hytopia 0.1.55 → 0.1.57

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (109) hide show
  1. package/boilerplate/index.ts +1 -1
  2. package/docs/server.baseentitycontroller.attach.md +53 -0
  3. package/docs/server.baseentitycontroller.despawn.md +53 -0
  4. package/docs/server.baseentitycontroller.detach.md +53 -0
  5. package/docs/server.baseentitycontroller.md +260 -0
  6. package/docs/server.baseentitycontroller.onattach.md +13 -0
  7. package/docs/server.baseentitycontroller.ondespawn.md +13 -0
  8. package/docs/server.baseentitycontroller.ondetach.md +13 -0
  9. package/docs/server.baseentitycontroller.onspawn.md +13 -0
  10. package/docs/server.baseentitycontroller.ontick.md +13 -0
  11. package/docs/server.baseentitycontroller.ontickwithplayerinput.md +13 -0
  12. package/docs/server.baseentitycontroller.spawn.md +53 -0
  13. package/docs/server.baseentitycontroller.tick.md +67 -0
  14. package/docs/{server.basecharactercontroller.tickwithplayerinput.md → server.baseentitycontroller.tickwithplayerinput.md} +20 -4
  15. package/docs/server.entity.controller.md +13 -0
  16. package/docs/server.entity.md +34 -18
  17. package/docs/server.entity.modelanimationsplaybackrate.md +13 -0
  18. package/docs/server.entity.setcontroller.md +53 -0
  19. package/docs/server.entity.setmodelanimationsplaybackrate.md +57 -0
  20. package/docs/server.entityeventpayload.md +9 -0
  21. package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.entity.md +11 -0
  22. package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.md +70 -0
  23. package/docs/server.entityeventpayload.setmodelanimationsplaybackrate.playbackrate.md +11 -0
  24. package/docs/server.entityeventtype.md +14 -0
  25. package/docs/server.entityoptions.controller.md +13 -0
  26. package/docs/server.entityoptions.md +22 -3
  27. package/docs/server.entityoptions.modelanimationsplaybackrate.md +13 -0
  28. package/docs/server.facecallback.md +1 -1
  29. package/docs/server.facecompletecallback.md +1 -1
  30. package/docs/server.faceoptions.md +1 -1
  31. package/docs/server.md +27 -27
  32. package/docs/server.movecallback.md +1 -1
  33. package/docs/server.movecompletecallback.md +1 -1
  34. package/docs/server.moveoptions.md +1 -1
  35. package/docs/server.playerentity.md +1 -1
  36. package/docs/server.playerentitycontroller._constructor_.md +49 -0
  37. package/docs/server.playerentitycontroller.attach.md +53 -0
  38. package/docs/server.playerentitycontroller.canjump.md +13 -0
  39. package/docs/server.playerentitycontroller.canrun.md +13 -0
  40. package/docs/server.playerentitycontroller.canwalk.md +13 -0
  41. package/docs/server.playerentitycontroller.isgrounded.md +13 -0
  42. package/docs/server.playerentitycontroller.isonplatform.md +13 -0
  43. package/docs/server.playerentitycontroller.jumpvelocity.md +13 -0
  44. package/docs/server.playerentitycontroller.md +331 -0
  45. package/docs/server.playerentitycontroller.platform.md +13 -0
  46. package/docs/server.playerentitycontroller.runvelocity.md +13 -0
  47. package/docs/server.playerentitycontroller.spawn.md +53 -0
  48. package/docs/{server.defaultcharactercontroller.tickwithplayerinput.md → server.playerentitycontroller.tickwithplayerinput.md} +20 -4
  49. package/docs/server.playerentitycontroller.walkvelocity.md +13 -0
  50. package/docs/server.playerentitycontrolleroptions.canjump.md +13 -0
  51. package/docs/server.playerentitycontrolleroptions.canrun.md +13 -0
  52. package/docs/server.playerentitycontrolleroptions.canwalk.md +13 -0
  53. package/docs/server.playerentitycontrolleroptions.jumpvelocity.md +13 -0
  54. package/docs/{server.defaultcharactercontrolleroptions.md → server.playerentitycontrolleroptions.md} +10 -10
  55. package/docs/server.playerentitycontrolleroptions.runvelocity.md +13 -0
