evomeme 0.1.9 → 0.1.10-beta.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/dist/canvas-public/app.js +509 -5999
- package/dist/canvas-public/assets/presets/catalog.json +47 -0
- package/dist/canvas-public/assets/presets/tiles/A_01_CaoDi.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_02_ShaMo.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_03_TianKong.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_04_ShuiBo.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_05_HaiMian.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_06_MuDiBan.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_07_ShiZhuan.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_08_AnRongYan.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_09_QingTaiShi.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_10_ShenHai.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_11_HuiYanShi.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_12_HongTu.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_13_GengDi.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_14_HuoShanYan.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_15_NiTu.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_16_HuangSha.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_17_CongLin.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_18_ZiYanShi.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_19_MoGuTu.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_20_HuaDian.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_21_HaiLang.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_22_GanTu.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_23_QingTaiShiBan.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_24_XingKong.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_25_MoFaFuWen.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_26_ShiTuYeDi.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_27_LanZhuan.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_28_HongZhuan.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_29_YueQiu.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_30_JinShuGe.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_31_JinShuJingGai.png +0 -0
- package/dist/canvas-public/assets/presets/tiles/A_32_ShuZiChuang.png +0 -0
- package/dist/canvas-public/canvas/actions.js +144 -0
- package/dist/canvas-public/canvas/camera.js +28 -0
- package/dist/canvas-public/canvas/chrome.js +14 -0
- package/dist/canvas-public/canvas/data.js +123 -0
- package/dist/canvas-public/canvas/dependencies.js +19 -0
- package/dist/canvas-public/canvas/interactions.js +544 -0
- package/dist/canvas-public/canvas/panel-resize.js +5 -0
- package/dist/canvas-public/canvas/renderer.js +297 -0
- package/dist/canvas-public/canvas/selection.js +62 -0
- package/dist/canvas-public/canvas/serialization.js +118 -0
- package/dist/canvas-public/canvas/sync.js +202 -0
- package/dist/canvas-public/core/api.js +32 -0
- package/dist/canvas-public/core/feature-registry.js +29 -0
- package/dist/canvas-public/core/feature-state.js +228 -0
- package/dist/canvas-public/core/layout.js +133 -0
- package/dist/canvas-public/core/operations.js +38 -0
- package/dist/canvas-public/core/project.js +203 -0
- package/dist/canvas-public/core/state.js +27 -0
- package/dist/canvas-public/dialogs/context-menu.js +118 -0
- package/dist/canvas-public/elements/base.js +100 -0
- package/dist/canvas-public/elements/connections.js +105 -0
- package/dist/canvas-public/elements/drag.js +53 -0
- package/dist/canvas-public/elements/image.js +259 -0
- package/dist/canvas-public/elements/loading-recovery.js +5 -0
- package/dist/canvas-public/elements/loading.js +21 -0
- package/dist/canvas-public/elements/map.js +64 -0
- package/dist/canvas-public/elements/registry.js +58 -0
- package/dist/canvas-public/elements/replacement.js +78 -0
- package/dist/canvas-public/elements/resize.js +210 -0
- package/dist/canvas-public/elements/task-pipeline.js +235 -0
- package/dist/canvas-public/elements/types.js +21 -0
- package/dist/canvas-public/elements/ui.js +14 -0
- package/dist/canvas-public/elements/video.js +64 -0
- package/dist/canvas-public/features/assets/local-assets.js +72 -0
- package/dist/canvas-public/features/assets/official-assets.js +539 -0
- package/dist/canvas-public/features/editing/canvas-size.js +532 -0
- package/dist/canvas-public/features/editing/color-key.js +471 -0
- package/dist/canvas-public/features/editing/cutout.js +20 -0
- package/dist/canvas-public/features/editing/interactive-image-editing.js +982 -0
- package/dist/canvas-public/features/editing/layer-decomposition.js +45 -0
- package/dist/canvas-public/features/editing/manual-split.js +115 -0
- package/dist/canvas-public/features/editing/perfect-pixel.js +299 -0
- package/dist/canvas-public/features/editing/scroll-preview.js +130 -0
- package/dist/canvas-public/features/editing/scroll-seam-elimination.js +71 -0
- package/dist/canvas-public/features/editing/seam-elimination.js +46 -0
- package/dist/canvas-public/features/editing/smart-split.js +49 -0
- package/dist/canvas-public/features/editing/source-preview.js +43 -0
- package/dist/canvas-public/features/editing/video-cycle.js +49 -0
- package/dist/canvas-public/features/editing/video-frames.js +35 -0
- package/dist/canvas-public/features/frame-editor/frame-editing.js +755 -0
- package/dist/canvas-public/features/frame-editor/frame-model.js +63 -0
- package/dist/canvas-public/features/frame-editor/playback.js +83 -0
- package/dist/canvas-public/features/frame-editor/preview.js +151 -0
- package/dist/canvas-public/features/generation/animation.js +272 -0
- package/dist/canvas-public/features/generation/asset-batch.js +102 -0
- package/dist/canvas-public/features/generation/direction.js +163 -0
- package/dist/canvas-public/features/generation/fields.js +73 -0
- package/dist/canvas-public/features/generation/game-ui.js +64 -0
- package/dist/canvas-public/features/generation/image.js +96 -0
- package/dist/canvas-public/features/generation/scroll-image.js +157 -0
- package/dist/canvas-public/features/generation/seamless-tile.js +52 -0
- package/dist/canvas-public/features/generation/tile-transition-atlas.js +79 -0
- package/dist/canvas-public/features/generation/video.js +105 -0
- package/dist/canvas-public/features/map/creation.js +73 -0
- package/dist/canvas-public/features/map/tile-map-editor.js +2520 -0
- package/dist/canvas-public/features/registry.js +59 -0
- package/dist/canvas-public/index.html +84 -259
- package/dist/canvas-public/inspector/controls.js +49 -0
- package/dist/canvas-public/inspector/frame-preview.js +11 -0
- package/dist/canvas-public/inspector/inspector.js +190 -0
- package/dist/canvas-public/inspector/media-inspector.js +517 -0
- package/dist/canvas-public/inspector/media-preview.js +56 -0
- package/dist/canvas-public/inspector/number-stepper.js +96 -0
- package/dist/canvas-public/inspector/resize.js +88 -0
- package/dist/canvas-public/inspector/scroll-preview.js +11 -0
- package/dist/canvas-public/inspector/ui-inspector.js +14 -0
- package/dist/canvas-public/language/en-US.js +1059 -0
- package/dist/canvas-public/language/index.js +91 -0
- package/dist/canvas-public/language/zh-CN.js +1059 -0
- package/dist/canvas-public/map/export.js +10 -0
- package/dist/canvas-public/map/inspector.js +8 -0
- package/dist/canvas-public/map/model.js +409 -0
- package/dist/canvas-public/map/tile-map-editor.js +2 -0
- package/dist/canvas-public/media/metadata.js +183 -0
- package/dist/canvas-public/media/support.js +183 -0
- package/dist/canvas-public/styles/base.css +49 -0
- package/dist/canvas-public/styles/canvas.css +127 -0
- package/dist/canvas-public/styles/controls.css +203 -0
- package/dist/canvas-public/styles/dialogs.css +521 -0
- package/dist/canvas-public/styles/feature-form.css +409 -0
- package/dist/canvas-public/styles/inspector.css +441 -0
- package/dist/canvas-public/styles/layout.css +344 -0
- package/dist/canvas-public/styles/map.css +11 -0
- package/dist/canvas-public/styles/nodes.css +636 -0
- package/dist/canvas-public/styles.css +9 -2247
- package/dist/canvas-public/ui/controls.js +222 -0
- package/dist/canvas-public/ui/elements.js +9 -0
- package/dist/canvas-public/ui/feature-controller.js +296 -0
- package/dist/canvas-public/ui/feature-form.js +402 -0
- package/dist/canvas-public/ui/settings.js +84 -0
- package/dist/canvas-public/ui/toolbar.js +55 -0
- package/dist/canvas-public/vendor/pixi-tilemap.js +126 -0
- package/dist/canvas-public/vendor/pixi.min.js +2340 -0
- package/dist/canvas-public/workers/color-key-worker.js +289 -0
