framefields 2.2.0 → 2.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/README.md +11 -2
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +10 -10
  4. package/dist/{audio-BvYmTu5T.d.mts → audio-BNnEclHU.d.mts} +3 -3
  5. package/dist/{audio-BvYmTu5T.d.mts.map → audio-BNnEclHU.d.mts.map} +1 -1
  6. package/dist/{audio-DMUr01vS.mjs → audio-CS104aUj.mjs} +3 -3
  7. package/dist/{audio-DMUr01vS.mjs.map → audio-CS104aUj.mjs.map} +1 -1
  8. package/dist/{dist-CT___nEU.mjs → dist-BOdxAhOT.mjs} +7 -5
  9. package/dist/dist-BOdxAhOT.mjs.map +1 -0
  10. package/dist/{dist-cjxDXQdx.mjs → dist-jU289ehm.mjs} +209 -31
  11. package/dist/{dist-cjxDXQdx.mjs.map → dist-jU289ehm.mjs.map} +1 -1
  12. package/dist/effects/index.d.mts +5 -5
  13. package/dist/effects/index.mjs +36 -36
  14. package/dist/{effects-C06-AOge.mjs → effects-BzOlVD-w.mjs} +532 -4
  15. package/dist/effects-BzOlVD-w.mjs.map +1 -0
  16. package/dist/fonts/index.d.mts +1 -1
  17. package/dist/fonts/index.mjs +2 -2
  18. package/dist/{fonts-C0UuLQvr.mjs → fonts-BhlV_3Qt.mjs} +2 -2
  19. package/dist/{fonts-C0UuLQvr.mjs.map → fonts-BhlV_3Qt.mjs.map} +1 -1
  20. package/dist/{gpu-Du7GpVFW.mjs → gpu-BA1Wz_mS.mjs} +2 -2
  21. package/dist/{gpu-Du7GpVFW.mjs.map → gpu-BA1Wz_mS.mjs.map} +1 -1
  22. package/dist/{index-B-oUlLoO.d.mts → index-AdrZIWT0.d.mts} +27 -2
  23. package/dist/index-AdrZIWT0.d.mts.map +1 -0
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  26. package/dist/{index-D-Iek5sq.d.mts → index-B3BwLHa6.d.mts} +3 -3
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  29. package/dist/index-BU51pxZO.d.mts.map +1 -0
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  34. package/dist/{index-CdyE1tst.d.mts → index-QmkcUL3W.d.mts} +2 -2
  35. package/dist/{index-CdyE1tst.d.mts.map → index-QmkcUL3W.d.mts.map} +1 -1
  36. package/dist/index.d.mts +1383 -11
  37. package/dist/index.d.mts.map +1 -1
  38. package/dist/index.mjs +3122 -83
  39. package/dist/index.mjs.map +1 -1
  40. package/dist/preview/index.d.mts +2 -2
  41. package/dist/preview/index.mjs +10 -10
  42. package/dist/{preview-M0TsUzC6.mjs → preview-BVyG76gO.mjs} +2 -2
  43. package/dist/{preview-M0TsUzC6.mjs.map → preview-BVyG76gO.mjs.map} +1 -1
  44. package/dist/preview-engine/audio.mjs +1 -1
  45. package/dist/preview-engine/chunk-2JKXYG6J.mjs +127 -0
  46. package/dist/preview-engine/chunk-7I7PKKDL.mjs +214 -0
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  49. package/dist/preview-engine/chunk-BVA5NGSH.mjs +1 -0
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  51. package/dist/preview-engine/chunk-GCTVRM7J.mjs +1522 -0
  52. package/dist/preview-engine/chunk-KERW7QJ4.mjs +174 -0
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  54. package/dist/preview-engine/chunk-YQRKT47I.mjs +1 -0
  55. package/dist/preview-engine/crypto-W5UAWSNT.mjs +1 -0
  56. package/dist/preview-engine/effects.mjs +1 -1
  57. package/dist/preview-engine/framefields.mjs +26 -26
  58. package/dist/preview-engine/player.mjs +5 -5
  59. package/dist/preview-engine/rapier-AHBIGHEL.mjs +1 -0
  60. package/dist/preview-engine/rapier-JD7KNQRV.mjs +1 -0
  61. package/dist/preview-engine/renderers-3F5AIDEL.mjs +228 -0
  62. package/dist/preview-engine/renderers-6ODPWZ2R.mjs +96 -0
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  80. package/dist/preview-engine/renderers-ZSENYGIY.mjs +84 -0
  81. package/dist/preview-engine/signals.mjs +1 -1
  82. package/dist/{program-DzknMiY0.mjs → program-CCSfHMfh.mjs} +346 -13
  83. package/dist/program-CCSfHMfh.mjs.map +1 -0
  84. package/dist/renderer/index.d.mts +2 -2
  85. package/dist/renderer/index.mjs +2 -2
  86. package/dist/renderer-1Kv7oA86.mjs +5 -0
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  88. package/dist/renderer-1uLtqb74.mjs.map +1 -0
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+ import "./chunk-GBe2k3y8.mjs";
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+ import "./dist-jU289ehm.mjs";
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+ import { t as renderers_default } from "./renderer-C6cF5seJ.mjs";
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+
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+ export { renderers_default as default };
@@ -0,0 +1,219 @@
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+ import "./chunk-GBe2k3y8.mjs";
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+ import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
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+ import "./dist-jU289ehm.mjs";
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+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BA1Wz_mS.mjs";
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+
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+ //#region ../../nodes/node-toon/dist/renderers-BsjrUZoi.mjs
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+ const OP = "Toon";
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+ const UNIFORM_FLOATS = 12;
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+ /** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */
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+ const PASSES = [`struct U { v : array<vec4<f32>, 3> };
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+ @group(0) @binding(0) var<uniform> u : U;
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+ @group(0) @binding(1) var src : texture_2d<f32>;
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+ @group(0) @binding(2) var prev : texture_2d<f32>;
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+ @group(0) @binding(3) var samp : sampler;
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+ ${FULLSCREEN_QUAD_WGSL}
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+
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+ fn straight(c : vec4<f32>) -> vec4<f32> {
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+ if (c.a <= 0.0001) { return vec4<f32>(0.0); }
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+ return vec4<f32>(c.rgb / c.a, c.a);
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+ }
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+ fn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }
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+ fn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }
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+ /** Straight-alpha color of the layer at a uv (filtered). */
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+ fn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }
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+ /** Premultiplied color of the layer at a uv (filtered). */
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+ fn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }
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+ /** Straight-alpha color of the layer's texel at a pixel position (nearest). */
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+ fn texelS(p : vec2<f32>) -> vec4<f32> {
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+ let d = vec2<i32>(textureDimensions(src));
