framefields 2.2.0 → 2.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/README.md +11 -2
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +10 -10
  4. package/dist/{audio-BvYmTu5T.d.mts → audio-BNnEclHU.d.mts} +3 -3
  5. package/dist/{audio-BvYmTu5T.d.mts.map → audio-BNnEclHU.d.mts.map} +1 -1
  6. package/dist/{audio-DMUr01vS.mjs → audio-CS104aUj.mjs} +3 -3
  7. package/dist/{audio-DMUr01vS.mjs.map → audio-CS104aUj.mjs.map} +1 -1
  8. package/dist/{dist-CT___nEU.mjs → dist-BOdxAhOT.mjs} +7 -5
  9. package/dist/dist-BOdxAhOT.mjs.map +1 -0
  10. package/dist/{dist-cjxDXQdx.mjs → dist-jU289ehm.mjs} +209 -31
  11. package/dist/{dist-cjxDXQdx.mjs.map → dist-jU289ehm.mjs.map} +1 -1
  12. package/dist/effects/index.d.mts +5 -5
  13. package/dist/effects/index.mjs +36 -36
  14. package/dist/{effects-C06-AOge.mjs → effects-BzOlVD-w.mjs} +532 -4
  15. package/dist/effects-BzOlVD-w.mjs.map +1 -0
  16. package/dist/fonts/index.d.mts +1 -1
  17. package/dist/fonts/index.mjs +2 -2
  18. package/dist/{fonts-C0UuLQvr.mjs → fonts-BhlV_3Qt.mjs} +2 -2
  19. package/dist/{fonts-C0UuLQvr.mjs.map → fonts-BhlV_3Qt.mjs.map} +1 -1
  20. package/dist/{gpu-Du7GpVFW.mjs → gpu-BA1Wz_mS.mjs} +2 -2
  21. package/dist/{gpu-Du7GpVFW.mjs.map → gpu-BA1Wz_mS.mjs.map} +1 -1
  22. package/dist/{index-B-oUlLoO.d.mts → index-AdrZIWT0.d.mts} +27 -2
  23. package/dist/index-AdrZIWT0.d.mts.map +1 -0
  24. package/dist/{index-BcA8rep0.d.mts → index-B-55dXDu.d.mts} +1 -1
  25. package/dist/{index-BcA8rep0.d.mts.map → index-B-55dXDu.d.mts.map} +1 -1
  26. package/dist/{index-D-Iek5sq.d.mts → index-B3BwLHa6.d.mts} +3 -3
  27. package/dist/{index-D-Iek5sq.d.mts.map → index-B3BwLHa6.d.mts.map} +1 -1
  28. package/dist/{index-CwbszPDG.d.mts → index-BU51pxZO.d.mts} +956 -9
  29. package/dist/index-BU51pxZO.d.mts.map +1 -0
  30. package/dist/{index-XdQPNJnq.d.mts → index-CeRv1KC0.d.mts} +3 -3
  31. package/dist/{index-XdQPNJnq.d.mts.map → index-CeRv1KC0.d.mts.map} +1 -1
  32. package/dist/{index-DXfp_T-3.d.mts → index-Cg2ptXcs.d.mts} +2 -2
  33. package/dist/{index-DXfp_T-3.d.mts.map → index-Cg2ptXcs.d.mts.map} +1 -1
  34. package/dist/{index-CdyE1tst.d.mts → index-QmkcUL3W.d.mts} +2 -2
  35. package/dist/{index-CdyE1tst.d.mts.map → index-QmkcUL3W.d.mts.map} +1 -1
  36. package/dist/index.d.mts +1383 -11
  37. package/dist/index.d.mts.map +1 -1
  38. package/dist/index.mjs +3122 -83
  39. package/dist/index.mjs.map +1 -1
  40. package/dist/preview/index.d.mts +2 -2
  41. package/dist/preview/index.mjs +10 -10
  42. package/dist/{preview-M0TsUzC6.mjs → preview-BVyG76gO.mjs} +2 -2
  43. package/dist/{preview-M0TsUzC6.mjs.map → preview-BVyG76gO.mjs.map} +1 -1
  44. package/dist/preview-engine/audio.mjs +1 -1
  45. package/dist/preview-engine/chunk-2JKXYG6J.mjs +127 -0
  46. package/dist/preview-engine/chunk-7I7PKKDL.mjs +214 -0
  47. package/dist/preview-engine/chunk-BQY4BUMN.mjs +1 -0
  48. package/dist/preview-engine/{chunk-RSMO7NPN.mjs → chunk-BSOJR4JU.mjs} +1 -1
  49. package/dist/preview-engine/chunk-BVA5NGSH.mjs +1 -0
  50. package/dist/preview-engine/{chunk-ZTHWCQ2A.mjs → chunk-FNE22WGA.mjs} +1 -1
  51. package/dist/preview-engine/chunk-GCTVRM7J.mjs +1522 -0
  52. package/dist/preview-engine/chunk-KERW7QJ4.mjs +174 -0
  53. package/dist/preview-engine/{chunk-7B5S5D4N.mjs → chunk-TPAEN6VV.mjs} +1 -1
  54. package/dist/preview-engine/chunk-YQRKT47I.mjs +1 -0
  55. package/dist/preview-engine/crypto-W5UAWSNT.mjs +1 -0
  56. package/dist/preview-engine/effects.mjs +1 -1
  57. package/dist/preview-engine/framefields.mjs +26 -26
  58. package/dist/preview-engine/player.mjs +5 -5
  59. package/dist/preview-engine/rapier-AHBIGHEL.mjs +1 -0
  60. package/dist/preview-engine/rapier-JD7KNQRV.mjs +1 -0
  61. package/dist/preview-engine/renderers-3F5AIDEL.mjs +228 -0
  62. package/dist/preview-engine/renderers-6ODPWZ2R.mjs +96 -0
  63. package/dist/preview-engine/renderers-7NCG6BYS.mjs +94 -0
  64. package/dist/preview-engine/renderers-BGGRPAVV.mjs +363 -0
  65. package/dist/preview-engine/renderers-DN2GF3I7.mjs +82 -0
  66. package/dist/preview-engine/renderers-FGHOLJJK.mjs +44 -0
  67. package/dist/preview-engine/renderers-FK72LKQC.mjs +275 -0
  68. package/dist/preview-engine/renderers-FQWWAETX.mjs +203 -0
  69. package/dist/preview-engine/renderers-HMR2NAD7.mjs +81 -0
  70. package/dist/preview-engine/renderers-HUW2ZMS3.mjs +1 -0
  71. package/dist/preview-engine/renderers-JLFGBYN4.mjs +78 -0
  72. package/dist/preview-engine/renderers-LLUEOW5T.mjs +77 -0
  73. package/dist/preview-engine/renderers-NC64EQDE.mjs +1 -0
  74. package/dist/preview-engine/renderers-PVYP2ONH.mjs +76 -0
  75. package/dist/preview-engine/renderers-TPBPNXWH.mjs +26 -0
  76. package/dist/preview-engine/renderers-UJ4YVJZT.mjs +80 -0
  77. package/dist/preview-engine/renderers-WHBDHTRI.mjs +78 -0
  78. package/dist/preview-engine/renderers-WP67KK5K.mjs +89 -0
  79. package/dist/preview-engine/renderers-YNFKFM7D.mjs +67 -0
  80. package/dist/preview-engine/renderers-ZSENYGIY.mjs +84 -0
  81. package/dist/preview-engine/signals.mjs +1 -1
  82. package/dist/{program-DzknMiY0.mjs → program-CCSfHMfh.mjs} +346 -13
  83. package/dist/program-CCSfHMfh.mjs.map +1 -0
  84. package/dist/renderer/index.d.mts +2 -2
  85. package/dist/renderer/index.mjs +2 -2
  86. package/dist/renderer-1Kv7oA86.mjs +5 -0
  87. package/dist/{renderer-1vhaKMeg.mjs → renderer-1uLtqb74.mjs} +141 -56
  88. package/dist/renderer-1uLtqb74.mjs.map +1 -0
  89. package/dist/{renderer-BerD3T-X.mjs → renderer-4VpA7LfU.mjs} +2 -2
  90. package/dist/{renderer-BerD3T-X.mjs.map → renderer-4VpA7LfU.mjs.map} +1 -1
  91. package/dist/{renderer-BNqwn0gZ.mjs → renderer-8BM6sJUR.mjs} +2 -2
  92. package/dist/{renderer-BNqwn0gZ.mjs.map → renderer-8BM6sJUR.mjs.map} +1 -1
  93. package/dist/renderer-AVHJ33nv.mjs +5 -0
  94. package/dist/{renderer-0gY4IQhM.mjs → renderer-AtLlZMQ9.mjs} +2 -2
  95. package/dist/{renderer-0gY4IQhM.mjs.map → renderer-AtLlZMQ9.mjs.map} +1 -1
  96. package/dist/renderer-B8dJGf8R.mjs +6 -0
  97. package/dist/{renderer-57ATc_mQ.mjs → renderer-B93zd3sx.mjs} +2 -2
  98. package/dist/{renderer-57ATc_mQ.mjs.map → renderer-B93zd3sx.mjs.map} +1 -1
  99. package/dist/renderer-BARst3ZD.mjs +3 -0
  100. package/dist/{renderer-CJB9nU1x.mjs → renderer-BD7Lmb8h.mjs} +3 -3
  101. package/dist/{renderer-CJB9nU1x.mjs.map → renderer-BD7Lmb8h.mjs.map} +1 -1
  102. package/dist/renderer-BEA6nknY.mjs +5 -0
  103. package/dist/renderer-BFRI5alp.mjs +222 -0
  104. package/dist/renderer-BFRI5alp.mjs.map +1 -0
  105. package/dist/{renderer-BiwIh_w4.mjs → renderer-BG5sbTXt.mjs} +3 -3
  106. package/dist/{renderer-BiwIh_w4.mjs.map → renderer-BG5sbTXt.mjs.map} +1 -1
  107. package/dist/{renderer-DtgMsjyL.mjs → renderer-BI4OMlEx.mjs} +2 -2
  108. package/dist/{renderer-DtgMsjyL.mjs.map → renderer-BI4OMlEx.mjs.map} +1 -1
  109. package/dist/renderer-BOfi06L2.mjs +5 -0
  110. package/dist/renderer-BOhvtAGL.mjs +5 -0
  111. package/dist/renderer-BQT3GI9g.mjs +5 -0
  112. package/dist/{renderer-DJfFc-XW.mjs → renderer-BRwp1kV-.mjs} +3 -3
  113. package/dist/{renderer-DJfFc-XW.mjs.map → renderer-BRwp1kV-.mjs.map} +1 -1
  114. package/dist/{renderer-u8ynJtAC.mjs → renderer-BVUTOGHs.mjs} +2 -2
  115. package/dist/{renderer-u8ynJtAC.mjs.map → renderer-BVUTOGHs.mjs.map} +1 -1
  116. package/dist/renderer-BXmStgeT.mjs +5 -0
  117. package/dist/renderer-Bajxo7Nt.mjs +5 -0
  118. package/dist/{renderer-BHskWZNG.mjs → renderer-Bel1UHA5.mjs} +2 -2
  119. package/dist/{renderer-AF884a7T.mjs → renderer-BetA_iVd.mjs} +3 -3
  120. package/dist/{renderer-AF884a7T.mjs.map → renderer-BetA_iVd.mjs.map} +1 -1
  121. package/dist/{renderer-DpW_LxLO.mjs → renderer-BmDpyiII.mjs} +3 -3
