freecodego 0.1.7-alpha.2.2 → 0.1.7-rc.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.i18n.yaml +45 -5
- package/README.md +4 -4
- package/README.zh.md +4 -4
- package/cordis.patch.yml +230 -126
- package/dist/assets/design/craft/FUTURE_SECTIONS.md +9 -0
- package/dist/assets/design/craft/LICENSE +201 -0
- package/dist/assets/design/craft/PROVENANCE.md +77 -0
- package/dist/assets/design/craft/README.md +106 -0
- package/dist/assets/design/craft/accessibility-baseline.md +201 -0
- package/dist/assets/design/craft/animation-discipline.md +154 -0
- package/dist/assets/design/craft/anti-ai-slop.md +84 -0
- package/dist/assets/design/craft/color.md +88 -0
- package/dist/assets/design/craft/form-validation.md +221 -0
- package/dist/assets/design/craft/laws-of-ux.md +296 -0
- package/dist/assets/design/craft/rtl-and-bidi.md +186 -0
- package/dist/assets/design/craft/state-coverage.md +134 -0
- package/dist/assets/design/craft/typography-hierarchy-editorial.md +182 -0
- package/dist/assets/design/craft/typography-hierarchy.md +165 -0
- package/dist/assets/design/craft/typography.md +122 -0
- package/dist/assets/design/react-bits/SKILL.md +130 -0
- package/dist/assets/design/skills/embedded-captions/CATALOG.md +91 -0
- package/dist/assets/design/skills/embedded-captions/SKILL.md +260 -0
- package/dist/assets/design/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
- package/dist/assets/design/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +242 -0
- package/dist/assets/design/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +242 -0
- package/dist/assets/design/skills/embedded-captions/dna/README.md +148 -0
- package/dist/assets/design/skills/embedded-captions/dna/chrome.json +68 -0
- package/dist/assets/design/skills/embedded-captions/dna/cream.json +69 -0
- package/dist/assets/design/skills/embedded-captions/dna/documentary.json +62 -0
- package/dist/assets/design/skills/embedded-captions/dna/editorial.json +70 -0
- package/dist/assets/design/skills/embedded-captions/dna/glitch.json +82 -0
- package/dist/assets/design/skills/embedded-captions/dna/ink.json +65 -0
- package/dist/assets/design/skills/embedded-captions/dna/keynote.json +62 -0
- package/dist/assets/design/skills/embedded-captions/dna/loud.json +75 -0
- package/dist/assets/design/skills/embedded-captions/dna/neon.json +58 -0
- package/dist/assets/design/skills/embedded-captions/dna/velocity.json +89 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/README.md +48 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -0
- package/dist/assets/design/skills/embedded-captions/modes/cinematic/engine.html +355 -0
- package/dist/assets/design/skills/embedded-captions/modes/standard/_anatomy.md +232 -0
- package/dist/assets/design/skills/embedded-captions/modes/standard/_motion.md +192 -0
- package/dist/assets/design/skills/embedded-captions/references/aesthetic-principles.md +167 -0
- package/dist/assets/design/skills/embedded-captions/references/anti-patterns.md +188 -0
- package/dist/assets/design/skills/embedded-captions/references/bespoke-vs-presets.md +178 -0
- package/dist/assets/design/skills/embedded-captions/references/caption-grouping.md +130 -0
- package/dist/assets/design/skills/embedded-captions/references/composition-craft.md +522 -0
- package/dist/assets/design/skills/embedded-captions/references/direction-catalog.md +138 -0
- package/dist/assets/design/skills/embedded-captions/references/example-renders/champion.html +371 -0
- package/dist/assets/design/skills/embedded-captions/references/example-renders/memory-wall.html +334 -0
- package/dist/assets/design/skills/embedded-captions/references/failure-modes.md +145 -0
- package/dist/assets/design/skills/embedded-captions/references/layout-heuristics.md +238 -0
- package/dist/assets/design/skills/embedded-captions/references/motion-vocabulary.md +148 -0
- package/dist/assets/design/skills/embedded-captions/references/rail.md +68 -0
- package/dist/assets/design/skills/embedded-captions/references/reference-bar.md +47 -0
- package/dist/assets/design/skills/embedded-captions/references/scene-types.md +94 -0
- package/dist/assets/design/skills/embedded-captions/references/typographic-moves.md +266 -0
- package/dist/assets/design/skills/embedded-captions/references/typography-presets.md +63 -0
- package/dist/assets/design/skills/embedded-captions/scripts/fixtures/heroless/theme.json +11 -0
- package/dist/assets/design/skills/embedded-captions/scripts/fixtures/heroless/transcript.json +10 -0
- package/dist/assets/design/skills/embedded-captions/themes/README.md +243 -0
- package/dist/assets/design/skills/embedded-captions/themes/anchor.json +27 -0
- package/dist/assets/design/skills/embedded-captions/themes/arcade.json +51 -0
- package/dist/assets/design/skills/embedded-captions/themes/aurora.json +41 -0
- package/dist/assets/design/skills/embedded-captions/themes/biolume.json +35 -0
- package/dist/assets/design/skills/embedded-captions/themes/brush.json +74 -0
- package/dist/assets/design/skills/embedded-captions/themes/chalkboard.json +52 -0
- package/dist/assets/design/skills/embedded-captions/themes/dossier.json +56 -0
- package/dist/assets/design/skills/embedded-captions/themes/graffiti.json +62 -0
- package/dist/assets/design/skills/embedded-captions/themes/hologram.json +41 -0
- package/dist/assets/design/skills/embedded-captions/themes/inkwater.json +43 -0
- package/dist/assets/design/skills/embedded-captions/themes/laser.json +46 -0
- package/dist/assets/design/skills/embedded-captions/themes/lastpage.json +33 -0
- package/dist/assets/design/skills/embedded-captions/themes/neonsign.json +53 -0
- package/dist/assets/design/skills/embedded-captions/themes/ordnance.json +54 -0
- package/dist/assets/design/skills/embedded-captions/themes/papercut.json +37 -0
- package/dist/assets/design/skills/embedded-captions/themes/popup.json +46 -0
- package/dist/assets/design/skills/embedded-captions/themes/ransom.json +62 -0
- package/dist/assets/design/skills/embedded-captions/themes/scoreboard.json +54 -0
- package/dist/assets/design/skills/embedded-captions/themes/spectrum.json +46 -0
- package/dist/assets/design/skills/embedded-captions/themes/stardust.json +29 -0
- package/dist/assets/design/skills/embedded-captions/themes/stomp.json +43 -0
- package/dist/assets/design/skills/embedded-captions/themes/terminal.json +49 -0
- package/dist/assets/design/skills/embedded-captions/themes/thunder.json +44 -0
- package/dist/assets/design/skills/embedded-captions/themes/transit.json +44 -0
- package/dist/assets/design/skills/embedded-captions/themes/vhs.json +47 -0
- package/dist/assets/design/skills/faceless-explainer/SKILL.md +235 -0
- package/dist/assets/design/skills/faceless-explainer/references/cut-catalog.md +215 -0
- package/dist/assets/design/skills/faceless-explainer/references/motion-language.md +156 -0
- package/dist/assets/design/skills/faceless-explainer/references/story-design.md +255 -0
- package/dist/assets/design/skills/faceless-explainer/references/visual-design.md +146 -0
- package/dist/assets/design/skills/faceless-explainer/sub-agents/frame-worker.md +12 -0
- package/dist/assets/design/skills/general-video/SKILL.md +164 -0
- package/dist/assets/design/skills/general-video/sub-agents/frame-worker.md +34 -0
- package/dist/assets/design/skills/hyperframes/SKILL.md +134 -0
- package/dist/assets/design/skills/hyperframes/references/brief-contract.md +108 -0
- package/dist/assets/design/skills/hyperframes/references/brief-format.md +72 -0
- package/dist/assets/design/skills/hyperframes/references/capability-menu.md +47 -0
- package/dist/assets/design/skills/hyperframes/references/frame-worker-core.md +80 -0
- package/dist/assets/design/skills/hyperframes/references/intent-interview.md +71 -0
- package/dist/assets/design/skills/hyperframes/references/pitch-round.md +40 -0
- package/dist/assets/design/skills/hyperframes/references/production-loop.md +26 -0
- package/dist/assets/design/skills/hyperframes/references/review-loop.md +37 -0
- package/dist/assets/design/skills/hyperframes/references/route-briefs.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/embedded-captions.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/faceless-explainer.md +12 -0
- package/dist/assets/design/skills/hyperframes/references/routes/general-video.md +12 -0
- package/dist/assets/design/skills/hyperframes/references/routes/motion-graphics.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/music-to-video.md +12 -0
- package/dist/assets/design/skills/hyperframes/references/routes/pr-to-video.md +28 -0
- package/dist/assets/design/skills/hyperframes/references/routes/product-launch-video.md +13 -0
- package/dist/assets/design/skills/hyperframes/references/routes/remotion-to-hyperframes.md +9 -0
- package/dist/assets/design/skills/hyperframes/references/routes/slideshow.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/routes/talking-head-recut.md +11 -0
- package/dist/assets/design/skills/hyperframes/references/script-format.md +52 -0
- package/dist/assets/design/skills/hyperframes/references/skill-lifecycle.md +30 -0
- package/dist/assets/design/skills/hyperframes/references/storyboard-format.md +99 -0
- package/dist/assets/design/skills/hyperframes/references/subagent-dispatch.md +35 -0
- package/dist/assets/design/skills/hyperframes/references/workflow-catalog.md +10 -0
- package/dist/assets/design/skills/hyperframes-animation/SKILL.md +86 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/animate-text.md +64 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/animejs.md +130 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/css-animations.md +143 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +199 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +129 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/gsap.md +105 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/lottie.md +130 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/three.md +145 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/typegpu.md +182 -0
- package/dist/assets/design/skills/hyperframes-animation/adapters/waapi.md +101 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/agent-progress-theater.md +76 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/camera-journey.md +61 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/comparison-split.md +27 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/constellation-hub.md +63 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/cta-morph-press.md +63 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +89 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/dataviz-countup.md +59 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/device-surface-showcase.md +68 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/fixed-anchor-cycle.md +46 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/grid-card-assemble.md +81 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +121 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/overwhelm-surround.md +58 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/panel-edit-live-sync.md +73 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/prompt-type-submit-generate.md +85 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/titlecard-reveal.md +80 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/transcript-scroll-artifact-reveal.md +45 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints/zoom-out-workspace-reveal.md +68 -0
- package/dist/assets/design/skills/hyperframes-animation/blueprints-index.md +202 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/cta-morph-press.html +468 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/hook-counter-burst.html +729 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/proof-logo-chain.html +861 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -0