  56. package/docs/server.playerentitycontrolleroptions.walkvelocity.md +13 -0
  57. package/docs/server.playerui.lockpointer.md +53 -0
  58. package/docs/server.playerui.md +14 -0
  59. package/docs/server.playeruieventpayload.lockpointer.lock.md +11 -0
  60. package/docs/server.playeruieventpayload.lockpointer.md +70 -0
  61. package/docs/server.playeruieventpayload.lockpointer.playerui.md +11 -0
  62. package/docs/server.playeruieventpayload.md +9 -0
  63. package/docs/server.playeruieventtype.md +14 -0
  64. package/docs/{server.simplecharactercontroller.face.md → server.simpleentitycontroller.face.md} +2 -2
  65. package/docs/{server.simplecharactercontroller.md → server.simpleentitycontroller.md} +11 -13
  66. package/docs/{server.simplecharactercontroller.move.md → server.simpleentitycontroller.move.md} +2 -2
  67. package/examples/block-entity/index.ts +7 -7
  68. package/examples/custom-ui/index.ts +1 -1
  69. package/examples/entity-controller/MyEntityController.ts +321 -0
  70. package/examples/entity-controller/README.md +4 -0
  71. package/examples/{character-controller → entity-controller}/index.ts +6 -11
  72. package/examples/{character-controller → entity-controller}/package.json +1 -1
  73. package/examples/payload-game/index.ts +18 -19
  74. package/package.json +1 -1
  75. package/server.api.json +4129 -3498
  76. package/server.d.ts +229 -167
  77. package/server.js +85 -85
  78. package/docs/server.basecharactercontroller._constructor_.md +0 -65
  79. package/docs/server.basecharactercontroller.createcolliders.md +0 -19
  80. package/docs/server.basecharactercontroller.entity.md +0 -13
  81. package/docs/server.basecharactercontroller.md +0 -197
  82. package/docs/server.basecharactercontroller.ontick.md +0 -13
  83. package/docs/server.basecharactercontroller.ontickwithplayerinput.md +0 -13
  84. package/docs/server.basecharactercontroller.tick.md +0 -53
  85. package/docs/server.defaultcharactercontroller._constructor_.md +0 -65
  86. package/docs/server.defaultcharactercontroller.canjump.md +0 -13
  87. package/docs/server.defaultcharactercontroller.canrun.md +0 -13
  88. package/docs/server.defaultcharactercontroller.canwalk.md +0 -13
  89. package/docs/server.defaultcharactercontroller.createcolliders.md +0 -19
  90. package/docs/server.defaultcharactercontroller.isgrounded.md +0 -13
  91. package/docs/server.defaultcharactercontroller.isonplatform.md +0 -13
  92. package/docs/server.defaultcharactercontroller.jumpvelocity.md +0 -13
  93. package/docs/server.defaultcharactercontroller.md +0 -319
  94. package/docs/server.defaultcharactercontroller.platform.md +0 -13
  95. package/docs/server.defaultcharactercontroller.runvelocity.md +0 -13
  96. package/docs/server.defaultcharactercontroller.walkvelocity.md +0 -13
  97. package/docs/server.defaultcharactercontrolleroptions.canjump.md +0 -13
  98. package/docs/server.defaultcharactercontrolleroptions.canrun.md +0 -13
  99. package/docs/server.defaultcharactercontrolleroptions.canwalk.md +0 -13
  100. package/docs/server.defaultcharactercontrolleroptions.jumpvelocity.md +0 -13
  101. package/docs/server.defaultcharactercontrolleroptions.runvelocity.md +0 -13
  102. package/docs/server.defaultcharactercontrolleroptions.walkvelocity.md +0 -13
  103. package/docs/server.entity.charactercontroller.md +0 -13
  104. package/docs/server.entity.createcustomcharactercontroller.md +0 -13
  105. package/docs/server.entity.setcharactercontroller.md +0 -53
  106. package/docs/server.entityoptions.createcustomcharactercontroller.md +0 -13
  107. package/examples/character-controller/MyCharacterController.ts +0 -250
  108. package/examples/character-controller/README.md +0 -4
  109. /package/examples/{character-controller → entity-controller}/assets/map.json +0 -0
@@ -4,7 +4,7 @@
4
4
 
