freecodego 0.1.7-alpha.2.2 → 0.1.7-rc.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.i18n.yaml +45 -5
- package/README.md +4 -4
- package/README.zh.md +4 -4
- package/cordis.patch.yml +230 -126
- package/dist/assets/design/craft/FUTURE_SECTIONS.md +9 -0
- package/dist/assets/design/craft/LICENSE +201 -0
- package/dist/assets/design/craft/PROVENANCE.md +77 -0
- package/dist/assets/design/craft/README.md +106 -0
- package/dist/assets/design/craft/accessibility-baseline.md +201 -0
- package/dist/assets/design/craft/animation-discipline.md +154 -0
- package/dist/assets/design/craft/anti-ai-slop.md +84 -0
- package/dist/assets/design/craft/color.md +88 -0
- package/dist/assets/design/craft/form-validation.md +221 -0
- package/dist/assets/design/craft/laws-of-ux.md +296 -0
- package/dist/assets/design/craft/rtl-and-bidi.md +186 -0
- package/dist/assets/design/craft/state-coverage.md +134 -0
- package/dist/assets/design/craft/typography-hierarchy-editorial.md +182 -0
- package/dist/assets/design/craft/typography-hierarchy.md +165 -0
- package/dist/assets/design/craft/typography.md +122 -0
- package/dist/assets/design/react-bits/SKILL.md +130 -0
- package/dist/assets/design/skills/embedded-captions/CATALOG.md +91 -0
- package/dist/assets/design/skills/embedded-captions/SKILL.md +260 -0
- package/dist/assets/design/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
- package/dist/assets/design/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +242 -0
- package/dist/assets/design/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +242 -0
- package/dist/assets/design/skills/embedded-captions/dna/README.md +148 -0
- package/dist/assets/design/skills/embedded-captions/dna/chrome.json +68 -0
- package/dist/assets/design/skills/embedded-captions/dna/cream.json +69 -0
- package/dist/assets/design/skills/embedded-captions/dna/documentary.json +62 -0
- package/dist/assets/design/skills/embedded-captions/dna/editorial.json +70 -0
- package/dist/assets/design/skills/embedded-captions/dna/glitch.json +82 -0
- package/dist/assets/design/skills/embedded-captions/dna/ink.json +65 -0
- package/dist/assets/design/skills/embedded-captions/dna/keynote.json +62 -0
- package/dist/assets/design/skills/embedded-captions/dna/loud.json +75 -0
- package/dist/assets/design/skills/embedded-captions/dna/neon.json +58 -0
- package/dist/assets/design/skills/embedded-captions/dna/velocity.json +89 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/README.md +48 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/engine.html +355 -0
- package/dist/assets/design/skills/embedded-captions/modes/standard/_anatomy.md +232 -0
- package/dist/assets/design/skills/embedded-captions/modes/standard/_motion.md +192 -0
- package/dist/assets/design/skills/embedded-captions/references/aesthetic-principles.md +167 -0
- package/dist/assets/design/skills/embedded-captions/references/anti-patterns.md +188 -0
- package/dist/assets/design/skills/embedded-captions/references/bespoke-vs-presets.md +178 -0
- package/dist/assets/design/skills/embedded-captions/references/caption-grouping.md +130 -0
- package/dist/assets/design/skills/embedded-captions/references/composition-craft.md +522 -0
- package/dist/assets/design/skills/embedded-captions/references/direction-catalog.md +138 -0
- package/dist/assets/design/skills/embedded-captions/references/example-renders/champion.html +371 -0
- package/dist/assets/design/skills/embedded-captions/references/example-renders/memory-wall.html +334 -0
- package/dist/assets/design/skills/embedded-captions/references/failure-modes.md +145 -0
- package/dist/assets/design/skills/embedded-captions/references/layout-heuristics.md +238 -0
- package/dist/assets/design/skills/embedded-captions/references/motion-vocabulary.md +148 -0
- package/dist/assets/design/skills/embedded-captions/references/rail.md +68 -0
- package/dist/assets/design/skills/embedded-captions/references/reference-bar.md +47 -0
- package/dist/assets/design/skills/embedded-captions/references/scene-types.md +94 -0
- package/dist/assets/design/skills/embedded-captions/references/typographic-moves.md +266 -0
- package/dist/assets/design/skills/embedded-captions/references/typography-presets.md +63 -0
- package/dist/assets/design/skills/embedded-captions/scripts/fixtures/heroless/theme.json +11 -0
- package/dist/assets/design/skills/embedded-captions/scripts/fixtures/heroless/transcript.json +10 -0
- package/dist/assets/design/skills/embedded-captions/themes/README.md +243 -0
- package/dist/assets/design/skills/embedded-captions/themes/anchor.json +27 -0
- package/dist/assets/design/skills/embedded-captions/themes/arcade.json +51 -0
- package/dist/assets/design/skills/embedded-captions/themes/aurora.json +41 -0
- package/dist/assets/design/skills/embedded-captions/themes/biolume.json +35 -0
- package/dist/assets/design/skills/embedded-captions/themes/brush.json +74 -0
- package/dist/assets/design/skills/embedded-captions/themes/chalkboard.json +52 -0
- package/dist/assets/design/skills/embedded-captions/themes/dossier.json +56 -0
- package/dist/assets/design/skills/embedded-captions/themes/graffiti.json +62 -0
- package/dist/assets/design/skills/embedded-captions/themes/hologram.json +41 -0
- package/dist/assets/design/skills/embedded-captions/themes/inkwater.json +43 -0
- package/dist/assets/design/skills/embedded-captions/themes/laser.json +46 -0
- package/dist/assets/design/skills/embedded-captions/themes/lastpage.json +33 -0
- package/dist/assets/design/skills/embedded-captions/themes/neonsign.json +53 -0
- package/dist/assets/design/skills/embedded-captions/themes/ordnance.json +54 -0
- package/dist/assets/design/skills/embedded-captions/themes/papercut.json +37 -0
- package/dist/assets/design/skills/embedded-captions/themes/popup.json +46 -0
- package/dist/assets/design/skills/embedded-captions/themes/ransom.json +62 -0
- package/dist/assets/design/skills/embedded-captions/themes/scoreboard.json +54 -0
- package/dist/assets/design/skills/embedded-captions/themes/spectrum.json +46 -0
- package/dist/assets/design/skills/embedded-captions/themes/stardust.json +29 -0
- package/dist/assets/design/skills/embedded-captions/themes/stomp.json +43 -0
- package/dist/assets/design/skills/embedded-captions/themes/terminal.json +49 -0
- package/dist/assets/design/skills/embedded-captions/themes/thunder.json +44 -0
- package/dist/assets/design/skills/embedded-captions/themes/transit.json +44 -0
- package/dist/assets/design/skills/embedded-captions/themes/vhs.json +47 -0
- package/dist/assets/design/skills/faceless-explainer/SKILL.md +235 -0
- package/dist/assets/design/skills/faceless-explainer/references/cut-catalog.md +215 -0
- package/dist/assets/design/skills/faceless-explainer/references/motion-language.md +156 -0
- package/dist/assets/design/skills/faceless-explainer/references/story-design.md +255 -0
- package/dist/assets/design/skills/faceless-explainer/references/visual-design.md +146 -0
- package/dist/assets/design/skills/faceless-explainer/sub-agents/frame-worker.md +12 -0
- package/dist/assets/design/skills/general-video/SKILL.md +164 -0
- package/dist/assets/design/skills/general-video/sub-agents/frame-worker.md +34 -0
- package/dist/assets/design/skills/hyperframes/SKILL.md +134 -0
- package/dist/assets/design/skills/hyperframes/references/brief-contract.md +108 -0
- package/dist/assets/design/skills/hyperframes/references/brief-format.md +72 -0
- package/dist/assets/design/skills/hyperframes/references/capability-menu.md +47 -0
- package/dist/assets/design/skills/hyperframes/references/frame-worker-core.md +80 -0
- package/dist/assets/design/skills/hyperframes/references/intent-interview.md +71 -0
- package/dist/assets/design/skills/hyperframes/references/pitch-round.md +40 -0
- package/dist/assets/design/skills/hyperframes/references/production-loop.md +26 -0
- package/dist/assets/design/skills/hyperframes/references/review-loop.md +37 -0
- package/dist/assets/design/skills/hyperframes/references/route-briefs.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/embedded-captions.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/faceless-explainer.md +12 -0
- package/dist/assets/design/skills/hyperframes/references/routes/general-video.md +12 -0
- package/dist/assets/design/skills/hyperframes/references/routes/motion-graphics.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/music-to-video.md +12 -0
- package/dist/assets/design/skills/hyperframes/references/routes/pr-to-video.md +28 -0
- package/dist/assets/design/skills/hyperframes/references/routes/product-launch-video.md +13 -0
- package/dist/assets/design/skills/hyperframes/references/routes/remotion-to-hyperframes.md +9 -0
- package/dist/assets/design/skills/hyperframes/references/routes/slideshow.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/talking-head-recut.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/script-format.md +52 -0
- package/dist/assets/design/skills/hyperframes/references/skill-lifecycle.md +30 -0
- package/dist/assets/design/skills/hyperframes/references/storyboard-format.md +99 -0
- package/dist/assets/design/skills/hyperframes/references/subagent-dispatch.md +35 -0
- package/dist/assets/design/skills/hyperframes/references/workflow-catalog.md +10 -0
