isaacscript-common 14.1.3 → 15.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2027) hide show
  1. package/dist/index.d.ts +3414 -3206
  2. package/dist/isaacscript-common.lua +27538 -32356
  3. package/dist/src/callbacks.d.ts +108 -20
  4. package/dist/src/callbacks.d.ts.map +1 -1
  5. package/dist/src/callbacks.lua +185 -53
  6. package/dist/src/classes/ModFeature.d.ts +3 -3
  7. package/dist/src/classes/ModFeature.d.ts.map +1 -1
  8. package/dist/src/classes/ModFeature.lua +27 -6
  9. package/dist/src/classes/ModUpgradedBase.d.ts +86 -0
  10. package/dist/src/classes/ModUpgradedBase.d.ts.map +1 -0
  11. package/dist/src/classes/ModUpgradedBase.lua +264 -0
  12. package/dist/src/classes/callbacks/PostAmbushFinished.d.ts +5 -3
  13. package/dist/src/classes/callbacks/PostAmbushFinished.d.ts.map +1 -1
  14. package/dist/src/classes/callbacks/PostAmbushFinished.lua +7 -4
  15. package/dist/src/classes/callbacks/PostAmbushStarted.d.ts +5 -3
  16. package/dist/src/classes/callbacks/PostAmbushStarted.d.ts.map +1 -1
  17. package/dist/src/classes/callbacks/PostAmbushStarted.lua +7 -4
  18. package/dist/src/classes/callbacks/PostBombExploded.d.ts +5 -3
  19. package/dist/src/classes/callbacks/PostBombExploded.d.ts.map +1 -1
  20. package/dist/src/classes/callbacks/PostBombExploded.lua +7 -4
  21. package/dist/src/classes/callbacks/PostBombInitLate.d.ts +5 -3
  22. package/dist/src/classes/callbacks/PostBombInitLate.d.ts.map +1 -1
  23. package/dist/src/classes/callbacks/PostBombInitLate.lua +7 -4
  24. package/dist/src/classes/callbacks/PostBoneSwing.d.ts +2 -2
  25. package/dist/src/classes/callbacks/PostBoneSwing.d.ts.map +1 -1
  26. package/dist/src/classes/callbacks/PostCollectibleEmpty.d.ts +4 -4
  27. package/dist/src/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  28. package/dist/src/classes/callbacks/PostCollectibleEmpty.lua +5 -8
  29. package/dist/src/classes/callbacks/PostCollectibleInitFirst.d.ts +5 -3
  30. package/dist/src/classes/callbacks/PostCollectibleInitFirst.d.ts.map +1 -1
  31. package/dist/src/classes/callbacks/PostCollectibleInitFirst.lua +7 -4
  32. package/dist/src/classes/callbacks/PostCursedTeleport.d.ts +5 -3
  33. package/dist/src/classes/callbacks/PostCursedTeleport.d.ts.map +1 -1
  34. package/dist/src/classes/callbacks/PostCursedTeleport.lua +7 -4
  35. package/dist/src/classes/callbacks/PostCustomRevive.d.ts +6 -3
  36. package/dist/src/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  37. package/dist/src/classes/callbacks/PostCustomRevive.lua +9 -4
  38. package/dist/src/classes/callbacks/PostDiceRoomActivated.d.ts +5 -4
  39. package/dist/src/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  40. package/dist/src/classes/callbacks/PostDiceRoomActivated.lua +5 -8
  41. package/dist/src/classes/callbacks/PostDoorRender.d.ts +5 -3
  42. package/dist/src/classes/callbacks/PostDoorRender.d.ts.map +1 -1
  43. package/dist/src/classes/callbacks/PostDoorRender.lua +7 -4
  44. package/dist/src/classes/callbacks/PostDoorUpdate.d.ts +5 -3
  45. package/dist/src/classes/callbacks/PostDoorUpdate.d.ts.map +1 -1
  46. package/dist/src/classes/callbacks/PostDoorUpdate.lua +7 -4
  47. package/dist/src/classes/callbacks/PostEffectInitLate.d.ts +5 -3
  48. package/dist/src/classes/callbacks/PostEffectInitLate.d.ts.map +1 -1
  49. package/dist/src/classes/callbacks/PostEffectInitLate.lua +7 -4
  50. package/dist/src/classes/callbacks/PostEffectStateChanged.d.ts +5 -3
  51. package/dist/src/classes/callbacks/PostEffectStateChanged.d.ts.map +1 -1
  52. package/dist/src/classes/callbacks/PostEffectStateChanged.lua +7 -4
  53. package/dist/src/classes/callbacks/PostEsauJr.d.ts +2 -2
  54. package/dist/src/classes/callbacks/PostEsauJr.d.ts.map +1 -1
  55. package/dist/src/classes/callbacks/PostFamiliarInitLate.d.ts +5 -3
  56. package/dist/src/classes/callbacks/PostFamiliarInitLate.d.ts.map +1 -1
  57. package/dist/src/classes/callbacks/PostFamiliarInitLate.lua +7 -4
  58. package/dist/src/classes/callbacks/PostFamiliarStateChanged.d.ts +5 -3
  59. package/dist/src/classes/callbacks/PostFamiliarStateChanged.d.ts.map +1 -1
  60. package/dist/src/classes/callbacks/PostFamiliarStateChanged.lua +7 -4
  61. package/dist/src/classes/callbacks/PostFirstEsauJr.d.ts +2 -2
  62. package/dist/src/classes/callbacks/PostFirstEsauJr.d.ts.map +1 -1
  63. package/dist/src/classes/callbacks/PostFirstFlip.d.ts +2 -2
  64. package/dist/src/classes/callbacks/PostFirstFlip.d.ts.map +1 -1
  65. package/dist/src/classes/callbacks/PostFlip.d.ts +2 -2
  66. package/dist/src/classes/callbacks/PostFlip.d.ts.map +1 -1
  67. package/dist/src/classes/callbacks/PostGameStartedReordered.d.ts +2 -2
  68. package/dist/src/classes/callbacks/PostGameStartedReordered.d.ts.map +1 -1
  69. package/dist/src/classes/callbacks/PostGameStartedReorderedLast.d.ts +2 -2
  70. package/dist/src/classes/callbacks/PostGameStartedReorderedLast.d.ts.map +1 -1
  71. package/dist/src/classes/callbacks/PostGreedModeWave.d.ts +2 -2
  72. package/dist/src/classes/callbacks/PostGreedModeWave.d.ts.map +1 -1
  73. package/dist/src/classes/callbacks/PostGridEntityBroken.d.ts +5 -3
  74. package/dist/src/classes/callbacks/PostGridEntityBroken.d.ts.map +1 -1
  75. package/dist/src/classes/callbacks/PostGridEntityBroken.lua +8 -5
  76. package/dist/src/classes/callbacks/PostGridEntityCollision.d.ts +4 -4
  77. package/dist/src/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
  78. package/dist/src/classes/callbacks/PostGridEntityCollision.lua +7 -19
  79. package/dist/src/classes/callbacks/PostGridEntityCustomBroken.d.ts +5 -3
  80. package/dist/src/classes/callbacks/PostGridEntityCustomBroken.d.ts.map +1 -1
  81. package/dist/src/classes/callbacks/PostGridEntityCustomBroken.lua +8 -5
  82. package/dist/src/classes/callbacks/PostGridEntityCustomCollision.d.ts +4 -4
  83. package/dist/src/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
  84. package/dist/src/classes/callbacks/PostGridEntityCustomCollision.lua +5 -14
  85. package/dist/src/classes/callbacks/PostGridEntityCustomInit.d.ts +5 -3
  86. package/dist/src/classes/callbacks/PostGridEntityCustomInit.d.ts.map +1 -1
  87. package/dist/src/classes/callbacks/PostGridEntityCustomInit.lua +8 -5
  88. package/dist/src/classes/callbacks/PostGridEntityCustomRemove.d.ts +4 -4
  89. package/dist/src/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
  90. package/dist/src/classes/callbacks/PostGridEntityCustomRemove.lua +5 -8
  91. package/dist/src/classes/callbacks/PostGridEntityCustomRender.d.ts +8 -0
  92. package/dist/src/classes/callbacks/PostGridEntityCustomRender.d.ts.map +1 -0
  93. package/dist/src/classes/callbacks/PostGridEntityCustomRender.lua +20 -0
  94. package/dist/src/classes/callbacks/PostGridEntityCustomStateChanged.d.ts +5 -3
  95. package/dist/src/classes/callbacks/PostGridEntityCustomStateChanged.d.ts.map +1 -1
  96. package/dist/src/classes/callbacks/PostGridEntityCustomStateChanged.lua +8 -5
  97. package/dist/src/classes/callbacks/PostGridEntityCustomUpdate.d.ts +5 -3
  98. package/dist/src/classes/callbacks/PostGridEntityCustomUpdate.d.ts.map +1 -1
  99. package/dist/src/classes/callbacks/PostGridEntityCustomUpdate.lua +8 -5
  100. package/dist/src/classes/callbacks/PostGridEntityInit.d.ts +5 -3
  101. package/dist/src/classes/callbacks/PostGridEntityInit.d.ts.map +1 -1
