evomeme 0.1.9 → 0.1.10-beta.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (477) hide show
  1. package/README.md +2 -0
  2. package/dist/canvas-public/app.js +509 -5999
  3. package/dist/canvas-public/assets/presets/catalog.json +47 -0
  4. package/dist/canvas-public/assets/presets/tiles/A_01_CaoDi.png +0 -0
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  35. package/dist/canvas-public/assets/presets/tiles/A_32_ShuZiChuang.png +0 -0
  36. package/dist/canvas-public/canvas/actions.js +144 -0
  37. package/dist/canvas-public/canvas/camera.js +28 -0
  38. package/dist/canvas-public/canvas/chrome.js +14 -0
  39. package/dist/canvas-public/canvas/data.js +123 -0
  40. package/dist/canvas-public/canvas/dependencies.js +19 -0
  41. package/dist/canvas-public/canvas/interactions.js +544 -0
  42. package/dist/canvas-public/canvas/panel-resize.js +5 -0
  43. package/dist/canvas-public/canvas/renderer.js +297 -0
  44. package/dist/canvas-public/canvas/selection.js +62 -0
  45. package/dist/canvas-public/canvas/serialization.js +118 -0
  46. package/dist/canvas-public/canvas/sync.js +202 -0
  47. package/dist/canvas-public/core/api.js +32 -0
  48. package/dist/canvas-public/core/feature-registry.js +29 -0
  49. package/dist/canvas-public/core/feature-state.js +228 -0
  50. package/dist/canvas-public/core/layout.js +133 -0
  51. package/dist/canvas-public/core/operations.js +38 -0
  52. package/dist/canvas-public/core/project.js +203 -0
  53. package/dist/canvas-public/core/state.js +27 -0
  54. package/dist/canvas-public/dialogs/context-menu.js +118 -0
  55. package/dist/canvas-public/elements/base.js +100 -0
  56. package/dist/canvas-public/elements/connections.js +105 -0
  57. package/dist/canvas-public/elements/drag.js +53 -0
  58. package/dist/canvas-public/elements/image.js +259 -0
  59. package/dist/canvas-public/elements/loading-recovery.js +5 -0
  60. package/dist/canvas-public/elements/loading.js +21 -0
  61. package/dist/canvas-public/elements/map.js +64 -0
  62. package/dist/canvas-public/elements/registry.js +58 -0
  63. package/dist/canvas-public/elements/replacement.js +78 -0
  64. package/dist/canvas-public/elements/resize.js +210 -0
  65. package/dist/canvas-public/elements/task-pipeline.js +235 -0
  66. package/dist/canvas-public/elements/types.js +21 -0
  67. package/dist/canvas-public/elements/ui.js +14 -0
  68. package/dist/canvas-public/elements/video.js +64 -0
  69. package/dist/canvas-public/features/assets/local-assets.js +72 -0
  70. package/dist/canvas-public/features/assets/official-assets.js +539 -0
  71. package/dist/canvas-public/features/editing/canvas-size.js +532 -0
  72. package/dist/canvas-public/features/editing/color-key.js +471 -0
  73. package/dist/canvas-public/features/editing/cutout.js +20 -0
  74. package/dist/canvas-public/features/editing/interactive-image-editing.js +982 -0
  75. package/dist/canvas-public/features/editing/layer-decomposition.js +45 -0
  76. package/dist/canvas-public/features/editing/manual-split.js +115 -0
  77. package/dist/canvas-public/features/editing/perfect-pixel.js +299 -0
  78. package/dist/canvas-public/features/editing/scroll-preview.js +130 -0
  79. package/dist/canvas-public/features/editing/scroll-seam-elimination.js +71 -0
  80. package/dist/canvas-public/features/editing/seam-elimination.js +46 -0
  81. package/dist/canvas-public/features/editing/smart-split.js +49 -0
  82. package/dist/canvas-public/features/editing/source-preview.js +43 -0
  83. package/dist/canvas-public/features/editing/video-cycle.js +49 -0
  84. package/dist/canvas-public/features/editing/video-frames.js +35 -0
  85. package/dist/canvas-public/features/frame-editor/frame-editing.js +755 -0
  86. package/dist/canvas-public/features/frame-editor/frame-model.js +63 -0
  87. package/dist/canvas-public/features/frame-editor/playback.js +83 -0
  88. package/dist/canvas-public/features/frame-editor/preview.js +151 -0
  89. package/dist/canvas-public/features/generation/animation.js +272 -0
  90. package/dist/canvas-public/features/generation/asset-batch.js +102 -0
  91. package/dist/canvas-public/features/generation/direction.js +163 -0
  92. package/dist/canvas-public/features/generation/fields.js +73 -0
  93. package/dist/canvas-public/features/generation/game-ui.js +64 -0
  94. package/dist/canvas-public/features/generation/image.js +96 -0
  95. package/dist/canvas-public/features/generation/scroll-image.js +157 -0
  96. package/dist/canvas-public/features/generation/seamless-tile.js +52 -0
  97. package/dist/canvas-public/features/generation/tile-transition-atlas.js +79 -0
  98. package/dist/canvas-public/features/generation/video.js +105 -0
  99. package/dist/canvas-public/features/map/creation.js +73 -0
  100. package/dist/canvas-public/features/map/tile-map-editor.js +2520 -0
  101. package/dist/canvas-public/features/registry.js +59 -0
  102. package/dist/canvas-public/index.html +84 -259
  103. package/dist/canvas-public/inspector/controls.js +49 -0
  104. package/dist/canvas-public/inspector/frame-preview.js +11 -0
  105. package/dist/canvas-public/inspector/inspector.js +190 -0
  106. package/dist/canvas-public/inspector/media-inspector.js +517 -0
  107. package/dist/canvas-public/inspector/media-preview.js +56 -0
  108. package/dist/canvas-public/inspector/number-stepper.js +96 -0
  109. package/dist/canvas-public/inspector/resize.js +88 -0
  110. package/dist/canvas-public/inspector/scroll-preview.js +11 -0
  111. package/dist/canvas-public/inspector/ui-inspector.js +14 -0
  112. package/dist/canvas-public/language/en-US.js +1059 -0
  113. package/dist/canvas-public/language/index.js +91 -0
  114. package/dist/canvas-public/language/zh-CN.js +1059 -0
  115. package/dist/canvas-public/map/export.js +10 -0
  116. package/dist/canvas-public/map/inspector.js +8 -0
  117. package/dist/canvas-public/map/model.js +409 -0
  118. package/dist/canvas-public/map/tile-map-editor.js +2 -0
  119. package/dist/canvas-public/media/metadata.js +183 -0
  120. package/dist/canvas-public/media/support.js +183 -0
  121. package/dist/canvas-public/styles/base.css +49 -0
  122. package/dist/canvas-public/styles/canvas.css +127 -0
  123. package/dist/canvas-public/styles/controls.css +203 -0
  124. package/dist/canvas-public/styles/dialogs.css +521 -0
  125. package/dist/canvas-public/styles/feature-form.css +409 -0
  126. package/dist/canvas-public/styles/inspector.css +441 -0
  127. package/dist/canvas-public/styles/layout.css +344 -0
  128. package/dist/canvas-public/styles/map.css +11 -0
  129. package/dist/canvas-public/styles/nodes.css +636 -0
  130. package/dist/canvas-public/styles.css +9 -2247
  131. package/dist/canvas-public/ui/controls.js +222 -0
  132. package/dist/canvas-public/ui/elements.js +9 -0
  133. package/dist/canvas-public/ui/feature-controller.js +296 -0
  134. package/dist/canvas-public/ui/feature-form.js +402 -0
  135. package/dist/canvas-public/ui/settings.js +84 -0
  136. package/dist/canvas-public/ui/toolbar.js +55 -0
  137. package/dist/canvas-public/vendor/pixi-tilemap.js +126 -0
  138. package/dist/canvas-public/vendor/pixi.min.js +2340 -0
  139. package/dist/canvas-public/workers/color-key-worker.js +289 -0
  140. package/dist/image-workers/perfect-pixel/perfect-pixel-core.js +441 -0
  141. package/dist/image-workers/perfect-pixel/perfect-pixel-worker.cjs +10 -0
