hytopia 0.1.30 → 0.1.32

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Files changed (159) hide show
  1. package/README.md +3 -26
  2. package/bin/scripts.js +14 -8
  3. package/boilerplate/assets/map.json +2 -2
  4. package/docs/server.entity.md +2 -2
  5. package/docs/server.entity.onblockcollision.md +1 -1
  6. package/docs/server.entity.onblockcontactforce.md +1 -1
  7. package/docs/server.hytopia.entity.md +2 -2
  8. package/docs/server.hytopia.entity.onblockcollision.md +1 -1
  9. package/docs/server.hytopia.entity.onblockcontactforce.md +1 -1
  10. package/docs/server.hytopia.md +42 -0
  11. package/docs/server.hytopia.player.camera.md +13 -0
  12. package/docs/server.hytopia.player.md +21 -0
  13. package/docs/server.hytopia.playercamera.attachedtoentity.md +13 -0
  14. package/docs/server.hytopia.playercamera.attachedtoposition.md +13 -0
  15. package/docs/server.hytopia.playercamera.filmoffset.md +13 -0
  16. package/docs/server.hytopia.playercamera.forwardoffset.md +13 -0
  17. package/docs/server.hytopia.playercamera.fov.md +13 -0
  18. package/docs/server.hytopia.playercamera.hiddenmodelnodes.md +13 -0
  19. package/docs/server.hytopia.playercamera.lookatentity.md +53 -0
  20. package/docs/server.hytopia.playercamera.lookatposition.md +53 -0
  21. package/docs/server.hytopia.playercamera.md +506 -0
  22. package/docs/server.hytopia.playercamera.mode.md +13 -0
  23. package/docs/server.hytopia.playercamera.offset.md +13 -0
  24. package/docs/server.hytopia.playercamera.player.md +13 -0
  25. package/docs/server.hytopia.playercamera.setattachedtoentity.md +53 -0
  26. package/docs/server.hytopia.playercamera.setattachedtoposition.md +53 -0
  27. package/docs/server.hytopia.playercamera.setfilmoffset.md +53 -0
  28. package/docs/server.hytopia.playercamera.setforwardoffset.md +53 -0
  29. package/docs/server.hytopia.playercamera.setfov.md +53 -0
  30. package/docs/server.hytopia.playercamera.sethiddenmodelnodes.md +53 -0
  31. package/docs/server.hytopia.playercamera.setmode.md +53 -0
  32. package/docs/server.hytopia.playercamera.setoffset.md +53 -0
  33. package/docs/server.hytopia.playercamera.settrackedentity.md +53 -0
  34. package/docs/server.hytopia.playercamera.settrackedposition.md +53 -0
  35. package/docs/server.hytopia.playercamera.setzoom.md +53 -0
  36. package/docs/server.hytopia.playercamera.trackedentity.md +13 -0
  37. package/docs/server.hytopia.playercamera.trackedposition.md +13 -0
  38. package/docs/server.hytopia.playercamera.zoom.md +13 -0
  39. package/docs/server.hytopia.playercameraeventpayload.lookatentity.entity.md +11 -0
  40. package/docs/server.hytopia.playercameraeventpayload.lookatentity.md +70 -0
  41. package/docs/server.hytopia.playercameraeventpayload.lookatentity.playercamera.md +11 -0
  42. package/docs/server.hytopia.playercameraeventpayload.lookatposition.md +70 -0
  43. package/docs/server.hytopia.playercameraeventpayload.lookatposition.playercamera.md +11 -0
  44. package/docs/server.hytopia.playercameraeventpayload.lookatposition.position.md +11 -0
  45. package/docs/server.hytopia.playercameraeventpayload.md +145 -0
  46. package/docs/server.hytopia.playercameraeventpayload.setattachedtoentity.entity.md +11 -0
  47. package/docs/server.hytopia.playercameraeventpayload.setattachedtoentity.md +70 -0
  48. package/docs/server.hytopia.playercameraeventpayload.setattachedtoentity.playercamera.md +11 -0
  49. package/docs/server.hytopia.playercameraeventpayload.setattachedtoposition.md +70 -0
  50. package/docs/server.hytopia.playercameraeventpayload.setattachedtoposition.playercamera.md +11 -0
  51. package/docs/server.hytopia.playercameraeventpayload.setattachedtoposition.position.md +11 -0
  52. package/docs/server.hytopia.playercameraeventpayload.setfilmoffset.filmoffset.md +11 -0
  53. package/docs/server.hytopia.playercameraeventpayload.setfilmoffset.md +70 -0