  102. package/dist/src/classes/callbacks/PostGridEntityInit.lua +8 -5
  103. package/dist/src/classes/callbacks/PostGridEntityRemove.d.ts +4 -4
  104. package/dist/src/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
  105. package/dist/src/classes/callbacks/PostGridEntityRemove.lua +5 -11
  106. package/dist/src/classes/callbacks/PostGridEntityRender.d.ts +8 -0
  107. package/dist/src/classes/callbacks/PostGridEntityRender.d.ts.map +1 -0
  108. package/dist/src/classes/callbacks/PostGridEntityRender.lua +20 -0
  109. package/dist/src/classes/callbacks/PostGridEntityStateChanged.d.ts +5 -3
  110. package/dist/src/classes/callbacks/PostGridEntityStateChanged.d.ts.map +1 -1
  111. package/dist/src/classes/callbacks/PostGridEntityStateChanged.lua +8 -5
  112. package/dist/src/classes/callbacks/PostGridEntityUpdate.d.ts +5 -3
  113. package/dist/src/classes/callbacks/PostGridEntityUpdate.d.ts.map +1 -1
  114. package/dist/src/classes/callbacks/PostGridEntityUpdate.lua +8 -5
  115. package/dist/src/classes/callbacks/PostHolyMantleRemoved.d.ts +4 -2
  116. package/dist/src/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -1
  117. package/dist/src/classes/callbacks/PostHolyMantleRemoved.lua +6 -3
  118. package/dist/src/classes/callbacks/PostItemDischarge.d.ts +43 -0
  119. package/dist/src/classes/callbacks/PostItemDischarge.d.ts.map +1 -0
  120. package/dist/src/classes/callbacks/PostItemDischarge.lua +113 -0
  121. package/dist/src/classes/callbacks/PostItemPickup.d.ts +8 -0
  122. package/dist/src/classes/callbacks/PostItemPickup.d.ts.map +1 -0
  123. package/dist/src/classes/callbacks/PostItemPickup.lua +20 -0
  124. package/dist/src/classes/callbacks/PostKnifeInitLate.d.ts +5 -3
  125. package/dist/src/classes/callbacks/PostKnifeInitLate.d.ts.map +1 -1
  126. package/dist/src/classes/callbacks/PostKnifeInitLate.lua +7 -4
  127. package/dist/src/classes/callbacks/PostLaserInitLate.d.ts +14 -0
  128. package/dist/src/classes/callbacks/PostLaserInitLate.d.ts.map +1 -0
  129. package/dist/src/classes/callbacks/PostLaserInitLate.lua +30 -0
  130. package/dist/src/classes/callbacks/PostNPCInitLate.d.ts +14 -0
  131. package/dist/src/classes/callbacks/PostNPCInitLate.d.ts.map +1 -0
  132. package/dist/src/classes/callbacks/PostNPCInitLate.lua +30 -0
  133. package/dist/src/classes/callbacks/PostNPCStateChanged.d.ts +16 -0
  134. package/dist/src/classes/callbacks/PostNPCStateChanged.d.ts.map +1 -0
  135. package/dist/src/classes/callbacks/PostNPCStateChanged.lua +36 -0
  136. package/dist/src/classes/callbacks/PostNewLevelReordered.d.ts +2 -2
  137. package/dist/src/classes/callbacks/PostNewLevelReordered.d.ts.map +1 -1
  138. package/dist/src/classes/callbacks/PostNewRoomEarly.d.ts +2 -2
  139. package/dist/src/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -1
  140. package/dist/src/classes/callbacks/PostNewRoomReordered.d.ts +2 -2
  141. package/dist/src/classes/callbacks/PostNewRoomReordered.d.ts.map +1 -1
  142. package/dist/src/classes/callbacks/PostPEffectUpdateReordered.d.ts +5 -3
  143. package/dist/src/classes/callbacks/PostPEffectUpdateReordered.d.ts.map +1 -1
  144. package/dist/src/classes/callbacks/PostPEffectUpdateReordered.lua +7 -4
  145. package/dist/src/classes/callbacks/PostPickupCollect.d.ts +14 -0
  146. package/dist/src/classes/callbacks/PostPickupCollect.d.ts.map +1 -0
  147. package/dist/src/classes/callbacks/PostPickupCollect.lua +38 -0
  148. package/dist/src/classes/callbacks/PostPickupInitFirst.d.ts +14 -0
  149. package/dist/src/classes/callbacks/PostPickupInitFirst.d.ts.map +1 -0
  150. package/dist/src/classes/callbacks/PostPickupInitFirst.lua +35 -0
  151. package/dist/src/classes/callbacks/PostPickupInitLate.d.ts +14 -0
  152. package/dist/src/classes/callbacks/PostPickupInitLate.d.ts.map +1 -0
  153. package/dist/src/classes/callbacks/PostPickupInitLate.lua +30 -0
  154. package/dist/src/classes/callbacks/PostPickupStateChanged.d.ts +15 -0
  155. package/dist/src/classes/callbacks/PostPickupStateChanged.d.ts.map +1 -0
  156. package/dist/src/classes/callbacks/PostPickupStateChanged.lua +36 -0
  157. package/dist/src/classes/callbacks/PostPitRender.d.ts +5 -3
  158. package/dist/src/classes/callbacks/PostPitRender.d.ts.map +1 -1
  159. package/dist/src/classes/callbacks/PostPitRender.lua +7 -4
  160. package/dist/src/classes/callbacks/PostPitUpdate.d.ts +9 -0
  161. package/dist/src/classes/callbacks/PostPitUpdate.d.ts.map +1 -0
  162. package/dist/src/classes/callbacks/PostPitUpdate.lua +27 -0
  163. package/dist/src/classes/callbacks/PostPlayerChangeHealth.d.ts +17 -0
  164. package/dist/src/classes/callbacks/PostPlayerChangeHealth.d.ts.map +1 -0
  165. package/dist/src/classes/callbacks/PostPlayerChangeHealth.lua +55 -0
  166. package/dist/src/classes/callbacks/PostPlayerChangeStat.d.ts +18 -0
  167. package/dist/src/classes/callbacks/PostPlayerChangeStat.d.ts.map +1 -0
  168. package/dist/src/classes/callbacks/PostPlayerChangeStat.lua +97 -0
  169. package/dist/src/classes/callbacks/PostPlayerChangeType.d.ts +17 -0
  170. package/dist/src/classes/callbacks/PostPlayerChangeType.d.ts.map +1 -0
  171. package/dist/src/classes/callbacks/PostPlayerChangeType.lua +38 -0
  172. package/dist/src/classes/callbacks/PostPlayerCollectibleAdded.d.ts +8 -0
  173. package/dist/src/classes/callbacks/PostPlayerCollectibleAdded.d.ts.map +1 -0
  174. package/dist/src/classes/callbacks/PostPlayerCollectibleAdded.lua +20 -0
  175. package/dist/src/classes/callbacks/PostPlayerCollectibleRemoved.d.ts +8 -0
  176. package/dist/src/classes/callbacks/PostPlayerCollectibleRemoved.d.ts.map +1 -0
  177. package/dist/src/classes/callbacks/PostPlayerCollectibleRemoved.lua +20 -0
  178. package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts +5 -3
  179. package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -1
  180. package/dist/src/classes/callbacks/PostPlayerFatalDamage.lua +7 -4
  181. package/dist/src/classes/callbacks/PostPlayerInitFirst.d.ts +10 -0
  182. package/dist/src/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -0
  183. package/dist/src/classes/callbacks/PostPlayerInitFirst.lua +39 -0
  184. package/dist/src/classes/callbacks/PostPlayerInitLate.d.ts +15 -0
  185. package/dist/src/classes/callbacks/PostPlayerInitLate.d.ts.map +1 -0
  186. package/dist/src/classes/callbacks/PostPlayerInitLate.lua +32 -0
  187. package/dist/src/classes/callbacks/PostPlayerRenderReordered.d.ts +5 -3
  188. package/dist/src/classes/callbacks/PostPlayerRenderReordered.d.ts.map +1 -1
  189. package/dist/src/classes/callbacks/PostPlayerRenderReordered.lua +7 -4
  190. package/dist/src/classes/callbacks/PostPlayerUpdateReordered.d.ts +5 -3
  191. package/dist/src/classes/callbacks/PostPlayerUpdateReordered.d.ts.map +1 -1
  192. package/dist/src/classes/callbacks/PostPlayerUpdateReordered.lua +7 -4
  193. package/dist/src/classes/callbacks/PostPoopRender.d.ts +9 -0
  194. package/dist/src/classes/callbacks/PostPoopRender.d.ts.map +1 -0
  195. package/dist/src/classes/callbacks/PostPoopRender.lua +27 -0
  196. package/dist/src/classes/callbacks/PostPoopUpdate.d.ts +9 -0
  197. package/dist/src/classes/callbacks/PostPoopUpdate.d.ts.map +1 -0
  198. package/dist/src/classes/callbacks/PostPoopUpdate.lua +27 -0
  199. package/dist/src/classes/callbacks/PostPressurePlateRender.d.ts +9 -0
  200. package/dist/src/classes/callbacks/PostPressurePlateRender.d.ts.map +1 -0
