flo-mat 3.0.15 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. package/README.md +1 -1
  2. package/__tests__/cp-node/compare-cp-nodes-by-value.ts +5 -3
  3. package/__tests__/cp-node/compare-poss-by-value.ts +7 -7
  4. package/__tests__/cp-node/fs/get-all-on-circle.spec.ts +8 -8
  5. package/__tests__/cp-node/fs/is-one-prong.spec.ts +3 -3
  6. package/__tests__/cp-node/fs/is-sharp.spec.ts +1 -1
  7. package/__tests__/find-2-prong/get-medial/get-closest-points.spec.ts +49 -0
  8. package/__tests__/get-mats1.ts +29 -32
  9. package/__tests__/helpers/close-to.ts +71 -0
  10. package/__tests__/helpers/jest-extend-nearly.ts +39 -0
  11. package/__tests__/helpers/jest.setup.ts +6 -0
  12. package/__tests__/helpers/obj-or-array.ts +8 -0
  13. package/__tests__/jest-extensions.d.ts +26 -0
  14. package/__tests__/lib-load.spec.ts +1 -1
  15. package/browser/index.js +20280 -17610
  16. package/browser/index.min.js +1 -1
  17. package/jest.config.cjs +1 -0
  18. package/node/add-n-prong.ts/join-spokes.d.ts +2 -2
  19. package/node/add-n-prong.ts/join-spokes.js +5 -4
  20. package/node/add-n-prong.ts/join-spokes.js.map +1 -1
  21. package/node/closest-boundary-point/cull-bezier-pieces-1.d.ts +9 -0
  22. package/node/closest-boundary-point/{cull-bezier-pieces.js → cull-bezier-pieces-1.js} +6 -7
  23. package/node/closest-boundary-point/cull-bezier-pieces-1.js.map +1 -0
  24. package/node/closest-boundary-point/cull-by-loose-bounding-box.d.ts +7 -5
  25. package/node/closest-boundary-point/cull-by-loose-bounding-box.js +12 -10
  26. package/node/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -1
  27. package/node/closest-boundary-point/cull-by-tight-boundary-box.js +2 -2
  28. package/node/closest-boundary-point/foot-and-endpoint-info.d.ts +6 -9
  29. package/node/closest-boundary-point/get-best-distance-squared.d.ts +4 -3
  30. package/node/closest-boundary-point/get-best-distance-squared.js +11 -11
  31. package/node/closest-boundary-point/get-best-distance-squared.js.map +1 -1
  32. package/node/closest-boundary-point/get-close-boundary-points-certified.d.ts +5 -9
  33. package/node/closest-boundary-point/get-close-boundary-points-certified.js +22 -18
  34. package/node/closest-boundary-point/get-close-boundary-points-certified.js.map +1 -1
  35. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.d.ts +3 -8
  36. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js +34 -91
  37. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js.map +1 -1
  38. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.d.ts +1 -1
  39. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js +8 -11
  40. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js.map +1 -1
  41. package/node/corner/compare-curvatures-at-interface.d.ts +1 -1
  42. package/node/corner/compare-curvatures-at-interface.js +1 -1
  43. package/node/corner/corner.d.ts +7 -6
  44. package/node/corner/get-corner.d.ts +1 -6
  45. package/node/corner/get-corner.js +2 -9
  46. package/node/corner/get-corner.js.map +1 -1
  47. package/node/corner/get-interface-ccw.d.ts +2 -2
  48. package/node/corner/get-interface-ccw.js +4 -5
  49. package/node/corner/get-interface-ccw.js.map +1 -1
  50. package/node/cp-node/cp-node-fs.d.ts +0 -15
  51. package/node/cp-node/cp-node-fs.js +0 -4
  52. package/node/cp-node/cp-node-fs.js.map +1 -1
  53. package/node/cp-node/cp-node.d.ts +10 -10
  54. package/node/cp-node/fs/clone.js.map +1 -1
  55. package/node/cp-node/fs/cp-node-comparator.js +2 -2
  56. package/node/cp-node/fs/cp-node-comparator.js.map +1 -1
  57. package/node/cp-node/fs/enhance-cp-node.d.ts +1 -1
  58. package/node/cp-node/fs/enhance-cp-node.js +5 -5
  59. package/node/cp-node/fs/enhance-cp-node.js.map +1 -1
  60. package/node/cp-node/fs/get-boundary-bezier-parts-to-next.js +2 -2
  61. package/node/cp-node/fs/get-boundary-bezier-parts-to-next.js.map +1 -1
  62. package/node/cp-node/fs/get-cp-node-ordering.js +4 -4
  63. package/node/cp-node/fs/get-cp-node-ordering.js.map +1 -1
  64. package/node/cp-node/fs/get-edge-direction.js +3 -3
  65. package/node/cp-node/fs/get-edge-direction.js.map +1 -1
  66. package/node/cp-node/fs/get-hole-closers.d.ts +1 -1
  67. package/node/cp-node/fs/get-implied-boundary-bezier-between.js +2 -2
  68. package/node/cp-node/fs/get-implied-boundary-bezier-between.js.map +1 -1
  69. package/node/cp-node/fs/get-mat-curve-between.d.ts +1 -1
  70. package/node/cp-node/fs/get-mat-curve-between.js +6 -5
  71. package/node/cp-node/fs/get-mat-curve-between.js.map +1 -1
  72. package/node/cp-node/fs/get-salience.d.ts +1 -1
  73. package/node/cp-node/fs/get-salience.js +3 -3
  74. package/node/cp-node/fs/get-salience.js.map +1 -1
  75. package/node/cp-node/fs/insert-cp-node.d.ts +4 -4
  76. package/node/cp-node/fs/insert-cp-node.js +3 -4
  77. package/node/cp-node/fs/insert-cp-node.js.map +1 -1
  78. package/node/cp-node/fs/is-one-prong.d.ts +1 -1
  79. package/node/cp-node/fs/is-one-prong.js +2 -9
  80. package/node/cp-node/fs/is-one-prong.js.map +1 -1
  81. package/node/cp-node/fs/is-order-correct.d.ts +3 -3
  82. package/node/cp-node/fs/is-order-correct.js +5 -8
  83. package/node/cp-node/fs/is-order-correct.js.map +1 -1
  84. package/node/cp-node/fs/is-sharp.js +1 -1
  85. package/node/cp-node/fs/is-sharp.js.map +1 -1
  86. package/node/cp-node/fs/remove-cp-node.js +1 -2
  87. package/node/cp-node/fs/remove-cp-node.js.map +1 -1