5
5
  ## MoveCompleteCallback type
6
6
 
7
- A callback function called when the entity associated with the SimpleCharacterController reaches the target coordinate. An entity must reach the x,y,z coordinate for the callback to be called.
7
+ A callback function called when the entity associated with the SimpleEntityController reaches the target coordinate. An entity must reach the x,y,z coordinate for the callback to be called.
8
8
 
9
9
  **Signature:**
10
10
 
@@ -4,7 +4,7 @@
4
4
 
5
5
  ## MoveOptions type
6
6
 
7
- Options for the [SimpleCharacterController.move()](./server.simplecharactercontroller.move.md) method.
7
+ Options for the [SimpleEntityController.move()](./server.simpleentitycontroller.move.md) method.
8
8
 
9
9
  **Signature:**
10
10
 
@@ -15,7 +15,7 @@ export default class PlayerEntity extends Entity
15
15
 
16
16
  ## Remarks
17
17
 
18
- Player entities extend the [Entity](./server.entity.md) class. They can be created and assigned to a player when a player joins a world. PlayerEntity automatically handles mapping player inputs to the associated character controller of the entity, calling the character controller's onTickPlayerMovement method when player input has changed.
18
+ Player entities extend the [Entity](./server.entity.md) class. They can be created and assigned to a player when a player joins a world. PlayerEntity automatically handles mapping player inputs to the associated entity controller of the entity, calling the entity controller's onTickPlayerMovement method when player input has changed.
19
19
 
