deeptwins-cesium-engine 0.0.39 → 0.0.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. package/Build/Workers/chunk-22YARAUJ.js +629 -0
  2. package/Build/Workers/chunk-27NCQCM4.js +163 -0
  3. package/Build/Workers/chunk-2HVM4MOI.js +220 -0
  4. package/Build/Workers/chunk-2PWEYBYR.js +75 -0
  5. package/Build/Workers/chunk-2UUDETVF.js +101 -0
  6. package/Build/Workers/chunk-2ZI2BRKI.js +37 -0
  7. package/Build/Workers/chunk-32DGBF6Y.js +959 -0
  8. package/Build/Workers/chunk-3CTY2CGO.js +220 -0
  9. package/Build/Workers/chunk-3Q6HPHTH.js +684 -0
  10. package/Build/Workers/chunk-4LE3SGQH.js +634 -0
  11. package/Build/Workers/chunk-4UQOXHJT.js +421 -0
  12. package/Build/Workers/chunk-5IBSBFAA.js +287 -0
  13. package/Build/Workers/chunk-5ZELPLWF.js +58 -0
  14. package/Build/Workers/chunk-666ITZYK.js +1073 -0
  15. package/Build/Workers/chunk-6IFCG35V.js +390 -0
  16. package/Build/Workers/chunk-6LFOGNRP.js +1800 -0
  17. package/Build/Workers/chunk-6QHSHP53.js +1258 -0
  18. package/Build/Workers/chunk-6XIAYRGW.js +1055 -0
  19. package/Build/Workers/chunk-73EDFMPB.js +1073 -0
  20. package/Build/Workers/chunk-76TOSCCT.js +629 -0
  21. package/Build/Workers/chunk-7ODSCNSY.js +2857 -0
  22. package/Build/Workers/chunk-ALIDMMNJ.js +10357 -0
  23. package/Build/Workers/chunk-AXTXYHVG.js +59 -0
  24. package/Build/Workers/chunk-B3DSUDQQ.js +101 -0
  25. package/Build/Workers/chunk-B7R4KLQV.js +959 -0
  26. package/Build/Workers/chunk-BR5MKJPV.js +963 -0
  27. package/Build/Workers/chunk-BSQAU7IM.js +138 -0
  28. package/Build/Workers/chunk-C2ACDJD5.js +58 -0
  29. package/Build/Workers/chunk-CET7MMFD.js +1055 -0
  30. package/Build/Workers/chunk-CZUIRW4F.js +44 -0
  31. package/Build/Workers/chunk-D6ESIYSS.js +75 -0
  32. package/Build/Workers/chunk-DGWWFN6L.js +102 -0
  33. package/Build/Workers/chunk-DPZEBUVY.js +122 -0
  34. package/Build/Workers/chunk-EKUYACAZ.js +163 -0
  35. package/Build/Workers/chunk-EOQHBUGL.js +239 -0
  36. package/Build/Workers/chunk-ETQJFLBY.js +435 -0
  37. package/Build/Workers/chunk-EZKONOBC.js +300 -0
  38. package/Build/Workers/chunk-GXRKKREQ.js +2717 -0
  39. package/Build/Workers/chunk-HDJDQBU6.js +758 -0
  40. package/Build/Workers/chunk-HOO3H5M5.js +171 -0
  41. package/Build/Workers/chunk-IOE6TIOI.js +39 -0
  42. package/Build/Workers/chunk-JRFRSSGD.js +1800 -0
  43. package/Build/Workers/chunk-JUI6MY3E.js +435 -0
  44. package/Build/Workers/chunk-JV7ZLA3D.js +398 -0
  45. package/Build/Workers/chunk-KM5VHFRK.js +100 -0
  46. package/Build/Workers/chunk-KMDXAR34.js +1481 -0
  47. package/Build/Workers/chunk-KZDZFG2L.js +157 -0
  48. package/Build/Workers/chunk-L5A2N2AG.js +262 -0
  49. package/Build/Workers/chunk-LDXSEGOX.js +2857 -0
  50. package/Build/Workers/chunk-LSUSXL5L.js +353 -0
  51. package/Build/Workers/chunk-LYJFG66W.js +196 -0
  52. package/Build/Workers/chunk-ME5FR5CS.js +511 -0
  53. package/Build/Workers/chunk-MNCDXIX2.js +691 -0
  54. package/Build/Workers/chunk-N2UJHZ4W.js +368 -0
  55. package/Build/Workers/chunk-NZU4VBYI.js +834 -0
  56. package/Build/Workers/chunk-O2ZGG4HX.js +59 -0
  57. package/Build/Workers/chunk-O7JXDDHF.js +758 -0
  58. package/Build/Workers/chunk-OHM3HXGW.js +781 -0
  59. package/Build/Workers/chunk-OUFXKPAP.js +115 -0
  60. package/Build/Workers/chunk-OY2Z6SFD.js +100 -0
  61. package/Build/Workers/chunk-P3YNN4UB.js +10357 -0
  62. package/Build/Workers/chunk-PA4JZFFM.js +353 -0
  63. package/Build/Workers/chunk-PBS2UPII.js +122 -0
  64. package/Build/Workers/chunk-QFSPETA6.js +834 -0
  65. package/Build/Workers/chunk-QSO4DE6J.js +171 -0
  66. package/Build/Workers/chunk-QSTX55K5.js +37 -0
  67. package/Build/Workers/chunk-QUJ6BNQF.js +39 -0
  68. package/Build/Workers/chunk-QXWEMH73.js +102 -0
  69. package/Build/Workers/chunk-ROPEB47Y.js +300 -0
  70. package/Build/Workers/chunk-S3RIIJID.js +781 -0
  71. package/Build/Workers/chunk-SPS2I45W.js +73 -0
  72. package/Build/Workers/chunk-SUSQ3MVC.js +684 -0
  73. package/Build/Workers/chunk-TA7O77R5.js +368 -0
  74. package/Build/Workers/chunk-TBJBVKDE.js +262 -0
  75. package/Build/Workers/chunk-TJAONFQM.js +44 -0
  76. package/Build/Workers/chunk-TJNJ6CLS.js +239 -0
  77. package/Build/Workers/chunk-TMW7OQZD.js +476 -0
  78. package/Build/Workers/chunk-U4SUBL6L.js +390 -0
  79. package/Build/Workers/chunk-U6RITS73.js +456 -0
  80. package/Build/Workers/chunk-UHPBZJQF.js +2717 -0
  81. package/Build/Workers/chunk-UHS2YM44.js +115 -0
  82. package/Build/Workers/chunk-UHYBTCZW.js +305 -0
  83. package/Build/Workers/chunk-UN3RMNI2.js +500 -0
  84. package/Build/Workers/chunk-UYS2HZVM.js +421 -0
  85. package/Build/Workers/chunk-VGP546UW.js +1481 -0
  86. package/Build/Workers/chunk-VQY5ILOS.js +500 -0
  87. package/Build/Workers/chunk-VSEDVQN7.js +305 -0
  88. package/Build/Workers/chunk-VVDHEEL6.js +55 -0