  88. package/node/cp-node/fs/traverse-cp.js.map +1 -1
  89. package/node/cp-node/fs/traverse-vertices.d.ts +1 -1
  90. package/node/cp-node/fs/traverse-vertices.js.map +1 -1
  91. package/node/debug/debug-elem-types.d.ts +1 -2
  92. package/node/debug/debug-elem-types.js +1 -2
  93. package/node/debug/debug-elem-types.js.map +1 -1
  94. package/node/debug/functions/draw-elem/draw-branch.d.ts +1 -1
  95. package/node/debug/functions/draw-elem/draw-branch.js.map +1 -1
  96. package/node/debug/functions/draw-elem/draw-cp-node.d.ts +1 -1
  97. package/node/debug/functions/draw-elem/draw-cp-node.js +4 -4
  98. package/node/debug/functions/draw-elem/draw-cp-node.js.map +1 -1
  99. package/node/debug/functions/draw-elem/draw-elem.js +1 -5
  100. package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
  101. package/node/debug/functions/draw-elem/draw-leaves.d.ts +1 -1
  102. package/node/debug/functions/draw-elem/draw-leaves.js +4 -4
  103. package/node/debug/functions/draw-elem/draw-leaves.js.map +1 -1
  104. package/node/debug/functions/draw-elem/draw-mat.d.ts +1 -1
  105. package/node/debug/functions/draw-elem/draw-mat.js +1 -2
  106. package/node/debug/functions/draw-elem/draw-mat.js.map +1 -1
  107. package/node/debug/functions/draw-elem/draw-max-vertex.d.ts +1 -1
  108. package/node/debug/functions/draw-elem/draw-max-vertex.js +1 -1
  109. package/node/debug/functions/draw-elem/draw-max-vertex.js.map +1 -1
  110. package/node/debug/functions/draw-elem/draw-min-y.d.ts +1 -1
  111. package/node/debug/functions/draw-elem/draw-min-y.js.map +1 -1
  112. package/node/debug/functions/draw-elem/draw-one-prong-at-dull-corner.js +12 -3
  113. package/node/debug/functions/draw-elem/draw-one-prong-at-dull-corner.js.map +1 -1
  114. package/node/debug/functions/draw-elem/draw-one-prong.d.ts +2 -2
  115. package/node/debug/functions/draw-elem/draw-one-prong.js +8 -7
  116. package/node/debug/functions/draw-elem/draw-one-prong.js.map +1 -1
  117. package/node/debug/functions/draw-elem/draw-three-prong.d.ts +1 -1
  118. package/node/debug/functions/draw-elem/draw-three-prong.js +4 -4
  119. package/node/debug/functions/draw-elem/draw-three-prong.js.map +1 -1
  120. package/node/debug/functions/draw-elem/draw-two-prong.js +4 -3
  121. package/node/debug/functions/draw-elem/draw-two-prong.js.map +1 -1
  122. package/node/debug/functions/draw-elem/draw-vertex.d.ts +1 -1
  123. package/node/debug/functions/draw-elem/draw-vertex.js +1 -3
  124. package/node/debug/functions/draw-elem/draw-vertex.js.map +1 -1
  125. package/node/debug/functions/general.js +1 -1
  126. package/node/debug/functions/general.js.map +1 -1
  127. package/node/error-analysis/gamma.d.ts +7 -1
  128. package/node/error-analysis/gamma.js +6 -2
  129. package/node/error-analysis/gamma.js.map +1 -1
  130. package/node/find-2-prong/add-1-prong.d.ts +3 -3
  131. package/node/find-2-prong/add-1-prong.js +4 -4
  132. package/node/find-2-prong/add-1-prong.js.map +1 -1
  133. package/node/find-2-prong/add-2-prong.d.ts +10 -11
  134. package/node/find-2-prong/add-2-prong.js +42 -37
  135. package/node/find-2-prong/add-2-prong.js.map +1 -1
  136. package/node/find-2-prong/calc-seperation-tolerance.js +4 -7
  137. package/node/find-2-prong/calc-seperation-tolerance.js.map +1 -1
  138. package/node/find-2-prong/cull-bezier-pieces.d.ts +9 -7
  139. package/node/find-2-prong/cull-bezier-pieces.js +30 -15
  140. package/node/find-2-prong/cull-bezier-pieces.js.map +1 -1
  141. package/node/find-2-prong/find-2-prong.d.ts +12 -13
  142. package/node/find-2-prong/find-2-prong.js +73 -116
  143. package/node/find-2-prong/find-2-prong.js.map +1 -1
  144. package/node/find-2-prong/find-and-add-2-prongs-on-all-loops.d.ts +4 -4
  145. package/node/find-2-prong/find-and-add-2-prongs-on-all-loops.js.map +1 -1
  146. package/node/find-2-prong/find-and-add-2-prongs.d.ts +5 -4
  147. package/node/find-2-prong/find-and-add-2-prongs.js +28 -24
  148. package/node/find-2-prong/find-and-add-2-prongs.js.map +1 -1
  149. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.d.ts +6 -8
  150. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js +11 -12
  151. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js.map +1 -1
  152. package/node/find-2-prong/get-initial-bezier-pieces.d.ts +5 -6
  153. package/node/find-2-prong/get-initial-bezier-pieces.js +8 -11
  154. package/node/find-2-prong/get-initial-bezier-pieces.js.map +1 -1
  155. package/node/find-2-prong/get-initial-x.d.ts +12 -0
  156. package/node/find-2-prong/get-initial-x.js +35 -0
  157. package/node/find-2-prong/get-initial-x.js.map +1 -0
  158. package/node/find-2-prong/get-medial/antipodal-point.d.ts +8 -0
  159. package/node/find-2-prong/get-medial/antipodal-point.js +2 -0
  160. package/node/find-2-prong/get-medial/antipodal-point.js.map +1 -0
  161. package/node/find-2-prong/get-medial/get-antipodal-points.d.ts +18 -0
  162. package/node/find-2-prong/get-medial/get-antipodal-points.js +41 -0
  163. package/node/find-2-prong/get-medial/get-antipodal-points.js.map +1 -0
  164. package/node/find-2-prong/get-medial/get-closest-points.d.ts +15 -0
  165. package/node/find-2-prong/get-medial/get-closest-points.js +167 -0
  166. package/node/find-2-prong/get-medial/get-closest-points.js.map +1 -0
  167. package/node/find-2-prong/reduce-radius.d.ts +4 -4
  168. package/node/find-2-prong/reduce-radius.js +30 -50