- package/dist/assets/design/skills/hyperframes-animation/SKILL.md +86 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/animate-text.md +64 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/animejs.md +130 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/css-animations.md +143 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +199 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +129 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap.md +105 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/lottie.md +130 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/three.md +145 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/typegpu.md +182 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/waapi.md +101 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/agent-progress-theater.md +76 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/camera-journey.md +61 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/comparison-split.md +27 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/constellation-hub.md +63 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/cta-morph-press.md +63 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +89 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/dataviz-countup.md +59 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/device-surface-showcase.md +68 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/fixed-anchor-cycle.md +46 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/grid-card-assemble.md +81 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +121 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/overwhelm-surround.md +58 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/panel-edit-live-sync.md +73 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/prompt-type-submit-generate.md +85 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/titlecard-reveal.md +80 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/transcript-scroll-artifact-reveal.md +45 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/zoom-out-workspace-reveal.md +68 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints-index.md +202 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/cta-morph-press.html +468 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/hook-counter-burst.html +729 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/proof-logo-chain.html +861 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/workflow-approve-press.html +606 -0
- package/dist/assets/design/skills/hyperframes-animation/references/motion-blur.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/3d-camera-flight.md +180 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/3d-page-scroll.md +135 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/3d-text-depth-layers.md +128 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/ai-tracking-box.md +139 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/ambient-glow-bloom.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/anchored-layout-expand.md +148 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/asr-keyword-glow.md +128 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/avatar-cloud-network.md +145 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/camera-cursor-tracking.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/card-morph-anchor.md +134 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/center-outward-expansion.md +88 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/chart-scrub-readout.md +151 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/chromatic-glitch.md +150 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/context-sensitive-cursor.md +140 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/control-target-sync.md +131 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/coordinate-target-zoom.md +138 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/counting-dynamic-scale.md +115 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/css-marker-patterns.md +208 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/cursor-click-ripple.md +104 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/cursor-drag.md +141 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/depth-of-field-blur.md +112 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/depth-scatter-assemble.md +139 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/discrete-text-sequence.md +146 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +149 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/gradient-text-sweep.md +136 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/gsap-effects.md +196 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/hacker-flip-3d.md +123 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/kinetic-beat-slam.md +137 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/motion-blur-streak.md +130 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/multi-cursor-choreography.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/multi-phase-camera.md +129 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/nudge-curve.md +47 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/orbit-3d-entry.md +148 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/particle-burst.md +149 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/physics-press-reaction.md +101 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/press-release-spring.md +108 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/reactive-displacement.md +92 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/scale-swap-transition.md +88 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/sine-wave-loop.md +85 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/split-tilt-cards.md +123 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/spring-pop-entrance.md +107 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/stat-bars-and-fills.md +145 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/svg-icon-enrichment.md +141 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/svg-path-draw.md +122 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/theme-crossfade-morph.md +126 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/vertical-spring-ticker.md +104 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/viewport-change.md +148 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/waterfall-entry.md +81 -0
- package/dist/assets/design/skills/hyperframes-animation/rules-index.md +113 -0
- package/dist/assets/design/skills/hyperframes-animation/techniques.md +507 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/TRANSITION-REGISTRY.md +168 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/catalog.md +127 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-3d.md +12 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-blur.md +51 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-cover.md +43 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-destruction.md +95 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-dissolve.md +66 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-distortion.md +45 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-grid.md +10 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-light.md +49 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-mechanical.md +30 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-other.md +25 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-push.md +41 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-radial.md +37 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-scale.md +24 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/overview.md +153 -0
- package/dist/assets/design/skills/hyperframes-audio/SKILL.md +476 -0
- package/dist/assets/design/skills/hyperframes-audio/references/attributes.md +138 -0
- package/dist/assets/design/skills/hyperframes-audio/references/diagnosis.md +274 -0
- package/dist/assets/design/skills/hyperframes-audio/references/fx-registry.md +84 -0
- package/dist/assets/design/skills/hyperframes-audio/references/presets.md +216 -0
- package/dist/assets/design/skills/hyperframes-core/SKILL.md +97 -0
- package/dist/assets/design/skills/hyperframes-core/references/composition-patterns.md +224 -0
- package/dist/assets/design/skills/hyperframes-core/references/creator-editing-recipes.md +491 -0
- package/dist/assets/design/skills/hyperframes-core/references/data-attributes.md +78 -0
- package/dist/assets/design/skills/hyperframes-core/references/determinism-rules.md +53 -0
- package/dist/assets/design/skills/hyperframes-core/references/full-screen-motion.md +67 -0
- package/dist/assets/design/skills/hyperframes-core/references/minimal-composition.md +69 -0
- package/dist/assets/design/skills/hyperframes-core/references/sub-compositions.md +176 -0
- package/dist/assets/design/skills/hyperframes-core/references/tailwind.md +104 -0
- package/dist/assets/design/skills/hyperframes-core/references/tracks-and-clips.md +87 -0
- package/dist/assets/design/skills/hyperframes-core/references/variables-and-media.md +107 -0
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---
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name: hyperframes-keyframes
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description: >
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Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe,
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Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe
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2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths,
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masks, SVG morph/draw, text trails, 3D depth, or `freecodego_design_keyframes` diagnostics.
