isaacscript-common 14.1.3 → 15.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2027) hide show
  1. package/dist/index.d.ts +3414 -3206
  2. package/dist/isaacscript-common.lua +27538 -32356
  3. package/dist/src/callbacks.d.ts +108 -20
  4. package/dist/src/callbacks.d.ts.map +1 -1
  5. package/dist/src/callbacks.lua +185 -53
  6. package/dist/src/classes/ModFeature.d.ts +3 -3
  7. package/dist/src/classes/ModFeature.d.ts.map +1 -1
  8. package/dist/src/classes/ModFeature.lua +27 -6
  9. package/dist/src/classes/ModUpgradedBase.d.ts +86 -0
  10. package/dist/src/classes/ModUpgradedBase.d.ts.map +1 -0
  11. package/dist/src/classes/ModUpgradedBase.lua +264 -0
  12. package/dist/src/classes/callbacks/PostAmbushFinished.d.ts +5 -3
  13. package/dist/src/classes/callbacks/PostAmbushFinished.d.ts.map +1 -1
  14. package/dist/src/classes/callbacks/PostAmbushFinished.lua +7 -4
  15. package/dist/src/classes/callbacks/PostAmbushStarted.d.ts +5 -3
  16. package/dist/src/classes/callbacks/PostAmbushStarted.d.ts.map +1 -1
  17. package/dist/src/classes/callbacks/PostAmbushStarted.lua +7 -4
  18. package/dist/src/classes/callbacks/PostBombExploded.d.ts +5 -3
  19. package/dist/src/classes/callbacks/PostBombExploded.d.ts.map +1 -1
  20. package/dist/src/classes/callbacks/PostBombExploded.lua +7 -4
  21. package/dist/src/classes/callbacks/PostBombInitLate.d.ts +5 -3
  22. package/dist/src/classes/callbacks/PostBombInitLate.d.ts.map +1 -1
  23. package/dist/src/classes/callbacks/PostBombInitLate.lua +7 -4
  24. package/dist/src/classes/callbacks/PostBoneSwing.d.ts +2 -2
  25. package/dist/src/classes/callbacks/PostBoneSwing.d.ts.map +1 -1
  26. package/dist/src/classes/callbacks/PostCollectibleEmpty.d.ts +4 -4
  27. package/dist/src/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  28. package/dist/src/classes/callbacks/PostCollectibleEmpty.lua +5 -8
  29. package/dist/src/classes/callbacks/PostCollectibleInitFirst.d.ts +5 -3
  30. package/dist/src/classes/callbacks/PostCollectibleInitFirst.d.ts.map +1 -1
  31. package/dist/src/classes/callbacks/PostCollectibleInitFirst.lua +7 -4
  32. package/dist/src/classes/callbacks/PostCursedTeleport.d.ts +5 -3
  33. package/dist/src/classes/callbacks/PostCursedTeleport.d.ts.map +1 -1
  34. package/dist/src/classes/callbacks/PostCursedTeleport.lua +7 -4
  35. package/dist/src/classes/callbacks/PostCustomRevive.d.ts +6 -3
  36. package/dist/src/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  37. package/dist/src/classes/callbacks/PostCustomRevive.lua +9 -4
  38. package/dist/src/classes/callbacks/PostDiceRoomActivated.d.ts +5 -4
  39. package/dist/src/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  40. package/dist/src/classes/callbacks/PostDiceRoomActivated.lua +5 -8
  41. package/dist/src/classes/callbacks/PostDoorRender.d.ts +5 -3
  42. package/dist/src/classes/callbacks/PostDoorRender.d.ts.map +1 -1
  43. package/dist/src/classes/callbacks/PostDoorRender.lua +7 -4
  44. package/dist/src/classes/callbacks/PostDoorUpdate.d.ts +5 -3
  45. package/dist/src/classes/callbacks/PostDoorUpdate.d.ts.map +1 -1
  46. package/dist/src/classes/callbacks/PostDoorUpdate.lua +7 -4
  47. package/dist/src/classes/callbacks/PostEffectInitLate.d.ts +5 -3
  48. package/dist/src/classes/callbacks/PostEffectInitLate.d.ts.map +1 -1
  49. package/dist/src/classes/callbacks/PostEffectInitLate.lua +7 -4
  50. package/dist/src/classes/callbacks/PostEffectStateChanged.d.ts +5 -3
  51. package/dist/src/classes/callbacks/PostEffectStateChanged.d.ts.map +1 -1
  52. package/dist/src/classes/callbacks/PostEffectStateChanged.lua +7 -4
  53. package/dist/src/classes/callbacks/PostEsauJr.d.ts +2 -2
  54. package/dist/src/classes/callbacks/PostEsauJr.d.ts.map +1 -1
  55. package/dist/src/classes/callbacks/PostFamiliarInitLate.d.ts +5 -3
  56. package/dist/src/classes/callbacks/PostFamiliarInitLate.d.ts.map +1 -1
  57. package/dist/src/classes/callbacks/PostFamiliarInitLate.lua +7 -4
  58. package/dist/src/classes/callbacks/PostFamiliarStateChanged.d.ts +5 -3
  59. package/dist/src/classes/callbacks/PostFamiliarStateChanged.d.ts.map +1 -1
  60. package/dist/src/classes/callbacks/PostFamiliarStateChanged.lua +7 -4
  61. package/dist/src/classes/callbacks/PostFirstEsauJr.d.ts +2 -2
  62. package/dist/src/classes/callbacks/PostFirstEsauJr.d.ts.map +1 -1
  63. package/dist/src/classes/callbacks/PostFirstFlip.d.ts +2 -2
  64. package/dist/src/classes/callbacks/PostFirstFlip.d.ts.map +1 -1
  65. package/dist/src/classes/callbacks/PostFlip.d.ts +2 -2
  66. package/dist/src/classes/callbacks/PostFlip.d.ts.map +1 -1
  67. package/dist/src/classes/callbacks/PostGameStartedReordered.d.ts +2 -2
  68. package/dist/src/classes/callbacks/PostGameStartedReordered.d.ts.map +1 -1
  69. package/dist/src/classes/callbacks/PostGameStartedReorderedLast.d.ts +2 -2
  70. package/dist/src/classes/callbacks/PostGameStartedReorderedLast.d.ts.map +1 -1
  71. package/dist/src/classes/callbacks/PostGreedModeWave.d.ts +2 -2
  72. package/dist/src/classes/callbacks/PostGreedModeWave.d.ts.map +1 -1
  73. package/dist/src/classes/callbacks/PostGridEntityBroken.d.ts +5 -3
  74. package/dist/src/classes/callbacks/PostGridEntityBroken.d.ts.map +1 -1
  75. package/dist/src/classes/callbacks/PostGridEntityBroken.lua +8 -5
  76. package/dist/src/classes/callbacks/PostGridEntityCollision.d.ts +4 -4
  77. package/dist/src/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
  78. package/dist/src/classes/callbacks/PostGridEntityCollision.lua +7 -19
  79. package/dist/src/classes/callbacks/PostGridEntityCustomBroken.d.ts +5 -3
  80. package/dist/src/classes/callbacks/PostGridEntityCustomBroken.d.ts.map +1 -1
  81. package/dist/src/classes/callbacks/PostGridEntityCustomBroken.lua +8 -5
  82. package/dist/src/classes/callbacks/PostGridEntityCustomCollision.d.ts +4 -4
  83. package/dist/src/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
  84. package/dist/src/classes/callbacks/PostGridEntityCustomCollision.lua +5 -14
  85. package/dist/src/classes/callbacks/PostGridEntityCustomInit.d.ts +5 -3
  86. package/dist/src/classes/callbacks/PostGridEntityCustomInit.d.ts.map +1 -1
  87. package/dist/src/classes/callbacks/PostGridEntityCustomInit.lua +8 -5
  88. package/dist/src/classes/callbacks/PostGridEntityCustomRemove.d.ts +4 -4
  89. package/dist/src/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
  90. package/dist/src/classes/callbacks/PostGridEntityCustomRemove.lua +5 -8
  91. package/dist/src/classes/callbacks/PostGridEntityCustomRender.d.ts +8 -0
  92. package/dist/src/classes/callbacks/PostGridEntityCustomRender.d.ts.map +1 -0
  93. package/dist/src/classes/callbacks/PostGridEntityCustomRender.lua +20 -0
  94. package/dist/src/classes/callbacks/PostGridEntityCustomStateChanged.d.ts +5 -3
  95. package/dist/src/classes/callbacks/PostGridEntityCustomStateChanged.d.ts.map +1 -1
  96. package/dist/src/classes/callbacks/PostGridEntityCustomStateChanged.lua +8 -5
  97. package/dist/src/classes/callbacks/PostGridEntityCustomUpdate.d.ts +5 -3
  98. package/dist/src/classes/callbacks/PostGridEntityCustomUpdate.d.ts.map +1 -1
  99. package/dist/src/classes/callbacks/PostGridEntityCustomUpdate.lua +8 -5
  100. package/dist/src/classes/callbacks/PostGridEntityInit.d.ts +5 -3
  101. package/dist/src/classes/callbacks/PostGridEntityInit.d.ts.map +1 -1
  102. package/dist/src/classes/callbacks/PostGridEntityInit.lua +8 -5
  103. package/dist/src/classes/callbacks/PostGridEntityRemove.d.ts +4 -4
  104. package/dist/src/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
