hytopia 0.2.11 → 0.3.0-dev.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (527) hide show
  1. package/boilerplate/index.ts +17 -9
  2. package/docs/server.audio.md +7 -1
  3. package/docs/{server.audioeventtype.md → server.audioevent.md} +4 -4
  4. package/docs/server.audioeventpayloads._audio.pause_.md +15 -0
  5. package/docs/server.audioeventpayloads._audio.play_.md +15 -0
  6. package/docs/server.audioeventpayloads._audio.play_restart_.md +15 -0
  7. package/docs/server.audioeventpayloads._audio.set_attached_to_entity_.md +16 -0
  8. package/docs/server.audioeventpayloads._audio.set_detune_.md +16 -0
  9. package/docs/server.audioeventpayloads._audio.set_distortion_.md +16 -0
  10. package/docs/server.audioeventpayloads._audio.set_playback_rate_.md +16 -0
  11. package/docs/server.audioeventpayloads._audio.set_position_.md +16 -0
  12. package/docs/server.audioeventpayloads._audio.set_reference_distance_.md +16 -0
  13. package/docs/server.audioeventpayloads._audio.set_volume_.md +16 -0
  14. package/docs/server.audioeventpayloads.md +228 -0
  15. package/docs/server.baseentitycontroller.md +4 -138
  16. package/docs/server.baseentitycontrollerevent.md +117 -0
  17. package/docs/server.baseentitycontrollereventpayloads.attach.md +15 -0
  18. package/docs/server.baseentitycontrollereventpayloads.despawn.md +15 -0
  19. package/docs/server.baseentitycontrollereventpayloads.detach.md +15 -0
  20. package/docs/server.baseentitycontrollereventpayloads.md +152 -0
  21. package/docs/server.baseentitycontrollereventpayloads.spawn.md +15 -0
  22. package/docs/server.baseentitycontrollereventpayloads.tick.md +16 -0
  23. package/docs/server.baseentitycontrollereventpayloads.tickwithplayerinput.md +18 -0
  24. package/docs/server.blocktype.md +7 -39
  25. package/docs/server.blocktypeevent.md +61 -0
  26. package/docs/server.blocktypeeventpayloads._block_type.entity_collision_.md +19 -0
  27. package/docs/server.blocktypeeventpayloads._block_type.entity_contact_force_.md +17 -0
  28. package/docs/server.blocktypeeventpayloads.md +76 -0
  29. package/docs/server.blocktyperegistry.md +7 -1
  30. package/docs/{server.blocktyperegistryeventtype.md → server.blocktyperegistryevent.md} +4 -4
  31. package/docs/server.blocktyperegistryeventpayloads._block_type_registry.register_block_type_.md +17 -0
  32. package/docs/server.blocktyperegistryeventpayloads.md +57 -0
  33. package/docs/server.chatevent.md +61 -0
  34. package/docs/server.chateventpayloads._chat.broadcast_message_.md +17 -0
  35. package/docs/server.chateventpayloads._chat.player_message_.md +17 -0
  36. package/docs/server.chateventpayloads.md +76 -0
  37. package/docs/server.chatmanager.md +6 -45
  38. package/docs/server.chunk.md +7 -1
  39. package/docs/{server.chunkeventtype.md → server.chunkevent.md} +4 -4
  40. package/docs/server.chunkeventpayloads._chunk.despawn_.md +15 -0
  41. package/docs/server.chunkeventpayloads._chunk.set_block_.md +18 -0
  42. package/docs/server.chunkeventpayloads._chunk.spawn_.md +15 -0
  43. package/docs/server.chunkeventpayloads.md +95 -0
  44. package/docs/server.collider.md +2 -1
  45. package/docs/server.entity.md +4 -133
  46. package/docs/{server.entityeventtype.md → server.entityevent.md} +74 -4
  47. package/docs/server.entityeventpayloads._entity.block_collision_.md +19 -0
  48. package/docs/server.entityeventpayloads._entity.block_contact_force_.md +17 -0
  49. package/docs/server.entityeventpayloads._entity.despawn_.md +15 -0
  50. package/docs/server.entityeventpayloads._entity.entity_collision_.md +19 -0
  51. package/docs/server.entityeventpayloads._entity.entity_contact_force_.md +17 -0
  52. package/docs/server.entityeventpayloads._entity.set_model_animations_playback_rate_.md +16 -0
  53. package/docs/server.entityeventpayloads._entity.set_model_hidden_nodes_.md +16 -0
  54. package/docs/server.entityeventpayloads._entity.set_opacity_.md +16 -0
  55. package/docs/server.entityeventpayloads._entity.set_parent_.md +17 -0
  56. package/docs/server.entityeventpayloads._entity.set_tint_color_.md +16 -0
  57. package/docs/server.entityeventpayloads._entity.spawn_.md +15 -0
  58. package/docs/server.entityeventpayloads._entity.start_model_looped_animations_.md +16 -0
  59. package/docs/server.entityeventpayloads._entity.start_model_oneshot_animations_.md +16 -0
  60. package/docs/server.entityeventpayloads._entity.stop_model_animations_.md +16 -0
  61. package/docs/server.entityeventpayloads._entity.tick_.md +16 -0
  62. package/docs/server.entityeventpayloads._entity.update_position_.md +16 -0
  63. package/docs/server.entityeventpayloads._entity.update_rotation_.md +16 -0
  64. package/docs/server.entityeventpayloads.md +361 -0
  65. package/docs/server.eventpayloads.md +15 -0
  66. package/docs/server.eventrouter.emit.md +4 -4
