isaacscript-common 2.0.33 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/README.md +1 -1
  2. package/callbacks/customRevive.lua +11 -11
  3. package/callbacks/itemPickup.lua +7 -7
  4. package/callbacks/postBombInitLate.lua +2 -2
  5. package/callbacks/postBoneSwing.lua +2 -2
  6. package/callbacks/postCollectibleInitFirst.lua +3 -3
  7. package/callbacks/postCursedTeleport.lua +6 -6
  8. package/callbacks/postCustomDoorEnter.lua +9 -9
  9. package/callbacks/postDoorRender.lua +2 -2
  10. package/callbacks/postDoorUpdate.lua +2 -2
  11. package/callbacks/postEffectInitLate.lua +2 -2
  12. package/callbacks/postEffectStateChanged.lua +3 -3
  13. package/callbacks/postEsauJr.lua +5 -5
  14. package/callbacks/postFamiliarInitLate.lua +2 -2
  15. package/callbacks/postFamiliarStateChanged.lua +3 -3
  16. package/callbacks/postFlip.lua +4 -4
  17. package/callbacks/postGreedModeWave.lua +3 -3
  18. package/callbacks/postGridEntity.lua +7 -7
  19. package/callbacks/postGridEntityCollision.lua +4 -4
  20. package/callbacks/postGridEntityRender.lua +2 -2
  21. package/callbacks/postHolyMantleRemoved.lua +5 -5
  22. package/callbacks/postItemDischarged.lua +7 -7
  23. package/callbacks/postKnifeInitLate.lua +2 -2
  24. package/callbacks/postLaserInitLate.lua +2 -2
  25. package/callbacks/postNPCInitLate.lua +2 -2
  26. package/callbacks/postNPCStateChanged.lua +3 -3
  27. package/callbacks/postNewRoomEarly.lua +4 -4
  28. package/callbacks/postPickupCollect.lua +3 -3
  29. package/callbacks/postPickupInitLate.lua +2 -2
  30. package/callbacks/postPickupStateChanged.lua +3 -3
  31. package/callbacks/postPitRender.lua +2 -2
  32. package/callbacks/postPitUpdate.lua +2 -2
  33. package/callbacks/postPlayerChangeHealth.lua +8 -8
  34. package/callbacks/postPlayerChangeType.lua +5 -5
  35. package/callbacks/postPlayerFatalDamage.lua +6 -6
  36. package/callbacks/postPlayerInitLate.lua +3 -3
  37. package/callbacks/postPlayerReordered.lua +7 -7
  38. package/callbacks/postPoopRender.lua +2 -2
  39. package/callbacks/postPoopUpdate.lua +2 -2
  40. package/callbacks/postPressurePlateRender.lua +2 -2
  41. package/callbacks/postPressurePlateUpdate.lua +2 -2
  42. package/callbacks/postProjectileInitLate.lua +2 -2
  43. package/callbacks/postPurchase.lua +6 -6
  44. package/callbacks/postRockRender.lua +2 -2
  45. package/callbacks/postRockUpdate.lua +2 -2
  46. package/callbacks/postRoomClearChanged.lua +3 -3
  47. package/callbacks/postSacrifice.lua +4 -4
  48. package/callbacks/postSlotInitUpdate.lua +4 -4
  49. package/callbacks/postSlotRender.lua +6 -6
  50. package/callbacks/postSpikesRender.lua +2 -2
  51. package/callbacks/postSpikesUpdate.lua +2 -2
  52. package/callbacks/postTNTRender.lua +2 -2
  53. package/callbacks/postTNTUpdate.lua +2 -2
  54. package/callbacks/postTearInitLate.lua +2 -2
  55. package/callbacks/postTearInitVeryLate.lua +2 -2
  56. package/callbacks/postTransformation.lua +6 -6
  57. package/callbacks/postTrinketBreak.lua +5 -5
  58. package/callbacks/preBerserkDeath.lua +5 -5
  59. package/callbacks/preNewLevel.lua +3 -3
  60. package/callbacks/reorderedCallbacks.lua +4 -4
  61. package/classes/DefaultMap.d.ts +11 -7
  62. package/classes/ModUpgraded.d.ts +8 -2
  63. package/classes/ModUpgraded.lua +1 -1
  64. package/constants.d.ts +5 -5
  65. package/constants.lua +2 -2
  66. package/{constantsMax.d.ts → constantsFirstLast.d.ts} +0 -0
  67. package/{constantsMax.lua → constantsFirstLast.lua} +2 -2
  68. package/enums/HealthType.d.ts +2 -2
  69. package/enums/ModCallbackCustom.d.ts +753 -2
  70. package/features/characterHealthConversion.d.ts +1 -2
  71. package/features/characterHealthConversion.lua +3 -3
  72. package/features/characterStats.lua +3 -3
  73. package/features/debugDisplay/debugDisplay.lua +4 -4
  74. package/features/debugDisplay/exports.d.ts +36 -36
  75. package/features/debugDisplay/exports.lua +2 -2
  76. package/features/debugDisplay/v.lua +2 -2
  77. package/features/deployJSONRoom.d.ts +1 -1
  78. package/features/deployJSONRoom.lua +15 -15
  79. package/features/disableInputs.d.ts +5 -5
  80. package/features/disableInputs.lua +3 -3
  81. package/features/disableSound.d.ts +2 -2
  82. package/features/disableSound.lua +4 -4
  83. package/features/extraConsoleCommands/commandsDisplay.d.ts +18 -18
  84. package/features/extraConsoleCommands/commandsDisplay.lua +1 -1
  85. package/features/extraConsoleCommands/commandsSubroutines.lua +10 -10
  86. package/features/extraConsoleCommands/init.d.ts +3 -2
  87. package/features/extraConsoleCommands/init.lua +83 -83
  88. package/features/extraConsoleCommands/{commands.d.ts → listCommands.d.ts} +17 -17
  89. package/features/extraConsoleCommands/{commands.lua → listCommands.lua} +36 -36
  90. package/features/fadeInRemover.lua +3 -3
  91. package/features/fastReset.lua +4 -4
  92. package/features/forgottenSwitch.lua +2 -2
  93. package/features/getCollectibleItemPoolType.lua +6 -6
  94. package/features/playerInventory.lua +10 -10
  95. package/features/{isPonyActive.d.ts → ponyDetection.d.ts} +0 -0
  96. package/features/{isPonyActive.lua → ponyDetection.lua} +7 -7
  97. package/features/{preventCollectibleRotate.d.ts → preventCollectibleRotation.d.ts} +1 -1
  98. package/features/{preventCollectibleRotate.lua → preventCollectibleRotation.lua} +9 -9
  99. package/features/runInNFrames.lua +3 -3
  100. package/features/saveDataManager/exports.d.ts +15 -12
  101. package/features/saveDataManager/exports.lua +6 -6
  102. package/features/saveDataManager/load.d.ts +1 -1
  103. package/features/saveDataManager/load.lua +4 -4
  104. package/features/saveDataManager/main.d.ts +1 -1
  105. package/features/saveDataManager/main.lua +11 -11
  106. package/features/saveDataManager/maps.d.ts +1 -1
  107. package/features/saveDataManager/merge.lua +10 -10
  108. package/features/saveDataManager/save.d.ts +1 -1
  109. package/features/saveDataManager/save.lua +5 -5
  110. package/features/saveDataManager/serializationBrand.lua +2 -2
  111. package/features/sirenHelpers.lua +3 -3