- package/dist/assets/design/skills/hyperframes-animation/examples/workflow-approve-press.html +606 -0
- package/dist/assets/design/skills/hyperframes-animation/references/motion-blur.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/3d-camera-flight.md +180 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/3d-page-scroll.md +135 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/3d-text-depth-layers.md +128 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/ai-tracking-box.md +139 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/ambient-glow-bloom.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/anchored-layout-expand.md +148 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/asr-keyword-glow.md +128 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/avatar-cloud-network.md +145 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/camera-cursor-tracking.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/card-morph-anchor.md +134 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/center-outward-expansion.md +88 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/chart-scrub-readout.md +151 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/chromatic-glitch.md +150 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/context-sensitive-cursor.md +140 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/control-target-sync.md +131 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/coordinate-target-zoom.md +138 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/counting-dynamic-scale.md +115 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/css-marker-patterns.md +208 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/cursor-click-ripple.md +104 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/cursor-drag.md +141 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/depth-of-field-blur.md +112 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/depth-scatter-assemble.md +139 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/discrete-text-sequence.md +146 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +149 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/gradient-text-sweep.md +136 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/gsap-effects.md +196 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/hacker-flip-3d.md +123 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/kinetic-beat-slam.md +137 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/motion-blur-streak.md +130 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/multi-cursor-choreography.md +133 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/multi-phase-camera.md +129 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/nudge-curve.md +47 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/orbit-3d-entry.md +148 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/particle-burst.md +149 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/physics-press-reaction.md +101 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/press-release-spring.md +108 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/reactive-displacement.md +92 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/scale-swap-transition.md +88 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/sine-wave-loop.md +85 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/split-tilt-cards.md +123 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/spring-pop-entrance.md +107 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/stat-bars-and-fills.md +145 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/svg-icon-enrichment.md +141 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/svg-path-draw.md +122 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/theme-crossfade-morph.md +126 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/vertical-spring-ticker.md +104 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/viewport-change.md +148 -0
- package/dist/assets/design/skills/hyperframes-animation/rules/waterfall-entry.md +81 -0
- package/dist/assets/design/skills/hyperframes-animation/rules-index.md +113 -0
- package/dist/assets/design/skills/hyperframes-animation/techniques.md +507 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/TRANSITION-REGISTRY.md +168 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/catalog.md +127 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-3d.md +12 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-blur.md +51 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-cover.md +43 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-destruction.md +95 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-dissolve.md +66 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-distortion.md +45 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-grid.md +10 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-light.md +49 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-mechanical.md +30 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-other.md +25 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-push.md +41 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-radial.md +37 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/css-scale.md +24 -0
- package/dist/assets/design/skills/hyperframes-animation/transitions/overview.md +153 -0
- package/dist/assets/design/skills/hyperframes-audio/SKILL.md +476 -0
- package/dist/assets/design/skills/hyperframes-audio/references/attributes.md +138 -0
- package/dist/assets/design/skills/hyperframes-audio/references/diagnosis.md +274 -0
- package/dist/assets/design/skills/hyperframes-audio/references/fx-registry.md +84 -0
- package/dist/assets/design/skills/hyperframes-audio/references/presets.md +216 -0
- package/dist/assets/design/skills/hyperframes-core/SKILL.md +97 -0
- package/dist/assets/design/skills/hyperframes-core/references/composition-patterns.md +224 -0
- package/dist/assets/design/skills/hyperframes-core/references/creator-editing-recipes.md +491 -0
- package/dist/assets/design/skills/hyperframes-core/references/data-attributes.md +78 -0
- package/dist/assets/design/skills/hyperframes-core/references/determinism-rules.md +53 -0
- package/dist/assets/design/skills/hyperframes-core/references/full-screen-motion.md +67 -0
- package/dist/assets/design/skills/hyperframes-core/references/minimal-composition.md +69 -0
- package/dist/assets/design/skills/hyperframes-core/references/sub-compositions.md +176 -0
- package/dist/assets/design/skills/hyperframes-core/references/tailwind.md +104 -0
- package/dist/assets/design/skills/hyperframes-core/references/tracks-and-clips.md +87 -0
- package/dist/assets/design/skills/hyperframes-core/references/variables-and-media.md +107 -0
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# 4.2 Color Calibration
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* Max 1 accent color. Saturation < 80% by default.
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* **THE LILA RULE:** The "AI Purple / Blue glow" aesthetic is discouraged as a default. No automatic purple button glows, no random neon gradients. Use neutral bases (Zinc / Slate / Stone) with high-contrast singular accents (Emerald, Electric Blue, Deep Rose, Burnt Orange, etc.).
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* **Override:** if the brand or brief explicitly asks for purple / violet / lila, embrace it. But execute with intent: consistent palette, harmonised neutrals, restrained gradients. Not generic AI gradient slop.
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* **One palette per project.** Do not fluctuate between warm and cool grays within the same project.
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* **COLOR CONSISTENCY LOCK (mandatory):** Once an accent color is chosen for a page, it is used on the WHOLE page. A warm-grey site does not suddenly get a blue CTA in section 7. A rose-accented site does not get a teal status badge in the footer. Pick one accent, lock it, audit every component before shipping.
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* **PREMIUM-CONSUMER PALETTE BAN (mandatory, second-most-recurring AI-tell):**
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* For premium-consumer briefs (cookware, wellness, artisan, luxury, heritage craft, DTC home goods, etc.) the LLM default is **warm beige/cream + brass/clay/oxblood/ochre + espresso/ink dark text**. Concretely banned hex families as default backgrounds and accents:
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- Backgrounds: `#f5f1ea`, `#f7f5f1`, `#fbf8f1`, `#efeae0`, `#ece6db`, `#faf7f1`, `#e8dfcb` (all "warm paper / cream / chalk / bone")
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- Accents: `#b08947`, `#b6553a`, `#9a2436`, `#9c6e2a`, `#bc7c3a`, `#7d5621` (all "brass / clay / oxblood / ochre")
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- Text: `#1a1714`, `#1a1814`, `#1b1814` (all "espresso / warm near-black")
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* This palette is BANNED as the default reach for premium-consumer briefs. Every premium-consumer site you have ever shipped uses this exact palette. The brand becomes invisible.
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* **Default alternatives (rotate, do not reuse):**
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- **Cold Luxury:** silver-grey + chrome + smoke (think Tesla, Apple Watch Hermes-without-the-leather)
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- **Forest:** deep green + bone + amber accent (think Filson, Patagonia premium)
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- **Black and Tan:** true off-black + warm tan, sharp contrast, no beige
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- **Pure monochrome + single saturated pop:** off-white + off-black + one bright accent (electric blue, emerald, hot pink, etc.)
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* **Palette-rotation rule:** if the previous premium-consumer project you generated used the beige+brass family, this one MUST use a different family. Do not ship the same warm-craft palette twice in a row.
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* **Override:** the beige+brass+espresso palette is acceptable ONLY when the brand brief explicitly names those colors, or when the brand identity is genuinely vintage / artisan / warm-craft AND you can articulate why this specific palette fits this specific brand. Default-reaching for it because "this is a cookware brief" is banned.
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# 4.7 Layout Discipline (Hard Rules. Failing any of these is shipping broken work)
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* **Hero MUST fit in the initial viewport.** Headline max 2 lines on desktop, subtext max **20 words** AND max 3-4 lines, CTAs visible without scroll. If the copy is too long: reduce font scale OR cut copy. If you cannot describe the value-prop in 20 words of subtext, the value-prop is unclear, not the rule too tight. Never let the hero overflow and force scroll to find the CTA.
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* **Hero font-scale discipline.** Plan font size and image size *together*. If the hero asset is large and the headline is more than 6 words, do not start at `text-7xl/text-8xl`. Default sensible range: `text-4xl md:text-5xl lg:text-6xl` for most heroes; `text-6xl md:text-7xl` only when the headline is 3-5 words. A 4-line hero headline is always a font-size error, never a copy-length error.
