evomeme 0.1.9 → 0.1.10-beta.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (477) hide show
  1. package/README.md +2 -0
  2. package/dist/canvas-public/app.js +509 -5999
  3. package/dist/canvas-public/assets/presets/catalog.json +47 -0
  4. package/dist/canvas-public/assets/presets/tiles/A_01_CaoDi.png +0 -0
  5. package/dist/canvas-public/assets/presets/tiles/A_02_ShaMo.png +0 -0
  6. package/dist/canvas-public/assets/presets/tiles/A_03_TianKong.png +0 -0
  7. package/dist/canvas-public/assets/presets/tiles/A_04_ShuiBo.png +0 -0
  8. package/dist/canvas-public/assets/presets/tiles/A_05_HaiMian.png +0 -0
  9. package/dist/canvas-public/assets/presets/tiles/A_06_MuDiBan.png +0 -0
  10. package/dist/canvas-public/assets/presets/tiles/A_07_ShiZhuan.png +0 -0
  11. package/dist/canvas-public/assets/presets/tiles/A_08_AnRongYan.png +0 -0
  12. package/dist/canvas-public/assets/presets/tiles/A_09_QingTaiShi.png +0 -0
  13. package/dist/canvas-public/assets/presets/tiles/A_10_ShenHai.png +0 -0
  14. package/dist/canvas-public/assets/presets/tiles/A_11_HuiYanShi.png +0 -0
  15. package/dist/canvas-public/assets/presets/tiles/A_12_HongTu.png +0 -0
  16. package/dist/canvas-public/assets/presets/tiles/A_13_GengDi.png +0 -0
  17. package/dist/canvas-public/assets/presets/tiles/A_14_HuoShanYan.png +0 -0
  18. package/dist/canvas-public/assets/presets/tiles/A_15_NiTu.png +0 -0
  19. package/dist/canvas-public/assets/presets/tiles/A_16_HuangSha.png +0 -0
  20. package/dist/canvas-public/assets/presets/tiles/A_17_CongLin.png +0 -0
  21. package/dist/canvas-public/assets/presets/tiles/A_18_ZiYanShi.png +0 -0
  22. package/dist/canvas-public/assets/presets/tiles/A_19_MoGuTu.png +0 -0
  23. package/dist/canvas-public/assets/presets/tiles/A_20_HuaDian.png +0 -0
  24. package/dist/canvas-public/assets/presets/tiles/A_21_HaiLang.png +0 -0
  25. package/dist/canvas-public/assets/presets/tiles/A_22_GanTu.png +0 -0
  26. package/dist/canvas-public/assets/presets/tiles/A_23_QingTaiShiBan.png +0 -0
  27. package/dist/canvas-public/assets/presets/tiles/A_24_XingKong.png +0 -0
  28. package/dist/canvas-public/assets/presets/tiles/A_25_MoFaFuWen.png +0 -0
  29. package/dist/canvas-public/assets/presets/tiles/A_26_ShiTuYeDi.png +0 -0
  30. package/dist/canvas-public/assets/presets/tiles/A_27_LanZhuan.png +0 -0
  31. package/dist/canvas-public/assets/presets/tiles/A_28_HongZhuan.png +0 -0
  32. package/dist/canvas-public/assets/presets/tiles/A_29_YueQiu.png +0 -0
  33. package/dist/canvas-public/assets/presets/tiles/A_30_JinShuGe.png +0 -0
  34. package/dist/canvas-public/assets/presets/tiles/A_31_JinShuJingGai.png +0 -0
  35. package/dist/canvas-public/assets/presets/tiles/A_32_ShuZiChuang.png +0 -0
  36. package/dist/canvas-public/canvas/actions.js +144 -0
  37. package/dist/canvas-public/canvas/camera.js +28 -0
  38. package/dist/canvas-public/canvas/chrome.js +14 -0
  39. package/dist/canvas-public/canvas/data.js +123 -0
  40. package/dist/canvas-public/canvas/dependencies.js +19 -0
  41. package/dist/canvas-public/canvas/interactions.js +544 -0
  42. package/dist/canvas-public/canvas/panel-resize.js +5 -0
  43. package/dist/canvas-public/canvas/renderer.js +297 -0
  44. package/dist/canvas-public/canvas/selection.js +62 -0
  45. package/dist/canvas-public/canvas/serialization.js +118 -0
  46. package/dist/canvas-public/canvas/sync.js +202 -0
  47. package/dist/canvas-public/core/api.js +32 -0
  48. package/dist/canvas-public/core/feature-registry.js +29 -0
  49. package/dist/canvas-public/core/feature-state.js +228 -0
  50. package/dist/canvas-public/core/layout.js +133 -0
  51. package/dist/canvas-public/core/operations.js +38 -0
  52. package/dist/canvas-public/core/project.js +203 -0
  53. package/dist/canvas-public/core/state.js +27 -0
  54. package/dist/canvas-public/dialogs/context-menu.js +118 -0
  55. package/dist/canvas-public/elements/base.js +100 -0
  56. package/dist/canvas-public/elements/connections.js +105 -0
  57. package/dist/canvas-public/elements/drag.js +53 -0
  58. package/dist/canvas-public/elements/image.js +259 -0
  59. package/dist/canvas-public/elements/loading-recovery.js +5 -0
  60. package/dist/canvas-public/elements/loading.js +21 -0
  61. package/dist/canvas-public/elements/map.js +64 -0
  62. package/dist/canvas-public/elements/registry.js +58 -0
  63. package/dist/canvas-public/elements/replacement.js +78 -0
  64. package/dist/canvas-public/elements/resize.js +210 -0
  65. package/dist/canvas-public/elements/task-pipeline.js +235 -0
  66. package/dist/canvas-public/elements/types.js +21 -0
  67. package/dist/canvas-public/elements/ui.js +14 -0
  68. package/dist/canvas-public/elements/video.js +64 -0
  69. package/dist/canvas-public/features/assets/local-assets.js +72 -0
  70. package/dist/canvas-public/features/assets/official-assets.js +539 -0
  71. package/dist/canvas-public/features/editing/canvas-size.js +532 -0
  72. package/dist/canvas-public/features/editing/color-key.js +471 -0
  73. package/dist/canvas-public/features/editing/cutout.js +20 -0
  74. package/dist/canvas-public/features/editing/interactive-image-editing.js +982 -0
  75. package/dist/canvas-public/features/editing/layer-decomposition.js +45 -0
  76. package/dist/canvas-public/features/editing/manual-split.js +115 -0
  77. package/dist/canvas-public/features/editing/perfect-pixel.js +299 -0
  78. package/dist/canvas-public/features/editing/scroll-preview.js +130 -0
  79. package/dist/canvas-public/features/editing/scroll-seam-elimination.js +71 -0
  80. package/dist/canvas-public/features/editing/seam-elimination.js +46 -0
  81. package/dist/canvas-public/features/editing/smart-split.js +49 -0
  82. package/dist/canvas-public/features/editing/source-preview.js +43 -0
  83. package/dist/canvas-public/features/editing/video-cycle.js +49 -0
  84. package/dist/canvas-public/features/editing/video-frames.js +35 -0
  85. package/dist/canvas-public/features/frame-editor/frame-editing.js +755 -0
  86. package/dist/canvas-public/features/frame-editor/frame-model.js +63 -0
  87. package/dist/canvas-public/features/frame-editor/playback.js +83 -0
  88. package/dist/canvas-public/features/frame-editor/preview.js +151 -0
  89. package/dist/canvas-public/features/generation/animation.js +272 -0
  90. package/dist/canvas-public/features/generation/asset-batch.js +102 -0
  91. package/dist/canvas-public/features/generation/direction.js +163 -0
  92. package/dist/canvas-public/features/generation/fields.js +73 -0
  93. package/dist/canvas-public/features/generation/game-ui.js +64 -0
  94. package/dist/canvas-public/features/generation/image.js +96 -0
  95. package/dist/canvas-public/features/generation/scroll-image.js +157 -0
  96. package/dist/canvas-public/features/generation/seamless-tile.js +52 -0
