hane 1.1.1 → 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/README.md +32 -32
  2. package/binding.gyp +50 -50
  3. package/deps/win-nodeapi/node_api.def +158 -158
  4. package/package.json +34 -34
  5. package/src/native/addon.cc +183 -183
  6. package/src/native/zsign_driver.cc +86 -86
  7. package/src/native/zsign_driver.h +38 -38
  8. package/vendor/zlib/.cmake-format.yaml +245 -245
  9. package/vendor/zlib/.github/workflows/c-std.yml +230 -230
  10. package/vendor/zlib/.github/workflows/cmake.yml +112 -112
  11. package/vendor/zlib/.github/workflows/configure.yml +136 -136
  12. package/vendor/zlib/.github/workflows/fuzz.yml +25 -25
  13. package/vendor/zlib/.github/workflows/msys-cygwin.yml +77 -77
  14. package/vendor/zlib/BUILD.bazel +134 -134
  15. package/vendor/zlib/CMakeLists.txt +330 -330
  16. package/vendor/zlib/ChangeLog +1621 -1621
  17. package/vendor/zlib/FAQ +367 -367
  18. package/vendor/zlib/INDEX +68 -68
  19. package/vendor/zlib/LICENSE +22 -22
  20. package/vendor/zlib/MODULE.bazel +9 -9
  21. package/vendor/zlib/Makefile.in +419 -419
  22. package/vendor/zlib/README +115 -115
  23. package/vendor/zlib/README-cmake.md +83 -83
  24. package/vendor/zlib/adler32.c +164 -164
  25. package/vendor/zlib/amiga/Makefile.pup +69 -69
  26. package/vendor/zlib/amiga/Makefile.sas +68 -68
  27. package/vendor/zlib/compress.c +75 -75
  28. package/vendor/zlib/configure +966 -966
  29. package/vendor/zlib/contrib/README.contrib +57 -57
  30. package/vendor/zlib/contrib/ada/buffer_demo.adb +106 -106
  31. package/vendor/zlib/contrib/ada/mtest.adb +156 -156
  32. package/vendor/zlib/contrib/ada/read.adb +156 -156
  33. package/vendor/zlib/contrib/ada/readme.txt +65 -65
  34. package/vendor/zlib/contrib/ada/test.adb +463 -463
  35. package/vendor/zlib/contrib/ada/zlib-streams.adb +225 -225
  36. package/vendor/zlib/contrib/ada/zlib-streams.ads +114 -114
  37. package/vendor/zlib/contrib/ada/zlib-thin.adb +142 -142
  38. package/vendor/zlib/contrib/ada/zlib-thin.ads +450 -450
  39. package/vendor/zlib/contrib/ada/zlib.adb +701 -701
  40. package/vendor/zlib/contrib/ada/zlib.ads +328 -328
  41. package/vendor/zlib/contrib/ada/zlib.gpr +20 -20
  42. package/vendor/zlib/contrib/blast/Makefile +8 -8
  43. package/vendor/zlib/contrib/blast/README +4 -4
  44. package/vendor/zlib/contrib/blast/blast.c +466 -466
  45. package/vendor/zlib/contrib/blast/blast.h +83 -83
  46. package/vendor/zlib/contrib/delphi/ZLib.pas +557 -557
  47. package/vendor/zlib/contrib/delphi/ZLibConst.pas +11 -11
  48. package/vendor/zlib/contrib/delphi/readme.txt +76 -76
  49. package/vendor/zlib/contrib/delphi/zlibd32.mak +99 -99
  50. package/vendor/zlib/contrib/gcc_gvmat64/gvmat64.S +574 -574
  51. package/vendor/zlib/contrib/infback9/README +1 -1
  52. package/vendor/zlib/contrib/infback9/infback9.c +603 -603
  53. package/vendor/zlib/contrib/infback9/infback9.h +37 -37
  54. package/vendor/zlib/contrib/infback9/inffix9.h +107 -107
  55. package/vendor/zlib/contrib/infback9/inflate9.h +47 -47
  56. package/vendor/zlib/contrib/infback9/inftree9.c +319 -319
  57. package/vendor/zlib/contrib/infback9/inftree9.h +61 -61
  58. package/vendor/zlib/contrib/iostream/test.cpp +24 -24
  59. package/vendor/zlib/contrib/iostream/zfstream.cpp +329 -329
  60. package/vendor/zlib/contrib/iostream/zfstream.h +128 -128
  61. package/vendor/zlib/contrib/iostream2/zstream.h +307 -307
  62. package/vendor/zlib/contrib/iostream2/zstream_test.cpp +25 -25
  63. package/vendor/zlib/contrib/iostream3/README +35 -35
  64. package/vendor/zlib/contrib/iostream3/TODO +17 -17
  65. package/vendor/zlib/contrib/iostream3/test.cc +50 -50
  66. package/vendor/zlib/contrib/iostream3/zfstream.cc +479 -479
  67. package/vendor/zlib/contrib/iostream3/zfstream.h +466 -466
  68. package/vendor/zlib/contrib/minizip/CMakeLists.txt +380 -380
  69. package/vendor/zlib/contrib/minizip/Makefile +37 -37
  70. package/vendor/zlib/contrib/minizip/Makefile.am +45 -45
  71. package/vendor/zlib/contrib/minizip/MiniZip64_Changes.txt +6 -6
  72. package/vendor/zlib/contrib/minizip/MiniZip64_info.txt +74 -74
  73. package/vendor/zlib/contrib/minizip/configure.ac +32 -32
  74. package/vendor/zlib/contrib/minizip/crypt.h +128 -128
  75. package/vendor/zlib/contrib/minizip/ints.h +57 -57
  76. package/vendor/zlib/contrib/minizip/ioapi.c +231 -231
  77. package/vendor/zlib/contrib/minizip/ioapi.h +183 -183
  78. package/vendor/zlib/contrib/minizip/iowin32.c +448 -448
  79. package/vendor/zlib/contrib/minizip/iowin32.h +28 -28
  80. package/vendor/zlib/contrib/minizip/make_vms.com +25 -25
  81. package/vendor/zlib/contrib/minizip/miniunz.c +647 -647
  82. package/vendor/zlib/contrib/minizip/miniunzip.1 +63 -63
  83. package/vendor/zlib/contrib/minizip/minizip.1 +46 -46
  84. package/vendor/zlib/contrib/minizip/minizip.c +512 -512
  85. package/vendor/zlib/contrib/minizip/minizip.pc.in +12 -12
  86. package/vendor/zlib/contrib/minizip/minizip.pc.txt +13 -13
  87. package/vendor/zlib/contrib/minizip/minizipConfig.cmake.in +35 -35
  88. package/vendor/zlib/contrib/minizip/mztools.c +288 -288
  89. package/vendor/zlib/contrib/minizip/mztools.h +37 -37
  90. package/vendor/zlib/contrib/minizip/skipset.h +361 -361
  91. package/vendor/zlib/contrib/minizip/test/CMakeLists.txt +121 -121
  92. package/vendor/zlib/contrib/minizip/test/add_subdirectory_exclude_test.cmake.in +29 -29
  93. package/vendor/zlib/contrib/minizip/test/add_subdirectory_test.cmake.in +28 -28
  94. package/vendor/zlib/contrib/minizip/test/find_package_test.cmake.in +25 -25
  95. package/vendor/zlib/contrib/minizip/test/test_helper.cm +32 -32
  96. package/vendor/zlib/contrib/minizip/unzip.c +1981 -1981
  97. package/vendor/zlib/contrib/minizip/unzip.h +441 -441
  98. package/vendor/zlib/contrib/minizip/zip.c +2199 -2199
  99. package/vendor/zlib/contrib/minizip/zip.h +370 -370
  100. package/vendor/zlib/contrib/nuget/nuget.csproj +43 -43
  101. package/vendor/zlib/contrib/nuget/nuget.sln +22 -22
  102. package/vendor/zlib/contrib/pascal/example.pas +599 -599
  103. package/vendor/zlib/contrib/pascal/readme.txt +76 -76
  104. package/vendor/zlib/contrib/pascal/zlibd32.mak +99 -99
  105. package/vendor/zlib/contrib/pascal/zlibpas.pas +276 -276
  106. package/vendor/zlib/contrib/puff/Makefile +42 -42
  107. package/vendor/zlib/contrib/puff/README +63 -63
  108. package/vendor/zlib/contrib/puff/puff.c +840 -840
  109. package/vendor/zlib/contrib/puff/puff.h +35 -35
  110. package/vendor/zlib/contrib/puff/pufftest.c +169 -169
  111. package/vendor/zlib/contrib/untgz/Makefile +14 -14
  112. package/vendor/zlib/contrib/untgz/Makefile.msc +17 -17
  113. package/vendor/zlib/contrib/untgz/untgz.c +667 -667
  114. package/vendor/zlib/contrib/vstudio/readme.txt +81 -81
  115. package/vendor/zlib/contrib/vstudio/vc12/miniunz.vcxproj +315 -315
  116. package/vendor/zlib/contrib/vstudio/vc12/minizip.vcxproj +312 -312
  117. package/vendor/zlib/contrib/vstudio/vc12/testzlib.vcxproj +421 -421
  118. package/vendor/zlib/contrib/vstudio/vc12/testzlibdll.vcxproj +315 -315
  119. package/vendor/zlib/contrib/vstudio/vc12/zlib.rc +32 -32
  120. package/vendor/zlib/contrib/vstudio/vc12/zlibstat.vcxproj +458 -458
  121. package/vendor/zlib/contrib/vstudio/vc12/zlibvc.sln +119 -119
  122. package/vendor/zlib/contrib/vstudio/vc12/zlibvc.vcxproj +667 -667
  123. package/vendor/zlib/contrib/vstudio/vc14/miniunz.vcxproj +315 -315
  124. package/vendor/zlib/contrib/vstudio/vc14/minizip.vcxproj +312 -312
  125. package/vendor/zlib/contrib/vstudio/vc14/testzlib.vcxproj +421 -421