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+ let q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));
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+ return straight(textureLoad(src, q, 0));
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+ }
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+ fn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }
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+ fn hash12(p : vec2<f32>) -> f32 {
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+ var p3 = fract(vec3<f32>(p.xyx) * 0.1031);
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+ p3 += dot(p3, p3.yzx + 33.33);
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+ return fract((p3.x + p3.y) * p3.z);
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+ }
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+ fn vnoise(p : vec2<f32>) -> f32 {
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+ let i = floor(p);
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+ let f = fract(p);
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+ let u = f * f * (3.0 - 2.0 * f);
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+ return mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),
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+ mix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);
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+ }
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+ /** 8x8 ordered-dither threshold, 0..1. */
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+ fn bayer8(p : vec2<f32>) -> f32 {
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+ let x = u32(p.x) & 7u;
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+ let y = u32(p.y) & 7u;
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+ var v = 0u;
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+ for (var k = 0u; k < 3u; k++) {
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+ let bx = (x >> k) & 1u;
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+ let by = (y >> k) & 1u;
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+ let m = ((bx ^ by) << 1u) | by;
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+ v += m * (1u << (2u * (2u - k)));
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+ }
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+ return (f32(v) + 0.5) / 64.0;
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+ }
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+ fn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }
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+ @fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
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+ let time = u.v[0].x;
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+ let frame = u.v[0].y;
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+ let levels = u.v[1].x;
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+ let edgeThreshold = u.v[1].y;
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+ let edgeWidth = u.v[1].z;
66
+ let edgeColor = u.v[2];
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+ let saturation = u.v[1].w;
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+
69
+ let R = res();
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+ let o = edgeWidth / R;
71
+ let c = sampleS(in.uv);
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+ let tl = luma(sampleS(in.uv + vec2<f32>(-o.x, -o.y)).rgb);
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+ let t = luma(sampleS(in.uv + vec2<f32>(0.0, -o.y)).rgb);
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+ let tr = luma(sampleS(in.uv + vec2<f32>(o.x, -o.y)).rgb);
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+ let l = luma(sampleS(in.uv + vec2<f32>(-o.x, 0.0)).rgb);
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+ let r = luma(sampleS(in.uv + vec2<f32>(o.x, 0.0)).rgb);
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+ let bl = luma(sampleS(in.uv + vec2<f32>(-o.x, o.y)).rgb);
78
+ let b = luma(sampleS(in.uv + vec2<f32>(0.0, o.y)).rgb);
79
+ let br = luma(sampleS(in.uv + vec2<f32>(o.x, o.y)).rgb);
80
+ let gx = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
81
+ let gy = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
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+ let edge = length(vec2<f32>(gx, gy));
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+ let ink = smoothstep(edgeThreshold, edgeThreshold * 1.5 + 0.03, edge);
84
+ let lum = luma(c.rgb);
85
+ let band = (floor(lum * levels) + 0.5) / levels;
86
+ var rgb = c.rgb * (band / max(lum, 0.001));
87
+ rgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));
88
+ rgb = mix(rgb, edgeColor.rgb, ink);
89
+ return premul(vec4<f32>(rgb, max(c.a, ink * c.a)));
90
+ }
91
+ `];
92
+ const resources = perDevice((device) => ({
93
+ layout: fragmentBindGroupLayout(device, [
94
+ "uniform",
95
+ "texture",
96
+ "texture",
97
+ "sampler"
98
+ ], `${OP}_layout`),
99
+ pipelines: /* @__PURE__ */ new Map(),
100
+ sampler: device.createSampler({
101
+ magFilter: "linear",
102
+ minFilter: "linear",
103
+ addressModeU: "clamp-to-edge",
104
+ addressModeV: "clamp-to-edge"
105
+ })
106
+ }));
107
+ function pipelinesFor(device, format) {
108
+ const r = resources(device);
109
+ let list = r.pipelines.get(format);
110
+ if (!list) {
111
+ list = PASSES.map((code, i) => {
112
+ const module = device.createShaderModule({
113
+ code,
114
+ label: `${OP}_${i}.wgsl`
115
+ });
116
+ return device.createRenderPipeline({
117
+ label: `${OP}_${i}`,
118
+ layout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),
119
+ vertex: {
120
+ module,
121
+ entryPoint: "vs"
122
+ },
123
+ fragment: {
124
+ module,
125
+ entryPoint: "fs",
126
+ targets: [{ format }]
127
+ },
128
+ primitive: { topology: "triangle-strip" }
129
+ });
130
+ });
131
+ r.pipelines.set(format, list);
132
+ }
133
+ return list;
134
+ }
135
+ function num(v, fallback) {
136
+ const n = typeof v === "number" ? v : Number(v);
137
+ return Number.isFinite(n) ? n : fallback;
138
+ }
139
+ function hexToRgba(hex) {
140
+ let h = hex.trim().replace("#", "");
141
+ if (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join("");
142
+ const n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;
143
+ return [
144
+ n(0),
145
+ n(2),
146
+ n(4),
147
+ h.length >= 8 ? n(6) : 1
148
+ ];
149
+ }
150
+ /** Packs the effect's resolved props into the uniform block the shaders read. */
151
+ function pack(raw, data, time, frame) {
152
+ data.fill(0);
153
+ data[0] = time;
154
+ data[1] = frame;
155
+ data[4] = num(raw.levels, 4);
156
+ data[5] = num(raw.edgeThreshold, .2);
157
+ data[6] = num(raw.edgeWidth, 1);
158
+ data.set(hexToRgba(String(raw.edgeColor ?? "#111111")), 8);
159
+ data[7] = num(raw.saturation, 1.15);
160
+ }
161
+ const ToonWebGPURenderer = async (args) => {
162
+ const { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;
163
+ const op = props.virtualMedia?.operation;
164
+ if (op?.op !== OP) return;
165
+ const child = props.virtualMedia?.children?.[0];
166
+ if (!child) return;
167
+ pass.end();
168
+ const fps = props.fps || 30;