  67. package/docs/server.eventrouter.emit_1.md +63 -0
  68. package/docs/server.eventrouter.emitwithglobal.md +69 -0
  69. package/docs/server.eventrouter.emitwithglobal_1.md +63 -0
  70. package/docs/server.eventrouter.emitwithworld.md +85 -0
  71. package/docs/server.eventrouter.emitwithworld_1.md +77 -0
  72. package/docs/{server.eventrouter.prependon.md → server.eventrouter.final_1.md} +4 -10
  73. package/docs/server.eventrouter.haslisteners.md +55 -0
  74. package/docs/server.eventrouter.listenercount.md +55 -0
  75. package/docs/server.eventrouter.listeners.md +55 -0
  76. package/docs/server.eventrouter.md +40 -95
  77. package/docs/server.eventrouter.off.md +3 -3
  78. package/docs/{server.eventrouter.prependonce.md → server.eventrouter.off_1.md} +4 -10
  79. package/docs/server.eventrouter.offall.md +4 -4
  80. package/docs/server.eventrouter.on.md +3 -3
  81. package/docs/server.eventrouter.on_1.md +63 -0
  82. package/docs/server.eventrouter.once.md +3 -3
  83. package/docs/server.eventrouter.once_1.md +63 -0
  84. package/docs/{server.gameservereventtype.md → server.gameserverevent.md} +4 -4
  85. package/docs/server.gameservereventpayloads._gameserver.start_.md +15 -0
  86. package/docs/server.gameservereventpayloads._gameserver.stop_.md +15 -0
  87. package/docs/server.gameservereventpayloads.md +76 -0
  88. package/docs/server.light.md +7 -1
  89. package/docs/{server.lighteventtype.md → server.lightevent.md} +4 -18
  90. package/docs/server.lighteventpayloads._light.despawn_.md +15 -0
  91. package/docs/server.lighteventpayloads._light.set_angle_.md +16 -0
  92. package/docs/server.lighteventpayloads._light.set_attached_to_entity_.md +16 -0
  93. package/docs/server.lighteventpayloads._light.set_color_.md +16 -0
  94. package/docs/server.lighteventpayloads._light.set_distance_.md +16 -0
  95. package/docs/server.lighteventpayloads._light.set_intensity_.md +16 -0
  96. package/docs/server.lighteventpayloads._light.set_offset_.md +16 -0
  97. package/docs/server.lighteventpayloads._light.set_penumbra_.md +16 -0
  98. package/docs/server.lighteventpayloads._light.set_position_.md +16 -0
  99. package/docs/server.lighteventpayloads._light.set_tracked_entity_.md +16 -0
  100. package/docs/server.lighteventpayloads._light.set_tracked_position_.md +16 -0
  101. package/docs/server.lighteventpayloads._light.spawn_.md +15 -0
  102. package/docs/server.lighteventpayloads.md +266 -0
  103. package/docs/server.md +201 -84
  104. package/docs/server.modelregistry.md +38 -0
  105. package/docs/server.modelregistry.optimize.md +13 -0
  106. package/docs/server.modelregistry.optimizeeverystart.md +13 -0
  107. package/docs/server.player.md +7 -1
  108. package/docs/server.playercamera.md +7 -1
  109. package/docs/{server.playercameraeventtype.md → server.playercameraevent.md} +4 -4
  110. package/docs/server.playercameraeventpayloads._player_camera.look_at_entity_.md +16 -0
  111. package/docs/server.playercameraeventpayloads._player_camera.look_at_position_.md +16 -0
  112. package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_entity_.md +16 -0
  113. package/docs/server.playercameraeventpayloads._player_camera.set_attached_to_position_.md +16 -0
  114. package/docs/server.playercameraeventpayloads._player_camera.set_film_offset_.md +16 -0
  115. package/docs/server.playercameraeventpayloads._player_camera.set_forward_offset_.md +16 -0
  116. package/docs/server.playercameraeventpayloads._player_camera.set_fov_.md +16 -0
  117. package/docs/server.playercameraeventpayloads._player_camera.set_mode_.md +16 -0
  118. package/docs/server.playercameraeventpayloads._player_camera.set_model_hidden_nodes_.md +16 -0
  119. package/docs/server.playercameraeventpayloads._player_camera.set_offset_.md +16 -0
  120. package/docs/server.playercameraeventpayloads._player_camera.set_tracked_entity_.md +16 -0
  121. package/docs/server.playercameraeventpayloads._player_camera.set_tracked_position_.md +16 -0
  122. package/docs/server.playercameraeventpayloads._player_camera.set_zoom_.md +16 -0
  123. package/docs/server.playercameraeventpayloads.md +285 -0
  124. package/docs/{server.playereventtype.md → server.playerevent.md} +4 -4
  125. package/docs/server.playereventpayloads._player.chat_message_send_.md +16 -0
  126. package/docs/server.playereventpayloads._player.joined_world_.md +16 -0
  127. package/docs/server.playereventpayloads._player.left_world_.md +16 -0
  128. package/docs/server.playereventpayloads._player.request_sync_.md +17 -0
  129. package/docs/server.playereventpayloads.md +114 -0
  130. package/docs/server.playermanager.md +4 -0
  131. package/docs/server.playermanagereventpayloads._player_manager.player_connected_.md +15 -0
  132. package/docs/server.playermanagereventpayloads._player_manager.player_disconnected_.md +15 -0
