evomeme 0.1.9 → 0.1.10-beta.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (477) hide show
  1. package/README.md +2 -0
  2. package/dist/canvas-public/app.js +509 -5999
  3. package/dist/canvas-public/assets/presets/catalog.json +47 -0
  4. package/dist/canvas-public/assets/presets/tiles/A_01_CaoDi.png +0 -0
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  35. package/dist/canvas-public/assets/presets/tiles/A_32_ShuZiChuang.png +0 -0
  36. package/dist/canvas-public/canvas/actions.js +144 -0
  37. package/dist/canvas-public/canvas/camera.js +28 -0
  38. package/dist/canvas-public/canvas/chrome.js +14 -0
  39. package/dist/canvas-public/canvas/data.js +123 -0
  40. package/dist/canvas-public/canvas/dependencies.js +19 -0
  41. package/dist/canvas-public/canvas/interactions.js +544 -0
  42. package/dist/canvas-public/canvas/panel-resize.js +5 -0
  43. package/dist/canvas-public/canvas/renderer.js +297 -0
  44. package/dist/canvas-public/canvas/selection.js +62 -0
  45. package/dist/canvas-public/canvas/serialization.js +118 -0
  46. package/dist/canvas-public/canvas/sync.js +202 -0
  47. package/dist/canvas-public/core/api.js +32 -0
  48. package/dist/canvas-public/core/feature-registry.js +29 -0
  49. package/dist/canvas-public/core/feature-state.js +228 -0
  50. package/dist/canvas-public/core/layout.js +133 -0
  51. package/dist/canvas-public/core/operations.js +38 -0
  52. package/dist/canvas-public/core/project.js +203 -0
  53. package/dist/canvas-public/core/state.js +27 -0
  54. package/dist/canvas-public/dialogs/context-menu.js +118 -0
  55. package/dist/canvas-public/elements/base.js +100 -0
  56. package/dist/canvas-public/elements/connections.js +105 -0
  57. package/dist/canvas-public/elements/drag.js +53 -0
  58. package/dist/canvas-public/elements/image.js +259 -0
  59. package/dist/canvas-public/elements/loading-recovery.js +5 -0
  60. package/dist/canvas-public/elements/loading.js +21 -0
  61. package/dist/canvas-public/elements/map.js +64 -0
  62. package/dist/canvas-public/elements/registry.js +58 -0
  63. package/dist/canvas-public/elements/replacement.js +78 -0
  64. package/dist/canvas-public/elements/resize.js +210 -0
  65. package/dist/canvas-public/elements/task-pipeline.js +235 -0
  66. package/dist/canvas-public/elements/types.js +21 -0
  67. package/dist/canvas-public/elements/ui.js +14 -0
  68. package/dist/canvas-public/elements/video.js +64 -0
  69. package/dist/canvas-public/features/assets/local-assets.js +72 -0
  70. package/dist/canvas-public/features/assets/official-assets.js +539 -0
  71. package/dist/canvas-public/features/editing/canvas-size.js +532 -0
  72. package/dist/canvas-public/features/editing/color-key.js +471 -0
  73. package/dist/canvas-public/features/editing/cutout.js +20 -0
  74. package/dist/canvas-public/features/editing/interactive-image-editing.js +982 -0
  75. package/dist/canvas-public/features/editing/layer-decomposition.js +45 -0
  76. package/dist/canvas-public/features/editing/manual-split.js +115 -0
  77. package/dist/canvas-public/features/editing/perfect-pixel.js +299 -0
  78. package/dist/canvas-public/features/editing/scroll-preview.js +130 -0
  79. package/dist/canvas-public/features/editing/scroll-seam-elimination.js +71 -0
  80. package/dist/canvas-public/features/editing/seam-elimination.js +46 -0
  81. package/dist/canvas-public/features/editing/smart-split.js +49 -0
  82. package/dist/canvas-public/features/editing/source-preview.js +43 -0
  83. package/dist/canvas-public/features/editing/video-cycle.js +49 -0
  84. package/dist/canvas-public/features/editing/video-frames.js +35 -0
  85. package/dist/canvas-public/features/frame-editor/frame-editing.js +755 -0
  86. package/dist/canvas-public/features/frame-editor/frame-model.js +63 -0
  87. package/dist/canvas-public/features/frame-editor/playback.js +83 -0
  88. package/dist/canvas-public/features/frame-editor/preview.js +151 -0
  89. package/dist/canvas-public/features/generation/animation.js +272 -0
  90. package/dist/canvas-public/features/generation/asset-batch.js +102 -0
  91. package/dist/canvas-public/features/generation/direction.js +163 -0
  92. package/dist/canvas-public/features/generation/fields.js +73 -0
  93. package/dist/canvas-public/features/generation/game-ui.js +64 -0
  94. package/dist/canvas-public/features/generation/image.js +96 -0
  95. package/dist/canvas-public/features/generation/scroll-image.js +157 -0
  96. package/dist/canvas-public/features/generation/seamless-tile.js +52 -0
  97. package/dist/canvas-public/features/generation/tile-transition-atlas.js +79 -0
  98. package/dist/canvas-public/features/generation/video.js +105 -0
  99. package/dist/canvas-public/features/map/creation.js +73 -0
  100. package/dist/canvas-public/features/map/tile-map-editor.js +2520 -0
  101. package/dist/canvas-public/features/registry.js +59 -0
  102. package/dist/canvas-public/index.html +84 -259
  103. package/dist/canvas-public/inspector/controls.js +49 -0
  104. package/dist/canvas-public/inspector/frame-preview.js +11 -0