169
+ const frame = Math.round(props.compositionFrame ?? props.frame ?? 0);
170
+ const raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({
171
+ frame,
172
+ fps,
173
+ time: frame / fps
174
+ }) : op;
175
+ const data = new Float32Array(UNIFORM_FLOATS);
176
+ pack(raw, data, frame / fps, frame);
177
+ const { texture: childTex } = await drawChildToTexture(args, child);
178
+ const device = ctx.device;
179
+ const r = resources(device);
180
+ const pipelines = pipelinesFor(device, ctx.renderer.format);
181
+ const ubo = ctx.renderer.getTemporaryBuffer(data);
182
+ let prev = childTex;
183
+ for (const pipeline of pipelines) {
184
+ const out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [
185
+ childTex,
186
+ prev,
187
+ targetTexture,
188
+ ...props.excludeTextures || []
189
+ ]);
190
+ drawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({
191
+ layout: r.layout,
192
+ entries: [
193
+ {
194
+ binding: 0,
195
+ resource: { buffer: ubo }
196
+ },
197
+ {
198
+ binding: 1,
199
+ resource: childTex.createView()
200
+ },
201
+ {
202
+ binding: 2,
203
+ resource: prev.createView()
204
+ },
205
+ {
206
+ binding: 3,
207
+ resource: r.sampler
208
+ }
209
+ ]
210
+ })]);
211
+ prev = out;
212
+ }
213
+ drawTextureToTarget(args, prev);
214
+ };
215
+ var renderers_default = defineRenderer({ WebGPURenderer: ToonWebGPURenderer });
216
+
217
+ //#endregion
218
+ export { ToonWebGPURenderer, renderers_default as default };
219
+ //# sourceMappingURL=renderer-DUBb7D17.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer-DUBb7D17.mjs","names":[],"sources":["../../../nodes/node-toon/dist/renderers-BsjrUZoi.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Toon\";\nconst UNIFORM_FLOATS = 12;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 3> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet levels = u.v[1].x;\n\tlet edgeThreshold = u.v[1].y;\n\tlet edgeWidth = u.v[1].z;\n\tlet edgeColor = u.v[2];\n\tlet saturation = u.v[1].w;\n\n\tlet R = res();\n\tlet o = edgeWidth / R;\n\tlet c = sampleS(in.uv);\n\tlet tl = luma(sampleS(in.uv + vec2<f32>(-o.x, -o.y)).rgb);\n\tlet t = luma(sampleS(in.uv + vec2<f32>(0.0, -o.y)).rgb);\n\tlet tr = luma(sampleS(in.uv + vec2<f32>(o.x, -o.y)).rgb);\n\tlet l = luma(sampleS(in.uv + vec2<f32>(-o.x, 0.0)).rgb);\n\tlet r = luma(sampleS(in.uv + vec2<f32>(o.x, 0.0)).rgb);\n\tlet bl = luma(sampleS(in.uv + vec2<f32>(-o.x, o.y)).rgb);\n\tlet b = luma(sampleS(in.uv + vec2<f32>(0.0, o.y)).rgb);\n\tlet br = luma(sampleS(in.uv + vec2<f32>(o.x, o.y)).rgb);\n\tlet gx = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);\n\tlet gy = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);\n\tlet edge = length(vec2<f32>(gx, gy));\n\tlet ink = smoothstep(edgeThreshold, edgeThreshold * 1.5 + 0.03, edge);\n\tlet lum = luma(c.rgb);\n\tlet band = (floor(lum * levels) + 0.5) / levels;\n\tvar rgb = c.rgb * (band / max(lum, 0.001));\n\trgb = clamp(mix(vec3<f32>(luma(rgb)), rgb, saturation), vec3<f32>(0.0), vec3<f32>(1.0));\n\trgb = mix(rgb, edgeColor.rgb, ink);\n\treturn premul(vec4<f32>(rgb, max(c.a, ink * c.a)));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.levels, 4);\n\tdata[5] = num(raw.edgeThreshold, .2);\n\tdata[6] = num(raw.edgeWidth, 1);\n\tdata.set(hexToRgba(String(raw.edgeColor ?? 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{\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ToonWebGPURenderer });\n\n//#endregion\nexport { ToonWebGPURenderer as n, renderers_default as t };\n//# 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@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-jU289ehm.mjs";
3
+ import { t as renderers_default } from "./renderer-BI4OMlEx.mjs";
4
+
5
+ export { renderers_default as default };
@@ -1,6 +1,6 @@
1
1
  import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
- import { V as lutStore, jn as signalRegistry } from "./dist-cjxDXQdx.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-Du7GpVFW.mjs";
2
+ import { H as lutStore, Nn as signalRegistry } from "./dist-jU289ehm.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BA1Wz_mS.mjs";
4
4
 
5
5
  //#region ../../nodes/node-apply-lut/dist/renderers-BrWmp6fW.mjs
6
6
  const LUT_3D_SHADER = `
@@ -219,4 +219,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: LutWebGPURenderer });
219
219
 
220
220
  //#endregion
221
221
  export { renderers_default as t };
222
- //# sourceMappingURL=renderer-Bn2eQE-t.mjs.map
222
+ //# sourceMappingURL=renderer-DaCsT-XU.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-Bn2eQE-t.mjs","names":[],"sources":["../../../nodes/node-apply-lut/dist/renderers-BrWmp6fW.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming } from \"@framefields/node-sdk/gpu\";\nimport { lutStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_3D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_3d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\t// Coordinate adjustment to sample from texel centers\n\tlet uvw = inputColor.rgb * ((u.lutSize - 1.0) / u.lutSize) + vec3<f32>(0.5 / u.lutSize);\n\tlet mappedColor = textureSampleLevel(lutTex, lutSamp, uvw, 0.0);\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (mappedColor.rgb - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst LUT_1D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_1d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\tlet rCoord = inputColor.r * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet gCoord = inputColor.g * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet bCoord = inputColor.b * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\t\n\tlet mappedR = textureSampleLevel(lutTex, lutSamp, rCoord, 0.0).r;\n\tlet mappedG = textureSampleLevel(lutTex, lutSamp, gCoord, 0.0).g;\n\tlet mappedB = textureSampleLevel(lutTex, lutSamp, bCoord, 0.0).b;\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (vec3<f32>(mappedR, mappedG, mappedB) - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst lutUniformData = new Float32Array(4);\nconst getDeviceLayouts = perDevice((device) => ({\n\tlutUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tlutTextureLayout3D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"3d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tlutTextureLayout1D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"1d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tsignalTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getLutResources(device, format, type) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `lut_${type}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst shaderCode = type === \"3D\" ? LUT_3D_SHADER : LUT_1D_SHADER;\n\t\tconst lutModule = device.createShaderModule({\n\t\t\tlabel: `lut_${type.toLowerCase()}_${format}.wgsl`,\n\t\t\tcode: shaderCode\n\t\t});\n\t\tconst currentLutLayout = type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D;\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `LutPipeline_${type}_${format}`,\n\t\t\tmodule: lutModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.lutUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tcurrentLutLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tlutPipeline: pipeline,\n\t\tlutUniformLayout: layouts.lutUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tlutTextureLayout: type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst LutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ApplyLUT\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst lutUrl = op.lutUrl;\n\tif (!lutUrl) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intensityInput = op.intensityHandleId ? op.inputs?.