e4k-data 4.87.51 → 4.89.79
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data/buildings.json +198 -161
- package/data/constructionItems.json +178 -70
- package/data/effecttypes.json +8 -7
- package/data/equipments.json +14 -0
- package/data/events.json +2 -37
- package/data/expansions.json +54 -54
- package/data/externalServerSkins.json +0 -4
- package/data/highscoreboni.json +110 -110
- package/data/horses.json +143 -143
- package/data/leaguetypes.json +0 -16
- package/data/movements.json +0 -6
- package/data/packages.json +117 -3
- package/data/properties.json +0 -30
- package/data/rewards.json +20 -28
- package/data/sceatSkills.json +3 -3
- package/data/tempServerSettings.json +0 -21
- package/data/units.json +375 -110
- package/data/version.json +1 -1
- package/data/versionInfo.json +3 -3
- package/data/wodIds.json +186 -192
- package/images/x768.json +645 -345
- package/languages/da.json +259 -38
- package/languages/de.json +260 -39
- package/languages/el.json +259 -38
- package/languages/en.json +260 -40
- package/languages/es.json +260 -39
- package/languages/fi.json +259 -38
- package/languages/fr.json +259 -38
- package/languages/it.json +260 -39
- package/languages/ja.json +259 -38
- package/languages/ko.json +259 -38
- package/languages/nl.json +259 -38
- package/languages/no.json +260 -39
- package/languages/pl.json +259 -38
- package/languages/pt.json +259 -38
- package/languages/ru.json +259 -38
- package/languages/sv.json +260 -39
- package/languages/tr.json +259 -38
- package/languages/zh_CN.json +260 -39
- package/languages/zh_TW.json +260 -39
- package/package.json +1 -1
- package/typings/data.d.ts +0 -42
- package/typings/images.d.ts +38 -18
- package/typings/languages.d.ts +231 -11
- package/data/shapeshifterActivityRewards.json +0 -44
- package/data/shapeshifterHardcoreModeEffects.json +0 -54
- package/data/shapeshifterPermittedEffects.json +0 -184
- package/data/shapeshifterRankingRewards.json +0 -337
- package/data/shapeshifterTickets.json +0 -24
package/languages/zh_TW.json
CHANGED
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@@ -890,7 +890,8 @@
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890
890
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"email_change_cancelation_multiple_clicks_error": "此取消連結已被選取過。",
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891
891
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"errorCode_450": "已發送確認,可能需要最多一小時。您每天只能更改一次密碼,所以如果需要的話,請明天再試一次。",
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892
892
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"errorCode_OBJECT_INVALID_STATE": "此操作目前無法進行。請稍後再試。",
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893
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-
"errorCode_title": "注意!"
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893
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+
"errorCode_title": "注意!",
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894
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"error_twisted_firestarter_while_protected": "在保護模式啟用時,您無法破壞其他玩家。"
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894
895
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},
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"buildings_and_decorations": {
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896
897
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"bakery_name": "麵包房",
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@@ -1477,7 +1478,7 @@
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1477
1478
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"deco_ThroneOfCommunity3_name": "黑色家族尊位",
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1478
1479
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"deco_ThroneOfCommunity4_name": "青色家族尊位",
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1479
1480
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"RelicFarmGreen_name": "聖物保存室",
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1480
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-
"MilitaryDistrict_name": "
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1481
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+
"MilitaryDistrict_name": "遺物軍事區",
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1481
1482
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"MilitaryDistrict_short_info": "為軍事建築物建立專屬空間",
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1482
1483
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"MilitaryDistrict_upgrade_info": "增加特區內的建築物空間",
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1483
1484
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"deco_LoveWell_name": "愛之井",
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@@ -1517,10 +1518,10 @@
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"deco_RedturtleHut_name": "紅龜殼棚",
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1518
1519
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"deco_GreenTurtleHut_name": "綠龜殼棚",
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1519
1520
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"deco_GoldTurtleHut_name": "金龜殼棚",
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1520
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-
"RelicBeekeeper_name": "
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1521
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"RelicBeekeeper_name": "聖物養蜂場",
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1521
1522
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"RelicBeekeeper_upgrade_info": "增加蜂蜜產量",
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1522
1523
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"RelicBeekeeper_short_info": "生產蜂蜜",
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1523
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-
"RelicBrewery_name": "
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1524
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"RelicBrewery_name": "聖物釀酒廠",
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1524
1525
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"RelicBrewery_short_info": "從蜂蜜和食物生產出蜜酒",
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1525