  126. package/vendor/zlib/contrib/vstudio/vc14/testzlibdll.vcxproj +315 -315
  127. package/vendor/zlib/contrib/vstudio/vc14/zlib.rc +32 -32
  128. package/vendor/zlib/contrib/vstudio/vc14/zlibstat.vcxproj +458 -458
  129. package/vendor/zlib/contrib/vstudio/vc14/zlibvc.sln +119 -119
  130. package/vendor/zlib/contrib/vstudio/vc14/zlibvc.vcxproj +667 -667
  131. package/vendor/zlib/contrib/vstudio/vc17/miniunz.vcxproj +408 -408
  132. package/vendor/zlib/contrib/vstudio/vc17/minizip.vcxproj +404 -404
  133. package/vendor/zlib/contrib/vstudio/vc17/testzlib.vcxproj +472 -472
  134. package/vendor/zlib/contrib/vstudio/vc17/testzlibdll.vcxproj +408 -408
  135. package/vendor/zlib/contrib/vstudio/vc17/zlib.rc +32 -32
  136. package/vendor/zlib/contrib/vstudio/vc17/zlibstat.vcxproj +601 -601
  137. package/vendor/zlib/contrib/vstudio/vc17/zlibvc.sln +179 -179
  138. package/vendor/zlib/contrib/vstudio/vc17/zlibvc.vcxproj +874 -874
  139. package/vendor/zlib/crc32.c +1049 -1049
  140. package/vendor/zlib/crc32.h +9446 -9446
  141. package/vendor/zlib/deflate.c +2152 -2152
  142. package/vendor/zlib/deflate.h +380 -380
  143. package/vendor/zlib/doc/algorithm.txt +209 -209
  144. package/vendor/zlib/doc/rfc1950.txt +619 -619
  145. package/vendor/zlib/doc/rfc1951.txt +955 -955
  146. package/vendor/zlib/doc/rfc1952.txt +675 -675
  147. package/vendor/zlib/doc/txtvsbin.txt +107 -107
  148. package/vendor/zlib/examples/README.examples +54 -54
  149. package/vendor/zlib/examples/enough.c +597 -597
  150. package/vendor/zlib/examples/fitblk.c +233 -233
  151. package/vendor/zlib/examples/gun.c +702 -702
  152. package/vendor/zlib/examples/gzappend.c +504 -504
  153. package/vendor/zlib/examples/gzjoin.c +449 -449
  154. package/vendor/zlib/examples/gzlog.c +1061 -1061
  155. package/vendor/zlib/examples/gzlog.h +91 -91
  156. package/vendor/zlib/examples/gznorm.c +474 -474
  157. package/vendor/zlib/examples/zlib_how.html +549 -549
  158. package/vendor/zlib/examples/zpipe.c +209 -209
  159. package/vendor/zlib/examples/zran.c +550 -550
  160. package/vendor/zlib/examples/zran.h +53 -53
  161. package/vendor/zlib/gzclose.c +23 -23
  162. package/vendor/zlib/gzguts.h +215 -215
  163. package/vendor/zlib/gzlib.c +585 -585
  164. package/vendor/zlib/gzread.c +603 -603
  165. package/vendor/zlib/gzwrite.c +631 -631
  166. package/vendor/zlib/infback.c +628 -628
  167. package/vendor/zlib/inffast.c +320 -320
  168. package/vendor/zlib/inffast.h +11 -11
  169. package/vendor/zlib/inffixed.h +94 -94
  170. package/vendor/zlib/inflate.c +1526 -1526
  171. package/vendor/zlib/inflate.h +126 -126
  172. package/vendor/zlib/inftrees.c +299 -299
  173. package/vendor/zlib/inftrees.h +62 -62
  174. package/vendor/zlib/make_vms.com +867 -867
  175. package/vendor/zlib/msdos/Makefile.bor +115 -115
  176. package/vendor/zlib/msdos/Makefile.dj2 +104 -104
  177. package/vendor/zlib/msdos/Makefile.emx +69 -69
  178. package/vendor/zlib/msdos/Makefile.msc +112 -112
  179. package/vendor/zlib/msdos/Makefile.tc +100 -100
  180. package/vendor/zlib/nintendods/Makefile +126 -126
  181. package/vendor/zlib/nintendods/README +5 -5
  182. package/vendor/zlib/old/Makefile.emx +69 -69
  183. package/vendor/zlib/old/Makefile.riscos +151 -151
  184. package/vendor/zlib/old/README +3 -3
  185. package/vendor/zlib/old/descrip.mms +48 -48
  186. package/vendor/zlib/old/os2/Makefile.os2 +136 -136
  187. package/vendor/zlib/old/os2/zlib.def +51 -51
  188. package/vendor/zlib/old/visual-basic.txt +160 -160
  189. package/vendor/zlib/os400/README400 +48 -48
  190. package/vendor/zlib/os400/bndsrc +133 -133
  191. package/vendor/zlib/os400/make.sh +366 -366
  192. package/vendor/zlib/os400/zlib.inc +531 -531
  193. package/vendor/zlib/qnx/package.qpg +141 -141
  194. package/vendor/zlib/test/CMakeLists.txt +265 -265
  195. package/vendor/zlib/test/add_subdirectory_exclude_test.cmake.in +29 -29
  196. package/vendor/zlib/test/add_subdirectory_test.cmake.in +28 -28
  197. package/vendor/zlib/test/example.c +552 -552
  198. package/vendor/zlib/test/find_package_test.cmake.in +26 -26
  199. package/vendor/zlib/test/infcover.c +672 -672
  200. package/vendor/zlib/test/minigzip.c +590 -590
  201. package/vendor/zlib/treebuild.xml +116 -116
  202. package/vendor/zlib/trees.c +1119 -1119
  203. package/vendor/zlib/trees.h +128 -128
  204. package/vendor/zlib/uncompr.c +85 -85
  205. package/vendor/zlib/watcom/watcom_f.mak +43 -43
  206. package/vendor/zlib/watcom/watcom_l.mak +43 -43
  207. package/vendor/zlib/win32/DLL_FAQ.txt +381 -381
  208. package/vendor/zlib/win32/Makefile.bor +109 -109
  209. package/vendor/zlib/win32/Makefile.gcc +177 -177
  210. package/vendor/zlib/win32/Makefile.msc +159 -159
  211. package/vendor/zlib/win32/README-WIN32.txt +103 -103
  212. package/vendor/zlib/win32/VisualC.txt +3 -3
  213. package/vendor/zlib/win32/zlib1.rc +37 -37
  214. package/vendor/zlib/zconf.h.in +544 -544
  215. package/vendor/zlib/zlib.3 +149 -149
  216. package/vendor/zlib/zlib.h +1957 -1957
  217. package/vendor/zlib/zlib.map +103 -103
  218. package/vendor/zlib/zlib.pc.cmakein +13 -13
  219. package/vendor/zlib/zlib.pc.in +13 -13
  220. package/vendor/zlib/zlibConfig.cmake.in +26 -26
  221. package/vendor/zlib/zutil.c +299 -299
  222. package/vendor/zlib/zutil.h +257 -257
  223. package/vendor/zsign/.gitattributes +3 -3
  224. package/vendor/zsign/LICENSE +20 -20
  225. package/vendor/zsign/README.md +142 -142
  226. package/vendor/zsign/build/linux/Makefile +43 -43
  227. package/vendor/zsign/build/macos/Makefile +43 -43
  228. package/vendor/zsign/build/windows/vs2022/include/minizip/crypt.h +128 -128
  229. package/vendor/zsign/build/windows/vs2022/include/minizip/ioapi.h +216 -216
  230. package/vendor/zsign/build/windows/vs2022/include/minizip/iowin32.h +28 -28
  231. package/vendor/zsign/build/windows/vs2022/include/minizip/mztools.h +37 -37
  232. package/vendor/zsign/build/windows/vs2022/include/minizip/unzip.h +437 -437
  233. package/vendor/zsign/build/windows/vs2022/include/minizip/zip.h +364 -364
  234. package/vendor/zsign/build/windows/vs2022/include/openssl/__DECC_INCLUDE_EPILOGUE.H +22 -22
  235. package/vendor/zsign/build/windows/vs2022/include/openssl/__DECC_INCLUDE_PROLOGUE.H +26 -26
  236. package/vendor/zsign/build/windows/vs2022/include/openssl/aes.h +111 -111
  237. package/vendor/zsign/build/windows/vs2022/include/openssl/applink.c +153 -153
  238. package/vendor/zsign/build/windows/vs2022/include/openssl/asn1_mac.h +10 -10
  239. package/vendor/zsign/build/windows/vs2022/include/openssl/asn1err.h +142 -142
  240. package/vendor/zsign/build/windows/vs2022/include/openssl/async.h +104 -104
  241. package/vendor/zsign/build/windows/vs2022/include/openssl/asyncerr.h +29 -29
  242. package/vendor/zsign/build/windows/vs2022/include/openssl/bioerr.h +72 -72
  243. package/vendor/zsign/build/windows/vs2022/include/openssl/blowfish.h +78 -78
  244. package/vendor/zsign/build/windows/vs2022/include/openssl/bn.h +590 -590
  245. package/vendor/zsign/build/windows/vs2022/include/openssl/bnerr.h +47 -47
  246. package/vendor/zsign/build/windows/vs2022/include/openssl/buffer.h +62 -62
  247. package/vendor/zsign/build/windows/vs2022/include/openssl/buffererr.h +25 -25
  248. package/vendor/zsign/build/windows/vs2022/include/openssl/camellia.h +117 -117
  249. package/vendor/zsign/build/windows/vs2022/include/openssl/cast.h +71 -71
  250. package/vendor/zsign/build/windows/vs2022/include/openssl/cmac.h +52 -52
  251. package/vendor/zsign/build/windows/vs2022/include/openssl/cmp_util.h +56 -56
