framefields 2.2.0 → 2.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -2
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-BvYmTu5T.d.mts → audio-BNnEclHU.d.mts} +3 -3
- package/dist/{audio-BvYmTu5T.d.mts.map → audio-BNnEclHU.d.mts.map} +1 -1
- package/dist/{audio-DMUr01vS.mjs → audio-CS104aUj.mjs} +3 -3
- package/dist/{audio-DMUr01vS.mjs.map → audio-CS104aUj.mjs.map} +1 -1
- package/dist/{dist-CT___nEU.mjs → dist-BOdxAhOT.mjs} +7 -5
- package/dist/dist-BOdxAhOT.mjs.map +1 -0
- package/dist/{dist-cjxDXQdx.mjs → dist-jU289ehm.mjs} +209 -31
- package/dist/{dist-cjxDXQdx.mjs.map → dist-jU289ehm.mjs.map} +1 -1
- package/dist/effects/index.d.mts +5 -5
- package/dist/effects/index.mjs +36 -36
- package/dist/{effects-C06-AOge.mjs → effects-BzOlVD-w.mjs} +532 -4
- package/dist/effects-BzOlVD-w.mjs.map +1 -0
- package/dist/fonts/index.d.mts +1 -1
- package/dist/fonts/index.mjs +2 -2
- package/dist/{fonts-C0UuLQvr.mjs → fonts-BhlV_3Qt.mjs} +2 -2
- package/dist/{fonts-C0UuLQvr.mjs.map → fonts-BhlV_3Qt.mjs.map} +1 -1
- package/dist/{gpu-Du7GpVFW.mjs → gpu-BA1Wz_mS.mjs} +2 -2
- package/dist/{gpu-Du7GpVFW.mjs.map → gpu-BA1Wz_mS.mjs.map} +1 -1
- package/dist/{index-B-oUlLoO.d.mts → index-AdrZIWT0.d.mts} +27 -2
- package/dist/index-AdrZIWT0.d.mts.map +1 -0
- package/dist/{index-BcA8rep0.d.mts → index-B-55dXDu.d.mts} +1 -1
- package/dist/{index-BcA8rep0.d.mts.map → index-B-55dXDu.d.mts.map} +1 -1
- package/dist/{index-D-Iek5sq.d.mts → index-B3BwLHa6.d.mts} +3 -3
- package/dist/{index-D-Iek5sq.d.mts.map → index-B3BwLHa6.d.mts.map} +1 -1
- package/dist/{index-CwbszPDG.d.mts → index-BU51pxZO.d.mts} +956 -9
- package/dist/index-BU51pxZO.d.mts.map +1 -0
- package/dist/{index-XdQPNJnq.d.mts → index-CeRv1KC0.d.mts} +3 -3
- package/dist/{index-XdQPNJnq.d.mts.map → index-CeRv1KC0.d.mts.map} +1 -1
- package/dist/{index-DXfp_T-3.d.mts → index-Cg2ptXcs.d.mts} +2 -2
- package/dist/{index-DXfp_T-3.d.mts.map → index-Cg2ptXcs.d.mts.map} +1 -1
- package/dist/{index-CdyE1tst.d.mts → index-QmkcUL3W.d.mts} +2 -2
- package/dist/{index-CdyE1tst.d.mts.map → index-QmkcUL3W.d.mts.map} +1 -1
- package/dist/index.d.mts +1383 -11
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +3122 -83
- package/dist/index.mjs.map +1 -1
- package/dist/preview/index.d.mts +2 -2
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-M0TsUzC6.mjs → preview-BVyG76gO.mjs} +2 -2
- package/dist/{preview-M0TsUzC6.mjs.map → preview-BVyG76gO.mjs.map} +1 -1
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/chunk-2JKXYG6J.mjs +127 -0
- package/dist/preview-engine/chunk-7I7PKKDL.mjs +214 -0
- package/dist/preview-engine/chunk-BQY4BUMN.mjs +1 -0
- package/dist/preview-engine/{chunk-RSMO7NPN.mjs → chunk-BSOJR4JU.mjs} +1 -1
- package/dist/preview-engine/chunk-BVA5NGSH.mjs +1 -0
- package/dist/preview-engine/{chunk-ZTHWCQ2A.mjs → chunk-FNE22WGA.mjs} +1 -1
- package/dist/preview-engine/chunk-GCTVRM7J.mjs +1522 -0
- package/dist/preview-engine/chunk-KERW7QJ4.mjs +174 -0
- package/dist/preview-engine/{chunk-7B5S5D4N.mjs → chunk-TPAEN6VV.mjs} +1 -1
- package/dist/preview-engine/chunk-YQRKT47I.mjs +1 -0
- package/dist/preview-engine/crypto-W5UAWSNT.mjs +1 -0
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +26 -26
- package/dist/preview-engine/player.mjs +5 -5
- package/dist/preview-engine/rapier-AHBIGHEL.mjs +1 -0
- package/dist/preview-engine/rapier-JD7KNQRV.mjs +1 -0
- package/dist/preview-engine/renderers-3F5AIDEL.mjs +228 -0
- package/dist/preview-engine/renderers-6ODPWZ2R.mjs +96 -0
- package/dist/preview-engine/renderers-7NCG6BYS.mjs +94 -0
- package/dist/preview-engine/renderers-BGGRPAVV.mjs +363 -0
- package/dist/preview-engine/renderers-DN2GF3I7.mjs +82 -0
- package/dist/preview-engine/renderers-FGHOLJJK.mjs +44 -0
- package/dist/preview-engine/renderers-FK72LKQC.mjs +275 -0
- package/dist/preview-engine/renderers-FQWWAETX.mjs +203 -0
- package/dist/preview-engine/renderers-HMR2NAD7.mjs +81 -0
- package/dist/preview-engine/renderers-HUW2ZMS3.mjs +1 -0
- package/dist/preview-engine/renderers-JLFGBYN4.mjs +78 -0
- package/dist/preview-engine/renderers-LLUEOW5T.mjs +77 -0
- package/dist/preview-engine/renderers-NC64EQDE.mjs +1 -0
- package/dist/preview-engine/renderers-PVYP2ONH.mjs +76 -0
- package/dist/preview-engine/renderers-TPBPNXWH.mjs +26 -0
- package/dist/preview-engine/renderers-UJ4YVJZT.mjs +80 -0
- package/dist/preview-engine/renderers-WHBDHTRI.mjs +78 -0
- package/dist/preview-engine/renderers-WP67KK5K.mjs +89 -0
- package/dist/preview-engine/renderers-YNFKFM7D.mjs +67 -0
- package/dist/preview-engine/renderers-ZSENYGIY.mjs +84 -0
- package/dist/preview-engine/signals.mjs +1 -1
- package/dist/{program-DzknMiY0.mjs → program-CCSfHMfh.mjs} +346 -13
- package/dist/program-CCSfHMfh.mjs.map +1 -0
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +2 -2
- package/dist/renderer-1Kv7oA86.mjs +5 -0
- package/dist/{renderer-1vhaKMeg.mjs → renderer-1uLtqb74.mjs} +141 -56
- package/dist/renderer-1uLtqb74.mjs.map +1 -0
- package/dist/{renderer-BerD3T-X.mjs → renderer-4VpA7LfU.mjs} +2 -2
- package/dist/{renderer-BerD3T-X.mjs.map → renderer-4VpA7LfU.mjs.map} +1 -1
- package/dist/{renderer-BNqwn0gZ.mjs → renderer-8BM6sJUR.mjs} +2 -2
- package/dist/{renderer-BNqwn0gZ.mjs.map → renderer-8BM6sJUR.mjs.map} +1 -1
- package/dist/renderer-AVHJ33nv.mjs +5 -0
- package/dist/{renderer-0gY4IQhM.mjs → renderer-AtLlZMQ9.mjs} +2 -2
- package/dist/{renderer-0gY4IQhM.mjs.map → renderer-AtLlZMQ9.mjs.map} +1 -1
- package/dist/renderer-B8dJGf8R.mjs +6 -0
- package/dist/{renderer-57ATc_mQ.mjs → renderer-B93zd3sx.mjs} +2 -2
- package/dist/{renderer-57ATc_mQ.mjs.map → renderer-B93zd3sx.mjs.map} +1 -1
- package/dist/renderer-BARst3ZD.mjs +3 -0
- package/dist/{renderer-CJB9nU1x.mjs → renderer-BD7Lmb8h.mjs} +3 -3
- package/dist/{renderer-CJB9nU1x.mjs.map → renderer-BD7Lmb8h.mjs.map} +1 -1
- package/dist/renderer-BEA6nknY.mjs +5 -0
- package/dist/renderer-BFRI5alp.mjs +222 -0
- package/dist/renderer-BFRI5alp.mjs.map +1 -0
- package/dist/{renderer-BiwIh_w4.mjs → renderer-BG5sbTXt.mjs} +3 -3
- package/dist/{renderer-BiwIh_w4.mjs.map → renderer-BG5sbTXt.mjs.map} +1 -1
- package/dist/{renderer-DtgMsjyL.mjs → renderer-BI4OMlEx.mjs} +2 -2
- package/dist/{renderer-DtgMsjyL.mjs.map → renderer-BI4OMlEx.mjs.map} +1 -1
- package/dist/renderer-BOfi06L2.mjs +5 -0
- package/dist/renderer-BOhvtAGL.mjs +5 -0
- package/dist/renderer-BQT3GI9g.mjs +5 -0
- package/dist/{renderer-DJfFc-XW.mjs → renderer-BRwp1kV-.mjs} +3 -3
- package/dist/{renderer-DJfFc-XW.mjs.map → renderer-BRwp1kV-.mjs.map} +1 -1
