isaacscript-common 2.0.33 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/README.md +1 -1
  2. package/callbacks/customRevive.lua +11 -11
  3. package/callbacks/itemPickup.lua +7 -7
  4. package/callbacks/postBombInitLate.lua +2 -2
  5. package/callbacks/postBoneSwing.lua +2 -2
  6. package/callbacks/postCollectibleInitFirst.lua +3 -3
  7. package/callbacks/postCursedTeleport.lua +6 -6
  8. package/callbacks/postCustomDoorEnter.lua +9 -9
  9. package/callbacks/postDoorRender.lua +2 -2
  10. package/callbacks/postDoorUpdate.lua +2 -2
  11. package/callbacks/postEffectInitLate.lua +2 -2
  12. package/callbacks/postEffectStateChanged.lua +3 -3
  13. package/callbacks/postEsauJr.lua +5 -5
  14. package/callbacks/postFamiliarInitLate.lua +2 -2
  15. package/callbacks/postFamiliarStateChanged.lua +3 -3
  16. package/callbacks/postFlip.lua +4 -4
  17. package/callbacks/postGreedModeWave.lua +3 -3
  18. package/callbacks/postGridEntity.lua +7 -7
  19. package/callbacks/postGridEntityCollision.lua +4 -4
  20. package/callbacks/postGridEntityRender.lua +2 -2
  21. package/callbacks/postHolyMantleRemoved.lua +5 -5
  22. package/callbacks/postItemDischarged.lua +7 -7
  23. package/callbacks/postKnifeInitLate.lua +2 -2
  24. package/callbacks/postLaserInitLate.lua +2 -2
  25. package/callbacks/postNPCInitLate.lua +2 -2
  26. package/callbacks/postNPCStateChanged.lua +3 -3
  27. package/callbacks/postNewRoomEarly.lua +4 -4
  28. package/callbacks/postPickupCollect.lua +3 -3
  29. package/callbacks/postPickupInitLate.lua +2 -2
  30. package/callbacks/postPickupStateChanged.lua +3 -3
  31. package/callbacks/postPitRender.lua +2 -2
  32. package/callbacks/postPitUpdate.lua +2 -2
  33. package/callbacks/postPlayerChangeHealth.lua +8 -8
  34. package/callbacks/postPlayerChangeType.lua +5 -5
  35. package/callbacks/postPlayerFatalDamage.lua +6 -6
  36. package/callbacks/postPlayerInitLate.lua +3 -3
  37. package/callbacks/postPlayerReordered.lua +7 -7
  38. package/callbacks/postPoopRender.lua +2 -2
  39. package/callbacks/postPoopUpdate.lua +2 -2
  40. package/callbacks/postPressurePlateRender.lua +2 -2
  41. package/callbacks/postPressurePlateUpdate.lua +2 -2
  42. package/callbacks/postProjectileInitLate.lua +2 -2
  43. package/callbacks/postPurchase.lua +6 -6
  44. package/callbacks/postRockRender.lua +2 -2
  45. package/callbacks/postRockUpdate.lua +2 -2
  46. package/callbacks/postRoomClearChanged.lua +3 -3
  47. package/callbacks/postSacrifice.lua +4 -4
  48. package/callbacks/postSlotInitUpdate.lua +4 -4
  49. package/callbacks/postSlotRender.lua +6 -6
  50. package/callbacks/postSpikesRender.lua +2 -2
  51. package/callbacks/postSpikesUpdate.lua +2 -2
  52. package/callbacks/postTNTRender.lua +2 -2
  53. package/callbacks/postTNTUpdate.lua +2 -2
  54. package/callbacks/postTearInitLate.lua +2 -2
  55. package/callbacks/postTearInitVeryLate.lua +2 -2
  56. package/callbacks/postTransformation.lua +6 -6
  57. package/callbacks/postTrinketBreak.lua +5 -5
  58. package/callbacks/preBerserkDeath.lua +5 -5
  59. package/callbacks/preNewLevel.lua +3 -3
  60. package/callbacks/reorderedCallbacks.lua +4 -4
  61. package/classes/DefaultMap.d.ts +11 -7
  62. package/classes/ModUpgraded.d.ts +8 -2
  63. package/classes/ModUpgraded.lua +1 -1
  64. package/constants.d.ts +5 -5
  65. package/constants.lua +2 -2
  66. package/{constantsMax.d.ts → constantsFirstLast.d.ts} +0 -0
  67. package/{constantsMax.lua → constantsFirstLast.lua} +2 -2
  68. package/enums/HealthType.d.ts +2 -2
  69. package/enums/ModCallbackCustom.d.ts +753 -2
  70. package/features/characterHealthConversion.d.ts +1 -2
  71. package/features/characterHealthConversion.lua +3 -3
  72. package/features/characterStats.lua +3 -3
  73. package/features/debugDisplay/debugDisplay.lua +4 -4
  74. package/features/debugDisplay/exports.d.ts +36 -36
  75. package/features/debugDisplay/exports.lua +2 -2
  76. package/features/debugDisplay/v.lua +2 -2
  77. package/features/deployJSONRoom.d.ts +1 -1
  78. package/features/deployJSONRoom.lua +15 -15
  79. package/features/disableInputs.d.ts +5 -5
  80. package/features/disableInputs.lua +3 -3
  81. package/features/disableSound.d.ts +2 -2
  82. package/features/disableSound.lua +4 -4
  83. package/features/extraConsoleCommands/commandsDisplay.d.ts +18 -18
  84. package/features/extraConsoleCommands/commandsDisplay.lua +1 -1
  85. package/features/extraConsoleCommands/commandsSubroutines.lua +10 -10
  86. package/features/extraConsoleCommands/init.d.ts +3 -2
  87. package/features/extraConsoleCommands/init.lua +83 -83
  88. package/features/extraConsoleCommands/{commands.d.ts → listCommands.d.ts} +17 -17
  89. package/features/extraConsoleCommands/{commands.lua → listCommands.lua} +36 -36
  90. package/features/fadeInRemover.lua +3 -3
  91. package/features/fastReset.lua +4 -4
  92. package/features/forgottenSwitch.lua +2 -2
  93. package/features/getCollectibleItemPoolType.lua +6 -6
  94. package/features/playerInventory.lua +10 -10
  95. package/features/{isPonyActive.d.ts → ponyDetection.d.ts} +0 -0
  96. package/features/{isPonyActive.lua → ponyDetection.lua} +7 -7
  97. package/features/{preventCollectibleRotate.d.ts → preventCollectibleRotation.d.ts} +1 -1
  98. package/features/{preventCollectibleRotate.lua → preventCollectibleRotation.lua} +9 -9
  99. package/features/runInNFrames.lua +3 -3
  100. package/features/saveDataManager/exports.d.ts +15 -12
  101. package/features/saveDataManager/exports.lua +6 -6
  102. package/features/saveDataManager/load.d.ts +1 -1
  103. package/features/saveDataManager/load.lua +4 -4
  104. package/features/saveDataManager/main.d.ts +1 -1
  105. package/features/saveDataManager/main.lua +11 -11
  106. package/features/saveDataManager/maps.d.ts +1 -1
  107. package/features/saveDataManager/merge.lua +10 -10
  108. package/features/saveDataManager/save.d.ts +1 -1
  109. package/features/saveDataManager/save.lua +5 -5
  110. package/features/saveDataManager/serializationBrand.lua +2 -2
  111. package/features/sirenHelpers.lua +3 -3
  112. package/features/taintedLazarusPlayers.lua +2 -2
  113. package/functions/array.lua +3 -3
  114. package/functions/benchmark.lua +1 -1
  115. package/functions/boss.lua +7 -7
  116. package/functions/cacheFlag.lua +1 -1
  117. package/functions/cards.d.ts +1 -1
  118. package/functions/cards.lua +13 -13
  119. package/functions/challenges.lua +1 -1
  120. package/functions/character.lua +9 -9
  121. package/functions/charge.lua +3 -3
  122. package/functions/chargeBar.d.ts +1 -8
  123. package/functions/chargeBar.lua +1 -1
  124. package/functions/collectibleCacheFlag.d.ts +4 -4
  125. package/functions/collectibleCacheFlag.lua +6 -6
  126. package/functions/collectibleSet.lua +5 -5
  127. package/functions/collectibleTag.lua +6 -6
  128. package/functions/collectibles.lua +15 -15
  129. package/functions/color.d.ts +17 -3
  130. package/functions/color.lua +5 -5
  131. package/functions/debug.lua +1 -1
  132. package/functions/deepCopy.lua +13 -13
  133. package/functions/deepCopyTests.lua +6 -6
  134. package/functions/direction.lua +3 -3
  135. package/functions/doors.lua +6 -6
  136. package/functions/eden.lua +5 -5
