gm-builds 4.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (319) hide show
  1. package/README.md +59 -0
  2. package/dist/gm.min.css +1 -0
  3. package/dist/gm.min.js +16269 -0
  4. package/dist/gm.module.js +32 -0
  5. package/dist/index.js +16267 -0
  6. package/dist/resources/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
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  276. package/dist/resources/Workers/createCoplanarPolygonGeometry.js +505 -0
  277. package/dist/resources/Workers/createCoplanarPolygonOutlineGeometry.js +223 -0
  278. package/dist/resources/Workers/createCorridorGeometry.js +1261 -0
  279. package/dist/resources/Workers/createCorridorOutlineGeometry.js +566 -0
  280. package/dist/resources/Workers/createCylinderGeometry.js +58 -0
  281. package/dist/resources/Workers/createCylinderOutlineGeometry.js +229 -0
  282. package/dist/resources/Workers/createEllipseGeometry.js +69 -0
  283. package/dist/resources/Workers/createEllipseOutlineGeometry.js +62 -0
  284. package/dist/resources/Workers/createEllipsoidGeometry.js +57 -0
  285. package/dist/resources/Workers/createEllipsoidOutlineGeometry.js +59 -0
  286. package/dist/resources/Workers/createFrustumGeometry.js +56 -0
  287. package/dist/resources/Workers/createFrustumOutlineGeometry.js +234 -0
  288. package/dist/resources/Workers/createGeometry.js +168 -0
  289. package/dist/resources/Workers/createGroundPolylineGeometry.js +1606 -0
  290. package/dist/resources/Workers/createPlaneGeometry.js +222 -0
  291. package/dist/resources/Workers/createPlaneOutlineGeometry.js +122 -0
  292. package/dist/resources/Workers/createPolygonGeometry.js +1405 -0
  293. package/dist/resources/Workers/createPolygonOutlineGeometry.js +533 -0
  294. package/dist/resources/Workers/createPolylineGeometry.js +494 -0
  295. package/dist/resources/Workers/createPolylineVolumeGeometry.js +377 -0
  296. package/dist/resources/Workers/createPolylineVolumeOutlineGeometry.js +275 -0
  297. package/dist/resources/Workers/createRectangleGeometry.js +1270 -0
  298. package/dist/resources/Workers/createRectangleOutlineGeometry.js +477 -0
  299. package/dist/resources/Workers/createSimplePolylineGeometry.js +398 -0
  300. package/dist/resources/Workers/createSphereGeometry.js +116 -0
  301. package/dist/resources/Workers/createSphereOutlineGeometry.js +116 -0
  302. package/dist/resources/Workers/createTaskProcessorWorker.js +32 -0
  303. package/dist/resources/Workers/createVectorTileClampedPolylines.js +490 -0
  304. package/dist/resources/Workers/createVectorTileGeometries.js +385 -0
  305. package/dist/resources/Workers/createVectorTilePoints.js +112 -0
  306. package/dist/resources/Workers/createVectorTilePolygons.js +383 -0
  307. package/dist/resources/Workers/createVectorTilePolylines.js +260 -0
  308. package/dist/resources/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +563 -0
  309. package/dist/resources/Workers/createVerticesFromHeightmap.js +2276 -0
  310. package/dist/resources/Workers/createVerticesFromQuantizedTerrainMesh.js +753 -0
  311. package/dist/resources/Workers/createWallGeometry.js +488 -0
  312. package/dist/resources/Workers/createWallOutlineGeometry.js +336 -0
  313. package/dist/resources/Workers/decodeDraco.js +370 -0
  314. package/dist/resources/Workers/decodeGoogleEarthEnterprisePacket.js +2666 -0
  315. package/dist/resources/Workers/decodeI3S.js +1343 -0
  316. package/dist/resources/Workers/transcodeKTX2.js +3387 -0
  317. package/dist/resources/Workers/transferTypedArrayTest.js +41 -0
