hytopia 0.1.55 → 0.1.57

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Files changed (109) hide show
  1. package/boilerplate/index.ts +1 -1
  2. package/docs/server.baseentitycontroller.attach.md +53 -0
  3. package/docs/server.baseentitycontroller.despawn.md +53 -0
  4. package/docs/server.baseentitycontroller.detach.md +53 -0
  5. package/docs/server.baseentitycontroller.md +260 -0
  6. package/docs/server.baseentitycontroller.onattach.md +13 -0
  7. package/docs/server.baseentitycontroller.ondespawn.md +13 -0
  8. package/docs/server.baseentitycontroller.ondetach.md +13 -0
  9. package/docs/server.baseentitycontroller.onspawn.md +13 -0
  10. package/docs/server.baseentitycontroller.ontick.md +13 -0
  11. package/docs/server.baseentitycontroller.ontickwithplayerinput.md +13 -0
  12. package/docs/server.baseentitycontroller.spawn.md +53 -0
  13. package/docs/server.baseentitycontroller.tick.md +67 -0
  14. package/docs/{server.basecharactercontroller.tickwithplayerinput.md → server.baseentitycontroller.tickwithplayerinput.md} +20 -4
  15. package/docs/server.entity.controller.md +13 -0
  16. package/docs/server.entity.md +34 -18
  17. package/docs/server.entity.modelanimationsplaybackrate.md +13 -0
  18. package/docs/server.entity.setcontroller.md +53 -0
  19. package/docs/server.entity.setmodelanimationsplaybackrate.md +57 -0
  20. package/docs/server.entityeventpayload.md +9 -0
  21. package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.entity.md +11 -0
  22. package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.md +70 -0
  23. package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.playbackrate.md +11 -0
  24. package/docs/server.entityeventtype.md +14 -0
  25. package/docs/server.entityoptions.controller.md +13 -0
  26. package/docs/server.entityoptions.md +22 -3
  27. package/docs/server.entityoptions.modelanimationsplaybackrate.md +13 -0
  28. package/docs/server.facecallback.md +1 -1
  29. package/docs/server.facecompletecallback.md +1 -1
  30. package/docs/server.faceoptions.md +1 -1
  31. package/docs/server.md +27 -27
  32. package/docs/server.movecallback.md +1 -1
  33. package/docs/server.movecompletecallback.md +1 -1
  34. package/docs/server.moveoptions.md +1 -1
  35. package/docs/server.playerentity.md +1 -1
  36. package/docs/server.playerentitycontroller._constructor_.md +49 -0
  37. package/docs/server.playerentitycontroller.attach.md +53 -0
  38. package/docs/server.playerentitycontroller.canjump.md +13 -0
  39. package/docs/server.playerentitycontroller.canrun.md +13 -0
  40. package/docs/server.playerentitycontroller.canwalk.md +13 -0
  41. package/docs/server.playerentitycontroller.isgrounded.md +13 -0
  42. package/docs/server.playerentitycontroller.isonplatform.md +13 -0
  43. package/docs/server.playerentitycontroller.jumpvelocity.md +13 -0
  44. package/docs/server.playerentitycontroller.md +331 -0
  45. package/docs/server.playerentitycontroller.platform.md +13 -0
  46. package/docs/server.playerentitycontroller.runvelocity.md +13 -0
  47. package/docs/server.playerentitycontroller.spawn.md +53 -0
  48. package/docs/{server.defaultcharactercontroller.tickwithplayerinput.md → server.playerentitycontroller.tickwithplayerinput.md} +20 -4
  49. package/docs/server.playerentitycontroller.walkvelocity.md +13 -0
  50. package/docs/server.playerentitycontrolleroptions.canjump.md +13 -0
  51. package/docs/server.playerentitycontrolleroptions.canrun.md +13 -0
  52. package/docs/server.playerentitycontrolleroptions.canwalk.md +13 -0
  53. package/docs/server.playerentitycontrolleroptions.jumpvelocity.md +13 -0
  54. package/docs/{server.defaultcharactercontrolleroptions.md → server.playerentitycontrolleroptions.md} +10 -10
  55. package/docs/server.playerentitycontrolleroptions.runvelocity.md +13 -0
  56. package/docs/server.playerentitycontrolleroptions.walkvelocity.md +13 -0
  57. package/docs/server.playerui.lockpointer.md +53 -0
  58. package/docs/server.playerui.md +14 -0
  59. package/docs/server.playeruieventpayload.lockpointer.lock.md +11 -0
  60. package/docs/server.playeruieventpayload.lockpointer.md +70 -0
  61. package/docs/server.playeruieventpayload.lockpointer.playerui.md +11 -0
  62. package/docs/server.playeruieventpayload.md +9 -0
  63. package/docs/server.playeruieventtype.md +14 -0
  64. package/docs/{server.simplecharactercontroller.face.md → server.simpleentitycontroller.face.md} +2 -2
  65. package/docs/{server.simplecharactercontroller.md → server.simpleentitycontroller.md} +11 -13
  66. package/docs/{server.simplecharactercontroller.move.md → server.simpleentitycontroller.move.md} +2 -2
  67. package/examples/block-entity/index.ts +7 -7
  68. package/examples/custom-ui/index.ts +1 -1
  69. package/examples/entity-controller/MyEntityController.ts +321 -0
  70. package/examples/entity-controller/README.md +4 -0
  71. package/examples/{character-controller → entity-controller}/index.ts +6 -11
  72. package/examples/{character-controller → entity-controller}/package.json +1 -1
  73. package/examples/payload-game/index.ts +18 -19