  105. package/dist/src/classes/callbacks/PostGridEntityRemove.lua +5 -11
  106. package/dist/src/classes/callbacks/PostGridEntityRender.d.ts +8 -0
  107. package/dist/src/classes/callbacks/PostGridEntityRender.d.ts.map +1 -0
  108. package/dist/src/classes/callbacks/PostGridEntityRender.lua +20 -0
  109. package/dist/src/classes/callbacks/PostGridEntityStateChanged.d.ts +5 -3
  110. package/dist/src/classes/callbacks/PostGridEntityStateChanged.d.ts.map +1 -1
  111. package/dist/src/classes/callbacks/PostGridEntityStateChanged.lua +8 -5
  112. package/dist/src/classes/callbacks/PostGridEntityUpdate.d.ts +5 -3
  113. package/dist/src/classes/callbacks/PostGridEntityUpdate.d.ts.map +1 -1
  114. package/dist/src/classes/callbacks/PostGridEntityUpdate.lua +8 -5
  115. package/dist/src/classes/callbacks/PostHolyMantleRemoved.d.ts +4 -2
  116. package/dist/src/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -1
  117. package/dist/src/classes/callbacks/PostHolyMantleRemoved.lua +6 -3
  118. package/dist/src/classes/callbacks/PostItemDischarge.d.ts +43 -0
  119. package/dist/src/classes/callbacks/PostItemDischarge.d.ts.map +1 -0
  120. package/dist/src/classes/callbacks/PostItemDischarge.lua +113 -0
  121. package/dist/src/classes/callbacks/PostItemPickup.d.ts +8 -0
  122. package/dist/src/classes/callbacks/PostItemPickup.d.ts.map +1 -0
  123. package/dist/src/classes/callbacks/PostItemPickup.lua +20 -0
  124. package/dist/src/classes/callbacks/PostKnifeInitLate.d.ts +5 -3
  125. package/dist/src/classes/callbacks/PostKnifeInitLate.d.ts.map +1 -1
  126. package/dist/src/classes/callbacks/PostKnifeInitLate.lua +7 -4
  127. package/dist/src/classes/callbacks/PostLaserInitLate.d.ts +14 -0
  128. package/dist/src/classes/callbacks/PostLaserInitLate.d.ts.map +1 -0
  129. package/dist/src/classes/callbacks/PostLaserInitLate.lua +30 -0
  130. package/dist/src/classes/callbacks/PostNPCInitLate.d.ts +14 -0
  131. package/dist/src/classes/callbacks/PostNPCInitLate.d.ts.map +1 -0
  132. package/dist/src/classes/callbacks/PostNPCInitLate.lua +30 -0
  133. package/dist/src/classes/callbacks/PostNPCStateChanged.d.ts +16 -0
  134. package/dist/src/classes/callbacks/PostNPCStateChanged.d.ts.map +1 -0
  135. package/dist/src/classes/callbacks/PostNPCStateChanged.lua +36 -0
  136. package/dist/src/classes/callbacks/PostNewLevelReordered.d.ts +2 -2
  137. package/dist/src/classes/callbacks/PostNewLevelReordered.d.ts.map +1 -1
  138. package/dist/src/classes/callbacks/PostNewRoomEarly.d.ts +2 -2
  139. package/dist/src/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -1
  140. package/dist/src/classes/callbacks/PostNewRoomReordered.d.ts +2 -2
  141. package/dist/src/classes/callbacks/PostNewRoomReordered.d.ts.map +1 -1
  142. package/dist/src/classes/callbacks/PostPEffectUpdateReordered.d.ts +5 -3
  143. package/dist/src/classes/callbacks/PostPEffectUpdateReordered.d.ts.map +1 -1
  144. package/dist/src/classes/callbacks/PostPEffectUpdateReordered.lua +7 -4
  145. package/dist/src/classes/callbacks/PostPickupCollect.d.ts +14 -0
  146. package/dist/src/classes/callbacks/PostPickupCollect.d.ts.map +1 -0
  147. package/dist/src/classes/callbacks/PostPickupCollect.lua +38 -0
  148. package/dist/src/classes/callbacks/PostPickupInitFirst.d.ts +14 -0
  149. package/dist/src/classes/callbacks/PostPickupInitFirst.d.ts.map +1 -0
  150. package/dist/src/classes/callbacks/PostPickupInitFirst.lua +35 -0
  151. package/dist/src/classes/callbacks/PostPickupInitLate.d.ts +14 -0
  152. package/dist/src/classes/callbacks/PostPickupInitLate.d.ts.map +1 -0
  153. package/dist/src/classes/callbacks/PostPickupInitLate.lua +30 -0
  154. package/dist/src/classes/callbacks/PostPickupStateChanged.d.ts +15 -0
  155. package/dist/src/classes/callbacks/PostPickupStateChanged.d.ts.map +1 -0
  156. package/dist/src/classes/callbacks/PostPickupStateChanged.lua +36 -0
  157. package/dist/src/classes/callbacks/PostPitRender.d.ts +5 -3
  158. package/dist/src/classes/callbacks/PostPitRender.d.ts.map +1 -1
  159. package/dist/src/classes/callbacks/PostPitRender.lua +7 -4
  160. package/dist/src/classes/callbacks/PostPitUpdate.d.ts +9 -0
  161. package/dist/src/classes/callbacks/PostPitUpdate.d.ts.map +1 -0
  162. package/dist/src/classes/callbacks/PostPitUpdate.lua +27 -0
  163. package/dist/src/classes/callbacks/PostPlayerChangeHealth.d.ts +17 -0
  164. package/dist/src/classes/callbacks/PostPlayerChangeHealth.d.ts.map +1 -0
  165. package/dist/src/classes/callbacks/PostPlayerChangeHealth.lua +55 -0
  166. package/dist/src/classes/callbacks/PostPlayerChangeStat.d.ts +18 -0
  167. package/dist/src/classes/callbacks/PostPlayerChangeStat.d.ts.map +1 -0
  168. package/dist/src/classes/callbacks/PostPlayerChangeStat.lua +97 -0
  169. package/dist/src/classes/callbacks/PostPlayerChangeType.d.ts +17 -0
  170. package/dist/src/classes/callbacks/PostPlayerChangeType.d.ts.map +1 -0
  171. package/dist/src/classes/callbacks/PostPlayerChangeType.lua +38 -0
  172. package/dist/src/classes/callbacks/PostPlayerCollectibleAdded.d.ts +8 -0
  173. package/dist/src/classes/callbacks/PostPlayerCollectibleAdded.d.ts.map +1 -0
  174. package/dist/src/classes/callbacks/PostPlayerCollectibleAdded.lua +20 -0
  175. package/dist/src/classes/callbacks/PostPlayerCollectibleRemoved.d.ts +8 -0
  176. package/dist/src/classes/callbacks/PostPlayerCollectibleRemoved.d.ts.map +1 -0
  177. package/dist/src/classes/callbacks/PostPlayerCollectibleRemoved.lua +20 -0
  178. package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts +5 -3
  179. package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -1
  180. package/dist/src/classes/callbacks/PostPlayerFatalDamage.lua +7 -4
  181. package/dist/src/classes/callbacks/PostPlayerInitFirst.d.ts +10 -0
  182. package/dist/src/classes/callbacks/PostPlayerInitFirst.d.ts.map +1 -0
  183. package/dist/src/classes/callbacks/PostPlayerInitFirst.lua +39 -0
  184. package/dist/src/classes/callbacks/PostPlayerInitLate.d.ts +15 -0
  185. package/dist/src/classes/callbacks/PostPlayerInitLate.d.ts.map +1 -0
  186. package/dist/src/classes/callbacks/PostPlayerInitLate.lua +32 -0
  187. package/dist/src/classes/callbacks/PostPlayerRenderReordered.d.ts +5 -3
  188. package/dist/src/classes/callbacks/PostPlayerRenderReordered.d.ts.map +1 -1
  189. package/dist/src/classes/callbacks/PostPlayerRenderReordered.lua +7 -4
  190. package/dist/src/classes/callbacks/PostPlayerUpdateReordered.d.ts +5 -3
  191. package/dist/src/classes/callbacks/PostPlayerUpdateReordered.d.ts.map +1 -1
  192. package/dist/src/classes/callbacks/PostPlayerUpdateReordered.lua +7 -4
  193. package/dist/src/classes/callbacks/PostPoopRender.d.ts +9 -0
  194. package/dist/src/classes/callbacks/PostPoopRender.d.ts.map +1 -0
  195. package/dist/src/classes/callbacks/PostPoopRender.lua +27 -0
  196. package/dist/src/classes/callbacks/PostPoopUpdate.d.ts +9 -0
  197. package/dist/src/classes/callbacks/PostPoopUpdate.d.ts.map +1 -0
  198. package/dist/src/classes/callbacks/PostPoopUpdate.lua +27 -0
  199. package/dist/src/classes/callbacks/PostPressurePlateRender.d.ts +9 -0
  200. package/dist/src/classes/callbacks/PostPressurePlateRender.d.ts.map +1 -0
  201. package/dist/src/classes/callbacks/PostPressurePlateRender.lua +27 -0
  202. package/dist/src/classes/callbacks/PostPressurePlateUpdate.d.ts +9 -0
  203. package/dist/src/classes/callbacks/PostPressurePlateUpdate.d.ts.map +1 -0
  204. package/dist/src/classes/callbacks/PostPressurePlateUpdate.lua +27 -0
  205. package/dist/src/classes/callbacks/PostProjectileInitLate.d.ts +14 -0
  206. package/dist/src/classes/callbacks/PostProjectileInitLate.d.ts.map +1 -0