  89. package/Build/Workers/chunk-VZSNLUE3.js +287 -0
  90. package/Build/Workers/chunk-W4BJBHPZ.js +456 -0
  91. package/Build/Workers/chunk-W7KOAHR2.js +691 -0
  92. package/Build/Workers/chunk-WCYXXO6P.js +139 -0
  93. package/Build/Workers/chunk-WGHS4HMU.js +55 -0
  94. package/Build/Workers/chunk-XV4SYFDP.js +138 -0
  95. package/Build/Workers/chunk-XX7RETEX.js +1258 -0
  96. package/Build/Workers/chunk-XYFT3BAX.js +196 -0
  97. package/Build/Workers/chunk-XYMJZUFF.js +476 -0
  98. package/Build/Workers/chunk-YCU6WHSN.js +963 -0
  99. package/Build/Workers/chunk-YTCJWLQC.js +73 -0
  100. package/Build/Workers/chunk-YWEX5QFW.js +398 -0
  101. package/Build/Workers/chunk-Z2WOKKJM.js +511 -0
  102. package/Build/Workers/chunk-ZEFV3C42.js +634 -0
  103. package/Build/Workers/chunk-ZYUOPFWQ.js +139 -0
  104. package/Build/Workers/chunk-ZYYPIDBI.js +157 -0
  105. package/Build/Workers/combineGeometry.js +22 -22
  106. package/Build/Workers/createBoxGeometry.js +16 -16
  107. package/Build/Workers/createBoxOutlineGeometry.js +14 -14
  108. package/Build/Workers/createCircleGeometry.js +24 -24
  109. package/Build/Workers/createCircleOutlineGeometry.js +17 -17
  110. package/Build/Workers/createCoplanarPolygonGeometry.js +31 -31
  111. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
  112. package/Build/Workers/createCorridorGeometry.js +27 -27
  113. package/Build/Workers/createCorridorOutlineGeometry.js +26 -26
  114. package/Build/Workers/createCylinderGeometry.js +18 -18
  115. package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
  116. package/Build/Workers/createEllipseGeometry.js +24 -24
  117. package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
  118. package/Build/Workers/createEllipsoidGeometry.js +17 -17
  119. package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
  120. package/Build/Workers/createFrustumGeometry.js +16 -16
  121. package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
  122. package/Build/Workers/createGeometry.js +22 -22
  123. package/Build/Workers/createGroundPolylineGeometry.js +20 -20
  124. package/Build/Workers/createPlaneGeometry.js +14 -14
  125. package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
  126. package/Build/Workers/createPolygonGeometry.js +30 -30
  127. package/Build/Workers/createPolygonOutlineGeometry.js +28 -28
  128. package/Build/Workers/createPolylineGeometry.js +23 -23
  129. package/Build/Workers/createPolylineVolumeGeometry.js +29 -29
  130. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -25
  131. package/Build/Workers/createRectangleGeometry.js +25 -25
  132. package/Build/Workers/createRectangleOutlineGeometry.js +18 -18
  133. package/Build/Workers/createSimplePolylineGeometry.js +21 -21
  134. package/Build/Workers/createSphereGeometry.js +17 -17
  135. package/Build/Workers/createSphereOutlineGeometry.js +16 -16
  136. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  137. package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
  138. package/Build/Workers/createVectorTileGeometries.js +22 -22
  139. package/Build/Workers/createVectorTilePoints.js +12 -12
  140. package/Build/Workers/createVectorTilePolygons.js +20 -20
  141. package/Build/Workers/createVectorTilePolylines.js +13 -13
  142. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
  143. package/Build/Workers/createVerticesFromHeightmap.js +20 -20
  144. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
  145. package/Build/Workers/createWallGeometry.js +22 -22
  146. package/Build/Workers/createWallOutlineGeometry.js +21 -21
  147. package/Build/Workers/decodeDraco.js +11 -11
  148. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  149. package/Build/Workers/decodeI3S.js +10 -10
  150. package/Build/Workers/transcodeKTX2.js +7 -7
  151. package/Build/Workers/transferTypedArrayTest.js +1 -1
  152. package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
  153. package/Source/Renderer/TextureAtlas.js +28 -1
  154. package/Source/Scene/Billboard.js +22 -0
  155. package/Source/Scene/BillboardTexture.js +95 -3
  156. package/index.js +53 -53
  157. package/package.json +1 -1
@@ -0,0 +1,511 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.0.40
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ GeometryOffsetAttribute_default
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+ } from "./chunk-QSTX55K5.js";
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+ import {
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+ VertexFormat_default
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+ } from "./chunk-BSQAU7IM.js";
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+ import {
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+ IndexDatatype_default
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+ } from "./chunk-WCYXXO6P.js";
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+ import {