  133. package/docs/server.playermanagereventpayloads.md +76 -0
  134. package/docs/server.playerui.md +6 -20
  135. package/docs/{server.playeruieventtype.md → server.playeruievent.md} +18 -4
  136. package/docs/server.playeruieventpayloads._player_ui.data_.md +16 -0
  137. package/docs/server.playeruieventpayloads._player_ui.load_.md +16 -0
  138. package/docs/server.playeruieventpayloads._player_ui.lock_pointer_.md +16 -0
  139. package/docs/server.playeruieventpayloads._player_ui.send_data_.md +16 -0
  140. package/docs/server.playeruieventpayloads.md +114 -0
  141. package/docs/server.rigidbody.md +2 -1
  142. package/docs/server.sceneui.md +7 -1
  143. package/docs/server.sceneuievent.md +131 -0
  144. package/docs/server.sceneuieventpayloads._scene_ui.load_.md +15 -0
  145. package/docs/server.sceneuieventpayloads._scene_ui.set_attached_to_entity_.md +16 -0
  146. package/docs/server.sceneuieventpayloads._scene_ui.set_offset_.md +16 -0
  147. package/docs/server.sceneuieventpayloads._scene_ui.set_position_.md +16 -0
  148. package/docs/server.sceneuieventpayloads._scene_ui.set_state_.md +16 -0
  149. package/docs/server.sceneuieventpayloads._scene_ui.set_view_distance_.md +16 -0
  150. package/docs/server.sceneuieventpayloads._scene_ui.unload_.md +15 -0
  151. package/docs/server.sceneuieventpayloads.md +171 -0
  152. package/docs/server.simulation.md +6 -1
  153. package/docs/server.simulationevent.md +89 -0
  154. package/docs/server.simulationeventpayloads._simulation.debug_raycast_.md +19 -0
  155. package/docs/server.simulationeventpayloads._simulation.debug_render_.md +17 -0
  156. package/docs/server.simulationeventpayloads._simulation.step_end_.md +16 -0
  157. package/docs/server.simulationeventpayloads._simulation.step_start_.md +16 -0
  158. package/docs/server.simulationeventpayloads.md +114 -0
  159. package/docs/server.world.md +7 -60
  160. package/docs/server.worldevent.md +131 -0
  161. package/docs/server.worldeventpayloads._world.set_ambient_light_color_.md +16 -0
  162. package/docs/server.worldeventpayloads._world.set_ambient_light_intensity_.md +16 -0
  163. package/docs/server.worldeventpayloads._world.set_directional_light_color_.md +16 -0
  164. package/docs/server.worldeventpayloads._world.set_directional_light_intensity_.md +16 -0
  165. package/docs/server.worldeventpayloads._world.set_directional_light_position_.md +16 -0
  166. package/docs/server.worldeventpayloads._world.start_.md +16 -0
  167. package/docs/server.worldeventpayloads._world.stop_.md +16 -0
  168. package/docs/server.worldeventpayloads.md +171 -0
  169. package/docs/server.worldloop.md +6 -1
  170. package/docs/{server.worldloopeventtype.md → server.worldloopevent.md} +4 -4
  171. package/docs/server.worldloopeventpayloads._world_loop.start_.md +15 -0
  172. package/docs/server.worldloopeventpayloads._world_loop.stop_.md +15 -0
  173. package/docs/server.worldloopeventpayloads._world_loop.tick_end_.md +16 -0
  174. package/docs/server.worldloopeventpayloads._world_loop.tick_error_.md +16 -0
  175. package/docs/server.worldloopeventpayloads._world_loop.tick_start_.md +16 -0
  176. package/docs/server.worldloopeventpayloads.md +133 -0
  177. package/examples/ai-agents/index.ts +9 -13
  178. package/examples/ai-agents/src/BaseAgent.ts +4 -2
  179. package/examples/ai-agents/src/behaviors/FishingBehavior.ts +2 -2
  180. package/examples/ai-agents/src/behaviors/FollowBehavior.ts +3 -3
  181. package/examples/ai-agents/src/behaviors/MiningBehavior.ts +2 -2
  182. package/examples/ai-agents/src/behaviors/PathfindingBehavior.ts +7 -7
  183. package/examples/big-world/index.ts +5 -4
  184. package/examples/block-entity/index.ts +12 -10
  185. package/examples/child-entity/index.ts +5 -4
  186. package/examples/custom-ui/index.ts +9 -7
  187. package/examples/entity-controller/index.ts +5 -4
  188. package/examples/entity-spawn/index.ts +8 -6
  189. package/examples/hole-in-wall-game/index.ts +9 -7
  190. package/examples/lighting/index.ts +5 -4
  191. package/examples/pathfinding/index.ts +5 -4
  192. package/examples/payload-game/assets/models/.optimized/bullet/baseColor.png +0 -0
  193. package/examples/payload-game/assets/models/.optimized/bullet/bullet-named-nodes.bin +0 -0
  194. package/examples/payload-game/assets/models/.optimized/bullet/bullet-named-nodes.gltf +308 -0
  195. package/examples/payload-game/assets/models/.optimized/bullet/bullet.bin +0 -0
  196. package/examples/payload-game/assets/models/.optimized/bullet/bullet.gltf +142 -0
  197. package/examples/payload-game/assets/models/.optimized/bullet/bullet.gltf.md5 +1 -0
  198. package/examples/payload-game/assets/models/.optimized/payload/baseColor.png +0 -0
  199. package/examples/payload-game/assets/models/.optimized/payload/payload-named-nodes.bin +0 -0
  200. package/examples/payload-game/assets/models/.optimized/payload/payload-named-nodes.gltf +2868 -0