  97. package/dist/canvas-public/features/generation/tile-transition-atlas.js +79 -0
  98. package/dist/canvas-public/features/generation/video.js +105 -0
  99. package/dist/canvas-public/features/map/creation.js +73 -0
  100. package/dist/canvas-public/features/map/tile-map-editor.js +2520 -0
  101. package/dist/canvas-public/features/registry.js +59 -0
  102. package/dist/canvas-public/index.html +84 -259
  103. package/dist/canvas-public/inspector/controls.js +49 -0
  104. package/dist/canvas-public/inspector/frame-preview.js +11 -0
  105. package/dist/canvas-public/inspector/inspector.js +190 -0
  106. package/dist/canvas-public/inspector/media-inspector.js +517 -0
  107. package/dist/canvas-public/inspector/media-preview.js +56 -0
  108. package/dist/canvas-public/inspector/number-stepper.js +96 -0
  109. package/dist/canvas-public/inspector/resize.js +88 -0
  110. package/dist/canvas-public/inspector/scroll-preview.js +11 -0
  111. package/dist/canvas-public/inspector/ui-inspector.js +14 -0
  112. package/dist/canvas-public/language/en-US.js +1059 -0
  113. package/dist/canvas-public/language/index.js +91 -0
  114. package/dist/canvas-public/language/zh-CN.js +1059 -0
  115. package/dist/canvas-public/map/export.js +10 -0
  116. package/dist/canvas-public/map/inspector.js +8 -0
  117. package/dist/canvas-public/map/model.js +409 -0
  118. package/dist/canvas-public/map/tile-map-editor.js +2 -0
  119. package/dist/canvas-public/media/metadata.js +183 -0
  120. package/dist/canvas-public/media/support.js +183 -0
  121. package/dist/canvas-public/styles/base.css +49 -0
  122. package/dist/canvas-public/styles/canvas.css +127 -0
  123. package/dist/canvas-public/styles/controls.css +203 -0
  124. package/dist/canvas-public/styles/dialogs.css +521 -0
  125. package/dist/canvas-public/styles/feature-form.css +409 -0
  126. package/dist/canvas-public/styles/inspector.css +441 -0
  127. package/dist/canvas-public/styles/layout.css +344 -0
  128. package/dist/canvas-public/styles/map.css +11 -0
  129. package/dist/canvas-public/styles/nodes.css +636 -0
  130. package/dist/canvas-public/styles.css +9 -2247
  131. package/dist/canvas-public/ui/controls.js +222 -0
  132. package/dist/canvas-public/ui/elements.js +9 -0
  133. package/dist/canvas-public/ui/feature-controller.js +296 -0
  134. package/dist/canvas-public/ui/feature-form.js +402 -0
  135. package/dist/canvas-public/ui/settings.js +84 -0
  136. package/dist/canvas-public/ui/toolbar.js +55 -0
  137. package/dist/canvas-public/vendor/pixi-tilemap.js +126 -0
  138. package/dist/canvas-public/vendor/pixi.min.js +2340 -0
  139. package/dist/canvas-public/workers/color-key-worker.js +289 -0
  140. package/dist/image-workers/perfect-pixel/perfect-pixel-core.js +441 -0
  141. package/dist/image-workers/perfect-pixel/perfect-pixel-worker.cjs +10 -0
  142. package/dist/index.js +46710 -12400
  143. package/dist/skills/en-US/evomeme-canvas/SKILL.md +52 -0
  144. package/dist/skills/en-US/evomeme-canvas/agents/openai.yaml +7 -0
  145. package/dist/skills/en-US/evomeme-cloud-fs/SKILL.md +203 -0
  146. package/dist/skills/en-US/evomeme-cloud-fs/agents/openai.yaml +7 -0
  147. package/dist/skills/en-US/evomeme-cover/SKILL.md +131 -0
  148. package/dist/skills/en-US/evomeme-cover/agents/openai.yaml +7 -0
  149. package/dist/skills/en-US/evomeme-game-maker/SKILL.md +288 -0
  150. package/dist/skills/en-US/evomeme-game-maker/agents/openai.yaml +4 -0
  151. package/dist/skills/en-US/evomeme-login/SKILL.md +97 -0
  152. package/dist/skills/en-US/evomeme-login/agents/openai.yaml +7 -0
  153. package/dist/skills/en-US/evomeme-mcp/SKILL.md +71 -0
  154. package/dist/skills/en-US/evomeme-mcp/agents/openai.yaml +7 -0
  155. package/dist/skills/en-US/evomeme-mcp/references/troubleshooting.md +55 -0
  156. package/dist/skills/en-US/evomeme-native-bridge-sdk/SKILL.md +286 -0
  157. package/dist/skills/en-US/evomeme-native-bridge-sdk/agents/openai.yaml +8 -0
  158. package/dist/skills/en-US/evomeme-tos-upload/SKILL.md +47 -0
  159. package/dist/skills/en-US/evomeme-tos-upload/agents/openai.yaml +5 -0
  160. package/dist/skills/en-US/evomeme-ui/SKILL.md +123 -0
  161. package/dist/skills/en-US/evomeme-ui/agents/openai.yaml +4 -0
  162. package/dist/skills/en-US/evomeme-ui/references/host-layout.md +69 -0
  163. package/dist/skills/en-US/game-art/SKILL.md +121 -0
  164. package/dist/skills/en-US/game-art/agents/openai.yaml +8 -0
  165. package/dist/skills/en-US/game-asset-align/SKILL.md +47 -0
  166. package/dist/skills/en-US/game-asset-align/agents/openai.yaml +8 -0
  167. package/dist/skills/en-US/game-asset-align/references/alignment-contract.md +61 -0
  168. package/dist/skills/en-US/game-asset-align/references/blender-scene-pipeline.md +35 -0
  169. package/dist/skills/en-US/game-asset-align/references/canonical-package.md +26 -0
  170. package/dist/skills/en-US/game-asset-align/references/engine-capabilities.md +14 -0
  171. package/dist/skills/en-US/game-asset-align/references/lightweight-review.md +34 -0
  172. package/dist/skills/en-US/game-asset-align/references/repair-policy.md +30 -0
  173. package/dist/skills/en-US/game-asset-align/references/tool-contract.md +69 -0
  174. package/dist/skills/en-US/game-asset-align/references/visual-review.md +26 -0
  175. package/dist/skills/en-US/game-asset-batch-generator/SKILL.md +117 -0
  176. package/dist/skills/en-US/game-asset-batch-generator/agents/openai.yaml +7 -0
  177. package/dist/skills/en-US/game-asset-image-generator/SKILL.md +86 -0
  178. package/dist/skills/en-US/game-asset-image-generator/agents/openai.yaml +7 -0
  179. package/dist/skills/en-US/game-asset-image-generator/references/background.md +34 -0
  180. package/dist/skills/en-US/game-asset-image-generator/references/static-game-assets.md +38 -0
  181. package/dist/skills/en-US/game-asset-mesh-generator/SKILL.md +35 -0
  182. package/dist/skills/en-US/game-asset-mesh-generator/agents/openai.yaml +7 -0
  183. package/dist/skills/en-US/game-asset-mesh-generator/references/animation-presets.md +313 -0
  184. package/dist/skills/en-US/game-asset-mesh-generator/references/generation-contracts.md +131 -0
  185. package/dist/skills/en-US/game-asset-mesh-generator/references/image-generator-workflows.md +65 -0
  186. package/dist/skills/en-US/game-asset-mesh-generator/references/postprocess-contracts.md +187 -0
  187. package/dist/skills/en-US/game-asset-mesh-generator/references/threejs-integration.md +113 -0
  188. package/dist/skills/en-US/game-asset-mesh-generator/references/tool-reference.md +67 -0
  189. package/dist/skills/en-US/game-audio/SKILL.md +121 -0
  190. package/dist/skills/en-US/game-audio/agents/openai.yaml +4 -0
  191. package/{skills → dist/skills/en-US}/game-audio/references/bgm-cdn.md +7 -11
  192. package/{skills → dist/skills/en-US}/game-audio/references/sfx-cdn.md +6 -4
