hytopia 0.2.11 → 0.3.0-dev.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (527) hide show
  1. package/boilerplate/index.ts +17 -9
  2. package/docs/server.audio.md +7 -1
  3. package/docs/{server.audioeventtype.md → server.audioevent.md} +4 -4
  4. package/docs/server.audioeventpayloads._audio.pause_.md +15 -0
  5. package/docs/server.audioeventpayloads._audio.play_.md +15 -0
  6. package/docs/server.audioeventpayloads._audio.play_restart_.md +15 -0
  7. package/docs/server.audioeventpayloads._audio.set_attached_to_entity_.md +16 -0
  8. package/docs/server.audioeventpayloads._audio.set_detune_.md +16 -0
  9. package/docs/server.audioeventpayloads._audio.set_distortion_.md +16 -0
  10. package/docs/server.audioeventpayloads._audio.set_playback_rate_.md +16 -0
  11. package/docs/server.audioeventpayloads._audio.set_position_.md +16 -0
  12. package/docs/server.audioeventpayloads._audio.set_reference_distance_.md +16 -0
  13. package/docs/server.audioeventpayloads._audio.set_volume_.md +16 -0
  14. package/docs/server.audioeventpayloads.md +228 -0
  15. package/docs/server.baseentitycontroller.md +4 -138
  16. package/docs/server.baseentitycontrollerevent.md +117 -0
  17. package/docs/server.baseentitycontrollereventpayloads.attach.md +15 -0
  18. package/docs/server.baseentitycontrollereventpayloads.despawn.md +15 -0
  19. package/docs/server.baseentitycontrollereventpayloads.detach.md +15 -0
  20. package/docs/server.baseentitycontrollereventpayloads.md +152 -0
  21. package/docs/server.baseentitycontrollereventpayloads.spawn.md +15 -0
  22. package/docs/server.baseentitycontrollereventpayloads.tick.md +16 -0
  23. package/docs/server.baseentitycontrollereventpayloads.tickwithplayerinput.md +18 -0
  24. package/docs/server.blocktype.md +7 -39
  25. package/docs/server.blocktypeevent.md +61 -0
  26. package/docs/server.blocktypeeventpayloads._block_type.entity_collision_.md +19 -0
  27. package/docs/server.blocktypeeventpayloads._block_type.entity_contact_force_.md +17 -0
  28. package/docs/server.blocktypeeventpayloads.md +76 -0
  29. package/docs/server.blocktyperegistry.md +7 -1
  30. package/docs/{server.blocktyperegistryeventtype.md → server.blocktyperegistryevent.md} +4 -4
  31. package/docs/server.blocktyperegistryeventpayloads._block_type_registry.register_block_type_.md +17 -0
  32. package/docs/server.blocktyperegistryeventpayloads.md +57 -0
  33. package/docs/server.chatevent.md +61 -0
  34. package/docs/server.chateventpayloads._chat.broadcast_message_.md +17 -0
  35. package/docs/server.chateventpayloads._chat.player_message_.md +17 -0
  36. package/docs/server.chateventpayloads.md +76 -0
  37. package/docs/server.chatmanager.md +6 -45
  38. package/docs/server.chunk.md +7 -1
  39. package/docs/{server.chunkeventtype.md → server.chunkevent.md} +4 -4
  40. package/docs/server.chunkeventpayloads._chunk.despawn_.md +15 -0
  41. package/docs/server.chunkeventpayloads._chunk.set_block_.md +18 -0
  42. package/docs/server.chunkeventpayloads._chunk.spawn_.md +15 -0
  43. package/docs/server.chunkeventpayloads.md +95 -0
  44. package/docs/server.collider.md +2 -1
  45. package/docs/server.entity.md +4 -133
  46. package/docs/{server.entityeventtype.md → server.entityevent.md} +74 -4
  47. package/docs/server.entityeventpayloads._entity.block_collision_.md +19 -0
  48. package/docs/server.entityeventpayloads._entity.block_contact_force_.md +17 -0
  49. package/docs/server.entityeventpayloads._entity.despawn_.md +15 -0
  50. package/docs/server.entityeventpayloads._entity.entity_collision_.md +19 -0
  51. package/docs/server.entityeventpayloads._entity.entity_contact_force_.md +17 -0
  52. package/docs/server.entityeventpayloads._entity.set_model_animations_playback_rate_.md +16 -0
  53. package/docs/server.entityeventpayloads._entity.set_model_hidden_nodes_.md +16 -0
  54. package/docs/server.entityeventpayloads._entity.set_opacity_.md +16 -0
  55. package/docs/server.entityeventpayloads._entity.set_parent_.md +17 -0
  56. package/docs/server.entityeventpayloads._entity.set_tint_color_.md +16 -0
  57. package/docs/server.entityeventpayloads._entity.spawn_.md +15 -0
  58. package/docs/server.entityeventpayloads._entity.start_model_looped_animations_.md +16 -0
  59. package/docs/server.entityeventpayloads._entity.start_model_oneshot_animations_.md +16 -0
  60. package/docs/server.entityeventpayloads._entity.stop_model_animations_.md +16 -0
  61. package/docs/server.entityeventpayloads._entity.tick_.md +16 -0
  62. package/docs/server.entityeventpayloads._entity.update_position_.md +16 -0
  63. package/docs/server.entityeventpayloads._entity.update_rotation_.md +16 -0
  64. package/docs/server.entityeventpayloads.md +361 -0
  65. package/docs/server.eventpayloads.md +15 -0
  66. package/docs/server.eventrouter.emit.md +4 -4
  67. package/docs/server.eventrouter.emit_1.md +63 -0
  68. package/docs/server.eventrouter.emitwithglobal.md +69 -0
  69. package/docs/server.eventrouter.emitwithglobal_1.md +63 -0
  70. package/docs/server.eventrouter.emitwithworld.md +85 -0
  71. package/docs/server.eventrouter.emitwithworld_1.md +77 -0
  72. package/docs/{server.eventrouter.prependon.md → server.eventrouter.final_1.md} +4 -10
  73. package/docs/server.eventrouter.haslisteners.md +55 -0