  201. package/examples/payload-game/assets/models/.optimized/payload/payload.bin +0 -0
  202. package/examples/payload-game/assets/models/.optimized/payload/payload.gltf +1109 -0
  203. package/examples/payload-game/assets/models/.optimized/payload/payload.gltf.md5 +1 -0
  204. package/examples/payload-game/assets/models/.optimized/player-with-gun/baseColor_1.png +0 -0
  205. package/examples/payload-game/assets/models/.optimized/player-with-gun/baseColor_2.png +0 -0
  206. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun-named-nodes.bin +0 -0
  207. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun-named-nodes.gltf +8572 -0
  208. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun.bin +0 -0
  209. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun.gltf +7849 -0
  210. package/examples/payload-game/assets/models/.optimized/player-with-gun/player-with-gun.gltf.md5 +1 -0
  211. package/examples/payload-game/assets/models/.optimized/raygun/baseColor_1.png +0 -0
  212. package/examples/payload-game/assets/models/.optimized/raygun/baseColor_2.png +0 -0
  213. package/examples/payload-game/assets/models/.optimized/raygun/raygun-named-nodes.bin +0 -0
  214. package/examples/payload-game/assets/models/.optimized/raygun/raygun-named-nodes.gltf +7752 -0
  215. package/examples/payload-game/assets/models/.optimized/raygun/raygun.bin +0 -0
  216. package/examples/payload-game/assets/models/.optimized/raygun/raygun.gltf +832 -0
  217. package/examples/payload-game/assets/models/.optimized/raygun/raygun.gltf.md5 +1 -0
  218. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_1.png +0 -0
  219. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_2.png +0 -0
  220. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_3.png +0 -0
  221. package/examples/payload-game/assets/models/.optimized/soldier-player/baseColor_4.png +0 -0
  222. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player-named-nodes.bin +0 -0
  223. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player-named-nodes.gltf +7679 -0
  224. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player.bin +0 -0
  225. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player.gltf +7774 -0
  226. package/examples/payload-game/assets/models/.optimized/soldier-player/soldier-player.gltf.md5 +1 -0
  227. package/examples/payload-game/assets/models/raygun.gltf +1 -0
  228. package/examples/payload-game/assets/models/soldier-player.gltf +1 -0
  229. package/examples/payload-game/index.ts +49 -26
  230. package/examples/wall-dodge-game/index.ts +8 -6
  231. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence-named-nodes.bin +0 -0
  232. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence-named-nodes.gltf +806 -0
  233. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence.bin +0 -0
  234. package/examples/zombies-fps/assets/models/environment/.optimized/barbedfence/barbedfence.gltf +15 -686
  235. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars-named-nodes.bin +0 -0
  236. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars-named-nodes.gltf +1633 -0
  237. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars.bin +0 -0
  238. package/examples/zombies-fps/assets/models/environment/.optimized/binoculars/binoculars.gltf +86 -1578
  239. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox-named-nodes.bin +0 -0
  240. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox-named-nodes.gltf +2480 -0
  241. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox.bin +0 -0
  242. package/examples/zombies-fps/assets/models/environment/.optimized/bombbox/bombbox.gltf +88 -2427
  243. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole-named-nodes.bin +0 -0
  244. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole-named-nodes.gltf +136 -0
  245. package/examples/zombies-fps/assets/models/environment/.optimized/bullet-hole/bullet-hole.gltf +1 -1
  246. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit-named-nodes.bin +0 -0
  247. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit-named-nodes.gltf +831 -0
  248. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit.bin +0 -0
  249. package/examples/zombies-fps/assets/models/environment/.optimized/healthkit/healthkit.gltf +16 -706
  250. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf-named-nodes.bin +0 -0
  251. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf-named-nodes.gltf +4025 -0
  252. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf.bin +0 -0
  253. package/examples/zombies-fps/assets/models/environment/.optimized/metalshelf/metalshelf.gltf +136 -3944
  254. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash-named-nodes.bin +0 -0
  255. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash-named-nodes.gltf +196 -0