  122. package/dist/{renderer-DpW_LxLO.mjs.map → renderer-BmDpyiII.mjs.map} +1 -1
  123. package/dist/{renderer-BteUC_7n.mjs → renderer-BonWt8jF.mjs} +3 -3
  124. package/dist/{renderer-BteUC_7n.mjs.map → renderer-BonWt8jF.mjs.map} +1 -1
  125. package/dist/{renderer-BC8XOVl5.mjs → renderer-BpEsZG3t.mjs} +3 -3
  126. package/dist/{renderer-BC8XOVl5.mjs.map → renderer-BpEsZG3t.mjs.map} +1 -1
  127. package/dist/{renderer-aArb4RwJ.mjs → renderer-BvBIHi6N.mjs} +2 -2
  128. package/dist/{renderer-aArb4RwJ.mjs.map → renderer-BvBIHi6N.mjs.map} +1 -1
  129. package/dist/{renderer-Db3JIF1K.mjs → renderer-BvvuGfZk.mjs} +3 -3
  130. package/dist/{renderer-Db3JIF1K.mjs.map → renderer-BvvuGfZk.mjs.map} +1 -1
  131. package/dist/renderer-BzRR0KMm.mjs +5 -0
  132. package/dist/{renderer-DEuIwr-t.mjs → renderer-Bzl0s07U.mjs} +2 -2
  133. package/dist/{renderer-DEuIwr-t.mjs.map → renderer-Bzl0s07U.mjs.map} +1 -1
  134. package/dist/renderer-C39GD6jP.mjs +331 -0
  135. package/dist/renderer-C39GD6jP.mjs.map +1 -0
  136. package/dist/renderer-C3Gjy2iE.mjs +5 -0
  137. package/dist/{renderer-Br6KyRO_.mjs → renderer-C3lPwajT.mjs} +3 -3
  138. package/dist/{renderer-Br6KyRO_.mjs.map → renderer-C3lPwajT.mjs.map} +1 -1
  139. package/dist/renderer-C5hQgkz-.mjs +5 -0
  140. package/dist/{renderer-CebB0v1y.mjs → renderer-C6cF5seJ.mjs} +2 -2
  141. package/dist/{renderer-CebB0v1y.mjs.map → renderer-C6cF5seJ.mjs.map} +1 -1
  142. package/dist/renderer-C8GZ0pCV.mjs +191 -0
  143. package/dist/renderer-C8GZ0pCV.mjs.map +1 -0
  144. package/dist/{renderer-CuVPo-wP.mjs → renderer-CFe9pZFN.mjs} +2 -2
  145. package/dist/{renderer-CuVPo-wP.mjs.map → renderer-CFe9pZFN.mjs.map} +1 -1
  146. package/dist/renderer-CLF-MiOA.mjs +5 -0
  147. package/dist/renderer-CLa43fCd.mjs +5 -0
  148. package/dist/{renderer-Bvx56GR6.mjs → renderer-CLdwOhST.mjs} +2 -2
  149. package/dist/{renderer-Bvx56GR6.mjs.map → renderer-CLdwOhST.mjs.map} +1 -1
  150. package/dist/renderer-CMK1d6w_.mjs +5 -0
  151. package/dist/{renderer-CursFKUf.mjs → renderer-CMdtUn5o.mjs} +2 -2
  152. package/dist/{renderer-CursFKUf.mjs.map → renderer-CMdtUn5o.mjs.map} +1 -1
  153. package/dist/{renderer-DXqIslFk.mjs → renderer-CNYfB5cC.mjs} +2 -2
  154. package/dist/{renderer-DXqIslFk.mjs.map → renderer-CNYfB5cC.mjs.map} +1 -1
  155. package/dist/renderer-CPEQOe3u.mjs +5 -0
  156. package/dist/{renderer-BbdZ0YHR.mjs → renderer-CWx3Kg79.mjs} +3 -3
  157. package/dist/{renderer-BbdZ0YHR.mjs.map → renderer-CWx3Kg79.mjs.map} +1 -1
  158. package/dist/{renderer-CWBHVCvA.mjs → renderer-CdOy3EBJ.mjs} +2 -2
  159. package/dist/{renderer-CWBHVCvA.mjs.map → renderer-CdOy3EBJ.mjs.map} +1 -1
  160. package/dist/{renderer-DupsdRIw.mjs → renderer-Celrh689.mjs} +3 -3
  161. package/dist/{renderer-DupsdRIw.mjs.map → renderer-Celrh689.mjs.map} +1 -1
  162. package/dist/renderer-CemfjOM9.mjs +5 -0
  163. package/dist/{renderer-jYxN4mHn.mjs → renderer-ChloaI6P.mjs} +3 -3
  164. package/dist/{renderer-jYxN4mHn.mjs.map → renderer-ChloaI6P.mjs.map} +1 -1
  165. package/dist/{renderer-DqdhsSwS.mjs → renderer-CiMpdh0s.mjs} +2 -2
  166. package/dist/{renderer-DqdhsSwS.mjs.map → renderer-CiMpdh0s.mjs.map} +1 -1
  167. package/dist/renderer-CkcrScs9.mjs +5 -0
  168. package/dist/{renderer-CMT4QcpV.mjs → renderer-Cn6VlWHZ.mjs} +3 -3
  169. package/dist/{renderer-CMT4QcpV.mjs.map → renderer-Cn6VlWHZ.mjs.map} +1 -1
  170. package/dist/renderer-CqewgazK.mjs +224 -0
  171. package/dist/renderer-CqewgazK.mjs.map +1 -0
  172. package/dist/{renderer-C6md3msE.mjs → renderer-Cu5k5D9N.mjs} +2 -2
  173. package/dist/{renderer-C6md3msE.mjs.map → renderer-Cu5k5D9N.mjs.map} +1 -1
  174. package/dist/{renderer-id8TbKBY.mjs → renderer-CuphUktB.mjs} +2 -2
  175. package/dist/{renderer-id8TbKBY.mjs.map → renderer-CuphUktB.mjs.map} +1 -1
  176. package/dist/renderer-CwrLihY6.mjs +5 -0
  177. package/dist/{renderer-BzDjy1_x.mjs → renderer-D1Jt-c3F.mjs} +2 -2
  178. package/dist/{renderer-BzDjy1_x.mjs.map → renderer-D1Jt-c3F.mjs.map} +1 -1
  179. package/dist/{renderer-Beg7FLt2.mjs → renderer-D1wd0FhZ.mjs} +75 -27
  180. package/dist/renderer-D1wd0FhZ.mjs.map +1 -0
  181. package/dist/{renderer-jqByPgkD.mjs → renderer-D26S5hUh.mjs} +2 -2
  182. package/dist/{renderer-jqByPgkD.mjs.map → renderer-D26S5hUh.mjs.map} +1 -1
  183. package/dist/renderer-D4S6i2MC.mjs +5 -0
  184. package/dist/{renderer-BmGPTWwV.mjs → renderer-D7ss6fLB.mjs} +3 -3
  185. package/dist/{renderer-BmGPTWwV.mjs.map → renderer-D7ss6fLB.mjs.map} +1 -1
  186. package/dist/renderer-DB8F0XoP.mjs +5 -0
  187. package/dist/{renderer-PKQNH21k.mjs → renderer-DCGLXnYW.mjs} +2 -2
  188. package/dist/{renderer-CrABA3lB.mjs → renderer-DCYabwlC.mjs} +2 -2
  189. package/dist/{renderer-CrABA3lB.mjs.map → renderer-DCYabwlC.mjs.map} +1 -1
  190. package/dist/renderer-DGpVLJOn.mjs +5 -0
  191. package/dist/renderer-DGxibeSa.mjs +5 -0
  192. package/dist/renderer-DJQm3bAW.mjs +5 -0
  193. package/dist/{renderer-DD8napek.mjs → renderer-DMZ5aLU1.mjs} +2 -2
  194. package/dist/{renderer-DD8napek.mjs.map → renderer-DMZ5aLU1.mjs.map} +1 -1
  195. package/dist/renderer-DMftVSfX.mjs +5 -0
  196. package/dist/renderer-DNpovOd8.mjs +5 -0
  197. package/dist/renderer-DO5r7ZV-.mjs +658 -0
  198. package/dist/renderer-DO5r7ZV-.mjs.map +1 -0
  199. package/dist/{renderer-DZXbgVMK.mjs → renderer-DOWekunR.mjs} +3 -3
  200. package/dist/{renderer-DZXbgVMK.mjs.map → renderer-DOWekunR.mjs.map} +1 -1
  201. package/dist/{renderer-Cce2fgpX.mjs → renderer-DPWeKe_x.mjs} +3 -3
  202. package/dist/{renderer-Cce2fgpX.mjs.map → renderer-DPWeKe_x.mjs.map} +1 -1
  203. package/dist/{renderer-CE7fwGgw.mjs → renderer-DQtk282o.mjs} +29 -8
  204. package/dist/renderer-DQtk282o.mjs.map +1 -0
  205. package/dist/renderer-DSHlvKQk.mjs +5 -0
  206. package/dist/renderer-DUBb7D17.mjs +219 -0
  207. package/dist/renderer-DUBb7D17.mjs.map +1 -0
  208. package/dist/renderer-DYtrdR2p.mjs +5 -0
  209. package/dist/{renderer-Bn2eQE-t.mjs → renderer-DaCsT-XU.mjs} +3 -3
  210. package/dist/{renderer-Bn2eQE-t.mjs.map → renderer-DaCsT-XU.mjs.map} +1 -1
  211. package/dist/{renderer-D1Cm21eq.mjs → renderer-DcAfp1Er.mjs} +2 -2
  212. package/dist/{renderer-D1Cm21eq.mjs.map → renderer-DcAfp1Er.mjs.map} +1 -1
  213. package/dist/{renderer-C8uKdelk.mjs → renderer-DdlaBsk_.mjs} +2 -2
  214. package/dist/{renderer-C8uKdelk.mjs.map → renderer-DdlaBsk_.mjs.map} +1 -1
  215. package/dist/renderer-DerDxKK3.mjs +220 -0
  216. package/dist/renderer-DerDxKK3.mjs.map +1 -0
  217. package/dist/{renderer-CeyAgJnw.mjs → renderer-DfkWYUTX.mjs} +2 -2
  218. package/dist/{renderer-DHGTzype.mjs → renderer-Dh-OF6aH.mjs} +2 -2
  219. package/dist/{renderer-DHGTzype.mjs.map → renderer-Dh-OF6aH.mjs.map} +1 -1
  220. package/dist/renderer-Dk-THZHp.mjs +222 -0
  221. package/dist/renderer-Dk-THZHp.mjs.map +1 -0
  222. package/dist/{renderer-BT-_EoXw.d.mts → renderer-DlESyfg7.d.mts} +2 -2
  223. package/dist/{renderer-BT-_EoXw.d.mts.map → renderer-DlESyfg7.d.mts.map} +1 -1
  224. package/dist/renderer-DpWRj6zF.mjs +203 -0
  225. package/dist/renderer-DpWRj6zF.mjs.map +1 -0
  226. package/dist/renderer-DpwlN4LH.mjs +233 -0
  227. package/dist/renderer-DpwlN4LH.mjs.map +1 -0
  228. package/dist/{renderer-DvFaC_-7.mjs → renderer-Dq4aO7az.mjs} +2 -2
  229. package/dist/{renderer-DvFaC_-7.mjs.map → renderer-Dq4aO7az.mjs.map} +1 -1
  230. package/dist/renderer-DuSImLUz.mjs +5 -0
  231. package/dist/{renderer-BeIUgp1r.mjs → renderer-DukD7S3w.mjs} +2 -2
  232. package/dist/{renderer-BeIUgp1r.mjs.map → renderer-DukD7S3w.mjs.map} +1 -1
  233. package/dist/{renderer-EemDpvv3.mjs → renderer-FXUCKps6.mjs} +3 -3
