isaacscript-common 2.0.33 → 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/callbacks/customRevive.lua +11 -11
- package/callbacks/itemPickup.lua +7 -7
- package/callbacks/postBombInitLate.lua +2 -2
- package/callbacks/postBoneSwing.lua +2 -2
- package/callbacks/postCollectibleInitFirst.lua +3 -3
- package/callbacks/postCursedTeleport.lua +6 -6
- package/callbacks/postCustomDoorEnter.lua +9 -9
- package/callbacks/postDoorRender.lua +2 -2
- package/callbacks/postDoorUpdate.lua +2 -2
- package/callbacks/postEffectInitLate.lua +2 -2
- package/callbacks/postEffectStateChanged.lua +3 -3
- package/callbacks/postEsauJr.lua +5 -5
- package/callbacks/postFamiliarInitLate.lua +2 -2
- package/callbacks/postFamiliarStateChanged.lua +3 -3
- package/callbacks/postFlip.lua +4 -4
- package/callbacks/postGreedModeWave.lua +3 -3
- package/callbacks/postGridEntity.lua +7 -7
- package/callbacks/postGridEntityCollision.lua +4 -4
- package/callbacks/postGridEntityRender.lua +2 -2
- package/callbacks/postHolyMantleRemoved.lua +5 -5
- package/callbacks/postItemDischarged.lua +7 -7
- package/callbacks/postKnifeInitLate.lua +2 -2
- package/callbacks/postLaserInitLate.lua +2 -2
- package/callbacks/postNPCInitLate.lua +2 -2
- package/callbacks/postNPCStateChanged.lua +3 -3
- package/callbacks/postNewRoomEarly.lua +4 -4
- package/callbacks/postPickupCollect.lua +3 -3
- package/callbacks/postPickupInitLate.lua +2 -2
- package/callbacks/postPickupStateChanged.lua +3 -3
- package/callbacks/postPitRender.lua +2 -2
- package/callbacks/postPitUpdate.lua +2 -2
- package/callbacks/postPlayerChangeHealth.lua +8 -8
- package/callbacks/postPlayerChangeType.lua +5 -5
- package/callbacks/postPlayerFatalDamage.lua +6 -6
- package/callbacks/postPlayerInitLate.lua +3 -3
- package/callbacks/postPlayerReordered.lua +7 -7
- package/callbacks/postPoopRender.lua +2 -2
- package/callbacks/postPoopUpdate.lua +2 -2
- package/callbacks/postPressurePlateRender.lua +2 -2
- package/callbacks/postPressurePlateUpdate.lua +2 -2
- package/callbacks/postProjectileInitLate.lua +2 -2
- package/callbacks/postPurchase.lua +6 -6
- package/callbacks/postRockRender.lua +2 -2
- package/callbacks/postRockUpdate.lua +2 -2
- package/callbacks/postRoomClearChanged.lua +3 -3
- package/callbacks/postSacrifice.lua +4 -4
- package/callbacks/postSlotInitUpdate.lua +4 -4
- package/callbacks/postSlotRender.lua +6 -6
- package/callbacks/postSpikesRender.lua +2 -2
- package/callbacks/postSpikesUpdate.lua +2 -2
- package/callbacks/postTNTRender.lua +2 -2
- package/callbacks/postTNTUpdate.lua +2 -2
- package/callbacks/postTearInitLate.lua +2 -2
- package/callbacks/postTearInitVeryLate.lua +2 -2
- package/callbacks/postTransformation.lua +6 -6
- package/callbacks/postTrinketBreak.lua +5 -5
- package/callbacks/preBerserkDeath.lua +5 -5
- package/callbacks/preNewLevel.lua +3 -3
- package/callbacks/reorderedCallbacks.lua +4 -4
- package/classes/DefaultMap.d.ts +11 -7
- package/classes/ModUpgraded.d.ts +8 -2
- package/classes/ModUpgraded.lua +1 -1
- package/constants.d.ts +5 -5
- package/constants.lua +2 -2
- package/{constantsMax.d.ts → constantsFirstLast.d.ts} +0 -0
- package/{constantsMax.lua → constantsFirstLast.lua} +2 -2
- package/enums/HealthType.d.ts +2 -2
- package/enums/ModCallbackCustom.d.ts +753 -2
- package/features/characterHealthConversion.d.ts +1 -2
- package/features/characterHealthConversion.lua +3 -3
- package/features/characterStats.lua +3 -3
- package/features/debugDisplay/debugDisplay.lua +4 -4
- package/features/debugDisplay/exports.d.ts +36 -36
- package/features/debugDisplay/exports.lua +2 -2
- package/features/debugDisplay/v.lua +2 -2
- package/features/deployJSONRoom.d.ts +1 -1
- package/features/deployJSONRoom.lua +15 -15
- package/features/disableInputs.d.ts +5 -5
- package/features/disableInputs.lua +3 -3
- package/features/disableSound.d.ts +2 -2
- package/features/disableSound.lua +4 -4
- package/features/extraConsoleCommands/commandsDisplay.d.ts +18 -18
- package/features/extraConsoleCommands/commandsDisplay.lua +1 -1
- package/features/extraConsoleCommands/commandsSubroutines.lua +10 -10
- package/features/extraConsoleCommands/init.d.ts +3 -2
- package/features/extraConsoleCommands/init.lua +83 -83