  169. package/node/find-2-prong/reduce-radius.js.map +1 -1
  170. package/node/{find-3-prong.ts → find-3-prong}/calc-better-x.d.ts +9 -6
  171. package/node/{find-3-prong.ts → find-3-prong}/calc-better-x.js +11 -6
  172. package/node/find-3-prong/calc-better-x.js.map +1 -0
  173. package/node/find-3-prong/calc-initial-3-prong-center.d.ts +15 -0
  174. package/node/find-3-prong/calc-initial-3-prong-center.js +27 -0
  175. package/node/find-3-prong/calc-initial-3-prong-center.js.map +1 -0
  176. package/node/find-3-prong/find-3-prong-for-delta3s.d.ts +19 -0
  177. package/node/{find-3-prong.ts → find-3-prong}/find-3-prong-for-delta3s.js +47 -32
  178. package/node/find-3-prong/find-3-prong-for-delta3s.js.map +1 -0
  179. package/node/find-3-prong/find-3-prong.d.ts +13 -0
  180. package/node/{find-3-prong.ts → find-3-prong}/find-3-prong.js +14 -9
  181. package/node/find-3-prong/find-3-prong.js.map +1 -0
  182. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prong.d.ts +2 -2
  183. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prong.js +17 -2
  184. package/node/find-3-prong/find-and-add-3-prong.js.map +1 -0
  185. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs-on-loop.js +8 -21
  186. package/node/find-3-prong/find-and-add-3-prongs-on-loop.js.map +1 -0
  187. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs.d.ts +1 -4
  188. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs.js +2 -3
  189. package/node/find-3-prong/find-and-add-3-prongs.js.map +1 -0
  190. package/node/find-3-prong/get-closest-points.d.ts +10 -0
  191. package/node/{find-3-prong.ts → find-3-prong}/get-closest-points.js +4 -4
  192. package/node/find-3-prong/get-closest-points.js.map +1 -0
  193. package/node/find-3-prong/three-prong-info.d.ts +9 -0
  194. package/node/find-3-prong/three-prong-info.js +2 -0
  195. package/node/find-3-prong/three-prong-info.js.map +1 -0
  196. package/node/find-3-prong/timed-cc.d.ts +3 -0
  197. package/node/find-3-prong/timed-cc.js +5 -0
  198. package/node/find-3-prong/timed-cc.js.map +1 -0
  199. package/node/find-mat/clip-options.d.ts +2 -2
  200. package/node/find-mat/clip-options.js +7 -14
  201. package/node/find-mat/clip-options.js.map +1 -1
  202. package/node/find-mat/create-initial-cp-tree.d.ts +9 -8
  203. package/node/find-mat/create-initial-cp-tree.js +17 -20
  204. package/node/find-mat/create-initial-cp-tree.js.map +1 -1
  205. package/node/find-mat/find-mat.d.ts +5 -5
  206. package/node/find-mat/find-mat.js +6 -12
  207. package/node/find-mat/find-mat.js.map +1 -1
  208. package/node/find-mat/find-mats.js +7 -12
  209. package/node/find-mat/find-mats.js.map +1 -1
  210. package/node/find-mat/get-dull-corners-on-loop.d.ts +3 -3
  211. package/node/find-mat/get-dull-corners-on-loop.js +5 -4
  212. package/node/find-mat/get-dull-corners-on-loop.js.map +1 -1
  213. package/node/find-mat/get-for-1-prongs-on-loop.d.ts +7 -7
  214. package/node/find-mat/get-for-1-prongs-on-loop.js +9 -21
  215. package/node/find-mat/get-for-1-prongs-on-loop.js.map +1 -1
  216. package/node/find-mat/get-for-2-prongs-on-loop.d.ts +5 -4
  217. package/node/find-mat/get-for-2-prongs-on-loop.js +4 -6
  218. package/node/find-mat/get-for-2-prongs-on-loop.js.map +1 -1
  219. package/node/find-mat/get-meta.d.ts +3 -3
  220. package/node/find-mat/get-meta.js +13 -12
  221. package/node/find-mat/get-meta.js.map +1 -1
  222. package/node/find-mat/get-sharp-corners.d.ts +3 -3
  223. package/node/find-mat/get-sharp-corners.js +2 -3
  224. package/node/find-mat/get-sharp-corners.js.map +1 -1
  225. package/node/find-mat/mat-options.d.ts +15 -15
  226. package/node/find-mat/mat-options.js +7 -4
  227. package/node/find-mat/mat-options.js.map +1 -1
  228. package/node/floyd-warshall/floyd-warshall.js +1 -1
  229. package/node/floyd-warshall/floyd-warshall.js.map +1 -1
  230. package/node/floyd-warshall/get-graph.js +2 -2
  231. package/node/floyd-warshall/get-graph.js.map +1 -1
  232. package/node/floyd-warshall/get-hole-closer-pairs.js +6 -6
  233. package/node/floyd-warshall/get-hole-closer-pairs.js.map +1 -1
  234. package/node/geometry/circle.d.ts +1 -0
  235. package/node/geometry/circle.js +1 -0
  236. package/node/geometry/circle.js.map +1 -1
  237. package/node/geometry/get-closest-square-distance-to-rect.js +1 -4
  238. package/node/geometry/get-closest-square-distance-to-rect.js.map +1 -1
  239. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js +2 -1
  240. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -1
  241. package/node/index.d.ts +1 -7
  242. package/node/index.js +1 -5
  243. package/node/index.js.map +1 -1
  244. package/node/loop/get-max-coordinate.d.ts +2 -1
  245. package/node/loop/get-max-coordinate.js +6 -8
  246. package/node/loop/get-max-coordinate.js.map +1 -1
  247. package/node/mat/add-to-cp-tree.d.ts +3 -3
  248. package/node/mat/add-to-cp-tree.js +5 -5
  249. package/node/mat/add-to-cp-tree.js.map +1 -1
  250. package/node/mat/create-new-cp-trees.d.ts +10 -0
  251. package/node/mat/create-new-cp-trees.js +24 -0
  252. package/node/mat/create-new-cp-trees.js.map +1 -0
  253. package/node/mat/curve-piece.d.ts +1 -1
  254. package/node/mat/get-boundary-piece-beziers.d.ts +3 -3
  255. package/node/mat/get-boundary-piece-beziers.js +125 -20
  256. package/node/mat/get-boundary-piece-beziers.js.map +1 -1
  257. package/node/mat/get-branches.d.ts +1 -1