- package/dist/{renderer-u8ynJtAC.mjs → renderer-BVUTOGHs.mjs} +2 -2
- package/dist/{renderer-u8ynJtAC.mjs.map → renderer-BVUTOGHs.mjs.map} +1 -1
- package/dist/renderer-BXmStgeT.mjs +5 -0
- package/dist/renderer-Bajxo7Nt.mjs +5 -0
- package/dist/{renderer-BHskWZNG.mjs → renderer-Bel1UHA5.mjs} +2 -2
- package/dist/{renderer-AF884a7T.mjs → renderer-BetA_iVd.mjs} +3 -3
- package/dist/{renderer-AF884a7T.mjs.map → renderer-BetA_iVd.mjs.map} +1 -1
- package/dist/{renderer-DpW_LxLO.mjs → renderer-BmDpyiII.mjs} +3 -3
- package/dist/{renderer-DpW_LxLO.mjs.map → renderer-BmDpyiII.mjs.map} +1 -1
- package/dist/{renderer-BteUC_7n.mjs → renderer-BonWt8jF.mjs} +3 -3
- package/dist/{renderer-BteUC_7n.mjs.map → renderer-BonWt8jF.mjs.map} +1 -1
- package/dist/{renderer-BC8XOVl5.mjs → renderer-BpEsZG3t.mjs} +3 -3
- package/dist/{renderer-BC8XOVl5.mjs.map → renderer-BpEsZG3t.mjs.map} +1 -1
- package/dist/{renderer-aArb4RwJ.mjs → renderer-BvBIHi6N.mjs} +2 -2
- package/dist/{renderer-aArb4RwJ.mjs.map → renderer-BvBIHi6N.mjs.map} +1 -1
- package/dist/{renderer-Db3JIF1K.mjs → renderer-BvvuGfZk.mjs} +3 -3
- package/dist/{renderer-Db3JIF1K.mjs.map → renderer-BvvuGfZk.mjs.map} +1 -1
- package/dist/renderer-BzRR0KMm.mjs +5 -0
- package/dist/{renderer-DEuIwr-t.mjs → renderer-Bzl0s07U.mjs} +2 -2
- package/dist/{renderer-DEuIwr-t.mjs.map → renderer-Bzl0s07U.mjs.map} +1 -1
- package/dist/renderer-C39GD6jP.mjs +331 -0
- package/dist/renderer-C39GD6jP.mjs.map +1 -0
- package/dist/renderer-C3Gjy2iE.mjs +5 -0
- package/dist/{renderer-Br6KyRO_.mjs → renderer-C3lPwajT.mjs} +3 -3
- package/dist/{renderer-Br6KyRO_.mjs.map → renderer-C3lPwajT.mjs.map} +1 -1
- package/dist/renderer-C5hQgkz-.mjs +5 -0
- package/dist/{renderer-CebB0v1y.mjs → renderer-C6cF5seJ.mjs} +2 -2
- package/dist/{renderer-CebB0v1y.mjs.map → renderer-C6cF5seJ.mjs.map} +1 -1
- package/dist/renderer-C8GZ0pCV.mjs +191 -0
- package/dist/renderer-C8GZ0pCV.mjs.map +1 -0
- package/dist/{renderer-CuVPo-wP.mjs → renderer-CFe9pZFN.mjs} +2 -2
- package/dist/{renderer-CuVPo-wP.mjs.map → renderer-CFe9pZFN.mjs.map} +1 -1
- package/dist/renderer-CLF-MiOA.mjs +5 -0
- package/dist/renderer-CLa43fCd.mjs +5 -0
- package/dist/{renderer-Bvx56GR6.mjs → renderer-CLdwOhST.mjs} +2 -2
- package/dist/{renderer-Bvx56GR6.mjs.map → renderer-CLdwOhST.mjs.map} +1 -1
- package/dist/renderer-CMK1d6w_.mjs +5 -0
- package/dist/{renderer-CursFKUf.mjs → renderer-CMdtUn5o.mjs} +2 -2
- package/dist/{renderer-CursFKUf.mjs.map → renderer-CMdtUn5o.mjs.map} +1 -1
- package/dist/{renderer-DXqIslFk.mjs → renderer-CNYfB5cC.mjs} +2 -2
- package/dist/{renderer-DXqIslFk.mjs.map → renderer-CNYfB5cC.mjs.map} +1 -1
- package/dist/renderer-CPEQOe3u.mjs +5 -0
- package/dist/{renderer-BbdZ0YHR.mjs → renderer-CWx3Kg79.mjs} +3 -3
- package/dist/{renderer-BbdZ0YHR.mjs.map → renderer-CWx3Kg79.mjs.map} +1 -1
- package/dist/{renderer-CWBHVCvA.mjs → renderer-CdOy3EBJ.mjs} +2 -2
- package/dist/{renderer-CWBHVCvA.mjs.map → renderer-CdOy3EBJ.mjs.map} +1 -1
- package/dist/{renderer-DupsdRIw.mjs → renderer-Celrh689.mjs} +3 -3
- package/dist/{renderer-DupsdRIw.mjs.map → renderer-Celrh689.mjs.map} +1 -1
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- package/dist/{renderer-jYxN4mHn.mjs.map → renderer-ChloaI6P.mjs.map} +1 -1
- package/dist/{renderer-DqdhsSwS.mjs → renderer-CiMpdh0s.mjs} +2 -2
- package/dist/{renderer-DqdhsSwS.mjs.map → renderer-CiMpdh0s.mjs.map} +1 -1
- package/dist/renderer-CkcrScs9.mjs +5 -0
- package/dist/{renderer-CMT4QcpV.mjs → renderer-Cn6VlWHZ.mjs} +3 -3
- package/dist/{renderer-CMT4QcpV.mjs.map → renderer-Cn6VlWHZ.mjs.map} +1 -1
- package/dist/renderer-CqewgazK.mjs +224 -0
- package/dist/renderer-CqewgazK.mjs.map +1 -0
- package/dist/{renderer-C6md3msE.mjs → renderer-Cu5k5D9N.mjs} +2 -2
- package/dist/{renderer-C6md3msE.mjs.map → renderer-Cu5k5D9N.mjs.map} +1 -1
- package/dist/{renderer-id8TbKBY.mjs → renderer-CuphUktB.mjs} +2 -2
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tx) * (1 - ty) * p00.x + tx * (1 - ty) * p10.x + (1 - tx) * ty * p01.x + tx * ty * p11.x,\n\t\ty: (1 - tx) * (1 - ty) * p00.y + tx * (1 - ty) * p10.y + (1 - tx) * ty * p01.y + tx * ty * p11.y\n\t};\n}\nfunction resizeGrid(oldPoints, oldCols, oldRows, newCols, newRows) {\n\tif (!oldPoints || oldPoints.length !== oldCols * oldRows) return createUniformGrid(newCols, newRows);\n\tconst points = [];\n\tfor (let r = 0; r < newRows; r++) {\n\t\tconst v = r / (newRows - 1);\n\t\tfor (let c = 0; c < newCols; c++) {\n\t\t\tconst u = c / (newCols - 1);\n\t\t\tpoints.push(interpolateGridPoint(u, v, oldPoints, oldCols, oldRows));\n\t\t}\n\t}\n\treturn points;\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst meshWarpWgsl = `\nstruct MeshUniforms {\n\tgridSize : vec2<f32>,\n\tlayerSize : vec2<f32>,\n\tmatrix_col0 : vec4<f32>,\n\tmatrix_col1 : vec4<f32>,\n\tpoints : array<vec4<f32>, 144>,\n};\n\n@group(0) @binding(0) var<uniform> u : MeshUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tlet cols = u32(u.gridSize.x);\n\tlet rows = u32(u.gridSize.y);\n\t\n\tlet cellsCol = cols - 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{"version":3,"file":"renderer-c-bwxMde.mjs","names":[],"sources":["../../../nodes/node-mesh-warp/dist/renderers-OcO6N-y5.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { beginTargetPass, drawChildToTexture, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/shared/utils.ts\nfunction createUniformGrid(cols, rows) {\n\tconst points = [];\n\tfor (let r = 0; r < rows; r++) {\n\t\tconst y = r / (rows - 1) * 100;\n\t\tfor (let c = 0; c < cols; c++) {\n\t\t\tconst x = c / (cols - 1) * 100;\n\t\t\tpoints.push({\n\t\t\t\tx,\n\t\t\t\ty\n\t\t\t});\n\t\t}\n\t}\n\treturn points;\n}\nfunction interpolateGridPoint(u, v, oldPoints, oldCols, oldRows) {\n\tconst px = u * (oldCols - 1);\n\tconst py = v * (oldRows - 1);\n\tconst x0 = Math.floor(px);\n\tconst x1 = Math.min(oldCols - 1, x0 + 1);\n\tconst y0 = Math.floor(py);\n\tconst y1 = Math.min(oldRows - 1, y0 + 1);\n\tconst tx = px - x0;\n\tconst ty = py - y0;\n\tconst p00 = oldPoints[y0 * oldCols + x0];\n\tconst p10 = oldPoints[y0 * oldCols + x1];\n\tconst p01 = oldPoints[y1 * oldCols + x0];\n\tconst p11 = oldPoints[y1 * oldCols + x1];\n\tif (!p00 || !p10 || !p01 || !p11) return {\n\t\tx: u * 100,\n\t\ty: v * 100\n\t};\n\treturn {\n\t\tx: (1 - tx) * (1 - ty) * p00.x + tx * (1 - ty) * p10.x + (1 - tx) * ty * p01.x + tx * ty * p11.x,\n\t\ty: (1 - tx) * (1 - ty) * p00.y + tx * (1 - ty) * p10.y + (1 - tx) * ty * p01.y + tx * ty * p11.y\n\t};\n}\nfunction resizeGrid(oldPoints, oldCols, oldRows, newCols, newRows) {\n\tif (!oldPoints || oldPoints.length !