
32883
32935
  end
32884
32936
  function CustomRevive.prototype.logStateChanged(self)
32885
32937
  if DEBUG then
32886
- log(((("Custom revive state changed: " .. CustomReviveState[self.v.run.state]) .. " (") .. tostring(self.v.run.state)) .. ")")
32938
+ log(((("Custom revive state changed: " .. CustomReviveState[v.run.state]) .. " (") .. tostring(v.run.state)) .. ")")
32887
32939
  end
32888
32940
  end
32889
32941
  return ____exports
@@ -32902,38 +32954,39 @@ local ____players = require("src.functions.players")
32902
32954
  local getPlayersWithControllerIndex = ____players.getPlayersWithControllerIndex
32903
32955
  local ____Feature = require("src.classes.private.Feature")
32904
32956
  local Feature = ____Feature.Feature
32957
+ local v = {run = {usedEsauJrFrame = nil, usedEsauJrControllerIndex = nil, usedEsauJrAtLeastOnce = false}}
32905
32958
  ____exports.EsauJrDetection = __TS__Class()
32906
32959
  local EsauJrDetection = ____exports.EsauJrDetection
32907
32960
  EsauJrDetection.name = "EsauJrDetection"
32908
32961
  __TS__ClassExtends(EsauJrDetection, Feature)
32909
32962
  function EsauJrDetection.prototype.____constructor(self, postEsauJr, postFirstEsauJr)
32910
32963
  Feature.prototype.____constructor(self)
32911
- self.v = {run = {usedEsauJrFrame = nil, usedEsauJrControllerIndex = nil, usedEsauJrAtLeastOnce = false}}
32964
+ self.v = v
32912
32965
  self.postUpdate = function()
32913
32966
  local gameFrameCount = game:GetFrameCount()
32914
- if self.v.run.usedEsauJrFrame == nil or gameFrameCount < self.v.run.usedEsauJrFrame + 1 then
32967
+ if v.run.usedEsauJrFrame == nil or gameFrameCount < v.run.usedEsauJrFrame + 1 then
32915
32968
  return
32916
32969
  end
32917
- self.v.run.usedEsauJrFrame = nil
32918
- if self.v.run.usedEsauJrControllerIndex == nil then
32970
+ v.run.usedEsauJrFrame = nil
32971
+ if v.run.usedEsauJrControllerIndex == nil then
32919
32972
  return
32920
32973
  end
32921
- local players = getPlayersWithControllerIndex(nil, self.v.run.usedEsauJrControllerIndex)
32922
- self.v.run.usedEsauJrControllerIndex = nil
32974
+ local players = getPlayersWithControllerIndex(nil, v.run.usedEsauJrControllerIndex)
32975
+ v.run.usedEsauJrControllerIndex = nil
32923
32976
  local player = players[1]
32924
32977
  if player == nil then
32925
32978
  return
32926
32979
  end
32927
- if not self.v.run.usedEsauJrAtLeastOnce then
32928
- self.v.run.usedEsauJrAtLeastOnce = true
32980
+ if not v.run.usedEsauJrAtLeastOnce then
32981
+ v.run.usedEsauJrAtLeastOnce = true
32929
32982
  self.postFirstEsauJr:fire(player)
32930
32983
  end
32931
32984
  self.postEsauJr:fire(player)
32932
32985
  end
32933
32986
  self.useItemEsauJr = function(____, _collectibleType, _rng, player, _useFlags, _activeSlot, _customVarData)
32934
32987
  local gameFrameCount = game:GetFrameCount()
32935
- self.v.run.usedEsauJrFrame = gameFrameCount + 1
32936
- self.v.run.usedEsauJrControllerIndex = player.ControllerIndex
32988
+ v.run.usedEsauJrFrame = gameFrameCount + 1
32989
+ v.run.usedEsauJrControllerIndex = player.ControllerIndex
32937
32990
  return nil
32938
32991
  end
32939
32992
  self.callbacksUsed = {{ModCallback.POST_UPDATE, self.postUpdate}, {ModCallback.POST_USE_ITEM, self.useItemEsauJr, {CollectibleType.ESAU_JR}}}
@@ -32974,13 +33027,14 @@ function getNewLazarus(self, oldLazarus)
32974
33027
  function(____, player) return player.FrameCount == oldLazarus.FrameCount end
32975
33028
  )
32976
33029
  end
33030
+ local v = {run = {usedFlipAtLeastOnce = false}}
32977
33031
  ____exports.FlipDetection = __TS__Class()
32978
33032
  local FlipDetection = ____exports.FlipDetection
32979
33033
  FlipDetection.name = "FlipDetection"
32980
33034
  __TS__ClassExtends(FlipDetection, Feature)
32981
33035
  function FlipDetection.prototype.____constructor(self, postFlip, postFirstFlip)
32982
33036
  Feature.prototype.____constructor(self)
32983
- self.v = {run = {usedFlipAtLeastOnce = false}}
33037
+ self.v = v
32984
33038
  self.useItemFlip = function(____, _collectibleType, _rng, player, _useFlags, _activeSlot, _customVarData)
32985
33039
  if not isTaintedLazarus(nil, player) then
32986
33040
  return nil
@@ -32989,8 +33043,8 @@ function FlipDetection.prototype.____constructor(self, postFlip, postFirstFlip)
32989
33043
  if newLazarus == nil then
32990
33044
  return nil
32991
33045
  end
32992
- if not self.v.run.usedFlipAtLeastOnce then
32993
- self.v.run.usedFlipAtLeastOnce = true
33046
+ if not v.run.usedFlipAtLeastOnce then
33047
+ v.run.usedFlipAtLeastOnce = true
32994
33048
  self.postFirstFlip:fire(newLazarus, player)
32995
33049
  end
32996
33050
  self.postFlip:fire(newLazarus, player)
@@ -33099,10 +33153,10 @@ return ____exports
33099
33153
  end,
33100
33154
  ["src.classes.features.callbackLogic.GridEntityCollisionDetection"] = function(...)
33101
33155
  local ____lualib = require("lualib_bundle")
33102
- local __TS__Class = ____lualib.__TS__Class
33103
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
33104
33156
  local Set = ____lualib.Set
33105
33157
  local __TS__New = ____lualib.__TS__New
33158
+ local __TS__Class = ____lualib.__TS__Class
33159
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
33106
33160
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
33107
33161
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
33108
33162
  local __TS__Iterator = ____lualib.__TS__Iterator
@@ -33117,16 +33171,17 @@ local ____DefaultMap = require("src.classes.DefaultMap")
33117
33171
  local DefaultMap = ____DefaultMap.DefaultMap
33118
33172
  local ____Feature = require("src.classes.private.Feature")
33119
33173
  local Feature = ____Feature.Feature
33174
+ local v = {room = {collidingEntitiesMap = __TS__New(
33175
+ DefaultMap,
33176
+ function() return __TS__New(Set) end
33177
+ )}}
33120
33178
  ____exports.GridEntityCollisionDetection = __TS__Class()
33121
33179
  local GridEntityCollisionDetection = ____exports.GridEntityCollisionDetection
33122
33180
  GridEntityCollisionDetection.name = "GridEntityCollisionDetection"
33123
33181
  __TS__ClassExtends(GridEntityCollisionDetection, Feature)
33124
33182
  function GridEntityCollisionDetection.prototype.____constructor(self, postGridEntityCollision, postGridEntityCustomCollision, customGridEntities)
33125
33183
  Feature.prototype.____constructor(self)
33126
- self.v = {room = {collidingEntitiesMap = __TS__New(
33127
- DefaultMap,
33128
- function() return __TS__New(Set) end
33129
- )}}
33184
+ self.v = v
33130
33185
  self.postUpdate = function()
33131
33186
  local gridEntities = getGridEntities(nil)
33132
33187
  local gridEntitiesWithCollision = __TS__ArrayFilter(
@@ -33135,7 +33190,7 @@ function GridEntityCollisionDetection.prototype.____constructor(self, postGridEn
33135
33190
  )
33136
33191
  for ____, gridEntity in ipairs(gridEntitiesWithCollision) do
33137
33192
  local gridEntityPtrHash = GetPtrHash(gridEntity)
33138
- local oldCollidingEntities = self.v.room.collidingEntitiesMap:getAndSetDefault(gridEntityPtrHash)
33193
+ local oldCollidingEntities = v.room.collidingEntitiesMap:getAndSetDefault(gridEntityPtrHash)
33139
33194
  local collidingEntities = getCollidingEntitiesWithGridEntity(nil, gridEntity)
33140
33195
  for ____, entity in ipairs(collidingEntities) do
33141
33196
  local entityPtrHash = GetPtrHash(entity)
@@ -33205,10 +33260,10 @@ return ____exports
33205
33260
  end,
33206
33261
  ["src.classes.features.callbackLogic.GridEntityUpdateDetection"] = function(...)
33207
33262
  local ____lualib = require("lualib_bundle")
33208
- local __TS__Class = ____lualib.__TS__Class
33209
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
33210
33263
  local Map = ____lualib.Map
33211
33264
  local __TS__New = ____lualib.__TS__New
33265
+ local __TS__Class = ____lualib.__TS__Class
33266
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
33212
33267
  local __TS__Iterator = ____lualib.__TS__Iterator
33213
33268
  local ____exports = {}
33214
33269
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
@@ -33222,13 +33277,14 @@ local getGridEntitiesMap = ____gridEntities.getGridEntitiesMap
33222
33277
  local isGridEntityBroken = ____gridEntities.isGridEntityBroken
33223
33278
  local ____Feature = require("src.classes.private.Feature")
33224
33279
  local Feature = ____Feature.Feature
33280
+ local v = {room = {initializedGridEntities = __TS__New(Map)}}
33225
33281
  ____exports.GridEntityUpdateDetection = __TS__Class()
33226
33282
  local GridEntityUpdateDetection = ____exports.GridEntityUpdateDetection
33227
33283
  GridEntityUpdateDetection.name = "GridEntityUpdateDetection"
33228
33284
  __TS__ClassExtends(GridEntityUpdateDetection, Feature)
33229
33285
  function GridEntityUpdateDetection.prototype.____constructor(self, postGridEntityInit, postGridEntityCustomInit, postGridEntityUpdate, postGridEntityCustomUpdate, postGridEntityRemove, postGridEntityCustomRemove, postGridEntityStateChanged, postGridEntityCustomStateChanged, postGridEntityBroken, postGridEntityCustomBroken, customGridEntities)
33230
33286
  Feature.prototype.____constructor(self)
33231
- self.v = {room = {initializedGridEntities = __TS__New(Map)}}
33287
+ self.v = v
33232
33288
  self.postUpdate = function()
33233
33289
  local gridEntitiesMap = getGridEntitiesMap(nil)
33234
33290
  self:checkGridEntitiesRemoved(gridEntitiesMap)
@@ -33269,13 +33325,13 @@ function GridEntityUpdateDetection.prototype.____constructor(self, postGridEntit
33269
33325
  self.customGridEntities = customGridEntities
33270
33326
  end
33271
33327
  function GridEntityUpdateDetection.prototype.checkGridEntitiesRemoved(self, gridEntitiesMap)
33272
- for ____, ____value in __TS__Iterator(self.v.room.initializedGridEntities) do
33328
+ for ____, ____value in __TS__Iterator(v.room.initializedGridEntities) do
33273
33329
  local gridIndex = ____value[1]
33274
33330
  local gridEntityTuple = ____value[2]
33275
33331
  local storedGridEntityType, storedGridEntityVariant = table.unpack(gridEntityTuple)
33276
33332
  local gridEntity = gridEntitiesMap:get(gridIndex)
33277
33333
  if gridEntity == nil or gridEntity:GetType() ~= storedGridEntityType then
33278
- self.v.room.initializedGridEntities:delete(gridIndex)
33334
+ v.room.initializedGridEntities:delete(gridIndex)
33279
33335
  local gridEntityTypeCustom = self.customGridEntities:getCustomGridEntityType(gridIndex)
33280
33336
  if gridEntityTypeCustom == nil then
33281
33337
  self.postGridEntityRemove:fire(gridIndex, storedGridEntityType, storedGridEntityVariant)
@@ -33286,7 +33342,7 @@ function GridEntityUpdateDetection.prototype.checkGridEntitiesRemoved(self, grid
33286
33342
  end
33287
33343
  end
33288
33344
  function GridEntityUpdateDetection.prototype.checkGridEntityStateChanged(self, gridIndex, gridEntity)
33289
- local gridEntityTuple = self.v.room.initializedGridEntities:get(gridIndex)
33345
+ local gridEntityTuple = v.room.initializedGridEntities:get(gridIndex)
33290
33346
  if gridEntityTuple == nil then
33291
33347
  return
33292
33348
  end
@@ -33311,7 +33367,7 @@ function GridEntityUpdateDetection.prototype.checkGridEntityStateChanged(self, g
33311
33367
  end
33312
33368
  function GridEntityUpdateDetection.prototype.checkNewGridEntity(self, gridIndex, gridEntity)
33313
33369
  local gridEntityType = gridEntity:GetType()
33314
- local gridEntityTuple = self.v.room.initializedGridEntities:get(gridIndex)
33370
+ local gridEntityTuple = v.room.initializedGridEntities:get(gridIndex)
33315
33371
  if gridEntityTuple == nil or gridEntityTuple[1] ~= gridEntityType then
33316
33372
  self:updateTupleInMap(gridEntity)
33317
33373
  local gridEntityTypeCustom = self.customGridEntities:getCustomGridEntityType(gridEntity)
@@ -33327,15 +33383,15 @@ function GridEntityUpdateDetection.prototype.updateTupleInMap(self, gridEntity)
33327
33383
  local variant = gridEntity:GetVariant()
33328
33384
  local gridIndex = gridEntity:GetGridIndex()
33329
33385
  local newTuple = {gridEntityType, variant, gridEntity.State}
33330
- self.v.room.initializedGridEntities:set(gridIndex, newTuple)
33386
+ v.room.initializedGridEntities:set(gridIndex, newTuple)
33331
33387
  end
33332
33388
  return ____exports
33333
33389
  end,
33334
33390
  ["src.classes.features.callbackLogic.ItemPickupDetection"] = function(...)
33335
33391
  local ____lualib = require("lualib_bundle")
33392
+ local __TS__New = ____lualib.__TS__New
33336
33393
  local __TS__Class = ____lualib.__TS__Class
33337
33394
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
33338
- local __TS__New = ____lualib.__TS__New
33339
33395
  local ____exports = {}
33340
33396
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
33341
33397
  local ItemType = ____isaac_2Dtypescript_2Ddefinitions.ItemType
@@ -33352,18 +33408,19 @@ local ____DefaultMap = require("src.classes.DefaultMap")
33352
33408
  local DefaultMap = ____DefaultMap.DefaultMap
33353
33409
  local ____Feature = require("src.classes.private.Feature")
33354
33410
  local Feature = ____Feature.Feature
33411
+ local v = {run = {playersPickingUpItemMap = __TS__New(
33412
+ DefaultMap,
33413
+ function() return newPickingUpItem(nil) end
33414
+ )}}
33355
33415
  ____exports.ItemPickupDetection = __TS__Class()
33356
33416
  local ItemPickupDetection = ____exports.ItemPickupDetection
33357
33417
  ItemPickupDetection.name = "ItemPickupDetection"
33358
33418
  __TS__ClassExtends(ItemPickupDetection, Feature)
33359
33419
  function ItemPickupDetection.prototype.____constructor(self, postItemPickup, preItemPickup)
33360
33420
  Feature.prototype.____constructor(self)
33361
- self.v = {run = {playersPickingUpItemMap = __TS__New(
33362
- DefaultMap,
33363
- function() return newPickingUpItem(nil) end
33364
- )}}
33421
+ self.v = v
33365
33422
  self.postPEffectUpdateReordered = function(____, player)
33366
- local pickingUpItem = defaultMapGetPlayer(nil, self.v.run.playersPickingUpItemMap, player)
33423
+ local pickingUpItem = defaultMapGetPlayer(nil, v.run.playersPickingUpItemMap, player)
33367
33424
  if player:IsItemQueueEmpty() then
33368
33425
  self:queueEmpty(player, pickingUpItem)
33369
33426
  else
@@ -35035,6 +35092,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
35035
35092
  local __TS__TypeOf = ____lualib.__TS__TypeOf
35036
35093
  local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
35037
35094
  local __TS__Decorate = ____lualib.__TS__Decorate
35095
+ local __TS__ArraySort = ____lualib.__TS__ArraySort
35038
35096
  local ____exports = {}
35039
35097
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
35040
35098
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
@@ -35051,6 +35109,8 @@ local ____SerializationType = require("src.enums.SerializationType")
35051
35109
  local SerializationType = ____SerializationType.SerializationType
35052
35110
  local ____deepCopy = require("src.functions.deepCopy")
35053
35111
  local deepCopy = ____deepCopy.deepCopy
35112
+ local ____log = require("src.functions.log")
35113
+ local log = ____log.log
35054
35114
  local ____stage = require("src.functions.stage")
35055
35115
  local onFirstFloor = ____stage.onFirstFloor
35056
35116
  local ____tstlClass = require("src.functions.tstlClass")
@@ -35224,6 +35284,14 @@ end
35224
35284
  function SaveDataManager.prototype.saveDataManagerInMenu(self)
35225
35285
  return not self.loadedDataOnThisRun
35226
35286
  end
35287
+ function SaveDataManager.prototype.saveDataManagerLogSubscribers(self)
35288
+ log("List of save data manager subscribers:")
35289
+ local keys = __TS__ObjectKeys(self.saveDataMap)
35290
+ __TS__ArraySort(keys)
35291
+ for ____, key in ipairs(keys) do
35292
+ log("- " .. key)
35293
+ end
35294
+ end
35227
35295
  __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManager", true)
35228
35296
  __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerLoad", true)
35229
35297
  __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerSave", true)
@@ -35232,14 +35300,15 @@ __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerRegisterCl
35232
35300
  __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerRemove", true)
35233
35301
  __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerReset", true)
35234
35302
  __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerInMenu", true)
35303
+ __TS__Decorate({Exported}, SaveDataManager.prototype, "saveDataManagerLogSubscribers", true)
35235
35304
  return ____exports
35236
35305
  end,
35237
35306
  ["src.classes.features.other.PickupIndexCreation"] = function(...)