  105. package/dist/canvas-public/inspector/inspector.js +190 -0
  106. package/dist/canvas-public/inspector/media-inspector.js +517 -0
  107. package/dist/canvas-public/inspector/media-preview.js +56 -0
  108. package/dist/canvas-public/inspector/number-stepper.js +96 -0
  109. package/dist/canvas-public/inspector/resize.js +88 -0
  110. package/dist/canvas-public/inspector/scroll-preview.js +11 -0
  111. package/dist/canvas-public/inspector/ui-inspector.js +14 -0
  112. package/dist/canvas-public/language/en-US.js +1059 -0
  113. package/dist/canvas-public/language/index.js +91 -0
  114. package/dist/canvas-public/language/zh-CN.js +1059 -0
  115. package/dist/canvas-public/map/export.js +10 -0
  116. package/dist/canvas-public/map/inspector.js +8 -0
  117. package/dist/canvas-public/map/model.js +409 -0
  118. package/dist/canvas-public/map/tile-map-editor.js +2 -0
  119. package/dist/canvas-public/media/metadata.js +183 -0
  120. package/dist/canvas-public/media/support.js +183 -0
  121. package/dist/canvas-public/styles/base.css +49 -0
  122. package/dist/canvas-public/styles/canvas.css +127 -0
  123. package/dist/canvas-public/styles/controls.css +203 -0
  124. package/dist/canvas-public/styles/dialogs.css +521 -0
  125. package/dist/canvas-public/styles/feature-form.css +409 -0
  126. package/dist/canvas-public/styles/inspector.css +441 -0
  127. package/dist/canvas-public/styles/layout.css +344 -0
  128. package/dist/canvas-public/styles/map.css +11 -0
  129. package/dist/canvas-public/styles/nodes.css +636 -0
  130. package/dist/canvas-public/styles.css +9 -2247
  131. package/dist/canvas-public/ui/controls.js +222 -0
  132. package/dist/canvas-public/ui/elements.js +9 -0
  133. package/dist/canvas-public/ui/feature-controller.js +296 -0
  134. package/dist/canvas-public/ui/feature-form.js +402 -0
  135. package/dist/canvas-public/ui/settings.js +84 -0
  136. package/dist/canvas-public/ui/toolbar.js +55 -0
  137. package/dist/canvas-public/vendor/pixi-tilemap.js +126 -0
  138. package/dist/canvas-public/vendor/pixi.min.js +2340 -0
  139. package/dist/canvas-public/workers/color-key-worker.js +289 -0
  140. package/dist/image-workers/perfect-pixel/perfect-pixel-core.js +441 -0
  141. package/dist/image-workers/perfect-pixel/perfect-pixel-worker.cjs +10 -0
  142. package/dist/index.js +46710 -12400
  143. package/dist/skills/en-US/evomeme-canvas/SKILL.md +52 -0
  144. package/dist/skills/en-US/evomeme-canvas/agents/openai.yaml +7 -0
  145. package/dist/skills/en-US/evomeme-cloud-fs/SKILL.md +203 -0
  146. package/dist/skills/en-US/evomeme-cloud-fs/agents/openai.yaml +7 -0
  147. package/dist/skills/en-US/evomeme-cover/SKILL.md +131 -0
  148. package/dist/skills/en-US/evomeme-cover/agents/openai.yaml +7 -0
  149. package/dist/skills/en-US/evomeme-game-maker/SKILL.md +288 -0
  150. package/dist/skills/en-US/evomeme-game-maker/agents/openai.yaml +4 -0
  151. package/dist/skills/en-US/evomeme-login/SKILL.md +97 -0
  152. package/dist/skills/en-US/evomeme-login/agents/openai.yaml +7 -0
  153. package/dist/skills/en-US/evomeme-mcp/SKILL.md +71 -0
  154. package/dist/skills/en-US/evomeme-mcp/agents/openai.yaml +7 -0
  155. package/dist/skills/en-US/evomeme-mcp/references/troubleshooting.md +55 -0
  156. package/dist/skills/en-US/evomeme-native-bridge-sdk/SKILL.md +286 -0
  157. package/dist/skills/en-US/evomeme-native-bridge-sdk/agents/openai.yaml +8 -0
  158. package/dist/skills/en-US/evomeme-tos-upload/SKILL.md +47 -0
  159. package/dist/skills/en-US/evomeme-tos-upload/agents/openai.yaml +5 -0
  160. package/dist/skills/en-US/evomeme-ui/SKILL.md +123 -0
  161. package/dist/skills/en-US/evomeme-ui/agents/openai.yaml +4 -0
  162. package/dist/skills/en-US/evomeme-ui/references/host-layout.md +69 -0
  163. package/dist/skills/en-US/game-art/SKILL.md +121 -0
  164. package/dist/skills/en-US/game-art/agents/openai.yaml +8 -0
  165. package/dist/skills/en-US/game-asset-align/SKILL.md +47 -0
  166. package/dist/skills/en-US/game-asset-align/agents/openai.yaml +8 -0
  167. package/dist/skills/en-US/game-asset-align/references/alignment-contract.md +61 -0
  168. package/dist/skills/en-US/game-asset-align/references/blender-scene-pipeline.md +35 -0
  169. package/dist/skills/en-US/game-asset-align/references/canonical-package.md +26 -0
  170. package/dist/skills/en-US/game-asset-align/references/engine-capabilities.md +14 -0
  171. package/dist/skills/en-US/game-asset-align/references/lightweight-review.md +34 -0
  172. package/dist/skills/en-US/game-asset-align/references/repair-policy.md +30 -0
  173. package/dist/skills/en-US/game-asset-align/references/tool-contract.md +69 -0
  174. package/dist/skills/en-US/game-asset-align/references/visual-review.md +26 -0
  175. package/dist/skills/en-US/game-asset-batch-generator/SKILL.md +117 -0
  176. package/dist/skills/en-US/game-asset-batch-generator/agents/openai.yaml +7 -0
  177. package/dist/skills/en-US/game-asset-image-generator/SKILL.md +86 -0
  178. package/dist/skills/en-US/game-asset-image-generator/agents/openai.yaml +7 -0