  137. package/functions/entity.lua +5 -5
  138. package/functions/entitySpecific.d.ts +15 -1
  139. package/functions/entitySpecific.lua +10 -2
  140. package/functions/enums.d.ts +3 -3
  141. package/functions/enums.lua +2 -2
  142. package/functions/familiars.lua +2 -2
  143. package/functions/flying.lua +2 -2
  144. package/functions/globals.lua +3 -3
  145. package/functions/gridEntity.lua +10 -10
  146. package/functions/gridEntitySpecific.lua +2 -2
  147. package/functions/input.lua +4 -4
  148. package/functions/jsonHelpers.lua +1 -1
  149. package/functions/jsonRoom.d.ts +1 -1
  150. package/functions/jsonRoom.lua +4 -4
  151. package/functions/kColor.d.ts +1 -1
  152. package/functions/kColor.lua +5 -5
  153. package/functions/level.lua +3 -3
  154. package/functions/log.lua +15 -15
  155. package/functions/math.lua +1 -1
  156. package/functions/mergeTests.lua +7 -7
  157. package/functions/npc.lua +3 -3
  158. package/functions/pickups.lua +6 -6
  159. package/functions/pills.lua +15 -15
  160. package/functions/player.lua +11 -11
  161. package/functions/playerDataStructures.d.ts +51 -0
  162. package/functions/playerDataStructures.lua +5 -1
  163. package/functions/playerHealth.d.ts +1 -1
  164. package/functions/playerHealth.lua +4 -4
  165. package/functions/playerIndex.lua +1 -1
  166. package/functions/pocketItems.d.ts +1 -1
  167. package/functions/pocketItems.lua +3 -3
  168. package/functions/positionVelocity.lua +6 -6
  169. package/functions/random.lua +1 -1
  170. package/functions/revive.lua +6 -6
  171. package/functions/rng.d.ts +1 -1
  172. package/functions/rng.lua +6 -6
  173. package/functions/roomData.lua +4 -4
  174. package/functions/roomGrid.lua +3 -3
  175. package/functions/roomShape.lua +8 -8
  176. package/functions/rooms.lua +12 -12
  177. package/functions/run.lua +4 -4
  178. package/functions/seeds.lua +2 -2
  179. package/functions/serialization.lua +5 -5
  180. package/functions/set.lua +2 -2
  181. package/functions/sound.lua +2 -2
  182. package/functions/spawnCollectible.lua +10 -10
  183. package/functions/sprite.lua +3 -3
  184. package/functions/stage.lua +2 -2
  185. package/functions/transformations.lua +6 -6
  186. package/functions/trinketCacheFlag.lua +3 -3
  187. package/functions/trinketGive.d.ts +1 -1
  188. package/functions/trinketGive.lua +3 -3
  189. package/functions/trinkets.d.ts +3 -3
  190. package/functions/trinkets.lua +14 -14
  191. package/functions/tstlClass.lua +1 -1
  192. package/functions/ui.lua +3 -3
  193. package/functions/utils.d.ts +2 -2
  194. package/functions/utils.lua +1 -1
  195. package/functions/vector.d.ts +1 -1
  196. package/functions/vector.lua +5 -5
  197. package/index.d.ts +14 -13
  198. package/index.lua +123 -123
  199. package/initCustomCallbacks.lua +58 -58
  200. package/initFeatures.lua +19 -19
  201. package/{types → interfaces}/AddCallbackParameterCustom.d.ts +0 -0
  202. package/{types → interfaces}/AddCallbackParameterCustom.lua +1 -1
  203. package/interfaces/ChargeBarSprites.d.ts +13 -0
  204. package/{types/JSONDoor.lua → interfaces/ChargeBarSprites.lua} +0 -0
  205. package/{types → interfaces}/JSONDoor.d.ts +1 -0
  206. package/{types/JSONEntity.lua → interfaces/JSONDoor.lua} +0 -0
  207. package/{types → interfaces}/JSONEntity.d.ts +1 -0
  208. package/{types/JSONRoom.lua → interfaces/JSONEntity.lua} +0 -0
  209. package/{types → interfaces}/JSONRoom.d.ts +1 -5
  210. package/{types/JSONRooms.lua → interfaces/JSONRoom.lua} +0 -0
  211. package/{types → interfaces}/JSONRooms.d.ts +0 -0
  212. package/{types/JSONSpawn.lua → interfaces/JSONRooms.lua} +0 -0
  213. package/{types → interfaces}/JSONSpawn.d.ts +1 -0
  214. package/{types/PlayerHealth.lua → interfaces/JSONSpawn.lua} +0 -0
  215. package/{types → interfaces}/PlayerHealth.d.ts +1 -0
  216. package/{types/PocketItemDescription.lua → interfaces/PlayerHealth.lua} +0 -0
  217. package/{types → interfaces}/PocketItemDescription.d.ts +1 -0
  218. package/{types/Primitive.lua → interfaces/PocketItemDescription.lua} +0 -0
  219. package/interfaces/SaveData.d.ts +29 -0
  220. package/{types/private → interfaces}/SaveData.lua +0 -0
  221. package/{types → interfaces}/TrinketSituation.d.ts +1 -0
  222. package/{types → interfaces}/TrinketSituation.lua +0 -0
  223. package/{types → interfaces}/private/TSTLClassMetatable.d.ts +0 -0
  224. package/{types → interfaces}/private/TSTLClassMetatable.lua +0 -0
  225. package/maps/cardMap.lua +85 -85
  226. package/maps/characterMap.lua +58 -58
  227. package/maps/defaultPlayerStatMap.lua +1 -1
  228. package/maps/pillEffectMap.lua +39 -39
  229. package/maps/roomTypeMap.lua +12 -12
  230. package/objects/LRoomShapeToRectangles.lua +1 -1
  231. package/objects/callbackRegisterFunctions.d.ts +1 -1
  232. package/objects/callbackRegisterFunctions.lua +76 -76
  233. package/objects/directionToVector.lua +1 -1
  234. package/objects/isaacAPIClassTypeToBrand.lua +2 -2
  235. package/objects/isaacAPIClassTypeToCopyFunction.lua +5 -5
  236. package/objects/roomShapeBounds.lua +1 -1
  237. package/objects/roomShapeLayoutSizes.lua +1 -1
  238. package/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +1 -1
  239. package/objects/roomShapeToTopLeftPosition.lua +1 -1
  240. package/objects/roomTypeNames.lua +1 -1
  241. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.lua +5 -5
  242. package/package.json +2 -2
  243. package/patchErrorFunctions.lua +1 -1
  244. package/types/CollectibleIndex.d.ts +2 -2
  245. package/types/PickingUpItem.d.ts +12 -2
  246. package/types/PickingUpItem.lua +3 -0
  247. package/types/PlayerIndex.d.ts +2 -2
  248. package/types/private/IsaacAPIClass.d.ts +1 -1
  249. package/types/private/SerializedIsaacAPIClass.d.ts +1 -1
  250. package/types/private/TSTLClass.d.ts +1 -1
  251. package/upgradeMod.d.ts +2 -1
  252. package/upgradeMod.lua +7 -7
  253. package/types/Primitive.d.ts +0 -1
  254. package/types/private/SaveData.d.ts +0 -22
@@ -6,17 +6,17 @@ local postPickupInitCollectible, v
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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  local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
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- local ____cachedClasses = require("packages.isaacscript-common.src.cachedClasses")
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+ local ____cachedClasses = require("cachedClasses")
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  local game = ____cachedClasses.game
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- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
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+ local ____featuresInitialized = require("featuresInitialized")
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  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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- local ____entity = require("packages.isaacscript-common.src.functions.entity")
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+ local ____entity = require("functions.entity")
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  local getEntityID = ____entity.getEntityID