35238
35307
  local ____lualib = require("lualib_bundle")
35239
- local __TS__Class = ____lualib.__TS__Class
35240
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
35241
35308
  local Map = ____lualib.Map
35242
35309
  local __TS__New = ____lualib.__TS__New
35310
+ local __TS__Class = ____lualib.__TS__Class
35311
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
35243
35312
  local __TS__Decorate = ____lualib.__TS__Decorate
35244
35313
  local __TS__Iterator = ____lualib.__TS__Iterator
35245
35314
  local ____exports = {}
@@ -35276,24 +35345,25 @@ function getStoredPickupIndex(self, pickup, pickupDescriptions)
35276
35345
  end
35277
35346
  return nil
35278
35347
  end
35348
+ local v = {
35349
+ run = {
35350
+ pickupCounter = 0,
35351
+ pickupDataTreasureRooms = __TS__New(Map),
35352
+ pickupDataBossRooms = __TS__New(Map)
35353
+ },
35354
+ level = {pickupData = __TS__New(
35355
+ DefaultMap,
35356
+ function() return __TS__New(Map) end
35357
+ )},
35358
+ room = {pickupIndexes = __TS__New(Map)}
35359
+ }
35279
35360
  ____exports.PickupIndexCreation = __TS__Class()
35280
35361
  local PickupIndexCreation = ____exports.PickupIndexCreation
35281
35362
  PickupIndexCreation.name = "PickupIndexCreation"
35282
35363
  __TS__ClassExtends(PickupIndexCreation, Feature)
35283
35364
  function PickupIndexCreation.prototype.____constructor(self, roomHistory, saveDataManager)
35284
35365
  Feature.prototype.____constructor(self)
35285
- self.v = {
35286
- run = {
35287
- pickupCounter = 0,
35288
- pickupDataTreasureRooms = __TS__New(Map),
35289
- pickupDataBossRooms = __TS__New(Map)
35290
- },
35291
- level = {pickupData = __TS__New(
35292
- DefaultMap,
35293
- function() return __TS__New(Map) end
35294
- )},
35295
- room = {pickupIndexes = __TS__New(Map)}
35296
- }
35366
+ self.v = v
35297
35367
  self.postPickupInit = function(____, pickup)
35298
35368
  self:setPickupIndex(pickup)
35299
35369
  end
@@ -35307,7 +35377,7 @@ function PickupIndexCreation.prototype.____constructor(self, roomHistory, saveDa
35307
35377
  end
35308
35378
  function PickupIndexCreation.prototype.setPickupIndex(self, pickup)
35309
35379
  local ptrHash = GetPtrHash(pickup)
35310
- if self.v.room.pickupIndexes:has(ptrHash) then
35380
+ if v.room.pickupIndexes:has(ptrHash) then
35311
35381
  return
35312
35382
  end
35313
35383
  local pickupIndexFromLevelData = self:getPickupIndexFromPreviousData(pickup)
@@ -35315,16 +35385,16 @@ function PickupIndexCreation.prototype.setPickupIndex(self, pickup)
35315
35385
  local isFirstVisit = room:IsFirstVisit()
35316
35386
  local roomFrameCount = room:GetFrameCount()
35317
35387
  if pickupIndexFromLevelData ~= nil and not isFirstVisit and roomFrameCount <= 0 then
35318
- self.v.room.pickupIndexes:set(ptrHash, pickupIndexFromLevelData)
35388
+ v.room.pickupIndexes:set(ptrHash, pickupIndexFromLevelData)
35319
35389
  return
35320
35390
  end
35321
- local ____self_v_run_0, ____pickupCounter_1 = self.v.run, "pickupCounter"
35322
- ____self_v_run_0[____pickupCounter_1] = ____self_v_run_0[____pickupCounter_1] + 1
35323
- self.v.room.pickupIndexes:set(ptrHash, self.v.run.pickupCounter)
35391
+ local ____v_run_0, ____pickupCounter_1 = v.run, "pickupCounter"
35392
+ ____v_run_0[____pickupCounter_1] = ____v_run_0[____pickupCounter_1] + 1
35393
+ v.room.pickupIndexes:set(ptrHash, v.run.pickupCounter)
35324
35394
  end
35325
35395
  function PickupIndexCreation.prototype.getPickupIndexFromPreviousData(self, pickup)
35326
35396
  local roomListIndex = getRoomListIndex(nil)
35327
- local pickupDescriptions = self.v.level.pickupData:getAndSetDefault(roomListIndex)
35397
+ local pickupDescriptions = v.level.pickupData:getAndSetDefault(roomListIndex)
35328
35398
  local pickupIndex = getStoredPickupIndex(nil, pickup, pickupDescriptions)
35329
35399
  if pickupIndex == nil then
35330
35400
  pickupIndex = self:getPostAscentPickupIndex(pickup)
@@ -35333,7 +35403,7 @@ function PickupIndexCreation.prototype.getPickupIndexFromPreviousData(self, pick
35333
35403
  end
35334
35404
  function PickupIndexCreation.prototype.checkDespawningFromPlayerLeavingRoom(self, entity)
35335
35405
  local ptrHash = GetPtrHash(entity)
35336
- local pickupIndex = self.v.room.pickupIndexes:get(ptrHash)
35406
+ local pickupIndex = v.room.pickupIndexes:get(ptrHash)
35337
35407
  if pickupIndex == nil then
35338
35408
  return
35339
35409
  end
@@ -35348,7 +35418,7 @@ function PickupIndexCreation.prototype.trackDespawningPickupMetadata(self, entit
35348
35418
  return
35349
35419
  end
35350
35420
  local previousRoomListIndex = previousRoomDescription.roomListIndex
35351
- local pickupDescriptions = self.v.level.pickupData:getAndSetDefault(previousRoomListIndex)
35421
+ local pickupDescriptions = v.level.pickupData:getAndSetDefault(previousRoomListIndex)
35352
35422
  local pickupDescription = {position = entity.Position, initSeed = entity.InitSeed}
35353
35423
  pickupDescriptions:set(pickupIndex, pickupDescription)
35354
35424
  local pickupDataMapForCurrentRoom = self:getPickupDataMapForCurrentRoom()
@@ -35370,13 +35440,13 @@ function PickupIndexCreation.prototype.getPickupDataMapForCurrentRoom(self)
35370
35440
  local ____cond20 = ____switch20 == RoomType.TREASURE
35371
35441
  if ____cond20 then
35372
35442
  do
35373
- return self.v.run.pickupDataTreasureRooms
35443
+ return v.run.pickupDataTreasureRooms
35374
35444
  end
35375
35445
  end
35376
35446
  ____cond20 = ____cond20 or ____switch20 == RoomType.BOSS
35377
35447
  if ____cond20 then
35378
35448
  do
35379
- return self.v.run.pickupDataBossRooms
35449
+ return v.run.pickupDataBossRooms
35380
35450
  end
35381
35451
  end
35382
35452
  do
@@ -35397,13 +35467,13 @@ function PickupIndexCreation.prototype.getPostAscentPickupIndex(self, pickup)
35397
35467
  local ____cond26 = ____switch26 == RoomType.TREASURE
35398
35468
  if ____cond26 then
35399
35469
  do
35400
- return getStoredPickupIndex(nil, pickup, self.v.run.pickupDataTreasureRooms)
35470
+ return getStoredPickupIndex(nil, pickup, v.run.pickupDataTreasureRooms)
35401
35471
  end
35402
35472
  end
35403
35473
  ____cond26 = ____cond26 or ____switch26 == RoomType.BOSS
35404
35474
  if ____cond26 then
35405
35475
  do
35406
- return getStoredPickupIndex(nil, pickup, self.v.run.pickupDataBossRooms)
35476
+ return getStoredPickupIndex(nil, pickup, v.run.pickupDataBossRooms)
35407
35477
  end
35408
35478
  end
35409
35479
  do
@@ -35415,12 +35485,12 @@ function PickupIndexCreation.prototype.getPostAscentPickupIndex(self, pickup)
35415
35485
  end
35416
35486
  function PickupIndexCreation.prototype.getPickupIndex(self, pickup)
35417
35487
  local ptrHash = GetPtrHash(pickup)
35418
- local pickupIndexInitial = self.v.room.pickupIndexes:get(ptrHash)
35488
+ local pickupIndexInitial = v.room.pickupIndexes:get(ptrHash)
35419
35489
  if pickupIndexInitial ~= nil then
35420
35490
  return pickupIndexInitial
35421
35491
  end
35422
35492
  self:setPickupIndex(pickup)
35423
- local pickupIndex = self.v.room.pickupIndexes:get(ptrHash)
35493
+ local pickupIndex = v.room.pickupIndexes:get(ptrHash)
35424
35494
  if pickupIndex ~= nil then
35425
35495
  return pickupIndex
35426
35496
  end
@@ -35432,10 +35502,10 @@ return ____exports
35432
35502
  end,
35433
35503
  ["src.classes.features.callbackLogic.PickupChangeDetection"] = function(...)
35434
35504
  local ____lualib = require("lualib_bundle")
35435
- local __TS__Class = ____lualib.__TS__Class
35436
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
35437
35505
  local Map = ____lualib.Map
35438
35506
  local __TS__New = ____lualib.__TS__New
35507
+ local __TS__Class = ____lualib.__TS__Class
35508
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
35439
35509
  local ____exports = {}
35440
35510
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
35441
35511
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -35443,22 +35513,23 @@ local ____ISCFeature = require("src.enums.ISCFeature")
35443
35513
  local ISCFeature = ____ISCFeature.ISCFeature
35444
35514
  local ____Feature = require("src.classes.private.Feature")
35445
35515
  local Feature = ____Feature.Feature
35516
+ local v = {room = {
35517
+ pickupVariants = __TS__New(Map),
35518
+ pickupSubTypes = __TS__New(Map)
35519
+ }}
35446
35520
  ____exports.PickupChangeDetection = __TS__Class()
35447
35521
  local PickupChangeDetection = ____exports.PickupChangeDetection
35448
35522
  PickupChangeDetection.name = "PickupChangeDetection"
35449
35523
  __TS__ClassExtends(PickupChangeDetection, Feature)
35450
35524
  function PickupChangeDetection.prototype.____constructor(self, postPickupChanged, pickupIndexCreation)
35451
35525
  Feature.prototype.____constructor(self)
35452
- self.v = {room = {
35453
- pickupVariants = __TS__New(Map),
35454
- pickupSubTypes = __TS__New(Map)
35455
- }}
35526
+ self.v = v
35456
35527
  self.postPickupUpdate = function(____, pickup)
35457
35528
  local pickupIndex = self.pickupIndexCreation:getPickupIndex(pickup)
35458
- local oldVariant = self.v.room.pickupVariants:get(pickupIndex)
35459
- self.v.room.pickupVariants:set(pickupIndex, pickup.Variant)
35460
- local oldSubType = self.v.room.pickupSubTypes:get(pickupIndex)
35461
- self.v.room.pickupSubTypes:set(pickupIndex, pickup.SubType)
35529
+ local oldVariant = v.room.pickupVariants:get(pickupIndex)
35530
+ v.room.pickupVariants:set(pickupIndex, pickup.Variant)
35531
+ local oldSubType = v.room.pickupSubTypes:get(pickupIndex)
35532
+ v.room.pickupSubTypes:set(pickupIndex, pickup.SubType)
35462
35533
  if oldVariant == nil or oldSubType == nil then
35463
35534
  return
35464
35535
  end
@@ -36717,10 +36788,10 @@ return ____exports
36717
36788
  end,
36718
36789
  ["src.classes.features.callbackLogic.PlayerCollectibleDetection"] = function(...)
36719
36790
  local ____lualib = require("lualib_bundle")
36720
- local __TS__Class = ____lualib.__TS__Class
36721
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
36722
36791
  local __TS__New = ____lualib.__TS__New
36723
36792
  local Map = ____lualib.Map
36793
+ local __TS__Class = ____lualib.__TS__Class
36794
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
36724
36795
  local Set = ____lualib.Set
36725
36796
  local __TS__Spread = ____lualib.__TS__Spread
36726
36797
  local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
@@ -36756,23 +36827,24 @@ local ____DefaultMap = require("src.classes.DefaultMap")
36756
36827
  local DefaultMap = ____DefaultMap.DefaultMap
36757
36828
  local ____Feature = require("src.classes.private.Feature")
36758
36829
  local Feature = ____Feature.Feature
36830
+ local v = {run = {
36831
+ playersCollectibleCount = __TS__New(DefaultMap, 0),
36832
+ playersCollectibleMap = __TS__New(
36833
+ DefaultMap,
36834
+ function() return __TS__New(Map) end
36835
+ ),
36836
+ playersActiveItemMap = __TS__New(
36837
+ DefaultMap,
36838
+ function() return __TS__New(Map) end
36839
+ )
36840
+ }}
36759
36841
  ____exports.PlayerCollectibleDetection = __TS__Class()
36760
36842
  local PlayerCollectibleDetection = ____exports.PlayerCollectibleDetection
36761
36843
  PlayerCollectibleDetection.name = "PlayerCollectibleDetection"
36762
36844
  __TS__ClassExtends(PlayerCollectibleDetection, Feature)
36763
36845
  function PlayerCollectibleDetection.prototype.____constructor(self, postPlayerCollectibleAdded, postPlayerCollectibleRemoved, moddedElementSets, runInNFrames)
36764
36846
  Feature.prototype.____constructor(self)
36765
- self.v = {run = {
36766
- playersCollectibleCount = __TS__New(DefaultMap, 0),
36767
- playersCollectibleMap = __TS__New(
36768
- DefaultMap,
36769
- function() return __TS__New(Map) end
36770
- ),
36771
- playersActiveItemMap = __TS__New(
36772
- DefaultMap,
36773
- function() return __TS__New(Map) end
36774
- )
36775
- }}
36847
+ self.v = v
36776
36848
  self.useItemD4 = function(____, _collectibleType, _rng, player)
36777
36849
  self:updateCollectibleMapAndFire(player, nil)
36778
36850
  return nil
@@ -36799,13 +36871,13 @@ function PlayerCollectibleDetection.prototype.____constructor(self, postPlayerCo
36799
36871
  return
36800
36872
  end
36801
36873
  local newCollectibleCount = player:GetCollectibleCount()
36802
- mapSetPlayer(nil, self.v.run.playersCollectibleCount, player, newCollectibleCount)
36874
+ mapSetPlayer(nil, v.run.playersCollectibleCount, player, newCollectibleCount)
36803
36875
  self:updateCollectibleMapAndFire(player, 1)
36804
36876
  end
36805
36877
  self.postPEffectUpdateReordered = function(____, player)
36806
- local oldCollectibleCount = defaultMapGetPlayer(nil, self.v.run.playersCollectibleCount, player)
36878
+ local oldCollectibleCount = defaultMapGetPlayer(nil, v.run.playersCollectibleCount, player)
36807
36879
  local newCollectibleCount = player:GetCollectibleCount()
36808
- mapSetPlayer(nil, self.v.run.playersCollectibleCount, player, newCollectibleCount)
36880
+ mapSetPlayer(nil, v.run.playersCollectibleCount, player, newCollectibleCount)
36809
36881
  local difference = newCollectibleCount - oldCollectibleCount
36810
36882
  if difference > 0 then
36811
36883
  self:updateCollectibleMapAndFire(player, difference)
@@ -36824,9 +36896,9 @@ function PlayerCollectibleDetection.prototype.____constructor(self, postPlayerCo
36824
36896
  self.runInNFrames = runInNFrames
36825
36897
  end
36826
36898
  function PlayerCollectibleDetection.prototype.updateCollectibleMapAndFire(self, player, numCollectiblesChanged)
36827
- local oldCollectibleMap = defaultMapGetPlayer(nil, self.v.run.playersCollectibleMap, player)
36899
+ local oldCollectibleMap = defaultMapGetPlayer(nil, v.run.playersCollectibleMap, player)
36828
36900
  local newCollectibleMap = self.moddedElementSets:getPlayerCollectibleMap(player)
36829
- mapSetPlayer(nil, self.v.run.playersCollectibleMap, player, newCollectibleMap)
36901
+ mapSetPlayer(nil, v.run.playersCollectibleMap, player, newCollectibleMap)
36830
36902
  local ____Set_1 = Set
36831
36903
  local ____array_0 = __TS__SparseArrayNew(__TS__Spread(oldCollectibleMap:keys()))
36832
36904
  __TS__SparseArrayPush(
@@ -36862,7 +36934,7 @@ function PlayerCollectibleDetection.prototype.updateCollectibleMapAndFire(self,
36862
36934
  end
36863
36935
  end
36864
36936
  function PlayerCollectibleDetection.prototype.checkActiveItemsChanged(self, player)
36865
- local activeItemMap = defaultMapGetPlayer(nil, self.v.run.playersActiveItemMap, player)
36937
+ local activeItemMap = defaultMapGetPlayer(nil, v.run.playersActiveItemMap, player)
36866
36938
  local oldCollectibleTypes = {}
36867
36939
  local newCollectibleTypes = {}
36868
36940
  for ____, activeSlot in ipairs(ACTIVE_SLOT_VALUES) do
@@ -36906,45 +36978,46 @@ function dequeue(self, playerIndexes, fireFunc)
36906
36978
  end
36907
36979
  emptyArray(nil, playerIndexes)
36908
36980
  end
36981
+ local v = {run = {postGameStartedFiredOnThisRun = false, postPEffectUpdateQueue = {}, postPlayerUpdateQueue = {}, postPlayerRenderQueue = {}}}
36909
36982
  ____exports.PlayerReorderedCallbacks = __TS__Class()
36910
36983
  local PlayerReorderedCallbacks = ____exports.PlayerReorderedCallbacks
36911
36984
  PlayerReorderedCallbacks.name = "PlayerReorderedCallbacks"
36912
36985
  __TS__ClassExtends(PlayerReorderedCallbacks, Feature)
36913
36986
  function PlayerReorderedCallbacks.prototype.____constructor(self, postPEffectUpdateReordered, postPlayerRenderReordered, postPlayerUpdateReordered)
36914
36987
  Feature.prototype.____constructor(self)
36915
- self.v = {run = {postGameStartedFiredOnThisRun = false, postPEffectUpdateQueue = {}, postPlayerUpdateQueue = {}, postPlayerRenderQueue = {}}}
36988
+ self.v = v
36916
36989
  self.postPEffectUpdate = function(____, player)
36917
- if self.v.run.postGameStartedFiredOnThisRun then
36990
+ if v.run.postGameStartedFiredOnThisRun then
36918
36991
  self.postPEffectUpdateReordered:fire(player)
36919
36992
  else
36920
36993
  local playerIndex = getPlayerIndex(nil, player)
36921
- local ____self_v_run_postPEffectUpdateQueue_0 = self.v.run.postPEffectUpdateQueue
36922
- ____self_v_run_postPEffectUpdateQueue_0[#____self_v_run_postPEffectUpdateQueue_0 + 1] = playerIndex
36994
+ local ____v_run_postPEffectUpdateQueue_0 = v.run.postPEffectUpdateQueue
36995
+ ____v_run_postPEffectUpdateQueue_0[#____v_run_postPEffectUpdateQueue_0 + 1] = playerIndex
36923
36996
  end
36924
36997
  end
36925
36998
  self.postPlayerUpdate = function(____, player)
36926
- if self.v.run.postGameStartedFiredOnThisRun then
36999
+ if v.run.postGameStartedFiredOnThisRun then
36927
37000
  self.postPlayerUpdateReordered:fire(player)
36928
37001
  else
36929
37002
  local playerIndex = getPlayerIndex(nil, player)
36930
- local ____self_v_run_postPlayerUpdateQueue_1 = self.v.run.postPlayerUpdateQueue
36931
- ____self_v_run_postPlayerUpdateQueue_1[#____self_v_run_postPlayerUpdateQueue_1 + 1] = playerIndex
37003
+ local ____v_run_postPlayerUpdateQueue_1 = v.run.postPlayerUpdateQueue
37004
+ ____v_run_postPlayerUpdateQueue_1[#____v_run_postPlayerUpdateQueue_1 + 1] = playerIndex
36932
37005
  end
36933
37006
  end
36934
37007
  self.postPlayerRender = function(____, player, _renderOffset)
36935
- if self.v.run.postGameStartedFiredOnThisRun then
37008
+ if v.run.postGameStartedFiredOnThisRun then
36936
37009
  self.postPlayerRenderReordered:fire(player)
36937
37010
  else
36938
37011
  local playerIndex = getPlayerIndex(nil, player)
36939
- local ____self_v_run_postPlayerRenderQueue_2 = self.v.run.postPlayerRenderQueue
36940
- ____self_v_run_postPlayerRenderQueue_2[#____self_v_run_postPlayerRenderQueue_2 + 1] = playerIndex
37012
+ local ____v_run_postPlayerRenderQueue_2 = v.run.postPlayerRenderQueue
37013
+ ____v_run_postPlayerRenderQueue_2[#____v_run_postPlayerRenderQueue_2 + 1] = playerIndex
36941
37014
  end
36942
37015
  end
36943
37016
  self.postGameStartedReorderedLast = function()
36944
- self.v.run.postGameStartedFiredOnThisRun = true
36945
- dequeue(nil, self.v.run.postPEffectUpdateQueue, self.postPEffectUpdateReordered.fire)
36946
- dequeue(nil, self.v.run.postPlayerUpdateQueue, self.postPlayerUpdateReordered.fire)
36947
- dequeue(nil, self.v.run.postPlayerRenderQueue, self.postPlayerRenderReordered.fire)
37017
+ v.run.postGameStartedFiredOnThisRun = true
37018
+ dequeue(nil, v.run.postPEffectUpdateQueue, self.postPEffectUpdateReordered.fire)
37019
+ dequeue(nil, v.run.postPlayerUpdateQueue, self.postPlayerUpdateReordered.fire)
37020
+ dequeue(nil, v.run.postPlayerRenderQueue, self.postPlayerRenderReordered.fire)
36948
37021
  end
36949
37022
  self.callbacksUsed = {{ModCallback.POST_PEFFECT_UPDATE, self.postPEffectUpdate}, {ModCallback.POST_PLAYER_UPDATE, self.postPlayerUpdate}, {ModCallback.POST_PLAYER_RENDER, self.postPlayerRender}}
36950
37023
  self.customCallbacksUsed = {{ModCallbackCustom.POST_GAME_STARTED_REORDERED_LAST, self.postGameStartedReorderedLast}}
@@ -36985,10 +37058,10 @@ return ____exports
36985
37058
  end,
36986
37059
  ["src.classes.features.callbackLogic.SlotDestroyedDetection"] = function(...)