1526
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"ci_appearance_pirateEstate": "海盜莊園",
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1526
1527
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"ci_appearance_pirateEstate_flavour": "雖然海盜並不頻繁使用,但他們的莊園卻裝滿了各種寶藏。",
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@@ -1535,7 +1536,7 @@
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1536
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"deco_VirgosPark_name": "處女座公園",
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"deco_VirgosNature_name": "處女座的大自然",
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"keep_upgrade_LegendTemple_info": "解鎖主權層級",
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1538
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"TradeDistrict_name": "
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"TradeDistrict_name": "遺物交易區",
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1540
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"TradeDistrict_short_info": "為軍事建築物建立專屬空間",
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1540
1541
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"TradeDistrict_upgrade_info": "增加特區內的空間",
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1541
1542
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"deco_octopusGardenViolet_name": "深海霸王",
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@@ -1548,11 +1549,11 @@
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1548
1549
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"HoneyGardens_short_info": "提升城堡內所有蜂房的生產力",
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1549
1550
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"MeadDistillery_short_info": "減少所有駐紮在此士兵的蜜酒消耗量",
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1550
1551
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"MeadDistillery_upgrade_info": "進一步減少所有駐紮在此士兵的蜜酒消耗量",
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1551
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"meaddistillery_name": "
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1552
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"meaddistillery_name": "遺物蜜酒釀酒廠",
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1552
1553
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"BarrelWorkshop_short_info": "提升城堡內所有釀酒廠的額外生產力",
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1553
1554
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"BarrelWorkshop_upgrade_info": "提升城堡內所有釀酒廠的紅利生產力",
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1554
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-
"barrelworkshop_name": "
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1555
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-
"honeygardens_name": "
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1555
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+
"barrelworkshop_name": "聖物桶工坊",
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1556
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"honeygardens_name": "遺物蜂蜜花園",
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1556
1557
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"deco_scorpionPark_name": "毒蠍公園",
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"deco_scorpionNature_name": "毒蠍生態區",
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"ci_blueprint_meadProduction": "基礎蜜酒生產建築物品藍圖",
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@@ -1859,7 +1860,7 @@
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1859
1860
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"ci_appearance_dragonriderHospital_flavour": "治療師善於治療咬傷、嚴重燒傷,以及各式各樣的摔落傷。",
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1860
1861
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"deco_dragonridercabin_name": "火焰峰小屋",
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1861
1862
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"deco_dragonriderdragonnest_name": "龍蛋孵化場",
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1862
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-
"MeadDistrict_name": "
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1863
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+
"MeadDistrict_name": "蜜酒區",
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1863
1864
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"MeadDistrict_upgrade_info": "增加特區內的空間",
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1864
1865
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"MeadDistrict_short_info": "為蜜酒建築物建立空間",
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1865
1866
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"ci_appearance_xmasStronghold": "冬日要塞",
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@@ -1920,6 +1921,7 @@
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1920
1921
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"reinforcedVault_name": "強化金庫",
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1921
1922
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"ringmenu_building_reinforcedVault": "強化金庫",
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1922
1923
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"effect_name_CraftingQueueProductionBoost_3": "龍之寶藏部件產出獎勵",
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1924
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+
"cattleFarm_name": "聖物牛場",
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1923
1925
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"deco_Tentaclestatue_name": "海怪之怒",
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1924
1926
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"deco_ExaltedGreenLavaShrineofDuality_name": "雙重獨特的高貴綠色熔岩聖壇",
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1925
1927
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"deco_ExaltedPurpleLavaShrineofDuality_name": "雙重的尊貴紫色熔岩聖壇",
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@@ -1960,10 +1962,6 @@
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1960
1962
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"ci_effect_unboostedBeefProduction_blueprint": "每小時牛肉生產量",
