framefields 2.2.0 → 2.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/README.md +11 -2
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +10 -10
  4. package/dist/{audio-BvYmTu5T.d.mts → audio-BNnEclHU.d.mts} +3 -3
  5. package/dist/{audio-BvYmTu5T.d.mts.map → audio-BNnEclHU.d.mts.map} +1 -1
  6. package/dist/{audio-DMUr01vS.mjs → audio-CS104aUj.mjs} +3 -3
  7. package/dist/{audio-DMUr01vS.mjs.map → audio-CS104aUj.mjs.map} +1 -1
  8. package/dist/{dist-CT___nEU.mjs → dist-BOdxAhOT.mjs} +7 -5
  9. package/dist/dist-BOdxAhOT.mjs.map +1 -0
  10. package/dist/{dist-cjxDXQdx.mjs → dist-jU289ehm.mjs} +209 -31
  11. package/dist/{dist-cjxDXQdx.mjs.map → dist-jU289ehm.mjs.map} +1 -1
  12. package/dist/effects/index.d.mts +5 -5
  13. package/dist/effects/index.mjs +36 -36
  14. package/dist/{effects-C06-AOge.mjs → effects-BzOlVD-w.mjs} +532 -4
  15. package/dist/effects-BzOlVD-w.mjs.map +1 -0
  16. package/dist/fonts/index.d.mts +1 -1
  17. package/dist/fonts/index.mjs +2 -2
  18. package/dist/{fonts-C0UuLQvr.mjs → fonts-BhlV_3Qt.mjs} +2 -2
  19. package/dist/{fonts-C0UuLQvr.mjs.map → fonts-BhlV_3Qt.mjs.map} +1 -1
  20. package/dist/{gpu-Du7GpVFW.mjs → gpu-BA1Wz_mS.mjs} +2 -2
  21. package/dist/{gpu-Du7GpVFW.mjs.map → gpu-BA1Wz_mS.mjs.map} +1 -1
  22. package/dist/{index-B-oUlLoO.d.mts → index-AdrZIWT0.d.mts} +27 -2
  23. package/dist/index-AdrZIWT0.d.mts.map +1 -0
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  26. package/dist/{index-D-Iek5sq.d.mts → index-B3BwLHa6.d.mts} +3 -3
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  29. package/dist/index-BU51pxZO.d.mts.map +1 -0
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  34. package/dist/{index-CdyE1tst.d.mts → index-QmkcUL3W.d.mts} +2 -2
  35. package/dist/{index-CdyE1tst.d.mts.map → index-QmkcUL3W.d.mts.map} +1 -1
  36. package/dist/index.d.mts +1383 -11
  37. package/dist/index.d.mts.map +1 -1
  38. package/dist/index.mjs +3122 -83
  39. package/dist/index.mjs.map +1 -1
  40. package/dist/preview/index.d.mts +2 -2
  41. package/dist/preview/index.mjs +10 -10
  42. package/dist/{preview-M0TsUzC6.mjs → preview-BVyG76gO.mjs} +2 -2
  43. package/dist/{preview-M0TsUzC6.mjs.map → preview-BVyG76gO.mjs.map} +1 -1
  44. package/dist/preview-engine/audio.mjs +1 -1
  45. package/dist/preview-engine/chunk-2JKXYG6J.mjs +127 -0
  46. package/dist/preview-engine/chunk-7I7PKKDL.mjs +214 -0
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  49. package/dist/preview-engine/chunk-BVA5NGSH.mjs +1 -0
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  51. package/dist/preview-engine/chunk-GCTVRM7J.mjs +1522 -0
  52. package/dist/preview-engine/chunk-KERW7QJ4.mjs +174 -0
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  54. package/dist/preview-engine/chunk-YQRKT47I.mjs +1 -0
  55. package/dist/preview-engine/crypto-W5UAWSNT.mjs +1 -0
  56. package/dist/preview-engine/effects.mjs +1 -1
  57. package/dist/preview-engine/framefields.mjs +26 -26
  58. package/dist/preview-engine/player.mjs +5 -5
  59. package/dist/preview-engine/rapier-AHBIGHEL.mjs +1 -0
  60. package/dist/preview-engine/rapier-JD7KNQRV.mjs +1 -0
  61. package/dist/preview-engine/renderers-3F5AIDEL.mjs +228 -0
  62. package/dist/preview-engine/renderers-6ODPWZ2R.mjs +96 -0
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  80. package/dist/preview-engine/renderers-ZSENYGIY.mjs +84 -0
  81. package/dist/preview-engine/signals.mjs +1 -1
  82. package/dist/{program-DzknMiY0.mjs → program-CCSfHMfh.mjs} +346 -13
  83. package/dist/program-CCSfHMfh.mjs.map +1 -0
  84. package/dist/renderer/index.d.mts +2 -2
  85. package/dist/renderer/index.mjs +2 -2
  86. package/dist/renderer-1Kv7oA86.mjs +5 -0
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  88. package/dist/renderer-1uLtqb74.mjs.map +1 -0