[op.intensityHandleId] : null;\n\tconst hasSignal = !!(intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? intensityInput?.outputItem?.data : null;\n\tlet intensity = 1;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Number\") intensity = Number(intensityInput.outputItem.data ?? 1);\n\telse intensity = Number(op.intensity ?? 1);\n\telse if (sd && typeof sd === \"object\") {\n\t\tintensity = Number(sd.offset ?? 1);\n\t\thasStaticSignal = true;\n\t}\n\tintensity = Math.max(0, Math.min(10, intensity));\n\tlet lut = lutStore.get(lutUrl, ctx.device);\n\tif (!lut) {\n\t\tif ((props.isHeadless ?? (typeof window === \"undefined\" || globalThis.__IS_HEADLESS_RENDERER__)) || props.forceWait) try {\n\t\t\tlut = await lutStore.getOrLoad(lutUrl, ctx.device);\n\t\t} catch (err) {\n\t\t\tif (!(err instanceof DOMException && err.name === \"AbortError\") && !(err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\")) console.error(\"[ApplyLUT] Failed to load LUT synchronously:\", err);\n\t\t}\n\t\telse lutStore.getOrLoad(lutUrl, ctx.device).catch((err) => {\n\t\t\tif (err instanceof DOMException && err.name === \"AbortError\" || err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\") return;\n\t\t\tconsole.error(\"[ApplyLUT] Failed to load LUT in background:\", err);\n\t\t});\n\t\tif (!lut && lutUrl.startsWith(\"runtime://lut/\")) {\n\t\t\tconst prefix = lutUrl.substring(0, lutUrl.lastIndexOf(\"-\") + 1);\n\t\t\tif (prefix) lut = lutStore.getAnyMatching(prefix, ctx.device);\n\t\t}\n\t}\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tif (!lut) {\n\t\tdrawTextureToTarget(args, tmpTex, op.opacity ?? 1);\n\t\treturn;\n\t}\n\tconst { lutPipeline: pipeline, lutUniformLayout: uLayout, singleTextureLayout: tLayout, lutTextureLayout: lLayout, signalTextureLayout: sigLayout } = getLutResources(ctx.device, ctx.renderer.format, lut.type);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tlet signalView;\n\tif (hasStaticSignal) {\n\t\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\t\tsignalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"lut_intensity_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\t} else signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlutUniformData[0] = intensity;\n\tlutUniformData[1] = lut.size;\n\tlutUniformData[2] = hasStaticSignal ? 1 : 0;\n\tlutUniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(lutUniformData);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: lLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: lut.texture.createView()\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalView\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 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+ {"version":3,"file":"renderer-DaCsT-XU.mjs","names":[],"sources":["../../../nodes/node-apply-lut/dist/renderers-BrWmp6fW.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTiming } from \"@framefields/node-sdk/gpu\";\nimport { lutStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_3D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_3d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\t// Coordinate adjustment to sample from texel centers\n\tlet uvw = inputColor.rgb * ((u.lutSize - 1.0) / u.lutSize) + vec3<f32>(0.5 / u.lutSize);\n\tlet mappedColor = textureSampleLevel(lutTex, lutSamp, uvw, 0.0);\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (mappedColor.rgb - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst LUT_1D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_1d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\tlet rCoord = inputColor.r * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet gCoord = inputColor.g * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet bCoord = inputColor.b * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\t\n\tlet mappedR = textureSampleLevel(lutTex, lutSamp, rCoord, 0.0).r;\n\tlet mappedG = textureSampleLevel(lutTex, lutSamp, gCoord, 0.0).g;\n\tlet mappedB = textureSampleLevel(lutTex, lutSamp, bCoord, 0.0).b;\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (vec3<f32>(mappedR, mappedG, mappedB) - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst lutUniformData = new Float32Array(4);\nconst getDeviceLayouts = perDevice((device) => ({\n\tlutUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tlutTextureLayout3D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"3d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tlutTextureLayout1D: fragmentBindGroupLayout(device, [{ texture: {\n\t\tviewDimension: \"1d\",\n\t\tsampleType: \"float\"\n\t} }, \"sampler\"]),\n\tsignalTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getLutResources(device, format, type) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `lut_${type}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst shaderCode = type === \"3D\" ? LUT_3D_SHADER : LUT_1D_SHADER;\n\t\tconst lutModule = device.createShaderModule({\n\t\t\tlabel: `lut_${type.toLowerCase()}_${format}.wgsl`,\n\t\t\tcode: shaderCode\n\t\t});\n\t\tconst currentLutLayout = type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D;\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `LutPipeline_${type}_${format}`,\n\t\t\tmodule: lutModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.lutUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tcurrentLutLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tlutPipeline: pipeline,\n\t\tlutUniformLayout: layouts.lutUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tlutTextureLayout: type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst LutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ApplyLUT\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst lutUrl = op.lutUrl;\n\tif (!lutUrl) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intensityInput = op.intensityHandleId ? op.inputs?.[op.intensityHandleId] : null;\n\tconst hasSignal = !!(intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? intensityInput?.outputItem?.data : null;\n\tlet intensity = 1;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Number\") intensity = Number(intensityInput.outputItem.data ?? 1);\n\telse intensity = Number(op.intensity ?? 1);\n\telse if (sd && typeof sd === \"object\") {\n\t\tintensity = Number(sd.offset ?? 1);\n\t\thasStaticSignal = true;\n\t}\n\tintensity = Math.max(0, Math.min(10, intensity));\n\tlet lut = lutStore.get(lutUrl, ctx.device);\n\tif (!lut) {\n\t\tif ((props.isHeadless ?? (typeof window === \"undefined\" || globalThis.__IS_HEADLESS_RENDERER__)) || props.forceWait) try {\n\t\t\tlut = await lutStore.getOrLoad(lutUrl, ctx.device);\n\t\t} catch (err) {\n\t\t\tif (!