  112. package/features/taintedLazarusPlayers.lua +2 -2
  113. package/functions/array.lua +3 -3
  114. package/functions/benchmark.lua +1 -1
  115. package/functions/boss.lua +7 -7
  116. package/functions/cacheFlag.lua +1 -1
  117. package/functions/cards.d.ts +1 -1
  118. package/functions/cards.lua +13 -13
  119. package/functions/challenges.lua +1 -1
  120. package/functions/character.lua +9 -9
  121. package/functions/charge.lua +3 -3
  122. package/functions/chargeBar.d.ts +1 -8
  123. package/functions/chargeBar.lua +1 -1
  124. package/functions/collectibleCacheFlag.d.ts +4 -4
  125. package/functions/collectibleCacheFlag.lua +6 -6
  126. package/functions/collectibleSet.lua +5 -5
  127. package/functions/collectibleTag.lua +6 -6
  128. package/functions/collectibles.lua +15 -15
  129. package/functions/color.d.ts +17 -3
  130. package/functions/color.lua +5 -5
  131. package/functions/debug.lua +1 -1
  132. package/functions/deepCopy.lua +13 -13
  133. package/functions/deepCopyTests.lua +6 -6
  134. package/functions/direction.lua +3 -3
  135. package/functions/doors.lua +6 -6
  136. package/functions/eden.lua +5 -5
  137. package/functions/entity.lua +5 -5
  138. package/functions/entitySpecific.d.ts +15 -1
  139. package/functions/entitySpecific.lua +10 -2
  140. package/functions/enums.d.ts +3 -3
  141. package/functions/enums.lua +2 -2
  142. package/functions/familiars.lua +2 -2
  143. package/functions/flying.lua +2 -2
  144. package/functions/globals.lua +3 -3
  145. package/functions/gridEntity.lua +10 -10
  146. package/functions/gridEntitySpecific.lua +2 -2
  147. package/functions/input.lua +4 -4
  148. package/functions/jsonHelpers.lua +1 -1
  149. package/functions/jsonRoom.d.ts +1 -1
  150. package/functions/jsonRoom.lua +4 -4
  151. package/functions/kColor.d.ts +1 -1
  152. package/functions/kColor.lua +5 -5
  153. package/functions/level.lua +3 -3
  154. package/functions/log.lua +15 -15
  155. package/functions/math.lua +1 -1
  156. package/functions/mergeTests.lua +7 -7
  157. package/functions/npc.lua +3 -3
  158. package/functions/pickups.lua +6 -6
  159. package/functions/pills.lua +15 -15
  160. package/functions/player.lua +11 -11
  161. package/functions/playerDataStructures.d.ts +51 -0
  162. package/functions/playerDataStructures.lua +5 -1
  163. package/functions/playerHealth.d.ts +1 -1
  164. package/functions/playerHealth.lua +4 -4
  165. package/functions/playerIndex.lua +1 -1
  166. package/functions/pocketItems.d.ts +1 -1
  167. package/functions/pocketItems.lua +3 -3
  168. package/functions/positionVelocity.lua +6 -6
  169. package/functions/random.lua +1 -1
  170. package/functions/revive.lua +6 -6
  171. package/functions/rng.d.ts +1 -1
  172. package/functions/rng.lua +6 -6
  173. package/functions/roomData.lua +4 -4
  174. package/functions/roomGrid.lua +3 -3
  175. package/functions/roomShape.lua +8 -8
  176. package/functions/rooms.lua +12 -12
  177. package/functions/run.lua +4 -4
  178. package/functions/seeds.lua +2 -2
  179. package/functions/serialization.lua +5 -5
  180. package/functions/set.lua +2 -2
  181. package/functions/sound.lua +2 -2
  182. package/functions/spawnCollectible.lua +10 -10
  183. package/functions/sprite.lua +3 -3
  184. package/functions/stage.lua +2 -2
  185. package/functions/transformations.lua +6 -6
  186. package/functions/trinketCacheFlag.lua +3 -3
  187. package/functions/trinketGive.d.ts +1 -1
  188. package/functions/trinketGive.lua +3 -3
  189. package/functions/trinkets.d.ts +3 -3
  190. package/functions/trinkets.lua +14 -14
  191. package/functions/tstlClass.lua +1 -1
  192. package/functions/ui.lua +3 -3
  193. package/functions/utils.d.ts +2 -2
  194. package/functions/utils.lua +1 -1
  195. package/functions/vector.d.ts +1 -1
  196. package/functions/vector.lua +5 -5
  197. package/index.d.ts +14 -13
  198. package/index.lua +123 -123
  199. package/initCustomCallbacks.lua +58 -58
  200. package/initFeatures.lua +19 -19
  201. package/{types → interfaces}/AddCallbackParameterCustom.d.ts +0 -0
  202. package/{types → interfaces}/AddCallbackParameterCustom.lua +1 -1
  203. package/interfaces/ChargeBarSprites.d.ts +13 -0
  204. package/{types/JSONDoor.lua → interfaces/ChargeBarSprites.lua} +0 -0
  205. package/{types → interfaces}/JSONDoor.d.ts +1 -0
  206. package/{types/JSONEntity.lua → interfaces/JSONDoor.lua} +0 -0
  207. package/{types → interfaces}/JSONEntity.d.ts +1 -0
  208. package/{types/JSONRoom.lua → interfaces/JSONEntity.lua} +0 -0
  209. package/{types → interfaces}/JSONRoom.d.ts +1 -5
  210. package/{types/JSONRooms.lua → interfaces/JSONRoom.lua} +0 -0
  211. package/{types → interfaces}/JSONRooms.d.ts +0 -0
  212. package/{types/JSONSpawn.lua → interfaces/JSONRooms.lua} +0 -0
  213. package/{types → interfaces}/JSONSpawn.d.ts +1 -0
  214. package/{types/PlayerHealth.lua → interfaces/JSONSpawn.lua} +0 -0
  215. package/{types → interfaces}/PlayerHealth.d.ts +1 -0
  216. package/{types/PocketItemDescription.lua → interfaces/PlayerHealth.lua} +0 -0
  217. package/{types → interfaces}/PocketItemDescription.d.ts +1 -0
  218. package/{types/Primitive.lua → interfaces/PocketItemDescription.lua} +0 -0
  219. package/interfaces/SaveData.d.ts +29 -0
  220. package/{types/private → interfaces}/SaveData.lua +0 -0
  221. package/{types → interfaces}/TrinketSituation.d.ts +1 -0
  222. package/{types → interfaces}/TrinketSituation.lua +0 -0
  223. package/{types → interfaces}/private/TSTLClassMetatable.d.ts +0 -0
  224. package/{types → interfaces}/private/TSTLClassMetatable.lua +0 -0
  225. package/maps/cardMap.lua +85 -85
  226. package/maps/characterMap.lua +58 -58
  227. package/maps/defaultPlayerStatMap.lua +1 -1
  228. package/maps/pillEffectMap.lua +39 -39
  229. package/maps/roomTypeMap.lua +12 -12
  230. package/objects/LRoomShapeToRectangles.lua +1 -1
  231. package/objects/callbackRegisterFunctions.d.ts +1 -1
  232. package/objects/callbackRegisterFunctions.lua +76 -76
  233. package/objects/directionToVector.lua +1 -1
  234. package/objects/isaacAPIClassTypeToBrand.lua +2 -2