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Don't use for broad scene strategy, brand design, media sourcing, captions, or
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general video planning.
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---
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# HyperFrames Keyframes
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Keyframes are a pose contract: visible states, continuous subject identity, seek-safe runtime, verified pixels.
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Use `hyperframes-animation` for broad scene recipes. Use `hyperframes-cli` for full command docs. Use `references/keyframe-patterns.md` only when choosing implementation mechanisms, not visual style.
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## Creator editing boundary
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Keyframes own visual motion, not clip assembly. Source-range hard cuts, trim,
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splice, and reorder belong to `/hyperframes-core`: author one media element per
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kept range, place it with `data-start` and `data-duration`, and select its source
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offset with `data-media-start`. Adjacent ranges make a hard cut. A crossfade
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uses overlapping clips on different tracks plus visual opacity keyframes; sound
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fades use `/hyperframes-audio`.
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| Creator request | Truthful mechanism |
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| --------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| Punch-in / punch-out | Keyframe `scale` with `x`/`y` or percentage translation on a non-timed visual/crop wrapper inside the clip. Use a set/short tween for a hard punch and a tween for a smooth move. |
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| Smooth multi-state zoom or reframe | Keep one subject wrapper alive and author multiple zoom/reframe states as a pose ladder with per-segment easing. |
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| Pan, reframe, or Ken Burns camera move | Animate wrapper translation plus scale. Geometry is authored; this is not face tracking or automatic semantic reframing. |
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| Chained camera moves | Chain labeled transform beats on one registered seek-safe timeline. |
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| Match cut or whip pan | `/hyperframes-animation` owns the visual handoff; `/hyperframes-registry` supplies primitives; keyframes preserve authored geometry, direction, and velocity. There is no automatic matching-frame discovery. |
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| Crop and mask reframe | Interpolate `clip-path` or a mask on an inner visual wrapper to crop/reframe without changing source time. Polygon keyframes can form a polygon/mask transition. |
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| Directional wipe cut or iris/reveal cut | Animate a mask/clip boundary across overlapping visual clips; `/hyperframes-animation` owns the handoff choreography. |
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| Split-screen handoff | Keep both visual clips placed by core, then keyframe their inner crop/mask wrappers and divider geometry. |
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| Constant source retime | `/hyperframes-core` owns normalized `data-playback-rate` (`0.1..10`) for render-safe picture and pitch-preserved sound. It is constant for the whole media element. |
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| Source speed ramps | A `rate` lane in `data-automation` on the `<video>`/`<audio>` (`t` in clip seconds, `v` 0.1..10, log interpolation); it wins over the constant rate. |
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| Freeze / hold | A visual pose, final source frame, or finished sub-composition can hold. Arbitrary mid-source freeze is not supported; preprocess a still/derived segment, place it as its own clip, then resume with another source range. |
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When editing picture and sound together, load `/hyperframes-core`, this skill for
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visual motion, and `/hyperframes-audio` for fades, crossfades, volume automation,
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ducking/carve, or effects on the placed tracks.
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A visual transition or cropping treatment is not a temporal source trim or
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splice. `/hyperframes-core` owns the timeline, clip timing, and source ranges;
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keyframes only animate the visible handoff or crop on wrappers inside those clips.
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## Procedure
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1. Identify the animated subject, visible states, final state, and runtime.
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2. Choose the smallest mechanism that proves the prompt. Read `references/keyframe-patterns.md` only if the mechanism is unclear.
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3. Author seek-safe keyframes in the declared runtime. Build synchronously and register the runtime instance.
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4. Verify with `freecodego_design_lint`, `freecodego_design_lint`, `freecodego_design_keyframes`, one focused `--shot`, and snapshots at proof times.
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## Contract
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- Name the moving subject.
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- Preserve object identity when continuity matters.
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- Hold readable or semantic states long enough to see.
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- Final frame is part of the animation, not cleanup.
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## Runtime Rules
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- deterministic delay
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## GSAP Skeleton
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```js
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const root = document.querySelector("[data-composition-id]");
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{ x: 120, opacity: 1, duration: 0.4, ease: "power2.out" },
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## Channels
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Prefer compositor/visual channels: `x/y/z`, `xPercent/yPercent`, `scale`, `rotationX/Y/Z`, `skew`, `transformOrigin`, `svgOrigin`, `opacity`, `autoAlpha`, `clip-path`, masks, CSS vars, SVG path/dash values, camera transforms, shader uniforms.
