flo-mat 3.0.15 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. package/README.md +1 -1
  2. package/__tests__/cp-node/compare-cp-nodes-by-value.ts +5 -3
  3. package/__tests__/cp-node/compare-poss-by-value.ts +7 -7
  4. package/__tests__/cp-node/fs/get-all-on-circle.spec.ts +8 -8
  5. package/__tests__/cp-node/fs/is-one-prong.spec.ts +3 -3
  6. package/__tests__/cp-node/fs/is-sharp.spec.ts +1 -1
  7. package/__tests__/find-2-prong/get-medial/get-closest-points.spec.ts +49 -0
  8. package/__tests__/get-mats1.ts +29 -32
  9. package/__tests__/helpers/close-to.ts +71 -0
  10. package/__tests__/helpers/jest-extend-nearly.ts +39 -0
  11. package/__tests__/helpers/jest.setup.ts +6 -0
  12. package/__tests__/helpers/obj-or-array.ts +8 -0
  13. package/__tests__/jest-extensions.d.ts +26 -0
  14. package/__tests__/lib-load.spec.ts +1 -1
  15. package/browser/index.js +20280 -17610
  16. package/browser/index.min.js +1 -1
  17. package/jest.config.cjs +1 -0
  18. package/node/add-n-prong.ts/join-spokes.d.ts +2 -2
  19. package/node/add-n-prong.ts/join-spokes.js +5 -4
  20. package/node/add-n-prong.ts/join-spokes.js.map +1 -1
  21. package/node/closest-boundary-point/cull-bezier-pieces-1.d.ts +9 -0
  22. package/node/closest-boundary-point/{cull-bezier-pieces.js → cull-bezier-pieces-1.js} +6 -7
  23. package/node/closest-boundary-point/cull-bezier-pieces-1.js.map +1 -0
  24. package/node/closest-boundary-point/cull-by-loose-bounding-box.d.ts +7 -5
  25. package/node/closest-boundary-point/cull-by-loose-bounding-box.js +12 -10
  26. package/node/closest-boundary-point/cull-by-loose-bounding-box.js.map +1 -1
  27. package/node/closest-boundary-point/cull-by-tight-boundary-box.js +2 -2
  28. package/node/closest-boundary-point/foot-and-endpoint-info.d.ts +6 -9
  29. package/node/closest-boundary-point/get-best-distance-squared.d.ts +4 -3
  30. package/node/closest-boundary-point/get-best-distance-squared.js +11 -11
  31. package/node/closest-boundary-point/get-best-distance-squared.js.map +1 -1
  32. package/node/closest-boundary-point/get-close-boundary-points-certified.d.ts +5 -9
  33. package/node/closest-boundary-point/get-close-boundary-points-certified.js +22 -18
  34. package/node/closest-boundary-point/get-close-boundary-points-certified.js.map +1 -1
  35. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.d.ts +3 -8
  36. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js +34 -91
  37. package/node/closest-boundary-point/get-potential-closest-points-on-curve-certified.js.map +1 -1
  38. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.d.ts +1 -1
  39. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js +8 -11
  40. package/node/closest-boundary-point/root-interval-to-distance-squared-interval.js.map +1 -1
  41. package/node/corner/compare-curvatures-at-interface.d.ts +1 -1
  42. package/node/corner/compare-curvatures-at-interface.js +1 -1
  43. package/node/corner/corner.d.ts +7 -6
  44. package/node/corner/get-corner.d.ts +1 -6
  45. package/node/corner/get-corner.js +2 -9
  46. package/node/corner/get-corner.js.map +1 -1
  47. package/node/corner/get-interface-ccw.d.ts +2 -2
  48. package/node/corner/get-interface-ccw.js +4 -5
  49. package/node/corner/get-interface-ccw.js.map +1 -1
  50. package/node/cp-node/cp-node-fs.d.ts +0 -15
  51. package/node/cp-node/cp-node-fs.js +0 -4
  52. package/node/cp-node/cp-node-fs.js.map +1 -1
  53. package/node/cp-node/cp-node.d.ts +10 -10
  54. package/node/cp-node/fs/clone.js.map +1 -1
  55. package/node/cp-node/fs/cp-node-comparator.js +2 -2
  56. package/node/cp-node/fs/cp-node-comparator.js.map +1 -1
  57. package/node/cp-node/fs/enhance-cp-node.d.ts +1 -1
  58. package/node/cp-node/fs/enhance-cp-node.js +5 -5
  59. package/node/cp-node/fs/enhance-cp-node.js.map +1 -1
  60. package/node/cp-node/fs/get-boundary-bezier-parts-to-next.js +2 -2
  61. package/node/cp-node/fs/get-boundary-bezier-parts-to-next.js.map +1 -1
  62. package/node/cp-node/fs/get-cp-node-ordering.js +4 -4
  63. package/node/cp-node/fs/get-cp-node-ordering.js.map +1 -1
  64. package/node/cp-node/fs/get-edge-direction.js +3 -3
  65. package/node/cp-node/fs/get-edge-direction.js.map +1 -1
  66. package/node/cp-node/fs/get-hole-closers.d.ts +1 -1
  67. package/node/cp-node/fs/get-implied-boundary-bezier-between.js +2 -2
  68. package/node/cp-node/fs/get-implied-boundary-bezier-between.js.map +1 -1
  69. package/node/cp-node/fs/get-mat-curve-between.d.ts +1 -1
  70. package/node/cp-node/fs/get-mat-curve-between.js +6 -5
  71. package/node/cp-node/fs/get-mat-curve-between.js.map +1 -1
  72. package/node/cp-node/fs/get-salience.d.ts +1 -1
  73. package/node/cp-node/fs/get-salience.js +3 -3
  74. package/node/cp-node/fs/get-salience.js.map +1 -1
  75. package/node/cp-node/fs/insert-cp-node.d.ts +4 -4
  76. package/node/cp-node/fs/insert-cp-node.js +3 -4
  77. package/node/cp-node/fs/insert-cp-node.js.map +1 -1
  78. package/node/cp-node/fs/is-one-prong.d.ts +1 -1
  79. package/node/cp-node/fs/is-one-prong.js +2 -9
  80. package/node/cp-node/fs/is-one-prong.js.map +1 -1
  81. package/node/cp-node/fs/is-order-correct.d.ts +3 -3
  82. package/node/cp-node/fs/is-order-correct.js +5 -8