  258. package/node/mat/get-closeby-cp-if-exist.d.ts +5 -5
  259. package/node/mat/get-closeby-cp-if-exist.js +6 -5
  260. package/node/mat/get-closeby-cp-if-exist.js.map +1 -1
  261. package/node/mat/get-cp-node-to-left-or-same.d.ts +4 -4
  262. package/node/mat/get-cp-node-to-left-or-same.js +4 -3
  263. package/node/mat/get-cp-node-to-left-or-same.js.map +1 -1
  264. package/node/mat/get-largest-vertex.d.ts +1 -1
  265. package/node/mat/get-largest-vertex.js +1 -1
  266. package/node/mat/get-largest-vertex.js.map +1 -1
  267. package/node/mat/mat-meta.d.ts +4 -5
  268. package/node/mat/mat.d.ts +5 -5
  269. package/node/mat/simplify-mat.js +5 -4
  270. package/node/mat/simplify-mat.js.map +1 -1
  271. package/node/mat/trim-mat.d.ts +3 -2
  272. package/node/mat/trim-mat.js +5 -3
  273. package/node/mat/trim-mat.js.map +1 -1
  274. package/node/point-on-shape/calc-pos-order.d.ts +8 -5
  275. package/node/point-on-shape/calc-pos-order.js +7 -7
  276. package/node/point-on-shape/calc-pos-order.js.map +1 -1
  277. package/node/point-on-shape/compare-poss.d.ts +4 -0
  278. package/node/point-on-shape/compare-poss.js +12 -0
  279. package/node/point-on-shape/compare-poss.js.map +1 -1
  280. package/node/point-on-shape/get-osculating-circle.d.ts +5 -6
  281. package/node/point-on-shape/get-osculating-circle.js +18 -20
  282. package/node/point-on-shape/get-osculating-circle.js.map +1 -1
  283. package/node/point-on-shape/get-pos-corner.d.ts +18 -4
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  584. package/src/get-curve/get-curve-between.ts +0 -80
  585. package/src/get-curve/get-edge-direction.ts +0 -70
  586. package/src/mat/add-to-cp-graph.ts +0 -60
  587. package/src/mat/cmp-cp-on-delta.ts +0 -56
  588. package/src/mat/connect-hole-closers.ts +0 -9
  589. package/src/mat/create-new-cp-tree.ts +0 -32
  590. package/src/mat/get-edges-as-array.ts +0 -18
  591. package/src/mat/get-largest-three-prong.ts +0 -14
  592. package/src/mat/get-neighboring-cps.ts +0 -49
  593. package/src/mat/is-another-cp-closeby.ts +0 -69
  594. package/src/mat/simplify-mat-map-only.ts +0 -110
  595. package/src/memoize-primitive.ts +0 -31
  596. package/src/point-on-shape/create-pos.ts +0 -20
  597. package/src/sat/cull-by-salience.ts +0 -115
  598. package/src/svg/get-extreme.ts +0 -23
  599. package/src/utils/bezier-piece-to-bezier.ts +0 -13
  600. package/src/utils/sleep.ts +0 -7
  601. /package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs-on-loop.d.ts +0 -0
@@ -0,0 +1,167 @@
1
+ import { lengthSquared } from "flo-vector2d";
2
+ import { roots, Horner } from 'flo-poly';
3
+ import { evalDeCasteljau, getMedialPointCoeffs, getMedialPointCoeffsBez0, getMedialPointCoeffsBez2_SameCurve, getMedialPointCoeffsBez3_SameCurve } from 'flo-bezier3';
4
+ const { sqrt, abs, max } = Math;
5
+ /**
6
+ * @param maxCoordPowerOf2
7
+ * @param nnorm
8
+ * @param yPos The point on the shape
9
+ * @param for1Prong defaults to `false`;
10
+ * @param angle defaults to `0`;
11
+ * @param curvePiece The curve piece
12
+ *
13
+ * @internal
14
+ */
15
+ function getClosestPoint(maxCoordPowerOf2, nnorm, yPos, for1Prong, angle, curvePiece) {
16
+ const { curve, ts: [tS, tE] } = curvePiece;
17
+ const { ps } = curve;
18
+ const { curve: touchedCurve, t, p: y } = yPos;
19
+ const isTouched = curve === touchedCurve;
20
+ const shouldDeflate = angle === 0 && isTouched;
21
+ const infos = [];
22
+ let startPushed = false;
23
+ let endPushed = false;
24
+ let ss;
25
+ if (tS !== tE &&
26
+ !(shouldDeflate && ps.length === 2) &&
27
+ !(isTouched && ps.length === 3 && for1Prong)) {
28
+ const { A, B, H } = shouldDeflate
29
+ ? ps.length === 3
30
+ ? getMedialPointCoeffsBez2_SameCurve(t, nnorm, ps)
31
+ : getMedialPointCoeffsBez3_SameCurve(t, nnorm, ps)
32
+ : getMedialPointCoeffs(y, nnorm, ps);
33
+ ss = roots(H, tS, tE) || [];
34
+ //-----------------------
35
+ for (let i = 0; i < ss.length; i++) {
36
+ const ri = ss[i];
37
+ const { tS: sS, tE: sE, t: _s } = ri;
38
+ if (ri.multiplicity > 1) {
39
+ continue;
40
+ }
41
+ if (sE < tS || sS > tE) {
42
+ continue;
43
+ } // outside curve piece
44
+ if (sS < 0) {
45
+ continue;
46
+ } // outside curve piece
47
+ // clip to [0,1]
48
+ const s = sE > 1 ? 1 : _s;
49
+ //-----------------------
50
+ const AS = Horner(A, s);
51
+ const BS = Horner(B, s);
52
+ // const CS = Horner(C, s);
53
+ // const DS = Horner(D, s);
54
+ const _AS = abs(AS);
55
+ // const _CS = abs(CS);
56
+ // if (max(_AS, _CS) < 2**-40) { continue; }
57
+ if (max(_AS) < 2 ** -40) {
58
+ continue;
59
+ }
60
+ // const w = _AS > _CS
61
+ // ? -BS / AS
62
+ // : -DS / CS; // alternative
63
+ const w = -BS / AS;
64
+ if (w <= 0) {
65
+ // If `w` is negative the circle radius is negative -> discard
66
+ continue;
67
+ }
68
+ const V = [w * nnorm[0], w * nnorm[1]];
69
+ const d = sqrt(lengthSquared(V));
70
+ if (d <= 2 ** (maxCoordPowerOf2 - 40)) {
71
+ // If `w` <= 2**-40 -> discard
72
+ continue;
73
+ }
74
+ const x = [y[0] + V[0], y[1] + V[1]];
75
+ //-----------------------
76
+ if (ri.tS <= tS && ri.tE >= tS) {
77
+ startPushed = true;
78
+ }
79
+ if (ri.tS <= tE && ri.tE >= tE) {
80
+ endPushed = true;
81
+ }
82
+ // If the point is the first control point of the curve then we
83
+ // ensure the point becomes the last control point of the prior
84
+ // curve to induce some symmetery and simplify the algorithm.