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Avoid layout/lifecycle channels: `top/left/right/bottom`, `width/height`, `margin/padding`, `display`, `visibility`, late DOM creation, helper overlays doing subject motion.
|
|
154
|
+
|
|
155
|
+
For visibility changes, use `autoAlpha` on the registered seekable GSAP timeline, or a zero-duration `tl.set()` at an explicit boundary. Target only a non-clip element or a wrapper inside the clip; never target `.clip` itself. Never duration-tween raw `visibility`, and never tween `display`.
|
|
156
|
+
|
|
157
|
+
## Mechanism Choice
|
|
158
|
+
|
|
159
|
+
Choose the smallest mechanism that proves the prompt:
|
|
160
|
+
|
|
161
|
+
| Need | Mechanism |
|
|
162
|
+
| ------------------------------------- | -------------------------------------------------- |
|
|
163
|
+
| Same subject changes box or hierarchy | shared element / FLIP |
|
|
164
|
+
| Subject travels a visible route | path travel |
|
|
165
|
+
| Stroke grows or traces | stroke draw |
|
|
166
|
+
| Shape becomes another shape | shape interpolation |
|
|
167
|
+
| Reveal boundary is visible | clip, mask, or shader uniform |
|
|
168
|
+
| Many items move with order | stagger / indexed delay |
|
|
169
|
+
| Text itself moves | line, word, character, or band subdivision |
|
|
170
|
+
| Surface bends, stretches, or crops | parent/child counter-transform |
|
|
171
|
+
| UI has states | explicit state machine |
|
|
172
|
+
| Scene has depth | DOM 3D, Three.js, or WebGL camera/object keyframes |
|
|
173
|
+
|
|
174
|
+
Mechanisms can combine, but each one must clarify the idea. Decoration is not proof.
|
|
175
|
+
|
|
176
|
+
## Timing
|
|
177
|
+
|
|
178
|
+
- Anticipation only when it clarifies cause or direction.
|
|
179
|
+
- Acceleration leaves rest.
|
|
180
|
+
- Peak proof shows the mechanism unmistakably.
|
|
181
|
+
- Follow-through sells energy and direction.
|
|
182
|
+
- Overshoot only when the subject should feel elastic or tactile.
|
|
183
|
+
- Constant-speed path travel usually needs `ease: "none"`.
|
|
184
|
+
- Discrete UI states usually need a sharp ease-out.
|
|
185
|
+
- Repeated elements need ordered offsets, not identical timing.
|
|
186
|
+
- Final lockups need longer holds than transition poses.
|
|
187
|
+
- Smoothness means continuous velocity on the same subject.
|
|
188
|
+
- Do not overlap tweens that write the same transform property unless the overlap is intentional and verified.
|
|
189
|
+
- Avoid animating large `clip-path`/mask changes while the same hero surface is also scaling or traveling; use nested reveals after the main move settles.
|
|
190
|
+
|
|
191
|
+
## Text
|
|
192
|
+
|
|
193
|
+
Preserve line boxes, word spacing, readability, and final fit. If text moves internally, move the glyphs or masked bands, not only decorations around the text. Snapshot readable frames.
|
|
194
|
+
|
|
195
|
+
## SVG
|
|
196
|
+
|
|
197
|
+
For stroke growth prefer `DrawSVGPlugin`, then `stroke-dasharray`/`stroke-dashoffset`. For shape interpolation prefer `MorphSVGPlugin`; convert primitives to paths when needed and split complex silhouettes into simpler parts.
|
|
198
|
+
|
|
199
|
+
## 3D
|
|
200
|
+
|
|
201
|
+
Scale alone is fake depth. Use perspective on a stable parent, `transform-style: preserve-3d`, z travel, rotation, camera/world motion, occlusion, and layer order when objects cross.
|
|
202
|
+
|
|
203
|
+
Use one or two diagnostic angles that expose the depth relationship. If angled proof shows no depth crossing, improve z/camera/occlusion.
|
|
204
|
+
|
|
205
|
+
## Canvas / WebGL
|
|
206
|
+
|
|
207
|
+
Keyframe camera position, camera target, object transform, material opacity, shader uniforms, and postprocess intensity through deterministic state. Render from HyperFrames time. Use `--ghost` because marker boxes cannot see internal canvas motion.
|
|
208
|
+
|
|
209
|
+
## CLI Proof
|
|
210
|
+
|
|
211
|
+
```bash
|
|
212
|
+
freecodego_design_lint
|
|
213
|
+
freecodego_design_lint
|
|
214
|
+
freecodego_design_keyframes .
|
|
215
|
+
freecodego_design_keyframes . --json
|
|
216
|
+
freecodego_design_keyframes . --runtime all
|
|
217
|
+
freecodego_design_keyframes . --selector "<selector>" --shot "<file>" --samples <n>
|
|
218
|
+
freecodego_design_keyframes . --selector "<selector>" --shot "<file>" --layout strip --from <t0> --to <t1>
|
|
219
|
+
freecodego_design_keyframes . --shot "<file>" --ghost --angle <angle>
|
|
220
|
+
freecodego_design_snapshot . --at <times>
|
|
221
|
+
```
|
|
222
|
+
|
|
223
|
+
Choose `<selector>` for the real animated subject. Choose `<times>` for first frame, proof poses, final-minus-hold, and exact final. Choose `<angle>` only when depth must be proven.
|
|
224
|
+
|
|
225
|
+
| Tool | Proves |
|
|
226
|
+
| ---------------- | --------------------------------------------------------------------------------------------------- |
|
|
227
|
+
| `keyframes` | targets, explicit stops, paths, traces, composed parent/child motion, CSS stops, Anime registration |
|
|
228
|
+
| `--shot` | ghosts, route shape, time spacing, DOM 3D projection, focused selector proof |
|
|
229
|
+
| `--layout strip` | in-place motion, overlaps, contact, subtle scale/opacity, text waves |
|
|
230
|
+
| `--ghost` | canvas, WebGL, shader motion, rendered 3D |
|
|
231
|
+
| `snapshot --at` | masks, text readability, full state, final lockup, black/reset tails |
|
|
232
|
+
|
|
233
|
+
If selector proof looks wrong:
|
|
234
|
+
|
|
235
|
+
1. rerun `--json`
|
|
236
|
+
2. find the actual animated target
|
|
237
|
+
3. shoot that target
|
|
238
|
+
4. snapshot full frames
|
|
239
|
+
5. trust painted pixels over logs
|
|
240
|
+
|
|
241
|
+
## Diagnostic Reading
|
|
242
|
+
|
|
243
|
+
`flat` means no explicit middle poses. `keyframes` means explicit stops exist. `motionPath` means a route exists. `trace` means multi-stroke drawing. `composed with` means child motion inherits parent motion.
|
|
244
|
+
|
|
245
|
+
Even ghost spacing means constant speed. Clustered ghosts mean slow-in or settle. Large gaps mean fast travel.