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* **HERO TOP PADDING CAP (mandatory):** Hero top padding max `pt-24` (≈6rem) at desktop. More than that means the hero content floats halfway down the viewport and reads as a layout bug, not as intentional space. If your hero needs more breathing room, increase font scale or asset size, not top padding.
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* **HERO STACK DISCIPLINE (max 4 text elements).** The hero is a single moment, not a feature list. Allowed text elements, max 4 in total:
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4. CTAs (1 primary + max 1 secondary)
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- **BANNED in the hero:** tiny tagline below CTAs ("Works with GitHub, GitLab, and self-hosted Git"), trust micro-strip ("Used by engineering teams at..."), pricing teaser ("Free for solo, $10/user for teams"), feature bullet list, social-proof avatar row. All of those move to dedicated sections directly below the hero.
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- If you have an eyebrow AND a tagline below CTAs in the same hero, drop the tagline. If you have a brand strip AND a tagline, drop the tagline. One small text element per hero, max.
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* **"Used by" / "Trusted by" logo wall belongs UNDER the hero, never inside it.** The hero is for the value prop and primary CTA. The logo wall is a separate section directly below. Do not stuff trust logos into the same flex row as the hero copy.
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* **Navigation MUST render on a single line on desktop.** If items don't fit at `lg` (1024px), condense labels, drop secondary items, or move to a hamburger. A two-line nav at desktop is broken design.
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* **Navigation height cap: 80px max desktop, default 64-72px.** No huge "agency" nav bars that eat 15% of the viewport.
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* **Bento grids MUST have rhythm, not one-sided repetition.** Do not stack 6 left-image / right-text rows. Vary the composition: alternate full-width feature rows, asymmetric tile sizes, vertical breaks.
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* **BENTO CELL COUNT RULE (mandatory):** A bento grid has EXACTLY as many cells as you have content for. 3 items → 3 cells (1+2 split, or 2+1, or asymmetric trio). 5 items → 5 cells (2+3, 3+2, hero+4, etc.). If your grid has an empty cell in the middle or at the end, you planned wrong. Re-shape the grid; do not paste a blank tile.
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* **Section-Layout-Repetition Ban.** Once you use a layout family for a section (e.g., 3-column-image-cards, full-width-quote, split-text-image), that family can appear at most ONCE on the page. "Selected commissions" must not look like "What we do." A landing page with 8 sections must use at least 4 different layout families.
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* **ZIGZAG ALTERNATION CAP (mandatory).** Alternating "left-image + right-text" then "left-text + right-image" zigzag layout = banal. Max 2 sections in a row with this image+text-split pattern. The 3rd consecutive image+text split is a Pre-Flight Fail. Break the pattern with a full-width section, a vertical-stack section, a bento grid, a marquee, or a different layout family.
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* **EYEBROW RESTRAINT (mandatory, the #1 violated rule in production tests).** An "eyebrow" is the small uppercase wide-tracking label sitting above a section headline (e.g. `FOUR COLORWAYS`, `SELECTED WORK`, `THE HARDWARE`, `Git-native task management`). Typical CSS signature: `text-[11px] uppercase tracking-[0.18em]`, `font-mono text-[10.5px] uppercase tracking-[0.22em]`. Every AI-built site puts an eyebrow above EVERY section header, producing the same templated rhythm. Hard rule:
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- **Maximum 1 eyebrow per 3 sections.** Hero counts as 1. So a page with 9 sections may use at most 3 eyebrows total.
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- If section A has an eyebrow, the next 2 sections cannot have one.
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- **Pre-Flight Check is mechanical:** count instances of `uppercase tracking` (or similar small-caps mono labels above headlines) across all section components. If count > ceil(sectionCount / 3), the output fails.
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- **What to do instead of an eyebrow:** drop it entirely. The headline alone is enough. If you need to categorize a section, the section's location on the page already categorizes it; no label needed.
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* **SPLIT-HEADER BAN (mandatory).** The pattern "left big headline + right small explainer paragraph" as a section header (left col-span-7/8, right col-span-4/5 with a small body paragraph floating in the right column) is **banned as default**. Sections should have ONE focused message. If you genuinely need both a headline and an explainer paragraph, stack them vertically (headline on top, body below, max-width 65ch). Reach for the split-header pattern only when there is a real compositional reason (e.g., the right column carries a visual or interactive element, not just filler text).
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* **Bento Background Diversity (mandatory).** Bento and feature-grid sections cannot be 6 white-on-white cards with text inside. At least 2-3 cells in any multi-cell grid need real visual variation: a real image, a brand-appropriate gradient (not AI-purple), a pattern, a tinted background. A cream-on-cream bento with only typography inside reads as boring AI default, even when the rest of the page is good.
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* **Mobile collapse must be explicit per section.** For every multi-column layout, declare the `< 768px` fallback in the same component. No "it'll work, Tailwind handles it" assumptions.
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# 4.8 Image & Visual Asset Strategy
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Landing pages and portfolios are **visual products**. Text-only pages with fake-screenshot divs are slop.
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**Priority order for visual assets:**
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1. **Image-generation tool first.** If ANY image-gen tool is available in the environment (`generate_image`, MCP image tool, IDE-integrated gen, OpenAI image tools, etc.) you MUST use it to create section-specific assets: hero photography, product shots, texture backgrounds, mood images. Generate at the right aspect ratio for the section. Do not skip this step because hand-rolled CSS feels faster.
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2. **Real web images second.** When no gen tool is available, use real photography sources. Acceptable defaults:
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3. **Last resort: tell the user.** If neither is possible, do NOT fill the page with hand-rolled SVG illustrations or div-based "fake screenshots." Instead, leave clearly-labeled placeholder slots (`<!-- TODO: hero product photo, 1600x1200 -->`) and at the end of the response say: *"This page needs real images at: \[list of placements\]. Please generate or provide them."*
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**Even minimalist sites need real images.** A pure-text page is not minimalism. It is incomplete work. Even an editorial Linear-style site needs at least 2-3 real images (hero, one product/lifestyle shot, one supporting image). Generate B&W minimalist photography if the brief is restrained; do not skip images entirely because the dial is low.
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**Real company logos for social proof.** When the brief calls for a "Trusted by / Used by / Customers" logo wall, do NOT default to plain text wordmarks (`<span>Acme Co</span>` styled in a row). Use real SVG logos:
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* **Source: Simple Icons** (`https://cdn.simpleicons.org/{slug}/ffffff` for any color, or `simple-icons` npm package). Covers most known brands.
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* **Make-up the brand name? Then make-up an SVG mark too.** Generate a simple monogram (one letter in a circle, two-letter ligature, abstract glyph) rendered as an inline `<svg>` matching the page style. Plain text wordmarks for invented brand names look generic.
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* **Always** ensure logos render in both light and dark mode (white-on-dark, black-on-light, or single-color theme variable).
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* **LOGO-ONLY rule (mandatory):** logo wall = logos and nothing else. Do NOT print industry / category labels below each logo (no `Vercel` + `hosting` underneath, no `Stripe` + `payments`, no `Cloudflare` + `infra`). The logo is the credibility, the label adds nothing the user does not already know. Optional: brand name as alt-text for screen readers, optional link to the brand's site. That is it.
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**Hand-rolled illustrations:**
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* SVG icons from libraries: fine (see Section 3.C).
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24
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+
* Hand-rolled decorative SVGs (custom illustrations, logos, marks): **strongly discouraged**, never as default. Acceptable only when:
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- The brief explicitly calls for it ("draw me an SVG logo")
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- It's a single, simple geometric mark (a square, a circle, a wordmark in display type)
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- You're confident in the output quality
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**Div-based fake screenshots are banned.** A "hand-built product preview" rendered with `<div>` rectangles, fake task lists, fake dashboards, fake terminal windows is a Tell. If you need to show a product:
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* Use a real screenshot URL if one exists
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* Generate one via image tool
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* Use a real component preview (an actual mini-version of the UI inside the page)
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* Or skip the preview entirely and use editorial photography
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**Hero needs a real visual.** Text + gradient blob is not a hero - it's a placeholder.
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# 4.9 Content Density
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3
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Landing pages live on the **first impression**, not the full read. Cut ruthlessly.
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+
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* **Default content shape per section:** short headline (≤ 8 words) + short sub-paragraph (≤ 25 words) + one visual asset OR one CTA. Anything more must be justified by the section's job.
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6
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+
* **No data-dump sections.** A 20-row publication table, a 30-row award list, a giant pricing matrix on a marketing page = wrong layout. Use:
|
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7
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- Top 3-5 highlights + "View full list" link
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8
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+
- Marquee / carousel for breadth
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9
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- Different page entirely if the data is the product
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10
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* **Long lists need a different UI component, not a longer list.** Default `<ul>` with bullets / `divide-y` rows is the lazy choice. If you have > 5 items, reach for one of these instead:
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+
- 2-column split with grouped items
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- Card grid with image + label per item
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- Tabs / accordion if items are categorisable
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- Horizontal scroll-snap pills
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- Carousel for breadth-heavy lists (testimonials, logos, capabilities)
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- Marquee for "lots-of-things-that-don't-need-individual-attention"
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A spec sheet with 10 rows + a hairline under every row is the WORST default. Either group rows into 2-3 chunks with sparse dividers, or move to a card-per-spec layout.