  74. package/docs/server.eventrouter.listenercount.md +55 -0
  75. package/docs/server.eventrouter.listeners.md +55 -0
  76. package/docs/server.eventrouter.md +40 -95
  77. package/docs/server.eventrouter.off.md +3 -3
  78. package/docs/{server.eventrouter.prependonce.md → server.eventrouter.off_1.md} +4 -10
  79. package/docs/server.eventrouter.offall.md +4 -4
  80. package/docs/server.eventrouter.on.md +3 -3
  81. package/docs/server.eventrouter.on_1.md +63 -0
  82. package/docs/server.eventrouter.once.md +3 -3
  83. package/docs/server.eventrouter.once_1.md +63 -0
  84. package/docs/{server.gameservereventtype.md → server.gameserverevent.md} +4 -4
  85. package/docs/server.gameservereventpayloads._gameserver.start_.md +15 -0
  86. package/docs/server.gameservereventpayloads._gameserver.stop_.md +15 -0
  87. package/docs/server.gameservereventpayloads.md +76 -0
  88. package/docs/server.light.md +7 -1
  89. package/docs/{server.lighteventtype.md → server.lightevent.md} +4 -18
  90. package/docs/server.lighteventpayloads._light.despawn_.md +15 -0
  91. package/docs/server.lighteventpayloads._light.set_angle_.md +16 -0
  92. package/docs/server.lighteventpayloads._light.set_attached_to_entity_.md +16 -0
  93. package/docs/server.lighteventpayloads._light.set_color_.md +16 -0
  94. package/docs/server.lighteventpayloads._light.set_distance_.md +16 -0
  95. package/docs/server.lighteventpayloads._light.set_intensity_.md +16 -0
  96. package/docs/server.lighteventpayloads._light.set_offset_.md +16 -0
  97. package/docs/server.lighteventpayloads._light.set_penumbra_.md +16 -0
  98. package/docs/server.lighteventpayloads._light.set_position_.md +16 -0
  99. package/docs/server.lighteventpayloads._light.set_tracked_entity_.md +16 -0
  100. package/docs/server.lighteventpayloads._light.set_tracked_position_.md +16 -0
  101. package/docs/server.lighteventpayloads._light.spawn_.md +15 -0
  102. package/docs/server.lighteventpayloads.md +266 -0
  103. package/docs/server.md +201 -84
  104. package/docs/server.modelregistry.md +38 -0
  105. package/docs/server.modelregistry.optimize.md +13 -0
  106. package/docs/server.modelregistry.optimizeeverystart.md +13 -0
  107. package/docs/server.player.md +7 -1
  108. package/docs/server.playercamera.md +7 -1
  109. package/docs/{server.playercameraeventtype.md → server.playercameraevent.md} +4 -4
  110. package/docs/server.playercameraeventpayloads._player_camera.look_at_entity_.md +16 -0
  111. package/docs/server.playercameraeventpayloads._player_camera.look_at_position_.md +16 -0
  112. package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_entity_.md +16 -0
  113. package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_position_.md +16 -0
  114. package/docs/server.playercameraeventpayloads._player_camera.set_film_offset_.md +16 -0
  115. package/docs/server.playercameraeventpayloads._player_camera.set_forward_offset_.md +16 -0
  116. package/docs/server.playercameraeventpayloads._player_camera.set_fov_.md +16 -0
  117. package/docs/server.playercameraeventpayloads._player_camera.set_mode_.md +16 -0
  118. package/docs/server.playercameraeventpayloads._player_camera.set_model_hidden_nodes_.md +16 -0
  119. package/docs/server.playercameraeventpayloads._player_camera.set_offset_.md +16 -0
  120. package/docs/server.playercameraeventpayloads._player_camera.set_tracked_entity_.md +16 -0
  121. package/docs/server.playercameraeventpayloads._player_camera.set_tracked_position_.md +16 -0
  122. package/docs/server.playercameraeventpayloads._player_camera.set_zoom_.md +16 -0
  123. package/docs/server.playercameraeventpayloads.md +285 -0
  124. package/docs/{server.playereventtype.md → server.playerevent.md} +4 -4
  125. package/docs/server.playereventpayloads._player.chat_message_send_.md +16 -0
  126. package/docs/server.playereventpayloads._player.joined_world_.md +16 -0
  127. package/docs/server.playereventpayloads._player.left_world_.md +16 -0
  128. package/docs/server.playereventpayloads._player.request_sync_.md +17 -0
  129. package/docs/server.playereventpayloads.md +114 -0
  130. package/docs/server.playermanager.md +4 -0
  131. package/docs/server.playermanagereventpayloads._player_manager.player_connected_.md +15 -0
  132. package/docs/server.playermanagereventpayloads._player_manager.player_disconnected_.md +15 -0
  133. package/docs/server.playermanagereventpayloads.md +76 -0
  134. package/docs/server.playerui.md +6 -20
  135. package/docs/{server.playeruieventtype.md → server.playeruievent.md} +18 -4
  136. package/docs/server.playeruieventpayloads._player_ui.data_.md +16 -0
  137. package/docs/server.playeruieventpayloads._player_ui.load_.md +16 -0
  138. package/docs/server.playeruieventpayloads._player_ui.lock_pointer_.md +16 -0
  139. package/docs/server.playeruieventpayloads._player_ui.send_data_.md +16 -0
  140. package/docs/server.playeruieventpayloads.md +114 -0
  141. package/docs/server.rigidbody.md +2 -1
  142. package/docs/server.sceneui.md +7 -1
  143. package/docs/server.sceneuievent.md +131 -0
  144. package/docs/server.sceneuieventpayloads._scene_ui.load_.md +15 -0
  145. package/docs/server.sceneuieventpayloads._scene_ui.set_attached_to_entity_.md +16 -0