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1961
1963
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"DecoDistrict2x2_name": "致命植物園",
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1962
1964
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"DecoDistrict2x2_upgrade_info": "增加區域內的公共秩序和空間。",
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1963
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-
"deco_carnivorousPlantT1_name": "小花苞",
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1964
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"deco_carnivorousPlantT2_name": "咬草",
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1965
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"deco_carnivorousPlantT3_name": "盛開的獠牙",
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1966
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"deco_carnivorousPlantT4Green_name": "吞噬之美",
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1967
1965
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"ci_blueprint_BeefProduction": "牛肉生產建築物品藍圖",
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1968
1966
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"ci_blueprint_HoneyProduction": "頂級蜂蜜生產建築物品藍圖",
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1969
1967
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"ci_blueprint_MeadProduction": "頂級蜂蜜酒生產建築物品藍圖",
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@@ -1971,8 +1969,6 @@
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1971
1969
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"ci_primary_MeadProductionIncrease": "蜜酒生產建築物品藍圖",
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1972
1970
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"ci_primary_honeyProductionIncrease": "頂級蜂蜜生產建築物品",
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1973
1971
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"ci_primary_BeefProductionIncrease": "牛肉生產建築物品",
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1974
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-
"deco_carnivorousPlantT4Purple_name": "吞噬之美",
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1975
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-
"deco_carnivorousPlantT4Red_name": "吞噬之美",
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1976
1972
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"deco_OktoberfestFair_name": "崇高的十月節慶典",
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1977
1973
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"deco_carnivorousPlantT1_short_info": "特殊裝飾,可以放置在致命花卉花園中。可通過貿易商或特別優惠獲得。",
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1978
1974
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"deco_carnivorousPlantT2_short_info": "特殊裝飾,可以放置在致命花卉花園中。可通過貿易商或特別優惠獲得。",
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@@ -1983,7 +1979,7 @@
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1983
1979
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"DecoDistrict2x2_short_info": "儲存特殊裝飾,並隨著每個新等級增加力量和公共秩序。",
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1984
1980
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"webshop_decoDistrictBuilding": "儲存特殊裝飾,並隨著每個新等級提升力量和公共秩序。從 {0} 級開始。",
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1985
1981
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"webshop_decoSpecialCustomSize": "可以放置在致命植物花園中的致命植物花園裝飾。增加城堡內的公共秩序 +{0},建築大小 {1}x{2}。",
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1986
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"FoodDistrict_name": "
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1982
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+
"FoodDistrict_name": "聖物食品區",
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1987
1983
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"FoodDistrict_short_info": "為食品建築創造空間",
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1988
1984
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"FoodDistrict_upgrade_info": "增加區域內的空間",
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1989
1985
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"ci_appearance_octoberfestGuardhouse": "十月啤酒節警衛所",
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@@ -2026,7 +2022,17 @@
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2026
2022
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"ci_blueprint_relicToolsmithBoost_premium": "頂級聖物鍛工匠生產藍圖",
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2027
2023
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"ci_blueprint_relicRefineryBoost_premium": "頂級聖物精煉廠生產藍圖",
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2028
2024
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"ci_blueprint_offensiveRangeBonus_premium": "頂級聖物遠距離部隊攻擊力建築物品藍圖",
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2029
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"ci_blueprint_offensiveMeleeBonus_premium": "頂級聖物近戰部隊攻擊力建築物品藍圖"
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2025
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"ci_blueprint_offensiveMeleeBonus_premium": "頂級聖物近戰部隊攻擊力建築物品藍圖",
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2026
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"deco_carnivorousPlantT4Green_name": "致命的吞噬美",
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2027
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"deco_carnivorousPlantT3_name": "致命的盛開獠牙",
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2028
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"deco_carnivorousPlantT4Purple_name": "致命的吞噬美",
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2029
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"deco_carnivorousPlantT4Red_name": "致命的吞噬美",
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2030
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"deco_carnivorousPlantT1_name": "致命的小咬",
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2031
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"deco_carnivorousPlantT2_name": "致命的咬傷",
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2032
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"deco_fataltinybitebud_name": "致命的小咬",