- package/dist/image-workers/perfect-pixel/perfect-pixel-core.js +441 -0
- package/dist/image-workers/perfect-pixel/perfect-pixel-worker.cjs +10 -0
- package/dist/index.js +46710 -12400
- package/dist/skills/en-US/evomeme-canvas/SKILL.md +52 -0
- package/dist/skills/en-US/evomeme-canvas/agents/openai.yaml +7 -0
- package/dist/skills/en-US/evomeme-cloud-fs/SKILL.md +203 -0
- package/dist/skills/en-US/evomeme-cloud-fs/agents/openai.yaml +7 -0
- package/dist/skills/en-US/evomeme-cover/SKILL.md +131 -0
- package/dist/skills/en-US/evomeme-cover/agents/openai.yaml +7 -0
- package/dist/skills/en-US/evomeme-game-maker/SKILL.md +288 -0
- package/dist/skills/en-US/evomeme-game-maker/agents/openai.yaml +4 -0
- package/dist/skills/en-US/evomeme-login/SKILL.md +97 -0
- package/dist/skills/en-US/evomeme-login/agents/openai.yaml +7 -0
- package/dist/skills/en-US/evomeme-mcp/SKILL.md +71 -0
- package/dist/skills/en-US/evomeme-mcp/agents/openai.yaml +7 -0
- package/dist/skills/en-US/evomeme-mcp/references/troubleshooting.md +55 -0
- package/dist/skills/en-US/evomeme-native-bridge-sdk/SKILL.md +286 -0
- package/dist/skills/en-US/evomeme-native-bridge-sdk/agents/openai.yaml +8 -0
- package/dist/skills/en-US/evomeme-tos-upload/SKILL.md +47 -0
- package/dist/skills/en-US/evomeme-tos-upload/agents/openai.yaml +5 -0
- package/dist/skills/en-US/evomeme-ui/SKILL.md +123 -0
- package/dist/skills/en-US/evomeme-ui/agents/openai.yaml +4 -0
- package/dist/skills/en-US/evomeme-ui/references/host-layout.md +69 -0
- package/dist/skills/en-US/game-art/SKILL.md +121 -0
- package/dist/skills/en-US/game-art/agents/openai.yaml +8 -0
- package/dist/skills/en-US/game-asset-align/SKILL.md +47 -0
- package/dist/skills/en-US/game-asset-align/agents/openai.yaml +8 -0
- package/dist/skills/en-US/game-asset-align/references/alignment-contract.md +61 -0
- package/dist/skills/en-US/game-asset-align/references/blender-scene-pipeline.md +35 -0
- package/dist/skills/en-US/game-asset-align/references/canonical-package.md +26 -0
- package/dist/skills/en-US/game-asset-align/references/engine-capabilities.md +14 -0
- package/dist/skills/en-US/game-asset-align/references/lightweight-review.md +34 -0
- package/dist/skills/en-US/game-asset-align/references/repair-policy.md +30 -0
- package/dist/skills/en-US/game-asset-align/references/tool-contract.md +69 -0
- package/dist/skills/en-US/game-asset-align/references/visual-review.md +26 -0
- package/dist/skills/en-US/game-asset-batch-generator/SKILL.md +117 -0
- package/dist/skills/en-US/game-asset-batch-generator/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-asset-image-generator/SKILL.md +86 -0
- package/dist/skills/en-US/game-asset-image-generator/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-asset-image-generator/references/background.md +34 -0
- package/dist/skills/en-US/game-asset-image-generator/references/static-game-assets.md +38 -0
- package/dist/skills/en-US/game-asset-mesh-generator/SKILL.md +35 -0
- package/dist/skills/en-US/game-asset-mesh-generator/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-asset-mesh-generator/references/animation-presets.md +313 -0
- package/dist/skills/en-US/game-asset-mesh-generator/references/generation-contracts.md +131 -0
- package/dist/skills/en-US/game-asset-mesh-generator/references/image-generator-workflows.md +65 -0
- package/dist/skills/en-US/game-asset-mesh-generator/references/postprocess-contracts.md +187 -0
- package/dist/skills/en-US/game-asset-mesh-generator/references/threejs-integration.md +113 -0
- package/dist/skills/en-US/game-asset-mesh-generator/references/tool-reference.md +67 -0
- package/dist/skills/en-US/game-audio/SKILL.md +121 -0
- package/dist/skills/en-US/game-audio/agents/openai.yaml +4 -0
- package/{skills → dist/skills/en-US}/game-audio/references/bgm-cdn.md +7 -11
- package/{skills → dist/skills/en-US}/game-audio/references/sfx-cdn.md +6 -4
- package/dist/skills/en-US/game-character-view-generator/SKILL.md +110 -0
- package/dist/skills/en-US/game-character-view-generator/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-demo/SKILL.md +103 -0
- package/dist/skills/en-US/game-demo/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-image-layer-decomposer/SKILL.md +99 -0
- package/dist/skills/en-US/game-image-layer-decomposer/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-image-splitter/SKILL.md +114 -0
- package/dist/skills/en-US/game-image-splitter/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-maker/SKILL.md +111 -0
- package/dist/skills/en-US/game-maker/agents/openai.yaml +4 -0
- package/dist/skills/en-US/game-perfect-pixel/SKILL.md +123 -0
- package/dist/skills/en-US/game-perfect-pixel/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-scroll-generator/SKILL.md +110 -0
- package/dist/skills/en-US/game-scroll-generator/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-test/SKILL.md +58 -0
- package/dist/skills/en-US/game-test/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-tile-generator/SKILL.md +152 -0
- package/dist/skills/en-US/game-tile-generator/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-ui/SKILL.md +177 -0
- package/dist/skills/en-US/game-ui/agents/openai.yaml +4 -0
- package/dist/skills/en-US/game-ui-generator/SKILL.md +82 -0
- package/dist/skills/en-US/game-ui-generator/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-ui-generator/references/component-patterns.md +65 -0
- package/dist/skills/en-US/game-ui-generator/references/runtime-integration.md +45 -0
- package/dist/skills/en-US/game-video-cycle/SKILL.md +98 -0
- package/dist/skills/en-US/game-video-cycle/agents/openai.yaml +7 -0
- package/dist/skills/en-US/game-video-generator/SKILL.md +78 -0
- package/dist/skills/en-US/game-video-generator/agents/openai.yaml +7 -0
- package/dist/skills/en-US/godot-3d-game/SKILL.md +41 -0
- package/dist/skills/en-US/godot-3d-game/agents/openai.yaml +8 -0
- package/dist/skills/en-US/godot-3d-game/references/alignment-gates.md +26 -0
- package/dist/skills/en-US/godot-3d-game/references/appearance-alignment.md +54 -0
- package/dist/skills/en-US/godot-3d-game/references/build-and-qa.md +22 -0
- package/dist/skills/en-US/godot-3d-game/references/canonical-asset-runtime.md +27 -0
- package/dist/skills/en-US/godot-3d-game/references/import-and-wrapper-scenes.md +20 -0
- package/dist/skills/en-US/godot-3d-game/references/physics-colliders.md +13 -0
- package/dist/skills/en-US/godot-3d-game/references/project-structure.md +22 -0
- package/dist/skills/en-US/godot-3d-game/references/skeleton-animation.md +16 -0
- package/dist/skills/en-US/phaser-2d-game/SKILL.md +127 -0
- package/dist/skills/en-US/phaser-2d-game/agents/openai.yaml +8 -0
- package/dist/skills/en-US/phaser-2d-game/references/engine-performance.md +64 -0
- package/dist/skills/en-US/phaser-2d-game/references/engine-physics.md +139 -0
- package/dist/skills/en-US/phaser-2d-game/references/engine-runtime.md +129 -0
- package/dist/skills/en-US/phaser-2d-game/references/engine-spritesheets.md +99 -0
- package/dist/skills/en-US/phaser-2d-game/references/engine-tilemaps.md +80 -0
- package/dist/skills/en-US/phaser-2d-game/references/file-structure.md +94 -0
- package/dist/skills/en-US/phaser-2d-graphics-builder/SKILL.md +68 -0
- package/dist/skills/en-US/phaser-2d-graphics-builder/agents/openai.yaml +7 -0
- package/dist/skills/en-US/threejs-3d-game/SKILL.md +117 -0
- package/dist/skills/en-US/threejs-3d-game/agents/openai.yaml +7 -0
- package/dist/skills/en-US/threejs-3d-game/references/engine-asset-pipeline.md +155 -0
- package/dist/skills/en-US/threejs-3d-game/references/engine-audio.md +70 -0
- package/dist/skills/en-US/threejs-3d-game/references/engine-input-camera.md +84 -0
- package/dist/skills/en-US/threejs-3d-game/references/engine-performance.md +96 -0
- package/dist/skills/en-US/threejs-3d-game/references/engine-physics.md +142 -0
- package/dist/skills/en-US/threejs-3d-game/references/engine-runtime.md +199 -0
- package/dist/skills/en-US/threejs-3d-game/references/file-structure.md +353 -0
- package/dist/skills/en-US/threejs-aaa-graphics-builder/SKILL.md +62 -0
- package/dist/skills/en-US/threejs-aaa-graphics-builder/agents/openai.yaml +7 -0
- package/{skills → dist/skills/zh-CN}/evomeme-cloud-fs/SKILL.md +33 -6
- package/{skills → dist/skills/zh-CN}/evomeme-cover/SKILL.md +7 -8
- package/{skills → dist/skills/zh-CN}/evomeme-game-maker/SKILL.md +91 -88
- package/{skills → dist/skills/zh-CN}/evomeme-login/SKILL.md +5 -0
- package/dist/skills/zh-CN/evomeme-mcp/SKILL.md +71 -0
- package/dist/skills/zh-CN/evomeme-mcp/agents/openai.yaml +7 -0