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- local ____pickupVariants = require("packages.isaacscript-common.src.functions.pickupVariants")
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+ local ____pickupVariants = require("functions.pickupVariants")
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  local isCollectible = ____pickupVariants.isCollectible
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- local ____rooms = require("packages.isaacscript-common.src.functions.rooms")
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+ local ____rooms = require("functions.rooms")
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  local getRoomItemPoolType = ____rooms.getRoomItemPoolType
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- local ____exports = require("packages.isaacscript-common.src.features.saveDataManager.exports")
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+ local ____exports = require("features.saveDataManager.exports")
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  local saveDataManager = ____exports.saveDataManager
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  function postPickupInitCollectible(self, pickup)
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  local itemPool = game:GetItemPool()
@@ -8,27 +8,27 @@ local newPlayerInventory, useItemD4, postGameStarted, postItemPickup, addCollect
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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- local ____DefaultMap = require("packages.isaacscript-common.src.classes.DefaultMap")
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+ local ____DefaultMap = require("classes.DefaultMap")
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  local DefaultMap = ____DefaultMap.DefaultMap
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- local ____ModCallbackCustom = require("packages.isaacscript-common.src.enums.ModCallbackCustom")
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+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
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+ local ____featuresInitialized = require("featuresInitialized")
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  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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- local ____array = require("packages.isaacscript-common.src.functions.array")
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+ local ____array = require("functions.array")
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  local arrayRemoveInPlace = ____array.arrayRemoveInPlace
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  local copyArray = ____array.copyArray
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- local ____collectibles = require("packages.isaacscript-common.src.functions.collectibles")
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+ local ____collectibles = require("functions.collectibles")
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  local isActiveCollectible = ____collectibles.isActiveCollectible
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- local ____collectibleSet = require("packages.isaacscript-common.src.functions.collectibleSet")
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+ local ____collectibleSet = require("functions.collectibleSet")
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  local getCollectibleSet = ____collectibleSet.getCollectibleSet
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- local ____playerIndex = require("packages.isaacscript-common.src.functions.playerIndex")
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+ local ____playerIndex = require("functions.playerIndex")
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  local getAllPlayers = ____playerIndex.getAllPlayers
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  local getPlayerIndex = ____playerIndex.getPlayerIndex
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- local ____utils = require("packages.isaacscript-common.src.functions.utils")
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+ local ____utils = require("functions.utils")
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  local ____repeat = ____utils["repeat"]
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- local ____PickingUpItem = require("packages.isaacscript-common.src.types.PickingUpItem")
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+ local ____PickingUpItem = require("types.PickingUpItem")
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  local pickingUpItemIsCollectible = ____PickingUpItem.pickingUpItemIsCollectible
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- local ____exports = require("packages.isaacscript-common.src.features.saveDataManager.exports")
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+ local ____exports = require("features.saveDataManager.exports")
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  local saveDataManager = ____exports.saveDataManager
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  function newPlayerInventory(self, player)
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  local inventory = {}
@@ -6,17 +6,17 @@ local postPEffectUpdateReordered, FLAGS_WHEN_PONY_IS_ACTIVE, v
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
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  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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  local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
9
- local ____ModCallbackCustom = require("packages.isaacscript-common.src.enums.ModCallbackCustom")
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+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
11
- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
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+ local ____featuresInitialized = require("featuresInitialized")
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  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
13
- local ____flag = require("packages.isaacscript-common.src.functions.flag")
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+ local ____flag = require("functions.flag")
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  local hasFlag = ____flag.hasFlag
15
- local ____playerDataStructures = require("packages.isaacscript-common.src.functions.playerDataStructures")
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+ local ____playerDataStructures = require("functions.playerDataStructures")
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  local setAddPlayer = ____playerDataStructures.setAddPlayer
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  local setDeletePlayer = ____playerDataStructures.setDeletePlayer
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  local setHasPlayer = ____playerDataStructures.setHasPlayer
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- local ____exports = require("packages.isaacscript-common.src.features.saveDataManager.exports")
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+ local ____exports = require("features.saveDataManager.exports")