  179. package/dist/skills/en-US/game-asset-image-generator/references/background.md +34 -0
  180. package/dist/skills/en-US/game-asset-image-generator/references/static-game-assets.md +38 -0
  181. package/dist/skills/en-US/game-asset-mesh-generator/SKILL.md +35 -0
  182. package/dist/skills/en-US/game-asset-mesh-generator/agents/openai.yaml +7 -0
  183. package/dist/skills/en-US/game-asset-mesh-generator/references/animation-presets.md +313 -0
  184. package/dist/skills/en-US/game-asset-mesh-generator/references/generation-contracts.md +131 -0
  185. package/dist/skills/en-US/game-asset-mesh-generator/references/image-generator-workflows.md +65 -0
  186. package/dist/skills/en-US/game-asset-mesh-generator/references/postprocess-contracts.md +187 -0
  187. package/dist/skills/en-US/game-asset-mesh-generator/references/threejs-integration.md +113 -0
  188. package/dist/skills/en-US/game-asset-mesh-generator/references/tool-reference.md +67 -0
  189. package/dist/skills/en-US/game-audio/SKILL.md +121 -0
  190. package/dist/skills/en-US/game-audio/agents/openai.yaml +4 -0
  191. package/{skills → dist/skills/en-US}/game-audio/references/bgm-cdn.md +7 -11
  192. package/{skills → dist/skills/en-US}/game-audio/references/sfx-cdn.md +6 -4
  193. package/dist/skills/en-US/game-character-view-generator/SKILL.md +110 -0
  194. package/dist/skills/en-US/game-character-view-generator/agents/openai.yaml +7 -0
  195. package/dist/skills/en-US/game-demo/SKILL.md +103 -0
  196. package/dist/skills/en-US/game-demo/agents/openai.yaml +7 -0
  197. package/dist/skills/en-US/game-image-layer-decomposer/SKILL.md +99 -0
  198. package/dist/skills/en-US/game-image-layer-decomposer/agents/openai.yaml +7 -0
  199. package/dist/skills/en-US/game-image-splitter/SKILL.md +114 -0
  200. package/dist/skills/en-US/game-image-splitter/agents/openai.yaml +7 -0
  201. package/dist/skills/en-US/game-maker/SKILL.md +111 -0
  202. package/dist/skills/en-US/game-maker/agents/openai.yaml +4 -0
  203. package/dist/skills/en-US/game-perfect-pixel/SKILL.md +123 -0
  204. package/dist/skills/en-US/game-perfect-pixel/agents/openai.yaml +7 -0
  205. package/dist/skills/en-US/game-scroll-generator/SKILL.md +110 -0
  206. package/dist/skills/en-US/game-scroll-generator/agents/openai.yaml +7 -0
  207. package/dist/skills/en-US/game-test/SKILL.md +58 -0
  208. package/dist/skills/en-US/game-test/agents/openai.yaml +7 -0
  209. package/dist/skills/en-US/game-tile-generator/SKILL.md +152 -0
  210. package/dist/skills/en-US/game-tile-generator/agents/openai.yaml +7 -0
  211. package/dist/skills/en-US/game-ui/SKILL.md +177 -0
  212. package/dist/skills/en-US/game-ui/agents/openai.yaml +4 -0
  213. package/dist/skills/en-US/game-ui-generator/SKILL.md +82 -0
  214. package/dist/skills/en-US/game-ui-generator/agents/openai.yaml +7 -0
  215. package/dist/skills/en-US/game-ui-generator/references/component-patterns.md +65 -0
  216. package/dist/skills/en-US/game-ui-generator/references/runtime-integration.md +45 -0
  217. package/dist/skills/en-US/game-video-cycle/SKILL.md +98 -0
  218. package/dist/skills/en-US/game-video-cycle/agents/openai.yaml +7 -0
  219. package/dist/skills/en-US/game-video-generator/SKILL.md +78 -0
  220. package/dist/skills/en-US/game-video-generator/agents/openai.yaml +7 -0
  221. package/dist/skills/en-US/godot-3d-game/SKILL.md +41 -0
  222. package/dist/skills/en-US/godot-3d-game/agents/openai.yaml +8 -0
  223. package/dist/skills/en-US/godot-3d-game/references/alignment-gates.md +26 -0
  224. package/dist/skills/en-US/godot-3d-game/references/appearance-alignment.md +54 -0
  225. package/dist/skills/en-US/godot-3d-game/references/build-and-qa.md +22 -0
  226. package/dist/skills/en-US/godot-3d-game/references/canonical-asset-runtime.md +27 -0
  227. package/dist/skills/en-US/godot-3d-game/references/import-and-wrapper-scenes.md +20 -0
  228. package/dist/skills/en-US/godot-3d-game/references/physics-colliders.md +13 -0
  229. package/dist/skills/en-US/godot-3d-game/references/project-structure.md +22 -0
  230. package/dist/skills/en-US/godot-3d-game/references/skeleton-animation.md +16 -0
  231. package/dist/skills/en-US/phaser-2d-game/SKILL.md +127 -0
  232. package/dist/skills/en-US/phaser-2d-game/agents/openai.yaml +8 -0
  233. package/dist/skills/en-US/phaser-2d-game/references/engine-performance.md +64 -0
  234. package/dist/skills/en-US/phaser-2d-game/references/engine-physics.md +139 -0
  235. package/dist/skills/en-US/phaser-2d-game/references/engine-runtime.md +129 -0
  236. package/dist/skills/en-US/phaser-2d-game/references/engine-spritesheets.md +99 -0
  237. package/dist/skills/en-US/phaser-2d-game/references/engine-tilemaps.md +80 -0
  238. package/dist/skills/en-US/phaser-2d-game/references/file-structure.md +94 -0
  239. package/dist/skills/en-US/phaser-2d-graphics-builder/SKILL.md +68 -0
  240. package/dist/skills/en-US/phaser-2d-graphics-builder/agents/openai.yaml +7 -0
  241. package/dist/skills/en-US/threejs-3d-game/SKILL.md +117 -0
  242. package/dist/skills/en-US/threejs-3d-game/agents/openai.yaml +7 -0