(err instanceof DOMException && err.name === \"AbortError\") && !(err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\")) console.error(\"[ApplyLUT] Failed to load LUT synchronously:\", err);\n\t\t}\n\t\telse lutStore.getOrLoad(lutUrl, ctx.device).catch((err) => {\n\t\t\tif (err instanceof DOMException && err.name === \"AbortError\" || err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\") return;\n\t\t\tconsole.error(\"[ApplyLUT] Failed to load LUT in background:\", err);\n\t\t});\n\t\tif (!lut && lutUrl.startsWith(\"runtime://lut/\")) {\n\t\t\tconst prefix = lutUrl.substring(0, lutUrl.lastIndexOf(\"-\") + 1);\n\t\t\tif (prefix) lut = lutStore.getAnyMatching(prefix, ctx.device);\n\t\t}\n\t}\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tif (!lut) {\n\t\tdrawTextureToTarget(args, tmpTex, op.opacity ?? 1);\n\t\treturn;\n\t}\n\tconst { lutPipeline: pipeline, lutUniformLayout: uLayout, singleTextureLayout: tLayout, lutTextureLayout: lLayout, signalTextureLayout: sigLayout } = getLutResources(ctx.device, ctx.renderer.format, lut.type);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tlet signalView;\n\tif (hasStaticSignal) {\n\t\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\t\tsignalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"lut_intensity_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\t} else signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlutUniformData[0] = intensity;\n\tlutUniformData[1] = lut.size;\n\tlutUniformData[2] = hasStaticSignal ? 1 : 0;\n\tlutUniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(lutUniformData);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: lLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: lut.texture.createView()\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalView\n\t\t\t}, {\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t}]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 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@@ -1,6 +1,6 @@
1
1
  import { Jt as resolveNumber, Pt as isSignal } from "./dist-fjKpBYkc.mjs";
2
2
  import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
3
- import { g as WebGPUAudioProcessor } from "./dist-cjxDXQdx.mjs";
3
+ import { g as WebGPUAudioProcessor } from "./dist-jU289ehm.mjs";
4
4
 
5
5
  //#region ../../nodes/node-stereo-panning/dist/renderers-Dc15sLt-.mjs
6
6
  const PARAM_ORDER = ["pan"];
@@ -96,4 +96,4 @@ var renderers_default = defineRenderer({ audioProcessor: stereoPanningAudioProce
96
96
 
97
97
  //#endregion
98
98
  export { renderers_default as t };
99
- //# sourceMappingURL=renderer-D1Cm21eq.mjs.map
99
+ //# sourceMappingURL=renderer-DcAfp1Er.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-D1Cm21eq.mjs","names":[],"sources":["../../../nodes/node-stereo-panning/dist/renderers-Dc15sLt-.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isSignal, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\"pan\"];\nconst PANNING_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n pan : f32,\n hasPanSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> panSignal : array<f32>;\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n var currentPan = u.pan;\n if (u.hasPanSig > 0.5f) {\n currentPan = panSignal[index];\n }\n let clampedPan = max(-1.0f, min(1.0f, currentPan));\n var leftGain = 1.0f;\n var rightGain = 1.0f;\n\n if (clampedPan < 0.0f) {\n rightGain = 1.0f + clampedPan;\n } else if (clampedPan > 0.0f) {\n leftGain = 1.0f - clampedPan;\n }\n\n if (numChannels > 1u) {\n outputChannels[index] = inputChannels[index] * leftGain;\n outputChannels[numSamples + index] = inputChannels[numSamples + index] * rightGain;\n } else {\n outputChannels[index] = inputChannels[index] * leftGain;\n }\n }\n\n // Dummy reference to prevent state binding from being optimized out\n state[0] = state[0];\n}\n`;\nconst stereoPanningAudioProcessor = async (channels, sampleRate, node, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Stereo Panning.\");\n\tconst op = node.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst pan = resolveNumber(op.pan, 0);\n\tconst clampedPan = Math.max(-1, Math.min(1, pan));\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasPanSig = isSignal(op.pan) || isSignal(op.signals?.pan) || isHandleConnected(\"panHandleId\") ? 1 : 0;\n\tif (channels.length === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tif (channels.length === 1) {\n\t\tconst rightChannel = new Float32Array(numSamples);\n\t\trightChannel.set(channels[0]);\n\t\tchannels.push(rightChannel);\n\t}\n\tconst numChannels = channels.length;\n\tconst nodeId = op.id || \"stereo-panning\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, node, frame, fps, PANNING_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tclampedPan,\n\t\thasPanSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 8, 1, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: stereoPanningAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-Dc15sLt-.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc,CAAC,MAAM;AAC3B,MAAM,gCAAgC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoDtC,MAAM,8BAA8B,OAAO,UAAU,YAAY,MAAM,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,mDAAmD;CACrF,MAAM,KAAK,KAAK,aAAa,EAAE;CAC/B,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,MAAM,cAAc,GAAG,KAAK,EAAE;CACpC,MAAM,aAAa,KAAK,IAAI,IAAI,KAAK,IAAI,GAAG,IAAI,CAAC;CACjD,MAAM,qBAAqB,gBAAgB;EAC1C,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QAAQ,OAAO,mBAAmB,MAAM,eAAe,MAAM,WAAW,SAAS,YAAY,MAAM,WAAW,SAAS,UAAU;;CAEzI,MAAM,YAAY,SAAS,GAAG,IAAI,IAAI,SAAS,GAAG,SAAS,IAAI,IAAI,kBAAkB,cAAc,GAAG,IAAI;AAC1G,KAAI,SAAS,WAAW,EAAG;CAC3B,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;AACtB,KAAI,SAAS,WAAW,GAAG;EAC1B,MAAM,eAAe,IAAI,aAAa,WAAW;AACjD,eAAa,IAAI,SAAS,GAAG;AAC7B,WAAS,KAAK,aAAa;;CAE5B,MAAM,cAAc,SAAS;CAC7B,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;AACvB,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,MAAM,OAAO,KAAK,+BAA+B;EAC7H;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK5F,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
1
+ {"version":3,"file":"renderer-DcAfp1Er.mjs","names":[],"sources":["../../../nodes/node-stereo-panning/dist/renderers-Dc15sLt-.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isSignal, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\"pan\"];\nconst PANNING_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n pan : f32,\n hasPanSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> panSignal : array<f32>;\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n var currentPan = u.pan;\n if (u.hasPanSig > 0.5f) {\n currentPan = panSignal[index];\n }\n let clampedPan = max(-1.0f, min(1.0f, currentPan));\n var leftGain = 1.0f;\n var rightGain = 1.0f;\n\n if (clampedPan < 0.0f) {\n rightGain = 1.0f + clampedPan;\n } else if (clampedPan > 0.0f) {\n leftGain = 1.0f - clampedPan;\n }\n\n if (numChannels > 1u) {\n outputChannels[index] = inputChannels[index] * leftGain;\n outputChannels[numSamples + index] = inputChannels[numSamples + index] * rightGain;\n } else {\n outputChannels[index] = inputChannels[index] * leftGain;\n }\n }\n\n // Dummy reference to prevent state binding from being optimized out\n state[0] = state[0];\n}\n`;\nconst stereoPanningAudioProcessor = async (channels, sampleRate, node, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Stereo Panning.