  235. package/objects/isaacAPIClassTypeToCopyFunction.lua +5 -5
  236. package/objects/roomShapeBounds.lua +1 -1
  237. package/objects/roomShapeLayoutSizes.lua +1 -1
  238. package/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +1 -1
  239. package/objects/roomShapeToTopLeftPosition.lua +1 -1
  240. package/objects/roomTypeNames.lua +1 -1
  241. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.lua +5 -5
  242. package/package.json +2 -2
  243. package/patchErrorFunctions.lua +1 -1
  244. package/types/CollectibleIndex.d.ts +2 -2
  245. package/types/PickingUpItem.d.ts +12 -2
  246. package/types/PickingUpItem.lua +3 -0
  247. package/types/PlayerIndex.d.ts +2 -2
  248. package/types/private/IsaacAPIClass.d.ts +1 -1
  249. package/types/private/SerializedIsaacAPIClass.d.ts +1 -1
  250. package/types/private/TSTLClass.d.ts +1 -1
  251. package/upgradeMod.d.ts +2 -1
  252. package/upgradeMod.lua +7 -7
  253. package/types/Primitive.d.ts +0 -1
  254. package/types/private/SaveData.d.ts +0 -22
@@ -1,5 +1,5 @@
1
1
  import { HeartSubType, PlayerType } from "isaac-typescript-definitions";
2
- declare type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
2
+ export declare type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
3
3
  /**
4
4
  * Helper function to make a character that has the same health mechanic as Blue Baby (red heart
5
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  * containers --> soul hearts) or Dark Judas (red heart containers --> black hearts).
@@ -7,4 +7,3 @@ declare type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
7
7
  * Call this function once at the beginning of your mod to declare the health conversion type.
8
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  */
9
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  export declare function registerCharacterHealthConversion(playerType: PlayerType, conversionHeartSubType: ConversionHeartSubType): void;
10
- export {};
@@ -7,11 +7,11 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
7
7
  local HeartSubType = ____isaac_2Dtypescript_2Ddefinitions.HeartSubType
8
8
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
9
9
  local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
10
- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
10
+ local ____featuresInitialized = require("featuresInitialized")
11
11
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
12
- local ____pickups = require("packages.isaacscript-common.src.functions.pickups")
12
+ local ____pickups = require("functions.pickups")
13
13
  local isRedHeart = ____pickups.isRedHeart
14
- local ____utils = require("packages.isaacscript-common.src.functions.utils")
14
+ local ____utils = require("functions.utils")
15
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  local ensureAllCases = ____utils.ensureAllCases
16
16
  function postPEffectUpdate(self, player)
17
17
  local character = player:GetPlayerType()
@@ -5,11 +5,11 @@ local ____exports = {}
5
5
  local evaluateCache, charactersStatMap
6
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
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  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
8
+ local ____featuresInitialized = require("featuresInitialized")
9
9
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
10
- local ____cacheFlag = require("packages.isaacscript-common.src.functions.cacheFlag")
10
+ local ____cacheFlag = require("functions.cacheFlag")
11
11
  local getDefaultPlayerStat = ____cacheFlag.getDefaultPlayerStat
12
- local ____player = require("packages.isaacscript-common.src.functions.player")
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+ local ____player = require("functions.player")
13
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  local addStat = ____player.addStat
14
14
  function evaluateCache(self, player, cacheFlag)
15
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  local character = player:GetPlayerType()
@@ -2,13 +2,13 @@ local ____exports = {}
2
2
  local renderTextOnEntity, postFamiliarRender, postNPCRender, postPlayerRender, postPickupRender, postTearRender, postProjectileRender, postLaserRender, postKnifeRender, postEffectRender, postBombRender, postSlotRender, postRockRender, postPitRender, postSpikesRender, postTNTRender, postPoopRender, postDoorRender, postPressurePlateRender
3
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
4
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
5
- local ____ModCallbackCustom = require("packages.isaacscript-common.src.enums.ModCallbackCustom")
5
+ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
6
6
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
7
- local ____utils = require("packages.isaacscript-common.src.functions.utils")
7
+ local ____utils = require("functions.utils")
8
8
  local isReflectionRender = ____utils.isReflectionRender
9
- local ____exports = require("packages.isaacscript-common.src.features.saveDataManager.exports")
9
+ local ____exports = require("features.saveDataManager.exports")
10
10
  local saveDataManager = ____exports.saveDataManager
11
- local ____v = require("packages.isaacscript-common.src.features.debugDisplay.v")
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+ local ____v = require("features.debugDisplay.v")
12
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  local v = ____v.default
13
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  local debugDisplayTextCallbacks = ____v.debugDisplayTextCallbacks
14
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  function renderTextOnEntity(self, entity, text)
@@ -1,199 +1,199 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  /**
3
- * After using the "playerdisplay" console command, text will be drawn on each player for debugging
3
+ * After using the "playerDisplay" console command, text will be drawn on each player for debugging
4
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  * purposes. Use this function to specify a callback function that will returns the string that
5
5
  * should be drawn.