  83. package/node/cp-node/fs/is-order-correct.js.map +1 -1
  84. package/node/cp-node/fs/is-sharp.js +1 -1
  85. package/node/cp-node/fs/is-sharp.js.map +1 -1
  86. package/node/cp-node/fs/remove-cp-node.js +1 -2
  87. package/node/cp-node/fs/remove-cp-node.js.map +1 -1
  88. package/node/cp-node/fs/traverse-cp.js.map +1 -1
  89. package/node/cp-node/fs/traverse-vertices.d.ts +1 -1
  90. package/node/cp-node/fs/traverse-vertices.js.map +1 -1
  91. package/node/debug/debug-elem-types.d.ts +1 -2
  92. package/node/debug/debug-elem-types.js +1 -2
  93. package/node/debug/debug-elem-types.js.map +1 -1
  94. package/node/debug/functions/draw-elem/draw-branch.d.ts +1 -1
  95. package/node/debug/functions/draw-elem/draw-branch.js.map +1 -1
  96. package/node/debug/functions/draw-elem/draw-cp-node.d.ts +1 -1
  97. package/node/debug/functions/draw-elem/draw-cp-node.js +4 -4
  98. package/node/debug/functions/draw-elem/draw-cp-node.js.map +1 -1
  99. package/node/debug/functions/draw-elem/draw-elem.js +1 -5
  100. package/node/debug/functions/draw-elem/draw-elem.js.map +1 -1
  101. package/node/debug/functions/draw-elem/draw-leaves.d.ts +1 -1
  102. package/node/debug/functions/draw-elem/draw-leaves.js +4 -4
  103. package/node/debug/functions/draw-elem/draw-leaves.js.map +1 -1
  104. package/node/debug/functions/draw-elem/draw-mat.d.ts +1 -1
  105. package/node/debug/functions/draw-elem/draw-mat.js +1 -2
  106. package/node/debug/functions/draw-elem/draw-mat.js.map +1 -1
  107. package/node/debug/functions/draw-elem/draw-max-vertex.d.ts +1 -1
  108. package/node/debug/functions/draw-elem/draw-max-vertex.js +1 -1
  109. package/node/debug/functions/draw-elem/draw-max-vertex.js.map +1 -1
  110. package/node/debug/functions/draw-elem/draw-min-y.d.ts +1 -1
  111. package/node/debug/functions/draw-elem/draw-min-y.js.map +1 -1
  112. package/node/debug/functions/draw-elem/draw-one-prong-at-dull-corner.js +12 -3
  113. package/node/debug/functions/draw-elem/draw-one-prong-at-dull-corner.js.map +1 -1
  114. package/node/debug/functions/draw-elem/draw-one-prong.d.ts +2 -2
  115. package/node/debug/functions/draw-elem/draw-one-prong.js +8 -7
  116. package/node/debug/functions/draw-elem/draw-one-prong.js.map +1 -1
  117. package/node/debug/functions/draw-elem/draw-three-prong.d.ts +1 -1
  118. package/node/debug/functions/draw-elem/draw-three-prong.js +4 -4
  119. package/node/debug/functions/draw-elem/draw-three-prong.js.map +1 -1
  120. package/node/debug/functions/draw-elem/draw-two-prong.js +4 -3
  121. package/node/debug/functions/draw-elem/draw-two-prong.js.map +1 -1
  122. package/node/debug/functions/draw-elem/draw-vertex.d.ts +1 -1
  123. package/node/debug/functions/draw-elem/draw-vertex.js +1 -3
  124. package/node/debug/functions/draw-elem/draw-vertex.js.map +1 -1
  125. package/node/debug/functions/general.js +1 -1
  126. package/node/debug/functions/general.js.map +1 -1
  127. package/node/error-analysis/gamma.d.ts +7 -1
  128. package/node/error-analysis/gamma.js +6 -2
  129. package/node/error-analysis/gamma.js.map +1 -1
  130. package/node/find-2-prong/add-1-prong.d.ts +3 -3
  131. package/node/find-2-prong/add-1-prong.js +4 -4
  132. package/node/find-2-prong/add-1-prong.js.map +1 -1
  133. package/node/find-2-prong/add-2-prong.d.ts +10 -11
  134. package/node/find-2-prong/add-2-prong.js +42 -37
  135. package/node/find-2-prong/add-2-prong.js.map +1 -1
  136. package/node/find-2-prong/calc-seperation-tolerance.js +4 -7
  137. package/node/find-2-prong/calc-seperation-tolerance.js.map +1 -1
  138. package/node/find-2-prong/cull-bezier-pieces.d.ts +9 -7
  139. package/node/find-2-prong/cull-bezier-pieces.js +30 -15
  140. package/node/find-2-prong/cull-bezier-pieces.js.map +1 -1
  141. package/node/find-2-prong/find-2-prong.d.ts +12 -13
  142. package/node/find-2-prong/find-2-prong.js +73 -116
  143. package/node/find-2-prong/find-2-prong.js.map +1 -1
  144. package/node/find-2-prong/find-and-add-2-prongs-on-all-loops.d.ts +4 -4
  145. package/node/find-2-prong/find-and-add-2-prongs-on-all-loops.js.map +1 -1
  146. package/node/find-2-prong/find-and-add-2-prongs.d.ts +5 -4
  147. package/node/find-2-prong/find-and-add-2-prongs.js +28 -24
  148. package/node/find-2-prong/find-and-add-2-prongs.js.map +1 -1
  149. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.d.ts +6 -8
  150. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js +11 -12
  151. package/node/find-2-prong/find-and-add-hole-closing-2-prongs.js.map +1 -1
  152. package/node/find-2-prong/get-initial-bezier-pieces.d.ts +5 -6
  153. package/node/find-2-prong/get-initial-bezier-pieces.js +8 -11
  154. package/node/find-2-prong/get-initial-bezier-pieces.js.map +1 -1
  155. package/node/find-2-prong/get-initial-x.d.ts +12 -0
  156. package/node/find-2-prong/get-initial-x.js +35 -0
  157. package/node/find-2-prong/get-initial-x.js.map +1 -0
  158. package/node/find-2-prong/get-medial/antipodal-point.d.ts +8 -0
  159. package/node/find-2-prong/get-medial/antipodal-point.js +2 -0
  160. package/node/find-2-prong/get-medial/antipodal-point.js.map +1 -0
  161. package/node/find-2-prong/get-medial/get-antipodal-points.d.ts +18 -0
  162. package/node/find-2-prong/get-medial/get-antipodal-points.js +41 -0
