evomeme 0.1.9 → 0.1.10-beta.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (477) hide show
  1. package/README.md +2 -0
  2. package/dist/canvas-public/app.js +509 -5999
  3. package/dist/canvas-public/assets/presets/catalog.json +47 -0
  4. package/dist/canvas-public/assets/presets/tiles/A_01_CaoDi.png +0 -0
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  35. package/dist/canvas-public/assets/presets/tiles/A_32_ShuZiChuang.png +0 -0
  36. package/dist/canvas-public/canvas/actions.js +144 -0
  37. package/dist/canvas-public/canvas/camera.js +28 -0
  38. package/dist/canvas-public/canvas/chrome.js +14 -0
  39. package/dist/canvas-public/canvas/data.js +123 -0
  40. package/dist/canvas-public/canvas/dependencies.js +19 -0
  41. package/dist/canvas-public/canvas/interactions.js +544 -0
  42. package/dist/canvas-public/canvas/panel-resize.js +5 -0
  43. package/dist/canvas-public/canvas/renderer.js +297 -0
  44. package/dist/canvas-public/canvas/selection.js +62 -0
  45. package/dist/canvas-public/canvas/serialization.js +118 -0
  46. package/dist/canvas-public/canvas/sync.js +202 -0
  47. package/dist/canvas-public/core/api.js +32 -0
  48. package/dist/canvas-public/core/feature-registry.js +29 -0
  49. package/dist/canvas-public/core/feature-state.js +228 -0
  50. package/dist/canvas-public/core/layout.js +133 -0
  51. package/dist/canvas-public/core/operations.js +38 -0
  52. package/dist/canvas-public/core/project.js +203 -0
  53. package/dist/canvas-public/core/state.js +27 -0
  54. package/dist/canvas-public/dialogs/context-menu.js +118 -0
  55. package/dist/canvas-public/elements/base.js +100 -0
  56. package/dist/canvas-public/elements/connections.js +105 -0
  57. package/dist/canvas-public/elements/drag.js +53 -0
  58. package/dist/canvas-public/elements/image.js +259 -0
  59. package/dist/canvas-public/elements/loading-recovery.js +5 -0
  60. package/dist/canvas-public/elements/loading.js +21 -0
  61. package/dist/canvas-public/elements/map.js +64 -0
  62. package/dist/canvas-public/elements/registry.js +58 -0
  63. package/dist/canvas-public/elements/replacement.js +78 -0
  64. package/dist/canvas-public/elements/resize.js +210 -0
  65. package/dist/canvas-public/elements/task-pipeline.js +235 -0
  66. package/dist/canvas-public/elements/types.js +21 -0
  67. package/dist/canvas-public/elements/ui.js +14 -0
  68. package/dist/canvas-public/elements/video.js +64 -0
  69. package/dist/canvas-public/features/assets/local-assets.js +72 -0
  70. package/dist/canvas-public/features/assets/official-assets.js +539 -0
  71. package/dist/canvas-public/features/editing/canvas-size.js +532 -0
  72. package/dist/canvas-public/features/editing/color-key.js +471 -0
  73. package/dist/canvas-public/features/editing/cutout.js +20 -0
  74. package/dist/canvas-public/features/editing/interactive-image-editing.js +982 -0
  75. package/dist/canvas-public/features/editing/layer-decomposition.js +45 -0
  76. package/dist/canvas-public/features/editing/manual-split.js +115 -0
  77. package/dist/canvas-public/features/editing/perfect-pixel.js +299 -0
  78. package/dist/canvas-public/features/editing/scroll-preview.js +130 -0
  79. package/dist/canvas-public/features/editing/scroll-seam-elimination.js +71 -0
  80. package/dist/canvas-public/features/editing/seam-elimination.js +46 -0
  81. package/dist/canvas-public/features/editing/smart-split.js +49 -0
  82. package/dist/canvas-public/features/editing/source-preview.js +43 -0
  83. package/dist/canvas-public/features/editing/video-cycle.js +49 -0
  84. package/dist/canvas-public/features/editing/video-frames.js +35 -0
  85. package/dist/canvas-public/features/frame-editor/frame-editing.js +755 -0
  86. package/dist/canvas-public/features/frame-editor/frame-model.js +63 -0
  87. package/dist/canvas-public/features/frame-editor/playback.js +83 -0
  88. package/dist/canvas-public/features/frame-editor/preview.js +151 -0
  89. package/dist/canvas-public/features/generation/animation.js +272 -0
  90. package/dist/canvas-public/features/generation/asset-batch.js +102 -0
  91. package/dist/canvas-public/features/generation/direction.js +163 -0
  92. package/dist/canvas-public/features/generation/fields.js +73 -0
  93. package/dist/canvas-public/features/generation/game-ui.js +64 -0
  94. package/dist/canvas-public/features/generation/image.js +96 -0
  95. package/dist/canvas-public/features/generation/scroll-image.js +157 -0
  96. package/dist/canvas-public/features/generation/seamless-tile.js +52 -0
  97. package/dist/canvas-public/features/generation/tile-transition-atlas.js +79 -0
  98. package/dist/canvas-public/features/generation/video.js +105 -0
  99. package/dist/canvas-public/features/map/creation.js +73 -0
  100. package/dist/canvas-public/features/map/tile-map-editor.js +2520 -0
  101. package/dist/canvas-public/features/registry.js +59 -0
  102. package/dist/canvas-public/index.html +84 -259
  103. package/dist/canvas-public/inspector/controls.js +49 -0
  104. package/dist/canvas-public/inspector/frame-preview.js +11 -0
  105. package/dist/canvas-public/inspector/inspector.js +190 -0
  106. package/dist/canvas-public/inspector/media-inspector.js +517 -0