  142. package/dist/index.js +46710 -12400
  143. package/dist/skills/en-US/evomeme-canvas/SKILL.md +52 -0
  144. package/dist/skills/en-US/evomeme-canvas/agents/openai.yaml +7 -0
  145. package/dist/skills/en-US/evomeme-cloud-fs/SKILL.md +203 -0
  146. package/dist/skills/en-US/evomeme-cloud-fs/agents/openai.yaml +7 -0
  147. package/dist/skills/en-US/evomeme-cover/SKILL.md +131 -0
  148. package/dist/skills/en-US/evomeme-cover/agents/openai.yaml +7 -0
  149. package/dist/skills/en-US/evomeme-game-maker/SKILL.md +288 -0
  150. package/dist/skills/en-US/evomeme-game-maker/agents/openai.yaml +4 -0
  151. package/dist/skills/en-US/evomeme-login/SKILL.md +97 -0
  152. package/dist/skills/en-US/evomeme-login/agents/openai.yaml +7 -0
  153. package/dist/skills/en-US/evomeme-mcp/SKILL.md +71 -0
  154. package/dist/skills/en-US/evomeme-mcp/agents/openai.yaml +7 -0
  155. package/dist/skills/en-US/evomeme-mcp/references/troubleshooting.md +55 -0
  156. package/dist/skills/en-US/evomeme-native-bridge-sdk/SKILL.md +286 -0
  157. package/dist/skills/en-US/evomeme-native-bridge-sdk/agents/openai.yaml +8 -0
  158. package/dist/skills/en-US/evomeme-tos-upload/SKILL.md +47 -0
  159. package/dist/skills/en-US/evomeme-tos-upload/agents/openai.yaml +5 -0
  160. package/dist/skills/en-US/evomeme-ui/SKILL.md +123 -0
  161. package/dist/skills/en-US/evomeme-ui/agents/openai.yaml +4 -0
  162. package/dist/skills/en-US/evomeme-ui/references/host-layout.md +69 -0
  163. package/dist/skills/en-US/game-art/SKILL.md +121 -0
  164. package/dist/skills/en-US/game-art/agents/openai.yaml +8 -0
  165. package/dist/skills/en-US/game-asset-align/SKILL.md +47 -0
  166. package/dist/skills/en-US/game-asset-align/agents/openai.yaml +8 -0
  167. package/dist/skills/en-US/game-asset-align/references/alignment-contract.md +61 -0
  168. package/dist/skills/en-US/game-asset-align/references/blender-scene-pipeline.md +35 -0
  169. package/dist/skills/en-US/game-asset-align/references/canonical-package.md +26 -0
  170. package/dist/skills/en-US/game-asset-align/references/engine-capabilities.md +14 -0
  171. package/dist/skills/en-US/game-asset-align/references/lightweight-review.md +34 -0
  172. package/dist/skills/en-US/game-asset-align/references/repair-policy.md +30 -0
  173. package/dist/skills/en-US/game-asset-align/references/tool-contract.md +69 -0
  174. package/dist/skills/en-US/game-asset-align/references/visual-review.md +26 -0
  175. package/dist/skills/en-US/game-asset-batch-generator/SKILL.md +117 -0
  176. package/dist/skills/en-US/game-asset-batch-generator/agents/openai.yaml +7 -0
  177. package/dist/skills/en-US/game-asset-image-generator/SKILL.md +86 -0
  178. package/dist/skills/en-US/game-asset-image-generator/agents/openai.yaml +7 -0
  179. package/dist/skills/en-US/game-asset-image-generator/references/background.md +34 -0
  180. package/dist/skills/en-US/game-asset-image-generator/references/static-game-assets.md +38 -0
  181. package/dist/skills/en-US/game-asset-mesh-generator/SKILL.md +35 -0
  182. package/dist/skills/en-US/game-asset-mesh-generator/agents/openai.yaml +7 -0
  183. package/dist/skills/en-US/game-asset-mesh-generator/references/animation-presets.md +313 -0
  184. package/dist/skills/en-US/game-asset-mesh-generator/references/generation-contracts.md +131 -0
  185. package/dist/skills/en-US/game-asset-mesh-generator/references/image-generator-workflows.md +65 -0
  186. package/dist/skills/en-US/game-asset-mesh-generator/references/postprocess-contracts.md +187 -0
  187. package/dist/skills/en-US/game-asset-mesh-generator/references/threejs-integration.md +113 -0
  188. package/dist/skills/en-US/game-asset-mesh-generator/references/tool-reference.md +67 -0
  189. package/dist/skills/en-US/game-audio/SKILL.md +121 -0
  190. package/dist/skills/en-US/game-audio/agents/openai.yaml +4 -0
  191. package/{skills → dist/skills/en-US}/game-audio/references/bgm-cdn.md +7 -11
  192. package/{skills → dist/skills/en-US}/game-audio/references/sfx-cdn.md +6 -4
  193. package/dist/skills/en-US/game-character-view-generator/SKILL.md +110 -0
  194. package/dist/skills/en-US/game-character-view-generator/agents/openai.yaml +7 -0
  195. package/dist/skills/en-US/game-demo/SKILL.md +103 -0
  196. package/dist/skills/en-US/game-demo/agents/openai.yaml +7 -0
  197. package/dist/skills/en-US/game-image-layer-decomposer/SKILL.md +99 -0
  198. package/dist/skills/en-US/game-image-layer-decomposer/agents/openai.yaml +7 -0
  199. package/dist/skills/en-US/game-image-splitter/SKILL.md +114 -0
  200. package/dist/skills/en-US/game-image-splitter/agents/openai.yaml +7 -0
  201. package/dist/skills/en-US/game-maker/SKILL.md +111 -0
  202. package/dist/skills/en-US/game-maker/agents/openai.yaml +4 -0
  203. package/dist/skills/en-US/game-perfect-pixel/SKILL.md +123 -0
  204. package/dist/skills/en-US/game-perfect-pixel/agents/openai.yaml +7 -0
  205. package/dist/skills/en-US/game-scroll-generator/SKILL.md +110 -0
  206. package/dist/skills/en-US/game-scroll-generator/agents/openai.yaml +7 -0
  207. package/dist/skills/en-US/game-test/SKILL.md +58 -0
  208. package/dist/skills/en-US/game-test/agents/openai.yaml +7 -0
  209. package/dist/skills/en-US/game-tile-generator/SKILL.md +152 -0
  210. package/dist/skills/en-US/game-tile-generator/agents/openai.yaml +7 -0
  211. package/dist/skills/en-US/game-ui/SKILL.md +177 -0
  212. package/dist/skills/en-US/game-ui/agents/openai.yaml +4 -0
  213. package/dist/skills/en-US/game-ui-generator/SKILL.md +82 -0
  214. package/dist/skills/en-US/game-ui-generator/agents/openai.yaml +7 -0
  215. package/dist/skills/en-US/game-ui-generator/references/component-patterns.md +65 -0
  216. package/dist/skills/en-US/game-ui-generator/references/runtime-integration.md +45 -0
  217. package/dist/skills/en-US/game-video-cycle/SKILL.md +98 -0
  218. package/dist/skills/en-US/game-video-cycle/agents/openai.yaml +7 -0
  219. package/dist/skills/en-US/game-video-generator/SKILL.md +78 -0
  220. package/dist/skills/en-US/game-video-generator/agents/openai.yaml +7 -0
  221. package/dist/skills/en-US/godot-3d-game/SKILL.md +41 -0
  222. package/dist/skills/en-US/godot-3d-game/agents/openai.yaml +8 -0
  223. package/dist/skills/en-US/godot-3d-game/references/alignment-gates.md +26 -0
  224. package/dist/skills/en-US/godot-3d-game/references/appearance-alignment.md +54 -0
  225. package/dist/skills/en-US/godot-3d-game/references/build-and-qa.md +22 -0
  226. package/dist/skills/en-US/godot-3d-game/references/canonical-asset-runtime.md +27 -0
  227. package/dist/skills/en-US/godot-3d-game/references/import-and-wrapper-scenes.md +20 -0
  228. package/dist/skills/en-US/godot-3d-game/references/physics-colliders.md +13 -0
  229. package/dist/skills/en-US/godot-3d-game/references/project-structure.md +22 -0
  230. package/dist/skills/en-US/godot-3d-game/references/skeleton-animation.md +16 -0
  231. package/dist/skills/en-US/phaser-2d-game/SKILL.md +127 -0
  232. package/dist/skills/en-US/phaser-2d-game/agents/openai.yaml +8 -0
  233. package/dist/skills/en-US/phaser-2d-game/references/engine-performance.md +64 -0
  234. package/dist/skills/en-US/phaser-2d-game/references/engine-physics.md +139 -0
  235. package/dist/skills/en-US/phaser-2d-game/references/engine-runtime.md +129 -0