- package/features/extraConsoleCommands/{commands.d.ts → listCommands.d.ts} +17 -17
- package/features/extraConsoleCommands/{commands.lua → listCommands.lua} +36 -36
- package/features/fadeInRemover.lua +3 -3
- package/features/fastReset.lua +4 -4
- package/features/forgottenSwitch.lua +2 -2
- package/features/getCollectibleItemPoolType.lua +6 -6
- package/features/playerInventory.lua +10 -10
- package/features/{isPonyActive.d.ts → ponyDetection.d.ts} +0 -0
- package/features/{isPonyActive.lua → ponyDetection.lua} +7 -7
- package/features/{preventCollectibleRotate.d.ts → preventCollectibleRotation.d.ts} +1 -1
- package/features/{preventCollectibleRotate.lua → preventCollectibleRotation.lua} +9 -9
- package/features/runInNFrames.lua +3 -3
- package/features/saveDataManager/exports.d.ts +15 -12
- package/features/saveDataManager/exports.lua +6 -6
- package/features/saveDataManager/load.d.ts +1 -1
- package/features/saveDataManager/load.lua +4 -4
- package/features/saveDataManager/main.d.ts +1 -1
- package/features/saveDataManager/main.lua +11 -11
- package/features/saveDataManager/maps.d.ts +1 -1
- package/features/saveDataManager/merge.lua +10 -10
- package/features/saveDataManager/save.d.ts +1 -1
- package/features/saveDataManager/save.lua +5 -5
- package/features/saveDataManager/serializationBrand.lua +2 -2
- package/features/sirenHelpers.lua +3 -3
- package/features/taintedLazarusPlayers.lua +2 -2
- package/functions/array.lua +3 -3
- package/functions/benchmark.lua +1 -1
- package/functions/boss.lua +7 -7
- package/functions/cacheFlag.lua +1 -1
- package/functions/cards.d.ts +1 -1
- package/functions/cards.lua +13 -13
- package/functions/challenges.lua +1 -1
- package/functions/character.lua +9 -9
- package/functions/charge.lua +3 -3
- package/functions/chargeBar.d.ts +1 -8
- package/functions/chargeBar.lua +1 -1
- package/functions/collectibleCacheFlag.d.ts +4 -4
- package/functions/collectibleCacheFlag.lua +6 -6
- package/functions/collectibleSet.lua +5 -5
- package/functions/collectibleTag.lua +6 -6
- package/functions/collectibles.lua +15 -15
- package/functions/color.d.ts +17 -3
- package/functions/color.lua +5 -5
- package/functions/debug.lua +1 -1
- package/functions/deepCopy.lua +13 -13
- package/functions/deepCopyTests.lua +6 -6
- package/functions/direction.lua +3 -3
- package/functions/doors.lua +6 -6
- package/functions/eden.lua +5 -5
- package/functions/entity.lua +5 -5
- package/functions/entitySpecific.d.ts +15 -1
- package/functions/entitySpecific.lua +10 -2
- package/functions/enums.d.ts +3 -3
- package/functions/enums.lua +2 -2
- package/functions/familiars.lua +2 -2
- package/functions/flying.lua +2 -2
- package/functions/globals.lua +3 -3
- package/functions/gridEntity.lua +10 -10
- package/functions/gridEntitySpecific.lua +2 -2
- package/functions/input.lua +4 -4
- package/functions/jsonHelpers.lua +1 -1
- package/functions/jsonRoom.d.ts +1 -1
- package/functions/jsonRoom.lua +4 -4
- package/functions/kColor.d.ts +1 -1
- package/functions/kColor.lua +5 -5
- package/functions/level.lua +3 -3
- package/functions/log.lua +15 -15
- package/functions/math.lua +1 -1
- package/functions/mergeTests.lua +7 -7
- package/functions/npc.lua +3 -3
- package/functions/pickups.lua +6 -6
- package/functions/pills.lua +15 -15
- package/functions/player.lua +11 -11
- package/functions/playerDataStructures.d.ts +51 -0
- package/functions/playerDataStructures.lua +5 -1
- package/functions/playerHealth.d.ts +1 -1
- package/functions/playerHealth.lua +4 -4
- package/functions/playerIndex.lua +1 -1
- package/functions/pocketItems.d.ts +1 -1
- package/functions/pocketItems.lua +3 -3
- package/functions/positionVelocity.lua +6 -6
- package/functions/random.lua +1 -1
- package/functions/revive.lua +6 -6
- package/functions/rng.d.ts +1 -1
- package/functions/rng.lua +6 -6
- package/functions/roomData.lua +4 -4
- package/functions/roomGrid.lua +3 -3
- package/functions/roomShape.lua +8 -8
- package/functions/rooms.lua +12 -12
- package/functions/run.lua +4 -4
- package/functions/seeds.lua +2 -2
- package/functions/serialization.lua +5 -5
- package/functions/set.lua +2 -2
- package/functions/sound.lua +2 -2
- package/functions/spawnCollectible.lua +10 -10