  193. package/dist/skills/en-US/game-character-view-generator/SKILL.md +110 -0
  194. package/dist/skills/en-US/game-character-view-generator/agents/openai.yaml +7 -0
  195. package/dist/skills/en-US/game-demo/SKILL.md +103 -0
  196. package/dist/skills/en-US/game-demo/agents/openai.yaml +7 -0
  197. package/dist/skills/en-US/game-image-layer-decomposer/SKILL.md +99 -0
  198. package/dist/skills/en-US/game-image-layer-decomposer/agents/openai.yaml +7 -0
  199. package/dist/skills/en-US/game-image-splitter/SKILL.md +114 -0
  200. package/dist/skills/en-US/game-image-splitter/agents/openai.yaml +7 -0
  201. package/dist/skills/en-US/game-maker/SKILL.md +111 -0
  202. package/dist/skills/en-US/game-maker/agents/openai.yaml +4 -0
  203. package/dist/skills/en-US/game-perfect-pixel/SKILL.md +123 -0
  204. package/dist/skills/en-US/game-perfect-pixel/agents/openai.yaml +7 -0
  205. package/dist/skills/en-US/game-scroll-generator/SKILL.md +110 -0
  206. package/dist/skills/en-US/game-scroll-generator/agents/openai.yaml +7 -0
  207. package/dist/skills/en-US/game-test/SKILL.md +58 -0
  208. package/dist/skills/en-US/game-test/agents/openai.yaml +7 -0
  209. package/dist/skills/en-US/game-tile-generator/SKILL.md +152 -0
  210. package/dist/skills/en-US/game-tile-generator/agents/openai.yaml +7 -0
  211. package/dist/skills/en-US/game-ui/SKILL.md +177 -0
  212. package/dist/skills/en-US/game-ui/agents/openai.yaml +4 -0
  213. package/dist/skills/en-US/game-ui-generator/SKILL.md +82 -0
  214. package/dist/skills/en-US/game-ui-generator/agents/openai.yaml +7 -0
  215. package/dist/skills/en-US/game-ui-generator/references/component-patterns.md +65 -0
  216. package/dist/skills/en-US/game-ui-generator/references/runtime-integration.md +45 -0
  217. package/dist/skills/en-US/game-video-cycle/SKILL.md +98 -0
  218. package/dist/skills/en-US/game-video-cycle/agents/openai.yaml +7 -0
  219. package/dist/skills/en-US/game-video-generator/SKILL.md +78 -0
  220. package/dist/skills/en-US/game-video-generator/agents/openai.yaml +7 -0
  221. package/dist/skills/en-US/godot-3d-game/SKILL.md +41 -0
  222. package/dist/skills/en-US/godot-3d-game/agents/openai.yaml +8 -0
  223. package/dist/skills/en-US/godot-3d-game/references/alignment-gates.md +26 -0
  224. package/dist/skills/en-US/godot-3d-game/references/appearance-alignment.md +54 -0
  225. package/dist/skills/en-US/godot-3d-game/references/build-and-qa.md +22 -0
  226. package/dist/skills/en-US/godot-3d-game/references/canonical-asset-runtime.md +27 -0
  227. package/dist/skills/en-US/godot-3d-game/references/import-and-wrapper-scenes.md +20 -0
  228. package/dist/skills/en-US/godot-3d-game/references/physics-colliders.md +13 -0
  229. package/dist/skills/en-US/godot-3d-game/references/project-structure.md +22 -0
  230. package/dist/skills/en-US/godot-3d-game/references/skeleton-animation.md +16 -0
  231. package/dist/skills/en-US/phaser-2d-game/SKILL.md +127 -0
  232. package/dist/skills/en-US/phaser-2d-game/agents/openai.yaml +8 -0
  233. package/dist/skills/en-US/phaser-2d-game/references/engine-performance.md +64 -0
  234. package/dist/skills/en-US/phaser-2d-game/references/engine-physics.md +139 -0
  235. package/dist/skills/en-US/phaser-2d-game/references/engine-runtime.md +129 -0
  236. package/dist/skills/en-US/phaser-2d-game/references/engine-spritesheets.md +99 -0
  237. package/dist/skills/en-US/phaser-2d-game/references/engine-tilemaps.md +80 -0
  238. package/dist/skills/en-US/phaser-2d-game/references/file-structure.md +94 -0
  239. package/dist/skills/en-US/phaser-2d-graphics-builder/SKILL.md +68 -0
  240. package/dist/skills/en-US/phaser-2d-graphics-builder/agents/openai.yaml +7 -0
  241. package/dist/skills/en-US/threejs-3d-game/SKILL.md +117 -0
  242. package/dist/skills/en-US/threejs-3d-game/agents/openai.yaml +7 -0
  243. package/dist/skills/en-US/threejs-3d-game/references/engine-asset-pipeline.md +155 -0
  244. package/dist/skills/en-US/threejs-3d-game/references/engine-audio.md +70 -0
  245. package/dist/skills/en-US/threejs-3d-game/references/engine-input-camera.md +84 -0
  246. package/dist/skills/en-US/threejs-3d-game/references/engine-performance.md +96 -0
  247. package/dist/skills/en-US/threejs-3d-game/references/engine-physics.md +142 -0
  248. package/dist/skills/en-US/threejs-3d-game/references/engine-runtime.md +199 -0
  249. package/dist/skills/en-US/threejs-3d-game/references/file-structure.md +353 -0
  250. package/dist/skills/en-US/threejs-aaa-graphics-builder/SKILL.md +62 -0
  251. package/dist/skills/en-US/threejs-aaa-graphics-builder/agents/openai.yaml +7 -0
  252. package/{skills → dist/skills/zh-CN}/evomeme-cloud-fs/SKILL.md +33 -6
  253. package/{skills → dist/skills/zh-CN}/evomeme-cover/SKILL.md +7 -8
  254. package/{skills → dist/skills/zh-CN}/evomeme-game-maker/SKILL.md +91 -88
  255. package/{skills → dist/skills/zh-CN}/evomeme-login/SKILL.md +5 -0
  256. package/dist/skills/zh-CN/evomeme-mcp/SKILL.md +71 -0
  257. package/dist/skills/zh-CN/evomeme-mcp/agents/openai.yaml +7 -0
  258. package/dist/skills/zh-CN/evomeme-mcp/references/troubleshooting.md +55 -0
  259. package/{skills → dist/skills/zh-CN}/evomeme-tos-upload/SKILL.md +6 -5
  260. package/dist/skills/zh-CN/evomeme-ui/SKILL.md +123 -0
  261. package/dist/skills/zh-CN/evomeme-ui/agents/openai.yaml +4 -0
  262. package/dist/skills/zh-CN/evomeme-ui/references/host-layout.md +69 -0
  263. package/dist/skills/zh-CN/game-asset-align/SKILL.md +47 -0
  264. package/dist/skills/zh-CN/game-asset-align/agents/openai.yaml +8 -0
  265. package/dist/skills/zh-CN/game-asset-align/references/alignment-contract.md +61 -0
  266. package/dist/skills/zh-CN/game-asset-align/references/blender-scene-pipeline.md +35 -0
  267. package/dist/skills/zh-CN/game-asset-align/references/canonical-package.md +26 -0
  268. package/dist/skills/zh-CN/game-asset-align/references/engine-capabilities.md +14 -0
  269. package/dist/skills/zh-CN/game-asset-align/references/lightweight-review.md +34 -0
  270. package/dist/skills/zh-CN/game-asset-align/references/repair-policy.md +30 -0
  271. package/dist/skills/zh-CN/game-asset-align/references/tool-contract.md +69 -0
  272. package/dist/skills/zh-CN/game-asset-align/references/visual-review.md +26 -0
  273. package/dist/skills/zh-CN/game-asset-batch-generator/SKILL.md +117 -0
  274. package/dist/skills/zh-CN/game-asset-batch-generator/agents/openai.yaml +7 -0
  275. package/dist/skills/zh-CN/game-asset-image-generator/SKILL.md +86 -0
  276. package/{skills → dist/skills/zh-CN}/game-asset-image-generator/references/background.md +3 -1
  277. package/{skills → dist/skills/zh-CN}/game-asset-image-generator/references/static-game-assets.md +2 -2
  278. package/dist/skills/zh-CN/game-asset-mesh-generator/SKILL.md +35 -0
  279. package/dist/skills/zh-CN/game-asset-mesh-generator/agents/openai.yaml +7 -0