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@@ -0,0 +1,203 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
3
+ import "./dist-jU289ehm.mjs";
4
+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BA1Wz_mS.mjs";
5
+
6
+ //#region ../../nodes/node-iridescence/dist/renderers-qgYExzH6.mjs
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+ const OP = "Iridescence";
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+ const UNIFORM_FLOATS = 8;
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+ /** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */
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+ const PASSES = [`struct U { v : array<vec4<f32>, 2> };
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+ @group(0) @binding(0) var<uniform> u : U;
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+ @group(0) @binding(1) var src : texture_2d<f32>;
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+ @group(0) @binding(2) var prev : texture_2d<f32>;
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+ @group(0) @binding(3) var samp : sampler;
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+ ${FULLSCREEN_QUAD_WGSL}
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+
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+ fn straight(c : vec4<f32>) -> vec4<f32> {
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+ if (c.a <= 0.0001) { return vec4<f32>(0.0); }
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+ return vec4<f32>(c.rgb / c.a, c.a);
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+ }
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+ fn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }
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+ fn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }
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+ /** Straight-alpha color of the layer at a uv (filtered). */
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+ fn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }
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+ /** Premultiplied color of the layer at a uv (filtered). */
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+ fn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }
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+ /** Straight-alpha color of the layer's texel at a pixel position (nearest). */
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+ fn texelS(p : vec2<f32>) -> vec4<f32> {
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+ let d = vec2<i32>(textureDimensions(src));
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+ let q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));
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+ return straight(textureLoad(src, q, 0));
32
+ }
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+ fn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }
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+ fn hash12(p : vec2<f32>) -> f32 {
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+ var p3 = fract(vec3<f32>(p.xyx) * 0.1031);
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+ p3 += dot(p3, p3.yzx + 33.33);
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+ return fract((p3.x + p3.y) * p3.z);
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+ }
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+ fn vnoise(p : vec2<f32>) -> f32 {
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+ let i = floor(p);
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+ let f = fract(p);
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+ let u = f * f * (3.0 - 2.0 * f);
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+ return mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),