36987
37060
  local ____lualib = require("lualib_bundle")
36988
- local __TS__Class = ____lualib.__TS__Class
36989
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
36990
37061
  local Set = ____lualib.Set
36991
37062
  local __TS__New = ____lualib.__TS__New
37063
+ local __TS__Class = ____lualib.__TS__Class
37064
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
36992
37065
  local ____exports = {}
36993
37066
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
36994
37067
  local EntityGridCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.EntityGridCollisionClass
@@ -37004,13 +37077,14 @@ local ____slots = require("src.functions.slots")
37004
37077
  local isSlotMachine = ____slots.isSlotMachine
37005
37078
  local ____Feature = require("src.classes.private.Feature")
37006
37079
  local Feature = ____Feature.Feature
37080
+ local v = {room = {destroyedSlotSet = __TS__New(Set)}}
37007
37081
  ____exports.SlotDestroyedDetection = __TS__Class()
37008
37082
  local SlotDestroyedDetection = ____exports.SlotDestroyedDetection
37009
37083
  SlotDestroyedDetection.name = "SlotDestroyedDetection"
37010
37084
  __TS__ClassExtends(SlotDestroyedDetection, Feature)
37011
37085
  function SlotDestroyedDetection.prototype.____constructor(self, postSlotDestroyed, roomHistory)
37012
37086
  Feature.prototype.____constructor(self)
37013
- self.v = {room = {destroyedSlotSet = __TS__New(Set)}}
37087
+ self.v = v
37014
37088
  self.postEntityRemoveSlot = function(____, entity)
37015
37089
  local slot = entity
37016
37090
  if self.roomHistory:isLeavingRoom() then
@@ -37024,7 +37098,7 @@ function SlotDestroyedDetection.prototype.____constructor(self, postSlotDestroye
37024
37098
  end
37025
37099
  self.postSlotUpdate = function(____, slot)
37026
37100
  local ptrHash = GetPtrHash(slot)
37027
- local alreadyDestroyed = self.v.room.destroyedSlotSet:has(ptrHash)
37101
+ local alreadyDestroyed = v.room.destroyedSlotSet:has(ptrHash)
37028
37102
  if alreadyDestroyed then
37029
37103
  return
37030
37104
  end
@@ -37048,7 +37122,7 @@ end
37048
37122
  function SlotDestroyedDetection.prototype.checkDestroyedFromCollisionClass(self, slot)
37049
37123
  if slot.GridCollisionClass == EntityGridCollisionClass.GROUND then
37050
37124
  local ptrHash = GetPtrHash(slot)
37051
- self.v.room.destroyedSlotSet:add(ptrHash)
37125
+ v.room.destroyedSlotSet:add(ptrHash)
37052
37126
  self.postSlotDestroyed:fire(slot, SlotDestructionType.NORMAL)
37053
37127
  end
37054
37128
  end
@@ -37056,10 +37130,10 @@ return ____exports
37056
37130
  end,
37057
37131
  ["src.classes.features.callbackLogic.SlotRenderDetection"] = function(...)
37058
37132
  local ____lualib = require("lualib_bundle")
37059
- local __TS__Class = ____lualib.__TS__Class
37060
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
37061
37133
  local __TS__New = ____lualib.__TS__New
37062
37134
  local Set = ____lualib.Set
37135
+ local __TS__Class = ____lualib.__TS__Class
37136
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
37063
37137
  local ____exports = {}
37064
37138
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
37065
37139
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -37069,22 +37143,23 @@ local ____DefaultMap = require("src.classes.DefaultMap")
37069
37143
  local DefaultMap = ____DefaultMap.DefaultMap
37070
37144
  local ____Feature = require("src.classes.private.Feature")
37071
37145
  local Feature = ____Feature.Feature
37146
+ local v = {room = {
37147
+ slotAnimations = __TS__New(
37148
+ DefaultMap,
37149
+ function(____, slot)
37150
+ local sprite = slot:GetSprite()
37151
+ return sprite:GetAnimation()
37152
+ end
37153
+ ),
37154
+ brokenSlots = __TS__New(Set)
37155
+ }}
37072
37156
  ____exports.SlotRenderDetection = __TS__Class()
37073
37157
  local SlotRenderDetection = ____exports.SlotRenderDetection
37074
37158
  SlotRenderDetection.name = "SlotRenderDetection"
37075
37159
  __TS__ClassExtends(SlotRenderDetection, Feature)
37076
37160
  function SlotRenderDetection.prototype.____constructor(self, postSlotRender, postSlotAnimationChanged)
37077
37161
  Feature.prototype.____constructor(self)
37078
- self.v = {room = {
37079
- slotAnimations = __TS__New(
37080
- DefaultMap,
37081
- function(____, slot)
37082
- local sprite = slot:GetSprite()
37083
- return sprite:GetAnimation()
37084
- end
37085
- ),
37086
- brokenSlots = __TS__New(Set)
37087
- }}
37162
+ self.v = v
37088
37163
  self.postRender = function()
37089
37164
  for ____, slot in ipairs(getSlots(nil)) do
37090
37165
  self.postSlotRender:fire(slot)
@@ -37099,8 +37174,8 @@ function SlotRenderDetection.prototype.checkSlotAnimationChanged(self, slot)
37099
37174
  local sprite = slot:GetSprite()
37100
37175
  local currentAnimation = sprite:GetAnimation()
37101
37176
  local ptrHash = GetPtrHash(slot)
37102
- local previousAnimation = self.v.room.slotAnimations:getAndSetDefault(ptrHash, slot)
37103
- self.v.room.slotAnimations:set(ptrHash, currentAnimation)
37177
+ local previousAnimation = v.room.slotAnimations:getAndSetDefault(ptrHash, slot)
37178
+ v.room.slotAnimations:set(ptrHash, currentAnimation)
37104
37179
  if currentAnimation ~= previousAnimation then
37105
37180
  self.postSlotAnimationChanged:fire(slot, previousAnimation, currentAnimation)
37106
37181
  end
@@ -37109,10 +37184,10 @@ return ____exports
37109
37184
  end,
37110
37185
  ["src.classes.features.callbackLogic.SlotUpdateDetection"] = function(...)
37111
37186
  local ____lualib = require("lualib_bundle")
37112
- local __TS__Class = ____lualib.__TS__Class
37113
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
37114
37187
  local Set = ____lualib.Set
37115
37188
  local __TS__New = ____lualib.__TS__New
37189
+ local __TS__Class = ____lualib.__TS__Class
37190
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
37116
37191
  local ____exports = {}
37117
37192
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
37118
37193
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
@@ -37122,13 +37197,14 @@ local ____entitiesSpecific = require("src.functions.entitiesSpecific")
37122
37197
  local getSlots = ____entitiesSpecific.getSlots
37123
37198
  local ____Feature = require("src.classes.private.Feature")
37124
37199
  local Feature = ____Feature.Feature
37200
+ local v = {room = {initializedSlots = __TS__New(Set)}}
37125
37201
  ____exports.SlotUpdateDetection = __TS__Class()
37126
37202
  local SlotUpdateDetection = ____exports.SlotUpdateDetection
37127
37203
  SlotUpdateDetection.name = "SlotUpdateDetection"
37128
37204
  __TS__ClassExtends(SlotUpdateDetection, Feature)
37129
37205
  function SlotUpdateDetection.prototype.____constructor(self, postSlotInit, postSlotUpdate)
37130
37206
  Feature.prototype.____constructor(self)
37131
- self.v = {room = {initializedSlots = __TS__New(Set)}}
37207
+ self.v = v
37132
37208
  self.postUpdate = function()
37133
37209
  for ____, slot in ipairs(getSlots(nil)) do
37134
37210
  self:checkNewEntity(slot)
@@ -37147,8 +37223,8 @@ function SlotUpdateDetection.prototype.____constructor(self, postSlotInit, postS
37147
37223
  end
37148
37224
  function SlotUpdateDetection.prototype.checkNewEntity(self, slot)
37149
37225
  local ptrHash = GetPtrHash(slot)
37150
- if not self.v.room.initializedSlots:has(ptrHash) then
37151
- self.v.room.initializedSlots:add(ptrHash)
37226
+ if not v.room.initializedSlots:has(ptrHash) then
37227
+ v.room.initializedSlots:add(ptrHash)
37152
37228
  self.postSlotInit:fire(slot)
37153
37229
  end
37154
37230
  end
@@ -37968,10 +38044,10 @@ return ____exports
37968
38044
  end,
37969
38045
  ["src.classes.features.other.CollectibleItemPoolType"] = function(...)
37970
38046
  local ____lualib = require("lualib_bundle")
37971
- local __TS__Class = ____lualib.__TS__Class
37972
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
37973
38047
  local Map = ____lualib.Map
37974
38048
  local __TS__New = ____lualib.__TS__New
38049
+ local __TS__Class = ____lualib.__TS__Class
38050
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
37975
38051
  local __TS__Decorate = ____lualib.__TS__Decorate
37976
38052
  local ____exports = {}
37977
38053
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
@@ -37991,18 +38067,19 @@ local ____rooms = require("src.functions.rooms")
37991
38067
  local getRoomItemPoolType = ____rooms.getRoomItemPoolType
37992
38068
  local ____Feature = require("src.classes.private.Feature")
37993
38069
  local Feature = ____Feature.Feature
38070
+ local v = {run = {collectibleItemPoolTypeMap = __TS__New(Map)}}
37994
38071
  ____exports.CollectibleItemPoolType = __TS__Class()
37995
38072
  local CollectibleItemPoolType = ____exports.CollectibleItemPoolType
37996
38073
  CollectibleItemPoolType.name = "CollectibleItemPoolType"
37997
38074
  __TS__ClassExtends(CollectibleItemPoolType, Feature)
37998
38075
  function CollectibleItemPoolType.prototype.____constructor(self, pickupIndexCreation)
37999
38076
  Feature.prototype.____constructor(self)
38000
- self.v = {run = {collectibleItemPoolTypeMap = __TS__New(Map)}}
38077
+ self.v = v
38001
38078
  self.postPickupInitCollectible = function(____, collectible)
38002
38079
  local itemPool = game:GetItemPool()
38003
38080
  local pickupIndex = self.pickupIndexCreation:getPickupIndex(collectible)
38004
38081
  local lastItemPoolType = itemPool:GetLastPool()
38005
- self.v.run.collectibleItemPoolTypeMap:set(pickupIndex, lastItemPoolType)
38082
+ v.run.collectibleItemPoolTypeMap:set(pickupIndex, lastItemPoolType)
38006
38083
  end
38007
38084
  self.featuresUsed = {ISCFeature.PICKUP_INDEX_CREATION}
38008
38085
  self.callbacksUsed = {{ModCallback.POST_PICKUP_INIT, self.postPickupInitCollectible, {PickupVariant.COLLECTIBLE}}}
@@ -38014,7 +38091,7 @@ function CollectibleItemPoolType.prototype.getCollectibleItemPoolType(self, coll
38014
38091
  error("The \"getCollectibleItemPoolType\" function was given a non-collectible: " .. entityID)
38015
38092
  end
38016
38093
  local pickupIndex = self.pickupIndexCreation:getPickupIndex(collectible)
38017
- local itemPoolType = self.v.run.collectibleItemPoolTypeMap:get(pickupIndex)
38094
+ local itemPoolType = v.run.collectibleItemPoolTypeMap:get(pickupIndex)
38018
38095
  return itemPoolType == nil and getRoomItemPoolType(nil) or itemPoolType
38019
38096
  end
38020
38097
  __TS__Decorate({Exported}, CollectibleItemPoolType.prototype, "getCollectibleItemPoolType", true)
@@ -38219,10 +38296,10 @@ return ____exports
38219
38296
  end,
38220
38297
  ["src.classes.features.other.CustomItemPools"] = function(...)
38221
38298
  local ____lualib = require("lualib_bundle")
38222
- local __TS__Class = ____lualib.__TS__Class
38223
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
38224
38299
  local Map = ____lualib.Map
38225
38300
  local __TS__New = ____lualib.__TS__New
38301
+ local __TS__Class = ____lualib.__TS__Class
38302
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
38226
38303
  local __TS__Decorate = ____lualib.__TS__Decorate
38227
38304
  local ____exports = {}
38228
38305
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
@@ -38241,19 +38318,20 @@ local ____weighted = require("src.functions.weighted")
38241
38318
  local getRandomIndexFromWeightedArray = ____weighted.getRandomIndexFromWeightedArray
38242
38319
  local ____Feature = require("src.classes.private.Feature")
38243
38320
  local Feature = ____Feature.Feature
38321
+ local v = {run = {customItemPools = __TS__New(Map)}}
38244
38322
  ____exports.CustomItemPools = __TS__Class()
38245
38323
  local CustomItemPools = ____exports.CustomItemPools
38246
38324
  CustomItemPools.name = "CustomItemPools"
38247
38325
  __TS__ClassExtends(CustomItemPools, Feature)
38248
38326
  function CustomItemPools.prototype.____constructor(self)
38249
38327
  Feature.prototype.____constructor(self)
38250
- self.v = {run = {customItemPools = __TS__New(Map)}}
38328
+ self.v = v
38251
38329
  self.customItemPoolMap = __TS__New(Map)
38252
38330
  self.postGameStartedReordered = function(____, isContinued)
38253
38331
  if isContinued then
38254
38332
  return
38255
38333
  end
38256
- self.v.run.customItemPools = copyMap(nil, self.customItemPoolMap)
38334
+ v.run.customItemPools = copyMap(nil, self.customItemPoolMap)
38257
38335
  end
38258
38336
  self.customCallbacksUsed = {{ModCallbackCustom.POST_GAME_STARTED_REORDERED, self.postGameStartedReordered}}
38259
38337
  end
@@ -38273,7 +38351,7 @@ function CustomItemPools.prototype.getCustomItemPoolCollectible(self, itemPoolTy
38273
38351
  if defaultItem == nil then
38274
38352
  defaultItem = CollectibleType.NULL
38275
38353
  end
38276
- local customItemPool = self.v.run.customItemPools:get(itemPoolTypeCustom)
38354
+ local customItemPool = v.run.customItemPools:get(itemPoolTypeCustom)
38277
38355
  if customItemPool == nil then
38278
38356
  error("Failed to find the custom item pool of: " .. tostring(itemPoolTypeCustom))
38279
38357
  end
@@ -38390,17 +38468,6 @@ return ____exports
38390
38468
  ["src.customStageMetadata"] = function(...)
38391
38469
  return {}
38392
38470
  end,
38393
- ["src.enums.private.UIStreakAnimation"] = function(...)
38394
- local ____exports = {}
38395
- ____exports.UIStreakAnimation = {}
38396
- ____exports.UIStreakAnimation.NONE = 0
38397
- ____exports.UIStreakAnimation[____exports.UIStreakAnimation.NONE] = "NONE"
38398
- ____exports.UIStreakAnimation.TEXT = 1
38399
- ____exports.UIStreakAnimation[____exports.UIStreakAnimation.TEXT] = "TEXT"
38400
- ____exports.UIStreakAnimation.TEXT_STAY = 2
38401
- ____exports.UIStreakAnimation[____exports.UIStreakAnimation.TEXT_STAY] = "TEXT_STAY"
38402
- return ____exports
38403
- end,
38404
38471
  ["src.enums.RockAltType"] = function(...)
38405
38472
  local ____exports = {}
38406
38473
  ____exports.RockAltType = {}
@@ -39187,10 +39254,10 @@ return ____exports
39187
39254
  end,
39188
39255
  ["src.classes.features.other.DisableInputs"] = function(...)
39189
39256
  local ____lualib = require("lualib_bundle")
39190
- local __TS__Class = ____lualib.__TS__Class
39191
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
39192
39257
  local Map = ____lualib.Map
39193
39258
  local __TS__New = ____lualib.__TS__New
39259
+ local __TS__Class = ____lualib.__TS__Class
39260
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
39194
39261
  local __TS__Iterator = ____lualib.__TS__Iterator
39195
39262
  local __TS__Decorate = ____lualib.__TS__Decorate
39196
39263
  local Set = ____lualib.Set
@@ -39205,18 +39272,19 @@ local getMoveActions = ____input.getMoveActions
39205
39272
  local getShootActions = ____input.getShootActions
39206
39273
  local ____Feature = require("src.classes.private.Feature")
39207
39274
  local Feature = ____Feature.Feature
39275
+ local v = {run = {
39276
+ __ignoreGlowingHourGlass = true,
39277
+ disableInputs = __TS__New(Map),
39278
+ enableAllInputsWithBlacklistMap = __TS__New(Map),
39279
+ disableAllInputsWithWhitelistMap = __TS__New(Map)
39280
+ }}
39208
39281
  ____exports.DisableInputs = __TS__Class()
39209
39282
  local DisableInputs = ____exports.DisableInputs
39210
39283
  DisableInputs.name = "DisableInputs"
39211
39284
  __TS__ClassExtends(DisableInputs, Feature)
39212
39285
  function DisableInputs.prototype.____constructor(self)
39213
39286
  Feature.prototype.____constructor(self)
39214
- self.v = {run = {
39215
- __ignoreGlowingHourGlass = true,
39216
- disableInputs = __TS__New(Map),
39217
- enableAllInputsWithBlacklistMap = __TS__New(Map),
39218
- disableAllInputsWithWhitelistMap = __TS__New(Map)
39219
- }}
39287
+ self.v = v
39220
39288
  self.isActionPressed = function(____, _entity, _inputHook, buttonAction) return self:getReturnValue(buttonAction, true) end
39221
39289
  self.isActionTriggered = function(____, _entity, _inputHook, buttonAction) return self:getReturnValue(buttonAction, true) end
39222
39290
  self.getActionValue = function(____, _entity, _inputHook, buttonAction) return self:getReturnValue(buttonAction, false) end
@@ -39230,17 +39298,17 @@ function DisableInputs.prototype.getReturnValue(self, buttonAction, booleanCallb
39230
39298
  ____booleanCallback_0 = 0
39231
39299
  end
39232
39300
  local disableValue = ____booleanCallback_0
39233
- for ____, blacklist in __TS__Iterator(self.v.run.disableInputs:values()) do
39301
+ for ____, blacklist in __TS__Iterator(v.run.disableInputs:values()) do
39234
39302
  if blacklist:has(buttonAction) then
39235
39303
  return disableValue
39236
39304
  end
39237
39305
  end
39238
- for ____, whitelist in __TS__Iterator(self.v.run.disableAllInputsWithWhitelistMap:values()) do
39306
+ for ____, whitelist in __TS__Iterator(v.run.disableAllInputsWithWhitelistMap:values()) do
39239
39307
  if not whitelist:has(buttonAction) then
39240
39308
  return disableValue
39241
39309
  end
39242
39310
  end
39243
- for ____, blacklist in __TS__Iterator(self.v.run.enableAllInputsWithBlacklistMap:values()) do
39311
+ for ____, blacklist in __TS__Iterator(v.run.enableAllInputsWithBlacklistMap:values()) do
39244
39312
  if blacklist:has(buttonAction) then
39245
39313
  return disableValue
39246
39314
  end
@@ -39248,28 +39316,28 @@ function DisableInputs.prototype.getReturnValue(self, buttonAction, booleanCallb
39248
39316
  return nil
39249
39317
  end
39250
39318
  function DisableInputs.prototype.enableAllInputs(self, key)
39251
- self.v.run.disableAllInputsWithWhitelistMap:delete(key)
39252
- self.v.run.enableAllInputsWithBlacklistMap:delete(key)
39319
+ v.run.disableAllInputsWithWhitelistMap:delete(key)
39320
+ v.run.enableAllInputsWithBlacklistMap:delete(key)
39253
39321
  end
39254
39322
  function DisableInputs.prototype.disableInputs(self, key, ...)