  256. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.bin +0 -0
  257. package/examples/zombies-fps/assets/models/environment/.optimized/muzzle-flash/muzzle-flash.gltf +57 -28
  258. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox-named-nodes.bin +0 -0
  259. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox-named-nodes.gltf +3412 -0
  260. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox.bin +0 -0
  261. package/examples/zombies-fps/assets/models/environment/.optimized/weaponbox/weaponbox.gltf +133 -3323
  262. package/examples/zombies-fps/assets/models/items/.optimized/ak-47/ak-47-named-nodes.glb +0 -0
  263. package/examples/zombies-fps/assets/models/items/.optimized/ak-47/ak-47.glb +0 -0
  264. package/examples/zombies-fps/assets/models/items/.optimized/ar-15/ar-15-named-nodes.glb +0 -0
  265. package/examples/zombies-fps/assets/models/items/.optimized/ar-15/ar-15.glb +0 -0
  266. package/examples/zombies-fps/assets/models/items/.optimized/auto-pistol/auto-pistol-named-nodes.glb +0 -0
  267. package/examples/zombies-fps/assets/models/items/.optimized/auto-pistol/auto-pistol.glb +0 -0
  268. package/examples/zombies-fps/assets/models/items/.optimized/auto-shotgun/auto-shotgun-named-nodes.glb +0 -0
  269. package/examples/zombies-fps/assets/models/items/.optimized/auto-shotgun/auto-shotgun.glb +0 -0
  270. package/examples/zombies-fps/assets/models/items/.optimized/pistol/pistol-named-nodes.glb +0 -0
  271. package/examples/zombies-fps/assets/models/items/.optimized/pistol/pistol.glb +0 -0
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  399. package/docs/server.eventrouter._constructor_.md +0 -49
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUIEventPayloads](./server.sceneuieventpayloads.md) &gt; ["SCENE\_UI.SET\_ATTACHED\_TO\_ENTITY"](./server.sceneuieventpayloads._scene_ui.set_attached_to_entity_.md)
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+ ## SceneUIEventPayloads."SCENE\_UI.SET\_ATTACHED\_TO\_ENTITY" property
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+ Emitted when a SceneUI is attached to an entity.
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+ **Signature:**
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+
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+ ```typescript
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+ [SceneUIEvent.SET_ATTACHED_TO_ENTITY]: {
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+ sceneUI: SceneUI;
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+ entity: Entity;
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+ };
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+ ```
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUIEventPayloads](./server.sceneuieventpayloads.md) &gt; ["SCENE\_UI.SET\_OFFSET"](./server.sceneuieventpayloads._scene_ui.set_offset_.md)
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+ ## SceneUIEventPayloads."SCENE\_UI.SET\_OFFSET" property
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+ Emitted when the offset of a SceneUI is set.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ [SceneUIEvent.SET_OFFSET]: {
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+ sceneUI: SceneUI;
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+ offset: Vector3Like;
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+ };
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+ ```
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUIEventPayloads](./server.sceneuieventpayloads.md) &gt; ["SCENE\_UI.SET\_POSITION"](./server.sceneuieventpayloads._scene_ui.set_position_.md)
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+ ## SceneUIEventPayloads."SCENE\_UI.SET\_POSITION" property
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+ Emitted when the position of a SceneUI is set.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ [SceneUIEvent.SET_POSITION]: {
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+ sceneUI: SceneUI;
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+ position: Vector3Like;
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+ };
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+ ```
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUIEventPayloads](./server.sceneuieventpayloads.md) &gt; ["SCENE\_UI.SET\_STATE"](./server.sceneuieventpayloads._scene_ui.set_state_.md)
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+ ## SceneUIEventPayloads."SCENE\_UI.SET\_STATE" property
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+ Emitted when the state of a SceneUI is set.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ [SceneUIEvent.SET_STATE]: {
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+ sceneUI: SceneUI;
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+ state: object;
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+ };