  146. package/docs/server.sceneuieventpayloads._scene_ui.set_offset_.md +16 -0
  147. package/docs/server.sceneuieventpayloads._scene_ui.set_position_.md +16 -0
  148. package/docs/server.sceneuieventpayloads._scene_ui.set_state_.md +16 -0
  149. package/docs/server.sceneuieventpayloads._scene_ui.set_view_distance_.md +16 -0
  150. package/docs/server.sceneuieventpayloads._scene_ui.unload_.md +15 -0
  151. package/docs/server.sceneuieventpayloads.md +171 -0
  152. package/docs/server.simulation.md +6 -1
  153. package/docs/server.simulationevent.md +89 -0
  154. package/docs/server.simulationeventpayloads._simulation.debug_raycast_.md +19 -0
  155. package/docs/server.simulationeventpayloads._simulation.debug_render_.md +17 -0
  156. package/docs/server.simulationeventpayloads._simulation.step_end_.md +16 -0
  157. package/docs/server.simulationeventpayloads._simulation.step_start_.md +16 -0
  158. package/docs/server.simulationeventpayloads.md +114 -0
  159. package/docs/server.world.md +7 -60
  160. package/docs/server.worldevent.md +131 -0
  161. package/docs/server.worldeventpayloads._world.set_ambient_light_color_.md +16 -0
  162. package/docs/server.worldeventpayloads._world.set_ambient_light_intensity_.md +16 -0
  163. package/docs/server.worldeventpayloads._world.set_directional_light_color_.md +16 -0
  164. package/docs/server.worldeventpayloads._world.set_directional_light_intensity_.md +16 -0
  165. package/docs/server.worldeventpayloads._world.set_directional_light_position_.md +16 -0
  166. package/docs/server.worldeventpayloads._world.start_.md +16 -0
  167. package/docs/server.worldeventpayloads._world.stop_.md +16 -0
  168. package/docs/server.worldeventpayloads.md +171 -0
  169. package/docs/server.worldloop.md +6 -1
  170. package/docs/{server.worldloopeventtype.md → server.worldloopevent.md} +4 -4
  171. package/docs/server.worldloopeventpayloads._world_loop.start_.md +15 -0
  172. package/docs/server.worldloopeventpayloads._world_loop.stop_.md +15 -0
  173. package/docs/server.worldloopeventpayloads._world_loop.tick_end_.md +16 -0
  174. package/docs/server.worldloopeventpayloads._world_loop.tick_error_.md +16 -0
  175. package/docs/server.worldloopeventpayloads._world_loop.tick_start_.md +16 -0
  176. package/docs/server.worldloopeventpayloads.md +133 -0
  177. package/examples/ai-agents/index.ts +9 -13
  178. package/examples/ai-agents/src/BaseAgent.ts +4 -2
  179. package/examples/ai-agents/src/behaviors/FishingBehavior.ts +2 -2
  180. package/examples/ai-agents/src/behaviors/FollowBehavior.ts +3 -3
  181. package/examples/ai-agents/src/behaviors/MiningBehavior.ts +2 -2
  182. package/examples/ai-agents/src/behaviors/PathfindingBehavior.ts +7 -7
  183. package/examples/big-world/index.ts +5 -4
  184. package/examples/block-entity/index.ts +12 -10
  185. package/examples/child-entity/index.ts +5 -4
  186. package/examples/custom-ui/index.ts +9 -7
  187. package/examples/entity-controller/index.ts +5 -4
  188. package/examples/entity-spawn/index.ts +8 -6
  189. package/examples/hole-in-wall-game/index.ts +9 -7
  190. package/examples/lighting/index.ts +5 -4
  191. package/examples/pathfinding/index.ts +5 -4
  192. package/examples/payload-game/assets/models/.optimized/bullet/baseColor.png +0 -0
  193. package/examples/payload-game/assets/models/.optimized/bullet/bullet-named-nodes.bin +0 -0
  194. package/examples/payload-game/assets/models/.optimized/bullet/bullet-named-nodes.gltf +308 -0
  195. package/examples/payload-game/assets/models/.optimized/bullet/bullet.bin +0 -0
  196. package/examples/payload-game/assets/models/.optimized/bullet/bullet.gltf +142 -0
  197. package/examples/payload-game/assets/models/.optimized/bullet/bullet.gltf.md5 +1 -0
  198. package/examples/payload-game/assets/models/.optimized/payload/baseColor.png +0 -0
  199. package/examples/payload-game/assets/models/.optimized/payload/payload-named-nodes.bin +0 -0
  200. package/examples/payload-game/assets/models/.optimized/payload/payload-named-nodes.gltf +2868 -0
  201. package/examples/payload-game/assets/models/.optimized/payload/payload.bin +0 -0
  202. package/examples/payload-game/assets/models/.optimized/payload/payload.gltf +1109 -0
  203. package/examples/payload-game/assets/models/.optimized/payload/payload.gltf.md5 +1 -0
  204. package/examples/payload-game/assets/models/.optimized/player-with-gun/baseColor_1.png +0 -0
  205. package/examples/payload-game/assets/models/.optimized/player-with-gun/baseColor_2.png +0 -0
  206. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun-named-nodes.bin +0 -0
  207. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun-named-nodes.gltf +8572 -0
  208. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun.bin +0 -0
  209. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun.gltf +7849 -0
  210. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun.gltf.md5 +1 -0
  211. package/examples/payload-game/assets/models/.optimized/raygun/baseColor_1.png +0 -0
  212. package/examples/payload-game/assets/models/.optimized/raygun/baseColor_2.png +0 -0
  213. package/examples/payload-game/assets/models/.optimized/raygun/raygun-named-nodes.bin +0 -0
  214. package/examples/payload-game/assets/models/.optimized/raygun/raygun-named-nodes.gltf +7752 -0
