freecodego 0.1.7-alpha.2.2 → 0.1.7-rc.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (593) hide show
  1. package/README.i18n.yaml +45 -5
  2. package/README.md +4 -4
  3. package/README.zh.md +4 -4
  4. package/cordis.patch.yml +230 -126
  5. package/dist/assets/design/craft/FUTURE_SECTIONS.md +9 -0
  6. package/dist/assets/design/craft/LICENSE +201 -0
  7. package/dist/assets/design/craft/PROVENANCE.md +77 -0
  8. package/dist/assets/design/craft/README.md +106 -0
  9. package/dist/assets/design/craft/accessibility-baseline.md +201 -0
  10. package/dist/assets/design/craft/animation-discipline.md +154 -0
  11. package/dist/assets/design/craft/anti-ai-slop.md +84 -0
  12. package/dist/assets/design/craft/color.md +88 -0
  13. package/dist/assets/design/craft/form-validation.md +221 -0
  14. package/dist/assets/design/craft/laws-of-ux.md +296 -0
  15. package/dist/assets/design/craft/rtl-and-bidi.md +186 -0
  16. package/dist/assets/design/craft/state-coverage.md +134 -0
  17. package/dist/assets/design/craft/typography-hierarchy-editorial.md +182 -0
  18. package/dist/assets/design/craft/typography-hierarchy.md +165 -0
  19. package/dist/assets/design/craft/typography.md +122 -0
  20. package/dist/assets/design/react-bits/SKILL.md +130 -0
  21. package/dist/assets/design/skills/embedded-captions/CATALOG.md +91 -0
  22. package/dist/assets/design/skills/embedded-captions/SKILL.md +260 -0
  23. package/dist/assets/design/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
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  26. package/dist/assets/design/skills/embedded-captions/dna/README.md +148 -0
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  37. package/dist/assets/design/skills/embedded-captions/modes/cinematic/README.md +48 -0
  38. package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
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  48. package/dist/assets/design/skills/embedded-captions/modes/standard/_motion.md +192 -0
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  89. package/dist/assets/design/skills/embedded-captions/themes/terminal.json +49 -0
  90. package/dist/assets/design/skills/embedded-captions/themes/thunder.json +44 -0
  91. package/dist/assets/design/skills/embedded-captions/themes/transit.json +44 -0
  92. package/dist/assets/design/skills/embedded-captions/themes/vhs.json +47 -0
  93. package/dist/assets/design/skills/faceless-explainer/SKILL.md +235 -0
  94. package/dist/assets/design/skills/faceless-explainer/references/cut-catalog.md +215 -0
  95. package/dist/assets/design/skills/faceless-explainer/references/motion-language.md +156 -0
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  98. package/dist/assets/design/skills/faceless-explainer/sub-agents/frame-worker.md +12 -0
  99. package/dist/assets/design/skills/general-video/SKILL.md +164 -0
  100. package/dist/assets/design/skills/general-video/sub-agents/frame-worker.md +34 -0
  101. package/dist/assets/design/skills/hyperframes/SKILL.md +134 -0
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  117. package/dist/assets/design/skills/hyperframes/references/routes/product-launch-video.md +13 -0
  118. package/dist/assets/design/skills/hyperframes/references/routes/remotion-to-hyperframes.md +9 -0
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  126. package/dist/assets/design/skills/hyperframes-animation/SKILL.md +86 -0
  127. package/dist/assets/design/skills/hyperframes-animation/adapters/animate-text.md +64 -0
  128. package/dist/assets/design/skills/hyperframes-animation/adapters/animejs.md +130 -0
  129. package/dist/assets/design/skills/hyperframes-animation/adapters/css-animations.md +143 -0
  130. package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +199 -0
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  139. package/dist/assets/design/skills/hyperframes-animation/blueprints/agent-progress-theater.md +76 -0
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+ # Motion-Graphics Builder
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+
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+ Turn `shot-plan.json` into one renderable HyperFrames composition (`compositions/index.html`). Everything stays in the HF ecosystem — HTML is the source of truth; a single **paused** GSAP timeline carries all motion; the engine seeks it. Category-specific build rules live in `categories/<id>/module.md`; this file is the shared contract.
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+
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+ ## Reuse-first (the default)
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+
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+ Default = **compose existing catalog capabilities, not hand-author**:
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+
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+ This plugin ships no hosted look registry, so the local materials this skill carries are the catalogue.
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+ This plugin ships no hosted block registry, so the effect is built from the local materials this skill carries.
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+ - `hyperframes-animation` rules / blueprints / transitions for motion; runtime adapters (GSAP default).
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+
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+ Hand-author only (a) gaps no block/rule covers, (b) the `asset-fusion` affordance binding. The Director named the block(s) + customizations in `shot-plan.json` (`content.block` + `content.customize`); see `catalog-map.md`.
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+
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+ ## The HF contract (non-negotiable)
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+
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+ - Root `#stage` carries `data-composition-id`, `data-start="0"`, `data-duration=<s>`, `data-fps`, `data-width`, `data-height`.
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+ - Exactly ONE `gsap.timeline({ paused:true })`; register `window.__timelines["<id>"] = tl;`; end with `tl.seek(0)`. **Never `tl.play()`** for render-critical motion. No timers / async / event-driven timeline build. Finite repeats only.
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+ - **Timed clips** need `class="clip"` + a stable `id`. Timeline-driven groups inside one full-duration clip don't each need timing attrs.
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+ - **Fonts**: prefer local `@font-face` (.woff2) for deterministic / offline render; CDN Google Fonts do render (compiler caches + injects `@font-face`) but warn + need network.
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+ - **Deterministic only** — no `Date.now()` / `Math.random()` / network.
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+
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+ ## Layout before animation
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+
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+ Build the **hero-frame end-state** in CSS first (flex + padding; never absolute offsets on content containers; the root must be sized). Use `fromTo()` for elements inside `.clip` and for any delayed entrance; `from()` is safe only for non-clip elements active from `t=0`. Exits belong to transitions or the final scene. Full rules: `references/builder-contract.md`.
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+
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+ ## IR → composition
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+
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+ - `content.block` → `hyperframes add` it (or inline) + apply `content.customize`.
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+ - per-category `content` (text scenes / chart data / fusion positions / news-tweet content) → realize per `categories/<id>/module.md`.
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+ - resolved `asset_needs` → reference **frozen project-local paths** (never a remote URL or a prompt).
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+ - `palette[-1]` / bg + `font` from the envelope.
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+ - `export: alpha-overlay` → transparent bg; render `--format webm` (or `mov`).
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+
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+ ## Critical correctness (GSAP / seek)
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+
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+ Opacity-gate delayed elements (set hidden until their entrance). Clamp at tween bounds (no overshoot past a held value). Allowed eases: `power1–4`, `back`, `bounce`, `circ`, `elastic`, `expo`, `sine` (`.in/.out/.inOut`). One motif per scene. Run `freecodego_design_lint` for overflow / collisions.