  207. package/dist/src/classes/callbacks/PostProjectileInitLate.lua +30 -0
  208. package/dist/src/classes/callbacks/PostPurchase.d.ts +18 -0
  209. package/dist/src/classes/callbacks/PostPurchase.d.ts.map +1 -0
  210. package/dist/src/classes/callbacks/PostPurchase.lua +50 -0
  211. package/dist/src/classes/callbacks/PostRockRender.d.ts +9 -0
  212. package/dist/src/classes/callbacks/PostRockRender.d.ts.map +1 -0
  213. package/dist/src/classes/callbacks/PostRockRender.lua +27 -0
  214. package/dist/src/classes/callbacks/PostRockUpdate.d.ts +9 -0
  215. package/dist/src/classes/callbacks/PostRockUpdate.d.ts.map +1 -0
  216. package/dist/src/classes/callbacks/PostRockUpdate.lua +27 -0
  217. package/dist/src/classes/callbacks/PostRoomClearChanged.d.ts +7 -4
  218. package/dist/src/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  219. package/dist/src/classes/callbacks/PostRoomClearChanged.lua +10 -2
  220. package/dist/src/classes/callbacks/PostSacrifice.d.ts +14 -0
  221. package/dist/src/classes/callbacks/PostSacrifice.d.ts.map +1 -0
  222. package/dist/src/classes/callbacks/PostSacrifice.lua +43 -0
  223. package/dist/src/classes/callbacks/PostSlotAnimationChanged.d.ts +8 -0
  224. package/dist/src/classes/callbacks/PostSlotAnimationChanged.d.ts.map +1 -0
  225. package/dist/src/classes/callbacks/PostSlotAnimationChanged.lua +20 -0
  226. package/dist/src/classes/callbacks/PostSlotCollision.d.ts +9 -0
  227. package/dist/src/classes/callbacks/PostSlotCollision.d.ts.map +1 -0
  228. package/dist/src/classes/callbacks/PostSlotCollision.lua +28 -0
  229. package/dist/src/classes/callbacks/PostSlotDestroyed.d.ts +16 -0
  230. package/dist/src/classes/callbacks/PostSlotDestroyed.d.ts.map +1 -0
  231. package/dist/src/classes/callbacks/PostSlotDestroyed.lua +68 -0
  232. package/dist/src/classes/callbacks/PostSlotInit.d.ts +8 -0
  233. package/dist/src/classes/callbacks/PostSlotInit.d.ts.map +1 -0
  234. package/dist/src/classes/callbacks/PostSlotInit.lua +20 -0
  235. package/dist/src/classes/callbacks/PostSlotRender.d.ts +8 -0
  236. package/dist/src/classes/callbacks/PostSlotRender.d.ts.map +1 -0
  237. package/dist/src/classes/callbacks/PostSlotRender.lua +20 -0
  238. package/dist/src/classes/callbacks/PostSlotUpdate.d.ts +8 -0
  239. package/dist/src/classes/callbacks/PostSlotUpdate.d.ts.map +1 -0
  240. package/dist/src/classes/callbacks/PostSlotUpdate.lua +20 -0
  241. package/dist/src/classes/callbacks/PostSpikesRender.d.ts +5 -3
  242. package/dist/src/classes/callbacks/PostSpikesRender.d.ts.map +1 -1
  243. package/dist/src/classes/callbacks/PostSpikesRender.lua +7 -4
  244. package/dist/src/classes/callbacks/PostSpikesUpdate.d.ts +9 -0
  245. package/dist/src/classes/callbacks/PostSpikesUpdate.d.ts.map +1 -0
  246. package/dist/src/classes/callbacks/PostSpikesUpdate.lua +27 -0
  247. package/dist/src/classes/callbacks/PostTNTRender.d.ts +9 -0
  248. package/dist/src/classes/callbacks/PostTNTRender.d.ts.map +1 -0
  249. package/dist/src/classes/callbacks/PostTNTRender.lua +27 -0
  250. package/dist/src/classes/callbacks/PostTNTUpdate.d.ts +9 -0
  251. package/dist/src/classes/callbacks/PostTNTUpdate.d.ts.map +1 -0
  252. package/dist/src/classes/callbacks/PostTNTUpdate.lua +27 -0
  253. package/dist/src/classes/callbacks/PostTearInitLate.d.ts +14 -0
  254. package/dist/src/classes/callbacks/PostTearInitLate.d.ts.map +1 -0
  255. package/dist/src/classes/callbacks/PostTearInitLate.lua +30 -0
  256. package/dist/src/classes/callbacks/PostTearInitVeryLate.d.ts +14 -0
  257. package/dist/src/classes/callbacks/PostTearInitVeryLate.d.ts.map +1 -0
  258. package/dist/src/classes/callbacks/PostTearInitVeryLate.lua +33 -0
  259. package/dist/src/classes/callbacks/PostTransformation.d.ts +18 -0
  260. package/dist/src/classes/callbacks/PostTransformation.d.ts.map +1 -0
  261. package/dist/src/classes/callbacks/PostTransformation.lua +50 -0
  262. package/dist/src/classes/callbacks/PostTrinketBreak.d.ts +18 -0
  263. package/dist/src/classes/callbacks/PostTrinketBreak.d.ts.map +1 -0
  264. package/dist/src/classes/callbacks/PostTrinketBreak.lua +71 -0
  265. package/dist/src/classes/callbacks/PreBerserkDeath.d.ts +5 -3
  266. package/dist/src/classes/callbacks/PreBerserkDeath.d.ts.map +1 -1
  267. package/dist/src/classes/callbacks/PreBerserkDeath.lua +10 -7
  268. package/dist/src/classes/callbacks/PreCustomRevive.d.ts +5 -3
  269. package/dist/src/classes/callbacks/PreCustomRevive.d.ts.map +1 -1
  270. package/dist/src/classes/callbacks/PreCustomRevive.lua +7 -4
  271. package/dist/src/classes/callbacks/PreGetPedestal.d.ts +9 -0
  272. package/dist/src/classes/callbacks/PreGetPedestal.d.ts.map +1 -0
  273. package/dist/src/classes/callbacks/PreGetPedestal.lua +43 -0
  274. package/dist/src/classes/callbacks/PreItemPickup.d.ts +8 -0
  275. package/dist/src/classes/callbacks/PreItemPickup.d.ts.map +1 -0
  276. package/dist/src/classes/callbacks/PreItemPickup.lua +20 -0
  277. package/dist/src/classes/callbacks/PreNewLevel.d.ts +12 -0
  278. package/dist/src/classes/callbacks/PreNewLevel.d.ts.map +1 -0
  279. package/dist/src/classes/callbacks/PreNewLevel.lua +42 -0
  280. package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts +3 -15
  281. package/dist/src/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  282. package/dist/src/classes/features/callbackLogic/CustomGridEntities.lua +35 -30
  283. package/dist/src/classes/features/callbackLogic/CustomRevive.d.ts +5 -3
  284. package/dist/src/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
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  1763. package/dist/src/types/Constructor.d.ts.map +0 -1
  1764. package/dist/src/types/private/MatchingCallbackCustom.d.ts +0 -16
  1765. package/dist/src/types/private/MatchingCallbackCustom.d.ts.map +0 -1
  1766. package/src/callbacks/customRevive.ts +0 -226
  1767. package/src/callbacks/itemPickup.ts +0 -103
  1768. package/src/callbacks/postAmbush.ts +0 -65
  1769. package/src/callbacks/postBombExploded.ts +0 -25
  1770. package/src/callbacks/postBombInitLate.ts +0 -35
  1771. package/src/callbacks/postBoneSwing.ts +0 -64
  1772. package/src/callbacks/postCollectibleEmpty.ts +0 -50
  1773. package/src/callbacks/postCollectibleInitFirst.ts +0 -41
  1774. package/src/callbacks/postCursedTeleport.ts +0 -184
  1775. package/src/callbacks/postDiceRoomActivated.ts +0 -59
  1776. package/src/callbacks/postDoorRender.ts +0 -25
  1777. package/src/callbacks/postDoorUpdate.ts +0 -25
  1778. package/src/callbacks/postEffectInitLate.ts +0 -35
  1779. package/src/callbacks/postEffectStateChanged.ts +0 -39
  1780. package/src/callbacks/postEsauJr.ts +0 -107
  1781. package/src/callbacks/postFamiliarInitLate.ts +0 -35
  1782. package/src/callbacks/postFamiliarStateChanged.ts +0 -42
  1783. package/src/callbacks/postFlip.ts +0 -90
  1784. package/src/callbacks/postGreedModeWave.ts +0 -40
  1785. package/src/callbacks/postGridEntity.ts +0 -224
  1786. package/src/callbacks/postGridEntityCollision.ts +0 -68
  1787. package/src/callbacks/postGridEntityCustomCollision.ts +0 -73
  1788. package/src/callbacks/postGridEntityCustomRender.ts +0 -27
  1789. package/src/callbacks/postGridEntityCustomUpdate.ts +0 -27
  1790. package/src/callbacks/postGridEntityRender.ts +0 -25
  1791. package/src/callbacks/postHolyMantleRemoved.ts +0 -54
  1792. package/src/callbacks/postItemDischarged.ts +0 -152
  1793. package/src/callbacks/postKnifeInitLate.ts +0 -35
  1794. package/src/callbacks/postLaserInitLate.ts +0 -35
  1795. package/src/callbacks/postNPCInitLate.ts +0 -35