85
+ const s_ = s === 0 ? 1 : s;
86
+ const curve_ = s === 0 ? curve.prev : curve;
87
+ const info = {
88
+ curve: curve_,
89
+ s: s_,
90
+ d, x
91
+ };
92
+ infos.push(info);
93
+ }
94
+ }
95
+ //------------------------------------------
96
+ const pLast = ps[ps.length - 1];
97
+ let dontPush1 = ((t === 0 && curve === touchedCurve.prev) ||
98
+ (t === 1 && curve === touchedCurve));
99
+ //--------------------------------------
100
+ // Also check curve start control point
101
+ //--------------------------------------
102
+ const PS = [];
103
+ if (tS === 0) {
104
+ // We never check points at `t === 0` since they are covered by the previous curve's endpoint
105
+ // which cannot be culled if this curve`s `t === 0` is included
106
+ }
107
+ else if (tS === 1) {
108
+ if (!dontPush1 && !startPushed) {
109
+ PS.push({ P: pLast, t: 1 });
110
+ }
111
+ }
112
+ else {
113
+ if (!startPushed) {
114
+ const pp = evalDeCasteljau(ps, tS);
115
+ PS.push({ P: pp, t: tS });
116
+ }
117
+ }
118
+ //--------------------------------------
119
+ // Also check curve end control point
120
+ //--------------------------------------
121
+ if (tS !== tE) {
122
+ if (tE === 0) {
123
+ // We never check points at `t === 0` since they are covered by the previous curve's endpoint
124
+ // which cannot be culled if this curve`s `t === 0` is included
125
+ }
126
+ else if (tE === 1) {
127
+ if (!dontPush1 && !endPushed) {
128
+ PS.push({ P: pLast, t: 1 });
129
+ dontPush1 = true;
130
+ }
131
+ }
132
+ else {
133
+ if (!endPushed) {
134
+ const pp = evalDeCasteljau(ps, tE);
135
+ PS.push({ P: pp, t: tE });
136
+ }
137
+ }
138
+ }
139
+ //------------------------------------------
140
+ for (let i = 0; i < PS.length; i++) {
141
+ //-----------------------
142
+ const { P, t: s } = PS[i];
143
+ const { a0, b0 } = getMedialPointCoeffsBez0(y, nnorm, P);
144
+ if (abs(a0) <= 2 ** -40 || abs(b0) <= 2 ** -40) {
145
+ continue;
146
+ }
147
+ const w = -b0 / a0;
148
+ // too close to point of origin *or* negative;
149
+ if (w < 2 ** -40) {
150
+ continue;
151
+ }
152
+ const V = [w * nnorm[0], w * nnorm[1]];
153
+ const d = sqrt(lengthSquared(V));
154
+ const x = [y[0] + V[0], y[1] + V[1]];
155
+ const s_ = s === 0 ? 1 : s;
156
+ const curve_ = s === 0 ? curve.prev : curve;
157
+ const info = {
158
+ curve: curve_,
159
+ s: s_,
160
+ d, x
161
+ };
162
+ infos.push(info);
163
+ }
164
+ return infos;
165
+ }
166
+ export { getClosestPoint };
167
+ //# sourceMappingURL=get-closest-points.js.map
@@ -0,0 +1 @@
1
+ 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@@ -1,8 +1,8 @@
1
- import { CurvePiece } from '../mat/curve-piece.js';
1
+ import type { CurvePiece } from '../mat/curve-piece.js';
2
2
  /**
3
- * @internal
4
- *
5
3
  * Reduces the circle radius initially as an optimization step.
4
+ *
5
+ * @internal
6
6
  */
7
- declare function reduceRadius(extreme: number, curvePieces: CurvePiece[], p: number[], x: number[]): number;
7
+ declare function reduceRadius(maxCoordPowerOf2: number, curvePieces: CurvePiece[], y: number[], nnorm: number[]): number;
8
8
  export { reduceRadius };
@@ -1,63 +1,43 @@
1
- import { evalDeCasteljau } from "flo-bezier3";
2
- import { dot, lineLineIntersection, squaredDistanceBetween } from "flo-vector2d";
1
+ import { getMedialPointCoeffsBez0 } from "flo-bezier3";
2
+ import { lengthSquared, squaredDistanceBetween } from "flo-vector2d";
3
+ const { abs } = Math;
4
+ const TOLERANCE = 1 + 2 ** -20;
3
5
  /**
4
- * @internal
5
- *
6
6
  * Reduces the circle radius initially as an optimization step.
7
+ *
8
+ * @internal
7
9
  */
8
- function reduceRadius(extreme, curvePieces, p, x) {
9
- const TOLERANCE = 1 + 2 ** -10;
10
- let minRadius = Number.POSITIVE_INFINITY;
10
+ function reduceRadius(maxCoordPowerOf2, curvePieces, y, nnorm) {
11
+ let minRadius = Infinity;
12
+ let x = [y[0] + nnorm[0], y[1] + nnorm[1]];
11
13
  for (let i = 0; i < curvePieces.length; i++) {
12
14
  const curvePiece = curvePieces[i];
13
- const ps = curvePiece.curve.ps;
14
- // let min = Number.POSITIVE_INFINITY;
15
- const num = 2;
16
- for (let j = 0; j < (num + 1); j++) {
17
- const p_ = evalDeCasteljau(ps, curvePiece.ts[j / num]);
18
- const cc = getCircleCenterFrom2PointsAndNormal(extreme, p, x, p_);
19
- if (cc) {
20
- let r = squaredDistanceBetween(p, cc);
21
- if (r < minRadius) {
22
- minRadius = r;
23
- }
15
+ const { ps } = curvePiece.curve;
16
+ const pS = ps[0];
17
+ const pE = ps[ps.length - 1];
18
+ for (const P of [pS, pE]) {
19
+ if (squaredDistanceBetween(x, P) > minRadius) {
20
+ continue; // short-circuit
21
+ }
22
+ const { a0, b0 } = getMedialPointCoeffsBez0(y, nnorm, P);
23
+ if (abs(a0) <= 2 ** -40 || abs(b0) <= 2 ** -40) {
24
+ continue;
25
+ }
26
+ const w = -b0 / a0;
27
+ // too close to point of origin *or* negative;
28
+ if (w < 2 ** -40) {
29
+ continue;
30
+ }
31
+ const N = [w * nnorm[0], w * nnorm[1]];
32
+ const r = lengthSquared(N);
33
+ if (r < minRadius) {
34
+ minRadius = r;
35
+ x = [y[0] + N[0], y[1] + N[1]];
24
36
  }
25
37
  }
26
38
  }
27
39
  // The extra bit is to account for floating point precision.
28
40
  return TOLERANCE * minRadius;
29
41
  }
30
- /**
31
- * @internal
32
- * @param p A point on the circle with normal pointing to x towards the center
33
- * of the circle.
34
- * @param x
35
- * @param p1 Another point on the circle.
