deeptwins-cesium-engine 0.0.39 → 0.0.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. package/Build/Workers/chunk-22YARAUJ.js +629 -0
  2. package/Build/Workers/chunk-27NCQCM4.js +163 -0
  3. package/Build/Workers/chunk-2HVM4MOI.js +220 -0
  4. package/Build/Workers/chunk-2PWEYBYR.js +75 -0
  5. package/Build/Workers/chunk-2UUDETVF.js +101 -0
  6. package/Build/Workers/chunk-2ZI2BRKI.js +37 -0
  7. package/Build/Workers/chunk-32DGBF6Y.js +959 -0
  8. package/Build/Workers/chunk-3CTY2CGO.js +220 -0
  9. package/Build/Workers/chunk-3Q6HPHTH.js +684 -0
  10. package/Build/Workers/chunk-4LE3SGQH.js +634 -0
  11. package/Build/Workers/chunk-4UQOXHJT.js +421 -0
  12. package/Build/Workers/chunk-5IBSBFAA.js +287 -0
  13. package/Build/Workers/chunk-5ZELPLWF.js +58 -0
  14. package/Build/Workers/chunk-666ITZYK.js +1073 -0
  15. package/Build/Workers/chunk-6IFCG35V.js +390 -0
  16. package/Build/Workers/chunk-6LFOGNRP.js +1800 -0
  17. package/Build/Workers/chunk-6QHSHP53.js +1258 -0
  18. package/Build/Workers/chunk-6XIAYRGW.js +1055 -0
  19. package/Build/Workers/chunk-73EDFMPB.js +1073 -0
  20. package/Build/Workers/chunk-76TOSCCT.js +629 -0
  21. package/Build/Workers/chunk-7ODSCNSY.js +2857 -0
  22. package/Build/Workers/chunk-ALIDMMNJ.js +10357 -0
  23. package/Build/Workers/chunk-AXTXYHVG.js +59 -0
  24. package/Build/Workers/chunk-B3DSUDQQ.js +101 -0
  25. package/Build/Workers/chunk-B7R4KLQV.js +959 -0
  26. package/Build/Workers/chunk-BR5MKJPV.js +963 -0
  27. package/Build/Workers/chunk-BSQAU7IM.js +138 -0
  28. package/Build/Workers/chunk-C2ACDJD5.js +58 -0
  29. package/Build/Workers/chunk-CET7MMFD.js +1055 -0
  30. package/Build/Workers/chunk-CZUIRW4F.js +44 -0
  31. package/Build/Workers/chunk-D6ESIYSS.js +75 -0
  32. package/Build/Workers/chunk-DGWWFN6L.js +102 -0
  33. package/Build/Workers/chunk-DPZEBUVY.js +122 -0
  34. package/Build/Workers/chunk-EKUYACAZ.js +163 -0
  35. package/Build/Workers/chunk-EOQHBUGL.js +239 -0
  36. package/Build/Workers/chunk-ETQJFLBY.js +435 -0
  37. package/Build/Workers/chunk-EZKONOBC.js +300 -0
  38. package/Build/Workers/chunk-GXRKKREQ.js +2717 -0
  39. package/Build/Workers/chunk-HDJDQBU6.js +758 -0
  40. package/Build/Workers/chunk-HOO3H5M5.js +171 -0
  41. package/Build/Workers/chunk-IOE6TIOI.js +39 -0
  42. package/Build/Workers/chunk-JRFRSSGD.js +1800 -0
  43. package/Build/Workers/chunk-JUI6MY3E.js +435 -0
  44. package/Build/Workers/chunk-JV7ZLA3D.js +398 -0
  45. package/Build/Workers/chunk-KM5VHFRK.js +100 -0
  46. package/Build/Workers/chunk-KMDXAR34.js +1481 -0
  47. package/Build/Workers/chunk-KZDZFG2L.js +157 -0
  48. package/Build/Workers/chunk-L5A2N2AG.js +262 -0
  49. package/Build/Workers/chunk-LDXSEGOX.js +2857 -0
  50. package/Build/Workers/chunk-LSUSXL5L.js +353 -0
  51. package/Build/Workers/chunk-LYJFG66W.js +196 -0
  52. package/Build/Workers/chunk-ME5FR5CS.js +511 -0
  53. package/Build/Workers/chunk-MNCDXIX2.js +691 -0
  54. package/Build/Workers/chunk-N2UJHZ4W.js +368 -0
  55. package/Build/Workers/chunk-NZU4VBYI.js +834 -0
  56. package/Build/Workers/chunk-O2ZGG4HX.js +59 -0