  201. package/dist/src/classes/callbacks/PostPressurePlateRender.lua +27 -0
  202. package/dist/src/classes/callbacks/PostPressurePlateUpdate.d.ts +9 -0
  203. package/dist/src/classes/callbacks/PostPressurePlateUpdate.d.ts.map +1 -0
  204. package/dist/src/classes/callbacks/PostPressurePlateUpdate.lua +27 -0
  205. package/dist/src/classes/callbacks/PostProjectileInitLate.d.ts +14 -0
  206. package/dist/src/classes/callbacks/PostProjectileInitLate.d.ts.map +1 -0
  207. package/dist/src/classes/callbacks/PostProjectileInitLate.lua +30 -0
  208. package/dist/src/classes/callbacks/PostPurchase.d.ts +18 -0
  209. package/dist/src/classes/callbacks/PostPurchase.d.ts.map +1 -0
  210. package/dist/src/classes/callbacks/PostPurchase.lua +50 -0
  211. package/dist/src/classes/callbacks/PostRockRender.d.ts +9 -0
  212. package/dist/src/classes/callbacks/PostRockRender.d.ts.map +1 -0
  213. package/dist/src/classes/callbacks/PostRockRender.lua +27 -0
  214. package/dist/src/classes/callbacks/PostRockUpdate.d.ts +9 -0
  215. package/dist/src/classes/callbacks/PostRockUpdate.d.ts.map +1 -0
  216. package/dist/src/classes/callbacks/PostRockUpdate.lua +27 -0
  217. package/dist/src/classes/callbacks/PostRoomClearChanged.d.ts +7 -4
  218. package/dist/src/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  219. package/dist/src/classes/callbacks/PostRoomClearChanged.lua +10 -2
  220. package/dist/src/classes/callbacks/PostSacrifice.d.ts +14 -0
  221. package/dist/src/classes/callbacks/PostSacrifice.d.ts.map +1 -0
  222. package/dist/src/classes/callbacks/PostSacrifice.lua +43 -0
  223. package/dist/src/classes/callbacks/PostSlotAnimationChanged.d.ts +8 -0
  224. package/dist/src/classes/callbacks/PostSlotAnimationChanged.d.ts.map +1 -0
  225. package/dist/src/classes/callbacks/PostSlotAnimationChanged.lua +20 -0
  226. package/dist/src/classes/callbacks/PostSlotCollision.d.ts +9 -0
  227. package/dist/src/classes/callbacks/PostSlotCollision.d.ts.map +1 -0
  228. package/dist/src/classes/callbacks/PostSlotCollision.lua +28 -0
  229. package/dist/src/classes/callbacks/PostSlotDestroyed.d.ts +16 -0
  230. package/dist/src/classes/callbacks/PostSlotDestroyed.d.ts.map +1 -0
  231. package/dist/src/classes/callbacks/PostSlotDestroyed.lua +68 -0
  232. package/dist/src/classes/callbacks/PostSlotInit.d.ts +8 -0
  233. package/dist/src/classes/callbacks/PostSlotInit.d.ts.map +1 -0
  234. package/dist/src/classes/callbacks/PostSlotInit.lua +20 -0
  235. package/dist/src/classes/callbacks/PostSlotRender.d.ts +8 -0
  236. package/dist/src/classes/callbacks/PostSlotRender.d.ts.map +1 -0
  237. package/dist/src/classes/callbacks/PostSlotRender.lua +20 -0
  238. package/dist/src/classes/callbacks/PostSlotUpdate.d.ts +8 -0
  239. package/dist/src/classes/callbacks/PostSlotUpdate.d.ts.map +1 -0
  240. package/dist/src/classes/callbacks/PostSlotUpdate.lua +20 -0
  241. package/dist/src/classes/callbacks/PostSpikesRender.d.ts +5 -3
  242. package/dist/src/classes/callbacks/PostSpikesRender.d.ts.map +1 -1
  243. package/dist/src/classes/callbacks/PostSpikesRender.lua +7 -4
  244. package/dist/src/classes/callbacks/PostSpikesUpdate.d.ts +9 -0
  245. package/dist/src/classes/callbacks/PostSpikesUpdate.d.ts.map +1 -0
  246. package/dist/src/classes/callbacks/PostSpikesUpdate.lua +27 -0
  247. package/dist/src/classes/callbacks/PostTNTRender.d.ts +9 -0
  248. package/dist/src/classes/callbacks/PostTNTRender.d.ts.map +1 -0
  249. package/dist/src/classes/callbacks/PostTNTRender.lua +27 -0
  250. package/dist/src/classes/callbacks/PostTNTUpdate.d.ts +9 -0
  251. package/dist/src/classes/callbacks/PostTNTUpdate.d.ts.map +1 -0
  252. package/dist/src/classes/callbacks/PostTNTUpdate.lua +27 -0
  253. package/dist/src/classes/callbacks/PostTearInitLate.d.ts +14 -0
  254. package/dist/src/classes/callbacks/PostTearInitLate.d.ts.map +1 -0
  255. package/dist/src/classes/callbacks/PostTearInitLate.lua +30 -0
  256. package/dist/src/classes/callbacks/PostTearInitVeryLate.d.ts +14 -0
  257. package/dist/src/classes/callbacks/PostTearInitVeryLate.d.ts.map +1 -0
  258. package/dist/src/classes/callbacks/PostTearInitVeryLate.lua +33 -0
  259. package/dist/src/classes/callbacks/PostTransformation.d.ts +18 -0
  260. package/dist/src/classes/callbacks/PostTransformation.d.ts.map +1 -0
  261. package/dist/src/classes/callbacks/PostTransformation.lua +50 -0
  262. package/dist/src/classes/callbacks/PostTrinketBreak.d.ts +18 -0
  263. package/dist/src/classes/callbacks/PostTrinketBreak.d.ts.map +1 -0
  264. package/dist/src/classes/callbacks/PostTrinketBreak.lua +71 -0
  265. package/dist/src/classes/callbacks/PreBerserkDeath.d.ts +5 -3
  266. package/dist/src/classes/callbacks/PreBerserkDeath.d.ts.map +1 -1
  267. package/dist/src/classes/callbacks/PreBerserkDeath.lua +10 -7
  268. package/dist/src/classes/callbacks/PreCustomRevive.d.ts +5 -3
  269. package/dist/src/classes/callbacks/PreCustomRevive.d.ts.map +1 -1
  270. package/dist/src/classes/callbacks/PreCustomRevive.lua +7 -4
  271. package/dist/src/classes/callbacks/PreGetPedestal.d.ts +9 -0
  272. package/dist/src/classes/callbacks/PreGetPedestal.d.ts.map +1 -0
  273. package/dist/src/classes/callbacks/PreGetPedestal.lua +43 -0
  274. package/dist/src/classes/callbacks/PreItemPickup.d.ts +8 -0
  275. package/dist/src/classes/callbacks/PreItemPickup.d.ts.map +1 -0
  276. package/dist/src/classes/callbacks/PreItemPickup.lua +20 -0
  277. package/dist/src/classes/callbacks/PreNewLevel.d.ts +12 -0
  278. package/dist/src/classes/callbacks/PreNewLevel.d.ts.map +1 -0
  279. package/dist/src/classes/callbacks/PreNewLevel.lua +42 -0
  280. package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts +3 -15
  281. package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  282. package/dist/src/classes/features/callbackLogic/CustomGridEntities.lua +35 -30
  283. package/dist/src/classes/features/callbackLogic/CustomRevive.d.ts +5 -3
  284. package/dist/src/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
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  1771. package/src/callbacks/postBoneSwing.ts +0 -64
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  1774. package/src/callbacks/postCursedTeleport.ts +0 -184
  1775. package/src/callbacks/postDiceRoomActivated.ts +0 -59
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  1777. package/src/callbacks/postDoorUpdate.ts +0 -25
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  1781. package/src/callbacks/postFamiliarInitLate.ts +0 -35
  1782. package/src/callbacks/postFamiliarStateChanged.ts +0 -42
  1783. package/src/callbacks/postFlip.ts +0 -90
  1784. package/src/callbacks/postGreedModeWave.ts +0 -40
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  1787. package/src/callbacks/postGridEntityCustomCollision.ts +0 -73
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@@ -1,10 +1,13 @@
1
1
  /*
2
- eslint isaacscript/member-ordering: ["warn", {
3
- enums: {
4
- memberTypes: ["method", "field"],
5
- order: "alphabetically"
2
+ eslint isaacscript/member-ordering: [
3
+ "warn",
4
+ {
5
+ enums: {
6
+ memberTypes: ["method", "field"],
7
+ order: "alphabetically",
8
+ },
6
9
  },
7
- }]
10
+ ]
8
11
  */
9
12
 
10
13
  /**
@@ -20,9 +23,9 @@ export enum ModCallbackCustom {
20
23
  * Fires from the `POST_UPDATE` callback when a Challenge Room or Boss Rush is started.