36
- */
37
- function getCircleCenterFrom2PointsAndNormal(extreme, p, x, p1) {
38
- const TOLERANCE = (2 ** -14 * extreme) ** 2;
39
- // Ignore if p and p1 are too close together
40
- if (squaredDistanceBetween(p, p1) < TOLERANCE) {
41
- return undefined;
42
- }
43
- /** The perpindicular bisector between the two given points on the circle */
44
- const pb = [
45
- (p[0] + p1[0]) / 2,
46
- (p[1] + p1[1]) / 2,
47
- ];
48
- const tan = [p1[0] - p[0], p1[1] - p[1]];
49
- const norm = [-tan[1], tan[0]]; // Rotate by 90 degrees
50
- const pb2 = [pb[0] + norm[0], pb[1] + norm[1]];
51
- const res = lineLineIntersection([p, x], [pb, pb2]);
52
- if (!res) {
53
- return undefined;
54
- }
55
- const resO = [res[0] - p[0], res[1] - p[1]];
56
- const xO = [x[0] - p[0], x[1] - p[1]];
57
- if (dot(resO, xO) < 0) {
58
- return undefined;
59
- }
60
- return res;
61
- }
62
42
  export { reduceRadius };
63
43
  //# sourceMappingURL=reduce-radius.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"reduce-radius.js","sourceRoot":"","sources":["../../src/find-2-prong/reduce-radius.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,wBAAwB,EAAE,MAAM,aAAa,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,sBAAsB,EAAE,MAAM,cAAc,CAAC;AAErE,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;AAGrB,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,IAAE,CAAC,EAAE,CAAC;AAG7B;;;;GAIG;AACH,SAAS,YAAY,CACb,gBAAwB,EACxB,WAAyB,EACzB,CAAW,EACX,KAAe;IAEnB,IAAI,SAAS,GAAG,QAAQ,CAAC;IACzB,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAE3C,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACtC,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;QAElC,MAAM,EAAE,EAAE,EAAE,GAAG,UAAU,CAAC,KAAK,CAAC;QAEhC,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QACjB,MAAM,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAE7B,KAAK,MAAM,CAAC,IAAI,CAAC,EAAE,EAAC,EAAE,CAAC,EAAE,CAAC;YACtB,IAAI,sBAAsB,CAAC,CAAC,EAAC,CAAC,CAAC,GAAG,SAAS,EAAE,CAAC;gBAC1C,SAAS,CAAE,gBAAgB;YAC/B,CAAC;YAED,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,wBAAwB,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;YAEzD,IAAI,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,IAAE,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,IAAE,CAAC,EAAE,EAAE,CAAC;gBACzC,SAAS;YACb,CAAC;YAED,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC;YAEnB,8CAA8C;YAC9C,IAAI,CAAC,GAAG,CAAC,IAAE,CAAC,EAAE,EAAE,CAAC;gBAAC,SAAS;YAAC,CAAC;YAE7B,MAAM,CAAC,GAAG,CAAC,CAAC,GAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,GAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YACnC,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;YAE3B,IAAI,CAAC,GAAG,SAAS,EAAE,CAAC;gBAChB,SAAS,GAAG,CAAC,CAAC;gBACd,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;IACL,CAAC;IAED,4DAA4D;IAC5D,OAAO,SAAS,GAAC,SAAS,CAAC;AAC/B,CAAC;AAGD,OAAO,EAAE,YAAY,EAAE,CAAA"}
@@ -1,19 +1,22 @@
1
- import { PointOnShape } from '../point-on-shape/point-on-shape.js';
2
- import { CurvePiece } from '../mat/curve-piece.js';
1
+ import type { PrePointOnShape } from '../point-on-shape/point-on-shape.js';
2
+ import type { CurvePiece } from '../mat/curve-piece.js';
3
3
  /**
4
- * @internal
5
- * Find new x and ps that are a better estimate of the 3-prong circle.
4
+ * Find new `x` and `ps` that are better estimates of the 3-prong circle.
5
+ *
6
6
  * The potential function, V, is defined as the distance to the actual 3 prong
7
7
  * circle center.
8
+ *
9
+ * @param maxCoordPowerOf2
8
10
  * @param curvePiece3s The three boundary pieces, each of which should contain
9
11
  * a point of the 3-prong to be found.
10
12
  * @param x The currently best guess at the center of the 3-prong circle.
11
13
  * @param vectorToZeroV
12
- * @param extreme
14
+ *
15
+ * @internal
13
16
  */
14
17
  declare function calcBetterX(curvePiece3s: CurvePiece[][], x: number[], vectorToZeroV: number[]): {
15
18
  newX: number[];
16
19
  newV: number;
17
- newPoss: PointOnShape[];
20
+ newPoss: PrePointOnShape[];
18
21
  };
19
22
  export { calcBetterX };
@@ -1,15 +1,20 @@
1
- import { fromTo, circumCenter, len, scale, translate } from 'flo-vector2d';
2
- import { getClosestPoints } from './get-closest-points.js';
1
+ // import { fromTo, circumCenter, len, scale, translate } from 'flo-vector2d';
2
+ import { fromTo, len, scale, translate } from 'flo-vector2d';
3
+ import { circumCenter } from './timed-cc.js'; // TODO - testing - restore
4
+ import { getCloseBoundaryPointsCertified } from '../closest-boundary-point/get-close-boundary-points-certified.js';
3
5
  /**
4
- * @internal
5
- * Find new x and ps that are a better estimate of the 3-prong circle.
6
+ * Find new `x` and `ps` that are better estimates of the 3-prong circle.
7
+ *
6
8
  * The potential function, V, is defined as the distance to the actual 3 prong
7
9
  * circle center.
10
+ *
11
+ * @param maxCoordPowerOf2
8
12
  * @param curvePiece3s The three boundary pieces, each of which should contain
9
13
  * a point of the 3-prong to be found.
10
14
  * @param x The currently best guess at the center of the 3-prong circle.
11
15
  * @param vectorToZeroV
12
- * @param extreme
16
+ *
17
+ * @internal
13
18
  */
14
19
  function calcBetterX(curvePiece3s, x, vectorToZeroV) {
15
20
  const V = len(vectorToZeroV);
@@ -22,7 +27,7 @@ function calcBetterX(curvePiece3s, x, vectorToZeroV) {
22
27
  do {
23
28
  const shift = scale(vectorToZeroV, nu);
24
29
  newX = translate(shift, x);
25
- newPoss = getClosestPoints(newX, curvePiece3s);
30
+ newPoss = curvePiece3s.map(curvePieces => getCloseBoundaryPointsCertified(curvePieces, x)[0]);
26
31
  // Point of zero V
27
32
  const newCircleCenter = circumCenter(newPoss.map(pos => pos.p));
28
33
  const newVectorToZeroV = fromTo(newX, newCircleCenter);
@@ -0,0 +1 @@
1
+ {"version":3,"file":"calc-better-x.js","sourceRoot":"","sources":["../../src/find-3-prong/calc-better-x.ts"],"names":[],"mappings":"AAEA,8EAA8E;AAC9E,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAC7D,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC,CAAE,2BAA2B;AAC1E,OAAO,EAAE,+BAA+B,EAAE,MAAM,kEAAkE,CAAC;AAGnH;;;;;;;;;;;;;GAaG;AACH,SAAS,WAAW,CACZ,YAA4B,EAC5B,CAAW,EACX,aAAuB;IAM3B,MAAM,CAAC,GAAG,GAAG,CAAC,aAAa,CAAC,CAAC;IAE7B,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,MAAM,CAAC;IACX,IAAI,IAAI,CAAC;IACT,IAAI,OAA0B,CAAC;IAC/B,IAAI,IAAI,CAAC;IACT,IAAI,CAAC,GAAG,CAAC,CAAC,CAAE,YAAY;IACxB,GAAG,CAAC;QACA,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,EAAE,EAAE,CAAC,CAAC;QACvC,IAAI,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAE3B,OAAO,GAAG,YAAY,CAAC,GAAG,CAAC,WAAW,CAAC,EAAE,CACrC,+BAA+B,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CACrD,CAAC;QAEF,kBAAkB;QAClB,MAAM,eAAe,GAAG,YAAY,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACjE,MAAM,gBAAgB,GAAG,MAAM,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;QACvD,IAAI,GAAG,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAE7B,MAAM,GAAG,IAAI,GAAG,CAAC,CAAC;QAElB,EAAE,GAAG,EAAE,GAAC,CAAC,CAAC;QAEV,CAAC,EAAE,CAAC;IACR,CAAC,QAAQ,CAAC,MAAM,IAAI,CAAC,GAAG,CAAC,EAAE;IAE3B,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,CAAA;AAClC,CAAC;AAGD,OAAO,EAAE,WAAW,EAAE,CAAA"}
@@ -0,0 +1,15 @@
1
+ import type { CpNode } from '../cp-node/cp-node.js';
2
+ import type { CurvePiece } from '../mat/curve-piece.js';
3
+ /**
4
+ * Finds an initial 3-prong circle center point from which to iterate. The point
5
+ * must be within the shape.