  57. package/Build/Workers/chunk-O7JXDDHF.js +758 -0
  58. package/Build/Workers/chunk-OHM3HXGW.js +781 -0
  59. package/Build/Workers/chunk-OUFXKPAP.js +115 -0
  60. package/Build/Workers/chunk-OY2Z6SFD.js +100 -0
  61. package/Build/Workers/chunk-P3YNN4UB.js +10357 -0
  62. package/Build/Workers/chunk-PA4JZFFM.js +353 -0
  63. package/Build/Workers/chunk-PBS2UPII.js +122 -0
  64. package/Build/Workers/chunk-QFSPETA6.js +834 -0
  65. package/Build/Workers/chunk-QSO4DE6J.js +171 -0
  66. package/Build/Workers/chunk-QSTX55K5.js +37 -0
  67. package/Build/Workers/chunk-QUJ6BNQF.js +39 -0
  68. package/Build/Workers/chunk-QXWEMH73.js +102 -0
  69. package/Build/Workers/chunk-ROPEB47Y.js +300 -0
  70. package/Build/Workers/chunk-S3RIIJID.js +781 -0
  71. package/Build/Workers/chunk-SPS2I45W.js +73 -0
  72. package/Build/Workers/chunk-SUSQ3MVC.js +684 -0
  73. package/Build/Workers/chunk-TA7O77R5.js +368 -0
  74. package/Build/Workers/chunk-TBJBVKDE.js +262 -0
  75. package/Build/Workers/chunk-TJAONFQM.js +44 -0
  76. package/Build/Workers/chunk-TJNJ6CLS.js +239 -0
  77. package/Build/Workers/chunk-TMW7OQZD.js +476 -0
  78. package/Build/Workers/chunk-U4SUBL6L.js +390 -0
  79. package/Build/Workers/chunk-U6RITS73.js +456 -0
  80. package/Build/Workers/chunk-UHPBZJQF.js +2717 -0
  81. package/Build/Workers/chunk-UHS2YM44.js +115 -0
  82. package/Build/Workers/chunk-UHYBTCZW.js +305 -0
  83. package/Build/Workers/chunk-UN3RMNI2.js +500 -0
  84. package/Build/Workers/chunk-UYS2HZVM.js +421 -0
  85. package/Build/Workers/chunk-VGP546UW.js +1481 -0
  86. package/Build/Workers/chunk-VQY5ILOS.js +500 -0
  87. package/Build/Workers/chunk-VSEDVQN7.js +305 -0
  88. package/Build/Workers/chunk-VVDHEEL6.js +55 -0
  89. package/Build/Workers/chunk-VZSNLUE3.js +287 -0
  90. package/Build/Workers/chunk-W4BJBHPZ.js +456 -0
  91. package/Build/Workers/chunk-W7KOAHR2.js +691 -0
  92. package/Build/Workers/chunk-WCYXXO6P.js +139 -0
  93. package/Build/Workers/chunk-WGHS4HMU.js +55 -0
  94. package/Build/Workers/chunk-XV4SYFDP.js +138 -0
  95. package/Build/Workers/chunk-XX7RETEX.js +1258 -0
  96. package/Build/Workers/chunk-XYFT3BAX.js +196 -0
  97. package/Build/Workers/chunk-XYMJZUFF.js +476 -0
  98. package/Build/Workers/chunk-YCU6WHSN.js +963 -0
  99. package/Build/Workers/chunk-YTCJWLQC.js +73 -0
  100. package/Build/Workers/chunk-YWEX5QFW.js +398 -0
  101. package/Build/Workers/chunk-Z2WOKKJM.js +511 -0
  102. package/Build/Workers/chunk-ZEFV3C42.js +634 -0
  103. package/Build/Workers/chunk-ZYUOPFWQ.js +139 -0
  104. package/Build/Workers/chunk-ZYYPIDBI.js +157 -0
  105. package/Build/Workers/combineGeometry.js +22 -22
  106. package/Build/Workers/createBoxGeometry.js +16 -16
  107. package/Build/Workers/createBoxOutlineGeometry.js +14 -14
  108. package/Build/Workers/createCircleGeometry.js +24 -24
  109. package/Build/Workers/createCircleOutlineGeometry.js +17 -17
  110. package/Build/Workers/createCoplanarPolygonGeometry.js +31 -31
  111. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
  112. package/Build/Workers/createCorridorGeometry.js +27 -27