  54. package/docs/server.hytopia.playercameraeventpayload.setfilmoffset.playercamera.md +11 -0
  55. package/docs/server.hytopia.playercameraeventpayload.setforwardoffset.forwardoffset.md +11 -0
  56. package/docs/server.hytopia.playercameraeventpayload.setforwardoffset.md +70 -0
  57. package/docs/server.hytopia.playercameraeventpayload.setforwardoffset.playercamera.md +11 -0
  58. package/docs/server.hytopia.playercameraeventpayload.setfov.fov.md +11 -0
  59. package/docs/server.hytopia.playercameraeventpayload.setfov.md +70 -0
  60. package/docs/server.hytopia.playercameraeventpayload.setfov.playercamera.md +11 -0
  61. package/docs/server.hytopia.playercameraeventpayload.sethiddenmodelnodes.hiddenmodelnodes.md +11 -0
  62. package/docs/server.hytopia.playercameraeventpayload.sethiddenmodelnodes.md +70 -0
  63. package/docs/server.hytopia.playercameraeventpayload.sethiddenmodelnodes.playercamera.md +11 -0
  64. package/docs/server.hytopia.playercameraeventpayload.setmode.md +70 -0
  65. package/docs/server.hytopia.playercameraeventpayload.setmode.mode.md +11 -0
  66. package/docs/server.hytopia.playercameraeventpayload.setmode.playercamera.md +11 -0
  67. package/docs/server.hytopia.playercameraeventpayload.setoffset.md +70 -0
  68. package/docs/server.hytopia.playercameraeventpayload.setoffset.offset.md +11 -0
  69. package/docs/server.hytopia.playercameraeventpayload.setoffset.playercamera.md +11 -0
  70. package/docs/server.hytopia.playercameraeventpayload.settrackedentity.entity.md +11 -0
  71. package/docs/server.hytopia.playercameraeventpayload.settrackedentity.md +70 -0
  72. package/docs/server.hytopia.playercameraeventpayload.settrackedentity.playercamera.md +11 -0
  73. package/docs/server.hytopia.playercameraeventpayload.settrackedposition.md +70 -0
  74. package/docs/server.hytopia.playercameraeventpayload.settrackedposition.playercamera.md +11 -0
  75. package/docs/server.hytopia.playercameraeventpayload.settrackedposition.position.md +11 -0
  76. package/docs/server.hytopia.playercameraeventpayload.setzoom.md +70 -0
  77. package/docs/server.hytopia.playercameraeventpayload.setzoom.playercamera.md +11 -0
  78. package/docs/server.hytopia.playercameraeventpayload.setzoom.zoom.md +11 -0
  79. package/docs/server.hytopia.playercameraeventtype.md +215 -0
  80. package/docs/server.hytopia.playercameramode.md +59 -0
  81. package/docs/server.md +42 -0
  82. package/docs/server.player.camera.md +13 -0
  83. package/docs/server.player.md +21 -0
  84. package/docs/server.playercamera.attachedtoentity.md +13 -0
  85. package/docs/server.playercamera.attachedtoposition.md +13 -0
  86. package/docs/server.playercamera.filmoffset.md +13 -0
  87. package/docs/server.playercamera.forwardoffset.md +13 -0
  88. package/docs/server.playercamera.fov.md +13 -0
  89. package/docs/server.playercamera.hiddenmodelnodes.md +13 -0
  90. package/docs/server.playercamera.lookatentity.md +53 -0
  91. package/docs/server.playercamera.lookatposition.md +53 -0
  92. package/docs/server.playercamera.md +506 -0
  93. package/docs/server.playercamera.mode.md +13 -0
  94. package/docs/server.playercamera.offset.md +13 -0
  95. package/docs/server.playercamera.player.md +13 -0
  96. package/docs/server.playercamera.setattachedtoentity.md +53 -0
  97. package/docs/server.playercamera.setattachedtoposition.md +53 -0
  98. package/docs/server.playercamera.setfilmoffset.md +53 -0
  99. package/docs/server.playercamera.setforwardoffset.md +53 -0
  100. package/docs/server.playercamera.setfov.md +53 -0
  101. package/docs/server.playercamera.sethiddenmodelnodes.md +53 -0
  102. package/docs/server.playercamera.setmode.md +53 -0
  103. package/docs/server.playercamera.setoffset.md +53 -0
  104. package/docs/server.playercamera.settrackedentity.md +53 -0