  163. package/node/find-2-prong/get-medial/get-antipodal-points.js.map +1 -0
  164. package/node/find-2-prong/get-medial/get-closest-points.d.ts +15 -0
  165. package/node/find-2-prong/get-medial/get-closest-points.js +167 -0
  166. package/node/find-2-prong/get-medial/get-closest-points.js.map +1 -0
  167. package/node/find-2-prong/reduce-radius.d.ts +4 -4
  168. package/node/find-2-prong/reduce-radius.js +30 -50
  169. package/node/find-2-prong/reduce-radius.js.map +1 -1
  170. package/node/{find-3-prong.ts → find-3-prong}/calc-better-x.d.ts +9 -6
  171. package/node/{find-3-prong.ts → find-3-prong}/calc-better-x.js +11 -6
  172. package/node/find-3-prong/calc-better-x.js.map +1 -0
  173. package/node/find-3-prong/calc-initial-3-prong-center.d.ts +15 -0
  174. package/node/find-3-prong/calc-initial-3-prong-center.js +27 -0
  175. package/node/find-3-prong/calc-initial-3-prong-center.js.map +1 -0
  176. package/node/find-3-prong/find-3-prong-for-delta3s.d.ts +19 -0
  177. package/node/{find-3-prong.ts → find-3-prong}/find-3-prong-for-delta3s.js +47 -32
  178. package/node/find-3-prong/find-3-prong-for-delta3s.js.map +1 -0
  179. package/node/find-3-prong/find-3-prong.d.ts +13 -0
  180. package/node/{find-3-prong.ts → find-3-prong}/find-3-prong.js +14 -9
  181. package/node/find-3-prong/find-3-prong.js.map +1 -0
  182. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prong.d.ts +2 -2
  183. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prong.js +17 -2
  184. package/node/find-3-prong/find-and-add-3-prong.js.map +1 -0
  185. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs-on-loop.js +8 -21
  186. package/node/find-3-prong/find-and-add-3-prongs-on-loop.js.map +1 -0
  187. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs.d.ts +1 -4
  188. package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs.js +2 -3
  189. package/node/find-3-prong/find-and-add-3-prongs.js.map +1 -0
  190. package/node/find-3-prong/get-closest-points.d.ts +10 -0
  191. package/node/{find-3-prong.ts → find-3-prong}/get-closest-points.js +4 -4
  192. package/node/find-3-prong/get-closest-points.js.map +1 -0
  193. package/node/find-3-prong/three-prong-info.d.ts +9 -0
  194. package/node/find-3-prong/three-prong-info.js +2 -0
  195. package/node/find-3-prong/three-prong-info.js.map +1 -0
  196. package/node/find-3-prong/timed-cc.d.ts +3 -0
  197. package/node/find-3-prong/timed-cc.js +5 -0
  198. package/node/find-3-prong/timed-cc.js.map +1 -0
  199. package/node/find-mat/clip-options.d.ts +2 -2
  200. package/node/find-mat/clip-options.js +7 -14
  201. package/node/find-mat/clip-options.js.map +1 -1
  202. package/node/find-mat/create-initial-cp-tree.d.ts +9 -8
  203. package/node/find-mat/create-initial-cp-tree.js +17 -20
  204. package/node/find-mat/create-initial-cp-tree.js.map +1 -1
  205. package/node/find-mat/find-mat.d.ts +5 -5
  206. package/node/find-mat/find-mat.js +6 -12
  207. package/node/find-mat/find-mat.js.map +1 -1
  208. package/node/find-mat/find-mats.js +7 -12
  209. package/node/find-mat/find-mats.js.map +1 -1
  210. package/node/find-mat/get-dull-corners-on-loop.d.ts +3 -3
  211. package/node/find-mat/get-dull-corners-on-loop.js +5 -4
  212. package/node/find-mat/get-dull-corners-on-loop.js.map +1 -1
  213. package/node/find-mat/get-for-1-prongs-on-loop.d.ts +7 -7
  214. package/node/find-mat/get-for-1-prongs-on-loop.js +9 -21
  215. package/node/find-mat/get-for-1-prongs-on-loop.js.map +1 -1
  216. package/node/find-mat/get-for-2-prongs-on-loop.d.ts +5 -4
  217. package/node/find-mat/get-for-2-prongs-on-loop.js +4 -6
  218. package/node/find-mat/get-for-2-prongs-on-loop.js.map +1 -1
  219. package/node/find-mat/get-meta.d.ts +3 -3
  220. package/node/find-mat/get-meta.js +13 -12
  221. package/node/find-mat/get-meta.js.map +1 -1
  222. package/node/find-mat/get-sharp-corners.d.ts +3 -3
  223. package/node/find-mat/get-sharp-corners.js +2 -3
  224. package/node/find-mat/get-sharp-corners.js.map +1 -1
  225. package/node/find-mat/mat-options.d.ts +15 -15
  226. package/node/find-mat/mat-options.js +7 -4
  227. package/node/find-mat/mat-options.js.map +1 -1
  228. package/node/floyd-warshall/floyd-warshall.js +1 -1
  229. package/node/floyd-warshall/floyd-warshall.js.map +1 -1
  230. package/node/floyd-warshall/get-graph.js +2 -2
  231. package/node/floyd-warshall/get-graph.js.map +1 -1
  232. package/node/floyd-warshall/get-hole-closer-pairs.js +6 -6
  233. package/node/floyd-warshall/get-hole-closer-pairs.js.map +1 -1
  234. package/node/geometry/circle.d.ts +1 -0
  235. package/node/geometry/circle.js +1 -0
  236. package/node/geometry/circle.js.map +1 -1
  237. package/node/geometry/get-closest-square-distance-to-rect.js +1 -4
  238. package/node/geometry/get-closest-square-distance-to-rect.js.map +1 -1
  239. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js +2 -1
  240. package/node/geometry/get-closest-squared-distance-to-rotated-rect.js.map +1 -1
  241. package/node/index.d.ts +1 -7
  242. package/node/index.js +1 -5
  243. package/node/index.js.map +1 -1
  244. package/node/loop/get-max-coordinate.d.ts +2 -1
  245. package/node/loop/get-max-coordinate.js +6 -8
  246. package/node/loop/get-max-coordinate.js.map +1 -1