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+ mix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);
45
+ }
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+ /** 8x8 ordered-dither threshold, 0..1. */
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+ fn bayer8(p : vec2<f32>) -> f32 {
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+ let x = u32(p.x) & 7u;
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+ let y = u32(p.y) & 7u;
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+ var v = 0u;
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+ for (var k = 0u; k < 3u; k++) {
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+ let bx = (x >> k) & 1u;
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+ let by = (y >> k) & 1u;
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+ let m = ((bx ^ by) << 1u) | by;
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+ v += m * (1u << (2u * (2u - k)));
56
+ }
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+ return (f32(v) + 0.5) / 64.0;
58
+ }
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+ fn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }
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+ @fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
61
+ let time = u.v[0].x;
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+ let frame = u.v[0].y;
63
+ let strength = u.v[1].x;
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+ let scale = u.v[1].y;
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+ let shift = u.v[1].z;
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+ let mode = u32(u.v[1].w + 0.5);
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+
68
+ let R = res();
69
+ let c = sampleS(in.uv);
70
+ let l = luma(c.rgb);
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+ var phase = l;
72
+ var amount = strength;
73
+ if (mode == 1u) {
74
+ let o = 5.0 / R;
75
+ let gx = luma(sampleS(in.uv + vec2<f32>(o.x, 0.0)).rgb) - luma(sampleS(in.uv - vec2<f32>(o.x, 0.0)).rgb);
76
+ let gy = luma(sampleS(in.uv + vec2<f32>(0.0, o.y)).rgb) - luma(sampleS(in.uv - vec2<f32>(0.0, o.y)).rgb);
77
+ let n = normalize(vec3<f32>(-gx * 3.0, -gy * 3.0, 1.0));
78
+ let slope = 1.0 - n.z;
79
+ phase = slope * 3.0 + l * 0.6 + in.uv.x * 0.4 + in.uv.y * 0.3;
80
+ amount = strength * clamp(0.3 + slope * 6.0, 0.0, 1.0);
81
+ }
82
+ phase = phase * scale + shift / 360.0;
83
+ let rainbow = 0.5 + 0.5 * cos(6.2831853 * (phase + vec3<f32>(0.0, 0.33, 0.67)));
84
+ let screened = vec3<f32>(1.0) - (vec3<f32>(1.0) - c.rgb) * (vec3<f32>(1.0) - rainbow * 0.85);
85
+ return premul(vec4<f32>(mix(c.rgb, screened, amount), c.a));
86
+ }
87
+ `];
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+ const resources = perDevice((device) => ({
89
+ layout: fragmentBindGroupLayout(device, [
90
+ "uniform",
91
+ "texture",
92
+ "texture",
93
+ "sampler"
94
+ ], `${OP}_layout`),
95
+ pipelines: /* @__PURE__ */ new Map(),
96
+ sampler: device.createSampler({
97
+ magFilter: "linear",
98
+ minFilter: "linear",
99
+ addressModeU: "clamp-to-edge",
100
+ addressModeV: "clamp-to-edge"
101
+ })
102
+ }));
103
+ function pipelinesFor(device, format) {
104
+ const r = resources(device);
105
+ let list = r.pipelines.get(format);
106
+ if (!list) {
107
+ list = PASSES.map((code, i) => {
108
+ const module = device.createShaderModule({
109
+ code,
110
+ label: `${OP}_${i}.wgsl`
111
+ });
112
+ return device.createRenderPipeline({
113
+ label: `${OP}_${i}`,
114
+ layout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),
115
+ vertex: {
116
+ module,
117
+ entryPoint: "vs"
118
+ },
119
+ fragment: {
120
+ module,
121
+ entryPoint: "fs",
122
+ targets: [{ format }]
123
+ },
124
+ primitive: { topology: "triangle-strip" }
125
+ });
126
+ });
127
+ r.pipelines.set(format, list);
128
+ }
129