  105. package/docs/server.playercamera.settrackedposition.md +53 -0
  106. package/docs/server.playercamera.setzoom.md +53 -0
  107. package/docs/server.playercamera.trackedentity.md +13 -0
  108. package/docs/server.playercamera.trackedposition.md +13 -0
  109. package/docs/server.playercamera.zoom.md +13 -0
  110. package/docs/server.playercameraeventpayload.lookatentity.entity.md +11 -0
  111. package/docs/server.playercameraeventpayload.lookatentity.md +70 -0
  112. package/docs/server.playercameraeventpayload.lookatentity.playercamera.md +11 -0
  113. package/docs/server.playercameraeventpayload.lookatposition.md +70 -0
  114. package/docs/server.playercameraeventpayload.lookatposition.playercamera.md +11 -0
  115. package/docs/server.playercameraeventpayload.lookatposition.position.md +11 -0
  116. package/docs/server.playercameraeventpayload.md +145 -0
  117. package/docs/server.playercameraeventpayload.setattachedtoentity.entity.md +11 -0
  118. package/docs/server.playercameraeventpayload.setattachedtoentity.md +70 -0
  119. package/docs/server.playercameraeventpayload.setattachedtoentity.playercamera.md +11 -0
  120. package/docs/server.playercameraeventpayload.setattachedtoposition.md +70 -0
  121. package/docs/server.playercameraeventpayload.setattachedtoposition.playercamera.md +11 -0
  122. package/docs/server.playercameraeventpayload.setattachedtoposition.position.md +11 -0
  123. package/docs/server.playercameraeventpayload.setfilmoffset.filmoffset.md +11 -0
  124. package/docs/server.playercameraeventpayload.setfilmoffset.md +70 -0
  125. package/docs/server.playercameraeventpayload.setfilmoffset.playercamera.md +11 -0
  126. package/docs/server.playercameraeventpayload.setforwardoffset.forwardoffset.md +11 -0
  127. package/docs/server.playercameraeventpayload.setforwardoffset.md +70 -0
  128. package/docs/server.playercameraeventpayload.setforwardoffset.playercamera.md +11 -0
  129. package/docs/server.playercameraeventpayload.setfov.fov.md +11 -0
  130. package/docs/server.playercameraeventpayload.setfov.md +70 -0
  131. package/docs/server.playercameraeventpayload.setfov.playercamera.md +11 -0
  132. package/docs/server.playercameraeventpayload.sethiddenmodelnodes.hiddenmodelnodes.md +11 -0
  133. package/docs/server.playercameraeventpayload.sethiddenmodelnodes.md +70 -0
  134. package/docs/server.playercameraeventpayload.sethiddenmodelnodes.playercamera.md +11 -0
  135. package/docs/server.playercameraeventpayload.setmode.md +70 -0
  136. package/docs/server.playercameraeventpayload.setmode.mode.md +11 -0
  137. package/docs/server.playercameraeventpayload.setmode.playercamera.md +11 -0
  138. package/docs/server.playercameraeventpayload.setoffset.md +70 -0
  139. package/docs/server.playercameraeventpayload.setoffset.offset.md +11 -0
  140. package/docs/server.playercameraeventpayload.setoffset.playercamera.md +11 -0
  141. package/docs/server.playercameraeventpayload.settrackedentity.entity.md +11 -0
  142. package/docs/server.playercameraeventpayload.settrackedentity.md +70 -0
  143. package/docs/server.playercameraeventpayload.settrackedentity.playercamera.md +11 -0
  144. package/docs/server.playercameraeventpayload.settrackedposition.md +70 -0
  145. package/docs/server.playercameraeventpayload.settrackedposition.playercamera.md +11 -0
  146. package/docs/server.playercameraeventpayload.settrackedposition.position.md +11 -0
  147. package/docs/server.playercameraeventpayload.setzoom.md +70 -0
  148. package/docs/server.playercameraeventpayload.setzoom.playercamera.md +11 -0
  149. package/docs/server.playercameraeventpayload.setzoom.zoom.md +11 -0
  150. package/docs/server.playercameraeventtype.md +215 -0
  151. package/docs/server.playercameramode.md +59 -0
  152. package/examples/payload-game/index.ts +1 -1
  153. package/package.json +1 -1
  154. package/server.api.json +9023 -4203