21
24
  * Specifically, this happens on the first frame that `Room.IsAmbushDone` is true.
22
25
  *
23
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
24
- * an optional third argument that will make the callback only fire if it matches the `AmbushType`
25
- * provided.
26
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
27
+ * - You can provide an optional third argument that will make the callback only fire if it
28
+ * matches the `AmbushType` provided.
26
29
  *
27
30
  * ```ts
28
31
  * function postAmbushFinished(ambushType: AmbushType): void {}
@@ -34,9 +37,9 @@ export enum ModCallbackCustom {
34
37
  * Fires from the `POST_UPDATE` callback when a Challenge Room or Boss Rush is completed.
35
38
  * Specifically, this happens on the first frame that `Room.IsAmbushActive` is true.
36
39
  *
37
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
38
- * an optional third argument that will make the callback only fire if it matches the `AmbushType`
39
- * provided.
40
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
41
+ * - You can provide an optional third argument that will make the callback only fire if it
42
+ * matches the `AmbushType` provided.
40
43
  *
41
44
  * ```ts
42
45
  * function postAmbushStarted(ambushType: AmbushType): void {}
@@ -47,9 +50,11 @@ export enum ModCallbackCustom {
47
50
  /**
48
51
  * Fires on the `POST_BOMB_UPDATE` callback that it explodes.
49
52
  *
50
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
51
- * an optional third argument that will make the callback only fire if it matches the
52
- * `BombVariant` provided.
53
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
54
+ * - You can provide an optional third argument that will make the callback only fire if it
55
+ * matches the `BombVariant` provided.
56
+ * - You can provide an optional forth argument that will make the callback only fire if it
57
+ * matches the sub-type provided.
53
58
  *
54
59
  * ```ts
55
60
  * function postBombDetonated(bomb: EntityBomb): void {}
@@ -63,9 +68,11 @@ export enum ModCallbackCustom {
63
68
  * This callback is useful because many attributes cannot be set or retrieved properly in the
64
69
  * normal `POST_BOMB_INIT` callback.
65
70
  *
66
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
67
- * an optional third argument that will make the callback only fire if it matches the
68
- * `BombVariant` provided.
71
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
72
+ * - You can provide an optional third argument that will make the callback only fire if it
73
+ * matches the `BombVariant` provided.
74
+ * - You can provide an optional forth argument that will make the callback only fire if it
75
+ * matches the sub-type provided.
69
76
  *
70
77
  * ```ts
71
78
  * function postBombInitLate(bomb: EntityBomb): void {}
@@ -86,9 +93,9 @@ export enum ModCallbackCustom {
86
93
  * Fires from the `POST_PICKUP_UPDATE` callback when a collectible goes from a non-zero sub-type
87
94
  * to `CollectibleType.NULL` (i.e. an "empty" pedestal).
88
95
  *
89
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
90
- * an optional third argument that will make the callback only fire if the pedestal changed from
91
- * the `CollectibleType` provided.
96
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
97
+ * - You can provide an optional third argument that will make the callback only fire if the
98
+ * pedestal changed from the `CollectibleType` provided.
92
99
  *
93
100
  * ```ts
94
101
  * function postCollectibleEmpty(
@@ -108,9 +115,9 @@ export enum ModCallbackCustom {
108
115
  * upon re-entering the room. Additionally, when playing as Tainted Isaac, the `POST_PICKUP_INIT`
109
116
  * callback will fire every time the item shifts.
110
117
  *
111
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
112
- * an optional third argument that will make the callback only fire if it matches the
113
- * `CollectibleType` provided.
118
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
119
+ * - You can provide an optional third argument that will make the callback only fire if it
120
+ * matches the `CollectibleType` provided.
114
121
  *
115
122
  * ```ts
116
123
  * function postCollectibleInitLate(collectible: EntityPickupCollectible): void {}
@@ -144,9 +151,9 @@ export enum ModCallbackCustom {
144
151
  * `player.AnimateCollectible(CollectibleTypeCustom.COLLECTIBLE_MY_REVIVAL_ITEM);`, otherwise the
145
152
  * animation for a 1-Up will play.
146
153
  *
147
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
148
- * an optional third argument that will make the callback only fire if the revival type matches
149
- * the one provided.
154
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
155
+ * - You can provide an optional third argument that will make the callback only fire if the
156
+ * revival type matches the one provided.
150
157
  *
151
158
  * ```ts
152
159
  * function postCustomRevive(player: EntityPlayer, revivalType: int): void {}
@@ -158,9 +165,9 @@ export enum ModCallbackCustom {
158
165
  * Fires from the `EFFECT_POST_UPDATE` callback after a player has entered the range of a Dice
159
166
  * Room floor.
160
167
  *
161
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
162
- * an optional third argument that will make the callback only fire if it matches the
163
- * `DiceFloorSubType` provided.
168
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
169
+ * - You can provide an optional third argument that will make the callback only fire if it
170
+ * matches the `DiceFloorSubType` provided.
164
171
  *
165
172
  * ```ts
166
173
  * function postDiceRoomActivated(
@@ -174,9 +181,9 @@ export enum ModCallbackCustom {
174
181
  /**
175
182
  * Fires from the `POST_RENDER` callback on every frame that a door exists.
176
183
  *
177
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
178
- * an optional third argument that will make the callback only fire if it matches the variant
179
- * provided.
184
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
185
+ * - You can provide an optional third argument that will make the callback only fire if it
186
+ * matches the variant provided.
180
187
  *
181
188
  * ```ts
182
189
  * function postDoorRender(door: GridEntityDoor): void {}
@@ -187,9 +194,9 @@ export enum ModCallbackCustom {
187
194
  /**
188
195
  * Fires from the `POST_UPDATE` callback on every frame that a door exists.
189
196
  *
190
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
191
- * an optional third argument that will make the callback only fire if it matches the variant
192
- * provided.