  243. package/dist/skills/en-US/threejs-3d-game/references/engine-asset-pipeline.md +155 -0
  244. package/dist/skills/en-US/threejs-3d-game/references/engine-audio.md +70 -0
  245. package/dist/skills/en-US/threejs-3d-game/references/engine-input-camera.md +84 -0
  246. package/dist/skills/en-US/threejs-3d-game/references/engine-performance.md +96 -0
  247. package/dist/skills/en-US/threejs-3d-game/references/engine-physics.md +142 -0
  248. package/dist/skills/en-US/threejs-3d-game/references/engine-runtime.md +199 -0
  249. package/dist/skills/en-US/threejs-3d-game/references/file-structure.md +353 -0
  250. package/dist/skills/en-US/threejs-aaa-graphics-builder/SKILL.md +62 -0
  251. package/dist/skills/en-US/threejs-aaa-graphics-builder/agents/openai.yaml +7 -0
  252. package/{skills → dist/skills/zh-CN}/evomeme-cloud-fs/SKILL.md +33 -6
  253. package/{skills → dist/skills/zh-CN}/evomeme-cover/SKILL.md +7 -8
  254. package/{skills → dist/skills/zh-CN}/evomeme-game-maker/SKILL.md +91 -88
  255. package/{skills → dist/skills/zh-CN}/evomeme-login/SKILL.md +5 -0
  256. package/dist/skills/zh-CN/evomeme-mcp/SKILL.md +71 -0
  257. package/dist/skills/zh-CN/evomeme-mcp/agents/openai.yaml +7 -0
  258. package/dist/skills/zh-CN/evomeme-mcp/references/troubleshooting.md +55 -0
  259. package/{skills → dist/skills/zh-CN}/evomeme-tos-upload/SKILL.md +6 -5
  260. package/dist/skills/zh-CN/evomeme-ui/SKILL.md +123 -0
  261. package/dist/skills/zh-CN/evomeme-ui/agents/openai.yaml +4 -0
  262. package/dist/skills/zh-CN/evomeme-ui/references/host-layout.md +69 -0
  263. package/dist/skills/zh-CN/game-asset-align/SKILL.md +47 -0
  264. package/dist/skills/zh-CN/game-asset-align/agents/openai.yaml +8 -0
  265. package/dist/skills/zh-CN/game-asset-align/references/alignment-contract.md +61 -0
  266. package/dist/skills/zh-CN/game-asset-align/references/blender-scene-pipeline.md +35 -0
  267. package/dist/skills/zh-CN/game-asset-align/references/canonical-package.md +26 -0
  268. package/dist/skills/zh-CN/game-asset-align/references/engine-capabilities.md +14 -0
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@@ -0,0 +1,212 @@
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+ /** Scene loading/rendering without DOM, controls or game rules. */
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+ import * as THREE from "three";
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+ import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
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+ import { RoomEnvironment } from "three/addons/environments/RoomEnvironment.js";
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+ import { rebuildContractLights } from "./sceneContractRuntime.js";
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+ import { applyThreeAppearance } from "./three-appearance.js";
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+ function applySceneCamera(camera, value) {
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+ camera.position.fromArray(value.position);
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+ camera.quaternion.fromArray(value.quaternion || value.quaternion_xyzw);
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+ camera.fov = value.fov || value.vertical_fov_rad * 180 / Math.PI;
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+ camera.near = value.near;
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+ camera.far = value.far;
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+ camera.aspect = value.aspect || value.aspect_ratio;
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+ camera.updateProjectionMatrix();
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+ camera.updateMatrixWorld(true);
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+ }
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+ async function loadCanonicalScene({ renderer, world, parent = world, assetBase, asset, contract = null, files, presentation, profile = null, appearanceEnabled = true, onProgress = () => {
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+ } }) {
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+ if (!renderer?.isWebGLRenderer || !world?.isScene || !parent?.isObject3D) throw new Error("A Three.js WebGLRenderer, Scene, and parent scene node are required.");
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+ for (let node = parent; node; node = node.parent) if (node.userData.canonical_alignment_root) throw new Error("A canonical scene cannot be nested under an aligned root node.");
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+ const base = new URL(assetBase, globalThis.location?.href || import.meta.url);
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+ if (!base.pathname.endsWith("/")) throw new Error("The asset directory URL must end with /.");
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+ const read = async (file) => {
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+ const url = new URL(file, base);