  155. package/server.d.ts +222 -4
  156. package/server.js +118 -61
  157. package/examples/character-controller/package.json +0 -14
  158. package/examples/entity-spawn/package.json +0 -14
  159. package/examples/payload-game/package.json +0 -14
package/README.md CHANGED
@@ -1,7 +1,7 @@
1
1
  # HYTOPIA SDK
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2
 
3
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  ## Quick Links
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- [Quickstart](#quickstart) • [Developer Docs](https://dev.hytopia.com/) • [API Reference](./docs/server.md) • [Examples](./examples) • [Join Our Developer Discord](https://discord.gg/hytopia-developers) • [Report Bugs or Request Features](https://github.com/hytopiagg/sdk/issues)
4
+ [Quickstart (Start Here)](#quickstart-start-here) • [Developer Docs](https://dev.hytopia.com/) • [API Reference](./docs/server.md) • [Examples](./examples) • [Join Our Developer Discord](https://discord.gg/hytopia-developers) • [Report Bugs or Request Features](https://github.com/hytopiagg/sdk/issues)
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5
 
6
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  ## What is HYTOPIA?
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7
 
@@ -28,32 +28,9 @@ Available as a simple NPM package, this SDK provides everything you need to get
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29
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  With these resources, you can quickly build and share immersive, voxel-style multiplayer games on HYTOPIA.
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- ## Quickstart
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+ ## Quickstart (Start Here)
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33
- 1. Install a compatible JavaScript runtime. We recommend you use [Bun](https://bun.sh/), but [Node.js](https://nodejs.org/) and [Deno](https://deno.com/) can work with additional configuration. All examples will be given using Bun.
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-
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- 2. Create a new project directory somewhere on your machine and navigate into it.
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- ```bash
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- mkdir my-project-directory && cd my-project-directory
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- ```
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-
40
- 3. Initialize a hytopia project from boilerplate or an existing example. Sets up package.json and all dependencies, copies assets and an index.ts game script into your project.
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- ```bash
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- # Option 1: Initialize a boilerplate project
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- bunx hytopia init
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-
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- # Option 2: Initialize a project from any of the examples in the examples directory like so:
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- bunx hytopia init --template payload-game
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- ```
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-
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- 3. Start the server, use --watch for hot reloads as you make changes.
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- ```bash
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- bun --watch index.ts
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- ```
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-
54
- 4. Visit https://play.hytopia.com - when prompted, enter `localhost:8080` - this is the hostname of the local server you started in the previous step.