20
20
  ## Example
21
21
 
@@ -0,0 +1,49 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [(constructor)](./server.playerentitycontroller._constructor_.md)
4
+
5
+ ## PlayerEntityController.(constructor)
6
+
7
+ Constructs a new instance of the `PlayerEntityController` class
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ constructor(options?: PlayerEntityControllerOptions);
13
+ ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ options
36
+
37
+
38
+ </td><td>
39
+
40
+ [PlayerEntityControllerOptions](./server.playerentitycontrolleroptions.md)
41
+
42
+
43
+ </td><td>
44
+
45
+ _(Optional)_ Options for the controller.
46
+
47
+
48
+ </td></tr>
49
+ </tbody></table>
@@ -0,0 +1,53 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [attach](./server.playerentitycontroller.attach.md)
4
+
5
+ ## PlayerEntityController.attach() method
6
+
7
+ Called when the controller is attached to an entity.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ attach(entity: Entity): void;
13
+ ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ entity
36
+
37
+
38
+ </td><td>
39
+
40
+ [Entity](./server.entity.md)
41
+
42
+
43
+ </td><td>
44
+
45
+ The entity to attach the controller to.
46
+
47
+
48
+ </td></tr>
49
+ </tbody></table>
50
+ **Returns:**
51
+
52
+ void
53
+
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [canJump](./server.playerentitycontroller.canjump.md)
4
+
5
+ ## PlayerEntityController.canJump property
6
+
7
+ A function allowing custom logic to determine if the entity can jump.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ canJump: (playerEntityController: PlayerEntityController) => boolean;
13
+ ```
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [canRun](./server.playerentitycontroller.canrun.md)
4
+
5
+ ## PlayerEntityController.canRun property
6
+
7
+ A function allowing custom logic to determine if the entity can run.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ canRun: (playerEntityController: PlayerEntityController) => boolean;
13
+ ```
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [canWalk](./server.playerentitycontroller.canwalk.md)
4
+
5
+ ## PlayerEntityController.canWalk property
6
+
7
+ A function allowing custom logic to determine if the entity can walk.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ canWalk: (playerEntityController: PlayerEntityController) => boolean;
13
+ ```
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [isGrounded](./server.playerentitycontroller.isgrounded.md)
4
+
5
+ ## PlayerEntityController.isGrounded property
6
+
7
+ Whether the entity is grounded.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ get isGrounded(): boolean;
13
+ ```
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [isOnPlatform](./server.playerentitycontroller.isonplatform.md)
4
+
5
+ ## PlayerEntityController.isOnPlatform property
6
+
7
+ Whether the entity is on a platform, a platform is any entity with a kinematic rigid body.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ get isOnPlatform(): boolean;
13
+ ```
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [jumpVelocity](./server.playerentitycontroller.jumpvelocity.md)
4
+
5
+ ## PlayerEntityController.jumpVelocity property
6
+
7
+ The upward velocity applied to the entity when it jumps.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ jumpVelocity: number;
13
+ ```
@@ -0,0 +1,331 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md)
4
+
5
+ ## PlayerEntityController class
6
+
7
+ The player entity controller implementation.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ export default class PlayerEntityController extends BaseEntityController
13
+ ```
14
+ **Extends:** [BaseEntityController](./server.baseentitycontroller.md)
15
+
16
+ ## Remarks
17
+
18
+ This class extends [BaseEntityController](./server.baseentitycontroller.md) and implements the default movement logic for a entity. This is used as the default for players when they join your game. This class may be extended if you'd like to implement additional logic on top of the PlayerEntityController implementation.
19
+
20
+ ## Example
21
+
22
+
23
+ ```typescript
24
+ // Create a custom entity controller for myEntity, prior to spawning it.
25
+ myEntity.setController(new PlayerEntityController(myEntity, {
26
+ jumpVelocity: 10,
27
+ runVelocity: 8,
28
+ walkVelocity: 4,
29
+ }));
30
+
31
+ // Spawn the entity in the world.
32
+ myEntity.spawn(world, { x: 53, y: 10, z: 23 });
33
+ ```
34
+
35
+ ## Constructors
36
+
37
+ <table><thead><tr><th>
38
+
39
+ Constructor
40
+
41
+
42
+ </th><th>
43
+
44
+ Modifiers
45
+
46
+
47
+ </th><th>
48
+
49
+ Description
50
+
51
+
52
+ </th></tr></thead>
53
+ <tbody><tr><td>
54
+
55
+ [(constructor)(options)](./server.playerentitycontroller._constructor_.md)
56
+
57
+
58
+ </td><td>
59
+
60
+
61
+ </td><td>
62
+
63
+ Constructs a new instance of the `PlayerEntityController` class
64
+
65
+
66
+ </td></tr>
67
+ </tbody></table>
68
+
69
+ ## Properties
70
+
71
+ <table><thead><tr><th>
72
+
73
+ Property
74
+
75
+
76
+ </th><th>
77
+
78
+ Modifiers
79
+
80
+
81
+ </th><th>
82
+
83
+ Type
84
+
85
+
86
+ </th><th>
87
+
88
+ Description
89
+
90
+
91
+ </th></tr></thead>
92
+ <tbody><tr><td>
93
+
94
+ [canJump](./server.playerentitycontroller.canjump.md)
95
+
96
+
97
+ </td><td>
98
+
99
+
100
+ </td><td>
101
+
102
+ (playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) =&gt; boolean
103
+
104
+
105
+ </td><td>
106
+
107