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+ if (!url.href.startsWith(base.href) || /(^|\/)\.\.(\/|$)/.test(file)) throw new Error("An asset dependency is outside the package directory.");
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+ const response = await fetch(url);
27
+ if (!response.ok) throw new Error("Failed to read asset: " + file);
28
+ const bytes = await response.arrayBuffer();
29
+ if (files?.[file]) {
30
+ const hash = [...new Uint8Array(await crypto.subtle.digest("SHA-256", bytes))].map((v) => v.toString(16).padStart(2, "0")).join("");
31
+ if (hash !== files[file].sha256 || bytes.byteLength !== files[file].bytes) throw new Error("Asset version mismatch: " + file);
32
+ }
33
+ return bytes;
34
+ };
35
+ const json = async (file) => JSON.parse(new TextDecoder().decode(await read(file)));
36
+ const mode = contract?.files?.["runtime/bake-scene/bake.contract.json"] ? "baked" : contract ? "contract" : "standard";
37
+ if (presentation && (presentation.mode !== mode || presentation.three_revision !== THREE.REVISION)) throw new Error("Delivery renderer version mismatch.");
38
+ if (appearanceEnabled && world.userData.canonicalAppearanceOwner) throw new Error("The scene already has a canonical environment. Disable appearanceEnabled when loading props.");
39
+ const root = new THREE.Group();
40
+ root.name = `${asset.asset_id}_AlignmentRoot`;
41
+ root.userData.canonical_alignment_root = true;
42
+ root.userData.canonical_asset_id = asset.asset_id;
43
+ root.userData.canonical_alignment_key = asset.alignment?.revisions?.alignment_key;
44
+ const previous = { background: world.background, environment: world.environment, fog: world.fog, tone: renderer.toneMapping, exposure: renderer.toneMappingExposure, output: renderer.outputColorSpace, shadows: renderer.shadowMap.enabled };
45
+ let appearance, pipeline, baked, pmrem, environment, override, gltf, disposed = false;
46
+ const materials = /* @__PURE__ */ new Set(), textures = /* @__PURE__ */ new Set(), helpers = new THREE.Group(), visibility = /* @__PURE__ */ new Map(), inventory = [], ownedURLs = [];
47
+ if (appearanceEnabled) world.userData.canonicalAppearanceOwner = root.uuid;
48
+ try {
49
+ let render = function(camera, delta = 0) {
50
+ if (disposed) return;
51
+ appearance?.update(delta, camera);
52
+ camera.updateMatrixWorld(true);
53
+ if (pipeline && !override) {
54
+ baked.update(camera);
55
+ pipeline.render(world, camera);
56
+ } else renderer.render(world, camera);
57
+ };
58
+ onProgress("读取模型与显示依赖…");
59
+ const bytes = await read("model.glb");
60
+ const manager = new THREE.LoadingManager(), resources = /* @__PURE__ */ new Map();
61
+ const header = new DataView(bytes), binary = bytes.byteLength >= 20 && header.getUint32(0, true) === 1179937895;
62
+ const sourceJson = JSON.parse(new TextDecoder().decode(binary ? bytes.slice(20, 20 + header.getUint32(12, true)) : bytes));
63
+ for (const ref of [...sourceJson.buffers || [], ...sourceJson.images || []]) {
64
+ if (!ref.uri || ref.uri.startsWith("data:")) continue;
65
+ const file = decodeURIComponent(ref.uri);
66
+ if (!files?.[file]) throw new Error("External model dependency is missing from the manifest: " + file);
67
+ const url = URL.createObjectURL(new Blob([await read(file)]));
68
+ ownedURLs.push(url);
69
+ resources.set(new URL(ref.uri, base).href, url);
70
+ }
71
+ manager.setURLModifier((url) => resources.get(url) || url);
72
+ gltf = await new GLTFLoader(manager).parseAsync(bytes, base.href);
73
+ root.add(gltf.scene);
74
+ parent.add(root);
75
+ gltf.scene.traverse((o) => {
76
+ if (!o.isMesh) return;
77
+ inventory.push({ name: o.name || "未命名对象", object: o });
78
+ for (const m of Array.isArray(o.material) ? o.material : [o.material]) {
79
+ materials.add(m);
80
+ for (const v of Object.values(m)) if (v?.isTexture) textures.add(v);
81
+ }
82
+ });
83
+ const recipe = presentation?.recipe || (asset.alignment?.recipe?.source_revision === asset.alignment?.source?.sha256 ? asset.alignment?.recipe : null);
84
+ if (recipe) {
85
+ root.position.fromArray(recipe.translation_metres);
86
+ root.quaternion.fromArray(recipe.rotation_quaternion_xyzw);
87
+ root.scale.fromArray(recipe.scale_xyz);
88
+ } else if (asset.up_axis !== "+y" || asset.forward_axis !== "-z" || asset.pivot !== "origin" || asset.yaw_offset_degrees || asset.pitch_offset_degrees || asset.roll_offset_degrees || asset.scale_hint_metres) {
89
+ if (asset.up_axis !== "+y") throw new Error("Confirm the asset axes first.");
90
+ const box = new THREE.Box3().setFromObject(root), center = box.getCenter(new THREE.Vector3());
91
+ if (asset.pivot !== "origin") root.position.set(-center.x, asset.pivot === "bounds_center" ? -center.y : -box.min.y, -center.z);
92
+ const yaw = { "+z": Math.PI, "-z": 0, "+x": Math.PI / 2, "-x": -Math.PI / 2 }[asset.forward_axis] || 0;
93
+ root.rotation.set(THREE.MathUtils.degToRad(asset.pitch_offset_degrees || 0), yaw + THREE.MathUtils.degToRad(asset.yaw_offset_degrees || 0), THREE.MathUtils.degToRad(asset.roll_offset_degrees || 0), "YXZ");
94
+ if (asset.scale_hint_metres) {
95