== oldCols * oldRows) return createUniformGrid(newCols, newRows);\n\tconst points = [];\n\tfor (let r = 0; r < newRows; r++) {\n\t\tconst v = r / (newRows - 1);\n\t\tfor (let c = 0; c < newCols; c++) {\n\t\t\tconst u = c / (newCols - 1);\n\t\t\tpoints.push(interpolateGridPoint(u, v, oldPoints, oldCols, oldRows));\n\t\t}\n\t}\n\treturn points;\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst meshWarpWgsl = `\nstruct MeshUniforms {\n\tgridSize : vec2<f32>,\n\tlayerSize : vec2<f32>,\n\tmatrix_col0 : vec4<f32>,\n\tmatrix_col1 : vec4<f32>,\n\tpoints : array<vec4<f32>, 144>,\n};\n\n@group(0) @binding(0) var<uniform> u : MeshUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tlet cols = u32(u.gridSize.x);\n\tlet rows = u32(u.gridSize.y);\n\t\n\tlet cellsCol = cols - 1u;\n\tlet cellsRow = rows - 1u;\n\tlet totalCells = cellsCol * cellsRow;\n\t\n\tlet cellIndex = vi / 6u;\n\tlet vertexInCell = vi % 6u;\n\t\n\tif (cellIndex >= totalCells) {\n\t\treturn VSOut(vec4<f32>(0.0), vec4<f32>(0.0).xy);\n\t}\n\t\n\tlet cellC = cellIndex % cellsCol;\n\tlet cellR = cellIndex / cellsCol;\n\t\n\tvar colOffset = 0u;\n\tvar rowOffset = 0u;\n\t\n\t// Mapping vertex index in cell to quad corner offset\n\t// Triangle 1: TL (0,0), TR (1,0), BL (0,1)\n\t// Triangle 2: TR (1,0), BR (1,1), BL (0,1)\n\tif (vertexInCell == 1u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 2u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 3u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 4u) { // BR\n\t\tcolOffset = 1u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 5u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t}\n\t// Vertex 0 is TL (colOffset=0, rowOffset=0)\n\t\n\tlet gridC = cellC + colOffset;\n\tlet gridR = cellR + rowOffset;\n\t\n\tlet pointIndex = gridR * cols + gridC;\n\tlet warpedPoint = u.points[pointIndex].xy;\n\t\n\tlet lx = (warpedPoint.x / 100.0) * u.layerSize.x;\n\tlet ly = (warpedPoint.y / 100.0) * u.layerSize.y;\n\t\n\tlet tx = u.matrix_col0.x * lx + u.matrix_col0.y * ly + u.matrix_col0.z;\n\tlet ty = u.matrix_col1.x * lx + u.matrix_col1.y * ly + u.matrix_col1.z;\n\t\n\tlet targetW = u.matrix_col0.w;\n\tlet targetH = u.matrix_col1.w;\n\t\n\tlet x_clip = (tx / targetW) * 2.0 - 1.0;\n\tlet y_clip = 1.0 - (ty / targetH) * 2.0;\n\t\n\tlet u_coord = f32(gridC) / f32(cellsCol);\n\tlet v_coord = f32(gridR) / f32(cellsRow);\n\t\n\treturn VSOut(vec4<f32>(x_clip, y_clip, 0.0, 1.0), vec2<f32>(u_coord, v_coord));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\treturn color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMeshWarpResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst warpUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] });\n\t\tconst warpTextureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"mesh_warp.wgsl\",\n\t\t\tcode: meshWarpWgsl\n\t\t});\n\t\tres = {\n\t\t\twarpPipeline: device.createRenderPipeline({\n\t\t\t\tlabel: \"MeshWarpPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [warpUniformLayout, warpTextureLayout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{\n\t\t\t\t\t\tformat,\n\t\t\t\t\t\tblend: {\n\t\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\t\tsrcFactor: \"src-alpha\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-list\" }\n\t\t\t}),\n\t\t\twarpUniformLayout,\n\t\t\twarpTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst MeshWarpWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetWidth, targetHeight } = args;\n\tconst { virtualMedia } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"MeshWarp\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tconst cols = Number(op.cols) || 3;\n\tconst rows = Number(op.rows) || 3;\n\tconst points = op.points || [];\n\tconst finalPoints = points.length === cols * rows ? points : createUniformGrid(cols, rows);\n\tconst maxPoints = 144;\n\tconst uniformData = new Float32Array(12 + maxPoints * 4);\n\tuniformData[0] = cols;\n\tuniformData[1] = rows;\n\tuniformData[2] = props.containerWidth ?? sourceWidth;\n\tuniformData[3] = props.containerHeight ?? sourceHeight;\n\tconst matrix = ctx.renderer.getCurrentTransform();\n\tuniformData[4] = matrix.a;\n\tuniformData[5] = matrix.c;\n\tuniformData[6] = matrix.e;\n\tuniformData[7] = targetWidth;\n\tuniformData[8] = matrix.b;\n\tuniformData[9] = matrix.d;\n\tuniformData[10] = matrix.f;\n\tuniformData[11] = targetHeight;\n\tfor (let i = 0; i < maxPoints; i++) {\n\t\tconst pt = finalPoints[i] || {\n\t\t\tx: 0,\n\t\t\ty: 0\n\t\t};\n\t\tuniformData[12 + i * 4] = pt.x;\n\t\tuniformData[12 + i * 4 + 1] = pt.y;\n\t}\n\tconst { warpPipeline: pipeline, warpUniformLayout: uLayout, warpTextureLayout: tLayout } = getMeshWarpResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, childTex, sampler);\n\tconst outPass = beginTargetPass(args);\n\toutPass.setPipeline(pipeline);\n\toutPass.setBindGroup(0, uniformBindGroup);\n\toutPass.setBindGroup(1, textureBindGroup);\n\tconst vertexCount = (cols - 1) * (rows - 1) * 6;\n\toutPass.draw(vertexCount);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: MeshWarpWebGPURenderer });\n\n//#endregion\nexport { resizeGrid as i, createUniformGrid as n, interpolateGridPoint as r, renderers_default as t };\n//# sourceMappingURL=renderers-OcO6N-y5.mjs.map"],"mappings":";;;;AAIA,SAAS,kBAAkB,MAAM,MAAM;CACtC,MAAM,SAAS,EAAE;AACjB,MAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;EAC9B,MAAM,IAAI,KAAK,OAAO,KAAK;AAC3B,OAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;GAC9B,MAAM,IAAI,KAAK,OAAO,KAAK;AAC3B,UAAO,KAAK;IACX;IACA;IACA,CAAC;;;AAGJ,QAAO;;AAuCR,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyFrB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,oBAAoB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAClE,SAAS;GACT,YAAY,eAAe,SAAS,eAAe;GACnD,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,MAAM,oBAAoB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;EACjF,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO;GACP,MAAM;GACN,CAAC;AACF,QAAM;GACL,cAAc,OAAO,qBAAqB;IACzC,OAAO;IACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,mBAAmB,kBAAkB,EAAE,CAAC;IACjG,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC;MACT;MACA,OAAO;OACN,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD;MACD,CAAC;KACF;IACD,WAAW,EAAE,UAAU,iBAAiB;IACxC,CAAC;GACF;GACA;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,OAAO,aAAa,iBAAiB;CAClD,MAAM,EAAE,iBAAiB;CACzB,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,WAAY;CACjC,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