  318. package/dist/resources/Workers/upsampleQuantizedTerrainMesh.js +817 -0
  319. package/package.json +22 -0
@@ -0,0 +1,59 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.126
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ Matrix4_default
28
+ } from "./chunk-WEHZP4SE.js";
29
+ import {
30
+ defaultValue_default
31
+ } from "./chunk-TVL3F7IU.js";
32
+ import {
33
+ DeveloperError_default
34
+ } from "./chunk-OMXHEJTK.js";
35
+ import {
36
+ defined_default
37
+ } from "./chunk-KHWLAQVA.js";
38
+
39
+ // packages/engine/Source/Core/GeometryInstance.js
40
+ function GeometryInstance(options) {
41
+ options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
42
+ if (!defined_default(options.geometry)) {
43
+ throw new DeveloperError_default("options.geometry is required.");
44
+ }
45
+ this.geometry = options.geometry;
46
+ this.modelMatrix = Matrix4_default.clone(
47
+ defaultValue_default(options.modelMatrix, Matrix4_default.IDENTITY)
48
+ );
49
+ this.id = options.id;
50
+ this.pickPrimitive = options.pickPrimitive;
51
+ this.attributes = defaultValue_default(options.attributes, {});
52
+ this.westHemisphereGeometry = void 0;
53
+ this.eastHemisphereGeometry = void 0;
54
+ }
55
+ var GeometryInstance_default = GeometryInstance;
56
+
57
+ export {
58
+ GeometryInstance_default
59
+ };
@@ -0,0 +1,476 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.126
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ CornerType_default,
28
+ PolylineVolumeGeometryLibrary_default
29
+ } from "./chunk-MVM4JV5U.js";
30
+ import {
31
+ PolylinePipeline_default
32
+ } from "./chunk-LNSWJ43X.js";
33
+ import {
34
+ Quaternion_default
35
+ } from "./chunk-WEHZP4SE.js";
36
+ import {
37
+ Cartesian3_default,
38
+ Matrix3_default
39
+ } from "./chunk-KM6MITPF.js";
40
+ import {
41
+ Math_default
42
+ } from "./chunk-F4CUH4MR.js";
43
+ import {
44
+ defined_default
45
+ } from "./chunk-KHWLAQVA.js";
46
+
47
+ // packages/engine/Source/Core/CorridorGeometryLibrary.js
48
+ var CorridorGeometryLibrary = {};
49
+ var scratch1 = new Cartesian3_default();
50
+ var scratch2 = new Cartesian3_default();
51
+ var scratch3 = new Cartesian3_default();
52
+ var scratch4 = new Cartesian3_default();
53
+ var scaleArray2 = [new Cartesian3_default(), new Cartesian3_default()];
54
+ var cartesian1 = new Cartesian3_default();
55
+ var cartesian2 = new Cartesian3_default();
56
+ var cartesian3 = new Cartesian3_default();
57
+ var cartesian4 = new Cartesian3_default();
58
+ var cartesian5 = new Cartesian3_default();
59
+ var cartesian6 = new Cartesian3_default();
60
+ var cartesian7 = new Cartesian3_default();
61
+ var cartesian8 = new Cartesian3_default();
62
+ var cartesian9 = new Cartesian3_default();
63
+ var cartesian10 = new Cartesian3_default();
64
+ var quaterion = new Quaternion_default();
65
+ var rotMatrix = new Matrix3_default();
66
+ function computeRoundCorner(cornerPoint, startPoint, endPoint, cornerType, leftIsOutside) {
67
+ const angle = Cartesian3_default.angleBetween(
68
+ Cartesian3_default.subtract(startPoint, cornerPoint, scratch1),
69
+ Cartesian3_default.subtract(endPoint, cornerPoint, scratch2)
70
+ );
71
+ const granularity = cornerType === CornerType_default.BEVELED ? 1 : Math.ceil(angle / Math_default.toRadians(5)) + 1;
72
+ const size = granularity * 3;
73
+ const array = new Array(size);
74
+ array[size - 3] = endPoint.x;
75
+ array[size - 2] = endPoint.y;
76
+ array[size - 1] = endPoint.z;
77
+ let m;
78
+ if (leftIsOutside) {
79
+ m = Matrix3_default.fromQuaternion(
80