  280. package/dist/skills/zh-CN/game-asset-mesh-generator/references/animation-presets.md +313 -0
  281. package/dist/skills/zh-CN/game-asset-mesh-generator/references/generation-contracts.md +131 -0
  282. package/dist/skills/zh-CN/game-asset-mesh-generator/references/image-generator-workflows.md +65 -0
  283. package/dist/skills/zh-CN/game-asset-mesh-generator/references/postprocess-contracts.md +187 -0
  284. package/dist/skills/zh-CN/game-asset-mesh-generator/references/threejs-integration.md +113 -0
  285. package/dist/skills/zh-CN/game-asset-mesh-generator/references/tool-reference.md +67 -0
  286. package/dist/skills/zh-CN/game-audio/SKILL.md +121 -0
  287. package/dist/skills/zh-CN/game-audio/agents/openai.yaml +4 -0
  288. package/dist/skills/zh-CN/game-audio/references/bgm-cdn.md +123 -0
  289. package/dist/skills/zh-CN/game-audio/references/sfx-cdn.md +79 -0
  290. package/dist/skills/zh-CN/game-character-view-generator/SKILL.md +110 -0
  291. package/dist/skills/zh-CN/game-character-view-generator/agents/openai.yaml +7 -0
  292. package/dist/skills/zh-CN/game-image-layer-decomposer/SKILL.md +99 -0
  293. package/dist/skills/zh-CN/game-image-layer-decomposer/agents/openai.yaml +7 -0
  294. package/dist/skills/zh-CN/game-image-splitter/SKILL.md +114 -0
  295. package/dist/skills/zh-CN/game-image-splitter/agents/openai.yaml +7 -0
  296. package/dist/skills/zh-CN/game-perfect-pixel/SKILL.md +123 -0
  297. package/dist/skills/zh-CN/game-perfect-pixel/agents/openai.yaml +7 -0
  298. package/dist/skills/zh-CN/game-scroll-generator/SKILL.md +110 -0
  299. package/dist/skills/zh-CN/game-scroll-generator/agents/openai.yaml +7 -0
  300. package/dist/skills/zh-CN/game-test/references/checklists/playtest-qa.md +12 -0
  301. package/dist/skills/zh-CN/game-tile-generator/SKILL.md +151 -0
  302. package/dist/skills/zh-CN/game-tile-generator/agents/openai.yaml +7 -0
  303. package/{skills → dist/skills/zh-CN}/game-ui/SKILL.md +9 -1
  304. package/dist/skills/zh-CN/game-ui/references/checklists/game-ui-quality.md +14 -0
  305. package/dist/skills/zh-CN/game-ui/references/checklists/hud-readability.md +12 -0
  306. package/dist/skills/zh-CN/game-ui/references/checklists/mobile-input.md +12 -0
  307. package/dist/skills/zh-CN/game-ui/references/checklists/responsive-ui-fit.md +12 -0
  308. package/dist/skills/zh-CN/game-ui/references/ui-patterns.md +140 -0
  309. package/dist/skills/zh-CN/game-ui/references/ui-prompt-templates.md +63 -0
  310. package/dist/skills/zh-CN/game-ui-generator/SKILL.md +82 -0
  311. package/dist/skills/zh-CN/game-ui-generator/agents/openai.yaml +7 -0
  312. package/dist/skills/zh-CN/game-ui-generator/references/component-patterns.md +65 -0
  313. package/dist/skills/zh-CN/game-ui-generator/references/runtime-integration.md +45 -0
  314. package/dist/skills/zh-CN/game-video-cycle/SKILL.md +98 -0
  315. package/dist/skills/zh-CN/game-video-cycle/agents/openai.yaml +7 -0
  316. package/dist/skills/zh-CN/game-video-generator/SKILL.md +78 -0
  317. package/dist/skills/zh-CN/game-video-generator/agents/openai.yaml +7 -0
  318. package/dist/skills/zh-CN/godot-3d-game/SKILL.md +41 -0
  319. package/dist/skills/zh-CN/godot-3d-game/agents/openai.yaml +8 -0
  320. package/dist/skills/zh-CN/godot-3d-game/references/alignment-gates.md +26 -0
  321. package/dist/skills/zh-CN/godot-3d-game/references/appearance-alignment.md +54 -0
  322. package/dist/skills/zh-CN/godot-3d-game/references/build-and-qa.md +22 -0
  323. package/dist/skills/zh-CN/godot-3d-game/references/canonical-asset-runtime.md +27 -0
  324. package/dist/skills/zh-CN/godot-3d-game/references/import-and-wrapper-scenes.md +20 -0
  325. package/dist/skills/zh-CN/godot-3d-game/references/physics-colliders.md +13 -0
  326. package/dist/skills/zh-CN/godot-3d-game/references/project-structure.md +22 -0
  327. package/dist/skills/zh-CN/godot-3d-game/references/skeleton-animation.md +16 -0
  328. package/dist/skills/zh-CN/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-1.jpeg +0 -0
  329. package/dist/skills/zh-CN/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-2.jpeg +0 -0
  330. package/dist/skills/zh-CN/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-3.jpg +0 -0
  331. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/compose-quality.md +10 -0
  332. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/performance-safe-visual-detail.md +9 -0
  333. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/premium-game-quality-gate.md +15 -0
  334. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/sprite-quality.md +10 -0
  335. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/technical-art-quality.md +9 -0
  336. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/visual-scorecard.md +9 -0
  337. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/compose-recipes.md +71 -0
  338. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/graphics-prompt-templates.md +33 -0
  339. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/implementation-blueprint.md +82 -0
  340. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/sprite-recipes.md +90 -0
  341. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/technical-art.md +67 -0
  342. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/vfx-recipes.md +67 -0
  343. package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/visual-scorecard.md +129 -0
  344. package/{skills → dist/skills/zh-CN}/threejs-3d-game/SKILL.md +6 -2
  345. package/dist/skills/zh-CN/threejs-3d-game/references/engine-asset-pipeline.md +155 -0
  346. package/{skills → dist/skills/zh-CN}/threejs-aaa-graphics-builder/SKILL.md +6 -6
  347. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-1.jpg +0 -0
  348. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-2.jpg +0 -0
  349. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-3.jpg +0 -0
  350. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/aaa-game-quality-gate.md +23 -0
  351. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/aaa-visual-scorecard.md +19 -0
  352. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/material-lighting-quality.md +14 -0
  353. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/performance-safe-visual-detail.md +14 -0
  354. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/procedural-model-quality.md +15 -0
  355. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/technical-art-quality.md +17 -0
  356. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/graphics-prompt-templates.md +236 -0
  357. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/implementation-blueprint.md +161 -0
  358. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/model-recipes.md +146 -0
  359. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/render-recipes.md +90 -0