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* **Spec sheets specifically (the Marrow-cookware pattern).** A long product specification table with `border-b` on every row is the AI default for cookware / hardware / apparel / artisan-goods briefs. Banned. Concrete alternatives:
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- **2-col card grid:** each spec gets its own card with the spec name, the value (large display number), and a one-line "why it matters" body. Cards arranged 2-col on desktop, 1-col mobile.
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+
- **Scroll-snap horizontal pills:** each spec is a pill, user can flick through.
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+
- **Grouped chunks:** group 10 specs into 3 logical clusters (e.g. "Materials", "Cooking", "Warranty"), each cluster gets ONE soft divider and a cluster heading.
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+
- **Featured-vs-rest:** 3-4 hero specs visualised as large display tiles, the rest collapsed under a "View full specifications" disclosure.
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+
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* **COPY SELF-AUDIT (mandatory before ship):** Before declaring any task done, re-read every visible string on the page (headlines, subheads, eyebrows, button labels, body copy, captions, alt text, footer text, error messages). Flag any string that is:
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- **Grammatically broken** ("free on its past", "two plans but one is honest", "to put it on the table" out of context)
|
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+
- **Has unclear referents** ("we plan to stay that way" without prior context)
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+
- **Sounds like AI hallucination** (cute-but-wrong wordplay, forced metaphors that don't track, "elegant nothing" phrases)
|
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- **Reads like an LLM trying to sound thoughtful** (passive-aggressive humility, fake-craftsman labels, mock-poetic micro-meta)
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+
Rewrite every flagged string. If unsure whether a string makes sense, replace it with a plain functional sentence. AI-generated cute copy is worse than boring copy.
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* **Fake-precise numbers are flagged.** Numbers like `92%`, `4.1×`, `48k`, `5.8 mm`, `13.4 lb` either:
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- Come from real data (brief, brand guidelines, public metrics) - fine
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- Are explicitly labeled as mock (`<!-- mock -->`, "example", "sample data") - fine
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- Are AI-invented spec aesthetics - banned. Don't fake engineering precision the brand doesn't claim.
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* **One copy register per page.** Don't mix technical mono ("47 tasks · 0.6 ctx-switches/day"), editorial prose, and marketing punch in the same composition unless the brand voice explicitly calls for it.
|
package/dist/assets/design/taste/taste-skill/references/9-f-production-test-tells-banned-outright.md
ADDED
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1
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+
# 9.F Production-Test Tells (banned outright)
|
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2
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+
|
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3
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+
These patterns came out of real LLM-generated landing-page tests. They are the signatures the model defaults to when it tries to "look designed." Treat them as hard bans unless the brief explicitly calls for one.
|
|
4
|
+
|
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5
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+
**Hero & top-of-page**
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* **NO version labels in the hero.** `V0.6`, `v2.0`, `BETA`, `INVITE-ONLY PREVIEW`, `EARLY ACCESS`, `ALPHA` - banned as default eyebrows. Only acceptable when the brief is explicitly about a product launch / preview status.
|
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7
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+
* **NO "Brand · No. 01"-style sub-eyebrows.** "Marrow · No. 01 · The 6-quart" type micro-meta lines. Skip them.
|
|
8
|
+
|
|
9
|
+
**Section numbering & micro-labels**
|
|
10
|
+
* **NO section-number eyebrows.** `00 / INDEX`, `001 · Capabilities`, `002 · Featured commission`, `06 · how it works`, `05 · The honest table` - banned. Eyebrows should name the topic in plain language, not enumerate.
|
|
11
|
+
* **NO `01 / 4`-style pagination on images or bento tiles.** If the user can count, they don't need the label.
|
|
12
|
+
* **NO `Scroll · 001 Capabilities`-style scroll cues.** A simple arrow or "Scroll" is enough; no section-number prefix.
|
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13
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+
* **NO "Index of Work, 2018 - 2026"-style range labels** as eyebrows. Just say what the section is.
|
|
14
|
+
|
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15
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+
**Separators & dots**
|
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16
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+
* **The middle-dot (`·`) is rationed.** Maximum 1 per line in metadata strips. Do NOT use it as the default separator for everything ("foo · bar · baz · qux · quux"). If you need a separator family, prefer line breaks, hairlines, or columns.
|
|
17
|
+
* **NO decorative colored status dots on every list/nav/badge.** A colored dot before "ONE Q4 SLOT OPEN" or before every nav link, or every task row - banned by default. Acceptable only when the dot conveys actual semantic state (a server status, an availability flag) and is used sparingly.
|
|
18
|
+
|
|
19
|
+
**Em-dashes & typography flourishes**
|
|
20
|
+
* **NO em-dash (`—`) as a design element OR anywhere else.** See Section 9.G below for the complete, non-negotiable ban. The em-dash character is forbidden in headlines, eyebrows, pills, body copy, quotes, attribution, captions, button text, and alt text. Use the regular hyphen (`-`).
|
|
21
|
+
* **NO `<br>`-broken-and-italicized headlines** as a default "design move." "for thirty\<br\>*years.*" type splits. Headlines should read naturally first, get clever only when the brief demands it.
|
|
22
|
+
* **NO vertical rotated text** ("INDEX OF WORK, 2018 - 2026" rotated 90°). Agency-portfolio cliché. Use it only when the brief is explicitly agency / Awwwards / experimental AND it serves a real composition purpose.
|
|
23
|
+
* **NO crosshair / hairline grid lines as decoration.** Vertical and horizontal lines drawn just to make the page "feel designed" - banned. Use them only when they organize real content.
|
|
24
|
+
|
|
25
|
+
**Fake product previews**
|
|
26
|
+
* **NO div-based fake product UI in the hero** (fake task list, fake terminal, fake dashboard built from styled divs). It is the #1 LLM-design Tell. Use a real screenshot, a generated image, a real component preview, or none at all.
|
|
27
|
+
* **NO fake version footers** ("v0.6.2-rc.1", "last sync 4s ago · main") inside fake screenshots. Adds nothing, screams AI.
|
|
28
|
+
|
|
29
|
+
**Marketing-copy Tells**
|
|
30
|
+
* **NO "Quietly in use at" / "Quietly trusted by"** social-proof headers. Use natural language: "Trusted by", "Used at", "Customers include", or skip the heading entirely if the logos speak.
|
|
31
|
+
* **NO "From the field" / "Field notes" / "Currently on the bench" / "On our desks" / "Loose plates" style poetic labels** on quote, blog, or sidebar sections. Reads as performative-craftsman. Use plain functional labels ("Testimonials", "Latest writing", "Now working on") or skip the label.
|
|
32
|
+
* **NO "We respect the French ones"-style** mock-humble industry-references in body copy. Cute and AI-y.
|
|
33
|
+
* **NO weather / locale strips** ("LIS 14:23 · 18°C") in headers/footers unless the brief is explicitly about a place / time-zone-distributed studio.
|
|
34
|
+
* **NO micro-meta-sentences under eyebrows.** Sentences like *"Each of these is a feature we ship today, not a roadmap promise. The list will stay short on purpose."* sitting under a section heading are clutter. Eyebrow + Headline + Body is enough.
|
|
35
|
+
* **NO generic step labels.** "Stage 1 / Stage 2 / Stage 3", "Step 1 / Step 2 / Step 3", "Phase 01 / Phase 02 / Phase 03", "Pass One / Pass Two / Pass Three". Banned. The actual step content is the label. If you must show progression, use the verb-noun directly ("Install", "Configure", "Ship") not "Stage 1: Install".
|
|
36
|
+
|
|
37
|
+
**Pills, labels and version stamps**
|
|
38
|
+
* **NO pills/labels/tags overlaid on images.** No `<span>` overlays on photos with tags like `Brand · 02`, `PLATE · BRAND`, `Field notes - journal`. Either let the image speak alone, or add a caption directly below (outside the image).
|
|
39
|
+
* **NO photo-credit captions as decoration.** Strings like `Field study no. 12 · Ines Caetano`, `Plate 03 · House archive`, `Frame XII · 35mm` under stock/picsum images are pretentious. Photo credit is allowed ONLY when there is a real photographer being credited for a real photo (with permission). Otherwise: skip the caption or use a one-line functional caption ("The 6-quart, in Sage.").
|
|
40
|
+
* **NO version footers on marketing pages.** Footer strings like `v1.4.2`, `Build 0048`, `last sync 4s ago · main` are CLI / devtool fixtures, not landing-page content. Banned on marketing/landing/portfolio pages.
|
|
41
|
+
* **NO "Reservation 412 of 800"-style live-stock counters** as decoration. Only if the brief is explicitly a limited-run waitlist with real data.
|
|
42
|
+
|
|
43
|
+
**Decoration text strips**
|
|
44
|
+
* **NO decoration text strip at hero bottom.** Patterns like `BRAND. MOTION. SPATIAL.`, `TYPE / FORM / MOTION`, `DESIGN · BUILD · SHIP`, `ESTD. 2018 · LISBON · BRAND. MOTION. SPATIAL.` as a small mono-caps strip across the bottom of the hero are an agency-portfolio cliché. Banned by default. Only acceptable when the strip carries real, navigable links (sticky bottom nav) or real status info (cookie banner, build info on a docs site).