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+
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+ ## Hand off for verification
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+
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+ Self-check the authored file, then return it to the orchestrator. Step 5 runs `freecodego_design_lint`, `freecodego_design_lint`, and proof snapshots on the assembled project. Do not render. When redispatched with a finding, fix the offending element and never change a fixed `data-duration` during repair. Remotion-source migrations use `/remotion-to-hyperframes` and its SSIM harness instead.
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+ # Motion-Graphics Director
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+
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+ Turn a request into a `shot-plan.json` for a short (~3–30s) **design-led motion graphic**. You run in **two parts** around the asset-sourcing step: **Part 1 (plan)** before sourcing, **Part 2 (design)** after. You do NOT write composition code — that's the Builder. Schema: `references/shot-plan-ir.md`.
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+
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+ ## Part 1 — Plan (before sourcing)
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+
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+ Emit a DRAFT `shot-plan.json`.
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+
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+ 0. **Decide first: does this need a search?** No → a **form category** (user supplies content). Yes → emit a search plan; the specific **search-driven category** (`webpage` / `news` / `tweet` / `asset-fusion`) is confirmed by what the search returns (Step 2 → finalized in Part 2).
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+
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+ 1. **Classify** — form categories by intent below; search-driven categories are picked post-search:
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+
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+ | Category | Pick when… |
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+ | -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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+ | `kinetic-type` | a punchy line / quote / title; text is the hero |
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+ | `stat` | a single hero number / count-up |
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+ | `charts` | bar / line / pie / race / % from data |
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+ | `logo-reveal` | a logo sting / brand lockup (user supplies the logo) |
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+ | `lower-thirds` | name/title bars, callouts, social overlays |
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+ | `maps` | a geographic shot — highlight regions, connect places, zoom to a location. Sub-fork: **vector** (D3, stylized) vs **basemap** (baked MapLibre — real satellite/dark/zoom-to-place) |
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+ | `webpage` | highlight / animate a real captured web page or UI _(search-driven)_ |
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+ | `news` | a news article → article-highlight: blur → zoom into keyword _(search-driven)_ |
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+ | `tweet` | a tweet → animated card _(search-driven)_ |
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+ | `asset-fusion` | a real photo/asset's geometry _becomes_ the chart _(search-driven)_ |
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+
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+ If genuinely ambiguous between two, ask exactly one question. Then load `categories/<id>/module.md` for that category's specifics.
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+
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+ 2. **Asset strategy → `asset_needs[]`.** Each item: `{ role, kind: image|icon|logo|svg|news|web|tweet, query|source, treatment }`.
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+ - asset-free (`kinetic-type`, most `stat`/`charts`) → `asset_needs: []`.
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+ - `maps` → **vector** lane: `asset_needs: []` (D3/TopoJSON, runs live in HF). **basemap** lane (satellite/dark/zoom-to-place): `asset_needs: [{ type: "map-bake", … }]` (baked in Source — see `categories/maps/module.md`).
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+ - `webpage` / `news` / `tweet` → search the real source (page / article / tweet) + a supporting image. **Two-pole queries only**: atomic (1–3 words, composable: portraits, logos, objects) OR specific (5–15 words: a news event, a tweet). Never the middle. A failed specific query is dropped, not broadened.
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+ - `asset-fusion` → search or generate one hero asset.
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+ - `logo-reveal` → user-supplied logo (`source`).
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+
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+ 3. **Envelope**: `duration_s` (3–30), `fps` (30), `canvas` (default 1080×1920; 16:9 / 1:1 per platform), `style`, `palette` (hex list, or `"derive-from-asset"`), `font` (from the HF embed list), `beats`, `export` (`mp4` | `alpha-overlay`).
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+
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+ 4. **Shot brief**: one paragraph — what the viewer experiences + the single dominant motion idea.
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+
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+ ## Part 2 — Design (after sourcing)
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+
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+ Given the draft + resolved `assets/index.md` (if Step 2 ran) + `catalog-map.md`, design the shot **around the assets**:
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+
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+ This plugin ships no hosted look registry, so the local materials this skill carries are the catalogue.
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+ - Pick the **catalog block(s)** from those results + the `hyperframes-animation` rules / blueprints (see `catalog-map.md` for how each category customizes).
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+ - Layout (hero-frame), motion (per `references/motion-vocabulary.md`), beats, pacing, exits.
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+ - `asset-fusion`: read the asset's **geometric affordance** → `element_positions` (center / extent / safe-zones / avoid-zones) + **eyedropper palette** from the asset.
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+ - Finalize `shot-plan.json`: `content.block` + `content.customize` + the per-category `content`.
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+
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+ ## Heuristics (design-led short motion)
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+
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+ - **Motion IS the message**; no narration arc. Hook lands fast (~first 0.5s). **One dominant motif.** Pattern-interrupt if the piece runs >~2.5s (change exactly one thing). Effect intensity matches the energy. Legibility: a key element stays readable ≥~0.3s. Beats may be anticipated ~0.1s for perceived sync.
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+ - **Reuse-first**: name a catalog block; ask for hand-authored motion only for gaps + the `asset-fusion` affordance.
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+
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+ Then hand `shot-plan.json` to the Builder.
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+ # Finalize / repair subagent
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+
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+ Perform snapshot QA and one in-place repair pass. Dispatch only when Step 5 `lint`, `check`, or snapshot review reports a defect. The orchestrator owns final approval and render; this agent never renders.
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+
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+ ## Dispatch context
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+
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+ `SKILL_DIR` / `PROJECT_DIR` / proof snapshot times / `lint` and `check` output tails, when present.
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+
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+ ## Flow
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+
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+ 1. **Snapshots** — run `freecodego_design_snapshot` and inspect overflow, off-canvas content, text collisions, empty frames, wrong content, and unreadable motion.
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+ 2. **One in-place repair pass** — edit `compositions/index.html` for the visible issues. Never change a fixed `data-duration`; timing is set upstream.
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+ 3. **Recheck** — rerun `freecodego_design_lint`, `freecodego_design_lint`, and the affected snapshots. Return the result to the orchestrator without rendering.
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+
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+ ## STOP / escalate
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+
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+ Only when the shot is **fundamentally wrong** (whole content off, needs recomposition) — return to Step 3/4 (re-design + re-build), don't force it with edits. Small fixes never escalate.
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+ # Director → catalog block map (reuse-first)
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+
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+ <!-- registry-items: allow=geo-highlight,geo-flow,flag-borders,pin-rollout,stat-motion,data-composition-src -->
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+ <!-- allow= entries above are deliberately NOT registry items: geo-*/flag-borders/pin-rollout and stat-motion are hand-authored gaps this file names in order to say they are gaps. -->
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+
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+ **Search the live catalog before you use this table, and again before any hand-authored effect.** Run
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+ This plugin ships no hosted look registry, so the local materials this skill carries are the catalogue.