  360. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/shader-cookbook.md +292 -0
  361. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/technical-art.md +167 -0
  362. package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/visual-scorecard.md +147 -0
  363. package/dist/stage-blender/bake_materials.py +102 -0
  364. package/dist/stage-blender/export_scene.py +275 -0
  365. package/dist/stage-blender/preview_camera.py +90 -0
  366. package/dist/stage-blender/repair_mesh.py +112 -0
  367. package/dist/stage-public/app.js +759 -0
  368. package/dist/stage-public/baked/bakePilot.js +44 -0
  369. package/dist/stage-public/baked/bakedScene.js +129 -0
  370. package/dist/stage-public/baked/sceneAppearance.js +225 -0
  371. package/dist/stage-public/baked/sceneCamera.js +45 -0
  372. package/dist/stage-public/comparison-contract.js +28 -0
  373. package/dist/stage-public/delivery.html +4 -0
  374. package/dist/stage-public/delivery.js +17 -0
  375. package/dist/stage-public/godot/appearance.gd +170 -0
  376. package/dist/stage-public/godot/preview.gd +79 -0
  377. package/dist/stage-public/index.html +141 -0
  378. package/dist/stage-public/review-app.js +289 -0
  379. package/dist/stage-public/review-runtime.js +63 -0
  380. package/dist/stage-public/review.css +24 -0
  381. package/dist/stage-public/review.html +47 -0
  382. package/dist/stage-public/scene-runtime.js +212 -0
  383. package/dist/stage-public/sceneContractRuntime.js +235 -0
  384. package/dist/stage-public/styles.css +328 -0
  385. package/dist/stage-public/three-appearance.js +104 -0
  386. package/dist/stage-public/vendor/three170/LICENSE +21 -0
  387. package/dist/stage-public/vendor/three170/build/three.module.js +54571 -0
  388. package/dist/stage-public/vendor/three170/examples/jsm/controls/OrbitControls.js +1523 -0
  389. package/dist/stage-public/vendor/three170/examples/jsm/environments/RoomEnvironment.js +144 -0
  390. package/dist/stage-public/vendor/three170/examples/jsm/libs/fflate.module.js +2672 -0
  391. package/dist/stage-public/vendor/three170/examples/jsm/loaders/EXRLoader.js +2563 -0
  392. package/dist/stage-public/vendor/three170/examples/jsm/loaders/GLTFLoader.js +4727 -0
  393. package/dist/stage-public/vendor/three170/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
  394. package/dist/tile-transition-mask.svg +40 -0
  395. package/package.json +24 -8
  396. package/dist/canvas-public/cycle-detect.js +0 -166
  397. package/dist/canvas-public/smart-split.js +0 -185
  398. package/skills/game-asset-image-generator/SKILL.md +0 -104
  399. package/skills/game-audio/SKILL.md +0 -82
  400. package/skills/game-audio/agents/openai.yaml +0 -4
  401. package/skills/threejs-3d-game/references/engine-asset-pipeline.md +0 -116
  402. /package/{skills → dist/skills/en-US}/game-test/references/checklists/playtest-qa.md +0 -0
  403. /package/{skills → dist/skills/en-US}/game-ui/references/checklists/game-ui-quality.md +0 -0
  404. /package/{skills → dist/skills/en-US}/game-ui/references/checklists/hud-readability.md +0 -0
  405. /package/{skills → dist/skills/en-US}/game-ui/references/checklists/mobile-input.md +0 -0
  406. /package/{skills → dist/skills/en-US}/game-ui/references/checklists/responsive-ui-fit.md +0 -0
  407. /package/{skills → dist/skills/en-US}/game-ui/references/ui-patterns.md +0 -0
  408. /package/{skills → dist/skills/en-US}/game-ui/references/ui-prompt-templates.md +0 -0
  409. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-1.jpeg +0 -0
  410. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-2.jpeg +0 -0
  411. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-3.jpg +0 -0
  412. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/compose-quality.md +0 -0
  413. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/performance-safe-visual-detail.md +0 -0
  414. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/premium-game-quality-gate.md +0 -0
  415. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/sprite-quality.md +0 -0
  416. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/technical-art-quality.md +0 -0
  417. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/visual-scorecard.md +0 -0
  418. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/compose-recipes.md +0 -0
  419. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/graphics-prompt-templates.md +0 -0
  420. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/implementation-blueprint.md +0 -0
  421. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/sprite-recipes.md +0 -0
  422. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/technical-art.md +0 -0
  423. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/vfx-recipes.md +0 -0
  424. /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/visual-scorecard.md +0 -0
  425. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-1.jpg +0 -0
  426. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-2.jpg +0 -0
  427. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-3.jpg +0 -0
  428. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/aaa-game-quality-gate.md +0 -0
  429. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/aaa-visual-scorecard.md +0 -0
  430. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/material-lighting-quality.md +0 -0
  431. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/performance-safe-visual-detail.md +0 -0
  432. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/procedural-model-quality.md +0 -0
  433. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/technical-art-quality.md +0 -0
  434. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/graphics-prompt-templates.md +0 -0
  435. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/implementation-blueprint.md +0 -0
  436. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/model-recipes.md +0 -0
  437. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/render-recipes.md +0 -0
  438. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/shader-cookbook.md +0 -0
  439. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/technical-art.md +0 -0
  440. /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/visual-scorecard.md +0 -0
  441. /package/{skills → dist/skills/zh-CN}/evomeme-canvas/SKILL.md +0 -0
  442. /package/{skills → dist/skills/zh-CN}/evomeme-canvas/agents/openai.yaml +0 -0
  443. /package/{skills → dist/skills/zh-CN}/evomeme-cloud-fs/agents/openai.yaml +0 -0
  444. /package/{skills → dist/skills/zh-CN}/evomeme-cover/agents/openai.yaml +0 -0
  445. /package/{skills → dist/skills/zh-CN}/evomeme-game-maker/agents/openai.yaml +0 -0
  446. /package/{skills → dist/skills/zh-CN}/evomeme-login/agents/openai.yaml +0 -0
  447. /package/{skills → dist/skills/zh-CN}/evomeme-native-bridge-sdk/SKILL.md +0 -0
  448. /package/{skills → dist/skills/zh-CN}/evomeme-native-bridge-sdk/agents/openai.yaml +0 -0