  74. package/package.json +1 -1
  75. package/server.api.json +4129 -3498
  76. package/server.d.ts +229 -167
  77. package/server.js +85 -85
  78. package/docs/server.basecharactercontroller._constructor_.md +0 -65
  79. package/docs/server.basecharactercontroller.createcolliders.md +0 -19
  80. package/docs/server.basecharactercontroller.entity.md +0 -13
  81. package/docs/server.basecharactercontroller.md +0 -197
  82. package/docs/server.basecharactercontroller.ontick.md +0 -13
  83. package/docs/server.basecharactercontroller.ontickwithplayerinput.md +0 -13
  84. package/docs/server.basecharactercontroller.tick.md +0 -53
  85. package/docs/server.defaultcharactercontroller._constructor_.md +0 -65
  86. package/docs/server.defaultcharactercontroller.canjump.md +0 -13
  87. package/docs/server.defaultcharactercontroller.canrun.md +0 -13
  88. package/docs/server.defaultcharactercontroller.canwalk.md +0 -13
  89. package/docs/server.defaultcharactercontroller.createcolliders.md +0 -19
  90. package/docs/server.defaultcharactercontroller.isgrounded.md +0 -13
  91. package/docs/server.defaultcharactercontroller.isonplatform.md +0 -13
  92. package/docs/server.defaultcharactercontroller.jumpvelocity.md +0 -13
  93. package/docs/server.defaultcharactercontroller.md +0 -319
  94. package/docs/server.defaultcharactercontroller.platform.md +0 -13
  95. package/docs/server.defaultcharactercontroller.runvelocity.md +0 -13
  96. package/docs/server.defaultcharactercontroller.walkvelocity.md +0 -13
  97. package/docs/server.defaultcharactercontrolleroptions.canjump.md +0 -13
  98. package/docs/server.defaultcharactercontrolleroptions.canrun.md +0 -13
  99. package/docs/server.defaultcharactercontrolleroptions.canwalk.md +0 -13
  100. package/docs/server.defaultcharactercontrolleroptions.jumpvelocity.md +0 -13
  101. package/docs/server.defaultcharactercontrolleroptions.runvelocity.md +0 -13
  102. package/docs/server.defaultcharactercontrolleroptions.walkvelocity.md +0 -13
  103. package/docs/server.entity.charactercontroller.md +0 -13
  104. package/docs/server.entity.createcustomcharactercontroller.md +0 -13
  105. package/docs/server.entity.setcharactercontroller.md +0 -53
  106. package/docs/server.entityoptions.createcustomcharactercontroller.md +0 -13
  107. package/examples/character-controller/MyCharacterController.ts +0 -250
  108. package/examples/character-controller/README.md +0 -4
  109. /package/examples/{character-controller → entity-controller}/assets/map.json +0 -0
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [canJump](./server.playerentitycontrolleroptions.canjump.md)
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+
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+ ## PlayerEntityControllerOptions.canJump property
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+
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+ A function allowing custom logic to determine if the entity can jump.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ canJump?: () => boolean;
13
+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [canRun](./server.playerentitycontrolleroptions.canrun.md)
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+
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+ ## PlayerEntityControllerOptions.canRun property
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+
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+ A function allowing custom logic to determine if the entity can run.
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+
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+ **Signature:**
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+
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+ ```typescript
12
+ canRun?: () => boolean;
13
+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [canWalk](./server.playerentitycontrolleroptions.canwalk.md)
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+
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+ ## PlayerEntityControllerOptions.canWalk property
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+
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+ A function allowing custom logic to determine if the entity can walk.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ canWalk?: () => boolean;
13
+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [jumpVelocity](./server.playerentitycontrolleroptions.jumpvelocity.md)
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+
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+ ## PlayerEntityControllerOptions.jumpVelocity property
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+
7
+ The upward velocity applied to the entity when it jumps.
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+
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+ **Signature:**
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+
11
+ ```typescript
12
+ jumpVelocity?: number;
13
+ ```
@@ -1,15 +1,15 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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2
 