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2033
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"deco_ExaltedRedFrostFountain_name": "崇高的紅霜噴泉",
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2034
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"deco_ExaltedGreenFrostFountain_name": "崇高的綠色冰泉",
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2035
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"deco_ExaltedPurpleFrostFountain_name": "崇高的紫色冰霜噴泉"
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2030
2036
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},
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2031
2037
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"dialogs": {
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2032
2038
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"dialog_festival_desc": "用食物幫你的居民舉辦一場盛宴吧!在盛宴期間,你所有城堡的招募速度會大幅提高。宴會越大,效果越好。",
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@@ -11987,8 +11993,6 @@
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11987
11993
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"dialog_mainDonationEvent_tooltip_mason": "建築師",
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11988
11994
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"dialog_mainDonationEvent_tooltip_option": "捐獻這些以獲得相對點數。",
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11989
11995
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"dialog_startDonationEvent_desc1": "大帝交付建築師一項任務,要求他為獨特的可調整建築物來做規劃。每棟建築物都會從小型開始,以便負擔得起,但若能提供更多材料,就能建得更大更好。",
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11990
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"dialog_startDonationEvent_desc2": "建築物有不同的類別,每個類別都有自己的獎勵。請為每個類別的獎勵分別升級等級。您的得分越高,獎勵就越好。\n<b>活動結束時,<b>得分會重設</b>。</b>",
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11991
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"dialog_startDonationEvent_desc3": "大帝推出了皇家贊助憲章,要求建築師將您大量擁有的材料加工成更高等級的物品。\n活動結束時,所有 <b>皇家贊助憲章都將重設!</b>",
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11992
11996
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"dialog_startDonationEvent_join": "- 參加帝國贊助者事件的機會! -",
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11993
11997
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"dialog_startDonationEvent_subtitle1": "建築師的計畫",
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11994
11998
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"dialog_startDonationEvent_subtitle2": "增加獎勵",
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@@ -12113,7 +12117,6 @@
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12113
12117
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"beefProductionPerHour_freeze": "每小時牛肉產量(冷凍)",
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12118
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"beefResource": "牛肉生產",
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12115
12119
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"beef_frozen": "牛肉(冷凍)",
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12116
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"cattleFarm_name": "牛群養殖場",
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12117
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"cattleFarm_short_info": "生產大量的牛肉",
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12118
12121
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"cattleFarm_upgrade_info": "提升牛肉生產",
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12119
12122
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"dialog_cattleFarm_header": "牛群養殖場",
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@@ -12159,8 +12162,8 @@
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12159
12162
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"dialog_researchTower_manualsCategory16_title": "龍玻璃箭頭手冊",
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12160
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"dialog_researchTower_manualsCategory17_title": "龍鱗甲手冊",
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12161
12164
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"dialog_researchTower_manualsCategory18_title": "龍鱗箭手冊",
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12162
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-
"webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "
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12163
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-
"webshop_decoWithEffects_XP2BarrowsCapacity_desc": "
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12165
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"webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "在裝飾中共享的效果上限,公共秩序 +{0},每小時食品生產 +{1} 獎勵(最多 +40k),每小時蜂蜜生產 +{2} 獎勵(最多 +40k),每小時麥酒生產 +{3} 獎勵(最多 +400k),建築大小 {4}x{5}。",
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12166
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"webshop_decoWithEffects_XP2BarrowsCapacity_desc": "效果在裝飾中共享,公共秩序 +{0},戰鬥獲得的XP增加 +{1}%,建築獲得的XP增加 +{2}%,市場手推車容量增加 +{3},建築尺寸 {4}x{5}。",
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12164
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"webshop_FruitPirate_desc": "傑出強大的夏日近戰型攻擊兵,攻擊力為{0}",
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12165
12168
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"webshop_SummerHuntress_desc": "傑出強大的夏日遠距離攻擊兵,攻擊力為 {0}",
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12166
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"webshop_FruitBreaker_desc": "傑出強大的夏日近戰守軍,防禦力為 {0}",
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@@ -12180,7 +12183,7 @@
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12180
12183
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"webshop_summer2_small_name": "小型↵炎熱夏日組合包",
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12181
12184
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"webshop_summerDecoE_Combat": "炎炎夏日裝飾品優惠戰役",
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12182
12185
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"dialog_crafting_recipe_buildingRequired": "此食譜需要以下建築物解鎖:\n{0}",
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12183