;AAClG,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;CACF,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,cAAc,OAAO,WAAW,OAAO,OAAO,SAAS,kBAAkB,MAAM,KAAK;CAC1F,MAAM,YAAY;CAClB,MAAM,cAAc,IAAI,aAAa,KAAK,YAAY,EAAE;AACxD,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK,MAAM,kBAAkB;AACzC,aAAY,KAAK,MAAM,mBAAmB;CAC1C,MAAM,SAAS,IAAI,SAAS,qBAAqB;AACjD,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK;AACjB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,MAAM,OAAO;AACzB,aAAY,MAAM;AAClB,MAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;EACnC,MAAM,KAAK,YAAY,MAAM;GAC5B,GAAG;GACH,GAAG;GACH;AACD,cAAY,KAAK,IAAI,KAAK,GAAG;AAC7B,cAAY,KAAK,IAAI,IAAI,KAAK,GAAG;;CAElC,MAAM,EAAE,cAAc,UAAU,mBAAmB,SAAS,mBAAmB,YAAY,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChJ,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,mBAAmB,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,mBAAmB,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,UAAU,QAAQ;CACzG,MAAM,UAAU,gBAAgB,KAAK;AACrC,SAAQ,YAAY,SAAS;AAC7B,SAAQ,aAAa,GAAG,iBAAiB;AACzC,SAAQ,aAAa,GAAG,iBAAiB;CACzC,MAAM,eAAe,OAAO,MAAM,OAAO,KAAK;AAC9C,SAAQ,KAAK,YAAY;;AAK1B,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
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import "./chunk-GBe2k3y8.mjs";
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2
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import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
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3
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import "./dist-jU289ehm.mjs";
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4
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import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BA1Wz_mS.mjs";
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5
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//#region ../../nodes/node-posterize/dist/renderers-BFugxgzZ.mjs
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7
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const OP = "Posterize";
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8
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const UNIFORM_FLOATS = 76;
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9
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/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */
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10
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const PASSES = [`struct U { v : array<vec4<f32>, 19> };
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11
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@group(0) @binding(0) var<uniform> u : U;
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12
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@group(0) @binding(1) var src : texture_2d<f32>;
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@group(0) @binding(2) var prev : texture_2d<f32>;
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@group(0) @binding(3) var samp : sampler;
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15
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${FULLSCREEN_QUAD_WGSL}
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16
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17
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fn straight(c : vec4<f32>) -> vec4<f32> {
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18
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if (c.a <= 0.0001) { return vec4<f32>(0.0); }
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19
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return vec4<f32>(c.rgb / c.a, c.a);
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}
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fn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }
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fn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }
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/** Straight-alpha color of the layer at a uv (filtered). */
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fn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }
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25
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/** Premultiplied color of the layer at a uv (filtered). */
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fn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }
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27
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/** Straight-alpha color of the layer's texel at a pixel position (nearest). */
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fn texelS(p : vec2<f32>) -> vec4<f32> {
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29
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let d = vec2<i32>(textureDimensions(src));
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let q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));
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31
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return straight(textureLoad(src, q, 0));
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32
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}
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33
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fn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }
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34
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fn hash12(p : vec2<f32>) -> f32 {
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35
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var p3 = fract(vec3<f32>(p.xyx) * 0.1031);
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36
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p3 += dot(p3, p3.yzx + 33.33);
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return fract((p3.x + p3.y) * p3.z);
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}
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fn vnoise(p : vec2<f32>) -> f32 {
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40
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let i = floor(p);
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41
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let f = fract(p);
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let u = f * f * (3.0 - 2.0 * f);