  234. package/dist/{renderer-EemDpvv3.mjs.map → renderer-FXUCKps6.mjs.map} +1 -1
  235. package/dist/renderer-FbyMYKXe.mjs +5 -0
  236. package/dist/renderer-HMl2V4iM.mjs +541 -0
  237. package/dist/renderer-HMl2V4iM.mjs.map +1 -0
  238. package/dist/renderer-LM_XIKl1.mjs +203 -0
  239. package/dist/renderer-LM_XIKl1.mjs.map +1 -0
  240. package/dist/renderer-NMFv7Auz.mjs +5 -0
  241. package/dist/{renderer-YbaCzPcG.mjs → renderer-O1b-oYJE.mjs} +2 -2
  242. package/dist/renderer-P3vpdUnb.mjs +5 -0
  243. package/dist/renderer-PknbdJyL.mjs +208 -0
  244. package/dist/renderer-PknbdJyL.mjs.map +1 -0
  245. package/dist/renderer-QTOm26Lg.mjs +5 -0
  246. package/dist/renderer-YJ3Yukou.mjs +215 -0
  247. package/dist/renderer-YJ3Yukou.mjs.map +1 -0
  248. package/dist/{renderer-p_C_T9Kn.mjs → renderer-YdLL2o6d.mjs} +2 -2
  249. package/dist/{renderer-p_C_T9Kn.mjs.map → renderer-YdLL2o6d.mjs.map} +1 -1
  250. package/dist/renderer-ahzhMa5q.mjs +5 -0
  251. package/dist/{renderer-D-vRKssW.mjs → renderer-c-bwxMde.mjs} +2 -2
  252. package/dist/{renderer-D-vRKssW.mjs.map → renderer-c-bwxMde.mjs.map} +1 -1
  253. package/dist/renderer-dThfTNge.mjs +5 -0
  254. package/dist/renderer-dUkOBfGB.mjs +308 -0
  255. package/dist/renderer-dUkOBfGB.mjs.map +1 -0
  256. package/dist/renderer-dgAS_k7B.mjs +5 -0
  257. package/dist/renderer-g-ui08Lh.mjs +204 -0
  258. package/dist/renderer-g-ui08Lh.mjs.map +1 -0
  259. package/dist/renderer-kSs8VtY7.mjs +223 -0
  260. package/dist/renderer-kSs8VtY7.mjs.map +1 -0
  261. package/dist/{renderer-KnCcN_Nz.mjs → renderer-pPiQwFYh.mjs} +2 -2
  262. package/dist/{renderer-KnCcN_Nz.mjs.map → renderer-pPiQwFYh.mjs.map} +1 -1
  263. package/dist/{renderer-D8thCpS7.mjs → renderer-wL-ly4fT.mjs} +3 -3
  264. package/dist/{renderer-D8thCpS7.mjs.map → renderer-wL-ly4fT.mjs.map} +1 -1
  265. package/dist/{renderers-CP8CFWDs-BA-4l6By.mjs → renderers-CP8CFWDs-CVHwMTiz.mjs} +2 -2
  266. package/dist/{renderers-CP8CFWDs-BA-4l6By.mjs.map → renderers-CP8CFWDs-CVHwMTiz.mjs.map} +1 -1
  267. package/dist/signals/index.d.mts +5 -5
  268. package/dist/signals/index.mjs +4 -4
  269. package/package.json +58 -55
  270. package/dist/dist-CT___nEU.mjs.map +0 -1
  271. package/dist/effects-C06-AOge.mjs.map +0 -1
  272. package/dist/index-B-oUlLoO.d.mts.map +0 -1
  273. package/dist/index-CwbszPDG.d.mts.map +0 -1
  274. package/dist/preview-engine/chunk-G4K6TLNA.mjs +0 -1
  275. package/dist/preview-engine/chunk-HVCAOHNI.mjs +0 -1
  276. package/dist/preview-engine/chunk-KBO6EX3M.mjs +0 -1448
  277. package/dist/preview-engine/chunk-N4LHIPHZ.mjs +0 -340
  278. package/dist/preview-engine/chunk-NECOKNHA.mjs +0 -174
  279. package/dist/preview-engine/renderers-T4JMJXWL.mjs +0 -1
  280. package/dist/preview-engine/renderers-VFV5QWO3.mjs +0 -1
  281. package/dist/preview-engine/renderers-VUL4HBX3.mjs +0 -228
  282. package/dist/program-DzknMiY0.mjs.map +0 -1
  283. package/dist/renderer--IDyGdqT.mjs +0 -5
  284. package/dist/renderer-17K4tjid.mjs +0 -5
  285. package/dist/renderer-1vhaKMeg.mjs.map +0 -1
  286. package/dist/renderer-Ab9Ttn_m.mjs +0 -5
  287. package/dist/renderer-B-roDBBo.mjs +0 -5
  288. package/dist/renderer-B03uwoUX.mjs +0 -5
  289. package/dist/renderer-B3BI_7YJ.mjs +0 -5
  290. package/dist/renderer-BGD4lQ74.mjs +0 -5
  291. package/dist/renderer-BHXhYfeC.mjs +0 -5
  292. package/dist/renderer-BRsTIMFa.mjs +0 -5
  293. package/dist/renderer-Beg7FLt2.mjs.map +0 -1
  294. package/dist/renderer-BjMTtYZw.mjs +0 -5
  295. package/dist/renderer-BoCh3Yts.mjs +0 -5
  296. package/dist/renderer-BqPbR8c4.mjs +0 -5
  297. package/dist/renderer-Bxa4SDm9.mjs +0 -3
  298. package/dist/renderer-C4Da2I1-.mjs +0 -5
  299. package/dist/renderer-C93X6dgl.mjs +0 -5
  300. package/dist/renderer-CE7fwGgw.mjs.map +0 -1
  301. package/dist/renderer-CMAwFfGx.mjs +0 -6
  302. package/dist/renderer-CRXeSuX2.mjs +0 -5
  303. package/dist/renderer-CSp6WYBN.mjs +0 -5
  304. package/dist/renderer-CUXX7HTL.mjs +0 -5
  305. package/dist/renderer-CUgThpka.mjs +0 -5
  306. package/dist/renderer-CeVtufiT.mjs +0 -5
  307. package/dist/renderer-CespkZUk.mjs +0 -5
  308. package/dist/renderer-D1l47xhL.mjs +0 -5
  309. package/dist/renderer-DDuG18J8.mjs +0 -5
  310. package/dist/renderer-DFhrFSMn.mjs +0 -5
  311. package/dist/renderer-DO48vQ7Y.mjs +0 -5
  312. package/dist/renderer-DTC39B_n.mjs +0 -5
  313. package/dist/renderer-DbyU3hNF.mjs +0 -5
  314. package/dist/renderer-DftVpmfu.mjs +0 -5
  315. package/dist/renderer-Dj5jm63K.mjs +0 -5
  316. package/dist/renderer-Dju57ZaF.mjs +0 -5
  317. package/dist/renderer-Dn8TQCw7.mjs +0 -5
  318. package/dist/renderer-ETF46K0D.mjs +0 -5
  319. package/dist/renderer-azYzWGC3.mjs +0 -5
  320. package/dist/renderer-dxNoRW59.mjs +0 -5
  321. package/dist/renderer-fdfelx_I.mjs +0 -5
  322. package/dist/renderer-snwEKwMw.mjs +0 -5
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-D-vRKssW.mjs","names":[],"sources":["../../../nodes/node-mesh-warp/dist/renderers-OcO6N-y5.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { beginTargetPass, drawChildToTexture, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/shared/utils.ts\nfunction createUniformGrid(cols, rows) {\n\tconst points = [];\n\tfor (let r = 0; r < rows; r++) {\n\t\tconst y = r / (rows - 1) * 100;\n\t\tfor (let c = 0; c < cols; c++) {\n\t\t\tconst x = c / (cols - 1) * 100;\n\t\t\tpoints.push({\n\t\t\t\tx,\n\t\t\t\ty\n\t\t\t});\n\t\t}\n\t}\n\treturn points;\n}\nfunction interpolateGridPoint(u, v, oldPoints, oldCols, oldRows) {\n\tconst px = u * (oldCols - 1);\n\tconst py = v * (oldRows - 1);\n\tconst x0 = Math.floor(px);\n\tconst x1 = Math.min(oldCols - 1, x0 + 1);\n\tconst y0 = Math.floor(py);\n\tconst y1 = Math.min(oldRows - 1, y0 + 1);\n\tconst tx = px - x0;\n\tconst ty = py - y0;\n\tconst p00 = oldPoints[y0 * oldCols + x0];\n\tconst p10 = oldPoints[y0 * oldCols + x1];\n\tconst p01 = oldPoints[y1 * oldCols + x0];\n\tconst p11 = oldPoints[y1 * oldCols + x1];\n\tif (!p00 || !p10 || !p01 || !p11) return {\n\t\tx: u * 100,\n\t\ty: v * 100\n\t};\n\treturn {\n\t\tx: (1 - tx) * (1 - ty) * p00.x + tx * (1 - ty) * p10.x + (1 - tx) * ty * p01.x + tx * ty * p11.x,\n\t\ty: (1 - tx) * (1 - ty) * p00.y + tx * (1 - ty) * p10.y + (1 - tx) * ty * p01.y + tx * ty * p11.y\n\t};\n}\nfunction resizeGrid(oldPoints, oldCols, oldRows, newCols, newRows) {\n\tif (!oldPoints || oldPoints.length !== oldCols * oldRows) return createUniformGrid(newCols, newRows);\n\tconst points = [];\n\tfor (let r = 0; r < newRows; r++) {\n\t\tconst v = r / (newRows - 1);\n\t\tfor (let c = 0; c < newCols; c++) {\n\t\t\tconst u = c / (newCols - 1);\n\t\t\tpoints.push(interpolateGridPoint(u, v, oldPoints, oldCols, oldRows));\n\t\t}\n\t}\n\treturn points;\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst meshWarpWgsl = `\nstruct MeshUniforms {\n\tgridSize : vec2<f32>,\n\tlayerSize : vec2<f32>,\n\tmatrix_col0 : vec4<f32>,\n\tmatrix_col1 : vec4<f32>,\n\tpoints : array<vec4<f32>, 144>,\n};\n\n@group(0) @binding(0) var<uniform> u : MeshUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tlet cols = u32(u.gridSize.x);\n\tlet rows = u32(u.gridSize.y);\n\t\n\tlet cellsCol = cols - 1u;\n\tlet cellsRow = rows - 1u;\n\tlet totalCells = cellsCol * cellsRow;\n\t\n\tlet cellIndex = vi / 6u;\n\tlet vertexInCell = vi % 6u;\n\t\n\tif (cellIndex >= totalCells) {\n\t\treturn VSOut(vec4<f32>(0.0), vec4<f32>(0.0).xy);\n\t}\n\t\n\tlet cellC = cellIndex % cellsCol;\n\tlet cellR = cellIndex / cellsCol;\n\t\n\tvar colOffset = 0u;\n\tvar rowOffset = 0u;\n\t\n\t// Mapping vertex index in cell to quad corner offset\n\t// Triangle 1: TL (0,0), TR (1,0), BL (0,1)\n\t// Triangle 2: TR (1,0), BR (1,1), BL (0,1)\n\tif (vertexInCell == 1u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 2u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 3u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 4u) { // BR\n\t\tcolOffset = 1u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 5u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t}\n\t// Vertex 0 is TL (colOffset=0, rowOffset=0)\n\t\n\tlet gridC = cellC + colOffset;\n\tlet gridR = cellR + rowOffset;\n\t\n\tlet pointIndex = gridR * cols + gridC;\n\tlet warpedPoint = u.points[pointIndex].xy;\n\t\n\tlet lx = (warpedPoint.x / 100.0) * u.layerSize.x;\n\tlet ly = (warpedPoint.y / 100.0) * u.layerSize.y;\n\t\n\tlet tx = u.matrix_col0.x * lx + u.matrix_col0.y * ly + u.matrix_col0.z;\n\tlet ty = u.matrix_col1.x * lx + u.matrix_col1.y * ly + u.matrix_col1.z;\n\t\n\tlet targetW = u.matrix_col0.w;\n\tlet targetH = u.matrix_col1.w;\n\t\n\tlet x_clip = (tx / targetW) * 2.0 - 1.0;\n\tlet y_clip = 1.0 - (ty / targetH) * 2.0;\n\t\n\tlet u_coord = f32(gridC) / f32(cellsCol);\n\tlet v_coord = f32(gridR) / f32(cellsRow);\n\t\n\treturn VSOut(vec4<f32>(x_clip, y_clip, 0.0, 1.0), vec2<f32>(u_coord, v_coord));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\treturn color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMeshWarpResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst warpUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] });\n\t\tconst warpTextureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"mesh_warp.wgsl\",\n\t\t\tcode: meshWarpWgsl\n\t\t});\n\t\tres = {\n\t\t\twarpPipeline: device.createRenderPipeline({\n\t\t\t\tlabel: \"MeshWarpPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [warpUniformLayout, warpTextureLayout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{\n\t\t\t\t\t\tformat,\n\t\t\t\t\t\tblend: {\n\t\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\t\tsrcFactor: \"src-alpha\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-list\" }\n\t\t\t}),\n\t\t\twarpUniformLayout,\n\t\t\twarpTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst MeshWarpWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetWidth, targetHeight } = args;\n\tconst { virtualMedia } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"MeshWarp\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tconst cols = Number(op.cols) || 3;\n\tconst rows = Number(op.rows) || 3;\n\tconst points = op.points || [];\n\tconst finalPoints = points.length === cols * rows ? points : createUniformGrid(cols, rows);\n\tconst maxPoints = 144;\n\tconst uniformData = new Float32Array(12 + maxPoints * 4);\n\tuniformData[0] = cols;\n\tuniformData[1] = rows;\n\tuniformData[2] = props.containerWidth ?? sourceWidth;\n\tuniformData[3] = props.containerHeight ?? sourceHeight;\n\tconst matrix = ctx.renderer.getCurrentTransform();\n\tuniformData[4] = matrix.a;\n\tuniformData[5] = matrix.c;\n\tuniformData[6] = matrix.e;\n\tuniformData[7] = targetWidth;\n\tuniformData[8] = matrix.b;\n\tuniformData[9] = matrix.d;\n\tuniformData[10] = matrix.f;\n\tuniformData[11] = targetHeight;\n\tfor (let i = 0; i < maxPoints; i++) {\n\t\tconst pt = finalPoints[i] || {\n\t\t\tx: 0,\n\t\t\ty: 0\n\t\t};\n\t\tuniformData[12 + i * 4] = pt.x;\n\t\tuniformData[12 + i * 4 + 1] = pt.y;\n\t}\n\tconst { warpPipeline: pipeline, warpUniformLayout: uLayout, warpTextureLayout: tLayout } = getMeshWarpResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, childTex, sampler);\n\tconst outPass = beginTargetPass(args);\n\toutPass.setPipeline(pipeline);\n\toutPass.setBindGroup(0, uniformBindGroup);\n\toutPass.setBindGroup(1, textureBindGroup);\n\tconst vertexCount = (cols - 1) * (rows - 1) * 6;\n\toutPass.draw(vertexCount);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: MeshWarpWebGPURenderer });\n\n//#endregion\nexport { resizeGrid as i, createUniformGrid as n, interpolateGridPoint as r, renderers_default as t };\n//# sourceMappingURL=renderers-OcO6N-y5.mjs.map"],"mappings":";;;;AAIA,SAAS,kBAAkB,MAAM,MAAM;CACtC,MAAM,SAAS,EAAE;AACjB,MAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;EAC9B,MAAM,IAAI,KAAK,OAAO,KAAK;AAC3B,OAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;GAC9B,MAAM,IAAI,KAAK,OAAO,KAAK;AAC3B,UAAO,KAAK;IACX;IACA;IACA,CAAC;;;AAGJ,QAAO;;AAuCR,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyFrB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,oBAAoB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAClE,SAAS;GACT,YAAY,eAAe,SAAS,eAAe;GACnD,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,MAAM,oBAAoB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;EACjF,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO;GACP,MAAM;GACN,CAAC;AACF,QAAM;GACL,cAAc,OAAO,qBAAqB;IACzC,OAAO;IACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,mBAAmB,kBAAkB,EAAE,CAAC;IACjG,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC;MACT;MACA,OAAO;OACN,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD;MACD,CAAC;KACF;IACD,WAAW,EAAE,UAAU,iBAAiB;IACxC,CAAC;GACF;GACA;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,OAAO,aAAa,iBAAiB;CAClD,MAAM,EAAE,iBAAiB;CACzB,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,WAAY;CACjC,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;AAClG,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;CACF,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,cAAc,OAAO,WAAW,OAAO,OAAO,SAAS,kBAAkB,MAAM,KAAK;CAC1F,MAAM,YAAY;CAClB,MAAM,cAAc,IAAI,aAAa,KAAK,YAAY,EAAE;AACxD,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK,MAAM,kBAAkB;AACzC,aAAY,KAAK,MAAM,mBAAmB;CAC1C,MAAM,SAAS,IAAI,SAAS,qBAAqB;AACjD,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK;AACjB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,MAAM,OAAO;AACzB,aAAY,MAAM;AAClB,MAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;EACnC,MAAM,KAAK,YAAY,MAAM;GAC5B,GAAG;GACH,GAAG;GACH;AACD,cAAY,KAAK,IAAI,KAAK,GAAG;AAC7B,cAAY,KAAK,IAAI,IAAI,KAAK,GAAG;;CAElC,MAAM,EAAE,cAAc,UAAU,mBAAmB,SAAS,mBAAmB,YAAY,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChJ,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,mBAAmB,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,mBAAmB,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,UAAU,QAAQ;CACzG,MAAM,UAAU,gBAAgB,KAAK;AACrC,SAAQ,YAAY,SAAS;AAC7B,SAAQ,aAAa,GAAG,iBAAiB;AACzC,SAAQ,aAAa,GAAG,iBAAiB;CACzC,MAAM,eAAe,OAAO,MAAM,OAAO,KAAK;AAC9C,SAAQ,KAAK,YAAY;;AAK1B,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
1
+ {"version":3,"file":"renderer-c-bwxMde.mjs","names":[],"sources":["../../../nodes/node-mesh-warp/dist/renderers-OcO6N-y5.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { beginTargetPass, drawChildToTexture, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/shared/utils.ts\nfunction createUniformGrid(cols, rows) {\n\tconst points = [];\n\tfor (let r = 0; r < rows; r++) {\n\t\tconst y = r / (rows - 1) * 100;\n\t\tfor (let c = 0; c < cols; c++) {\n\t\t\tconst x = c / (cols - 1) * 100;\n\t\t\tpoints.push({\n\t\t\t\tx,\n\t\t\t\ty\n\t\t\t});\n\t\t}\n\t}\n\treturn points;\n}\nfunction interpolateGridPoint(u, v, oldPoints, oldCols, oldRows) {\n\tconst px = u * (oldCols - 1);\n\tconst py = v * (oldRows - 1);\n\tconst x0 = Math.floor(px);\n\tconst x1 = Math.min(oldCols - 1, x0 + 1);\n\tconst y0 = Math.floor(py);\n\tconst y1 = Math.min(oldRows - 1, y0 + 1);\n\tconst tx = px - x0;\n\tconst ty = py - y0;\n\tconst p00 = oldPoints[y0 * oldCols + x0];\n\tconst p10 = oldPoints[y0 * oldCols + x1];\n\tconst p01 = oldPoints[y1 * oldCols + x0];\n\tconst p11 = oldPoints[y1 * oldCols + x1];\n\tif (!p00 || !p10 || !p01 || !p11) return {\n\t\tx: u * 100,\n\t\ty: v * 100\n\t};\n\treturn {\n\t\tx: (1 - tx) * (1 - ty) * p00.x + tx * (1 - ty) * p10.x + (1 - tx) * ty * p01.x + tx * ty * p11.x,\n\t\ty: (1 - tx) * (1 - ty) * p00.y + tx * (1 - ty) * p10.y + (1 - tx) * ty * p01.y + tx * ty * p11.y\n\t};\n}\nfunction resizeGrid(oldPoints, oldCols, oldRows, newCols, newRows) {\n\tif (!oldPoints || oldPoints.length !