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-
"webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "
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12186
|
+
"webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "最大數量 {0},效果上限在裝飾間共享,公共秩序 +{1},+{2}% 牆防軍能力加成,+{3}% 防守時庭院的強度加成(最多 +120%),+{4} 庭院防守部隊能力加成(最多 +100k),建築大小 {4}x{5}。",
|
|
12184
12187
|
"merchantitem_resources_3569_name": "頂尖牛肉包裝",
|
|
12185
12188
|
"webshop_beeftoolsmithdays_desc": "工具匠的臨時建築項目。每小時提供 +{0} 的牛肉生產,持續 {1} 天。",
|
|
12186
12189
|
"webshop_beefgrannarydays_desc": "穀倉的臨時建造項目。每小時提供+{0}的牛肉產量,持續{1}天。",
|
|
@@ -12254,7 +12257,203 @@
|
|
|
12254
12257
|
"dialog_ci_filter_rarities_1": "普通",
|
|
12255
12258
|
"dialog_ci_filter_rarities_2": "稀有",
|
|
12256
12259
|
"dialog_ci_filter_rarities_3": "超凡",
|
|
12257
|
-
"dialog_ci_filter_rarities_4": "傳奇"
|
|
12260
|
+
"dialog_ci_filter_rarities_4": "傳奇",
|
|
12261
|
+
"errorCode_90": "您需要在攻擊之間至少等待4秒。",
|
|
12262
|
+
"webshop_oktoberfest_largeCom_name": "大桶水龍頭 - 戰鬥",
|
|
12263
|
+
"webshop_oktoberfest_largeEco_name": "大型酒桶水龍頭 - 經濟",
|
|
12264
|
+
"webshop_tokenbundle_VIP_name": "VIP代幣包",
|
|
12265
|
+
"webshop_tokenbundle_extraLarge_name": "特大代幣包",
|
|
12266
|
+
"webshop_tokenbundle_giant_name": "巨型代幣包",
|
|
12267
|
+
"webshop_tokenbundle_huge_name": "巨型代幣包",
|
|
12268
|
+
"webshop_tokenbundle_large_name": "大型代幣包",
|
|
12269
|
+
"webshop_tokenbundle_medium_name": "中型代幣包",
|
|
12270
|
+
"webshop_tokenbundle_small_name": "小型代幣包",
|
|
12271
|
+
"event_end_header_GachaDeco2x2": "致命植物陷阱",
|
|
12272
|
+
"event_announcement_header_GachaDeco2x2": "致命植物陷阱",
|
|
12273
|
+
"helpPopup_GachaDeco2x2": "一株巨大的食肉植物在<b>致命植物花園</b>前扎根,似乎對你的士兵產生了興趣!但不用擔心——你聰明的城鎮居民們製作了一個植物根本無法抗拒的小吃。通過餵養<b>士兵餅乾</b>,你將獲得豐厚的獎勵。</br></br> <b>餵養植物:</b></br>每次餵養都會給你帶來獎勵——備受追捧的致命植物裝飾。這些裝飾不僅因其大小具有相當的公共秩序價值,還能為你的王國提供額外效果!致命植物裝飾可以放置在致命植物花園裝飾區,提升該區域的PO和力量值。</br><b>排名和等級:</b></br>一個排名系統將追蹤你的進度,並根據你的排名提供成就獎勵。該事件還包括一個多級系統。隨著你在等級中的進步,獲得最佳致命植物裝飾的機會將增加。",
|
|
12274
|
+
"tooltip_gachaName_GachaDeco2x2": "致命植物陷阱",
|
|
12275
|
+
"event_announcement_description_GachaDeco2x2": "一株巨大的食肉植物在致命植物花園前扎根,似乎已經對你的士兵產生了興趣!但請不要害怕 - 你的聰明市民們創造了一種植物根本無法抗拒的小吃。通過餵它士兵餅乾,你將獲得豐厚的獎勵。在致命植物陷阱事件期間,餵養植物以收集獎勵,例如致命植物裝飾,這些裝飾可以提升公共秩序並在你的致命植物裝飾區中提供特殊效果。此外,根據你與其他玩家的表現來獲得排名獎勵。確保參與並享受獎勵!",
|
|
12276
|
+
"event_end_description_GachaDeco2x2": "巨大的食肉植物終於吃飽了,致命的植物陷阱活動也結束了。你用士兵餅乾餵養它的勇敢努力沒有被忽視,你獲得的獎勵將很快屬於你。",
|
|
12277
|
+
"gachaPull_milestone_GachaDeco2x2": "飼料",
|
|
12278
|
+
"gachaPull_milestone_tooltip_amount_GachaDeco2x2": "{0}/{0} 飼料",
|
|
12279
|
+
"gachaPull_milestone_tooltip_amountLeft_GachaDeco2x2": "({0} 份飼料剩餘)",
|
|
12280
|
+
"ranking_description_GachaDeco2x2": "給植物餵食士兵餅乾,您將獲得慷慨的獎勵。排名系統將跟踪您的進度,根據您的排名提供成就獎勵。",
|
|
12281
|
+
"effect_group_7_20_active": "+{0}% 蜂蜜酒生產",
|
|
12282
|
+
"effect_group_7_20_passive": "蜜酒生產增加",
|
|
12283
|
+
"effect_group_7_21_active": "+{0} 蜂蜜酒生產",
|
|
12284
|
+
"effect_group_7_21_passive": "蜜酒生產增強",
|
|
12285
|
+
"effect_group_7_22_active": "+{0}% 蜂蜜生產",
|
|
12286
|
+
"effect_group_7_22_passive": "蜂蜜生產增加",
|
|
12287
|
+
"effect_group_7_23_active": "+{0} 牛肉生產",
|
|
12288
|
+
"effect_group_7_23_passive": "牛肉生產提升",
|
|
12289
|
+
"effect_group_7_24_active": "+{0}% 食物生產",
|
|
12290
|
+
"effect_group_7_24_passive": "食品生產獎金",
|
|
12291
|
+
"effect_group_7_25_active": "+{0}% 食物生產",
|
|
12292
|
+
"effect_group_7_25_passive": "食品生產提升",
|
|
12293
|
+
"effect_group_7_26_active": "+{0}% 木材生產",
|
|
12294
|
+
"effect_group_7_26_passive": "木材生產增強",
|
|
12295
|
+
"effect_group_7_27_active": "+{0}% 石材生產",
|
|
12296
|
+
"effect_group_7_27_passive": "石材生產提升",
|
|
12297
|
+
"effect_group_7_28_active": "+{0}% 石材生產",
|
|
12298
|
+
"effect_group_7_28_passive": "石料生產獎勵",
|
|
12299
|
+
"effect_group_7_29_active": "{0}% 降低資源建設成本",
|
|
12300
|
+
"effect_group_7_29_passive": "資源建設成本提升",
|
|
12301
|
+
"effect_group_7_2_active": "+{0}% 基本資源生產",
|
|
12302
|
+
"effect_group_7_2_passive": "基礎資源生產獎金",
|
|
12303
|
+
"effect_group_7_30_active": "+{0}% 煤炭生產",
|
|
12304
|
+
"effect_group_7_30_passive": "煤炭生產提升",
|
|
12305
|
+
"effect_group_7_31_active": "+{0}% 牛肉生產",
|
|
12306
|
+
"effect_group_7_31_passive": "牛肉生產增加",
|
|
12307
|
+
"effect_group_7_3_active": "+{0} 公共秩序",
|
|
12308
|
+
"effect_group_7_3_passive": "公共秩序獎勵",
|
|
12309
|
+
"effect_group_7_4_active": "+{0}% 建設速度",
|
|
12310
|
+
"effect_group_7_4_passive": "建築速度獎勵",
|
|
12311
|
+
"effect_group_7_5_active": "+{0}% 市場手推車容量",
|
|
12312
|
+
"effect_group_7_5_passive": "市場手推車容量獎勵",
|
|
12313
|
+
"effect_group_7_6_active": "+{0}% 醫院空間",
|
|
12314
|
+
"effect_group_7_6_passive": "醫院空間獎勵",
|
|
12315
|
+
"effect_group_7_7_active": "+{0}% 招募速度",
|
|
12316
|
+
"effect_group_7_7_passive": "招聘速度提升",
|
|
12317
|
+
"effect_group_7_8_active": "+{0}% 研究速度",
|
|
12318
|
+
"effect_group_7_8_passive": "研究速度提升",
|
|
12319
|
+
"effect_group_7_9_active": "+{0}% 牛肉生產",
|
|
12320
|
+
"effect_group_7_9_passive": "牛肉生產提升",
|
|
12321
|
+
"effect_group_8_15_passive": "來自遊牧民族的增強藥片",
|
|
12322
|
+
"effect_group_8_1_active": "+{0} 在庭院被擊殺的近戰單位",
|
|
12323
|
+
"effect_group_8_1_passive": "在庭院中被擊殺的攻擊近戰單位",
|
|
12324
|
+
"effect_group_8_2_active": "+{0} 在庭院中被殺的防禦遠程單位",
|
|
12325
|
+
"effect_group_8_2_passive": "防守在庭院中被殺的遠程單位",
|
|
12326
|
+
"effect_group_8_3_active": "+{0} 進攻單位的增援",
|
|
12327
|
+
"effect_group_8_3_passive": "攻擊單位的增援",
|
|
12328
|
+
"effect_group_8_4_passive": "防禦時庭院單位數量獎勵",
|
|
12329
|
+
"effect_group_8_5_passive": "防禦時庭院中的聯盟單位上限提高",
|
|
12330
|
+
"effect_group_9_10_active": "+{0}% 稅收收入",
|
|
12331
|
+
"effect_group_9_10_passive": "稅收收入獎金",
|
|
12332
|
+
"effect_group_9_11_active": "+{0}% 市場手推車容量",
|
|
12333
|
+
"effect_group_9_11_passive": "市場手推車容量提升",
|
|
12334
|
+
"effect_group_9_12_active": "+{0}% 招募時間減少",
|
|
12335
|
+
"effect_group_9_12_passive": "招聘時間縮短獎金",
|
|
12336
|
+
"effect_group_9_13_active": "+{0}% 所有工具的工具生產速度",
|
|
12337
|
+
"effect_group_9_13_passive": "所有工具的工具生產速度提升",
|
|
12338
|
+
"effect_group_9_14_active": "+{0}% 高級單位的治療速度",
|
|
12339
|
+
"effect_group_9_14_passive": "高級單位的治療增強",
|
|
12340
|
+
"effect_group_9_15_active": "+{0}% 非高級單位的治療速度",
|
|
12341
|
+
"effect_group_9_15_passive": "非高級單位的治療增益",
|
|
12342
|
+
"effect_group_9_16_active": "+{0}% 運輸減少",
|
|
12343
|
+
"effect_group_9_16_passive": "運輸成本減少提升",
|
|
12344
|
+
"effect_group_9_17_active": "+{0}% 招募成本減少,適用於所有單位",