\");\n\tconst op = node.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst pan = resolveNumber(op.pan, 0);\n\tconst clampedPan = Math.max(-1, Math.min(1, pan));\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasPanSig = isSignal(op.pan) || isSignal(op.signals?.pan) || isHandleConnected(\"panHandleId\") ? 1 : 0;\n\tif (channels.length === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tif (channels.length === 1) {\n\t\tconst rightChannel = new Float32Array(numSamples);\n\t\trightChannel.set(channels[0]);\n\t\tchannels.push(rightChannel);\n\t}\n\tconst numChannels = channels.length;\n\tconst nodeId = op.id || \"stereo-panning\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, node, frame, fps, PANNING_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tclampedPan,\n\t\thasPanSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 8, 1, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: stereoPanningAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-Dc15sLt-.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc,CAAC,MAAM;AAC3B,MAAM,gCAAgC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoDtC,MAAM,8BAA8B,OAAO,UAAU,YAAY,MAAM,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,mDAAmD;CACrF,MAAM,KAAK,KAAK,aAAa,EAAE;CAC/B,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,MAAM,cAAc,GAAG,KAAK,EAAE;CACpC,MAAM,aAAa,KAAK,IAAI,IAAI,KAAK,IAAI,GAAG,IAAI,CAAC;CACjD,MAAM,qBAAqB,gBAAgB;EAC1C,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QAAQ,OAAO,mBAAmB,MAAM,eAAe,MAAM,WAAW,SAAS,YAAY,MAAM,WAAW,SAAS,UAAU;;CAEzI,MAAM,YAAY,SAAS,GAAG,IAAI,IAAI,SAAS,GAAG,SAAS,IAAI,IAAI,kBAAkB,cAAc,GAAG,IAAI;AAC1G,KAAI,SAAS,WAAW,EAAG;CAC3B,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;AACtB,KAAI,SAAS,WAAW,GAAG;EAC1B,MAAM,eAAe,IAAI,aAAa,WAAW;AACjD,eAAa,IAAI,SAAS,GAAG;AAC7B,WAAS,KAAK,aAAa;;CAE5B,MAAM,cAAc,SAAS;CAC7B,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;AACvB,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,MAAM,OAAO,KAAK,+BAA+B;EAC7H;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK5F,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
@@ -1,5 +1,5 @@
1
1
  import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
- import { a as createFullscreenPipeline, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-Du7GpVFW.mjs";
2
+ import { a as createFullscreenPipeline, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-BA1Wz_mS.mjs";
3
3
 
4
4
  //#region ../../nodes/node-kenburns/dist/renderers-Ca3wLKBl.mjs
5
5
  const easeIn = (t) => t * t;
@@ -261,4 +261,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: KenBurnsWebGPURenderer
261
261
 
262
262
  //#endregion
263
263
  export { renderers_default as t };
264
- //# sourceMappingURL=renderer-C8uKdelk.mjs.map
264
+ //# sourceMappingURL=renderer-DdlaBsk_.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-C8uKdelk.mjs","names":[],"sources":["../../../nodes/node-kenburns/dist/renderers-Ca3wLKBl.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst easeIn = (t) => t * t;\nconst easeOut = (t) => t * (2 - t);\nconst easeInOut = (t) => t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t;\nconst springEase = (t) => {\n\tconst c4 = 2 * Math.PI / 3;\n\treturn t === 0 ? 0 : t === 1 ? 1 : 2 ** (-10 * t) * Math.sin((t * 10 - .75) * c4) + 1;\n};\nconst applyEasing = (t, easing) => {\n\tswitch (easing) {\n\t\tcase \"ease-in\": return easeIn(t);\n\t\tcase \"ease-out\": return easeOut(t);\n\t\tcase \"ease-in-out\": return easeInOut(t);\n\t\tcase \"spring\": return springEase(t);\n\t\tdefault: return t;\n\t}\n};\nconst catmullRom = (p0, p1, p2, p3, t) => {\n\tconst t2 = t * t;\n\tconst t3 = t2 * t;\n\treturn .5 * (2 * p1 + (-p0 + p2) * t + (2 * p0 - 5 * p1 + 4 * p2 - p3) * t2 + (-p0 + 3 * p1 - 3 * p2 + p3) * t3);\n};\nfunction interpolateKenBurns(keyframes, timeMs, movementStyle = \"spline\") {\n\tif (keyframes.length === 0) return {\n\t\tx: 50,\n\t\ty: 50,\n\t\tscale: 1\n\t};\n\tif (keyframes.length === 1) {\n\t\tconst kf = keyframes[0];\n\t\treturn {\n\t\t\tx: kf.x ?? 50,\n\t\t\ty: kf.y ?? 50,\n\t\t\tscale: kf.scale ?? 1\n\t\t};\n\t}\n\tlet elapsed = 0;\n\tfor (let i = 0; i < keyframes.length; i++) {\n\t\tconst kf = keyframes[i];\n\t\tconst hold = kf.holdMs ?? 0;\n\t\tconst dur = kf.durationMs ?? 0;\n\t\tif (timeMs <= elapsed + hold) return {\n\t\t\tx: kf.x ?? 50,\n\t\t\ty: kf.y ?? 50,\n\t\t\tscale: kf.scale ?? 1\n\t\t};\n\t\telapsed += hold;\n\t\tif (i < keyframes.length - 1 && dur > 0) {\n\t\t\tif (timeMs <= elapsed + dur) {\n\t\t\t\tconst rawT = (timeMs - elapsed) / dur;\n\t\t\t\tconst t = applyEasing(Math.max(0, Math.min(1, rawT)), kf.easing);\n\t\t\t\tconst next = keyframes[i + 1];\n\t\t\t\tif (movementStyle === \"spline\") {\n\t\t\t\t\tconst prev = keyframes[i - 1] ?? kf;\n\t\t\t\t\tconst afterNext = keyframes[i + 2] ?? next;\n\t\t\t\t\treturn {\n\t\t\t\t\t\tx: catmullRom(prev.x ?? 50, kf.x ?? 50, next.x ?? 50, afterNext.x ?? 50, t),\n\t\t\t\t\t\ty: catmullRom(prev.y ?? 50, kf.y ?? 50, next.y ?? 50, afterNext.y ?? 50, t),\n\t\t\t\t\t\tscale: catmullRom(prev.scale ?? 1, kf.scale ?? 1, next.scale ?? 1, afterNext.scale ?? 1, t)\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t\treturn {\n\t\t\t\t\tx: (kf.x ?? 50) + ((next.x ?? 50) - (kf.x ?? 50)) * t,\n\t\t\t\t\ty: (kf.y ?? 50) + ((next.y ?? 50) - (kf.y ?? 50)) * t,\n\t\t\t\t\tscale: (kf.scale ?? 1) + ((next.scale ?? 1) - (kf.scale ?? 1)) * t\n\t\t\t\t};\n\t\t\t}\n\t\t\telapsed += dur;\n\t\t}\n\t}\n\tconst last = keyframes[keyframes.length - 1];\n\treturn {\n\t\tx: last.x ?? 50,\n\t\ty: last.y ?? 50,\n\t\tscale: last.scale ?? 1\n\t};\n}\nfunction calculateSrcRect(state, sourceWidth, sourceHeight, targetAspectRatio) {\n\tlet baseBoxW_pct = 100;\n\tlet baseBoxH_pct = 100;\n\tif (targetAspectRatio !== \"input\") {\n\t\tconst parts = targetAspectRatio.split(\":\");\n\t\tconst tW = Number(parts[0]);\n\t\tconst tH = Number(parts[1]);\n\t\tif (!Number.isNaN(tW) && !Number.isNaN(tH) && tW > 0 && tH > 0) {\n\t\t\tconst desiredAR = tW / tH;\n\t\t\tconst sourceAR = sourceWidth / sourceHeight;\n\t\t\tif (sourceAR > desiredAR) {\n\t\t\t\tbaseBoxH_pct = 100;\n\t\t\t\tbaseBoxW_pct = desiredAR / sourceAR * 100;\n\t\t\t} else {\n\t\t\t\tbaseBoxW_pct = 100;\n\t\t\t\tbaseBoxH_pct = sourceAR / desiredAR * 100;\n\t\t\t}\n\t\t}\n\t}\n\tconst baseBoxPxW = baseBoxW_pct / 100 * sourceWidth;\n\tconst baseBoxPxH = baseBoxH_pct / 100 * sourceHeight;\n\tconst clampedScale = Math.max(state.scale, 1);\n\tconst currentBoxPxW = baseBoxPxW / clampedScale;\n\tconst currentBoxPxH = baseBoxPxH / clampedScale;\n\tconst rawFocalX = state.x / 100 * sourceWidth;\n\tconst rawFocalY = state.y / 100 * sourceHeight;\n\tconst halfBoxW = currentBoxPxW / 2;\n\tconst halfBoxH = currentBoxPxH / 2;\n\tconst focalX = Math.max(halfBoxW, Math.min(sourceWidth - halfBoxW, rawFocalX));\n\tconst focalY = Math.max(halfBoxH, Math.min(sourceHeight - halfBoxH, rawFocalY));\n\treturn {\n\t\tx: focalX - halfBoxW,\n\t\ty: focalY - halfBoxH,\n\t\twidth: currentBoxPxW,\n\t\theight: currentBoxPxH\n\t};\n}\nconst motionBlurWgsl = `\nstruct MotionBlurUniforms {\n\tprev_origin : vec2<f32>,\n\tprev_size : vec2<f32>,\n\tcurr_origin : vec2<f32>,\n\tcurr_size : vec2<f32>,\n\tsamples : f32,\n\tblurSize : f32,\n\tpadding : vec2<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : MotionBlurUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet uv = in.uv;\n\tlet n = i32(u.samples);\n\t\n\tif (n <= 1) {\n\t\tlet p_curr = u.curr_origin + uv * u.curr_size;\n\t\treturn textureSampleLevel(tex, samp, p_curr, 0.0);\n\t}\n\t\n\tvar color = vec4<f32>(0.0);\n\tfor (var i = 0; i < n; i = i + 1) {\n\t\t// Use blurSize to control the shutter interval width. \n\t\t// t=1.0 is current frame, t=0.0 is previous frame.