- package/dist/skills/zh-CN/evomeme-mcp/references/troubleshooting.md +55 -0
- package/{skills → dist/skills/zh-CN}/evomeme-tos-upload/SKILL.md +6 -5
- package/dist/skills/zh-CN/evomeme-ui/SKILL.md +123 -0
- package/dist/skills/zh-CN/evomeme-ui/agents/openai.yaml +4 -0
- package/dist/skills/zh-CN/evomeme-ui/references/host-layout.md +69 -0
- package/dist/skills/zh-CN/game-asset-align/SKILL.md +47 -0
- package/dist/skills/zh-CN/game-asset-align/agents/openai.yaml +8 -0
- package/dist/skills/zh-CN/game-asset-align/references/alignment-contract.md +61 -0
- package/dist/skills/zh-CN/game-asset-align/references/blender-scene-pipeline.md +35 -0
- package/dist/skills/zh-CN/game-asset-align/references/canonical-package.md +26 -0
- package/dist/skills/zh-CN/game-asset-align/references/engine-capabilities.md +14 -0
- package/dist/skills/zh-CN/game-asset-align/references/lightweight-review.md +34 -0
- package/dist/skills/zh-CN/game-asset-align/references/repair-policy.md +30 -0
- package/dist/skills/zh-CN/game-asset-align/references/tool-contract.md +69 -0
- package/dist/skills/zh-CN/game-asset-align/references/visual-review.md +26 -0
- package/dist/skills/zh-CN/game-asset-batch-generator/SKILL.md +117 -0
- package/dist/skills/zh-CN/game-asset-batch-generator/agents/openai.yaml +7 -0
- package/dist/skills/zh-CN/game-asset-image-generator/SKILL.md +86 -0
- package/{skills → dist/skills/zh-CN}/game-asset-image-generator/references/background.md +3 -1
- package/{skills → dist/skills/zh-CN}/game-asset-image-generator/references/static-game-assets.md +2 -2
- package/dist/skills/zh-CN/game-asset-mesh-generator/SKILL.md +35 -0
- package/dist/skills/zh-CN/game-asset-mesh-generator/agents/openai.yaml +7 -0
- package/dist/skills/zh-CN/game-asset-mesh-generator/references/animation-presets.md +313 -0
- package/dist/skills/zh-CN/game-asset-mesh-generator/references/generation-contracts.md +131 -0
- package/dist/skills/zh-CN/game-asset-mesh-generator/references/image-generator-workflows.md +65 -0
- package/dist/skills/zh-CN/game-asset-mesh-generator/references/postprocess-contracts.md +187 -0
- package/dist/skills/zh-CN/game-asset-mesh-generator/references/threejs-integration.md +113 -0
- package/dist/skills/zh-CN/game-asset-mesh-generator/references/tool-reference.md +67 -0
- package/dist/skills/zh-CN/game-audio/SKILL.md +121 -0
- package/dist/skills/zh-CN/game-audio/agents/openai.yaml +4 -0
- package/dist/skills/zh-CN/game-audio/references/bgm-cdn.md +123 -0
- package/dist/skills/zh-CN/game-audio/references/sfx-cdn.md +79 -0
- package/dist/skills/zh-CN/game-character-view-generator/SKILL.md +110 -0
- package/dist/skills/zh-CN/game-character-view-generator/agents/openai.yaml +7 -0
- package/dist/skills/zh-CN/game-image-layer-decomposer/SKILL.md +99 -0
- package/dist/skills/zh-CN/game-image-layer-decomposer/agents/openai.yaml +7 -0
- package/dist/skills/zh-CN/game-image-splitter/SKILL.md +114 -0
- package/dist/skills/zh-CN/game-image-splitter/agents/openai.yaml +7 -0
- package/dist/skills/zh-CN/game-perfect-pixel/SKILL.md +123 -0
- package/dist/skills/zh-CN/game-perfect-pixel/agents/openai.yaml +7 -0
- package/dist/skills/zh-CN/game-scroll-generator/SKILL.md +110 -0
- package/dist/skills/zh-CN/game-scroll-generator/agents/openai.yaml +7 -0
- package/dist/skills/zh-CN/game-test/references/checklists/playtest-qa.md +12 -0
- package/dist/skills/zh-CN/game-tile-generator/SKILL.md +151 -0
- package/dist/skills/zh-CN/game-tile-generator/agents/openai.yaml +7 -0
- package/{skills → dist/skills/zh-CN}/game-ui/SKILL.md +9 -1
- package/dist/skills/zh-CN/game-ui/references/checklists/game-ui-quality.md +14 -0
- package/dist/skills/zh-CN/game-ui/references/checklists/hud-readability.md +12 -0
- package/dist/skills/zh-CN/game-ui/references/checklists/mobile-input.md +12 -0
- package/dist/skills/zh-CN/game-ui/references/checklists/responsive-ui-fit.md +12 -0
- package/dist/skills/zh-CN/game-ui/references/ui-patterns.md +140 -0
- package/dist/skills/zh-CN/game-ui/references/ui-prompt-templates.md +63 -0
- package/dist/skills/zh-CN/game-ui-generator/SKILL.md +82 -0
- package/dist/skills/zh-CN/game-ui-generator/agents/openai.yaml +7 -0
- package/dist/skills/zh-CN/game-ui-generator/references/component-patterns.md +65 -0
- package/dist/skills/zh-CN/game-ui-generator/references/runtime-integration.md +45 -0
- package/dist/skills/zh-CN/game-video-cycle/SKILL.md +98 -0
- package/dist/skills/zh-CN/game-video-cycle/agents/openai.yaml +7 -0
- package/dist/skills/zh-CN/game-video-generator/SKILL.md +78 -0
- package/dist/skills/zh-CN/game-video-generator/agents/openai.yaml +7 -0
- package/dist/skills/zh-CN/godot-3d-game/SKILL.md +41 -0
- package/dist/skills/zh-CN/godot-3d-game/agents/openai.yaml +8 -0
- package/dist/skills/zh-CN/godot-3d-game/references/alignment-gates.md +26 -0
- package/dist/skills/zh-CN/godot-3d-game/references/appearance-alignment.md +54 -0
- package/dist/skills/zh-CN/godot-3d-game/references/build-and-qa.md +22 -0
- package/dist/skills/zh-CN/godot-3d-game/references/canonical-asset-runtime.md +27 -0
- package/dist/skills/zh-CN/godot-3d-game/references/import-and-wrapper-scenes.md +20 -0
- package/dist/skills/zh-CN/godot-3d-game/references/physics-colliders.md +13 -0
- package/dist/skills/zh-CN/godot-3d-game/references/project-structure.md +22 -0
- package/dist/skills/zh-CN/godot-3d-game/references/skeleton-animation.md +16 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-1.jpeg +0 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-2.jpeg +0 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-3.jpg +0 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/compose-quality.md +10 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/performance-safe-visual-detail.md +9 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/premium-game-quality-gate.md +15 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/sprite-quality.md +10 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/technical-art-quality.md +9 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/checklists/visual-scorecard.md +9 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/compose-recipes.md +71 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/graphics-prompt-templates.md +33 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/implementation-blueprint.md +82 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/sprite-recipes.md +90 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/technical-art.md +67 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/vfx-recipes.md +67 -0
- package/dist/skills/zh-CN/phaser-2d-graphics-builder/references/visual-scorecard.md +129 -0
- package/{skills → dist/skills/zh-CN}/threejs-3d-game/SKILL.md +6 -2
- package/dist/skills/zh-CN/threejs-3d-game/references/engine-asset-pipeline.md +155 -0
- package/{skills → dist/skills/zh-CN}/threejs-aaa-graphics-builder/SKILL.md +6 -6
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-1.jpg +0 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-2.jpg +0 -0
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- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/aaa-game-quality-gate.md +23 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/aaa-visual-scorecard.md +19 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/material-lighting-quality.md +14 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/performance-safe-visual-detail.md +14 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/procedural-model-quality.md +15 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/checklists/technical-art-quality.md +17 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/graphics-prompt-templates.md +236 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/implementation-blueprint.md +161 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/model-recipes.md +146 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/render-recipes.md +90 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/shader-cookbook.md +292 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/technical-art.md +167 -0
- package/dist/skills/zh-CN/threejs-aaa-graphics-builder/references/visual-scorecard.md +147 -0
- package/dist/stage-blender/bake_materials.py +102 -0
- package/dist/stage-blender/export_scene.py +275 -0
- package/dist/stage-blender/preview_camera.py +90 -0
- package/dist/stage-blender/repair_mesh.py +112 -0
- package/dist/stage-public/app.js +759 -0
- package/dist/stage-public/baked/bakePilot.js +44 -0
- package/dist/stage-public/baked/bakedScene.js +129 -0
- package/dist/stage-public/baked/sceneAppearance.js +225 -0