  215. package/examples/payload-game/assets/models/.optimized/raygun/raygun.bin +0 -0
  216. package/examples/payload-game/assets/models/.optimized/raygun/raygun.gltf +832 -0
  217. package/examples/payload-game/assets/models/.optimized/raygun/raygun.gltf.md5 +1 -0
  218. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_1.png +0 -0
  219. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_2.png +0 -0
  220. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_3.png +0 -0
  221. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_4.png +0 -0
  222. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player-named-nodes.bin +0 -0
  223. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player-named-nodes.gltf +7679 -0
  224. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player.bin +0 -0
  225. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player.gltf +7774 -0
  226. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player.gltf.md5 +1 -0
  227. package/examples/payload-game/assets/models/raygun.gltf +1 -0
  228. package/examples/payload-game/assets/models/soldier-player.gltf +1 -0
  229. package/examples/payload-game/index.ts +49 -26
  230. package/examples/wall-dodge-game/index.ts +8 -6
  231. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence-named-nodes.bin +0 -0
  232. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence-named-nodes.gltf +806 -0
  233. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence.bin +0 -0
  234. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence.gltf +15 -686
  235. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars-named-nodes.bin +0 -0
  236. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars-named-nodes.gltf +1633 -0
  237. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars.bin +0 -0
  238. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars.gltf +86 -1578
  239. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox-named-nodes.bin +0 -0
  240. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox-named-nodes.gltf +2480 -0
  241. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox.bin +0 -0
  242. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox.gltf +88 -2427
  243. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole-named-nodes.bin +0 -0
  244. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole-named-nodes.gltf +136 -0
  245. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole.gltf +1 -1
  246. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit-named-nodes.bin +0 -0
  247. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit-named-nodes.gltf +831 -0
  248. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit.bin +0 -0
  249. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit.gltf +16 -706
  250. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf-named-nodes.bin +0 -0
  251. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf-named-nodes.gltf +4025 -0
  252. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf.bin +0 -0
  253. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf.gltf +136 -3944
  254. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash-named-nodes.bin +0 -0
  255. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash-named-nodes.gltf +196 -0
  256. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.bin +0 -0
  257. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.gltf +57 -28
  258. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox-named-nodes.bin +0 -0
  259. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox-named-nodes.gltf +3412 -0
  260. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox.bin +0 -0
  261. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox.gltf +133 -3323
  262. package/examples/zombies-fps/assets/models/items/.optimized/ak-47/ak-47-named-nodes.glb +0 -0
  263. package/examples/zombies-fps/assets/models/items/.optimized/ak-47/ak-47.glb +0 -0
  264. package/examples/zombies-fps/assets/models/items/.optimized/ar-15/ar-15-named-nodes.glb +0 -0
  265. package/examples/zombies-fps/assets/models/items/.optimized/ar-15/ar-15.glb +0 -0
  266. package/examples/zombies-fps/assets/models/items/.optimized/auto-pistol/auto-pistol-named-nodes.glb +0 -0
  267. package/examples/zombies-fps/assets/models/items/.optimized/auto-pistol/auto-pistol.glb +0 -0
  268. package/examples/zombies-fps/assets/models/items/.optimized/auto-shotgun/auto-shotgun-named-nodes.glb +0 -0
  269. package/examples/zombies-fps/assets/models/items/.optimized/auto-shotgun/auto-shotgun.glb +0 -0
  270. package/examples/zombies-fps/assets/models/items/.optimized/pistol/pistol-named-nodes.glb +0 -0
  271. package/examples/zombies-fps/assets/models/items/.optimized/pistol/pistol.glb +0 -0
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseEntityControllerEvent](./server.baseentitycontrollerevent.md)
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+
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+ ## BaseEntityControllerEvent enum
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+ Event types a BaseEntityController instance can emit. See [BaseEntityControllerEventPayloads](./server.baseentitycontrollereventpayloads.md) for the payloads.
