hytopia 0.1.55 → 0.1.57
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/boilerplate/index.ts +1 -1
- package/docs/server.baseentitycontroller.attach.md +53 -0
- package/docs/server.baseentitycontroller.despawn.md +53 -0
- package/docs/server.baseentitycontroller.detach.md +53 -0
- package/docs/server.baseentitycontroller.md +260 -0
- package/docs/server.baseentitycontroller.onattach.md +13 -0
- package/docs/server.baseentitycontroller.ondespawn.md +13 -0
- package/docs/server.baseentitycontroller.ondetach.md +13 -0
- package/docs/server.baseentitycontroller.onspawn.md +13 -0
- package/docs/server.baseentitycontroller.ontick.md +13 -0
- package/docs/server.baseentitycontroller.ontickwithplayerinput.md +13 -0
- package/docs/server.baseentitycontroller.spawn.md +53 -0
- package/docs/server.baseentitycontroller.tick.md +67 -0
- package/docs/{server.basecharactercontroller.tickwithplayerinput.md → server.baseentitycontroller.tickwithplayerinput.md} +20 -4
- package/docs/server.entity.controller.md +13 -0
- package/docs/server.entity.md +34 -18
- package/docs/server.entity.modelanimationsplaybackrate.md +13 -0
- package/docs/server.entity.setcontroller.md +53 -0
- package/docs/server.entity.setmodelanimationsplaybackrate.md +57 -0
- package/docs/server.entityeventpayload.md +9 -0
- package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.entity.md +11 -0
- package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.md +70 -0
- package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.playbackrate.md +11 -0
- package/docs/server.entityeventtype.md +14 -0
- package/docs/server.entityoptions.controller.md +13 -0
- package/docs/server.entityoptions.md +22 -3
- package/docs/server.entityoptions.modelanimationsplaybackrate.md +13 -0
- package/docs/server.facecallback.md +1 -1
- package/docs/server.facecompletecallback.md +1 -1
- package/docs/server.faceoptions.md +1 -1
- package/docs/server.md +27 -27
- package/docs/server.movecallback.md +1 -1
- package/docs/server.movecompletecallback.md +1 -1
- package/docs/server.moveoptions.md +1 -1
- package/docs/server.playerentity.md +1 -1
- package/docs/server.playerentitycontroller._constructor_.md +49 -0
- package/docs/server.playerentitycontroller.attach.md +53 -0
- package/docs/server.playerentitycontroller.canjump.md +13 -0
- package/docs/server.playerentitycontroller.canrun.md +13 -0
- package/docs/server.playerentitycontroller.canwalk.md +13 -0
- package/docs/server.playerentitycontroller.isgrounded.md +13 -0
- package/docs/server.playerentitycontroller.isonplatform.md +13 -0
- package/docs/server.playerentitycontroller.jumpvelocity.md +13 -0
- package/docs/server.playerentitycontroller.md +331 -0
- package/docs/server.playerentitycontroller.platform.md +13 -0
- package/docs/server.playerentitycontroller.runvelocity.md +13 -0
- package/docs/server.playerentitycontroller.spawn.md +53 -0
- package/docs/{server.defaultcharactercontroller.tickwithplayerinput.md → server.playerentitycontroller.tickwithplayerinput.md} +20 -4
- package/docs/server.playerentitycontroller.walkvelocity.md +13 -0
- package/docs/server.playerentitycontrolleroptions.canjump.md +13 -0
- package/docs/server.playerentitycontrolleroptions.canrun.md +13 -0
- package/docs/server.playerentitycontrolleroptions.canwalk.md +13 -0
- package/docs/server.playerentitycontrolleroptions.jumpvelocity.md +13 -0
- package/docs/{server.defaultcharactercontrolleroptions.md → server.playerentitycontrolleroptions.md} +10 -10
- package/docs/server.playerentitycontrolleroptions.runvelocity.md +13 -0
- package/docs/server.playerentitycontrolleroptions.walkvelocity.md +13 -0
- package/docs/server.playerui.lockpointer.md +53 -0
- package/docs/server.playerui.md +14 -0
- package/docs/server.playeruieventpayload.lockpointer.lock.md +11 -0
- package/docs/server.playeruieventpayload.lockpointer.md +70 -0
- package/docs/server.playeruieventpayload.lockpointer.playerui.md +11 -0
- package/docs/server.playeruieventpayload.md +9 -0
- package/docs/server.playeruieventtype.md +14 -0
- package/docs/{server.simplecharactercontroller.face.md → server.simpleentitycontroller.face.md} +2 -2
- package/docs/{server.simplecharactercontroller.md → server.simpleentitycontroller.md} +11 -13
- package/docs/{server.simplecharactercontroller.move.md → server.simpleentitycontroller.move.md} +2 -2
- package/examples/block-entity/index.ts +7 -7
- package/examples/custom-ui/index.ts +1 -1
- package/examples/entity-controller/MyEntityController.ts +321 -0