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return mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),
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44
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mix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);
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45
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}
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46
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/** 8x8 ordered-dither threshold, 0..1. */
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47
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fn bayer8(p : vec2<f32>) -> f32 {
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48
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let x = u32(p.x) & 7u;
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49
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let y = u32(p.y) & 7u;
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var v = 0u;
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51
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for (var k = 0u; k < 3u; k++) {
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52
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let bx = (x >> k) & 1u;
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53
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let by = (y >> k) & 1u;
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54
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let m = ((bx ^ by) << 1u) | by;
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v += m * (1u << (2u * (2u - k)));
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56
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}
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57
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return (f32(v) + 0.5) / 64.0;
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58
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}
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59
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fn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }
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60
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fn paletteColor(i : u32) -> vec3<f32> { return u.v[3u + i].rgb; }
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61
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@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
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62
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let time = u.v[0].x;
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63
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let frame = u.v[0].y;
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64
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let levels = u.v[1].x;
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65
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let palette = u32(u.v[1].y + 0.5);
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|
66
|
+
let dither = u.v[1].z;
|
|
67
|
+
let pixelSize = u.v[1].w;
|
|
68
|
+
let paletteCount = u.v[2].x;
|
|
69
|
+
|
|
70
|
+
let R = res();
|
|
71
|
+
let ps = max(pixelSize, 1.0);
|
|
72
|
+
let cellp = floor(in.uv * R / ps);
|
|
73
|
+
let c = texelS(cellp * ps + ps * 0.5);
|
|
74
|
+
let t = bayer8(cellp) - 0.5;
|
|
75
|
+
var rgb = c.rgb;
|
|
76
|
+
if (paletteCount > 0.5) {
|
|
77
|
+
rgb = clamp(rgb + t * dither * 0.35, vec3<f32>(0.0), vec3<f32>(1.0));
|
|
78
|
+
var best = paletteColor(0u);
|
|
79
|
+
var bestD = 1e9;
|
|
80
|
+
for (var i = 0u; i < u32(paletteCount); i++) {
|
|
81
|
+
let pc = paletteColor(i);
|
|
82
|
+
let d = rgb - pc;
|
|
83
|
+
let dd = dot(d * d, vec3<f32>(0.3, 0.59, 0.11));
|
|
84
|
+
if (dd < bestD) { bestD = dd; best = pc; }
|
|
85
|
+
}
|
|
86
|
+
rgb = best;
|
|
87
|
+
} else {
|
|
88
|
+
let n = max(levels - 1.0, 1.0);
|
|
89
|
+
rgb = clamp(floor(rgb * n + 0.5 + t * dither) / n, vec3<f32>(0.0), vec3<f32>(1.0));
|
|
90
|
+
}
|
|
91
|
+
return premul(vec4<f32>(rgb, c.a));
|
|
92
|
+
}
|
|
93
|
+
`];
|
|
94
|
+
const PALETTES = {
|
|
95
|
+
gameboy: [
|
|
96
|
+
"#0f380f",
|
|
97
|
+
"#306230",
|
|
98
|
+
"#8bac0f",
|
|
99
|
+
"#9bbc0f"
|
|
100
|
+
],
|
|
101
|
+
teletext: [
|
|
102
|
+
"#000000",
|
|
103
|
+
"#ff0000",
|
|
104
|
+
"#00ff00",
|
|
105
|
+
"#ffff00",
|
|
106
|
+
"#0000ff",
|
|
107
|
+
"#ff00ff",
|
|
108
|
+
"#00ffff",
|
|
109
|
+
"#ffffff"
|
|
110
|
+
],
|
|
111
|
+
cga: [
|
|
112
|
+
"#000000",
|
|
113
|
+
"#55ffff",
|
|
114
|
+
"#ff55ff",
|
|
115
|
+
"#ffffff"
|
|
116
|
+
],
|
|
117
|
+
pico8: [
|
|
118
|
+
"#000000",
|
|
119
|
+
"#1d2b53",
|
|
120
|
+
"#7e2553",
|
|
121
|
+
"#008751",
|
|
122
|
+
"#ab5236",
|
|
123
|
+
"#5f574f",
|
|
124
|
+
"#c2c3c7",
|
|
125
|
+
"#fff1e8",
|
|
126
|
+
"#ff004d",
|
|
127
|
+
"#ffa300",
|
|
128
|
+
"#ffec27",
|
|
129
|
+
"#00e436",
|
|
130
|
+
"#29adff",
|
|
131
|
+
"#83769c",
|
|
132
|
+
"#ff77a8",
|
|
133
|
+
"#ffccaa"
|
|
134
|
+
],
|
|
135
|
+
c64: [
|
|
136
|
+
"#000000",
|
|
137
|
+
"#ffffff",
|
|
138
|
+
"#880000",
|
|
139
|
+
"#aaffee",
|
|
140
|
+
"#cc44cc",
|
|
141
|
+
"#00cc55",
|
|
142
|
+
"#0000aa",
|
|
143
|
+
"#eeee77",
|
|
144
|
+
"#dd8855",
|
|
145
|
+
"#664400",
|
|
146
|
+
"#ff7777",
|
|
147
|
+
"#333333",
|
|
148
|
+
"#777777",
|
|
149
|
+
"#aaff66",
|
|
150
|
+
"#0088ff",
|
|
151
|
+
"#bbbbbb"
|
|
152
|
+
],
|
|
153
|
+
grayscale: [
|
|
154
|
+
"#000000",
|
|
155
|
+
"#555555",
|
|
156
|
+
"#aaaaaa",
|
|
157
|
+
"#ffffff"
|
|
158
|
+
],
|
|
159
|
+
sepia: [
|
|
160
|
+
"#2b1d0e",
|
|
161
|
+
"#6b4a2b",
|
|
162
|
+
"#b08a5a",
|
|
163
|
+
"#efe0c0"
|
|
164
|
+
]
|
|
165
|
+
};
|
|
166
|
+
const resources = perDevice((device) => ({
|
|
167
|
+
layout: fragmentBindGroupLayout(device, [
|
|
168
|
+
"uniform",
|
|
169
|
+
"texture",
|
|
170
|
+
"texture",
|
|
171
|
+
"sampler"
|
|
172
|
+
], `${OP}_layout`),
|
|
173
|
+
pipelines: /* @__PURE__ */ new Map(),
|
|
174
|
+
sampler: device.createSampler({
|
|
175
|
+
magFilter: "linear",
|
|
176
|
+
minFilter: "linear",
|
|
177
|
+
addressModeU: "clamp-to-edge",
|
|
178
|
+
addressModeV: "clamp-to-edge"
|
|
179
|
+
})
|
|
180
|
+
}));
|
|
181
|
+
function pipelinesFor(device, format) {
|
|
182
|
+
const r = resources(device);
|
|
183
|
+
let list = r.pipelines.get(format);
|
|
184
|
+
if (!list) {
|
|
185
|
+
list = PASSES.map((code, i) => {
|
|
186
|
+
const module = device.createShaderModule({
|
|
187
|
+
code,
|
|
188
|
+
label: `${OP}_${i}.wgsl`
|
|
189
|