  449. /package/{skills → dist/skills/zh-CN}/evomeme-tos-upload/agents/openai.yaml +0 -0
  450. /package/{skills → dist/skills/zh-CN}/game-art/SKILL.md +0 -0
  451. /package/{skills → dist/skills/zh-CN}/game-art/agents/openai.yaml +0 -0
  452. /package/{skills → dist/skills/zh-CN}/game-asset-image-generator/agents/openai.yaml +0 -0
  453. /package/{skills → dist/skills/zh-CN}/game-demo/SKILL.md +0 -0
  454. /package/{skills → dist/skills/zh-CN}/game-demo/agents/openai.yaml +0 -0
  455. /package/{skills → dist/skills/zh-CN}/game-maker/SKILL.md +0 -0
  456. /package/{skills → dist/skills/zh-CN}/game-maker/agents/openai.yaml +0 -0
  457. /package/{skills → dist/skills/zh-CN}/game-test/SKILL.md +0 -0
  458. /package/{skills → dist/skills/zh-CN}/game-test/agents/openai.yaml +0 -0
  459. /package/{skills → dist/skills/zh-CN}/game-ui/agents/openai.yaml +0 -0
  460. /package/{skills → dist/skills/zh-CN}/phaser-2d-game/SKILL.md +0 -0
  461. /package/{skills → dist/skills/zh-CN}/phaser-2d-game/agents/openai.yaml +0 -0
  462. /package/{skills → dist/skills/zh-CN}/phaser-2d-game/references/engine-performance.md +0 -0
  463. /package/{skills → dist/skills/zh-CN}/phaser-2d-game/references/engine-physics.md +0 -0
  464. /package/{skills → dist/skills/zh-CN}/phaser-2d-game/references/engine-runtime.md +0 -0
  465. /package/{skills → dist/skills/zh-CN}/phaser-2d-game/references/engine-spritesheets.md +0 -0
  466. /package/{skills → dist/skills/zh-CN}/phaser-2d-game/references/engine-tilemaps.md +0 -0
  467. /package/{skills → dist/skills/zh-CN}/phaser-2d-game/references/file-structure.md +0 -0
  468. /package/{skills → dist/skills/zh-CN}/phaser-2d-graphics-builder/SKILL.md +0 -0
  469. /package/{skills → dist/skills/zh-CN}/phaser-2d-graphics-builder/agents/openai.yaml +0 -0
  470. /package/{skills → dist/skills/zh-CN}/threejs-3d-game/agents/openai.yaml +0 -0
  471. /package/{skills → dist/skills/zh-CN}/threejs-3d-game/references/engine-audio.md +0 -0
  472. /package/{skills → dist/skills/zh-CN}/threejs-3d-game/references/engine-input-camera.md +0 -0
  473. /package/{skills → dist/skills/zh-CN}/threejs-3d-game/references/engine-performance.md +0 -0
  474. /package/{skills → dist/skills/zh-CN}/threejs-3d-game/references/engine-physics.md +0 -0
  475. /package/{skills → dist/skills/zh-CN}/threejs-3d-game/references/engine-runtime.md +0 -0
  476. /package/{skills → dist/skills/zh-CN}/threejs-3d-game/references/file-structure.md +0 -0
  477. /package/{skills → dist/skills/zh-CN}/threejs-aaa-graphics-builder/agents/openai.yaml +0 -0
@@ -0,0 +1,170 @@
1
+ ## Shared by Stage native preview and exported game scene. GLB materials stay PBR.
2
+ extends RefCounted
3
+
4
+ static func vec(values: Array) -> Vector3:
5
+ return Vector3(float(values[0]), float(values[1]), float(values[2]))
6
+
7
+ static func color(values: Array) -> Color:
8
+ return Color(float(values[0]), float(values[1]), float(values[2]), float(values[3]) if values.size() > 3 else 1.0)
9
+
10
+ static func is_collision_only(node: Node) -> bool:
11
+ # Blender duplicate names append .001; Godot may normalize that to _001.
12
+ var source_name := str(node.name).to_lower().rstrip("0123456789").trim_suffix(".").trim_suffix("_")
13
+ return source_name.ends_with("-colonly") or source_name.ends_with("-convcolonly")
14
+
15
+ static func hide_import_helpers(node: Node) -> void:
16
+ # GLTFDocument.generate_scene() does not run EditorSceneFormatImporter suffix
17
+ # processing. Collision-only meshes must not render or cast shadows in Stage.
18
+ # Imported game scenes already contain physics bodies instead of these meshes.
19
+ if node is MeshInstance3D:
20
+ if is_collision_only(node):
21
+ node.visible = false
22
+ for child in node.get_children(): hide_import_helpers(child)
23
+
24
+ static func prepare_vertex_colors(node: Node, cache: Dictionary) -> void:
25
+ # Compatibility shades in sRGB and ignores vertex_color_is_srgb. glTF COLOR_0
26
+ # is linear, so encode a private mesh copy once. Keep indices, skinning, UVs,
27
+ # blend shapes and LODs intact by only updating the existing color bytes.
28
+ if node is MeshInstance3D and node.mesh is ArrayMesh and not node.mesh.get_meta("canonical_srgb_colors", false):
29
+ var source: ArrayMesh = node.mesh
30
+ var source_id := source.get_instance_id()
31
+ if cache.has(source_id):
32
+ node.mesh = cache[source_id]
33
+ else:
34
+ var converted: ArrayMesh = null
35
+ for surface in range(source.get_surface_count()):
36
+ if not (source.surface_get_format(surface) & Mesh.ARRAY_FORMAT_COLOR): continue
37
+ if converted == null: converted = source.duplicate()
38
+ var data := RenderingServer.mesh_get_surface(converted.get_rid(), surface)
39
+ var attributes: PackedByteArray = data.attribute_data
40
+ var stride := RenderingServer.mesh_surface_get_format_attribute_stride(data.format, data.vertex_count)
41
+ var offset := RenderingServer.mesh_surface_get_format_offset(data.format, data.vertex_count, Mesh.ARRAY_COLOR)
42
+ for vertex in range(data.vertex_count):
43
+ var at := offset + vertex * stride
44
+ var encoded := Color(attributes[at] / 255.0, attributes[at + 1] / 255.0, attributes[at + 2] / 255.0).linear_to_srgb()
45
+ attributes[at] = roundi(encoded.r * 255.0)
46
+ attributes[at + 1] = roundi(encoded.g * 255.0)
47
+ attributes[at + 2] = roundi(encoded.b * 255.0)
48
+ converted.surface_update_attribute_region(surface, 0, attributes)
49
+ if converted != null:
50
+ converted.set_meta("canonical_srgb_colors", true)
51
+ cache[source_id] = converted
52
+ node.mesh = converted
53
+ for child in node.get_children(): prepare_vertex_colors(child, cache)
54
+
55
+ static func apply_materials(node: Node, overrides: Array, found: Dictionary) -> void:
56
+ if node is MeshInstance3D:
57
+ for surface in range(node.mesh.get_surface_count()):
58
+ var original = node.get_active_material(surface)
59
+ if original == null:
60
+ continue
61
+ # Honor glTF COLOR_0 without discarding textures. Compatibility uses
62
+ # an encoded private mesh; Forward+/Mobile retain the linear data.
63
+ var colors = node.mesh.surface_get_arrays(surface)[Mesh.ARRAY_COLOR]
64
+ if original is BaseMaterial3D and colors != null and colors.size() > 0:
65
+ original = original.duplicate()
66
+ original.vertex_color_use_as_albedo = true
67
+ original.vertex_color_is_srgb = node.mesh.get_meta("canonical_srgb_colors", false)
68
+ node.set_surface_override_material(surface, original)
69
+ for item in overrides:
70
+ if original.resource_name != str(item.material_name):
71
+ continue
72
+ found[item.material_name] = true
73
+ if not original is BaseMaterial3D:
74
+ push_error("Godot material override requires PBR: " + str(item.material_name))
75
+ continue
76
+ # Duplicate the material, preserving imported textures and alpha/culling.