6
+ *
7
+ * @param maxCoordPowerOf2
8
+ * @param δ3s the three boundary pieces of which we need to find the three
9
+ * 3-prong points.
10
+ * @param curvePiece3s
11
+ *
12
+ * @internal
13
+ */
14
+ declare function calcInitial3ProngCenter(δ3s: CpNode[][], curvePiece3s: CurvePiece[][]): number[];
15
+ export { calcInitial3ProngCenter };
@@ -0,0 +1,27 @@
1
+ // import { circumCenter } from 'flo-vector2d';
2
+ import { circumCenter } from './timed-cc.js'; // TODO - testing - restore
3
+ import { getCloseBoundaryPointsCertified } from '../closest-boundary-point/get-close-boundary-points-certified.js';
4
+ /**
5
+ * Finds an initial 3-prong circle center point from which to iterate. The point
6
+ * must be within the shape.
7
+ *
8
+ * @param maxCoordPowerOf2
9
+ * @param δ3s the three boundary pieces of which we need to find the three
10
+ * 3-prong points.
11
+ * @param curvePiece3s
12
+ *
13
+ * @internal
14
+ */
15
+ function calcInitial3ProngCenter(δ3s, curvePiece3s) {
16
+ const circle = δ3s[0][0].pointOnShape.circle;
17
+ const twoProngCircleCenter = circle.center;
18
+ const pos = getCloseBoundaryPointsCertified(curvePiece3s[1], twoProngCircleCenter)[0];
19
+ const meanPoints = [
20
+ δ3s[0][0].pointOnShape.p,
21
+ pos.p,
22
+ δ3s[2][1].pointOnShape.p,
23
+ ];
24
+ return circumCenter(meanPoints);
25
+ }
26
+ export { calcInitial3ProngCenter };
27
+ //# sourceMappingURL=calc-initial-3-prong-center.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"calc-initial-3-prong-center.js","sourceRoot":"","sources":["../../src/find-3-prong/calc-initial-3-prong-center.ts"],"names":[],"mappings":"AAEA,+CAA+C;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC,CAAE,2BAA2B;AAC1E,OAAO,EAAE,+BAA+B,EAAE,MAAM,kEAAkE,CAAC;AAGnH;;;;;;;;;;GAUG;AACH,SAAS,uBAAuB,CACxB,GAAe,EACf,YAA4B;IAEhC,MAAM,MAAM,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,MAAM,CAAC;IAC7C,MAAM,oBAAoB,GAAG,MAAM,CAAC,MAAM,CAAC;IAE3C,MAAM,GAAG,GAAG,+BAA+B,CACvC,YAAY,CAAC,CAAC,CAAC,EACf,oBAAoB,CACvB,CAAC,CAAC,CAAC,CAAC;IAEL,MAAM,UAAU,GAAG;QACf,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC;QACxB,GAAG,CAAC,CAAC;QACL,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC;KAC3B,CAAC;IAEF,OAAO,YAAY,CAAC,UAAU,CAAC,CAAC;AACpC,CAAC;AAGD,OAAO,EAAE,uBAAuB,EAAE,CAAA"}
@@ -0,0 +1,19 @@
1
+ import type { CpNode } from '../cp-node/cp-node.js';
2
+ import type { CurvePiece } from '../mat/curve-piece.js';
3
+ import type { ThreeProngInfo } from './three-prong-info.js';
4
+ /**
5
+ * Finds a 3-prong using only the 3 given δs.
6
+ *
7
+ * @param δs the boundary pieces
8
+ * @param idx δ identifier
9
+ * @param k δs identifier
10
+ * @param curvePiecess
11
+ * @param maxCoordPowerOf2
12
+ *
13
+ * @internal
14
+ */
15
+ declare function find3ProngForDelta3s(δs: CpNode[][], idx: number, k: number, curvePiecess: CurvePiece[][], maxCoordPowerOf2: number): {
16
+ error: number;
17
+ threeProngInfo: ThreeProngInfo;
18
+ } | undefined;
19
+ export { find3ProngForDelta3s };
@@ -1,27 +1,29 @@
1
- import { fromTo, circumCenter, len, distanceBetween, toUnitVector, rotate90Degrees, cross } from 'flo-vector2d';
1
+ // import { fromTo, circumCenter as getCircumCenter, len, distanceBetween, toUnitVector, rotate90Degrees, cross } from 'flo-vector2d';
2
+ import { fromTo, len, distanceBetween, toUnitVector, rotate90Degrees, cross } from 'flo-vector2d';
3
+ import { circumCenter as getCircumCenter } from './timed-cc.js'; // TODO - testing - restore
2
4
  import { tangent } from 'flo-bezier3';
3
- import { CpNodeFs } from '../cp-node/cp-node-fs.js';
4
5
  import { calcInitial3ProngCenter } from './calc-initial-3-prong-center.js';
5
6
  import { getClosestPoints } from './get-closest-points.js';
6
7
  import { calcBetterX } from './calc-better-x.js';
7
8
  import { getCloseBoundaryPointsCertified } from '../closest-boundary-point/get-close-boundary-points-certified.js';
8
9
  import { getCorner } from '../corner/get-corner.js';
9
10
  import { isPosCorner } from '../point-on-shape/is-pos-corner.js';
10
- import { getPosCorner } from '../point-on-shape/get-pos-corner.js';
11
- const { isSharp } = CpNodeFs;
12
- /** @internal */
13
- const calcVectorToZeroV_StraightToIt = fromTo;
11
+ import { getPosCorner$ } from '../point-on-shape/get-pos-corner.js';
12
+ import { isSharp } from '../cp-node/fs/is-sharp.js';
13
+ const { min, abs, asin } = Math;
14
14
  /**
15
- * @internal
16
15
  * Finds a 3-prong using only the 3 given δs.
17
- * @param δs The boundary pieces
16
+ *
17
+ * @param δs the boundary pieces
18
18
  * @param idx δ identifier
19
+ * @param k δs identifier
19
20
  * @param curvePiecess
20
- * @param maxCoordinate The maximum coordinate value used to calculate floating point
21
- * tolerances.