\n\t\tlet t = 1.0 + (f32(i) / f32(n - 1) - 0.5) * u.blurSize;\n\t\t\n\t\tlet origin = mix(u.prev_origin, u.curr_origin, t);\n\t\tlet size = mix(u.prev_size, u.curr_size, t);\n\t\tlet p_sample = origin + uv * size;\n\t\t\n\t\tcolor += textureSampleLevel(tex, samp, p_sample, 0.0);\n\t}\n\treturn color / f32(n);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst motionBlurData = new Float32Array(12);\nfunction getMotionBlurResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst motionBlurUniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\t\tconst singleTextureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tres = {\n\t\t\tmotionBlurPipeline: createFullscreenPipeline(device, {\n\t\t\t\tlabel: \"MotionBlurPipeline\",\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"kenburns_motionblur.wgsl\",\n\t\t\t\t\tcode: motionBlurWgsl\n\t\t\t\t}),\n\t\t\t\tlayouts: [motionBlurUniformLayout, singleTextureLayout],\n\t\t\t\tformat\n\t\t\t}),\n\t\t\tmotionBlurUniformLayout,\n\t\t\tsingleTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst KenBurnsWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst { virtualMedia, containerWidth, containerHeight, frame, fps, trimStartOverride, opacity = 1, inheritedSeekOffset = 0 } = props;\n\tconst op = virtualMedia.operation;\n\tif (op?.op !== \"KenBurns\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? virtualMedia.metadata?.width ?? containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? virtualMedia.metadata?.height ?? containerHeight ?? targetHeight;\n\tconst keyframes = op.keyframes ?? [];\n\tconst movementStyle = op.movementStyle ?? \"spline\";\n\tconst targetAspectRatio = op.aspectRatio || \"input\";\n\tconst offsetMs = ((trimStartOverride ?? 0) + inheritedSeekOffset) * 1e3;\n\tconst fpsVal = Math.max(1, fps ?? 30);\n\tconst frameDurationMs = 1e3 / fpsVal;\n\tconst timeMs = offsetMs + (frame ?? 0) / fpsVal * 1e3;\n\tconst prevTimeMs = timeMs - frameDurationMs;\n\tconst state = interpolateKenBurns(keyframes, timeMs, movementStyle);\n\tconst prevState = interpolateKenBurns(keyframes, prevTimeMs, movementStyle);\n\tconst srcRect = calculateSrcRect(state, sourceWidth, sourceHeight, targetAspectRatio);\n\tconst prevSrcRect = calculateSrcRect(prevState, sourceWidth, sourceHeight, targetAspectRatio);\n\tconst dstWidth = containerWidth ?? targetWidth;\n\tconst dstHeight = containerHeight ?? targetHeight;\n\tconst dstRect = {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: dstWidth,\n\t\theight: dstHeight\n\t};\n\tpass.end();\n\tconst { texture: tempTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tconst motionBlurSize = op.motionBlurSize ?? 1.5;\n\tlet blurTex = null;\n\tif (motionBlurSize > 0) {\n\t\tconst { motionBlurPipeline: pipeline, motionBlurUniformLayout: uLayout, singleTextureLayout: tLayout } = getMotionBlurResources(ctx.device, ctx.renderer.format);\n\t\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\t\tmotionBlurData[0] = prevSrcRect.x / sourceWidth;\n\t\tmotionBlurData[1] = prevSrcRect.y / sourceHeight;\n\t\tmotionBlurData[2] = prevSrcRect.width / sourceWidth;\n\t\tmotionBlurData[3] = prevSrcRect.height / sourceHeight;\n\t\tmotionBlurData[4] = srcRect.x / sourceWidth;\n\t\tmotionBlurData[5] = srcRect.y / sourceHeight;\n\t\tmotionBlurData[6] = srcRect.width / sourceWidth;\n\t\tmotionBlurData[7] = srcRect.height / sourceHeight;\n\t\tmotionBlurData[8] = 12;\n\t\tmotionBlurData[9] = motionBlurSize;\n\t\tconst uBuffer = ctx.renderer.getTemporaryBuffer(motionBlurData);\n\t\tblurTex = ctx.renderer.getTemporaryTexture(dstWidth, dstHeight, [\n\t\t\ttargetTexture,\n\t\t\ttempTex,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, blurTex.createView(), pipeline, [ctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t}]\n\t\t}), ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tempTex, sampler)]);\n\t}\n\tconst outPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tif (blurTex) ctx.renderer.drawTexture(outPass, blurTex, dstRect, { opacity });\n\telse ctx.renderer.drawTextureRegion(outPass, tempTex, srcRect, dstRect, { opacity });\n\targs.pass = outPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: KenBurnsWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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+ {"version":3,"file":"renderer-DdlaBsk_.mjs","names":[],"sources":["../../../nodes/node-kenburns/dist/renderers-Ca3wLKBl.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst easeIn = (t) => t * t;\nconst easeOut = (t) => t * (2 - t);\nconst easeInOut = (t) => t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t;\nconst springEase = (t) => {\n\tconst c4 = 2 * Math.PI / 3;\n\treturn t === 0 ? 0 : t === 1 ? 1 : 2 ** (-10 * t) * Math.sin((t * 10 - .75) * c4) + 1;\n};\nconst applyEasing = (t, easing) => {\n\tswitch (easing) {\n\t\tcase \"ease-in\": return easeIn(t);\n\t\tcase \"ease-out\": return easeOut(t);\n\t\tcase \"ease-in-out\": return easeInOut(t);\n\t\tcase \"spring\": return springEase(t);\n\t\tdefault: return t;\n\t}\n};\nconst catmullRom = (p0, p1, p2, p3, t) => {\n\tconst t2 = t * t;\n\tconst t3 = t2 * t;\n\treturn .5 * (2 * p1 + (-p0 + p2) * t + (2 * p0 - 5 * p1 + 4 * p2 - p3) * t2 + (-p0 + 3 * p1 - 3 * p2 + p3) * t3);\n};\nfunction interpolateKenBurns(keyframes, timeMs, movementStyle = \"spline\") {\n\tif (keyframes.length === 0) return {\n\t\tx: 50,\n\t\ty: 50,\n\t\tscale: 1\n\t};\n\tif (keyframes.length === 1) {\n\t\tconst kf = keyframes[0];\n\t\treturn {\n\t\t\tx: kf.x ?? 50,\n\t\t\ty: kf.y ?? 50,\n\t\t\tscale: kf.scale ?? 1\n\t\t};\n\t}\n\tlet elapsed = 0;\n\tfor (let i = 0; i < keyframes.length; i++) {\n\t\tconst kf = keyframes[i];\n\t\tconst hold = kf.holdMs ?? 0;\n\t\tconst dur = kf.durationMs ?? 0;\n\t\tif (timeMs <= elapsed + hold) return {\n\t\t\tx: kf.x ?? 50,\n\t\t\ty: kf.y ?? 50,\n\t\t\tscale: kf.scale ?? 1\n\t\t};\n\t\telapsed += hold;\n\t\tif (i < keyframes.length - 1 && dur > 0) {\n\t\t\tif (timeMs <= elapsed + dur) {\n\t\t\t\tconst rawT = (timeMs - elapsed) / dur;\n\t\t\t\tconst t = applyEasing(Math.max(0, Math.min(1, rawT)), kf.easing);\n\t\t\t\tconst next = keyframes[i + 1];\n\t\t\t\tif (movementStyle === \"spline\") {\n\t\t\t\t\tconst prev = keyframes[i - 1] ?? kf;\n\t\t\t\t\tconst afterNext = keyframes[i + 2] ?? next;\n\t\t\t\t\treturn {\n\t\t\t\t\t\tx: catmullRom(prev.x ?? 50, kf.x ?? 50, next.x ?? 