|
|
246
|
+
|
|
247
|
+
A helper-selector shot is not proof. An onion shot over a broken full frame is not proof.
|
|
248
|
+
|
|
249
|
+
## Error Handling
|
|
250
|
+
|
|
251
|
+
| Failure | Fix |
|
|
252
|
+
| ------------------ | ---------------------------------------------------------------------------------- |
|
|
253
|
+
| endpoint-only | add middle poses, hold peak proof, rerun `--shot` |
|
|
254
|
+
| identity break | keep one element alive, use shared source/final boxes, remove substitute crossfade |
|
|
255
|
+
| fake 3D | add z/camera travel, occlusion, angled proof |
|
|
256
|
+
| wrong final | add final hold, snapshot final-minus-hold and exact final |
|
|
257
|
+
| unseekable runtime | pause autoplay, register instance, remove timers, build synchronously |
|
|
258
|
+
| unreadable text | preserve line boxes, reduce displacement, add final hold, snapshot text frames |
|
|
259
|
+
|
|
260
|
+
## Done
|
|
261
|
+
|
|
262
|
+
Run `freecodego_design_lint`, `freecodego_design_lint`, `freecodego_design_keyframes`, one focused `--shot`, and snapshots. Confirm first frame, proof poses, final-minus-hold, exact final, subject-owned motion, and no debug overlays.
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
# Keyframe Mechanism Reference
|
|
2
|
+
|
|
3
|
+
Use this after `SKILL.md` when choosing a concrete implementation mechanism. It is a parts shelf, not a style guide. Start with one primary mechanism; add supporting motion only when it clarifies the idea.
|
|
4
|
+
|
|
5
|
+
## Runtime Skeletons
|
|
6
|
+
|
|
7
|
+
GSAP:
|
|
8
|
+
|
|
9
|
+
```js
|
|
10
|
+
const root = document.querySelector("[data-composition-id]");
|
|
11
|
+
const id = root.dataset.compositionId;
|
|
12
|
+
const tl = gsap.timeline({ paused: true });
|
|
13
|
+
tl.to("<selector>", {
|
|
14
|
+
keyframes: [
|
|
15
|
+
/* derive poses from the scene */
|
|
16
|
+
],
|
|
17
|
+
ease: "none",
|
|
18
|
+
});
|
|
19
|
+
window.__timelines = window.__timelines || {};
|
|
20
|
+
window.__timelines[id] = tl;
|
|
21
|
+
```
|
|
22
|
+
|
|
23
|
+
CSS:
|
|
24
|
+
|
|
25
|
+
```css
|
|
26
|
+
.<subject > {
|
|
27
|
+
animation: <name> <duration> <ease> both;
|
|
28
|
+
animation-iteration-count: 1;
|
|
29
|
+
}
|
|
30
|
+
@keyframes <name> {
|
|
31
|
+
0% {
|
|
32
|
+
transform: <pose-a>;
|
|
33
|
+
opacity: <a>;
|
|
34
|
+
}
|
|
35
|
+
100% {
|
|
36
|
+
transform: <pose-b>;
|
|
37
|
+
opacity: <b>;
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
```
|
|
41
|
+
|
|
42
|
+
Anime.js:
|
|
43
|
+
|
|
44
|
+
```js
|
|
45
|
+
const animation = anime.createTimeline({ autoplay: false });
|
|
46
|
+
animation.add("<selector>", {
|
|
47
|
+
/* derived channels */
|
|
48
|
+
});
|
|
49
|
+
window.__hfAnime = window.__hfAnime || [];
|
|
50
|
+
window.__hfAnime.push(animation);
|
|
51
|
+
```
|
|
52
|
+
|
|
53
|
+
Three/WebGL:
|
|
54
|
+
|
|
55
|
+
```js
|
|
56
|
+
const state = { progress: 0 };
|
|
57
|
+
tl.to(state, {
|
|
58
|
+
progress: 1,
|
|
59
|
+
duration: <duration>,
|
|
60
|
+
onUpdate: () => {
|
|
61
|
+
// derive camera/object/material values from state.progress
|
|
62
|
+
renderer.render(scene, camera);
|
|
63
|
+
},
|
|
64
|
+
});
|
|
65
|
+
```
|
|
66
|
+
|
|
67
|
+
## Mechanisms
|
|
68
|
+
|
|
69
|
+
| Mechanism | Solves | Keyframe | Runtime | Verify |
|
|
70
|
+
| ------------------- | ---------------------------------------------- | ------------------------------------------------------------------ | ------------------------------------------ | ---------------------------------------------- |
|
|
71
|
+
| Path travel | Subject must visibly follow a route | path progress, tangent rotation, follower offset, trail opacity | GSAP MotionPath or sampled x/y/z | strip shot at bends; final snapshot |
|
|
72
|
+
| Stroke draw | A line, ring, or outline appears over time | dash/draw range, stroke opacity, endpoint state | DrawSVG or SVG dash fallback | partial mid snapshot; complete final |
|
|
73
|
+
| Shape interpolation | One silhouette becomes another | source path, middle path, target path, fill/stroke | MorphSVG or path tween | first/mid/final snapshots |
|
|
74
|
+
| Shared element | Same subject changes box or hierarchy | source box, target box, x/y, scale, radius, context opacity | GSAP Flip or manual FLIP | one identity moves; no substitute crossfade |
|
|
75
|
+
| Clip/mask reveal | Animated boundary exposes content | clip path, mask position/size, edge softness, inner counter-motion | CSS, SVG, GSAP, or shader | snapshot edge frames and final unclipped state |
|
|
76
|
+
| Ordered repetition | Many items enter, leave, or transform in order | indexed delay, x/y, scale, opacity, final alignment | GSAP stagger, Anime stagger, CSS vars | check first/middle/last item timing |
|
|
77
|
+
| Text subdivision | Text motion needs readable internal timing | line/word/char/band wrappers, y/x, opacity, final fit | SplitText, authored spans, Anime splitText | strip shot plus final readability snapshot |
|
|
78
|
+
| Surface transform | Image/card stretches, crops, or changes shape | parent scale/skew/clip, child counter-scale, transform origin | GSAP/CSS keyframes | no accidental warped final |
|
|
79
|
+
| UI state machine | Interface passes through semantic states | closed, active, loading, success/error, final | GSAP/CSS/Anime | snapshots hit states in order |