+ return list;
130
+ }
131
+ function num(v, fallback) {
132
+ const n = typeof v === "number" ? v : Number(v);
133
+ return Number.isFinite(n) ? n : fallback;
134
+ }
135
+ /** Packs the effect's resolved props into the uniform block the shaders read. */
136
+ function pack(raw, data, time, frame) {
137
+ data.fill(0);
138
+ data[0] = time;
139
+ data[1] = frame;
140
+ data[4] = num(raw.strength, .6);
141
+ data[5] = num(raw.scale, 2);
142
+ data[6] = num(raw.shift, 0);
143
+ data[7] = Math.max(0, ["luminance", "relief"].indexOf(String(raw.mode ?? "relief")));
144
+ }
145
+ const IridescenceWebGPURenderer = async (args) => {
146
+ const { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;
147
+ const op = props.virtualMedia?.operation;
148
+ if (op?.op !== OP) return;
149
+ const child = props.virtualMedia?.children?.[0];
150
+ if (!child) return;
151
+ pass.end();
152
+ const fps = props.fps || 30;
153
+ const frame = Math.round(props.compositionFrame ?? props.frame ?? 0);
154
+ const raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({
155
+ frame,
156
+ fps,
157
+ time: frame / fps
158
+ }) : op;
159
+ const data = new Float32Array(UNIFORM_FLOATS);
160
+ pack(raw, data, frame / fps, frame);
161
+ const { texture: childTex } = await drawChildToTexture(args, child);
162
+ const device = ctx.device;
163
+ const r = resources(device);
164
+ const pipelines = pipelinesFor(device, ctx.renderer.format);
165
+ const ubo = ctx.renderer.getTemporaryBuffer(data);
166
+ let prev = childTex;
167
+ for (const pipeline of pipelines) {
168
+ const out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [
169
+ childTex,
170
+ prev,
171
+ targetTexture,
172
+ ...props.excludeTextures || []
173
+ ]);
174
+ drawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({
175
+ layout: r.layout,
176
+ entries: [
177
+ {
178
+ binding: 0,
179
+ resource: { buffer: ubo }
180
+ },
181
+ {
182
+ binding: 1,
183
+ resource: childTex.createView()
184
+ },
185
+ {
186
+ binding: 2,
187
+ resource: prev.createView()
188
+ },
189
+ {
190
+ binding: 3,
191
+ resource: r.sampler
192
+ }
193
+ ]
194
+ })]);
195
+ prev = out;
196
+ }
197
+ drawTextureToTarget(args, prev);
198
+ };
199
+ var renderers_default = defineRenderer({ WebGPURenderer: IridescenceWebGPURenderer });
200
+
201
+ //#endregion
202
+ export { IridescenceWebGPURenderer, renderers_default as default };
203
+ //# sourceMappingURL=renderer-LM_XIKl1.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer-LM_XIKl1.mjs","names":[],"sources":["../../../nodes/node-iridescence/dist/renderers-qgYExzH6.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Iridescence\";\nconst UNIFORM_FLOATS = 8;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 2> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet strength = u.v[1].x;\n\tlet scale = u.v[1].y;\n\tlet shift = u.v[1].z;\n\tlet mode = u32(u.v[1].w + 0.5);\n\n\tlet R = res();\n\tlet c = sampleS(in.uv);\n\tlet l = luma(c.rgb);\n\tvar phase = l;\n\tvar amount = strength;\n\tif (mode == 1u) {\n\t\tlet o = 5.0 / R;\n\t\tlet gx = luma(sampleS(in.uv + vec2<f32>(o.x, 0.0)).rgb) - luma(sampleS(in.uv - vec2<f32>(o.x, 0.0)).rgb);\n\t\tlet gy = luma(sampleS(in.uv + vec2<f32>(0.0, o.y)).rgb) - luma(sampleS(in.uv - vec2<f32>(0.0, o.y)).rgb);\n\t\tlet n = normalize(vec3<f32>(-gx * 3.0, -gy * 3.0, 1.0));\n\t\tlet slope = 1.0 - n.z;\n\t\tphase = slope * 3.0 + l * 0.6 + in.uv.x * 0.4 + in.uv.y * 0.3;\n\t\tamount = strength * clamp(0.3 + slope * 6.0, 0.0, 1.0);\n\t}\n\tphase = phase * scale + shift / 360.0;\n\tlet rainbow = 0.5 + 0.5 * cos(6.2831853 * (phase + vec3<f32>(0.0, 0.33, 0.67)));\n\tlet screened = vec3<f32>(1.0) - (vec3<f32>(1.0) - c.rgb) * (vec3<f32>(1.0) - rainbow * 0.85);\n\treturn premul(vec4<f32>(mix(c.rgb, screened, amount), c.a));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.strength, .6);\n\tdata[5] = num(raw.scale, 2);\n\tdata[6] = num(raw.shift, 0);\n\tdata[7] = Math.max(0, [\"luminance\", \"relief\"].indexOf(String(raw.mode ?? \"relief\")));\n}\nconst IridescenceWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: IridescenceWebGPURenderer });\n\n//#endregion\nexport { IridescenceWebGPURenderer as n, renderers_default as t };\n//# 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@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-jU289ehm.mjs";