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- [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultCharacterControllerOptions](./server.defaultcharactercontrolleroptions.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md)
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4
 
5
- ## DefaultCharacterControllerOptions interface
5
+ ## PlayerEntityControllerOptions interface
6
6
 
7
- Options for creating a DefaultCharacterController instance.
7
+ Options for creating a PlayerEntityController instance.
8
8
 
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- export interface DefaultCharacterControllerOptions
12
+ export interface PlayerEntityControllerOptions
13
13
  ```
14
14
 
15
15
  ## Properties
@@ -37,7 +37,7 @@ Description
37
37
  </th></tr></thead>
38
38
  <tbody><tr><td>
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39
 
40
- [canJump?](./server.defaultcharactercontrolleroptions.canjump.md)
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+ [canJump?](./server.playerentitycontrolleroptions.canjump.md)
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41
 
42
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43
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  </td><td>
@@ -56,7 +56,7 @@ _(Optional)_ A function allowing custom logic to determine if the entity can jum
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56
  </td></tr>
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  <tr><td>
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59
- [canRun?](./server.defaultcharactercontrolleroptions.canrun.md)
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+ [canRun?](./server.playerentitycontrolleroptions.canrun.md)
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60
 
61
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62
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  </td><td>
@@ -75,7 +75,7 @@ _(Optional)_ A function allowing custom logic to determine if the entity can run
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75
  </td></tr>
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  <tr><td>
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78
- [canWalk?](./server.defaultcharactercontrolleroptions.canwalk.md)
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+ [canWalk?](./server.playerentitycontrolleroptions.canwalk.md)
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79
 
80
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81
81
  </td><td>
@@ -94,7 +94,7 @@ _(Optional)_ A function allowing custom logic to determine if the entity can wal
94
94
  </td></tr>
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  <tr><td>
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96
 
97
- [jumpVelocity?](./server.defaultcharactercontrolleroptions.jumpvelocity.md)
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+ [jumpVelocity?](./server.playerentitycontrolleroptions.jumpvelocity.md)
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98
 
99
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100
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  </td><td>
@@ -113,7 +113,7 @@ _(Optional)_ The upward velocity applied to the entity when it jumps.
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  </td></tr>
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  <tr><td>
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116
- [runVelocity?](./server.defaultcharactercontrolleroptions.runvelocity.md)
116
+ [runVelocity?](./server.playerentitycontrolleroptions.runvelocity.md)
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118
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119
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  </td><td>
@@ -132,7 +132,7 @@ _(Optional)_ The normalized horizontal velocity applied to the entity when it ru
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  </td></tr>
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  <tr><td>
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135
- [walkVelocity?](./server.defaultcharactercontrolleroptions.walkvelocity.md)
135
+ [walkVelocity?](./server.playerentitycontrolleroptions.walkvelocity.md)
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136
 
137
137
 
138
138
  </td><td>
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [runVelocity](./server.playerentitycontrolleroptions.runvelocity.md)
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+
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+ ## PlayerEntityControllerOptions.runVelocity property
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+
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+ The normalized horizontal velocity applied to the entity when it runs.
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+
9
+ **Signature:**
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+
11
+ ```typescript
12
+ runVelocity?: number;
13
+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) &gt; [walkVelocity](./server.playerentitycontrolleroptions.walkvelocity.md)
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+
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+ ## PlayerEntityControllerOptions.walkVelocity property
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+
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+ The normalized horizontal velocity applied to the entity when it walks.
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+
9
+ **Signature:**
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+
11
+ ```typescript
12
+ walkVelocity?: number;
13
+ ```
@@ -0,0 +1,53 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUI](./server.playerui.md) &gt; [lockPointer](./server.playerui.lockpointer.md)
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+
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+ ## PlayerUI.lockPointer() method
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+
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+ Locks or unlocks the player's mouse pointer.
8
+
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+ **Signature:**
10
+
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+ ```typescript
12
+ lockPointer(lock: boolean): void;
13
+ ```
14
+
15
+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
19
+ Parameter
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+
21
+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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32
+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ lock
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+
37
+
38
+ </td><td>
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+
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+ boolean
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+
42
+
43
+ </td><td>
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+
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+ Set true to lock the pointer, false to unlock it.
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+
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+
48
+ </td></tr>
49
+ </tbody></table>
50
+ **Returns:**
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+
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+ void
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+
@@ -114,6 +114,20 @@ Description
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114
  Loads client UI for the player.
115
115
 
116
116
 
117
+ </td></tr>
118
+ <tr><td>
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+ [lockPointer(lock)](./server.playerui.lockpointer.md)
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+
122
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123
+ </td><td>
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125
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126
+ </td><td>
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128
+ Locks or unlocks the player's mouse pointer.
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  </td></tr>
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132
  <tr><td>
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133
 
@@ -0,0 +1,11 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUIEventPayload](./server.playeruieventpayload.md) &gt; [LockPointer](./server.playeruieventpayload.lockpointer.md) &gt; [lock](./server.playeruieventpayload.lockpointer.lock.md)
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+ ## PlayerUIEventPayload.LockPointer.lock property
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+
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+ **Signature:**
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+
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+ ```typescript
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+ lock: boolean;
11
+ ```
@@ -0,0 +1,70 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUIEventPayload](./server.playeruieventpayload.md) &gt; [LockPointer](./server.playeruieventpayload.lockpointer.md)
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+
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+ ## PlayerUIEventPayload.LockPointer interface
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+
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+ **Signature:**
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+
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+ ```typescript
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+ interface LockPointer
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+ ```
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+
13
+ ## Properties
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+
15
+ <table><thead><tr><th>
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+
17
+ Property
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+
19
+
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+ </th><th>
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+
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+ Modifiers
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+ </th><th>
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+
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+ Description
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ [lock](./server.playeruieventpayload.lockpointer.lock.md)
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+
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+
41
+ </td><td>
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+
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+ </td><td>
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+
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+ boolean
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+
48
+
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+ </td><td>
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [playerUI](./server.playeruieventpayload.lockpointer.playerui.md)
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+
57
+
58
+ </td><td>
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+
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+
61
+ </td><td>
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+
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+ [PlayerUI](./server.playerui.md)
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+
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66
+ </td><td>
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+
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69
+ </td></tr>
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+ </tbody></table>
@@ -0,0 +1,11 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerUIEventPayload](./server.playeruieventpayload.md) &gt; [LockPointer](./server.playeruieventpayload.lockpointer.md) &gt; [playerUI](./server.playeruieventpayload.lockpointer.playerui.md)
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+
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+ ## PlayerUIEventPayload.LockPointer.playerUI property
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+
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+ **Signature:**
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+
9
+ ```typescript
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+ playerUI: PlayerUI;
11
+ ```
@@ -33,6 +33,15 @@ Description
33
33
  </td><td>
34
34
 