21
+ * @param maxCoordPowerOf2
22
+ *
23
+ * @internal
22
24
  */
23
- function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
24
- const TOLERANCE = 2 ** -32 * maxCoordinate;
25
+ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordPowerOf2) {
26
+ const TOLERANCE = 2 ** (maxCoordPowerOf2 - 32);
25
27
  const MAX_ITERATIONS = 10;
26
28
  const δs_ = [
27
29
  δs[0],
@@ -48,25 +50,39 @@ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
48
50
  if (isSharp(δ3s[0][0])) {
49
51
  return undefined;
50
52
  }
53
+ // TODO
54
+ //----------------------------
55
+ // const l1 = curvePiece3s[0].length;
56
+ // const l2 = curvePiece3s[1].length;
57
+ // const l3 = curvePiece3s[2].length;
58
+ // if (l1 === 1 && l2 == 1 && l3 === 1) {
59
+ // // console.log('aaa');
60
+ // const A = curvePiece3s[0][0].curve.ps;
61
+ // const B = curvePiece3s[1][0].curve.ps;
62
+ // const C = curvePiece3s[2][0].curve.ps;
63
+ // console.log(A.length, B.length, C.length);
64
+ // } else {
65
+ // // console.log('bbb');
66
+ // }
67
+ //----------------------------
51
68
  let poss = undefined;
52
- let circumCenter_;
53
69
  let j = 0; // Safeguard for slow convergence
54
- let x = calcInitial3ProngCenter(maxCoordinate, δ3s, curvePiece3s);
55
- let tolerance = Number.POSITIVE_INFINITY;
70
+ let x = calcInitial3ProngCenter(δ3s, curvePiece3s);
71
+ let tolerance = Infinity;
56
72
  while (tolerance > TOLERANCE && j < MAX_ITERATIONS) {
57
73
  j++;
58
74
  poss = getClosestPoints(x, curvePiece3s);
59
75
  if (!Number.isFinite(x[0]) || !Number.isFinite(x[1])) {
60
- // TODO - the code can be cleaned up and sped up a lot if we don't
76
+ // FUTURE - the code can be cleaned up and sped up a lot if we don't
61
77
  // use this function as is but instead use δs[0] and δs[2] as is
62
78
  // and make δs[1] include all the rest of the beziers around the
63
79
  // loop. This check, for instance, would be eliminated completely.
64
80
  return undefined;
65
81
  }
66
- circumCenter_ = circumCenter(poss.map(x => x.p));
67
- const vectorToZeroV = calcVectorToZeroV_StraightToIt(x, circumCenter_);
82
+ const circumCenter = getCircumCenter(poss.map(x => x.p));
83
+ const vectorToZeroV = fromTo(x, circumCenter);
68
84
  if (!Number.isFinite(vectorToZeroV[0]) || !Number.isFinite(vectorToZeroV[1])) {
69
- // TODO - the code can be cleaned up and sped up a lot if we don't
85
+ // FUTURE - the code can be cleaned up and sped up a lot if we don't
70
86
  // use this function as is but instead use δs[0] and δs[2] as is
71
87
  // and make δs[1] include all the rest of the beziers around the
72
88
  // loop. This check, for instance, would be eliminated completely.
@@ -76,7 +92,7 @@ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
76
92
  x = upds.newX;
77
93
  poss = upds.newPoss;
78
94
  const V = len(vectorToZeroV); // The 'potential'
79
- tolerance = Math.abs(V - upds.newV);
95
+ tolerance = abs(V - upds.newV);
80
96
  }
81
97
  const radius = (distanceBetween(x, poss[0].p) +
82
98
  distanceBetween(x, poss[1].p) +
@@ -85,7 +101,7 @@ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
85
101
  //-------------------------------------------------------------------------
86
102
  // Calculate the unit tangent vector at 3-prong circle points - they should
87
103
  // be very close to tangent to the boundary piece tangents at those points
88
- // (up to sign). Sharp corners are a common special case.
104
+ // (up to sign). Dull corners is a common special case.
89
105
  //-------------------------------------------------------------------------
90
106
  let totalAngleError = 0;
91
107
  for (let i = 0; i < 3; i++) {
@@ -98,12 +114,12 @@ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
98
114
  //-----------------------------------
99
115
  // Check if point is on dull crorner
100
116
  //-----------------------------------
101
- if (isPosCorner(pos) && getPosCorner(pos).isDull) {
117
+ if (isPosCorner(pos) && getPosCorner$(pos).isDull) {
102
118
  const corner = getCorner(pos.curve.ps, pos.curve.next.ps);
103
119
  const tans = corner.tangents;
104
120
  const perps = tans.map(rotate90Degrees);
105
- const angleError1 = Math.asin(cross(perps[0], v));
106
- const angleError2 = Math.asin(cross(v, perps[1]));
121
+ const angleError1 = asin(cross(perps[0], v));
122
+ const angleError2 = asin(cross(v, perps[1]));
107
123
  let angleError = 0;
108
124
  if (angleError1 > 0) {
109
125
  angleError += angleError1;
@@ -119,11 +135,11 @@ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
119
135
  //---------------------------
120
136
  const v2 = toUnitVector(tangent(pos.curve.ps, pos.t));
121
137
  // Cross is more numerically stable than Vector.dot at angles a
122
- // multiple of Math.PI **and** is close to the actual angle value
138
+ // multiple of `Math.PI` **and** is close to the actual angle value
123
139
  // and can thus just be added to cone method of looking at
124
140
  // tolerance.
125
141
  // Should be close to zero and is close to the actual angle.
126
- const cross_ = Math.abs(Math.asin(cross(v1, v2)));
142
+ const cross_ = abs(asin(cross(v1, v2)));
127
143
  totalAngleError += cross_;
128
144
  }
129
145
  }
@@ -134,17 +150,16 @@ function find3ProngForDelta3s(δs, idx, k, curvePiecess, maxCoordinate) {
134
150
  //-------------------------------------------------------------------------
135
151
  const closestDs = [];
136
152
  for (let i = 0; i < curvePiecess.length; i++) {
137
- const p = getCloseBoundaryPointsCertified(5, // TODO - see find-2-prong
138
- curvePiecess[i], x)[0];
139
- closestDs.push(distanceBetween(p.p, x));
153
+ const pos = getCloseBoundaryPointsCertified(curvePiecess[i], x)[0];
154
+ closestDs.push(distanceBetween(pos.p, x));
140
155
  }
141
- const closestD = Math.min(...closestDs);
142
- const radiusDelta = Math.abs(radius - closestD);
156
+ const closestD = min(...closestDs);
157
+ const radiusDelta = abs(radius - closestD);
143
158
  // Weights below still need to be optimized.
144
159
  const W1 = 1;
145
160
  const W2 = 1;
146
161
  const error = W1 * radiusDelta + W2 * totalAngleError;
147
- return { poss: poss, circle, error, δ3s };
162
+ return { threeProngInfo: { poss, circle, δ3s }, error };
148
163
  }
149
164
  export { find3ProngForDelta3s };
150
165
  //# sourceMappingURL=find-3-prong-for-delta3s.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,13 @@
1
+ import type { CpNode } from '../cp-node/cp-node.js';
2
+ import type { ThreeProngInfo } from './three-prong-info.js';
3
+ /**
4
+ * Find and return a 3-prong from the given boundary piece.
5
+ *
6
+ * @param δs A boundary piece
7
+ * @param maxCoordPowerOf2 The maximum coordinate power of 2 value used to
8
+ * calculate floating point tolerances.
9
+ *
10
+ * @internal
11
+ */
12
+ declare function find3Prong(δs: CpNode[][], maxCoordPowerOf2: number): ThreeProngInfo;
13
+ export { find3Prong };