197
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
198
+ * - You can provide an optional third argument that will make the callback only fire if it
199
+ * matches the variant provided.
193
200
  *
194
201
  * ```ts
195
202
  * function postDoorUpdate(door: GridEntityDoor): void {}
@@ -203,9 +210,11 @@ export enum ModCallbackCustom {
203
210
  * This callback is useful because many attributes cannot be set or retrieved properly in the
204
211
  * normal `POST_EFFECT_INIT` callback.
205
212
  *
206
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
207
- * an optional third argument that will make the callback only fire if it matches the
208
- * `EffectVariant` provided.
213
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
214
+ * - You can provide an optional third argument that will make the callback only fire if it
215
+ * matches the `EffectVariant` provided.
216
+ * - You can provide an optional forth argument that will make the callback only fire if it
217
+ * matches the sub-type provided.
209
218
  *
210
219
  * ```ts
211
220
  * function postEffectInitLate(effect: EntityEffect): void {}
@@ -217,9 +226,11 @@ export enum ModCallbackCustom {
217
226
  * Fires from the `POST_EFFECT_UPDATE` callback when an effect's state has changed from what it
218
227
  * was on the previous frame. (In this context, "state" refers to the `EntityEffect.State` field.)
219
228
  *
220
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
221
- * an optional third argument that will make the callback only fire if it matches the
222
- * `EffectVariant` provided.
229
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
230
+ * - You can provide an optional third argument that will make the callback only fire if it
231
+ * matches the `EffectVariant` provided.
232
+ * - You can provide an optional forth argument that will make the callback only fire if it
233
+ * matches the sub-type provided.
223
234
  *
224
235
  * ```ts
225
236
  * function postEffectStateChanged(
@@ -247,9 +258,11 @@ export enum ModCallbackCustom {
247
258
  * This callback is useful because many attributes cannot be set or retrieved properly in the
248
259
  * normal `POST_TEAR_INIT` callback.
249
260
  *
250
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
251
- * an optional third argument that will make the callback only fire if it matches the
252
- * `FamiliarVariant` provided.
261
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
262
+ * - You can provide an optional third argument that will make the callback only fire if it
263
+ * matches the `FamiliarVariant` provided.
264
+ * - You can provide an optional forth argument that will make the callback only fire if it
265
+ * matches the sub-type provided.
253
266
  *
254
267
  * ```ts
255
268
  * function postFamiliarInitLate(familiar: EntityFamiliar): void {}
@@ -262,9 +275,11 @@ export enum ModCallbackCustom {
262
275
  * was on the previous frame. (In this context, "state" refers to the `EntityFamiliar.State`
263
276
  * field.)
264
277
  *
265
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
266
- * an optional third argument that will make the callback only fire if it matches the
267
- * `FamiliarVariant` provided.
278
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
279
+ * - You can provide an optional third argument that will make the callback only fire if it
280
+ * matches the `FamiliarVariant` provided.
281
+ * - You can provide an optional forth argument that will make the callback only fire if it
282
+ * matches the sub-type provided.
268
283
  *
269
284
  * ```ts
270
285
  * function postFamiliarStateChanged(
@@ -387,6 +402,8 @@ export enum ModCallbackCustom {
387
402
  * colliding entity matches the `EntityType` provided.
388
403
  * - You can provide an optional sixth argument that will make the callback only fire if the
389
404
  * colliding entity matches the variant provided.
405
+ * - You can provide an optional seventh argument that will make the callback only fire if the
406
+ * colliding entity matches the sub-type provided.
390
407
  *
391
408
  * ```ts
392
409
  * function postGridEntityCollision(
@@ -401,10 +418,10 @@ export enum ModCallbackCustom {
401
418
  * The same as the `POST_GRID_ENTITY_BROKEN` callback, but only fires for grid entities created
402
419
  * with the `spawnCustomGridEntity` helper function.
403
420
  *
404
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
405
- * an optional third argument that will make the callback only fire if it matches the custom
406
- * `GridEntityType` provided. (Custom grid entities do not have variants, so there is no need for
407
- * an optional argument to filter by variant.)
421
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
422
+ * - You can provide an optional third argument that will make the callback only fire if it
423
+ * matches the custom `GridEntityType` provided. (Custom grid entities do not have variants, so
424
+ * there is no need for an optional argument to filter by variant.)
408
425
  *
409
426
  * ```ts
410
427
  * function postGridEntityCustomBroken(
@@ -427,6 +444,8 @@ export enum ModCallbackCustom {
427
444
  * colliding entity matches the `EntityType` provided.
428
445
  * - You can provide an optional fifth argument that will make the callback only fire if the
429
446
  * colliding entity matches the variant provided.
447
+ * - You can provide an optional sixth argument that will make the callback only fire if the
448
+ * colliding entity matches the sub-type provided.
430
449
  *
431
450
  * ```ts
432
451
  * function postGridEntityCustomCollision(
@@ -442,10 +461,10 @@ export enum ModCallbackCustom {
442
461
  * The same as the `POST_GRID_ENTITY_INIT` callback, but only fires for grid entities created with
443
462
  * the `spawnCustomGridEntity` helper function.
444
463
  *
445
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
446
- * an optional third argument that will make the callback only fire if it matches the custom
447
- * `GridEntityType` provided. (Custom grid entities do not have variants, so there is no need for
448
- * an optional argument to filter by variant.)
464
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
465
+ * - You can provide an optional third argument that will make the callback only fire if it
466
+ * matches the custom `GridEntityType` provided. (Custom grid entities do not have variants, so
467
+ * there is no need for an optional argument to filter by variant.)
449
468
  *
450
469
  * ```ts
451
470
  * function postGridEntityCustomInit(
@@ -460,10 +479,10 @@ export enum ModCallbackCustom {
460
479
  * The same as the `POST_GRID_ENTITY_REMOVE` callback, but only fires for grid entities created
461
480
  * with the `spawnCustomGridEntity` helper function.
462
481
  *
463
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
464
- * an optional third argument that will make the callback only fire if it matches the custom
465
- * `GridEntityType` provided. (Custom grid entities do not have variants, so there is no need for
466
- * an optional argument to filter by variant.)
482
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
483
+ * - You can provide an optional third argument that will make the callback only fire if it
484
+ * matches the custom `GridEntityType` provided. (Custom grid entities do not have variants, so
485
+ * there is no need for an optional argument to filter by variant.)
467
486
  *
468
487
  * ```ts
469
488
  * function postGridEntityCustomRemove(
@@ -478,10 +497,10 @@ export enum ModCallbackCustom {
478
497
  * The same as the `POST_GRID_ENTITY_RENDER` callback, but only fires for grid entities created
479
498
  * with the `spawnCustomGridEntity` helper function.
480
499
  *
481
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
482
- * an optional third argument that will make the callback only fire if it matches the custom
483
- * `GridEntityType` provided. (Custom grid entities do not have variants, so there is no need for
484
- * an optional argument to filter by variant.)
500
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
501
+ * - You can provide an optional third argument that will make the callback only fire if it
502
+ * matches the custom `GridEntityType` provided. (Custom grid entities do not have variants, so
503
+ * there is no need for an optional argument to filter by variant.)
485
504
  *
486
505
  * ```ts
487
506
  * function postGridEntityCustomRender(
@@ -496,10 +515,10 @@ export enum ModCallbackCustom {
496
515
  * The same as the `POST_GRID_ENTITY_STATE_CHANGED` callback, but only fires for grid entities
497
516
  * created with the `spawnCustomGridEntity` helper function.
498
517
  *
499
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
500
- * an optional third argument that will make the callback only fire if it matches the custom
501
- * `GridEntityType` provided. (Custom grid entities do not have variants, so there is no need for
502
- * an optional argument to filter by variant.)
518
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
519
+ * - You can provide an optional third argument that will make the callback only fire if it
520
+ * matches the custom `GridEntityType` provided. (Custom grid entities do not have variants, so
521
+ * there is no need for an optional argument to filter by variant.)
503
522
  *
504
523
  * ```ts
505
524
  * function postGridEntityCustomStateChanged(
@@ -516,10 +535,10 @@ export enum ModCallbackCustom {
516
535
  * The same as the `POST_GRID_ENTITY_UPDATE` callback, but only fires for grid entities created
517
536
  * with the `spawnCustomGridEntity` helper function.