3
+ import { t as renderers_default } from "./renderer-4VpA7LfU.mjs";
4
+
5
+ export { renderers_default as default };
@@ -1,5 +1,5 @@
1
1
  import "./chunk-GBe2k3y8.mjs";
2
- import "./dist-cjxDXQdx.mjs";
3
- import { n as renderers_default, t as ColorBalanceWebGPURenderer } from "./renderer-BeIUgp1r.mjs";
2
+ import "./dist-jU289ehm.mjs";
3
+ import { n as renderers_default, t as ColorBalanceWebGPURenderer } from "./renderer-DukD7S3w.mjs";
4
4
 
5
5
  export { ColorBalanceWebGPURenderer, renderers_default as default };
@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-jU289ehm.mjs";
3
+ import { n as renderers_default, t as WebGPURenderer } from "./renderer-Dh-OF6aH.mjs";
4
+
5
+ export { WebGPURenderer, renderers_default as default };
@@ -0,0 +1,208 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
3
+ import "./dist-jU289ehm.mjs";
4
+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BA1Wz_mS.mjs";
5
+ import { i as OpticalFlowComputePipeline } from "./dist-0QGroRYZ.mjs";
6
+
7
+ //#region ../../nodes/node-datamosh/dist/renderers-D-M1-_H_.mjs
8
+ const HISTORY_FORMAT = "rgba16float";
9
+ const MOSH_WGSL = `
10
+ struct U { a : vec4<f32>, b : vec4<f32> };
11
+ @group(0) @binding(0) var<uniform> u : U;
12
+ @group(0) @binding(1) var moshTex : texture_2d<f32>;
13
+ @group(0) @binding(2) var currentTex : texture_2d<f32>;
14
+ @group(0) @binding(3) var flowTex : texture_2d<f32>;
15
+ @group(0) @binding(4) var samp : sampler;
16
+ ${FULLSCREEN_QUAD_WGSL}
17
+
18
+ @fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
19
+ let strength = u.a.x;
20
+ let bleed = u.a.y;
21
+ let inv = u.a.zw;
22
+ let cur0 = textureSampleLevel(currentTex, samp, in.uv, 0.0);
23
+ if (u.b.x > 0.5) { return cur0; }
24
+ let dims = vec2<f32>(textureDimensions(flowTex));
25
+ let coord = vec2<i32>(clamp(in.uv * dims, vec2<f32>(0.0), dims - 1.0));
26
+ let flow = textureLoad(flowTex, coord, 0).xy;
27
+ let cur = textureSampleLevel(currentTex, samp, in.uv, 0.0);
28
+ // The old picture moves with the new motion instead of being replaced.
29
+ let moved = textureSampleLevel(moshTex, samp, clamp(in.uv - flow * inv * strength, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);
30
+ var out = mix(moved, cur, bleed);
31
+ if (moved.a < 0.01) { out = cur; }
32
+ return out;
33
+ }
34
+ `;
35
+ const resources = perDevice((device) => {
36
+ const layout = fragmentBindGroupLayout(device, [
37
+ "uniform",
38
+ "texture",
39
+ "texture",
40
+ "texture",
41
+ "sampler"
42
+ ], "datamosh_layout");
43
+ const module = device.createShaderModule({
44
+ code: MOSH_WGSL,
45
+ label: "datamosh.wgsl"
46
+ });
47
+ return {
48
+ layout,
49
+ pipeline: device.createRenderPipeline({
50
+ label: "datamosh",
51
+ layout: device.createPipelineLayout({ bindGroupLayouts: [layout] }),
52
+ vertex: {
53
+ module,
54
+ entryPoint: "vs"
55
+ },
56
+ fragment: {
57
+ module,
58
+ entryPoint: "fs",
59
+ targets: [{ format: HISTORY_FORMAT }]
60
+ },
61
+ primitive: { topology: "triangle-strip" }
62
+ }),
63
+ flow: new OpticalFlowComputePipeline(device),
64
+ sampler: device.createSampler({
65
+ magFilter: "linear",
66
+ minFilter: "linear"
67
+ })
68
+ };
69
+ });
70
+ function historyFor(effect, device, width, height, format) {
71
+ const h = effect.feedbackHistory;