39255
39323
  local buttonActions = {...}
39256
39324
  local buttonActionsSet = __TS__New(Set, buttonActions)
39257
- self.v.run.disableInputs:set(key, buttonActionsSet)
39325
+ v.run.disableInputs:set(key, buttonActionsSet)
39258
39326
  end
39259
39327
  function DisableInputs.prototype.disableAllInputs(self, key)
39260
- self.v.run.disableAllInputsWithWhitelistMap:set(
39328
+ v.run.disableAllInputsWithWhitelistMap:set(
39261
39329
  key,
39262
39330
  __TS__New(Set)
39263
39331
  )
39264
- self.v.run.enableAllInputsWithBlacklistMap:delete(key)
39332
+ v.run.enableAllInputsWithBlacklistMap:delete(key)
39265
39333
  end
39266
39334
  function DisableInputs.prototype.enableAllInputsExceptFor(self, key, blacklist)
39267
- self.v.run.disableAllInputsWithWhitelistMap:delete(key)
39268
- self.v.run.enableAllInputsWithBlacklistMap:set(key, blacklist)
39335
+ v.run.disableAllInputsWithWhitelistMap:delete(key)
39336
+ v.run.enableAllInputsWithBlacklistMap:set(key, blacklist)
39269
39337
  end
39270
39338
  function DisableInputs.prototype.disableAllInputsExceptFor(self, key, whitelist)
39271
- self.v.run.disableAllInputsWithWhitelistMap:set(key, whitelist)
39272
- self.v.run.enableAllInputsWithBlacklistMap:delete(key)
39339
+ v.run.disableAllInputsWithWhitelistMap:set(key, whitelist)
39340
+ v.run.enableAllInputsWithBlacklistMap:delete(key)
39273
39341
  end
39274
39342
  function DisableInputs.prototype.disableMovementInputs(self, key)
39275
39343
  local moveActions = getMoveActions(nil)
@@ -39290,10 +39358,10 @@ return ____exports
39290
39358
  end,
39291
39359
  ["src.classes.features.other.PonyDetection"] = function(...)
39292
39360
  local ____lualib = require("lualib_bundle")
39293
- local __TS__Class = ____lualib.__TS__Class
39294
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
39295
39361
  local Set = ____lualib.Set
39296
39362
  local __TS__New = ____lualib.__TS__New
39363
+ local __TS__Class = ____lualib.__TS__Class
39364
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
39297
39365
  local __TS__Decorate = ____lualib.__TS__Decorate
39298
39366
  local __TS__ArraySome = ____lualib.__TS__ArraySome
39299
39367
  local ____exports = {}
@@ -39315,18 +39383,19 @@ local getPlayers = ____playerIndex.getPlayers
39315
39383
  local ____Feature = require("src.classes.private.Feature")
39316
39384
  local Feature = ____Feature.Feature
39317
39385
  local FLAGS_WHEN_PONY_IS_ACTIVE = {EntityFlag.NO_KNOCKBACK, EntityFlag.NO_PHYSICS_KNOCKBACK, EntityFlag.NO_DAMAGE_BLINK}
39386
+ local v = {run = {playersIsPonyActive = __TS__New(Set)}}
39318
39387
  ____exports.PonyDetection = __TS__Class()
39319
39388
  local PonyDetection = ____exports.PonyDetection
39320
39389
  PonyDetection.name = "PonyDetection"
39321
39390
  __TS__ClassExtends(PonyDetection, Feature)
39322
39391
  function PonyDetection.prototype.____constructor(self)
39323
39392
  Feature.prototype.____constructor(self)
39324
- self.v = {run = {playersIsPonyActive = __TS__New(Set)}}
39393
+ self.v = v
39325
39394
  self.postPEffectUpdateReordered = function(____, player)
39326
39395
  local effects = player:GetEffects()
39327
39396
  local entityFlags = player:GetEntityFlags()
39328
39397
  local hasPonyCollectibleEffect = effects:HasCollectibleEffect(CollectibleType.PONY) or effects:HasCollectibleEffect(CollectibleType.WHITE_PONY)
39329
- local isPonyActiveOnPreviousFrame = setHasPlayer(nil, self.v.run.playersIsPonyActive, player)
39398
+ local isPonyActiveOnPreviousFrame = setHasPlayer(nil, v.run.playersIsPonyActive, player)
39330
39399
  local hasPonyFlags = hasFlag(
39331
39400
  nil,
39332
39401
  entityFlags,
@@ -39334,15 +39403,15 @@ function PonyDetection.prototype.____constructor(self)
39334
39403
  )
39335
39404
  local isPonyActiveNow = hasPonyCollectibleEffect or isPonyActiveOnPreviousFrame and hasPonyFlags
39336
39405
  if isPonyActiveNow then
39337
- setAddPlayer(nil, self.v.run.playersIsPonyActive, player)
39406
+ setAddPlayer(nil, v.run.playersIsPonyActive, player)
39338
39407
  else
39339
- setDeletePlayer(nil, self.v.run.playersIsPonyActive, player)
39408
+ setDeletePlayer(nil, v.run.playersIsPonyActive, player)
39340
39409
  end
39341
39410
  end
39342
39411
  self.customCallbacksUsed = {{ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, self.postPEffectUpdateReordered}}
39343
39412
  end
39344
39413
  function PonyDetection.prototype.isPlayerUsingPony(self, player)
39345
- return setHasPlayer(nil, self.v.run.playersIsPonyActive, player)
39414
+ return setHasPlayer(nil, v.run.playersIsPonyActive, player)
39346
39415
  end
39347
39416
  function PonyDetection.prototype.anyPlayerUsingPony(self)
39348
39417
  local players = getPlayers(nil)
@@ -39369,27 +39438,28 @@ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
39369
39438
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
39370
39439
  local ____Feature = require("src.classes.private.Feature")
39371
39440
  local Feature = ____Feature.Feature
39441
+ local v = {room = {roomClearGameFrame = nil, roomClearRoomFrame = nil}}
39372
39442
  ____exports.RoomClearFrame = __TS__Class()
39373
39443
  local RoomClearFrame = ____exports.RoomClearFrame
39374
39444
  RoomClearFrame.name = "RoomClearFrame"
39375
39445
  __TS__ClassExtends(RoomClearFrame, Feature)
39376
39446
  function RoomClearFrame.prototype.____constructor(self)
39377
39447
  Feature.prototype.____constructor(self)
39378
- self.v = {room = {roomClearGameFrame = nil, roomClearRoomFrame = nil}}
39448
+ self.v = v
39379
39449
  self.postRoomClearChangedTrue = function()
39380
39450
  local gameFrameCount = game:GetFrameCount()
39381
39451
  local room = game:GetRoom()
39382
39452
  local roomFrameCount = room:GetFrameCount()
39383
- self.v.room.roomClearGameFrame = gameFrameCount
39384
- self.v.room.roomClearRoomFrame = roomFrameCount
39453
+ v.room.roomClearGameFrame = gameFrameCount
39454
+ v.room.roomClearRoomFrame = roomFrameCount
39385
39455
  end
39386
39456
  self.customCallbacksUsed = {{ModCallbackCustom.POST_ROOM_CLEAR_CHANGED, self.postRoomClearChangedTrue}}
39387
39457
  end
39388
39458
  function RoomClearFrame.prototype.getRoomClearGameFrame(self)
39389
- return self.v.room.roomClearGameFrame
39459
+ return v.room.roomClearGameFrame
39390
39460
  end
39391
39461
  function RoomClearFrame.prototype.getRoomClearRoomFrame(self)
39392
- return self.v.room.roomClearGameFrame
39462
+ return v.room.roomClearGameFrame
39393
39463
  end
39394
39464
  __TS__Decorate({Exported}, RoomClearFrame.prototype, "getRoomClearGameFrame", true)
39395
39465
  __TS__Decorate({Exported}, RoomClearFrame.prototype, "getRoomClearRoomFrame", true)
@@ -39409,25 +39479,26 @@ local ____array = require("src.functions.array")
39409
39479
  local emptyArray = ____array.emptyArray
39410
39480
  local ____Feature = require("src.classes.private.Feature")
39411
39481
  local Feature = ____Feature.Feature
39482
+ local v = {run = {queuedFunctions = {}}}
39412
39483
  ____exports.RunNextRoom = __TS__Class()
39413
39484
  local RunNextRoom = ____exports.RunNextRoom
39414
39485
  RunNextRoom.name = "RunNextRoom"
39415
39486
  __TS__ClassExtends(RunNextRoom, Feature)
39416
39487
  function RunNextRoom.prototype.____constructor(self)
39417
39488
  Feature.prototype.____constructor(self)
39418
- self.v = {run = {queuedFunctions = {}}}
39489
+ self.v = v
39419
39490
  self.vConditionalFunc = function() return false end
39420
39491
  self.postNewRoomReordered = function()
39421
- for ____, func in ipairs(self.v.run.queuedFunctions) do
39492
+ for ____, func in ipairs(v.run.queuedFunctions) do
39422
39493
  func(nil)
39423
39494
  end
39424
- emptyArray(nil, self.v.run.queuedFunctions)
39495
+ emptyArray(nil, v.run.queuedFunctions)
39425
39496
  end
39426
39497
  self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, self.postNewRoomReordered}}
39427
39498
  end
39428
39499
  function RunNextRoom.prototype.runNextRoom(self, func)
39429
- local ____self_v_run_queuedFunctions_0 = self.v.run.queuedFunctions
39430
- ____self_v_run_queuedFunctions_0[#____self_v_run_queuedFunctions_0 + 1] = func
39500
+ local ____v_run_queuedFunctions_0 = v.run.queuedFunctions
39501
+ ____v_run_queuedFunctions_0[#____v_run_queuedFunctions_0 + 1] = func
39431
39502
  end
39432
39503
  __TS__Decorate({Exported}, RunNextRoom.prototype, "runNextRoom", true)
39433
39504
  return ____exports
@@ -39585,19 +39656,20 @@ local ____types = require("src.functions.types")
39585
39656
  local asNumber = ____types.asNumber
39586
39657
  local ____Feature = require("src.classes.private.Feature")
39587
39658
  local Feature = ____Feature.Feature
39659
+ local v = {run = {stageHistory = {}}}
39588
39660
  ____exports.StageHistory = __TS__Class()
39589
39661
  local StageHistory = ____exports.StageHistory
39590
39662
  StageHistory.name = "StageHistory"
39591
39663
  __TS__ClassExtends(StageHistory, Feature)
39592
39664
  function StageHistory.prototype.____constructor(self)
39593
39665
  Feature.prototype.____constructor(self)
39594
- self.v = {run = {stageHistory = {}}}
39666
+ self.v = v
39595
39667
  self.postNewLevelReordered = function()
39596
39668
  local level = game:GetLevel()
39597
39669
  local stage = level:GetStage()
39598
39670
  local stageType = level:GetStageType()
39599
- local ____self_v_run_stageHistory_0 = self.v.run.stageHistory
39600
- ____self_v_run_stageHistory_0[#____self_v_run_stageHistory_0 + 1] = {stage, stageType}
39671
+ local ____v_run_stageHistory_0 = v.run.stageHistory
39672
+ ____v_run_stageHistory_0[#____v_run_stageHistory_0 + 1] = {stage, stageType}
39601
39673
  end
39602
39674
  self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_LEVEL_REORDERED, self.postNewLevelReordered}}
39603
39675
  end
@@ -39730,12 +39802,12 @@ function StageHistory.prototype.getNextStageWithHistory(self)
39730
39802
  return asNumber(nil, stage) - 1
39731
39803
  end
39732
39804
  function StageHistory.prototype.getStageHistory(self)
39733
- return self.v.run.stageHistory
39805
+ return v.run.stageHistory
39734
39806
  end
39735
39807
  function StageHistory.prototype.hasVisitedStage(self, stage, stageType)
39736
39808
  if stageType == nil then
39737
39809
  return __TS__ArraySome(
39738
- self.v.run.stageHistory,
39810
+ v.run.stageHistory,
39739
39811
  function(____, ____bindingPattern0)
39740
39812
  local previousStage
39741
39813
  previousStage = ____bindingPattern0[1]
@@ -39744,7 +39816,7 @@ function StageHistory.prototype.hasVisitedStage(self, stage, stageType)
39744
39816
  )
39745
39817
  end
39746
39818
  return __TS__ArraySome(
39747
- self.v.run.stageHistory,
39819
+ v.run.stageHistory,
39748
39820
  function(____, ____bindingPattern0)
39749
39821
  local previousStageType
39750
39822
  local previousStage
@@ -39763,9 +39835,9 @@ return ____exports
39763
39835
  ["src.classes.features.other.CustomTrapdoors"] = function(...)
39764
39836
  local ____lualib = require("lualib_bundle")
39765
39837
  local __TS__New = ____lualib.__TS__New
39838
+ local Map = ____lualib.Map
39766
39839
  local __TS__Class = ____lualib.__TS__Class
39767
39840
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
39768
- local Map = ____lualib.Map
39769
39841
  local Set = ____lualib.Set
39770
39842
  local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
39771
39843
  local __TS__Decorate = ____lualib.__TS__Decorate
@@ -39884,6 +39956,13 @@ ANIMATIONS_THAT_PREVENT_STAGE_TRAVEL = __TS__New(ReadonlySet, {"Death", "Happy",
39884
39956
  local PIXELATION_TO_BLACK_FRAMES = 60
39885
39957
  local OTHER_PLAYER_TRAPDOOR_JUMP_DELAY_GAME_FRAMES = 6
39886
39958
  local OTHER_PLAYER_TRAPDOOR_JUMP_DURATION_GAME_FRAMES = 5
39959
+ local v = {
39960
+ run = {state = StageTravelState.NONE, stateRenderFrame = nil, customTrapdoorActivated = nil},
39961
+ level = {trapdoors = __TS__New(
39962
+ DefaultMap,
39963
+ function() return __TS__New(Map) end
39964
+ )}
39965
+ }
39887
39966
  ____exports.CustomTrapdoors = __TS__Class()
39888
39967
  local CustomTrapdoors = ____exports.CustomTrapdoors
39889
39968
  CustomTrapdoors.name = "CustomTrapdoors"
@@ -39891,13 +39970,7 @@ __TS__ClassExtends(CustomTrapdoors, Feature)
39891
39970
  function CustomTrapdoors.prototype.____constructor(self, customGridEntities, disableInputs, ponyDetection, roomClearFrame, runInNFrames, runNextRoom, stageHistory)
39892
39971
  Feature.prototype.____constructor(self)
39893
39972
  self.destinationFuncMap = __TS__New(Map)
39894
- self.v = {
39895
- run = {state = StageTravelState.NONE, stateRenderFrame = nil, customTrapdoorActivated = nil},
39896
- level = {trapdoors = __TS__New(
39897
- DefaultMap,
39898
- function() return __TS__New(Map) end
39899
- )}
39900
- }
39973
+ self.v = v
39901
39974
  self.blackSprite = Sprite()
39902
39975
  self.postRender = function()
39903
39976
  self:checkAllPlayersJumpComplete()
@@ -39909,7 +39982,7 @@ function CustomTrapdoors.prototype.____constructor(self, customGridEntities, dis
39909
39982
  self.postGridEntityCustomUpdateTrapdoor = function(____, gridEntity)
39910
39983
  local roomListIndex = getRoomListIndex(nil)
39911
39984
  local gridIndex = gridEntity:GetGridIndex()
39912
- local roomTrapdoorMap = self.v.level.trapdoors:getAndSetDefault(roomListIndex)
39985
+ local roomTrapdoorMap = v.level.trapdoors:getAndSetDefault(roomListIndex)
39913
39986
  local trapdoorDescription = roomTrapdoorMap:get(gridIndex)
39914
39987
  if trapdoorDescription == nil then
39915
39988
  return
@@ -39940,7 +40013,7 @@ function CustomTrapdoors.prototype.____constructor(self, customGridEntities, dis
39940
40013
  self.stageHistory = stageHistory
39941
40014
  end
39942
40015
  function CustomTrapdoors.prototype.checkAllPlayersJumpComplete(self)
39943
- if self.v.run.state ~= StageTravelState.PLAYERS_JUMPING_DOWN then
40016
+ if v.run.state ~= StageTravelState.PLAYERS_JUMPING_DOWN then
39944
40017
  return
39945
40018
  end
39946
40019
  if anyPlayerPlayingExtraAnimation(nil) then
@@ -39948,37 +40021,37 @@ function CustomTrapdoors.prototype.checkAllPlayersJumpComplete(self)
39948
40021
  end
39949
40022
  local renderFrameCount = Isaac.GetFrameCount()
39950
40023
  local roomGridIndex = getRoomGridIndex(nil)
39951
- self.v.run.state = StageTravelState.PIXELATION_TO_BLACK
39952
- self.v.run.stateRenderFrame = renderFrameCount
40024
+ v.run.state = StageTravelState.PIXELATION_TO_BLACK
40025
+ v.run.stateRenderFrame = renderFrameCount
39953
40026
  self:logStateChanged()
39954
40027
  teleport(nil, roomGridIndex, Direction.NO_DIRECTION, RoomTransitionAnim.PIXELATION)
39955
40028
  end
39956
40029
  function CustomTrapdoors.prototype.checkPixelationToBlackComplete(self)
39957
- if self.v.run.state ~= StageTravelState.PIXELATION_TO_BLACK or self.v.run.stateRenderFrame == nil then
40030
+ if v.run.state ~= StageTravelState.PIXELATION_TO_BLACK or v.run.stateRenderFrame == nil then
39958
40031
  return
39959
40032
  end
39960
40033
  local hud = game:GetHUD()
39961
40034
  local renderFrameCount = Isaac.GetFrameCount()
39962
- local renderFrameScreenBlack = self.v.run.stateRenderFrame + PIXELATION_TO_BLACK_FRAMES
40035
+ local renderFrameScreenBlack = v.run.stateRenderFrame + PIXELATION_TO_BLACK_FRAMES
39963
40036
  if renderFrameCount < renderFrameScreenBlack then
39964
40037
  return
39965
40038
  end
39966
- self.v.run.state = StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END
40039
+ v.run.state = StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END
39967
40040
  self:logStateChanged()
39968
40041
  hud:SetVisible(false)
39969
40042
  self.runInNFrames:runNextGameFrame(function()
39970
40043
  local level = game:GetLevel()
39971
40044
  local startingRoomIndex = level:GetStartingRoomIndex()
39972
40045
  local futureRenderFrameCount = Isaac.GetFrameCount()
39973
- self.v.run.state = StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY
39974
- self.v.run.stateRenderFrame = futureRenderFrameCount
40046
+ v.run.state = StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY
40047
+ v.run.stateRenderFrame = futureRenderFrameCount
39975
40048
  self:goToCustomTrapdoorDestination()
39976
40049
  teleport(nil, startingRoomIndex, Direction.NO_DIRECTION, RoomTransitionAnim.PIXELATION)
39977
40050
  end)
39978
40051
  end
39979
40052
  function CustomTrapdoors.prototype.goToCustomTrapdoorDestination(self)
39980
- if self.v.run.customTrapdoorActivated == nil then
39981
- self.v.run.customTrapdoorActivated = {
40053
+ if v.run.customTrapdoorActivated == nil then
40054
+ v.run.customTrapdoorActivated = {
39982
40055
  destinationName = nil,
39983
40056