518
537
  *
519
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
520
- * an optional third argument that will make the callback only fire if it matches the custom
521
- * `GridEntityType` provided. (Custom grid entities do not have variants, so there is no need for
522
- * an optional argument to filter by variant.)
538
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
539
+ * - You can provide an optional third argument that will make the callback only fire if it
540
+ * matches the custom `GridEntityType` provided. (Custom grid entities do not have variants, so
541
+ * there is no need for an optional argument to filter by variant.)
523
542
  *
524
543
  * ```ts
525
544
  * function postGridEntityCustomUpdate(
@@ -672,9 +691,9 @@ export enum ModCallbackCustom {
672
691
  * Note that this callback will not fire if the active item is both discharged and swapped for
673
692
  * another item / discharged on the same frame, like in the case of Alabaster Box.
674
693
  *
675
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
676
- * an optional third argument that will make the callback only fire if it matches the
677
- * `CollectibleType` provided.
694
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
695
+ * - You can provide an optional third argument that will make the callback only fire if it
696
+ * matches the `CollectibleType` provided.
678
697
  *
679
698
  * ```ts
680
699
  * function postItemDischarge(
@@ -714,9 +733,11 @@ export enum ModCallbackCustom {
714
733
  * This callback is useful because many attributes cannot be set or retrieved properly in the
715
734
  * normal `POST_KNIFE_INIT` callback.
716
735
  *
717
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
718
- * an optional third argument that will make the callback only fire if it matches the
719
- * `KnifeVariant` provided.
736
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
737
+ * - You can provide an optional third argument that will make the callback only fire if it
738
+ * matches the `KnifeVariant` provided.
739
+ * - You can provide an optional forth argument that will make the callback only fire if it
740
+ * matches the sub-type provided.
720
741
  *
721
742
  * ```ts
722
743
  * function postKnifeInitLate(knife: EntityKnife): void {}
@@ -730,9 +751,11 @@ export enum ModCallbackCustom {
730
751
  * This callback is useful because many attributes cannot be set or retrieved properly in the
731
752
  * normal `POST_LASER_INIT` callback.
732
753
  *
733
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
734
- * an optional third argument that will make the callback only fire if it matches the
735
- * `LaserVariant` provided.
754
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
755
+ * - You can provide an optional third argument that will make the callback only fire if it
756
+ * matches the `LaserVariant` provided.
757
+ * - You can provide an optional forth argument that will make the callback only fire if it
758
+ * matches the sub-type provided.
736
759
  *
737
760
  * ```ts
738
761
  * function postLaserInitLate(laser: EntityLaser): void {}
@@ -794,9 +817,13 @@ export enum ModCallbackCustom {
794
817
  * This callback is useful because many attributes cannot be set or retrieved properly in the
795
818
  * normal `POST_NPC_INIT` callback.
796
819
  *
797
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
798
- * an optional third argument that will make the callback only fire if it matches the `EntityType`
799
- * provided.
820
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
821
+ * - You can provide an optional third argument that will make the callback only fire if it
822
+ * matches the `EntityType` provided.
823
+ * - You can provide an optional fourth argument that will make the callback only fire if it
824
+ * matches the variant provided.
825
+ * - You can provide an optional fifth argument that will make the callback only fire if it
826
+ * matches the sub-type provided.
800
827
  *
801
828
  * ```ts
802
829
  * function postNPCInitLate(npc: EntityNPC): void {}
@@ -813,6 +840,8 @@ export enum ModCallbackCustom {
813
840
  * matches the `EntityType` provided.
814
841
  * - You can provide an optional fourth argument that will make the callback only fire if it
815
842
  * matches the variant provided.
843
+ * - You can provide an optional fifth argument that will make the callback only fire if it
844
+ * matches the sub-type provided.
816
845
  *
817
846
  * ```ts
818
847
  * function postNPCStateChanged(
@@ -855,9 +884,11 @@ export enum ModCallbackCustom {
855
884
  *
856
885
  * Use this callback to know when a pickup is added to the player's inventory or health.
857
886
  *
858
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
859
- * an optional third argument that will make the callback only fire if it matches the
860
- * `PickupVariant` provided.
887
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
888
+ * - You can provide an optional third argument that will make the callback only fire if it
889
+ * matches the `PickupVariant` provided.
890
+ * - You can provide an optional fourth argument that will make the callback only fire if it
891
+ * matches the sub-type provided.
861
892
  *
862
893
  * ```ts
863
894
  * function postPickupCollect(pickup: EntityPickup, player: EntityPlayer): void {}
@@ -872,9 +903,11 @@ export enum ModCallbackCustom {
872
903
  * This callback is useful because pickups will despawn upon leaving the room and respawn upon
873
904
  * re-entering the room.
874
905
  *
875
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
876
- * an optional third argument that will make the callback only fire if it matches the
877
- * `PickupVariant` provided.
906
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
907
+ * - You can provide an optional third argument that will make the callback only fire if it
908
+ * matches the `PickupVariant` provided.
909
+ * - You can provide an optional fourth argument that will make the callback only fire if it
910
+ * matches the sub-type provided.
878
911
  *
879
912
  * ```ts
880
913
  * function postPickupInitFirst(pickup: EntityPickup): void {}
@@ -888,9 +921,11 @@ export enum ModCallbackCustom {
888
921
  * This callback is useful because many attributes cannot be set or retrieved properly in the
889
922
  * normal `POST_PICKUP_INIT` callback.
890
923
  *
891
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
892
- * an optional third argument that will make the callback only fire if it matches the
893
- * `PickupVariant` provided.
924
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
925
+ * - You can provide an optional third argument that will make the callback only fire if it
926
+ * matches the `PickupVariant` provided.
927
+ * - You can provide an optional fourth argument that will make the callback only fire if it
928
+ * matches the sub-type provided.
894
929
  *
895
930
  * ```ts
896
931
  * function postPickupInitLate(pickup: EntityPickup): void {}
@@ -902,9 +937,11 @@ export enum ModCallbackCustom {
902
937
  * Fires from the `POST_PICKUP_UPDATE` callback when a pickup's state has changed from what it was
903
938
  * on the previous frame. (In this context, "state" refers to the `EntityPickup.State` field.)
904
939
  *
905
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
906
- * an optional third argument that will make the callback only fire if it matches the
907
- * `PickupVariant` provided.
940
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
941
+ * - You can provide an optional third argument that will make the callback only fire if it
942
+ * matches the `PickupVariant` provided.
943
+ * - You can provide an optional fourth argument that will make the callback only fire if it
944
+ * matches the sub-type provided.
908
945
  *
909
946
  * ```ts
910
947
  * function postPickupStateChanged(
@@ -919,9 +956,9 @@ export enum ModCallbackCustom {
919
956
  /**
920
957
  * Fires from the `POST_RENDER` callback on every frame that a pit exists.
921
958
  *
922
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
923
- * an optional third argument that will make the callback only fire if it matches the variant
924
- * provided.
959
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
960
+ * - You can provide an optional third argument that will make the callback only fire if it
961
+ * matches the variant provided.
925
962
  *
926
963
  * ```ts
927
964
  * function postPitRender(pit: GridEntityPit): void {}
@@ -932,9 +969,9 @@ export enum ModCallbackCustom {
932
969
  /**
933
970
  * Fires from the `POST_UPDATE` callback on every frame that a pit exists.
934
971
  *
935
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
936
- * an optional third argument that will make the callback only fire if it matches the variant
937
- * provided.
972
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
973
+ * - You can provide an optional third argument that will make the callback only fire if it
974
+ * matches the variant provided.
938
975
  *
939
976
  * ```ts
940
977
  * function postPitUpdate(pit: GridEntityPit): void {}
@@ -984,13 +1021,13 @@ export enum ModCallbackCustom {
984
1021
  * matches the `PlayerType` provided.
985
1022
  *
986
1023
  * ```ts
987
- * function postPlayerChangeStat(
1024
+ * function postPlayerChangeStat<T extends StatType>(
988
1025
  * player: EntityPlayer,
989
- * statType: StatType,
1026
+ * statType: T,
990
1027
  * difference: int,
991
- * oldValue: number | boolean | BitFlags<TearFlag> | Color | Vector,
992
- * newValue: number | boolean | BitFlags<TearFlag> | Color | Vector,
993
- * ): void {}
1028
+ * oldValue: StatTypeType[T],
1029
+ * newValue: StatTypeType[T],
1030
+ * ) => void {}
994
1031
  * ```
995
1032
  */
996
1033
  POST_PLAYER_CHANGE_STAT,
@@ -1004,9 +1041,9 @@ export enum ModCallbackCustom {
1004
1041
  * those items cause separate player entities to be created. Use the `POST_FLIP` and
1005
1042
  * `POST_ESAU_JR` callbacks to handle those situations.