6
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  */
7
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  export declare function setPlayerDisplay(textCallback: (player: EntityPlayer) => string): void;
8
8
  /**
9
- * After using the "teardisplay" console command, text will be drawn on each tear for debugging
9
+ * After using the "tearDisplay" console command, text will be drawn on each tear for debugging
10
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  * purposes. Use this function to specify a callback function that will returns the string that
11
11
  * should be drawn.
12
12
  */
13
13
  export declare function setTearDisplay(textCallback: (tear: EntityTear) => string): void;
14
14
  /**
15
- * After using the "familiardisplay" console command, text will be drawn on each familiar for
15
+ * After using the "familiarDisplay" console command, text will be drawn on each familiar for
16
16
  * debugging purposes. Use this function to specify a callback function that will returns the string
17
17
  * that should be drawn.
18
18
  */
19
19
  export declare function setFamiliarDisplay(textCallback: (familiar: EntityFamiliar) => string): void;
20
20
  /**
21
- * After using the "bombdisplay" console command, text will be drawn on each bomb for debugging
21
+ * After using the "bombDisplay" console command, text will be drawn on each bomb for debugging
22
22
  * purposes. Use this function to specify a callback function that will returns the string that
23
23
  * should be drawn.
24
24
  */
25
25
  export declare function setBombDisplay(textCallback: (bomb: EntityBomb) => string): void;
26
26
  /**
27
- * After using the "pickupdisplay" console command, text will be drawn on each pickup for debugging
27
+ * After using the "pickupDisplay" console command, text will be drawn on each pickup for debugging
28
28
  * purposes. Use this function to specify a callback function that will returns the string that
29
29
  * should be drawn.
30
30
  */
31
31
  export declare function setPickupDisplay(textCallback: (pickup: EntityPickup) => string): void;
32
32
  /**
33
- * After using the "slotdisplay" console command, text will be drawn on each slot for debugging
33
+ * After using the "slotDisplay" console command, text will be drawn on each slot for debugging
34
34
  * purposes. Use this function to specify a callback function that will returns the string that
35
35
  * should be drawn.
36
36
  */
37
37
  export declare function setSlotDisplay(textCallback: (slot: Entity) => string): void;
38
38
  /**
39
- * After using the "laserdisplay" console command, text will be drawn on each laser for debugging
39
+ * After using the "laserDisplay" console command, text will be drawn on each laser for debugging
40
40
  * purposes. Use this function to specify a callback function that will returns the string that
41
41
  * should be drawn.
42
42
  */
43
43
  export declare function setLaserDisplay(textCallback: (laser: EntityLaser) => string): void;
44
44
  /**
45
- * After using the "knifedisplay" console command, text will be drawn on each knife for debugging
45
+ * After using the "knifeDisplay" console command, text will be drawn on each knife for debugging
46
46
  * purposes. Use this function to specify a callback function that will returns the string that
47
47
  * should be drawn.
48
48
  */
49
49
  export declare function setKnifeDisplay(textCallback: (knife: EntityKnife) => string): void;
50
50
  /**
51
- * After using the "projectiledisplay" console command, text will be drawn on each projectile for
51
+ * After using the "projectileDisplay" console command, text will be drawn on each projectile for
52
52
  * debugging purposes. Use this function to specify a callback function that will returns the string
53
53
  * that should be drawn.
54
54
  */
55
55
  export declare function setProjectileDisplay(textCallback: (projectile: EntityProjectile) => string): void;
56
56
  /**
57
- * After using the "effectdisplay" console command, text will be drawn on each effect for debugging
57
+ * After using the "effectDisplay" console command, text will be drawn on each effect for debugging
58
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  * purposes. Use this function to specify a callback function that will returns the string that
59
59
  * should be drawn.
60
60
  */
61
61
  export declare function setEffectDisplay(textCallback: (effect: EntityEffect) => string): void;
62
62
  /**
63
- * After using the "npcdisplay" console command, text will be drawn on each NPC for debugging
63
+ * After using the "npcDisplay" console command, text will be drawn on each NPC for debugging
64
64
  * purposes. Use this function to specify a callback function that will returns the string that
65
65
  * should be drawn.
66
66
  */
67
67
  export declare function setNPCDisplay(textCallback: (npc: EntityNPC) => string): void;
68
68
  /**
69
- * After using the "rockdisplay" console command, text will be drawn on each rock for debugging
69
+ * After using the "rockDisplay" console command, text will be drawn on each rock for debugging
70
70
  * purposes. Use this function to specify a callback function that will returns the string that
71
71
  * should be drawn.
72
72
  */
73
73
  export declare function setRockDisplay(textCallback: (rock: GridEntityRock) => string): void;
74
74
  /**
75
- * After using the "pitdisplay" console command, text will be drawn on each pit for debugging
75
+ * After using the "pitDisplay" console command, text will be drawn on each pit for debugging
76
76
  * purposes. Use this function to specify a callback function that will returns the string that
77
77
  * should be drawn.
78
78
  */
79
79
  export declare function setPitDisplay(textCallback: (pit: GridEntityPit) => string): void;
80
80
  /**
81
- * After using the "spikesdisplay" console command, text will be drawn on each spikes for debugging
81
+ * After using the "spikesDisplay" console command, text will be drawn on each spikes for debugging
82
82
  * purposes. Use this function to specify a callback function that will returns the string that
83
83
  * should be drawn.