  107. package/dist/canvas-public/inspector/media-preview.js +56 -0
  108. package/dist/canvas-public/inspector/number-stepper.js +96 -0
  109. package/dist/canvas-public/inspector/resize.js +88 -0
  110. package/dist/canvas-public/inspector/scroll-preview.js +11 -0
  111. package/dist/canvas-public/inspector/ui-inspector.js +14 -0
  112. package/dist/canvas-public/language/en-US.js +1059 -0
  113. package/dist/canvas-public/language/index.js +91 -0
  114. package/dist/canvas-public/language/zh-CN.js +1059 -0
  115. package/dist/canvas-public/map/export.js +10 -0
  116. package/dist/canvas-public/map/inspector.js +8 -0
  117. package/dist/canvas-public/map/model.js +409 -0
  118. package/dist/canvas-public/map/tile-map-editor.js +2 -0
  119. package/dist/canvas-public/media/metadata.js +183 -0
  120. package/dist/canvas-public/media/support.js +183 -0
  121. package/dist/canvas-public/styles/base.css +49 -0
  122. package/dist/canvas-public/styles/canvas.css +127 -0
  123. package/dist/canvas-public/styles/controls.css +203 -0
  124. package/dist/canvas-public/styles/dialogs.css +521 -0
  125. package/dist/canvas-public/styles/feature-form.css +409 -0
  126. package/dist/canvas-public/styles/inspector.css +441 -0
  127. package/dist/canvas-public/styles/layout.css +344 -0
  128. package/dist/canvas-public/styles/map.css +11 -0
  129. package/dist/canvas-public/styles/nodes.css +636 -0
  130. package/dist/canvas-public/styles.css +9 -2247
  131. package/dist/canvas-public/ui/controls.js +222 -0
  132. package/dist/canvas-public/ui/elements.js +9 -0
  133. package/dist/canvas-public/ui/feature-controller.js +296 -0
  134. package/dist/canvas-public/ui/feature-form.js +402 -0
  135. package/dist/canvas-public/ui/settings.js +84 -0
  136. package/dist/canvas-public/ui/toolbar.js +55 -0
  137. package/dist/canvas-public/vendor/pixi-tilemap.js +126 -0
  138. package/dist/canvas-public/vendor/pixi.min.js +2340 -0
  139. package/dist/canvas-public/workers/color-key-worker.js +289 -0
  140. package/dist/image-workers/perfect-pixel/perfect-pixel-core.js +441 -0
  141. package/dist/image-workers/perfect-pixel/perfect-pixel-worker.cjs +10 -0
  142. package/dist/index.js +46710 -12400
  143. package/dist/skills/en-US/evomeme-canvas/SKILL.md +52 -0
  144. package/dist/skills/en-US/evomeme-canvas/agents/openai.yaml +7 -0
  145. package/dist/skills/en-US/evomeme-cloud-fs/SKILL.md +203 -0
  146. package/dist/skills/en-US/evomeme-cloud-fs/agents/openai.yaml +7 -0
  147. package/dist/skills/en-US/evomeme-cover/SKILL.md +131 -0
  148. package/dist/skills/en-US/evomeme-cover/agents/openai.yaml +7 -0
  149. package/dist/skills/en-US/evomeme-game-maker/SKILL.md +288 -0
  150. package/dist/skills/en-US/evomeme-game-maker/agents/openai.yaml +4 -0
  151. package/dist/skills/en-US/evomeme-login/SKILL.md +97 -0
  152. package/dist/skills/en-US/evomeme-login/agents/openai.yaml +7 -0
  153. package/dist/skills/en-US/evomeme-mcp/SKILL.md +71 -0
  154. package/dist/skills/en-US/evomeme-mcp/agents/openai.yaml +7 -0
  155. package/dist/skills/en-US/evomeme-mcp/references/troubleshooting.md +55 -0
  156. package/dist/skills/en-US/evomeme-native-bridge-sdk/SKILL.md +286 -0
  157. package/dist/skills/en-US/evomeme-native-bridge-sdk/agents/openai.yaml +8 -0
  158. package/dist/skills/en-US/evomeme-tos-upload/SKILL.md +47 -0
  159. package/dist/skills/en-US/evomeme-tos-upload/agents/openai.yaml +5 -0
  160. package/dist/skills/en-US/evomeme-ui/SKILL.md +123 -0
  161. package/dist/skills/en-US/evomeme-ui/agents/openai.yaml +4 -0
  162. package/dist/skills/en-US/evomeme-ui/references/host-layout.md +69 -0
  163. package/dist/skills/en-US/game-art/SKILL.md +121 -0
  164. package/dist/skills/en-US/game-art/agents/openai.yaml +8 -0
  165. package/dist/skills/en-US/game-asset-align/SKILL.md +47 -0
  166. package/dist/skills/en-US/game-asset-align/agents/openai.yaml +8 -0
  167. package/dist/skills/en-US/game-asset-align/references/alignment-contract.md +61 -0
  168. package/dist/skills/en-US/game-asset-align/references/blender-scene-pipeline.md +35 -0
  169. package/dist/skills/en-US/game-asset-align/references/canonical-package.md +26 -0
  170. package/dist/skills/en-US/game-asset-align/references/engine-capabilities.md +14 -0
  171. package/dist/skills/en-US/game-asset-align/references/lightweight-review.md +34 -0
  172. package/dist/skills/en-US/game-asset-align/references/repair-policy.md +30 -0
  173. package/dist/skills/en-US/game-asset-align/references/tool-contract.md +69 -0
  174. package/dist/skills/en-US/game-asset-align/references/visual-review.md +26 -0
  175. package/dist/skills/en-US/game-asset-batch-generator/SKILL.md +117 -0
  176. package/dist/skills/en-US/game-asset-batch-generator/agents/openai.yaml +7 -0
  177. package/dist/skills/en-US/game-asset-image-generator/SKILL.md +86 -0
  178. package/dist/skills/en-US/game-asset-image-generator/agents/openai.yaml +7 -0
  179. package/dist/skills/en-US/game-asset-image-generator/references/background.md +34 -0
  180. package/dist/skills/en-US/game-asset-image-generator/references/static-game-assets.md +38 -0
  181. package/dist/skills/en-US/game-asset-mesh-generator/SKILL.md +35 -0