8
+ user asks for ("CRT scanlines", "glitch", "film grain", "shimmer sweep"), including effects asked for
9
+ mid-build. **The search needs nothing installed**: it ranks the whole hosted registry (~400 items) from any
10
+ directory, with no project, no prior `add`, and no account. The table below is a hand-maintained snapshot of
11
+ part of that registry and it under-covers by design — treat a miss here as unproven, and only the search's
12
+ own empty result as evidence the catalog lacks the move. When it does, say so with
13
+ This pack collects no telemetry.
14
+ before hand-authoring. Full flags and tiers: `/hyperframes-registry` → § Discovery.
15
+
16
+ This plugin ships no hosted block registry, so the effect is built from the local materials this skill carries.
17
+
18
+ After classifying intent → category, the **Director names the block(s) + what to customize** in the shot-plan IR:
19
+
20
+ ```jsonc
21
+ "content": { "block": "data-chart", "customize": { "data": [...], "headline": "…", "palette": ["…"] } }
22
+ ```
23
+
24
+ ## Category → block(s)
25
+
26
+ | Category | Borrow from catalog | Customize | Gaps → hand-author |
27
+ | ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------- |
28
+ | **kinetic-typo** | one of **17 `caption-*`** (kinetic-slam, editorial-emphasis, clip-wipe, gradient-fill, neon-glow, glitch-rgb, matrix-decode, particle-burst, weight-shift, pill-karaoke, highlight, blend-difference…) | words; `emphasis_words` → `word--emphasis`; palette; font; timing | a motif none of the 17 cover |
29
+ | **charts** | `data-chart` (bar+line, staggered, value labels), `bar-chart-race` (a race) | edit the data array + headline/subtitle; `--bg`/`--text` | pie/donut, ring/% |
30
+ | **stat** | `apple-money-count` (finance: $ counter + burst + SFX) **or** hand-author a generic %/number + ring per `categories/stat/module.md` (there is no `stat-motion` block) | target, prefix/suffix, label, palette | — |
31
+ | maps/geo | **vector lane**: `us-map` (+bubble/hex/flow), `world-map`, `spain-map` + **hand-author** `geo-highlight`/`geo-flow`/`flag-borders`/`pin-rollout` (NOT in registry — build per `categories/maps/module.md`). **basemap lane** (real satellite/dark / zoom-to-place): bake via `categories/maps/bake-basemap.mjs` → `<video>` + geo-aligned SVG overlay (border draw-on + colour-block fills) | regions/data, palette, callouts/connectors, basemap style | (basemap lane now covers real imagery + zoom-to-address — was the gap) |
32
+ | diagram | `flowchart` (SVG connectors + nodes) | nodes, edges, labels | — |
33
+ | **brand reveal** | `logo-outro` (piece assembly + glow + tagline + URL pill) | logo asset, tagline, URL, palette | — |
34
+ | transitions | 15+ shader transitions (domain-warp, whip-pan, sdf-iris, glitch…) | direction, timing | — |
35
+ | social overlay | ig / tiktok / yt / x / reddit / spotify / macos cards | handle, metrics, avatar | — |
36
+ | polish | grain-overlay, vignette, shimmer-sweep, texture-mask-text | intensity | — |
37
+ | **asset-fusion (RWA)** | **annotation kit from `north-korea-locked-down`** — scribble-circle draw-on, pop-up pill + pointer, red-wash, scanline, corners, camera push; + `us-map-bubble` callouts/connectors | asset, annotation position (`element_positions`), label, palette **eyedropper'd from the asset** | **NET-NEW (not in catalog): the affordance binding — asset geometry _becomes_ the chart axis (straw → gauge)** |
38
+
39
+ ## Reuse mechanics
40
+
41
+ This plugin ships no hosted block registry, so the effect is built from the local materials this skill carries.
42
+ - Blocks ship at fixed canvases (1920×1080 / 1080×1920 / 1080×1080) — match or adapt.
43
+ - Blocks already follow the HF contract (paused timeline, seek) — keep it.
44
+
45
+ ## Asset-fusion: borrow + net-new (the only real net-new IP)
46
+
47
+ Borrow `north-korea-locked-down`'s annotation _language_; the net-new is the RWA fusion _logic_ (see the RWA study):
48
+
49
+ 1. Classify the data type; read the asset's **geometric affordance** — linearity → timeline/gauge, volume/texture → pie, height → bar, container → exploded view.
50
+ 2. **`element_positions`** — measure the asset's feature (center / extent / safe-zones / avoid-zones). This is the reverse-engineer step (vision); in the prototype it's hand-estimated.
51
+ 3. **Eyedropper palette** from the asset (never generic #FFF/#000).
52
+ 4. **Two layers** — asset (z0, full-bleed) + data graphics fused to its geometry (z1+), anchored by `element_positions`; connectors/scribble physically tie the data to the asset; the asset stays visible.
@@ -0,0 +1,37 @@
1
+ # asset-fusion — category module (search-driven · the net-new IP)
2
+
3
+ **A real asset's geometry _becomes_ the chart** — RWA diegetic fusion (the straw becomes a gauge; a glass's liquid becomes a pie). Not in any catalog; the genuinely net-new capability. ~5–8s.
4
+
5
+ ## Source (Step 2)
6
+
7
+ Search or generate one **hero asset** with strong geometric affordance. `asset_needs`: `{ kind: image, query|generate, treatment: cutout|none }`. Freeze it project-local.
8
+
9
+ ## Plan (Director Part 2) — the fusion logic
10
+
11
+ 1. Classify the **data type** (temporal / quantitative / proportion / spatial).
12
+ 2. Read the asset's **geometric affordance** — linearity → timeline/gauge · volume/texture → pie · height → bar · container → exploded view.
13
+ 3. `element_positions`: **GROUND with the locate protocol — never eyeball pixel coords.** Read **`grounding/PROTOCOL.md`** and run the loop with `node grounding/locate.mjs` (`overlay` → read strips → `region` → read crop → `final` → **`mark` + verify**). Zero keys/deps assumed (node + ffmpeg only); the optional `auto` fast path exists only when `GEMINI_API_KEY` happens to be set. Why: eyeballing put rings off-subject (~16–24% center error on weak vision models); the grid loop pulls it to ~2–4% (measured E2E: eyeball 6.5% → protocol 2.3% avg center error, no case worse).
14
+ 4. **Eyedropper palette** from the asset (never generic #FFF/#000).
15
+
16
+ ## Highlight + circle recipe (the common case)
17
+
18
+ "Ring / spotlight object X in a real image" → use the drop-in template **`samples/asset-fusion/_ref-circle-highlight.html`**: set `CFG.box` (from the locate protocol), `CFG.label`, `CFG.asset`, EVEN `CFG.W/H`, `CFG.mode` (`full` = ring+connector+label+brackets+scanlines, `circle` = ring only). It computes the radial wash, the amber double over-stroke ring, connector, callout, and corner-bracket reticle from the box. The whole pipeline is: locate (PROTOCOL.md) → fill template → render.
19
+
20
+ ## Render gotchas (codified — skipping these breaks the render)
21
+
22
+ - **EVEN width & height** — odd width _or height_ (e.g. 1400×933) → `ffmpeg` encode fails / distorts. Resize the asset/stage to even dims (1400×932).