- package/functions/sprite.lua +3 -3
- package/functions/stage.lua +2 -2
- package/functions/transformations.lua +6 -6
- package/functions/trinketCacheFlag.lua +3 -3
- package/functions/trinketGive.d.ts +1 -1
- package/functions/trinketGive.lua +3 -3
- package/functions/trinkets.d.ts +3 -3
- package/functions/trinkets.lua +14 -14
- package/functions/tstlClass.lua +1 -1
- package/functions/ui.lua +3 -3
- package/functions/utils.d.ts +2 -2
- package/functions/utils.lua +1 -1
- package/functions/vector.d.ts +1 -1
- package/functions/vector.lua +5 -5
- package/index.d.ts +14 -13
- package/index.lua +123 -123
- package/initCustomCallbacks.lua +58 -58
- package/initFeatures.lua +19 -19
- package/{types → interfaces}/AddCallbackParameterCustom.d.ts +0 -0
- package/{types → interfaces}/AddCallbackParameterCustom.lua +1 -1
- package/interfaces/ChargeBarSprites.d.ts +13 -0
- package/{types/JSONDoor.lua → interfaces/ChargeBarSprites.lua} +0 -0
- package/{types → interfaces}/JSONDoor.d.ts +1 -0
- package/{types/JSONEntity.lua → interfaces/JSONDoor.lua} +0 -0
- package/{types → interfaces}/JSONEntity.d.ts +1 -0
- package/{types/JSONRoom.lua → interfaces/JSONEntity.lua} +0 -0
- package/{types → interfaces}/JSONRoom.d.ts +1 -5
- package/{types/JSONRooms.lua → interfaces/JSONRoom.lua} +0 -0
- package/{types → interfaces}/JSONRooms.d.ts +0 -0
- package/{types/JSONSpawn.lua → interfaces/JSONRooms.lua} +0 -0
- package/{types → interfaces}/JSONSpawn.d.ts +1 -0
- package/{types/PlayerHealth.lua → interfaces/JSONSpawn.lua} +0 -0
- package/{types → interfaces}/PlayerHealth.d.ts +1 -0
- package/{types/PocketItemDescription.lua → interfaces/PlayerHealth.lua} +0 -0
- package/{types → interfaces}/PocketItemDescription.d.ts +1 -0
- package/{types/Primitive.lua → interfaces/PocketItemDescription.lua} +0 -0
- package/interfaces/SaveData.d.ts +29 -0
- package/{types/private → interfaces}/SaveData.lua +0 -0
- package/{types → interfaces}/TrinketSituation.d.ts +1 -0
- package/{types → interfaces}/TrinketSituation.lua +0 -0
- package/{types → interfaces}/private/TSTLClassMetatable.d.ts +0 -0
- package/{types → interfaces}/private/TSTLClassMetatable.lua +0 -0
- package/maps/cardMap.lua +85 -85
- package/maps/characterMap.lua +58 -58
- package/maps/defaultPlayerStatMap.lua +1 -1
- package/maps/pillEffectMap.lua +39 -39
- package/maps/roomTypeMap.lua +12 -12
- package/objects/LRoomShapeToRectangles.lua +1 -1
- package/objects/callbackRegisterFunctions.d.ts +1 -1
- package/objects/callbackRegisterFunctions.lua +76 -76
- package/objects/directionToVector.lua +1 -1
- package/objects/isaacAPIClassTypeToBrand.lua +2 -2
- package/objects/isaacAPIClassTypeToCopyFunction.lua +5 -5
- package/objects/roomShapeBounds.lua +1 -1
- package/objects/roomShapeLayoutSizes.lua +1 -1
- package/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +1 -1
- package/objects/roomShapeToTopLeftPosition.lua +1 -1
- package/objects/roomTypeNames.lua +1 -1
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.lua +5 -5
- package/package.json +2 -2
- package/patchErrorFunctions.lua +1 -1
- package/types/CollectibleIndex.d.ts +2 -2
- package/types/PickingUpItem.d.ts +12 -2
- package/types/PickingUpItem.lua +3 -0
- package/types/PlayerIndex.d.ts +2 -2
- package/types/private/IsaacAPIClass.d.ts +1 -1
- package/types/private/SerializedIsaacAPIClass.d.ts +1 -1
- package/types/private/TSTLClass.d.ts +1 -1
- package/upgradeMod.d.ts +2 -1
- package/upgradeMod.lua +7 -7
- package/types/Primitive.d.ts +0 -1
- package/types/private/SaveData.d.ts +0 -22
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import { HeartSubType, PlayerType } from "isaac-typescript-definitions";
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declare type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
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export declare type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
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/**
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* Helper function to make a character that has the same health mechanic as Blue Baby (red heart
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* containers --> soul hearts) or Dark Judas (red heart containers --> black hearts).