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-
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- **Note: If you'd prefer to use JavaScript instead of TypeScript, simply change the file extension of index.ts to index.js - Your editor will highlight the TypeScript syntax errors, simple delete the type annotations and everything should work the same without any TypeScript usage.**
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+ **[Follow the Initial Setup guide, here](https://dev.hytopia.com/getting-started/initial-setup).**
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34
 
58
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  Once you're up and running, here's some other resources to go further:
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  - [Developer Docs](https://dev.hytopia.com/)
package/bin/scripts.js CHANGED
@@ -27,28 +27,34 @@ const path = require('path');
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27
  if (command === 'init') {
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28
  const destDir = process.cwd();
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29
 
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+ // Initialize project with latest HYTOPIA SDK
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+ console.log('🔧 Initializing project with latest HYTOPIA SDK...');
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+ execSync('bun init --yes');
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+ execSync('bun add hytopia@latest');
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+
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  if (flags.template) {
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- console.log(`🔧 Initializing project with examples template ${flags.template}`);
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+ // Init from example template
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+ console.log(`🖨️ Initializing project with examples template "${flags.template}"...`);
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33
- const templateDir = path.join(__dirname, '..', 'examples', flags.template);
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+ const templateDir = path.join(destDir, 'node_modules', 'hytopia', 'examples', flags.template);
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  if (!fs.existsSync(templateDir)) {
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- console.error(`Examples template ${flags.template} does not exist in the examples directory, could not initialize project!`);
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+ console.error(`Examples template ${flags.template} does not exist in the examples directory, could not initialize project! Tried directory: ${templateDir}`);
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  return;
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  }
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40
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  fs.cpSync(templateDir, destDir, { recursive: true });
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- execSync('bun install');
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  } else {
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- console.log('🔧 Initializing project');
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- execSync('bun init --yes');
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- execSync('bun add hytopia@latest');
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-
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+ // Init from boilerplate
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+ console.log('🧑‍💻 Initializing project with boilerplate...');
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+
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  const srcDir = path.join(__dirname, '..', 'boilerplate');
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+
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  fs.cpSync(srcDir, destDir, { recursive: true });
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  }
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51
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  // Done, lfg!
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+ console.log('--------------------------------');
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  console.log('🚀 Hytopia project initialized successfully!');
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  console.log('💡 Start your development server with `bun --watch index.ts`!');
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  console.log('🎮 After you start your development server, play by opening your browser and visiting: https://play.hytopia.com/?join=localhost:8080')
@@ -108,7 +108,7 @@
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  {
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  "id": 22,
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  "name": "water_still",
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- "textureUri": "textures/water_still.png"
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+ "textureUri": "textures/water.png"
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  }
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  ],
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  "blocks": {
@@ -2620,4 +2620,4 @@
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  "3,3,-11": 19,
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  "-1,1,12": 11
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  }
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- }
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+ }
@@ -278,7 +278,7 @@ The name of the entity.
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279
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  </td><td>
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- (entity: [Entity](./server.entity.md)<!-- -->, block: [BlockType](./server.blocktype.md)<!-- -->, started: boolean) =&gt; void
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+ (entity: [Entity](./server.entity.md)<!-- -->, blockType: [BlockType](./server.blocktype.md)<!-- -->, started: boolean) =&gt; void
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  </td><td>
@@ -297,7 +297,7 @@ _(Optional)_ A function that is called when the entity collides with a block.
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  </td><td>
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- (entity: [Entity](./server.entity.md)<!-- -->, block: [BlockType](./server.blocktype.md)<!-- -->, contactForceData: ContactForceData) =&gt; void
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+ (entity: [Entity](./server.entity.md)<!-- -->, blockType: [BlockType](./server.blocktype.md)<!-- -->, contactForceData: ContactForceData) =&gt; void
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  </td><td>
@@ -9,5 +9,5 @@ A function that is called when the entity collides with a block.
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  **Signature:**
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  ```typescript
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- onBlockCollision?: (entity: Entity, block: BlockType, started: boolean) => void;
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+ onBlockCollision?: (entity: Entity, blockType: BlockType, started: boolean) => void;
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  ```
@@ -9,5 +9,5 @@ A function that is called when the entity collides with a block.