  1796. package/src/callbacks/postNPCStateChanged.ts +0 -41
  1797. package/src/callbacks/postNewRoomEarly.ts +0 -101
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  1800. package/src/callbacks/postPickupInitLate.ts +0 -35
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  1803. package/src/callbacks/postPitUpdate.ts +0 -25
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  1806. package/src/callbacks/postPlayerChangeType.ts +0 -55
  1807. package/src/callbacks/postPlayerCollectible.ts +0 -243
  1808. package/src/callbacks/postPlayerFatalDamage.ts +0 -138
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  1810. package/src/callbacks/postPlayerInitLate.ts +0 -40
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  1813. package/src/callbacks/postPoopUpdate.ts +0 -25
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  1824. package/src/callbacks/postSlotInitUpdate.ts +0 -70
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  1827. package/src/callbacks/postSpikesUpdate.ts +0 -25
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  1829. package/src/callbacks/postTNTUpdate.ts +0 -25
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  1831. package/src/callbacks/postTearInitVeryLate.ts +0 -40
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  1833. package/src/callbacks/postTrinketBreak.ts +0 -115
  1834. package/src/callbacks/preBerserkDeath.ts +0 -48
  1835. package/src/callbacks/preGetPedestal.ts +0 -60
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  1841. package/src/callbacks/subscriptions/postBombInitLate.ts +0 -29
  1842. package/src/callbacks/subscriptions/postBoneSwing.ts +0 -21
  1843. package/src/callbacks/subscriptions/postCollectibleEmpty.ts +0 -38
  1844. package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -34
  1845. package/src/callbacks/subscriptions/postCursedTeleport.ts +0 -44
  1846. package/src/callbacks/subscriptions/postCustomRevive.ts +0 -33
  1847. package/src/callbacks/subscriptions/postDiceRoomActivated.ts +0 -35
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  1854. package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -37
  1855. package/src/callbacks/subscriptions/postFirstEsauJr.ts +0 -21
  1856. package/src/callbacks/subscriptions/postFirstFlip.ts +0 -24
  1857. package/src/callbacks/subscriptions/postFlip.ts +0 -22
  1858. package/src/callbacks/subscriptions/postGameStartedReordered.ts +0 -21
  1859. package/src/callbacks/subscriptions/postGameStartedReorderedLast.ts +0 -21
  1860. package/src/callbacks/subscriptions/postGreedModeWave.ts +0 -21
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  1877. package/src/callbacks/subscriptions/postItemPickup.ts +0 -61
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  1879. package/src/callbacks/subscriptions/postLaserInitLate.ts +0 -29
  1880. package/src/callbacks/subscriptions/postNPCInitLate.ts +0 -29
  1881. package/src/callbacks/subscriptions/postNPCStateChanged.ts +0 -39
  1882. package/src/callbacks/subscriptions/postNewLevelReordered.ts +0 -19
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  1897. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -65
  1898. package/src/callbacks/subscriptions/postPlayerInitFirst.ts +0 -37
  1899. package/src/callbacks/subscriptions/postPlayerInitLate.ts +0 -37
  1900. package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -37
  1901. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -37
  1902. package/src/callbacks/subscriptions/postPoopRender.ts +0 -34
  1903. package/src/callbacks/subscriptions/postPoopUpdate.ts +0 -34
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  1905. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -36
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  1907. package/src/callbacks/subscriptions/postPurchase.ts +0 -48
  1908. package/src/callbacks/subscriptions/postRockRender.ts +0 -31
  1909. package/src/callbacks/subscriptions/postRockUpdate.ts +0 -31
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  1913. package/src/callbacks/subscriptions/postSlotCollision.ts +0 -35
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  1919. package/src/callbacks/subscriptions/postSpikesUpdate.ts +0 -29
  1920. package/src/callbacks/subscriptions/postTNTRender.ts +0 -29
  1921. package/src/callbacks/subscriptions/postTNTUpdate.ts +0 -29
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  1924. package/src/callbacks/subscriptions/postTransformation.ts +0 -37
  1925. package/src/callbacks/subscriptions/postTrinketBreak.ts +0 -35
  1926. package/src/callbacks/subscriptions/preBerserkDeath.ts +0 -39
  1927. package/src/callbacks/subscriptions/preCustomRevive.ts +0 -43
  1928. package/src/callbacks/subscriptions/preGetPedestal.ts +0 -55
  1929. package/src/callbacks/subscriptions/preItemPickup.ts +0 -61
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@@ -1,263 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArraySome = ____lualib.__TS__ArraySome
3
- local __TS__ArrayFind = ____lualib.__TS__ArrayFind
4
- local ____exports = {}
5
- local willVanillaVersusScreenPlay, getPlayerPNGPaths, getBossPNGPaths, getBossPNGPathsCustom, DEFAULT_CHARACTER, PNG_PATH_PREFIX, PLAYER_PORTRAIT_PNG_PATH_PREFIX
6
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
- local BossID = ____isaac_2Dtypescript_2Ddefinitions.BossID
8
- local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
9
- local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
10
- local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
11
- local StageID = ____isaac_2Dtypescript_2Ddefinitions.StageID
12
- local ____cachedClasses = require("src.core.cachedClasses")
13
- local game = ____cachedClasses.game
14
- local sfxManager = ____cachedClasses.sfxManager
15
- local ____array = require("src.functions.array")
16
- local arrayRemove = ____array.arrayRemove
17
- local ____bosses = require("src.functions.bosses")
18
- local getBosses = ____bosses.getBosses
19
- local ____roomData = require("src.functions.roomData")
20
- local getRoomSubType = ____roomData.getRoomSubType
21
- local ____string = require("src.functions.string")
22
- local removeCharactersBefore = ____string.removeCharactersBefore
23
- local ____utils = require("src.functions.utils")
24
- local eRange = ____utils.eRange
25
- local ____bossNamePNGFileNames = require("src.objects.bossNamePNGFileNames")
26
- local BOSS_NAME_PNG_FILE_NAMES = ____bossNamePNGFileNames.BOSS_NAME_PNG_FILE_NAMES
27
- local ____bossPortraitPNGFileNames = require("src.objects.bossPortraitPNGFileNames")
28
- local BOSS_PORTRAIT_PNG_FILE_NAMES = ____bossPortraitPNGFileNames.BOSS_PORTRAIT_PNG_FILE_NAMES
29
- local ____playerNamePNGFileNames = require("src.objects.playerNamePNGFileNames")
30
- local PLAYER_NAME_PNG_FILE_NAMES = ____playerNamePNGFileNames.PLAYER_NAME_PNG_FILE_NAMES
31
- local ____playerPortraitPNGFileNames = require("src.objects.playerPortraitPNGFileNames")
32
- local PLAYER_PORTRAIT_PNG_FILE_NAMES = ____playerPortraitPNGFileNames.PLAYER_PORTRAIT_PNG_FILE_NAMES
33
- local ____versusScreenBackgroundColors = require("src.objects.versusScreenBackgroundColors")
34
- local VERSUS_SCREEN_BACKGROUND_COLORS = ____versusScreenBackgroundColors.VERSUS_SCREEN_BACKGROUND_COLORS
35
- local ____versusScreenDirtSpotColors = require("src.objects.versusScreenDirtSpotColors")
36
- local VERSUS_SCREEN_DIRT_SPOT_COLORS = ____versusScreenDirtSpotColors.VERSUS_SCREEN_DIRT_SPOT_COLORS
37
- local ____disableAllSound = require("src.features.disableAllSound")
38
- local disableAllSound = ____disableAllSound.disableAllSound
39