77
+ var material = original.duplicate()
78
+ if item.has("roughness"): material.roughness = item.roughness
79
+ if item.has("metallic"): material.metallic = item.metallic
80
+ if item.has("albedo_srgb"): material.albedo_color = color(item.albedo_srgb)
81
+ if item.has("emission_srgb"):
82
+ material.emission_enabled = true
83
+ material.emission = color(item.emission_srgb)
84
+ if item.has("emission_energy"): material.emission_energy_multiplier = item.emission_energy
85
+ if item.has("double_sided"): material.cull_mode = BaseMaterial3D.CULL_DISABLED if item.double_sided else BaseMaterial3D.CULL_BACK
86
+ node.set_surface_override_material(surface, material)
87
+ for child in node.get_children(): apply_materials(child, overrides, found)
88
+
89
+ static func apply(parent: Node3D, model: Node3D, profile: Dictionary, camera_data: Dictionary, key: String) -> Node3D:
90
+ if str(profile.get("schema", "")) != "evomeme.godot_scene_profile.v1":
91
+ push_error("Unsupported Godot appearance profile")
92
+ return null
93
+ for child in parent.get_children():
94
+ if child.get_meta("canonical_appearance_asset", "") == profile.asset_id:
95
+ if child.get_meta("canonical_appearance_key", "") == key: return child
96
+ parent.remove_child(child)
97
+ child.queue_free()
98
+ var found: Dictionary = {}
99
+ hide_import_helpers(model)
100
+ if RenderingServer.get_current_rendering_method() == "gl_compatibility":
101
+ prepare_vertex_colors(model, {})
102
+ apply_materials(model, profile.materials, found)
103
+ for item in profile.materials:
104
+ if not found.has(item.material_name):
105
+ push_error("Godot material not found: " + str(item.material_name))
106
+ return null
107
+ # Authored contract lights replace embedded glTF lights to avoid double lighting.
108
+ disable_embedded_lights(model)
109
+ var root := Node3D.new()
110
+ root.name = "CanonicalAppearance"
111
+ root.set_meta("canonical_appearance_asset", profile.asset_id)
112
+ root.set_meta("canonical_appearance_key", key)
113
+ for item in profile.lights:
114
+ var light: Light3D
115
+ match item.type:
116
+ "directional": light = DirectionalLight3D.new()
117
+ "omni":
118
+ light = OmniLight3D.new()
119
+ light.omni_range = item.range
120
+ "spot":
121
+ light = SpotLight3D.new()
122
+ light.spot_range = item.range
123
+ light.spot_angle = item.spot_angle_degrees
124
+ light.name = item.name
125
+ light.position = vec(item.position)
126
+ var q: Array = item.quaternion_xyzw
127
+ light.quaternion = Quaternion(q[0], q[1], q[2], q[3])
128
+ light.light_color = color(item.color_linear).linear_to_srgb()
129
+ light.light_energy = item.energy
130
+ light.shadow_enabled = item.shadow_enabled
131
+ root.add_child(light)
132
+ var settings: Dictionary = profile.environment
133
+ var environment := Environment.new()
134
+ environment.background_mode = Environment.BG_COLOR
135
+ environment.background_color = color(settings.background_srgb)
136
+ environment.ambient_light_source = Environment.AMBIENT_SOURCE_COLOR
137
+ # The profile supplies ambient color, not a Sky resource. Godot defaults to
138
+ # 100% sky contribution, which otherwise suppresses this color/energy pair.
139
+ environment.ambient_light_sky_contribution = 0.0
140
+ environment.ambient_light_color = color(settings.ambient_srgb)
141
+ environment.ambient_light_energy = settings.ambient_energy
142
+ environment.reflected_light_source = Environment.REFLECTION_SOURCE_DISABLED
143
+ environment.tonemap_mode = {"linear": Environment.TONE_MAPPER_LINEAR, "filmic": Environment.TONE_MAPPER_FILMIC, "aces": Environment.TONE_MAPPER_ACES}[settings.tonemapper]
144
+ environment.tonemap_exposure = settings.exposure
145
+ environment.fog_enabled = settings.fog.enabled
146
+ environment.fog_light_color = color(settings.fog.color_srgb)
147
+ environment.fog_density = settings.fog.density
148
+ var world := WorldEnvironment.new()
149
+ world.name = "ReviewedEnvironment"
150
+ world.environment = environment
151
+ root.add_child(world)
152
+ if not camera_data.is_empty():
153
+ var camera := Camera3D.new()
154
+ camera.name = "ReviewedCamera"
155
+ camera.keep_aspect = Camera3D.KEEP_HEIGHT
156
+ camera.fov = camera_data.fov
157
+ camera.near = camera_data.near
158
+ camera.far = camera_data.far
159
+ camera.position = vec(camera_data.position)
160
+ var q: Array = camera_data.quaternion
161
+ camera.quaternion = Quaternion(q[0], q[1], q[2], q[3])
162
+ camera.set_meta("canonical_camera_aspect", camera_data.aspect)
163
+ root.add_child(camera)
164
+ camera.current = true
165
+ parent.add_child(root)
166
+ return root
167
+
168
+ static func disable_embedded_lights(node: Node) -> void:
169
+ if node is Light3D: node.visible = false
170
+ for child in node.get_children(): disable_embedded_lights(child)
@@ -0,0 +1,79 @@
1
+ ## Render an isolated Stage preview. Never opens or modifies the user's game project.
2
+ extends SceneTree
3
+ const Appearance = preload("appearance.gd")
4
+
5
+ func _initialize() -> void:
6
+ call_deferred("run")
7
+
8
+ func run() -> void:
9
+ var args := OS.get_cmdline_user_args()
10
+ if args.size() != 1:
11
+ quit(2)
12
+ return
13
+ var request: Dictionary = JSON.parse_string(FileAccess.get_file_as_string(args[0]))
14
+ if RenderingServer.get_current_rendering_method() != str(request.profile.renderer):
15
+ push_error("Stage renderer does not match the requested profile")
16
+ quit(7)
17
+ return
18
+ var document := GLTFDocument.new()
19
+ var state := GLTFState.new()
20
+ var error := document.append_from_file(request.model, state)
21
+ if error != OK:
22
+ push_error("GLB import failed: %s" % error)
23
+ quit(3)
24
+ return
25
+ var model = document.generate_scene(state)
26
+ if not model is Node3D:
27
+ quit(4)
28
+ return
29
+ var world := Node3D.new()
30
+ root.add_child(world)
31
+ var aligned := Node3D.new()
32
+ world.add_child(aligned)
33
+ aligned.add_child(model)
34
+ var recipe: Dictionary = request.presentation.recipe
35
+ aligned.position = Appearance.vec(recipe.translation_metres)
36
+ aligned.scale = Appearance.vec(recipe.scale_xyz)
37
+ var q: Array = recipe.rotation_quaternion_xyzw
38
+ aligned.quaternion = Quaternion(q[0], q[1], q[2], q[3])
39
+ var appearance = Appearance.apply(world, aligned, request.profile, request.presentation.camera, request.profile_key)
40
+ if appearance == null:
41
+ quit(5)
42
+ return
43
+ var camera: Camera3D = appearance.get_node("ReviewedCamera")
44
+ root.size = Vector2i(request.width, request.height)
45
+ root.msaa_3d = Viewport.MSAA_4X
46
+ # Off-screen window is used because Godot's headless display has no GPU image.