== oldCols * oldRows) return createUniformGrid(newCols, newRows);\n\tconst points = [];\n\tfor (let r = 0; r < newRows; r++) {\n\t\tconst v = r / (newRows - 1);\n\t\tfor (let c = 0; c < newCols; c++) {\n\t\t\tconst u = c / (newCols - 1);\n\t\t\tpoints.push(interpolateGridPoint(u, v, oldPoints, oldCols, oldRows));\n\t\t}\n\t}\n\treturn points;\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst meshWarpWgsl = `\nstruct MeshUniforms {\n\tgridSize : vec2<f32>,\n\tlayerSize : vec2<f32>,\n\tmatrix_col0 : vec4<f32>,\n\tmatrix_col1 : vec4<f32>,\n\tpoints : array<vec4<f32>, 144>,\n};\n\n@group(0) @binding(0) var<uniform> u : MeshUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tlet cols = u32(u.gridSize.x);\n\tlet rows = u32(u.gridSize.y);\n\t\n\tlet cellsCol = cols - 1u;\n\tlet cellsRow = rows - 1u;\n\tlet totalCells = cellsCol * cellsRow;\n\t\n\tlet cellIndex = vi / 6u;\n\tlet vertexInCell = vi % 6u;\n\t\n\tif (cellIndex >= totalCells) {\n\t\treturn VSOut(vec4<f32>(0.0), vec4<f32>(0.0).xy);\n\t}\n\t\n\tlet cellC = cellIndex % cellsCol;\n\tlet cellR = cellIndex / cellsCol;\n\t\n\tvar colOffset = 0u;\n\tvar rowOffset = 0u;\n\t\n\t// Mapping vertex index in cell to quad corner offset\n\t// Triangle 1: TL (0,0), TR (1,0), BL (0,1)\n\t// Triangle 2: TR (1,0), BR (1,1), BL (0,1)\n\tif (vertexInCell == 1u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 2u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 3u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 4u) { // BR\n\t\tcolOffset = 1u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 5u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t}\n\t// Vertex 0 is TL (colOffset=0, rowOffset=0)\n\t\n\tlet gridC = cellC + colOffset;\n\tlet gridR = cellR + rowOffset;\n\t\n\tlet pointIndex = gridR * cols + gridC;\n\tlet warpedPoint = u.points[pointIndex].xy;\n\t\n\tlet lx = (warpedPoint.x / 100.0) * u.layerSize.x;\n\tlet ly = (warpedPoint.y / 100.0) * u.layerSize.y;\n\t\n\tlet tx = u.matrix_col0.x * lx + u.matrix_col0.y * ly + u.matrix_col0.z;\n\tlet ty = u.matrix_col1.x * lx + u.matrix_col1.y * ly + u.matrix_col1.z;\n\t\n\tlet targetW = u.matrix_col0.w;\n\tlet targetH = u.matrix_col1.w;\n\t\n\tlet x_clip = (tx / targetW) * 2.0 - 1.0;\n\tlet y_clip = 1.0 - (ty / targetH) * 2.0;\n\t\n\tlet u_coord = f32(gridC) / f32(cellsCol);\n\tlet v_coord = f32(gridR) / f32(cellsRow);\n\t\n\treturn VSOut(vec4<f32>(x_clip, y_clip, 0.0, 1.0), vec2<f32>(u_coord, v_coord));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\treturn color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMeshWarpResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst warpUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] });\n\t\tconst warpTextureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"mesh_warp.wgsl\",\n\t\t\tcode: meshWarpWgsl\n\t\t});\n\t\tres = {\n\t\t\twarpPipeline: device.createRenderPipeline({\n\t\t\t\tlabel: \"MeshWarpPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [warpUniformLayout, warpTextureLayout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{\n\t\t\t\t\t\tformat,\n\t\t\t\t\t\tblend: {\n\t\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\t\tsrcFactor: \"src-alpha\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-list\" }\n\t\t\t}),\n\t\t\twarpUniformLayout,\n\t\t\twarpTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst MeshWarpWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetWidth, targetHeight } = args;\n\tconst { virtualMedia } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"MeshWarp\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tconst cols = Number(op.cols) || 3;\n\tconst rows = Number(op.rows) || 3;\n\tconst points = op.points || [];\n\tconst finalPoints = points.length === cols * rows ? points : createUniformGrid(cols, rows);\n\tconst maxPoints = 144;\n\tconst uniformData = new Float32Array(12 + maxPoints * 4);\n\tuniformData[0] = cols;\n\tuniformData[1] = rows;\n\tuniformData[2] = props.containerWidth ?? sourceWidth;\n\tuniformData[3] = props.containerHeight ?? sourceHeight;\n\tconst matrix = ctx.renderer.getCurrentTransform();\n\tuniformData[4] = matrix.a;\n\tuniformData[5] = matrix.c;\n\tuniformData[6] = matrix.e;\n\tuniformData[7] = targetWidth;\n\tuniformData[8] = matrix.b;\n\tuniformData[9] = matrix.d;\n\tuniformData[10] = matrix.f;\n\tuniformData[11] = targetHeight;\n\tfor (let i = 0; i < maxPoints; i++) {\n\t\tconst pt = finalPoints[i] || {\n\t\t\tx: 0,\n\t\t\ty: 0\n\t\t};\n\t\tuniformData[12 + i * 4] = pt.x;\n\t\tuniformData[12 + i * 4 + 1] = pt.y;\n\t}\n\tconst { warpPipeline: pipeline, warpUniformLayout: uLayout, warpTextureLayout: tLayout } = getMeshWarpResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, childTex, sampler);\n\tconst outPass = beginTargetPass(args);\n\toutPass.setPipeline(pipeline);\n\toutPass.setBindGroup(0, uniformBindGroup);\n\toutPass.setBindGroup(1, textureBindGroup);\n\tconst vertexCount = (cols - 1) * (rows - 1) * 6;\n\toutPass.draw(vertexCount);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: MeshWarpWebGPURenderer });\n\n//#endregion\nexport { resizeGrid as i, createUniformGrid as n, interpolateGridPoint as r, renderers_default as t };\n//# sourceMappingURL=renderers-OcO6N-y5.mjs.map"],"mappings":";;;;AAIA,SAAS,kBAAkB,MAAM,MAAM;CACtC,MAAM,SAAS,EAAE;AACjB,MAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;EAC9B,MAAM,IAAI,KAAK,OAAO,KAAK;AAC3B,OAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;GAC9B,MAAM,IAAI,KAAK,OAAO,KAAK;AAC3B,UAAO,KAAK;IACX;IACA;IACA,CAAC;;;AAGJ,QAAO;;AAuCR,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyFrB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,oBAAoB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAClE,SAAS;GACT,YAAY,eAAe,SAAS,eAAe;GACnD,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,MAAM,oBAAoB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;EACjF,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO;GACP,MAAM;GACN,CAAC;AACF,QAAM;GACL,cAAc,OAAO,qBAAqB;IACzC,OAAO;IACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,mBAAmB,kBAAkB,EAAE,CAAC;IACjG,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC;MACT;MACA,OAAO;OACN,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD;MACD,CAAC;KACF;IACD,WAAW,EAAE,UAAU,iBAAiB;IACxC,CAAC;GACF;GACA;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,OAAO,aAAa,iBAAiB;CAClD,MAAM,EAAE,iBAAiB;CACzB,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,WAAY;CACjC,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;AAClG,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB;EACD,CAAC;CACF,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,cAAc,OAAO,WAAW,OAAO,OAAO,SAAS,kBAAkB,MAAM,KAAK;CAC1F,MAAM,YAAY;CAClB,MAAM,cAAc,IAAI,aAAa,KAAK,YAAY,EAAE;AACxD,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK,MAAM,kBAAkB;AACzC,aAAY,KAAK,MAAM,mBAAmB;CAC1C,MAAM,SAAS,IAAI,SAAS,qBAAqB;AACjD,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK;AACjB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,MAAM,OAAO;AACzB,aAAY,MAAM;AAClB,MAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;EACnC,MAAM,KAAK,YAAY,MAAM;GAC5B,GAAG;GACH,GAAG;GACH;AACD,cAAY,KAAK,IAAI,KAAK,GAAG;AAC7B,cAAY,KAAK,IAAI,IAAI,KAAK,GAAG;;CAElC,MAAM,EAAE,cAAc,UAAU,mBAAmB,SAAS,mBAAmB,YAAY,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChJ,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,mBAAmB,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,mBAAmB,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,UAAU,QAAQ;CACzG,MAAM,UAAU,gBAAgB,KAAK;AACrC,SAAQ,YAAY,SAAS;AAC7B,SAAQ,aAAa,GAAG,iBAAiB;AACzC,SAAQ,aAAa,GAAG,iBAAiB;CACzC,MAAM,eAAe,OAAO,MAAM,OAAO,KAAK;AAC9C,SAAQ,KAAK,YAAY;;AAK1B,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-jU289ehm.mjs";