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+ ```
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUIEventPayloads](./server.sceneuieventpayloads.md) &gt; ["SCENE\_UI.SET\_VIEW\_DISTANCE"](./server.sceneuieventpayloads._scene_ui.set_view_distance_.md)
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+
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+ ## SceneUIEventPayloads."SCENE\_UI.SET\_VIEW\_DISTANCE" property
6
+
7
+ Emitted when the view distance of a SceneUI is set.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [SceneUIEvent.SET_VIEW_DISTANCE]: {
13
+ sceneUI: SceneUI;
14
+ viewDistance: number;
15
+ };
16
+ ```
@@ -0,0 +1,15 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUIEventPayloads](./server.sceneuieventpayloads.md) &gt; ["SCENE\_UI.UNLOAD"](./server.sceneuieventpayloads._scene_ui.unload_.md)
4
+
5
+ ## SceneUIEventPayloads."SCENE\_UI.UNLOAD" property
6
+
7
+ Emitted when a SceneUI is unloaded from the world.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [SceneUIEvent.UNLOAD]: {
13
+ sceneUI: SceneUI;
14
+ };
15
+ ```
@@ -0,0 +1,171 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [SceneUIEventPayloads](./server.sceneuieventpayloads.md)
4
+
5
+ ## SceneUIEventPayloads interface
6
+
7
+ Event payloads for SceneUI emitted events.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export interface SceneUIEventPayloads
13
+ ```
14
+
15
+ ## Properties
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Property
20
+
21
+
22
+ </th><th>
23
+
24
+ Modifiers
25
+
26
+
27
+ </th><th>
28
+
29
+ Type
30
+
31
+
32
+ </th><th>
33
+
34
+ Description
35
+
36
+
37
+ </th></tr></thead>
38
+ <tbody><tr><td>
39
+
40
+ ["SCENE\_UI.LOAD"](./server.sceneuieventpayloads._scene_ui.load_.md)
41
+
42
+
43
+ </td><td>
44
+
45
+
46
+ </td><td>
47
+
48
+ { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; }
49
+
50
+
51
+ </td><td>
52
+
53
+ Emitted when a SceneUI is loaded into the world.
54
+
55
+
56
+ </td></tr>
57
+ <tr><td>
58
+
59
+ ["SCENE\_UI.SET\_ATTACHED\_TO\_ENTITY"](./server.sceneuieventpayloads._scene_ui.set_attached_to_entity_.md)
60
+
61
+
62
+ </td><td>
63
+
64
+
65
+ </td><td>
66
+
67
+ { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; entity: [Entity](./server.entity.md)<!-- -->; }
68
+
69
+
70
+ </td><td>
71
+
72
+ Emitted when a SceneUI is attached to an entity.
73
+
74
+
75
+ </td></tr>
76
+ <tr><td>
77
+
78
+ ["SCENE\_UI.SET\_OFFSET"](./server.sceneuieventpayloads._scene_ui.set_offset_.md)
79
+
80
+
81
+ </td><td>
82
+
83
+
84
+ </td><td>
85
+
86
+ { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; offset: [Vector3Like](./server.vector3like.md)<!-- -->; }
87
+
88
+
89
+ </td><td>
90
+
91
+ Emitted when the offset of a SceneUI is set.
92
+
93
+
94
+ </td></tr>
95
+ <tr><td>
96
+
97
+ ["SCENE\_UI.SET\_POSITION"](./server.sceneuieventpayloads._scene_ui.set_position_.md)
98
+
99
+
100
+ </td><td>
101
+
102
+
103
+ </td><td>
104
+
105
+ { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; position: [Vector3Like](./server.vector3like.md)<!-- -->; }
106
+
107
+
108
+ </td><td>
109
+
110
+ Emitted when the position of a SceneUI is set.
111
+
112
+
113
+ </td></tr>
114
+ <tr><td>
115
+
116
+ ["SCENE\_UI.SET\_STATE"](./server.sceneuieventpayloads._scene_ui.set_state_.md)
117
+
118
+
119
+ </td><td>
120
+
121
+
122
+ </td><td>
123
+
124
+ { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; state: object; }
125
+
126
+
127
+ </td><td>
128
+
129
+ Emitted when the state of a SceneUI is set.
130
+
131
+
132
+ </td></tr>
133
+ <tr><td>
134
+
135
+ ["SCENE\_UI.SET\_VIEW\_DISTANCE"](./server.sceneuieventpayloads._scene_ui.set_view_distance_.md)
136
+
137
+
138
+ </td><td>
139
+
140
+
141
+ </td><td>
142
+
143
+ { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; viewDistance: number; }
144
+
145
+
146
+ </td><td>
147
+
148
+ Emitted when the view distance of a SceneUI is set.
149
+
150
+
151
+ </td></tr>
152
+ <tr><td>
153
+
154
+ ["SCENE\_UI.UNLOAD"](./server.sceneuieventpayloads._scene_ui.unload_.md)
155
+
156
+
157
+ </td><td>
158
+
159
+
160
+ </td><td>
161
+
162
+ { sceneUI: [SceneUI](./server.sceneui.md)<!-- -->; }
163
+
164
+
165
+ </td><td>
166
+
167
+ Emitted when a SceneUI is unloaded from the world.
168
+
169
+
170
+ </td></tr>
171
+ </tbody></table>
@@ -9,13 +9,18 @@ Represents the physics simulation for a world.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- export default class Simulation
12
+ export default class Simulation extends EventRouter
13
13
  ```
14
+ **Extends:** [EventRouter](./server.eventrouter.md)
14
15
 
15
16
  ## Remarks
16
17
 
17
18
  The simulation internally and automatically handles the physical interactions, collisions, contact forces, and events for all aspects of the world. Most methods are not often used directly, but are provided for advanced usage.