  252. package/vendor/zsign/build/windows/vs2022/include/openssl/cmperr.h +131 -131
  253. package/vendor/zsign/build/windows/vs2022/include/openssl/cmserr.h +125 -125
  254. package/vendor/zsign/build/windows/vs2022/include/openssl/comperr.h +38 -38
  255. package/vendor/zsign/build/windows/vs2022/include/openssl/conf_api.h +46 -46
  256. package/vendor/zsign/build/windows/vs2022/include/openssl/conferr.h +52 -52
  257. package/vendor/zsign/build/windows/vs2022/include/openssl/conftypes.h +44 -44
  258. package/vendor/zsign/build/windows/vs2022/include/openssl/core.h +236 -236
  259. package/vendor/zsign/build/windows/vs2022/include/openssl/core_dispatch.h +1022 -1022
  260. package/vendor/zsign/build/windows/vs2022/include/openssl/core_object.h +41 -41
  261. package/vendor/zsign/build/windows/vs2022/include/openssl/crmferr.h +50 -50
  262. package/vendor/zsign/build/windows/vs2022/include/openssl/cryptoerr.h +56 -56
  263. package/vendor/zsign/build/windows/vs2022/include/openssl/cryptoerr_legacy.h +1466 -1466
  264. package/vendor/zsign/build/windows/vs2022/include/openssl/cterr.h +45 -45
  265. package/vendor/zsign/build/windows/vs2022/include/openssl/decoder.h +133 -133
  266. package/vendor/zsign/build/windows/vs2022/include/openssl/decodererr.h +28 -28
  267. package/vendor/zsign/build/windows/vs2022/include/openssl/des.h +211 -211
  268. package/vendor/zsign/build/windows/vs2022/include/openssl/dh.h +339 -339
  269. package/vendor/zsign/build/windows/vs2022/include/openssl/dherr.h +59 -59
  270. package/vendor/zsign/build/windows/vs2022/include/openssl/dsa.h +280 -280
  271. package/vendor/zsign/build/windows/vs2022/include/openssl/dsaerr.h +44 -44
  272. package/vendor/zsign/build/windows/vs2022/include/openssl/dtls1.h +57 -57
  273. package/vendor/zsign/build/windows/vs2022/include/openssl/e_os2.h +310 -310
  274. package/vendor/zsign/build/windows/vs2022/include/openssl/e_ostime.h +38 -38
  275. package/vendor/zsign/build/windows/vs2022/include/openssl/ebcdic.h +39 -39
  276. package/vendor/zsign/build/windows/vs2022/include/openssl/ec.h +1588 -1588
  277. package/vendor/zsign/build/windows/vs2022/include/openssl/ecdh.h +10 -10
  278. package/vendor/zsign/build/windows/vs2022/include/openssl/ecdsa.h +10 -10
  279. package/vendor/zsign/build/windows/vs2022/include/openssl/ecerr.h +104 -104
  280. package/vendor/zsign/build/windows/vs2022/include/openssl/encoder.h +124 -124
  281. package/vendor/zsign/build/windows/vs2022/include/openssl/encodererr.h +28 -28
  282. package/vendor/zsign/build/windows/vs2022/include/openssl/engine.h +833 -833
  283. package/vendor/zsign/build/windows/vs2022/include/openssl/engineerr.h +63 -63
  284. package/vendor/zsign/build/windows/vs2022/include/openssl/esserr.h +32 -32
  285. package/vendor/zsign/build/windows/vs2022/include/openssl/evp.h +2231 -2231
  286. package/vendor/zsign/build/windows/vs2022/include/openssl/evperr.h +140 -140
  287. package/vendor/zsign/build/windows/vs2022/include/openssl/fips_names.h +50 -50
  288. package/vendor/zsign/build/windows/vs2022/include/openssl/hmac.h +62 -62
  289. package/vendor/zsign/build/windows/vs2022/include/openssl/hpke.h +169 -169
  290. package/vendor/zsign/build/windows/vs2022/include/openssl/http.h +118 -118
  291. package/vendor/zsign/build/windows/vs2022/include/openssl/httperr.h +56 -56
  292. package/vendor/zsign/build/windows/vs2022/include/openssl/idea.h +82 -82
  293. package/vendor/zsign/build/windows/vs2022/include/openssl/indicator.h +31 -31
  294. package/vendor/zsign/build/windows/vs2022/include/openssl/kdf.h +138 -138
  295. package/vendor/zsign/build/windows/vs2022/include/openssl/kdferr.h +16 -16
  296. package/vendor/zsign/build/windows/vs2022/include/openssl/macros.h +338 -338
  297. package/vendor/zsign/build/windows/vs2022/include/openssl/md2.h +56 -56
  298. package/vendor/zsign/build/windows/vs2022/include/openssl/md4.h +63 -63
  299. package/vendor/zsign/build/windows/vs2022/include/openssl/md5.h +62 -62
  300. package/vendor/zsign/build/windows/vs2022/include/openssl/mdc2.h +55 -55
  301. package/vendor/zsign/build/windows/vs2022/include/openssl/modes.h +219 -219
  302. package/vendor/zsign/build/windows/vs2022/include/openssl/obj_mac.h +5820 -5820
  303. package/vendor/zsign/build/windows/vs2022/include/openssl/objects.h +184 -184
  304. package/vendor/zsign/build/windows/vs2022/include/openssl/objectserr.h +28 -28
  305. package/vendor/zsign/build/windows/vs2022/include/openssl/ocsperr.h +53 -53
  306. package/vendor/zsign/build/windows/vs2022/include/openssl/opensslconf.h +17 -17
  307. package/vendor/zsign/build/windows/vs2022/include/openssl/ossl_typ.h +16 -16
  308. package/vendor/zsign/build/windows/vs2022/include/openssl/param_build.h +63 -63
  309. package/vendor/zsign/build/windows/vs2022/include/openssl/params.h +160 -160
  310. package/vendor/zsign/build/windows/vs2022/include/openssl/pem.h +543 -543
  311. package/vendor/zsign/build/windows/vs2022/include/openssl/pem2.h +19 -19
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  314. package/vendor/zsign/build/windows/vs2022/include/openssl/pkcs7err.h +63 -63
  315. package/vendor/zsign/build/windows/vs2022/include/openssl/prov_ssl.h +38 -38
  316. package/vendor/zsign/build/windows/vs2022/include/openssl/proverr.h +162 -162
  317. package/vendor/zsign/build/windows/vs2022/include/openssl/provider.h +66 -66
  318. package/vendor/zsign/build/windows/vs2022/include/openssl/quic.h +70 -70
  319. package/vendor/zsign/build/windows/vs2022/include/openssl/rand.h +125 -125
  320. package/vendor/zsign/build/windows/vs2022/include/openssl/randerr.h +69 -69
  321. package/vendor/zsign/build/windows/vs2022/include/openssl/rc2.h +68 -68
  322. package/vendor/zsign/build/windows/vs2022/include/openssl/rc4.h +47 -47
  323. package/vendor/zsign/build/windows/vs2022/include/openssl/rc5.h +79 -79
  324. package/vendor/zsign/build/windows/vs2022/include/openssl/ripemd.h +59 -59
  325. package/vendor/zsign/build/windows/vs2022/include/openssl/rsa.h +615 -615
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  327. package/vendor/zsign/build/windows/vs2022/include/openssl/seed.h +113 -113
  328. package/vendor/zsign/build/windows/vs2022/include/openssl/self_test.h +98 -98
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  330. package/vendor/zsign/build/windows/vs2022/include/openssl/srtp.h +68 -68
  331. package/vendor/zsign/build/windows/vs2022/include/openssl/ssl2.h +30 -30
  332. package/vendor/zsign/build/windows/vs2022/include/openssl/ssl3.h +357 -357
  333. package/vendor/zsign/build/windows/vs2022/include/openssl/sslerr.h +379 -379
  334. package/vendor/zsign/build/windows/vs2022/include/openssl/sslerr_legacy.h +467 -467
  335. package/vendor/zsign/build/windows/vs2022/include/openssl/stack.h +90 -90
  336. package/vendor/zsign/build/windows/vs2022/include/openssl/store.h +377 -377
  337. package/vendor/zsign/build/windows/vs2022/include/openssl/storeerr.h +49 -49
  338. package/vendor/zsign/build/windows/vs2022/include/openssl/symhacks.h +39 -39
  339. package/vendor/zsign/build/windows/vs2022/include/openssl/thread.h +31 -31
  340. package/vendor/zsign/build/windows/vs2022/include/openssl/tls1.h +1220 -1220
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  342. package/vendor/zsign/build/windows/vs2022/include/openssl/ts.h +522 -522
  343. package/vendor/zsign/build/windows/vs2022/include/openssl/tserr.h +67 -67
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  346. package/vendor/zsign/build/windows/vs2022/include/openssl/uierr.h +38 -38