- local enableAllSound = ____disableAllSound.enableAllSound
40
- local ____pause = require("src.features.pause")
41
- local pause = ____pause.pause
42
- local unpause = ____pause.unpause
43
- local ____runInNFrames = require("src.features.runInNFrames")
44
- local runNextGameFrame = ____runInNFrames.runNextGameFrame
45
- local ____constants = require("src.features.customStage.constants")
46
- local CUSTOM_STAGE_FEATURE_NAME = ____constants.CUSTOM_STAGE_FEATURE_NAME
47
- local ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH = ____constants.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH
48
- local ____exports = require("src.features.customStage.exports")
49
- local CUSTOM_FLOOR_STAGE = ____exports.CUSTOM_FLOOR_STAGE
50
- local CUSTOM_FLOOR_STAGE_TYPE = ____exports.CUSTOM_FLOOR_STAGE_TYPE
51
- local DEFAULT_BASE_STAGE = ____exports.DEFAULT_BASE_STAGE
52
- local DEFAULT_BASE_STAGE_TYPE = ____exports.DEFAULT_BASE_STAGE_TYPE
53
- local ____v = require("src.features.customStage.v")
54
- local v = ____v.default
55
- function willVanillaVersusScreenPlay(self)
56
- local bosses = getBosses(nil)
57
- return __TS__ArraySome(
58
- bosses,
59
- function(____, boss) return boss:GetBossID() ~= 0 end
60
- )
61
- end
62
- function getPlayerPNGPaths(self)
63
- local player = Isaac.GetPlayer()
64
- local character = player:GetPlayerType()
65
- local namePNGFileName = PLAYER_NAME_PNG_FILE_NAMES[character]
66
- if namePNGFileName == nil then
67
- namePNGFileName = PLAYER_NAME_PNG_FILE_NAMES[DEFAULT_CHARACTER]
68
- end
69
- local namePNGPath = (PNG_PATH_PREFIX .. "/") .. tostring(namePNGFileName)
70
- local portraitFileName = PLAYER_PORTRAIT_PNG_FILE_NAMES[character]
71
- if namePNGFileName == nil then
72
- portraitFileName = PLAYER_PORTRAIT_PNG_FILE_NAMES[DEFAULT_CHARACTER]
73
- end
74
- local portraitPNGPath = (PLAYER_PORTRAIT_PNG_PATH_PREFIX .. "/") .. tostring(portraitFileName)
75
- return {namePNGPath = namePNGPath, portraitPNGPath = portraitPNGPath}
76
- end
77
- function getBossPNGPaths(self, customStage)
78
- local paths = getBossPNGPathsCustom(nil, customStage)
79
- if paths ~= nil then
80
- return paths
81
- end
82
- local bosses = getBosses(nil)
83
- local firstBoss = bosses[1]
84
- local bossID = firstBoss == nil and 0 or firstBoss:GetBossID()
85
- if bossID == 0 then
86
- local questionMarkSprite = (PNG_PATH_PREFIX .. "/") .. BOSS_NAME_PNG_FILE_NAMES[BossID.BLUE_BABY]
87
- local namePNGPath = questionMarkSprite
88
- local portraitPNGPath = questionMarkSprite
89
- return {namePNGPath = namePNGPath, portraitPNGPath = portraitPNGPath}
90
- end
91
- local namePNGFileName = BOSS_NAME_PNG_FILE_NAMES[bossID]
92
- local namePNGPath = (PNG_PATH_PREFIX .. "/") .. namePNGFileName
93
- local portraitPNGFileName = BOSS_PORTRAIT_PNG_FILE_NAMES[bossID]
94
- local portraitPNGPath = (PNG_PATH_PREFIX .. "/") .. portraitPNGFileName
95
- return {namePNGPath = namePNGPath, portraitPNGPath = portraitPNGPath}
96
- end
97
- function getBossPNGPathsCustom(self, customStage)
98
- if customStage.bossPool == nil then
99
- return nil
100
- end
101
- local roomSubType = getRoomSubType(nil)
102
- local matchingBossEntry = __TS__ArrayFind(
103
- customStage.bossPool,
104
- function(____, bossEntry) return bossEntry.subType == roomSubType end
105
- )
106
- if matchingBossEntry == nil then
107
- return nil
108
- end
109
- return matchingBossEntry.versusScreen
110
- end
111
- DEFAULT_CHARACTER = PlayerType.ISAAC
112
- local DEFAULT_STAGE_ID = StageID.BASEMENT
113
- local VERSUS_SCREEN_ANIMATION_NAME = "Scene"
114
- --- The layers range from 0 to 13.
115
- local NUM_VERSUS_SCREEN_ANM2_LAYERS = 14
116
- local BACKGROUND_ANM2_LAYER = 0
117
- local BOSS_DIRT_SPOT_ANM2_LAYER = 2
118
- local PLAYER_DIRT_SPOT_ANM2_LAYER = 3
119
- local BOSS_PORTRAIT_ANM2_LAYER = 4
120
- local PLAYER_PORTRAIT_ANM2_LAYER = 5
121
- local PLAYER_NAME_ANM2_LAYER = 6
122
- local BOSS_NAME_ANM2_LAYER = 7
123
- local OVERLAY_ANM2_LAYER = 11
124
- --- We only need to render either the normal player portrait layer or the alternate player portrait
125
- -- layer. Rendering both will cause the player not to shake.
126
- local PLAYER_PORTRAIT_ALT_ANM2_LAYER = 12
127
- --- These are the non-special layers that we will render last.
128
- local OTHER_ANM2_LAYERS = arrayRemove(
129
- nil,
130
- eRange(nil, NUM_VERSUS_SCREEN_ANM2_LAYERS),
131
- BACKGROUND_ANM2_LAYER,
132
- BOSS_DIRT_SPOT_ANM2_LAYER,
133
- PLAYER_DIRT_SPOT_ANM2_LAYER,
134
- OVERLAY_ANM2_LAYER,
135
- PLAYER_PORTRAIT_ALT_ANM2_LAYER
136
- )
137
- PNG_PATH_PREFIX = "gfx/ui/boss"
138
- PLAYER_PORTRAIT_PNG_PATH_PREFIX = "gfx/ui/stage"
139
- local VANILLA_VERSUS_PLAYBACK_SPEED = 0.5
140
- local versusScreenSprite = Sprite()
141
- --- Unfortunately, we must split the background layer into an entirely different sprite so that we
142
- -- can color it with the `Color` field.
143
- local versusScreenBackgroundSprite = Sprite()
144
- --- Unfortunately, we must split the dirt layer into an entirely different sprite so that we can
145
- -- color it with the `Color` field.
146
- local versusScreenDirtSpotSprite = Sprite()
147
- --- We must load the sprites in an init function to prevent issues with mods that replace the vanilla
148
- -- files. (For some reason, loading the sprites will cause the overwrite to no longer apply on the
149
- -- second and subsequent runs.)
150
- function ____exports.versusScreenInit(self)
151
- versusScreenSprite:Load("gfx/ui/boss/versusscreen.anm2", false)
152
- versusScreenSprite:ReplaceSpritesheet(OVERLAY_ANM2_LAYER, ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH .. "/overlay.png")
153
- versusScreenSprite:LoadGraphics()
154
- versusScreenBackgroundSprite:Load("gfx/ui/boss/versusscreen.anm2", true)
155
- versusScreenDirtSpotSprite:Load("gfx/ui/boss/versusscreen.anm2", true)
156
- end
157
- function ____exports.playVersusScreenAnimation(self, customStage)
158
- local room = game:GetRoom()
159
- local roomType = room:GetType()
160
- local roomCleared = room:IsClear()
161
- local hud = game:GetHUD()
162
- if roomType ~= RoomType.BOSS then
163
- return
164
- end
165
- if roomCleared then
166
- return
167
- end
168
- if willVanillaVersusScreenPlay(nil) then
169
- local level = game:GetLevel()
170
- level:SetStage(DEFAULT_BASE_STAGE, DEFAULT_BASE_STAGE_TYPE)
171
- runNextGameFrame(
172
- nil,
173
- function()
174
- local futureLevel = game:GetLevel()
175
- futureLevel:SetStage(CUSTOM_FLOOR_STAGE, CUSTOM_FLOOR_STAGE_TYPE)
176
- end
177
- )
178
- return
179
- end
180
- v.run.showingBossVersusScreen = true
181
- pause(nil)
182
- hud:SetVisible(false)
183
- disableAllSound(nil, CUSTOM_STAGE_FEATURE_NAME)
184
- do
185
- local ____getPlayerPNGPaths_result_0 = getPlayerPNGPaths(nil)
186
- local namePNGPath = ____getPlayerPNGPaths_result_0.namePNGPath
187
- local portraitPNGPath = ____getPlayerPNGPaths_result_0.portraitPNGPath
188
- versusScreenSprite:ReplaceSpritesheet(PLAYER_NAME_ANM2_LAYER, namePNGPath)
189
- versusScreenSprite:ReplaceSpritesheet(PLAYER_PORTRAIT_ANM2_LAYER, portraitPNGPath)
190
- end
191
- do
192
- local ____getBossPNGPaths_result_1 = getBossPNGPaths(nil, customStage)
193
- local namePNGPath = ____getBossPNGPaths_result_1.namePNGPath
194
- local portraitPNGPath = ____getBossPNGPaths_result_1.portraitPNGPath
195
- local trimmedNamePNGPath = removeCharactersBefore(nil, namePNGPath, "gfx/")
196
- versusScreenSprite:ReplaceSpritesheet(BOSS_NAME_ANM2_LAYER, trimmedNamePNGPath)
197
- local trimmedPortraitPNGPath = removeCharactersBefore(nil, portraitPNGPath, "gfx/")
198
- versusScreenSprite:ReplaceSpritesheet(BOSS_PORTRAIT_ANM2_LAYER, trimmedPortraitPNGPath)
199
- end
200