84
84
  */
85
85
  export declare function setSpikesDisplay(textCallback: (spikes: GridEntitySpikes) => string): void;
86
86
  /**
87
- * After using the "tntdisplay" console command, text will be drawn on each TNT for debugging
87
+ * After using the "tntDisplay" console command, text will be drawn on each TNT for debugging
88
88
  * purposes. Use this function to specify a callback function that will returns the string that
89
89
  * should be drawn.
90
90
  */
91
91
  export declare function setTNTDisplay(textCallback: (tnt: GridEntityTNT) => string): void;
92
92
  /**
93
- * After using the "poopdisplay" console command, text will be drawn on each poop for debugging
93
+ * After using the "poopDisplay" console command, text will be drawn on each poop for debugging
94
94
  * purposes. Use this function to specify a callback function that will returns the string that
95
95
  * should be drawn.
96
96
  */
97
97
  export declare function setPoopDisplay(textCallback: (poop: GridEntityPoop) => string): void;
98
98
  /**
99
- * After using the "poopdisplay" console command, text will be drawn on each poop for debugging
99
+ * After using the "poopDisplay" console command, text will be drawn on each poop for debugging
100
100
  * purposes. Use this function to specify a callback function that will returns the string that
101
101
  * should be drawn.
102
102
  */
103
103
  export declare function setDoorDisplay(textCallback: (door: GridEntityDoor) => string): void;
104
104
  /**
105
- * After using the "pressureplatedisplay" console command, text will be drawn on each pressure plate
105
+ * After using the "pressurePlateDisplay" console command, text will be drawn on each pressure plate
106
106
  * for debugging purposes. Use this function to specify a callback function that will returns the
107
107
  * string that should be drawn.
108
108
  */
109
109
  export declare function setPressurePlateDisplay(textCallback: (pressurePlate: GridEntityPressurePlate) => string): void;
110
110
  /**
111
111
  * Toggles the debug display for players. This is the function that runs when you use the
112
- * "playerdisplay" custom console command.
112
+ * "playerDisplay" custom console command.
113
113
  */
114
114
  export declare function togglePlayerDisplay(): void;
115
115
  /**
116
116
  * Toggles the debug display for tears. This is the function that runs when you use the
117
- * "teardisplay" custom console command.
117
+ * "tearDisplay" custom console command.
118
118
  */
119
119
  export declare function toggleTearDisplay(): void;
120
120
  /**
121
121
  * Toggles the debug display for familiars. This is the function that runs when you use the
122
- * "familiardisplay" custom console command.
122
+ * "familiarDisplay" custom console command.
123
123
  */
124
124
  export declare function toggleFamiliarDisplay(): void;
125
125
  /**
126
126
  * Toggles the debug display for bombs. This is the function that runs when you use the
127
- * "bombdisplay" custom console command.
127
+ * "bombDisplay" custom console command.
128
128
  */
129
129
  export declare function toggleBombDisplay(): void;
130
130
  /**
131
131
  * Toggles the debug display for pickups. This is the function that runs when you use the
132
- * "pickupdisplay" custom console command.
132
+ * "pickupDisplay" custom console command.
133
133
  */
134
134
  export declare function togglePickupDisplay(): void;
135
135
  /**
136
136
  * Toggles the debug display for slots. This is the function that runs when you use the
137
- * "slotdisplay" custom console command.
137
+ * "slotDisplay" custom console command.
138
138
  */
139
139
  export declare function toggleSlotDisplay(): void;
140
140
  /**
141
141
  * Toggles the debug display for lasers. This is the function that runs when you use the
142
- * "laserdisplay" custom console command.
142
+ * "laserDisplay" custom console command.
143
143
  */
144
144
  export declare function toggleLaserDisplay(): void;
145
145
  /**
146
146
  * Toggles the debug display for knives. This is the function that runs when you use the
147
- * "knifedisplay" custom console command.
147
+ * "knifeDisplay" custom console command.
148
148
  */
149
149
  export declare function toggleKnifeDisplay(): void;
150
150
  /**
151
151
  * Toggles the debug display for projectiles. This is the function that runs when you use the
152
- * "projectiledisplay" custom console command.
152
+ * "projectileDisplay" custom console command.
153
153
  */
154
154
  export declare function toggleProjectileDisplay(): void;
155
155
  /**
156
156
  * Toggles the debug display for effects. This is the function that runs when you use the
157
- * "effectdisplay" custom console command.
157
+ * "effectDisplay" custom console command.
158
158
  */
159
159
  export declare function toggleEffectDisplay(): void;
160
160
  /**
161
- * Toggles the debug display for NPCs. This is the function that runs when you use the "npcdisplay"
161
+ * Toggles the debug display for NPCs. This is the function that runs when you use the "npcDisplay"
162
162
  * custom console command.
163
163
  */
164
164
  export declare function toggleNPCDisplay(): void;
165
165
  /**
166
166
  * Toggles the debug display for rocks. This is the function that runs when you use the
167
- * "rockdisplay" custom console command.
167
+ * "rockDisplay" custom console command.
168
168
  */
169
169
  export declare function toggleRockDisplay(): void;
170
170
  /**
171
- * Toggles the debug display for pits. This is the function that runs when you use the "pitdisplay"
171
+ * Toggles the debug display for pits. This is the function that runs when you use the "pitDisplay"
172
172
  * custom console command.
173
173
  */
174
174
  export declare function togglePitDisplay(): void;
175
175
  /**
176
176
  * Toggles the debug display for spikes. This is the function that runs when you use the
177
- * "spikesdisplay" custom console command.
177
+ * "spikesDisplay" custom console command.
178
178
  */
179
179
  export declare function toggleSpikesDisplay(): void;
180
180
  /**
181
- * Toggles the debug display for TNT. This is the function that runs when you use the "tntdisplay"
181
+ * Toggles the debug display for TNT. This is the function that runs when you use the "tntDisplay"
182
182
  * custom console command.
183
183
  */
184
184
  export declare function toggleTNTDisplay(): void;
185
185
  /**
186
- * Toggles the debug display for poop. This is the function that runs when you use the "poopdisplay"
186
+ * Toggles the debug display for poop. This is the function that runs when you use the "poopDisplay"
187
187
  * custom console command.