|
|
80
|
+
| DOM depth | HTML elements need 3D separation | perspective, z, rotationX/Y, opacity, crossing layer order | CSS 3D + GSAP/CSS/Anime | angled `--shot`; overlap snapshot |
|
|
81
|
+
| Camera/object 3D | Canvas/WebGL scene moves in depth | camera, target, object transform, material opacity | Three.js/WebGL + GSAP proxy | `--ghost`; snapshots at proof poses |
|
|
82
|
+
| Shader uniform | Pixel effect is driven by scalar progress | progress, edge width, noise, color mix, opacity | ShaderMaterial/WebGL uniforms | `--ghost`; snapshot 0/edge/mid/final |
|
|
83
|
+
| Instanced system | Many 3D objects move as one system | instance transforms, scale, color/opacity, camera | Three InstancedMesh | snapshots, because DOM boxes miss internals |
|
|
84
|
+
| Imported model | Model animation must scrub deterministically | `AnimationMixer.setTime`, camera, material, lights | Three AnimationMixer | drive from HyperFrames time; `--ghost` |
|
|
85
|
+
|
|
86
|
+
## Source Links
|
|
87
|
+
|
|
88
|
+
- GSAP keyframes: https://gsap.com/resources/keyframes/
|
|
89
|
+
- GSAP timeline: https://gsap.com/docs/v3/GSAP/Timeline/
|
|
90
|
+
- GSAP MotionPathPlugin: https://gsap.com/docs/v3/Plugins/MotionPathPlugin/
|
|
91
|
+
- GSAP Flip: https://gsap.com/docs/v3/Plugins/Flip/
|
|
92
|
+
- GSAP DrawSVGPlugin: https://gsap.com/docs/v3/Plugins/DrawSVGPlugin/
|
|
93
|
+
- GSAP MorphSVGPlugin: https://gsap.com/docs/v3/Plugins/MorphSVGPlugin/
|
|
94
|
+
- GSAP SplitText: https://gsap.com/docs/v3/Plugins/SplitText/
|
|
95
|
+
- GSAP CSSPlugin: https://gsap.com/docs/v3/GSAP/CorePlugins/CSS/
|
|
96
|
+
- Anime.js documentation: https://animejs.com/documentation/
|
|
97
|
+
- Anime.js stagger grid: https://animejs.com/documentation/utilities/stagger/stagger-parameters/stagger-grid/
|
|
98
|
+
- Anime.js timeline: https://animejs.com/documentation/timeline/
|
|
99
|
+
- Anime.js SVG helpers: https://animejs.com/documentation/svg/createmotionpath/
|
|
100
|
+
- MDN CSS animations: https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_animations/Using_CSS_animations
|
|
101
|
+
- MDN `@keyframes`: https://developer.mozilla.org/en-US/docs/Web/CSS/@keyframes
|
|
102
|
+
- MDN `clip-path`: https://developer.mozilla.org/en-US/docs/Web/CSS/clip-path
|
|
103
|
+
- MDN CSS masking: https://developer.mozilla.org/en-US/docs/Web/CSS/mask
|
|
104
|
+
- MDN perspective: https://developer.mozilla.org/en-US/docs/Web/CSS/perspective
|
|
105
|
+
- MDN transform-style: https://developer.mozilla.org/en-US/docs/Web/CSS/transform-style
|
|
106
|
+
- Three.js AnimationMixer: https://threejs.org/docs/#api/en/animation/AnimationMixer
|
|
107
|
+
- Three.js ShaderMaterial: https://threejs.org/docs/#api/en/materials/ShaderMaterial
|
|
108
|
+
- Three.js InstancedMesh: https://threejs.org/docs/#api/en/objects/InstancedMesh
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: hyperframes-studio
|
|
3
|
+
description: >
|
|
4
|
+
Use when building or editing a HyperFrames project that people open in
|
|
5
|
+
Studio: how the timeline should be laid out so it reads well (one caption
|
|
6
|
+
track, one element kind per track, every scene a sub-composition) and where
|
|
7
|
+
captions and key content may sit (safe zones). Don't use for how to perform an
|
|
8
|
+
individual edit (split, trim, retime, volume, copy, swap): that is
|
|
9
|
+
`creator-editing-recipes.md` in `/hyperframes-core`.
|
|
10
|
+
---
|
|
11
|
+
|
|
12
|
+
# HyperFrames Studio conventions
|
|
13
|
+
|
|
14
|
+
Studio draws one timeline row per top-level element. A project that follows the
|
|
15
|
+
rules below opens as a short, readable timeline; one that does not opens as a wall
|
|
16
|
+
of unlabeled rows the user cannot edit. These are conventions for what to build.
|
|
17
|
+
For how to change a clip, follow `/hyperframes-core` `references/creator-editing-recipes.md`
|
|
18
|
+
and never invent a different form of the same edit.
|
|
19
|
+
|
|
20
|
+
## 1. Every scene is a sub-composition
|
|
21
|
+
|
|
22
|
+
The root composition holds only timed hosts, media and audio. Any scene with nested
|
|
23
|
+
structure (a div containing children, a title with a subtitle, a chart) is its own
|
|
24
|
+
file loaded with `data-composition-src`, wiring in
|
|
25
|
+
`references/sub-compositions.md`.
|
|
26
|
+
|
|
27
|
+
Nested markup left inside the root does not become a row of its own. It hides inside
|
|
28
|
+
one opaque row that cannot be trimmed or moved part by part.
|
|
29
|
+
|
|
30
|
+
Author as if a structure lint rejects any violation.
|
|
31
|
+
|
|
32
|
+
## 2. One caption track
|
|
33
|
+
|
|
34
|
+
- All captions live on one track: a single sub-composition host (one `data-track-index`)
|
|
35
|
+
marked `data-track-kind="captions"` that carries every caption group in order.
|
|
36
|
+
- Never one row per caption group, and never captions mixed onto a track with
|
|
37
|
+
another kind.
|
|
38
|
+
- Word-timing rules are unchanged: see `/embedded-captions` and the `caption_*` lint rules.
|
|
39
|
+
|
|
40
|
+
## 3. One element kind per track
|
|
41
|
+
|
|
42
|
+
Group by kind so each row is one thing the user can select, mute or drag as a set.
