hytopia 0.2.11 → 0.3.0-dev.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (527) hide show
  1. package/boilerplate/index.ts +17 -9
  2. package/docs/server.audio.md +7 -1
  3. package/docs/{server.audioeventtype.md → server.audioevent.md} +4 -4
  4. package/docs/server.audioeventpayloads._audio.pause_.md +15 -0
  5. package/docs/server.audioeventpayloads._audio.play_.md +15 -0
  6. package/docs/server.audioeventpayloads._audio.play_restart_.md +15 -0
  7. package/docs/server.audioeventpayloads._audio.set_attached_to_entity_.md +16 -0
  8. package/docs/server.audioeventpayloads._audio.set_detune_.md +16 -0
  9. package/docs/server.audioeventpayloads._audio.set_distortion_.md +16 -0
  10. package/docs/server.audioeventpayloads._audio.set_playback_rate_.md +16 -0
  11. package/docs/server.audioeventpayloads._audio.set_position_.md +16 -0
  12. package/docs/server.audioeventpayloads._audio.set_reference_distance_.md +16 -0
  13. package/docs/server.audioeventpayloads._audio.set_volume_.md +16 -0
  14. package/docs/server.audioeventpayloads.md +228 -0
  15. package/docs/server.baseentitycontroller.md +4 -138
  16. package/docs/server.baseentitycontrollerevent.md +117 -0
  17. package/docs/server.baseentitycontrollereventpayloads.attach.md +15 -0
  18. package/docs/server.baseentitycontrollereventpayloads.despawn.md +15 -0
  19. package/docs/server.baseentitycontrollereventpayloads.detach.md +15 -0
  20. package/docs/server.baseentitycontrollereventpayloads.md +152 -0
  21. package/docs/server.baseentitycontrollereventpayloads.spawn.md +15 -0
  22. package/docs/server.baseentitycontrollereventpayloads.tick.md +16 -0
  23. package/docs/server.baseentitycontrollereventpayloads.tickwithplayerinput.md +18 -0
  24. package/docs/server.blocktype.md +7 -39
  25. package/docs/server.blocktypeevent.md +61 -0
  26. package/docs/server.blocktypeeventpayloads._block_type.entity_collision_.md +19 -0
  27. package/docs/server.blocktypeeventpayloads._block_type.entity_contact_force_.md +17 -0
  28. package/docs/server.blocktypeeventpayloads.md +76 -0
  29. package/docs/server.blocktyperegistry.md +7 -1
  30. package/docs/{server.blocktyperegistryeventtype.md → server.blocktyperegistryevent.md} +4 -4
  31. package/docs/server.blocktyperegistryeventpayloads._block_type_registry.register_block_type_.md +17 -0
  32. package/docs/server.blocktyperegistryeventpayloads.md +57 -0
  33. package/docs/server.chatevent.md +61 -0
  34. package/docs/server.chateventpayloads._chat.broadcast_message_.md +17 -0
  35. package/docs/server.chateventpayloads._chat.player_message_.md +17 -0
  36. package/docs/server.chateventpayloads.md +76 -0
  37. package/docs/server.chatmanager.md +6 -45
  38. package/docs/server.chunk.md +7 -1
  39. package/docs/{server.chunkeventtype.md → server.chunkevent.md} +4 -4
  40. package/docs/server.chunkeventpayloads._chunk.despawn_.md +15 -0
  41. package/docs/server.chunkeventpayloads._chunk.set_block_.md +18 -0
  42. package/docs/server.chunkeventpayloads._chunk.spawn_.md +15 -0
  43. package/docs/server.chunkeventpayloads.md +95 -0
  44. package/docs/server.collider.md +2 -1
  45. package/docs/server.entity.md +4 -133
  46. package/docs/{server.entityeventtype.md → server.entityevent.md} +74 -4
  47. package/docs/server.entityeventpayloads._entity.block_collision_.md +19 -0
  48. package/docs/server.entityeventpayloads._entity.block_contact_force_.md +17 -0
  49. package/docs/server.entityeventpayloads._entity.despawn_.md +15 -0
  50. package/docs/server.entityeventpayloads._entity.entity_collision_.md +19 -0
  51. package/docs/server.entityeventpayloads._entity.entity_contact_force_.md +17 -0
  52. package/docs/server.entityeventpayloads._entity.set_model_animations_playback_rate_.md +16 -0
  53. package/docs/server.entityeventpayloads._entity.set_model_hidden_nodes_.md +16 -0
  54. package/docs/server.entityeventpayloads._entity.set_opacity_.md +16 -0
  55. package/docs/server.entityeventpayloads._entity.set_parent_.md +17 -0
  56. package/docs/server.entityeventpayloads._entity.set_tint_color_.md +16 -0
  57. package/docs/server.entityeventpayloads._entity.spawn_.md +15 -0
  58. package/docs/server.entityeventpayloads._entity.start_model_looped_animations_.md +16 -0
  59. package/docs/server.entityeventpayloads._entity.start_model_oneshot_animations_.md +16 -0
  60. package/docs/server.entityeventpayloads._entity.stop_model_animations_.md +16 -0
  61. package/docs/server.entityeventpayloads._entity.tick_.md +16 -0
  62. package/docs/server.entityeventpayloads._entity.update_position_.md +16 -0
  63. package/docs/server.entityeventpayloads._entity.update_rotation_.md +16 -0
  64. package/docs/server.entityeventpayloads.md +361 -0
  65. package/docs/server.eventpayloads.md +15 -0
  66. package/docs/server.eventrouter.emit.md +4 -4
  67. package/docs/server.eventrouter.emit_1.md +63 -0
  68. package/docs/server.eventrouter.emitwithglobal.md +69 -0
  69. package/docs/server.eventrouter.emitwithglobal_1.md +63 -0
  70. package/docs/server.eventrouter.emitwithworld.md +85 -0