- package/examples/entity-controller/README.md +4 -0
- package/examples/{character-controller → entity-controller}/index.ts +6 -11
- package/examples/{character-controller → entity-controller}/package.json +1 -1
- package/examples/payload-game/index.ts +18 -19
- package/package.json +1 -1
- package/server.api.json +4129 -3498
- package/server.d.ts +229 -167
- package/server.js +85 -85
- package/docs/server.basecharactercontroller._constructor_.md +0 -65
- package/docs/server.basecharactercontroller.createcolliders.md +0 -19
- package/docs/server.basecharactercontroller.entity.md +0 -13
- package/docs/server.basecharactercontroller.md +0 -197
- package/docs/server.basecharactercontroller.ontick.md +0 -13
- package/docs/server.basecharactercontroller.ontickwithplayerinput.md +0 -13
- package/docs/server.basecharactercontroller.tick.md +0 -53
- package/docs/server.defaultcharactercontroller._constructor_.md +0 -65
- package/docs/server.defaultcharactercontroller.canjump.md +0 -13
- package/docs/server.defaultcharactercontroller.canrun.md +0 -13
- package/docs/server.defaultcharactercontroller.canwalk.md +0 -13
- package/docs/server.defaultcharactercontroller.createcolliders.md +0 -19
- package/docs/server.defaultcharactercontroller.isgrounded.md +0 -13
- package/docs/server.defaultcharactercontroller.isonplatform.md +0 -13
- package/docs/server.defaultcharactercontroller.jumpvelocity.md +0 -13
- package/docs/server.defaultcharactercontroller.md +0 -319
- package/docs/server.defaultcharactercontroller.platform.md +0 -13
- package/docs/server.defaultcharactercontroller.runvelocity.md +0 -13
- package/docs/server.defaultcharactercontroller.walkvelocity.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.canjump.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.canrun.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.canwalk.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.jumpvelocity.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.runvelocity.md +0 -13
- package/docs/server.defaultcharactercontrolleroptions.walkvelocity.md +0 -13
- package/docs/server.entity.charactercontroller.md +0 -13
- package/docs/server.entity.createcustomcharactercontroller.md +0 -13
- package/docs/server.entity.setcharactercontroller.md +0 -53
- package/docs/server.entityoptions.createcustomcharactercontroller.md +0 -13
- package/examples/character-controller/MyCharacterController.ts +0 -250
- package/examples/character-controller/README.md +0 -4
- /package/examples/{character-controller → entity-controller}/assets/map.json +0 -0
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [canJump](./server.playerentitycontrolleroptions.canjump.md)
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## PlayerEntityControllerOptions.canJump property
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A function allowing custom logic to determine if the entity can jump.
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```typescript
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canJump?: () => boolean;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [canRun](./server.playerentitycontrolleroptions.canrun.md)
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## PlayerEntityControllerOptions.canRun property
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A function allowing custom logic to determine if the entity can run.
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**Signature:**
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```typescript
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canRun?: () => boolean;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [canWalk](./server.playerentitycontrolleroptions.canwalk.md)
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## PlayerEntityControllerOptions.canWalk property
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A function allowing custom logic to determine if the entity can walk.
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**Signature:**
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```typescript
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canWalk?: () => boolean;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [jumpVelocity](./server.playerentitycontrolleroptions.jumpvelocity.md)
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## PlayerEntityControllerOptions.jumpVelocity property
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The upward velocity applied to the entity when it jumps.