  236. package/dist/skills/en-US/phaser-2d-game/references/engine-spritesheets.md +99 -0
  237. package/dist/skills/en-US/phaser-2d-game/references/engine-tilemaps.md +80 -0
  238. package/dist/skills/en-US/phaser-2d-game/references/file-structure.md +94 -0
  239. package/dist/skills/en-US/phaser-2d-graphics-builder/SKILL.md +68 -0
  240. package/dist/skills/en-US/phaser-2d-graphics-builder/agents/openai.yaml +7 -0
  241. package/dist/skills/en-US/threejs-3d-game/SKILL.md +117 -0
  242. package/dist/skills/en-US/threejs-3d-game/agents/openai.yaml +7 -0
  243. package/dist/skills/en-US/threejs-3d-game/references/engine-asset-pipeline.md +155 -0
  244. package/dist/skills/en-US/threejs-3d-game/references/engine-audio.md +70 -0
  245. package/dist/skills/en-US/threejs-3d-game/references/engine-input-camera.md +84 -0
  246. package/dist/skills/en-US/threejs-3d-game/references/engine-performance.md +96 -0
  247. package/dist/skills/en-US/threejs-3d-game/references/engine-physics.md +142 -0
  248. package/dist/skills/en-US/threejs-3d-game/references/engine-runtime.md +199 -0
  249. package/dist/skills/en-US/threejs-3d-game/references/file-structure.md +353 -0
  250. package/dist/skills/en-US/threejs-aaa-graphics-builder/SKILL.md +62 -0
  251. package/dist/skills/en-US/threejs-aaa-graphics-builder/agents/openai.yaml +7 -0
  252. package/{skills → dist/skills/zh-CN}/evomeme-cloud-fs/SKILL.md +33 -6
  253. package/{skills → dist/skills/zh-CN}/evomeme-cover/SKILL.md +7 -8
  254. package/{skills → dist/skills/zh-CN}/evomeme-game-maker/SKILL.md +91 -88
  255. package/{skills → dist/skills/zh-CN}/evomeme-login/SKILL.md +5 -0
  256. package/dist/skills/zh-CN/evomeme-mcp/SKILL.md +71 -0
  257. package/dist/skills/zh-CN/evomeme-mcp/agents/openai.yaml +7 -0
  258. package/dist/skills/zh-CN/evomeme-mcp/references/troubleshooting.md +55 -0
  259. package/{skills → dist/skills/zh-CN}/evomeme-tos-upload/SKILL.md +6 -5
  260. package/dist/skills/zh-CN/evomeme-ui/SKILL.md +123 -0
  261. package/dist/skills/zh-CN/evomeme-ui/agents/openai.yaml +4 -0
  262. package/dist/skills/zh-CN/evomeme-ui/references/host-layout.md +69 -0
  263. package/dist/skills/zh-CN/game-asset-align/SKILL.md +47 -0
  264. package/dist/skills/zh-CN/game-asset-align/agents/openai.yaml +8 -0
  265. package/dist/skills/zh-CN/game-asset-align/references/alignment-contract.md +61 -0
  266. package/dist/skills/zh-CN/game-asset-align/references/blender-scene-pipeline.md +35 -0
  267. package/dist/skills/zh-CN/game-asset-align/references/canonical-package.md +26 -0
  268. package/dist/skills/zh-CN/game-asset-align/references/engine-capabilities.md +14 -0
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@@ -0,0 +1,1373 @@
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+ import {
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+ BufferAttribute,
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+ BufferGeometry,
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+ Float32BufferAttribute,
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+ InstancedBufferAttribute,
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+ InterleavedBuffer,
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+ InterleavedBufferAttribute,
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+ TriangleFanDrawMode,
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+ TriangleStripDrawMode,
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+ TrianglesDrawMode,
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+ Vector3,
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+ } from 'three';
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+
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+ function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
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+
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+ if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
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+
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+ throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );
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+
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+ }
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+
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+ if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
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+
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+ throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
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+
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+ }
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+
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+ function getAttributeArray( attribute ) {
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+
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+ if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
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+
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+ const dstArray = new Float32Array( attribute.count * attribute.itemSize );
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+
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+ for ( let i = 0, j = 0; i < attribute.count; i ++ ) {
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+
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+ dstArray[ j ++ ] = attribute.getX( i );
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+ dstArray[ j ++ ] = attribute.getY( i );
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+
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+ if ( attribute.itemSize > 2 ) {
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+
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+ dstArray[ j ++ ] = attribute.getZ( i );
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+
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+ }
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+
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+ }
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+
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+ return dstArray;
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+
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+ }
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+
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+ if ( attribute.array instanceof Float32Array ) {
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+
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+ return attribute.array;
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+
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+ }
56
+
57
+ return new Float32Array( attribute.array );
58
+
59
+ }
60
+
61
+ // MikkTSpace algorithm requires non-indexed input.
62
+
63
+ const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
64
+
65
+ // Compute vertex tangents.
66
+
67
+ const tangents = MikkTSpace.generateTangents(
68
+
69
+ getAttributeArray( _geometry.attributes.position ),
70
+ getAttributeArray( _geometry.attributes.normal ),
71
+ getAttributeArray( _geometry.attributes.uv )
72
+
73
+ );
74
+
75
+ // Texture coordinate convention of glTF differs from the apparent
76
+ // default of the MikkTSpace library; .w component must be flipped.