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+ **Signature:**
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+
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+ ```typescript
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+ export declare enum BaseEntityControllerEvent
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+ ```
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+
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+ ## Enumeration Members
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+
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+ <table><thead><tr><th>
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+
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+ Member
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+
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+
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+ </th><th>
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+
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+ Value
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+
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+ </th><th>
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+ Description
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+ ATTACH
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+
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+ </td><td>
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+
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+ `"attach"`
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+
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+ </td><td>
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+ </td></tr>
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+ <tr><td>
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+ DESPAWN
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+ </td><td>
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+
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+ `"despawn"`
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+ <tr><td>
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+ DETACH
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+ `"detach"`
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+ <tr><td>
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+ SPAWN
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+ </td><td>
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+ `"spawn"`
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+
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+ </td><td>
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+ <tr><td>
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+ TICK
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+ </tbody></table>
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseEntityControllerEventPayloads](./server.baseentitycontrollereventpayloads.md) &gt; [attach](./server.baseentitycontrollereventpayloads.attach.md)
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+ ## BaseEntityControllerEventPayloads.attach property
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+ Emitted when an entity is attached to the controller.
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+ **Signature:**
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+
11
+ ```typescript
12
+ [BaseEntityControllerEvent.ATTACH]: {
13
+ entity: Entity;
14
+ };
15
+ ```
@@ -0,0 +1,15 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseEntityControllerEventPayloads](./server.baseentitycontrollereventpayloads.md) &gt; [despawn](./server.baseentitycontrollereventpayloads.despawn.md)
4
+
5
+ ## BaseEntityControllerEventPayloads.despawn property
6
+
7
+ Emitted when an entity is despawned.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [BaseEntityControllerEvent.DESPAWN]: {
13
+ entity: Entity;
14
+ };
15
+ ```
@@ -0,0 +1,15 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseEntityControllerEventPayloads](./server.baseentitycontrollereventpayloads.md) &gt; [detach](./server.baseentitycontrollereventpayloads.detach.md)
4
+
5
+ ## BaseEntityControllerEventPayloads.detach property
6
+
7
+ Emitted when an entity is detached from the controller.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [BaseEntityControllerEvent.DETACH]: {
13
+ entity: Entity;
14
+ };
15
+ ```
@@ -0,0 +1,152 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseEntityControllerEventPayloads](./server.baseentitycontrollereventpayloads.md)
4
+
5
+ ## BaseEntityControllerEventPayloads interface
6
+
7
+ Event payloads for BaseEntityController emitted events.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export interface BaseEntityControllerEventPayloads
13
+ ```
14
+
15
+ ## Properties
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Property
20
+
21
+
22
+ </th><th>
23
+
24
+ Modifiers
25
+
26
+
27
+ </th><th>
28
+
29
+ Type
30
+
31
+
32
+ </th><th>
33
+
34
+ Description
35
+
36
+
37
+ </th></tr></thead>
38
+ <tbody><tr><td>
39
+
40
+ [attach](./server.baseentitycontrollereventpayloads.attach.md)
41
+
42
+
43
+ </td><td>
44
+
45
+
46
+ </td><td>
47
+
48
+ { entity: [Entity](./server.entity.md)<!-- -->; }
49
+
50
+
51
+ </td><td>
52
+
53
+ Emitted when an entity is attached to the controller.