- package/dist/stage-public/baked/sceneCamera.js +45 -0
- package/dist/stage-public/comparison-contract.js +28 -0
- package/dist/stage-public/delivery.html +4 -0
- package/dist/stage-public/delivery.js +17 -0
- package/dist/stage-public/godot/appearance.gd +170 -0
- package/dist/stage-public/godot/preview.gd +79 -0
- package/dist/stage-public/index.html +141 -0
- package/dist/stage-public/review-app.js +289 -0
- package/dist/stage-public/review-runtime.js +63 -0
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- package/dist/stage-public/scene-runtime.js +212 -0
- package/dist/stage-public/sceneContractRuntime.js +235 -0
- package/dist/stage-public/styles.css +328 -0
- package/dist/stage-public/three-appearance.js +104 -0
- package/dist/stage-public/vendor/three170/LICENSE +21 -0
- package/dist/stage-public/vendor/three170/build/three.module.js +54571 -0
- package/dist/stage-public/vendor/three170/examples/jsm/controls/OrbitControls.js +1523 -0
- package/dist/stage-public/vendor/three170/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/dist/stage-public/vendor/three170/examples/jsm/libs/fflate.module.js +2672 -0
- package/dist/stage-public/vendor/three170/examples/jsm/loaders/EXRLoader.js +2563 -0
- package/dist/stage-public/vendor/three170/examples/jsm/loaders/GLTFLoader.js +4727 -0
- package/dist/stage-public/vendor/three170/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
- package/dist/tile-transition-mask.svg +40 -0
- package/package.json +24 -8
- package/dist/canvas-public/cycle-detect.js +0 -166
- package/dist/canvas-public/smart-split.js +0 -185
- package/skills/game-asset-image-generator/SKILL.md +0 -104
- package/skills/game-audio/SKILL.md +0 -82
- package/skills/game-audio/agents/openai.yaml +0 -4
- package/skills/threejs-3d-game/references/engine-asset-pipeline.md +0 -116
- /package/{skills → dist/skills/en-US}/game-test/references/checklists/playtest-qa.md +0 -0
- /package/{skills → dist/skills/en-US}/game-ui/references/checklists/game-ui-quality.md +0 -0
- /package/{skills → dist/skills/en-US}/game-ui/references/checklists/hud-readability.md +0 -0
- /package/{skills → dist/skills/en-US}/game-ui/references/checklists/mobile-input.md +0 -0
- /package/{skills → dist/skills/en-US}/game-ui/references/checklists/responsive-ui-fit.md +0 -0
- /package/{skills → dist/skills/en-US}/game-ui/references/ui-patterns.md +0 -0
- /package/{skills → dist/skills/en-US}/game-ui/references/ui-prompt-templates.md +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-1.jpeg +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-2.jpeg +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-3.jpg +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/compose-quality.md +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/performance-safe-visual-detail.md +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/premium-game-quality-gate.md +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/sprite-quality.md +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/technical-art-quality.md +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/checklists/visual-scorecard.md +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/compose-recipes.md +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/graphics-prompt-templates.md +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/implementation-blueprint.md +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/sprite-recipes.md +0 -0
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- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/vfx-recipes.md +0 -0
- /package/{skills → dist/skills/en-US}/phaser-2d-graphics-builder/references/visual-scorecard.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-1.jpg +0 -0
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- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/aaa-game-quality-gate.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/aaa-visual-scorecard.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/material-lighting-quality.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/performance-safe-visual-detail.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/procedural-model-quality.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/checklists/technical-art-quality.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/graphics-prompt-templates.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/implementation-blueprint.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/model-recipes.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/render-recipes.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/shader-cookbook.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/technical-art.md +0 -0
- /package/{skills → dist/skills/en-US}/threejs-aaa-graphics-builder/references/visual-scorecard.md +0 -0
- /package/{skills → dist/skills/zh-CN}/evomeme-canvas/SKILL.md +0 -0
- /package/{skills → dist/skills/zh-CN}/evomeme-canvas/agents/openai.yaml +0 -0
- /package/{skills → dist/skills/zh-CN}/evomeme-cloud-fs/agents/openai.yaml +0 -0
- /package/{skills → dist/skills/zh-CN}/evomeme-cover/agents/openai.yaml +0 -0
- /package/{skills → dist/skills/zh-CN}/evomeme-game-maker/agents/openai.yaml +0 -0
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- /package/{skills → dist/skills/zh-CN}/evomeme-native-bridge-sdk/SKILL.md +0 -0
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- /package/{skills → dist/skills/zh-CN}/game-art/SKILL.md +0 -0
- /package/{skills → dist/skills/zh-CN}/game-art/agents/openai.yaml +0 -0
- /package/{skills → dist/skills/zh-CN}/game-asset-image-generator/agents/openai.yaml +0 -0
- /package/{skills → dist/skills/zh-CN}/game-demo/SKILL.md +0 -0
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- /package/{skills → dist/skills/zh-CN}/phaser-2d-game/SKILL.md +0 -0
- /package/{skills → dist/skills/zh-CN}/phaser-2d-game/agents/openai.yaml +0 -0
- /package/{skills → dist/skills/zh-CN}/phaser-2d-game/references/engine-performance.md +0 -0
- /package/{skills → dist/skills/zh-CN}/phaser-2d-game/references/engine-physics.md +0 -0
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- /package/{skills → dist/skills/zh-CN}/phaser-2d-game/references/engine-tilemaps.md +0 -0
- /package/{skills → dist/skills/zh-CN}/phaser-2d-game/references/file-structure.md +0 -0
- /package/{skills → dist/skills/zh-CN}/phaser-2d-graphics-builder/SKILL.md +0 -0
- /package/{skills → dist/skills/zh-CN}/phaser-2d-graphics-builder/agents/openai.yaml +0 -0
- /package/{skills → dist/skills/zh-CN}/threejs-3d-game/agents/openai.yaml +0 -0
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- /package/{skills → dist/skills/zh-CN}/threejs-3d-game/references/engine-performance.md +0 -0
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description: 通过 evomemeMCP 生成和后处理 Three.js 3D 资产,适用于文本或图像生成模型、贴图、风格化、分割、转换、绑骨、动画及模型 URL 的使用。
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2. 按工具参考选择生成或处理工具。远端操作需要本地源文件时,先用 `evomeme_upload_game_asset` 上传并取得公开 URL。磁盘路径和 `file://` URL 不能作为模型服务的输入。
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3. 遵守当前操作的参数限制。生成系列与后处理版本分别定义,不将生成参数直接套入其他操作。
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4. 保留返回文件、ID 和完整结果。串联操作或导入资产前,按工具参考检查结果就绪状态;中断时按其恢复规则处理。
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5. 集成游戏时,使用已下载的 `local_path`,遵循 [game-asset-align](../game-asset-align/SKILL.md):CLI import → review → Stage 用户确认 → sync。启动与参数见其 [CLI 契约](../game-asset-align/references/tool-contract.md),加载方式见 [Three.js 集成](references/threejs-integration.md)。格式不兼容时先转换。
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## 角色流程
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生成完整连通的角色模型:双足使用清晰的 T-pose/A-pose,生物使用所选预设要求的姿态。根据身体结构选择 `rig_type`,绑骨后将返回的**绑骨任务 ID**传给动画重定向。选择动作前读取动画预设,检查骨架与动画质量后,再决定是否需要再次付费绑骨。
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MCP 调用方使用生成 → 绑骨 → 重定向三个原子工具。角色组合流程位于内部 tasks 层,不提供 character-pipeline 或 rig-check MCP 工具。
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## 完成依据
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报告来源、最终本地文件与 URL、任务 ID、实际格式、生成与质量设置,以及尚未解决的问题。导入后补充可获得的面数、材质与贴图、尺度、轴心、包围盒和动画片段信息。仅对已验证结果的阶段声明完成;失败时保留工具原始错误和已有任务标识。
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# Animation presets
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Pass to `evomeme_retarget_mesh` via `animation` (one preset) or `animations` (preset array; legacy comma-separated string also accepted). Explicit strings/arrays pass through unchanged; only legacy comma strings and the omitted walk default are normalized using the rig-version hint. Match `rig_type` to the preset family.