23
+ - **`data-width`/`data-height` must be STATIC HTML attrs on the stage** — the renderer's StaticGuard reads them at compile time, before JS runs. Setting them via `setAttribute` is too late → render falls back to portrait 1080×1920 and distorts. (The circle-highlight template now hard-codes them; keep them equal to `CFG.W/H`.)
24
+ - **Draw-on (`stroke-dashoffset`) must be `autoAlpha:0`-gated** — `getTotalLength()` can read 0 before layout → dash disabled → a solid line shows at t=0. Gate every draw-on element with `autoAlpha:0` until it draws, and fall back `getTotalLength() || <const>`.
25
+ - **CSS var tween scope** — `gsap.to(":root", {"--x":..})` won't reach an element that has its own inline `--x`; tween the var on the element itself.
26
+ - **No camera push under a fixed overlay** — scaling the image while the ring/wash stay fixed drifts the target out of the ring. Either skip the push or scale the whole scene together.
27
+ - Lossless delivery: `--format mov` (ProRes); `mp4` is lossy.
28
+
29
+ ## Vocabulary / leans on
30
+
31
+ - Borrow the annotation kit from registry **`north-korea-locked-down`** (hand-drawn scribble circle draw-on, pop-up label + pointer, editorial wash, camera push).
32
+ - Primitives: gauge fill / marker-rise along the affordance · connector (data → asset point) · diegetic chart fused to the asset's geometry.
33
+ - Adapt the diegetic chart to each asset's affordance (read the geometry, fuse the data into it).
34
+
35
+ ## Build (reuse-first + hand-author the affordance)
36
+
37
+ **Two layers**: asset (z0, full-bleed) + data graphics (z1+) fused to its geometry, anchored by `element_positions`; connectors/scribble physically tie the data to the asset; asset stays visible. Reference impl: the prototype `fusion-demo/index-annotated.html` (straw → gauge + borrowed annotation kit).
@@ -0,0 +1,22 @@
1
+ # charts — category module
2
+
3
+ Animated **data-viz** from data. Asset-free (the "input" is the data). "One chart, one message" for short durations.
4
+
5
+ ## Plan (Director)
6
+
7
+ `content`: `{ type: bar|line|pie|race|pct, data[], labels[], headline, axes: bool }`. For `race`, data must be cumulative/time-staged.
8
+
9
+ ## Vocabulary / leans on
10
+
11
+ - Block: **`data-chart`** (animated **bar + line**, staggered reveal, value labels — proven: borrowed + customized + rendered to MP4 in the prototype `charts-demo`).
12
+ - Also in the registry: **`bar-chart-race`** — install it rather than hand-authoring a race.
13
+ - Gaps (hand-author): **pie / donut, ring/%** — no registry block covers these. This plugin ships no hosted look registry, so the local materials this skill carries are the catalogue.
14
+ - Signature animations: bar stagger-grow · line `stroke-dashoffset` draw-on · pie radial sweep · ring fill · KPI count-up · race reorder.
15
+
16
+ ## Build (reuse-first)
17
+
18
+ This plugin ships no hosted block registry, so the effect is built from the local materials this skill carries.
19
+
20
+ ## Dashboard-skeleton variant
21
+
22
+ For a **product-dashboard** case: lay out a skeleton dashboard — a top bar with a **real test logo** (e.g. the hyperframes logo in `samples/_assets/`) + a title, then a grid of 3–4 **KPI cards** (each a `stat` count-up) + one `data-chart` panel. Reveal order: header/logo in → cards stagger in → the chart animates. Composes the `stat` + `charts` primitives inside a dashboard frame; the logo is a frozen project-local asset.
@@ -0,0 +1,19 @@
1
+ # kinetic-type — category module
2
+
3
+ Text is the hero; typography + motion carry the message. Usually asset-free (`asset_needs: []`).
4
+
5
+ ## Plan (Director)
6
+
7
+ - **Style first.** If the project has a **`design.md` / `frame.md`** (precedence: `frame.md` → `design.md` → `DESIGN.md`), READ it and use its **exact palette / fonts / constraints** — do not invent. No spec → pick a named style, or ask: mood + light/dark + any brand color/font. (Style is an input the case must exercise; the same shot in two `design.md`s should look different.)
8
+ - Segment the copy into scenes by meaning / breath (EN ~3–7 words; ZH ~4–12 chars). Tag each scene **Hook → Build → Punch → Resolve**.
9
+ - 1–2 `emphasis_words` per scene. Per scene: `emotion` + `motion` (free-form) + `beats`.
10
+
11
+ ## Vocabulary
12
+
13
+ Motion primitives + registry blocks: **`references/motion-vocabulary.md`** (slide / scale / fade / blur / typewriter / word_reveal / wave / bounce / slam / scale_pulse / shake / glow / color_shift, plus the 18 `caption-*` blocks).
14
+
15
+ ## Build (reuse-first)
16
+
17
+ This plugin ships no hosted block registry, so the effect is built from the local materials this skill carries.
18
+ - Else hand-author: one full-duration `.clip`; a `.group` per scene (flex-centered); words as spans; explicit `gsap.fromTo()` entrances per scene `motion`; emphasis words → `glow` / `scale_pulse` on the beat; seek-safe `autoAlpha` only on inner non-clip elements. Honor `references/builder-contract.md`.
19
+ - Reference impl: prototype `v0-text-motion-demo` + `pipeline-demo`.
@@ -0,0 +1,17 @@
1
+ # logo-reveal — category module
2
+
3
+ A **logo sting / brand lockup**. The logo is user-supplied, or resolved for a known brand (`resolve --type logo --entity <brand>`); `asset_needs` = one logo `source`. ~3–5s. Often `export: alpha-overlay` (sting to drop on other footage).
4
+
5
+ ## Plan (Director)
6
+
7
+ `content`: `{ logo: <asset path>, tagline, url }`. Envelope: brand palette (or eyedropper from the logo), elegant pacing.
8
+
9
+ ## Vocabulary / leans on
10
+
11
+ - Block: **`logo-outro`** (piece-by-piece assembly + glow bloom + tagline fade + URL pill).
12
+ - Rules: `rules/svg-path-draw` (draw-on for vector logos) · `rules/scale-swap-transition` · `rules/3d-text-depth-layers`.
13
+ - Primitives: draw-on / mask-reveal / particle-assemble · `glow` bloom · `underline_sweep` · hold.
14
+
15
+ ## Build (reuse-first)
16
+
17
+ Reuse `logo-outro` + swap logo / tagline / url / palette; **or** hand-author: place the logo at its hero frame (CSS), reveal via draw-on (SVG `stroke-dashoffset`) or mask/scale, add a glow bloom + accent underline sweep, hold. For an SVG logo, prefer draw-on; for a raster logo, mask/scale + glow. Transparent bg when exporting as an overlay.
@@ -0,0 +1,20 @@
1
+ # lower-thirds — category module
2
+
3
+ <!-- registry-items: allow= -->
4
+
5
+ This plugin ships no hosted look registry, so the local materials this skill carries are the catalogue.