  182. package/dist/skills/en-US/game-asset-mesh-generator/agents/openai.yaml +7 -0
  183. package/dist/skills/en-US/game-asset-mesh-generator/references/animation-presets.md +313 -0
  184. package/dist/skills/en-US/game-asset-mesh-generator/references/generation-contracts.md +131 -0
  185. package/dist/skills/en-US/game-asset-mesh-generator/references/image-generator-workflows.md +65 -0
  186. package/dist/skills/en-US/game-asset-mesh-generator/references/postprocess-contracts.md +187 -0
  187. package/dist/skills/en-US/game-asset-mesh-generator/references/threejs-integration.md +113 -0
  188. package/dist/skills/en-US/game-asset-mesh-generator/references/tool-reference.md +67 -0
  189. package/dist/skills/en-US/game-audio/SKILL.md +121 -0
  190. package/dist/skills/en-US/game-audio/agents/openai.yaml +4 -0
  191. package/{skills → dist/skills/en-US}/game-audio/references/bgm-cdn.md +7 -11
  192. package/{skills → dist/skills/en-US}/game-audio/references/sfx-cdn.md +6 -4
  193. package/dist/skills/en-US/game-character-view-generator/SKILL.md +110 -0
  194. package/dist/skills/en-US/game-character-view-generator/agents/openai.yaml +7 -0
  195. package/dist/skills/en-US/game-demo/SKILL.md +103 -0
  196. package/dist/skills/en-US/game-demo/agents/openai.yaml +7 -0
  197. package/dist/skills/en-US/game-image-layer-decomposer/SKILL.md +99 -0
  198. package/dist/skills/en-US/game-image-layer-decomposer/agents/openai.yaml +7 -0
  199. package/dist/skills/en-US/game-image-splitter/SKILL.md +114 -0
  200. package/dist/skills/en-US/game-image-splitter/agents/openai.yaml +7 -0
  201. package/dist/skills/en-US/game-maker/SKILL.md +111 -0
  202. package/dist/skills/en-US/game-maker/agents/openai.yaml +4 -0
  203. package/dist/skills/en-US/game-perfect-pixel/SKILL.md +123 -0
  204. package/dist/skills/en-US/game-perfect-pixel/agents/openai.yaml +7 -0
  205. package/dist/skills/en-US/game-scroll-generator/SKILL.md +110 -0
  206. package/dist/skills/en-US/game-scroll-generator/agents/openai.yaml +7 -0
  207. package/dist/skills/en-US/game-test/SKILL.md +58 -0
  208. package/dist/skills/en-US/game-test/agents/openai.yaml +7 -0
  209. package/dist/skills/en-US/game-tile-generator/SKILL.md +152 -0
  210. package/dist/skills/en-US/game-tile-generator/agents/openai.yaml +7 -0
  211. package/dist/skills/en-US/game-ui/SKILL.md +177 -0
  212. package/dist/skills/en-US/game-ui/agents/openai.yaml +4 -0
  213. package/dist/skills/en-US/game-ui-generator/SKILL.md +82 -0
  214. package/dist/skills/en-US/game-ui-generator/agents/openai.yaml +7 -0
  215. package/dist/skills/en-US/game-ui-generator/references/component-patterns.md +65 -0
  216. package/dist/skills/en-US/game-ui-generator/references/runtime-integration.md +45 -0
  217. package/dist/skills/en-US/game-video-cycle/SKILL.md +98 -0
  218. package/dist/skills/en-US/game-video-cycle/agents/openai.yaml +7 -0
  219. package/dist/skills/en-US/game-video-generator/SKILL.md +78 -0
  220. package/dist/skills/en-US/game-video-generator/agents/openai.yaml +7 -0
  221. package/dist/skills/en-US/godot-3d-game/SKILL.md +41 -0
  222. package/dist/skills/en-US/godot-3d-game/agents/openai.yaml +8 -0
  223. package/dist/skills/en-US/godot-3d-game/references/alignment-gates.md +26 -0
  224. package/dist/skills/en-US/godot-3d-game/references/appearance-alignment.md +54 -0
  225. package/dist/skills/en-US/godot-3d-game/references/build-and-qa.md +22 -0
  226. package/dist/skills/en-US/godot-3d-game/references/canonical-asset-runtime.md +27 -0
  227. package/dist/skills/en-US/godot-3d-game/references/import-and-wrapper-scenes.md +20 -0
  228. package/dist/skills/en-US/godot-3d-game/references/physics-colliders.md +13 -0
  229. package/dist/skills/en-US/godot-3d-game/references/project-structure.md +22 -0
  230. package/dist/skills/en-US/godot-3d-game/references/skeleton-animation.md +16 -0
  231. package/dist/skills/en-US/phaser-2d-game/SKILL.md +127 -0
  232. package/dist/skills/en-US/phaser-2d-game/agents/openai.yaml +8 -0
  233. package/dist/skills/en-US/phaser-2d-game/references/engine-performance.md +64 -0
  234. package/dist/skills/en-US/phaser-2d-game/references/engine-physics.md +139 -0
  235. package/dist/skills/en-US/phaser-2d-game/references/engine-runtime.md +129 -0
  236. package/dist/skills/en-US/phaser-2d-game/references/engine-spritesheets.md +99 -0
  237. package/dist/skills/en-US/phaser-2d-game/references/engine-tilemaps.md +80 -0
  238. package/dist/skills/en-US/phaser-2d-game/references/file-structure.md +94 -0
  239. package/dist/skills/en-US/phaser-2d-graphics-builder/SKILL.md +68 -0
  240. package/dist/skills/en-US/phaser-2d-graphics-builder/agents/openai.yaml +7 -0
  241. package/dist/skills/en-US/threejs-3d-game/SKILL.md +117 -0
  242. package/dist/skills/en-US/threejs-3d-game/agents/openai.yaml +7 -0
  243. package/dist/skills/en-US/threejs-3d-game/references/engine-asset-pipeline.md +155 -0
  244. package/dist/skills/en-US/threejs-3d-game/references/engine-audio.md +70 -0
  245. package/dist/skills/en-US/threejs-3d-game/references/engine-input-camera.md +84 -0
  246. package/dist/skills/en-US/threejs-3d-game/references/engine-performance.md +96 -0
  247. package/dist/skills/en-US/threejs-3d-game/references/engine-physics.md +142 -0