  347. package/vendor/zsign/build/windows/vs2022/include/openssl/whrlpool.h +62 -62
  348. package/vendor/zsign/build/windows/vs2022/include/openssl/x509err.h +70 -70
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@@ -1,381 +1,381 @@
1
-
2
- Frequently Asked Questions about ZLIB1.DLL
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-
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-
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- This document describes the design, the rationale, and the usage
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- of the common DLL build of zlib, named ZLIB1.DLL. If you have
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- general questions about zlib, you should see the file "FAQ" found
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- in the zlib distribution, or at the following location:
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- https://www.zlib.net/zlib_faq.html
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-
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-
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- 1. What is ZLIB1.DLL, and how can I get it?
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-
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- - ZLIB1.DLL is the common build of zlib as a DLL.
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- (Please remark the character '1' in the name.)
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-
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- Applications that link to ZLIB1.DLL can rely on the following
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- specification:
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-
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- * The exported symbols are exclusively defined in the source
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- files "zlib.h" and "zlib.def", found in an official zlib
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- source distribution.
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- * The symbols are exported by name, not by ordinal.
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- * The exported names are undecorated.
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- * The calling convention of functions is "C" (CDECL).
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- * The ZLIB1.DLL binary is linked to MSVCRT.DLL.
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-
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- The archive in which ZLIB1.DLL is bundled contains compiled
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- test programs that must run with a valid build of ZLIB1.DLL.
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- It is recommended to download the prebuilt DLL from the zlib
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- web site, instead of building it yourself, to avoid potential
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- incompatibilities that could be introduced by your compiler
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- and build settings. If you do build the DLL yourself, please
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- make sure that it complies with all the above requirements,
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- and it runs with the precompiled test programs, bundled with
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- the original ZLIB1.DLL distribution.
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-
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- If, for any reason, you need to build an incompatible DLL,
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- please use a different file name.
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-
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-
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- 2. Why did you change the name of the DLL to ZLIB1.DLL?
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- What happened to the old ZLIB.DLL?
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-
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- - The old ZLIB.DLL, built from zlib-1.1.4 or earlier, required
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- compilation settings that were incompatible to those used by
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- a static build. The DLL settings were supposed to be enabled
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- by defining the macro ZLIB_DLL, before including "zlib.h".
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- Incorrect handling of this macro was silently accepted at
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- build time, resulting in two major problems:
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-
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- * ZLIB_DLL was missing from the old makefile. When building
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- the DLL, not all people added it to the build options. In
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- consequence, incompatible incarnations of ZLIB.DLL started
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- to circulate around the net.
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-
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- * When switching from using the static library to using the
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- DLL, applications had to define the ZLIB_DLL macro and
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- to recompile all the sources that contained calls to zlib
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- functions. Failure to do so resulted in creating binaries
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- that were unable to run with the official ZLIB.DLL build.
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-
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- The only possible solution that we could foresee was to make
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- a binary-incompatible change in the DLL interface, in order to
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- remove the dependency on the ZLIB_DLL macro, and to release
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- the new DLL under a different name.
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-
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- We chose the name ZLIB1.DLL, where '1' indicates the major
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- zlib version number. We hope that we will not have to break
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- the binary compatibility again, at least not as long as the
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- zlib-1.x series will last.
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-
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- There is still a ZLIB_DLL macro, that can trigger a more
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- efficient build and use of the DLL, but compatibility no
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- longer dependents on it.
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-
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-
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- 3. Can I build ZLIB.DLL from the new zlib sources, and replace
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- an old ZLIB.DLL, that was built from zlib-1.1.4 or earlier?