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| `rig_type` | Rig model | Catalog |
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| --- | --- | --- |
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| `biped` | `v2.5-20260210` | `preset:idle`, `preset:walk`, `preset:run`, `preset:dive`, `preset:climb`, `preset:jump`, `preset:slash`, `preset:shoot`, `preset:hurt`, `preset:fall`, `preset:turn` |
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| `biped` | `v1.0-20240301` | Large `preset:biped:*` library below |
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| `quadruped` / `hexapod` / `octopod` / `serpentine` / `aquatic` / `avian` | `v2.5-20260210` | One locomotion each (except avian) |
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The official retarget contract does not specify a maximum batch size or guaranteed clip names/order. Preserve the complete result and inspect the downloaded animation clips; do not automatically split into extra paid calls based on an assumed five-preset limit.
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Generate creatures in the **stance the preset expects** (e.g. quadruped with all fours planted). Extra creature motion beyond the single locomotion preset should be procedural, a second rig, or external clips.
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---
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## Quick map
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| `rig_type` | Preset(s) |
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| --- | --- |
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| `biped` | For v1 use `preset:biped:*` below; v2.5 uses its separate catalog above. Only legacy comma-string/default mode maps plain names. |
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| `quadruped` | `preset:quadruped:walk` |
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| `hexapod` | `preset:hexapod:walk` |
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| `octopod` | `preset:octopod:walk` |
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| `serpentine` | `preset:serpentine:march` |
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| `aquatic` | `preset:aquatic:march` |
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| `avian` | (none catalogued — procedural / external) |
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---
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## Creature locomotion
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### Quadruped (`rig_type=quadruped`)
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```text
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preset:quadruped:walk
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```
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### Hexapod (`rig_type=hexapod`)
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```text
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preset:hexapod:walk
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```
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### Octopod (`rig_type=octopod`)
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```text
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preset:octopod:walk
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```
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### Serpentine (`rig_type=serpentine`)
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```text
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preset:serpentine:march
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```
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### Aquatic (`rig_type=aquatic`)
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```text
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preset:aquatic:march
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```
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### Avian (`rig_type=avian`)
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No dedicated Tripo locomotion preset in this catalog. Prefer procedural wing/idle motion, a ground `rig_type` for walk when applicable, or external clips.
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---
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## Biped (`rig_type=biped`, `preset:biped:*`)
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Prefer the full `preset:biped:...` form. In legacy comma-string mode, plain `preset:idle` is mapped server-side to `preset:biped:idle` (and similar).
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### Locomotion / core gameplay (most common)
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```text
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preset:biped:idle
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preset:biped:walk
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preset:biped:run
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preset:biped:jump
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preset:biped:jump_down
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preset:biped:turn
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preset:biped:climb
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preset:biped:fall
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preset:biped:flee_01
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preset:biped:flee_02
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preset:biped:swim
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preset:biped:run_upstairs
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preset:biped:wait
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preset:biped:standing_relax
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90
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+
preset:biped:swagger
|
|
91
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+
```
|
|
92
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+
|
|
93
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### Combat / action
|
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+
|
|
95
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+
```text
|
|
96
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+
preset:biped:slash
|
|
97
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+
preset:biped:shoot
|
|
98
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preset:biped:cast_a_spell
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99
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preset:biped:fire
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100
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preset:biped:chop
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preset:biped:front_kick_01