6
+
7
+ **Name/title bars, callouts, social overlays** — graphics meant to sit over other footage. Asset-free (+ optional logo). Usually `export: alpha-overlay` (transparent). ~3–6s (or loop/hold).
8
+
9
+ ## Plan (Director)
10
+
11
+ `content`: `{ name, role, position (lower-left / lower-third / corner), brand_colors[] }`. Default `export: alpha-overlay`.
12
+
13
+ ## Vocabulary / leans on
14
+
15
+ - Blocks: `caption-*` (pill-karaoke, neon-accent, editorial-emphasis) + registry **overlay** blocks (`instagram-follow`, `tiktok-follow`, `yt-lower-third`, `x-post`, `spotify-card`, `macos-notification`).
16
+ - Primitives: slide/wipe-in · bar reveal · `glow` · fade/slide-out.
17
+
18
+ ## Build (reuse-first)
19
+
20
+ Reuse the closest overlay/caption block + set name / role / handle / brand colors / position; **or** hand-author a bar that wipes in (`scaleX` from 0, `transform-origin:left`) with text sliding up behind it, hold, slide out. **Transparent background** (`export: alpha-overlay` → `render --format webm/mov`) so it composites over footage. Keep it in the title-safe lower band.
@@ -0,0 +1,61 @@
1
+ # maps — category module
2
+
3
+ Geographic motion: highlight regions, connect places, zoom to a location. **First decision: does the shot need a real basemap** (satellite/street/terrain imagery, globe, or zoom to a real address)? That picks the lane.
4
+
5
+ ## Plan (Director)
6
+
7
+ Set `content.lane` first:
8
+
9
+ - **vector** (default) — stylized region shapes, no real imagery. Native + live in HF, cheap. `asset_needs: []`.
10
+ - **basemap** — needs real satellite/dark tiles, globe, or zoom-to-real-place. `asset_needs: [{ type: "map-bake", … }]`. **Bake the imagery in Source**: HF forbids render-time network and requires determinism, so live tiles (which re-fetch and can change per render) can't be the imagery layer — baking freezes it (and is smooth as a bonus). See Basemap lane + Determinism.
11
+
12
+ `content`: `{ lane, shot: highlight|flow|choropleth|labels|flag|pin-rollout|zoom-to, regions[], points[], basemap: satellite|dark, palette, headline, overlays: [label|pin|callout-card] }`.
13
+
14
+ `overlays` are independent of `shot` and work in both lanes. **`callout-card`** = a pinned card (flag chip + stat + progress bar) — this is the "documentary popup" (top #13); compose it on any zoom-to/highlight shot rather than treating it as its own shot.
15
+
16
+ ## Vocabulary / leans on
17
+
18
+ **Vector lane** (D3 + TopoJSON — reuse the existing map family, don't duplicate):
19
+
20
+ - Reuse: `us-map` (+bubble/hex/flow), `world-map`, `spain-map`.
21
+ - **Hand-author** these (NOT in the catalog — build per the signatures below, don't expect an `add`): `geo-highlight` (N countries colored + labels + border pulse), `geo-flow` (world arcs / hub network), `flag-borders` (flag clipped to a country), `pin-rollout` (cities pulse in sequence + counter).
22
+ - Signature: country fill-in stagger · pin drop + pulse ring · arc `stroke-dashoffset` draw-on + flyer · choropleth color reveal · **viewBox** zoom.
23
+
24
+ **Basemap lane** (MapLibre, baked in Source — validated pipeline, `bake-basemap.mjs`, fully env-parametric — runs for any country, not just the prototypes):
25
+
26
+ - **Bake** `bake-basemap.mjs` (puppeteer + MapLibre; env-driven: `NAME STYLE COUNTRIES CENTER ZSTART ZEND PITCH BEARING FPS DUR`): drive the camera **zoom→hold** (`easeInOutCubic`) and **`await map.once('idle')` before every frame** so each frame has complete tiles (Remotion `delayRender` technique → no tile pop). The helper resolves Chrome itself, pins deps exactly, derives the overseas-territory filter per subject, and **fails loud on idle-timeout** (suspect frames → non-zero exit). _External deps: the pinned CDN libs (maplibre/topojson/world-atlas) + the Esri/CARTO tile endpoints are third-party — re-verify availability + ToS on any version bump._ `preserveDrawingBuffer:true`, `fadeDuration:0`. The helper then **encodes the frames to an all-intra MP4 itself** (`ffmpeg -framerate FPS -i f%04d.png -c:v libx264 -g 1 -pix_fmt yuv420p`) and writes everything to **`$OUT` (default `cwd`)**, not the skill dir → `<NAME>.mp4` + `<NAME>-coords.json`.
27
+ - **Export geo→screen** at the hold view: `map.project()` each requested country → `<NAME>-coords.json` = `{ view, countries: [{ name, color, d (SVG path), bbox, label }] }`. The camera holds static after the zoom, so these paths stay pixel-aligned. `label` is an **approximate** anchor (vertex-average of the mainland ring — for concave countries nudge per Legibility). Consume `coords.countries[i]`; the `smooth-frde2`/`smooth-flag` example dirs predate this helper and use a flat `{fr,de,…}` shape, so adapt their wiring.
28
+ - **Builder**: `<video>` basemap on track 0 + an **SVG overlay** that, during the hold, animates country **borders (`stroke-dashoffset` draw-on)** + **fills (colour-block reveal)** + labels/pins/cards — all geo-aligned via `coords.json`. This reproduces the Hera "satellite + animated coloured borders/callouts" look.
29
+ - The same projected path also doubles as an SVG **`clipPath`**: clip a **flag (or any texture) into the real border** for _flag-in-borders_ — a richer fill than flat colour, over real map context (validated: France tricolor over a dark basemap, `smooth-flag`). Export the feature's screen **bbox** alongside its path so the flag stripes/texture can be sized to the country.
30
+ - **Stretch / data gaps** (extend `bake-basemap.mjs` as needed — the eval agents did): a **globe intro** ("start from the globe") = MapLibre `projection:{type:'globe'}` for the opening phase, easing to mercator at the target (the helper defaults to mercator). **Sub-national** regions (states/provinces) aren't in world-atlas (country-only) → use a Natural Earth **admin-1** TopoJSON, or project centroids as pins (`pin-rollout`).
31
+
32
+ ## Build (reuse-first)
33
+
34
+ This plugin ships no hosted block registry, so the effect is built from the local materials this skill carries.
35
+
36
+ **Restraint (no cheese — this is the #1 way auto-built maps go wrong):** every animated element must serve the message — region, connector, label, pin, camera. **NO decorative ambient glows, background light blobs, floating particles, lens flares, or gratuitous bloom.** Motion = a continuous camera move (viewBox push/zoom) + purposeful, overlapping element reveals — not a light show. Palette: color must **carry meaning** — a data scale (choropleth), categorical fills that distinguish regions (political map), or 1–2 accents for the subjects (highlighted countries / route) over neutral everything-else. Don't add color as **decoration** (a country amber just for contrast, a glow for "energy"). The frame should read like a clean broadcast map, not a screensaver.