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  **Signature:**
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  ```typescript
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- onBlockContactForce?: (entity: Entity, block: BlockType, contactForceData: ContactForceData) => void;
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+ onBlockContactForce?: (entity: Entity, blockType: BlockType, contactForceData: ContactForceData) => void;
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  ```
@@ -278,7 +278,7 @@ The name of the entity.
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  </td><td>
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- (entity: [Entity](./server.entity.md)<!-- -->, block: [BlockType](./server.blocktype.md)<!-- -->, started: boolean) =&gt; void
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+ (entity: [Entity](./server.entity.md)<!-- -->, blockType: [BlockType](./server.blocktype.md)<!-- -->, started: boolean) =&gt; void
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  </td><td>
@@ -297,7 +297,7 @@ _(Optional)_ A function that is called when the entity collides with a block.
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  </td><td>
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- (entity: [Entity](./server.entity.md)<!-- -->, block: [BlockType](./server.blocktype.md)<!-- -->, contactForceData: ContactForceData) =&gt; void
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+ (entity: [Entity](./server.entity.md)<!-- -->, blockType: [BlockType](./server.blocktype.md)<!-- -->, contactForceData: ContactForceData) =&gt; void
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  </td><td>
@@ -9,5 +9,5 @@ A function that is called when the entity collides with a block.
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  **Signature:**
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  ```typescript
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- onBlockCollision?: (entity: Entity, block: BlockType, started: boolean) => void;
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+ onBlockCollision?: (entity: Entity, blockType: BlockType, started: boolean) => void;
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  ```
@@ -9,5 +9,5 @@ A function that is called when the entity collides with a block.
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  **Signature:**
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  ```typescript
12
- onBlockContactForce?: (entity: Entity, block: BlockType, contactForceData: ContactForceData) => void;
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+ onBlockContactForce?: (entity: Entity, blockType: BlockType, contactForceData: ContactForceData) => void;
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  ```
@@ -192,6 +192,17 @@ Manages the game and associated worlds and systems.
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  A player in the game.
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+ </td></tr>
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+ <tr><td>
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+
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+ [PlayerCamera](./server.hytopia.playercamera.md)
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+
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+
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+ </td><td>
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+
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+ The camera for a Player.
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -409,6 +420,26 @@ Event types an Entity instance can emit.
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  Event types a GameServer instance can emit.
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421
 
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+ </td></tr>
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+ <tr><td>
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+
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+ [PlayerCameraEventType](./server.hytopia.playercameraeventtype.md)
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+
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+
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+ </td><td>
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+
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+ Event types a PlayerCamera can emit.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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+ [PlayerCameraMode](./server.hytopia.playercameramode.md)
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+
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+
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+ </td><td>
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+
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+
412
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  </td></tr>
413
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  <tr><td>
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@@ -718,6 +749,17 @@ Payloads for events an Entity instance can emit.
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  Payloads for events emitted by a GameServer instance.
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+ </td></tr>
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+ <tr><td>
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+
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+ [PlayerCameraEventPayload](./server.hytopia.playercameraeventpayload.md)
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+
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+
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+ </td><td>
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+
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+ Payloads for events a PlayerCamera can emit.
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+
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+
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  </td></tr>
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  <tr><td>
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@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [Player](./server.hytopia.player.md) &gt; [camera](./server.hytopia.player.camera.md)
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+
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+ ## HYTOPIA.Player.camera property
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+
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+ The camera for the player.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ readonly camera: PlayerCamera;
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+ ```
@@ -43,6 +43,27 @@ Description
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  </th></tr></thead>
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  <tbody><tr><td>
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+ [camera](./server.hytopia.player.camera.md)
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+
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+
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+ </td><td>
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+
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+ `readonly`
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+
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+
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+ </td><td>
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+
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+ [PlayerCamera](./server.playercamera.md)
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+
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+
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+ </td><td>
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+
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+ The camera for the player.