54
+
55
+
56
+ </td></tr>
57
+ <tr><td>
58
+
59
+ [despawn](./server.baseentitycontrollereventpayloads.despawn.md)
60
+
61
+
62
+ </td><td>
63
+
64
+
65
+ </td><td>
66
+
67
+ { entity: [Entity](./server.entity.md)<!-- -->; }
68
+
69
+
70
+ </td><td>
71
+
72
+ Emitted when an entity is despawned.
73
+
74
+
75
+ </td></tr>
76
+ <tr><td>
77
+
78
+ [detach](./server.baseentitycontrollereventpayloads.detach.md)
79
+
80
+
81
+ </td><td>
82
+
83
+
84
+ </td><td>
85
+
86
+ { entity: [Entity](./server.entity.md)<!-- -->; }
87
+
88
+
89
+ </td><td>
90
+
91
+ Emitted when an entity is detached from the controller.
92
+
93
+
94
+ </td></tr>
95
+ <tr><td>
96
+
97
+ [spawn](./server.baseentitycontrollereventpayloads.spawn.md)
98
+
99
+
100
+ </td><td>
101
+
102
+
103
+ </td><td>
104
+
105
+ { entity: [Entity](./server.entity.md)<!-- -->; }
106
+
107
+
108
+ </td><td>
109
+
110
+ Emitted when an entity is spawned.
111
+
112
+
113
+ </td></tr>
114
+ <tr><td>
115
+
116
+ [tick](./server.baseentitycontrollereventpayloads.tick.md)
117
+
118
+
119
+ </td><td>
120
+
121
+
122
+ </td><td>
123
+
124
+ { entity: [Entity](./server.entity.md)<!-- -->; deltaTimeMs: number; }
125
+
126
+
127
+ </td><td>
128
+
129
+ Emitted when an entity is ticked.
130
+
131
+
132
+ </td></tr>
133
+ <tr><td>
134
+
135
+ [tickWithPlayerInput](./server.baseentitycontrollereventpayloads.tickwithplayerinput.md)
136
+
137
+
138
+ </td><td>
139
+
140
+
141
+ </td><td>
142
+
143
+ { entity: [PlayerEntity](./server.playerentity.md)<!-- -->; input: [PlayerInput](./server.playerinput.md)<!-- -->; cameraOrientation: [PlayerCameraOrientation](./server.playercameraorientation.md)<!-- -->; deltaTimeMs: number; }
144
+
145
+
146
+ </td><td>
147
+
148
+ Emitted when an entity is ticked with player input.
149
+
150
+
151
+ </td></tr>
152
+ </tbody></table>
@@ -0,0 +1,15 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseEntityControllerEventPayloads](./server.baseentitycontrollereventpayloads.md) &gt; [spawn](./server.baseentitycontrollereventpayloads.spawn.md)
4
+
5
+ ## BaseEntityControllerEventPayloads.spawn property
6
+
7
+ Emitted when an entity is spawned.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [BaseEntityControllerEvent.SPAWN]: {
13
+ entity: Entity;
14
+ };
15
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseEntityControllerEventPayloads](./server.baseentitycontrollereventpayloads.md) &gt; [tick](./server.baseentitycontrollereventpayloads.tick.md)
4
+
5
+ ## BaseEntityControllerEventPayloads.tick property
6
+
7
+ Emitted when an entity is ticked.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [BaseEntityControllerEvent.TICK]: {
13
+ entity: Entity;
14
+ deltaTimeMs: number;
15
+ };
16
+ ```
@@ -0,0 +1,18 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BaseEntityControllerEventPayloads](./server.baseentitycontrollereventpayloads.md) &gt; [tickWithPlayerInput](./server.baseentitycontrollereventpayloads.tickwithplayerinput.md)
4
+
5
+ ## BaseEntityControllerEventPayloads.tickWithPlayerInput property
6
+
7
+ Emitted when an entity is ticked with player input.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [BaseEntityControllerEvent.TICK_WITH_PLAYER_INPUT]: {
13
+ entity: PlayerEntity;
14
+ input: PlayerInput;
15
+ cameraOrientation: PlayerCameraOrientation;
16
+ deltaTimeMs: number;
17
+ };
18
+ ```
@@ -9,14 +9,20 @@ Represents a block type.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- export default class BlockType implements protocol.Serializable
12
+ export default class BlockType extends EventRouter implements protocol.Serializable
13
13
  ```
14
+ **Extends:** [EventRouter](./server.eventrouter.md)
15
+
14
16
  **Implements:** protocol.Serializable
15
17
 
16
18
  ## Remarks
17
19
 
18
20
  Block types are created directly as instances. They support a variety of configuration options through the [BlockTypeOptions](./server.blocktypeoptions.md) constructor argument. Block types are registered with a [BlockTypeRegistry](./server.blocktyperegistry.md) instance, allowing you to create custom blocks with unique visual representations and behaviors.