37
+
38
+ **Legibility (hard rule):** offset labels from the highlighted shape and from each other; clamp to the safe area; a callout pill must not sit on another label or a border (the eval surfaced a DE/PL "Oder–Neisse" pill overlapping the POLAND label). A key element stays readable ≥~0.3s.
39
+
40
+ **Attribution (hard rule):** real basemap imagery carries usage terms — bake a credit element into the composition whenever a basemap is on screen (Esri satellite → "Esri, Maxar, Earthstar Geographics"; CARTO → "© CARTO, © OpenStreetMap"). A small low-corner label (see `smooth-jp`). Non-negotiable for anything published.
41
+
42
+ **Determinism (hard rules — each one bit us in the prototypes):**
43
+
44
+ - Drive everything from the seek clock; **never `tl.call`** for stateful updates (counters, text) → proxy tween + `onUpdate` (tl.call freezes the timeline under HF seek).
45
+ - SVG zoom = animate **viewBox** (don't hand-compute group transform origins).
46
+ - Centered overlays (cards/labels using `transform: translate(-50%,…)` to center): animate **opacity only**, or wrap in an outer centered div — GSAP animating `y`/`scale` overwrites the whole transform and kills the centering.
47
+ - Country geometry: filter to the polygon(s) **in a lon/lat box around the subject** — world-atlas bundles overseas territories that blow up the bbox (France + Guiana). Keep near islands (Corsica, Sicily), drop far ones. (`bake-basemap.mjs` anchors on the vertex-richest polygon ± `KEEPMARGIN` — no continent-specific constant.)
48
+ - **Tile world-scale**: MapLibre's internal world width is `512·2^zoom` regardless of the raster `tileSize`. Esri/CARTO raster → `tileSize:256` (correct); a 512px / @2x / retina / vector source needs `tileSize:512` or every zoom level is off by one (this silently over-zoomed a bake once — France overflowed the frame top-to-bottom).
49
+ - **Antimeridian**: a feature crossing ±180° (Russia, Fiji, NZ) smears under per-vertex `map.project()`. `bake-basemap.mjs` **unwraps longitudes around the camera-center ref** before projecting, which handles it; it still warns if a feature spans >180° even after unwrap.
50
+ - **Smoothness = per-frame complete tiles + eased camera.** In the bake, `await map.once('idle')` before each screenshot (= Remotion `delayRender`) and ease the camera with `easeInOutCubic` (= interpolate+Easing). `preserveDrawingBuffer:true`, `fadeDuration:0`, large `maxTileCacheSize`.
51
+ - **Overlay alignment**: project feature borders at a **held** camera and only animate the overlay during the hold — a moving camera + a fixed projected path drift apart.
52
+ - **Pre-hold hidden state**: an overlay revealed _at_ the hold must be `gsap.set` to its hidden state at build time (`scaleX:0`, full `stroke-dashoffset`, `opacity:0`) — a bare `fromTo` does **not** apply its "from" until the tween starts, so the element otherwise shows at its natural (visible, mispositioned) state during the zoom-in.
53
+ - **Why bake at all** (the real reason — not just smoothness): baking freezes the imagery into **deterministic** pixels. Live raster tiles re-fetch every render and can change, and render-time network is forbidden. MapLibre _does_ render live in HF (just janky: tiles pop, deep zooms outrun loading); exposing the engine's per-frame `onBeforeCapture` hook (it exists — `frameCapture.ts:~1250`) would make live **smooth** — but it would **not** remove the need to freeze tiles for **determinism + offline reproducibility**. So `onBeforeCapture` would replace the _smoothness_ role of baking, not the _freeze_ role.
54
+
55
+ ## Out of scope
56
+
57
+ 3D photorealistic landmarks (Cesium territory) · per-country / per-template blocks (parametrize instead) · charts (→ `charts`). (In-engine _live_ MapLibre is possible but janky today — bake instead; revisit if the engine gains a per-frame ready hook.)
58
+
59
+ ## Register
60
+
61
+ `director.md` classifier line (the lane fork) + `catalog-map.md` `maps/geo` row (add the basemap lane). Phase pipeline untouched.
@@ -0,0 +1,56 @@
1
+ # news — category module (search-driven)
2
+
3
+ Search a real news article → animate it as an **article-highlight** — a faithful HF port of the centered-emphasis technique. Signature motion: the article text is laid out at a **readable size (NOT zoomed)**, slides + fades up, then the **keyword is highlighted in place** — a marker band grows left→right behind it. No blow-up zoom. ~5–7s.
4
+
5
+ Two layouts share that one highlight core — pick by aspect + whether there's a logo / person to feature:
6
+
7
+ | Layout | Aspect | Use when | Has |
8
+ | ------------------------- | ---------- | --------------------------------------------------------------- | -------------------------------------------------------------------------- |
9
+ | **A · centered-emphasis** | 9:16 / 1:1 | text-only, social vertical | kicker + one centered sentence + keyword highlight |
10
+ | **B · full article** | 16:9 | there's a real **outlet logo** and/or a **person** in the story | logo + date + multi-line headline highlight + dek + outlet + person cutout |
11
+
12
+ ## Source (Step 2)
13
+
14
+ RWA / web search (or `hyperframes capture`) → a real article. The Director extracts the **keyword** (1–2 words / a number / a name — the hook) and, for Layout B, also a **brand logo**, a **date**, and a **person photo**. `asset_needs: { kind: news|web|image, query }` — request the logo (`media-use resolve --type logo`, theSVG-first) and the person photo (Wikimedia) as separate asset queries. Run the person photo through `hyperframes remove-background <in> -o <out>.png` to get a transparent cutout.
15
+
16
+ ## The highlight core (shared by both layouts) — the marker-band technique
17
+
18
+ The keyword highlight is a marker band grown L→R via `background-size` (NOT a `transform:scaleX` bar):
19
+
20
+ ```css
21
+ .hl {
22
+ --hlw: 0%;
23
+ background-image: linear-gradient(var(--hl), var(--hl)); /* --hl: rgba(250,222,99,.6) */
24
+ background-repeat: no-repeat;
25
+ background-position: 0 72%;
26
+ background-size: var(--hlw) 64%;
27
+ box-decoration-break: clone;
28
+ -webkit-box-decoration-break: clone;
29
+ }
30
+ ```
31
+
32
+ `box-decoration-break:clone` makes the band **wrap across line breaks** seamlessly — a multi-word keyword spanning 2–3 lines still highlights continuously (the old `scaleX` bar could not). GSAP tweens the CSS var `--hlw` 0%→100%, **swept on AFTER the text settles — never pre-applied**. Optionally scale the duration with keyword length ~0.5–1.5s.