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*/
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export declare function registerCharacterHealthConversion(playerType: PlayerType, conversionHeartSubType: ConversionHeartSubType): void;
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export {};
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local HeartSubType = ____isaac_2Dtypescript_2Ddefinitions.HeartSubType
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
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local ____featuresInitialized = require("
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local ____featuresInitialized = require("featuresInitialized")
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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local ____pickups = require("
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local ____pickups = require("functions.pickups")
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local isRedHeart = ____pickups.isRedHeart
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local ____utils = require("
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local ____utils = require("functions.utils")
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local ensureAllCases = ____utils.ensureAllCases
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function postPEffectUpdate(self, player)
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local character = player:GetPlayerType()
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local evaluateCache, charactersStatMap
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____featuresInitialized = require("featuresInitialized")
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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local ____cacheFlag = require("
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local ____cacheFlag = require("functions.cacheFlag")
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local getDefaultPlayerStat = ____cacheFlag.getDefaultPlayerStat
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local ____player = require("
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local ____player = require("functions.player")
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local addStat = ____player.addStat
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function evaluateCache(self, player, cacheFlag)
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local renderTextOnEntity, postFamiliarRender, postNPCRender, postPlayerRender, postPickupRender, postTearRender, postProjectileRender, postLaserRender, postKnifeRender, postEffectRender, postBombRender, postSlotRender, postRockRender, postPitRender, postSpikesRender, postTNTRender, postPoopRender, postDoorRender, postPressurePlateRender
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____ModCallbackCustom = require("
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local isReflectionRender = ____utils.isReflectionRender
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local ____v = require("
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local ____v = require("features.debugDisplay.v")
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local v = ____v.default
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local debugDisplayTextCallbacks = ____v.debugDisplayTextCallbacks
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function renderTextOnEntity(self, entity, text)
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export declare function setPlayerDisplay(textCallback: (player: EntityPlayer) => string): void;
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export declare function setTearDisplay(textCallback: (tear: EntityTear) => string): void;
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export declare function setFamiliarDisplay(textCallback: (familiar: EntityFamiliar) => string): void;
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export declare function setBombDisplay(textCallback: (bomb: EntityBomb) => string): void;
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export declare function setPickupDisplay(textCallback: (pickup: EntityPickup) => string): void;
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export declare function setSlotDisplay(textCallback: (slot: Entity) => string): void;
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* After using the "laserDisplay" console command, text will be drawn on each laser for debugging
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export declare function setLaserDisplay(textCallback: (laser: EntityLaser) => string): void;
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* purposes. Use this function to specify a callback function that will returns the string that
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*/
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export declare function setKnifeDisplay(textCallback: (knife: EntityKnife) => string): void;
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* After using the "projectileDisplay" console command, text will be drawn on each projectile for
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* that should be drawn.
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*/
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export declare function setProjectileDisplay(textCallback: (projectile: EntityProjectile) => string): void;
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/**
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* After using the "effectDisplay" console command, text will be drawn on each effect for debugging
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* should be drawn.
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export declare function setEffectDisplay(textCallback: (effect: EntityEffect) => string): void;
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/**
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* After using the "npcDisplay" console command, text will be drawn on each NPC for debugging
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*/
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export declare function setNPCDisplay(textCallback: (npc: EntityNPC) => string): void;
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/**
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* After using the "rockDisplay" console command, text will be drawn on each rock for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setRockDisplay(textCallback: (rock: GridEntityRock) => string): void;
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/**
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* After using the "pitDisplay" console command, text will be drawn on each pit for debugging
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* should be drawn.
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*/
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export declare function setPitDisplay(textCallback: (pit: GridEntityPit) => string): void;
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/**
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* After using the "spikesDisplay" console command, text will be drawn on each spikes for debugging
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* should be drawn.
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*/
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export declare function setSpikesDisplay(textCallback: (spikes: GridEntitySpikes) => string): void;
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/**
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* After using the "
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* After using the "tntDisplay" console command, text will be drawn on each TNT for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setTNTDisplay(textCallback: (tnt: GridEntityTNT) => string): void;
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/**
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* After using the "
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* After using the "poopDisplay" console command, text will be drawn on each poop for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setPoopDisplay(textCallback: (poop: GridEntityPoop) => string): void;
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/**
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* After using the "poopDisplay" console command, text will be drawn on each poop for debugging
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*/
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export declare function setDoorDisplay(textCallback: (door: GridEntityDoor) => string): void;
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/**
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* After using the "
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* After using the "pressurePlateDisplay" console command, text will be drawn on each pressure plate
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*/
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export declare function setPressurePlateDisplay(textCallback: (pressurePlate: GridEntityPressurePlate) => string): void;
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/**
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* Toggles the debug display for players. This is the function that runs when you use the
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* "
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* "playerDisplay" custom console command.
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*/
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export declare function togglePlayerDisplay(): void;
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/**
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* Toggles the debug display for tears. This is the function that runs when you use the
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* "
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+
* "tearDisplay" custom console command.
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*/
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export declare function toggleTearDisplay(): void;
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/**
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* Toggles the debug display for familiars. This is the function that runs when you use the
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-
* "
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* "familiarDisplay" custom console command.
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*/
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export declare function toggleFamiliarDisplay(): void;
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/**
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* Toggles the debug display for bombs. This is the function that runs when you use the
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-
* "
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+
* "bombDisplay" custom console command.
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*/
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export declare function toggleBombDisplay(): void;
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/**
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* Toggles the debug display for pickups. This is the function that runs when you use the
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* "
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* "pickupDisplay" custom console command.
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*/
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export declare function togglePickupDisplay(): void;
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/**
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* Toggles the debug display for slots. This is the function that runs when you use the
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-
* "
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+
* "slotDisplay" custom console command.
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*/
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export declare function toggleSlotDisplay(): void;
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/**
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* Toggles the debug display for lasers. This is the function that runs when you use the
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* "
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+
* "laserDisplay" custom console command.