1006
1043
  *
1007
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1008
- * an optional third argument that will make the callback only fire if it matches the
1009
- * `PlayerVariant` provided.
1044
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1045
+ * - You can provide an optional third argument that will make the callback only fire if it
1046
+ * matches the `PlayerVariant` provided.
1010
1047
  *
1011
1048
  * ```ts
1012
1049
  * function postPlayerChangeType(
@@ -1023,9 +1060,9 @@ export enum ModCallbackCustom {
1023
1060
  * what it was on the previous frame, or when the active items change, or when the build is
1024
1061
  * rerolled.
1025
1062
  *
1026
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1027
- * an optional third argument that will make the callback only fire if the collectible matches the
1028
- * `CollectibleType` provided.
1063
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1064
+ * - You can provide an optional third argument that will make the callback only fire if the
1065
+ * collectible matches the `CollectibleType` provided.
1029
1066
  *
1030
1067
  * ```ts
1031
1068
  * function postPlayerCollectibleAdded(
@@ -1041,9 +1078,9 @@ export enum ModCallbackCustom {
1041
1078
  * what it was on the previous frame, or when the active items change, or when the build is
1042
1079
  * rerolled.
1043
1080
  *
1044
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1045
- * an optional third argument that will make the callback only fire if the collectible matches the
1046
- * `CollectibleType` provided.
1081
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1082
+ * - You can provide an optional third argument that will make the callback only fire if the
1083
+ * collectible matches the `CollectibleType` provided.
1047
1084
  *
1048
1085
  * ```ts
1049
1086
  * function postPlayerCollectibleRemoved(
@@ -1171,9 +1208,9 @@ export enum ModCallbackCustom {
1171
1208
  /**
1172
1209
  * Fires from the `POST_RENDER` callback on every frame that a poop exists.
1173
1210
  *
1174
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1175
- * an optional third argument that will make the callback only fire if it matches the variant
1176
- * provided.
1211
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1212
+ * - You can provide an optional third argument that will make the callback only fire if it
1213
+ * matches the variant provided.
1177
1214
  *
1178
1215
  * ```ts
1179
1216
  * function postPoopRender(poop: GridEntityPoop): void {}
@@ -1184,9 +1221,9 @@ export enum ModCallbackCustom {
1184
1221
  /**
1185
1222
  * Fires from the `POST_UPDATE` callback on every frame that a poop exists.
1186
1223
  *
1187
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1188
- * an optional third argument that will make the callback only fire if it matches the variant
1189
- * provided.
1224
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1225
+ * - You can provide an optional third argument that will make the callback only fire if it
1226
+ * matches the variant provided.
1190
1227
  *
1191
1228
  * ```ts
1192
1229
  * function postPoopUpdate(poop: GridEntityPoop): void {}
@@ -1197,9 +1234,9 @@ export enum ModCallbackCustom {
1197
1234
  /**
1198
1235
  * Fires from the `POST_RENDER` callback on every frame that a pressure plate exists.
1199
1236
  *
1200
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1201
- * an optional third argument that will make the callback only fire if it matches the variant
1202
- * provided.
1237
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1238
+ * - You can provide an optional third argument that will make the callback only fire if it
1239
+ * matches the variant provided.
1203
1240
  *
1204
1241
  * ```ts
1205
1242
  * function postPressurePlateRender(pressurePlate: GridEntityPressurePlate): void {}
@@ -1210,9 +1247,9 @@ export enum ModCallbackCustom {
1210
1247
  /**
1211
1248
  * Fires from the `POST_UPDATE` callback on every frame that a pressure plate exists.
1212
1249
  *
1213
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1214
- * an optional third argument that will make the callback only fire if it matches the variant
1215
- * provided.
1250
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1251
+ * - You can provide an optional third argument that will make the callback only fire if it
1252
+ * matches the variant provided.
1216
1253
  *
1217
1254
  * ```ts
1218
1255
  * function postPressurePlateUpdate(pressurePlate: GridEntityPressurePlate): void {}
@@ -1226,9 +1263,11 @@ export enum ModCallbackCustom {
1226
1263
  * This callback is useful because many attributes cannot be set or retrieved properly in the
1227
1264
  * normal `POST_PROJECTILE_INIT` callback.
1228
1265
  *
1229
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1230
- * an optional third argument that will make the callback only fire if matches the
1231
- * `ProjectileVariant` provided.
1266
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1267
+ * - You can provide an optional third argument that will make the callback only fire if matches
1268
+ * the `ProjectileVariant` provided.
1269
+ * - You can provide an optional fourth argument that will make the callback only fire if it
1270
+ * matches the sub-type provided.
1232
1271
  *
1233
1272
  * ```ts
1234
1273
  * function postProjectileInitLate(projectile: EntityProjectile): void {}
@@ -1255,9 +1294,11 @@ export enum ModCallbackCustom {
1255
1294
  /**
1256
1295
  * Fires from the `POST_RENDER` callback on every frame that a rock exists.
1257
1296
  *
1258
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1259
- * an optional third argument that will make the callback only fire if it matches the variant
1260
- * provided.
1297
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1298
+ * - You can provide an optional third argument that will make the callback only fire if it
1299
+ * matches the `GridEntityType` provided.
1300
+ * - You can provide an optional fourth argument that will make the callback only fire if it
1301
+ * matches the variant provided.
1261
1302
  *
1262
1303
  * ```ts
1263
1304
  * function postRockRender(rock: GridEntityRock): void {}
@@ -1268,9 +1309,11 @@ export enum ModCallbackCustom {
1268
1309
  /**
1269
1310
  * Fires from the `POST_UPDATE` callback on every frame that a rock exists.
1270
1311
  *
1271
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1272
- * an optional third argument that will make the callback only fire if it matches the variant
1273
- * provided.
1312
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1313
+ * - You can provide an optional third argument that will make the callback only fire if it
1314
+ * matches the `GridEntityType` provided.
1315
+ * - You can provide an optional fourth argument that will make the callback only fire if it
1316
+ * matches the variant provided.
1274
1317
  *
1275
1318
  * ```ts
1276
1319
  * function postRockUpdate(rock: GridEntityRock): void {}
@@ -1282,9 +1325,13 @@ export enum ModCallbackCustom {
1282
1325
  * Fires from the `POST_UPDATE` callback when the clear state of a room changes (as according to
1283
1326
  * the `Room.IsClear` method).
1284
1327
  *
1285
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1286
- * an optional third argument that will make the callback only fire if the room clear state
1287
- * matches the boolean provided.
1328
+ * For example, this callback fires when you defeat all the enemies in a room (clear --> not
1329
+ * clear) or when you bomb an angel statue (not clear --> clear). This callback does not fire when
1330
+ * you travel between a cleared room and an uncleared room.
1331
+ *
1332
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1333
+ * - You can provide an optional third argument that will make the callback only fire if the room
1334
+ * clear state matches the boolean provided.
1288
1335
  *
1289
1336
  * ```ts
1290
1337
  * function postRoomClearChanged(roomClear: boolean): void {}
@@ -1311,9 +1358,11 @@ export enum ModCallbackCustom {
1311
1358
  /**
1312
1359
  * Fires from the `POST_RENDER` callback when a slot entity's animation changes.
1313
1360
  *
1314
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1315
- * an optional third argument that will make the callback only fire if it matches the
1316
- * `SlotVariant` provided.
1361
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1362
+ * - You can provide an optional third argument that will make the callback only fire if it
1363
+ * matches the `SlotVariant` provided.
1364
+ * - You can provide an optional fourth argument that will make the callback only fire if it
1365
+ * matches the sub-type provided.
1317
1366
  *
1318
1367
  * ```ts
1319
1368
  * function postSlotAnimationChanged(slot: Entity): void {}
@@ -1329,10 +1378,13 @@ export enum ModCallbackCustom {
1329
1378
  * colliding with it on every frame. Thus, you should only perform actions in this callback under
1330
1379
  * certain conditions, like if the slot entity is playing the "Idle" animation, and so on.