77
+
78
+ if ( negateSign ) {
79
+
80
+ for ( let i = 3; i < tangents.length; i += 4 ) {
81
+
82
+ tangents[ i ] *= - 1;
83
+
84
+ }
85
+
86
+ }
87
+
88
+ //
89
+
90
+ _geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );
91
+
92
+ if ( geometry !== _geometry ) {
93
+
94
+ geometry.copy( _geometry );
95
+
96
+ }
97
+
98
+ return geometry;
99
+
100
+ }
101
+
102
+ /**
103
+ * @param {Array<BufferGeometry>} geometries
104
+ * @param {Boolean} useGroups
105
+ * @return {BufferGeometry}
106
+ */
107
+ function mergeGeometries( geometries, useGroups = false ) {
108
+
109
+ const isIndexed = geometries[ 0 ].index !== null;
110
+
111
+ const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
112
+ const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
113
+
114
+ const attributes = {};
115
+ const morphAttributes = {};
116
+
117
+ const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
118
+
119
+ const mergedGeometry = new BufferGeometry();
120
+
121
+ let offset = 0;
122
+
123
+ for ( let i = 0; i < geometries.length; ++ i ) {
124
+
125
+ const geometry = geometries[ i ];
126
+ let attributesCount = 0;
127
+
128
+ // ensure that all geometries are indexed, or none
129
+
130
+ if ( isIndexed !== ( geometry.index !== null ) ) {
131
+
132
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
133
+ return null;
134
+
135
+ }
136
+
137
+ // gather attributes, exit early if they're different
138
+
139
+ for ( const name in geometry.attributes ) {
140
+
141
+ if ( ! attributesUsed.has( name ) ) {
142
+
143
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
144
+ return null;
145
+
146
+ }
147
+
148
+ if ( attributes[ name ] === undefined ) attributes[ name ] = [];
149
+
150
+ attributes[ name ].push( geometry.attributes[ name ] );
151
+
152
+ attributesCount ++;
153
+
154
+ }
155
+
156
+ // ensure geometries have the same number of attributes
157
+
158
+ if ( attributesCount !== attributesUsed.size ) {
159
+
160
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
161
+ return null;
162
+
163
+ }
164
+
165
+ // gather morph attributes, exit early if they're different
166
+
167
+ if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
168
+
169
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
170
+ return null;
171
+
172
+ }
173
+
174
+ for ( const name in geometry.morphAttributes ) {
175
+
176
+ if ( ! morphAttributesUsed.has( name ) ) {
177
+
178
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
179
+ return null;
180
+
181
+ }
182
+
183
+ if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
184
+
185
+ morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
186
+
187
+ }
188
+
189
+ if ( useGroups ) {
190
+
191
+ let count;
192
+
193
+ if ( isIndexed ) {
194
+
195
+ count = geometry.index.count;
196
+
197
+ } else if ( geometry.attributes.position !== undefined ) {
198
+
199
+ count = geometry.attributes.position.count;
200
+
201
+ } else {
202
+
203
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
204
+ return null;
205
+
206
+ }
207
+
208
+ mergedGeometry.addGroup( offset, count, i );
209
+
210
+ offset += count;
211
+
212
+ }
213
+
214
+ }
215
+
216
+ // merge indices
217
+
218
+ if ( isIndexed ) {
219
+
220
+ let indexOffset = 0;
221
+ const mergedIndex = [];
222
+
223
+ for ( let i = 0; i < geometries.length; ++ i ) {
224
+
225
+ const index = geometries[ i ].index;
226
+
227
+ for ( let j = 0; j < index.count; ++ j ) {
228
+
229
+ mergedIndex.push( index.getX( j ) + indexOffset );
230
+
231
+ }
232
+
233
+ indexOffset += geometries[ i ].attributes.position.count;
234
+
235
+ }
236
+
237
+ mergedGeometry.setIndex( mergedIndex );
238
+
239
+ }
240
+
241
+ // merge attributes
242
+
243
+ for ( const name in attributes ) {
244
+
245
+ const mergedAttribute = mergeAttributes( attributes[ name ] );
246
+
247
+ if ( ! mergedAttribute ) {
248
+
249
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );
250
+ return null;
251
+
252
+ }
253
+
254
+ mergedGeometry.setAttribute( name, mergedAttribute );
255
+
256
+ }
257
+
258
+ // merge morph attributes
259
+
260
+ for ( const name in morphAttributes ) {
261
+
262
+ const numMorphTargets = morphAttributes[ name ][ 0 ].length;
263
+
264
+ if ( numMorphTargets === 0 ) break;
265
+
266
+ mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
267
+ mergedGeometry.morphAttributes[ name ] = [];
268
+
269
+ for ( let i = 0; i < numMorphTargets; ++ i ) {
270
+
271
+ const morphAttributesToMerge = [];
272
+
273
+ for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
274
+
275
+ morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
276
+
277
+ }
278
+
279
+ const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );
280
+
281
+ if ( ! mergedMorphAttribute ) {
282
+
283
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
284
+ return null;
285
+
286
+ }
287
+
288
+ mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
289
+
290
+ }
291
+
292
+ }
293
+
294
+ return mergedGeometry;
295
+
296
+ }
297
+
298
+ /**
299
+ * @param {Array<BufferAttribute>} attributes
300
+ * @return {BufferAttribute}
301
+ */
302
+ function mergeAttributes( attributes ) {
303
+
304
+ let TypedArray;
305
+ let itemSize;
306
+ let normalized;
307
+ let gpuType = - 1;
308
+ let arrayLength = 0;
309
+
310
+ for ( let i = 0; i < attributes.length; ++ i ) {
311
+
312
+ const attribute = attributes[ i ];
313
+
314
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
315
+ if ( TypedArray !== attribute.array.constructor ) {
316
+
317
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
318
+ return null;
319
+
320
+ }
321
+
322
+ if ( itemSize === undefined ) itemSize = attribute.itemSize;
323
+ if ( itemSize !== attribute.itemSize ) {
324
+
325
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
326
+ return null;
327
+
328
+ }
329
+
330
+ if ( normalized === undefined ) normalized = attribute.normalized;
331
+ if ( normalized !== attribute.normalized ) {
332
+
333
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
334
+ return null;
335
+
336
+ }
337
+
338
+ if ( gpuType === - 1 ) gpuType = attribute.gpuType;
339
+ if ( gpuType !== attribute.gpuType ) {
340
+
341
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
342
+ return null;
343
+
344
+ }
345
+
346
+ arrayLength += attribute.count * itemSize;
347
+
348
+ }
349
+
350
+ const array = new TypedArray( arrayLength );
351
+ const result = new BufferAttribute( array, itemSize, normalized );
352
+ let offset = 0;
353
+
354
+ for ( let i = 0; i < attributes.length; ++ i ) {
355
+
356
+ const attribute = attributes[ i ];
357
+ if ( attribute.isInterleavedBufferAttribute ) {
358
+
359
+ const tupleOffset = offset / itemSize;
360
+ for ( let j = 0, l = attribute.count; j < l; j ++ ) {
361
+