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*/
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export declare function toggleLaserDisplay(): void;
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/**
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* Toggles the debug display for knives. This is the function that runs when you use the
|
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-
* "
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+
* "knifeDisplay" custom console command.
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*/
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export declare function toggleKnifeDisplay(): void;
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/**
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* Toggles the debug display for projectiles. This is the function that runs when you use the
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-
* "
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+
* "projectileDisplay" custom console command.
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*/
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export declare function toggleProjectileDisplay(): void;
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/**
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* Toggles the debug display for effects. This is the function that runs when you use the
|
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-
* "
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+
* "effectDisplay" custom console command.
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*/
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export declare function toggleEffectDisplay(): void;
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/**
|
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-
* Toggles the debug display for NPCs. This is the function that runs when you use the "
|
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+
* Toggles the debug display for NPCs. This is the function that runs when you use the "npcDisplay"
|
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* custom console command.
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*/
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export declare function toggleNPCDisplay(): void;
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/**
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* Toggles the debug display for rocks. This is the function that runs when you use the
|
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-
* "
|
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167
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+
* "rockDisplay" custom console command.
|
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*/
|
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|
export declare function toggleRockDisplay(): void;
|
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|
/**
|
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-
* Toggles the debug display for pits. This is the function that runs when you use the "
|
|
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|
+
* Toggles the debug display for pits. This is the function that runs when you use the "pitDisplay"
|
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172
|
* custom console command.
|
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|
*/
|
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|
export declare function togglePitDisplay(): void;
|
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|
/**
|
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|
* Toggles the debug display for spikes. This is the function that runs when you use the
|
|
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|
-
* "
|
|
177
|
+
* "spikesDisplay" custom console command.
|
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|
*/
|
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|
export declare function toggleSpikesDisplay(): void;
|
|
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|
/**
|
|
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|
-
* Toggles the debug display for TNT. This is the function that runs when you use the "
|
|
181
|
+
* Toggles the debug display for TNT. This is the function that runs when you use the "tntDisplay"
|
|
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182
|
* custom console command.
|
|
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183
|
*/
|
|
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184
|
export declare function toggleTNTDisplay(): void;
|
|
185
185
|
/**
|
|
186
|
-
* Toggles the debug display for poop. This is the function that runs when you use the "
|
|
186
|
+
* Toggles the debug display for poop. This is the function that runs when you use the "poopDisplay"
|
|
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187
|
* custom console command.
|
|
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188
|
*/
|
|
189
189
|
export declare function togglePoopDisplay(): void;
|
|
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190
|
/**
|
|
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191
|
* Toggles the debug display for doors. This is the function that runs when you use the
|
|
192
|
-
* "
|
|
192
|
+
* "doorDisplay" custom console command.
|
|
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193
|
*/
|
|
194
194
|
export declare function toggleDoorDisplay(): void;
|
|
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195
|
/**
|
|
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196
|
* Toggles the debug display for pressure plates. This is the function that runs when you use the
|
|
197
|
-
* "
|
|
197
|
+
* "pressurePlateDisplay" custom console command.
|
|
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|
*/
|
|
199
199
|
export declare function togglePressurePlateDisplay(): void;
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
-
local ____utils = require("
|
|
2
|
+
local ____utils = require("functions.utils")
|
|
3
3
|
local printEnabled = ____utils.printEnabled
|
|
4
|
-
local ____v = require("
|
|
4
|
+
local ____v = require("features.debugDisplay.v")
|
|
5
5
|
local v = ____v.default
|
|
6
6
|
local debugDisplayTextCallbacks = ____v.debugDisplayTextCallbacks
|
|
7
7
|
function ____exports.setPlayerDisplay(self, textCallback)
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
2
|
local defaultEntityDisplayCallback, defaultGridEntityDisplayCallback
|
|
3
|
-
local ____entity = require("
|
|
3
|
+
local ____entity = require("functions.entity")
|
|
4
4
|
local getEntityID = ____entity.getEntityID
|
|
5
|
-
local ____gridEntity = require("
|
|
5
|
+
local ____gridEntity = require("functions.gridEntity")
|
|
6
6
|
local getGridEntityID = ____gridEntity.getGridEntityID
|
|
7
7
|
function defaultEntityDisplayCallback(self, entity)
|
|
8
8
|
return getEntityID(nil, entity)
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
-
import { JSONRoom } from "../
|
|
2
|
+
import { JSONRoom } from "../interfaces/JSONRoom";
|
|
3
3
|
/**
|
|
4
4
|
* Helper function to deconstruct a vanilla room and set up a custom room in its place.