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-
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- - In principle, you can do it by assigning calling convention
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- keywords to the macros ZEXPORT and ZEXPORTVA. In practice,
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- it depends on what you mean by "an old ZLIB.DLL", because the
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- old DLL exists in several mutually-incompatible versions.
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- You have to find out first what kind of calling convention is
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- being used in your particular ZLIB.DLL build, and to use the
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- same one in the new build. If you don't know what this is all
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- about, you might be better off if you would just leave the old
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- DLL intact.
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-
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-
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- 4. Can I compile my application using the new zlib interface, and
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- link it to an old ZLIB.DLL, that was built from zlib-1.1.4 or
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- earlier?
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-
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- - The official answer is "no"; the real answer depends again on
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- what kind of ZLIB.DLL you have. Even if you are lucky, this
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- course of action is unreliable.
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-
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- If you rebuild your application and you intend to use a newer
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- version of zlib (post- 1.1.4), it is strongly recommended to
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- link it to the new ZLIB1.DLL.
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-
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-
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- 5. Why are the zlib symbols exported by name, and not by ordinal?
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-
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- - Although exporting symbols by ordinal is a little faster, it
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- is risky. Any single glitch in the maintenance or use of the
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- DEF file that contains the ordinals can result in incompatible
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- builds and frustrating crashes. Simply put, the benefits of
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- exporting symbols by ordinal do not justify the risks.
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-
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- Technically, it should be possible to maintain ordinals in
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- the DEF file, and still export the symbols by name. Ordinals
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- exist in every DLL, and even if the dynamic linking performed
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- at the DLL startup is searching for names, ordinals serve as
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- hints, for a faster name lookup. However, if the DEF file
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- contains ordinals, the Microsoft linker automatically builds
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- an implib that will cause the executables linked to it to use
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- those ordinals, and not the names. It is interesting to
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- notice that the GNU linker for Win32 does not suffer from this
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- problem.
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-
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- It is possible to avoid the DEF file if the exported symbols
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- are accompanied by a "__declspec(dllexport)" attribute in the
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- source files. You can do this in zlib by predefining the
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- ZLIB_DLL macro.
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-
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-
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- 6. I see that the ZLIB1.DLL functions use the "C" (CDECL) calling
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- convention. Why not use the STDCALL convention?
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- STDCALL is the standard convention in Win32, and I need it in
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- my Visual Basic project!
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-
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- (For readability, we use CDECL to refer to the convention
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- triggered by the "__cdecl" keyword, STDCALL to refer to
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- the convention triggered by "__stdcall", and FASTCALL to
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- refer to the convention triggered by "__fastcall".)
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-
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- - Most of the native Windows API functions (without varargs) use
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- indeed the WINAPI convention (which translates to STDCALL in
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- Win32), but the standard C functions use CDECL. If a user
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- application is intrinsically tied to the Windows API (e.g.
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- it calls native Windows API functions such as CreateFile()),
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- sometimes it makes sense to decorate its own functions with
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- WINAPI. But if ANSI C or POSIX portability is a goal (e.g.
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- it calls standard C functions such as fopen()), it is not a
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- sound decision to request the inclusion of <windows.h>, or to
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- use non-ANSI constructs, for the sole purpose to make the user
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- functions STDCALL-able.
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-
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- The functionality offered by zlib is not in the category of
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- "Windows functionality", but is more like "C functionality".
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-
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- Technically, STDCALL is not bad; in fact, it is slightly
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- faster than CDECL, and it works with variable-argument
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- functions, just like CDECL. It is unfortunate that, in spite
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- of using STDCALL in the Windows API, it is not the default
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- convention used by the C compilers that run under Windows.
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- The roots of the problem reside deep inside the unsafety of
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- the K&R-style function prototypes, where the argument types
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- are not specified; but that is another story for another day.
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-
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- The remaining fact is that CDECL is the default convention.
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- Even if an explicit convention is hard-coded into the function
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- prototypes inside C headers, problems may appear. The
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- necessity to expose the convention in users' callbacks is one
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- of these problems.
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-
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- The calling convention issues are also important when using
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- zlib in other programming languages. Some of them, like Ada
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- (GNAT) and Fortran (GNU G77), have C bindings implemented
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- initially on Unix, and relying on the C calling convention.
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- On the other hand, the pre- .NET versions of Microsoft Visual
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- Basic require STDCALL, while Borland Delphi prefers, although
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- it does not require, FASTCALL.
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-
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- In fairness to all possible uses of zlib outside the C
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- programming language, we choose the default "C" convention.
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- Anyone interested in different bindings or conventions is
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- encouraged to maintain specialized projects. The "contrib/"
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- directory from the zlib distribution already holds a couple
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- of foreign bindings, such as Ada, C++, and Delphi.
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-
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-
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- 7. I need a DLL for my Visual Basic project. What can I do?
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-
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- - Define the ZLIB_WINAPI macro before including "zlib.h", when
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- building both the DLL and the user application (except that
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- you don't need to define anything when using the DLL in Visual
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- Basic). The ZLIB_WINAPI macro will switch on the WINAPI
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- (STDCALL) convention. The name of this DLL must be different
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- than the official ZLIB1.DLL.
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-
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- Gilles Vollant has contributed a build named ZLIBWAPI.DLL,
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- with the ZLIB_WINAPI macro turned on, and with the minizip
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- functionality built in. For more information, please read
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- the notes inside "contrib/vstudio/readme.txt", found in the
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- zlib distribution.
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-
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-
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- 8. I need to use zlib in my Microsoft .NET project. What can I
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- do?
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-
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- - Henrik Ravn has contributed a .NET wrapper around zlib. Look
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- into contrib/dotzlib/, inside the zlib distribution.
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-
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-
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- 9. If my application uses ZLIB1.DLL, should I link it to
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- MSVCRT.DLL? Why?
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-
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- - It is not required, but it is recommended to link your
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- application to MSVCRT.DLL, if it uses ZLIB1.DLL.
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-
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- The executables (.EXE, .DLL, etc.) that are involved in the
216
- same process and are using the C run-time library (i.e. they
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- are calling standard C functions), must link to the same
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- library. There are several libraries in the Win32 system:
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- CRTDLL.DLL, MSVCRT.DLL, the static C libraries, etc.
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- Since ZLIB1.DLL is linked to MSVCRT.DLL, the executables that
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- depend on it should also be linked to MSVCRT.DLL.
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-
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-
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- 10. Why are you saying that ZLIB1.DLL and my application should
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- be linked to the same C run-time (CRT) library? I linked my
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- application and my DLLs to different C libraries (e.g. my
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- application to a static library, and my DLLs to MSVCRT.DLL),
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- and everything works fine.
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-
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- - If a user library invokes only pure Win32 API (accessible via
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- <windows.h> and the related headers), its DLL build will work
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- in any context. But if this library invokes standard C API,
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- things get more complicated.
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-
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- There is a single Win32 library in a Win32 system. Every
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- function in this library resides in a single DLL module, that
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- is safe to call from anywhere. On the other hand, there are
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- multiple versions of the C library, and each of them has its
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- own separate internal state. Standalone executables and user
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- DLLs that call standard C functions must link to a C run-time
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- (CRT) library, be it static or shared (DLL). Intermixing
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- occurs when an executable (not necessarily standalone) and a
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- DLL are linked to different CRTs, and both are running in the
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- same process.
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-
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- Intermixing multiple CRTs is possible, as long as their
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- internal states are kept intact. The Microsoft Knowledge Base
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- articles KB94248 "HOWTO: Use the C Run-Time" and KB140584
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- "HOWTO: Link with the Correct C Run-Time (CRT) Library"
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- mention the potential problems raised by intermixing.
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-
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- If intermixing works for you, it's because your application
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- and DLLs are avoiding the corruption of each of the CRTs'
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- internal states, maybe by careful design, or maybe by fortune.
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-
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- Also note that linking ZLIB1.DLL to non-Microsoft CRTs, such
257
- as those provided by Borland, raises similar problems.
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-
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- 11. Why are you linking ZLIB1.DLL to MSVCRT.DLL?