47
+ if not request.get("validate_only", false):
48
+ DisplayServer.window_set_position(Vector2i(-16000, -16000))
49
+ for frame in range(5): await process_frame
50
+ await RenderingServer.frame_post_draw
51
+ var image := root.get_texture().get_image()
52
+ if image == null or image.is_empty() or image.save_png(request.output) != OK:
53
+ quit(6)
54
+ return
55
+ var material_values: Dictionary = {}
56
+ var hidden_import_helpers := 0
57
+ var visible_meshes := 0
58
+ var srgb_color_meshes := 0
59
+ for node in model.find_children("*", "MeshInstance3D", true, false):
60
+ if node.mesh.get_meta("canonical_srgb_colors", false): srgb_color_meshes += 1
61
+ if node.visible: visible_meshes += 1
62
+ elif Appearance.is_collision_only(node):
63
+ hidden_import_helpers += 1
64
+ for surface in range(node.mesh.get_surface_count()):
65
+ var material = node.get_active_material(surface)
66
+ if material is BaseMaterial3D:
67
+ material_values[material.resource_name] = {"roughness": material.roughness, "metallic": material.metallic,
68
+ "albedo": [material.albedo_color.r,material.albedo_color.g,material.albedo_color.b], "texture": material.albedo_texture != null}
69
+ var report := {"ok": true, "engine": "godot", "version": Engine.get_version_info().string, "renderer": RenderingServer.get_current_rendering_method(),
70
+ "profile_key": request.profile_key, "revision": request.revision, "presentation": request.presentation,
71
+ "lights": request.profile.lights.size(), "materials": state.materials.size(), "material_values": material_values,
72
+ "visible_meshes": visible_meshes, "hidden_import_helpers": hidden_import_helpers,
73
+ "srgb_color_meshes": srgb_color_meshes, "msaa_3d": root.msaa_3d,
74
+ "camera_position": [camera.position.x, camera.position.y, camera.position.z], "camera_fov": camera.fov,
75
+ "exposure": appearance.get_node("ReviewedEnvironment").environment.tonemap_exposure,
76
+ "ambient_sky_contribution": appearance.get_node("ReviewedEnvironment").environment.ambient_light_sky_contribution,
77
+ "ambient_energy": appearance.get_node("ReviewedEnvironment").environment.ambient_light_energy}
78
+ FileAccess.open(request.report, FileAccess.WRITE).store_string(JSON.stringify(report))
79
+ quit(0)
@@ -0,0 +1,141 @@
1
+ <!doctype html>
2
+ <html lang="zh-CN">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
6
+ <title>Stage · 默认 3D 展板</title>
7
+ <link rel="preconnect" href="https://fonts.googleapis.com" />
8
+ <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
9
+ <link
10
+ href="https://fonts.googleapis.com/css2?family=IBM+Plex+Sans:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500&display=swap"
11
+ rel="stylesheet"
12
+ />
13
+ <link rel="stylesheet" href="/styles.css" />
14
+ <script type="importmap">
15
+ {
16
+ "imports": {
17
+ "three": "https://unpkg.com/three@0.185.0/build/three.module.js",
18
+ "three/addons/": "https://unpkg.com/three@0.185.0/examples/jsm/"
19
+ }
20
+ }
21
+ </script>
22
+ </head>
23
+ <body>
24
+ <div class="shell">
25
+ <aside class="rail">
26
+ <header class="brand">
27
+ <p class="eyebrow">evomeme</p>
28
+ <h1>Stage</h1>
29
+ <p class="tagline">默认 3D 展板 · 预览 · 对齐 · 导出通用包</p>
30
+ </header>
31
+ <div class="rail-guide" id="empty-state">
32
+ <p>选择下方资产,或用 MCP / CLI 先创建 canonical 包</p>
33
+ <code>assets/canonical/&lt;asset_id&gt;/</code>
34
+ </div>
35
+ <button type="button" class="primary" id="refresh-btn">刷新列表</button>
36
+ <div class="list" id="package-list"></div>
37
+ <p class="hint" id="status">加载中…</p>
38
+ </aside>
39
+
40
+ <main class="stage">
41
+ <div id="viewport-frame">
42
+ <div id="viewport"></div>
43
+ </div>
44
+ <div class="gizmo-bar" id="gizmo-bar" hidden>
45
+ <span class="gizmo-label">轴向</span>
46
+ <button type="button" class="gizmo-btn active" data-gizmo="rotate" title="抓住轴环拖动旋转">旋转</button>
47
+ <button type="button" class="gizmo-btn" data-gizmo="translate" title="抓住轴线拖动平移">平移</button>
48
+ <button type="button" class="gizmo-btn" data-space="local" title="切换局部/世界坐标">局部</button>
49
+ <span class="gizmo-hint">拖轴时禁用轨道;旋转写入 yaw/pitch/roll</span>
50
+ </div>
51
+ <div class="gizmo-bar camera-bar" id="camera-bar" hidden>
52
+ <span class="gizmo-label">相机</span>
53
+ <button type="button" class="gizmo-btn active" data-camera="reference">reference</button>
54
+ <button type="button" class="gizmo-btn" data-camera="overview">overview</button>
55
+ <button type="button" class="gizmo-btn" data-camera="detail">detail</button>
56
+ <button type="button" class="gizmo-btn" data-camera="free">自由</button>
57
+ <span class="gizmo-hint">1.88 letterbox · 契约灯光/雾近似重建</span>
58
+ </div>
59
+ </main>
60
+
61
+ <aside class="inspector" id="inspector" hidden>
62
+ <header>
63
+ <h2 id="asset-title">资产</h2>
64
+ <p class="mono" id="asset-path"></p>
65
+ </header>
66
+
67
+ <label>
68
+ 类型
69
+ <select id="field-type">
70
+ <option value="avatar">avatar</option>
71
+ <option value="character">character</option>
72
+ <option value="npc">npc</option>
73
+ <option value="prop">prop</option>
74
+ <option value="weapon">weapon</option>
75
+ <option value="vehicle">vehicle</option>
76
+ <option value="environment">environment</option>
77
+ <option value="static_mesh">static_mesh</option>
78
+ <option value="scene">scene</option>
79
+ </select>
80
+ </label>
81
+
82
+ <label>
83
+ 朝向 forward_axis
84
+ <select id="field-forward">
85
+ <option value="+z">+z</option>
86
+ <option value="-z">-z</option>
87
+ <option value="+x">+x</option>
88
+ <option value="-x">-x</option>
89
+ <option value="+y">+y</option>
90
+ <option value="-y">-y</option>
91
+ </select>
92
+ </label>
93
+
94
+ <label>
95
+ pivot
96
+ <select id="field-pivot">
97
+ <option value="ground_center">ground_center</option>
98
+ <option value="origin">origin</option>
99
+ <option value="bounds_center">bounds_center</option>
100
+ </select>
101
+ </label>
102
+
103
+ <label>
104
+ 尺度 scale_hint_metres
105
+ <input id="field-scale" type="number" min="0.01" step="0.01" placeholder="空=null,不按高度缩放" />
106
+ </label>
107
+
108
+ <label>
109
+ yaw 附加偏移 (°)
110
+ <input id="field-yaw" type="number" step="0.1" value="0" />
111
+ </label>
112
+
113
+ <label>
114
+ pitch 附加偏移 (°)
115
+ <input id="field-pitch" type="number" step="0.1" value="0" />
116
+ </label>
117
+
118
+ <label>
119
+ roll 附加偏移 (°)
120
+ <input id="field-roll" type="number" step="0.1" value="0" />
121
+ </label>
122
+
123
+ <label>
124
+ 备注
125
+ <textarea id="field-notes" rows="3" placeholder="眼睛在 +Z 侧…"></textarea>
126
+ </label>
127
+
128
+ <div class="meta" id="runtime-meta"></div>
129
+
130
+ <div class="actions">
131
+ <button type="button" class="primary" id="save-btn">保存并对齐预览</button>
132
+ <button type="button" id="export-btn">导出通用包路径</button>
133
+ </div>
134
+ <p class="hint">
135
+ 调整会写入 <code>asset.json</code>;导出目录可直接给 three.js / Godot 消费。不要在玩法里硬转旋转。
136
+ </p>
137
+ </aside>
138
+ </div>
139
+ <script type="module" src="/app.js"></script>
140
+ </body>
141
+ </html>