3
+ import { t as renderers_default } from "./renderer-DaCsT-XU.mjs";
4
+
5
+ export { renderers_default as default };
@@ -0,0 +1,308 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
3
+ import "./dist-jU289ehm.mjs";
4
+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BA1Wz_mS.mjs";
5
+
6
+ //#region ../../nodes/node-posterize/dist/renderers-BFugxgzZ.mjs
7
+ const OP = "Posterize";
8
+ const UNIFORM_FLOATS = 76;
9
+ /** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */
10
+ const PASSES = [`struct U { v : array<vec4<f32>, 19> };
11
+ @group(0) @binding(0) var<uniform> u : U;
12
+ @group(0) @binding(1) var src : texture_2d<f32>;
13
+ @group(0) @binding(2) var prev : texture_2d<f32>;
14
+ @group(0) @binding(3) var samp : sampler;
15
+ ${FULLSCREEN_QUAD_WGSL}
16
+
17
+ fn straight(c : vec4<f32>) -> vec4<f32> {
18
+ if (c.a <= 0.0001) { return vec4<f32>(0.0); }
19
+ return vec4<f32>(c.rgb / c.a, c.a);
20
+ }
21
+ fn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }
22
+ fn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }
23
+ /** Straight-alpha color of the layer at a uv (filtered). */
24
+ fn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }
25
+ /** Premultiplied color of the layer at a uv (filtered). */
26
+ fn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }
27
+ /** Straight-alpha color of the layer's texel at a pixel position (nearest). */
28
+ fn texelS(p : vec2<f32>) -> vec4<f32> {
29
+ let d = vec2<i32>(textureDimensions(src));
30
+ let q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));
31
+ return straight(textureLoad(src, q, 0));
32
+ }
33
+ fn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }
34
+ fn hash12(p : vec2<f32>) -> f32 {
35
+ var p3 = fract(vec3<f32>(p.xyx) * 0.1031);
36
+ p3 += dot(p3, p3.yzx + 33.33);
37
+ return fract((p3.x + p3.y) * p3.z);
38
+ }
39
+ fn vnoise(p : vec2<f32>) -> f32 {
40
+ let i = floor(p);
41
+ let f = fract(p);
42
+ let u = f * f * (3.0 - 2.0 * f);
43
+ return mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),
44
+ mix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);
45
+ }
46
+ /** 8x8 ordered-dither threshold, 0..1. */
47
+ fn bayer8(p : vec2<f32>) -> f32 {
48
+ let x = u32(p.x) & 7u;
49
+ let y = u32(p.y) & 7u;
50
+ var v = 0u;
51
+ for (var k = 0u; k < 3u; k++) {
52
+ let bx = (x >> k) & 1u;
53
+ let by = (y >> k) & 1u;
54
+ let m = ((bx ^ by) << 1u) | by;
55
+ v += m * (1u << (2u * (2u - k)));
56
+ }
57
+ return (f32(v) + 0.5) / 64.0;
58
+ }
59
+ fn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }
60
+ fn paletteColor(i : u32) -> vec3<f32> { return u.v[3u + i].rgb; }
61
+ @fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
62
+ let time = u.v[0].x;
63
+ let frame = u.v[0].y;
64
+ let levels = u.v[1].x;
65
+ let palette = u32(u.v[1].y + 0.5);
66
+ let dither = u.v[1].z;
67
+ let pixelSize = u.v[1].w;
68
+ let paletteCount = u.v[2].x;
69
+
70
+ let R = res();
71
+ let ps = max(pixelSize, 1.0);
72
+ let cellp = floor(in.uv * R / ps);
73
+ let c = texelS(cellp * ps + ps * 0.5);
74
+ let t = bayer8(cellp) - 0.5;
75
+ var rgb = c.rgb;
76
+ if (paletteCount > 0.5) {
77
+ rgb = clamp(rgb + t * dither * 0.35, vec3<f32>(0.0), vec3<f32>(1.0));
78
+ var best = paletteColor(0u);
79
+ var bestD = 1e9;
80
+ for (var i = 0u; i < u32(paletteCount); i++) {
81
+ let pc = paletteColor(i);
82
+ let d = rgb - pc;
83
+ let dd = dot(d * d, vec3<f32>(0.3, 0.59, 0.11));
84
+ if (dd < bestD) { bestD = dd; best = pc; }
85
+ }
86
+ rgb = best;
87
+ } else {
88
+ let n = max(levels - 1.0, 1.0);
89
+ rgb = clamp(floor(rgb * n + 0.5 + t * dither) / n, vec3<f32>(0.0), vec3<f32>(1.0));
90
+ }
91
+ return premul(vec4<f32>(rgb, c.a));
92
+ }
93
+ `];
94
+ const PALETTES = {
95
+ gameboy: [
96
+ "#0f380f",
97
+ "#306230",
98
+ "#8bac0f",
99
+ "#9bbc0f"
100
+ ],
101
+ teletext: [
102
+ "#000000",
103
+ "#ff0000",
104
+ "#00ff00",
105
+ "#ffff00",
106
+ "#0000ff",
107
+ "#ff00ff",
108
+ "#00ffff",
109
+ "#ffffff"
110
+ ],
111
+ cga: [
112
+ "#000000",
113
+ "#55ffff",
114
+ "#ff55ff",
115
+ "#ffffff"
116
+ ],
117
+ pico8: [
118
+ "#000000",
119
+ "#1d2b53",
120
+ "#7e2553",
121
+ "#008751",
122
+ "#ab5236",
123
+ "#5f574f",
124
+ "#c2c3c7",
125
+ "#fff1e8",
126
+ "#ff004d",
127
+ "#ffa300",
128
+ "#ffec27",
129
+ "#00e436",
130
+ "#29adff",
131
+ "#83769c",
132
+ "#ff77a8",
133
+ "#ffccaa"
134
+ ],
135
+ c64: [
136
+ "#000000",
137
+ "#ffffff",
138
+ "#880000",
139
+ "#aaffee",
140
+ "#cc44cc",
141
+ "#00cc55",
142
+ "#0000aa",
143
+ "#eeee77",
144
+ "#dd8855",
145
+ "#664400",
146
+ "#ff7777",
147
+ "#333333",
148
+ "#777777",
149
+ "#aaff66",
150
+ "#0088ff",
151
+ "#bbbbbb"
152
+ ],
153
+ grayscale: [
154
+ "#000000",
155
+ "#555555",
156
+ "#aaaaaa",
157
+ "#ffffff"
158
+ ],
159
+ sepia: [
160
+ "#2b1d0e",
161
+ "#6b4a2b",
162
+ "#b08a5a",
163
+ "#efe0c0"
164
+ ]
165
+ };
166
+ const resources = perDevice((device) => ({
167
+ layout: fragmentBindGroupLayout(device, [
168
+ "uniform",
169
+ "texture",
170
+ "texture",
171
+ "sampler"
172
+ ], `${OP}_layout`),
173
+ pipelines: /* @__PURE__ */ new Map(),
174
+ sampler: device.createSampler({
175
+ magFilter: "linear",
176
+ minFilter: "linear",
177
+ addressModeU: "clamp-to-edge",
178
+ addressModeV: "clamp-to-edge"
179
+ })
180
+ }));
181
+ function pipelinesFor(device, format) {
182
+ const r = resources(device);
183
+ let list = r.pipelines.get(format);
184
+ if (!list) {
185
+ list = PASSES.map((code, i) => {
186
+ const module = device.createShaderModule({
187
+ code,
188
+ label: `${OP}_${i}.wgsl`
189
+ });
190
+ return device.createRenderPipeline({
191
+ label: `${OP}_${i}`,
192
+ layout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),
193
+ vertex: {
194
+ module,
195
+ entryPoint: "vs"
196
+ },
197
+ fragment: {
198
+ module,
199
+ entryPoint: "fs",
200
+ targets: [{ format }]
201
+ },
202
+ primitive: { topology: "triangle-strip" }
203
+ });
204
+ });
205
+ r.pipelines.set(format, list);
206
+ }
207
+ return list;
208
+ }
209
+ function num(v, fallback) {
210
+ const n = typeof v === "number" ? v : Number(v);
211
+ return Number.isFinite(n) ? n : fallback;
212
+ }
213
+ function hexToRgba(hex) {
214
+ let h = hex.trim().replace("#", "");
215
+ if (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join("");
216
+ const n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;
217
+ return [
218
+ n(0),
219
+ n(2),
220
+ n(4),
221
+ h.length >= 8 ? n(6) : 1
222
+ ];
223
+ }
224
+ /** Packs the effect's resolved props into the uniform block the shaders read. */
225
+ function pack(raw, data, time, frame) {
226
+ data.fill(0);
227
+ data[0] = time;
228
+ data[1] = frame;
229
+ data[4] = num(raw.levels, 6);
230
+ data[5] = Math.max(0, [
231
+ "none",
232
+ "gameboy",
233
+ "teletext",
234
+ "cga",
235
+ "pico8",
236
+ "c64",
237
+ "grayscale",
238
+ "sepia",
239
+ "custom"
240
+ ].indexOf(String(raw.palette ?? "none")));
241
+ data[6] = num(raw.dither, 0);
242
+ data[7] = num(raw.pixelSize, 1);
243
+ const paletteName = String(raw.palette ?? "none");
244
+ const palette = paletteName === "custom" ? raw.colors ?? [] : PALETTES[paletteName] ?? [];
245
+ data[8] = Math.min(palette.length, 16);
246
+ palette.slice(0, 16).forEach((c, i) => {
247
+ data.set(hexToRgba(c), 12 + i * 4);