  247. package/node/mat/add-to-cp-tree.d.ts +3 -3
  248. package/node/mat/add-to-cp-tree.js +5 -5
  249. package/node/mat/add-to-cp-tree.js.map +1 -1
  250. package/node/mat/create-new-cp-trees.d.ts +10 -0
  251. package/node/mat/create-new-cp-trees.js +24 -0
  252. package/node/mat/create-new-cp-trees.js.map +1 -0
  253. package/node/mat/curve-piece.d.ts +1 -1
  254. package/node/mat/get-boundary-piece-beziers.d.ts +3 -3
  255. package/node/mat/get-boundary-piece-beziers.js +125 -20
  256. package/node/mat/get-boundary-piece-beziers.js.map +1 -1
  257. package/node/mat/get-branches.d.ts +1 -1
  258. package/node/mat/get-closeby-cp-if-exist.d.ts +5 -5
  259. package/node/mat/get-closeby-cp-if-exist.js +6 -5
  260. package/node/mat/get-closeby-cp-if-exist.js.map +1 -1
  261. package/node/mat/get-cp-node-to-left-or-same.d.ts +4 -4
  262. package/node/mat/get-cp-node-to-left-or-same.js +4 -3
  263. package/node/mat/get-cp-node-to-left-or-same.js.map +1 -1
  264. package/node/mat/get-largest-vertex.d.ts +1 -1
  265. package/node/mat/get-largest-vertex.js +1 -1
  266. package/node/mat/get-largest-vertex.js.map +1 -1
  267. package/node/mat/mat-meta.d.ts +4 -5
  268. package/node/mat/mat.d.ts +5 -5
  269. package/node/mat/simplify-mat.js +5 -4
  270. package/node/mat/simplify-mat.js.map +1 -1
  271. package/node/mat/trim-mat.d.ts +3 -2
  272. package/node/mat/trim-mat.js +5 -3
  273. package/node/mat/trim-mat.js.map +1 -1
  274. package/node/point-on-shape/calc-pos-order.d.ts +8 -5
  275. package/node/point-on-shape/calc-pos-order.js +7 -7
  276. package/node/point-on-shape/calc-pos-order.js.map +1 -1
  277. package/node/point-on-shape/compare-poss.d.ts +4 -0
  278. package/node/point-on-shape/compare-poss.js +12 -0
  279. package/node/point-on-shape/compare-poss.js.map +1 -1
  280. package/node/point-on-shape/get-osculating-circle.d.ts +5 -6
  281. package/node/point-on-shape/get-osculating-circle.js +18 -20
  282. package/node/point-on-shape/get-osculating-circle.js.map +1 -1
  283. package/node/point-on-shape/get-pos-corner.d.ts +18 -4
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  584. package/src/get-curve/get-curve-between.ts +0 -80
  585. package/src/get-curve/get-edge-direction.ts +0 -70
  586. package/src/mat/add-to-cp-graph.ts +0 -60
  587. package/src/mat/cmp-cp-on-delta.ts +0 -56
  588. package/src/mat/connect-hole-closers.ts +0 -9
  589. package/src/mat/create-new-cp-tree.ts +0 -32
  590. package/src/mat/get-edges-as-array.ts +0 -18
  591. package/src/mat/get-largest-three-prong.ts +0 -14
  592. package/src/mat/get-neighboring-cps.ts +0 -49
  593. package/src/mat/is-another-cp-closeby.ts +0 -69
  594. package/src/mat/simplify-mat-map-only.ts +0 -110
  595. package/src/memoize-primitive.ts +0 -31
  596. package/src/point-on-shape/create-pos.ts +0 -20
  597. package/src/sat/cull-by-salience.ts +0 -115
  598. package/src/svg/get-extreme.ts +0 -23
  599. package/src/utils/bezier-piece-to-bezier.ts +0 -13
  600. package/src/utils/sleep.ts +0 -7
  601. /package/node/{find-3-prong.ts → find-3-prong}/find-and-add-3-prongs-on-loop.d.ts +0 -0
@@ -1,77 +0,0 @@
1
- import {
2
- twoDiff, twoSum, twoProduct, doubleDivDouble, ddDivDd,
3
- ddAddDd, ddDiffDd, ddMultDd, ddMultBy2, ddMultDouble1
4
- } from "double-double";
5
-
6
-
7
- const { abs } = Math;
8
-
9
- const td = twoDiff;
10
- const tp = twoProduct;
11
-
12
-
13
-
14
- /**
15
- * Returns the point on the line from y to x that is equidistant from y and z.
16
- *
17
- * @internal
18
- * @param x
19
- * @param y
20
- * @param z
21
- */
22
- function findEquidistantPointOnLineDd(
23
- x: number[],
24
- y: number[],
25
- z: number[]) {
26
- // Some basic algebra (not shown) finds the required point.
27
-
28
- // Swap axes if x and y are more aligned to y-axis than to x-axis.
29
- const swapAxes = abs(x[1] - y[1]) > abs(x[0] - y[0]);
30
-
31
- // Cache
32
- let x1: number;
33
- let x2: number;
34
- let y1: number;
35
- let y2: number;
36
- let z1: number;
37
- let z2: number;
38
-
39
- if (swapAxes) {
40
- x1 = x[1]; x2 = x[0];
41
- y1 = y[1]; y2 = y[0];
42
- z1 = z[1]; z2 = z[0];
43
- } else {
44
- x1 = x[0]; x2 = x[1];
45
- y1 = y[0]; y2 = y[1];
46
- z1 = z[0]; z2 = z[1];
47
- }
48
-
49
- // a <= 1 (due to swapped axes)
50
- // const a = (x2 - y2) / (x1 - y1);
51
- // const b = y2 - a*y1;
52
- // const c = (y1*y1 + y2*y2 - z1*z1 - z2*z2) + 2*b*(z2 - y2);
53
- // const d = y1 - z1 + a*(y2 - z2);
54
- // const t1 = c/(2*d);
55
- // const t2 = a*t1 + b;
56
-
57
-
58
- const a = ddDivDd(td(x2,y2),td(x1,y1));
59
- const b = ddDiffDd([0,y2], ddMultDouble1(y1,a));
60
-
61
- const c = ddAddDd(
62
- (ddDiffDd(
63
- ddAddDd(tp(y1,y1), tp(y2,y2)),
64
- ddAddDd(tp(z1,z1), tp(z2,z2))
65
- )),
66
- ddMultBy2(ddMultDd(b,(td(z2,y2))))
67
- );
68
-
69
- const d = ddAddDd(td(y1,z1), ddMultDd(a,td(y2,z2)));
70
- const t1 = ddDivDd(c,ddMultBy2(d));
71
- const t2 = ddAddDd(ddMultDd(a,t1), b);
72
-
73
- return swapAxes ? [t2[1],t1[1]] : [t1[1],t2[1]];
74
- }
75
-
76
-
77
- export { findEquidistantPointOnLineDd }
@@ -1,40 +0,0 @@
1
-
2
- /**
3
- * @internal
4
- * @param x
5
- * @param y
6
- * @param z
7
- * @returns The point on the line from y to x that is equidistant from y and z.