  113. package/Build/Workers/createCorridorOutlineGeometry.js +26 -26
  114. package/Build/Workers/createCylinderGeometry.js +18 -18
  115. package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
  116. package/Build/Workers/createEllipseGeometry.js +24 -24
  117. package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
  118. package/Build/Workers/createEllipsoidGeometry.js +17 -17
  119. package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
  120. package/Build/Workers/createFrustumGeometry.js +16 -16
  121. package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
  122. package/Build/Workers/createGeometry.js +22 -22
  123. package/Build/Workers/createGroundPolylineGeometry.js +20 -20
  124. package/Build/Workers/createPlaneGeometry.js +14 -14
  125. package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
  126. package/Build/Workers/createPolygonGeometry.js +30 -30
  127. package/Build/Workers/createPolygonOutlineGeometry.js +28 -28
  128. package/Build/Workers/createPolylineGeometry.js +23 -23
  129. package/Build/Workers/createPolylineVolumeGeometry.js +29 -29
  130. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -25
  131. package/Build/Workers/createRectangleGeometry.js +25 -25
  132. package/Build/Workers/createRectangleOutlineGeometry.js +18 -18
  133. package/Build/Workers/createSimplePolylineGeometry.js +21 -21
  134. package/Build/Workers/createSphereGeometry.js +17 -17
  135. package/Build/Workers/createSphereOutlineGeometry.js +16 -16
  136. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  137. package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
  138. package/Build/Workers/createVectorTileGeometries.js +22 -22
  139. package/Build/Workers/createVectorTilePoints.js +12 -12
  140. package/Build/Workers/createVectorTilePolygons.js +20 -20
  141. package/Build/Workers/createVectorTilePolylines.js +13 -13
  142. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
  143. package/Build/Workers/createVerticesFromHeightmap.js +20 -20
  144. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
  145. package/Build/Workers/createWallGeometry.js +22 -22
  146. package/Build/Workers/createWallOutlineGeometry.js +21 -21
  147. package/Build/Workers/decodeDraco.js +11 -11
  148. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  149. package/Build/Workers/decodeI3S.js +10 -10
  150. package/Build/Workers/transcodeKTX2.js +7 -7
  151. package/Build/Workers/transferTypedArrayTest.js +1 -1
  152. package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
  153. package/Source/Renderer/TextureAtlas.js +28 -1
  154. package/Source/Scene/Billboard.js +22 -0
  155. package/Source/Scene/BillboardTexture.js +95 -3
  156. package/index.js +53 -53
  157. package/package.json +1 -1
@@ -1,3 +1,4 @@
1
+ import BoundingRectangle from "../Core/BoundingRectangle.js";
1
2
  import Check from "../Core/Check.js";
2
3
  import defined from "../Core/defined.js";
3
4
  import BillboardLoadState from "./BillboardLoadState.js";
@@ -26,7 +27,11 @@ function BillboardTexture(billboardCollection) {
26
27
  this._width = undefined;
27
28
  this._height = undefined;
28
29
 