50, afterNext.x ?? 50, t),\n\t\t\t\t\t\ty: catmullRom(prev.y ?? 50, kf.y ?? 50, next.y ?? 50, afterNext.y ?? 50, t),\n\t\t\t\t\t\tscale: catmullRom(prev.scale ?? 1, kf.scale ?? 1, next.scale ?? 1, afterNext.scale ?? 1, t)\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t\treturn {\n\t\t\t\t\tx: (kf.x ?? 50) + ((next.x ?? 50) - (kf.x ?? 50)) * t,\n\t\t\t\t\ty: (kf.y ?? 50) + ((next.y ?? 50) - (kf.y ?? 50)) * t,\n\t\t\t\t\tscale: (kf.scale ?? 1) + ((next.scale ?? 1) - (kf.scale ?? 1)) * t\n\t\t\t\t};\n\t\t\t}\n\t\t\telapsed += dur;\n\t\t}\n\t}\n\tconst last = keyframes[keyframes.length - 1];\n\treturn {\n\t\tx: last.x ?? 50,\n\t\ty: last.y ?? 50,\n\t\tscale: last.scale ?? 1\n\t};\n}\nfunction calculateSrcRect(state, sourceWidth, sourceHeight, targetAspectRatio) {\n\tlet baseBoxW_pct = 100;\n\tlet baseBoxH_pct = 100;\n\tif (targetAspectRatio !== \"input\") {\n\t\tconst parts = targetAspectRatio.split(\":\");\n\t\tconst tW = Number(parts[0]);\n\t\tconst tH = Number(parts[1]);\n\t\tif (!Number.isNaN(tW) && !Number.isNaN(tH) && tW > 0 && tH > 0) {\n\t\t\tconst desiredAR = tW / tH;\n\t\t\tconst sourceAR = sourceWidth / sourceHeight;\n\t\t\tif (sourceAR > desiredAR) {\n\t\t\t\tbaseBoxH_pct = 100;\n\t\t\t\tbaseBoxW_pct = desiredAR / sourceAR * 100;\n\t\t\t} else {\n\t\t\t\tbaseBoxW_pct = 100;\n\t\t\t\tbaseBoxH_pct = sourceAR / desiredAR * 100;\n\t\t\t}\n\t\t}\n\t}\n\tconst baseBoxPxW = baseBoxW_pct / 100 * sourceWidth;\n\tconst baseBoxPxH = baseBoxH_pct / 100 * sourceHeight;\n\tconst clampedScale = Math.max(state.scale, 1);\n\tconst currentBoxPxW = baseBoxPxW / clampedScale;\n\tconst currentBoxPxH = baseBoxPxH / clampedScale;\n\tconst rawFocalX = state.x / 100 * sourceWidth;\n\tconst rawFocalY = state.y / 100 * sourceHeight;\n\tconst halfBoxW = currentBoxPxW / 2;\n\tconst halfBoxH = currentBoxPxH / 2;\n\tconst focalX = Math.max(halfBoxW, Math.min(sourceWidth - halfBoxW, rawFocalX));\n\tconst focalY = Math.max(halfBoxH, Math.min(sourceHeight - halfBoxH, rawFocalY));\n\treturn {\n\t\tx: focalX - halfBoxW,\n\t\ty: focalY - halfBoxH,\n\t\twidth: currentBoxPxW,\n\t\theight: currentBoxPxH\n\t};\n}\nconst motionBlurWgsl = `\nstruct MotionBlurUniforms {\n\tprev_origin : vec2<f32>,\n\tprev_size : vec2<f32>,\n\tcurr_origin : vec2<f32>,\n\tcurr_size : vec2<f32>,\n\tsamples : f32,\n\tblurSize : f32,\n\tpadding : vec2<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : MotionBlurUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet uv = in.uv;\n\tlet n = i32(u.samples);\n\t\n\tif (n <= 1) {\n\t\tlet p_curr = u.curr_origin + uv * u.curr_size;\n\t\treturn textureSampleLevel(tex, samp, p_curr, 0.0);\n\t}\n\t\n\tvar color = vec4<f32>(0.0);\n\tfor (var i = 0; i < n; i = i + 1) {\n\t\t// Use blurSize to control the shutter interval width. \n\t\t// t=1.0 is current frame, t=0.0 is previous frame.\n\t\tlet t = 1.0 + (f32(i) / f32(n - 1) - 0.5) * u.blurSize;\n\t\t\n\t\tlet origin = mix(u.prev_origin, u.curr_origin, t);\n\t\tlet size = mix(u.prev_size, u.curr_size, t);\n\t\tlet p_sample = origin + uv * size;\n\t\t\n\t\tcolor += textureSampleLevel(tex, samp, p_sample, 0.0);\n\t}\n\treturn color / f32(n);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst motionBlurData = new Float32Array(12);\nfunction getMotionBlurResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst motionBlurUniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\t\tconst singleTextureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tres = {\n\t\t\tmotionBlurPipeline: createFullscreenPipeline(device, {\n\t\t\t\tlabel: \"MotionBlurPipeline\",\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"kenburns_motionblur.wgsl\",\n\t\t\t\t\tcode: motionBlurWgsl\n\t\t\t\t}),\n\t\t\t\tlayouts: [motionBlurUniformLayout, singleTextureLayout],\n\t\t\t\tformat\n\t\t\t}),\n\t\t\tmotionBlurUniformLayout,\n\t\t\tsingleTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst KenBurnsWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst { virtualMedia, containerWidth, containerHeight, frame, fps, trimStartOverride, opacity = 1, inheritedSeekOffset = 0 } = props;\n\tconst op = virtualMedia.operation;\n\tif (op?.op !== \"KenBurns\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? virtualMedia.metadata?.width ?? containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? virtualMedia.metadata?.height ?? containerHeight ?? targetHeight;\n\tconst keyframes = op.keyframes ?? [];\n\tconst movementStyle = op.movementStyle ?? \"spline\";\n\tconst targetAspectRatio = op.aspectRatio || \"input\";\n\tconst offsetMs = ((trimStartOverride ?? 0) + inheritedSeekOffset) * 1e3;\n\tconst fpsVal = Math.max(1, fps ?? 30);\n\tconst frameDurationMs = 1e3 / fpsVal;\n\tconst timeMs = offsetMs + (frame ?? 0) / fpsVal * 1e3;\n\tconst prevTimeMs = timeMs - frameDurationMs;\n\tconst state = interpolateKenBurns(keyframes, timeMs, movementStyle);\n\tconst prevState = interpolateKenBurns(keyframes, prevTimeMs, movementStyle);\n\tconst srcRect = calculateSrcRect(state, sourceWidth, sourceHeight, targetAspectRatio);\n\tconst prevSrcRect = calculateSrcRect(prevState, sourceWidth, sourceHeight, targetAspectRatio);\n\tconst dstWidth = containerWidth ?? targetWidth;\n\tconst dstHeight = containerHeight ?? targetHeight;\n\tconst dstRect = {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: dstWidth,\n\t\theight: dstHeight\n\t};\n\tpass.end();\n\tconst { texture: tempTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight\n\t\t}\n\t});\n\tconst motionBlurSize = op.motionBlurSize ?? 1.5;\n\tlet blurTex = null;\n\tif (motionBlurSize > 0) {\n\t\tconst { motionBlurPipeline: pipeline, motionBlurUniformLayout: uLayout, singleTextureLayout: tLayout } = getMotionBlurResources(ctx.device, ctx.renderer.format);\n\t\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\t\tmotionBlurData[0] = prevSrcRect.x / sourceWidth;\n\t\tmotionBlurData[1] = prevSrcRect.y / sourceHeight;\n\t\tmotionBlurData[2] = prevSrcRect.width / sourceWidth;\n\t\tmotionBlurData[3] = prevSrcRect.height / sourceHeight;\n\t\tmotionBlurData[4] = srcRect.x / sourceWidth;\n\t\tmotionBlurData[5] = srcRect.y / sourceHeight;\n\t\tmotionBlurData[6] = srcRect.width / sourceWidth;\n\t\tmotionBlurData[7] = srcRect.height / sourceHeight;\n\t\tmotionBlurData[8] = 12;\n\t\tmotionBlurData[9] = motionBlurSize;\n\t\tconst uBuffer = ctx.renderer.getTemporaryBuffer(motionBlurData);\n\t\tblurTex = ctx.renderer.getTemporaryTexture(dstWidth, dstHeight, [\n\t\t\ttargetTexture,\n\t\t\ttempTex,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, blurTex.createView(), pipeline, [ctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t}]\n\t\t}), ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tempTex, sampler)]);\n\t}\n\tconst outPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tif (blurTex) ctx.renderer.drawTexture(outPass, blurTex, dstRect, { opacity });\n\telse ctx.renderer.drawTextureRegion(outPass, tempTex, srcRect, dstRect, { opacity });\n\targs.pass = outPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: KenBurnsWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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