  71. package/docs/server.eventrouter.emitwithworld_1.md +77 -0
  72. package/docs/{server.eventrouter.prependon.md → server.eventrouter.final_1.md} +4 -10
  73. package/docs/server.eventrouter.haslisteners.md +55 -0
  74. package/docs/server.eventrouter.listenercount.md +55 -0
  75. package/docs/server.eventrouter.listeners.md +55 -0
  76. package/docs/server.eventrouter.md +40 -95
  77. package/docs/server.eventrouter.off.md +3 -3
  78. package/docs/{server.eventrouter.prependonce.md → server.eventrouter.off_1.md} +4 -10
  79. package/docs/server.eventrouter.offall.md +4 -4
  80. package/docs/server.eventrouter.on.md +3 -3
  81. package/docs/server.eventrouter.on_1.md +63 -0
  82. package/docs/server.eventrouter.once.md +3 -3
  83. package/docs/server.eventrouter.once_1.md +63 -0
  84. package/docs/{server.gameservereventtype.md → server.gameserverevent.md} +4 -4
  85. package/docs/server.gameservereventpayloads._gameserver.start_.md +15 -0
  86. package/docs/server.gameservereventpayloads._gameserver.stop_.md +15 -0
  87. package/docs/server.gameservereventpayloads.md +76 -0
  88. package/docs/server.light.md +7 -1
  89. package/docs/{server.lighteventtype.md → server.lightevent.md} +4 -18
  90. package/docs/server.lighteventpayloads._light.despawn_.md +15 -0
  91. package/docs/server.lighteventpayloads._light.set_angle_.md +16 -0
  92. package/docs/server.lighteventpayloads._light.set_attached_to_entity_.md +16 -0
  93. package/docs/server.lighteventpayloads._light.set_color_.md +16 -0
  94. package/docs/server.lighteventpayloads._light.set_distance_.md +16 -0
  95. package/docs/server.lighteventpayloads._light.set_intensity_.md +16 -0
  96. package/docs/server.lighteventpayloads._light.set_offset_.md +16 -0
  97. package/docs/server.lighteventpayloads._light.set_penumbra_.md +16 -0
  98. package/docs/server.lighteventpayloads._light.set_position_.md +16 -0
  99. package/docs/server.lighteventpayloads._light.set_tracked_entity_.md +16 -0
  100. package/docs/server.lighteventpayloads._light.set_tracked_position_.md +16 -0
  101. package/docs/server.lighteventpayloads._light.spawn_.md +15 -0
  102. package/docs/server.lighteventpayloads.md +266 -0
  103. package/docs/server.md +201 -84
  104. package/docs/server.modelregistry.md +38 -0
  105. package/docs/server.modelregistry.optimize.md +13 -0
  106. package/docs/server.modelregistry.optimizeeverystart.md +13 -0
  107. package/docs/server.player.md +7 -1
  108. package/docs/server.playercamera.md +7 -1
  109. package/docs/{server.playercameraeventtype.md → server.playercameraevent.md} +4 -4
  110. package/docs/server.playercameraeventpayloads._player_camera.look_at_entity_.md +16 -0
  111. package/docs/server.playercameraeventpayloads._player_camera.look_at_position_.md +16 -0
  112. package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_entity_.md +16 -0
  113. package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_position_.md +16 -0
  114. package/docs/server.playercameraeventpayloads._player_camera.set_film_offset_.md +16 -0
  115. package/docs/server.playercameraeventpayloads._player_camera.set_forward_offset_.md +16 -0
  116. package/docs/server.playercameraeventpayloads._player_camera.set_fov_.md +16 -0
  117. package/docs/server.playercameraeventpayloads._player_camera.set_mode_.md +16 -0
  118. package/docs/server.playercameraeventpayloads._player_camera.set_model_hidden_nodes_.md +16 -0
  119. package/docs/server.playercameraeventpayloads._player_camera.set_offset_.md +16 -0
  120. package/docs/server.playercameraeventpayloads._player_camera.set_tracked_entity_.md +16 -0
  121. package/docs/server.playercameraeventpayloads._player_camera.set_tracked_position_.md +16 -0
  122. package/docs/server.playercameraeventpayloads._player_camera.set_zoom_.md +16 -0
  123. package/docs/server.playercameraeventpayloads.md +285 -0
  124. package/docs/{server.playereventtype.md → server.playerevent.md} +4 -4
  125. package/docs/server.playereventpayloads._player.chat_message_send_.md +16 -0
  126. package/docs/server.playereventpayloads._player.joined_world_.md +16 -0
  127. package/docs/server.playereventpayloads._player.left_world_.md +16 -0
  128. package/docs/server.playereventpayloads._player.request_sync_.md +17 -0
  129. package/docs/server.playereventpayloads.md +114 -0
  130. package/docs/server.playermanager.md +4 -0
  131. package/docs/server.playermanagereventpayloads._player_manager.player_connected_.md +15 -0
  132. package/docs/server.playermanagereventpayloads._player_manager.player_disconnected_.md +15 -0
  133. package/docs/server.playermanagereventpayloads.md +76 -0
  134. package/docs/server.playerui.md +6 -20
  135. package/docs/{server.playeruieventtype.md → server.playeruievent.md} +18 -4
  136. package/docs/server.playeruieventpayloads._player_ui.data_.md +16 -0
  137. package/docs/server.playeruieventpayloads._player_ui.load_.md +16 -0
  138. package/docs/server.playeruieventpayloads._player_ui.lock_pointer_.md +16 -0
  139. package/docs/server.playeruieventpayloads._player_ui.send_data_.md +16 -0