+
});
|
|
190
|
+
return device.createRenderPipeline({
|
|
191
|
+
label: `${OP}_${i}`,
|
|
192
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),
|
|
193
|
+
vertex: {
|
|
194
|
+
module,
|
|
195
|
+
entryPoint: "vs"
|
|
196
|
+
},
|
|
197
|
+
fragment: {
|
|
198
|
+
module,
|
|
199
|
+
entryPoint: "fs",
|
|
200
|
+
targets: [{ format }]
|
|
201
|
+
},
|
|
202
|
+
primitive: { topology: "triangle-strip" }
|
|
203
|
+
});
|
|
204
|
+
});
|
|
205
|
+
r.pipelines.set(format, list);
|
|
206
|
+
}
|
|
207
|
+
return list;
|
|
208
|
+
}
|
|
209
|
+
function num(v, fallback) {
|
|
210
|
+
const n = typeof v === "number" ? v : Number(v);
|
|
211
|
+
return Number.isFinite(n) ? n : fallback;
|
|
212
|
+
}
|
|
213
|
+
function hexToRgba(hex) {
|
|
214
|
+
let h = hex.trim().replace("#", "");
|
|
215
|
+
if (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join("");
|
|
216
|
+
const n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;
|
|
217
|
+
return [
|
|
218
|
+
n(0),
|
|
219
|
+
n(2),
|
|
220
|
+
n(4),
|
|
221
|
+
h.length >= 8 ? n(6) : 1
|
|
222
|
+
];
|
|
223
|
+
}
|
|
224
|
+
/** Packs the effect's resolved props into the uniform block the shaders read. */
|
|
225
|
+
function pack(raw, data, time, frame) {
|
|
226
|
+
data.fill(0);
|
|
227
|
+
data[0] = time;
|
|
228
|
+
data[1] = frame;
|
|
229
|
+
data[4] = num(raw.levels, 6);
|
|
230
|
+
data[5] = Math.max(0, [
|
|
231
|
+
"none",
|
|
232
|
+
"gameboy",
|
|
233
|
+
"teletext",
|
|
234
|
+
"cga",
|
|
235
|
+
"pico8",
|
|
236
|
+
"c64",
|
|
237
|
+
"grayscale",
|
|
238
|
+
"sepia",
|
|
239
|
+
"custom"
|
|
240
|
+
].indexOf(String(raw.palette ?? "none")));
|
|
241
|
+
data[6] = num(raw.dither, 0);
|
|
242
|
+
data[7] = num(raw.pixelSize, 1);
|
|
243
|
+
const paletteName = String(raw.palette ?? "none");
|
|
244
|
+
const palette = paletteName === "custom" ? raw.colors ?? [] : PALETTES[paletteName] ?? [];
|
|
245
|
+
data[8] = Math.min(palette.length, 16);
|
|
246
|
+
palette.slice(0, 16).forEach((c, i) => {
|
|
247
|
+
data.set(hexToRgba(c), 12 + i * 4);
|
|
248
|
+
});
|
|
249
|
+
}
|
|
250
|
+
const PosterizeWebGPURenderer = async (args) => {
|
|
251
|
+
const { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;
|
|
252
|
+
const op = props.virtualMedia?.operation;
|
|
253
|
+
if (op?.op !== OP) return;
|
|
254
|
+
const child = props.virtualMedia?.children?.[0];
|
|
255
|
+
if (!child) return;
|
|
256
|
+
pass.end();
|
|
257
|
+
const fps = props.fps || 30;
|
|
258
|
+
const frame = Math.round(props.compositionFrame ?? props.frame ?? 0);
|
|
259
|
+
const raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({
|
|
260
|
+
frame,
|
|
261
|
+
fps,
|
|
262
|
+
time: frame / fps
|
|
263
|
+
}) : op;
|
|
264
|
+
const data = new Float32Array(UNIFORM_FLOATS);
|
|
265
|
+
pack(raw, data, frame / fps, frame);
|
|
266
|
+
const { texture: childTex } = await drawChildToTexture(args, child);
|
|
267
|
+
const device = ctx.device;
|
|
268
|
+
const r = resources(device);
|
|
269
|
+
const pipelines = pipelinesFor(device, ctx.renderer.format);
|
|
270
|
+
const ubo = ctx.renderer.getTemporaryBuffer(data);
|
|
271
|
+
let prev = childTex;
|
|
272
|
+
for (const pipeline of pipelines) {
|
|
273
|
+
const out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [
|
|
274
|
+
childTex,
|
|
275
|
+
prev,
|
|
276
|
+
targetTexture,
|
|
277
|
+
...props.excludeTextures || []
|
|
278
|
+
]);
|
|
279
|
+
drawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({
|
|
280
|
+
layout: r.layout,
|
|
281
|
+
entries: [
|
|
282
|
+
{
|
|
283
|
+
binding: 0,
|
|
284
|
+
resource: { buffer: ubo }
|
|
285
|
+
},
|
|
286
|
+
{
|
|
287
|
+
binding: 1,
|
|
288
|
+
resource: childTex.createView()
|
|
289
|
+
},
|
|
290
|
+
{
|
|
291
|
+
binding: 2,
|
|
292
|
+
resource: prev.createView()
|
|
293
|
+
},
|
|
294
|
+
{
|
|
295
|
+
binding: 3,
|
|
296
|
+
resource: r.sampler
|
|
297
|
+
}
|
|
298
|
+
]
|
|
299
|
+
})]);
|
|
300
|
+
prev = out;
|
|
301
|
+
}
|
|
302
|
+
drawTextureToTarget(args, prev);
|
|
303
|
+
};
|
|
304
|
+
var renderers_default = defineRenderer({ WebGPURenderer: PosterizeWebGPURenderer });
|
|
305
|
+
|
|
306
|
+
//#endregion
|
|
307
|
+
export { PosterizeWebGPURenderer, renderers_default as default };
|
|
308
|
+
//# sourceMappingURL=renderer-dUkOBfGB.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"renderer-dUkOBfGB.mjs","names":[],"sources":["../../../nodes/node-posterize/dist/renderers-BFugxgzZ.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Posterize\";\nconst UNIFORM_FLOATS = 76;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 19> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\nfn paletteColor(i : u32) -> vec3<f32> { return u.v[3u + i].rgb; }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet levels = u.v[1].x;\n\tlet palette = u32(u.v[1].y + 0.5);\n\tlet dither = u.v[1].z;\n\tlet pixelSize = u.v[1].w;\n\tlet paletteCount = u.v[2].x;\n\n\tlet R = res();\n\tlet ps = max(pixelSize, 1.0);\n\tlet cellp = floor(in.uv * R / ps);\n\tlet c = texelS(cellp * ps + ps * 0.5);\n\tlet t = bayer8(cellp) - 0.5;\n\tvar rgb = c.rgb;\n\tif (paletteCount > 0.5) {\n\t\trgb = clamp(rgb + t * dither * 0.35, vec3<f32>(0.0), vec3<f32>(1.0));\n\t\tvar best = paletteColor(0u);\n\t\tvar bestD = 1e9;\n\t\tfor (var i = 0u; i < u32(paletteCount); i++) {\n\t\t\tlet pc = paletteColor(i);\n\t\t\tlet d = rgb - pc;\n\t\t\tlet dd = dot(d * d, vec3<f32>(0.3, 0.59, 0.11));\n\t\t\tif (dd < bestD) { bestD = dd; best = pc; }\n\t\t}\n\t\trgb = best;\n\t} else {\n\t\tlet n = max(levels - 1.0, 1.0);\n\t\trgb = clamp(floor(rgb * n + 0.5 + t * dither) / n, vec3<f32>(0.0), vec3<f32>(1.0));\n\t}\n\treturn premul(vec4<f32>(rgb, c.a));\n}\n`];\nconst PALETTES = {\n\tgameboy: [\n\t\t\"#0f380f\",\n\t\t\"#306230\",\n\t\t\"#8bac0f\",\n\t\t\"#9bbc0f\"\n\t],\n\tteletext: [\n\t\t\"#000000\",\n\t\t\"#ff0000\",\n\t\t\"#00ff00\",\n\t\t\"#ffff00\",\n\t\t\"#0000ff\",\n\t\t\"#ff00ff\",\n\t\t\"#00ffff\",\n\t\t\"#ffffff\"\n\t],\n\tcga: [\n\t\t\"#000000\",\n\t\t\"#55ffff\",\n\t\t\"#ff55ff\",\n\t\t\"#ffffff\"\n\t],\n\tpico8: [\n\t\t\"#000000\",\n\t\t\"#1d2b53\",\n\t\t\"#7e2553\",\n\t\t\"#008751\",\n\t\t\"#ab5236\",\n\t\t\"#5f574f\",\n\t\t\"#c2c3c7\",\n\t\t\"#fff1e8\",\n\t\t\"#ff004d\",\n\t\t\"#ffa300\",\n\t\t\"#ffec27\",\n\t\t\"#00e436\",\n\t\t\"#29adff\",\n\t\t\"#83769c\",\n\t\t\"#ff77a8\",\n\t\t\"#ffccaa\"\n\t],\n\tc64: [\n\t\t\"#000000\",\n\t\t\"#ffffff\",\n\t\t\"#880000\",\n\t\t\"#aaffee\",\n\t\t\"#cc44cc\",\n\t\t\"#00cc55\",\n\t\t\"#0000aa\",\n\t\t\"#eeee77\",\n\t\t\"#dd8855\",\n\t\t\"#664400\",\n\t\t\"#ff7777\",\n\t\t\"#333333\",\n\t\t\"#777777\",\n\t\t\"#aaff66\",\n\t\t\"#0088ff\",\n\t\t\"#bbbbbb\"\n\t],\n\tgrayscale: [\n\t\t\"#000000\",\n\t\t\"#555555\",\n\t\t\"#aaaaaa\",\n\t\t\"#ffffff\"\n\t],\n\tsepia: [\n\t\t\"#2b1d0e\",\n\t\t\"#6b4a2b\",\n\t\t\"#b08a5a\",\n\t\t\"#efe0c0\"\n\t]\n};\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.levels, 6);\n\tdata[5] = Math.max(0, [\n\t\t\"none\",\n\t\t\"gameboy\",\n\t\t\"teletext\",\n\t\t\"cga\",\n\t\t\"pico8\",\n\t\t\"c64\",\n\t\t\"grayscale\",\n\t\t\"sepia\",\n\t\t\"custom\"\n\t].indexOf(String(raw.palette ?? \"none\")));\n\tdata[6] = num(raw.dither, 0);\n\tdata[7] = num(raw.pixelSize, 1);\n\tconst paletteName = String(raw.palette ?? \"none\");\n\tconst palette = paletteName === \"custom\" ? raw.colors ?? [] : PALETTES[paletteName] ?? [];\n\tdata[8] = Math.min(palette.length, 16);\n\tpalette.slice(0, 16).forEach((c, i) => {\n\t\tdata.set(hexToRgba(c), 12 + i * 4);\n\t});\n}\nconst PosterizeWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PosterizeWebGPURenderer });\n\n//#endregion\nexport { PosterizeWebGPURenderer as n, renderers_default as t };\n//# 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import "./chunk-GBe2k3y8.mjs";
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import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
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import "./dist-jU289ehm.mjs";
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import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BA1Wz_mS.mjs";
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//#region ../../nodes/node-pixelate/dist/renderers-lrLhGRcA.mjs
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const OP = "Pixelate";
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const UNIFORM_FLOATS = 8;
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/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */
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const PASSES = [`struct U { v : array<vec4<f32>, 2> };
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@group(0) @binding(0) var<uniform> u : U;
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@group(0) @binding(1) var src : texture_2d<f32>;
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@group(0) @binding(2) var prev : texture_2d<f32>;
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@group(0) @binding(3) var samp : sampler;
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${FULLSCREEN_QUAD_WGSL}
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fn straight(c : vec4<f32>) -> vec4<f32> {
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if (c.a <= 0.0001) { return vec4<f32>(0.0); }
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return vec4<f32>(c.rgb / c.a, c.a);
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}
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fn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }
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fn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }
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/** Straight-alpha color of the layer at a uv (filtered). */
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fn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }
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/** Premultiplied color of the layer at a uv (filtered). */
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fn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }
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/** Straight-alpha color of the layer's texel at a pixel position (nearest). */
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fn texelS(p : vec2<f32>) -> vec4<f32> {
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let d = vec2<i32>(textureDimensions(src));
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let q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));
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return straight(textureLoad(src, q, 0));
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}
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fn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }
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fn hash12(p : vec2<f32>) -> f32 {
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var p3 = fract(vec3<f32>(p.xyx) * 0.1031);
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p3 += dot(p3, p3.yzx + 33.33);
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return fract((p3.x + p3.y) * p3.z);
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}
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fn vnoise(p : vec2<f32>) -> f32 {
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let i = floor(p);
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let f = fract(p);
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let u = f * f * (3.0 - 2.0 * f);
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return mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),
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mix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);
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}
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/** 8x8 ordered-dither threshold, 0..1. */
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fn bayer8(p : vec2<f32>) -> f32 {
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let x = u32(p.x) & 7u;
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let y = u32(p.y) & 7u;
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50
|
+
var v = 0u;
|
|
51
|
+
for (var k = 0u; k < 3u; k++) {
|
|
52
|
+
let bx = (x >> k) & 1u;
|
|
53
|
+
let by = (y >> k) & 1u;
|
|
54
|
+
let m = ((bx ^ by) << 1u) | by;
|
|
55
|
+
v += m * (1u << (2u * (2u - k)));
|
|
56
|
+
}
|
|
57
|
+
return (f32(v) + 0.5) / 64.0;
|
|
58
|
+
}
|
|
59
|
+
fn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }
|
|
60
|
+
@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
|
|
61
|
+
let time = u.v[0].x;
|
|
62
|
+
let frame = u.v[0].y;
|
|
63
|
+
let size = u.v[1].x;
|
|
64
|
+
let shape = u32(u.v[1].y + 0.5);
|
|
65
|
+
let gap = u.v[1].z;
|
|
66
|
+
|
|
67
|
+
let R = res();
|
|
68
|
+
let cell = max(size, 1.0);
|
|
69
|
+
let p = in.uv * R;
|
|
70
|
+
let c0 = floor(p / cell) * cell + cell * 0.5;
|
|
71
|
+
let col = texelS(c0);
|
|
72
|
+
let f = (p - c0) / cell;
|
|
73
|
+
let g = 1.0 - gap;
|
|
74
|
+
let e = 1.0 / cell;
|
|
75
|
+
var m = 1.0;
|
|
76
|
+