|
|
5
5
|
* Specifically, this will clear the current room of all entities and grid entities, and then spawn
|
|
@@ -16,46 +16,46 @@ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
|
16
16
|
local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
|
|
17
17
|
local PitfallVariant = ____isaac_2Dtypescript_2Ddefinitions.PitfallVariant
|
|
18
18
|
local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
|
|
19
|
-
local ____cachedClasses = require("
|
|
19
|
+
local ____cachedClasses = require("cachedClasses")
|
|
20
20
|
local game = ____cachedClasses.game
|
|
21
|
-
local ____DefaultMap = require("
|
|
21
|
+
local ____DefaultMap = require("classes.DefaultMap")
|
|
22
22
|
local DefaultMap = ____DefaultMap.DefaultMap
|
|
23
|
-
local ____featuresInitialized = require("
|
|
23
|
+
local ____featuresInitialized = require("featuresInitialized")
|
|
24
24
|
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
25
|
-
local ____entity = require("
|
|
25
|
+
local ____entity = require("functions.entity")
|
|
26
26
|
local removeAllMatchingEntities = ____entity.removeAllMatchingEntities
|
|
27
27
|
local spawn = ____entity.spawn
|
|
28
28
|
local spawnWithSeed = ____entity.spawnWithSeed
|
|
29
|
-
local ____entitySpecific = require("
|
|
29
|
+
local ____entitySpecific = require("functions.entitySpecific")
|
|
30
30
|
local getNPCs = ____entitySpecific.getNPCs
|
|
31
31
|
local removeAllBombs = ____entitySpecific.removeAllBombs
|
|
32
32
|
local removeAllPickups = ____entitySpecific.removeAllPickups
|
|
33
|
-
local ____gridEntity = require("
|
|
33
|
+
local ____gridEntity = require("functions.gridEntity")
|
|
34
34
|
local convertXMLGridEntityType = ____gridEntity.convertXMLGridEntityType
|
|
35
35
|
local getGridEntities = ____gridEntity.getGridEntities
|
|
36
36
|
local removeAllGridExcept = ____gridEntity.removeAllGridExcept
|
|
37
37
|
local setGridEntityInvisible = ____gridEntity.setGridEntityInvisible
|
|
38
38
|
local spawnGridWithVariant = ____gridEntity.spawnGridWithVariant
|
|
39
|
-
local ____jsonRoom = require("
|
|
39
|
+
local ____jsonRoom = require("functions.jsonRoom")
|
|
40
40
|
local getRandomJSONRoom = ____jsonRoom.getRandomJSONRoom
|
|
41
|
-
local ____log = require("
|
|
41
|
+
local ____log = require("functions.log")
|
|
42
42
|
local log = ____log.log
|
|
43
|
-
local ____rng = require("
|
|
43
|
+
local ____rng = require("functions.rng")
|
|
44
44
|
local getRandomSeed = ____rng.getRandomSeed
|
|
45
45
|
local isRNG = ____rng.isRNG
|
|
46
46
|
local newRNG = ____rng.newRNG
|
|
47
|
-
local ____roomData = require("
|
|
47
|
+
local ____roomData = require("functions.roomData")
|
|
48
48
|
local getRoomListIndex = ____roomData.getRoomListIndex
|
|
49
|
-
local ____roomGrid = require("
|
|
49
|
+
local ____roomGrid = require("functions.roomGrid")
|
|
50
50
|
local gridCoordinatesToWorldPosition = ____roomGrid.gridCoordinatesToWorldPosition
|
|
51
|
-
local ____rooms = require("
|
|
51
|
+
local ____rooms = require("functions.rooms")
|
|
52
52
|
local setRoomCleared = ____rooms.setRoomCleared
|
|
53
53
|
local setRoomUncleared = ____rooms.setRoomUncleared
|
|
54
|
-
local ____spawnCollectible = require("
|
|
54
|
+
local ____spawnCollectible = require("functions.spawnCollectible")
|
|
55
55
|
local spawnCollectible = ____spawnCollectible.spawnCollectible
|
|
56
|
-
local ____utils = require("
|
|
56
|
+
local ____utils = require("functions.utils")
|
|
57
57
|
local erange = ____utils.erange
|
|
58
|
-
local ____exports = require("
|
|
58
|
+
local ____exports = require("features.saveDataManager.exports")
|
|
59
59
|
local saveDataManager = ____exports.saveDataManager
|
|
60
60
|
function postNewRoom(self)
|
|
61
61
|
local roomListIndex = getRoomListIndex(nil)
|
|
@@ -11,7 +11,7 @@ export declare function enableAllInputs(key: string): void;
|
|
|
11
11
|
* Helper function to disable all inputs. This is useful because `EntityPlayer.ControlsEnabled` can
|
|
12
12
|
* be changed by the game under certain conditions.
|
|
13
13
|
*
|
|
14
|
-
* Use the
|
|
14
|
+
* Use the `enableAllInputs` helper function to set things back to normal.
|
|
15
15
|
*
|
|
16
16
|
* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
|
|
17
17
|
* that multiple mod features can work in tandem.
|
|
@@ -21,7 +21,7 @@ export declare function disableAllInputs(key: string): void;
|
|
|
21
21
|
* Helper function to enable all inputs besides the ones provided. This is useful because
|
|
22
22
|
* `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
|
|
23
23
|
*
|
|
24
|
-
* Use the
|
|
24
|
+
* Use the `enableAllInputs` helper function to set things back to normal.
|
|
25
25
|
*
|
|
26
26
|
* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
|
|
27
27
|
* that multiple mod features can work in tandem.
|
|
@@ -32,7 +32,7 @@ export declare function enableAllInputsExceptFor(key: string, blacklist: Set<But
|
|
|
32
32
|
* Helper function to disable all inputs besides the ones provided. This is useful because
|
|
33
33
|
* `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
|
|
34
34
|
*
|
|
35
|
-
* Use the
|
|
35
|
+
* Use the `enableAllInputs` helper function to set things back to normal.
|
|
36
36
|
*
|
|
37
37
|
* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
|
|
38
38
|
* that multiple mod features can work in tandem.
|
|
@@ -44,7 +44,7 @@ export declare function disableAllInputsExceptFor(key: string, whitelist: Set<Bu
|
|
|
44
44
|
* the UI). This is useful because `EntityPlayer.ControlsEnabled` can be changed by the game under
|
|
45
45
|
* certain conditions.
|
|
46
46
|
*
|
|
47
|
-
* Use the
|
|
47
|
+
* Use the `enableAllInputs` helper function to set things back to normal.
|
|
48
48
|
*
|
|
49
49
|
* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
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* that multiple mod features can work in tandem.