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  local saveDataManager = ____exports.saveDataManager
21
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  function postPEffectUpdateReordered(self, player)
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  local effects = player:GetEffects()
@@ -38,8 +38,8 @@ end
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  local FEATURE_NAME = "pony activation detector"
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  FLAGS_WHEN_PONY_IS_ACTIVE = {EntityFlag.NO_KNOCKBACK, EntityFlag.NO_PHYSICS_KNOCKBACK, EntityFlag.NO_DAMAGE_BLINK}
40
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  v = {run = {playersIsPonyActive = __TS__New(Set)}}
41
- function ____exports.isPonyActiveInit(self, mod)
42
- saveDataManager(nil, "isPonyActive", v)
41
+ function ____exports.ponyDetectionInit(self, mod)
42
+ saveDataManager(nil, "ponyDetection", v)
43
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  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
44
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  end
45
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  function ____exports.isPonyActive(self, player)
@@ -8,4 +8,4 @@ import { CollectibleType } from "isaac-typescript-definitions";
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  * It is required to pass the intended collectible type to this function since it is possible for
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  * collectibles to rotate on the first frame that they are spawned.
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  */
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- export declare function preventCollectibleRotate(collectible: EntityPickup, collectibleType: CollectibleType): void;
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+ export declare function preventCollectibleRotation(collectible: EntityPickup, collectibleType: CollectibleType): void;
@@ -8,17 +8,17 @@ local Card = ____isaac_2Dtypescript_2Ddefinitions.Card
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  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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  local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
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- local ____cachedClasses = require("packages.isaacscript-common.src.cachedClasses")
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+ local ____cachedClasses = require("cachedClasses")
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  local game = ____cachedClasses.game
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- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
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+ local ____featuresInitialized = require("featuresInitialized")
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  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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- local ____collectibles = require("packages.isaacscript-common.src.functions.collectibles")
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+ local ____collectibles = require("functions.collectibles")
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  local setCollectibleSubType = ____collectibles.setCollectibleSubType
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- local ____entity = require("packages.isaacscript-common.src.functions.entity")
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+ local ____entity = require("functions.entity")
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  local getEntityID = ____entity.getEntityID
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- local ____pickupVariants = require("packages.isaacscript-common.src.functions.pickupVariants")
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+ local ____pickupVariants = require("functions.pickupVariants")
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  local isCollectible = ____pickupVariants.isCollectible
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- local ____exports = require("packages.isaacscript-common.src.features.saveDataManager.exports")
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+ local ____exports = require("features.saveDataManager.exports")
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22
  local saveDataManager = ____exports.saveDataManager
23
23
  function useCardSoulOfIsaac(self)
24
24
  v.room.trackedCollectibles:clear()
@@ -40,12 +40,12 @@ function getMapIndex(self, collectible)
40
40
  end
41
41
  local FEATURE_NAME = "prevent collectible rotation"
42
42
  v = {room = {trackedCollectibles = __TS__New(Map)}}
43
- function ____exports.preventCollectibleRotateInit(self, mod)
44
- saveDataManager(nil, "preventCollectibleRotate", v)
43
+ function ____exports.preventCollectibleRotationInit(self, mod)
44
+ saveDataManager(nil, "preventCollectibleRotation", v)
45
45
  mod:AddCallback(ModCallback.POST_USE_CARD, useCardSoulOfIsaac, Card.SOUL_ISAAC)
46
46
  mod:AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdateCollectible, PickupVariant.COLLECTIBLE)
47
47
  end
48
- function ____exports.preventCollectibleRotate(self, collectible, collectibleType)
48
+ function ____exports.preventCollectibleRotation(self, collectible, collectibleType)
49
49
  errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
50
50
  if not isCollectible(nil, collectible) then
51
51
  local entityID = getEntityID(nil, collectible)
@@ -5,11 +5,11 @@ local ____exports = {}
5
5
  local postUpdate, postRender, checkExecuteQueuedFunctions, v
6
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
7
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
- local ____cachedClasses = require("packages.isaacscript-common.src.cachedClasses")
8
+ local ____cachedClasses = require("cachedClasses")
9
9
  local game = ____cachedClasses.game
10
- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
10
+ local ____featuresInitialized = require("featuresInitialized")
11
11
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
12
- local ____exports = require("packages.isaacscript-common.src.features.saveDataManager.exports")
12
+ local ____exports = require("features.saveDataManager.exports")
13
13
  local saveDataManager = ____exports.saveDataManager
14
14
  function postUpdate(self)
15
15
  local gameFrameCount = game:GetFrameCount()
@@ -1,4 +1,4 @@
1
- import { SaveData } from "../../types/private/SaveData";
1
+ import { SaveData } from "../../interfaces/SaveData";
2
2
  /**
3
3
  * This is the entry point to the save data manager, a system which provides two major features:
4
4
  *
@@ -36,7 +36,7 @@ import { SaveData } from "../../types/private/SaveData";
36
36
  *
37
37
  * // These variables are reset at the beginning of every room.
38
38
  * room: {
39
- * foo2: 0,
39
+ * foo4: 0,
40
40
  * },
41
41
  * };
42
42
  * // Every child object is optional; only create the ones that you need.
@@ -50,7 +50,7 @@ import { SaveData } from "../../types/private/SaveData";
50
50
  * // Elsewhere in the file, use your variables.
51
51
  * function feature1Function() {
52
52
  * if (v.run.foo1 > 0) {
53
- * // TODO
53
+ * // Insert code here.