if (shape == 1u) {
|
|
77
|
+
m = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, length(f));
|
|
78
|
+
} else if (shape == 2u) {
|
|
79
|
+
m = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, abs(f.x) + abs(f.y));
|
|
80
|
+
} else if (gap > 0.0) {
|
|
81
|
+
m = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, max(abs(f.x), abs(f.y)));
|
|
82
|
+
}
|
|
83
|
+
return premul(vec4<f32>(col.rgb, col.a * m));
|
|
84
|
+
}
|
|
85
|
+
`];
|
|
86
|
+
const resources = perDevice((device) => ({
|
|
87
|
+
layout: fragmentBindGroupLayout(device, [
|
|
88
|
+
"uniform",
|
|
89
|
+
"texture",
|
|
90
|
+
"texture",
|
|
91
|
+
"sampler"
|
|
92
|
+
], `${OP}_layout`),
|
|
93
|
+
pipelines: /* @__PURE__ */ new Map(),
|
|
94
|
+
sampler: device.createSampler({
|
|
95
|
+
magFilter: "linear",
|
|
96
|
+
minFilter: "linear",
|
|
97
|
+
addressModeU: "clamp-to-edge",
|
|
98
|
+
addressModeV: "clamp-to-edge"
|
|
99
|
+
})
|
|
100
|
+
}));
|
|
101
|
+
function pipelinesFor(device, format) {
|
|
102
|
+
const r = resources(device);
|
|
103
|
+
let list = r.pipelines.get(format);
|
|
104
|
+
if (!list) {
|
|
105
|
+
list = PASSES.map((code, i) => {
|
|
106
|
+
const module = device.createShaderModule({
|
|
107
|
+
code,
|
|
108
|
+
label: `${OP}_${i}.wgsl`
|
|
109
|
+
});
|
|
110
|
+
return device.createRenderPipeline({
|
|
111
|
+
label: `${OP}_${i}`,
|
|
112
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),
|
|
113
|
+
vertex: {
|
|
114
|
+
module,
|
|
115
|
+
entryPoint: "vs"
|
|
116
|
+
},
|
|
117
|
+
fragment: {
|
|
118
|
+
module,
|
|
119
|
+
entryPoint: "fs",
|
|
120
|
+
targets: [{ format }]
|
|
121
|
+
},
|
|
122
|
+
primitive: { topology: "triangle-strip" }
|
|
123
|
+
});
|
|
124
|
+
});
|
|
125
|
+
r.pipelines.set(format, list);
|
|
126
|
+
}
|
|
127
|
+
return list;
|
|
128
|
+
}
|
|
129
|
+
function num(v, fallback) {
|
|
130
|
+
const n = typeof v === "number" ? v : Number(v);
|
|
131
|
+
return Number.isFinite(n) ? n : fallback;
|
|
132
|
+
}
|
|
133
|
+
/** Packs the effect's resolved props into the uniform block the shaders read. */
|
|
134
|
+
function pack(raw, data, time, frame) {
|
|
135
|
+
data.fill(0);
|
|
136
|
+
data[0] = time;
|
|
137
|
+
data[1] = frame;
|
|
138
|
+
data[4] = num(raw.size, 12);
|
|
139
|
+
data[5] = Math.max(0, [
|
|
140
|
+
"square",
|
|
141
|
+
"circle",
|
|
142
|
+
"diamond"
|
|
143
|
+
].indexOf(String(raw.shape ?? "square")));
|
|
144
|
+
data[6] = num(raw.gap, 0);
|
|
145
|
+
}
|
|
146
|
+
const PixelateWebGPURenderer = async (args) => {
|
|
147
|
+
const { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;
|
|
148
|
+
const op = props.virtualMedia?.operation;
|
|
149
|
+
if (op?.op !== OP) return;
|
|
150
|
+
const child = props.virtualMedia?.children?.[0];
|
|
151
|
+
if (!child) return;
|
|
152
|
+
pass.end();
|
|
153
|
+
const fps = props.fps || 30;
|
|
154
|
+
const frame = Math.round(props.compositionFrame ?? props.frame ?? 0);
|
|
155
|
+
const raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({
|
|
156
|
+
frame,
|
|
157
|
+
fps,
|
|
158
|
+
time: frame / fps
|
|
159
|
+
}) : op;
|
|
160
|
+
const data = new Float32Array(UNIFORM_FLOATS);
|
|
161
|
+
pack(raw, data, frame / fps, frame);
|
|
162
|
+
const { texture: childTex } = await drawChildToTexture(args, child);
|
|
163
|
+
const device = ctx.device;
|
|
164
|
+
const r = resources(device);
|
|
165
|
+
const pipelines = pipelinesFor(device, ctx.renderer.format);
|
|
166
|
+
const ubo = ctx.renderer.getTemporaryBuffer(data);
|
|
167
|
+
let prev = childTex;
|
|
168
|
+
for (const pipeline of pipelines) {
|
|
169
|
+
const out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [
|
|
170
|
+
childTex,
|
|
171
|
+
prev,
|
|
172
|
+
targetTexture,
|
|
173
|
+
...props.excludeTextures || []
|
|
174
|
+
]);
|
|
175
|
+
drawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({
|
|
176
|
+
layout: r.layout,
|
|
177
|
+
entries: [
|
|
178
|
+
{
|
|
179
|
+
binding: 0,
|
|
180
|
+
resource: { buffer: ubo }
|
|
181
|
+
},
|
|
182
|
+
{
|
|
183
|
+
binding: 1,
|
|
184
|
+
resource: childTex.createView()
|
|
185
|
+
},
|
|
186
|
+
{
|
|
187
|
+
binding: 2,
|
|
188
|
+
resource: prev.createView()
|
|
189
|
+
},
|
|
190
|
+
{
|
|
191
|
+
binding: 3,
|
|
192
|
+
resource: r.sampler
|
|
193
|
+
}
|
|
194
|
+
]
|
|
195
|
+
})]);
|
|
196
|
+
prev = out;
|
|
197
|
+
}
|
|
198
|
+
drawTextureToTarget(args, prev);
|
|
199
|
+
};
|
|
200
|
+
var renderers_default = defineRenderer({ WebGPURenderer: PixelateWebGPURenderer });
|
|
201
|
+
|
|
202
|
+
//#endregion
|
|
203
|
+
export { PixelateWebGPURenderer, renderers_default as default };
|
|
204
|
+
//# sourceMappingURL=renderer-g-ui08Lh.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"renderer-g-ui08Lh.mjs","names":[],"sources":["../../../nodes/node-pixelate/dist/renderers-lrLhGRcA.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Pixelate\";\nconst UNIFORM_FLOATS = 8;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 2> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet size = u.v[1].x;\n\tlet shape = u32(u.v[1].y + 0.5);\n\tlet gap = u.v[1].z;\n\n\tlet R = res();\n\tlet cell = max(size, 1.0);\n\tlet p = in.uv * R;\n\tlet c0 = floor(p / cell) * cell + cell * 0.5;\n\tlet col = texelS(c0);\n\tlet f = (p - c0) / cell;\n\tlet g = 1.0 - gap;\n\tlet e = 1.0 / cell;\n\tvar m = 1.0;\n\tif (shape == 1u) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, length(f));\n\t} else if (shape == 2u) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, abs(f.x) + abs(f.y));\n\t} else if (gap > 0.0) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, max(abs(f.x), abs(f.y)));\n\t}\n\treturn premul(vec4<f32>(col.rgb, col.a * m));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.size, 12);\n\tdata[5] = Math.max(0, [\n\t\t\"square\",\n\t\t\"circle\",\n\t\t\"diamond\"\n\t].indexOf(String(raw.shape ?? \"square\")));\n\tdata[6] = num(raw.gap, 0);\n}\nconst PixelateWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PixelateWebGPURenderer });\n\n//#endregion\nexport { PixelateWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-lrLhGRcA.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAsErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;;AAGjC,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,MAAM,GAAG;AAC3B,MAAK,KAAK,KAAK,IAAI,GAAG;EACrB;EACA;EACA;EACA,CAAC,QAAQ,OAAO,IAAI,SAAS,SAAS,CAAC,CAAC;AACzC,MAAK,KAAK,IAAI,IAAI,KAAK,EAAE;;AAE1B,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
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