+ Quaternion_default.fromAxisAngle(
81
+ Cartesian3_default.negate(cornerPoint, scratch1),
82
+ angle / granularity,
83
+ quaterion
84
+ ),
85
+ rotMatrix
86
+ );
87
+ } else {
88
+ m = Matrix3_default.fromQuaternion(
89
+ Quaternion_default.fromAxisAngle(cornerPoint, angle / granularity, quaterion),
90
+ rotMatrix
91
+ );
92
+ }
93
+ let index = 0;
94
+ startPoint = Cartesian3_default.clone(startPoint, scratch1);
95
+ for (let i = 0; i < granularity; i++) {
96
+ startPoint = Matrix3_default.multiplyByVector(m, startPoint, startPoint);
97
+ array[index++] = startPoint.x;
98
+ array[index++] = startPoint.y;
99
+ array[index++] = startPoint.z;
100
+ }
101
+ return array;
102
+ }
103
+ function addEndCaps(calculatedPositions) {
104
+ let cornerPoint = cartesian1;
105
+ let startPoint = cartesian2;
106
+ let endPoint = cartesian3;
107
+ let leftEdge = calculatedPositions[1];
108
+ startPoint = Cartesian3_default.fromArray(
109
+ calculatedPositions[1],
110
+ leftEdge.length - 3,
111
+ startPoint
112
+ );
113
+ endPoint = Cartesian3_default.fromArray(calculatedPositions[0], 0, endPoint);
114
+ cornerPoint = Cartesian3_default.midpoint(startPoint, endPoint, cornerPoint);
115
+ const firstEndCap = computeRoundCorner(
116
+ cornerPoint,
117
+ startPoint,
118
+ endPoint,
119
+ CornerType_default.ROUNDED,
120
+ false
121
+ );
122
+ const length = calculatedPositions.length - 1;
123
+ const rightEdge = calculatedPositions[length - 1];
124
+ leftEdge = calculatedPositions[length];
125
+ startPoint = Cartesian3_default.fromArray(
126
+ rightEdge,
127
+ rightEdge.length - 3,
128
+ startPoint
129
+ );
130
+ endPoint = Cartesian3_default.fromArray(leftEdge, 0, endPoint);
131
+ cornerPoint = Cartesian3_default.midpoint(startPoint, endPoint, cornerPoint);
132
+ const lastEndCap = computeRoundCorner(
133
+ cornerPoint,
134
+ startPoint,
135
+ endPoint,
136
+ CornerType_default.ROUNDED,
137
+ false
138
+ );
139
+ return [firstEndCap, lastEndCap];
140
+ }
141
+ function computeMiteredCorner(position, leftCornerDirection, lastPoint, leftIsOutside) {
142
+ let cornerPoint = scratch1;
143
+ if (leftIsOutside) {
144
+ cornerPoint = Cartesian3_default.add(position, leftCornerDirection, cornerPoint);
145
+ } else {
146
+ leftCornerDirection = Cartesian3_default.negate(
147
+ leftCornerDirection,
148
+ leftCornerDirection
149
+ );
150
+ cornerPoint = Cartesian3_default.add(position, leftCornerDirection, cornerPoint);
151
+ }
152
+ return [
153
+ cornerPoint.x,
154
+ cornerPoint.y,
155
+ cornerPoint.z,
156
+ lastPoint.x,
157
+ lastPoint.y,
158
+ lastPoint.z
159
+ ];
160
+ }
161
+ function addShiftedPositions(positions, left, scalar, calculatedPositions) {
162
+ const rightPositions = new Array(positions.length);
163
+ const leftPositions = new Array(positions.length);
164
+ const scaledLeft = Cartesian3_default.multiplyByScalar(left, scalar, scratch1);
165
+ const scaledRight = Cartesian3_default.negate(scaledLeft, scratch2);
166
+ let rightIndex = 0;
167
+ let leftIndex = positions.length - 1;
168
+ for (let i = 0; i < positions.length; i += 3) {
169
+ const pos = Cartesian3_default.fromArray(positions, i, scratch3);
170
+ const rightPos = Cartesian3_default.add(pos, scaledRight, scratch4);
171
+ rightPositions[rightIndex++] = rightPos.x;
172
+ rightPositions[rightIndex++] = rightPos.y;
173
+ rightPositions[rightIndex++] = rightPos.z;
174
+ const leftPos = Cartesian3_default.add(pos, scaledLeft, scratch4);
175
+ leftPositions[leftIndex--] = leftPos.z;
176
+ leftPositions[leftIndex--] = leftPos.y;
177
+ leftPositions[leftIndex--] = leftPos.x;