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+ GeometryAttributes_default
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+ } from "./chunk-CZUIRW4F.js";
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+ import {
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+ GeometryAttribute_default,
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+ Geometry_default,
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+ PrimitiveType_default
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+ } from "./chunk-EZKONOBC.js";
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+ import {
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+ BoundingSphere_default
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+ } from "./chunk-BR5MKJPV.js";
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+ import {
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+ ComponentDatatype_default
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+ } from "./chunk-L5A2N2AG.js";
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+ import {
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+ Cartesian2_default,
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+ Cartesian3_default,
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+ Ellipsoid_default
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+ } from "./chunk-7ODSCNSY.js";
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+ import {
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+ Math_default
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+ } from "./chunk-VQY5ILOS.js";
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+ import {
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+ defaultValue_default
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+ } from "./chunk-IOE6TIOI.js";
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+ import {
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+ DeveloperError_default
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+ } from "./chunk-27NCQCM4.js";
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+ import {
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+ defined_default
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+ } from "./chunk-D6ESIYSS.js";
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+
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+ // packages/engine/Source/Core/EllipsoidGeometry.js
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+ var scratchPosition = new Cartesian3_default();
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+ var scratchNormal = new Cartesian3_default();
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+ var scratchTangent = new Cartesian3_default();
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+ var scratchBitangent = new Cartesian3_default();
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+ var scratchNormalST = new Cartesian3_default();
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+ var defaultRadii = new Cartesian3_default(1, 1, 1);
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+ var cos = Math.cos;
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+ var sin = Math.sin;
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+ function EllipsoidGeometry(options) {
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+ options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
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+ const radii = defaultValue_default(options.radii, defaultRadii);
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+ const innerRadii = defaultValue_default(options.innerRadii, radii);
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+ const minimumClock = defaultValue_default(options.minimumClock, 0);
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+ const maximumClock = defaultValue_default(options.maximumClock, Math_default.TWO_PI);
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+ const minimumCone = defaultValue_default(options.minimumCone, 0);
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+ const maximumCone = defaultValue_default(options.maximumCone, Math_default.PI);
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+ const stackPartitions = Math.round(defaultValue_default(options.stackPartitions, 64));
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+ const slicePartitions = Math.round(defaultValue_default(options.slicePartitions, 64));
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+ const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
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+ if (slicePartitions < 3) {
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+ throw new DeveloperError_default(
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+ "options.slicePartitions cannot be less than three."