  248. package/dist/skills/en-US/threejs-3d-game/references/engine-runtime.md +199 -0
  249. package/dist/skills/en-US/threejs-3d-game/references/file-structure.md +353 -0
  250. package/dist/skills/en-US/threejs-aaa-graphics-builder/SKILL.md +62 -0
  251. package/dist/skills/en-US/threejs-aaa-graphics-builder/agents/openai.yaml +7 -0
  252. package/{skills → dist/skills/zh-CN}/evomeme-cloud-fs/SKILL.md +33 -6
  253. package/{skills → dist/skills/zh-CN}/evomeme-cover/SKILL.md +7 -8
  254. package/{skills → dist/skills/zh-CN}/evomeme-game-maker/SKILL.md +91 -88
  255. package/{skills → dist/skills/zh-CN}/evomeme-login/SKILL.md +5 -0
  256. package/dist/skills/zh-CN/evomeme-mcp/SKILL.md +71 -0
  257. package/dist/skills/zh-CN/evomeme-mcp/agents/openai.yaml +7 -0
  258. package/dist/skills/zh-CN/evomeme-mcp/references/troubleshooting.md +55 -0
  259. package/{skills → dist/skills/zh-CN}/evomeme-tos-upload/SKILL.md +6 -5
  260. package/dist/skills/zh-CN/evomeme-ui/SKILL.md +123 -0
  261. package/dist/skills/zh-CN/evomeme-ui/agents/openai.yaml +4 -0
  262. package/dist/skills/zh-CN/evomeme-ui/references/host-layout.md +69 -0
  263. package/dist/skills/zh-CN/game-asset-align/SKILL.md +47 -0
  264. package/dist/skills/zh-CN/game-asset-align/agents/openai.yaml +8 -0
  265. package/dist/skills/zh-CN/game-asset-align/references/alignment-contract.md +61 -0
  266. package/dist/skills/zh-CN/game-asset-align/references/blender-scene-pipeline.md +35 -0
  267. package/dist/skills/zh-CN/game-asset-align/references/canonical-package.md +26 -0
  268. package/dist/skills/zh-CN/game-asset-align/references/engine-capabilities.md +14 -0
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@@ -11,7 +11,7 @@
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  ## 使用概念图作为引用
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+ 如果存在游戏概念图或当前元素的设定概念图,先读取其内容并将可继承的特征写入提示词;需要直接引用原图时,必须先将图片复制到当前工作区 `assets/`(已在其中则复用),确认可读取后再通过 `reference_ids` 提供工作区相对素材 ID,显式指定同一 `workspace_dir`:
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  - 优先使用当前元素的设定概念图;没有时再使用整体游戏概念图。
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  - 固定敌人只描述一个可直接使用的姿态。
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  - 只保留一至三个关键识别特征,确保缩小后仍有清晰轮廓。
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  - 要求主体居中、完整显示、四周留白、边缘不裁切。
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- - 使用 `pure white background, no ground, no cast shadow, clean edges`,便于自动抠图。
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+ - 使用 `pure white background, no ground, no cast shadow, clean edges`,便于后续智能抠图或白色剔除。
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  - 结尾包含 `no text, no watermark, no logo, no UI, no extra objects`。
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  ## 禁止写法
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+ ---
2
+ name: game-asset-mesh-generator
3
+ description: 通过 evomemeMCP 生成和后处理 Three.js 3D 资产,适用于文本或图像生成模型、贴图、风格化、分割、转换、绑骨、动画及模型 URL 的使用。
4
+ ---
5
+
6
+ # game-asset-mesh-generator
7
+
8
+ 通过本地 **evomemeMCP** 工具生成和处理 3D 资产。本地 tasks 管理执行与下载,远端插件服务负责模型服务和凭据。生成与远端后处理使用 MCP 工具。
9
+
10
+ ## 按需读取参考
11
+
12
+ 先读 [tool-reference.md](references/tool-reference.md),了解工具选择、公共任务参数、返回文件与 ID、任务恢复;再按当前操作读取:
13
+
14
+ - 文本、单图、多视图生成:[generation-contracts.md](references/generation-contracts.md)。
15
+ - 贴图、风格化、分割、补全、减面、转换、绑骨、重定向:[postprocess-contracts.md](references/postprocess-contracts.md) 中对应操作的章节。
16
+ - 选择动画:[animation-presets.md](references/animation-presets.md)。
17
+ - 准备概念图:[image-generator-workflows.md](references/image-generator-workflows.md)。
18
+
19
+ ## 工作流程
20
+
21
+ 1. 从用户请求确定资产用途、风格、尺度、性能预算和动画需求;仅对影响结果且无法推断的缺失信息进行澄清。
22
+ 2. 按工具参考选择生成或处理工具。远端操作需要本地源文件时,先用 `evomeme_upload_game_asset` 上传并取得公开 URL。磁盘路径和 `file://` URL 不能作为模型服务的输入。
23
+ 3. 遵守当前操作的参数限制。生成系列与后处理版本分别定义,不将生成参数直接套入其他操作。
24
+ 4. 保留返回文件、ID 和完整结果。串联操作或导入资产前,按工具参考检查结果就绪状态;中断时按其恢复规则处理。
25
+ 5. 集成游戏时,使用已下载的 `local_path`,遵循 [game-asset-align](../game-asset-align/SKILL.md):CLI import → review → Stage 用户确认 → sync。启动与参数见其 [CLI 契约](../game-asset-align/references/tool-contract.md),加载方式见 [Three.js 集成](references/threejs-integration.md)。格式不兼容时先转换。
26
+
27
+ ## 角色流程
28
+
29
+ 生成完整连通的角色模型:双足使用清晰的 T-pose/A-pose,生物使用所选预设要求的姿态。根据身体结构选择 `rig_type`,绑骨后将返回的**绑骨任务 ID**传给动画重定向。选择动作前读取动画预设,检查骨架与动画质量后,再决定是否需要再次付费绑骨。
30
+
31
+ MCP 调用方使用生成 → 绑骨 → 重定向三个原子工具。角色组合流程位于内部 tasks 层,不提供 character-pipeline 或 rig-check MCP 工具。
32
+
33
+ ## 完成依据
34
+
35
+ 报告来源、最终本地文件与 URL、任务 ID、实际格式、生成与质量设置,以及尚未解决的问题。导入后补充可获得的面数、材质与贴图、尺度、轴心、包围盒和动画片段信息。仅对已验证结果的阶段声明完成;失败时保留工具原始错误和已有任务标识。
@@ -0,0 +1,7 @@
1
+ interface:
2
+ display_name: "Game Asset Mesh Generator"
3
+ short_description: "生成并后处理 3D 网格资产(文/图生 3D、贴图、绑骨、动画等)"
4
+ default_prompt: "请使用 $game-asset-mesh-generator 通过远程 MCP 生成或后处理所需的 GLB 资产。"
5
+
6
+ policy:
7
+ allow_implicit_invocation: false
@@ -0,0 +1,313 @@
1
+ # Animation presets
2
+
3
+ Pass to `evomeme_retarget_mesh` via `animation` (one preset) or `animations` (preset array; legacy comma-separated string also accepted). Explicit strings/arrays pass through unchanged; only legacy comma strings and the omitted walk default are normalized using the rig-version hint. Match `rig_type` to the preset family.