  140. package/docs/server.playeruieventpayloads.md +114 -0
  141. package/docs/server.rigidbody.md +2 -1
  142. package/docs/server.sceneui.md +7 -1
  143. package/docs/server.sceneuievent.md +131 -0
  144. package/docs/server.sceneuieventpayloads._scene_ui.load_.md +15 -0
  145. package/docs/server.sceneuieventpayloads._scene_ui.set_attached_to_entity_.md +16 -0
  146. package/docs/server.sceneuieventpayloads._scene_ui.set_offset_.md +16 -0
  147. package/docs/server.sceneuieventpayloads._scene_ui.set_position_.md +16 -0
  148. package/docs/server.sceneuieventpayloads._scene_ui.set_state_.md +16 -0
  149. package/docs/server.sceneuieventpayloads._scene_ui.set_view_distance_.md +16 -0
  150. package/docs/server.sceneuieventpayloads._scene_ui.unload_.md +15 -0
  151. package/docs/server.sceneuieventpayloads.md +171 -0
  152. package/docs/server.simulation.md +6 -1
  153. package/docs/server.simulationevent.md +89 -0
  154. package/docs/server.simulationeventpayloads._simulation.debug_raycast_.md +19 -0
  155. package/docs/server.simulationeventpayloads._simulation.debug_render_.md +17 -0
  156. package/docs/server.simulationeventpayloads._simulation.step_end_.md +16 -0
  157. package/docs/server.simulationeventpayloads._simulation.step_start_.md +16 -0
  158. package/docs/server.simulationeventpayloads.md +114 -0
  159. package/docs/server.world.md +7 -60
  160. package/docs/server.worldevent.md +131 -0
  161. package/docs/server.worldeventpayloads._world.set_ambient_light_color_.md +16 -0
  162. package/docs/server.worldeventpayloads._world.set_ambient_light_intensity_.md +16 -0
  163. package/docs/server.worldeventpayloads._world.set_directional_light_color_.md +16 -0
  164. package/docs/server.worldeventpayloads._world.set_directional_light_intensity_.md +16 -0
  165. package/docs/server.worldeventpayloads._world.set_directional_light_position_.md +16 -0
  166. package/docs/server.worldeventpayloads._world.start_.md +16 -0
  167. package/docs/server.worldeventpayloads._world.stop_.md +16 -0
  168. package/docs/server.worldeventpayloads.md +171 -0
  169. package/docs/server.worldloop.md +6 -1
  170. package/docs/{server.worldloopeventtype.md → server.worldloopevent.md} +4 -4
  171. package/docs/server.worldloopeventpayloads._world_loop.start_.md +15 -0
  172. package/docs/server.worldloopeventpayloads._world_loop.stop_.md +15 -0
  173. package/docs/server.worldloopeventpayloads._world_loop.tick_end_.md +16 -0
  174. package/docs/server.worldloopeventpayloads._world_loop.tick_error_.md +16 -0
  175. package/docs/server.worldloopeventpayloads._world_loop.tick_start_.md +16 -0
  176. package/docs/server.worldloopeventpayloads.md +133 -0
  177. package/examples/ai-agents/index.ts +9 -13
  178. package/examples/ai-agents/src/BaseAgent.ts +4 -2
  179. package/examples/ai-agents/src/behaviors/FishingBehavior.ts +2 -2
  180. package/examples/ai-agents/src/behaviors/FollowBehavior.ts +3 -3
  181. package/examples/ai-agents/src/behaviors/MiningBehavior.ts +2 -2
  182. package/examples/ai-agents/src/behaviors/PathfindingBehavior.ts +7 -7
  183. package/examples/big-world/index.ts +5 -4
  184. package/examples/block-entity/index.ts +12 -10
  185. package/examples/child-entity/index.ts +5 -4
  186. package/examples/custom-ui/index.ts +9 -7
  187. package/examples/entity-controller/index.ts +5 -4
  188. package/examples/entity-spawn/index.ts +8 -6
  189. package/examples/hole-in-wall-game/index.ts +9 -7
  190. package/examples/lighting/index.ts +5 -4
  191. package/examples/pathfinding/index.ts +5 -4
  192. package/examples/payload-game/assets/models/.optimized/bullet/baseColor.png +0 -0
  193. package/examples/payload-game/assets/models/.optimized/bullet/bullet-named-nodes.bin +0 -0
  194. package/examples/payload-game/assets/models/.optimized/bullet/bullet-named-nodes.gltf +308 -0
  195. package/examples/payload-game/assets/models/.optimized/bullet/bullet.bin +0 -0
  196. package/examples/payload-game/assets/models/.optimized/bullet/bullet.gltf +142 -0
  197. package/examples/payload-game/assets/models/.optimized/bullet/bullet.gltf.md5 +1 -0
  198. package/examples/payload-game/assets/models/.optimized/payload/baseColor.png +0 -0
  199. package/examples/payload-game/assets/models/.optimized/payload/payload-named-nodes.bin +0 -0
  200. package/examples/payload-game/assets/models/.optimized/payload/payload-named-nodes.gltf +2868 -0
  201. package/examples/payload-game/assets/models/.optimized/payload/payload.bin +0 -0
  202. package/examples/payload-game/assets/models/.optimized/payload/payload.gltf +1109 -0
  203. package/examples/payload-game/assets/models/.optimized/payload/payload.gltf.md5 +1 -0
  204. package/examples/payload-game/assets/models/.optimized/player-with-gun/baseColor_1.png +0 -0
  205. package/examples/payload-game/assets/models/.optimized/player-with-gun/baseColor_2.png +0 -0
  206. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun-named-nodes.bin +0 -0
  207. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun-named-nodes.gltf +8572 -0