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+ );
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+ }
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+ if (stackPartitions < 3) {
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+ throw new DeveloperError_default(
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+ "options.stackPartitions cannot be less than three."
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+ );
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+ }
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+ this._radii = Cartesian3_default.clone(radii);
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+ this._innerRadii = Cartesian3_default.clone(innerRadii);
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+ this._minimumClock = minimumClock;
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+ this._maximumClock = maximumClock;
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+ this._minimumCone = minimumCone;
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+ this._maximumCone = maximumCone;
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+ this._stackPartitions = stackPartitions;
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+ this._slicePartitions = slicePartitions;
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+ this._vertexFormat = VertexFormat_default.clone(vertexFormat);
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+ this._offsetAttribute = options.offsetAttribute;
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+ this._workerName = "createEllipsoidGeometry";
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+ }
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+ EllipsoidGeometry.packedLength = 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength + 7;
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+ EllipsoidGeometry.pack = function(value, array, startingIndex) {
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+ if (!defined_default(value)) {
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+ throw new DeveloperError_default("value is required");
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+ }
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+ if (!defined_default(array)) {
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+ throw new DeveloperError_default("array is required");
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+ }
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+ startingIndex = defaultValue_default(startingIndex, 0);
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+ Cartesian3_default.pack(value._radii, array, startingIndex);
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+ startingIndex += Cartesian3_default.packedLength;
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+ Cartesian3_default.pack(value._innerRadii, array, startingIndex);
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+ startingIndex += Cartesian3_default.packedLength;
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+ VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
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+ startingIndex += VertexFormat_default.packedLength;
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+ array[startingIndex++] = value._minimumClock;
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+ array[startingIndex++] = value._maximumClock;
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+ array[startingIndex++] = value._minimumCone;
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+ array[startingIndex++] = value._maximumCone;
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+ array[startingIndex++] = value._stackPartitions;
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+ array[startingIndex++] = value._slicePartitions;
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+ array[startingIndex] = defaultValue_default(value._offsetAttribute, -1);
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+ return array;
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+ };
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+ var scratchRadii = new Cartesian3_default();
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+ var scratchInnerRadii = new Cartesian3_default();
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+ var scratchVertexFormat = new VertexFormat_default();
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+ var scratchOptions = {
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+ radii: scratchRadii,
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+ innerRadii: scratchInnerRadii,
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+ vertexFormat: scratchVertexFormat,
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+ minimumClock: void 0,
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+ maximumClock: void 0,
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+ minimumCone: void 0,
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+ maximumCone: void 0,
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+ stackPartitions: void 0,
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+ slicePartitions: void 0,
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+ offsetAttribute: void 0
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+ };
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+ EllipsoidGeometry.unpack = function(array, startingIndex, result) {
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+ if (!defined_default(array)) {
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+ throw new DeveloperError_default("array is required");
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+ }
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+ startingIndex = defaultValue_default(startingIndex, 0);
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+ const radii = Cartesian3_default.unpack(array, startingIndex, scratchRadii);
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+ startingIndex += Cartesian3_default.packedLength;
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+ const innerRadii = Cartesian3_default.unpack(array, startingIndex, scratchInnerRadii);
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+ startingIndex += Cartesian3_default.packedLength;
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+ const vertexFormat = VertexFormat_default.unpack(
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+ array,
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+ startingIndex,
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+ scratchVertexFormat
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+ );
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+ startingIndex += VertexFormat_default.packedLength;
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+ const minimumClock = array[startingIndex++];
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+ const maximumClock = array[startingIndex++];
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+ const minimumCone = array[startingIndex++];
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+ const maximumCone = array[startingIndex++];
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+ const stackPartitions = array[startingIndex++];
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+ const slicePartitions = array[startingIndex++];
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+ const offsetAttribute = array[startingIndex];
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+ if (!defined_default(result)) {
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+ scratchOptions.minimumClock = minimumClock;