  destinationStage = LevelStage.BASEMENT_1,
39984
40057
  destinationStageType = StageType.ORIGINAL,
@@ -39986,8 +40059,8 @@ function CustomTrapdoors.prototype.goToCustomTrapdoorDestination(self)
39986
40059
  firstSpawn = true
39987
40060
  }
39988
40061
  end
39989
- local destinationFunc = self:getDestinationFunc(self.v.run.customTrapdoorActivated)
39990
- destinationFunc(nil, self.v.run.customTrapdoorActivated.destinationName, self.v.run.customTrapdoorActivated.destinationStage, self.v.run.customTrapdoorActivated.destinationStageType)
40062
+ local destinationFunc = self:getDestinationFunc(v.run.customTrapdoorActivated)
40063
+ destinationFunc(nil, v.run.customTrapdoorActivated.destinationName, v.run.customTrapdoorActivated.destinationStage, v.run.customTrapdoorActivated.destinationStageType)
39991
40064
  end
39992
40065
  function CustomTrapdoors.prototype.getDestinationFunc(self, customTrapdoorDescription)
39993
40066
  if customTrapdoorDescription.destinationName == nil then
@@ -40000,20 +40073,20 @@ function CustomTrapdoors.prototype.getDestinationFunc(self, customTrapdoorDescri
40000
40073
  return destinationFunc
40001
40074
  end
40002
40075
  function CustomTrapdoors.prototype.checkSecondPixelationHalfWay(self)
40003
- if self.v.run.state ~= StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY or self.v.run.stateRenderFrame == nil then
40076
+ if v.run.state ~= StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY or v.run.stateRenderFrame == nil then
40004
40077
  return
40005
40078
  end
40006
40079
  local hud = game:GetHUD()
40007
40080
  local renderFrameCount = Isaac.GetFrameCount()
40008
- local renderFrameScreenBlack = self.v.run.stateRenderFrame + PIXELATION_TO_BLACK_FRAMES
40081
+ local renderFrameScreenBlack = v.run.stateRenderFrame + PIXELATION_TO_BLACK_FRAMES
40009
40082
  if renderFrameCount < renderFrameScreenBlack then
40010
40083
  return
40011
40084
  end
40012
- self.v.run.state = StageTravelState.PIXELATION_TO_ROOM
40085
+ v.run.state = StageTravelState.PIXELATION_TO_ROOM
40013
40086
  self:logStateChanged()
40014
40087
  hud:SetVisible(true)
40015
40088
  self.runNextRoom:runNextRoom(function()
40016
- self.v.run.state = StageTravelState.PLAYERS_LAYING_DOWN
40089
+ v.run.state = StageTravelState.PLAYERS_LAYING_DOWN
40017
40090
  self:logStateChanged()
40018
40091
  movePlayersToCenter(nil)
40019
40092
  for ____, player in ipairs(getAllPlayers(nil)) do
@@ -40029,13 +40102,13 @@ function CustomTrapdoors.prototype.checkSecondPixelationHalfWay(self)
40029
40102
  end)
40030
40103
  end
40031
40104
  function CustomTrapdoors.prototype.checkAllPlayersLayingDownComplete(self)
40032
- if self.v.run.state ~= StageTravelState.PLAYERS_LAYING_DOWN then
40105
+ if v.run.state ~= StageTravelState.PLAYERS_LAYING_DOWN then
40033
40106
  return
40034
40107
  end
40035
40108
  if anyPlayerPlayingExtraAnimation(nil) then
40036
40109
  return
40037
40110
  end
40038
- self.v.run.state = StageTravelState.NONE
40111
+ v.run.state = StageTravelState.NONE
40039
40112
  self:logStateChanged()
40040
40113
  local tstlClassName = getTSTLClassName(nil, self)
40041
40114
  if tstlClassName == nil then
@@ -40044,7 +40117,7 @@ function CustomTrapdoors.prototype.checkAllPlayersLayingDownComplete(self)
40044
40117
  self.disableInputs:enableAllInputs(tstlClassName)
40045
40118
  end
40046
40119
  function CustomTrapdoors.prototype.drawBlackSprite(self)
40047
- if self.v.run.state ~= StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END and self.v.run.state ~= StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY then
40120
+ if v.run.state ~= StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END and v.run.state ~= StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY then
40048
40121
  return
40049
40122
  end
40050
40123
  if not self.blackSprite:IsLoaded() then
@@ -40078,7 +40151,7 @@ function CustomTrapdoors.prototype.isPlayerCloseAfterBoss(self, position)
40078
40151
  return anyPlayerCloserThan(nil, position, TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS)
40079
40152
  end
40080
40153
  function CustomTrapdoors.prototype.checkCustomTrapdoorPlayerTouched(self, gridEntity, trapdoorDescription)
40081
- if self.v.run.state ~= StageTravelState.NONE then
40154
+ if v.run.state ~= StageTravelState.NONE then
40082
40155
  return
40083
40156
  end
40084
40157
  if not trapdoorDescription.open then
@@ -40100,8 +40173,8 @@ function CustomTrapdoors.prototype.checkCustomTrapdoorPlayerTouched(self, gridEn
40100
40173
  end
40101
40174
  end
40102
40175
  function CustomTrapdoors.prototype.playerTouchedCustomTrapdoor(self, gridEntity, trapdoorDescription, player)
40103
- self.v.run.state = StageTravelState.PLAYERS_JUMPING_DOWN
40104
- self.v.run.customTrapdoorActivated = trapdoorDescription
40176
+ v.run.state = StageTravelState.PLAYERS_JUMPING_DOWN
40177
+ v.run.customTrapdoorActivated = trapdoorDescription
40105
40178
  self:logStateChanged()
40106
40179
  local tstlClassName = getTSTLClassName(nil, self)
40107
40180
  if tstlClassName == nil then
@@ -40140,7 +40213,7 @@ function CustomTrapdoors.prototype.startDelayedJump(self, entityPtr, trapdoorPos
40140
40213
  self:adjustPlayerPositionToTrapdoor(entityPtr, player.Position, trapdoorPosition)
40141
40214
  end
40142
40215
  function CustomTrapdoors.prototype.adjustPlayerPositionToTrapdoor(self, entityPtr, startPos, endPos)
40143
- if self.v.run.state ~= StageTravelState.PLAYERS_JUMPING_DOWN then
40216
+ if v.run.state ~= StageTravelState.PLAYERS_JUMPING_DOWN then
40144
40217
  return
40145
40218
  end
40146
40219
  local entity = entityPtr.Ref
@@ -40175,7 +40248,7 @@ function CustomTrapdoors.prototype.adjustPlayerPositionToTrapdoor(self, entityPt
40175
40248
  player.Velocity = VectorZero
40176
40249
  end
40177
40250
  function CustomTrapdoors.prototype.checkJumpComplete(self, player)
40178
- if self.v.run.state ~= StageTravelState.PLAYERS_JUMPING_DOWN then
40251
+ if v.run.state ~= StageTravelState.PLAYERS_JUMPING_DOWN then
40179
40252
  return
40180
40253
  end
40181
40254
  local sprite = player:GetSprite()
@@ -40197,7 +40270,7 @@ function CustomTrapdoors.prototype.shouldTrapdoorSpawnOpen(self, gridEntity, fir
40197
40270
  end
40198
40271
  function CustomTrapdoors.prototype.logStateChanged(self)
40199
40272
  if DEBUG then
40200
- log(((("Custom trapdoors state changed: " .. StageTravelState[self.v.run.state]) .. " (") .. tostring(self.v.run.state)) .. ")")
40273
+ log(((("Custom trapdoors state changed: " .. StageTravelState[v.run.state]) .. " (") .. tostring(v.run.state)) .. ")")
40201
40274
  end
40202
40275
  end
40203
40276
  function CustomTrapdoors.prototype.registerCustomTrapdoorDestination(self, destinationName, destinationFunc)
@@ -40238,7 +40311,7 @@ function CustomTrapdoors.prototype.spawnCustomTrapdoor(self, gridIndexOrPosition
40238
40311
  ____temp_0 = spawnOpen
40239
40312
  end
40240
40313
  local open = ____temp_0
40241
- local roomTrapdoorMap = self.v.level.trapdoors:getAndSetDefault(roomListIndex)
40314
+ local roomTrapdoorMap = v.level.trapdoors:getAndSetDefault(roomListIndex)
40242
40315
  local customTrapdoorDescription = {
40243
40316
  destinationName = destinationName,
40244
40317
  destinationStage = destinationStage,
@@ -40528,6 +40601,17 @@ function ____exports.setShadows(self, customStage)
40528
40601
  sprite:SetFrame(animation, 0)
40529
40602
  sprite.Color = shadow.color == nil and FADED_BLACK or Color(shadow.color.r, shadow.color.g, shadow.color.b, shadow.color.a)
40530
40603
  end
40604
+ return ____exports
40605
+ end,
40606
+ ["src.enums.private.UIStreakAnimation"] = function(...)
40607
+ local ____exports = {}
40608
+ ____exports.UIStreakAnimation = {}
40609
+ ____exports.UIStreakAnimation.NONE = 0
40610
+ ____exports.UIStreakAnimation[____exports.UIStreakAnimation.NONE] = "NONE"
40611
+ ____exports.UIStreakAnimation.TEXT = 1
40612
+ ____exports.UIStreakAnimation[____exports.UIStreakAnimation.TEXT] = "TEXT"
40613
+ ____exports.UIStreakAnimation.TEXT_STAY = 2
40614
+ ____exports.UIStreakAnimation[____exports.UIStreakAnimation.TEXT_STAY] = "TEXT_STAY"
40531
40615
  return ____exports
40532
40616
  end,
40533
40617
  ["src.functions.ui"] = function(...)
@@ -40640,6 +40724,24 @@ function ____exports.getVisibleHearts(self, player)
40640
40724
  end
40641
40725
  return visibleHearts
40642
40726
  end
40727
+ return ____exports
40728
+ end,
40729
+ ["src.classes.features.other.customStages.v"] = function(...)
40730
+ local ____lualib = require("lualib_bundle")
40731
+ local Map = ____lualib.Map
40732
+ local __TS__New = ____lualib.__TS__New
40733
+ local ____exports = {}
40734
+ local ____UIStreakAnimation = require("src.enums.private.UIStreakAnimation")
40735
+ local UIStreakAnimation = ____UIStreakAnimation.UIStreakAnimation
40736
+ ____exports.v = {run = {
40737
+ currentCustomStage = nil,
40738
+ firstFloor = true,
40739
+ showingBossVersusScreen = false,
40740
+ controllerIndexPushingMapRenderFrame = __TS__New(Map),
40741
+ topStreakTextStartedRenderFrame = nil,
40742
+ topStreakText = {animation = UIStreakAnimation.NONE, frame = 0, pauseFrame = false},
40743
+ bottomStreakText = {animation = UIStreakAnimation.NONE, frame = 0, pauseFrame = false}
40744
+ }}
40643
40745
  return ____exports
40644
40746
  end,
40645
40747
  ["src.classes.features.other.customStages.streakText"] = function(...)
@@ -40662,7 +40764,9 @@ local UIStreakAnimation = ____UIStreakAnimation.UIStreakAnimation
40662
40764
  local ____ui = require("src.functions.ui")
40663
40765
  local getScreenBottomCenterPos = ____ui.getScreenBottomCenterPos
40664
40766
  local getScreenTopCenterPos = ____ui.getScreenTopCenterPos
40665
- function checkEndTopStreakText(self, v)
40767
+ local ____v = require("src.classes.features.other.customStages.v")
40768
+ local v = ____v.v
40769
+ function checkEndTopStreakText(self)
40666
40770
  if v.run.topStreakTextStartedRenderFrame == nil or v.run.topStreakText.animation ~= UIStreakAnimation.TEXT_STAY then
40667
40771
  return
40668
40772
  end
@@ -40673,7 +40777,7 @@ function checkEndTopStreakText(self, v)
40673
40777
  v.run.topStreakText.frame = TEXT_OUT_FRAME - 2
40674
40778
  end
40675
40779
  end
40676
- function trackMapInputPressed(self, v)
40780
+ function trackMapInputPressed(self)
40677
40781
  for ____, controllerIndex in ipairs(CONTROLLER_INDEX_VALUES) do
40678
40782
  local gameFrameCount = game:GetFrameCount()
40679
40783
  local oldPushedMapFrame = v.run.controllerIndexPushingMapRenderFrame:get(controllerIndex)
@@ -40687,7 +40791,7 @@ function trackMapInputPressed(self, v)
40687
40791
  end
40688
40792
  end
40689
40793
  end
40690
- function checkStartBottomStreakText(self, v)
40794
+ function checkStartBottomStreakText(self)
40691
40795
  if v.run.bottomStreakText.animation ~= UIStreakAnimation.NONE then
40692
40796
  return
40693
40797
  end
@@ -40703,7 +40807,7 @@ function checkStartBottomStreakText(self, v)
40703
40807
  v.run.bottomStreakText.frame = 0
40704
40808
  end
40705
40809
  end
40706
- function checkEndBottomStreakText(self, v)
40810
+ function checkEndBottomStreakText(self)
40707
40811
  if v.run.bottomStreakText.animation ~= UIStreakAnimation.TEXT_STAY then
40708
40812
  return
40709
40813
  end
@@ -40713,7 +40817,7 @@ function checkEndBottomStreakText(self, v)
40713
40817
  v.run.bottomStreakText.frame = TEXT_OUT_FRAME - 2
40714
40818
  end
40715
40819
  end
40716
- function renderStreakText(self, v, customStage, streakText, position)
40820
+ function renderStreakText(self, customStage, streakText, position)
40717
40821
  if streakText.animation == UIStreakAnimation.NONE then
40718
40822
  return
40719
40823
  end
@@ -40821,36 +40925,24 @@ TEXT_OUT_SCALES = {
40821
40925
  Vector(2.59, 0.38),
40822
40926
  Vector(3, 0.2)
40823
40927
  }
40824
- function ____exports.streakTextPostRender(self, v)
40825
- checkEndTopStreakText(nil, v)
40826
- trackMapInputPressed(nil, v)
40827
- checkStartBottomStreakText(nil, v)
40828
- checkEndBottomStreakText(nil, v)
40928
+ function ____exports.streakTextPostRender(self)
40929
+ checkEndTopStreakText(nil)
40930
+ trackMapInputPressed(nil)
40931
+ checkStartBottomStreakText(nil)
40932
+ checkEndBottomStreakText(nil)
40829
40933
  end
40830
- function ____exports.streakTextGetShaderParams(self, v, customStage, shaderName)
40934
+ function ____exports.streakTextGetShaderParams(self, customStage, shaderName)
40831
40935
  if shaderName ~= EMPTY_SHADER_NAME then
40832
40936
  return
40833
40937
  end
40834
40938
  local topCenterPos = getScreenTopCenterPos(nil)
40835
40939
  local topStreakPosition = topCenterPos + STREAK_SPRITE_TOP_OFFSET
40836
- renderStreakText(
40837
- nil,
40838
- v,
40839
- customStage,
40840
- v.run.topStreakText,
40841
- topStreakPosition
40842
- )
40940
+ renderStreakText(nil, customStage, v.run.topStreakText, topStreakPosition)
40843
40941
  local bottomCenterPos = getScreenBottomCenterPos(nil)
40844
40942
  local bottomStreakPosition = bottomCenterPos + STREAK_SPRITE_BOTTOM_OFFSET
40845
- renderStreakText(
40846
- nil,
40847
- v,
40848
- customStage,
40849
- v.run.bottomStreakText,
40850
- bottomStreakPosition
40851
- )
40943
+ renderStreakText(nil, customStage, v.run.bottomStreakText, bottomStreakPosition)
40852
40944
  end
40853
- function ____exports.topStreakTextStart(self, v)
40945
+ function ____exports.topStreakTextStart(self)
40854
40946
  local level = game:GetLevel()
40855
40947
  local renderFrameCount = Isaac.GetFrameCount()
40856
40948
  level:ShowName(false)
@@ -42244,10 +42336,10 @@ return ____exports
42244
42336
  end,
42245
42337
  ["src.classes.features.other.DisableAllSound"] = function(...)
42246
42338
  local ____lualib = require("lualib_bundle")
42247
- local __TS__Class = ____lualib.__TS__Class
42248
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
42249
42339
  local Set = ____lualib.Set
42250
42340
  local __TS__New = ____lualib.__TS__New
42341
+ local __TS__Class = ____lualib.__TS__Class
42342
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
42251
42343
  local __TS__Decorate = ____lualib.__TS__Decorate
42252
42344
  local ____exports = {}
42253
42345
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
@@ -42260,16 +42352,17 @@ local ____sound = require("src.functions.sound")
42260
42352
  local stopAllSoundEffects = ____sound.stopAllSoundEffects
42261
42353
  local ____Feature = require("src.classes.private.Feature")
42262
42354
  local Feature = ____Feature.Feature
42355
+ local v = {run = {disableSoundSet = __TS__New(Set)}}
42263
42356
  ____exports.DisableAllSound = __TS__Class()
42264
42357
  local DisableAllSound = ____exports.DisableAllSound
42265
42358
  DisableAllSound.name = "DisableAllSound"
42266
42359
  __TS__ClassExtends(DisableAllSound, Feature)
42267
42360
  function DisableAllSound.prototype.____constructor(self)
42268
42361
  Feature.prototype.____constructor(self)
42269
- self.v = {run = {disableSoundSet = __TS__New(Set)}}
42362
+ self.v = v
42270
42363
  self.musicWasEnabled = false
42271
42364
  self.postRender = function()
42272
- if self.v.run.disableSoundSet.size == 0 then
42365
+ if v.run.disableSoundSet.size == 0 then
42273
42366
  return
42274
42367
  end
42275
42368
  stopAllSoundEffects(nil)
@@ -42277,20 +42370,20 @@ function DisableAllSound.prototype.____constructor(self)
42277
42370
  self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}}
42278
42371
  end
42279
42372
  function DisableAllSound.prototype.enableAllSound(self, key)
42280
- if not self.v.run.disableSoundSet:has(key) then
42373
+ if not v.run.disableSoundSet:has(key) then
42281
42374
  return
42282
42375
  end
42283
- self.v.run.disableSoundSet:delete(key)
42284
- if self.v.run.disableSoundSet.size == 0 and self.musicWasEnabled then
42376
+ v.run.disableSoundSet:delete(key)
42377
+ if v.run.disableSoundSet.size == 0 and self.musicWasEnabled then
42285
42378
  musicManager:Enable()
42286
42379
  end
42287
42380
  stopAllSoundEffects(nil)
42288
42381
  end
42289
42382
  function DisableAllSound.prototype.disableAllSound(self, key)
42290
- if self.v.run.disableSoundSet.size == 0 then
42383
+ if v.run.disableSoundSet.size == 0 then
42291
42384
  self.musicWasEnabled = musicManager:IsEnabled()
42292
42385
  end
42293
- self.v.run.disableSoundSet:add(key)
42386
+ v.run.disableSoundSet:add(key)
42294
42387
  stopAllSoundEffects(nil)
42295
42388
  end
42296
42389
  __TS__Decorate({Exported}, DisableAllSound.prototype, "enableAllSound", true)
@@ -42299,10 +42392,10 @@ return ____exports
42299
42392
  end,
42300
42393
  ["src.classes.features.other.Pause"] = function(...)