  208. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun.bin +0 -0
  209. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun.gltf +7849 -0
  210. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun.gltf.md5 +1 -0
  211. package/examples/payload-game/assets/models/.optimized/raygun/baseColor_1.png +0 -0
  212. package/examples/payload-game/assets/models/.optimized/raygun/baseColor_2.png +0 -0
  213. package/examples/payload-game/assets/models/.optimized/raygun/raygun-named-nodes.bin +0 -0
  214. package/examples/payload-game/assets/models/.optimized/raygun/raygun-named-nodes.gltf +7752 -0
  215. package/examples/payload-game/assets/models/.optimized/raygun/raygun.bin +0 -0
  216. package/examples/payload-game/assets/models/.optimized/raygun/raygun.gltf +832 -0
  217. package/examples/payload-game/assets/models/.optimized/raygun/raygun.gltf.md5 +1 -0
  218. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_1.png +0 -0
  219. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_2.png +0 -0
  220. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_3.png +0 -0
  221. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_4.png +0 -0
  222. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player-named-nodes.bin +0 -0
  223. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player-named-nodes.gltf +7679 -0
  224. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player.bin +0 -0
  225. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player.gltf +7774 -0
  226. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player.gltf.md5 +1 -0
  227. package/examples/payload-game/assets/models/raygun.gltf +1 -0
  228. package/examples/payload-game/assets/models/soldier-player.gltf +1 -0
  229. package/examples/payload-game/index.ts +49 -26
  230. package/examples/wall-dodge-game/index.ts +8 -6
  231. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence-named-nodes.bin +0 -0
  232. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence-named-nodes.gltf +806 -0
  233. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence.bin +0 -0
  234. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence.gltf +15 -686
  235. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars-named-nodes.bin +0 -0
  236. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars-named-nodes.gltf +1633 -0
  237. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars.bin +0 -0
  238. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars.gltf +86 -1578
  239. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox-named-nodes.bin +0 -0
  240. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox-named-nodes.gltf +2480 -0
  241. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox.bin +0 -0
  242. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox.gltf +88 -2427
  243. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole-named-nodes.bin +0 -0
  244. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole-named-nodes.gltf +136 -0
  245. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole.gltf +1 -1
  246. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit-named-nodes.bin +0 -0
  247. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit-named-nodes.gltf +831 -0
  248. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit.bin +0 -0
  249. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit.gltf +16 -706
  250. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf-named-nodes.bin +0 -0
  251. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf-named-nodes.gltf +4025 -0
  252. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf.bin +0 -0
  253. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf.gltf +136 -3944
  254. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash-named-nodes.bin +0 -0
  255. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash-named-nodes.gltf +196 -0
  256. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.bin +0 -0
  257. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.gltf +57 -28
  258. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox-named-nodes.bin +0 -0
  259. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox-named-nodes.gltf +3412 -0
  260. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox.bin +0 -0
  261. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox.gltf +133 -3323
  262. package/examples/zombies-fps/assets/models/items/.optimized/ak-47/ak-47-named-nodes.glb +0 -0
  263. package/examples/zombies-fps/assets/models/items/.optimized/ak-47/ak-47.glb +0 -0
  264. package/examples/zombies-fps/assets/models/items/.optimized/ar-15/ar-15-named-nodes.glb +0 -0
  265. package/examples/zombies-fps/assets/models/items/.optimized/ar-15/ar-15.glb +0 -0
  266. package/examples/zombies-fps/assets/models/items/.optimized/auto-pistol/auto-pistol-named-nodes.glb +0 -0
  267. package/examples/zombies-fps/assets/models/items/.optimized/auto-pistol/auto-pistol.glb +0 -0
  268. package/examples/zombies-fps/assets/models/items/.optimized/auto-shotgun/auto-shotgun-named-nodes.glb +0 -0