+ A function allowing custom logic to determine if the entity can jump.
108
+
109
+
110
+ </td></tr>
111
+ <tr><td>
112
+
113
+ [canRun](./server.playerentitycontroller.canrun.md)
114
+
115
+
116
+ </td><td>
117
+
118
+
119
+ </td><td>
120
+
121
+ (playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) =&gt; boolean
122
+
123
+
124
+ </td><td>
125
+
126
+ A function allowing custom logic to determine if the entity can run.
127
+
128
+
129
+ </td></tr>
130
+ <tr><td>
131
+
132
+ [canWalk](./server.playerentitycontroller.canwalk.md)
133
+
134
+
135
+ </td><td>
136
+
137
+
138
+ </td><td>
139
+
140
+ (playerEntityController: [PlayerEntityController](./server.playerentitycontroller.md)<!-- -->) =&gt; boolean
141
+
142
+
143
+ </td><td>
144
+
145
+ A function allowing custom logic to determine if the entity can walk.
146
+
147
+
148
+ </td></tr>
149
+ <tr><td>
150
+
151
+ [isGrounded](./server.playerentitycontroller.isgrounded.md)
152
+
153
+
154
+ </td><td>
155
+
156
+ `readonly`
157
+
158
+
159
+ </td><td>
160
+
161
+ boolean
162
+
163
+
164
+ </td><td>
165
+
166
+ Whether the entity is grounded.
167
+
168
+
169
+ </td></tr>
170
+ <tr><td>
171
+
172
+ [isOnPlatform](./server.playerentitycontroller.isonplatform.md)
173
+
174
+
175
+ </td><td>
176
+
177
+ `readonly`
178
+
179
+
180
+ </td><td>
181
+
182
+ boolean
183
+
184
+
185
+ </td><td>
186
+
187
+ Whether the entity is on a platform, a platform is any entity with a kinematic rigid body.
188
+
189
+
190
+ </td></tr>
191
+ <tr><td>
192
+
193
+ [jumpVelocity](./server.playerentitycontroller.jumpvelocity.md)
194
+
195
+
196
+ </td><td>
197
+
198
+
199
+ </td><td>
200
+
201
+ number
202
+
203
+
204
+ </td><td>
205
+
206
+ The upward velocity applied to the entity when it jumps.
207
+
208
+
209
+ </td></tr>
210
+ <tr><td>
211
+
212
+ [platform](./server.playerentitycontroller.platform.md)
213
+
214
+
215
+ </td><td>
216
+
217
+ `readonly`
218
+
219
+
220
+ </td><td>
221
+
222
+ [Entity](./server.entity.md) \| undefined
223
+
224
+
225
+ </td><td>
226
+
227
+ The platform the entity is on, if any.
228
+
229
+
230
+ </td></tr>
231
+ <tr><td>
232
+
233
+ [runVelocity](./server.playerentitycontroller.runvelocity.md)
234
+
235
+
236
+ </td><td>
237
+
238
+
239
+ </td><td>
240
+
241
+ number
242
+
243
+
244
+ </td><td>
245
+
246
+ The normalized horizontal velocity applied to the entity when it runs.
247
+
248
+
249
+ </td></tr>
250
+ <tr><td>
251
+
252
+ [walkVelocity](./server.playerentitycontroller.walkvelocity.md)
253
+
254
+
255
+ </td><td>
256
+
257
+
258
+ </td><td>
259
+
260
+ number
261
+
262
+
263
+ </td><td>
264
+
265
+ The normalized horizontal velocity applied to the entity when it walks.
266
+
267
+
268
+ </td></tr>
269
+ </tbody></table>
270
+
271
+ ## Methods
272
+
273
+ <table><thead><tr><th>
274
+
275
+ Method
276
+
277
+
278
+ </th><th>
279
+
280
+ Modifiers
281
+
282
+
283
+ </th><th>
284
+
285
+ Description
286
+
287
+
288
+ </th></tr></thead>
289
+ <tbody><tr><td>
290
+
291
+ [attach(entity)](./server.playerentitycontroller.attach.md)
292
+
293
+
294
+ </td><td>
295
+
296
+
297
+ </td><td>
298
+
299
+ Called when the controller is attached to an entity.
300
+
301
+
302
+ </td></tr>
303
+ <tr><td>
304
+
305
+ [spawn(entity)](./server.playerentitycontroller.spawn.md)
306
+
307
+
308
+ </td><td>
309
+
310
+
311
+ </td><td>
312
+
313
+ Called when the controlled entity is spawned. In PlayerEntityController, this function is used to create the colliders for the entity for wall and ground detection.
314
+
315
+
316
+ </td></tr>
317
+ <tr><td>
318
+
319
+ [tickWithPlayerInput(entity, input, cameraOrientation, deltaTimeMs)](./server.playerentitycontroller.tickwithplayerinput.md)
320
+
321
+
322
+ </td><td>
323
+
324
+
325
+ </td><td>
326
+
327
+ Ticks the player movement for the entity controller, overriding the default implementation.
328
+
329
+
330
+ </td></tr>
331
+ </tbody></table>
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [platform](./server.playerentitycontroller.platform.md)
4
+
5
+ ## PlayerEntityController.platform property
6
+
7
+ The platform the entity is on, if any.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ get platform(): Entity | undefined;
13
+ ```
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [runVelocity](./server.playerentitycontroller.runvelocity.md)
4
+
5
+ ## PlayerEntityController.runVelocity property
6
+
7
+ The normalized horizontal velocity applied to the entity when it runs.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ runVelocity: number;
13
+ ```
@@ -0,0 +1,53 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [spawn](./server.playerentitycontroller.spawn.md)
4
+
5
+ ## PlayerEntityController.spawn() method
6
+
7
+ Called when the controlled entity is spawned. In PlayerEntityController, this function is used to create the colliders for the entity for wall and ground detection.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ spawn(entity: Entity): void;
13
+ ```
14
+
15
+ ## Parameters
16
+
17
+ <table><thead><tr><th>
18
+
19
+ Parameter
20
+
21
+
22
+ </th><th>
23
+
24
+ Type
25
+
26
+
27
+ </th><th>
28
+
29
+ Description
30
+
31
+
32
+ </th></tr></thead>
33
+ <tbody><tr><td>
34
+
35
+ entity
36
+
37
+
38
+ </td><td>
39
+
40
+ [Entity](./server.entity.md)
41
+
42
+
43
+ </td><td>
44
+
45
+ The entity that is spawned.
46
+
47
+
48
+ </td></tr>
49
+ </tbody></table>
50
+ **Returns:**
51
+
52
+ void
53
+
@@ -1,15 +1,15 @@
1
1
  <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
2
 