178
+ }
179
+ calculatedPositions.push(rightPositions, leftPositions);
180
+ return calculatedPositions;
181
+ }
182
+ CorridorGeometryLibrary.addAttribute = function(attribute, value, front, back) {
183
+ const x = value.x;
184
+ const y = value.y;
185
+ const z = value.z;
186
+ if (defined_default(front)) {
187
+ attribute[front] = x;
188
+ attribute[front + 1] = y;
189
+ attribute[front + 2] = z;
190
+ }
191
+ if (defined_default(back)) {
192
+ attribute[back] = z;
193
+ attribute[back - 1] = y;
194
+ attribute[back - 2] = x;
195
+ }
196
+ };
197
+ var scratchForwardProjection = new Cartesian3_default();
198
+ var scratchBackwardProjection = new Cartesian3_default();
199
+ CorridorGeometryLibrary.computePositions = function(params) {
200
+ const granularity = params.granularity;
201
+ const positions = params.positions;
202
+ const ellipsoid = params.ellipsoid;
203
+ const width = params.width / 2;
204
+ const cornerType = params.cornerType;
205
+ const saveAttributes = params.saveAttributes;
206
+ let normal = cartesian1;
207
+ let forward = cartesian2;
208
+ let backward = cartesian3;
209
+ let left = cartesian4;
210
+ let cornerDirection = cartesian5;
211
+ let startPoint = cartesian6;
212
+ let previousPos = cartesian7;
213
+ let rightPos = cartesian8;
214
+ let leftPos = cartesian9;
215
+ let center = cartesian10;
216
+ let calculatedPositions = [];
217
+ const calculatedLefts = saveAttributes ? [] : void 0;
218
+ const calculatedNormals = saveAttributes ? [] : void 0;
219
+ let position = positions[0];
220
+ let nextPosition = positions[1];
221
+ forward = Cartesian3_default.normalize(
222
+ Cartesian3_default.subtract(nextPosition, position, forward),
223
+ forward
224
+ );
225
+ normal = ellipsoid.geodeticSurfaceNormal(position, normal);
226
+ left = Cartesian3_default.normalize(Cartesian3_default.cross(normal, forward, left), left);
227
+ if (saveAttributes) {
228
+ calculatedLefts.push(left.x, left.y, left.z);
229
+ calculatedNormals.push(normal.x, normal.y, normal.z);
230
+ }
231
+ previousPos = Cartesian3_default.clone(position, previousPos);
232
+ position = nextPosition;
233
+ backward = Cartesian3_default.negate(forward, backward);
234
+ let subdividedPositions;
235
+ const corners = [];
236
+ let i;
237
+ const length = positions.length;
238
+ for (i = 1; i < length - 1; i++) {
239
+ normal = ellipsoid.geodeticSurfaceNormal(position, normal);
240
+ nextPosition = positions[i + 1];
241
+ forward = Cartesian3_default.normalize(
242
+ Cartesian3_default.subtract(nextPosition, position, forward),
243
+ forward
244
+ );
245
+ const forwardProjection = Cartesian3_default.multiplyByScalar(
246
+ normal,
247
+ Cartesian3_default.dot(forward, normal),
248
+ scratchForwardProjection
249
+ );
250
+ Cartesian3_default.subtract(forward, forwardProjection, forwardProjection);
251
+ Cartesian3_default.normalize(forwardProjection, forwardProjection);
252
+ const backwardProjection = Cartesian3_default.multiplyByScalar(
253
+ normal,
254
+ Cartesian3_default.dot(backward, normal),
255
+ scratchBackwardProjection
256
+ );
257
+ Cartesian3_default.subtract(backward, backwardProjection, backwardProjection);
258
+ Cartesian3_default.normalize(backwardProjection, backwardProjection);
259
+ const doCorner = !Math_default.equalsEpsilon(
260
+ Math.abs(Cartesian3_default.dot(forwardProjection, backwardProjection)),
261
+ 1,
262
+ Math_default.EPSILON7
263
+ );
264
+ if (doCorner) {
265
+ cornerDirection = Cartesian3_default.normalize(
266
+ Cartesian3_default.add(forward, backward, cornerDirection),