|
|
45
|
+
* **NO floating top-right sub-text in section headings.** Pattern: section has a giant left-aligned headline; in the top-right corner of the same section header there is a small explainer paragraph floating with no clear alignment to anything else. That floater is the Tell. Either put the sub-text directly under the headline, or build a clean 2-column header (left: headline, right: aligned body), but not a tiny corner paragraph.
|
|
46
|
+
|
|
47
|
+
**Lists, dividers and scoring**
|
|
48
|
+
* **NO `border-t` + `border-b` on every row of a long list / spec table.** Pick one (bottom-border between rows OR top-border above the group) and use it sparsely. A 10-row spec table with hairlines under each row is the laziest layout - see Section 4.9 for alternative UI components.
|
|
49
|
+
* **NO scoring/progress bars with filled background tracks** as comparison visuals. If you need to show "X out of Y" comparisons, prefer a number + small icon, or a tiny inline bar WITHOUT a background track. Big filled `bg-zinc-200` tracks with a partial fill on top are dashboard-UI clutter on a landing page.
|
|
50
|
+
|
|
51
|
+
**Locale, time, scroll cues**
|
|
52
|
+
* **Locale / city-name / time / weather strips are banned for 99% of briefs.** "Lisbon, working with founders" in the hero, "1200-690 Lisbon, Portugal" in the footer, "Lisbon 14:23 · 18°C" in the nav. These are agency-portfolio decoration tells. Allowed ONLY when: the brief explicitly describes a globally-distributed studio with timezone-relevant work, OR a travel-focused brand, OR a real-world physical venue. A single contact-address mention in the footer is fine; an atmospheric locale strip is not.
|
|
53
|
+
* **Scroll cues are banned.** `Scroll`, `↓ scroll`, `Scroll to explore`, `Scroll to walk through it`, animated mouse-wheel icons. If the user has not scrolled yet, they are looking at the hero. They know what scroll is. The bottom of the viewport does not need a label.
|
|
54
|
+
* **ZERO decorative status dots by default.** A coloured dot before nav items, before list rows, before badges, before status labels is a Tell. Only acceptable when conveying real semantic state (a live indicator on actual server status, a live availability flag) and limited to one per page section.
|
|
@@ -0,0 +1,226 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: design-taste-frontend-v1
|
|
3
|
+
description: The original v1 taste-skill, preserved for projects depending on its exact behavior. The current default is `design-taste-frontend` (v2 experimental), which is a substantial rewrite. Use this v1 install name only if you need exact backward compatibility.
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
# High-Agency Frontend Skill
|
|
7
|
+
|
|
8
|
+
## 1. ACTIVE BASELINE CONFIGURATION
|
|
9
|
+
* DESIGN_VARIANCE: 8 (1=Perfect Symmetry, 10=Artsy Chaos)
|
|
10
|
+
* MOTION_INTENSITY: 6 (1=Static/No movement, 10=Cinematic/Magic Physics)
|
|
11
|
+
* VISUAL_DENSITY: 4 (1=Art Gallery/Airy, 10=Pilot Cockpit/Packed Data)
|
|
12
|
+
|
|
13
|
+
**AI Instruction:** The standard baseline for all generations is strictly set to these values (8, 6, 4). Do not ask the user to edit this file. Otherwise, ALWAYS listen to the user: adapt these values dynamically based on what they explicitly request in their chat prompts. Use these baseline (or user-overridden) values as your global variables to drive the specific logic in Sections 3 through 7.
|
|
14
|
+
|
|
15
|
+
## 2. DEFAULT ARCHITECTURE & CONVENTIONS
|
|
16
|
+
Unless the user explicitly specifies a different stack, adhere to these structural constraints to maintain consistency:
|
|
17
|
+
|
|
18
|
+
* **DEPENDENCY VERIFICATION [MANDATORY]:** Before importing ANY 3rd party library (e.g. `framer-motion`, `lucide-react`, `zustand`), you MUST check `package.json`. If the package is missing, you MUST output the installation command (e.g. `npm install package-name`) before providing the code. **Never** assume a library exists.
|
|
19
|
+
* **Framework & Interactivity:** React or Next.js. Default to Server Components (`RSC`).
|
|
20
|
+
* **RSC SAFETY:** Global state works ONLY in Client Components. In Next.js, wrap providers in a `"use client"` component.
|
|
21
|
+
* **INTERACTIVITY ISOLATION:** If Sections 4 or 7 (Motion/Liquid Glass) are active, the specific interactive UI component MUST be extracted as an isolated leaf component with `'use client'` at the very top. Server Components must exclusively render static layouts.
|
|
22
|
+
* **State Management:** Use local `useState`/`useReducer` for isolated UI. Use global state strictly for deep prop-drilling avoidance.
|
|
23
|
+
* **Styling Policy:** Use Tailwind CSS (v3/v4) for 90% of styling.
|
|
24
|
+
* **TAILWIND VERSION LOCK:** Check `package.json` first. Do not use v4 syntax in v3 projects.
|
|
25
|
+
* **T4 CONFIG GUARD:** For v4, do NOT use `tailwindcss` plugin in `postcss.config.js`. Use `@tailwindcss/postcss` or the Vite plugin.
|
|
26
|
+
* **ANTI-EMOJI POLICY [CRITICAL]:** NEVER use emojis in code, markup, text content, or alt text. Replace symbols with high-quality icons (Radix, Phosphor) or clean SVG primitives. Emojis are BANNED.
|
|
27
|
+
* **Responsiveness & Spacing:**
|
|
28
|
+
* Standardize breakpoints (`sm`, `md`, `lg`, `xl`).
|
|
29
|
+
* Contain page layouts using `max-w-[1400px] mx-auto` or `max-w-7xl`.
|
|
30
|
+
* **Viewport Stability [CRITICAL]:** NEVER use `h-screen` for full-height Hero sections. ALWAYS use `min-h-[100dvh]` to prevent catastrophic layout jumping on mobile browsers (iOS Safari).
|
|
31
|
+
* **Grid over Flex-Math:** NEVER use complex flexbox percentage math (`w-[calc(33%-1rem)]`). ALWAYS use CSS Grid (`grid grid-cols-1 md:grid-cols-3 gap-6`) for reliable structures.
|
|
32
|
+
* **Icons:** You MUST use exactly `@phosphor-icons/react` or `@radix-ui/react-icons` as the import paths (check installed version). Standardize `strokeWidth` globally (e.g., exclusively use `1.5` or `2.0`).
|
|
33
|
+
|
|
34
|
+
|
|
35
|
+
## 3. DESIGN ENGINEERING DIRECTIVES (Bias Correction)
|
|
36
|
+
LLMs have statistical biases toward specific UI cliché patterns. Proactively construct premium interfaces using these engineered rules:
|
|
37
|
+
|
|
38
|
+
**Rule 1: Deterministic Typography**
|
|
39
|
+
* **Display/Headlines:** Default to `text-4xl md:text-6xl tracking-tighter leading-none`.
|
|
40
|
+
* **ANTI-SLOP:** Discourage `Inter` for "Premium" or "Creative" vibes. Force unique character using `Geist`, `Outfit`, `Cabinet Grotesk`, or `Satoshi`.
|
|
41
|
+
* **TECHNICAL UI RULE:** Serif fonts are strictly BANNED for Dashboard/Software UIs. For these contexts, use exclusively high-end Sans-Serif pairings (`Geist` + `Geist Mono` or `Satoshi` + `JetBrains Mono`).
|
|
42
|
+
* **Body/Paragraphs:** Default to `text-base text-gray-600 leading-relaxed max-w-[65ch]`.
|
|
43
|
+
|
|
44
|
+
**Rule 2: Color Calibration**
|
|
45
|
+
* **Constraint:** Max 1 Accent Color. Saturation < 80%.
|
|
46
|
+
* **THE LILA BAN:** The "AI Purple/Blue" aesthetic is strictly BANNED. No purple button glows, no neon gradients. Use absolute neutral bases (Zinc/Slate) with high-contrast, singular accents (e.g. Emerald, Electric Blue, or Deep Rose).
|
|
47
|
+
* **COLOR CONSISTENCY:** Stick to one palette for the entire output. Do not fluctuate between warm and cool grays within the same project.
|
|
48
|
+
|
|
49
|
+
**Rule 3: Layout Diversification**
|
|
50
|
+
* **ANTI-CENTER BIAS:** Centered Hero/H1 sections are strictly BANNED when `DESIGN_VARIANCE > 4`. Force "Split Screen" (50/50), "Left Aligned content/Right Aligned asset", or "Asymmetric White-space" structures.
|
|
51
|
+
|
|
52
|
+
**Rule 4: Materiality, Shadows, and "Anti-Card Overuse"**
|
|
53
|
+
* **DASHBOARD HARDENING:** For `VISUAL_DENSITY > 7`, generic card containers are strictly BANNED. Use logic-grouping via `border-t`, `divide-y`, or purely negative space. Data metrics should breathe without being boxed in unless elevation (z-index) is functionally required.
|
|
54
|
+
* **Execution:** Use cards ONLY when elevation communicates hierarchy. When a shadow is used, tint it to the background hue.