  269. package/examples/zombies-fps/assets/models/items/.optimized/auto-shotgun/auto-shotgun.glb +0 -0
  270. package/examples/zombies-fps/assets/models/items/.optimized/pistol/pistol-named-nodes.glb +0 -0
  271. package/examples/zombies-fps/assets/models/items/.optimized/pistol/pistol.glb +0 -0
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@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [ModelRegistry](./server.modelregistry.md) &gt; [optimize](./server.modelregistry.optimize.md)
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+
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+ ## ModelRegistry.optimize property
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+
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+ Whether to use optimized models when they are loaded.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ optimize: boolean;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [ModelRegistry](./server.modelregistry.md) &gt; [optimizeEveryStart](./server.modelregistry.optimizeeverystart.md)
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+
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+ ## ModelRegistry.optimizeEveryStart property
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+
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+ Whether to always run model optimization on server start.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ optimizeEveryStart: boolean;
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+ ```
@@ -9,14 +9,20 @@ A player in the game.
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  **Signature:**
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  ```typescript
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- export default class Player implements protocol.Serializable
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+ export default class Player extends EventRouter implements protocol.Serializable
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  ```
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+ **Extends:** [EventRouter](./server.eventrouter.md)
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+
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  **Implements:** protocol.Serializable
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  ## Remarks
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19
 
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  Players are automatically created when they connect and authenticate with the game server. This is all handled internally.
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+ <h2>Events</h2>
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+
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+ This class is an EventRouter, and instances of it emit events with payloads listed under [PlayerEventPayloads](./server.playereventpayloads.md)
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  The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `Player` class.
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  ## Properties
@@ -9,14 +9,20 @@ The camera for a Player.
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  **Signature:**
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  ```typescript
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- export default class PlayerCamera implements protocol.Serializable
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+ export default class PlayerCamera extends EventRouter implements protocol.Serializable
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  ```
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+ **Extends:** [EventRouter](./server.eventrouter.md)
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  **Implements:** protocol.Serializable
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  ## Remarks
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  The camera is used to render the player's view of the world. The player's camera exposes functionality to control the camera of a player. All player objects have a camera, accessible via [Player.camera](./server.player.camera.md)<!-- -->.
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+ <h2>Events</h2>
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+ This class is an EventRouter, and instances of it emit events with payloads listed under [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md)
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  The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `PlayerCamera` class.
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  ## Example
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventType](./server.playercameraeventtype.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEvent](./server.playercameraevent.md)
4
4
 
5
- ## PlayerCameraEventType enum
5
+ ## PlayerCameraEvent enum
6
6
 
7
- Event types a PlayerCamera can emit.
7
+ Event types a PlayerCamera can emit. See [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) for the payloads.