72
+ if (h && h.device === device && h.width === width && h.height === height) return h;
73
+ h?.front.destroy();
74
+ h?.back.destroy();
75
+ h?.prev?.destroy();
76
+ const make = (label, fmt) => device.createTexture({
77
+ label,
78
+ size: [width, height],
79
+ format: fmt,
80
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC | GPUTextureUsage.COPY_DST
81
+ });
82
+ const next = {
83
+ device,
84
+ width,
85
+ height,
86
+ front: make("feedback_front", HISTORY_FORMAT),
87
+ back: make("feedback_back", HISTORY_FORMAT),
88
+ prev: make("feedback_prev", format),
89
+ frame: -1
90
+ };
91
+ effect.feedbackHistory = next;
92
+ return next;
93
+ }
94
+ async function childAt(args, frame, compositionStart, h) {
95
+ const child = args.props.virtualMedia?.children?.[0];
96
+ if (!child) return null;
97
+ return drawChildToTexture(args, child, {
98
+ exclude: [
99
+ h.front,
100
+ h.back,
101
+ ...h.prev ? [h.prev] : []
102
+ ],
103
+ props: {
104
+ ...args.props,
105
+ virtualMedia: child,
106
+ frame,
107
+ compositionFrame: compositionStart + frame
108
+ }
109
+ });
110
+ }
111
+ function swap(h) {
112
+ const t = h.front;
113
+ h.front = h.back;
114
+ h.back = t;
115
+ }
116
+ async function stepDatamosh(args, h, v, frame, compositionStart, key) {
117
+ const cur = await childAt(args, frame, compositionStart, h);
118
+ if (!cur || !h.prev) return;
119
+ const r = resources(args.ctx.device);
120
+ const { encoder } = args;
121
+ const clean = key || h.frame < 0;
122
+ const flow = clean ? cur.texture : r.flow.execute(h.prev, cur.texture, {}, encoder);
123
+ const uniforms = new Float32Array([
124
+ v.strength,
125
+ v.bleed,
126
+ 1 / h.width,
127
+ 1 / h.height,
128
+ clean ? 1 : 0,
129
+ 0,
130
+ 0,
131
+ 0
132
+ ]);
133
+ drawFullscreenPass(encoder, h.back.createView(), r.pipeline, [args.ctx.device.createBindGroup({
134
+ layout: r.layout,
135
+ entries: [
136
+ {
137
+ binding: 0,
138
+ resource: { buffer: args.ctx.renderer.getTemporaryBuffer(uniforms) }
139
+ },
140
+ {
141
+ binding: 1,
142
+ resource: h.front.createView()
143
+ },
144
+ {
145
+ binding: 2,
146
+ resource: cur.view
147
+ },
148
+ {
149
+ binding: 3,
150
+ resource: flow.createView()
151
+ },
152
+ {
153
+ binding: 4,
154
+ resource: r.sampler
155
+ }
156
+ ]
157
+ })]);
158
+ encoder.copyTextureToTexture({ texture: cur.texture }, { texture: h.prev }, [
159
+ h.width,
160
+ h.height,
161
+ 1
162
+ ]);
163
+ swap(h);
164
+ h.frame = frame;
165
+ }
166
+ function num(v, fallback) {
167
+ return typeof v === "number" && Number.isFinite(v) ? v : fallback;
168
+ }
169
+ const DatamoshWebGPURenderer = async (args) => {
170
+ const { ctx, pass, targetWidth, targetHeight, props } = args;
171
+ const op = props.virtualMedia?.operation;
172
+ if (op?.op !== "Datamosh" || !op.effect?.resolveUniforms) return;
173
+ if (!props.virtualMedia?.children?.[0]) return;
174
+ pass.end();
175
+ const fps = props.fps || 30;
176
+ const local = Math.max(0, Math.round(props.frame ?? 0));
177
+ const compositionFrame = Math.round(props.compositionFrame ?? local);
178
+ const compositionStart = compositionFrame - local;
179
+ const raw = op.effect.resolveUniforms({
180
+ frame: compositionFrame,
181
+ fps,
182
+ time: compositionFrame / fps
183
+ });
184
+ const h = historyFor(op.effect, ctx.device, targetWidth, targetHeight, ctx.renderer.format);
185
+ {
186
+ const v = {
187
+ keyframes: Array.isArray(raw.keyframes) ? raw.keyframes.map(Math.round) : [],
188
+ strength: num(raw.strength, 1),
189
+ bleed: Math.min(1, Math.max(0, num(raw.bleed, 0))),
190
+ warmup: Math.max(1, Math.round(num(raw.warmup, 48)))
191
+ };
192
+ if (h.frame !== local) {
193
+ let start = local;
194
+ if (h.frame !== local - 1) {
195
+ const lastKey = Math.max(0, ...v.keyframes.filter((k) => k <= local));