54
54
  * }
55
55
  * }
56
56
  * ```
@@ -59,16 +59,18 @@ import { SaveData } from "../../types/private/SaveData";
59
59
  * can possibly run).
60
60
  * - Save data is recorded to disk in the `PRE_GAME_EXIT` callback.
61
61
  *
62
- * Note that before using the save data manager, you must call the [[`upgradeMod`]] function.
62
+ * Note that before using the save data manager, you must call the `upgradeMod` function. (Upgrade
63
+ * your mod before registering any of your own callbacks so that the save data manager will run
64
+ * before any of your code does.)
63
65
  *
64
66
  * If you want the save data manager to load data before the `POST_PLAYER_INIT` callback (i.e. in
65
- * the main menu), then you should explicitly call the [[`saveDataManagerLoad`]] function. (The save
67
+ * the main menu), then you should explicitly call the `saveDataManagerLoad` function. (The save
66
68
  * data manager cannot do this on its own because it cannot know when your mod features are finished
67
69
  * initializing.)
68
70
  *
69
71
  * Finally, some features may have variables that need to be automatically reset per run/level, but
70
72
  * not saved to disk on game exit. (For example, if they contain functions or other non-serializable
71
- * data.) For these cases, set a special key of "dontSave" alongside "run", "level", and so forth.
73
+ * data.) For these cases, set the second argument to `() => false`.
72
74
  *
73
75
  * @param key The name of the file or feature that is submitting data to be managed by the save data
74
76
  * manager. The save data manager will throw an error if the key is already registered.
@@ -77,10 +79,10 @@ import { SaveData } from "../../types/private/SaveData";
77
79
  * @param conditionalFunc An optional function to run upon saving this key to disk. For example,
78
80
  * this allows features to only save data to disk if the feature is enabled.
79
81
  * Specify a value of `() => false` to completely disable saving this feature
80
- * to disk. This is useful if you are using data that is not serializable, or
81
- * you want to use the save data manager to automatically reset variables on
82
- * run/level/room, but not clutter the the "save#.dat" file with unnecessary
83
- * keys.
82
+ * to disk. Disabling saving to disk is useful if you are using data that is
83
+ * not serializable. Alternatively, it could be useful if you want to use the
84
+ * save data manager to automatically reset variables on run/level/room, but
85
+ * not clutter the the "save#.dat" file with unnecessary keys.
84
86
  */
85
87
  export declare function saveDataManager(key: string, v: SaveData, conditionalFunc?: () => boolean): void;
86
88
  /**
@@ -88,7 +90,8 @@ export declare function saveDataManager(key: string, v: SaveData, conditionalFun
88
90
  * when a new run is started). Use this function to explicitly force the save data manager to load
89
91
  * all of its variables from disk immediately.
90
92
  *
91
- * Note that doing this will overwrite current data, which can potentially result in lost state.
93
+ * Obviously, doing this will overwrite the current data, so using this function can potentially
94
+ * result in lost state.
92
95
  */
93
96
  export declare function saveDataManagerLoad(): void;
94
97
  /**
@@ -112,7 +115,7 @@ export declare function saveDataManagerSetGlobal(): void;
112
115
  *
113
116
  * For example:
114
117
  *
115
- * ```
118
+ * ```ts
116
119
  * const v = {
117
120
  * room: {
118
121
  * foo: 123,
@@ -2,19 +2,19 @@ local ____lualib = require("lualib_bundle")
2
2
  local Map = ____lualib.Map
3
3
  local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
4
4
  local ____exports = {}
5
- local ____SerializationType = require("packages.isaacscript-common.src.enums.SerializationType")
5
+ local ____SerializationType = require("enums.SerializationType")
6
6
  local SerializationType = ____SerializationType.SerializationType
7
- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
7
+ local ____featuresInitialized = require("featuresInitialized")
8
8
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
9
- local ____deepCopy = require("packages.isaacscript-common.src.functions.deepCopy")
9
+ local ____deepCopy = require("functions.deepCopy")
10
10
  local deepCopy = ____deepCopy.deepCopy
11
- local ____constants = require("packages.isaacscript-common.src.features.saveDataManager.constants")
11
+ local ____constants = require("features.saveDataManager.constants")
12
12
  local SAVE_DATA_MANAGER_FEATURE_NAME = ____constants.SAVE_DATA_MANAGER_FEATURE_NAME
13
- local ____main = require("packages.isaacscript-common.src.features.saveDataManager.main")
13
+ local ____main = require("features.saveDataManager.main")
14
14
  local forceSaveDataManagerLoad = ____main.forceSaveDataManagerLoad
15
15
  local forceSaveDataManagerSave = ____main.forceSaveDataManagerSave
16
16
  local restoreDefaultSaveData = ____main.restoreDefaultSaveData
17
- local ____maps = require("packages.isaacscript-common.src.features.saveDataManager.maps")
17
+ local ____maps = require("features.saveDataManager.maps")
18
18
  local saveDataConditionalFuncMap = ____maps.saveDataConditionalFuncMap
19
19
  local saveDataDefaultsMap = ____maps.saveDataDefaultsMap
20
20
  local saveDataMap = ____maps.saveDataMap
@@ -1,4 +1,4 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  /// <reference types="typescript-to-lua/language-extensions" />
3
- import { SaveData } from "../../types/private/SaveData";
3
+ import { SaveData } from "../../interfaces/SaveData";
4
4
  export declare function loadFromDisk(mod: Mod, oldSaveData: LuaTable<string, SaveData>): void;
@@ -2,15 +2,15 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__StringTrim = ____lualib.__TS__StringTrim
3
3
  local ____exports = {}
4
4
  local readSaveDatFile, tryLoadModData, DEFAULT_MOD_DATA
5
- local ____jsonHelpers = require("packages.isaacscript-common.src.functions.jsonHelpers")
5
+ local ____jsonHelpers = require("functions.jsonHelpers")
6
6
  local jsonDecode = ____jsonHelpers.jsonDecode
7
- local ____log = require("packages.isaacscript-common.src.functions.log")
7
+ local ____log = require("functions.log")
8
8