1331
1380
  *
1332
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1333
- * an optional third argument that will make the callback only fire if it matches the
1334
- * `SlotVariant` provided. (Only players will cause this callback to fire, so there is no need for
1335
- * an optional argument to filter by `EntityType`.)
1381
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1382
+ * - You can provide an optional third argument that will make the callback only fire if it
1383
+ * matches the `SlotVariant` provided.
1384
+ * - You can provide an optional fourth argument that will make the callback only fire if it
1385
+ * matches the sub-type provided.
1386
+ * - (Only players will cause this callback to fire, so there is no need for an optional argument
1387
+ * to filter by `EntityType`.)
1336
1388
  *
1337
1389
  * ```ts
1338
1390
  * function postSlotCollision(
@@ -1351,7 +1403,7 @@ export enum ModCallbackCustom {
1351
1403
  * - You can provide an optional third argument that will make the callback only fire if it
1352
1404
  * matches the `SlotVariant` provided.
1353
1405
  * - You can provide an optional fourth argument that will make the callback only fire if it
1354
- * matches the `SlotDestructionType` provided.
1406
+ * matches the sub-type provided.
1355
1407
  *
1356
1408
  * ```ts
1357
1409
  * function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
@@ -1367,9 +1419,11 @@ export enum ModCallbackCustom {
1367
1419
  * - in the `POST_UPDATE` callback (if the entity appeared mid-way through the room, like when a
1368
1420
  * Wheel of Fortune card is used)
1369
1421
  *
1370
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1371
- * an optional third argument that will make the callback only fire if it matches the
1372
- * `SlotVariant` provided.
1422
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1423
+ * - You can provide an optional third argument that will make the callback only fire if it
1424
+ * matches the `SlotVariant` provided.
1425
+ * - You can provide an optional fourth argument that will make the callback only fire if it
1426
+ * matches the sub-type provided.
1373
1427
  *
1374
1428
  * ```ts
1375
1429
  * function postSlotInit(slot: Entity): void {}
@@ -1380,9 +1434,11 @@ export enum ModCallbackCustom {
1380
1434
  /**
1381
1435
  * Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
1382
1436
  *
1383
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1384
- * an optional third argument that will make the callback only fire if it matches the
1385
- * `SlotVariant` provided.
1437
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1438
+ * - You can provide an optional third argument that will make the callback only fire if it
1439
+ * matches the `SlotVariant` provided.
1440
+ * - You can provide an optional fourth argument that will make the callback only fire if it
1441
+ * matches the sub-type provided.
1386
1442
  *
1387
1443
  * ```ts
1388
1444
  * function postSlotRender(slot: Entity): void {}
@@ -1393,9 +1449,11 @@ export enum ModCallbackCustom {
1393
1449
  /**
1394
1450
  * Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
1395
1451
  *
1396
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1397
- * an optional third argument that will make the callback only fire if it matches the
1398
- * `SlotVariant` provided.
1452
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1453
+ * - You can provide an optional third argument that will make the callback only fire if it
1454
+ * matches the `SlotVariant` provided.
1455
+ * - You can provide an optional fourth argument that will make the callback only fire if it
1456
+ * matches the sub-type provided.
1399
1457
  *
1400
1458
  * ```ts
1401
1459
  * function postSlotUpdate(slot: Entity): void {}
@@ -1406,9 +1464,9 @@ export enum ModCallbackCustom {
1406
1464
  /**
1407
1465
  * Fires from the `POST_RENDER` callback on every frame that spikes exist.
1408
1466
  *
1409
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1410
- * an optional third argument that will make the callback only fire if it matches the variant
1411
- * provided.
1467
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1468
+ * - You can provide an optional third argument that will make the callback only fire if it
1469
+ * matches the variant provided.
1412
1470
  *
1413
1471
  * ```ts
1414
1472
  * function postSpikesRender(spikes: GridEntitySpikes): void {}
@@ -1419,9 +1477,9 @@ export enum ModCallbackCustom {
1419
1477
  /**
1420
1478
  * Fires from the `POST_UPDATE` callback on every frame that spikes exist.
1421
1479
  *
1422
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1423
- * an optional third argument that will make the callback only fire if it matches the variant
1424
- * provided.
1480
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1481
+ * - You can provide an optional third argument that will make the callback only fire if it
1482
+ * matches the variant provided.
1425
1483
  *
1426
1484
  * ```ts
1427
1485
  * function postSpikesUpdate(spikes: GridEntitySpikes): void {}
@@ -1436,9 +1494,11 @@ export enum ModCallbackCustom {
1436
1494
  * This callback is useful because many attributes cannot be set or retrieved properly in the
1437
1495
  * normal `POST_TEAR_INIT` callback.
1438
1496
  *
1439
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1440
- * an optional third argument that will make the callback only fire if it matches the
1441
- * `TearVariant` provided.
1497
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1498
+ * - You can provide an optional third argument that will make the callback only fire if it
1499
+ * matches the `TearVariant` provided.
1500
+ * - You can provide an optional fourth argument that will make the callback only fire if it
1501
+ * matches the sub-type provided.
1442
1502
  *
1443
1503
  * ```ts
1444
1504
  * function postTearInitLate(tear: EntityTear): void {}
@@ -1452,9 +1512,11 @@ export enum ModCallbackCustom {
1452
1512
  *
1453
1513
  * This callback is useful because Incubus tears are not distinguishable until the second frame.
1454
1514
  *
1455
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1456
- * an optional third argument that will make the callback only fire if it matches the
1457
- * `TearVariant` provided.
1515
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1516
+ * - You can provide an optional third argument that will make the callback only fire if it
1517
+ * matches the `TearVariant` provided.
1518
+ * - You can provide an optional fourth argument that will make the callback only fire if it
1519
+ * matches the sub-type provided.
1458
1520
  *
1459
1521
  * ```ts
1460
1522
  * function postTearInitVeryLate(tear: EntityTear): void {}
@@ -1465,9 +1527,9 @@ export enum ModCallbackCustom {
1465
1527
  /**
1466
1528
  * Fires from the `POST_RENDER` callback on every frame that a TNT exists.
1467
1529
  *
1468
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1469
- * an optional third argument that will make the callback only fire if it matches the variant
1470
- * provided.
1530
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1531
+ * - You can provide an optional third argument that will make the callback only fire if it
1532
+ * matches the variant provided.
1471
1533
  *
1472
1534
  * ```ts
1473
1535
  * function postTNTRender(tnt: GridEntityTNT): void {}
@@ -1478,9 +1540,9 @@ export enum ModCallbackCustom {
1478
1540
  /**
1479
1541
  * Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
1480
1542
  *
1481
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1482
- * an optional third argument that will make the callback only fire if it matches the variant
1483
- * provided.
1543
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1544
+ * - You can provide an optional third argument that will make the callback only fire if it
1545
+ * matches the variant provided.
1484
1546
  *
1485
1547
  * ```ts
1486
1548
  * function postTNTUpdate(tnt: GridEntityTNT): void {}
@@ -1494,9 +1556,9 @@ export enum ModCallbackCustom {
1494
1556
  *
1495
1557
  * Note that this callback will only fire once per Forgotten/Soul pair.
1496
1558
  *
1497
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1498
- * an optional third argument that will make the callback only fire if it matches the `PlayerForm`
1499
- * provided.
1559
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1560
+ * - You can provide an optional third argument that will make the callback only fire if it
1561
+ * matches the `PlayerForm` provided.
1500
1562
  *
1501
1563
  * ```ts
1502
1564
  * function postTransformation(
@@ -1511,9 +1573,9 @@ export enum ModCallbackCustom {
1511
1573
  /**
1512
1574
  * Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
1513
1575
  *
1514
- * When registering the callback with the `ModUpgraded.AddCallbackCustom` method, you can provide
1515
- * an optional third argument that will make the callback only fire if it matches the
1516
- * `TrinketType` provided.
1576
+ * When registering the callback with the `ModUpgraded.AddCallbackCustom` method:
1577
+ * - You can provide an optional third argument that will make the callback only fire if it
1578
+ * matches the `TrinketType` provided.
1517
1579
  *
1518
1580
  * ```ts
1519
1581
  * function postTrinketBreak(