8
8
 
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- export declare enum PlayerCameraEventType
12
+ export declare enum PlayerCameraEvent
13
13
  ```
14
14
 
15
15
  ## Enumeration Members
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.LOOK\_AT\_ENTITY"](./server.playercameraeventpayloads._player_camera.look_at_entity_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.LOOK\_AT\_ENTITY" property
6
+
7
+ Emitted when the camera looks at an entity.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.LOOK_AT_ENTITY]: {
13
+ playerCamera: PlayerCamera;
14
+ entity: Entity;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.LOOK\_AT\_POSITION"](./server.playercameraeventpayloads._player_camera.look_at_position_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.LOOK\_AT\_POSITION" property
6
+
7
+ Emitted when the camera looks at a position.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.LOOK_AT_POSITION]: {
13
+ playerCamera: PlayerCamera;
14
+ position: Vector3Like;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.SET\_ATTACHED\_TO\_ENTITY"](./server.playercameraeventpayloads._player_camera.set_attached_to_entity_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_ATTACHED\_TO\_ENTITY" property
6
+
7
+ Emitted when the camera is attached to an entity.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.SET_ATTACHED_TO_ENTITY]: {
13
+ playerCamera: PlayerCamera;
14
+ entity: Entity;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.SET\_ATTACHED\_TO\_POSITION"](./server.playercameraeventpayloads._player_camera.set_attached_to_position_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_ATTACHED\_TO\_POSITION" property
6
+
7
+ Emitted when the camera is attached to a position.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.SET_ATTACHED_TO_POSITION]: {
13
+ playerCamera: PlayerCamera;
14
+ position: Vector3Like;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.SET\_FILM\_OFFSET"](./server.playercameraeventpayloads._player_camera.set_film_offset_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_FILM\_OFFSET" property
6
+
7
+ Emitted when the film offset of the camera is set.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.SET_FILM_OFFSET]: {
13
+ playerCamera: PlayerCamera;
14
+ filmOffset: number;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.SET\_FORWARD\_OFFSET"](./server.playercameraeventpayloads._player_camera.set_forward_offset_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_FORWARD\_OFFSET" property
6
+
7
+ Emitted when the forward offset of the camera is set.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.SET_FORWARD_OFFSET]: {
13
+ playerCamera: PlayerCamera;
14
+ forwardOffset: number;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.SET\_FOV"](./server.playercameraeventpayloads._player_camera.set_fov_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_FOV" property
6
+
7
+ Emitted when the field of view of the camera is set.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.SET_FOV]: {
13
+ playerCamera: PlayerCamera;
14
+ fov: number;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.SET\_MODE"](./server.playercameraeventpayloads._player_camera.set_mode_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_MODE" property
6
+
7
+ Emitted when the mode of the camera is set.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.SET_MODE]: {
13
+ playerCamera: PlayerCamera;
14
+ mode: PlayerCameraMode;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.SET\_MODEL\_HIDDEN\_NODES"](./server.playercameraeventpayloads._player_camera.set_model_hidden_nodes_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_MODEL\_HIDDEN\_NODES" property
6
+
7
+ Emitted when the nodes of the model the camera is attached to are set to be hidden.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.SET_MODEL_HIDDEN_NODES]: {
13
+ playerCamera: PlayerCamera;
14
+ modelHiddenNodes: Set<string>;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.SET\_OFFSET"](./server.playercameraeventpayloads._player_camera.set_offset_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_OFFSET" property
6
+
7
+ Emitted when the offset of the camera is set.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.SET_OFFSET]: {
13
+ playerCamera: PlayerCamera;
14
+ offset: Vector3Like;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.SET\_TRACKED\_ENTITY"](./server.playercameraeventpayloads._player_camera.set_tracked_entity_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_TRACKED\_ENTITY" property
6
+
7
+ Emitted when the tracked entity of the camera is set.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.SET_TRACKED_ENTITY]: {
13
+ playerCamera: PlayerCamera;
14
+ entity: Entity | undefined;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.SET\_TRACKED\_POSITION"](./server.playercameraeventpayloads._player_camera.set_tracked_position_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_TRACKED\_POSITION" property
6
+
7
+ Emitted when the tracked position of the camera is set.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.SET_TRACKED_POSITION]: {
13
+ playerCamera: PlayerCamera;
14
+ position: Vector3Like | undefined;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md) &gt; ["PLAYER\_CAMERA.SET\_ZOOM"](./server.playercameraeventpayloads._player_camera.set_zoom_.md)
4
+
5
+ ## PlayerCameraEventPayloads."PLAYER\_CAMERA.SET\_ZOOM" property
6
+
7
+ Emitted when the zoom of the camera is set.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerCameraEvent.SET_ZOOM]: {
13
+ playerCamera: PlayerCamera;
14
+ zoom: number;
15
+ };
16
+ ```
@@ -0,0 +1,285 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCameraEventPayloads](./server.playercameraeventpayloads.md)
4
+
5
+ ## PlayerCameraEventPayloads interface
6
+
7
+ Event payloads for PlayerCamera emitted events.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export interface PlayerCameraEventPayloads
13
+ ```
14
+
15
+ ## Properties
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Property
20
+
21
+
22
+ </th><th>
23
+
24
+ Modifiers
25
+
26
+
27
+ </th><th>
28
+
29
+ Type
30
+
31
+
32
+ </th><th>
33
+
34
+ Description
35
+
36
+
37
+ </th></tr></thead>
38
+ <tbody><tr><td>
39
+
40
+ ["PLAYER\_CAMERA.LOOK\_AT\_ENTITY"](./server.playercameraeventpayloads._player_camera.look_at_entity_.md)
41
+
42
+
43
+ </td><td>
44
+
45
+
46
+ </td><td>
47
+
48
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; entity: [Entity](./server.entity.md)<!-- -->; }
49
+
50
+
51
+ </td><td>
52
+
53
+ Emitted when the camera looks at an entity.