33
+
34
+ ## Layout A — centered-emphasis (9:16, text-only) — Builder
35
+
36
+ 1. **Lay out the key SENTENCE at a readable size — do NOT zoom.** Paper-light stage; an outlet `#kicker` (e.g. "BBC NEWS · TECHNOLOGY", brand accent) at top; the key sentence centered, serif, **~70–76px / 700 / line-height ~1.4**, `max-width ≈ 900`. The whole sentence stays legible; the keyword is emphasized _within_ it.
37
+ 2. Wrap the keyword inline: `… raised <span class="hl" id="kw">$750M</span> at …`.
38
+ 3. **Timeline** (seek-safe, paused): kicker fades+slides in → **sentence slides+fades up** (`set{autoAlpha:0,y:52}`→`to{autoAlpha:1,y:0,duration:0.8,ease:"power3.out"}`, no zoom) → **keyword highlight grows** (`--hlw 0→100%`, after the sentence settles) → gentle hold (`scale 1.012`).
39
+
40
+ **Reference:** `samples/news/_ref-centered-emphasis.html` (+ `news/v2-*`).
41
+
42
+ ## Layout B — full article (16:9, logo + person) — Builder
43
+
44
+ The editorial article-card layout (logo top-left + date + big serif headline with a multi-line keyword highlight + dek + outlet bottom-left + a background-removed **person cutout** bottom-right). 1920×1080, paper-light gradient stage, Georgia serif.
45
+
46
+ 1. **Logo** top-left (`#logo`, ~64px) — inline the outlet/brand SVG, `fill:currentColor`, set `color` to the mark's own hue (or near-black for a monochrome mark). **Date** below it (`#date`, ~30px, muted).
47
+ 2. **Headline** (`#headline`, Georgia **96px / 700**, `width≈1080`, `line-height 1.16`) with the keyword wrapped in `<span class="hl" id="kw">` — the highlight band sweeps across **all wrapped lines** of the phrase.
48
+ 3. **Dek** (`#dek`, Helvetica ~38px gray) under the headline; **outlet** (`#outlet`, Georgia bold ~50px) bottom-left.
49
+ 4. **Person cutout** (`#subject`, the bg-removed PNG, `height≈860`, `right:40; bottom:0`, `drop-shadow`) — **slides up from bottom-right** as the hero beat.
50
+ 5. **Timeline** (seek-safe, paused): logo `back.out` @0.15 → date @0.4 → **subject slides up** (`set{autoAlpha:0,x:90,y:60}`→`to{autoAlpha:1,x:0,y:0,duration:0.85,ease:"power3.out"}`) @0.45 → headline @0.7 → dek @1.5 → outlet @1.9 → **keyword highlight** (`--hlw 0→100%`, `duration:0.8`) @2.2. duration ~6.5s.
51
+
52
+ **Reference:** `samples/news/_ref-article-layout.html` (a real article rendered with a real outlet logo + a background-removed person + a real story).
53
+
54
+ ## Critical
55
+
56
+ Highlight is **grown in place, swept on AFTER the text — never pre-applied**. The text **stays readable — do NOT zoom the keyword to fill the frame** (team feedback 2026-06-09: zoom loses context and reads wrong; the technique never zooms — it presents the text and highlights the word). For Layout B, the person MUST be a `remove-background` cutout (no rectangular photo box). Deterministic; honor `references/builder-contract.md`.
@@ -0,0 +1,21 @@
1
+ # stat — category module
2
+
3
+ A single **hero number** reveal. Asset-free (the "input" is the number). ~4–6s.
4
+
5
+ ## Plan (Director)
6
+
7
+ `content`: `{ value, prefix ($), suffix (% / x / K-M-B), label, ring: bool }`. Envelope: bold display font, restrained palette + one accent.
8
+
9
+ ## Vocabulary / leans on
10
+
11
+ - Block: **`apple-money-count`** (finance-flavoured: $ counter + green flash + money burst + SFX) when it fits; otherwise hand-author.
12
+ - Rules: `hyperframes-animation/rules/{counting-dynamic-scale, stat-bars-and-fills}`.
13
+ - Primitives: `count_up` (odometer) · `scale_pop` · `ring_fill` (arc) · `label_stagger` (after value) · `hold`.
14
+
15
+ ## Build (reuse-first)
16
+
17
+ Reuse `apple-money-count` + set target / prefix / suffix / label / palette; **or** hand-author per the proven prototype `v0-stat-motion-demo`:
18
+
19
+ - **count-up is timeline-driven** — tween a proxy `{v:0}→target` with `onUpdate` writing the formatted number (seek-safe; never setInterval/wall-clock).
20
+ - `font-variant-numeric: tabular-nums`; decelerating ease; ~1.2–1.6s then **hold** the final value.
21
+ - ring/arc via `stroke-dashoffset`, finishing in sync with the count-up; label fades in **after** the number lands (value → meaning).
@@ -0,0 +1,16 @@
1
+ # tweet — category module (search-driven)
2
+
3
+ **Search a tweet → animate the tweet card.** Grounded in a real post (RWA). ~4–8s.
4
+
5
+ ## Source (Step 2)
6
+
7
+ RWA `search_tweets` (specific query, or a given tweet URL/id) → tweet: author, handle, avatar, text, timestamp, metrics (likes/reposts). `asset_needs`: `{ kind: tweet, query|source, treatment: none }`. Freeze the avatar + any embedded media.
8
+
9
+ ## Vocabulary / leans on
10
+
11
+ - Block: registry **`x-post`** (animated X/Twitter post card overlay with engagement metrics) — reuse it directly.
12
+ - Primitives: card slide/scale-in · text type-on / line reveal · avatar pop · metrics **count-up** · optional emphasis on a keyword.
13
+
14
+ ## Build (reuse-first)
15
+
16
+ This plugin ships no hosted block registry, so the effect is built from the local materials this skill carries.
@@ -0,0 +1,30 @@
1
+ # webpage — category module (search-driven)
2
+
3
+ **Animate a webpage / link** (the "website animation" use case). Search-driven: the user gives or names a URL → fetch/capture it → animate it (scroll-through, UI reveal, cursor demo, region callouts). Distinct from captioning an existing _video file_ (that's `/embedded-captions`) and from a narrated video _of_ a site (that's a `/product-launch-video` site-tour ask); here the source is a _web page_ and the output is a short, unnarrated highlight shot.
4
+
5
+ ## Source (Step 2)
6
+
7
+ Fetch the page via `hyperframes capture --json` (DOM + screenshots) or a provided screenshot → frozen project-local image(s)/DOM. `asset_needs`: `{ kind: web, source: <url>, treatment: none }`.
8
+
9
+ Inspect the capture result before building. If `BLOCKED.md` exists, JSON reports `ok: false`, or the
10
+ command exits non-zero, stop the URL-capture path and report the reason. Continue with a provided
11
+ screenshot only when it was an explicit source from the user (or the user explicitly chooses it
12
+ after the failure). Do not animate a blocked partial capture, invent missing DOM, or eyeball element
13
+ coordinates from protection/challenge pages.
14
+
15
+ This web need cannot use the generic asset-free fallback: it requires a usable captured screenshot
16
+ or DOM, or a provided screenshot explicitly selected by the user. If none is available, stop.