+ const h = new THREE.Box3().setFromObject(root).getSize(new THREE.Vector3()).y;
96
+ if (h > 0) root.scale.setScalar(asset.scale_hint_metres / h);
97
+ if (asset.pivot === "ground_center") root.position.y -= new THREE.Box3().setFromObject(root).min.y;
98
+ }
99
+ }
100
+ root.updateMatrixWorld(true);
101
+ const bounds = new THREE.Box3().setFromObject(root, true), size = bounds.getSize(new THREE.Vector3());
102
+ if (appearanceEnabled) {
103
+ world.userData.canonicalAppearanceOwner = root.uuid;
104
+ if (mode === "baked") {
105
+ const [{ createAppearance }, { annotateSourceNames }, { loadBakedScene, createBakedPipeline }] = await Promise.all([import("./baked/sceneAppearance.js"), import("./baked/bakePilot.js"), import("./baked/bakedScene.js")]);
106
+ const legacy = await json("runtime/three.profile.json");
107
+ if (legacy.three_revision !== THREE.REVISION) throw new Error("Baked renderer version mismatch.");
108
+ const manifest = await json("runtime/bake-scene/bake.contract.json");
109
+ annotateSourceNames(gltf);
110
+ appearance = createAppearance(world, gltf.scene, renderer, contract, legacy);
111
+ baked = await loadBakedScene(manifest, read, renderer);
112
+ root.add(baked.root);
113
+ world.add(baked.sky);
114
+ const names = new Set(manifest.groups.flatMap((g) => g.source_gltf_nodes));
115
+ gltf.scene.traverse((o) => {
116
+ if (o.isMesh) {
117
+ for (let p = o; p; p = p.parent) if (names.has(p.userData.canonicalSourceName)) {
118
+ o.visible = false;
119
+ break;
120
+ }
121
+ }
122
+ });
123
+ appearance.setAuthoredSky(true);
124
+ world.fog = null;
125
+ renderer.toneMapping = THREE.NoToneMapping;
126
+ renderer.shadowMap.enabled = false;
127
+ pipeline = createBakedPipeline(renderer, baked, manifest);
128
+ } else if (profile) appearance = applyThreeAppearance(world, gltf.scene, renderer, profile);
129
+ else if (contract) {
130
+ rebuildContractLights(helpers, contract);
131
+ world.add(helpers);
132
+ helpers.add(new THREE.HemisphereLight(13493473, 4217156, 0.8));
133
+ world.background = new THREE.Color("#1a2428");
134
+ } else {
135
+ world.background = new THREE.Color("#1a2428");
136
+ pmrem = new THREE.PMREMGenerator(renderer);
137
+ const room = new RoomEnvironment();
138
+ environment = pmrem.fromScene(room).texture;
139
+ room.dispose();
140
+ world.environment = environment;
141
+ const key = new THREE.DirectionalLight(16773860, 2.5);
142
+ key.position.set(4, 8, 5);
143
+ helpers.add(key, new THREE.HemisphereLight(13034991, 4936e3, 0.8));
144
+ world.add(helpers);
145
+ }
146
+ }
147
+ gltf.scene.traverse((o) => {
148
+ if (o.isMesh) visibility.set(o, o.visible);
149
+ });
150
+ const stats = { meshes: gltf.parser.json.meshes?.length || 0, nodes: gltf.parser.json.nodes?.length || 0, materials: gltf.parser.json.materials?.length || 0, cameras: gltf.parser.json.cameras?.length || 0, skins: gltf.parser.json.skins?.length || 0, objects: inventory.length, animations: gltf.animations.length, size: size.toArray(), bounds: { min: bounds.min.toArray(), max: bounds.max.toArray() } };
151
+ return {
152
+ root,
153
+ world,
154
+ renderer,
155
+ mode,
156
+ stats,
157
+ inventory,
158
+ animations: gltf.animations,
159
+ render,
160
+ diagnostic(kind) {
161
+ override?.dispose();
162
+ override = kind === "normal" ? new THREE.MeshNormalMaterial() : kind === "wire" ? new THREE.MeshBasicMaterial({ color: 10870473, wireframe: true }) : null;
163
+ world.overrideMaterial = override;
164
+ if (baked) {
165
+ baked.root.visible = !override;
166
+ baked.sky.visible = !override;
167
+ visibility.forEach((visible, o) => {
168
+ o.visible = override ? true : visible;
169
+ });
170
+ }
171
+ },
172
+ get diagnosticActive() {
173
+ return !!override;
174
+ },
175
+ dispose
176
+ };
177
+ } catch (error) {
178
+ dispose();
179
+ throw error;
180
+ }
181
+ function dispose() {
182
+ if (disposed) return;
183
+ disposed = true;
184
+ appearance?.dispose();
185
+ pipeline?.dispose();
186
+ baked?.dispose();
187
+ helpers.removeFromParent();
188
+ root.removeFromParent();
189
+ root.traverse((o) => o.geometry?.dispose());
190
+ materials.forEach((m) => m.dispose());
191
+ textures.forEach((t) => t.dispose());
192
+ override?.dispose();
193
+ if (world.overrideMaterial === override) world.overrideMaterial = null;
194
+ environment?.dispose();
195
+ pmrem?.dispose();
196
+ ownedURLs.forEach((url) => URL.revokeObjectURL(url));
197
+ if (appearanceEnabled && world.userData.canonicalAppearanceOwner === root.uuid) {
198
+ delete world.userData.canonicalAppearanceOwner;
199
+ world.background = previous.background;
200
+ world.environment = previous.environment;
201
+ world.fog = previous.fog;
202
+ renderer.toneMapping = previous.tone;
203
+ renderer.toneMappingExposure = previous.exposure;
204
+ renderer.outputColorSpace = previous.output;
205
+ renderer.shadowMap.enabled = previous.shadows;
206
+ }
207
+ }
208
+ }
209
+ export {
210
+ applySceneCamera,
211
+ loadCanonicalScene
212
+ };
@@ -0,0 +1,235 @@
1
+ /**
2
+ * Three.js helpers for windworn_sanctuary.scene_contract.v1 (and compatible packs).