3
- [Home](./index.md) &gt; [server](./server.md) &gt; [DefaultCharacterController](./server.defaultcharactercontroller.md) &gt; [tickWithPlayerInput](./server.defaultcharactercontroller.tickwithplayerinput.md)
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [tickWithPlayerInput](./server.playerentitycontroller.tickwithplayerinput.md)
4
4
 
5
- ## DefaultCharacterController.tickWithPlayerInput() method
5
+ ## PlayerEntityController.tickWithPlayerInput() method
6
6
 
7
- Ticks the player movement for the character controller, overriding the default implementation.
7
+ Ticks the player movement for the entity controller, overriding the default implementation.
8
8
 
9
9
  **Signature:**
10
10
 
11
11
  ```typescript
12
- tickWithPlayerInput(input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
12
+ tickWithPlayerInput(entity: PlayerEntity, input: PlayerInput, cameraOrientation: PlayerCameraOrientation, deltaTimeMs: number): void;
13
13
  ```
14
14
 
15
15
  ## Parameters
@@ -32,6 +32,22 @@ Description
32
32
  </th></tr></thead>
33
33
  <tbody><tr><td>
34
34
 
35
+ entity
36
+
37
+
38
+ </td><td>
39
+
40
+ [PlayerEntity](./server.playerentity.md)
41
+
42
+
43
+ </td><td>
44
+
45
+ The entity to tick.
46
+
47
+
48
+ </td></tr>
49
+ <tr><td>
50
+
35
51
  input
36
52
 
37
53
 
@@ -0,0 +1,13 @@
1
+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
2
+
3
+ [Home](./index.md) &gt; [server](./server.md) &gt; [PlayerEntityController](./server.playerentitycontroller.md) &gt; [walkVelocity](./server.playerentitycontroller.walkvelocity.md)
4
+
5
+ ## PlayerEntityController.walkVelocity property
6
+
7
+ The normalized horizontal velocity applied to the entity when it walks.
8
+
9
+ **Signature:**
10
+
11
+ ```typescript
12
+ walkVelocity: number;
13
+ ```