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@@ -54,7 +54,7 @@ export declare function disableMovementInputs(key: string): void;
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* Helper function to disable only the inputs used for shooting tears. This is useful because
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*
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* Use the
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* Use the `enableAllInputs` helper function to set things back to normal.
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*
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@@ -8,12 +8,12 @@ local isActionPressed, isActionTriggered, getActionValue, getReturnValue, v
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local InputHook = ____isaac_2Dtypescript_2Ddefinitions.InputHook
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____featuresInitialized = require("
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local ____featuresInitialized = require("featuresInitialized")
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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local ____input = require("
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local ____input = require("functions.input")
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local getMoveActions = ____input.getMoveActions
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local getShootActions = ____input.getShootActions
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local ____exports = require("
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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function isActionPressed(self, _entity, _inputHook, buttonAction)
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return getReturnValue(nil, buttonAction, true)
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@@ -1,7 +1,7 @@
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/**
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* Helper function to stop muting all sound effects and music.
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*
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* Use this function to set things back to normal after having used
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* Use this function to set things back to normal after having used `disableAllSounds`.
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*
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* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
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* that multiple mod features can work in tandem.
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@@ -10,7 +10,7 @@ export declare function enableAllSound(key: string): void;
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/**
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* Helper function to disable all sound effects and music (by constantly musting them).
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*
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* Use the
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* Use the `enableAllSounds` helper function to set things back to normal.
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*
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* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
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* that multiple mod features can work in tandem.
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@@ -5,13 +5,13 @@ local ____exports = {}
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local postRender, v
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____cachedClasses = require("
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local ____cachedClasses = require("cachedClasses")
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local musicManager = ____cachedClasses.musicManager
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local ____featuresInitialized = require("
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local ____featuresInitialized = require("featuresInitialized")
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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local ____sound = require("
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local ____sound = require("functions.sound")
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local stopAllSoundEffects = ____sound.stopAllSoundEffects
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local ____exports = require("
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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function postRender(self)
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if v.run.disableSoundSet.size == 0 then
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@@ -5,7 +5,7 @@
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* the text that you want to appear.
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*/
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export declare function bombDisplay(): void;
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/** Alias for the "
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/** Alias for the "bombDisplay" command. */
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export declare function bombsDisplay(): void;
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/**
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* Toggles custom text to appear next to every door. Useful for debugging.
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@@ -14,7 +14,7 @@ export declare function bombsDisplay(): void;
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* assign the text that you want to appear.
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*/
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export declare function doorDisplay(): void;
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/** Alias for the "
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/** Alias for the "doorDisplay" command. */
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export declare function doorsDisplay(): void;
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/**
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* Toggles custom text to appear next to every effect. Useful for debugging.
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@@ -23,7 +23,7 @@ export declare function doorsDisplay(): void;
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* the text that you want to appear.
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*/
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export declare function effectDisplay(): void;
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/** Alias for the "
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/** Alias for the "effectDisplay" command. */
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export declare function effectsDisplay(): void;
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/**
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* Toggles custom text to appear next to every familiar. Useful for debugging.
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@@ -32,7 +32,7 @@ export declare function effectsDisplay(): void;
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* assign the text that you want to appear.
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*/
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export declare function familiarDisplay(): void;
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/** Alias for the "
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/** Alias for the "familiarDisplay" command. */
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export declare function familiarsDisplay(): void;
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/**
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* Toggles custom text to appear next to every knife. Useful for debugging.
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@@ -41,7 +41,7 @@ export declare function familiarsDisplay(): void;
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* the text that you want to appear.
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*/
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export declare function knifeDisplay(): void;
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/** Alias for the "
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+
/** Alias for the "knifeDisplay" command. */
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export declare function knivesDisplay(): void;
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/**
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* Toggles custom text to appear next to every laser. Useful for debugging.
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@@ -50,7 +50,7 @@ export declare function knivesDisplay(): void;
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* the text that you want to appear.
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*/
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export declare function laserDisplay(): void;
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-
/** Alias for the "
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+
/** Alias for the "laserDisplay" command. */
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export declare function lasersDisplay(): void;
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/**
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* Toggles custom text to appear next to every NPC. Useful for debugging.
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@@ -59,7 +59,7 @@ export declare function lasersDisplay(): void;
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* the text that you want to appear.
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*/
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export declare function npcDisplay(): void;
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-
/** Alias for the "
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+
/** Alias for the "npcDisplay" command. */
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export declare function npcsDisplay(): void;
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/**
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* Toggles custom text to appear next to every pickup. Useful for debugging.
|
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@@ -68,7 +68,7 @@ export declare function npcsDisplay(): void;
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* the text that you want to appear.