267
+ cornerDirection
268
+ );
269
+ cornerDirection = Cartesian3_default.cross(
270
+ cornerDirection,
271
+ normal,
272
+ cornerDirection
273
+ );
274
+ cornerDirection = Cartesian3_default.cross(
275
+ normal,
276
+ cornerDirection,
277
+ cornerDirection
278
+ );
279
+ cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
280
+ const scalar = width / Math.max(
281
+ 0.25,
282
+ Cartesian3_default.magnitude(
283
+ Cartesian3_default.cross(cornerDirection, backward, scratch1)
284
+ )
285
+ );
286
+ const leftIsOutside = PolylineVolumeGeometryLibrary_default.angleIsGreaterThanPi(
287
+ forward,
288
+ backward,
289
+ position,
290
+ ellipsoid
291
+ );
292
+ cornerDirection = Cartesian3_default.multiplyByScalar(
293
+ cornerDirection,
294
+ scalar,
295
+ cornerDirection
296
+ );
297
+ if (leftIsOutside) {
298
+ rightPos = Cartesian3_default.add(position, cornerDirection, rightPos);
299
+ center = Cartesian3_default.add(
300
+ rightPos,
301
+ Cartesian3_default.multiplyByScalar(left, width, center),
302
+ center
303
+ );
304
+ leftPos = Cartesian3_default.add(
305
+ rightPos,
306
+ Cartesian3_default.multiplyByScalar(left, width * 2, leftPos),
307
+ leftPos
308
+ );
309
+ scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
310
+ scaleArray2[1] = Cartesian3_default.clone(center, scaleArray2[1]);
311
+ subdividedPositions = PolylinePipeline_default.generateArc({
312
+ positions: scaleArray2,
313
+ granularity,
314
+ ellipsoid
315
+ });
316
+ calculatedPositions = addShiftedPositions(
317
+ subdividedPositions,
318
+ left,
319
+ width,
320
+ calculatedPositions
321
+ );
322
+ if (saveAttributes) {
323
+ calculatedLefts.push(left.x, left.y, left.z);
324
+ calculatedNormals.push(normal.x, normal.y, normal.z);
325
+ }
326
+ startPoint = Cartesian3_default.clone(leftPos, startPoint);
327
+ left = Cartesian3_default.normalize(
328
+ Cartesian3_default.cross(normal, forward, left),
329
+ left
330
+ );
331
+ leftPos = Cartesian3_default.add(
332
+ rightPos,
333
+ Cartesian3_default.multiplyByScalar(left, width * 2, leftPos),
334
+ leftPos
335
+ );
336
+ previousPos = Cartesian3_default.add(
337
+ rightPos,
338
+ Cartesian3_default.multiplyByScalar(left, width, previousPos),
339
+ previousPos
340
+ );
341
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
342
+ corners.push({
343
+ leftPositions: computeRoundCorner(
344
+ rightPos,
345
+ startPoint,
346
+ leftPos,
347
+ cornerType,
348
+ leftIsOutside
349
+ )
350
+ });
351
+ } else {
352
+ corners.push({
353
+ leftPositions: computeMiteredCorner(
354
+ position,
355
+ Cartesian3_default.negate(cornerDirection, cornerDirection),
356
+ leftPos,
357
+ leftIsOutside
358
+ )
359
+ });
360
+ }
361
+ } else {
362
+ leftPos = Cartesian3_default.add(position, cornerDirection, leftPos);
363
+ center = Cartesian3_default.add(
364
+ leftPos,
365
+ Cartesian3_default.negate(
366
+ Cartesian3_default.multiplyByScalar(left, width, center),
367
+ center
368
+ ),
369
+ center
370
+ );
371
+ rightPos = Cartesian3_default.add(
372
+ leftPos,
373
+ Cartesian3_default.negate(
374
+ Cartesian3_default.multiplyByScalar(left, width * 2, rightPos),
375
+ rightPos
376
+ ),
377
+ rightPos
378
+ );
379
+ scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
380
+ scaleArray2[1] = Cartesian3_default.clone(center, scaleArray2[1]);
381
+ subdividedPositions = PolylinePipeline_default.generateArc({
382
+ positions: scaleArray2,
383
+ granularity,
384
+ ellipsoid
385
+ });
386
+ calculatedPositions = addShiftedPositions(
387
+ subdividedPositions,
388