30
+ this._indexPromise = undefined;
31
+ this._image = undefined;
32
+ this._imageSubRegion = undefined;
29
33
  this._hasSubregion = false;
34
+ this._owner = undefined;
30
35
 
31
36
  /**
32
37
  * Used by billboardCollection to track whcih billboards to update.
@@ -58,7 +63,9 @@ function getAtlasImageDimensions(atlas, index) {
58
63
  const rectangles = atlas.rectangles;
59
64
  if (defined(rectangles)) {
60
65
  const rectangle = rectangles[index];
61
- return defined(rectangle) ? rectangle : undefined;
66
+ if (defined(rectangle)) {
67
+ return rectangle;
68
+ }
62
69
  }
63
70
 
64
71
  const textureCoordinates = atlas.textureCoordinates;
@@ -90,6 +97,27 @@ function getAtlasIndexPromise(atlas, id) {
90
97
  return undefined;
91
98
  }
92
99
 
100
+ function cloneSubRegion(subRegion) {
101
+ return defined(subRegion) ? BoundingRectangle.clone(subRegion) : undefined;
102
+ }
103
+
104
+ function syncLegacyBillboardFields(billboardTexture) {
105
+ const billboard = billboardTexture._owner;
106
+ if (!defined(billboard)) {
107
+ return;
108
+ }
109
+
110
+ const ready = billboardTexture.ready;
111
+ billboard._imageIndex = ready ? billboardTexture._index : -1;
112
+ billboard._imageIndexPromise = billboardTexture._indexPromise;
113
+ billboard._imageId = billboardTexture._id;
114
+ billboard._image = billboardTexture._image;
115
+ billboard._imageSubRegion = cloneSubRegion(billboardTexture._imageSubRegion);
116
+ billboard._imageWidth = billboardTexture._width;
117
+ billboard._imageHeight = billboardTexture._height;
118
+ billboard._ready = ready;
119
+ }
120
+
93
121
  Object.defineProperties(BillboardTexture.prototype, {
94
122
  /**
95
123
  * If defined, this error was encountered during the loading process.
@@ -206,8 +234,13 @@ BillboardTexture.prototype.unload = async function () {
206
234
  this._index = -1;
207
235
  this._width = undefined;
208
236
  this._height = undefined;
237
+ this._indexPromise = undefined;
238
+ this._image = undefined;
239
+ this._imageSubRegion = undefined;
240
+ this._hasSubregion = false;
209
241
 
210
242
  this.dirty = true;
243
+ syncLegacyBillboardFields(this);
211
244
  };
212
245
 
213
246
  /**
@@ -224,6 +257,7 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
224
257
  (this._loadState === BillboardLoadState.LOADING || this.ready)
225
258
  ) {
226
259
  // This image has already been loaded
260
+ syncLegacyBillboardFields(this);
227
261
  return;
228
262
  }
229
263
 
@@ -248,15 +282,26 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
248
282
  billboardTexture._id = this._id = id;
249
283
  billboardTexture._loadState = this._loadState = BillboardLoadState.LOADING;
250
284
  billboardTexture._loadError = this._loadError = undefined;
285
+ billboardTexture._index = this._index = -1;
286
+ billboardTexture._width = this._width = undefined;
287
+ billboardTexture._height = this._height = undefined;
288
+ billboardTexture._image = this._image = image;
289
+ billboardTexture._imageSubRegion = this._imageSubRegion = undefined;
290
+ billboardTexture._hasSubregion = this._hasSubregion = false;
251
291
 
252
292
  let index;
253
293
  const atlas = this._billboardCollection.textureAtlas;
254
294
  try {
255
- index = await atlas.addImage(id, image);
295
+ const indexPromise = atlas.addImage(id, image);
296
+ billboardTexture._indexPromise = this._indexPromise = indexPromise;
297
+ syncLegacyBillboardFields(this);
298
+
299
+ index = await indexPromise;
256
300
  } catch (error) {
257
301
  // There was an error loading the image
258
302
  billboardTexture._loadState = BillboardLoadState.ERROR;
259
303
  billboardTexture._loadError = error;
304
+ billboardTexture._indexPromise = undefined;
260
305
 
261
306
  if (this._id !== id) {
262
307
  // Another load was initiated and resolved resolved before this one. This operation is cancelled.
@@ -265,6 +310,8 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
265
310
 
266
311
  this._loadState = BillboardLoadState.ERROR;
267
312
  this._loadError = error;
313
+ this._indexPromise = undefined;
314
+ syncLegacyBillboardFields(this);
268
315
  return;
269
316
  }
270
317
 
@@ -272,6 +319,7 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
272
319
  // Resources destroyed or otherwise
273
320
  billboardTexture._loadState = BillboardLoadState.FAILED;
274
321
  billboardTexture._index = -1;
322
+ billboardTexture._indexPromise = undefined;
275
323
 
276
324
  if (this._id !== id) {
277
325
  // Another load was initiated and resolved resolved before this one. This operation is cancelled.
@@ -280,6 +328,8 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
280
328
 