4
+
5
+ | `rig_type` | Rig model | Catalog |
6
+ | --- | --- | --- |
7
+ | `biped` | `v2.5-20260210` | `preset:idle`, `preset:walk`, `preset:run`, `preset:dive`, `preset:climb`, `preset:jump`, `preset:slash`, `preset:shoot`, `preset:hurt`, `preset:fall`, `preset:turn` |
8
+ | `biped` | `v1.0-20240301` | Large `preset:biped:*` library below |
9
+ | `quadruped` / `hexapod` / `octopod` / `serpentine` / `aquatic` / `avian` | `v2.5-20260210` | One locomotion each (except avian) |
10
+
11
+ The official retarget contract does not specify a maximum batch size or guaranteed clip names/order. Preserve the complete result and inspect the downloaded animation clips; do not automatically split into extra paid calls based on an assumed five-preset limit.
12
+
13
+ Generate creatures in the **stance the preset expects** (e.g. quadruped with all fours planted). Extra creature motion beyond the single locomotion preset should be procedural, a second rig, or external clips.
14
+
15
+ ---
16
+
17
+ ## Quick map
18
+
19
+ | `rig_type` | Preset(s) |
20
+ | --- | --- |
21
+ | `biped` | For v1 use `preset:biped:*` below; v2.5 uses its separate catalog above. Only legacy comma-string/default mode maps plain names. |
22
+ | `quadruped` | `preset:quadruped:walk` |
23
+ | `hexapod` | `preset:hexapod:walk` |
24
+ | `octopod` | `preset:octopod:walk` |
25
+ | `serpentine` | `preset:serpentine:march` |
26
+ | `aquatic` | `preset:aquatic:march` |
27
+ | `avian` | (none catalogued — procedural / external) |
28
+
29
+ ---
30
+
31
+ ## Creature locomotion
32
+
33
+ ### Quadruped (`rig_type=quadruped`)
34
+
35
+ ```text
36
+ preset:quadruped:walk
37
+ ```
38
+
39
+ ### Hexapod (`rig_type=hexapod`)
40
+
41
+ ```text
42
+ preset:hexapod:walk
43
+ ```
44
+
45
+ ### Octopod (`rig_type=octopod`)
46
+
47
+ ```text
48
+ preset:octopod:walk
49
+ ```
50
+
51
+ ### Serpentine (`rig_type=serpentine`)
52
+
53
+ ```text
54
+ preset:serpentine:march
55
+ ```
56
+
57
+ ### Aquatic (`rig_type=aquatic`)
58
+
59
+ ```text
60
+ preset:aquatic:march
61
+ ```
62
+
63
+ ### Avian (`rig_type=avian`)
64
+
65
+ No dedicated Tripo locomotion preset in this catalog. Prefer procedural wing/idle motion, a ground `rig_type` for walk when applicable, or external clips.
66
+
67
+ ---
68
+
69
+ ## Biped (`rig_type=biped`, `preset:biped:*`)
70
+
71
+ Prefer the full `preset:biped:...` form. In legacy comma-string mode, plain `preset:idle` is mapped server-side to `preset:biped:idle` (and similar).
72
+
73
+ ### Locomotion / core gameplay (most common)
74
+
75
+ ```text
76
+ preset:biped:idle
77
+ preset:biped:walk
78
+ preset:biped:run
79
+ preset:biped:jump
80
+ preset:biped:jump_down
81
+ preset:biped:turn
82
+ preset:biped:climb
83
+ preset:biped:fall
84
+ preset:biped:flee_01
85
+ preset:biped:flee_02
86
+ preset:biped:swim
87
+ preset:biped:run_upstairs
88
+ preset:biped:wait
89
+ preset:biped:standing_relax
90
+ preset:biped:swagger
91
+ ```
92
+
93
+ ### Combat / action
94
+
95
+ ```text
96
+ preset:biped:slash
97
+ preset:biped:shoot
98
+ preset:biped:cast_a_spell
99
+ preset:biped:fire
100
+ preset:biped:chop
101
+ preset:biped:front_kick_01
102
+ preset:biped:front_kick_02
103
+ preset:biped:box_01
104
+ preset:biped:box_02
105
+ preset:biped:box_03
106
+ preset:biped:hit_to_body_01
107
+ preset:biped:hit_to_body_02
108
+ preset:biped:hit_to_head
109
+ preset:biped:hit_to_side
110
+ preset:biped:hit_to_stomach
111
+ preset:biped:hurt
112
+ preset:biped:dive
113
+ preset:biped:flip
114
+ ```
115
+
116
+ ### Social / emote
117
+
118
+ ```text
119
+ preset:biped:agree
120
+ preset:biped:bow
121
+ preset:biped:cheer
122
+ preset:biped:clap
123
+ preset:biped:greet_01
124
+ preset:biped:greet_02
125
+ preset:biped:greet_03
126
+ preset:biped:greet_04
127
+ preset:biped:wave_goodbye_01
128
+ preset:biped:wave_goodbye_02
129
+ preset:biped:hug
130
+ preset:biped:fold_arms
131
+ preset:biped:look_around
132
+ preset:biped:scratch
133
+ preset:biped:heart_pose
134
+ ```
135
+
136
+ ### Emotion
137
+
138
+ ```text
139
+ preset:biped:afraid
140
+ preset:biped:angry_01
141
+ preset:biped:angry_02
142
+ preset:biped:angry_03
143
+ preset:biped:cry
144
+ preset:biped:sob
145
+ preset:biped:depressed
146
+ preset:biped:frightened
147
+ preset:biped:frustrated_01
148
+ preset:biped:frustrated_02
149
+ preset:biped:scared_01
150
+ preset:biped:scared_02
151
+ preset:biped:laugh_01
152
+ preset:biped:laugh_02
153
+ preset:biped:complain_01
154
+ preset:biped:complain_02
155
+ preset:biped:defeat_02
156
+ preset:biped:defeat_03
157
+ preset:biped:victory_celebration
158
+ preset:biped:freaky
159
+ ```
160
+
161
+ ### Dance / performance
162
+
163
+ ```text
164
+ preset:biped:dance_01
165
+ preset:biped:dance_02
166
+ preset:biped:dance_03
167
+ preset:biped:dance_04
168
+ preset:biped:dance_05
169
+ preset:biped:dance_06
170
+ preset:biped:sing_01
171
+ preset:biped:sing_02
172
+ preset:biped:sing_03
173
+ preset:biped:sing_04
174
+ ```
175
+
176
+ ### Sports / activity
177
+
178
+ ```text
179
+ preset:biped:basketball_shot
180
+ preset:biped:crossover_dribble
181
+ preset:biped:dribble
182
+ preset:biped:football_catch
183
+ preset:biped:football_save