42301
42394
  local ____lualib = require("lualib_bundle")
42302
- local __TS__Class = ____lualib.__TS__Class
42303
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
42304
42395
  local Map = ____lualib.Map
42305
42396
  local __TS__New = ____lualib.__TS__New
42397
+ local __TS__Class = ____lualib.__TS__Class
42398
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
42306
42399
  local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
42307
42400
  local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
42308
42401
  local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
@@ -42335,19 +42428,20 @@ local ____tstlClass = require("src.functions.tstlClass")
42335
42428
  local getTSTLClassName = ____tstlClass.getTSTLClassName
42336
42429
  local ____Feature = require("src.classes.private.Feature")
42337
42430
  local Feature = ____Feature.Feature
42431
+ local v = {run = {
42432
+ isPseudoPaused = false,
42433
+ shouldUnpause = false,
42434
+ initialDescriptions = __TS__New(Map)
42435
+ }}
42338
42436
  ____exports.Pause = __TS__Class()
42339
42437
  local Pause = ____exports.Pause
42340
42438
  Pause.name = "Pause"
42341
42439
  __TS__ClassExtends(Pause, Feature)
42342
42440
  function Pause.prototype.____constructor(self, disableInputs)
42343
42441
  Feature.prototype.____constructor(self)
42344
- self.v = {run = {
42345
- isPseudoPaused = false,
42346
- shouldUnpause = false,
42347
- initialDescriptions = __TS__New(Map)
42348
- }}
42442
+ self.v = v
42349
42443
  self.postUpdate = function()
42350
- if not self.v.run.isPseudoPaused then
42444
+ if not v.run.isPseudoPaused then
42351
42445
  return
42352
42446
  end
42353
42447
  local firstPlayer = Isaac.GetPlayer()
@@ -42358,10 +42452,10 @@ function Pause.prototype.____constructor(self, disableInputs)
42358
42452
  if buttonAction ~= ButtonAction.SHOOT_RIGHT then
42359
42453
  return
42360
42454
  end
42361
- if not self.v.run.shouldUnpause then
42455
+ if not v.run.shouldUnpause then
42362
42456
  return
42363
42457
  end
42364
- self.v.run.shouldUnpause = false
42458
+ v.run.shouldUnpause = false
42365
42459
  return 1
42366
42460
  end
42367
42461
  self.callbacksUsed = {{ModCallback.POST_UPDATE, self.postUpdate}, {ModCallback.INPUT_ACTION, self.inputActionGetActionValue, {InputHook.GET_ACTION_VALUE}}}
@@ -42377,7 +42471,7 @@ function Pause.prototype.stopTearsAndProjectilesFromMoving(self)
42377
42471
  for ____, tearOrProjectile in ipairs(tearsAndProjectiles) do
42378
42472
  do
42379
42473
  local ptrHash = GetPtrHash(tearOrProjectile)
42380
- local initialDescription = self.v.run.initialDescriptions:get(ptrHash)
42474
+ local initialDescription = v.run.initialDescriptions:get(ptrHash)
42381
42475
  if initialDescription == nil then
42382
42476
  goto __continue9
42383
42477
  end
@@ -42396,15 +42490,15 @@ function Pause.prototype.stopTearsAndProjectilesFromMoving(self)
42396
42490
  end
42397
42491
  end
42398
42492
  function Pause.prototype.isPaused(self)
42399
- return self.v.run.isPseudoPaused
42493
+ return v.run.isPseudoPaused
42400
42494
  end
42401
42495
  function Pause.prototype.pause(self)
42402
- if self.v.run.isPseudoPaused then
42496
+ if v.run.isPseudoPaused then
42403
42497
  logError("Failed to pseudo-pause the game, since it was already pseudo-paused.")
42404
42498
  return
42405
42499
  end
42406
- self.v.run.isPseudoPaused = true
42407
- self.v.run.initialDescriptions:clear()
42500
+ v.run.isPseudoPaused = true
42501
+ v.run.initialDescriptions:clear()
42408
42502
  local ____array_1 = __TS__SparseArrayNew(table.unpack(getTears(nil)))
42409
42503
  __TS__SparseArrayPush(
42410
42504
  ____array_1,
@@ -42421,7 +42515,7 @@ function Pause.prototype.pause(self)
42421
42515
  fallingSpeed = tearOrProjectile.FallingSpeed,
42422
42516
  fallingAcceleration = isTear(nil, tearOrProjectile) and tearOrProjectile.FallingAcceleration or tearOrProjectile.FallingAccel
42423
42517
  }
42424
- self.v.run.initialDescriptions:set(ptrHash, initialDescription)
42518
+ v.run.initialDescriptions:set(ptrHash, initialDescription)
42425
42519
  end
42426
42520
  local firstPlayer = Isaac.GetPlayer()
42427
42521
  useActiveItemTemp(nil, firstPlayer, CollectibleType.PAUSE)
@@ -42438,12 +42532,12 @@ function Pause.prototype.pause(self)
42438
42532
  self:stopTearsAndProjectilesFromMoving()
42439
42533
  end
42440
42534
  function Pause.prototype.unpause(self)
42441
- if not self.v.run.isPseudoPaused then
42535
+ if not v.run.isPseudoPaused then
42442
42536
  logError("Failed to pseudo-unpause the game, since it was not already pseudo-paused.")
42443
42537
  return
42444
42538
  end
42445
- self.v.run.isPseudoPaused = false
42446
- self.v.run.shouldUnpause = true
42539
+ v.run.isPseudoPaused = false
42540
+ v.run.shouldUnpause = true
42447
42541
  local tstlClassName = getTSTLClassName(nil, self)
42448
42542
  if tstlClassName == nil then
42449
42543
  error("Failed to find get the class name for the pause feature.")
@@ -42506,6 +42600,8 @@ local CUSTOM_STAGE_FEATURE_NAME = ____constants.CUSTOM_STAGE_FEATURE_NAME
42506
42600
  local DEFAULT_BASE_STAGE = ____constants.DEFAULT_BASE_STAGE
42507
42601
  local DEFAULT_BASE_STAGE_TYPE = ____constants.DEFAULT_BASE_STAGE_TYPE
42508
42602
  local ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH = ____constants.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH
42603
+ local ____v = require("src.classes.features.other.customStages.v")
42604
+ local v = ____v.v
42509
42605
  function willVanillaVersusScreenPlay(self)
42510
42606
  local bosses = getBosses(nil)
42511
42607
  return __TS__ArraySome(
@@ -42608,7 +42704,7 @@ local VANILLA_VERSUS_PLAYBACK_SPEED = 0.5
42608
42704
  local versusScreenSprite = Sprite()
42609
42705
  local versusScreenBackgroundSprite = Sprite()
42610
42706
  local versusScreenDirtSpotSprite = Sprite()
42611
- function ____exports.playVersusScreenAnimation(self, v, customStage, disableAllSound, pause, runInNFrames)
42707
+ function ____exports.playVersusScreenAnimation(self, customStage, disableAllSound, pause, runInNFrames)
42612
42708
  local room = game:GetRoom()
42613
42709
  local roomType = room:GetType()
42614
42710
  local roomCleared = room:IsClear()
@@ -42685,7 +42781,7 @@ function ____exports.playVersusScreenAnimation(self, v, customStage, disableAllS
42685
42781
  sprite.PlaybackSpeed = VANILLA_VERSUS_PLAYBACK_SPEED
42686
42782
  end
42687
42783
  end
42688
- local function finishVersusScreenAnimation(self, v, pause, disableAllSound)
42784
+ local function finishVersusScreenAnimation(self, pause, disableAllSound)
42689
42785
  local hud = game:GetHUD()
42690
42786
  v.run.showingBossVersusScreen = false
42691
42787
  pause:unpause()
@@ -42693,12 +42789,12 @@ local function finishVersusScreenAnimation(self, v, pause, disableAllSound)
42693
42789
  disableAllSound:enableAllSound(CUSTOM_STAGE_FEATURE_NAME)
42694
42790
  sfxManager:Play(SoundEffect.CASTLE_PORTCULLIS)
42695
42791
  end
42696
- function ____exports.versusScreenPostRender(self, v, pause, disableAllSound)
42792
+ function ____exports.versusScreenPostRender(self, pause, disableAllSound)
42697
42793
  if not v.run.showingBossVersusScreen then
42698
42794
  return
42699
42795
  end
42700
42796
  if versusScreenSprite:IsFinished(VERSUS_SCREEN_ANIMATION_NAME) then
42701
- finishVersusScreenAnimation(nil, v, pause, disableAllSound)
42797
+ finishVersusScreenAnimation(nil, pause, disableAllSound)
42702
42798
  return
42703
42799
  end
42704
42800
  local position = getScreenCenterPos(nil)
@@ -42743,8 +42839,6 @@ local ____ISCFeature = require("src.enums.ISCFeature")
42743
42839
  local ISCFeature = ____ISCFeature.ISCFeature
42744
42840
  local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
42745
42841
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
42746
- local ____UIStreakAnimation = require("src.enums.private.UIStreakAnimation")
42747
- local UIStreakAnimation = ____UIStreakAnimation.UIStreakAnimation
42748
42842
  local ____array = require("src.functions.array")
42749
42843
  local isArray = ____array.isArray
42750
42844
  local ____doors = require("src.functions.doors")
@@ -42792,6 +42886,8 @@ local topStreakTextStart = ____streakText.topStreakTextStart
42792
42886
  local ____utils = require("src.classes.features.other.customStages.utils")
42793
42887
  local getRandomBossRoomFromPool = ____utils.getRandomBossRoomFromPool
42794
42888
  local getRandomCustomStageRoom = ____utils.getRandomCustomStageRoom
42889
+ local ____v = require("src.classes.features.other.customStages.v")
42890
+ local v = ____v.v
42795
42891
  local ____versusScreen = require("src.classes.features.other.customStages.versusScreen")
42796
42892
  local playVersusScreenAnimation = ____versusScreen.playVersusScreenAnimation
42797
42893
  local versusScreenPostRender = ____versusScreen.versusScreenPostRender
@@ -42827,15 +42923,7 @@ CustomStages.name = "CustomStages"
42827
42923
  __TS__ClassExtends(CustomStages, Feature)
42828
42924
  function CustomStages.prototype.____constructor(self, customGridEntities, customTrapdoors, disableAllSound, gameReorderedCallbacks, pause, runInNFrames)
42829
42925
  Feature.prototype.____constructor(self)
42830
- self.v = {run = {
42831
- currentCustomStage = nil,
42832
- firstFloor = true,
42833
- showingBossVersusScreen = false,
42834
- controllerIndexPushingMapRenderFrame = __TS__New(Map),
42835
- topStreakTextStartedRenderFrame = nil,
42836
- topStreakText = {animation = UIStreakAnimation.NONE, frame = 0, pauseFrame = false},
42837
- bottomStreakText = {animation = UIStreakAnimation.NONE, frame = 0, pauseFrame = false}
42838
- }}
42926
+ self.v = v
42839
42927
  self.customStagesMap = __TS__New(Map)
42840
42928
  self.customStageCachedRoomData = __TS__New(Map)
42841
42929
  self.goToCustomStage = function(____, destinationName, destinationStage, _destinationStageType)
@@ -42846,15 +42934,15 @@ function CustomStages.prototype.____constructor(self, customGridEntities, custom
42846
42934
  self:setCustomStage(destinationName, firstFloor)
42847
42935
  end
42848
42936
  self.postRender = function()
42849
- local customStage = self.v.run.currentCustomStage
42937
+ local customStage = v.run.currentCustomStage
42850
42938
  if customStage == nil then
42851
42939
  return
42852
42940
  end
42853
- streakTextPostRender(nil, self.v)
42854
- versusScreenPostRender(nil, self.v, self.pause, self.disableAllSound)
42941
+ streakTextPostRender(nil)
42942
+ versusScreenPostRender(nil, self.pause, self.disableAllSound)
42855
42943
  end
42856
42944
  self.postCurseEval = function(____, curses)
42857
- local customStage = self.v.run.currentCustomStage
42945
+ local customStage = v.run.currentCustomStage
42858
42946
  if customStage == nil then
42859
42947
  return nil
42860
42948
  end
@@ -42864,15 +42952,15 @@ function CustomStages.prototype.____constructor(self, customGridEntities, custom
42864
42952
  return nil
42865
42953
  end
42866
42954
  self.getShaderParams = function(____, shaderName)
42867
- local customStage = self.v.run.currentCustomStage
42955
+ local customStage = v.run.currentCustomStage
42868
42956
  if customStage == nil then
42869
42957
  return
42870
42958
  end
42871
- streakTextGetShaderParams(nil, self.v, customStage, shaderName)
42959
+ streakTextGetShaderParams(nil, customStage, shaderName)
42872
42960
  return nil
42873
42961
  end
42874
42962
  self.postGridEntityBrokenRockAlt = function(____, gridEntity)
42875
- local customStage = self.v.run.currentCustomStage
42963
+ local customStage = v.run.currentCustomStage
42876
42964
  if customStage == nil then
42877
42965
  return
42878
42966
  end
@@ -42882,7 +42970,7 @@ function CustomStages.prototype.____constructor(self, customGridEntities, custom
42882
42970
  removeUrnRewards(nil, gridEntity)
42883
42971
  end
42884
42972
  self.postGridEntityInit = function(____, gridEntity)
42885
- local customStage = self.v.run.currentCustomStage
42973
+ local customStage = v.run.currentCustomStage
42886
42974
  if customStage == nil then
42887
42975
  return
42888
42976
  end
@@ -42897,12 +42985,12 @@ function CustomStages.prototype.____constructor(self, customGridEntities, custom
42897
42985
  nil,
42898
42986
  customStage,
42899
42987
  gridEntity,
42900
- self.v.run.firstFloor,
42988
+ v.run.firstFloor,
42901
42989
  self.customTrapdoors
42902
42990
  )
42903
42991
  end
42904
42992
  self.postNewRoomReordered = function()
42905
- local customStage = self.v.run.currentCustomStage
42993
+ local customStage = v.run.currentCustomStage
42906
42994
  if customStage == nil then
42907
42995
  return
42908
42996
  end
@@ -42910,7 +42998,6 @@ function CustomStages.prototype.____constructor(self, customGridEntities, custom
42910
42998
  setShadows(nil, customStage)
42911
42999
  playVersusScreenAnimation(
42912
43000
  nil,
42913
- self.v,
42914
43001
  customStage,
42915
43002
  self.disableAllSound,
42916
43003
  self.pause,
@@ -43043,8 +43130,8 @@ function CustomStages.prototype.setCustomStage(self, name, firstFloor, streakTex
43043
43130
  local seeds = game:GetSeeds()
43044
43131
  local startSeed = seeds:GetStartSeed()
43045
43132
  local rng = newRNG(nil, startSeed)
43046
- self.v.run.currentCustomStage = customStage
43047
- self.v.run.firstFloor = firstFloor
43133
+ v.run.currentCustomStage = customStage
43134
+ v.run.firstFloor = firstFloor
43048
43135
  if stage == CUSTOM_FLOOR_STAGE then
43049
43136
  level:SetStage(LevelStage.BASEMENT_1, StageType.ORIGINAL)
43050
43137
  end
@@ -43063,7 +43150,7 @@ function CustomStages.prototype.setCustomStage(self, name, firstFloor, streakTex
43063
43150
  self.gameReorderedCallbacks:reorderedCallbacksSetStage(targetStage, targetStageType)
43064
43151
  if streakText then
43065
43152
  self.runInNFrames:runNextGameFrame(function()
43066
- topStreakTextStart(nil, self.v)
43153
+ topStreakTextStart(nil)
43067
43154
  end)
43068
43155
  end
43069
43156
  local music = customStage.music == nil and getMusicForStage(nil, baseStage, baseStageType) or Isaac.GetMusicIdByName(customStage.music)
@@ -43076,7 +43163,7 @@ function CustomStages.prototype.setCustomStage(self, name, firstFloor, streakTex
43076
43163
  )
43077
43164
  end
43078
43165
  function CustomStages.prototype.disableCustomStage(self)
43079
- self.v.run.currentCustomStage = nil
43166
+ v.run.currentCustomStage = nil
43080
43167
  end
43081
43168
  __TS__Decorate({Exported}, CustomStages.prototype, "setCustomStage", true)
43082
43169
  __TS__Decorate({Exported}, CustomStages.prototype, "disableCustomStage", true)
@@ -44550,9 +44637,9 @@ return ____exports
44550
44637
  end,
44551
44638
  ["src.classes.features.other.PreventGridEntityRespawn"] = function(...)
44552
44639
  local ____lualib = require("lualib_bundle")
44640
+ local __TS__New = ____lualib.__TS__New
44553
44641
  local __TS__Class = ____lualib.__TS__Class
44554
44642
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
44555
- local __TS__New = ____lualib.__TS__New
44556
44643
  local __TS__Decorate = ____lualib.__TS__Decorate
44557
44644
  local ____exports = {}
44558
44645
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
@@ -44583,25 +44670,26 @@ local ____DefaultMap = require("src.classes.DefaultMap")
44583
44670
  local DefaultMap = ____DefaultMap.DefaultMap
44584
44671
  local ____Feature = require("src.classes.private.Feature")
44585
44672
  local Feature = ____Feature.Feature
44673
+ local v = {
44674
+ level = {roomListIndexToDecorationGridIndexes = __TS__New(
44675
+ DefaultMap,
44676
+ function() return {} end
44677
+ )},
44678
+ room = {manuallyUsingShovel = false}
44679
+ }
44586
44680
  ____exports.PreventGridEntityRespawn = __TS__Class()
44587
44681
  local PreventGridEntityRespawn = ____exports.PreventGridEntityRespawn
44588
44682
  PreventGridEntityRespawn.name = "PreventGridEntityRespawn"
44589
44683
  __TS__ClassExtends(PreventGridEntityRespawn, Feature)
44590
44684
  function PreventGridEntityRespawn.prototype.____constructor(self, runInNFrames)
44591
44685
  Feature.prototype.____constructor(self)
44592
- self.v = {
44593
- level = {roomListIndexToDecorationGridIndexes = __TS__New(
44594
- DefaultMap,
44595
- function() return {} end
44596
- )},
44597
- room = {manuallyUsingShovel = false}
44598
- }
44686
+ self.v = v
44599
44687
  self.preUseItemWeNeedToGoDeeper = function(____, _collectibleType, _rng, player, _useFlags, _activeSlot, _customVarData)
44600
- if self.v.room.manuallyUsingShovel then
44688
+ if v.room.manuallyUsingShovel then
44601
44689
  return nil
44602
44690
  end
44603
44691
  local roomListIndex = getRoomListIndex(nil)
44604
- if not self.v.level.roomListIndexToDecorationGridIndexes:has(roomListIndex) then
44692
+ if not v.level.roomListIndexToDecorationGridIndexes:has(roomListIndex) then
44605
44693
  return
44606
44694
  end
44607
44695
  local decorations = getGridEntities(nil, GridEntityType.DECORATION)
@@ -44618,10 +44706,10 @@ function PreventGridEntityRespawn.prototype.____constructor(self, runInNFrames)
44618
44706
  if futureRoomListIndex ~= roomListIndex then
44619
44707
  return
44620
44708
  end
44621
- self.v.room.manuallyUsingShovel = true
44709
+ v.room.manuallyUsingShovel = true
44622
44710
  futurePlayer:UseActiveItem(CollectibleType.WE_NEED_TO_GO_DEEPER)
44623
- self.v.room.manuallyUsingShovel = false
44624
- local decorationGridIndexes = self.v.level.roomListIndexToDecorationGridIndexes:getAndSetDefault(roomListIndex)
44711
+ v.room.manuallyUsingShovel = false
44712
+ local decorationGridIndexes = v.level.roomListIndexToDecorationGridIndexes:getAndSetDefault(roomListIndex)
44625
44713
  emptyArray(nil, decorationGridIndexes)
44626
44714
  self:preventGridEntityRespawn()
44627
44715
  end)
@@ -44638,7 +44726,7 @@ end
44638
44726
  function PreventGridEntityRespawn.prototype.setDecorationsInvisible(self)
44639
44727
  local room = game:GetRoom()
44640
44728
  local roomListIndex = getRoomListIndex(nil)
44641
- local decorationGridIndexes = self.v.level.roomListIndexToDecorationGridIndexes:get(roomListIndex)
44729
+ local decorationGridIndexes = v.level.roomListIndexToDecorationGridIndexes:get(roomListIndex)
44642
44730
  if decorationGridIndexes == nil then
44643
44731
  return
44644
44732
  end
@@ -44655,7 +44743,7 @@ end
44655
44743
  function PreventGridEntityRespawn.prototype.preventGridEntityRespawn(self)
44656
44744
  local room = game:GetRoom()
44657
44745
  local roomListIndex = getRoomListIndex(nil)
44658
- local decorationGridIndexes = self.v.level.roomListIndexToDecorationGridIndexes:getAndSetDefault(roomListIndex)
44746
+ local decorationGridIndexes = v.level.roomListIndexToDecorationGridIndexes:getAndSetDefault(roomListIndex)
44659
44747
  for ____, gridIndex in ipairs(getAllGridIndexes(nil)) do
44660
44748
  do
44661
44749
  local existingGridEntity = room:GetGridEntity(gridIndex)
@@ -44741,10 +44829,10 @@ return ____exports
44741
44829
  end,
44742
44830
  ["src.classes.features.other.PreventCollectibleRotation"] = function(...)