+ left,
389
+ width,
390
+ calculatedPositions
391
+ );
392
+ if (saveAttributes) {
393
+ calculatedLefts.push(left.x, left.y, left.z);
394
+ calculatedNormals.push(normal.x, normal.y, normal.z);
395
+ }
396
+ startPoint = Cartesian3_default.clone(rightPos, startPoint);
397
+ left = Cartesian3_default.normalize(
398
+ Cartesian3_default.cross(normal, forward, left),
399
+ left
400
+ );
401
+ rightPos = Cartesian3_default.add(
402
+ leftPos,
403
+ Cartesian3_default.negate(
404
+ Cartesian3_default.multiplyByScalar(left, width * 2, rightPos),
405
+ rightPos
406
+ ),
407
+ rightPos
408
+ );
409
+ previousPos = Cartesian3_default.add(
410
+ leftPos,
411
+ Cartesian3_default.negate(
412
+ Cartesian3_default.multiplyByScalar(left, width, previousPos),
413
+ previousPos
414
+ ),
415
+ previousPos
416
+ );
417
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
418
+ corners.push({
419
+ rightPositions: computeRoundCorner(
420
+ leftPos,
421
+ startPoint,
422
+ rightPos,
423
+ cornerType,
424
+ leftIsOutside
425
+ )
426
+ });
427
+ } else {
428
+ corners.push({
429
+ rightPositions: computeMiteredCorner(
430
+ position,
431
+ cornerDirection,
432
+ rightPos,
433
+ leftIsOutside
434
+ )
435
+ });
436
+ }
437
+ }
438
+ backward = Cartesian3_default.negate(forward, backward);
439
+ }
440
+ position = nextPosition;
441
+ }
442
+ normal = ellipsoid.geodeticSurfaceNormal(position, normal);
443
+ scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
444
+ scaleArray2[1] = Cartesian3_default.clone(position, scaleArray2[1]);
445
+ subdividedPositions = PolylinePipeline_default.generateArc({
446
+ positions: scaleArray2,
447
+ granularity,
448
+ ellipsoid
449
+ });
450
+ calculatedPositions = addShiftedPositions(
451
+ subdividedPositions,
452
+ left,
453
+ width,
454
+ calculatedPositions
455
+ );
456
+ if (saveAttributes) {
457
+ calculatedLefts.push(left.x, left.y, left.z);
458
+ calculatedNormals.push(normal.x, normal.y, normal.z);
459
+ }
460
+ let endPositions;
461
+ if (cornerType === CornerType_default.ROUNDED) {
462
+ endPositions = addEndCaps(calculatedPositions);
463
+ }
464
+ return {
465
+ positions: calculatedPositions,
466
+ corners,
467
+ lefts: calculatedLefts,
468
+ normals: calculatedNormals,
469
+ endPositions
470
+ };
471
+ };
472
+ var CorridorGeometryLibrary_default = CorridorGeometryLibrary;
473
+
474
+ export {
475
+ CorridorGeometryLibrary_default
476
+ };
@@ -0,0 +1,39 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.126
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+
27
+ // packages/engine/Source/Core/defaultValue.js
28
+ function defaultValue(a, b) {
29
+ if (a !== void 0 && a !== null) {
30
+ return a;
31
+ }
32
+ return b;
33
+ }
34
+ defaultValue.EMPTY_OBJECT = Object.freeze({});
35
+ var defaultValue_default = defaultValue;
36
+
37
+ export {
38
+ defaultValue_default
39
+ };
@@ -0,0 +1,44 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 1.126
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ defaultValue_default
28
+ } from "./chunk-TVL3F7IU.js";
29
+
30
+ // packages/engine/Source/Core/GeometryAttributes.js
31
+ function GeometryAttributes(options) {
32
+ options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
33
+ this.position = options.position;
34
+ this.normal = options.normal;
35
+ this.st = options.st;
36
+ this.bitangent = options.bitangent;
37
+ this.tangent = options.tangent;
38
+ this.color = options.color;
39
+ }
40
+ var GeometryAttributes_default = GeometryAttributes;
41
+
42
+ export {
43
+ GeometryAttributes_default
44
+ };