362
+ for ( let c = 0; c < itemSize; c ++ ) {
363
+
364
+ const value = attribute.getComponent( j, c );
365
+ result.setComponent( j + tupleOffset, c, value );
366
+
367
+ }
368
+
369
+ }
370
+
371
+ } else {
372
+
373
+ array.set( attribute.array, offset );
374
+
375
+ }
376
+
377
+ offset += attribute.count * itemSize;
378
+
379
+ }
380
+
381
+ if ( gpuType !== undefined ) {
382
+
383
+ result.gpuType = gpuType;
384
+
385
+ }
386
+
387
+ return result;
388
+
389
+ }
390
+
391
+ /**
392
+ * @param {BufferAttribute}
393
+ * @return {BufferAttribute}
394
+ */
395
+ export function deepCloneAttribute( attribute ) {
396
+
397
+ if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {
398
+
399
+ return deinterleaveAttribute( attribute );
400
+
401
+ }
402
+
403
+ if ( attribute.isInstancedBufferAttribute ) {
404
+
405
+ return new InstancedBufferAttribute().copy( attribute );
406
+
407
+ }
408
+
409
+ return new BufferAttribute().copy( attribute );
410
+
411
+ }
412
+
413
+ /**
414
+ * @param {Array<BufferAttribute>} attributes
415
+ * @return {Array<InterleavedBufferAttribute>}
416
+ */
417
+ function interleaveAttributes( attributes ) {
418
+
419
+ // Interleaves the provided attributes into an InterleavedBuffer and returns
420
+ // a set of InterleavedBufferAttributes for each attribute
421
+ let TypedArray;
422
+ let arrayLength = 0;
423
+ let stride = 0;
424
+
425
+ // calculate the length and type of the interleavedBuffer
426
+ for ( let i = 0, l = attributes.length; i < l; ++ i ) {
427
+
428
+ const attribute = attributes[ i ];
429
+
430
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
431
+ if ( TypedArray !== attribute.array.constructor ) {
432
+
433
+ console.error( 'AttributeBuffers of different types cannot be interleaved' );
434
+ return null;
435
+
436
+ }
437
+
438
+ arrayLength += attribute.array.length;
439
+ stride += attribute.itemSize;
440
+
441
+ }
442
+
443
+ // Create the set of buffer attributes
444
+ const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
445
+ let offset = 0;
446
+ const res = [];
447
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
448
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
449
+
450
+ for ( let j = 0, l = attributes.length; j < l; j ++ ) {
451
+
452
+ const attribute = attributes[ j ];
453
+ const itemSize = attribute.itemSize;
454
+ const count = attribute.count;
455
+ const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
456
+ res.push( iba );
457
+
458
+ offset += itemSize;
459
+
460
+ // Move the data for each attribute into the new interleavedBuffer
461
+ // at the appropriate offset
462
+ for ( let c = 0; c < count; c ++ ) {
463
+
464
+ for ( let k = 0; k < itemSize; k ++ ) {
465
+
466
+ iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
467
+
468
+ }
469
+
470
+ }
471
+
472
+ }
473
+
474
+ return res;
475
+
476
+ }
477
+
478
+ // returns a new, non-interleaved version of the provided attribute
479
+ export function deinterleaveAttribute( attribute ) {
480
+
481
+ const cons = attribute.data.array.constructor;
482
+ const count = attribute.count;
483
+ const itemSize = attribute.itemSize;
484
+ const normalized = attribute.normalized;
485
+
486
+ const array = new cons( count * itemSize );
487
+ let newAttribute;
488
+ if ( attribute.isInstancedInterleavedBufferAttribute ) {
489
+
490
+ newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
491
+
492
+ } else {
493
+
494
+ newAttribute = new BufferAttribute( array, itemSize, normalized );
495
+
496
+ }
497
+
498
+ for ( let i = 0; i < count; i ++ ) {
499
+
500
+ newAttribute.setX( i, attribute.getX( i ) );
501
+
502
+ if ( itemSize >= 2 ) {
503
+
504
+ newAttribute.setY( i, attribute.getY( i ) );
505
+
506
+ }
507
+
508
+ if ( itemSize >= 3 ) {
509
+
510
+ newAttribute.setZ( i, attribute.getZ( i ) );
511
+
512
+ }
513
+
514
+ if ( itemSize >= 4 ) {
515
+
516
+ newAttribute.setW( i, attribute.getW( i ) );
517
+
518
+ }
519
+
520
+ }
521
+
522
+ return newAttribute;
523
+
524
+ }
525
+
526
+ // deinterleaves all attributes on the geometry
527
+ export function deinterleaveGeometry( geometry ) {
528
+
529
+ const attributes = geometry.attributes;
530
+ const morphTargets = geometry.morphTargets;
531
+ const attrMap = new Map();
532
+
533
+ for ( const key in attributes ) {
534
+
535
+ const attr = attributes[ key ];
536
+ if ( attr.isInterleavedBufferAttribute ) {
537
+
538
+ if ( ! attrMap.has( attr ) ) {
539
+
540
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
541
+
542
+ }
543
+
544
+ attributes[ key ] = attrMap.get( attr );
545
+
546
+ }
547
+
548
+ }
549
+
550
+ for ( const key in morphTargets ) {
551
+
552
+ const attr = morphTargets[ key ];
553
+ if ( attr.isInterleavedBufferAttribute ) {
554
+
555
+ if ( ! attrMap.has( attr ) ) {
556
+
557
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
558
+
559
+ }
560
+
561
+ morphTargets[ key ] = attrMap.get( attr );
562
+
563
+ }
564
+
565
+ }
566
+
567
+ }
568
+
569
+ /**
570
+ * @param {BufferGeometry} geometry
571
+ * @return {number}
572
+ */
573
+ function estimateBytesUsed( geometry ) {
574
+
575
+ // Return the estimated memory used by this geometry in bytes
576
+ // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
577
+ // for InterleavedBufferAttributes.
578
+ let mem = 0;
579
+ for ( const name in geometry.attributes ) {
580
+
581
+ const attr = geometry.getAttribute( name );
582
+ mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
583
+
584
+ }
585
+
586
+ const indices = geometry.getIndex();
587
+ mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
588
+ return mem;
589
+
590
+ }
591
+
592
+ /**
593
+ * @param {BufferGeometry} geometry
594
+ * @param {number} tolerance
595
+ * @return {BufferGeometry}
596
+ */
597
+ function mergeVertices( geometry, tolerance = 1e-4 ) {
598
+
599
+ tolerance = Math.max( tolerance, Number.EPSILON );
600
+
601
+ // Generate an index buffer if the geometry doesn't have one, or optimize it
602
+ // if it's already available.
603
+ const hashToIndex = {};
604
+ const indices = geometry.getIndex();
605
+ const positions = geometry.getAttribute( 'position' );
606
+ const vertexCount = indices ? indices.count : positions.count;
607
+
608
+ // next value for triangle indices
609
+ let nextIndex = 0;
610
+
611
+ // attributes and new attribute arrays
612
+ const attributeNames = Object.keys( geometry.attributes );
613
+ const tmpAttributes = {};
614
+ const tmpMorphAttributes = {};
615
+ const newIndices = [];
616
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
617
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
618
+
619
+ // Initialize the arrays, allocating space conservatively. Extra
620
+ // space will be trimmed in the last step.