44743
44831
  local ____lualib = require("lualib_bundle")
44744
- local __TS__Class = ____lualib.__TS__Class
44745
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
44746
44832
  local Map = ____lualib.Map
44747
44833
  local __TS__New = ____lualib.__TS__New
44834
+ local __TS__Class = ____lualib.__TS__Class
44835
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
44748
44836
  local __TS__Decorate = ____lualib.__TS__Decorate
44749
44837
  local ____exports = {}
44750
44838
  local getMapIndex
@@ -44770,15 +44858,16 @@ function getMapIndex(self, collectible)
44770
44858
  local gridIndex = room:GetGridIndex(collectible.Position)
44771
44859
  return (tostring(gridIndex) .. ",") .. tostring(collectible.InitSeed)
44772
44860
  end
44861
+ local v = {room = {trackedCollectibles = __TS__New(Map)}}
44773
44862
  ____exports.PreventCollectibleRotation = __TS__Class()
44774
44863
  local PreventCollectibleRotation = ____exports.PreventCollectibleRotation
44775
44864
  PreventCollectibleRotation.name = "PreventCollectibleRotation"
44776
44865
  __TS__ClassExtends(PreventCollectibleRotation, Feature)
44777
44866
  function PreventCollectibleRotation.prototype.____constructor(self)
44778
44867
  Feature.prototype.____constructor(self)
44779
- self.v = {room = {trackedCollectibles = __TS__New(Map)}}
44868
+ self.v = v
44780
44869
  self.useCardSoulOfIsaac = function()
44781
- self.v.room.trackedCollectibles:clear()
44870
+ v.room.trackedCollectibles:clear()
44782
44871
  end
44783
44872
  self.postPickupUpdateCollectible = function(____, pickup)
44784
44873
  local collectible = pickup
@@ -44791,7 +44880,7 @@ function PreventCollectibleRotation.prototype.checkCollectibleRotated(self, coll
44791
44880
  return
44792
44881
  end
44793
44882
  local index = getMapIndex(nil, collectible)
44794
- local trackedCollectibleType = self.v.room.trackedCollectibles:get(index)
44883
+ local trackedCollectibleType = v.room.trackedCollectibles:get(index)
44795
44884
  if trackedCollectibleType ~= nil and collectible.SubType ~= trackedCollectibleType then
44796
44885
  setCollectibleSubType(nil, collectible, trackedCollectibleType)
44797
44886
  end
@@ -44802,7 +44891,7 @@ function PreventCollectibleRotation.prototype.preventCollectibleRotation(self, c
44802
44891
  error("The \"preventCollectibleRotate\" function was given a non-collectible: " .. entityID)
44803
44892
  end
44804
44893
  local index = getMapIndex(nil, collectible)
44805
- self.v.room.trackedCollectibles:set(index, collectibleType)
44894
+ v.room.trackedCollectibles:set(index, collectibleType)
44806
44895
  self:checkCollectibleRotated(collectible)
44807
44896
  end
44808
44897
  __TS__Decorate({Exported}, PreventCollectibleRotation.prototype, "preventCollectibleRotation", true)
@@ -48495,58 +48584,58 @@ function ExtraConsoleCommands.prototype.____constructor(self)
48495
48584
  self.v = v
48496
48585
  self.commandFunctionMap = __TS__New(Map)
48497
48586
  self.postUpdate = function()
48498
- if self.v.persistent.spamBloodRights then
48587
+ if v.persistent.spamBloodRights then
48499
48588
  local player = Isaac.GetPlayer()
48500
48589
  player:UseActiveItem(CollectibleType.BLOOD_RIGHTS)
48501
48590
  end
48502
48591
  end
48503
48592
  self.evaluateCacheDamage = function(____, player)
48504
- if self.v.persistent.damage then
48505
- player.Damage = self.v.persistent.damageAmount
48593
+ if v.persistent.damage then
48594
+ player.Damage = v.persistent.damageAmount
48506
48595
  end
48507
48596
  end
48508
48597
  self.evaluateCacheFireDelay = function(____, player)
48509
- if self.v.persistent.tears then
48510
- player.FireDelay = self.v.persistent.tearsAmount
48598
+ if v.persistent.tears then
48599
+ player.FireDelay = v.persistent.tearsAmount
48511
48600
  end
48512
48601
  end
48513
48602
  self.evaluateCacheSpeed = function(____, player)
48514
- if self.v.persistent.speed then
48515
- player.MoveSpeed = self.v.persistent.speedAmount
48603
+ if v.persistent.speed then
48604
+ player.MoveSpeed = v.persistent.speedAmount
48516
48605
  end
48517
48606
  end
48518
48607
  self.evaluateCacheFlying = function(____, player)
48519
- if self.v.persistent.flight then
48608
+ if v.persistent.flight then
48520
48609
  player.CanFly = true
48521
48610
  end
48522
48611
  end
48523
48612
  self.postCurseEval = function(____, curses)
48524
- if self.v.persistent.disableCurses then
48613
+ if v.persistent.disableCurses then
48525
48614
  return bitFlags(nil, LevelCurse.NONE)
48526
48615
  end
48527
48616
  local newCurses = curses
48528
- if self.v.persistent.darkness then
48617
+ if v.persistent.darkness then
48529
48618
  newCurses = addFlag(nil, newCurses, LevelCurse.DARKNESS)
48530
48619
  end
48531
- if self.v.persistent.labyrinth then
48620
+ if v.persistent.labyrinth then
48532
48621
  newCurses = addFlag(nil, newCurses, LevelCurse.LABYRINTH)
48533
48622
  end
48534
- if self.v.persistent.lost then
48623
+ if v.persistent.lost then
48535
48624
  newCurses = addFlag(nil, newCurses, LevelCurse.LOST)
48536
48625
  end
48537
- if self.v.persistent.unknown then
48626
+ if v.persistent.unknown then
48538
48627
  newCurses = addFlag(nil, newCurses, LevelCurse.UNKNOWN)
48539
48628
  end
48540
- if self.v.persistent.cursed then
48629
+ if v.persistent.cursed then
48541
48630
  newCurses = addFlag(nil, newCurses, LevelCurse.CURSED)
48542
48631
  end
48543
- if self.v.persistent.maze then
48632
+ if v.persistent.maze then
48544
48633
  newCurses = addFlag(nil, newCurses, LevelCurse.MAZE)
48545
48634
  end
48546
- if self.v.persistent.blind then
48635
+ if v.persistent.blind then
48547
48636
  newCurses = addFlag(nil, newCurses, LevelCurse.BLIND)
48548
48637
  end
48549
- if self.v.persistent.giant then
48638
+ if v.persistent.giant then
48550
48639
  newCurses = addFlag(nil, newCurses, LevelCurse.GIANT)
48551
48640
  end
48552
48641
  local ____temp_0
@@ -48567,12 +48656,12 @@ function ExtraConsoleCommands.prototype.____constructor(self)
48567
48656
  commandFunction(nil, params)
48568
48657
  end
48569
48658
  self.postFireTear = function(____, tear)
48570
- if self.v.persistent.chaosCardTears then
48659
+ if v.persistent.chaosCardTears then
48571
48660
  tear:ChangeVariant(TearVariant.CHAOS_CARD)
48572
48661
  end
48573
48662
  end
48574
48663
  self.entityTakeDmgPlayer = function(____, _player, _damageAmount, _damageFlags, _damageSource, _damageCountdownFrames)
48575
- if self.v.persistent.spamBloodRights then
48664
+ if v.persistent.spamBloodRights then
48576
48665
  return false
48577
48666
  end
48578
48667
  return nil
@@ -48778,13 +48867,14 @@ local ____playerIndex = require("src.functions.playerIndex")
48778
48867
  local getPlayerIndex = ____playerIndex.getPlayerIndex
48779
48868
  local ____Feature = require("src.classes.private.Feature")
48780
48869
  local Feature = ____Feature.Feature
48870
+ local v = {run = {buttonActionTuples = {}}}
48781
48871
  ____exports.PressInput = __TS__Class()
48782
48872
  local PressInput = ____exports.PressInput
48783
48873
  PressInput.name = "PressInput"
48784
48874
  __TS__ClassExtends(PressInput, Feature)
48785
48875
  function PressInput.prototype.____constructor(self)
48786
48876
  Feature.prototype.____constructor(self)
48787
- self.v = {run = {buttonActionTuples = {}}}
48877
+ self.v = v
48788
48878
  self.isActionTriggered = function(____, entity, _inputHook, buttonAction)
48789
48879
  if entity == nil then
48790
48880
  return nil
@@ -48795,12 +48885,12 @@ function PressInput.prototype.____constructor(self)
48795
48885
  end
48796
48886
  local playerIndex = getPlayerIndex(nil, player)
48797
48887
  do
48798
- local i = #self.v.run.buttonActionTuples - 1
48888
+ local i = #v.run.buttonActionTuples - 1
48799
48889
  while i >= 0 do
48800
- local tuple = self.v.run.buttonActionTuples[i + 1]
48890
+ local tuple = v.run.buttonActionTuples[i + 1]
48801
48891
  local tuplePlayerIndex, tupleButtonAction = table.unpack(tuple)
48802
48892
  if tuplePlayerIndex == playerIndex and tupleButtonAction == buttonAction then
48803
- __TS__ArraySplice(self.v.run.buttonActionTuples, i)
48893
+ __TS__ArraySplice(v.run.buttonActionTuples, i)
48804
48894
  return true
48805
48895
  end
48806
48896
  i = i - 1
@@ -48812,8 +48902,8 @@ function PressInput.prototype.____constructor(self)
48812
48902
  end
48813
48903
  function PressInput.prototype.pressInput(self, player, buttonAction)
48814
48904
  local playerIndex = getPlayerIndex(nil, player)
48815
- local ____self_v_run_buttonActionTuples_0 = self.v.run.buttonActionTuples
48816
- ____self_v_run_buttonActionTuples_0[#____self_v_run_buttonActionTuples_0 + 1] = {playerIndex, buttonAction}
48905
+ local ____v_run_buttonActionTuples_0 = v.run.buttonActionTuples
48906
+ ____v_run_buttonActionTuples_0[#____v_run_buttonActionTuples_0 + 1] = {playerIndex, buttonAction}
48817
48907
  end
48818
48908
  __TS__Decorate({Exported}, PressInput.prototype, "pressInput", true)
48819
48909
  return ____exports
@@ -49010,13 +49100,14 @@ local ____decorators = require("src.decorators")
49010
49100
  local Exported = ____decorators.Exported
49011
49101
  local ____Feature = require("src.classes.private.Feature")
49012
49102
  local Feature = ____Feature.Feature
49103
+ local v = {run = {familiarBlacklist = {}}}
49013
49104
  ____exports.NoSirenSteal = __TS__Class()
49014
49105
  local NoSirenSteal = ____exports.NoSirenSteal
49015
49106
  NoSirenSteal.name = "NoSirenSteal"
49016
49107
  __TS__ClassExtends(NoSirenSteal, Feature)
49017
49108
  function NoSirenSteal.prototype.____constructor(self)
49018
49109
  Feature.prototype.____constructor(self)
49019
- self.v = {run = {familiarBlacklist = {}}}
49110
+ self.v = v
49020
49111
  self.postNPCInitSirenHelper = function(____, npc)
49021
49112
  self:checkReturnFamiliarToPlayer(npc)
49022
49113
  end
@@ -49036,7 +49127,7 @@ function NoSirenSteal.prototype.checkReturnFamiliarToPlayer(self, npc)
49036
49127
  end
49037
49128
  end
49038
49129
  function NoSirenSteal.prototype.blacklistEntryExists(self, incomingFamiliarVariant, incomingFamiliarSubType)
49039
- for ____, familiarTuple in ipairs(self.v.run.familiarBlacklist) do
49130
+ for ____, familiarTuple in ipairs(v.run.familiarBlacklist) do
49040
49131
  local familiarVariant, familiarSubType = table.unpack(familiarTuple)
49041
49132
  if familiarVariant == incomingFamiliarVariant and familiarSubType == incomingFamiliarSubType then
49042
49133
  return true
@@ -49051,18 +49142,18 @@ function NoSirenSteal.prototype.setFamiliarNoSirenSteal(self, familiarVariant, f
49051
49142
  if self:blacklistEntryExists(familiarVariant, familiarSubType) then
49052
49143
  return
49053
49144
  end
49054
- local ____self_v_run_familiarBlacklist_0 = self.v.run.familiarBlacklist
49055
- ____self_v_run_familiarBlacklist_0[#____self_v_run_familiarBlacklist_0 + 1] = {familiarVariant, familiarSubType}
49145
+ local ____v_run_familiarBlacklist_0 = v.run.familiarBlacklist
49146
+ ____v_run_familiarBlacklist_0[#____v_run_familiarBlacklist_0 + 1] = {familiarVariant, familiarSubType}
49056
49147
  end
49057
49148
  __TS__Decorate({Exported}, NoSirenSteal.prototype, "setFamiliarNoSirenSteal", true)
49058
49149
  return ____exports
49059
49150
  end,
49060
49151
  ["src.classes.features.other.PersistentEntities"] = function(...)
49061
49152
  local ____lualib = require("lualib_bundle")
49062
- local __TS__Class = ____lualib.__TS__Class
49063
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
49064
49153
  local Map = ____lualib.Map
49065
49154
  local __TS__New = ____lualib.__TS__New
49155
+ local __TS__Class = ____lualib.__TS__Class
49156
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
49066
49157
  local __TS__Spread = ____lualib.__TS__Spread
49067
49158
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
49068
49159
  local __TS__Iterator = ____lualib.__TS__Iterator
@@ -49083,20 +49174,21 @@ local ____roomData = require("src.functions.roomData")
49083
49174
  local getRoomListIndex = ____roomData.getRoomListIndex
49084
49175
  local ____Feature = require("src.classes.private.Feature")
49085
49176
  local Feature = ____Feature.Feature
49177
+ local v = {
49178
+ run = {persistentEntityIndexCounter = 0},
49179
+ level = {persistentEntities = __TS__New(Map)},
49180
+ room = {spawnedPersistentEntities = __TS__New(Map)}
49181
+ }
49086
49182
  ____exports.PersistentEntities = __TS__Class()
49087
49183
  local PersistentEntities = ____exports.PersistentEntities
49088
49184
  PersistentEntities.name = "PersistentEntities"
49089
49185
  __TS__ClassExtends(PersistentEntities, Feature)
49090
49186
  function PersistentEntities.prototype.____constructor(self, roomHistory)
49091
49187
  Feature.prototype.____constructor(self)
49092
- self.v = {
49093
- run = {persistentEntityIndexCounter = 0},
49094
- level = {persistentEntities = __TS__New(Map)},
49095
- room = {spawnedPersistentEntities = __TS__New(Map)}
49096
- }
49188
+ self.v = v
49097
49189
  self.postEntityRemove = function(____, entity)
49098
49190
  local ptrHash = GetPtrHash(entity)
49099
- local tuple = self.v.room.spawnedPersistentEntities:get(ptrHash)
49191
+ local tuple = v.room.spawnedPersistentEntities:get(ptrHash)
49100
49192
  if tuple == nil then
49101
49193
  return
49102
49194
  end
@@ -49109,7 +49201,7 @@ function PersistentEntities.prototype.____constructor(self, roomHistory)
49109
49201
  end
49110
49202
  self.postNewRoomReordered = function()
49111
49203
  local roomListIndex = getRoomListIndex(nil)
49112
- local persistentEntities = {__TS__Spread(self.v.level.persistentEntities:entries())}
49204
+ local persistentEntities = {__TS__Spread(v.level.persistentEntities:entries())}
49113
49205
  local persistentEntitiesInThisRoom = __TS__ArrayFilter(
49114
49206
  persistentEntities,
49115
49207
  function(____, ____bindingPattern0)
@@ -49122,7 +49214,7 @@ function PersistentEntities.prototype.____constructor(self, roomHistory)
49122
49214
  for ____, ____value in ipairs(persistentEntitiesInThisRoom) do
49123
49215
  local index = ____value[1]
49124
49216
  local description = ____value[2]
49125
- self.v.level.persistentEntities:delete(index)
49217
+ v.level.persistentEntities:delete(index)
49126
49218
  self:spawnAndTrack(
49127
49219
  description.entityType,
49128
49220
  description.variant,
@@ -49151,7 +49243,7 @@ function PersistentEntities.prototype.trackDespawningPickupPosition(self, entity
49151
49243
  roomListIndex = previousRoomDescription.roomListIndex,
49152
49244
  position = entity.Position
49153
49245
  }
49154
- self.v.level.persistentEntities:set(index, persistentEntityDescription)
49246
+ v.level.persistentEntities:set(index, persistentEntityDescription)
49155
49247
  end
49156
49248
  function PersistentEntities.prototype.spawnAndTrack(self, entityType, variant, subType, position, index, respawning)
49157
49249
  if respawning == nil then
@@ -49172,15 +49264,15 @@ function PersistentEntities.prototype.spawnAndTrack(self, entityType, variant, s
49172
49264
  index,
49173
49265
  EntityPtr(entity)
49174
49266
  }
49175
- self.v.room.spawnedPersistentEntities:set(ptrHash, tuple)
49267
+ v.room.spawnedPersistentEntities:set(ptrHash, tuple)
49176
49268
  return entity
49177
49269
  end
49178
49270
  function PersistentEntities.prototype.removePersistentEntity(self, persistentEntityIndex, removeEntity)
49179
49271
  if removeEntity == nil then
49180
49272
  removeEntity = true
49181
49273
  end
49182
- self.v.level.persistentEntities:delete(persistentEntityIndex)
49183
- for ____, ____value in __TS__Iterator(self.v.room.spawnedPersistentEntities) do
49274
+ v.level.persistentEntities:delete(persistentEntityIndex)
49275
+ for ____, ____value in __TS__Iterator(v.room.spawnedPersistentEntities) do
49184
49276
  local ptrHash = ____value[1]
49185
49277
  local tuple = ____value[2]
49186
49278
  do
@@ -49188,7 +49280,7 @@ function PersistentEntities.prototype.removePersistentEntity(self, persistentEnt
49188
49280
  if index ~= persistentEntityIndex then
49189
49281
  goto __continue16
49190
49282
  end
49191
- self.v.room.spawnedPersistentEntities:delete(ptrHash)
49283
+ v.room.spawnedPersistentEntities:delete(ptrHash)
49192
49284
  if removeEntity and entityPtr.Ref ~= nil then
49193
49285
  entityPtr.Ref:Remove()
49194
49286
  end
@@ -49197,16 +49289,16 @@ function PersistentEntities.prototype.removePersistentEntity(self, persistentEnt
49197
49289
  end
49198
49290
  end
49199
49291
  function PersistentEntities.prototype.spawnPersistentEntity(self, entityType, variant, subType, position)
49200
- local ____self_v_run_0, ____persistentEntityIndexCounter_1 = self.v.run, "persistentEntityIndexCounter"
49201
- ____self_v_run_0[____persistentEntityIndexCounter_1] = ____self_v_run_0[____persistentEntityIndexCounter_1] + 1
49292
+ local ____v_run_0, ____persistentEntityIndexCounter_1 = v.run, "persistentEntityIndexCounter"
49293
+ ____v_run_0[____persistentEntityIndexCounter_1] = ____v_run_0[____persistentEntityIndexCounter_1] + 1
49202
49294
  local entity = self:spawnAndTrack(
49203
49295
  entityType,
49204
49296
  variant,
49205
49297
  subType,
49206
49298
  position,
49207
- self.v.run.persistentEntityIndexCounter
49299
+ v.run.persistentEntityIndexCounter
49208
49300
  )
49209
- return {entity, self.v.run.persistentEntityIndexCounter}
49301
+ return {entity, v.run.persistentEntityIndexCounter}
49210
49302
  end
49211
49303
  __TS__Decorate({Exported}, PersistentEntities.prototype, "removePersistentEntity", true)
49212
49304
  __TS__Decorate({Exported}, PersistentEntities.prototype, "spawnPersistentEntity", true)
@@ -49214,9 +49306,9 @@ return ____exports
49214
49306
  end,
49215
49307
  ["src.classes.features.other.PlayerInventory"] = function(...)