18
19
 
20
+ <h2>Events</h2>
21
+
22
+ This class is an EventRouter, and instances of it emit events with payloads listed under [SimulationEventPayloads](./server.simulationeventpayloads.md)
23
+
19
24
  The constructor for this class is marked as internal. Third-party code should not call the constructor directly or create subclasses that extend the `Simulation` class.
20
25
 
21
26
  ## Properties
@@ -0,0 +1,89 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimulationEvent](./server.simulationevent.md)
4
+
5
+ ## SimulationEvent enum
6
+
7
+ Event types a Simulation instance can emit. See [SimulationEventPayloads](./server.simulationeventpayloads.md) for the payloads.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export declare enum SimulationEvent
13
+ ```
14
+
15
+ ## Enumeration Members
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Member
20
+
21
+
22
+ </th><th>
23
+
24
+ Value
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ DEBUG\_RAYCAST
36
+
37
+
38
+ </td><td>
39
+
40
+ `"SIMULATION.DEBUG_RAYCAST"`
41
+
42
+
43
+ </td><td>
44
+
45
+
46
+ </td></tr>
47
+ <tr><td>
48
+
49
+ DEBUG\_RENDER
50
+
51
+
52
+ </td><td>
53
+
54
+ `"SIMULATION.DEBUG_RENDER"`
55
+
56
+
57
+ </td><td>
58
+
59
+
60
+ </td></tr>
61
+ <tr><td>
62
+
63
+ STEP\_END
64
+
65
+
66
+ </td><td>
67
+
68
+ `"SIMULATION.STEP_END"`
69
+
70
+
71
+ </td><td>
72
+
73
+
74
+ </td></tr>
75
+ <tr><td>
76
+
77
+ STEP\_START
78
+
79
+
80
+ </td><td>
81
+
82
+ `"SIMULATION.STEP_START"`
83
+
84
+
85
+ </td><td>
86
+
87
+
88
+ </td></tr>
89
+ </tbody></table>
@@ -0,0 +1,19 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimulationEventPayloads](./server.simulationeventpayloads.md) &gt; ["SIMULATION.DEBUG\_RAYCAST"](./server.simulationeventpayloads._simulation.debug_raycast_.md)
4
+
5
+ ## SimulationEventPayloads."SIMULATION.DEBUG\_RAYCAST" property
6
+
7
+ Emitted when a debug raycast is performed.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [SimulationEvent.DEBUG_RAYCAST]: {
13
+ simulation: Simulation;
14
+ origin: Vector3Like;
15
+ direction: Vector3Like;
16
+ length: number;
17
+ hit: boolean;
18
+ };
19
+ ```
@@ -0,0 +1,17 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimulationEventPayloads](./server.simulationeventpayloads.md) &gt; ["SIMULATION.DEBUG\_RENDER"](./server.simulationeventpayloads._simulation.debug_render_.md)
4
+
5
+ ## SimulationEventPayloads."SIMULATION.DEBUG\_RENDER" property
6
+
7
+ Emitted when the simulation debug rendering is enabled.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [SimulationEvent.DEBUG_RENDER]: {
13
+ simulation: Simulation;
14
+ vertices: Float32Array;
15
+ colors: Float32Array;
16
+ };
17
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimulationEventPayloads](./server.simulationeventpayloads.md) &gt; ["SIMULATION.STEP\_END"](./server.simulationeventpayloads._simulation.step_end_.md)
4
+
5
+ ## SimulationEventPayloads."SIMULATION.STEP\_END" property
6
+
7
+ Emitted when the simulation step ends.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [SimulationEvent.STEP_END]: {
13
+ simulation: Simulation;
14
+ stepDurationMs: number;
15
+ };
16
+ ```
@@ -0,0 +1,16 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimulationEventPayloads](./server.simulationeventpayloads.md) &gt; ["SIMULATION.STEP\_START"](./server.simulationeventpayloads._simulation.step_start_.md)
4
+
5
+ ## SimulationEventPayloads."SIMULATION.STEP\_START" property
6
+
7
+ Emitted when the simulation step starts.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ [SimulationEvent.STEP_START]: {
13
+ simulation: Simulation;
14
+ tickDeltaMs: number;
15
+ };
16
+ ```
@@ -0,0 +1,114 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimulationEventPayloads](./server.simulationeventpayloads.md)
4
+
5
+ ## SimulationEventPayloads interface
6
+
7
+ Event payloads for Simulation emitted events.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export interface SimulationEventPayloads
13
+ ```
14
+
15
+ ## Properties
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Property
20
+
21
+
22
+ </th><th>
23
+
24
+ Modifiers
25
+
26
+
27
+ </th><th>
28
+
29
+ Type
30
+
31
+
32
+ </th><th>
33
+
34
+ Description
35
+
36
+
37
+ </th></tr></thead>
38
+ <tbody><tr><td>
39
+
40
+ ["SIMULATION.DEBUG\_RAYCAST"](./server.simulationeventpayloads._simulation.debug_raycast_.md)
41
+
42
+
43
+ </td><td>
44
+
45
+
46
+ </td><td>
47
+
48
+ { simulation: [Simulation](./server.simulation.md)<!-- -->; origin: [Vector3Like](./server.vector3like.md)<!-- -->; direction: [Vector3Like](./server.vector3like.md)<!-- -->; length: number; hit: boolean; }
49
+
50
+
51
+ </td><td>
52
+
53
+ Emitted when a debug raycast is performed.