|
|
12345
|
+
"effect_group_9_17_passive": "所有單位的招聘成本降低",
|
|
12346
|
+
"effect_group_9_18_active": "+{0}% 稅收收入",
|
|
12347
|
+
"effect_group_9_18_passive": "稅收收入增長",
|
|
12348
|
+
"effect_group_9_19_active": "+{0} 間諜",
|
|
12349
|
+
"effect_group_9_19_passive": "間諜數量獎勵",
|
|
12350
|
+
"effect_group_9_1_active": "+{0} 間諜",
|
|
12351
|
+
"effect_group_9_1_passive": "間諜數量提升",
|
|
12352
|
+
"effect_group_9_20_active": "+{0} 農民",
|
|
12353
|
+
"effect_group_9_20_passive": "農民數量增加",
|
|
12354
|
+
"effect_group_9_21_active": "+{0} 人口",
|
|
12355
|
+
"effect_group_9_21_passive": "人口獎勵",
|
|
12356
|
+
"effect_group_9_22_active": "+{0}% 市場手推車在王國的速度",
|
|
12357
|
+
"effect_group_9_22_passive": "王國市場手推車速度提升",
|
|
12358
|
+
"effect_group_9_23_active": "+{0} 醫院位置",
|
|
12359
|
+
"effect_group_9_23_passive": "醫院獎金插槽",
|
|
12360
|
+
"effect_group_9_24_active": "+{0}% 研究",
|
|
12361
|
+
"effect_group_9_24_passive": "研究獎金",
|
|
12362
|
+
"effect_group_9_25_active": "+{0}% 研究成本降低",
|
|
12363
|
+
"effect_group_9_25_passive": "研究成本下降提升",
|
|
12364
|
+
"effect_group_9_26_active": "+{0}% 招募時間減少",
|
|
12365
|
+
"effect_group_9_26_passive": "招聘時間減少增強",
|
|
12366
|
+
"effect_group_9_27_active": "+{0} 招募欄位",
|
|
12367
|
+
"effect_group_9_27_passive": "招募槽位獎勵",
|
|
12368
|
+
"effect_group_9_28_active": "+{0}% 榮耀衰退減少",
|
|
12369
|
+
"effect_group_9_28_passive": "榮耀衰退減少提升",
|
|
12370
|
+
"effect_group_9_2_active": "+{0} 城市守衛",
|
|
12371
|
+
"effect_group_9_2_passive": "城市守衛增強",
|
|
12372
|
+
"effect_group_9_3_active": "+{0}% 市場手推車速度",
|
|
12373
|
+
"effect_group_9_3_passive": "市場推車速度獎勵",
|
|
12374
|
+
"effect_group_9_4_active": "+{0}% 食物消耗減少",
|
|
12375
|
+
"effect_group_9_4_passive": "食品消費減少提升",
|
|
12376
|
+
"effect_group_9_5_active": "+{0}% 招募速度",
|
|
12377
|
+
"effect_group_9_5_passive": "招聘速度提升",
|
|
12378
|
+
"effect_group_9_6_active": "+{0}% 工具生產速度",
|
|
12379
|
+
"effect_group_9_6_passive": "工具生產速度提升",
|
|
12380
|
+
"effect_group_9_7_active": "+{0}% 工具生產時間減少",
|
|
12381
|
+
"effect_group_9_7_passive": "工具生產時間減少獎勵",
|
|
12382
|
+
"effect_group_9_8_active": "+{0}% 招聘成本降低",
|
|
12383
|
+
"effect_group_9_8_passive": "招聘成本降低",
|
|
12384
|
+
"effect_group_9_9_active": "+{0}% 建築經驗",
|
|
12385
|
+
"effect_group_9_9_passive": "建築經驗值提升",
|
|
12386
|
+
"effect_group_1_10_active": "+{0}% 戰鬥力用於防守時的前線",
|
|
12387
|
+
"effect_group_1_10_passive": "防守時前線的戰鬥力加成",
|
|
12388
|
+
"effect_group_1_11_active": "+{0}% 側翼的戰鬥力用於防禦時",
|
|
12389
|
+
"effect_group_1_11_passive": "防禦時側翼的戰鬥力加成",
|
|
12390
|
+
"effect_group_1_12_active": "+{0}% 戰鬥力在防禦NPC時增加",
|
|
12391
|
+
"effect_group_1_12_passive": "防禦NPC時的戰鬥力加成",
|
|
12392
|
+
"effect_group_1_4_active": "+{0}% 攻擊時前線的戰鬥力",
|
|
12393
|
+
"effect_group_1_4_passive": "攻擊時前線的戰鬥力加成",
|
|
12394
|
+
"effect_group_1_5_active": "+{0}% 攻擊時側翼的戰鬥力",
|
|
12395
|
+
"effect_group_1_5_passive": "攻擊時側翼的戰鬥力加成",
|
|
12396
|
+
"effect_group_3_5_active": "+{0}% 單位攻擊時的戰鬥力",
|
|
12397
|
+
"effect_group_3_5_passive": "單位攻擊時的戰鬥力加成",
|
|
12398
|
+
"effect_group_5_12_active": "+{0}% 單位速度獎勵",
|
|
12399
|
+
"effect_group_5_12_passive": "單位速度獎勵",
|
|
12400
|
+
"effect_group_5_13_active": "+{0}% 速度獎勵在貝里蒙王國",
|
|
12401
|
+
"effect_group_5_13_passive": "貝里蒙德王國的速度獎勵",
|
|
12402
|
+
"effect_group_6_15_active": "+{0}% 來自遊牧民族的藥片",
|
|
12403
|
+
"effect_group_6_16_active": "+{0}% 名聲",
|
|
12404
|
+
"effect_group_6_16_passive": "聲望提升",
|
|
12405
|
+
"effect_group_6_17_active": "+{0}% 武士代幣",
|
|
12406
|
+
"effect_group_6_17_passive": "武士代幣增強",
|
|
12407
|
+
"effect_group_6_19_active": "+{0}% 陣營積分",
|
|
12408
|
+
"effect_group_6_19_passive": "派系點數提升",
|
|
12409
|
+
"effect_group_6_20_active": "+{0}% 從戰利品提升獲得的金幣",
|
|
12410
|
+
"effect_group_6_21_active": "+{0}% 掠奪能力",
|
|
12411
|
+
"effect_group_6_21_passive": "增加戰利品容量",
|
|
12412
|
+
"effect_group_6_22_active": "+{0}% 掠奪能力每單位",
|
|
12413
|
+
"effect_group_6_22_passive": "每單位更多的戰利品容量",
|
|
12414
|
+
"effect_group_6_23_active": "+{0}% 來自戰利品的貨幣",
|
|
12415
|
+
"effect_group_6_23_passive": "來自戰利品增強的貨幣",
|
|
12416
|
+
"effect_group_6_24_active": "+{0}% 時間限制貨幣在收藏家活動中",
|
|
12417
|
+
"effect_group_6_24_passive": "限時貨幣在收藏家活動中的提升",
|
|
12418
|
+
"effect_group_6_25_active": "+{0}% 時間限制貨幣在臨時伺服器的收藏活動中",
|
|
12419
|
+
"effect_group_6_25_passive": "在臨時伺服器上的收藏家活動中時間有限的貨幣提升",
|
|
12420
|
+
"effect_group_6_26_active": "+{0}% 戰利品對其他玩家",
|
|
12421
|
+
"effect_group_6_26_passive": "對其他玩家的戰利品增益",
|
|
12422
|
+
"effect_group_6_27_active": "+{0}% 戰鬥經驗",
|
|
12423
|
+
"effect_group_6_27_passive": "戰鬥經驗獎勵",
|
|
12424
|
+
"effect_group_6_28_active": "+{0}% 燃燒機會",
|
|
12425
|
+
"effect_group_6_28_passive": "燃燒機會獎勵",
|
|
12426
|
+
"effect_group_6_29_active": "+{0}% 聯盟名聲",
|
|
12427
|
+
"effect_group_6_29_passive": "同盟聲望獎勵",
|
|
12428
|
+
"effect_group_7_10_active": "+{0}% 蜂蜜生產",
|
|
12429
|
+
"effect_group_7_10_passive": "蜂蜜生產提升",
|
|
12430
|
+
"effect_group_7_11_active": "+{0}% 蜂蜜酒儲存容量",
|
|
12431
|
+
"effect_group_7_11_passive": "蜜酒儲存容量獎勵",
|
|
12432
|
+
"effect_group_7_12_active": "+{0}% 蜂蜜儲存容量",
|
|
12433
|
+
"effect_group_7_12_passive": "蜂蜜儲存容量獎勵",
|
|
12434
|
+
"effect_group_7_13_active": "+{0}% 油類生產",
|
|
12435
|
+
"effect_group_7_13_passive": "石油生產提升",
|
|
12436
|
+
"effect_group_7_14_active": "+{0}% 玻璃生產",
|
|
12437
|
+
"effect_group_7_14_passive": "玻璃生產提升",
|
|
12438
|
+
"effect_group_7_15_active": "+{0}% 鐵的生產",
|
|
12439
|
+
"effect_group_7_15_passive": "鐵生產提升",
|
|
12440
|
+
"effect_group_7_16_active": "+{0} 蜂蜜生產",
|
|
12441
|
+
"effect_group_7_16_passive": "蜂蜜生產提升",
|
|
12442
|
+
"effect_group_7_17_active": "+{0} 公共秩序",
|
|
12443
|
+
"effect_group_7_17_passive": "公共秩序提升",
|
|
12444
|
+
"effect_group_7_18_active": "+{0} 人口",
|
|
12445
|
+
"effect_group_7_18_passive": "人口增長",
|
|
12446
|
+
"effect_group_7_19_active": "+{0}% 木材生產",
|
|
12447
|
+
"effect_group_7_19_passive": "木材生產獎勵",
|
|
12448
|
+
"effect_group_7_1_active": "+{0}% 王國資源生產",
|
|
12449
|
+
"effect_group_7_1_passive": "王國資源生產獎勵",
|
|
12450
|
+
"event_rewards_heade_GachaDeco2x2": "活動排名獎勵",
|
|
12451
|
+
"milestone_reward": "里程碑已完成!您將收到以下獎勵:",
|
|
12452
|
+
"capReachedRanking_DonationEvent": "{0} 捐款現在僅提高你的排名。",
|
|
12453
|
+
"dialog_startDonationEvent_desc2": "建築物有不同的類別,並擁有各自的獎勵。獨立提升每個類別的獎勵。積分越多,獎勵越好。活動結束時,積分和帝國贊助章程將被重置。",
|
|
12454
|
+
"dialog_startDonationEvent_desc3": "新的全球排名將所有伺服器的玩家團結在一起,測試終極力量和技能。競爭以根據您的排名索取獎勵——您貢獻得越快,您將攀升得越高!",