621
+ for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
622
+
623
+ const name = attributeNames[ i ];
624
+ const attr = geometry.attributes[ name ];
625
+
626
+ tmpAttributes[ name ] = new attr.constructor(
627
+ new attr.array.constructor( attr.count * attr.itemSize ),
628
+ attr.itemSize,
629
+ attr.normalized
630
+ );
631
+
632
+ const morphAttributes = geometry.morphAttributes[ name ];
633
+ if ( morphAttributes ) {
634
+
635
+ if ( ! tmpMorphAttributes[ name ] ) tmpMorphAttributes[ name ] = [];
636
+ morphAttributes.forEach( ( morphAttr, i ) => {
637
+
638
+ const array = new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize );
639
+ tmpMorphAttributes[ name ][ i ] = new morphAttr.constructor( array, morphAttr.itemSize, morphAttr.normalized );
640
+
641
+ } );
642
+
643
+ }
644
+
645
+ }
646
+
647
+ // convert the error tolerance to an amount of decimal places to truncate to
648
+ const halfTolerance = tolerance * 0.5;
649
+ const exponent = Math.log10( 1 / tolerance );
650
+ const hashMultiplier = Math.pow( 10, exponent );
651
+ const hashAdditive = halfTolerance * hashMultiplier;
652
+ for ( let i = 0; i < vertexCount; i ++ ) {
653
+
654
+ const index = indices ? indices.getX( i ) : i;
655
+
656
+ // Generate a hash for the vertex attributes at the current index 'i'
657
+ let hash = '';
658
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
659
+
660
+ const name = attributeNames[ j ];
661
+ const attribute = geometry.getAttribute( name );
662
+ const itemSize = attribute.itemSize;
663
+
664
+ for ( let k = 0; k < itemSize; k ++ ) {
665
+
666
+ // double tilde truncates the decimal value
667
+ hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;
668
+
669
+ }
670
+
671
+ }
672
+
673
+ // Add another reference to the vertex if it's already
674
+ // used by another index
675
+ if ( hash in hashToIndex ) {
676
+
677
+ newIndices.push( hashToIndex[ hash ] );
678
+
679
+ } else {
680
+
681
+ // copy data to the new index in the temporary attributes
682
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
683
+
684
+ const name = attributeNames[ j ];
685
+ const attribute = geometry.getAttribute( name );
686
+ const morphAttributes = geometry.morphAttributes[ name ];
687
+ const itemSize = attribute.itemSize;
688
+ const newArray = tmpAttributes[ name ];
689
+ const newMorphArrays = tmpMorphAttributes[ name ];
690
+
691
+ for ( let k = 0; k < itemSize; k ++ ) {
692
+
693
+ const getterFunc = getters[ k ];
694
+ const setterFunc = setters[ k ];
695
+ newArray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
696
+
697
+ if ( morphAttributes ) {
698
+
699
+ for ( let m = 0, ml = morphAttributes.length; m < ml; m ++ ) {
700
+
701
+ newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttributes[ m ][ getterFunc ]( index ) );
702
+
703
+ }
704
+
705
+ }
706
+
707
+ }
708
+
709
+ }
710
+
711
+ hashToIndex[ hash ] = nextIndex;
712
+ newIndices.push( nextIndex );
713
+ nextIndex ++;
714
+
715
+ }
716
+
717
+ }
718
+
719
+ // generate result BufferGeometry
720
+ const result = geometry.clone();
721
+ for ( const name in geometry.attributes ) {
722
+
723
+ const tmpAttribute = tmpAttributes[ name ];
724
+
725
+ result.setAttribute( name, new tmpAttribute.constructor(
726
+ tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
727
+ tmpAttribute.itemSize,
728
+ tmpAttribute.normalized,
729
+ ) );
730
+
731
+ if ( ! ( name in tmpMorphAttributes ) ) continue;
732
+
733
+ for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
734
+
735
+ const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
736
+
737
+ result.morphAttributes[ name ][ j ] = new tmpMorphAttribute.constructor(
738
+ tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
739
+ tmpMorphAttribute.itemSize,
740
+ tmpMorphAttribute.normalized,
741
+ );
742
+
743
+ }
744
+
745
+ }
746
+
747
+ // indices
748
+
749
+ result.setIndex( newIndices );
750
+
751
+ return result;
752
+
753
+ }
754
+
755
+ /**
756
+ * @param {BufferGeometry} geometry
757
+ * @param {number} drawMode
758
+ * @return {BufferGeometry}
759
+ */
760
+ function toTrianglesDrawMode( geometry, drawMode ) {
761
+
762
+ if ( drawMode === TrianglesDrawMode ) {
763
+
764
+ console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
765
+ return geometry;
766
+
767
+ }
768
+
769
+ if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
770
+
771
+ let index = geometry.getIndex();
772
+
773
+ // generate index if not present
774
+
775
+ if ( index === null ) {
776
+
777
+ const indices = [];
778
+
779
+ const position = geometry.getAttribute( 'position' );
780
+
781
+ if ( position !== undefined ) {
782
+
783
+ for ( let i = 0; i < position.count; i ++ ) {
784
+
785
+ indices.push( i );
786
+
787
+ }
788
+
789
+ geometry.setIndex( indices );
790
+ index = geometry.getIndex();
791
+
792
+ } else {
793
+
794
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
795
+ return geometry;
796
+
797
+ }
798
+
799
+ }
800
+
801
+ //
802
+
803
+ const numberOfTriangles = index.count - 2;
804
+ const newIndices = [];
805
+
806
+ if ( drawMode === TriangleFanDrawMode ) {
807
+
808
+ // gl.TRIANGLE_FAN
809
+
810
+ for ( let i = 1; i <= numberOfTriangles; i ++ ) {
811
+
812
+ newIndices.push( index.getX( 0 ) );
813
+ newIndices.push( index.getX( i ) );
814
+ newIndices.push( index.getX( i + 1 ) );
815
+
816
+ }
817
+
818
+ } else {
819
+
820
+ // gl.TRIANGLE_STRIP
821
+
822
+ for ( let i = 0; i < numberOfTriangles; i ++ ) {
823
+
824
+ if ( i % 2 === 0 ) {
825
+
826
+ newIndices.push( index.getX( i ) );
827
+ newIndices.push( index.getX( i + 1 ) );
828
+ newIndices.push( index.getX( i + 2 ) );
829
+
830
+ } else {
831
+
832
+ newIndices.push( index.getX( i + 2 ) );
833
+ newIndices.push( index.getX( i + 1 ) );
834
+ newIndices.push( index.getX( i ) );
835
+
836
+ }
837
+
838
+ }
839
+
840
+ }
841
+
842
+ if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
843
+
844
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
845
+
846
+ }
847
+
848
+ // build final geometry
849
+
850
+ const newGeometry = geometry.clone();
851
+ newGeometry.setIndex( newIndices );
852
+ newGeometry.clearGroups();
853
+
854
+ return newGeometry;
855
+
856
+ } else {
857
+
858
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
859
+ return geometry;
860
+
861
+ }
862
+
863
+ }
864
+
865
+ /**
866
+ * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
867
+ * Helpful for Raytracing or Decals.
868
+ * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
869
+ * @return {Object} An Object with original position/normal attributes and morphed ones.