281
329
  this._loadState = BillboardLoadState.FAILED;
282
330
  this._index = -1;
331
+ this._indexPromise = undefined;
332
+ syncLegacyBillboardFields(this);
283
333
 
284
334
  return;
285
335
  }
@@ -293,6 +343,7 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
293
343
  billboardTexture._index = -1;
294
344
  billboardTexture._width = undefined;
295
345
  billboardTexture._height = undefined;
346
+ billboardTexture._indexPromise = undefined;
296
347
 
297
348
  if (this._id !== id) {
298
349
  // Another load was initiated and resolved resolved before this one. This operation is cancelled.
@@ -303,11 +354,16 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
303
354
  this._index = -1;
304
355
  this._width = undefined;
305
356
  this._height = undefined;
357
+ this._indexPromise = undefined;
358
+ syncLegacyBillboardFields(this);
306
359
  return;
307
360
  }
308
361
 
309
362
  billboardTexture._width = dimensions.width;
310
363
  billboardTexture._height = dimensions.height;
364
+ billboardTexture._image = undefined;
365
+ billboardTexture._imageSubRegion = undefined;
366
+ billboardTexture._indexPromise = undefined;
311
367
 
312
368
  if (this._id !== id) {
313
369
  // Another load was initiated and resolved resolved before this one. This operation is cancelled.
@@ -318,8 +374,12 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
318
374
  this._loadState = BillboardLoadState.LOADED;
319
375
  this._width = dimensions.width;
320
376
  this._height = dimensions.height;
377
+ this._image = undefined;
378
+ this._imageSubRegion = undefined;
379
+ this._indexPromise = undefined;
321
380
 
322
381
  this.dirty = true;
382
+ syncLegacyBillboardFields(this);
323
383
  };
324
384
 
325
385
  /**
@@ -333,16 +393,27 @@ BillboardTexture.prototype.addImageSubRegion = async function (id, subRegion) {
333
393
  this._id = id;
334
394
  this._loadState = BillboardLoadState.LOADING;
335
395
  this._loadError = undefined;
396
+ this._index = -1;
397
+ this._width = undefined;
398
+ this._height = undefined;
399
+ this._image = undefined;
400
+ this._imageSubRegion = cloneSubRegion(subRegion);
336
401
  this._hasSubregion = true;
337
402
 
338
403
  let index;
339
404
  const atlas = this._billboardCollection.textureAtlas;
340
405
  try {
341
- index = await atlas.addImageSubRegion(id, subRegion);
406
+ const indexPromise = atlas.addImageSubRegion(id, subRegion);
407
+ this._indexPromise = indexPromise;
408
+ syncLegacyBillboardFields(this);
409
+
410
+ index = await indexPromise;
342
411
  } catch (error) {
343
412
  // There was an error loading the referenced image
344
413
  this._loadState = BillboardLoadState.ERROR;
345
414
  this._loadError = error;
415
+ this._indexPromise = undefined;
416
+ syncLegacyBillboardFields(this);
346
417
  return;
347
418
  }
348
419
 
@@ -351,6 +422,8 @@ BillboardTexture.prototype.addImageSubRegion = async function (id, subRegion) {
351
422
  this._index = -1;
352
423
  this._width = undefined;
353
424
  this._height = undefined;
425
+ this._indexPromise = undefined;
426
+ syncLegacyBillboardFields(this);
354
427
  return;
355
428
  }
356
429
 
@@ -359,8 +432,10 @@ BillboardTexture.prototype.addImageSubRegion = async function (id, subRegion) {
359
432
 
360
433
  this._index = index;
361
434
  this._loadState = BillboardLoadState.LOADED;
435
+ this._indexPromise = undefined;
362
436
 
363
437
  this.dirty = true;
438
+ syncLegacyBillboardFields(this);
364
439
  };
365
440
 
366
441
  /**
@@ -387,13 +462,26 @@ BillboardTexture.clone = function (billboardTexture, target) {
387
462
  target._index = billboardTexture._index;
388
463
  target._width = billboardTexture._width;
389
464
  target._height = billboardTexture._height;
465
+ target._indexPromise =
466
+ billboardTexture._indexPromise ??
467
+ getAtlasIndexPromise(
468
+ billboardTexture._billboardCollection.textureAtlas,
469
+ billboardTexture._id,
470
+ );
471
+ target._image = billboardTexture._image;
472
+ target._imageSubRegion = cloneSubRegion(billboardTexture._imageSubRegion);
390
473
  target._hasSubregion = billboardTexture._hasSubregion;
391
474
 