|
|
12455
|
+
"rankingGlobal": "全球排名",
|
|
12456
|
+
"ranking_description_DonationEvent": "貢獻資源以獲得寶貴的獎勵!全球排名系統追蹤您的進度,根據您的排名提供成就獎勵。活動結束後,請在獎勵中心領取您的獎勵。"
|
|
12258
12457
|
},
|
|
12259
12458
|
"effects": {
|
|
12260
12459
|
"equip_effect_description_conquerSpeedBonus": "+{0}% 出征時的軍隊巡游速度",
|
|
@@ -12675,9 +12874,6 @@
|
|
|
12675
12874
|
"ci_effect_unboostedWoodProduction_blueprint": "每小時木材產量",
|
|
12676
12875
|
"ci_effect_wofBakery_blueprint": "公共秩序",
|
|
12677
12876
|
"ci_effect_woodProduction_blueprint": "木材生產加成",
|
|
12678
|
-
"equip_effect_description_charmBoost": "+{0}% 進攻變形者圖騰時獲得的變形者護符",
|
|
12679
|
-
"equip_effect_description_attackUnitAmountFlankShapeshifter": "+{0}% 進攻變形者圖騰時的側面部隊上限",
|
|
12680
|
-
"equip_effect_description_attackBoostYardShapeshifter": "+{0}% 進攻變形者圖騰內城時的戰鬥力",
|
|
12681
12877
|
"equip_effect_description_short_nomadTabletBoost": "+{0}% 進攻游牧民軍營時可獲得的可汗字排",
|
|
12682
12878
|
"equip_effect_description_nomadTabletBoost": "+{0}% 進攻可汗軍營時可獲得的可汗字排",
|
|
12683
12879
|
"equip_effect_description_short_reputationPointGainBoost": "+{0}% 進攻白理蒙入侵軍營時的名聲",
|
|
@@ -13236,13 +13432,9 @@
|
|
|
13236
13432
|
"relicequip_effect_description_relicCoinLootBoostPVE_undefined": "從 NPC 奪得的金幣",
|
|
13237
13433
|
"relicequip_effect_description_relicCooldownReduction": "-{0}% 獲勝後的進攻冷卻時間",
|
|
13238
13434
|
"relicequip_effect_description_relicCooldownReduction_undefined": "獲勝後的進攻冷卻時間",
|
|
13239
|
-
"relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad": "+{0}% 攻擊活動目標時獲得的 {1}",
|
|
13240
13435
|
"relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad_undefined": "奪得的可汗獎章",
|
|
13241
|
-
"relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad": "+{0}% 攻擊活動目標時獲得的 {1}",
|
|
13242
13436
|
"relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad_undefined": "奪得的可汗字牌",
|
|
13243
|
-
"relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai": "+{0}% 攻擊活動目標時獲得的 {1}",
|
|
13244
13437
|
"relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai_undefined": "奪得的武士獎章",
|
|
13245
|
-
"relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai": "+{0}% 攻擊活動目標時獲得的 {1}",
|
|
13246
13438
|
"relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai_undefined": "奪得的武士代幣",
|
|
13247
13439
|
"relicequip_effect_description_relicDefenseBonus": "+{0}% 防守部隊的戰鬥力",
|
|
13248
13440
|
"relicequip_effect_description_relicDefenseBonus_undefined": "防守部隊的戰鬥力",
|
|
@@ -13514,8 +13706,6 @@
|
|
|
13514
13706
|
"effect_group_6_12_active": "+{0}% 進攻時摧毀敵人建築物的機率",
|
|
13515
13707
|
"effect_group_6_12_active_malus": "-{0}% 進攻時摧毀敵人建築物的機率",
|
|
13516
13708
|
"effect_group_6_12_passive": "摧毀建築物機率的加成",
|
|
13517
|
-
"effect_group_6_13_active": "戰鬥中獲得的變形者護符總數加成:{0}%",
|
|
13518
|
-
"effect_group_6_13_passive": "戰鬥中獲得的變形者護符加成",
|
|
13519
13709
|
"effect_group_6_14_active": "擊敗遊牧民或可汗軍營時獲得的可汗字牌總數加成:{0}%",
|
|
13520
13710
|
"effect_group_6_14_passive": "擊敗遊牧民或可汗軍營時獲得的可汗字牌加成",
|
|
13521
13711
|
"effect_group_6_18_active": "擊敗可汗軍營時獲得的憤怒積分總數加成:{0}%",
|
|
@@ -13551,14 +13741,16 @@
|
|
|
13551
13741
|
"effect_group_8_5_active": "+{0} 聯盟支援部隊在防守庭院時的容量",
|
|
13552
13742
|
"ci_effect_defenseUnitAmountWall": "+{0}% 增加防禦牆的部隊容量",
|
|
13553
13743
|
"ci_effect_recruitmentSpeedBoostAll": "+{0}% 招募速度",
|
|
13554
|
-
"
|
|
13744
|
+
"ci_effect_craftingQueueProductionBoost_2_tt": "工具匠的生產獎金:",
|
|
13555
13745
|
"ci_effect_craftingQueueProductionBoost_1_blueprint": "煉油廠生產獎金",
|
|
13556
13746
|
"ci_effect_craftingQueueProductionBoost_2_blueprint": "工具匠的生產獎勵",
|
|
13557
|
-
"
|
|
13747
|
+
"ci_effect_craftingQueueProductionBoost_1_tt": "煉油廠生產獎金:",
|
|
13558
13748
|
"ci_effect_offensiveMeleeBonusTCI_blueprint": "近戰單位攻擊時的攻擊力",
|
|
13559
13749
|
"ci_effect_offensiveMeleeBonusTCI_tt": "近戰單位攻擊時的攻擊力:",
|
|
13560
13750
|
"ci_effect_offensiveRangeBonusTCI_blueprint": "遠程單位攻擊時的攻擊力",
|
|
13561
|
-
"ci_effect_offensiveRangeBonusTCI_tt": "遠程單位攻擊時的攻擊力:"
|
|
13751
|
+
"ci_effect_offensiveRangeBonusTCI_tt": "遠程單位攻擊時的攻擊力:",
|
|
13752
|
+
"effect_group_6_13_active": "此效果似乎已用完...(遺產)",
|
|
13753
|
+
"effect_group_6_13_passive": "此效果似乎已用完...(遺產)"
|
|
13562
13754
|
},
|
|
13563
13755
|
"equipment_heroes_and_gems": {
|
|
13564
13756
|
"equipment_slotType_hero": "英雄",
|
|
@@ -17388,7 +17580,16 @@
|
|
|
17388
17580
|
"equipment_unique_1095": "啤酒桶",
|
|
17389
17581
|
"equipment_unique_1092": "戰鬥飲品",
|
|
17390
17582
|
"equipment_unique_1092_desc": "這些士兵擁有強壯的胃和更強的戰鬥技能。他們將在唱著過去輝煌戰役的海員歌曲時,粉碎你的敵人,創造出下一次可以一起唱的故事。",
|
|
17391
|
-
"equip_effect_description_battleXPBoostCapped": "在戰鬥中所獲得之經驗值:+{0}%"
|
|
17583
|
+
"equip_effect_description_battleXPBoostCapped": "在戰鬥中所獲得之經驗值:+{0}%",
|
|
17584
|
+
"relicequip_effect_description_relicCurrencyLootBoostNomadTabletsNomad": "-{0}% 遭劫掠後損失的資源",
|
|
17585
|
+
"relicequip_effect_description_relicCurrencyLootBoostKhanMedalsNomad": "-{0}% 遭劫掠後損失的資源",
|
|
17586
|
+
"relicequip_effect_description_relicCurrencyLootBoostSamuraiTokensSamurai": "-{0}% 遭劫掠後損失的資源",
|
|
17587
|
+
"relicequip_effect_description_relicCurrencyLootBoostSamuraiMedalsSamurai": "-{0}% 遭劫掠後損失的資源",
|
|
17588
|
+
"equipment_unique_1097": "污腦",
|
|
17589
|
+
"equipment_unique_1097_desc": "會將你的軍隊變成殭屍大隊,緩慢但不懈地一路啃食敵人的大腦。",
|
|
17590
|
+
"equip_effect_description_attackBoostYardShapeshifter": "這個物品似乎失去了它的力量...(遺產)",
|
|
17591
|
+
"equip_effect_description_attackUnitAmountFlankShapeshifter": "這個物品似乎失去了它的力量...(遺產)",
|
|
17592
|
+
"equip_effect_description_charmBoost": "這個物品似乎失去了它的力量...(遺產)"
|
|
17392
17593
|
},
|
|
17393
17594
|
"generic": {
|
|
17394
17595
|
"activity": "活動",
|
|
@@ -19430,7 +19631,15 @@
|
|
|
19430
19631
|
"dialog_ci_filter_effects_3": "三個效果",
|
|
19431
19632
|
"dialog_ci_filter_effects_2": "兩種效果",
|
|
19432
19633
|
"dialog_ci_filter_effects_1": "一個效果",
|
|
19433
|
-
"dialog_ci_filter_effects_all": "所有效果"
|
|
19634
|
+
"dialog_ci_filter_effects_all": "所有效果",
|
|
19635
|
+
"currency_description_SoldierBiscuits": "士兵餅乾是由你的城鎮居民製作的特殊貨幣,用於餵養位於致命植物花園前的飢餓肉食植物。用它來餵養植物並獲得獎勵。",
|
|
19636
|
+
"currency_name_SoldierBiscuits": "士兵餅乾",
|
|
19637
|
+
"gachaPull_button_GachaDeco2x2": "飼料",
|
|
19638
|
+
"panel_deco_districts": "區域",
|
|
19639
|
+
"yourRankingPlaceholder": "您的排名: {0}",
|
|
19640
|
+
"yourRanking": "您的排名",
|
|
19641
|
+
"refresh": "重新整理",
|
|
19642
|
+
"rewardHubCollect": "在獎勵中心領取您的獎勵!"