  local log = ____log.log
9
9
  local logError = ____log.logError
10
- local ____constants = require("packages.isaacscript-common.src.features.saveDataManager.constants")
10
+ local ____constants = require("features.saveDataManager.constants")
11
11
  local SAVE_DATA_MANAGER_DEBUG = ____constants.SAVE_DATA_MANAGER_DEBUG
12
12
  local SAVE_DATA_MANAGER_FEATURE_NAME = ____constants.SAVE_DATA_MANAGER_FEATURE_NAME
13
- local ____merge = require("packages.isaacscript-common.src.features.saveDataManager.merge")
13
+ local ____merge = require("features.saveDataManager.merge")
14
14
  local merge = ____merge.merge
15
15
  function readSaveDatFile(self, mod)
16
16
  local renderFrameCount = Isaac.GetFrameCount()
@@ -1,3 +1,3 @@
1
1
  import { SaveDataKey } from "../../enums/private/SaveDataKey";
2
- import { SaveData } from "../../types/private/SaveData";
2
+ import { SaveData } from "../../interfaces/SaveData";
3
3
  export declare function restoreDefaultSaveData(subscriberName: string, saveData: SaveData, saveDataKey: SaveDataKey): void;
@@ -4,30 +4,30 @@ local ____exports = {}
4
4
  local postPlayerInit, preGameExit, postNewLevel, postNewRoomEarly, restoreDefaultsAll, restoreDefaults, clearAndCopyAllElements, mod, loadedDataOnThisRun
5
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
6
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
7
- local ____cachedClasses = require("packages.isaacscript-common.src.cachedClasses")
7
+ local ____cachedClasses = require("cachedClasses")
8
8
  local game = ____cachedClasses.game
9
- local ____ModCallbackCustom = require("packages.isaacscript-common.src.enums.ModCallbackCustom")
9
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
10
10
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
11
- local ____SaveDataKey = require("packages.isaacscript-common.src.enums.private.SaveDataKey")
11
+ local ____SaveDataKey = require("enums.private.SaveDataKey")
12
12
  local RESETTABLE_SAVE_DATA_KEYS = ____SaveDataKey.RESETTABLE_SAVE_DATA_KEYS
13
13
  local SaveDataKey = ____SaveDataKey.SaveDataKey
14
- local ____SerializationType = require("packages.isaacscript-common.src.enums.SerializationType")
14
+ local ____SerializationType = require("enums.SerializationType")
15
15
  local SerializationType = ____SerializationType.SerializationType
16
- local ____deepCopy = require("packages.isaacscript-common.src.functions.deepCopy")
16
+ local ____deepCopy = require("functions.deepCopy")
17
17
  local deepCopy = ____deepCopy.deepCopy
18
- local ____log = require("packages.isaacscript-common.src.functions.log")
18
+ local ____log = require("functions.log")
19
19
  local logError = ____log.logError
20
- local ____table = require("packages.isaacscript-common.src.functions.table")
20
+ local ____table = require("functions.table")
21
21
  local clearTable = ____table.clearTable
22
- local ____constants = require("packages.isaacscript-common.src.features.saveDataManager.constants")
22
+ local ____constants = require("features.saveDataManager.constants")
23
23
  local SAVE_DATA_MANAGER_FEATURE_NAME = ____constants.SAVE_DATA_MANAGER_FEATURE_NAME
24
- local ____load = require("packages.isaacscript-common.src.features.saveDataManager.load")
24
+ local ____load = require("features.saveDataManager.load")
25
25
  local loadFromDisk = ____load.loadFromDisk
26
- local ____maps = require("packages.isaacscript-common.src.features.saveDataManager.maps")
26
+ local ____maps = require("features.saveDataManager.maps")
27
27
  local saveDataConditionalFuncMap = ____maps.saveDataConditionalFuncMap
28
28
  local saveDataDefaultsMap = ____maps.saveDataDefaultsMap
29
29
  local saveDataMap = ____maps.saveDataMap
30
- local ____save = require("packages.isaacscript-common.src.features.saveDataManager.save")
30
+ local ____save = require("features.saveDataManager.save")
31
31
  local saveToDisk = ____save.saveToDisk
32
32
  function postPlayerInit(self)
33
33
  if mod == nil then
@@ -1,5 +1,5 @@
1
1
  /// <reference types="typescript-to-lua/language-extensions" />
2
- import { SaveData } from "../../types/private/SaveData";
2
+ import { SaveData } from "../../interfaces/SaveData";
3
3
  /**
4
4
  * The save data map is indexed by subscriber name. We use Lua tables instead of TypeScriptToLua
5
5
  * Maps for the master map so that we can access the variables via the in-game console when
@@ -4,26 +4,26 @@ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
4
  local Set = ____lualib.Set
5
5
  local ____exports = {}
6
6
  local mergeArray, mergeTSTLObject, mergeTable
7
- local ____SerializationBrand = require("packages.isaacscript-common.src.enums.private.SerializationBrand")
7
+ local ____SerializationBrand = require("enums.private.SerializationBrand")
8
8
  local SerializationBrand = ____SerializationBrand.SerializationBrand
9
- local ____SerializationType = require("packages.isaacscript-common.src.enums.SerializationType")
9
+ local ____SerializationType = require("enums.SerializationType")
10
10
  local SerializationType = ____SerializationType.SerializationType
11
- local ____array = require("packages.isaacscript-common.src.functions.array")
11
+ local ____array = require("functions.array")
12
12
  local isArray = ____array.isArray
13
- local ____deepCopy = require("packages.isaacscript-common.src.functions.deepCopy")
13
+ local ____deepCopy = require("functions.deepCopy")
14
14
  local deepCopy = ____deepCopy.deepCopy
15
- local ____log = require("packages.isaacscript-common.src.functions.log")
15
+ local ____log = require("functions.log")
16
16
  local log = ____log.log
17
- local ____serialization = require("packages.isaacscript-common.src.functions.serialization")
17
+ local ____serialization = require("functions.serialization")
18
18
  local deserializeIsaacAPIClass = ____serialization.deserializeIsaacAPIClass
19
19
  local isSerializedIsaacAPIClass = ____serialization.isSerializedIsaacAPIClass
20
- local ____table = require("packages.isaacscript-common.src.functions.table")
20
+ local ____table = require("functions.table")
21
21
  local clearTable = ____table.clearTable
22
- local ____utils = require("packages.isaacscript-common.src.functions.utils")
22
+ local ____utils = require("functions.utils")