3
+ * Geometry stays at identity root; cameras/lights come from the supplement contract.
4
+ */
5
+ import * as THREE from 'three';
6
+
7
+ /** Blender (X right, Y forward, Z up) → glTF/three (X right, Y up, Z back). */
8
+ export function blenderPosToGltf(v) {
9
+ return new THREE.Vector3(v[0], v[2], -v[1]);
10
+ }
11
+
12
+ export function blenderDirToGltf(v) {
13
+ return new THREE.Vector3(v.x, v.z, -v.y);
14
+ }
15
+
16
+ /**
17
+ * Blender lights point along local -Z. Convert Euler XYZ (Blender) to a glTF direction.
18
+ */
19
+ export function blenderLightDirectionGltf(rotationXyzRad) {
20
+ // Blender XYZ is Rz * Ry * Rx, equivalent to Three intrinsic ZYX.
21
+ const euler = new THREE.Euler(rotationXyzRad[0], rotationXyzRad[1], rotationXyzRad[2], 'ZYX');
22
+ const dirBlender = new THREE.Vector3(0, 0, -1).applyEuler(euler);
23
+ return blenderDirToGltf(dirBlender).normalize();
24
+ }
25
+
26
+ export function clearGroup(group) {
27
+ while (group.children.length) {
28
+ const child = group.children[group.children.length - 1];
29
+ group.remove(child);
30
+ child.traverse?.((obj) => {
31
+ obj.geometry?.dispose?.();
32
+ const mats = Array.isArray(obj.material) ? obj.material : [obj.material];
33
+ for (const mat of mats) mat?.dispose?.();
34
+ });
35
+ }
36
+ }
37
+
38
+ /**
39
+ * Rebuild contract lights under `lightRoot`. Returns { sun, fill }.
40
+ */
41
+ export function rebuildContractLights(lightRoot, contract) {
42
+ clearGroup(lightRoot);
43
+ const entries = contract.blender_lights || [];
44
+ let sun = null;
45
+ let fill = null;
46
+
47
+ for (const entry of entries) {
48
+ const color = new THREE.Color().fromArray(entry.color_linear || [1, 1, 1]);
49
+ if (entry.type === 'SUN') {
50
+ // Blender sun energy ~4.5 is harsh under three.js ACES; keep softer.
51
+ const light = new THREE.DirectionalLight(color, Math.min((entry.energy || 1) * 0.28, 1.6));
52
+ const dir = blenderLightDirectionGltf(entry.rotation_xyz_rad || [0, 0, 0]);
53
+ light.target.position.set(0, 8, -10);
54
+ light.position.copy(light.target.position).addScaledVector(dir, -120);
55
+ lightRoot.add(light);
56
+ lightRoot.add(light.target);
57
+ sun = light;
58
+ } else if (entry.type === 'AREA') {
59
+ const light = new THREE.DirectionalLight(color, Math.min((entry.energy || 100) / 2200, 0.7));
60
+ const pos = blenderPosToGltf(entry.position || [0, 0, 20]);
61
+ light.position.copy(pos);
62
+ light.target.position.set(0, 4, -12);
63
+ lightRoot.add(light);
64
+ lightRoot.add(light.target);
65
+ fill = light;
66
+ }
67
+ }
68
+
69
+ const hemi = new THREE.HemisphereLight(0xb9cfe0, 0x7f9478, 0.42);
70
+ lightRoot.add(hemi);
71
+ const ambient = new THREE.AmbientLight(0xd7e0e6, 0.22);
72
+ lightRoot.add(ambient);
73
+ return { sun, fill, hemi, ambient };
74
+ }
75
+
76
+ export function findCamera(contract, cameraId = 'reference') {
77
+ const list = contract.cameras || [];
78
+ return list.find((c) => c.id === cameraId) || list[0] || null;
79
+ }
80
+
81
+ /**
82
+ * Apply a contract camera to THREE.PerspectiveCamera + OrbitControls target.
83
+ * Preserves vertical FOV; caller letterboxes to aspect_ratio.
84
+ */
85
+ export function applyContractCamera(camera, controls, camDef) {
86
+ if (!camDef) return;
87
+ camera.fov = camDef.vertical_fov_degrees;
88
+ camera.near = camDef.near || 0.1;
89
+ camera.far = camDef.far || 500;
90
+ camera.aspect = camDef.aspect_ratio || 1.88;
91
+ camera.position.fromArray(camDef.position);
92
+ const q = camDef.quaternion_xyzw;
93
+ if (q) {
94
+ camera.quaternion.set(q[0], q[1], q[2], q[3]);
95
+ } else if (camDef.look_at) {
96
+ camera.up.fromArray(camDef.up || [0, 1, 0]);
97
+ camera.lookAt(camDef.look_at[0], camDef.look_at[1], camDef.look_at[2]);
98
+ }
99
+ camera.updateProjectionMatrix();
100
+ // Keep OrbitControls target aligned, but do not call controls.update()
101
+ // (it would overwrite the contract quaternion).
102
+ if (controls && camDef.look_at) {
103
+ controls.target.fromArray(camDef.look_at);
104
+ }
105
+ }
106
+
107
+ /**
108
+ * Fit a DOM viewport into a parent with letterboxing for the contract aspect.