196
+ start = Math.max(lastKey, local - v.warmup);
197
+ h.frame = -1;
198
+ }
199
+ for (let f = start; f <= local; f++) await stepDatamosh(args, h, v, f, compositionStart, f === 0 || v.keyframes.includes(f) || h.frame < 0);
200
+ }
201
+ }
202
+ drawTextureToTarget(args, h.front);
203
+ };
204
+ var renderers_default = defineRenderer({ WebGPURenderer: DatamoshWebGPURenderer });
205
+
206
+ //#endregion
207
+ export { DatamoshWebGPURenderer, renderers_default as default };
208
+ //# sourceMappingURL=renderer-PknbdJyL.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer-PknbdJyL.mjs","names":[],"sources":["../../../nodes/node-datamosh/dist/renderers-D-M1-_H_.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\nimport { OpticalFlowComputePipeline } from \"@framefields/tensor-webgpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst HISTORY_FORMAT = \"rgba16float\";\nconst MOSH_WGSL = `\nstruct U { a : vec4<f32>, b : vec4<f32> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var moshTex : texture_2d<f32>;\n@group(0) @binding(2) var currentTex : texture_2d<f32>;\n@group(0) @binding(3) var flowTex : texture_2d<f32>;\n@group(0) @binding(4) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet strength = u.a.x;\n\tlet bleed = u.a.y;\n\tlet inv = u.a.zw;\n\tlet cur0 = textureSampleLevel(currentTex, samp, in.uv, 0.0);\n\tif (u.b.x > 0.5) { return cur0; }\n\tlet dims = vec2<f32>(textureDimensions(flowTex));\n\tlet coord = vec2<i32>(clamp(in.uv * dims, vec2<f32>(0.0), dims - 1.0));\n\tlet flow = textureLoad(flowTex, coord, 0).xy;\n\tlet cur = textureSampleLevel(currentTex, samp, in.uv, 0.0);\n\t// The old picture moves with the new motion instead of being replaced.\n\tlet moved = textureSampleLevel(moshTex, samp, clamp(in.uv - flow * inv * strength, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n\tvar out = mix(moved, cur, bleed);\n\tif (moved.a < 0.01) { out = cur; }\n\treturn out;\n}\n`;\nconst resources = perDevice((device) => {\n\tconst layout = fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], \"datamosh_layout\");\n\tconst module = device.createShaderModule({\n\t\tcode: MOSH_WGSL,\n\t\tlabel: \"datamosh.wgsl\"\n\t});\n\treturn {\n\t\tlayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlabel: \"datamosh\",\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: HISTORY_FORMAT }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t}),\n\t\tflow: new OpticalFlowComputePipeline(device),\n\t\tsampler: device.createSampler({\n\t\t\tmagFilter: \"linear\",\n\t\t\tminFilter: \"linear\"\n\t\t})\n\t};\n});\nfunction historyFor(effect, device, width, height, format) {\n\tconst h = effect.feedbackHistory;\n\tif (h && h.device === device && h.width === width && h.height === height) return h;\n\th?.front.destroy();\n\th?.back.destroy();\n\th?.prev?.destroy();\n\tconst make = (label, fmt) => device.createTexture({\n\t\tlabel,\n\t\tsize: [width, height],\n\t\tformat: fmt,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC | GPUTextureUsage.COPY_DST\n\t});\n\tconst next = {\n\t\tdevice,\n\t\twidth,\n\t\theight,\n\t\tfront: make(\"feedback_front\", HISTORY_FORMAT),\n\t\tback: make(\"feedback_back\", HISTORY_FORMAT),\n\t\tprev: make(\"feedback_prev\", format),\n\t\tframe: -1\n\t};\n\teffect.feedbackHistory = next;\n\treturn next;\n}\nasync function childAt(args, frame, compositionStart, h) {\n\tconst child = args.props.virtualMedia?.children?.[0];\n\tif (!child) return null;\n\treturn drawChildToTexture(args, child, {\n\t\texclude: [\n\t\t\th.front,\n\t\t\th.back,\n\t\t\t...h.prev ? 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@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-jU289ehm.mjs";
3
+ import { t as renderers_default } from "./renderer-DcAfp1Er.mjs";
4
+
5
+ export { renderers_default as default };