17
+
18
+ ## Vocabulary / leans on
19
+
20
+ - Rules: `hyperframes-animation/rules/{3d-page-scroll, demo-page-scroll-spotlight, cursor-click-ripple, coordinate-target-zoom, viewport-change}`.
21
+ - Primitives: scroll pan · spotlight/dim · cursor move + click-ripple · zoom-to-region · callout pin + label.
22
+
23
+ ## Build (reuse-first)
24
+
25
+ Place the captured page as the base layer; animate a **scroll-through** (translateY over the page height), **spotlight** key regions (dim + highlight), a **cursor** that moves and clicks (ripple), **zoom** to a coordinate, and **callout** pins/labels anchored to page regions. Honor `builder-contract.md`.
26
+
27
+ **Two rules that match the news article-highlight (see `../news/module.md`):**
28
+
29
+ - **Highlights are swept/animated ON, never pre-applied** — a spotlight box wipes in (`scaleX 0→1`), a marker sweeps a region, a callout pops _after_ the zoom lands; the page never starts pre-annotated.
30
+ - **Anchor to REAL element positions** — `hyperframes capture` gives the page HTML/DOM, so measure the target element (`getBoundingClientRect` → stage-local) and zoom/highlight it exactly, step-by-step (the "highlight a real element" technique). Don't eyeball coords.
@@ -0,0 +1,64 @@
1
+ # locate — find "X" in an image (no detector API assumed)
2
+
3
+ The single contract every consumer (asset-fusion ring, webpage highlight, future
4
+ explainer/recut overlays) uses:
5
+
6
+ ```
7
+ locate(image, target-description) → { box: [x0,y0,x1,y1], center: [cx,cy] } # normalized 0..1
8
+ ```
9
+
10
+ ## Why this exists
11
+
12
+ Author models are unreliable at **regressing pixel coordinates** on a cluttered
13
+ full image (measured: weak vision models ~16–24% center error → rings land off-target)
14
+ but reliable at **picking a numbered strip** (~3–4% with the loop below). So:
15
+ never eyeball coordinates; localize by discrete choice. (RSVP, ACL 2025.)
16
+
17
+ ## Routing — pick the cheapest path that's actually available
18
+
19
+ 1. **A strong detector is available** (e.g. `GEMINI_API_KEY` in env) →
20
+ `node grounding/locate.mjs auto <img> "<target>"` — one call, done.
21
+ **Never assume the key exists.** No key → path 2.
22
+ 2. **No detector (the normal case)** → YOU are the localizer; run the grid loop.
23
+
24
+ ## The grid loop (you read images between steps)
25
+
26
+ ```
27
+ node grounding/locate.mjs overlay <img> --out /tmp/g
28
+ → READ /tmp/g/gv.png (vertical strips 1-9) and gh.png (horizontal 1-9);
29
+ decide which strip numbers the target spans (list EVERY strip it touches).
30
+ node grounding/locate.mjs region <img> --vids 4,5 --hids 6,7 --out /tmp/g
31
+ → READ /tmp/g/gc.png (the region cropped + upscaled, finer 6×6 grid);
32
+ pick the finer strips. (Pick strips again — do NOT switch to estimating
33
+ coordinates; discrete choice is the whole point, at BOTH stages.)
34
+ node grounding/locate.mjs final <img> --region <from step 2> --vids 3,4 --hids 3,4
35
+ → the final {box, center}.
36
+ node grounding/locate.mjs mark <img> --box <final box> --out /tmp/g/check.png
37
+ → VERIFY: READ check.png. Red box ON the target → done. Off → redo
38
+ region/final with corrected strips (you now know which direction). Never
39
+ skip this step; it converts silent misses into one cheap retry.
40
+ ```
41
+
42
+ ## Ambiguity — resolve BEFORE localizing
43
+
44
+ If the target description can match several instances ("a drum" when the scene
45
+ has five), no geometry will save you. First make the reference unique
46
+ ("the right-most drum", "the drum on the front boat"), asking the user if
47
+ needed — then run the loop.
48
+
49
+ ## Degradation path (if locate.mjs itself is unavailable)
50
+
51
+ The idea is 5 lines — reproduce it with any image tool:
52
+ draw a numbered 9×9 grid → pick the strips the target spans → crop that region
53
+ (+pad ~0.4 strip) and upscale → draw a finer 6×6 grid → pick again → map back
54
+ (`global = region_origin + local × region_size`) → draw the box and LOOK at it.
55
+
56
+ ## Notes
57
+
58
+ - Geometry is frozen in `locate.mjs` (node + ffmpeg, zero npm deps — both
59
+ already required by hyperframes). Don't re-implement it ad hoc; the measured
60
+ accuracy holds for THIS implementation.
61
+ - Consumers: `samples/asset-fusion/_ref-circle-highlight.html` takes `CFG.box`
62
+ directly from `final`/`auto` output.
63
+ - Measured end-to-end (same agent, same template, only the localization step
64
+ differs): eyeballing 6.5% avg center error → this protocol 2.3%, no case worse.
@@ -0,0 +1,21 @@
1
+ # source phase — asset sourcing (asset-first)
2
+
3
+ Runs **only when `shot-plan.json.asset_needs` is non-empty** (the form categories never reach here). Sources each needed asset → a **frozen project-local path** + a ledger (`assets/index.md`). Uses `/media-use` (capture / asset prep) plus, **when an external asset-search skill such as media-use is installed**, its `resolve` step. If no such search capability is available, it **degrades to asset-free** (see below).
4
+
5
+ ## Per asset_need
6
+
7
+ - `image / icon / logo / svg` → media-use `resolve`: **search** (asset_scout: Google Images / SerpAPI + Noun Project), **generate** (image model), or **user-supplied** (logo). Optional `treatment`: cutout (remove-bg) / recolor / vectorize.
8
+ - `news / web / tweet` → **RWA-style search** (media-use's documented lineage — `media-use/references/search-strategy.md` traces `resolve` to the RWA subagent). Two-pole queries: **atomic** (1–3 words, composable) or **specific** (5–15 words: a news event / tweet); never the middle. A failed specific query is dropped, not broadened.
9
+
10
+ ## Steps
11
+
12
+ 1. Read `asset_needs` from `shot-plan.json`.
13
+ 2. For each: **analyze → search → review (use/maybe/reject — selection is the hard part; do NOT take the first/generated result) → freeze** the kept asset into `assets/` (rehost remote URLs).
14
+ 3. Write `assets/index.md` — agent-readable ledger: `role → frozen path + provenance`.
15
+ 4. For `asset-fusion`: also capture the asset's measurable geometry (so Director Part 2 can set `element_positions`) + an eyedropper palette.
16
+
17
+ ## Degrade gracefully
18
+
19
+ If a provider / search is unavailable, mark the need unmet in `context.log`; the category falls back to asset-free where possible (e.g. `news` → typographic headline without the sourced image).
20
+
21
+ > Illustrative: `(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)` — or drive media-use's `resolve` procedure directly.