184
+ preset:biped:football_pass
185
+ preset:biped:golf
186
+ preset:biped:pitch_baseball
187
+ preset:biped:volleyball
188
+ preset:biped:surf
189
+ preset:biped:jump_rope_01
190
+ preset:biped:jump_rope_02
191
+ preset:biped:cross_body_crunch
192
+ preset:biped:press-up
193
+ preset:biped:warm_up
194
+ preset:biped:lift_heavy
195
+ ```
196
+
197
+ ### Work / props / misc
198
+
199
+ ```text
200
+ preset:biped:dig
201
+ preset:biped:shovel
202
+ preset:biped:sit
203
+ preset:biped:make_a_call_01
204
+ preset:biped:make_a_call_02
205
+ preset:biped:play_mobile_game
206
+ preset:biped:play_video_game
207
+ ```
208
+
209
+ ### Biped full flat list (copy-paste)
210
+
211
+ ```text
212
+ preset:biped:afraid
213
+ preset:biped:agree
214
+ preset:biped:angry_01
215
+ preset:biped:angry_02
216
+ preset:biped:angry_03
217
+ preset:biped:basketball_shot
218
+ preset:biped:bow
219
+ preset:biped:box_01
220
+ preset:biped:box_02
221
+ preset:biped:box_03
222
+ preset:biped:cast_a_spell
223
+ preset:biped:cheer
224
+ preset:biped:chop
225
+ preset:biped:clap
226
+ preset:biped:climb
227
+ preset:biped:complain_01
228
+ preset:biped:complain_02
229
+ preset:biped:cross_body_crunch
230
+ preset:biped:crossover_dribble
231
+ preset:biped:cry
232
+ preset:biped:dance_01
233
+ preset:biped:dance_02
234
+ preset:biped:dance_03
235
+ preset:biped:dance_04
236
+ preset:biped:dance_05
237
+ preset:biped:dance_06
238
+ preset:biped:defeat_02
239
+ preset:biped:defeat_03
240
+ preset:biped:depressed
241
+ preset:biped:dig
242
+ preset:biped:dive
243
+ preset:biped:dribble
244
+ preset:biped:fall
245
+ preset:biped:fire
246
+ preset:biped:flee_01
247
+ preset:biped:flee_02
248
+ preset:biped:flip
249
+ preset:biped:fold_arms
250
+ preset:biped:football_catch
251
+ preset:biped:football_save
252
+ preset:biped:football_pass
253
+ preset:biped:freaky
254
+ preset:biped:frightened
255
+ preset:biped:front_kick_01
256
+ preset:biped:front_kick_02
257
+ preset:biped:frustrated_01
258
+ preset:biped:frustrated_02
259
+ preset:biped:golf
260
+ preset:biped:greet_01
261
+ preset:biped:greet_02
262
+ preset:biped:greet_03
263
+ preset:biped:greet_04
264
+ preset:biped:heart_pose
265
+ preset:biped:hit_to_body_01
266
+ preset:biped:hit_to_body_02
267
+ preset:biped:hit_to_head
268
+ preset:biped:hit_to_side
269
+ preset:biped:hit_to_stomach
270
+ preset:biped:hug
271
+ preset:biped:hurt
272
+ preset:biped:idle
273
+ preset:biped:jump_down
274
+ preset:biped:jump
275
+ preset:biped:jump_rope_01
276
+ preset:biped:jump_rope_02
277
+ preset:biped:laugh_01
278
+ preset:biped:laugh_02
279
+ preset:biped:lift_heavy
280
+ preset:biped:look_around
281
+ preset:biped:make_a_call_01
282
+ preset:biped:make_a_call_02
283
+ preset:biped:pitch_baseball
284
+ preset:biped:play_mobile_game
285
+ preset:biped:play_video_game
286
+ preset:biped:press-up
287
+ preset:biped:run_upstairs
288
+ preset:biped:run
289
+ preset:biped:scared_01
290
+ preset:biped:scared_02
291
+ preset:biped:scratch
292
+ preset:biped:shoot
293
+ preset:biped:shovel
294
+ preset:biped:sing_01
295
+ preset:biped:sing_02
296
+ preset:biped:sing_03
297
+ preset:biped:sing_04
298
+ preset:biped:sit
299
+ preset:biped:slash
300
+ preset:biped:sob
301
+ preset:biped:standing_relax
302
+ preset:biped:surf
303
+ preset:biped:swagger
304
+ preset:biped:swim
305
+ preset:biped:turn
306
+ preset:biped:victory_celebration
307
+ preset:biped:volleyball
308
+ preset:biped:wait
309
+ preset:biped:walk
310
+ preset:biped:warm_up
311
+ preset:biped:wave_goodbye_01
312
+ preset:biped:wave_goodbye_02
313
+ ```
@@ -0,0 +1,131 @@
1
+ # 文本、单图与多视图生成
2
+
3
+ 使用 `evomeme_text_to_mesh` 或 `evomeme_image_to_mesh`。公共任务参数、结果字段和恢复规则统一见 [tool-reference.md](tool-reference.md)。示例是 MCP 参数演示,实际调用时替换提示词和来源 URL。
4
+
5
+ ## 目录
6
+
7
+ - [版本选择](#版本选择)
8
+ - [公共生成参数](#公共生成参数)
9
+ - [面数限制](#面数限制)
10
+ - [来源专用参数](#来源专用参数)
11
+ - [图像输入](#图像输入)
12
+ - [调用示例](#调用示例)
13
+
14
+ ## 版本选择
15
+
16
+ 按用户意图填写 `model_version`:**高精度模型 → `v3.1-20260211`(H)**;**智能网格 → `P2-20260801`(P)**。用户明确指定版本时优先;省略默认 H `v3.1-20260211`。传版本值,不增加 `family` 字段;H 的 `smart_low_poly` 不等于 P 系列。
17
+
18
+ | 系列 | 版本 | 必须完全省略的不支持字段 |
19
+ | --- | --- | --- |
20
+ | H3 | `v3.1-20260211`、`v3.0-20250812` | 不因系列本身排除下表字段,但仍需遵守参数组合限制。 |
21
+ | H2.5 | `v2.5-20250123` | `texture_quality`、`geometry_quality`、`auto_size`、`quad`、`smart_low_poly`、`generate_parts`、`compress` |
22
+ | P1 | `P1-20260311` | `quad`、`geometry_quality`、`smart_low_poly`、`generate_parts`、`compress` |
23
+ | P2 | `P2-20260801`(预览) | `geometry_quality`、`smart_low_poly`、`generate_parts`、`compress` |
24
+
25
+ 不支持的字段即使取 `false` 或常见默认值也必须省略;支持的字段则保留显式 `false` 和 `0`。种子必须是 JavaScript 安全整数。
26
+
27
+ ## 公共生成参数
28
+
29
+ 默认值仅适用于支持该字段的版本。除明确注明插件默认的项目外,省略可选参数以保留上游行为。
30
+
31
+ | 参数 | 类型 | 默认值与限制 |
32
+ | --- | --- | --- |
33
+ | `model_version` | string | 插件默认 `v3.1-20260211`;可选版本见上表。 |
34
+ | `mesh_format` | string | `auto`(默认)、`glb`、`fbx`。H3 `quad=true` 输出 FBX,其他生成模式输出 GLB;显式格式必须匹配。其他格式使用 `evomeme_convert_mesh`。 |
35
+ | `model_seed` | integer | 省略随机,`0` 有效。 |
36
+ | `face_limit` | integer | 省略自适应,H3 四边面除外,其默认 10000;范围见下表。 |
37