8
- */
9
- function findEquidistantPointOnLine(x: number[], y: number[], z: number[]) {
10
- // Some basic algebra (not shown) finds the required point.
11
-
12
- // Swap axes if x and y are more aligned to y-axis than to x-axis.
13
- const swapAxes = Math.abs((x[1] - y[1]) / (x[0] - y[0])) > 1;
14
-
15
- // Cache
16
- let x1, x2, y1, y2, z1, z2;
17
-
18
- if (swapAxes) {
19
- x1 = x[1]; x2 = x[0];
20
- y1 = y[1]; y2 = y[0];
21
- z1 = z[1]; z2 = z[0];
22
- } else {
23
- x1 = x[0]; x2 = x[1];
24
- y1 = y[0]; y2 = y[1];
25
- z1 = z[0]; z2 = z[1];
26
- }
27
-
28
- // a <= 1 (due to swapped axes)
29
- const a = (x2 - y2) / (x1 - y1);
30
- const b = y2 - a*y1;
31
- const c = (y1*y1 + y2*y2 - z1*z1 - z2*z2) + 2*b*(z2 - y2);
32
- const d = y1 - z1 + a*(y2 - z2);
33
- const t1 = c/(2*d);
34
- const t2 = a*t1 + b;
35
-
36
- return swapAxes ? [t2,t1] : [t1,t2];
37
- }
38
-
39
-
40
- export { findEquidistantPointOnLine }
@@ -1,146 +0,0 @@
1
- import { primitivePart } from "flo-poly";
2
-
3
- /**
4
- * From https://www.geeksforgeeks.org/generate-pythagorean-triplets/
5
- *
6
- * Function to generate pythagorean triplets smaller than limit
7
- */
8
- function pythagoreanTriplets(
9
- limit: number): number[][] {
10
-
11
- // Triplet: a^2 + b^2 = c^2
12
- let a = 0;
13
- let b = 0;
14
- let c = 0;
15
-
16
- // Loop from 2 to max_limit
17
- let m = 2;
18
-
19
- const triples: number[][] = [];
20
- // Limiting c would limit all a, b and c
21
- while (c < limit) {
22
- for(let n=1; n<m; ++n) {
23
- a = m*m - n*n;
24
- b = 2*m*n;
25
- c = m*m + n*n;
26
-
27
- if (c > limit) { break; }
28
-
29
- triples.push([a,b,c]);
30
- }
31
- m++;
32
- }
33
-
34
- return triples;
35
- }
36
-
37
-
38
- function get1DegreeSpacingTriples() {
39
- let limit = 10000;
40
- const triplesRaw = pythagoreanTriplets(limit);
41
- const triplesRed = triplesRaw.map(triple => {
42
- let [x,y] = triple;
43
- [x,y] = primitivePart([x,y]);
44
- if (x > y) { [x,y] = [y,x]; }
45
-
46
- return [x,y];
47
- });
48
-
49
- triplesRed.sort((a,b) => {
50
- let res = a[0] - b[0];
51
-
52
- if (res !== 0) { return res; }
53
-
54
- return a[1] - b[1];
55
- });
56
-
57
- const triples: number[][] = [];
58
- for (let i=0; i<triplesRed.length; i++) {
59
- const tripleRedPrev = triplesRed[i-1];
60
- const tripleRed = triplesRed[i];
61
- if (tripleRedPrev === undefined ||
62
- tripleRed[0] !== tripleRedPrev[0] ||
63
- tripleRed[1] !== tripleRedPrev[1]) {
64
-
65
- triples.push(tripleRed);
66
- }
67
- }
68
-
69
-
70
- function toDeg(angle: number) {
71
- return angle*180/Math.PI;
72
- }
73
-
74
- const triplesWithAngles = triples.map(triple => {
75
- const [x,y] = triple;
76
-
77
- return [x,y,toDeg(Math.atan2(y,x))];
78
- }).sort((a,b) => a[2] - b[2]);//?
79
-
80
- triplesWithAngles.length;//?
81
- triplesWithAngles[0];//?
82
- triplesWithAngles[triplesWithAngles.length-1];//?