188
188
  */
189
189
  export declare function togglePoopDisplay(): void;
190
190
  /**
191
191
  * Toggles the debug display for doors. This is the function that runs when you use the
192
- * "doordisplay" custom console command.
192
+ * "doorDisplay" custom console command.
193
193
  */
194
194
  export declare function toggleDoorDisplay(): void;
195
195
  /**
196
196
  * Toggles the debug display for pressure plates. This is the function that runs when you use the
197
- * "pressureplatedisplay" custom console command.
197
+ * "pressurePlateDisplay" custom console command.
198
198
  */
199
199
  export declare function togglePressurePlateDisplay(): void;
@@ -1,7 +1,7 @@
1
1
  local ____exports = {}
2
- local ____utils = require("packages.isaacscript-common.src.functions.utils")
2
+ local ____utils = require("functions.utils")
3
3
  local printEnabled = ____utils.printEnabled
4
- local ____v = require("packages.isaacscript-common.src.features.debugDisplay.v")
4
+ local ____v = require("features.debugDisplay.v")
5
5
  local v = ____v.default
6
6
  local debugDisplayTextCallbacks = ____v.debugDisplayTextCallbacks
7
7
  function ____exports.setPlayerDisplay(self, textCallback)
@@ -1,8 +1,8 @@
1
1
  local ____exports = {}
2
2
  local defaultEntityDisplayCallback, defaultGridEntityDisplayCallback
3
- local ____entity = require("packages.isaacscript-common.src.functions.entity")
3
+ local ____entity = require("functions.entity")
4
4
  local getEntityID = ____entity.getEntityID
5
- local ____gridEntity = require("packages.isaacscript-common.src.functions.gridEntity")
5
+ local ____gridEntity = require("functions.gridEntity")
6
6
  local getGridEntityID = ____gridEntity.getGridEntityID
7
7
  function defaultEntityDisplayCallback(self, entity)
8
8
  return getEntityID(nil, entity)
@@ -1,5 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
- import { JSONRoom } from "../types/JSONRoom";
2
+ import { JSONRoom } from "../interfaces/JSONRoom";
3
3
  /**
4
4
  * Helper function to deconstruct a vanilla room and set up a custom room in its place.
5
5
  * Specifically, this will clear the current room of all entities and grid entities, and then spawn
@@ -16,46 +16,46 @@ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
16
16
  local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
17
17
  local PitfallVariant = ____isaac_2Dtypescript_2Ddefinitions.PitfallVariant
18
18
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
19
- local ____cachedClasses = require("packages.isaacscript-common.src.cachedClasses")
19
+ local ____cachedClasses = require("cachedClasses")
20
20
  local game = ____cachedClasses.game
21
- local ____DefaultMap = require("packages.isaacscript-common.src.classes.DefaultMap")
21
+ local ____DefaultMap = require("classes.DefaultMap")
22
22
  local DefaultMap = ____DefaultMap.DefaultMap
23
- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
23
+ local ____featuresInitialized = require("featuresInitialized")
24
24
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
25
- local ____entity = require("packages.isaacscript-common.src.functions.entity")
25
+ local ____entity = require("functions.entity")
26
26
  local removeAllMatchingEntities = ____entity.removeAllMatchingEntities
27
27
  local spawn = ____entity.spawn
28
28
  local spawnWithSeed = ____entity.spawnWithSeed
29
- local ____entitySpecific = require("packages.isaacscript-common.src.functions.entitySpecific")
29
+ local ____entitySpecific = require("functions.entitySpecific")
30
30
  local getNPCs = ____entitySpecific.getNPCs
31
31
  local removeAllBombs = ____entitySpecific.removeAllBombs
32
32
  local removeAllPickups = ____entitySpecific.removeAllPickups
33
- local ____gridEntity = require("packages.isaacscript-common.src.functions.gridEntity")
33
+ local ____gridEntity = require("functions.gridEntity")
34
34
  local convertXMLGridEntityType = ____gridEntity.convertXMLGridEntityType
35
35
  local getGridEntities = ____gridEntity.getGridEntities
36
36
  local removeAllGridExcept = ____gridEntity.removeAllGridExcept
37
37
  local setGridEntityInvisible = ____gridEntity.setGridEntityInvisible
38
38
  local spawnGridWithVariant = ____gridEntity.spawnGridWithVariant
39
- local ____jsonRoom = require("packages.isaacscript-common.src.functions.jsonRoom")
39
+ local ____jsonRoom = require("functions.jsonRoom")
40
40
  local getRandomJSONRoom = ____jsonRoom.getRandomJSONRoom
41
- local ____log = require("packages.isaacscript-common.src.functions.log")
41
+ local ____log = require("functions.log")
42
42
  local log = ____log.log
43
- local ____rng = require("packages.isaacscript-common.src.functions.rng")
43
+ local ____rng = require("functions.rng")
44
44
  local getRandomSeed = ____rng.getRandomSeed
45
45
  local isRNG = ____rng.isRNG
46
46
  local newRNG = ____rng.newRNG
47
- local ____roomData = require("packages.isaacscript-common.src.functions.roomData")
47
+ local ____roomData = require("functions.roomData")
48
48
  local getRoomListIndex = ____roomData.getRoomListIndex
49
- local ____roomGrid = require("packages.isaacscript-common.src.functions.roomGrid")
49
+ local ____roomGrid = require("functions.roomGrid")
50
50
  local gridCoordinatesToWorldPosition = ____roomGrid.gridCoordinatesToWorldPosition
51
- local ____rooms = require("packages.isaacscript-common.src.functions.rooms")
51
+ local ____rooms = require("functions.rooms")
52
52
  local setRoomCleared = ____rooms.setRoomCleared
53
53
  local setRoomUncleared = ____rooms.setRoomUncleared
54
- local ____spawnCollectible = require("packages.isaacscript-common.src.functions.spawnCollectible")
54
+ local ____spawnCollectible = require("functions.spawnCollectible")
55
55
  local spawnCollectible = ____spawnCollectible.spawnCollectible
56
- local ____utils = require("packages.isaacscript-common.src.functions.utils")
56
+ local ____utils = require("functions.utils")
57
57
  local erange = ____utils.erange
58
- local ____exports = require("packages.isaacscript-common.src.features.saveDataManager.exports")
58
+ local ____exports = require("features.saveDataManager.exports")
59
59
  local saveDataManager = ____exports.saveDataManager
60
60
  function postNewRoom(self)
61
61
  local roomListIndex = getRoomListIndex(nil)
@@ -11,7 +11,7 @@ export declare function enableAllInputs(key: string): void;
11
11
  * Helper function to disable all inputs. This is useful because `EntityPlayer.ControlsEnabled` can
12
12
  * be changed by the game under certain conditions.