+ | `texture` | boolean | `true`;裸模还需设置 `pbr=false`。 |
38
+ | `pbr` | boolean | `true`;启用 PBR 会强制生成贴图。 |
39
+ | `texture_seed` | integer | 省略随机,`0` 有效。 |
40
+ | `texture_quality` | string | 默认 `standard`;另有 `fast`、`detailed`、`extreme`(8K)。`fast` 要求显式 `texture_version="v3.5-20260815"`。 |
41
+ | `texture_version` | string | `v3.5-20260815`、`v3.0-20250812`、`v2.5-20250123`。H3/P 默认 v3.0,H2.5 默认 v2.5。 |
42
+ | `delight` | boolean | `true`;去除参考图烘焙光照,仅贴图 v3.5 读取。 |
43
+ | `auto_size` | boolean | `false`;按真实尺寸缩放,单位米。 |
44
+ | `export_uv` | boolean | `true`;`false` 推迟 UV 展开。 |
45
+ | `export_orientation` | string | 默认 `+x`,另有 `-x`、`+y`、`-y`。后续还需处理时省略,最终转换时调整。 |
46
+ | `quad` | boolean | `false`;H3 和 P2 支持,H3 输出 FBX。 |
47
+ | `geometry_quality` | string | 仅 H3:`standard`(默认)或 `detailed`(Ultra)。 |
48
+ | `smart_low_poly` | boolean | 仅 H3,默认 `false`;低多边形模式使用专门的面数范围。 |
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+ | `generate_parts` | boolean | 仅 H3,默认 `false`。必须显式 `texture=false`、`pbr=false`;完全省略 `quad` 和 `smart_low_poly`,包括 `false`。 |
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+ | `compress` | string | 仅 H3:`geometry` 启用 meshopt,省略不压缩。 |
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+
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+ ## 面数限制
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+
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+ | 模式 | `face_limit` 范围 |
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+ | --- | --- |
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+ | H3.1 标准三角面 | 1–1500000 |
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+ | H3.0 标准三角面 | 1–1000000 |
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+ | H2.5 三角面 | 1–500000 |
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+ | H3 Ultra 三角面 | 1–2000000 |
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+ | H3 四边面 | 1–150000;省略时 10000 |
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+ | H3 `smart_low_poly` | 三角面 500–20000,四边面 500–10000 |
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+ | P1 | 50–20000 |
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+ | P2 | 三角面 48–50000,四边面 48–25000 |
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+
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+ ## 来源专用参数
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+
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+ | 工具 | 参数 | 类型 | 要求或默认值 |
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+ | --- | --- | --- | --- |
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+ | `evomeme_text_to_mesh` | `prompt` | string | 必填,1–1024 字符;描述轮廓、风格、材质和用途。 |
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+ | `evomeme_text_to_mesh` | `negative_prompt` | string | 可选,最多 255 字符。 |
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+ | `evomeme_text_to_mesh` | `image_seed` | integer | 可选,文本转图像的种子;省略随机。 |
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+ | `evomeme_image_to_mesh` | `input` | string | 单张图像 URL、文件 token 或成功的上游图像任务 ID。 |
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+ | `evomeme_image_to_mesh` | `inputs` | array | 多视图输入,形式见下文。 |
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+ | `evomeme_image_to_mesh` | `image_url` | string | 兼容形式:单个 URL 或逗号分隔的四个视图槽位。 |
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+ | `evomeme_image_to_mesh` | `enable_image_autofix` | boolean | 仅单图,默认 `false`;多视图必须完全省略。 |
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+ | `evomeme_image_to_mesh` | `texture_alignment` | string | `original_image`(颜色优先)或 `geometry`;默认 `original_image`。 |
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+ | `evomeme_image_to_mesh` | `orientation` | string | `default` 或 `align_image`;默认 `default`,仅生成贴图时生效。 |
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+
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+ `input`、`inputs`、`image_url` 必须三选一。图像生成模型不接受文本专用的 `prompt`、`negative_prompt`、`image_seed`。
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+
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+ ## 图像输入
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+
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+ 使用 PNG/JPEG/WebP,建议至少 256×256;单图上限 20 MB。本地文件先上传;多视图应是同一物体,光照保持一致。多视图共同生成一个模型,不会为每张图分别生成模型。
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+
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+ - **单图**:`input` 为 URL、文件 token 或成功的上游 `text_to_image`/`image_to_image` 任务 ID 字符串,不接受视图对象或本地文件路径。
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+ - **命名多视图**:2–4 个对象,每个只含一个不重复的 `front`、`left`、`back` 或 `right` 键;必须包含正面和另一个视图。值接受字符串、`{"url":"https://example.com/front.png"}`、`{"file_token":"file_front"}` 或 `{"object":{"bucket":"images","key":"front.png"}}`。
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+ - **固定槽位多视图**:严格四个字符串,顺序 `[front,left,back,right]`。缺失视图保留 `""`,正面和至少另一个视图不能为空。
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+ - **任务多视图**:严格为 `[{"task_id":"task_upstream_multiview_image"}]`,引用成功的上游 `generate_multiview_image`/`edit_multiview_image` 任务;不可混用其他形式。
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+ - **兼容 URL**:`image_url` 接受单个公开 URL 或四个逗号分隔槽位;两个、三个无标记 URL 会被拒绝。