- versusScreenSprite:LoadGraphics()
201
- local backgroundColor = VERSUS_SCREEN_BACKGROUND_COLORS[DEFAULT_STAGE_ID]
202
- local ____customStage_versusScreen_backgroundColor_2 = customStage.versusScreen
203
- if ____customStage_versusScreen_backgroundColor_2 ~= nil then
204
- ____customStage_versusScreen_backgroundColor_2 = ____customStage_versusScreen_backgroundColor_2.backgroundColor
205
- end
206
- if ____customStage_versusScreen_backgroundColor_2 ~= nil then
207
- local ____customStage_versusScreen_backgroundColor_4 = customStage.versusScreen.backgroundColor
208
- local r = ____customStage_versusScreen_backgroundColor_4.r
209
- local g = ____customStage_versusScreen_backgroundColor_4.g
210
- local b = ____customStage_versusScreen_backgroundColor_4.b
211
- local a = ____customStage_versusScreen_backgroundColor_4.a
212
- backgroundColor = Color(r, g, b, a)
213
- end
214
- versusScreenBackgroundSprite.Color = backgroundColor
215
- local dirtSpotColor = VERSUS_SCREEN_DIRT_SPOT_COLORS[DEFAULT_STAGE_ID]
216
- local ____customStage_versusScreen_dirtSpotColor_5 = customStage.versusScreen
217
- if ____customStage_versusScreen_dirtSpotColor_5 ~= nil then
218
- ____customStage_versusScreen_dirtSpotColor_5 = ____customStage_versusScreen_dirtSpotColor_5.dirtSpotColor
219
- end
220
- if ____customStage_versusScreen_dirtSpotColor_5 ~= nil then
221
- local ____customStage_versusScreen_dirtSpotColor_7 = customStage.versusScreen.dirtSpotColor
222
- local r = ____customStage_versusScreen_dirtSpotColor_7.r
223
- local g = ____customStage_versusScreen_dirtSpotColor_7.g
224
- local b = ____customStage_versusScreen_dirtSpotColor_7.b
225
- dirtSpotColor = Color(r, g, b)
226
- end
227
- versusScreenDirtSpotSprite.Color = dirtSpotColor
228
- for ____, sprite in ipairs({versusScreenBackgroundSprite, versusScreenDirtSpotSprite, versusScreenSprite}) do
229
- sprite:Play(VERSUS_SCREEN_ANIMATION_NAME, true)
230
- sprite.PlaybackSpeed = VANILLA_VERSUS_PLAYBACK_SPEED
231
- end
232
- end
233
- local function finishVersusScreenAnimation(self)
234
- local hud = game:GetHUD()
235
- v.run.showingBossVersusScreen = false
236
- unpause(nil)
237
- hud:SetVisible(true)
238
- enableAllSound(nil, CUSTOM_STAGE_FEATURE_NAME)
239
- sfxManager:Play(SoundEffect.CASTLE_PORTCULLIS)
240
- end
241
- function ____exports.versusScreenPostRender(self)
242
- if not v.run.showingBossVersusScreen then
243
- return
244
- end
245
- if versusScreenSprite:IsFinished(VERSUS_SCREEN_ANIMATION_NAME) then
246
- finishVersusScreenAnimation(nil)
247
- return
248
- end
249
- local room = game:GetRoom()
250
- local centerPos = room:GetCenterPos()
251
- local position = Isaac.WorldToRenderPosition(centerPos)
252
- versusScreenBackgroundSprite:RenderLayer(BACKGROUND_ANM2_LAYER, position)
253
- versusScreenBackgroundSprite:Update()
254
- versusScreenSprite:RenderLayer(OVERLAY_ANM2_LAYER, position)
255
- versusScreenDirtSpotSprite:RenderLayer(BOSS_DIRT_SPOT_ANM2_LAYER, position)
256
- versusScreenDirtSpotSprite:RenderLayer(PLAYER_DIRT_SPOT_ANM2_LAYER, position)
257
- versusScreenDirtSpotSprite:Update()
258
- for ____, layerID in ipairs(OTHER_ANM2_LAYERS) do
259
- versusScreenSprite:RenderLayer(layerID, position)
260
- end
261
- versusScreenSprite:Update()
262
- end
263
- return ____exports
@@ -1,2 +0,0 @@
1
- export declare function drawBlackSprite(): void;
2
- //# sourceMappingURL=blackSprite.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"blackSprite.d.ts","sourceRoot":"","sources":["../../../../src/features/customTrapdoor/blackSprite.ts"],"names":[],"mappings":"AAUA,wBAAgB,eAAe,IAAI,IAAI,CAgBtC"}
@@ -1,20 +0,0 @@
1
- local ____exports = {}
2
- local ____constants = require("src.core.constants")
3
- local VectorZero = ____constants.VectorZero
4
- local ____StageTravelState = require("src.enums.private.StageTravelState")
5
- local StageTravelState = ____StageTravelState.StageTravelState
6
- local ____v = require("src.features.customTrapdoor.v")
7
- local v = ____v.default
8
- local blackSprite = Sprite()
9
- function ____exports.drawBlackSprite(self)
10
- if v.run.state ~= StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END and v.run.state ~= StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY then
11
- return
12
- end
13
- if not blackSprite:IsLoaded() then
14
- blackSprite:Load("gfx/ui/boss/versusscreen.anm2", true)
15
- blackSprite:SetFrame("Scene", 0)
16
- blackSprite.Scale = Vector(100, 100)
17
- end
18
- blackSprite:RenderLayer(0, VectorZero)
19
- end
20
- return ____exports
@@ -1,19 +0,0 @@
1
- import { GridEntityType } from "isaac-typescript-definitions";
2
- export declare const CUSTOM_TRAPDOOR_FEATURE_NAME = "customTrapdoor";
3
- export declare const GridEntityTypeCustom: {
4
- /**
5
- * We arbitrarily choose 1000 as to not conflict with end-user mods. (The expectation is that
6
- * end-user mods will begin their enums with values of 1 and increment upwards.)
7
- */
8
- readonly TRAPDOOR_CUSTOM: GridEntityType;
9
- };
10
- /** This also applies to crawl spaces. The value was determined through trial and error. */
11
- export declare const TRAPDOOR_OPEN_DISTANCE = 60;
12
- export declare const TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS: number;
13
- export declare const TRAPDOOR_BOSS_REACTION_FRAMES = 30;
14
- export declare const TRAPDOOR_TOUCH_DISTANCE = 16.5;
15
- export declare const ANIMATIONS_THAT_PREVENT_STAGE_TRAVEL: ReadonlySet<string>;
16
- export declare const PIXELATION_TO_BLACK_FRAMES = 52;
17
- export declare const OTHER_PLAYER_TRAPDOOR_JUMP_DELAY_GAME_FRAMES = 6;
18
- export declare const OTHER_PLAYER_TRAPDOOR_JUMP_DURATION_GAME_FRAMES = 5;
19
- //# sourceMappingURL=constants.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../../../../src/features/customTrapdoor/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAE9D,eAAO,MAAM,4BAA4B,mBAAmB,CAAC;AAE7D,eAAO,MAAM,oBAAoB;IAC/B;;;OAGG;;CAEK,CAAC;AAEX,2FAA2F;AAC3F,eAAO,MAAM,sBAAsB,KAAK,CAAC;AAEzC,eAAO,MAAM,iCAAiC,QAA+B,CAAC;AAC9E,eAAO,MAAM,6BAA6B,KAAK,CAAC;AAEhD,eAAO,MAAM,uBAAuB,OAAO,CAAC;AAE5C,eAAO,MAAM,oCAAoC,EAAE,WAAW,CAAC,MAAM,CAClC,CAAC;AAEpC,eAAO,MAAM,0BAA0B,KAAK,CAAC;AAE7C,eAAO,MAAM,4CAA4C,IAAI,CAAC;AAC9D,eAAO,MAAM,+CAA+C,IAAI,CAAC"}
@@ -1,16 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
- local __TS__New = ____lualib.__TS__New
4
- local ____exports = {}
5
- ____exports.CUSTOM_TRAPDOOR_FEATURE_NAME = "customTrapdoor"
6
- ____exports.GridEntityTypeCustom = {TRAPDOOR_CUSTOM = 1000}
7
- --- This also applies to crawl spaces. The value was determined through trial and error.
8
- ____exports.TRAPDOOR_OPEN_DISTANCE = 60
9
- ____exports.TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS = ____exports.TRAPDOOR_OPEN_DISTANCE * 2.5
10
- ____exports.TRAPDOOR_BOSS_REACTION_FRAMES = 30
11
- ____exports.TRAPDOOR_TOUCH_DISTANCE = 16.5
12
- ____exports.ANIMATIONS_THAT_PREVENT_STAGE_TRAVEL = __TS__New(Set, {"Happy", "Sad", "Jump"})
13
- ____exports.PIXELATION_TO_BLACK_FRAMES = 52
14
- ____exports.OTHER_PLAYER_TRAPDOOR_JUMP_DELAY_GAME_FRAMES = 6
15
- ____exports.OTHER_PLAYER_TRAPDOOR_JUMP_DURATION_GAME_FRAMES = 5
16
- return ____exports
@@ -1,39 +0,0 @@
1
- import { LevelStage, StageType } from "isaac-typescript-definitions";
2
- /**
3
- * Helper function to spawn a trapdoor grid entity that will take a player to a custom stage. If you
4
- * want to create a custom trapdoor that goes to a vanilla stage instead, use the
5
- * `spawnCustomTrapdoorToVanilla` helper function.
6
- *
7
- * Under the hood, the custom trapdoor is represented by a decoration grid entity and is manually
8
- * respawned every time the player re-enters the room.