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-
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- - MSVCRT.DLL exists on every Windows 95 with a new service pack
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- installed, or with Microsoft Internet Explorer 4 or later, and
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- on all other Windows 4.x or later (Windows 98, Windows NT 4,
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- or later). It is freely distributable; if not present in the
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- system, it can be downloaded from Microsoft or from other
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- software provider for free.
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-
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- The fact that MSVCRT.DLL does not exist on a virgin Windows 95
270
- is not so problematic. Windows 95 is scarcely found nowadays,
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- Microsoft ended its support a long time ago, and many recent
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- applications from various vendors, including Microsoft, do not
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- even run on it. Furthermore, no serious user should run
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- Windows 95 without a proper update installed.
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-
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-
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- 12. Why are you not linking ZLIB1.DLL to
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- <<my favorite C run-time library>> ?
279
-
280
- - We considered and abandoned the following alternatives:
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-
282
- * Linking ZLIB1.DLL to a static C library (LIBC.LIB, or
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- LIBCMT.LIB) is not a good option. People are using the DLL
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- mainly to save disk space. If you are linking your program
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- to a static C library, you may as well consider linking zlib
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- in statically, too.
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-
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- * Linking ZLIB1.DLL to CRTDLL.DLL looks appealing, because
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- CRTDLL.DLL is present on every Win32 installation.
290
- Unfortunately, it has a series of problems: it does not
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- work properly with Microsoft's C++ libraries, it does not
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- provide support for 64-bit file offsets, (and so on...),
293
- and Microsoft discontinued its support a long time ago.
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-
295
- * Linking ZLIB1.DLL to MSVCR70.DLL or MSVCR71.DLL, supplied
296
- with the Microsoft .NET platform, and Visual C++ 7.0/7.1,
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- raises problems related to the status of ZLIB1.DLL as a
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- system component. According to the Microsoft Knowledge Base
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- article KB326922 "INFO: Redistribution of the Shared C
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- Runtime Component in Visual C++ .NET", MSVCR70.DLL and
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- MSVCR71.DLL are not supposed to function as system DLLs,
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- because they may clash with MSVCRT.DLL. Instead, the
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- application's installer is supposed to put these DLLs
304
- (if needed) in the application's private directory.
305
- If ZLIB1.DLL depends on a non-system runtime, it cannot
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- function as a redistributable system component.
307
-
308
- * Linking ZLIB1.DLL to non-Microsoft runtimes, such as
309
- Borland's, or Cygwin's, raises problems related to the
310
- reliable presence of these runtimes on Win32 systems.
311
- It's easier to let the DLL build of zlib up to the people
312
- who distribute these runtimes, and who may proceed as
313
- explained in the answer to Question 14.
314
-
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-
316
- 13. If ZLIB1.DLL cannot be linked to MSVCR70.DLL or MSVCR71.DLL,
317
- how can I build/use ZLIB1.DLL in Microsoft Visual C++ 7.0
318
- (Visual Studio .NET) or newer?
319
-
320
- - Due to the problems explained in the Microsoft Knowledge Base
321
- article KB326922 (see the previous answer), the C runtime that
322
- comes with the VC7 environment is no longer considered a
323
- system component. That is, it should not be assumed that this
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- runtime exists, or may be installed in a system directory.
325
- Since ZLIB1.DLL is supposed to be a system component, it may
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- not depend on a non-system component.
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-
328
- In order to link ZLIB1.DLL and your application to MSVCRT.DLL
329
- in VC7, you need the library of Visual C++ 6.0 or older. If
330
- you don't have this library at hand, it's probably best not to
331
- use ZLIB1.DLL.
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-
333
- We are hoping that, in the future, Microsoft will provide a
334
- way to build applications linked to a proper system runtime,
335
- from the Visual C++ environment. Until then, you have a
336
- couple of alternatives, such as linking zlib in statically.
337
- If your application requires dynamic linking, you may proceed
338
- as explained in the answer to Question 14.
339
-
340
-
341
- 14. I need to link my own DLL build to a CRT different than
342
- MSVCRT.DLL. What can I do?
343
-
344
- - Feel free to rebuild the DLL from the zlib sources, and link
345
- it the way you want. You should, however, clearly state that
346
- your build is unofficial. You should give it a different file
347
- name, and/or install it in a private directory that can be
348
- accessed by your application only, and is not visible to the
349
- others (i.e. it's neither in the PATH, nor in the SYSTEM or
350
- SYSTEM32 directories). Otherwise, your build may clash with
351
- applications that link to the official build.
352
-
353
- For example, in Cygwin, zlib is linked to the Cygwin runtime
354
- CYGWIN1.DLL, and it is distributed under the name CYGZ.DLL.
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-
356
-
357
- 15. May I include additional pieces of code that I find useful,
358
- link them in ZLIB1.DLL, and export them?
359
-
360
- - No. A legitimate build of ZLIB1.DLL must not include code
361
- that does not originate from the official zlib source code.
362
- But you can make your own private DLL build, under a different
363
- file name, as suggested in the previous answer.
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-
365
- For example, zlib is a part of the VCL library, distributed
366
- with Borland Delphi and C++ Builder. The DLL build of VCL
367
- is a redistributable file, named VCLxx.DLL.
368
-
369
-
370
- 16. May I remove some functionality out of ZLIB1.DLL, by enabling
371
- macros like NO_GZCOMPRESS or NO_GZIP at compile time?
372
-
373
- - No. A legitimate build of ZLIB1.DLL must provide the complete
374
- zlib functionality, as implemented in the official zlib source
375
- code. But you can make your own private DLL build, under a
376
- different file name, as suggested in the previous answer.
377
-
378
- **
379
-
380
- This document is written and maintained by
381
- Cosmin Truta <cosmint@cs.ubbcluj.ro>
1
+
2
+ Frequently Asked Questions about ZLIB1.DLL
3
+
4
+
5
+ This document describes the design, the rationale, and the usage
6
+ of the common DLL build of zlib, named ZLIB1.DLL. If you have
7
+ general questions about zlib, you should see the file "FAQ" found
8
+ in the zlib distribution, or at the following location:
9
+ https://www.zlib.net/zlib_faq.html
10
+
11
+
12
+ 1. What is ZLIB1.DLL, and how can I get it?
13
+
14
+ - ZLIB1.DLL is the common build of zlib as a DLL.
15
+ (Please remark the character '1' in the name.)
16
+
17
+ Applications that link to ZLIB1.DLL can rely on the following
18
+ specification:
19
+
20
+ * The exported symbols are exclusively defined in the source
21
+ files "zlib.h" and "zlib.def", found in an official zlib
22
+ source distribution.
23
+ * The symbols are exported by name, not by ordinal.
24
+ * The exported names are undecorated.
25
+ * The calling convention of functions is "C" (CDECL).
26
+ * The ZLIB1.DLL binary is linked to MSVCRT.DLL.
27
+
28
+ The archive in which ZLIB1.DLL is bundled contains compiled
29
+ test programs that must run with a valid build of ZLIB1.DLL.
30
+ It is recommended to download the prebuilt DLL from the zlib
31
+ web site, instead of building it yourself, to avoid potential
32
+ incompatibilities that could be introduced by your compiler
33
+ and build settings. If you do build the DLL yourself, please
34
+ make sure that it complies with all the above requirements,
35
+ and it runs with the precompiled test programs, bundled with
36
+ the original ZLIB1.DLL distribution.
37
+
38
+ If, for any reason, you need to build an incompatible DLL,
39
+ please use a different file name.
40
+
41
+
42
+ 2. Why did you change the name of the DLL to ZLIB1.DLL?
43
+ What happened to the old ZLIB.DLL?
44
+
45
+ - The old ZLIB.DLL, built from zlib-1.1.4 or earlier, required
46
+ compilation settings that were incompatible to those used by
47
+ a static build. The DLL settings were supposed to be enabled
48
+ by defining the macro ZLIB_DLL, before including "zlib.h".
49
+ Incorrect handling of this macro was silently accepted at
50
+ build time, resulting in two major problems:
51
+
52
+ * ZLIB_DLL was missing from the old makefile. When building
53
+ the DLL, not all people added it to the build options. In
54
+ consequence, incompatible incarnations of ZLIB.DLL started
55
+ to circulate around the net.