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|
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preset:biped:front_kick_02
|
|
103
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+
preset:biped:box_01
|
|
104
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+
preset:biped:box_02
|
|
105
|
+
preset:biped:box_03
|
|
106
|
+
preset:biped:hit_to_body_01
|
|
107
|
+
preset:biped:hit_to_body_02
|
|
108
|
+
preset:biped:hit_to_head
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|
109
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preset:biped:hit_to_side
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|
110
|
+
preset:biped:hit_to_stomach
|
|
111
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+
preset:biped:hurt
|
|
112
|
+
preset:biped:dive
|
|
113
|
+
preset:biped:flip
|
|
114
|
+
```
|
|
115
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+
|
|
116
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### Social / emote
|
|
117
|
+
|
|
118
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+
```text
|
|
119
|
+
preset:biped:agree
|
|
120
|
+
preset:biped:bow
|
|
121
|
+
preset:biped:cheer
|
|
122
|
+
preset:biped:clap
|
|
123
|
+
preset:biped:greet_01
|
|
124
|
+
preset:biped:greet_02
|
|
125
|
+
preset:biped:greet_03
|
|
126
|
+
preset:biped:greet_04
|
|
127
|
+
preset:biped:wave_goodbye_01
|
|
128
|
+
preset:biped:wave_goodbye_02
|
|
129
|
+
preset:biped:hug
|
|
130
|
+
preset:biped:fold_arms
|
|
131
|
+
preset:biped:look_around
|
|
132
|
+
preset:biped:scratch
|
|
133
|
+
preset:biped:heart_pose
|
|
134
|
+
```
|
|
135
|
+
|
|
136
|
+
### Emotion
|
|
137
|
+
|
|
138
|
+
```text
|
|
139
|
+
preset:biped:afraid
|
|
140
|
+
preset:biped:angry_01
|
|
141
|
+
preset:biped:angry_02
|
|
142
|
+
preset:biped:angry_03
|
|
143
|
+
preset:biped:cry
|
|
144
|
+
preset:biped:sob
|
|
145
|
+
preset:biped:depressed
|
|
146
|
+
preset:biped:frightened
|
|
147
|
+
preset:biped:frustrated_01
|
|
148
|
+
preset:biped:frustrated_02
|
|
149
|
+
preset:biped:scared_01
|
|
150
|
+
preset:biped:scared_02
|
|
151
|
+
preset:biped:laugh_01
|
|
152
|
+
preset:biped:laugh_02
|
|
153
|
+
preset:biped:complain_01
|
|
154
|
+
preset:biped:complain_02
|
|
155
|
+
preset:biped:defeat_02
|
|
156
|
+
preset:biped:defeat_03
|
|
157
|
+
preset:biped:victory_celebration
|
|
158
|
+
preset:biped:freaky
|
|
159
|
+
```
|
|
160
|
+
|
|
161
|
+
### Dance / performance
|
|
162
|
+
|
|
163
|
+
```text
|
|
164
|
+
preset:biped:dance_01
|
|
165
|
+
preset:biped:dance_02
|
|
166
|
+
preset:biped:dance_03
|
|
167
|
+
preset:biped:dance_04
|
|
168
|
+
preset:biped:dance_05
|
|
169
|
+
preset:biped:dance_06
|
|
170
|
+
preset:biped:sing_01
|
|
171
|
+
preset:biped:sing_02
|
|
172
|
+
preset:biped:sing_03
|
|
173
|
+
preset:biped:sing_04
|
|
174
|
+
```
|
|
175
|
+
|
|
176
|
+
### Sports / activity
|
|
177
|
+
|
|
178
|
+
```text
|
|
179
|
+
preset:biped:basketball_shot
|
|
180
|
+
preset:biped:crossover_dribble
|
|
181
|
+
preset:biped:dribble
|
|
182
|
+
preset:biped:football_catch
|
|
183
|
+
preset:biped:football_save
|
|
184
|
+
preset:biped:football_pass
|
|
185
|
+
preset:biped:golf
|
|
186
|
+
preset:biped:pitch_baseball
|
|
187
|
+
preset:biped:volleyball
|
|
188
|
+
preset:biped:surf
|
|
189
|
+
preset:biped:jump_rope_01
|
|
190
|
+
preset:biped:jump_rope_02
|
|
191
|
+
preset:biped:cross_body_crunch
|
|
192
|
+
preset:biped:press-up
|
|
193
|
+
preset:biped:warm_up
|
|
194
|
+
preset:biped:lift_heavy
|
|
195
|
+
```
|
|
196
|
+
|
|
197
|
+
### Work / props / misc
|
|
198
|
+
|
|
199
|
+
```text
|
|
200
|
+
preset:biped:dig
|
|
201
|
+
preset:biped:shovel
|
|
202
|
+
preset:biped:sit
|
|
203
|
+
preset:biped:make_a_call_01
|
|
204
|
+
preset:biped:make_a_call_02
|
|
205
|
+
preset:biped:play_mobile_game
|
|
206
|
+
preset:biped:play_video_game
|
|
207
|
+
```
|
|
208
|
+
|
|
209
|
+
### Biped full flat list (copy-paste)
|
|
210
|
+
|
|
211
|
+
```text
|
|
212
|
+
preset:biped:afraid
|
|
213
|
+
preset:biped:agree
|
|
214
|
+
preset:biped:angry_01
|
|
215
|
+
preset:biped:angry_02
|
|
216
|
+
preset:biped:angry_03
|
|
217
|
+
preset:biped:basketball_shot
|
|
218
|
+
preset:biped:bow
|
|
219
|
+
preset:biped:box_01
|
|
220
|
+
preset:biped:box_02
|
|
221
|
+
preset:biped:box_03
|
|
222
|
+
preset:biped:cast_a_spell
|
|
223
|
+
preset:biped:cheer
|
|
224
|
+
preset:biped:chop
|
|
225
|
+
preset:biped:clap
|
|
226
|
+
preset:biped:climb
|
|
227
|
+
preset:biped:complain_01
|
|
228
|
+
preset:biped:complain_02
|
|
229
|
+
preset:biped:cross_body_crunch
|
|
230
|
+
preset:biped:crossover_dribble
|
|
231
|
+
preset:biped:cry
|
|
232
|
+
preset:biped:dance_01
|
|
233
|
+
preset:biped:dance_02
|
|
234
|
+
preset:biped:dance_03
|
|
235
|
+
preset:biped:dance_04
|
|
236
|
+
preset:biped:dance_05
|
|
237
|
+
preset:biped:dance_06
|
|
238
|
+
preset:biped:defeat_02
|
|
239
|
+
preset:biped:defeat_03
|
|
240
|
+
preset:biped:depressed
|
|
241
|
+
preset:biped:dig
|
|
242
|
+
preset:biped:dive
|
|
243
|
+
preset:biped:dribble
|
|
244
|
+
preset:biped:fall
|
|
245
|
+
preset:biped:fire
|
|
246
|
+
preset:biped:flee_01
|
|
247
|
+
preset:biped:flee_02
|
|
248
|
+
preset:biped:flip
|
|
249
|
+
preset:biped:fold_arms
|
|
250
|
+
preset:biped:football_catch
|
|
251
|
+
preset:biped:football_save
|
|
252
|
+
preset:biped:football_pass
|
|
253
|
+
preset:biped:freaky
|
|
254
|
+
preset:biped:frightened
|
|
255
|
+
preset:biped:front_kick_01
|
|
256
|
+
preset:biped:front_kick_02
|
|
257
|
+
preset:biped:frustrated_01
|
|
258
|
+
preset:biped:frustrated_02
|
|
259
|
+
preset:biped:golf
|
|
260
|
+
preset:biped:greet_01
|
|
261
|
+
preset:biped:greet_02
|
|
262
|
+
preset:biped:greet_03
|
|
263
|
+
preset:biped:greet_04
|
|
264
|
+
preset:biped:heart_pose
|
|
265
|
+
preset:biped:hit_to_body_01
|
|
266
|
+
preset:biped:hit_to_body_02
|
|
267
|
+
preset:biped:hit_to_head
|
|
268
|
+
preset:biped:hit_to_side
|
|
269
|
+
preset:biped:hit_to_stomach
|
|
270
|
+
preset:biped:hug
|
|
271
|
+
preset:biped:hurt
|
|
272
|
+
preset:biped:idle
|
|
273
|
+
preset:biped:jump_down
|
|
274
|
+
preset:biped:jump
|
|
275
|
+
preset:biped:jump_rope_01
|
|
276
|
+
preset:biped:jump_rope_02
|
|
277
|
+
preset:biped:laugh_01
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278
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preset:biped:laugh_02
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279
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preset:biped:lift_heavy
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280
|
+
preset:biped:look_around
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281
|
+
preset:biped:make_a_call_01
|
|
282
|
+
preset:biped:make_a_call_02
|
|
283
|
+
preset:biped:pitch_baseball
|
|
284
|
+