83
-
84
- const trips: number[][] = [];
85
- const GAP = 1;
86
- let prev = 45;
87
- for (let t of triplesWithAngles) {
88
- if (t[2] - prev > GAP) {
89
- trips.push(t);
90
- prev = t[2];
91
- }
92
- }
93
-
94
- return trips;
95
- }
96
-
97
-
98
- // get1DegreeSpacingTriples();
99
-
100
- const triples = [
101
- [ 2184, 2263, 46.017740165645755 ],
102
- [ 2928, 3145, 47.046418040919235 ],
103
- [ 2760, 3071, 48.0530131573584 ],
104
- [ 1675, 1932, 49.075456953155594 ],
105
- [ 3003, 3596, 50.13492687612096 ],
106
- [ 3885, 4828, 51.177026282632845 ],
107
- [ 1825, 2352, 52.19084831477669 ],
108
- [ 3220, 4371, 53.621908600697374 ],
109
- [ 3036, 4277, 54.63121594688451 ],
110
- [ 935, 1368, 55.64819276850652 ],
111
- [ 2813, 4284, 56.70992357064812 ],
112
- [ 836, 1323, 57.71132243943304 ],
113
- [ 175, 288, 58.715507085582544 ],
114
- [ 1955, 3348, 59.718032329846196 ],
115
- [ 276, 493, 60.75825202273669 ],
116
- [ 8, 15, 61.92751306414704 ],
117
- [ 1404, 2747, 62.92828726173151 ],
118
- [ 39, 80, 64.01076641616699 ],
119
- [ 2825, 6072, 65.04978057558209 ],
120
- [ 1144, 2583, 66.11164562310735 ],
121
- [ 5, 12, 67.38013505195958 ],
122
- [ 168, 425, 68.4314042648748 ],
123
- [ 1995, 5332, 69.48636031660722 ],
124
- [ 1408, 3975, 70.49515011669244 ],
125
- [ 301, 900, 71.5077745088735 ],
126
- [ 1887, 6016, 72.5852594569592 ],
127
- [ 7, 24, 73.73979529168804 ],
128
- [ 2159, 7920, 74.75161499109633 ],
129
- [ 1815, 7208, 75.86654056719784 ],
130
- [ 1469, 6300, 76.87460298212505 ],
131
- [ 924, 4307, 77.89161621177033 ],
132
- [ 1008, 5135, 78.8940579339264 ],
133
- [ 204, 1147, 79.91509786165818 ],
134
- [ 315, 1972, 80.92445498418671 ],
135
- [ 355, 2508, 81.94347266702972 ],
136
- [ 520, 4209, 82.95709324615554 ],
137
- [ 19, 180, 83.97442499163333 ],
138
- [ 23, 264, 85.0208941560017 ],
139
- [ 29, 420, 86.05013197823607 ],
140
- [ 39, 760, 87.06239857122834 ],
141
- [ 120, 3599, 88.09031749225564 ],
142
- [ 127, 8064, 89.09772290642545 ]
143
- ];
144
-
145
-
146
- export { triples }
@@ -1,113 +0,0 @@
1
- declare const _debug_: Debug;
2
-
3
- import { Debug } from '../debug/debug.js';
4
- import { LlRbTree } from 'flo-ll-rb-tree';
5
- import { CpNode } from '../cp-node/cp-node.js';
6
- import { Loop } from 'flo-boolean';
7
- import { Circle } from '../geometry/circle.js';
8
- import { PointOnShape } from '../point-on-shape/point-on-shape.js';
9
- import { addToCpGraph } from '../mat/add-to-cp-graph.js';
10
- import { isAnotherCpCloseby } from '../mat/is-another-cp-closeby.js';
11
- import { MatMeta } from '../mat/mat-meta.js';
12
-
13
-
14
- /**
15
- * @internal
16
- *
17
- * Adds a 3-prong MAT circle according to the 3 given (previously calculated)
18
- * points on the shape.
19
- *
20
- * Returns 3 CpNodes if successful, else return one CpNode that is an offending
21
- * too close existing CpNode.
22
- *
23
- * @param cpTrees
24
- * @param orders
25
- * @param threeProng
26
- */
27
- function add3Prong(
28
- // cpTrees: Map<Loop,LlRbTree<CpNode>>,
29
- meta: MatMeta,
30
- orders: number[],
31
- threeProng: {
32
- circle: Circle,
33
- ps: PointOnShape[],
34
- δ3s: CpNode[][]
35
- }): CpNode[] {
36
-
37
- const { cpTrees } = meta;
38
- const { circle, ps: poss, δ3s } = threeProng;
39
-
40
- // Keep for possible future debugging.
41
-
42
- /*
43
- let ii = -1;
44
- if (typeof _debug_ !== 'undefined') {
45
- for (let i=0; i<3; i++) {
46
- const cpBef = threeProng.δ3s[i][0].cp;
47
- const cpAft = threeProng.δ3s[i][1].cp;
48
-
49
- //let cmpBef = PointOnShape.compareInclOrder(cpBef.pointOnShape, poss[i], cpBef.order, orders[i]);
50
- //let cmpAft = PointOnShape.compareInclOrder(cpAft.pointOnShape, poss[i], cpAft.order, orders[i]);
51
- const cmpBef = compareCps(cpBef, { pointOnShape: poss[i], order: orders[i], order2: 0, circle: undefined });
52
- const cmpAft = compareCps(cpAft, { pointOnShape: poss[i], order: orders[i], order2: 0, circle: undefined });
53
-
54
- // const cmpBef = comparePoss(cpBef.pointOnShape, poss[i]);
55
- // const cmpAft = comparePoss(cpAft.pointOnShape, poss[i]);
56
-
57
- // len is used by debug functions to reference a particular
58
- // three-prong.
59
- const len = _debug_.generated.elems.threeProng.length-1;
60
- if (cmpBef > 0) {
61
- console.log('----------------------------------------');
62
- console.log(`3-prong order is wrong (bef) : i: ${i} - cmp: ${cmpBef} - n: ${len}`);
63
- console.log(threeProng);
64
- console.log(cpBef);
65
- console.log(cpAft);
66
- console.log(poss[i]);
67
- ii = i;
68
- }
69
- if (cmpAft < 0) {
70
- console.log('----------------------------------------');
71
- console.log(`3-prong order is wrong (aft) : i: ${i} - cmp: ${cmpAft} - n: ${len}`);
72
- console.log(threeProng);
73
- console.log(cpBef);
74
- console.log(cpAft);
75
- console.log(poss[i]);
76
- }
77
- }
78
- }
79
- */
80
-
81
- // TODO - replace 1000 below with correct value
82
- const c1 = isAnotherCpCloseby(cpTrees, poss[0], circle, orders[0], 0, 1000);
83
- const c2 = isAnotherCpCloseby(cpTrees, poss[1], circle, orders[1], 0, 1000);
84
- const c3 = isAnotherCpCloseby(cpTrees, poss[2], circle, orders[2], 0, 1000);
85
-
86
- // for (let pos of poss) {
87
- // if (pos.t === 0.9978869234519733) {
88
- // console.log(pos)
89
- // }
90
- // }
91
-
92
-
93
- // if (!!c1) {
94
- // console.log(getRealProngCount(c1));
95
- // }
96
- // if (!!c2) {
97
- // console.log(getRealProngCount(c2));
98
- // }
99
- // if (!!c3) {
100
- // console.log(getRealProngCount(c3));
101
- // }
102
-
103
- // if (!!c1) { return [c1]; }
104
- // if (!!c2) { return [c2]; }
105
- // if (!!c3) { return [c3]; }
106
-
107
- const cps = addToCpGraph(circle, orders, cpTrees, poss, δ3s);
108
-
109
- return cps;
110
- }
111
-
112
-
113
- export { add3Prong }
@@ -1,47 +0,0 @@
1
-
2
- // interface ArraySet<T> {
3
- // idxMap: Map<T,number>;
4
- // arr: T[];
5
- // }
6
-
7
-
8
- // function add<T>(
9
- // arraySet: ArraySet<T>,
10
- // t: T) {
11
-
12
- // const { arr, idxMap } = arraySet;
13
- // arr.push(t);
14
- // idxMap.set(t, arr.length-1);
15
- // }
16
-
17
-
18
- // function addAll<T>(
19
- // arraySet: ArraySet<T>,
20
- // ts: T[]) {
21
-
22
- // for (const t of ts) {
23
- // add(arraySet, t);
24
- // }
25
- // }
26
-
27
-
28
- // function remove<T>(
29
- // arraySet: ArraySet<T>,
30
- // t: T) {
31
-
32
- // const { arr, idxMap } = arraySet;
33
- // const idx = idxMap.get(t);
34
- // if (idx === undefined) {
35
- // return false;
36
- // }
37
-
38
-
39
- // }
40
-
41
-
42
- // const ArraySetFs = {
43
- // add, addAll, remove
44
- // }
45
-
46
-
47
- // export { ArraySetFs }
@@ -1,48 +0,0 @@
1
- import { CpNode } from '../cp-node/cp-node.js';
2
- import { Circle } from '../geometry/circle.js';
3
- import { PointOnShape } from '../point-on-shape/point-on-shape.js';
4
- import { find3ProngForDelta3s } from './find-3-prong-for-delta3s.js';
5
- import { getBoundaryPieceBeziers } from '../mat/get-boundary-piece-beziers.js';
6
-
7
-
8
- /**
9
- * @internal
10
- * Find and return a 3-prong from the given boundary piece.