35
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36
+ </td></tr>
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+ <tr><td>
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+ [LockPointer](./server.playeruieventpayload.lockpointer.md)
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+
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+ </td><td>
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45
  </td></tr>
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@@ -43,6 +43,20 @@ LOAD
43
43
  </td><td>
44
44
 
45
45
 
46
+ </td></tr>
47
+ <tr><td>
48
+
49
+ LOCK\_POINTER
50
+
51
+
52
+ </td><td>
53
+
54
+ `"PLAYER_UI.LOCK_POINTER"`
55
+
56
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+ </td><td>
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60
  </td></tr>
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  <tr><td>
48
62
 
@@ -1,8 +1,8 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [SimpleCharacterController](./server.simplecharactercontroller.md) &gt; [face](./server.simplecharactercontroller.face.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimpleEntityController](./server.simpleentitycontroller.md) &gt; [face](./server.simpleentitycontroller.face.md)
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4
 
5
- ## SimpleCharacterController.face() method
5
+ ## SimpleEntityController.face() method
6
6
 
7
7
  Rotates the entity at a given speed to face a target coordinate.
8
8
 
@@ -1,30 +1,28 @@
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  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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- [Home](./index.md) &gt; [server](./server.md) &gt; [SimpleCharacterController](./server.simplecharactercontroller.md)
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimpleEntityController](./server.simpleentitycontroller.md)
4
4
 
5
- ## SimpleCharacterController class
5
+ ## SimpleEntityController class
6
6
 
7
- A simple character controller with basic movement functions.
7
+ A simple entity controller with basic movement functions.
8
8
 