248
+ });
249
+ }
250
+ const PosterizeWebGPURenderer = async (args) => {
251
+ const { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;
252
+ const op = props.virtualMedia?.operation;
253
+ if (op?.op !== OP) return;
254
+ const child = props.virtualMedia?.children?.[0];
255
+ if (!child) return;
256
+ pass.end();
257
+ const fps = props.fps || 30;
258
+ const frame = Math.round(props.compositionFrame ?? props.frame ?? 0);
259
+ const raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({
260
+ frame,
261
+ fps,
262
+ time: frame / fps
263
+ }) : op;
264
+ const data = new Float32Array(UNIFORM_FLOATS);
265
+ pack(raw, data, frame / fps, frame);
266
+ const { texture: childTex } = await drawChildToTexture(args, child);
267
+ const device = ctx.device;
268
+ const r = resources(device);
269
+ const pipelines = pipelinesFor(device, ctx.renderer.format);
270
+ const ubo = ctx.renderer.getTemporaryBuffer(data);
271
+ let prev = childTex;
272
+ for (const pipeline of pipelines) {
273
+ const out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [
274
+ childTex,
275
+ prev,
276
+ targetTexture,
277
+ ...props.excludeTextures || []
278
+ ]);
279
+ drawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({
280
+ layout: r.layout,
281
+ entries: [
282
+ {
283
+ binding: 0,
284
+ resource: { buffer: ubo }
285
+ },
286
+ {
287
+ binding: 1,
288
+ resource: childTex.createView()
289
+ },
290
+ {
291
+ binding: 2,
292
+ resource: prev.createView()
293
+ },
294
+ {
295
+ binding: 3,
296
+ resource: r.sampler
297
+ }
298
+ ]
299
+ })]);
300
+ prev = out;
301
+ }
302
+ drawTextureToTarget(args, prev);
303
+ };
304
+ var renderers_default = defineRenderer({ WebGPURenderer: PosterizeWebGPURenderer });
305
+
306
+ //#endregion
307
+ export { PosterizeWebGPURenderer, renderers_default as default };
308
+ //# sourceMappingURL=renderer-dUkOBfGB.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer-dUkOBfGB.mjs","names":[],"sources":["../../../nodes/node-posterize/dist/renderers-BFugxgzZ.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Posterize\";\nconst UNIFORM_FLOATS = 76;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 19> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\nfn paletteColor(i : u32) -> vec3<f32> { return u.v[3u + i].rgb; }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet levels = u.v[1].x;\n\tlet palette = u32(u.v[1].y + 0.5);\n\tlet dither = u.v[1].z;\n\tlet pixelSize = u.v[1].w;\n\tlet paletteCount = u.v[2].x;\n\n\tlet R = res();\n\tlet ps = max(pixelSize, 1.0);\n\tlet cellp = floor(in.uv * R / ps);\n\tlet c = texelS(cellp * ps + ps * 0.5);\n\tlet t = bayer8(cellp) - 0.5;\n\tvar rgb = c.rgb;\n\tif (paletteCount > 0.5) {\n\t\trgb = clamp(rgb + t * dither * 0.35, vec3<f32>(0.0), vec3<f32>(1.0));\n\t\tvar best = paletteColor(0u);\n\t\tvar bestD = 1e9;\n\t\tfor (var i = 0u; i < u32(paletteCount); i++) {\n\t\t\tlet pc = paletteColor(i);\n\t\t\tlet d = rgb - pc;\n\t\t\tlet dd = dot(d * d, vec3<f32>(0.3, 0.59, 0.11));\n\t\t\tif (dd < bestD) { bestD = dd; best = pc; }\n\t\t}\n\t\trgb = best;\n\t} else {\n\t\tlet n = max(levels - 1.0, 1.0);\n\t\trgb = clamp(floor(rgb * n + 0.5 + t * dither) / n, vec3<f32>(0.0), vec3<f32>(1.0));\n\t}\n\treturn premul(vec4<f32>(rgb, c.a));\n}\n`];\nconst PALETTES = {\n\tgameboy: [\n\t\t\"#0f380f\",\n\t\t\"#306230\",\n\t\t\"#8bac0f\",\n\t\t\"#9bbc0f\"\n\t],\n\tteletext: [\n\t\t\"#000000\",\n\t\t\"#ff0000\",\n\t\t\"#00ff00\",\n\t\t\"#ffff00\",\n\t\t\"#0000ff\",\n\t\t\"#ff00ff\",\n\t\t\"#00ffff\",\n\t\t\"#ffffff\"\n\t],\n\tcga: [\n\t\t\"#000000\",\n\t\t\"#55ffff\",\n\t\t\"#ff55ff\",\n\t\t\"#ffffff\"\n\t],\n\tpico8: [\n\t\t\"#000000\",\n\t\t\"#1d2b53\",\n\t\t\"#7e2553\",\n\t\t\"#008751\",\n\t\t\"#ab5236\",\n\t\t\"#5f574f\",\n\t\t\"#c2c3c7\",\n\t\t\"#fff1e8\",\n\t\t\"#ff004d\",\n\t\t\"#ffa300\",\n\t\t\"#ffec27\",\n\t\t\"#00e436\",\n\t\t\"#29adff\",\n\t\t\"#83769c\",\n\t\t\"#ff77a8\",\n\t\t\"#ffccaa\"\n\t],\n\tc64: [\n\t\t\"#000000\",\n\t\t\"#ffffff\",\n\t\t\"#880000\",\n\t\t\"#aaffee\",\n\t\t\"#cc44cc\",\n\t\t\"#00cc55\",\n\t\t\"#0000aa\",\n\t\t\"#eeee77\",\n\t\t\"#dd8855\",\n\t\t\"#664400\",\n\t\t\"#ff7777\",\n\t\t\"#333333\",\n\t\t\"#777777\",\n\t\t\"#aaff66\",\n\t\t\"#0088ff\",\n\t\t\"#bbbbbb\"\n\t],\n\tgrayscale: [\n\t\t\"#000000\",\n\t\t\"#555555\",\n\t\t\"#aaaaaa\",\n\t\t\"#ffffff\"\n\t],\n\tsepia: [\n\t\t\"#2b1d0e\",\n\t\t\"#6b4a2b\",\n\t\t\"#b08a5a\",\n\t\t\"#efe0c0\"\n\t]\n};\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.levels, 6);\n\tdata[5] = Math.max(0, [\n\t\t\"none\",\n\t\t\"gameboy\",\n\t\t\"teletext\",\n\t\t\"cga\",\n\t\t\"pico8\",\n\t\t\"c64\",\n\t\t\"grayscale\",\n\t\t\"sepia\",\n\t\t\"custom\"\n\t].indexOf(String(raw.palette ?? \"none\")));\n\tdata[6] = num(raw.dither, 0);\n\tdata[7] = num(raw.pixelSize, 1);\n\tconst paletteName = String(raw.palette ?? \"none\");\n\tconst palette = paletteName === \"custom\" ? raw.colors ?? [] : PALETTES[paletteName] ?? [];\n\tdata[8] = Math.min(palette.length, 16);\n\tpalette.slice(0, 16).forEach((c, i) => {\n\t\tdata.set(hexToRgba(c), 12 + i * 4);\n\t});\n}\nconst PosterizeWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PosterizeWebGPURenderer });\n\n//#endregion\nexport { PosterizeWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BFugxgzZ.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA8ErB;AACF,MAAM,WAAW;CAChB,SAAS;EACR;EACA;EACA;EACA;EACA;CACD,UAAU;EACT;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,KAAK;EACJ;EACA;EACA;EACA;EACA;CACD,OAAO;EACN;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,KAAK;EACJ;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,WAAW;EACV;EACA;EACA;EACA;EACA;CACD,OAAO;EACN;EACA;EACA;EACA;EACA;CACD;AACD,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,KAAK,GAAG;AACnC,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,CAAC,GAAG,EAAE,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAC3E,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,UAAU,IAAI,EAAE,EAAE,GAAG;EACvB;;;AAGF,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,KAAK,IAAI,GAAG;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,CAAC,QAAQ,OAAO,IAAI,WAAW,OAAO,CAAC,CAAC;AACzC,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,IAAI,IAAI,WAAW,EAAE;CAC/B,MAAM,cAAc,OAAO,IAAI,WAAW,OAAO;CACjD,MAAM,UAAU,gBAAgB,WAAW,IAAI,UAAU,EAAE,GAAG,SAAS,gBAAgB,EAAE;AACzF,MAAK,KAAK,KAAK,IAAI,QAAQ,QAAQ,GAAG;AACtC,SAAQ,MAAM,GAAG,GAAG,CAAC,SAAS,GAAG,MAAM;AACtC,OAAK,IAAI,UAAU,EAAE,EAAE,KAAK,IAAI,EAAE;GACjC;;AAEH,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-jU289ehm.mjs";
3
+ import { n as renderers_default, t as rendererNode } from "./renderer-CiMpdh0s.mjs";
4
+
5
+ export { renderers_default as default, rendererNode };
@@ -0,0 +1,204 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
3
+ import "./dist-jU289ehm.mjs";
4
+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BA1Wz_mS.mjs";
5
+
6
+ //#region ../../nodes/node-pixelate/dist/renderers-lrLhGRcA.mjs
7
+ const OP = "Pixelate";
8
+ const UNIFORM_FLOATS = 8;
9
+ /** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */
10
+ const PASSES = [`struct U { v : array<vec4<f32>, 2> };
11
+ @group(0) @binding(0) var<uniform> u : U;
12
+ @group(0) @binding(1) var src : texture_2d<f32>;
13
+ @group(0) @binding(2) var prev : texture_2d<f32>;
14
+ @group(0) @binding(3) var samp : sampler;
15
+ ${FULLSCREEN_QUAD_WGSL}
16
+
17
+ fn straight(c : vec4<f32>) -> vec4<f32> {
18
+ if (c.a <= 0.0001) { return vec4<f32>(0.0); }
19
+ return vec4<f32>(c.rgb / c.a, c.a);
20
+ }
21
+ fn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }
22
+ fn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }
23