9
- *
10
- * @param gridIndexOrPosition The location in the room to spawn the trapdoor.
11
- * @param customStageName The name of the custom stage.
12
- * @param customStageFloorNum The floor of the custom stage. For most purposes, you should use 1 or
13
- * 2.
14
- * @param anm2Path Optional. The path to the anm2 file to use. By default, the vanilla trapdoor anm2
15
- * of "gfx/grid/door_11_trapdoor.anm2" will be used. The specified anm2 file must
16
- * have animations called "Opened", "Closed", and "Open Animation".
17
- * @param spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. By default,
18
- * behavior will be used that emulates a vanilla trapdoor.
19
- */
20
- export declare function spawnCustomTrapdoor(gridIndexOrPosition: int | Vector, customStageName: string, customStageFloorNum: int, anm2Path?: string, spawnOpen?: boolean): GridEntity;
21
- /**
22
- * This is the same thing as the `spawnCustomTrapdoor` function, but instead of having a destination
23
- * of a custom stage, it has a destination of a vanilla stage.
24
- *
25
- * For more information, see the `spawnCustomTrapdoor` function.
26
- *
27
- * @param gridIndexOrPosition The location in the room to spawn the trapdoor.
28
- * @param stage Optional. The number of the vanilla stage to go to. If not provided, the "normal"
29
- * next stage will be selected.
30
- * @param stageType The stage type of the vanilla stage to go to. If not provided, the "normal" next
31
- * stage type will be selected.
32
- * @param anm2Path Optional. The path to the anm2 file to use. By default, the vanilla trapdoor anm2
33
- * of "gfx/grid/door_11_trapdoor.anm2" will be used. The specified anm2 file must
34
- * have animations called "Opened", "Closed", and "Open Animation".
35
- * @param spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. By default,
36
- * behavior will be used that emulates a vanilla trapdoor.
37
- */
38
- export declare function spawnCustomTrapdoorToVanilla(gridIndexOrPosition: int | Vector, stage?: LevelStage, stageType?: StageType, anm2Path?: string, spawnOpen?: boolean): GridEntity;
39
- //# sourceMappingURL=exports.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../../src/features/customTrapdoor/exports.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAOrE;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,mBAAmB,CACjC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,eAAe,EAAE,MAAM,EACvB,mBAAmB,EAAE,GAAG,EACxB,QAAQ,SAAmC,EAC3C,SAAS,CAAC,EAAE,OAAO,GAClB,UAAU,CAcZ;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,4BAA4B,CAC1C,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,KAAK,CAAC,EAAE,UAAU,EAClB,SAAS,CAAC,EAAE,SAAS,EACrB,QAAQ,SAAmC,EAC3C,SAAS,CAAC,EAAE,OAAO,GAClB,UAAU,CAkBZ"}
@@ -1,72 +0,0 @@
1
- local ____exports = {}
2
- local ____featuresInitialized = require("src.featuresInitialized")
3
- local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
4
- local ____nextStage = require("src.functions.nextStage")
5
- local getNextStage = ____nextStage.getNextStage
6
- local getNextStageType = ____nextStage.getNextStageType
7
- local ____constants = require("src.features.customTrapdoor.constants")
8
- local CUSTOM_TRAPDOOR_FEATURE_NAME = ____constants.CUSTOM_TRAPDOOR_FEATURE_NAME
9
- local ____spawn = require("src.features.customTrapdoor.spawn")
10
- local spawnCustomTrapdoorToDestination = ____spawn.spawnCustomTrapdoorToDestination
11
- --- Helper function to spawn a trapdoor grid entity that will take a player to a custom stage. If you
12
- -- want to create a custom trapdoor that goes to a vanilla stage instead, use the
13
- -- `spawnCustomTrapdoorToVanilla` helper function.
14
- --
15
- -- Under the hood, the custom trapdoor is represented by a decoration grid entity and is manually
16
- -- respawned every time the player re-enters the room.
17
- --
18
- -- @param gridIndexOrPosition The location in the room to spawn the trapdoor.
19
- -- @param customStageName The name of the custom stage.
20
- -- @param customStageFloorNum The floor of the custom stage. For most purposes, you should use 1 or
21
- -- 2.
22
- -- @param anm2Path Optional. The path to the anm2 file to use. By default, the vanilla trapdoor anm2
23
- -- of "gfx/grid/door_11_trapdoor.anm2" will be used. The specified anm2 file must
24
- -- have animations called "Opened", "Closed", and "Open Animation".
25
- -- @param spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. By default,
26
- -- behavior will be used that emulates a vanilla trapdoor.
27
- function ____exports.spawnCustomTrapdoor(self, gridIndexOrPosition, customStageName, customStageFloorNum, anm2Path, spawnOpen)
28
- if anm2Path == nil then
29
- anm2Path = "gfx/grid/door_11_trapdoor.anm2"
30
- end
31
- errorIfFeaturesNotInitialized(nil, CUSTOM_TRAPDOOR_FEATURE_NAME)
32
- local destination = {customStageName = customStageName, customStageFloorNum = customStageFloorNum}
33
- return spawnCustomTrapdoorToDestination(
34
- nil,
35
- gridIndexOrPosition,
36
- destination,
37
- anm2Path,
38
- spawnOpen
39
- )
40
- end
41
- --- This is the same thing as the `spawnCustomTrapdoor` function, but instead of having a destination
42
- -- of a custom stage, it has a destination of a vanilla stage.
43
- --
44
- -- For more information, see the `spawnCustomTrapdoor` function.
45
- --
46
- -- @param gridIndexOrPosition The location in the room to spawn the trapdoor.
47
- -- @param stage Optional. The number of the vanilla stage to go to. If not provided, the "normal"
48
- -- next stage will be selected.
49
- -- @param stageType The stage type of the vanilla stage to go to. If not provided, the "normal" next
50
- -- stage type will be selected.
51
- -- @param anm2Path Optional. The path to the anm2 file to use. By default, the vanilla trapdoor anm2
52
- -- of "gfx/grid/door_11_trapdoor.anm2" will be used. The specified anm2 file must
53
- -- have animations called "Opened", "Closed", and "Open Animation".
54
- -- @param spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. By default,
55
- -- behavior will be used that emulates a vanilla trapdoor.
56
- function ____exports.spawnCustomTrapdoorToVanilla(self, gridIndexOrPosition, stage, stageType, anm2Path, spawnOpen)
57
- if anm2Path == nil then
58
- anm2Path = "gfx/grid/door_11_trapdoor.anm2"
59
- end
60
- errorIfFeaturesNotInitialized(nil, CUSTOM_TRAPDOOR_FEATURE_NAME)
61
- local vanillaStage = stage == nil and getNextStage(nil) or stage
62
- local vanillaStageType = stageType == nil and getNextStageType(nil) or stageType
63
- local destination = {vanillaStage = vanillaStage, vanillaStageType = vanillaStageType}
64
- return spawnCustomTrapdoorToDestination(
65
- nil,
66
- gridIndexOrPosition,
67
- destination,
68
- anm2Path,
69
- spawnOpen
70
- )
71
- end
72
- return ____exports
@@ -1,3 +0,0 @@
1
- import { ModUpgraded } from "../../classes/ModUpgraded";
2
- export declare function customTrapdoorInit(mod: ModUpgraded): void;
3
- //# sourceMappingURL=init.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../../../../src/features/customTrapdoor/init.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAyBxD,wBAAgB,kBAAkB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAUzD"}
@@ -1,193 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__ArraySome = ____lualib.__TS__ArraySome
3
- local Map = ____lualib.Map
4
- local ____exports = {}
5
- local postRender, checkAllPlayersJumpComplete, checkPixelationToBlackComplete, checkSecondPixelationHalfWay, checkAllPlayersLayingDownComplete, goToCustomTrapdoorDestination, anyPlayerPlayingExtraAnimation, postPEffectUpdate, checkJumpComplete, postGridEntityCustomUpdateTrapdoor
6
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
- local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
8
- local EntityCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.EntityCollisionClass
9
- local EntityGridCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.EntityGridCollisionClass
10
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
11
- local RoomTransitionAnim = ____isaac_2Dtypescript_2Ddefinitions.RoomTransitionAnim
12
- local ____cachedClasses = require("src.core.cachedClasses")
13
- local game = ____cachedClasses.game
14
- local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
15
- local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
16
- local ____StageTravelState = require("src.enums.private.StageTravelState")
17
- local StageTravelState = ____StageTravelState.StageTravelState
18
- local ____playerCenter = require("src.functions.playerCenter")
19