392
475
  if (billboardTexture.ready) {
476
+ target._indexPromise = undefined;
477
+ target._image = undefined;
393
478
  target.dirty = true;
479
+ syncLegacyBillboardFields(target);
394
480
  return;
395
481
  }
396
482
 
483
+ syncLegacyBillboardFields(target);
484
+
397
485
  const completeLoad = async () => {
398
486
  const id = billboardTexture._id;
399
487
  const atlas = billboardTexture._billboardCollection.textureAtlas;
@@ -425,7 +513,11 @@ BillboardTexture.clone = function (billboardTexture, target) {
425
513
  target._index = billboardTexture._index;
426
514
  target._width = billboardTexture._width;
427
515
  target._height = billboardTexture._height;
516
+ target._indexPromise = undefined;
517
+ target._image = billboardTexture.ready ? undefined : billboardTexture._image;
518
+ target._imageSubRegion = cloneSubRegion(billboardTexture._imageSubRegion);
428
519
  target.dirty = true;
520
+ syncLegacyBillboardFields(target);
429
521
  };
430
522
 
431
523
  completeLoad();
package/index.js CHANGED
@@ -1,4 +1,4 @@
1
- globalThis.CESIUM_VERSION = "0.0.38";
1
+ globalThis.CESIUM_VERSION = "0.0.40";
2
2
  export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
3
3
  export { default as Buffer } from './Source/Renderer/Buffer.js';
4
4
  export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
@@ -151,6 +151,58 @@ export { default as createRawPropertyDescriptor } from './Source/DataSources/cre
151
151
  export { default as exportKml } from './Source/DataSources/exportKml.js';
152
152
  export { default as getElement } from './Source/DataSources/getElement.js';
153
153
  export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
154
+ export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
155
+ export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
156
+ export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
157
+ export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
158
+ export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
159
+ export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
160
+ export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
161
+ export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
162
+ export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
163
+ export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
164
+ export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
165
+ export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
166
+ export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
167
+ export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
168
+ export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
169
+ export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
170
+ export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
171
+ export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
172
+ export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
173
+ export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
174
+ export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
175
+ export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
176
+ export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
177
+ export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
178
+ export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
179
+ export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
180
+ export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
181
+ export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
182
+ export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
183
+ export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
184
+ export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
185
+ export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
186
+ export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
187
+ export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
188
+ export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
189
+ export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
190
+ export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
191
+ export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
192
+ export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
193
+ export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
194
+ export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
195
+ export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
196
+ export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
197
+ export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
198
+ export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
199
+ export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
200
+ export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
201
+ export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
202
+ export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
203
+ export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
204
+ export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
205
+ export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
154
206
  export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
155
207
  export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
156
208
  export { default as ArcType } from './Source/Core/ArcType.js';
@@ -434,58 +486,6 @@ export { default as subdivideArray } from './Source/Core/subdivideArray.js';
434
486
  export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
435
487
  export { default as wrapFunction } from './Source/Core/wrapFunction.js';
436
488
  export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
437
- export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
438
- export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
439
- export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
440
- export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
441
- export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
442
- export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
443
- export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
444
- export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
445
- export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
446
- export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
447
- export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
448
- export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
449
- export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
450
- export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
451
- export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
452
- export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
453
- export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
454
- export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
455
- export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
456
- export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
457
- export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
458
- export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
459
- export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
460
- export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
461
- export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
462
- export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
463
- export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
464
- export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
465
- export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
466
- export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
467
- export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
468
- export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
469
- export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
470
- export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
471
- export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
472
- export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
473
- export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
474
- export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
475
- export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
476
- export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
477
- export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
478
- export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
479
- export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
480
- export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
481
- export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
482
- export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
483
- export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
484
- export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
485
- export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
486
- export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
487
- export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
488
- export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
489
489
  export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
490
490
  export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
491
491
  export { default as Appearance } from './Source/Scene/Appearance.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "deeptwins-cesium-engine",
3
- "version": "0.0.39",
3
+ "version": "0.0.41",
4
4
  "description": "",
5
5
  "keywords": [
6
6
  "3D",