+ /** Straight-alpha color of the layer at a uv (filtered). */
24
+ fn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }
25
+ /** Premultiplied color of the layer at a uv (filtered). */
26
+ fn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }
27
+ /** Straight-alpha color of the layer's texel at a pixel position (nearest). */
28
+ fn texelS(p : vec2<f32>) -> vec4<f32> {
29
+ let d = vec2<i32>(textureDimensions(src));
30
+ let q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));
31
+ return straight(textureLoad(src, q, 0));
32
+ }
33
+ fn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }
34
+ fn hash12(p : vec2<f32>) -> f32 {
35
+ var p3 = fract(vec3<f32>(p.xyx) * 0.1031);
36
+ p3 += dot(p3, p3.yzx + 33.33);
37
+ return fract((p3.x + p3.y) * p3.z);
38
+ }
39
+ fn vnoise(p : vec2<f32>) -> f32 {
40
+ let i = floor(p);
41
+ let f = fract(p);
42
+ let u = f * f * (3.0 - 2.0 * f);
43
+ return mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),
44
+ mix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);
45
+ }
46
+ /** 8x8 ordered-dither threshold, 0..1. */
47
+ fn bayer8(p : vec2<f32>) -> f32 {
48
+ let x = u32(p.x) & 7u;
49
+ let y = u32(p.y) & 7u;
50
+ var v = 0u;
51
+ for (var k = 0u; k < 3u; k++) {
52
+ let bx = (x >> k) & 1u;
53
+ let by = (y >> k) & 1u;
54
+ let m = ((bx ^ by) << 1u) | by;
55
+ v += m * (1u << (2u * (2u - k)));
56
+ }
57
+ return (f32(v) + 0.5) / 64.0;
58
+ }
59
+ fn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }
60
+ @fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
61
+ let time = u.v[0].x;
62
+ let frame = u.v[0].y;
63
+ let size = u.v[1].x;
64
+ let shape = u32(u.v[1].y + 0.5);
65
+ let gap = u.v[1].z;
66
+
67
+ let R = res();
68
+ let cell = max(size, 1.0);
69
+ let p = in.uv * R;
70
+ let c0 = floor(p / cell) * cell + cell * 0.5;
71
+ let col = texelS(c0);
72
+ let f = (p - c0) / cell;
73
+ let g = 1.0 - gap;
74
+ let e = 1.0 / cell;
75
+ var m = 1.0;
76
+ if (shape == 1u) {
77
+ m = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, length(f));
78
+ } else if (shape == 2u) {
79
+ m = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, abs(f.x) + abs(f.y));
80
+ } else if (gap > 0.0) {
81
+ m = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, max(abs(f.x), abs(f.y)));
82
+ }
83
+ return premul(vec4<f32>(col.rgb, col.a * m));
84
+ }
85
+ `];
86
+ const resources = perDevice((device) => ({
87
+ layout: fragmentBindGroupLayout(device, [
88
+ "uniform",
89
+ "texture",
90
+ "texture",
91
+ "sampler"
92
+ ], `${OP}_layout`),
93
+ pipelines: /* @__PURE__ */ new Map(),
94
+ sampler: device.createSampler({
95
+ magFilter: "linear",
96
+ minFilter: "linear",
97
+ addressModeU: "clamp-to-edge",
98
+ addressModeV: "clamp-to-edge"
99
+ })
100
+ }));
101
+ function pipelinesFor(device, format) {
102
+ const r = resources(device);
103
+ let list = r.pipelines.get(format);
104
+ if (!list) {
105
+ list = PASSES.map((code, i) => {
106
+ const module = device.createShaderModule({
107
+ code,
108
+ label: `${OP}_${i}.wgsl`
109
+ });
110
+ return device.createRenderPipeline({
111
+ label: `${OP}_${i}`,
112
+ layout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),
113
+ vertex: {
114
+ module,
115
+ entryPoint: "vs"
116
+ },
117
+ fragment: {
118
+ module,
119
+ entryPoint: "fs",
120
+ targets: [{ format }]
121
+ },
122
+ primitive: { topology: "triangle-strip" }
123
+ });
124
+ });
125
+ r.pipelines.set(format, list);
126
+ }
127
+ return list;
128
+ }
129
+ function num(v, fallback) {
130
+ const n = typeof v === "number" ? v : Number(v);
131
+ return Number.isFinite(n) ? n : fallback;
132
+ }
133
+ /** Packs the effect's resolved props into the uniform block the shaders read. */
134
+ function pack(raw, data, time, frame) {
135
+ data.fill(0);
136
+ data[0] = time;
137
+ data[1] = frame;
138
+ data[4] = num(raw.size, 12);
139
+ data[5] = Math.max(0, [
140
+ "square",
141
+ "circle",
142
+ "diamond"
143
+ ].indexOf(String(raw.shape ?? "square")));
144
+ data[6] = num(raw.gap, 0);
145
+ }
146
+ const PixelateWebGPURenderer = async (args) => {
147
+ const { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;
148
+ const op = props.virtualMedia?.operation;
149
+ if (op?.op !== OP) return;
150
+ const child = props.virtualMedia?.children?.[0];
151
+ if (!child) return;
152
+ pass.end();
153
+ const fps = props.fps || 30;
154
+ const frame = Math.round(props.compositionFrame ?? props.frame ?? 0);
155
+ const raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({
156
+ frame,
157
+ fps,
158
+ time: frame / fps
159
+ }) : op;
160
+ const data = new Float32Array(UNIFORM_FLOATS);
161
+ pack(raw, data, frame / fps, frame);
162
+ const { texture: childTex } = await drawChildToTexture(args, child);
163
+ const device = ctx.device;
164
+ const r = resources(device);
165
+ const pipelines = pipelinesFor(device, ctx.renderer.format);
166
+ const ubo = ctx.renderer.getTemporaryBuffer(data);
167
+ let prev = childTex;
168
+ for (const pipeline of pipelines) {
169
+ const out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [
170
+ childTex,
171
+ prev,
172
+ targetTexture,
173
+ ...props.excludeTextures || []
174
+ ]);
175
+ drawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({
176
+ layout: r.layout,
177
+ entries: [
178
+ {
179
+ binding: 0,
180
+ resource: { buffer: ubo }
181
+ },
182
+ {
183
+ binding: 1,
184
+ resource: childTex.createView()
185
+ },
186
+ {
187
+ binding: 2,
188
+ resource: prev.createView()
189
+ },
190
+ {
191
+ binding: 3,
192
+ resource: r.sampler
193
+ }
194
+ ]
195
+ })]);
196
+ prev = out;
197
+ }
198
+ drawTextureToTarget(args, prev);
199
+ };
200
+ var renderers_default = defineRenderer({ WebGPURenderer: PixelateWebGPURenderer });
201
+
202
+ //#endregion
203
+ export { PixelateWebGPURenderer, renderers_default as default };
204
+ //# sourceMappingURL=renderer-g-ui08Lh.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer-g-ui08Lh.mjs","names":[],"sources":["../../../nodes/node-pixelate/dist/renderers-lrLhGRcA.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Pixelate\";\nconst UNIFORM_FLOATS = 8;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 2> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet size = u.v[1].x;\n\tlet shape = u32(u.v[1].y + 0.5);\n\tlet gap = u.v[1].z;\n\n\tlet R = res();\n\tlet cell = max(size, 1.0);\n\tlet p = in.uv * R;\n\tlet c0 = floor(p / cell) * cell + cell * 0.5;\n\tlet col = texelS(c0);\n\tlet f = (p - c0) / cell;\n\tlet g = 1.0 - gap;\n\tlet e = 1.0 / cell;\n\tvar m = 1.0;\n\tif (shape == 1u) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, length(f));\n\t} else if (shape == 2u) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, abs(f.x) + abs(f.y));\n\t} else if (gap > 0.0) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, max(abs(f.x), abs(f.y)));\n\t}\n\treturn premul(vec4<f32>(col.rgb, col.a * m));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.size, 12);\n\tdata[5] = Math.max(0, [\n\t\t\"square\",\n\t\t\"circle\",\n\t\t\"diamond\"\n\t].indexOf(String(raw.shape ?? \"square\")));\n\tdata[6] = num(raw.gap, 0);\n}\nconst PixelateWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PixelateWebGPURenderer });\n\n//#endregion\nexport { PixelateWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-lrLhGRcA.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAsErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;;AAGjC,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,MAAM,GAAG;AAC3B,MAAK,KAAK,KAAK,IAAI,GAAG;EACrB;EACA;EACA;EACA,CAAC,QAAQ,OAAO,IAAI,SAAS,SAAS,CAAC,CAAC;AACzC,MAAK,KAAK,IAAI,IAAI,KAAK,EAAE;;AAE1B,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}