|
|
55
|
+
|
|
56
|
+
**Rule 5: Interactive UI States**
|
|
57
|
+
* **Mandatory Generation:** LLMs naturally generate "static" successful states. You MUST implement full interaction cycles:
|
|
58
|
+
* **Loading:** Skeletal loaders matching layout sizes (avoid generic circular spinners).
|
|
59
|
+
* **Empty States:** Beautifully composed empty states indicating how to populate data.
|
|
60
|
+
* **Error States:** Clear, inline error reporting (e.g., forms).
|
|
61
|
+
* **Tactile Feedback:** On `:active`, use `-translate-y-[1px]` or `scale-[0.98]` to simulate a physical push indicating success/action.
|
|
62
|
+
|
|
63
|
+
**Rule 6: Data & Form Patterns**
|
|
64
|
+
* **Forms:** Label MUST sit above input. Helper text is optional but should exist in markup. Error text below input. Use a standard `gap-2` for input blocks.
|
|
65
|
+
|
|
66
|
+
## 4. CREATIVE PROACTIVITY (Anti-Slop Implementation)
|
|
67
|
+
To actively combat generic AI designs, systematically implement these high-end coding concepts as your baseline:
|
|
68
|
+
* **"Liquid Glass" Refraction:** When glassmorphism is needed, go beyond `backdrop-blur`. Add a 1px inner border (`border-white/10`) and a subtle inner shadow (`shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]`) to simulate physical edge refraction.
|
|
69
|
+
* **Magnetic Micro-physics (If MOTION_INTENSITY > 5):** Implement buttons that pull slightly toward the mouse cursor. **CRITICAL:** NEVER use React `useState` for magnetic hover or continuous animations. Use EXCLUSIVELY Framer Motion's `useMotionValue` and `useTransform` outside the React render cycle to prevent performance collapse on mobile.
|
|
70
|
+
* **Perpetual Micro-Interactions:** When `MOTION_INTENSITY > 5`, embed continuous, infinite micro-animations (Pulse, Typewriter, Float, Shimmer, Carousel) in standard components (avatars, status dots, backgrounds). Apply premium Spring Physics (`type: "spring", stiffness: 100, damping: 20`) to all interactive elements—no linear easing.
|
|
71
|
+
* **Layout Transitions:** Always utilize Framer Motion's `layout` and `layoutId` props for smooth re-ordering, resizing, and shared element transitions across state changes.
|
|
72
|
+
* **Staggered Orchestration:** Do not mount lists or grids instantly. Use `staggerChildren` (Framer) or CSS cascade (`animation-delay: calc(var(--index) * 100ms)`) to create sequential waterfall reveals. **CRITICAL:** For `staggerChildren`, the Parent (`variants`) and Children MUST reside in the identical Client Component tree. If data is fetched asynchronously, pass the data as props into a centralized Parent Motion wrapper.
|
|
73
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+
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74
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+
## 5. PERFORMANCE GUARDRAILS
|
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75
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+
* **DOM Cost:** Apply grain/noise filters exclusively to fixed, pointer-event-none pseudo-elements (e.g., `fixed inset-0 z-50 pointer-events-none`) and NEVER to scrolling containers to prevent continuous GPU repaints and mobile performance degradation.
|
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76
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+
* **Hardware Acceleration:** Never animate `top`, `left`, `width`, or `height`. Animate exclusively via `transform` and `opacity`.
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77
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+
* **Z-Index Restraint:** NEVER spam arbitrary `z-50` or `z-10` unprompted. Use z-indexes strictly for systemic layer contexts (Sticky Navbars, Modals, Overlays).
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78
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+
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79
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+
## 6. TECHNICAL REFERENCE (Dial Definitions)
|
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80
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+
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|
81
|
+
### DESIGN_VARIANCE (Level 1-10)
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82
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+
* **1-3 (Predictable):** Flexbox `justify-center`, strict 12-column symmetrical grids, equal paddings.
|
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83
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+
* **4-7 (Offset):** Use `margin-top: -2rem` overlapping, varied image aspect ratios (e.g., 4:3 next to 16:9), left-aligned headers over center-aligned data.
|
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84
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+
* **8-10 (Asymmetric):** Masonry layouts, CSS Grid with fractional units (e.g., `grid-template-columns: 2fr 1fr 1fr`), massive empty zones (`padding-left: 20vw`).
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85
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+
* **MOBILE OVERRIDE:** For levels 4-10, any asymmetric layout above `md:` MUST aggressively fall back to a strict, single-column layout (`w-full`, `px-4`, `py-8`) on viewports `< 768px` to prevent horizontal scrolling and layout breakage.
|
|
86
|
+
|
|
87
|
+
### MOTION_INTENSITY (Level 1-10)
|
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88
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+
* **1-3 (Static):** No automatic animations. CSS `:hover` and `:active` states only.
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89
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* **4-7 (Fluid CSS):** Use `transition: all 0.3s cubic-bezier(0.16, 1, 0.3, 1)`. Use `animation-delay` cascades for load-ins. Focus strictly on `transform` and `opacity`. Use `will-change: transform` sparingly.
|
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90
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+
* **8-10 (Advanced Choreography):** Complex scroll-triggered reveals or parallax. Use Framer Motion hooks. NEVER use `window.addEventListener('scroll')`.
|
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91
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+
|
|
92
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+
### VISUAL_DENSITY (Level 1-10)
|
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93
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+
* **1-3 (Art Gallery Mode):** Lots of white space. Huge section gaps. Everything feels very expensive and clean.
|
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94
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+
* **4-7 (Daily App Mode):** Normal spacing for standard web apps.
|
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95
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+
* **8-10 (Cockpit Mode):** Tiny paddings. No card boxes; just 1px lines to separate data. Everything is packed. **Mandatory:** Use Monospace (`font-mono`) for all numbers.
|
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96
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+
|
|
97
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+
## 7. AI TELLS (Forbidden Patterns)
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98
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+
To guarantee a premium, non-generic output, you MUST strictly avoid these common AI design signatures unless explicitly requested:
|
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99
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+
|
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100
|
+
### Visual & CSS
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101
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+
* **NO Neon/Outer Glows:** Do not use default `box-shadow` glows or auto-glows. Use inner borders or subtle tinted shadows.
|
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102
|
+
* **NO Pure Black:** Never use `#000000`. Use Off-Black, Zinc-950, or Charcoal.
|
|
103
|
+
* **NO Oversaturated Accents:** Desaturate accents to blend elegantly with neutrals.
|
|
104
|
+
* **NO Excessive Gradient Text:** Do not use text-fill gradients for large headers.
|
|
105
|
+
* **NO Custom Mouse Cursors:** They are outdated and ruin performance/accessibility.
|
|
106
|
+
|
|
107
|
+
### Typography
|
|
108
|
+
* **NO Inter Font:** Banned. Use `Geist`, `Outfit`, `Cabinet Grotesk`, or `Satoshi`.
|
|
109
|
+
* **NO Oversized H1s:** The first heading should not scream. Control hierarchy with weight and color, not just massive scale.
|
|
110
|
+
* **Serif Constraints:** Use Serif fonts ONLY for creative/editorial designs. **NEVER** use Serif on clean Dashboards.
|
|
111
|
+
|
|
112
|
+
### Layout & Spacing
|
|
113
|
+
* **Align & Space Perfectly:** Ensure padding and margins are mathematically perfect. Avoid floating elements with awkward gaps.
|
|
114
|
+
* **NO 3-Column Card Layouts:** The generic "3 equal cards horizontally" feature row is BANNED. Use a 2-column Zig-Zag, asymmetric grid, or horizontal scrolling approach instead.
|
|
115
|
+
|
|
116
|
+
### Content & Data (The "Jane Doe" Effect)
|
|
117
|
+
* **NO Generic Names:** "John Doe", "Sarah Chan", or "Jack Su" are banned. Use highly creative, realistic-sounding names.
|
|
118
|
+
* **NO Generic Avatars:** DO NOT use standard SVG "egg" or Lucide user icons for avatars. Use creative, believable photo placeholders or specific styling.
|
|
119
|
+
* **NO Fake Numbers:** Avoid predictable outputs like `99.99%`, `50%`, or basic phone numbers (`1234567`). Use organic, messy data (`47.2%`, `+1 (312) 847-1928`).
|
|
120
|
+
* **NO Startup Slop Names:** "Acme", "Nexus", "SmartFlow". Invent premium, contextual brand names.
|
|
121
|
+
* **NO Filler Words:** Avoid AI copywriting clichés like "Elevate", "Seamless", "Unleash", or "Next-Gen". Use concrete verbs.
|
|
122
|
+
|
|
123
|
+
### External Resources & Components
|
|
124
|
+
* **NO Broken Unsplash Links:** Do not use Unsplash. Use absolute, reliable placeholders like `https://picsum.photos/seed/{random_string}/800/600` or SVG UI Avatars.
|
|
125
|
+
* **shadcn/ui Customization:** You may use `shadcn/ui`, but NEVER in its generic default state. You MUST customize the radii, colors, and shadows to match the high-end project aesthetic.
|
|
126
|
+
* **Production-Ready Cleanliness:** Code must be extremely clean, visually striking, memorable, and meticulously refined in every detail.