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+
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+
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+ </td></tr>
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+ <tr><td>
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+
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  [id](./server.hytopia.player.id.md)
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@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCamera](./server.hytopia.playercamera.md) &gt; [attachedToEntity](./server.hytopia.playercamera.attachedtoentity.md)
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+
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+ ## HYTOPIA.PlayerCamera.attachedToEntity property
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+
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+ The entity the camera is attached to.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get attachedToEntity(): Entity | undefined;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCamera](./server.hytopia.playercamera.md) &gt; [attachedToPosition](./server.hytopia.playercamera.attachedtoposition.md)
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+
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+ ## HYTOPIA.PlayerCamera.attachedToPosition property
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+
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+ The position the camera is attached to.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get attachedToPosition(): Vector3 | undefined;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCamera](./server.hytopia.playercamera.md) &gt; [filmOffset](./server.hytopia.playercamera.filmoffset.md)
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+
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+ ## HYTOPIA.PlayerCamera.filmOffset property
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+
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+ The film offset of the camera. A positive value shifts the camera right, a negative value shifts it left.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get filmOffset(): number;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCamera](./server.hytopia.playercamera.md) &gt; [forwardOffset](./server.hytopia.playercamera.forwardoffset.md)
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+
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+ ## HYTOPIA.PlayerCamera.forwardOffset property
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+
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+ Only used in first-person mode. The forward offset of the camera. A positive number shifts the camera forward, a negative number shifts it backward.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get forwardOffset(): number;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCamera](./server.hytopia.playercamera.md) &gt; [fov](./server.hytopia.playercamera.fov.md)
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+
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+ ## HYTOPIA.PlayerCamera.fov property
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+
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+ The field of view of the camera.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get fov(): number;
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+ ```
@@ -0,0 +1,13 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCamera](./server.hytopia.playercamera.md) &gt; [hiddenModelNodes](./server.hytopia.playercamera.hiddenmodelnodes.md)
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+
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+ ## HYTOPIA.PlayerCamera.hiddenModelNodes property
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+
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+ The nodes of the model the camera is attached to that will not be rendered for the player. Uses case insensitive substring matching.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ get hiddenModelNodes(): Set<string>;
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+ ```
@@ -0,0 +1,53 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCamera](./server.hytopia.playercamera.md) &gt; [lookAtEntity](./server.hytopia.playercamera.lookatentity.md)
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+
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+ ## HYTOPIA.PlayerCamera.lookAtEntity() method
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+
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+ Makes the camera look at an entity. If the camera was previously tracking an entity or position, it will stop tracking.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ lookAtEntity(entity: Entity): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ entity
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+
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+
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+ </td><td>
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+
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+ [Entity](./server.entity.md)
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+
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+
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+ </td><td>
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+
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+ The entity to look at.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+
@@ -0,0 +1,53 @@
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+ <!-- Do not edit this file. It is automatically generated by API Documenter. -->
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+
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+ [Home](./index.md) &gt; [server](./server.md) &gt; [HYTOPIA](./server.hytopia.md) &gt; [PlayerCamera](./server.hytopia.playercamera.md) &gt; [lookAtPosition](./server.hytopia.playercamera.lookatposition.md)
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+
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+ ## HYTOPIA.PlayerCamera.lookAtPosition() method
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+
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+ Makes the camera look at a position. If the camera was previously tracking an entity or position, it will stop tracking.
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+
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+ **Signature:**
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+
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+ ```typescript
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+ lookAtPosition(position: Vector3): void;
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+ ```
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+
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+ ## Parameters
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+
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+ <table><thead><tr><th>
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+
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+ Parameter
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+
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+
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+ </th><th>
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+
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+ Type
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+
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+
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+ </th><th>
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+
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+ Description
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+
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+
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+ </th></tr></thead>
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+ <tbody><tr><td>
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+
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+ position
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+
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+
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+ </td><td>
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+
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+ [Vector3](./server.vector3.md)
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+
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+
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+ </td><td>
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+
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+ The position to look at.
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+
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+
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+ </td></tr>
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+ </tbody></table>
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+ **Returns:**
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+
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+ void
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+