23
23
  local getTraversalDescription = ____utils.getTraversalDescription
24
- local ____constants = require("packages.isaacscript-common.src.features.saveDataManager.constants")
24
+ local ____constants = require("features.saveDataManager.constants")
25
25
  local SAVE_DATA_MANAGER_DEBUG = ____constants.SAVE_DATA_MANAGER_DEBUG
26
- local ____serializationBrand = require("packages.isaacscript-common.src.features.saveDataManager.serializationBrand")
26
+ local ____serializationBrand = require("features.saveDataManager.serializationBrand")
27
27
  local isSerializationBrand = ____serializationBrand.isSerializationBrand
28
28
  function ____exports.merge(self, oldObject, newTable, traversalDescription)
29
29
  if SAVE_DATA_MANAGER_DEBUG then
@@ -1,4 +1,4 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  /// <reference types="typescript-to-lua/language-extensions" />
3
- import { SaveData } from "../../types/private/SaveData";
3
+ import { SaveData } from "../../interfaces/SaveData";
4
4
  export declare function saveToDisk(mod: Mod, saveDataMap: LuaTable<string, SaveData>, saveDataConditionalFuncMap: Map<string, () => boolean>): void;
@@ -3,15 +3,15 @@ local Map = ____lualib.Map
3
3
  local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
4
4
  local ____exports = {}
5
5
  local getAllSaveDataToWriteToDisk
6
- local ____SerializationType = require("packages.isaacscript-common.src.enums.SerializationType")
6
+ local ____SerializationType = require("enums.SerializationType")
7
7
  local SerializationType = ____SerializationType.SerializationType
8
- local ____deepCopy = require("packages.isaacscript-common.src.functions.deepCopy")
8
+ local ____deepCopy = require("functions.deepCopy")
9
9
  local deepCopy = ____deepCopy.deepCopy
10
- local ____jsonHelpers = require("packages.isaacscript-common.src.functions.jsonHelpers")
10
+ local ____jsonHelpers = require("functions.jsonHelpers")
11
11
  local jsonEncode = ____jsonHelpers.jsonEncode
12
- local ____log = require("packages.isaacscript-common.src.functions.log")
12
+ local ____log = require("functions.log")
13
13
  local log = ____log.log
14
- local ____constants = require("packages.isaacscript-common.src.features.saveDataManager.constants")
14
+ local ____constants = require("features.saveDataManager.constants")
15
15
  local SAVE_DATA_MANAGER_FEATURE_NAME = ____constants.SAVE_DATA_MANAGER_FEATURE_NAME
16
16
  function getAllSaveDataToWriteToDisk(self, saveDataMap, saveDataConditionalFuncMap)
17
17
  local allSaveData = {}
@@ -2,9 +2,9 @@ local ____lualib = require("lualib_bundle")
2
2
  local Set = ____lualib.Set
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
- local ____SerializationBrand = require("packages.isaacscript-common.src.enums.private.SerializationBrand")
5
+ local ____SerializationBrand = require("enums.private.SerializationBrand")
6
6
  local SerializationBrand = ____SerializationBrand.SerializationBrand
7
- local ____enums = require("packages.isaacscript-common.src.functions.enums")
7
+ local ____enums = require("functions.enums")
8
8
  local getEnumValues = ____enums.getEnumValues
9
9
  local SERIALIZATION_BRANDS = getEnumValues(nil, SerializationBrand)
10
10
  local SERIALIZATION_BRAND_SET = __TS__New(Set, SERIALIZATION_BRANDS)
@@ -5,11 +5,11 @@ local postNPCInitSirenHelper, checkReturnFamiliarToPlayer, blacklistEntryExists,
5
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
6
  local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
7
7
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
8
+ local ____featuresInitialized = require("featuresInitialized")
9
9
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
10
- local ____entity = require("packages.isaacscript-common.src.functions.entity")
10
+ local ____entity = require("functions.entity")
11
11
  local getEntities = ____entity.getEntities
12
- local ____exports = require("packages.isaacscript-common.src.features.saveDataManager.exports")
12
+ local ____exports = require("features.saveDataManager.exports")
13
13
  local saveDataManager = ____exports.saveDataManager
14
14
  function postNPCInitSirenHelper(self, npc)
15
15
  checkReturnFamiliarToPlayer(nil, npc)
@@ -6,9 +6,9 @@ local postPlayerInit, checkDequeue, v
6
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
7
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
8
  local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
9
- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
9
+ local ____featuresInitialized = require("featuresInitialized")
10
10
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
11
- local ____exports = require("packages.isaacscript-common.src.features.saveDataManager.exports")
11
+ local ____exports = require("features.saveDataManager.exports")
12
12
  local saveDataManager = ____exports.saveDataManager
13
13
  function postPlayerInit(self, player)
14
14
  local entityPtr = EntityPtr(player)
@@ -11,13 +11,13 @@ local __TS__ArrayMap = ____lualib.__TS__ArrayMap
11
11
  local __TS__ArraySome = ____lualib.__TS__ArraySome
12
12
  local __TS__ArrayReduce = ____lualib.__TS__ArrayReduce
13
13
  local ____exports = {}
14
- local ____random = require("packages.isaacscript-common.src.functions.random")
14
+ local ____random = require("functions.random")
15
15
  local getRandomInt = ____random.getRandomInt
16
- local ____rng = require("packages.isaacscript-common.src.functions.rng")
16
+ local ____rng = require("functions.rng")
17
17
  local getRandomSeed = ____rng.getRandomSeed
18
18
  local isRNG = ____rng.isRNG
19
19
  local newRNG = ____rng.newRNG
20
- local ____utils = require("packages.isaacscript-common.src.functions.utils")
20
+ local ____utils = require("functions.utils")
21
21
  local erange = ____utils.erange
22
22
  local ____repeat = ____utils["repeat"]
23
23
  function ____exports.getRandomArrayIndex(self, array, seedOrRNG)
@@ -1,7 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
3
3
  local ____exports = {}
4
- local ____log = require("packages.isaacscript-common.src.functions.log")
4
+ local ____log = require("functions.log")
5
5
  local log = ____log.log
6
6
  function ____exports.benchmark(self, numTrials, ...)