|
|
127
|
+
|
|
128
|
+
## 8. THE CREATIVE ARSENAL (High-End Inspiration)
|
|
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|
+
Do not default to generic UI. Pull from this library of advanced concepts to ensure the output is visually striking and memorable. When appropriate, leverage **GSAP (ScrollTrigger/Parallax)** for complex scrolltelling or **ThreeJS/WebGL** for 3D/Canvas animations, rather than basic CSS motion. **CRITICAL:** Never mix GSAP/ThreeJS with Framer Motion in the same component tree. Default to Framer Motion for UI/Bento interactions. Use GSAP/ThreeJS EXCLUSIVELY for isolated full-page scrolltelling or canvas backgrounds, wrapped in strict useEffect cleanup blocks.
|
|
130
|
+
|
|
131
|
+
### The Standard Hero Paradigm
|
|
132
|
+
* Stop doing centered text over a dark image. Try asymmetric Hero sections: Text cleanly aligned to the left or right. The background should feature a high-quality, relevant image with a subtle stylistic fade (darkening or lightening gracefully into the background color depending on if it is Light or Dark mode).
|
|
133
|
+
|
|
134
|
+
### Navigation & Menüs
|
|
135
|
+
* **Mac OS Dock Magnification:** Nav-bar at the edge; icons scale fluidly on hover.
|
|
136
|
+
* **Magnetic Button:** Buttons that physically pull toward the cursor.
|
|
137
|
+
* **Gooey Menu:** Sub-items detach from the main button like a viscous liquid.
|
|
138
|
+
* **Dynamic Island:** A pill-shaped UI component that morphs to show status/alerts.
|
|
139
|
+
* **Contextual Radial Menu:** A circular menu expanding exactly at the click coordinates.
|
|
140
|
+
* **Floating Speed Dial:** A FAB that springs out into a curved line of secondary actions.
|
|
141
|
+
* **Mega Menu Reveal:** Full-screen dropdowns that stagger-fade complex content.
|
|
142
|
+
|
|
143
|
+
### Layout & Grids
|
|
144
|
+
* **Bento Grid:** Asymmetric, tile-based grouping (e.g., Apple Control Center).
|
|
145
|
+
* **Masonry Layout:** Staggered grid without fixed row heights (e.g., Pinterest).
|
|
146
|
+
* **Chroma Grid:** Grid borders or tiles showing subtle, continuously animating color gradients.
|
|
147
|
+
* **Split Screen Scroll:** Two screen halves sliding in opposite directions on scroll.
|
|
148
|
+
* **Curtain Reveal:** A Hero section parting in the middle like a curtain on scroll.
|
|
149
|
+
|
|
150
|
+
### Cards & Containers
|
|
151
|
+
* **Parallax Tilt Card:** A 3D-tilting card tracking the mouse coordinates.
|
|
152
|
+
* **Spotlight Border Card:** Card borders that illuminate dynamically under the cursor.
|
|
153
|
+
* **Glassmorphism Panel:** True frosted glass with inner refraction borders.
|
|
154
|
+
* **Holographic Foil Card:** Iridescent, rainbow light reflections shifting on hover.
|
|
155
|
+
* **Tinder Swipe Stack:** A physical stack of cards the user can swipe away.
|
|
156
|
+
* **Morphing Modal:** A button that seamlessly expands into its own full-screen dialog container.
|
|
157
|
+
|
|
158
|
+
### Scroll-Animations
|
|
159
|
+
* **Sticky Scroll Stack:** Cards that stick to the top and physically stack over each other.
|
|
160
|
+
* **Horizontal Scroll Hijack:** Vertical scroll translates into a smooth horizontal gallery pan.
|
|
161
|
+
* **Locomotive Scroll Sequence:** Video/3D sequences where framerate is tied directly to the scrollbar.
|
|
162
|
+
* **Zoom Parallax:** A central background image zooming in/out seamlessly as you scroll.
|
|
163
|
+
* **Scroll Progress Path:** SVG vector lines or routes that draw themselves as the user scrolls.
|
|
164
|
+
* **Liquid Swipe Transition:** Page transitions that wipe the screen like a viscous liquid.
|
|
165
|
+
|
|
166
|
+
### Galleries & Media
|
|
167
|
+
* **Dome Gallery:** A 3D gallery feeling like a panoramic dome.
|
|
168
|
+
* **Coverflow Carousel:** 3D carousel with the center focused and edges angled back.
|
|
169
|
+
* **Drag-to-Pan Grid:** A boundless grid you can freely drag in any compass direction.
|
|
170
|
+
* **Accordion Image Slider:** Narrow vertical/horizontal image strips that expand fully on hover.
|
|
171
|
+
* **Hover Image Trail:** The mouse leaves a trail of popping/fading images behind it.
|
|
172
|
+
* **Glitch Effect Image:** Brief RGB-channel shifting digital distortion on hover.
|
|
173
|
+
|
|
174
|
+
### Typography & Text
|
|
175
|
+
* **Kinetic Marquee:** Endless text bands that reverse direction or speed up on scroll.
|
|
176
|
+
* **Text Mask Reveal:** Massive typography acting as a transparent window to a video background.
|
|
177
|
+
* **Text Scramble Effect:** Matrix-style character decoding on load or hover.
|
|
178
|
+
* **Circular Text Path:** Text curved along a spinning circular path.
|
|
179
|
+
* **Gradient Stroke Animation:** Outlined text with a gradient continuously running along the stroke.
|
|
180
|
+
* **Kinetic Typography Grid:** A grid of letters dodging or rotating away from the cursor.
|
|
181
|
+
|
|
182
|
+
### Micro-Interactions & Effects
|
|
183
|
+
* **Particle Explosion Button:** CTAs that shatter into particles upon success.
|
|
184
|
+
* **Liquid Pull-to-Refresh:** Mobile reload indicators acting like detaching water droplets.
|
|
185
|
+
* **Skeleton Shimmer:** Shifting light reflections moving across placeholder boxes.
|
|
186
|
+
* **Directional Hover Aware Button:** Hover fill entering from the exact side the mouse entered.
|
|
187
|
+
* **Ripple Click Effect:** Visual waves rippling precisely from the click coordinates.
|
|
188
|
+
* **Animated SVG Line Drawing:** Vectors that draw their own contours in real-time.
|
|
189
|
+
* **Mesh Gradient Background:** Organic, lava-lamp-like animated color blobs.
|
|
190
|
+
* **Lens Blur Depth:** Dynamic focus blurring background UI layers to highlight a foreground action.
|
|
191
|
+
|
|
192
|
+
## 9. THE "MOTION-ENGINE" BENTO PARADIGM
|
|
193
|
+
When generating modern SaaS dashboards or feature sections, you MUST utilize the following "Bento 2.0" architecture and motion philosophy. This goes beyond static cards and enforces a "Vercel-core meets Dribbble-clean" aesthetic heavily reliant on perpetual physics.
|
|
194
|
+
|
|
195
|
+
### A. Core Design Philosophy
|
|
196
|
+
* **Aesthetic:** High-end, minimal, and functional.
|
|
197
|
+
* **Palette:** Background in `#f9fafb`. Cards are pure white (`#ffffff`) with a 1px border of `border-slate-200/50`.
|
|
198
|
+
* **Surfaces:** Use `rounded-[2.5rem]` for all major containers. Apply a "diffusion shadow" (a very light, wide-spreading shadow, e.g., `shadow-[0_20px_40px_-15px_rgba(0,0,0,0.05)]`) to create depth without clutter.
|
|
199
|
+
* **Typography:** Strict `Geist`, `Satoshi`, or `Cabinet Grotesk` font stack. Use subtle tracking (`tracking-tight`) for headers.
|
|
200
|
+
* **Labels:** Titles and descriptions must be placed **outside and below** the cards to maintain a clean, gallery-style presentation.
|
|
201
|
+
* **Pixel-Perfection:** Use generous `p-8` or `p-10` padding inside cards.
|
|
202
|
+
|
|
203
|
+
### B. The Animation Engine Specs (Perpetual Motion)
|
|
204
|
+
All cards must contain **"Perpetual Micro-Interactions."** Use the following Framer Motion principles:
|
|
205
|
+
* **Spring Physics:** No linear easing. Use `type: "spring", stiffness: 100, damping: 20` for a premium, weighty feel.
|
|
206
|
+
* **Layout Transitions:** Heavily utilize the `layout` and `layoutId` props to ensure smooth re-ordering, resizing, and shared element state transitions.
|
|
207
|
+
* **Infinite Loops:** Every card must have an "Active State" that loops infinitely (Pulse, Typewriter, Float, or Carousel) to ensure the dashboard feels "alive".
|
|
208
|
+
* **Performance:** Wrap dynamic lists in `<AnimatePresence>` and optimize for 60fps. **PERFORMANCE CRITICAL:** Any perpetual motion or infinite loop MUST be memoized (React.memo) and completely isolated in its own microscopic Client Component. Never trigger re-renders in the parent layout.
|
|
209
|
+
|
|
210
|
+
### C. The 5-Card Archetypes (Micro-Animation Specs)
|
|
211
|
+
Implement these specific micro-animations when constructing Bento grids (e.g., Row 1: 3 cols | Row 2: 2 cols split 70/30):
|
|
212
|
+
1. **The Intelligent List:** A vertical stack of items with an infinite auto-sorting loop. Items swap positions using `layoutId`, simulating an AI prioritizing tasks in real-time.