13
13
  *
14
- * Use the [[`enableAllInputs`]] helper function to set things back to normal.
14
+ * Use the `enableAllInputs` helper function to set things back to normal.
15
15
  *
16
16
  * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
17
17
  * that multiple mod features can work in tandem.
@@ -21,7 +21,7 @@ export declare function disableAllInputs(key: string): void;
21
21
  * Helper function to enable all inputs besides the ones provided. This is useful because
22
22
  * `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
23
23
  *
24
- * Use the [[`enableAllInputs`]] helper function to set things back to normal.
24
+ * Use the `enableAllInputs` helper function to set things back to normal.
25
25
  *
26
26
  * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
27
27
  * that multiple mod features can work in tandem.
@@ -32,7 +32,7 @@ export declare function enableAllInputsExceptFor(key: string, blacklist: Set<But
32
32
  * Helper function to disable all inputs besides the ones provided. This is useful because
33
33
  * `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
34
34
  *
35
- * Use the [[`enableAllInputs`]] helper function to set things back to normal.
35
+ * Use the `enableAllInputs` helper function to set things back to normal.
36
36
  *
37
37
  * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
38
38
  * that multiple mod features can work in tandem.
@@ -44,7 +44,7 @@ export declare function disableAllInputsExceptFor(key: string, whitelist: Set<Bu
44
44
  * the UI). This is useful because `EntityPlayer.ControlsEnabled` can be changed by the game under
45
45
  * certain conditions.
46
46
  *
47
- * Use the [[`enableAllInputs`]] helper function to set things back to normal.
47
+ * Use the `enableAllInputs` helper function to set things back to normal.
48
48
  *
49
49
  * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
50
50
  * that multiple mod features can work in tandem.
@@ -54,7 +54,7 @@ export declare function disableMovementInputs(key: string): void;
54
54
  * Helper function to disable only the inputs used for shooting tears. This is useful because
55
55
  * `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
56
56
  *
57
- * Use the [[`enableAllInputs`]] helper function to set things back to normal.
57
+ * Use the `enableAllInputs` helper function to set things back to normal.
58
58
  *
59
59
  * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
60
60
  * that multiple mod features can work in tandem.
@@ -8,12 +8,12 @@ local isActionPressed, isActionTriggered, getActionValue, getReturnValue, v
8
8
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
9
  local InputHook = ____isaac_2Dtypescript_2Ddefinitions.InputHook
10
10
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
11
- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
11
+ local ____featuresInitialized = require("featuresInitialized")
12
12
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
13
- local ____input = require("packages.isaacscript-common.src.functions.input")
13
+ local ____input = require("functions.input")
14
14
  local getMoveActions = ____input.getMoveActions
15
15
  local getShootActions = ____input.getShootActions
16
- local ____exports = require("packages.isaacscript-common.src.features.saveDataManager.exports")
16
+ local ____exports = require("features.saveDataManager.exports")
17
17
  local saveDataManager = ____exports.saveDataManager
18
18
  function isActionPressed(self, _entity, _inputHook, buttonAction)
19
19
  return getReturnValue(nil, buttonAction, true)
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Helper function to stop muting all sound effects and music.
3
3
  *
4
- * Use this function to set things back to normal after having used [[`disableAllSounds`]].
4
+ * Use this function to set things back to normal after having used `disableAllSounds`.
5
5
  *
6
6
  * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
7
7
  * that multiple mod features can work in tandem.
@@ -10,7 +10,7 @@ export declare function enableAllSound(key: string): void;
10
10
  /**
11
11
  * Helper function to disable all sound effects and music (by constantly musting them).
12
12
  *
13
- * Use the [[`enableAllSounds`]] helper function to set things back to normal.
13
+ * Use the `enableAllSounds` helper function to set things back to normal.
14
14
  *
15
15
  * @param key The name of the mod feature that is requesting the enable/disable. This is needed so
16
16
  * that multiple mod features can work in tandem.
@@ -5,13 +5,13 @@ local ____exports = {}
5
5
  local postRender, v
6
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
7
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
- local ____cachedClasses = require("packages.isaacscript-common.src.cachedClasses")
8
+ local ____cachedClasses = require("cachedClasses")
9
9
  local musicManager = ____cachedClasses.musicManager
10
- local ____featuresInitialized = require("packages.isaacscript-common.src.featuresInitialized")
10
+ local ____featuresInitialized = require("featuresInitialized")
11
11
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
12
- local ____sound = require("packages.isaacscript-common.src.functions.sound")
12
+ local ____sound = require("functions.sound")
13
13
  local stopAllSoundEffects = ____sound.stopAllSoundEffects
14
- local ____exports = require("packages.isaacscript-common.src.features.saveDataManager.exports")
14
+ local ____exports = require("features.saveDataManager.exports")
15
15
  local saveDataManager = ____exports.saveDataManager
16
16
  function postRender(self)
17
17
  if v.run.disableSoundSet.size == 0 then
@@ -5,7 +5,7 @@
5
5
  * the text that you want to appear.
6
6
  */
7
7
  export declare function bombDisplay(): void;
8
- /** Alias for the "bombdisplay" command. */
8
+ /** Alias for the "bombDisplay" command. */
9
9
  export declare function bombsDisplay(): void;
10
10
  /**
11
11
  * Toggles custom text to appear next to every door. Useful for debugging.
@@ -14,7 +14,7 @@ export declare function bombsDisplay(): void;
14
14
  * assign the text that you want to appear.
15
15
  */
16
16
  export declare function doorDisplay(): void;
17
- /** Alias for the "doordisplay" function. */
17
+ /** Alias for the "doorDisplay" command. */
18
18
  export declare function doorsDisplay(): void;
19
19
  /**
20
20
  * Toggles custom text to appear next to every effect. Useful for debugging.
@@ -23,7 +23,7 @@ export declare function doorsDisplay(): void;
23
23
  * the text that you want to appear.