54
+
55
+
56
+ </td></tr>
57
+ <tr><td>
58
+
59
+ ["PLAYER\_CAMERA.LOOK\_AT\_POSITION"](./server.playercameraeventpayloads._player_camera.look_at_position_.md)
60
+
61
+
62
+ </td><td>
63
+
64
+
65
+ </td><td>
66
+
67
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; position: [Vector3Like](./server.vector3like.md)<!-- -->; }
68
+
69
+
70
+ </td><td>
71
+
72
+ Emitted when the camera looks at a position.
73
+
74
+
75
+ </td></tr>
76
+ <tr><td>
77
+
78
+ ["PLAYER\_CAMERA.SET\_ATTACHED\_TO\_ENTITY"](./server.playercameraeventpayloads._player_camera.set_attached_to_entity_.md)
79
+
80
+
81
+ </td><td>
82
+
83
+
84
+ </td><td>
85
+
86
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; entity: [Entity](./server.entity.md)<!-- -->; }
87
+
88
+
89
+ </td><td>
90
+
91
+ Emitted when the camera is attached to an entity.
92
+
93
+
94
+ </td></tr>
95
+ <tr><td>
96
+
97
+ ["PLAYER\_CAMERA.SET\_ATTACHED\_TO\_POSITION"](./server.playercameraeventpayloads._player_camera.set_attached_to_position_.md)
98
+
99
+
100
+ </td><td>
101
+
102
+
103
+ </td><td>
104
+
105
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; position: [Vector3Like](./server.vector3like.md)<!-- -->; }
106
+
107
+
108
+ </td><td>
109
+
110
+ Emitted when the camera is attached to a position.
111
+
112
+
113
+ </td></tr>
114
+ <tr><td>
115
+
116
+ ["PLAYER\_CAMERA.SET\_FILM\_OFFSET"](./server.playercameraeventpayloads._player_camera.set_film_offset_.md)
117
+
118
+
119
+ </td><td>
120
+
121
+
122
+ </td><td>
123
+
124
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; filmOffset: number; }
125
+
126
+
127
+ </td><td>
128
+
129
+ Emitted when the film offset of the camera is set.
130
+
131
+
132
+ </td></tr>
133
+ <tr><td>
134
+
135
+ ["PLAYER\_CAMERA.SET\_FORWARD\_OFFSET"](./server.playercameraeventpayloads._player_camera.set_forward_offset_.md)
136
+
137
+
138
+ </td><td>
139
+
140
+
141
+ </td><td>
142
+
143
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; forwardOffset: number; }
144
+
145
+
146
+ </td><td>
147
+
148
+ Emitted when the forward offset of the camera is set.
149
+
150
+
151
+ </td></tr>
152
+ <tr><td>
153
+
154
+ ["PLAYER\_CAMERA.SET\_FOV"](./server.playercameraeventpayloads._player_camera.set_fov_.md)
155
+
156
+
157
+ </td><td>
158
+
159
+
160
+ </td><td>
161
+
162
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; fov: number; }
163
+
164
+
165
+ </td><td>
166
+
167
+ Emitted when the field of view of the camera is set.
168
+
169
+
170
+ </td></tr>
171
+ <tr><td>
172
+
173
+ ["PLAYER\_CAMERA.SET\_MODE"](./server.playercameraeventpayloads._player_camera.set_mode_.md)
174
+
175
+
176
+ </td><td>
177
+
178
+
179
+ </td><td>
180
+
181
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; mode: [PlayerCameraMode](./server.playercameramode.md)<!-- -->; }
182
+
183
+
184
+ </td><td>
185
+
186
+ Emitted when the mode of the camera is set.