|
|
19434
19643
|
},
|
|
19435
19644
|
"help": {
|
|
19436
19645
|
"help_location": "在這裡,你可以看到關於你的城堡和所有前哨重要內容的總體概況。",
|
|
@@ -23961,7 +24170,19 @@
|
|
|
23961
24170
|
"PretzelGuardian_short_info": "Oktoberfest近戰防禦兵",
|
|
23962
24171
|
"SteinSmasher_name": "杯子破壞者",
|
|
23963
24172
|
"SteinSmasher_name_desc": "斯坦·斯馬舍甚至樂在其中地粉碎敵人的防禦。",
|
|
23964
|
-
"SteinSmasher_short_info": "十月啤酒節近戰攻擊者"
|
|
24173
|
+
"SteinSmasher_short_info": "十月啤酒節近戰攻擊者",
|
|
24174
|
+
"GlacialAmazonArcher_desc": "在他們部落持久的傳統指引下,這些弓箭手以冷靜的精確度和堅定的專注力,甚至在最惡劣的寒冷中擊倒敵人。",
|
|
24175
|
+
"GlacialAmazonArcher_short_info": "極其強大的遠程攻擊者",
|
|
24176
|
+
"GlacialAmazonArcher_short_name": "冰川亞馬遜弓箭手",
|
|
24177
|
+
"GlacialAmazonGuardian_desc": "這些堅韌的防守者是如此的堅定,即使當他們的身體開始凍結時,他們仍然繼續戰鬥,堅定不移地保持防線。",
|
|
24178
|
+
"GlacialAmazonGuardian_short_info": "極為強大的近戰防守者",
|
|
24179
|
+
"GlacialAmazonGuardian_short_name": "冰霜亞馬遜守護者",
|
|
24180
|
+
"GlacialAmazonHuntress_desc": "以冷酷、堅定的決心和對部落的強烈忠誠,這些女獵手保護著她們的盟友,砍倒任何敢於接近的人。",
|
|
24181
|
+
"GlacialAmazonHuntress_short_info": "極其強大的遠程防禦者",
|
|
24182
|
+
"GlacialAmazonHuntress_short_name": "冰封亞馬遜女獵手",
|
|
24183
|
+
"GlacialAmazonWarrior_desc": "被殘酷的冬天磨練出來的這些戰士體現了凶猛的精神,手持水晶邊緣的矛,對敵人發動無情的精準攻擊。",
|
|
24184
|
+
"GlacialAmazonWarrior_short_info": "極其強大的近戰攻擊者",
|
|
24185
|
+
"GlacialAmazonWarrior_short_name": "冰川亞馬遜戰士"
|
|
23965
24186
|
},
|
|
23966
24187
|
"generic_flash": {
|
|
23967
24188
|
"Footer": {
|
package/package.json
CHANGED
package/typings/data.d.ts
CHANGED
|
@@ -209,11 +209,6 @@ export interface Data {
|
|
|
209
209
|
seasonRanks: SeasonRank[];
|
|
210
210
|
seasonSettings: SeasonSetting[];
|
|
211
211
|
sectors: Sector[];
|
|
212
|
-
shapeshifterActivityRewards: ShapeShifterActivityReward[];
|
|
213
|
-
shapeshifterHardcoreModeEffects: ShapeShifterHardcoreModeEffect[];
|
|
214
|
-
shapeshifterPermittedEffects: ShapeShifterPermittedEffect[];
|
|
215
|
-
shapeshifterRankingRewards: ShapeShifterRankingReward[];
|
|
216
|
-
shapeshifterTickets: ShapeShifterTicket[];
|
|
217
212
|
shoppingCarts: ShoppingCart[];
|
|
218
213
|
slums: Slum[];
|
|
219
214
|
specialcamps: SpecialCamp[];
|
|
@@ -1561,7 +1556,6 @@ export interface Event {
|
|
|
1561
1556
|
"IsoChangeType"?: number;
|
|
1562
1557
|
"areaTypes"?: number | string;
|
|
1563
1558
|
"averageDungeonLevel"?: number;
|
|
1564
|
-
"bloodpointBoosterPackageID"?: number;
|
|
1565
1559
|
"boobyRewardIDs"?: string;
|
|
1566
1560
|
"comment1"?: string;
|
|
1567
1561
|
"comment2"?: string;
|
|
@@ -3201,39 +3195,6 @@ export interface Sector {
|
|
|
3201
3195
|
"wodID": number;
|
|
3202
3196
|
}
|
|
3203
3197
|
|
|
3204
|
-
export interface ShapeShifterActivityReward {
|
|
3205
|
-
"leaguetypeID": number;
|
|
3206
|
-
"pointsMax"?: number;
|
|
3207
|
-
"pointsMin": number;
|
|
3208
|
-
"rewardID": number;
|
|
3209
|
-
"shapeshifterActivityRewardID": number;
|
|
3210
|
-
}
|
|
3211
|
-
|
|
3212
|
-
export interface ShapeShifterHardcoreModeEffect {
|
|
3213
|
-
"effects": string;
|
|
3214
|
-
"pointBoostFactor": number;
|
|
3215
|
-
"shapeshifterHardcoreModeEffectID": number;
|
|
3216
|
-
}
|
|
3217
|
-
|
|
3218
|
-
export interface ShapeShifterPermittedEffect {
|
|
3219
|
-
"attacker": number;
|
|
3220
|
-
"effectTypeID": number;
|
|
3221
|
-
"shapeshifterPermittedEffectID": number;
|
|
3222
|
-
}
|
|
3223
|
-
|
|
3224
|
-
export interface ShapeShifterRankingReward {
|
|
3225
|
-
"leaguetypeID": number;
|
|
3226
|
-
"rankMax"?: number;
|
|
3227
|
-
"rankMin": number;
|
|
3228
|
-
"rewardID": number;
|
|
3229
|
-
"shapeshifterRankingRewardID": number;
|
|
3230
|
-
}
|
|
3231
|
-
|
|
3232
|
-
export interface ShapeShifterTicket {
|
|
3233
|
-
"ticketNumber": number;
|
|
3234
|
-
"ticketPriceC2": number;
|
|
3235
|
-
}
|
|
3236
|
-
|
|
3237
3198
|
export interface ShoppingCart {
|
|
3238
3199
|
"C290daysMax"?: number;
|
|
3239
3200
|
"C290daysMin"?: number;
|
|
@@ -3373,17 +3334,14 @@ export interface TempServerSetting {
|
|
|
3373
3334
|
"boosterCurrencyLimit"?: number;
|
|
3374
3335
|
"boosterCurrencyPackageID"?: number;
|
|
3375
3336
|
"boosterCurrencyValue"?: number;
|
|
3376
|
-
"costTonic"?: number;
|
|
3377
3337
|
"crossplayID": number;
|
|
3378
3338
|
"currencyID"?: number;
|
|
3379
3339
|
"currencyLootFactorMax"?: number;
|
|
3380
3340
|
"currencyLootFactorMin"?: number;
|
|
3381
3341
|
"hasDailyScoring": number;
|
|
3382
|
-
"lootValueModifier"?: number;
|
|
3383
3342
|
"minimumCurrencyAmountToScore"?: number;
|
|
3384
3343
|
"peaceDuration": number;
|
|
3385
3344
|
"presetIDs": number | string;
|
|
3386
|
-
"returnCurrencyFactor"?: number;
|
|
3387
3345
|
"rewardSetID": number;
|
|
3388
3346
|
"scoringSystem": string;
|
|
3389
3347
|
"settingID": number;
|