49216
49308
  local ____lualib = require("lualib_bundle")
49309
+ local __TS__New = ____lualib.__TS__New
49217
49310
  local __TS__Class = ____lualib.__TS__Class
49218
49311
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
49219
- local __TS__New = ____lualib.__TS__New
49220
49312
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
49221
49313
  local __TS__Decorate = ____lualib.__TS__Decorate
49222
49314
  local ____exports = {}
@@ -49236,22 +49328,23 @@ local ____DefaultMap = require("src.classes.DefaultMap")
49236
49328
  local DefaultMap = ____DefaultMap.DefaultMap
49237
49329
  local ____Feature = require("src.classes.private.Feature")
49238
49330
  local Feature = ____Feature.Feature
49331
+ local v = {run = {playersInventory = __TS__New(
49332
+ DefaultMap,
49333
+ function() return {} end
49334
+ )}}
49239
49335
  ____exports.PlayerInventory = __TS__Class()
49240
49336
  local PlayerInventory = ____exports.PlayerInventory
49241
49337
  PlayerInventory.name = "PlayerInventory"
49242
49338
  __TS__ClassExtends(PlayerInventory, Feature)
49243
49339
  function PlayerInventory.prototype.____constructor(self)
49244
49340
  Feature.prototype.____constructor(self)
49245
- self.v = {run = {playersInventory = __TS__New(
49246
- DefaultMap,
49247
- function() return {} end
49248
- )}}
49341
+ self.v = v
49249
49342
  self.postCollectibleAdded = function(____, player, collectibleType)
49250
- local inventory = defaultMapGetPlayer(nil, self.v.run.playersInventory, player, player)
49343
+ local inventory = defaultMapGetPlayer(nil, v.run.playersInventory, player, player)
49251
49344
  inventory[#inventory + 1] = collectibleType
49252
49345
  end
49253
49346
  self.postCollectibleRemoved = function(____, player, collectibleType)
49254
- local inventory = defaultMapGetPlayer(nil, self.v.run.playersInventory, player, player)
49347
+ local inventory = defaultMapGetPlayer(nil, v.run.playersInventory, player, player)
49255
49348
  arrayRemoveInPlace(nil, inventory, collectibleType)
49256
49349
  end
49257
49350
  self.customCallbacksUsed = {{ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED, self.postCollectibleAdded}, {ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED, self.postCollectibleRemoved}}
@@ -49260,7 +49353,7 @@ function PlayerInventory.prototype.getPlayerInventory(self, player, includeActiv
49260
49353
  if includeActiveCollectibles == nil then
49261
49354
  includeActiveCollectibles = true
49262
49355
  end
49263
- local inventory = defaultMapGetPlayer(nil, self.v.run.playersInventory, player, player)
49356
+ local inventory = defaultMapGetPlayer(nil, v.run.playersInventory, player, player)
49264
49357
  if includeActiveCollectibles then
49265
49358
  return copyArray(nil, inventory)
49266
49359
  end
@@ -49279,10 +49372,10 @@ return ____exports
49279
49372
  end,
49280
49373
  ["src.classes.features.other.PreventChildEntities"] = function(...)
49281
49374
  local ____lualib = require("lualib_bundle")
49282
- local __TS__Class = ____lualib.__TS__Class
49283
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
49284
49375
  local Set = ____lualib.Set
49285
49376
  local __TS__New = ____lualib.__TS__New
49377
+ local __TS__Class = ____lualib.__TS__Class
49378
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
49286
49379
  local __TS__Decorate = ____lualib.__TS__Decorate
49287
49380
  local ____exports = {}
49288
49381
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
@@ -49291,16 +49384,17 @@ local ____decorators = require("src.decorators")
49291
49384
  local Exported = ____decorators.Exported
49292
49385
  local ____Feature = require("src.classes.private.Feature")
49293
49386
  local Feature = ____Feature.Feature
49387
+ local v = {room = {preventingEntities = __TS__New(Set)}}
49294
49388
  ____exports.PreventChildEntities = __TS__Class()
49295
49389
  local PreventChildEntities = ____exports.PreventChildEntities
49296
49390
  PreventChildEntities.name = "PreventChildEntities"
49297
49391
  __TS__ClassExtends(PreventChildEntities, Feature)
49298
49392
  function PreventChildEntities.prototype.____constructor(self)
49299
49393
  Feature.prototype.____constructor(self)
49300
- self.v = {room = {preventingEntities = __TS__New(Set)}}
49394
+ self.v = v
49301
49395
  self.postNPCInit = function(____, npc)
49302
- local spawnerEntityMatch = npc.SpawnerEntity ~= nil and self.v.room.preventingEntities:has(GetPtrHash(npc.SpawnerEntity))
49303
- local parentMatch = npc.Parent ~= nil and self.v.room.preventingEntities:has(GetPtrHash(npc.Parent))
49396
+ local spawnerEntityMatch = npc.SpawnerEntity ~= nil and v.room.preventingEntities:has(GetPtrHash(npc.SpawnerEntity))
49397
+ local parentMatch = npc.Parent ~= nil and v.room.preventingEntities:has(GetPtrHash(npc.Parent))
49304
49398
  if spawnerEntityMatch or parentMatch then
49305
49399
  npc:Remove()
49306
49400
  end
@@ -49309,7 +49403,7 @@ function PreventChildEntities.prototype.____constructor(self)
49309
49403
  end
49310
49404
  function PreventChildEntities.prototype.preventChildEntities(self, entity)
49311
49405
  local ptrHash = GetPtrHash(entity)
49312
- self.v.room.preventingEntities:add(ptrHash)
49406
+ v.room.preventingEntities:add(ptrHash)
49313
49407
  end
49314
49408
  __TS__Decorate({Exported}, PreventChildEntities.prototype, "preventChildEntities", true)
49315
49409
  return ____exports
@@ -49889,10 +49983,10 @@ return ____exports
49889
49983
  end,
49890
49984
  ["src.classes.features.other.TaintedLazarusPlayers"] = function(...)
49891
49985
  local ____lualib = require("lualib_bundle")
49892
- local __TS__Class = ____lualib.__TS__Class
49893
- local __TS__ClassExtends = ____lualib.__TS__ClassExtends
49894
49986
  local Map = ____lualib.Map
49895
49987
  local __TS__New = ____lualib.__TS__New
49988
+ local __TS__Class = ____lualib.__TS__Class
49989
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
49896
49990
  local __TS__Decorate = ____lualib.__TS__Decorate
49897
49991
  local ____exports = {}
49898
49992
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
@@ -49904,26 +49998,27 @@ local ____logMisc = require("src.functions.logMisc")
49904
49998
  local logError = ____logMisc.logError
49905
49999
  local ____Feature = require("src.classes.private.Feature")
49906
50000
  local Feature = ____Feature.Feature
50001
+ local v = {run = {
50002
+ queuedTaintedLazarus = {},
50003
+ queuedDeadTaintedLazarus = {},
50004
+ subPlayerMap = __TS__New(Map)
50005
+ }}
49907
50006
  ____exports.TaintedLazarusPlayers = __TS__Class()
49908
50007
  local TaintedLazarusPlayers = ____exports.TaintedLazarusPlayers
49909
50008
  TaintedLazarusPlayers.name = "TaintedLazarusPlayers"
49910
50009
  __TS__ClassExtends(TaintedLazarusPlayers, Feature)
49911
50010
  function TaintedLazarusPlayers.prototype.____constructor(self)
49912
50011
  Feature.prototype.____constructor(self)
49913
- self.v = {run = {
49914
- queuedTaintedLazarus = {},
49915
- queuedDeadTaintedLazarus = {},
49916
- subPlayerMap = __TS__New(Map)
49917
- }}
50012
+ self.v = v
49918
50013
  self.vConditionalFunc = function() return false end
49919
50014
  self.postPlayerInit = function(____, player)
49920
50015
  local character = player:GetPlayerType()
49921
50016
  if character == PlayerType.LAZARUS_B then
49922
- local ____self_v_run_queuedTaintedLazarus_0 = self.v.run.queuedTaintedLazarus
49923
- ____self_v_run_queuedTaintedLazarus_0[#____self_v_run_queuedTaintedLazarus_0 + 1] = player
50017
+ local ____v_run_queuedTaintedLazarus_0 = v.run.queuedTaintedLazarus
50018
+ ____v_run_queuedTaintedLazarus_0[#____v_run_queuedTaintedLazarus_0 + 1] = player
49924
50019
  elseif character == PlayerType.LAZARUS_2_B then
49925
- local ____self_v_run_queuedDeadTaintedLazarus_1 = self.v.run.queuedDeadTaintedLazarus
49926
- ____self_v_run_queuedDeadTaintedLazarus_1[#____self_v_run_queuedDeadTaintedLazarus_1 + 1] = player
50020
+ local ____v_run_queuedDeadTaintedLazarus_1 = v.run.queuedDeadTaintedLazarus
50021
+ ____v_run_queuedDeadTaintedLazarus_1[#____v_run_queuedDeadTaintedLazarus_1 + 1] = player
49927
50022
  else
49928
50023
  return
49929
50024
  end
@@ -49932,11 +50027,11 @@ function TaintedLazarusPlayers.prototype.____constructor(self)
49932
50027
  self.callbacksUsed = {{ModCallback.POST_PLAYER_INIT, self.postPlayerInit}}
49933
50028
  end
49934
50029
  function TaintedLazarusPlayers.prototype.checkDequeue(self)
49935
- if #self.v.run.queuedTaintedLazarus == 0 or #self.v.run.queuedDeadTaintedLazarus == 0 then
50030
+ if #v.run.queuedTaintedLazarus == 0 or #v.run.queuedDeadTaintedLazarus == 0 then
49936
50031
  return
49937
50032
  end
49938
- local taintedLazarus = table.remove(self.v.run.queuedTaintedLazarus, 1)
49939
- local deadTaintedLazarus = table.remove(self.v.run.queuedDeadTaintedLazarus, 1)
50033
+ local taintedLazarus = table.remove(v.run.queuedTaintedLazarus, 1)
50034
+ local deadTaintedLazarus = table.remove(v.run.queuedDeadTaintedLazarus, 1)
49940
50035
  if taintedLazarus == nil or deadTaintedLazarus == nil then
49941
50036
  return
49942
50037
  end
@@ -49946,12 +50041,12 @@ function TaintedLazarusPlayers.prototype.checkDequeue(self)
49946
50041
  logError("Failed to cache the Tainted Lazarus player objects, since the hash for Tainted Lazarus and Dead Tainted Lazarus were the same.")
49947
50042
  return
49948
50043
  end
49949
- self.v.run.subPlayerMap:set(taintedLazarusPtrHash, deadTaintedLazarus)
49950
- self.v.run.subPlayerMap:set(deadTaintedLazarusPtrHash, taintedLazarus)
50044
+ v.run.subPlayerMap:set(taintedLazarusPtrHash, deadTaintedLazarus)
50045
+ v.run.subPlayerMap:set(deadTaintedLazarusPtrHash, taintedLazarus)
49951
50046
  end
49952
50047
  function TaintedLazarusPlayers.prototype.getTaintedLazarusSubPlayer(self, player)
49953
50048
  local ptrHash = GetPtrHash(player)
49954
- return self.v.run.subPlayerMap:get(ptrHash)
50049
+ return v.run.subPlayerMap:get(ptrHash)
49955
50050
  end
49956
50051
  __TS__Decorate({Exported}, TaintedLazarusPlayers.prototype, "getTaintedLazarusSubPlayer", true)
49957
50052
  return ____exports
@@ -50554,11 +50649,15 @@ function initDecoratedCallbacks(self, modFeature, constructor, tstlClassName, va
50554
50649
  if not isNumber(nil, modCallback) then
50555
50650
  error("Failed to get the callback number from the callback tuple for class: " .. tstlClassName)
50556
50651
  end
50557
- local callback = callbackTuple[2]
50652
+ local priority = callbackTuple[2]
50653
+ if not isNumber(nil, priority) then
50654
+ error("Failed to get the callback priority from the callback tuple for class: " .. tstlClassName)
50655
+ end
50656
+ local callback = callbackTuple[3]
50558
50657
  if not isFunction(nil, callback) then
50559
50658
  error("Failed to get the callback function from the callback tuple for class: " .. tstlClassName)
50560
50659
  end
50561
- local parameters = callbackTuple[3]
50660
+ local parameters = callbackTuple[4]
50562
50661
  if not isArray(nil, parameters, false) then
50563
50662
  error("Failed to get the callback parameters from the callback tuple for class: " .. tstlClassName)
50564
50663
  end
@@ -50570,6 +50669,7 @@ function initDecoratedCallbacks(self, modFeature, constructor, tstlClassName, va
50570
50669
  modFeatureConstructor,
50571
50670
  mod,
50572
50671
  modCallback,
50672
+ priority,
50573
50673
  callback,
50574
50674
  parameters,
50575
50675
  vanilla
@@ -50585,7 +50685,7 @@ function initDecoratedCallbacks(self, modFeature, constructor, tstlClassName, va
50585
50685
  end
50586
50686
  end
50587
50687
  end
50588
- function addCallback(self, modFeature, modFeatureConstructor, mod, modCallback, callback, parameters, vanilla)
50688
+ function addCallback(self, modFeature, modFeatureConstructor, mod, modCallback, priority, callback, parameters, vanilla)
50589
50689
  local function wrappedCallback(____, ...)
50590
50690
  local conditionalFunc = modFeature.shouldCallbackMethodsFire
50591
50691
  if conditionalFunc ~= nil then
@@ -50615,14 +50715,16 @@ function addCallback(self, modFeature, modFeatureConstructor, mod, modCallback,
50615
50715
  wrappedMethodsMap:set(modCallbackCustom, wrappedCallback)
50616
50716
  end
50617
50717
  if vanilla then
50618
- mod:AddCallback(
50718
+ mod:AddPriorityCallback(
50619
50719
  modCallback,
50720
+ priority,
50620
50721
  wrappedCallback,
50621
50722
  table.unpack(parameters)
50622
50723
  )
50623
50724
  else
50624
- mod:AddCallbackCustom(
50725
+ mod:AddPriorityCallbackCustom(
50625
50726
  modCallback,
50727
+ priority,
50626
50728
  wrappedCallback,
50627
50729
  table.unpack(parameters)
50628
50730
  )
@@ -51093,17 +51195,19 @@ return ____exports
51093
51195
  end,
51094
51196
  ["src.functions.decorators"] = function(...)
51095
51197
  local ____exports = {}
51198
+ local ____CallbackPriority = require("lua_modules.isaac-typescript-definitions.dist.src.enums.CallbackPriority")
51199
+ local CallbackPriority = ____CallbackPriority.CallbackPriority
51096
51200
  local ____ModFeature = require("src.classes.ModFeature")
51097
51201
  local MOD_FEATURE_CALLBACKS_KEY = ____ModFeature.MOD_FEATURE_CALLBACKS_KEY
51098
51202
  local MOD_FEATURE_CUSTOM_CALLBACKS_KEY = ____ModFeature.MOD_FEATURE_CUSTOM_CALLBACKS_KEY
51099
51203
  local ____tstlClass = require("src.functions.tstlClass")
51100
51204
  local getTSTLClassName = ____tstlClass.getTSTLClassName
51101
- function ____exports.Callback(self, modCallback, ...)
51205
+ function ____exports.PriorityCallback(self, modCallback, priority, ...)
51102
51206
  local optionalArgs = {...}
51103
51207
  return function(____, target, propertyKey, _descriptor)
51104
51208
  local methodName = propertyKey
51105
51209
  local method = target[methodName]
51106
- local callbackTuple = {modCallback, method, optionalArgs}
51210
+ local callbackTuple = {modCallback, priority, method, optionalArgs}
51107
51211
  local constructor = target.constructor
51108
51212
  if constructor == nil then
51109
51213
  local tstlClassName = getTSTLClassName(nil, target) or "Unknown"
@@ -51116,12 +51220,12 @@ function ____exports.Callback(self, modCallback, ...)
51116
51220
  callbackTuples[#callbackTuples + 1] = callbackTuple
51117
51221
  end
51118
51222
  end
51119
- function ____exports.CallbackCustom(self, modCallbackCustom, ...)
51223
+ function ____exports.PriorityCallbackCustom(self, modCallbackCustom, priority, ...)
51120
51224
  local optionalArgs = {...}
51121
51225
  return function(____, target, propertyKey, _descriptor)
51122
51226
  local methodName = propertyKey
51123
51227
  local method = target[methodName]
51124
- local callbackTuple = {modCallbackCustom, method, optionalArgs}
51228
+ local callbackTuple = {modCallbackCustom, priority, method, optionalArgs}
51125
51229
  local constructor = target.constructor
51126
51230
  if constructor == nil then
51127
51231
  local tstlClassName = getTSTLClassName(nil, target) or "Unknown"
@@ -51134,6 +51238,12 @@ function ____exports.CallbackCustom(self, modCallbackCustom, ...)
51134
51238
  callbackTuples[#callbackTuples + 1] = callbackTuple
51135
51239
  end
51136
51240
  end
51241
+ function ____exports.Callback(self, modCallback, ...)
51242
+ return ____exports.PriorityCallback(nil, modCallback, CallbackPriority.DEFAULT, ...)
51243
+ end
51244
+ function ____exports.CallbackCustom(self, modCallbackCustom, ...)
51245
+ return ____exports.PriorityCallbackCustom(nil, modCallbackCustom, CallbackPriority.DEFAULT, ...)
51246
+ end
51137
51247
  return ____exports
51138
51248
  end,
51139
51249
  ["src.functions.globals"] = function(...)