56
+
57
+ * When switching from using the static library to using the
58
+ DLL, applications had to define the ZLIB_DLL macro and
59
+ to recompile all the sources that contained calls to zlib
60
+ functions. Failure to do so resulted in creating binaries
61
+ that were unable to run with the official ZLIB.DLL build.
62
+
63
+ The only possible solution that we could foresee was to make
64
+ a binary-incompatible change in the DLL interface, in order to
65
+ remove the dependency on the ZLIB_DLL macro, and to release
66
+ the new DLL under a different name.
67
+
68
+ We chose the name ZLIB1.DLL, where '1' indicates the major
69
+ zlib version number. We hope that we will not have to break
70
+ the binary compatibility again, at least not as long as the
71
+ zlib-1.x series will last.
72
+
73
+ There is still a ZLIB_DLL macro, that can trigger a more
74
+ efficient build and use of the DLL, but compatibility no
75
+ longer dependents on it.
76
+
77
+
78
+ 3. Can I build ZLIB.DLL from the new zlib sources, and replace
79
+ an old ZLIB.DLL, that was built from zlib-1.1.4 or earlier?
80
+
81
+ - In principle, you can do it by assigning calling convention
82
+ keywords to the macros ZEXPORT and ZEXPORTVA. In practice,
83
+ it depends on what you mean by "an old ZLIB.DLL", because the
84
+ old DLL exists in several mutually-incompatible versions.
85
+ You have to find out first what kind of calling convention is
86
+ being used in your particular ZLIB.DLL build, and to use the
87
+ same one in the new build. If you don't know what this is all
88
+ about, you might be better off if you would just leave the old
89
+ DLL intact.
90
+
91
+
92
+ 4. Can I compile my application using the new zlib interface, and
93
+ link it to an old ZLIB.DLL, that was built from zlib-1.1.4 or
94
+ earlier?
95
+
96
+ - The official answer is "no"; the real answer depends again on
97
+ what kind of ZLIB.DLL you have. Even if you are lucky, this
98
+ course of action is unreliable.
99
+
100
+ If you rebuild your application and you intend to use a newer
101
+ version of zlib (post- 1.1.4), it is strongly recommended to
102
+ link it to the new ZLIB1.DLL.
103
+
104
+
105
+ 5. Why are the zlib symbols exported by name, and not by ordinal?
106
+
107
+ - Although exporting symbols by ordinal is a little faster, it
108
+ is risky. Any single glitch in the maintenance or use of the
109
+ DEF file that contains the ordinals can result in incompatible
110
+ builds and frustrating crashes. Simply put, the benefits of
111
+ exporting symbols by ordinal do not justify the risks.
112
+
113
+ Technically, it should be possible to maintain ordinals in
114
+ the DEF file, and still export the symbols by name. Ordinals
115
+ exist in every DLL, and even if the dynamic linking performed
116
+ at the DLL startup is searching for names, ordinals serve as
117
+ hints, for a faster name lookup. However, if the DEF file
118
+ contains ordinals, the Microsoft linker automatically builds
119
+ an implib that will cause the executables linked to it to use
120
+ those ordinals, and not the names. It is interesting to
121
+ notice that the GNU linker for Win32 does not suffer from this
122
+ problem.
123
+
124
+ It is possible to avoid the DEF file if the exported symbols
125
+ are accompanied by a "__declspec(dllexport)" attribute in the
126
+ source files. You can do this in zlib by predefining the
127
+ ZLIB_DLL macro.
128
+
129
+
130
+ 6. I see that the ZLIB1.DLL functions use the "C" (CDECL) calling
131
+ convention. Why not use the STDCALL convention?
132
+ STDCALL is the standard convention in Win32, and I need it in
133
+ my Visual Basic project!
134
+
135
+ (For readability, we use CDECL to refer to the convention
136
+ triggered by the "__cdecl" keyword, STDCALL to refer to
137
+ the convention triggered by "__stdcall", and FASTCALL to
138
+ refer to the convention triggered by "__fastcall".)
139
+
140
+ - Most of the native Windows API functions (without varargs) use
141
+ indeed the WINAPI convention (which translates to STDCALL in
142
+ Win32), but the standard C functions use CDECL. If a user
143
+ application is intrinsically tied to the Windows API (e.g.
144
+ it calls native Windows API functions such as CreateFile()),
145
+ sometimes it makes sense to decorate its own functions with
146
+ WINAPI. But if ANSI C or POSIX portability is a goal (e.g.
147
+ it calls standard C functions such as fopen()), it is not a
148
+ sound decision to request the inclusion of <windows.h>, or to
149
+ use non-ANSI constructs, for the sole purpose to make the user
150
+ functions STDCALL-able.
151
+
152
+ The functionality offered by zlib is not in the category of
153
+ "Windows functionality", but is more like "C functionality".
154
+
155
+ Technically, STDCALL is not bad; in fact, it is slightly
156
+ faster than CDECL, and it works with variable-argument
157
+ functions, just like CDECL. It is unfortunate that, in spite
158
+ of using STDCALL in the Windows API, it is not the default
159
+ convention used by the C compilers that run under Windows.
160
+ The roots of the problem reside deep inside the unsafety of
161
+ the K&R-style function prototypes, where the argument types
162
+ are not specified; but that is another story for another day.
163
+
164
+ The remaining fact is that CDECL is the default convention.
165
+ Even if an explicit convention is hard-coded into the function
166
+ prototypes inside C headers, problems may appear. The
167
+ necessity to expose the convention in users' callbacks is one
168
+ of these problems.
169
+
170
+ The calling convention issues are also important when using
171
+ zlib in other programming languages. Some of them, like Ada
172
+ (GNAT) and Fortran (GNU G77), have C bindings implemented
173
+ initially on Unix, and relying on the C calling convention.
174
+ On the other hand, the pre- .NET versions of Microsoft Visual
175
+ Basic require STDCALL, while Borland Delphi prefers, although
176
+ it does not require, FASTCALL.
177
+
178
+ In fairness to all possible uses of zlib outside the C
179
+ programming language, we choose the default "C" convention.
180
+ Anyone interested in different bindings or conventions is
181
+ encouraged to maintain specialized projects. The "contrib/"
182
+ directory from the zlib distribution already holds a couple
183
+ of foreign bindings, such as Ada, C++, and Delphi.
184
+
185
+
186
+ 7. I need a DLL for my Visual Basic project. What can I do?
187
+
188
+ - Define the ZLIB_WINAPI macro before including "zlib.h", when
189
+ building both the DLL and the user application (except that
190
+ you don't need to define anything when using the DLL in Visual
191
+ Basic). The ZLIB_WINAPI macro will switch on the WINAPI
192
+ (STDCALL) convention. The name of this DLL must be different
193
+ than the official ZLIB1.DLL.
194
+
195
+ Gilles Vollant has contributed a build named ZLIBWAPI.DLL,
196
+ with the ZLIB_WINAPI macro turned on, and with the minizip
197
+ functionality built in. For more information, please read
198
+ the notes inside "contrib/vstudio/readme.txt", found in the
199
+ zlib distribution.
200
+
201
+
202
+ 8. I need to use zlib in my Microsoft .NET project. What can I
203
+ do?
204
+
205
+ - Henrik Ravn has contributed a .NET wrapper around zlib. Look
206
+ into contrib/dotzlib/, inside the zlib distribution.
207
+
208
+
209
+ 9. If my application uses ZLIB1.DLL, should I link it to
210
+ MSVCRT.DLL? Why?
211
+
212
+ - It is not required, but it is recommended to link your
213
+ application to MSVCRT.DLL, if it uses ZLIB1.DLL.
214
+
215
+ The executables (.EXE, .DLL, etc.) that are involved in the
216
+ same process and are using the C run-time library (i.e. they
217
+ are calling standard C functions), must link to the same
218
+ library. There are several libraries in the Win32 system:
219
+ CRTDLL.DLL, MSVCRT.DLL, the static C libraries, etc.