870
+ */
871
+ function computeMorphedAttributes( object ) {
872
+
873
+ const _vA = new Vector3();
874
+ const _vB = new Vector3();
875
+ const _vC = new Vector3();
876
+
877
+ const _tempA = new Vector3();
878
+ const _tempB = new Vector3();
879
+ const _tempC = new Vector3();
880
+
881
+ const _morphA = new Vector3();
882
+ const _morphB = new Vector3();
883
+ const _morphC = new Vector3();
884
+
885
+ function _calculateMorphedAttributeData(
886
+ object,
887
+ attribute,
888
+ morphAttribute,
889
+ morphTargetsRelative,
890
+ a,
891
+ b,
892
+ c,
893
+ modifiedAttributeArray
894
+ ) {
895
+
896
+ _vA.fromBufferAttribute( attribute, a );
897
+ _vB.fromBufferAttribute( attribute, b );
898
+ _vC.fromBufferAttribute( attribute, c );
899
+
900
+ const morphInfluences = object.morphTargetInfluences;
901
+
902
+ if ( morphAttribute && morphInfluences ) {
903
+
904
+ _morphA.set( 0, 0, 0 );
905
+ _morphB.set( 0, 0, 0 );
906
+ _morphC.set( 0, 0, 0 );
907
+
908
+ for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
909
+
910
+ const influence = morphInfluences[ i ];
911
+ const morph = morphAttribute[ i ];
912
+
913
+ if ( influence === 0 ) continue;
914
+
915
+ _tempA.fromBufferAttribute( morph, a );
916
+ _tempB.fromBufferAttribute( morph, b );
917
+ _tempC.fromBufferAttribute( morph, c );
918
+
919
+ if ( morphTargetsRelative ) {
920
+
921
+ _morphA.addScaledVector( _tempA, influence );
922
+ _morphB.addScaledVector( _tempB, influence );
923
+ _morphC.addScaledVector( _tempC, influence );
924
+
925
+ } else {
926
+
927
+ _morphA.addScaledVector( _tempA.sub( _vA ), influence );
928
+ _morphB.addScaledVector( _tempB.sub( _vB ), influence );
929
+ _morphC.addScaledVector( _tempC.sub( _vC ), influence );
930
+
931
+ }
932
+
933
+ }
934
+
935
+ _vA.add( _morphA );
936
+ _vB.add( _morphB );
937
+ _vC.add( _morphC );
938
+
939
+ }
940
+
941
+ if ( object.isSkinnedMesh ) {
942
+
943
+ object.applyBoneTransform( a, _vA );
944
+ object.applyBoneTransform( b, _vB );
945
+ object.applyBoneTransform( c, _vC );
946
+
947
+ }
948
+
949
+ modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
950
+ modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
951
+ modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
952
+ modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
953
+ modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
954
+ modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
955
+ modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
956
+ modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
957
+ modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
958
+
959
+ }
960
+
961
+ const geometry = object.geometry;
962
+ const material = object.material;
963
+
964
+ let a, b, c;
965
+ const index = geometry.index;
966
+ const positionAttribute = geometry.attributes.position;
967
+ const morphPosition = geometry.morphAttributes.position;
968
+ const morphTargetsRelative = geometry.morphTargetsRelative;
969
+ const normalAttribute = geometry.attributes.normal;
970
+ const morphNormal = geometry.morphAttributes.position;
971
+
972
+ const groups = geometry.groups;
973
+ const drawRange = geometry.drawRange;
974
+ let i, j, il, jl;
975
+ let group;
976
+ let start, end;
977
+
978
+ const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
979
+ const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
980
+
981
+ if ( index !== null ) {
982
+
983
+ // indexed buffer geometry
984
+
985
+ if ( Array.isArray( material ) ) {
986
+
987
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
988
+
989
+ group = groups[ i ];
990
+
991
+ start = Math.max( group.start, drawRange.start );
992
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
993
+
994
+ for ( j = start, jl = end; j < jl; j += 3 ) {
995
+
996
+ a = index.getX( j );
997
+ b = index.getX( j + 1 );
998
+ c = index.getX( j + 2 );
999
+
1000
+ _calculateMorphedAttributeData(
1001
+ object,
1002
+ positionAttribute,
1003
+ morphPosition,
1004
+ morphTargetsRelative,
1005
+ a, b, c,
1006
+ modifiedPosition
1007
+ );
1008
+
1009
+ _calculateMorphedAttributeData(
1010
+ object,
1011
+ normalAttribute,
1012
+ morphNormal,
1013
+ morphTargetsRelative,
1014
+ a, b, c,
1015
+ modifiedNormal
1016
+ );
1017
+
1018
+ }
1019
+
1020
+ }
1021
+
1022
+ } else {
1023
+
1024
+ start = Math.max( 0, drawRange.start );
1025
+ end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
1026
+
1027
+ for ( i = start, il = end; i < il; i += 3 ) {
1028
+
1029
+ a = index.getX( i );
1030
+ b = index.getX( i + 1 );
1031
+ c = index.getX( i + 2 );
1032
+
1033
+ _calculateMorphedAttributeData(
1034
+ object,
1035
+ positionAttribute,
1036
+ morphPosition,
1037
+ morphTargetsRelative,
1038
+ a, b, c,
1039
+ modifiedPosition
1040
+ );
1041
+
1042
+ _calculateMorphedAttributeData(
1043
+ object,
1044
+ normalAttribute,
1045
+ morphNormal,
1046
+ morphTargetsRelative,
1047
+ a, b, c,
1048
+ modifiedNormal
1049
+ );
1050
+
1051
+ }
1052
+
1053
+ }
1054
+
1055
+ } else {
1056
+
1057
+ // non-indexed buffer geometry
1058
+
1059
+ if ( Array.isArray( material ) ) {
1060
+
1061
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
1062
+
1063
+ group = groups[ i ];
1064
+
1065
+ start = Math.max( group.start, drawRange.start );
1066
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
1067
+
1068
+ for ( j = start, jl = end; j < jl; j += 3 ) {
1069
+
1070
+ a = j;
1071
+ b = j + 1;
1072
+ c = j + 2;
1073
+
1074
+ _calculateMorphedAttributeData(
1075
+ object,
1076
+ positionAttribute,
1077
+ morphPosition,
1078
+ morphTargetsRelative,
1079
+ a, b, c,
1080
+ modifiedPosition
1081
+ );
1082
+
1083
+ _calculateMorphedAttributeData(
1084
+ object,
1085
+ normalAttribute,
1086
+ morphNormal,
1087
+ morphTargetsRelative,
1088
+ a, b, c,
1089
+ modifiedNormal
1090
+ );
1091
+
1092
+ }
1093
+
1094
+ }
1095
+
1096
+ } else {
1097
+
1098
+ start = Math.max( 0, drawRange.start );
1099
+ end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
1100
+
1101
+ for ( i = start, il = end; i < il; i += 3 ) {
1102
+
1103
+ a = i;
1104
+ b = i + 1;
1105
+ c = i + 2;
1106
+
1107
+ _calculateMorphedAttributeData(
1108
+ object,
1109
+ positionAttribute,
1110
+ morphPosition,
1111
+ morphTargetsRelative,
1112
+ a, b, c,
1113
+ modifiedPosition
1114
+ );
1115
+
1116
+ _calculateMorphedAttributeData(
1117
+ object,
1118
+ normalAttribute,
1119
+ morphNormal,
1120
+ morphTargetsRelative,
1121
+ a, b, c,
1122
+ modifiedNormal
1123
+ );
1124
+
1125
+ }
1126
+
1127
+ }
1128
+
1129
+ }
1130
+
1131
+ const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
1132
+ const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