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**Signature:**
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```typescript
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jumpVelocity?: number;
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```
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package/docs/{server.defaultcharactercontrolleroptions.md → server.playerentitycontrolleroptions.md}
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[Home](./index.md) > [server](./server.md) > [
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md)
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## PlayerEntityControllerOptions interface
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Options for creating a
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Options for creating a PlayerEntityController instance.
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**Signature:**
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```typescript
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export interface PlayerEntityControllerOptions
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```
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## Properties
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[canJump?](./server.
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[canJump?](./server.playerentitycontrolleroptions.canjump.md)
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[canRun?](./server.
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[canRun?](./server.playerentitycontrolleroptions.canrun.md)
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[canWalk?](./server.playerentitycontrolleroptions.canwalk.md)
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[runVelocity?](./server.playerentitycontrolleroptions.runvelocity.md)
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [runVelocity](./server.playerentitycontrolleroptions.runvelocity.md)
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## PlayerEntityControllerOptions.runVelocity property
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The normalized horizontal velocity applied to the entity when it runs.
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**Signature:**
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```typescript
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runVelocity?: number;
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```
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[Home](./index.md) > [server](./server.md) > [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md) > [walkVelocity](./server.playerentitycontrolleroptions.walkvelocity.md)
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## PlayerEntityControllerOptions.walkVelocity property
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The normalized horizontal velocity applied to the entity when it walks.
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**Signature:**
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[Home](./index.md) > [server](./server.md) > [PlayerUI](./server.playerui.md) > [lockPointer](./server.playerui.lockpointer.md)
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## PlayerUI.lockPointer() method
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**Signature:**
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```typescript
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```
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## Parameters
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**Returns:**
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayload](./server.playeruieventpayload.md) > [LockPointer](./server.playeruieventpayload.lockpointer.md) > [lock](./server.playeruieventpayload.lockpointer.lock.md)
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## PlayerUIEventPayload.LockPointer.lock property
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## PlayerUIEventPayload.LockPointer interface
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[PlayerUI](./server.playerui.md)
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[Home](./index.md) > [server](./server.md) > [PlayerUIEventPayload](./server.playeruieventpayload.md) > [LockPointer](./server.playeruieventpayload.lockpointer.md) > [playerUI](./server.playeruieventpayload.lockpointer.playerui.md)
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## PlayerUIEventPayload.LockPointer.playerUI property
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**Signature:**
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```typescript
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playerUI: PlayerUI;
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```
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##
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## SimpleEntityController.face() method
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Rotates the entity at a given speed to face a target coordinate.
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##
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## SimpleEntityController class
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A simple
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A simple entity controller with basic movement functions.
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## Remarks
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This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex
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This class implements simple movement methods that serve as a way to add realistic movement and rotational facing functionality to an entity. This is also a great base to extend for your own more complex entity controller that implements things like pathfinding. Compatible with entities that have kinematic or dynamic rigid body types.
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## Example
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// Create a custom
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myEntity.
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[face(target, speed, options)](./server.
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[face(target, speed, options)](./server.simpleentitycontroller.face.md)
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[move(target, speed, options)](./server.
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[move(target, speed, options)](./server.simpleentitycontroller.move.md)
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package/docs/{server.simplecharactercontroller.move.md → server.simpleentitycontroller.move.md}
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[Home](./index.md) > [server](./server.md) > [SimpleEntityController](./server.simpleentitycontroller.md) > [move](./server.simpleentitycontroller.move.md)
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##
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## SimpleEntityController.move() method
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Moves the entity at a given speed in a straight line to a target coordinate.
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RigidBodyType,
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SimpleEntityController,
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// the
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// attach a simple entity controller so we can pathfind,
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controller: new SimpleEntityController(),
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if (!targetPlayerEntity) { return; } // if the player doesn't have an entity, don't pathfind.
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const
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const blockPetEntityController = blockPet.controller as SimpleEntityController;
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blockPetEntityController.move(targetPosition, 3);
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blockPetEntityController.face(targetPosition, 1);
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const randomY = Math.random() * 13 + 2; // Random between 2 and 15
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playerEntity.setPosition({ x: randomX, y: randomY, z: randomZ });
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