54
+
55
+
56
+ </td></tr>
57
+ <tr><td>
58
+
59
+ ["SIMULATION.DEBUG\_RENDER"](./server.simulationeventpayloads._simulation.debug_render_.md)
60
+
61
+
62
+ </td><td>
63
+
64
+
65
+ </td><td>
66
+
67
+ { simulation: [Simulation](./server.simulation.md)<!-- -->; vertices: Float32Array; colors: Float32Array; }
68
+
69
+
70
+ </td><td>
71
+
72
+ Emitted when the simulation debug rendering is enabled.
73
+
74
+
75
+ </td></tr>
76
+ <tr><td>
77
+
78
+ ["SIMULATION.STEP\_END"](./server.simulationeventpayloads._simulation.step_end_.md)
79
+
80
+
81
+ </td><td>
82
+
83
+
84
+ </td><td>
85
+
86
+ { simulation: [Simulation](./server.simulation.md)<!-- -->; stepDurationMs: number; }
87
+
88
+
89
+ </td><td>
90
+
91
+ Emitted when the simulation step ends.
92
+
93
+
94
+ </td></tr>
95
+ <tr><td>
96
+
97
+ ["SIMULATION.STEP\_START"](./server.simulationeventpayloads._simulation.step_start_.md)
98
+
99
+
100
+ </td><td>
101
+
102
+
103
+ </td><td>
104
+
105
+ { simulation: [Simulation](./server.simulation.md)<!-- -->; tickDeltaMs: number; }
106
+
107
+
108
+ </td><td>
109
+
110
+ Emitted when the simulation step starts.
111
+
112
+
113
+ </td></tr>
114
+ </tbody></table>
@@ -9,14 +9,20 @@ Represents a world in the game server.
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- export default class World implements protocol.Serializable
12
+ export default class World extends EventRouter implements protocol.Serializable
13
13
  ```
14
+ **Extends:** [EventRouter](./server.eventrouter.md)
15
+
14
16
  **Implements:** protocol.Serializable
15
17
 
16
18
  ## Remarks
17
19
 
18
20
  Worlds are the primary container for game objects and interactions. A game can have multiple worlds running simultaneously, each uniquely isolated from each other. Players who have joined your server can be assigned to a world programmatically by your game logic if desired. This is useful for things like mini-games, or complex dungeons with multiple floors that can be optimized by splitting them into seperate world or "room" simulations, etc. In most cases, the single automatically created default world is all you need, but this flexibility is available for more complex games.
19
21
 
22
+ <h2>Events</h2>
23
+
24
+ This class is an EventRouter, and instances of it emit events with payloads listed under [WorldEventPayloads](./server.worldeventpayloads.md)
25
+
20
26
  ## Example
21
27
 
22
28
 
@@ -294,27 +300,6 @@ The position the directional light originates from.
294
300
  The entity manager for the world.
295
301
 
296
302
 
297
- </td></tr>
298
- <tr><td>
299
-
300
- [eventRouter](./server.world.eventrouter.md)
301
-
302
-
303
- </td><td>
304
-
305
- `readonly`
306
-
307
-
308
- </td><td>
309
-
310
- [EventRouter](./server.eventrouter.md)
311
-
312
-
313
- </td><td>
314
-
315
- The event router for the world.
316
-
317
-
318
303
  </td></tr>
319
304
  <tr><td>
320
305
 
@@ -399,44 +384,6 @@ string
399
384
  The name of the world.
400
385
 
401
386
 
402
- </td></tr>
403
- <tr><td>
404
-
405
- [onPlayerJoin?](./server.world.onplayerjoin.md)
406
-
407
-
408
- </td><td>
409
-
410
-
411
- </td><td>
412
-
413
- (player: [Player](./server.player.md)<!-- -->) =&gt; void
414
-
415
-
416
- </td><td>
417
-
418
- _(Optional)_ A function that is called when a player joins the world.
419
-
420
-
421
- </td></tr>
422
- <tr><td>
423
-
424
- [onPlayerLeave?](./server.world.onplayerleave.md)
425
-
426
-
427
- </td><td>
428
-
429
-
430
- </td><td>
431
-
432
- (player: [Player](./server.player.md)<!-- -->) =&gt; void
433
-
434
-
435
- </td><td>
436
-
437
- _(Optional)_ A function that is called when a player leaves the world.
438
-
439
-
440
387
  </td></tr>
441
388
  <tr><td>
442
389