preset:biped:play_mobile_game
|
|
285
|
+
preset:biped:play_video_game
|
|
286
|
+
preset:biped:press-up
|
|
287
|
+
preset:biped:run_upstairs
|
|
288
|
+
preset:biped:run
|
|
289
|
+
preset:biped:scared_01
|
|
290
|
+
preset:biped:scared_02
|
|
291
|
+
preset:biped:scratch
|
|
292
|
+
preset:biped:shoot
|
|
293
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+
preset:biped:shovel
|
|
294
|
+
preset:biped:sing_01
|
|
295
|
+
preset:biped:sing_02
|
|
296
|
+
preset:biped:sing_03
|
|
297
|
+
preset:biped:sing_04
|
|
298
|
+
preset:biped:sit
|
|
299
|
+
preset:biped:slash
|
|
300
|
+
preset:biped:sob
|
|
301
|
+
preset:biped:standing_relax
|
|
302
|
+
preset:biped:surf
|
|
303
|
+
preset:biped:swagger
|
|
304
|
+
preset:biped:swim
|
|
305
|
+
preset:biped:turn
|
|
306
|
+
preset:biped:victory_celebration
|
|
307
|
+
preset:biped:volleyball
|
|
308
|
+
preset:biped:wait
|
|
309
|
+
preset:biped:walk
|
|
310
|
+
preset:biped:warm_up
|
|
311
|
+
preset:biped:wave_goodbye_01
|
|
312
|
+
preset:biped:wave_goodbye_02
|
|
313
|
+
```
|
|
@@ -0,0 +1,131 @@
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1
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+
# 文本、单图与多视图生成
|
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2
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+
|
|
3
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+
使用 `evomeme_text_to_mesh` 或 `evomeme_image_to_mesh`。公共任务参数、结果字段和恢复规则统一见 [tool-reference.md](tool-reference.md)。示例是 MCP 参数演示,实际调用时替换提示词和来源 URL。
|
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+
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|
5
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## 目录
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6
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+
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7
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- [版本选择](#版本选择)
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- [公共生成参数](#公共生成参数)
|
|
9
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+
- [面数限制](#面数限制)
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10
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- [来源专用参数](#来源专用参数)
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- [图像输入](#图像输入)
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12
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- [调用示例](#调用示例)
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+
|
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## 版本选择
|
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15
|
+
|
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16
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按用户意图填写 `model_version`:**高精度模型 → `v3.1-20260211`(H)**;**智能网格 → `P2-20260801`(P)**。用户明确指定版本时优先;省略默认 H `v3.1-20260211`。传版本值,不增加 `family` 字段;H 的 `smart_low_poly` 不等于 P 系列。
|
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+
|
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18
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+
| 系列 | 版本 | 必须完全省略的不支持字段 |
|
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19
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| --- | --- | --- |
|
|
20
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+
| H3 | `v3.1-20260211`、`v3.0-20250812` | 不因系列本身排除下表字段,但仍需遵守参数组合限制。 |
|
|
21
|
+
| H2.5 | `v2.5-20250123` | `texture_quality`、`geometry_quality`、`auto_size`、`quad`、`smart_low_poly`、`generate_parts`、`compress` |
|
|
22
|
+
| P1 | `P1-20260311` | `quad`、`geometry_quality`、`smart_low_poly`、`generate_parts`、`compress` |
|
|
23
|
+
| P2 | `P2-20260801`(预览) | `geometry_quality`、`smart_low_poly`、`generate_parts`、`compress` |
|
|
24
|
+
|
|
25
|
+
不支持的字段即使取 `false` 或常见默认值也必须省略;支持的字段则保留显式 `false` 和 `0`。种子必须是 JavaScript 安全整数。
|
|
26
|
+
|
|
27
|
+
## 公共生成参数
|
|
28
|
+
|
|
29
|
+
默认值仅适用于支持该字段的版本。除明确注明插件默认的项目外,省略可选参数以保留上游行为。
|
|
30
|
+
|
|
31
|
+
| 参数 | 类型 | 默认值与限制 |
|
|
32
|
+
| --- | --- | --- |
|
|
33
|
+
| `model_version` | string | 插件默认 `v3.1-20260211`;可选版本见上表。 |
|
|
34
|
+
| `mesh_format` | string | `auto`(默认)、`glb`、`fbx`。H3 `quad=true` 输出 FBX,其他生成模式输出 GLB;显式格式必须匹配。其他格式使用 `evomeme_convert_mesh`。 |
|
|
35
|
+
| `model_seed` | integer | 省略随机,`0` 有效。 |
|
|
36
|
+
| `face_limit` | integer | 省略自适应,H3 四边面除外,其默认 10000;范围见下表。 |
|
|
37
|
+
| `texture` | boolean | `true`;裸模还需设置 `pbr=false`。 |
|
|
38
|
+
| `pbr` | boolean | `true`;启用 PBR 会强制生成贴图。 |
|
|
39
|
+
| `texture_seed` | integer | 省略随机,`0` 有效。 |
|
|
40
|
+
| `texture_quality` | string | 默认 `standard`;另有 `fast`、`detailed`、`extreme`(8K)。`fast` 要求显式 `texture_version="v3.5-20260815"`。 |
|
|
41
|
+
| `texture_version` | string | `v3.5-20260815`、`v3.0-20250812`、`v2.5-20250123`。H3/P 默认 v3.0,H2.5 默认 v2.5。 |
|
|
42
|
+
| `delight` | boolean | `true`;去除参考图烘焙光照,仅贴图 v3.5 读取。 |
|
|
43
|
+
| `auto_size` | boolean | `false`;按真实尺寸缩放,单位米。 |
|
|
44
|
+
| `export_uv` | boolean | `true`;`false` 推迟 UV 展开。 |
|
|
45
|
+
| `export_orientation` | string | 默认 `+x`,另有 `-x`、`+y`、`-y`。后续还需处理时省略,最终转换时调整。 |
|
|
46
|
+
| `quad` | boolean | `false`;H3 和 P2 支持,H3 输出 FBX。 |
|
|
47
|
+
| `geometry_quality` | string | 仅 H3:`standard`(默认)或 `detailed`(Ultra)。 |
|
|
48
|
+
| `smart_low_poly` | boolean | 仅 H3,默认 `false`;低多边形模式使用专门的面数范围。 |
|
|
49
|
+
| `generate_parts` | boolean | 仅 H3,默认 `false`。必须显式 `texture=false`、`pbr=false`;完全省略 `quad` 和 `smart_low_poly`,包括 `false`。 |
|
|
50
|
+
| `compress` | string | 仅 H3:`geometry` 启用 meshopt,省略不压缩。 |
|
|
51
|
+
|
|
52
|
+
## 面数限制
|
|
53
|
+
|
|
54
|
+
| 模式 | `face_limit` 范围 |
|
|
55
|
+
| --- | --- |
|
|
56
|
+
| H3.1 标准三角面 | 1–1500000 |
|
|
57
|
+
| H3.0 标准三角面 | 1–1000000 |
|
|
58
|
+
| H2.5 三角面 | 1–500000 |
|
|
59
|
+
| H3 Ultra 三角面 | 1–2000000 |
|
|
60
|
+
| H3 四边面 | 1–150000;省略时 10000 |
|
|
61
|
+
| H3 `smart_low_poly` | 三角面 500–20000,四边面 500–10000 |
|
|
62
|
+
| P1 | 50–20000 |
|
|
63
|
+
| P2 | 三角面 48–50000,四边面 48–25000 |
|
|
64
|
+
|
|
65
|
+
## 来源专用参数
|
|
66
|
+
|
|
67
|
+
| 工具 | 参数 | 类型 | 要求或默认值 |
|
|
68
|
+
| --- | --- | --- | --- |
|
|
69
|
+
| `evomeme_text_to_mesh` | `prompt` | string | 必填,1–1024 字符;描述轮廓、风格、材质和用途。 |
|
|
70
|
+
| `evomeme_text_to_mesh` | `negative_prompt` | string | 可选,最多 255 字符。 |
|
|
71
|
+
| `evomeme_text_to_mesh` | `image_seed` | integer | 可选,文本转图像的种子;省略随机。 |
|
|
72
|
+
| `evomeme_image_to_mesh` | `input` | string | 单张图像 URL、文件 token 或成功的上游图像任务 ID。 |
|
|
73
|
+
| `evomeme_image_to_mesh` | `inputs` | array | 多视图输入,形式见下文。 |
|
|
74
|
+
| `evomeme_image_to_mesh` | `image_url` | string | 兼容形式:单个 URL 或逗号分隔的四个视图槽位。 |
|
|
75
|
+
| `evomeme_image_to_mesh` | `enable_image_autofix` | boolean | 仅单图,默认 `false`;多视图必须完全省略。 |
|
|
76
|
+
| `evomeme_image_to_mesh` | `texture_alignment` | string | `original_image`(颜色优先)或 `geometry`;默认 `original_image`。 |
|
|
77
|
+