220
+ Since ZLIB1.DLL is linked to MSVCRT.DLL, the executables that
221
+ depend on it should also be linked to MSVCRT.DLL.
222
+
223
+
224
+ 10. Why are you saying that ZLIB1.DLL and my application should
225
+ be linked to the same C run-time (CRT) library? I linked my
226
+ application and my DLLs to different C libraries (e.g. my
227
+ application to a static library, and my DLLs to MSVCRT.DLL),
228
+ and everything works fine.
229
+
230
+ - If a user library invokes only pure Win32 API (accessible via
231
+ <windows.h> and the related headers), its DLL build will work
232
+ in any context. But if this library invokes standard C API,
233
+ things get more complicated.
234
+
235
+ There is a single Win32 library in a Win32 system. Every
236
+ function in this library resides in a single DLL module, that
237
+ is safe to call from anywhere. On the other hand, there are
238
+ multiple versions of the C library, and each of them has its
239
+ own separate internal state. Standalone executables and user
240
+ DLLs that call standard C functions must link to a C run-time
241
+ (CRT) library, be it static or shared (DLL). Intermixing
242
+ occurs when an executable (not necessarily standalone) and a
243
+ DLL are linked to different CRTs, and both are running in the
244
+ same process.
245
+
246
+ Intermixing multiple CRTs is possible, as long as their
247
+ internal states are kept intact. The Microsoft Knowledge Base
248
+ articles KB94248 "HOWTO: Use the C Run-Time" and KB140584
249
+ "HOWTO: Link with the Correct C Run-Time (CRT) Library"
250
+ mention the potential problems raised by intermixing.
251
+
252
+ If intermixing works for you, it's because your application
253
+ and DLLs are avoiding the corruption of each of the CRTs'
254
+ internal states, maybe by careful design, or maybe by fortune.
255
+
256
+ Also note that linking ZLIB1.DLL to non-Microsoft CRTs, such
257
+ as those provided by Borland, raises similar problems.
258
+
259
+
260
+ 11. Why are you linking ZLIB1.DLL to MSVCRT.DLL?
261
+
262
+ - MSVCRT.DLL exists on every Windows 95 with a new service pack
263
+ installed, or with Microsoft Internet Explorer 4 or later, and
264
+ on all other Windows 4.x or later (Windows 98, Windows NT 4,
265
+ or later). It is freely distributable; if not present in the
266
+ system, it can be downloaded from Microsoft or from other
267
+ software provider for free.
268
+
269
+ The fact that MSVCRT.DLL does not exist on a virgin Windows 95
270
+ is not so problematic. Windows 95 is scarcely found nowadays,
271
+ Microsoft ended its support a long time ago, and many recent
272
+ applications from various vendors, including Microsoft, do not
273
+ even run on it. Furthermore, no serious user should run
274
+ Windows 95 without a proper update installed.
275
+
276
+
277
+ 12. Why are you not linking ZLIB1.DLL to
278
+ <<my favorite C run-time library>> ?
279
+
280
+ - We considered and abandoned the following alternatives:
281
+
282
+ * Linking ZLIB1.DLL to a static C library (LIBC.LIB, or
283
+ LIBCMT.LIB) is not a good option. People are using the DLL
284
+ mainly to save disk space. If you are linking your program
285
+ to a static C library, you may as well consider linking zlib
286
+ in statically, too.
287
+
288
+ * Linking ZLIB1.DLL to CRTDLL.DLL looks appealing, because
289
+ CRTDLL.DLL is present on every Win32 installation.
290
+ Unfortunately, it has a series of problems: it does not
291
+ work properly with Microsoft's C++ libraries, it does not
292
+ provide support for 64-bit file offsets, (and so on...),
293
+ and Microsoft discontinued its support a long time ago.
294
+
295
+ * Linking ZLIB1.DLL to MSVCR70.DLL or MSVCR71.DLL, supplied
296
+ with the Microsoft .NET platform, and Visual C++ 7.0/7.1,
297
+ raises problems related to the status of ZLIB1.DLL as a
298
+ system component. According to the Microsoft Knowledge Base
299
+ article KB326922 "INFO: Redistribution of the Shared C
300
+ Runtime Component in Visual C++ .NET", MSVCR70.DLL and
301
+ MSVCR71.DLL are not supposed to function as system DLLs,
302
+ because they may clash with MSVCRT.DLL. Instead, the
303
+ application's installer is supposed to put these DLLs
304
+ (if needed) in the application's private directory.
305
+ If ZLIB1.DLL depends on a non-system runtime, it cannot
306
+ function as a redistributable system component.
307
+
308
+ * Linking ZLIB1.DLL to non-Microsoft runtimes, such as
309
+ Borland's, or Cygwin's, raises problems related to the
310
+ reliable presence of these runtimes on Win32 systems.
311
+ It's easier to let the DLL build of zlib up to the people
312
+ who distribute these runtimes, and who may proceed as
313
+ explained in the answer to Question 14.
314
+
315
+
316
+ 13. If ZLIB1.DLL cannot be linked to MSVCR70.DLL or MSVCR71.DLL,
317
+ how can I build/use ZLIB1.DLL in Microsoft Visual C++ 7.0
318
+ (Visual Studio .NET) or newer?
319
+
320
+ - Due to the problems explained in the Microsoft Knowledge Base
321
+ article KB326922 (see the previous answer), the C runtime that
322
+ comes with the VC7 environment is no longer considered a
323
+ system component. That is, it should not be assumed that this
324
+ runtime exists, or may be installed in a system directory.
325
+ Since ZLIB1.DLL is supposed to be a system component, it may
326
+ not depend on a non-system component.
327
+
328
+ In order to link ZLIB1.DLL and your application to MSVCRT.DLL
329
+ in VC7, you need the library of Visual C++ 6.0 or older. If
330
+ you don't have this library at hand, it's probably best not to
331
+ use ZLIB1.DLL.
332
+
333
+ We are hoping that, in the future, Microsoft will provide a
334
+ way to build applications linked to a proper system runtime,
335
+ from the Visual C++ environment. Until then, you have a
336
+ couple of alternatives, such as linking zlib in statically.
337
+ If your application requires dynamic linking, you may proceed
338
+ as explained in the answer to Question 14.
339
+
340
+
341
+ 14. I need to link my own DLL build to a CRT different than
342
+ MSVCRT.DLL. What can I do?
343
+
344
+ - Feel free to rebuild the DLL from the zlib sources, and link
345
+ it the way you want. You should, however, clearly state that
346
+ your build is unofficial. You should give it a different file
347
+ name, and/or install it in a private directory that can be
348
+ accessed by your application only, and is not visible to the
349
+ others (i.e. it's neither in the PATH, nor in the SYSTEM or
350
+ SYSTEM32 directories). Otherwise, your build may clash with
351
+ applications that link to the official build.
352
+
353
+ For example, in Cygwin, zlib is linked to the Cygwin runtime
354
+ CYGWIN1.DLL, and it is distributed under the name CYGZ.DLL.
355
+
356
+
357
+ 15. May I include additional pieces of code that I find useful,
358
+ link them in ZLIB1.DLL, and export them?
359
+
360
+ - No. A legitimate build of ZLIB1.DLL must not include code
361
+ that does not originate from the official zlib source code.
362
+ But you can make your own private DLL build, under a different
363
+ file name, as suggested in the previous answer.
364
+
365
+ For example, zlib is a part of the VCL library, distributed
366
+ with Borland Delphi and C++ Builder. The DLL build of VCL
367
+ is a redistributable file, named VCLxx.DLL.
368
+
369
+
370
+ 16. May I remove some functionality out of ZLIB1.DLL, by enabling
371
+ macros like NO_GZCOMPRESS or NO_GZIP at compile time?
372
+
373
+ - No. A legitimate build of ZLIB1.DLL must provide the complete
374
+ zlib functionality, as implemented in the official zlib source
375
+ code. But you can make your own private DLL build, under a
376
+ different file name, as suggested in the previous answer.
377
+
378
+ **
379
+
380
+ This document is written and maintained by
381
+ Cosmin Truta <cosmint@cs.ubbcluj.ro>