19
21
 
22
+ <h2>Events</h2>
23
+
24
+ This class is an EventRouter, and instances of it emit events with payloads listed under [BlockTypeEventPayloads](./server.blocktypeeventpayloads.md)
25
+
20
26
  ## Example
21
27
 
22
28
 
@@ -193,44 +199,6 @@ string
193
199
  The name of the block type.
194
200
 
195
201
 
196
- </td></tr>
197
- <tr><td>
198
-
199
- [onEntityCollision?](./server.blocktype.onentitycollision.md)
200
-
201
-
202
- </td><td>
203
-
204
-
205
- </td><td>
206
-
207
- ((blockType: [BlockType](./server.blocktype.md)<!-- -->, entity: [Entity](./server.entity.md)<!-- -->, started: boolean) =&gt; void) \| ((blockType: [BlockType](./server.blocktype.md)<!-- -->, entity: [Entity](./server.entity.md)<!-- -->, started: boolean, colliderHandleA: number, colliderHandleB: number) =&gt; void)
208
-
209
-
210
- </td><td>
211
-
212
- _(Optional)_ A callback function that is invoked when an entity collides with blocks of this type.
213
-
214
-
215
- </td></tr>
216
- <tr><td>
217
-
218
- [onEntityContactForce?](./server.blocktype.onentitycontactforce.md)
219
-
220
-
221
- </td><td>
222
-
223
-
224
- </td><td>
225
-
226
- (blockType: [BlockType](./server.blocktype.md)<!-- -->, entity: [Entity](./server.entity.md)<!-- -->, contactForceData: [ContactForceData](./server.contactforcedata.md)<!-- -->) =&gt; void
227
-
228
-
229
- </td><td>
230
-
231
- _(Optional)_ A callback function that is invoked when an entity contacts a block of this type.
232
-
233
-
234
202
  </td></tr>
235
203
  <tr><td>
236
204
 
@@ -0,0 +1,61 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BlockTypeEvent](./server.blocktypeevent.md)
4
+
5
+ ## BlockTypeEvent enum
6
+
7
+ Event types a BlockType instance can emit. See [BlockTypeEventPayloads](./server.blocktypeeventpayloads.md) for the payloads.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export declare enum BlockTypeEvent
13
+ ```
14
+
15
+ ## Enumeration Members
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Member
20
+
21
+
22
+ </th><th>
23
+
24
+ Value
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ ENTITY\_COLLISION
36
+
37
+
38
+ </td><td>
39
+
40
+ `"BLOCK_TYPE.ENTITY_COLLISION"`
41
+
42
+
43
+ </td><td>
44
+
45
+
46
+ </td></tr>
47
+ <tr><td>
48
+
49
+ ENTITY\_CONTACT\_FORCE
50
+
51
+
52
+ </td><td>
53
+
54
+ `"BLOCK_TYPE.ENTITY_CONTACT_FORCE"`
55
+
56
+
57
+ </td><td>
58
+
59
+
60
+ </td></tr>
61
+ </tbody></table>
@@ -0,0 +1,19 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BlockTypeEventPayloads](./server.blocktypeeventpayloads.md) &gt; ["BLOCK\_TYPE.ENTITY\_COLLISION"](./server.blocktypeeventpayloads._block_type.entity_collision_.md)
4
+
5
+ ## BlockTypeEventPayloads."BLOCK\_TYPE.ENTITY\_COLLISION" property
6
+
7
+ Emitted when an entity collides with a block type.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [BlockTypeEvent.ENTITY_COLLISION]: {
13
+ blockType: BlockType;
14
+ entity: Entity;
15
+ started: boolean;
16
+ colliderHandleA: number;
17
+ colliderHandleB: number;
18
+ };
19
+ ```
@@ -0,0 +1,17 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BlockTypeEventPayloads](./server.blocktypeeventpayloads.md) &gt; ["BLOCK\_TYPE.ENTITY\_CONTACT\_FORCE"](./server.blocktypeeventpayloads._block_type.entity_contact_force_.md)
4
+
5
+ ## BlockTypeEventPayloads."BLOCK\_TYPE.ENTITY\_CONTACT\_FORCE" property
6
+
7
+ Emitted when an entity's contact force is applied to a block type.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [BlockTypeEvent.ENTITY_CONTACT_FORCE]: {
13
+ blockType: BlockType;
14
+ entity: Entity;
15
+ contactForceData: ContactForceData;
16
+ };
17
+ ```
@@ -0,0 +1,76 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BlockTypeEventPayloads](./server.blocktypeeventpayloads.md)
4
+
5
+ ## BlockTypeEventPayloads interface
6
+
7