24
24
  */
25
25
  export declare function effectDisplay(): void;
26
- /** Alias for the "effectdisplay" function. */
26
+ /** Alias for the "effectDisplay" command. */
27
27
  export declare function effectsDisplay(): void;
28
28
  /**
29
29
  * Toggles custom text to appear next to every familiar. Useful for debugging.
@@ -32,7 +32,7 @@ export declare function effectsDisplay(): void;
32
32
  * assign the text that you want to appear.
33
33
  */
34
34
  export declare function familiarDisplay(): void;
35
- /** Alias for the "familiardisplay" command. */
35
+ /** Alias for the "familiarDisplay" command. */
36
36
  export declare function familiarsDisplay(): void;
37
37
  /**
38
38
  * Toggles custom text to appear next to every knife. Useful for debugging.
@@ -41,7 +41,7 @@ export declare function familiarsDisplay(): void;
41
41
  * the text that you want to appear.
42
42
  */
43
43
  export declare function knifeDisplay(): void;
44
- /** Alias for the "knifedisplay" command. */
44
+ /** Alias for the "knifeDisplay" command. */
45
45
  export declare function knivesDisplay(): void;
46
46
  /**
47
47
  * Toggles custom text to appear next to every laser. Useful for debugging.
@@ -50,7 +50,7 @@ export declare function knivesDisplay(): void;
50
50
  * the text that you want to appear.
51
51
  */
52
52
  export declare function laserDisplay(): void;
53
- /** Alias for the "laserdisplay" command. */
53
+ /** Alias for the "laserDisplay" command. */
54
54
  export declare function lasersDisplay(): void;
55
55
  /**
56
56
  * Toggles custom text to appear next to every NPC. Useful for debugging.
@@ -59,7 +59,7 @@ export declare function lasersDisplay(): void;
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  * the text that you want to appear.
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  */
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  export declare function npcDisplay(): void;
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- /** Alias for the "npcdisplay" command. */
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+ /** Alias for the "npcDisplay" command. */
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  export declare function npcsDisplay(): void;
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  /**
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  * Toggles custom text to appear next to every pickup. Useful for debugging.
@@ -68,7 +68,7 @@ export declare function npcsDisplay(): void;
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  * the text that you want to appear.
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  */
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  export declare function pickupDisplay(): void;
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- /** Alias for the "pickupdisplay" command. */
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+ /** Alias for the "pickupDisplay" command. */
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  export declare function pickupsDisplay(): void;
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  /**
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  * Toggles custom text to appear next to every pit. Useful for debugging.
@@ -77,7 +77,7 @@ export declare function pickupsDisplay(): void;
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  * assign the text that you want to appear.
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  */
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  export declare function pitDisplay(): void;
80
- /** Alias for the "pitdisplay" function. */
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+ /** Alias for the "pitDisplay" command. */
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  export declare function pitsDisplay(): void;
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  /**
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  * Toggles custom text to appear next to every player. Useful for debugging.
@@ -86,7 +86,7 @@ export declare function pitsDisplay(): void;
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  * the text that you want to appear.
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  */
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  export declare function playerDisplay(): void;
89
- /** Alias for the "playerdisplay" command. */
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+ /** Alias for the "playerDisplay" command. */
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  export declare function playersDisplay(): void;
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  /**
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  * Toggles custom text to appear next to every poop. Useful for debugging.
@@ -95,7 +95,7 @@ export declare function playersDisplay(): void;
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  * assign the text that you want to appear.
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  */
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  export declare function poopDisplay(): void;
98
- /** Alias for the "poopdisplay" function. */
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+ /** Alias for the "poopDisplay" command. */
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  export declare function poopsDisplay(): void;
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  /**
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  * Toggles custom text to appear next to every pressure plate. Useful for debugging.
@@ -104,7 +104,7 @@ export declare function poopsDisplay(): void;
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  * function to assign the text that you want to appear.
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  */
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  export declare function pressurePlateDisplay(): void;
107
- /** Alias for the "pressureplatedisplay" function. */
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+ /** Alias for the "pressurePlateDisplay" command. */
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  export declare function pressurePlatesDisplay(): void;
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  /**
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  * Toggles custom text to appear next to every projectile. Useful for debugging.
@@ -113,7 +113,7 @@ export declare function pressurePlatesDisplay(): void;
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  * assign the text that you want to appear.
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  */
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  export declare function projectileDisplay(): void;
116
- /** Alias for the "projectiledisplay" command. */
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+ /** Alias for the "projectileDisplay" command. */
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  export declare function projectilesDisplay(): void;
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  /**
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  * Toggles custom text to appear next to every rock. Useful for debugging.
@@ -122,7 +122,7 @@ export declare function projectilesDisplay(): void;
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  * assign the text that you want to appear.
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  */
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  export declare function rockDisplay(): void;
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- /** Alias for the "rockdisplay" function. */
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+ /** Alias for the "rockDisplay" command. */
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  export declare function rocksDisplay(): void;
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  /**
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  * Toggles custom text to appear next to every slot. Useful for debugging.
@@ -131,9 +131,9 @@ export declare function rocksDisplay(): void;
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  * the text that you want to appear.
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  */
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  export declare function slotDisplay(): void;
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- /** Alias for the "slotdisplay" command. */
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+ /** Alias for the "slotDisplay" command. */
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  export declare function slotsDisplay(): void;
136
- /** Alias for the "spikesdisplay" function. */
136
+ /** Alias for the "spikesDisplay" command. */
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  export declare function spikeDisplay(): void;
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  /**
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  * Toggles custom text to appear next to every spikes. Useful for debugging.
@@ -149,7 +149,7 @@ export declare function spikesDisplay(): void;
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  * the text that you want to appear.
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  */
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  export declare function tearDisplay(): void;
152
- /** Alias for the "teardisplay" command. */
152
+ /** Alias for the "tearDisplay" command. */
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  export declare function tearsDisplay(): void;
154
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  /**
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  * Toggles custom text to appear next to every TNT. Useful for debugging.
@@ -158,5 +158,5 @@ export declare function tearsDisplay(): void;
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  * assign the text that you want to appear.
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  */
160
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  export declare function tntDisplay(): void;
161
- /** Alias for the "tntdisplay" function. */
161
+ /** Alias for the "tntDisplay" command. */
162
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  export declare function tntsDisplay(): void;