|
|
43
|
+
|
|
44
|
+
| Kind | `data-track-kind` |
|
|
45
|
+
| --------------------------------------- | ---------------------- |
|
|
46
|
+
| Base video / A-roll | `video` (from the tag) |
|
|
47
|
+
| Scenes, overlays, graphics | `graphics` |
|
|
48
|
+
| Captions | `captions` |
|
|
49
|
+
| Audio (voiceover, music, sound effects) | `audio` (from the tag) |
|
|
50
|
+
|
|
51
|
+
Put `data-track-kind` on sub-composition hosts. Video and audio kinds come from the tag, so
|
|
52
|
+
`<video>` and `<audio>` need no attribute. Give each kind its own `data-track-index`; the number
|
|
53
|
+
is display only; it never changes what renders on top. Use CSS for
|
|
54
|
+
layering.
|
|
55
|
+
|
|
56
|
+
## 4. Safe zones
|
|
57
|
+
|
|
58
|
+
Any ruler or safe-box overlay lives in the preview pane, never inside the composition, so
|
|
59
|
+
do not add guide elements to the HTML.
|
|
60
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+
Both framings (wide and vertical) use the same two safe boxes, Premiere's defaults. The preview
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toggle draws them with a tick at the midpoint of every edge. Source:
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| Box | Share of the frame | Inset on every edge |
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| Title-safe | 80% | 10% |
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- Safe margins: everything visible stays inside the action-safe box (90%), and captions and key content stay inside the title-safe box (80%).
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- Two-up and 50/50 layouts keep each half's content inside the title-safe box.
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## Checking your work
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Run `freecodego_design_lint` and fix every finding. Then open the project in Studio and
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check that the timeline shows a base row, one row per scene host, one caption row and the audio rows.
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---
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name: motion-graphics
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description: >
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A short, design-led motion graphic where motion is the message — kinetic
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typography, stat count-up, chart/data-viz hit, logo sting / brand lockup,
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lower-third / callout / social overlay, animated map (highlight regions,
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connect places, zoom to a location), animated tweet / news-article /
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headline, webpage / UI animation (scroll, cursor, callouts), or fusing a
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real image's geometry into a chart. Usually under 10s (up to ~30s), no
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narration or live-action subject; renders to MP4 or transparent overlay.
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Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
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---
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> **First, keep this skill fresh — confirm with the user before running:** `this pack is bundled offline and is not updated at runtime motion-graphics`. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
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> **figma source**: If the logo/asset/animation to build from comes from a figma.com URL, run `/figma` first — asset export, brand tokens, and Motion→GSAP translation if the graphic is a Figma Motion import — then build from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization, `.media/manifest.jsonl` provenance, and brand-token `var()` binding, so a later brand change can't propagate without a full re-import.
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# motion-graphics — dispatch entry
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> **The front door is `/hyperframes`.** This skill makes a **short, design-led, unnarrated motion graphic** (motion is the message; ~under 10s, no voice-over). Anything longer, narrated, or multi-scene — or any uncertainty → read `/hyperframes` first: the intent layer owns every route decision.
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This workflow is **autonomous by design** — at most one clarifying question (`agents/director.md`), then build through verification without intermediate review. The intent layer (`/hyperframes` → `references/intent-interview.md`) routes here directly without run-shape questions; a storyboard and companion session add little to a piece this short. Rendering is still user-gated: after checks and proof snapshots pass, ask the canonical “preview first, or render?” question from `../hyperframes/references/brief-contract.md`. When a `BRIEF.md` exists, read it before the director's question.
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A short design-led motion graphic. **Asset-first**: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to `PROJECT_DIR = videos/<project-name>/` (created in Step 0); all paths below are relative to it.
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| Phase | Execution | Primary artifact | Detailed flow |
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| -------- | --------------------------------------------------------------------- | ---------------------------------------------------------------- | ----------------------------- |
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| init | Bash | `hyperframes.json` | Step 0 |
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| plan | subagent — **decide search?** + classify + asset strategy | `shot-plan.json` (draft: category, `asset_needs` queries, brief) | `agents/director.md` (Part 1) |
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| source ◇ | Bash — media-use resolve (**skip if `asset_needs` is empty**) | `assets/` + `assets/index.md` | `phases/source/guide.md` |
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| design | subagent — shot design around resolved assets | `shot-plan.json` (final: block(s) + layout + motion + positions) | `agents/director.md` (Part 2) |
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| build | subagent — reuse-first composition | `compositions/index.html` | `agents/builder.md` |
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| verify | Bash — `lint`, `check`, proof snapshots; repair on failure | `snapshots/contact-sheet.jpg` | Step 5 |
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| approve | Ask preview or render; wait for the answer | explicit render approval | Step 6 |
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| render | Bash — `freecodego_design_render` (MP4, or `--format webm/mov` for overlay) | `renders/video.mp4` or transparent overlay | Step 6 |
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`◇ source` runs only when the chosen category declares assets. Pure code/text categories (e.g. `kinetic-type`, most `charts`/`stat`) have `asset_needs: []` and skip straight from plan to design.
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## Categories — split by the search decision
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`plan`'s **first decision is: does this need a search?** That fork splits the categories into two groups; then the specific category is picked — for search-driven, **by the type of content the search returns**. Each category is one `categories/<id>/module.md` (its planning + build rules); the shared motion vocabulary lives in `references/motion-vocabulary.md` (→ `hyperframes-animation` rules/blueprints + registry blocks).
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**Form categories — no search; the user supplies the content:**
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| Category | Intent | Leans on |
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| -------------- | -------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------- |
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| `kinetic-type` | punchy line / quote / title, motion-first text | `caption-*` blocks + animation rules |
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| `stat` | single hero number / count-up + ring | `apple-money-count` / `rules/{counting-dynamic-scale, stat-bars-and-fills}` |
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| `charts` | bar / line / pie / race / % from data | `data-chart` block |
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| `logo-reveal` | logo sting / brand lockup (user logo) | `logo-outro` / `rules/svg-path-draw` |
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| `lower-thirds` | name / title bars, callouts, social overlays | `caption-*` + registry overlay blocks |
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| `maps` | geographic motion — highlight regions, connect places, zoom to a location (vector lane, or baked basemap lane) | `us-map` / `world-map` family + `bake-basemap.mjs` |
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**Search-driven categories — search first, then animate by content type** (the RWA path):
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| Returned content | Category | Animation |
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| ---------------- | -------------- | -------------------------------------------------------------- |
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| webpage / link | `webpage` | webpage / UI animation (scroll, reveal, cursor, callouts) |
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| news article | `news` | headline reveal + source card + key-fact callouts |
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| tweet | `tweet` | animated tweet card |
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| image / entity | `asset-fusion` | the asset's geometry _becomes_ the chart (RWA diegetic fusion) |
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Build order: one at a time, coverage-first (rough is fine). `kinetic-type` ported from the prototype; the rest follow.