187
+
188
+
189
+ </td></tr>
190
+ <tr><td>
191
+
192
+ ["PLAYER\_CAMERA.SET\_MODEL\_HIDDEN\_NODES"](./server.playercameraeventpayloads._player_camera.set_model_hidden_nodes_.md)
193
+
194
+
195
+ </td><td>
196
+
197
+
198
+ </td><td>
199
+
200
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; modelHiddenNodes: Set&lt;string&gt;; }
201
+
202
+
203
+ </td><td>
204
+
205
+ Emitted when the nodes of the model the camera is attached to are set to be hidden.
206
+
207
+
208
+ </td></tr>
209
+ <tr><td>
210
+
211
+ ["PLAYER\_CAMERA.SET\_OFFSET"](./server.playercameraeventpayloads._player_camera.set_offset_.md)
212
+
213
+
214
+ </td><td>
215
+
216
+
217
+ </td><td>
218
+
219
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; offset: [Vector3Like](./server.vector3like.md)<!-- -->; }
220
+
221
+
222
+ </td><td>
223
+
224
+ Emitted when the offset of the camera is set.
225
+
226
+
227
+ </td></tr>
228
+ <tr><td>
229
+
230
+ ["PLAYER\_CAMERA.SET\_TRACKED\_ENTITY"](./server.playercameraeventpayloads._player_camera.set_tracked_entity_.md)
231
+
232
+
233
+ </td><td>
234
+
235
+
236
+ </td><td>
237
+
238
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; entity: [Entity](./server.entity.md) \| undefined; }
239
+
240
+
241
+ </td><td>
242
+
243
+ Emitted when the tracked entity of the camera is set.
244
+
245
+
246
+ </td></tr>
247
+ <tr><td>
248
+
249
+ ["PLAYER\_CAMERA.SET\_TRACKED\_POSITION"](./server.playercameraeventpayloads._player_camera.set_tracked_position_.md)
250
+
251
+
252
+ </td><td>
253
+
254
+
255
+ </td><td>
256
+
257
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; position: [Vector3Like](./server.vector3like.md) \| undefined; }
258
+
259
+
260
+ </td><td>
261
+
262
+ Emitted when the tracked position of the camera is set.
263
+
264
+
265
+ </td></tr>
266
+ <tr><td>
267
+
268
+ ["PLAYER\_CAMERA.SET\_ZOOM"](./server.playercameraeventpayloads._player_camera.set_zoom_.md)
269
+
270
+
271
+ </td><td>
272
+
273
+
274
+ </td><td>
275
+
276
+ { playerCamera: [PlayerCamera](./server.playercamera.md)<!-- -->; zoom: number; }
277
+
278
+
279
+ </td><td>
280
+
281
+ Emitted when the zoom of the camera is set.
282
+
283
+
284
+ </td></tr>
285
+ </tbody></table>
@@ -1,15 +1,15 @@
1
1
  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
2
 
3
- [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEventType](./server.playereventtype.md)
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEvent](./server.playerevent.md)
4
4
 
5
- ## PlayerEventType enum
5
+ ## PlayerEvent enum
6
6
 
7
- Event types a Player can emit.
7
+ Event types a Player can emit. See [PlayerEventPayloads](./server.playereventpayloads.md) for the payloads.
8
8
 
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- export declare enum PlayerEventType
12
+ export declare enum PlayerEvent
13
13
  ```
14
14
 
15
15
  ## Enumeration Members
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEventPayloads](./server.playereventpayloads.md) &gt; ["PLAYER.CHAT\_MESSAGE\_SEND"](./server.playereventpayloads._player.chat_message_send_.md)
4
+
5
+ ## PlayerEventPayloads."PLAYER.CHAT\_MESSAGE\_SEND" property
6
+
7
+ Emitted when a player sends a chat message.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerEvent.CHAT_MESSAGE_SEND]: {
13
+ player: Player;
14
+ message: string;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEventPayloads](./server.playereventpayloads.md) &gt; ["PLAYER.JOINED\_WORLD"](./server.playereventpayloads._player.joined_world_.md)
4
+
5
+ ## PlayerEventPayloads."PLAYER.JOINED\_WORLD" property
6
+
7
+ Emitted when a player joins a world.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerEvent.JOINED_WORLD]: {
13
+ player: Player;
14
+ world: World;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEventPayloads](./server.playereventpayloads.md) &gt; ["PLAYER.LEFT\_WORLD"](./server.playereventpayloads._player.left_world_.md)
4
+
5
+ ## PlayerEventPayloads."PLAYER.LEFT\_WORLD" property
6
+
7
+ Emitted when a player leaves a world.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [PlayerEvent.LEFT_WORLD]: {
13
+ player: Player;
14
+ world: World;
15
+ };
16
+ ```