- local movePlayersToCenter = ____playerCenter.movePlayersToCenter
20
- local ____playerIndex = require("src.functions.playerIndex")
21
- local getAllPlayers = ____playerIndex.getAllPlayers
22
- local ____roomData = require("src.functions.roomData")
23
- local getRoomGridIndex = ____roomData.getRoomGridIndex
24
- local getRoomListIndex = ____roomData.getRoomListIndex
25
- local ____roomTransition = require("src.functions.roomTransition")
26
- local teleport = ____roomTransition.teleport
27
- local ____stage = require("src.functions.stage")
28
- local setStage = ____stage.setStage
29
- local ____exports = require("src.features.customStage.exports")
30
- local disableCustomStage = ____exports.disableCustomStage
31
- local setCustomStage = ____exports.setCustomStage
32
- local ____streakText = require("src.features.customStage.streakText")
33
- local topStreakTextStart = ____streakText.topStreakTextStart
34
- local ____disableInputs = require("src.features.disableInputs")
35
- local enableAllInputs = ____disableInputs.enableAllInputs
36
- local ____runInNFrames = require("src.features.runInNFrames")
37
- local runNextGameFrame = ____runInNFrames.runNextGameFrame
38
- local ____runNextRoom = require("src.features.runNextRoom")
39
- local runNextRoom = ____runNextRoom.runNextRoom
40
- local ____exports = require("src.features.saveDataManager.exports")
41
- local saveDataManager = ____exports.saveDataManager
42
- local ____blackSprite = require("src.features.customTrapdoor.blackSprite")
43
- local drawBlackSprite = ____blackSprite.drawBlackSprite
44
- local ____constants = require("src.features.customTrapdoor.constants")
45
- local CUSTOM_TRAPDOOR_FEATURE_NAME = ____constants.CUSTOM_TRAPDOOR_FEATURE_NAME
46
- local GridEntityTypeCustom = ____constants.GridEntityTypeCustom
47
- local PIXELATION_TO_BLACK_FRAMES = ____constants.PIXELATION_TO_BLACK_FRAMES
48
- local ____openClose = require("src.features.customTrapdoor.openClose")
49
- local checkCustomTrapdoorOpenClose = ____openClose.checkCustomTrapdoorOpenClose
50
- local ____touched = require("src.features.customTrapdoor.touched")
51
- local checkCustomTrapdoorPlayerTouched = ____touched.checkCustomTrapdoorPlayerTouched
52
- local ____v = require("src.features.customTrapdoor.v")
53
- local v = ____v.default
54
- function postRender(self)
55
- checkAllPlayersJumpComplete(nil)
56
- checkPixelationToBlackComplete(nil)
57
- checkSecondPixelationHalfWay(nil)
58
- checkAllPlayersLayingDownComplete(nil)
59
- drawBlackSprite(nil)
60
- end
61
- function checkAllPlayersJumpComplete(self)
62
- if v.run.state ~= StageTravelState.PLAYERS_JUMPING_DOWN then
63
- return
64
- end
65
- if anyPlayerPlayingExtraAnimation(nil) then
66
- return
67
- end
68
- local renderFrameCount = Isaac.GetFrameCount()
69
- local roomGridIndex = getRoomGridIndex(nil)
70
- v.run.state = StageTravelState.PIXELATION_TO_BLACK
71
- v.run.stateRenderFrame = renderFrameCount
72
- teleport(nil, roomGridIndex, Direction.NO_DIRECTION, RoomTransitionAnim.PIXELATION)
73
- end
74
- function checkPixelationToBlackComplete(self)
75
- if v.run.state ~= StageTravelState.PIXELATION_TO_BLACK or v.run.stateRenderFrame == nil then
76
- return
77
- end
78
- local hud = game:GetHUD()
79
- local renderFrameCount = Isaac.GetFrameCount()
80
- local renderFrameScreenBlack = v.run.stateRenderFrame + PIXELATION_TO_BLACK_FRAMES
81
- if renderFrameCount < renderFrameScreenBlack then
82
- return
83
- end
84
- v.run.state = StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END
85
- hud:SetVisible(false)
86
- runNextGameFrame(
87
- nil,
88
- function()
89
- local level = game:GetLevel()
90
- local startingRoomIndex = level:GetStartingRoomIndex()
91
- local futureRenderFrameCount = Isaac.GetFrameCount()
92
- v.run.state = StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY
93
- v.run.stateRenderFrame = futureRenderFrameCount
94
- goToCustomTrapdoorDestination(nil)
95
- teleport(nil, startingRoomIndex, Direction.NO_DIRECTION, RoomTransitionAnim.PIXELATION)
96
- end
97
- )
98
- end
99
- function checkSecondPixelationHalfWay(self)
100
- if v.run.state ~= StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY or v.run.stateRenderFrame == nil then
101
- return
102
- end
103
- local hud = game:GetHUD()
104
- local renderFrameCount = Isaac.GetFrameCount()
105
- local renderFrameScreenBlack = v.run.stateRenderFrame + PIXELATION_TO_BLACK_FRAMES
106
- if renderFrameCount < renderFrameScreenBlack then
107
- return
108
- end
109
- v.run.state = StageTravelState.PIXELATION_TO_ROOM
110
- hud:SetVisible(true)
111
- runNextRoom(
112
- nil,
113
- function()
114
- v.run.state = StageTravelState.PLAYERS_LAYING_DOWN
115
- movePlayersToCenter(nil)
116
- for ____, player in ipairs(getAllPlayers(nil)) do
117
- player:AnimateAppear()
118
- player.EntityCollisionClass = EntityCollisionClass.ALL
119
- player.GridCollisionClass = EntityGridCollisionClass.GROUND
120
- end
121
- end
122
- )
123
- runNextGameFrame(
124
- nil,
125
- function()
126
- topStreakTextStart(nil)
127
- end
128
- )
129
- end
130
- function checkAllPlayersLayingDownComplete(self)
131
- if v.run.state ~= StageTravelState.PLAYERS_LAYING_DOWN then
132
- return
133
- end
134
- if anyPlayerPlayingExtraAnimation(nil) then
135
- return
136
- end
137
- v.run.state = StageTravelState.NONE
138
- enableAllInputs(nil, CUSTOM_TRAPDOOR_FEATURE_NAME)
139
- end
140
- function goToCustomTrapdoorDestination(self)
141
- if v.run.destination == nil then
142
- return
143
- end
144
- local ____v_run_destination_0 = v.run.destination
145
- local customStageName = ____v_run_destination_0.customStageName
146
- local customStageFloorNum = ____v_run_destination_0.customStageFloorNum
147
- local vanillaStage = ____v_run_destination_0.vanillaStage
148
- local vanillaStageType = ____v_run_destination_0.vanillaStageType
149
- if customStageName ~= nil and customStageFloorNum ~= nil then
150
- local firstFloor = customStageFloorNum == 1
151
- setCustomStage(nil, "Slaughterhouse", firstFloor)
152
- elseif vanillaStage ~= nil and vanillaStageType ~= nil then
153
- disableCustomStage(nil)
154
- setStage(nil, vanillaStage, vanillaStageType)
155
- end
156
- end
157
- function anyPlayerPlayingExtraAnimation(self)
158
- local players = getAllPlayers(nil)
159
- return __TS__ArraySome(
160
- players,
161
- function(____, player) return not player:IsExtraAnimationFinished() end
162
- )
163
- end
164
- function postPEffectUpdate(self, player)
165
- checkJumpComplete(nil, player)
166
- end
167
- function checkJumpComplete(self, player)
168
- if v.run.state ~= StageTravelState.PLAYERS_JUMPING_DOWN then
169
- return
170
- end
171
- local sprite = player:GetSprite()
172
- if sprite:IsFinished("Trapdoor") then
173
- player.Visible = false
174
- end
175
- end
176
- function postGridEntityCustomUpdateTrapdoor(self, gridEntity)
177
- local roomListIndex = getRoomListIndex(nil)
178
- local gridIndex = gridEntity:GetGridIndex()
179
- local roomTrapdoorMap = v.level.trapdoors:getAndSetDefault(roomListIndex)
180
- local trapdoorDescription = roomTrapdoorMap:get(gridIndex)
181
- if trapdoorDescription == nil then
182
- return
183
- end
184
- checkCustomTrapdoorOpenClose(nil, gridEntity, trapdoorDescription)
185
- checkCustomTrapdoorPlayerTouched(nil, gridEntity, trapdoorDescription)
186
- end
187
- function ____exports.customTrapdoorInit(self, mod)
188
- saveDataManager(nil, CUSTOM_TRAPDOOR_FEATURE_NAME, v)
189
- mod:AddCallback(ModCallback.POST_RENDER, postRender)
190
- mod:AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate)
191
- mod:AddCallbackCustom(ModCallbackCustom.POST_GRID_ENTITY_CUSTOM_UPDATE, postGridEntityCustomUpdateTrapdoor, GridEntityTypeCustom.TRAPDOOR_CUSTOM)
192
- end
193
- return ____exports
@@ -1,5 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- import { CustomTrapdoorDescription } from "../../interfaces/private/CustomTrapdoorDescription";
3
- export declare function checkCustomTrapdoorOpenClose(gridEntity: GridEntity, trapdoorDescription: CustomTrapdoorDescription): void;
4
- export declare function shouldTrapdoorSpawnOpen(gridEntity: GridEntity, firstSpawn: boolean): boolean;
5
- //# sourceMappingURL=openClose.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"openClose.d.ts","sourceRoot":"","sources":["../../../../src/features/customTrapdoor/openClose.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,yBAAyB,EAAE,MAAM,oDAAoD,CAAC;AAQ/F,wBAAgB,4BAA4B,CAC1C,UAAU,EAAE,UAAU,EACtB,mBAAmB,EAAE,yBAAyB,GAC7C,IAAI,CASN;AAoDD,wBAAgB,uBAAuB,CACrC,UAAU,EAAE,UAAU,EACtB,UAAU,EAAE,OAAO,GAClB,OAAO,CAuBT"}