| `evomeme_image_to_mesh` | `orientation` | string | `default` 或 `align_image`;默认 `default`,仅生成贴图时生效。 |
|
|
78
|
+
|
|
79
|
+
`input`、`inputs`、`image_url` 必须三选一。图像生成模型不接受文本专用的 `prompt`、`negative_prompt`、`image_seed`。
|
|
80
|
+
|
|
81
|
+
## 图像输入
|
|
82
|
+
|
|
83
|
+
使用 PNG/JPEG/WebP,建议至少 256×256;单图上限 20 MB。本地文件先上传;多视图应是同一物体,光照保持一致。多视图共同生成一个模型,不会为每张图分别生成模型。
|
|
84
|
+
|
|
85
|
+
- **单图**:`input` 为 URL、文件 token 或成功的上游 `text_to_image`/`image_to_image` 任务 ID 字符串,不接受视图对象或本地文件路径。
|
|
86
|
+
- **命名多视图**:2–4 个对象,每个只含一个不重复的 `front`、`left`、`back` 或 `right` 键;必须包含正面和另一个视图。值接受字符串、`{"url":"https://example.com/front.png"}`、`{"file_token":"file_front"}` 或 `{"object":{"bucket":"images","key":"front.png"}}`。
|
|
87
|
+
- **固定槽位多视图**:严格四个字符串,顺序 `[front,left,back,right]`。缺失视图保留 `""`,正面和至少另一个视图不能为空。
|
|
88
|
+
- **任务多视图**:严格为 `[{"task_id":"task_upstream_multiview_image"}]`,引用成功的上游 `generate_multiview_image`/`edit_multiview_image` 任务;不可混用其他形式。
|
|
89
|
+
- **兼容 URL**:`image_url` 接受单个公开 URL 或四个逗号分隔槽位;两个、三个无标记 URL 会被拒绝。
|
|
90
|
+
|
|
91
|
+
上游图像 ID 不等于网关模型 ID,标识区别见公共工具参考。
|
|
92
|
+
|
|
93
|
+
## 调用示例
|
|
94
|
+
|
|
95
|
+
### evomeme_text_to_mesh — H 高精度
|
|
96
|
+
|
|
97
|
+
```json
|
|
98
|
+
{"prompt":"Detailed carved stone guardian, full body in T-pose","model_version":"v3.1-20260211","geometry_quality":"detailed","texture_quality":"fast","texture_version":"v3.5-20260815"}
|
|
99
|
+
```
|
|
100
|
+
|
|
101
|
+
### evomeme_text_to_mesh — P 智能网格
|
|
102
|
+
|
|
103
|
+
```json
|
|
104
|
+
{"prompt":"Low-poly wooden chair","model_version":"P2-20260801","face_limit":3000,"model_seed":0}
|
|
105
|
+
```
|
|
106
|
+
|
|
107
|
+
### evomeme_image_to_mesh — 单图
|
|
108
|
+
|
|
109
|
+
```json
|
|
110
|
+
{"input":"https://example.com/front.png","model_version":"v3.1-20260211","enable_image_autofix":false}
|
|
111
|
+
```
|
|
112
|
+
|
|
113
|
+
### evomeme_image_to_mesh — 命名多视图
|
|
114
|
+
|
|
115
|
+
```json
|
|
116
|
+
{"inputs":[{"front":"https://example.com/front.png"},{"back":"https://example.com/back.png"}],"model_version":"P2-20260801","quad":true}
|
|
117
|
+
```
|
|
118
|
+
|
|
119
|
+
### evomeme_image_to_mesh — 固定槽位多视图
|
|
120
|
+
|
|
121
|
+
```json
|
|
122
|
+
{"inputs":["https://example.com/front.png","","https://example.com/back.png",""],"model_version":"v3.1-20260211"}
|
|
123
|
+
```
|
|
124
|
+
|
|
125
|
+
### evomeme_text_to_mesh — 分件
|
|
126
|
+
|
|
127
|
+
```json
|
|
128
|
+
{"prompt":"An oak tree with separable trunk and crown","model_version":"v3.1-20260211","texture":false,"pbr":false,"generate_parts":true}
|
|
129
|
+
```
|
|
130
|
+
|
|
131
|
+
P1 需省略 `quad` 并遵守 P1 面数范围;H2.5 需移除全部不支持字段。分件结果按公共就绪规则处理,保留全部部件链接并检查实际主文件。
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
# 2D To 3D Pairing (local image generator skill removed)
|
|
2
|
+
|
|
3
|
+
Use a strong 2D input when it improves `game-asset-mesh-generator` output or when the final asset is 2D rather than 3D.
|
|
4
|
+
|
|
5
|
+
**Sources for 2D references:**
|
|
6
|
+
|
|
7
|
+
- User-supplied PNG/JPG/WebP uploaded via `evomeme_upload_game_asset` → public URL → MCP `evomeme_image_to_mesh`
|
|
8
|
+
- 使用本地 MCP `evomeme_generate_game_image` 请求远端生图(参数 `model`:`asset-max`、`asset-pro`、`asset-lite`)。
|
|
9
|
+
- Procedural/CSS/canvas UI art exported to disk, then published via `evomeme_upload_game_asset`
|
|
10
|
+
|
|
11
|
+
Do **not** load removed local `threejs-image-generator` or require `GEMINI_API_KEY`.
|
|
12
|
+
|
|
13
|
+
## 2D To 3D Reference Images
|
|
14
|
+
|
|
15
|
+
Generate or obtain clean reference images before image-to-3D for:
|
|
16
|
+
|
|
17
|
+
- Characters: full-body T-pose or A-pose, neutral expression, visible hands/feet, no cropped limbs.
|
|
18
|
+
- Creatures: side/front silhouettes, clear limb count, readable anatomy.
|
|
19
|
+
- Vehicles: front/side/three-quarter concepts, clear wheels/thrusters/wings, material zones.
|
|
20
|
+
- Buildings: front elevation, roof silhouette, doors/windows, scale cues.
|
|
21
|
+
- Weapons/tools: side view, readable handle/blade/barrel proportions, material callouts.
|
|
22
|
+
- Props/pickups: centered object, plain background, strong silhouette, no text baked in unless wanted.
|
|
23
|
+
- Terrain/world modules: tileable rocks, cliffs, rails, gates, arena pieces, modular set dressing.
|
|
24
|
+
|
|
25
|
+
For prompt wording (image-to-3D reference, riggable character/creature, texture/material, logo/icon/UI, sky/background), adapt the asset brief in the active card or AAA/UI skill references — there is no separate image-generator SKILL.md in this plugin.
|
|
26
|
+
|
|
27
|
+
## Texture And Material References
|
|
28
|
+
|
|
29
|
+
Obtain 2D references via procedural canvas textures, user art, or remote MCP when you need:
|
|
30
|
+
|
|
31
|
+
- Terrain albedo references: rock, sand, mud, snow, moss, cracked asphalt.
|
|
32
|
+
- Sci-fi trim sheets, panel lines, decals, hazard stripes, window bands.
|
|
33
|
+
- Metal, leather, fabric, glass, ceramic, wood, painted plastic, worn armor.
|
|
34
|
+
- Sky, clouds, nebula, city haze, horizon plates, menu backgrounds.
|
|
35
|
+
- Faction marks, logos, numbers, signs, pickup icons, hazard labels.
|
|
36
|
+
|
|
37
|
+
## UI And Logo Use Cases
|
|
38
|
+
|
|
39
|
+
Handle as 2D assets directly (not 3D generation) when appropriate:
|
|
40
|
+
|
|
41
|
+
- Logos and faction marks.
|
|
42
|
+
- HUD icons, item icons, ability icons, pickup symbols.
|
|
43
|
+
- Menu backgrounds and loading illustrations.
|
|
44
|
+
- Button/icon textures, decals, title art, achievement badges.
|
|
45
|
+
- 2D sky/backdrop cards when a 3D model is unnecessary.
|
|
46
|
+
|
|
47
|
+
Prefer procedural/CSS/canvas UI from `game-ui` before external 2D sourcing.
|
|
48
|
+
|
|
49
|
+
## 3D Generator Handoff
|
|
50
|
+
|
|
51
|
+
After obtaining a 2D reference:
|
|
52
|
+
|
|
53
|
+
1. Save the image in the working project, usually `assets/concepts/`.
|
|
54
|
+
2. Publish it to a public https URL via `evomeme_upload_game_asset`, or use an already-public URL from remote image tools.
|
|
55
|
+
3. Call evomemeMCP `evomeme_image_to_mesh` with that `image_url` (never a local path).
|
|
56
|
+
4. 粗糙单图可考虑 `enable_image_autofix=true`;多视图必须省略该字段。
|
|
57
|
+
5. Prefer `texture_alignment=original_image` when visual match matters; use `geometry` when structural accuracy matters.
|
|
58
|
+
6. 使用 MCP 成功结果中的 `local_path` 与最终 `asset_url`,遵循公共[就绪与恢复规则](tool-reference.md)。MCP 负责轮询与下载。
|
|
59
|
+
|
|
60
|
+
## Avoid
|
|
61
|
+
|
|
62
|
+
- Crowded scene images for single-object 3D generation.
|
|
63
|
+
- Cropped limbs, hidden backs, extreme perspective, motion blur, or heavy depth of field.
|
|
64
|
+
- Tiny UI/logo text in 3D model textures unless text fidelity is noncritical.
|
|
65
|
+
- Using 3D generation for pure 2D UI assets.
|