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+
91
+ 上游图像 ID 不等于网关模型 ID,标识区别见公共工具参考。
92
+
93
+ ## 调用示例
94
+
95
+ ### evomeme_text_to_mesh — H 高精度
96
+
97
+ ```json
98
+ {"prompt":"Detailed carved stone guardian, full body in T-pose","model_version":"v3.1-20260211","geometry_quality":"detailed","texture_quality":"fast","texture_version":"v3.5-20260815"}
99
+ ```
100
+
101
+ ### evomeme_text_to_mesh — P 智能网格
102
+
103
+ ```json
104
+ {"prompt":"Low-poly wooden chair","model_version":"P2-20260801","face_limit":3000,"model_seed":0}
105
+ ```
106
+
107
+ ### evomeme_image_to_mesh — 单图
108
+
109
+ ```json
110
+ {"input":"https://example.com/front.png","model_version":"v3.1-20260211","enable_image_autofix":false}
111
+ ```
112
+
113
+ ### evomeme_image_to_mesh — 命名多视图
114
+
115
+ ```json
116
+ {"inputs":[{"front":"https://example.com/front.png"},{"back":"https://example.com/back.png"}],"model_version":"P2-20260801","quad":true}
117
+ ```
118
+
119
+ ### evomeme_image_to_mesh — 固定槽位多视图
120
+
121
+ ```json
122
+ {"inputs":["https://example.com/front.png","","https://example.com/back.png",""],"model_version":"v3.1-20260211"}
123
+ ```
124
+
125
+ ### evomeme_text_to_mesh — 分件
126
+
127
+ ```json
128
+ {"prompt":"An oak tree with separable trunk and crown","model_version":"v3.1-20260211","texture":false,"pbr":false,"generate_parts":true}
129
+ ```
130
+
131
+ P1 需省略 `quad` 并遵守 P1 面数范围;H2.5 需移除全部不支持字段。分件结果按公共就绪规则处理,保留全部部件链接并检查实际主文件。
@@ -0,0 +1,65 @@
1
+ # 2D To 3D Pairing (local image generator skill removed)
2
+
3
+ Use a strong 2D input when it improves `game-asset-mesh-generator` output or when the final asset is 2D rather than 3D.
4
+
5
+ **Sources for 2D references:**
6
+
7
+ - User-supplied PNG/JPG/WebP uploaded via `evomeme_upload_game_asset` → public URL → MCP `evomeme_image_to_mesh`
8
+ - 使用本地 MCP `evomeme_generate_game_image` 请求远端生图(参数 `model`:`asset-max`、`asset-pro`、`asset-lite`)。
9
+ - Procedural/CSS/canvas UI art exported to disk, then published via `evomeme_upload_game_asset`
10
+
11
+ Do **not** load removed local `threejs-image-generator` or require `GEMINI_API_KEY`.
12
+
13
+ ## 2D To 3D Reference Images
14
+
15
+ Generate or obtain clean reference images before image-to-3D for:
16
+
17
+ - Characters: full-body T-pose or A-pose, neutral expression, visible hands/feet, no cropped limbs.
18
+ - Creatures: side/front silhouettes, clear limb count, readable anatomy.
19
+ - Vehicles: front/side/three-quarter concepts, clear wheels/thrusters/wings, material zones.
20
+ - Buildings: front elevation, roof silhouette, doors/windows, scale cues.
21
+ - Weapons/tools: side view, readable handle/blade/barrel proportions, material callouts.
22
+ - Props/pickups: centered object, plain background, strong silhouette, no text baked in unless wanted.
23
+ - Terrain/world modules: tileable rocks, cliffs, rails, gates, arena pieces, modular set dressing.
24
+
25
+ For prompt wording (image-to-3D reference, riggable character/creature, texture/material, logo/icon/UI, sky/background), adapt the asset brief in the active card or AAA/UI skill references — there is no separate image-generator SKILL.md in this plugin.
26
+
27
+ ## Texture And Material References
28
+
29
+ Obtain 2D references via procedural canvas textures, user art, or remote MCP when you need:
30
+
31
+ - Terrain albedo references: rock, sand, mud, snow, moss, cracked asphalt.
32
+ - Sci-fi trim sheets, panel lines, decals, hazard stripes, window bands.
33
+ - Metal, leather, fabric, glass, ceramic, wood, painted plastic, worn armor.
34
+ - Sky, clouds, nebula, city haze, horizon plates, menu backgrounds.
35
+ - Faction marks, logos, numbers, signs, pickup icons, hazard labels.
36
+
37
+ ## UI And Logo Use Cases
38
+
39
+ Handle as 2D assets directly (not 3D generation) when appropriate:
40
+
41
+ - Logos and faction marks.
42
+ - HUD icons, item icons, ability icons, pickup symbols.
43
+ - Menu backgrounds and loading illustrations.
44
+ - Button/icon textures, decals, title art, achievement badges.
45
+ - 2D sky/backdrop cards when a 3D model is unnecessary.
46
+
47
+ Prefer procedural/CSS/canvas UI from `game-ui` before external 2D sourcing.
48
+
49
+ ## 3D Generator Handoff
50
+
51
+ After obtaining a 2D reference:
52
+
53
+ 1. Save the image in the working project, usually `assets/concepts/`.
54
+ 2. Publish it to a public https URL via `evomeme_upload_game_asset`, or use an already-public URL from remote image tools.
55
+ 3. Call evomemeMCP `evomeme_image_to_mesh` with that `image_url` (never a local path).
56
+ 4. 粗糙单图可考虑 `enable_image_autofix=true`;多视图必须省略该字段。
57
+ 5. Prefer `texture_alignment=original_image` when visual match matters; use `geometry` when structural accuracy matters.
58
+ 6. 使用 MCP 成功结果中的 `local_path` 与最终 `asset_url`,遵循公共[就绪与恢复规则](tool-reference.md)。MCP 负责轮询与下载。
59
+
60
+ ## Avoid
61
+
62
+ - Crowded scene images for single-object 3D generation.
63
+ - Cropped limbs, hidden backs, extreme perspective, motion blur, or heavy depth of field.
64
+ - Tiny UI/logo text in 3D model textures unless text fidelity is noncritical.
65
+ - Using 3D generation for pure 2D UI assets.