|
|
213
|
+
2. **The Command Input:** A search/AI bar with a multi-step Typewriter Effect. It cycles through complex prompts, including a blinking cursor and a "processing" state with a shimmering loading gradient.
|
|
214
|
+
3. **The Live Status:** A scheduling interface with "breathing" status indicators. Include a pop-up notification badge that emerges with an "Overshoot" spring effect, stays for 3 seconds, and vanishes.
|
|
215
|
+
4. **The Wide Data Stream:** A horizontal "Infinite Carousel" of data cards or metrics. Ensure the loop is seamless (using `x: ["0%", "-100%"]`) with a speed that feels effortless.
|
|
216
|
+
5. **The Contextual UI (Focus Mode):** A document view that animates a staggered highlight of a text block, followed by a "Float-in" of a floating action toolbar with micro-icons.
|
|
217
|
+
|
|
218
|
+
## 10. FINAL PRE-FLIGHT CHECK
|
|
219
|
+
Evaluate your code against this matrix before outputting. This is the **last** filter you apply to your logic.
|
|
220
|
+
- [ ] Is global state used appropriately to avoid deep prop-drilling rather than arbitrarily?
|
|
221
|
+
- [ ] Is mobile layout collapse (`w-full`, `px-4`, `max-w-7xl mx-auto`) guaranteed for high-variance designs?
|
|
222
|
+
- [ ] Do full-height sections safely use `min-h-[100dvh]` instead of the bugged `h-screen`?
|
|
223
|
+
- [ ] Do `useEffect` animations contain strict cleanup functions?
|
|
224
|
+
- [ ] Are empty, loading, and error states provided?
|
|
225
|
+
- [ ] Are cards omitted in favor of spacing where possible?
|
|
226
|
+
- [ ] Did you strictly isolate CPU-heavy perpetual animations in their own Client Components?
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: engineering-ui-design
|
|
3
|
+
description: Use when building or revising anything a user looks at — a screen, page, component, form, empty state, or error state — or when asked to make an interface look better.
|
|
4
|
+
metadata:
|
|
5
|
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origin: FreeCodeGo Engineering Enhancement Pack
|
|
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|
+
version: 1
|
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---
|
|
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|
+
|
|
9
|
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# Interface Design
|
|
10
|
+
|
|
11
|
+
A user interface change is finished when it has been **rendered and looked at** at more than one width, in more states than the happy path. Code that compiles reads well can still ship a screen with no hierarchy, a tap target too small to hit, and a paragraph that overflows at 320px. Design is judged in the render, not in the diff.
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+
|
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13
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+
## Give the defaults instead of asking
|
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14
|
+
|
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15
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+
These are the defaults. Use them, state that you used them, and move on — asking the user to pick a border radius is a round trip for a decision that a scale already made.
|
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+
|
|
17
|
+
| Decision | Default | Why it is the default |
|
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18
|
+
|---|---|---|
|
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19
|
+
| Spacing | 4px base: 4, 8, 12, 16, 24, 32, 48, 64 | One reused scale is what makes a layout look intentional; a one-off `13px` is how it drifts |
|
|
20
|
+
| Body text | 16px, line-height 1.5, 45–75 characters per line | Under-sized body text and over-long lines are the two most common readability failures |
|
|
21
|
+
| Type roles | 12, 14, 16, 20, 24, 32, 48 | Ratio near 1.25; more than four sizes on one screen means hierarchy is missing, not fine-grained |
|
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22
|
+
| Weight | 400 body, 600 headings | 300 and 700+ are display weights; in body text they read as accident |
|
|
23
|
+
| Radius | 6px controls, 10px cards, pill for tags | One radius per *role*, not per element |
|
|
24
|
+
| Borders | 1px at low contrast | Separators, not decoration |
|
|
25
|
+
| Elevation | Two levels: raised, overlay | Three levels are indistinguishable at the sizes these are drawn |
|
|
26
|
+
| Motion | 120ms for color and opacity, 200ms for layout, never over 300ms | Ease-out entering, ease-in leaving; over 300ms is felt as lag |
|
|
27
|
+
| Contrast | 4.5:1 body text, 3:1 large text and UI boundaries | A conformance floor, not a taste call |
|
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|
+
| Focus | 2px ring, 2px offset, on `:focus-visible` | Keyboard focus must be visible; pointer clicks must not flash a ring |
|
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+
| Target | 44x44 CSS px minimum | This is the number that makes a control usable with a thumb |
|
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| Width | 640–760px for prose, 1200–1440px container for an app shell | Beyond that, prose measure fails and tables get lost |
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+
|
|
32
|
+
## Hierarchy before decoration
|
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33
|
+
|
|
34
|
+
- **One primary action per view.** A second action at equal weight means neither was chosen. Rank them.
|
|
35
|
+
- **The largest text is what the user came for.** If the screen title is the biggest thing on a screen whose purpose is a value, the title is stealing the hierarchy.
|
|
36
|
+
- **Group by proximity before you add a border or a card.** Space is the cheapest grouping device and the one that survives a theme change.
|
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37
|
+
- **Align to one edge.** Centred mixed-length body text and centred forms cost scanability for symmetry.
|
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|
+
- **Density is a decision, not a byproduct.** Pick the row height and hold it; one row that grows with its content breaks the rhythm of every row after it.
|
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+
- **Decoration answers a question.** A gradient, a shadow, an icon, or a divider earns its place by making a boundary, a state, or a rank visible. If it answers nothing, it is noise competing with what does.
|
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40
|
+
|
|
41
|
+
## The states a surface must have
|
|
42
|
+
|
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43
|
+
A component is not the markup for its best case. Every interactive surface owes all of these:
|
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|
+
|
|
45
|
+
- **default, hover, active, focus-visible, disabled** — five rendering states for every control, and disabled states must be legible rather than merely faded.
|
|
46
|
+
- **loading** — a skeleton or a spinner in the space the content will occupy, not a layout that jumps when it arrives.
|
|
47
|
+
- **empty** — what this is, why it is empty, and the one action that fills it. A new account sees this screen first.
|
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|
+
- **error** — the failure, and what the user can do next. "Something went wrong" is a dead end.
|
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+
- **overflow** — the long unbroken string, the 12-digit number, the missing image, the 40-item list, 200% zoom, and a 320px viewport. Long real data is the normal case; the mock string was the exception.
|
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|
+
|
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51
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## Look at it before you describe it
|
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+
|
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53
|
+
1. **Run it and render it.** Screenshot at 375, 768, and 1440 CSS px, and once per state above that the change touches.
|
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2. **Compare the render against the claim.** Name what you would change. "No hierarchy, the CTA competes with the delete link, the row wraps at 375" is the useful output; "looks clean" is not an observation.
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3. **Fix and render again.** Two rounds is usually the distance between "passes lint" and "looks designed".
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4. **If no browser tool is configured** (the MCP presets carry a `playwright-mcp` entry), then the visual claim is **unverified** — say so, report what you reasoned about instead, and do not describe a render you never saw. The `engineering-verification` discipline applies to pixels exactly as it applies to tests.
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|
+
When you cannot render, the reviewable fallback is arithmetic on the source: the actual spacing values, the contrast ratios, the breakpoints in the stylesheet, the tap target sizes. Those are checkable claims. "It should look good" is not.
|
|
59
|
+
|
|
60
|
+
## Rationalization table
|
|
61
|
+
|
|
62
|
+
| The thought | The reality |
|
|
63
|
+
|---|---|
|
|
64
|
+
| "It looks fine to me" | You did not render it. Look, then speak |
|
|
65
|
+
| "The framework handles that" | A framework supplies a scale, not a hierarchy. The layout is still yours |
|
|
66
|
+
| "The user can resize the window" | Responsive is the claim being made, not the excuse for not testing it |
|
|
67
|
+
| "The empty state is unlikely" | Every new user is the empty state |
|
|
68
|
+
| "I will add spacing later" | Spacing is the layout. Later is a rewrite |
|
|
69
|
+
| "It matches the rest of the app" | The rest of the app is not evidence that it is right, and its scale may not be either |
|
|
70
|
+
| "Motion is polish" | A 400ms transition is felt by every user on every interaction |
|
|
71
|
+
| "The contrast is close enough" | 4.5:1 is a number. Measure it or stop claiming it |
|
|
72
|
+
| "One more colour makes it pop" | More colours means less meaning per colour |
|
|
73
|
+
|
|
74
|
+
## Red flags
|
|
75
|
+
|
|
76
|
+
Any of these means the design pass is not finished:
|
|
77
|
+
|
|
78
|
+
- The screen appears in no state other than default in the code you wrote.
|
|
79
|
+
- Two elements with the same visual weight claim to be the primary action.
|
|
80
|
+
- Spacing values outside the scale, or the same gap expressed two different ways in one file.
|
|
81
|
+
- A control under 44x44, or a disabled control indistinguishable from a read-only one.
|
|
82
|
+
- Text that can only fit because the sample data was short.
|
|
83
|
+
- A transition longer than 300ms, or a loading state that shifts the layout when it resolves.
|
|
84
|
+
- A visual claim reported without a render behind it.
|