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*/
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export declare function pickupDisplay(): void;
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|
-
/** Alias for the "
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|
+
/** Alias for the "pickupDisplay" command. */
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|
export declare function pickupsDisplay(): void;
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|
/**
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* Toggles custom text to appear next to every pit. Useful for debugging.
|
|
@@ -77,7 +77,7 @@ export declare function pickupsDisplay(): void;
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* assign the text that you want to appear.
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*/
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|
export declare function pitDisplay(): void;
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|
-
/** Alias for the "
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|
+
/** Alias for the "pitDisplay" command. */
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81
|
export declare function pitsDisplay(): void;
|
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82
|
/**
|
|
83
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|
* Toggles custom text to appear next to every player. Useful for debugging.
|
|
@@ -86,7 +86,7 @@ export declare function pitsDisplay(): void;
|
|
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|
* the text that you want to appear.
|
|
87
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|
*/
|
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88
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|
export declare function playerDisplay(): void;
|
|
89
|
-
/** Alias for the "
|
|
89
|
+
/** Alias for the "playerDisplay" command. */
|
|
90
90
|
export declare function playersDisplay(): void;
|
|
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91
|
/**
|
|
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|
* Toggles custom text to appear next to every poop. Useful for debugging.
|
|
@@ -95,7 +95,7 @@ export declare function playersDisplay(): void;
|
|
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|
* assign the text that you want to appear.
|
|
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|
*/
|
|
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97
|
export declare function poopDisplay(): void;
|
|
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|
-
/** Alias for the "
|
|
98
|
+
/** Alias for the "poopDisplay" command. */
|
|
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99
|
export declare function poopsDisplay(): void;
|
|
100
100
|
/**
|
|
101
101
|
* Toggles custom text to appear next to every pressure plate. Useful for debugging.
|
|
@@ -104,7 +104,7 @@ export declare function poopsDisplay(): void;
|
|
|
104
104
|
* function to assign the text that you want to appear.
|
|
105
105
|
*/
|
|
106
106
|
export declare function pressurePlateDisplay(): void;
|
|
107
|
-
/** Alias for the "
|
|
107
|
+
/** Alias for the "pressurePlateDisplay" command. */
|
|
108
108
|
export declare function pressurePlatesDisplay(): void;
|
|
109
109
|
/**
|
|
110
110
|
* Toggles custom text to appear next to every projectile. Useful for debugging.
|
|
@@ -113,7 +113,7 @@ export declare function pressurePlatesDisplay(): void;
|
|
|
113
113
|
* assign the text that you want to appear.
|
|
114
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|
*/
|
|
115
115
|
export declare function projectileDisplay(): void;
|
|
116
|
-
/** Alias for the "
|
|
116
|
+
/** Alias for the "projectileDisplay" command. */
|
|
117
117
|
export declare function projectilesDisplay(): void;
|
|
118
118
|
/**
|
|
119
119
|
* Toggles custom text to appear next to every rock. Useful for debugging.
|
|
@@ -122,7 +122,7 @@ export declare function projectilesDisplay(): void;
|
|
|
122
122
|
* assign the text that you want to appear.
|
|
123
123
|
*/
|
|
124
124
|
export declare function rockDisplay(): void;
|
|
125
|
-
/** Alias for the "
|
|
125
|
+
/** Alias for the "rockDisplay" command. */
|
|
126
126
|
export declare function rocksDisplay(): void;
|
|
127
127
|
/**
|
|
128
128
|
* Toggles custom text to appear next to every slot. Useful for debugging.
|
|
@@ -131,9 +131,9 @@ export declare function rocksDisplay(): void;
|
|
|
131
131
|
* the text that you want to appear.
|
|
132
132
|
*/
|
|
133
133
|
export declare function slotDisplay(): void;
|
|
134
|
-
/** Alias for the "
|
|
134
|
+
/** Alias for the "slotDisplay" command. */
|
|
135
135
|
export declare function slotsDisplay(): void;
|
|
136
|
-
/** Alias for the "
|
|
136
|
+
/** Alias for the "spikesDisplay" command. */
|
|
137
137
|
export declare function spikeDisplay(): void;
|
|
138
138
|
/**
|
|
139
139
|
* Toggles custom text to appear next to every spikes. Useful for debugging.
|
|
@@ -149,7 +149,7 @@ export declare function spikesDisplay(): void;
|
|
|
149
149
|
* the text that you want to appear.
|
|
150
150
|
*/
|
|
151
151
|
export declare function tearDisplay(): void;
|
|
152
|
-
/** Alias for the "
|
|
152
|
+
/** Alias for the "tearDisplay" command. */
|
|
153
153
|
export declare function tearsDisplay(): void;
|
|
154
154
|
/**
|
|
155
155
|
* Toggles custom text to appear next to every TNT. Useful for debugging.
|
|
@@ -158,5 +158,5 @@ export declare function tearsDisplay(): void;
|
|
|
158
158
|
* assign the text that you want to appear.
|
|
159
159
|
*/
|
|
160
160
|
export declare function tntDisplay(): void;
|
|
161
|
-
/** Alias for the "
|
|
161
|
+
/** Alias for the "tntDisplay" command. */
|
|
162
162
|
export declare function tntsDisplay(): void;
|