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- export default class SimpleCharacterController extends BaseCharacterController
12
+ export default class SimpleEntityController extends BaseEntityController
13
13
  ```
14
- **Extends:** [BaseCharacterController](./server.basecharactercontroller.md)
14
+ **Extends:** [BaseEntityController](./server.baseentitycontroller.md)
15
15
 
16
16
  ## Remarks
17
17
 
18
- This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex character controller that implements things like pathfinding. Compatible with entities that have kinematic or dynamic rigid body types.
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+ This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex entity controller that implements things like pathfinding. Compatible with entities that have kinematic or dynamic rigid body types.
19
19
 
20
20
  ## Example
21
21
 
22
22
 
23
23
  ```typescript
24
- // Create a custom character controller for myEntity, prior to spawning it.
25
- myEntity.createCustomCharacterController = () => {
26
- return new SimpleCharacterController(myEntity);
27
- };
24
+ // Create a custom entity controller for myEntity, prior to spawning it.
25
+ myEntity.setController(new SimpleEntityController());
28
26
 
29
27
  // Spawn the entity in the world.
30
28
  myEntity.spawn(world, { x: 53, y: 10, z: 23 });
@@ -32,7 +30,7 @@ myEntity.spawn(world, { x: 53, y: 10, z: 23 });
32
30
  // Move the entity at a speed of 4 blocks
33
31
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34
32
  // console.log when we reach the target.
35
- myEntity.characterController.move({ x: 10, y: 1, z: 10 }, 4, {
33
+ myEntity.controller.move({ x: 10, y: 1, z: 10 }, 4, {
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  moveCompleteCallback: endPosition => {
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  console.log('Finished moving to', endPosition);
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  },
@@ -59,7 +57,7 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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- [face(target, speed, options)](./server.simplecharactercontroller.face.md)
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+ [face(target, speed, options)](./server.simpleentitycontroller.face.md)
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  </td><td>
@@ -73,7 +71,7 @@ Rotates the entity at a given speed to face a target coordinate.
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  </td></tr>
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  <tr><td>
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- [move(target, speed, options)](./server.simplecharactercontroller.move.md)
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+ [move(target, speed, options)](./server.simpleentitycontroller.move.md)
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  </td><td>
@@ -1,8 +1,8 @@
1
1
  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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2
 
3
- [Home](./index.md) &gt; [server](./server.md) &gt; [SimpleCharacterController](./server.simplecharactercontroller.md) &gt; [move](./server.simplecharactercontroller.move.md)
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [SimpleEntityController](./server.simpleentitycontroller.md) &gt; [move](./server.simpleentitycontroller.move.md)
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4
 
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- ## SimpleCharacterController.move() method
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+ ## SimpleEntityController.move() method
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  Moves the entity at a given speed in a straight line to a target coordinate.
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@@ -5,7 +5,7 @@ import {
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  Entity,
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  RigidBodyType,
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  GameServer,
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- SimpleCharacterController,
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+ SimpleEntityController,
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  } from 'hytopia';
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  import worldMap from './assets/map.json';
@@ -140,9 +140,9 @@ startServer(world => {
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  const blockPet = new Entity({
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  blockTextureUri: 'textures/bricks.png',
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  blockHalfExtents: { x: 0.5, y: 0.5, z: 0.5 },
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- // attach a simple character controller so we can pathfind,
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- // the character controller will be created and associated when we spawn the entity
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- createCustomCharacterController: entity => new SimpleCharacterController(entity),
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+ // attach a simple entity controller so we can pathfind,
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+ // the entity controller will be created and associated when we spawn the entity
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+ controller: new SimpleEntityController(),
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  });
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  blockPet.spawn(world, { x: 0, y: 10, z: -6 });
@@ -167,10 +167,10 @@ startServer(world => {
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  if (!targetPlayerEntity) { return; } // if the player doesn't have an entity, don't pathfind.
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  // pathfind to the player's entity
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- const blockPetCharacterController = blockPet.characterController as SimpleCharacterController;
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+ const blockPetEntityController = blockPet.controller as SimpleEntityController;
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  const targetPosition = targetPlayerEntity.position;
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- blockPetCharacterController.move(targetPosition, 3);
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- blockPetCharacterController.face(targetPosition, 1);
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+ blockPetEntityController.move(targetPosition, 3);
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+ blockPetEntityController.face(targetPosition, 1);
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  }
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  };
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  });
@@ -45,7 +45,7 @@ startServer(world => {
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  const randomY = Math.random() * 13 + 2; // Random between 2 and 15
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  const randomZ = Math.random() * 40 - 20; // Random between -20 and 20
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47
 
48
- playerEntity.setTranslation({ x: randomX, y: randomY, z: randomZ });
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+ playerEntity.setPosition({ x: randomX, y: randomY, z: randomZ });
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  }
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  };
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  };