7
7
  local functions = {...}
@@ -7,22 +7,22 @@ local getNumBossSegments, DEFAULT_BOSS_MULTI_SEGMENTS
7
7
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
8
  local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
9
9
  local LokiVariant = ____isaac_2Dtypescript_2Ddefinitions.LokiVariant
10
- local ____constants = require("packages.isaacscript-common.src.constants")
10
+ local ____constants = require("constants")
11
11
  local VectorZero = ____constants.VectorZero
12
- local ____bossSets = require("packages.isaacscript-common.src.sets.bossSets")
12
+ local ____bossSets = require("sets.bossSets")
13
13
  local ALL_BOSSES_SET = ____bossSets.ALL_BOSSES_SET
14
14
  local STAGE_TO_COMBINED_BOSS_SET_MAP = ____bossSets.STAGE_TO_COMBINED_BOSS_SET_MAP
15
15
  local STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP = ____bossSets.STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP
16
- local ____sinEntityTypesSet = require("packages.isaacscript-common.src.sets.sinEntityTypesSet")
16
+ local ____sinEntityTypesSet = require("sets.sinEntityTypesSet")
17
17
  local SIN_ENTITY_TYPES_SET = ____sinEntityTypesSet.SIN_ENTITY_TYPES_SET
18
- local ____entitySpecific = require("packages.isaacscript-common.src.functions.entitySpecific")
18
+ local ____entitySpecific = require("functions.entitySpecific")
19
19
  local getNPCs = ____entitySpecific.getNPCs
20
20
  local spawnNPC = ____entitySpecific.spawnNPC
21
- local ____npc = require("packages.isaacscript-common.src.functions.npc")
21
+ local ____npc = require("functions.npc")
22
22
  local getAliveNPCs = ____npc.getAliveNPCs
23
- local ____set = require("packages.isaacscript-common.src.functions.set")
23
+ local ____set = require("functions.set")
24
24
  local copySet = ____set.copySet
25
- local ____utils = require("packages.isaacscript-common.src.functions.utils")
25
+ local ____utils = require("functions.utils")
26
26
  local ____repeat = ____utils["repeat"]
27
27
  function getNumBossSegments(self, entityType, variant, numSegments)
28
28
  if numSegments ~= nil then
@@ -1,5 +1,5 @@
1
1
  local ____exports = {}
2
- local ____defaultPlayerStatMap = require("packages.isaacscript-common.src.maps.defaultPlayerStatMap")
2
+ local ____defaultPlayerStatMap = require("maps.defaultPlayerStatMap")
3
3
  local DEFAULT_PLAYER_STAT_MAP = ____defaultPlayerStatMap.DEFAULT_PLAYER_STAT_MAP
4
4
  function ____exports.getDefaultPlayerStat(self, cacheFlag)
5
5
  return DEFAULT_PLAYER_STAT_MAP:get(cacheFlag)
@@ -25,7 +25,7 @@ export declare function getCardDescription(card: Card): string;
25
25
  export declare function getCardName(card: Card): string;
26
26
  export declare function getCardType(card: Card): ItemConfigCardType;
27
27
  /**
28
- * Helper function to get a set of cards matching the type. Also see the [[`CardType`]] enum.
28
+ * Helper function to get a set of cards matching the type. Also see the `CardType` enum.
29
29
  *
30
30
  * This function is variadic, meaning that you can you can specify N card types to get a set
31
31
  * containing cards that match any of the specified types.
@@ -8,30 +8,30 @@ local initCardObjects, CARD_TYPE_TO_CARDS_MAP, CARD_SET
8
8
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
9
  local Card = ____isaac_2Dtypescript_2Ddefinitions.Card
10
10
  local ItemConfigCardType = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigCardType
11
- local ____cachedClasses = require("packages.isaacscript-common.src.cachedClasses")
11
+ local ____cachedClasses = require("cachedClasses")
12
12
  local itemConfig = ____cachedClasses.itemConfig
13
- local ____constantsMax = require("packages.isaacscript-common.src.constantsMax")
14
- local FIRST_CARD = ____constantsMax.FIRST_CARD
15
- local FIRST_MODDED_CARD = ____constantsMax.FIRST_MODDED_CARD
16
- local LAST_CARD = ____constantsMax.LAST_CARD
17
- local MAX_VANILLA_CARD = ____constantsMax.MAX_VANILLA_CARD
18
- local ____cardDescriptions = require("packages.isaacscript-common.src.objects.cardDescriptions")
13
+ local ____constantsFirstLast = require("constantsFirstLast")
14
+ local FIRST_CARD = ____constantsFirstLast.FIRST_CARD
15
+ local FIRST_MODDED_CARD = ____constantsFirstLast.FIRST_MODDED_CARD
16
+ local LAST_CARD = ____constantsFirstLast.LAST_CARD
17
+ local MAX_VANILLA_CARD = ____constantsFirstLast.MAX_VANILLA_CARD
18
+ local ____cardDescriptions = require("objects.cardDescriptions")
19
19
  local CARD_DESCRIPTIONS = ____cardDescriptions.CARD_DESCRIPTIONS
20
20
  local DEFAULT_CARD_DESCRIPTION = ____cardDescriptions.DEFAULT_CARD_DESCRIPTION
21
- local ____cardNames = require("packages.isaacscript-common.src.objects.cardNames")
21
+ local ____cardNames = require("objects.cardNames")
22
22
  local CARD_NAMES = ____cardNames.CARD_NAMES
23
23
  local DEFAULT_CARD_NAME = ____cardNames.DEFAULT_CARD_NAME
24
- local ____cardTypes = require("packages.isaacscript-common.src.objects.cardTypes")
24
+ local ____cardTypes = require("objects.cardTypes")
25
25
  local CARD_TYPES = ____cardTypes.CARD_TYPES
26
26
  local DEFAULT_CARD_TYPE = ____cardTypes.DEFAULT_CARD_TYPE
27
- local ____enums = require("packages.isaacscript-common.src.functions.enums")
27
+ local ____enums = require("functions.enums")
28
28
  local getEnumValues = ____enums.getEnumValues
29
- local ____rng = require("packages.isaacscript-common.src.functions.rng")
29
+ local ____rng = require("functions.rng")
30
30
  local getRandomSeed = ____rng.getRandomSeed
31
- local ____set = require("packages.isaacscript-common.src.functions.set")
31
+ local ____set = require("functions.set")
32
32
  local addSetsToSet = ____set.addSetsToSet
33
33
  local getRandomSetElement = ____set.getRandomSetElement
34
- local ____utils = require("packages.isaacscript-common.src.functions.utils")
34
+ local ____utils = require("functions.utils")
35
35
  local irange = ____utils.irange
36
36
  function initCardObjects(self)
37
37
  for ____, cardType in ipairs(getEnumValues(nil, ItemConfigCardType)) do
@@ -1,5 +1,5 @@
1
1
  local ____exports = {}
2
- local ____challengeNames = require("packages.isaacscript-common.src.objects.challengeNames")
2
+ local ____challengeNames = require("objects.challengeNames")
3
3
  local CHALLENGE_NAMES = ____challengeNames.CHALLENGE_NAMES
4
4
  local DEFAULT_CHALLENGE_NAME = ____challengeNames.DEFAULT_CHALLENGE_NAME
5
5
  function ____exports.getChallengeName(self, challenge)