11
- * @param δs A boundary piece
12
- * @param extreme The maximum coordinate value used to calculate floating point
13
- * tolerances.
14
- */
15
- function find3Prong(
16
- δs: CpNode[][], extreme: number) {
17
-
18
- const curvePiecess = δs.map(getBoundaryPieceBeziers);
19
-
20
- // The best candidate amongst the different 'permutations' of the given δs.
21
- let threeProng: {
22
- circle: Circle,
23
- poss: PointOnShape[],
24
- δ3s: CpNode[][]
25
- };
26
- let smallestError = Number.POSITIVE_INFINITY;
27
- for (let i=1; i<δs.length-1; i++) {
28
- for (let k=0; k<3; k++) {
29
- const threeProngInfo =
30
- find3ProngForDelta3s(δs, i, k, curvePiecess, extreme);
31
- if (!threeProngInfo) { continue; }
32
-
33
- const { circle, poss: poss, error, δ3s } = threeProngInfo;
34
-
35
- if (error < smallestError) {
36
- smallestError = error;
37
-
38
- threeProng = { circle, poss: poss as PointOnShape[], δ3s };
39
- }
40
- }
41
- }
42
-
43
-
44
- return threeProng!;
45
- }
46
-
47
-
48
- export { find3Prong }
@@ -1,109 +0,0 @@
1
- /** @internal */
2
- declare const _debug_: Debug;
3
-
4
- import { LlRbTree } from 'flo-ll-rb-tree';
5
- import { Debug } from '../debug/debug.js';
6
- import { CpNode, getCpNodesOnCircle } from '../cp-node/cp-node.js';
7
- import { Loop } from 'flo-boolean';
8
- import { isPosSharpCorner } from '../point-on-shape/is-pos-sharp-corner.js';
9
- import { fixOrdering } from '../find-mat/fix-ordering.js';
10
- import { findAndAdd3Prongs } from './find-and-add-3-prongs.js';
11
-
12
-
13
- interface Edge {
14
- fromCpNode: CpNode;
15
- cpStart: CpNode;
16
- }
17
-
18
-
19
- /**
20
- * @internal
21
- * Finds and adds all 3-prongs.
22
- * @param cpGraphs
23
- * @param cpStart The CpNode to start traversing from.
24
- * @param extreme The maximum coordinate value used to calculate floating point
25
- * tolerances.
26
- */
27
- function findAndAddAll3Prongs(
28
- cpGraphs: Map<Loop,LlRbTree<CpNode>>,
29
- cpStart: CpNode,
30
- extreme: number) {
31
-
32
- // Don't change this function to be recursive, the call stack may overflow
33
- // if there are too many two-prongs.
34
-
35
- const visitedEdges = new Map<CpNode, Set<CpNode>>();
36
-
37
- const edgesToCheck: Edge[] = [{ fromCpNode: undefined! as CpNode, cpStart }];
38
-
39
- while (edgesToCheck.length) {
40
- const { fromCpNode, cpStart } = edgesToCheck.shift()!;
41
-
42
- markEdgeAsTaken(visitedEdges, fromCpNode, cpStart);
43
-
44
- for (const cpNode of getCpNodesOnCircle(cpStart)) {
45
-
46
- if (!isPosSharpCorner(cpNode.cp.pointOnShape)) {
47
- if (findAndAdd3Prongs(cpGraphs, cpNode, extreme) === undefined) {
48
- console.log('Unable to find 3-prong');
49
- return; // only for debugging purposes
50
- }
51
- }
52
-
53
- if (hasEdgeBeenTaken(visitedEdges, cpNode, cpNode.next)) {
54
- continue; // We already visited this edge
55
- }
56
-
57
- edgesToCheck.push({ fromCpNode: cpStart, cpStart: cpNode.next });
58
- }
59
- }
60
-
61
- // for (const [k,v] of cpGraphs) {
62
- // fixOrdering(v.root!.datum);
63
- // }
64
- }
65
-
66
-
67
- /**
68
- * @internal
69
- * Marks the given edge as already taken.