1133
+
1134
+ return {
1135
+
1136
+ positionAttribute: positionAttribute,
1137
+ normalAttribute: normalAttribute,
1138
+ morphedPositionAttribute: morphedPositionAttribute,
1139
+ morphedNormalAttribute: morphedNormalAttribute
1140
+
1141
+ };
1142
+
1143
+ }
1144
+
1145
+ function mergeGroups( geometry ) {
1146
+
1147
+ if ( geometry.groups.length === 0 ) {
1148
+
1149
+ console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
1150
+ return geometry;
1151
+
1152
+ }
1153
+
1154
+ let groups = geometry.groups;
1155
+
1156
+ // sort groups by material index
1157
+
1158
+ groups = groups.sort( ( a, b ) => {
1159
+
1160
+ if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
1161
+
1162
+ return a.start - b.start;
1163
+
1164
+ } );
1165
+
1166
+ // create index for non-indexed geometries
1167
+
1168
+ if ( geometry.getIndex() === null ) {
1169
+
1170
+ const positionAttribute = geometry.getAttribute( 'position' );
1171
+ const indices = [];
1172
+
1173
+ for ( let i = 0; i < positionAttribute.count; i += 3 ) {
1174
+
1175
+ indices.push( i, i + 1, i + 2 );
1176
+
1177
+ }
1178
+
1179
+ geometry.setIndex( indices );
1180
+
1181
+ }
1182
+
1183
+ // sort index
1184
+
1185
+ const index = geometry.getIndex();
1186
+
1187
+ const newIndices = [];
1188
+
1189
+ for ( let i = 0; i < groups.length; i ++ ) {
1190
+
1191
+ const group = groups[ i ];
1192
+
1193
+ const groupStart = group.start;
1194
+ const groupLength = groupStart + group.count;
1195
+
1196
+ for ( let j = groupStart; j < groupLength; j ++ ) {
1197
+
1198
+ newIndices.push( index.getX( j ) );
1199
+
1200
+ }
1201
+
1202
+ }
1203
+
1204
+ geometry.dispose(); // Required to force buffer recreation
1205
+ geometry.setIndex( newIndices );
1206
+
1207
+ // update groups indices
1208
+
1209
+ let start = 0;
1210
+
1211
+ for ( let i = 0; i < groups.length; i ++ ) {
1212
+
1213
+ const group = groups[ i ];
1214
+
1215
+ group.start = start;
1216
+ start += group.count;
1217
+
1218
+ }
1219
+
1220
+ // merge groups
1221
+
1222
+ let currentGroup = groups[ 0 ];
1223
+
1224
+ geometry.groups = [ currentGroup ];
1225
+
1226
+ for ( let i = 1; i < groups.length; i ++ ) {
1227
+
1228
+ const group = groups[ i ];
1229
+
1230
+ if ( currentGroup.materialIndex === group.materialIndex ) {
1231
+
1232
+ currentGroup.count += group.count;
1233
+
1234
+ } else {
1235
+
1236
+ currentGroup = group;
1237
+ geometry.groups.push( currentGroup );
1238
+
1239
+ }
1240
+
1241
+ }
1242
+
1243
+ return geometry;
1244
+
1245
+ }
1246
+
1247
+
1248
+ /**
1249
+ * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
1250
+ * non-indexed geometry. Returns the geometry with smooth normals everywhere except
1251
+ * faces that meet at an angle greater than the crease angle.
1252
+ *
1253
+ * @param {BufferGeometry} geometry
1254
+ * @param {number} [creaseAngle]
1255
+ * @return {BufferGeometry}
1256
+ */
1257
+ function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {
1258
+
1259
+ const creaseDot = Math.cos( creaseAngle );
1260
+ const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
1261
+
1262
+ // reusable vectors
1263
+ const verts = [ new Vector3(), new Vector3(), new Vector3() ];
1264
+ const tempVec1 = new Vector3();
1265
+ const tempVec2 = new Vector3();
1266
+ const tempNorm = new Vector3();
1267
+ const tempNorm2 = new Vector3();
1268
+
1269
+ // hashes a vector
1270
+ function hashVertex( v ) {
1271
+
1272
+ const x = ~ ~ ( v.x * hashMultiplier );
1273
+ const y = ~ ~ ( v.y * hashMultiplier );
1274
+ const z = ~ ~ ( v.z * hashMultiplier );
1275
+ return `${x},${y},${z}`;
1276
+
1277
+ }
1278
+
1279
+ // BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
1280
+ // and returns the original geometry
1281
+ const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;
1282
+ const posAttr = resultGeometry.attributes.position;
1283
+ const vertexMap = {};
1284
+
1285
+ // find all the normals shared by commonly located vertices
1286
+ for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
1287
+
1288
+ const i3 = 3 * i;
1289
+ const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
1290
+ const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
1291
+ const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
1292
+
1293
+ tempVec1.subVectors( c, b );
1294
+ tempVec2.subVectors( a, b );
1295
+
1296
+ // add the normal to the map for all vertices
1297
+ const normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize();
1298
+ for ( let n = 0; n < 3; n ++ ) {
1299
+
1300
+ const vert = verts[ n ];
1301
+ const hash = hashVertex( vert );
1302
+ if ( ! ( hash in vertexMap ) ) {
1303
+
1304
+ vertexMap[ hash ] = [];
1305
+
1306
+ }
1307
+
1308
+ vertexMap[ hash ].push( normal );
1309
+
1310
+ }
1311
+
1312
+ }
1313
+
1314
+ // average normals from all vertices that share a common location if they are within the
1315
+ // provided crease threshold
1316
+ const normalArray = new Float32Array( posAttr.count * 3 );
1317
+ const normAttr = new BufferAttribute( normalArray, 3, false );
1318
+ for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
1319
+
1320
+ // get the face normal for this vertex
1321
+ const i3 = 3 * i;
1322
+ const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
1323
+ const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
1324
+ const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
1325
+
1326
+ tempVec1.subVectors( c, b );
1327
+ tempVec2.subVectors( a, b );
1328
+
1329
+ tempNorm.crossVectors( tempVec1, tempVec2 ).normalize();
1330
+
1331
+ // average all normals that meet the threshold and set the normal value
1332
+ for ( let n = 0; n < 3; n ++ ) {
1333
+
1334
+ const vert = verts[ n ];
1335
+ const hash = hashVertex( vert );
1336
+ const otherNormals = vertexMap[ hash ];
1337
+ tempNorm2.set( 0, 0, 0 );
1338
+
1339
+ for ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) {
1340
+
1341
+ const otherNorm = otherNormals[ k ];
1342
+ if ( tempNorm.dot( otherNorm ) > creaseDot ) {
1343
+
1344
+ tempNorm2.add( otherNorm );
1345
+
1346
+ }
1347
+
1348
+ }
1349
+
1350
+ tempNorm2.normalize();
1351
+ normAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z );
1352
+
1353
+ }
1354
+
1355
+ }
1356
+
1357
+ resultGeometry.setAttribute( 'normal', normAttr );
1358
+ return resultGeometry;
1359
+
1360
+ }
1361
+
1362
+ export {
1363
+ computeMikkTSpaceTangents,
1364
+ mergeGeometries,
1365
+ mergeAttributes,
1366
+ interleaveAttributes,
1367
+ estimateBytesUsed,
1368
+ mergeVertices,
1369
+ toTrianglesDrawMode,
1370
+ computeMorphedAttributes,
1371
+ mergeGroups,
1372
+ toCreasedNormals
1373
+ };