109
+ */
110
+ export function letterboxElement(el, parent, aspect = 1.88) {
111
+ const pw = parent.clientWidth;
112
+ const ph = parent.clientHeight;
113
+ if (pw < 1 || ph < 1) return { width: pw, height: ph };
114
+ let width = pw;
115
+ let height = width / aspect;
116
+ if (height > ph) {
117
+ height = ph;
118
+ width = height * aspect;
119
+ }
120
+ el.style.width = `${Math.floor(width)}px`;
121
+ el.style.height = `${Math.floor(height)}px`;
122
+ return { width: Math.floor(width), height: Math.floor(height) };
123
+ }
124
+
125
+ export function makeTurquoiseSkyTexture() {
126
+ const size = 512;
127
+ const canvas = document.createElement('canvas');
128
+ canvas.width = size;
129
+ canvas.height = size;
130
+ const ctx = canvas.getContext('2d');
131
+ const grad = ctx.createLinearGradient(0, 0, 0, size);
132
+ // Soft turquoise / storm-bank sky, low saturation.
133
+ grad.addColorStop(0, '#7ea0b5');
134
+ grad.addColorStop(0.35, '#9bb7c6');
135
+ grad.addColorStop(0.62, '#b7c9d4');
136
+ grad.addColorStop(0.82, '#c9d5dc');
137
+ grad.addColorStop(1, '#d5dde2');
138
+ ctx.fillStyle = grad;
139
+ ctx.fillRect(0, 0, size, size);
140
+
141
+ const blobs = [
142
+ [90, 120, 95],
143
+ [200, 100, 110],
144
+ [330, 140, 100],
145
+ [430, 110, 80],
146
+ [140, 190, 70],
147
+ [280, 210, 90],
148
+ [50, 240, 60],
149
+ [400, 230, 75],
150
+ ];
151
+ for (const [x, y, r] of blobs) {
152
+ const g = ctx.createRadialGradient(x, y, r * 0.12, x, y, r);
153
+ g.addColorStop(0, 'rgba(248,250,252,0.5)');
154
+ g.addColorStop(0.4, 'rgba(220,230,236,0.22)');
155
+ g.addColorStop(1, 'rgba(158,183,198,0)');
156
+ ctx.fillStyle = g;
157
+ ctx.beginPath();
158
+ ctx.arc(x, y, r, 0, Math.PI * 2);
159
+ ctx.fill();
160
+ }
161
+
162
+ const texture = new THREE.CanvasTexture(canvas);
163
+ texture.colorSpace = THREE.SRGBColorSpace;
164
+ texture.needsUpdate = true;
165
+ return texture;
166
+ }
167
+
168
+ /**
169
+ * Soft valley haze + a few vertical light shafts (non-volumetric approximation).
170
+ */
171
+ export function rebuildAtmosphere(fxRoot, contract) {
172
+ clearGroup(fxRoot);
173
+ const bounds = contract.coordinates?.bounds_gltf_metres;
174
+ const size = bounds?.size || [200, 60, 140];
175
+ const center = bounds?.center || [0, 20, -40];
176
+
177
+ // Valley fog plane (very soft).
178
+ const fogPlane = new THREE.Mesh(
179
+ new THREE.PlaneGeometry(size[0] * 1.2, size[2] * 1.2),
180
+ new THREE.MeshBasicMaterial({
181
+ color: 0xc5d4de,
182
+ transparent: true,
183
+ opacity: 0.08,
184
+ depthWrite: false,
185
+ side: THREE.DoubleSide,
186
+ })
187
+ );
188
+ fogPlane.rotation.x = -Math.PI / 2;
189
+ fogPlane.position.set(center[0], 1.2, center[2]);
190
+ fxRoot.add(fogPlane);
191
+
192
+ // Relic light shafts near plaza (approximate).
193
+ const shaftMat = new THREE.MeshBasicMaterial({
194
+ color: 0xe8f0f4,
195
+ transparent: true,
196
+ opacity: 0.08,
197
+ depthWrite: false,
198
+ side: THREE.DoubleSide,
199
+ });
200
+ const shaftSpots = [
201
+ [2, 0, -6],
202
+ [-4, 0, -14],
203
+ [10, 0, -2],
204
+ [-8, 0, 4],
205
+ ];
206
+ for (const [x, , z] of shaftSpots) {
207
+ const shaft = new THREE.Mesh(new THREE.CylinderGeometry(0.35, 1.4, 28, 8, 1, true), shaftMat);
208
+ shaft.position.set(x, 14, z);
209
+ fxRoot.add(shaft);
210
+ }
211
+
212
+ // Floating mote particles.
213
+ const count = 180;
214
+ const positions = new Float32Array(count * 3);
215
+ for (let i = 0; i < count; i++) {
216
+ positions[i * 3] = center[0] + (Math.random() - 0.5) * size[0] * 0.35;
217
+ positions[i * 3 + 1] = 2 + Math.random() * 22;
218
+ positions[i * 3 + 2] = center[2] + (Math.random() - 0.5) * size[2] * 0.35;
219
+ }
220
+ const geo = new THREE.BufferGeometry();
221
+ geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
222
+ const points = new THREE.Points(
223
+ geo,
224
+ new THREE.PointsMaterial({
225
+ color: 0xf2f6f8,
226
+ size: 0.35,
227
+ transparent: true,
228
+ opacity: 0.45,
229
+ depthWrite: false,
230
+ sizeAttenuation: true,
231
+ })
232
+ );
233
+ fxRoot.add(points);
234
+ return { points };
235
+ }