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## Prerequisites
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macOS Apple Silicon or Linux x64. System tools: `brew install node ffmpeg`. `the design engine self-check in the Design settings page` once. macOS GPU render: `export PRODUCER_BROWSER_GPU_MODE=hardware`.
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Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
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| Key | Used for | Fallback |
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| ----------------------------------- | ----------------------------------------------------------- | ------------------------------- |
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| `GEMINI_API_KEY` / `GOOGLE_API_KEY` | image generation (media-use resolve) | skip generate / search-only |
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| (asset_scout / search providers) | `webpage`/`news`/`tweet` + `asset-fusion` real-asset search | category degrades to asset-free |
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## Flow
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### Step 0 — Initialize
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cwd is the agent workspace root; write all artifacts under `PROJECT_DIR = videos/<project-name>/`. `<project-name>`: use the dir the user gave, else a short kebab-case name from the intent (`<subject>-motion`). Not the workspace basename or a timestamp.
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Only when `$PROJECT_DIR/hyperframes.json` is absent:
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```bash
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PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
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mkdir -p "$(dirname "$PROJECT_DIR")"
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```
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`init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
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**Constraints:** never `hyperframes init` in the workspace root; never nest another `hyperframes/` inside `PROJECT_DIR`; every Bash command (master + subagents) is a `(cd "$PROJECT_DIR" && ...)` subshell — never bare `cd`.
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### Step 1 — Plan (subagent: Director Part 1)
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Dispatch one subagent. prompt = full `agents/director.md` + `## Dispatch context` (`SKILL_DIR` / `PROJECT_DIR` / the user's request / `Schema: <SKILL_DIR>/references/shot-plan-ir.md`). It must:
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1. **Decide: does this need a search?** (the first fork)
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- **No** → pick a **form category** (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; `asset_needs: []`.
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- **Yes** → emit a **search plan** into `asset_needs[]` (news / web / tweet / image; two-pole queries). The specific **search-driven category** (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
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2. Write a draft `shot-plan.json` (envelope + chosen form category _or_ search intent + `asset_needs` + a one-paragraph shot brief). Schema: `references/shot-plan-ir.md`.
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Validation: `[ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing`.
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### Step 2 — Source ◇ (Bash: media-use, conditional)
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If `shot-plan.json.asset_needs` is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See `phases/source/guide.md` (wraps `media-use resolve`; the search-driven categories use the news/web/tweet/image search). If `asset_needs` is empty, **skip to Step 3**.
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```bash
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# illustrative — see phases/source/guide.md
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(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
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```
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Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in `context.log`).
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### Step 3 — Design (subagent: Director Part 2)
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Dispatch a subagent (prompt = `agents/director.md` Part 2 + dispatch context including the resolved `assets/index.md` if Step 2 ran + `catalog-map.md`). It designs the shot **around the available assets**: pick the catalog block(s) + the `hyperframes-animation` rules/blueprints, the layout, the motion, beats, and (for `asset-fusion`) the `element_positions` + eyedropper palette. Finalizes `shot-plan.json` (`content.block` + `content.customize` + per-category content).
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### Step 4 — Build (subagent: Builder, reuse-first)
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Dispatch a subagent. prompt = full `agents/builder.md` + dispatch context (`shot-plan.json`, `catalog-map.md`, the category's `module.md`, `references/motion-vocabulary.md`, `references/builder-contract.md`). This plugin ships no hosted block registry, so the effect is built from the local materials this skill carries.
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### Step 5 — Verify (Bash → repair subagent on failure)
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```bash
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(cd "$PROJECT_DIR" && freecodego_design_lint .)
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(cd "$PROJECT_DIR" && freecodego_design_lint .)
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(cd "$PROJECT_DIR" && freecodego_design_snapshot
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```
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Choose proof times that show the opening state, signature move, and final hold. Inspect the generated contact or snapshot sheet before continuing. On `lint`, `check`, or snapshot failure, dispatch the repair subagent (`agents/finalize.md`) for one in-place fix pass, then rerun the failed gate. Never change a fixed duration merely to hide a defect.
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### Step 6 — Approve and render (Bash)
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Ask one question: “preview first, or render?” If the user chooses preview, open Studio and return to the same approval gate after revisions:
|
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```bash
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(cd "$PROJECT_DIR" && freecodego_design_preview)
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```
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Render only after an explicit render answer:
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```bash
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(cd "$PROJECT_DIR" && freecodego_design_render . --skill=motion-graphics -q high -o ./renders/video.mp4)
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# transparent overlay variant: --format webm (or mov)
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```
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Verify the output exists, is non-empty, and has the intended duration. The final handoff names the artifact, actual duration, composition or frame id, proof times, and the inspected contact or snapshot sheet. Flags live in `/hyperframes-cli` → `references/preview-render.md`.
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## Resume table
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| State | Continue from |
|
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| -------------------------------------------------------- | -------------------------- |
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| no `shot-plan.json` | Step 1 (plan) |
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| `shot-plan.json` has `asset_needs`, no `assets/` | Step 2 (source) |
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| `shot-plan.json` final, no `compositions/index.html` | Step 3/4 (design+build) |
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| `compositions/index.html` exists, proof snapshots absent | Step 5 (verify) |
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| checks and proof snapshots pass, no approved render | Step 6 (approval) |
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| approved render exists | verify output, then report |
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## Design notes (maintainers — execution does not read this)
|
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|
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163
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- **Asset-first rationale:** sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (`webpage`/`news`/`tweet`) and `asset-fusion` both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
|
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- **Reuse-first:** the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + `hyperframes-animation` rules". HF's paused GSAP timeline ≙ Remotion's `useCurrentFrame`.
|
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- **Category module contract:** one `categories/<id>/module.md` (planning + build), sharing `references/motion-vocabulary.md` (+ optional eval). Adding a category = drop the folder + register its classifier line in `agents/director.md` + its row in `catalog-map.md`; the phase pipeline is untouched.
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- **Directory shape:**
|
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```
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videos/<project-name>/
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169
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+
hyperframes.json context.log
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170
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shot-plan.json # the IR (Director output)
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171
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assets/ assets/index.md # media-use output (if sourced)
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compositions/index.html # Builder output
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renders/video.mp4
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+
```
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175
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+
- **Registration:** in `hyperframes` router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of `/general-video`; add reverse Do-NOT-use edges. See `motion-graphics-genre.md` §5-7.
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