+ Event payloads for BlockType emitted events.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export interface BlockTypeEventPayloads
13
+ ```
14
+
15
+ ## Properties
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Property
20
+
21
+
22
+ </th><th>
23
+
24
+ Modifiers
25
+
26
+
27
+ </th><th>
28
+
29
+ Type
30
+
31
+
32
+ </th><th>
33
+
34
+ Description
35
+
36
+
37
+ </th></tr></thead>
38
+ <tbody><tr><td>
39
+
40
+ ["BLOCK\_TYPE.ENTITY\_COLLISION"](./server.blocktypeeventpayloads._block_type.entity_collision_.md)
41
+
42
+
43
+ </td><td>
44
+
45
+
46
+ </td><td>
47
+
48
+ { blockType: [BlockType](./server.blocktype.md)<!-- -->; entity: [Entity](./server.entity.md)<!-- -->; started: boolean; colliderHandleA: number; colliderHandleB: number; }
49
+
50
+
51
+ </td><td>
52
+
53
+ Emitted when an entity collides with a block type.
54
+
55
+
56
+ </td></tr>
57
+ <tr><td>
58
+
59
+ ["BLOCK\_TYPE.ENTITY\_CONTACT\_FORCE"](./server.blocktypeeventpayloads._block_type.entity_contact_force_.md)
60
+
61
+
62
+ </td><td>
63
+
64
+
65
+ </td><td>
66
+
67
+ { blockType: [BlockType](./server.blocktype.md)<!-- -->; entity: [Entity](./server.entity.md)<!-- -->; contactForceData: [ContactForceData](./server.contactforcedata.md)<!-- -->; }
68
+
69
+
70
+ </td><td>
71
+
72
+ Emitted when an entity's contact force is applied to a block type.
73
+
74
+
75
+ </td></tr>
76
+ </tbody></table>
@@ -9,14 +9,20 @@ Manages known block types in a world.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- export default class BlockTypeRegistry implements protocol.Serializable
12
+ export default class BlockTypeRegistry extends EventRouter implements protocol.Serializable
13
13
  ```
14
+ **Extends:** [EventRouter](./server.eventrouter.md)
15
+
14
16
  **Implements:** protocol.Serializable
15
17
 
16
18
  ## Remarks
17
19
 
18
20
  Block type registries are created internally as a singleton for each [World](./server.world.md) instance in a game server. A block type registry allows you to register and retrieve block types by their unique id for a world.
19
21
 
22
+ <h2>Events</h2>
23
+
24
+ This class is an EventRouter, and instances of it emit events with payloads listed under [BlockTypeRegistryEventPayloads](./server.blocktyperegistryeventpayloads.md)
25
+
20
26
  The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `BlockTypeRegistry` class.
21
27
 
22
28
  ## Example
@@ -1,15 +1,15 @@
1
1
  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
2
 
3
- [Home](./index.md) &gt; [server](./server.md) &gt; [BlockTypeRegistryEventType](./server.blocktyperegistryeventtype.md)
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BlockTypeRegistryEvent](./server.blocktyperegistryevent.md)
4
4
 
5
- ## BlockTypeRegistryEventType enum
5
+ ## BlockTypeRegistryEvent enum
6
6
 
7
- Event types a BlockTypeRegistry instance can emit.
7
+ Event types a BlockTypeRegistry instance can emit. See [BlockTypeRegistryEventPayloads](./server.blocktyperegistryeventpayloads.md) for the payloads.
8
8
 
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- export declare enum BlockTypeRegistryEventType
12
+ export declare enum BlockTypeRegistryEvent
13
13
  ```
14
14
 
15
15
  ## Enumeration Members
@@ -0,0 +1,17 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [BlockTypeRegistryEventPayloads](./server.blocktyperegistryeventpayloads.md) &gt; ["BLOCK\_TYPE\_REGISTRY.REGISTER\_BLOCK\_TYPE"](./server.blocktyperegistryeventpayloads._block_type_registry.register_block_type_.md)
4
+
5
+ ## BlockTypeRegistryEventPayloads."BLOCK\_TYPE\_REGISTRY.REGISTER\_BLOCK\_TYPE" property
6
+
7
+ Emitted when a block type is registered.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [BlockTypeRegistryEvent.REGISTER_BLOCK_TYPE]: {
13
+ blockTypeRegistry: BlockTypeRegistry;
14
+ id: number;
15
+ blockType: BlockType;
16
+ };
17
+ ```