70
- */
71
- function markEdgeAsTaken(
72
- visitedEdges: Map<CpNode, Set<CpNode>>,
73
- cp1: CpNode,
74
- cp2: CpNode) {
75
-
76
- if (cp1 === undefined) { return; }
77
-
78
- markEdgeAsTaken_(cp1, cp2);
79
- markEdgeAsTaken_(cp2, cp1);
80
-
81
- function markEdgeAsTaken_(cp1: CpNode, cp2: CpNode) {
82
- let visited = visitedEdges.get(cp1);
83
- if (!visited) {
84
- visited = new Set<CpNode>();
85
- visitedEdges.set(cp1, visited);
86
- }
87
- visited.add(cp2);
88
- }
89
- }
90
-
91
-
92
- /** @internal */
93
- function hasEdgeBeenTaken(
94
- visitedEdges: Map<CpNode, Set<CpNode>>,
95
- cp1: CpNode,
96
- cp2: CpNode) {
97
-
98
- let cps: Set<CpNode> | undefined;
99
-
100
- cps = visitedEdges.get(cp1);
101
- const takenForward = cps && cps.has(cp2);
102
-
103
- cps = visitedEdges.get(cp2);
104
- const takenBackwards = cps && cps.has(cp1);
105
-
106
- return takenForward || takenBackwards;
107
- }
108
-
109
- export { findAndAddAll3Prongs }
@@ -1,122 +0,0 @@
1
- // import { drawFs } from "flo-draw";
2
- import { closestPointOnBezier } from "flo-bezier3";
3
- import { CpNode } from "../cp-node/cp-node.js";
4
- import { findAndAdd2Prong } from "../find-2-prong/find-and-add-2-prong.js";
5
- import { MatMeta } from "../mat/mat-meta.js";
6
- import { getHalfAngle } from "./get-half-angles.js";
7
- import { getMatCurveToNext } from "../cp-node/fs/get-mat-curve-to-next.js";
8
- // import { getAllOnCircle } from "../cp-node/fs/get-all-on-circle.js";
9
- import { isTerminating } from "../cp-node/fs/is-terminating.js";
10
- // import { findAndAdd3Prongs } from "../find-3-prong.ts/find-and-add-3-prongs.js";
11
- // import { getBoundaryBezierPartsToNext } from "../cp-node/fs/get-boundary-bezier-parts-to-next.js";
12
- // import { drawBezierPieces } from "../debug/functions/draw/draw-bezier-pieces.js";
13
- import { getAllOnLoop } from "../cp-node/fs/get-all-on-loop.js";
14
- // import { PointOnShape } from "../point-on-shape/point-on-shape.js";
15
- // import { getBoundaryBeziersToNext } from "../cp-node/fs/get-boundary-beziers-to-next.js";
16
- import { isPosQuiteDullCorner } from "../point-on-shape/is-pos-quite-dull-corner.js";
17
- import { MatOptions } from "./mat-options.js";
18
-
19
-
20
- const draw = false;
21
- const scale = 2/50;
22
- const classes = [
23
- 'red thin10 nofill',
24
- 'green thin10 nofill',
25
- 'deeppink thin10 nofill'
26
- ];
27
-
28
- function add2rongsByError(
29
- options: Required<MatOptions>,
30
- tolerance: number,
31
- meta: MatMeta,
32
- cpStart: CpNode): number {
33
-
34
- // const g = document.getElementsByTagName('g')[0];
35
-
36
- let maxError = Number.NEGATIVE_INFINITY;
37
-
38
- const cpNodes = getAllOnLoop(cpStart);
39
- for (const cpNode of cpNodes) {
40
- const { t: tS } = cpNode.cp.pointOnShape;
41
- const { t: tE } = cpNode.next.cp.pointOnShape;
42
- if (((tS === 0 || tS === 1 || tE === 0 || tE === 1) &&
43
- isPosQuiteDullCorner(cpNode.cp.pointOnShape)) ||
44
- cpNode.isHoleClosing) {
45
-
46
- continue;
47
- }
48
-
49
- // don't check dull corners or hole closers
50
- if (isTerminating(cpNode)) {
51
- continue;
52
- }
53
-
54
- // drawFs.dot(g, cpNode.cp.circle.center, scale*2, 'darkgreen', 0)
55
-
56
- // let threeProngAdded = false;
57
- // if (draw) { drawFs.dot(g, cpNode.cp.circle.center, scale*1, 'darkgreen', 0); }
58
-
59
- const q = getMatCurveToNext(cpNode);
60
-
61
- const d = checkAndMaybeAddAnother(q, meta, tolerance, cpNodes, cpNode);
62
- if (d > maxError) {
63
- maxError = d;
64
- }
65
- }
66
-
67
- if (maxError > 0) {
68
- // console.log(maxError);
69
- }
70
- return maxError;
71
- }
72
-
73
-
74
- function checkAndMaybeAddAnother(
75
- q: number[][],
76
- meta: MatMeta,
77
- tolerance: number,
78
- cpNodes: CpNode[],
79
- cpNode: CpNode): number {
80
-
81
- // const g = document.getElementsByTagName('g')[0];
82
-
83
- const pos = getHalfAngle(cpNode);
84
- if (pos === undefined) { return 0; }
85
-
86
- // if (draw) { drawFs.bezier(g, q, 'thin50 deeppink nofill', 0); }
87
-
88
- const _newCpNode = findAndAdd2Prong(meta, pos);
89
- if (_newCpNode === undefined) { return 0; }
90
-
91
- // ...since a 3-prong might be revealed
92
- // const { closeByss: closeBys, addedCpNodes: threeProngCpNodes } =
93
- // findAndAdd3Prongs(meta, _newCpNode);
94
- // if (threeProngCpNodes.length > 0) {
95
- // threeProngAdded = true;
96
- // console.log('threeProngAdded')
97
- // continue;
98
- // }
99
-
100
- // if (draw) { drawFs.dot(g, _newCpNode.cp.circle.center!, scale*1, 'red', 0); }
101
-
102
- const p = _newCpNode.cp.circle.center;
103
- const { d, p: pq } = closestPointOnBezier(q, p);
104
- // if (draw) { drawFs.line(g, [p,pq], 'thin2 darkgreen nofill', 0); }
105
-
106
- if (d < tolerance) {
107
- return 0;
108
- }
109
-
110
- // console.log(d);
111
- cpNodes.push(_newCpNode, cpNode);
112
-
113
- // if (draw) { drawFs.line(g, [p,pq], 'thin5 darkgreen nofill', 0); }
114
- // if (draw) { drawFs.dot(g, _newCpNode.cp.circle.center!, scale*3, 'red', 0); }
115
- // drawFs.line(g, [p,pq], 'thin20 darkgreen nofill', 0);
116
- // drawFs.dot(g, _newCpNode.cp.circle.center!, scale*3, 'red', 0);
117
-
118
- return d;
119
- }
120
-
121
-
122
- export { add2rongsByError }