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+ scratchOptions.maximumClock = maximumClock;
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+ scratchOptions.minimumCone = minimumCone;
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+ scratchOptions.maximumCone = maximumCone;
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+ scratchOptions.stackPartitions = stackPartitions;
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+ scratchOptions.slicePartitions = slicePartitions;
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+ scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
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+ return new EllipsoidGeometry(scratchOptions);
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+ }
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+ result._radii = Cartesian3_default.clone(radii, result._radii);
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+ result._innerRadii = Cartesian3_default.clone(innerRadii, result._innerRadii);
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+ result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
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+ result._minimumClock = minimumClock;
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+ result._maximumClock = maximumClock;
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+ result._minimumCone = minimumCone;
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+ result._maximumCone = maximumCone;
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+ result._stackPartitions = stackPartitions;
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+ result._slicePartitions = slicePartitions;
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+ result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
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+ return result;
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+ };
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+ EllipsoidGeometry.createGeometry = function(ellipsoidGeometry) {
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+ const radii = ellipsoidGeometry._radii;
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+ if (radii.x <= 0 || radii.y <= 0 || radii.z <= 0) {
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+ return;
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+ }
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+ const innerRadii = ellipsoidGeometry._innerRadii;
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+ if (innerRadii.x <= 0 || innerRadii.y <= 0 || innerRadii.z <= 0) {
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+ return;
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+ }
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+ const minimumClock = ellipsoidGeometry._minimumClock;
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+ const maximumClock = ellipsoidGeometry._maximumClock;
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+ const minimumCone = ellipsoidGeometry._minimumCone;
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+ const maximumCone = ellipsoidGeometry._maximumCone;
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+ const vertexFormat = ellipsoidGeometry._vertexFormat;
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+ let slicePartitions = ellipsoidGeometry._slicePartitions + 1;
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+ let stackPartitions = ellipsoidGeometry._stackPartitions + 1;
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+ slicePartitions = Math.round(
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+ slicePartitions * Math.abs(maximumClock - minimumClock) / Math_default.TWO_PI
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+ );
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+ stackPartitions = Math.round(
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+ stackPartitions * Math.abs(maximumCone - minimumCone) / Math_default.PI
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+ );
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+ if (slicePartitions < 2) {
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+ slicePartitions = 2;
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+ }
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+ if (stackPartitions < 2) {
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+ stackPartitions = 2;
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+ }
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+ let i;
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+ let j;
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+ let index = 0;
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+ const phis = [minimumCone];
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+ const thetas = [minimumClock];
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+ for (i = 0; i < stackPartitions; i++) {
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+ phis.push(
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+ minimumCone + i * (maximumCone - minimumCone) / (stackPartitions - 1)
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+ );
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+ }
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+ phis.push(maximumCone);
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+ for (j = 0; j < slicePartitions; j++) {
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+ thetas.push(
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+ minimumClock + j * (maximumClock - minimumClock) / (slicePartitions - 1)
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+ );
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+ }
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+ thetas.push(maximumClock);
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+ const numPhis = phis.length;
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+ const numThetas = thetas.length;
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+ let extraIndices = 0;
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+ let vertexMultiplier = 1;
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+ const hasInnerSurface = innerRadii.x !== radii.x || innerRadii.y !== radii.y || innerRadii.z !== radii.z;
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+ let isTopOpen = false;
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+ let isBotOpen = false;
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+ let isClockOpen = false;
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+ if (hasInnerSurface) {
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+ vertexMultiplier = 2;
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+ if (minimumCone > 0) {
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+ isTopOpen = true;
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+ extraIndices += slicePartitions - 1;
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+ }
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+ if (maximumCone < Math.PI) {
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+ isBotOpen = true;
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+ extraIndices += slicePartitions - 1;
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+ }
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+ if ((maximumClock - minimumClock) % Math_default.TWO_PI) {
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+ isClockOpen = true;
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+ extraIndices += (stackPartitions - 1) * 2 + 1;
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+ } else {
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+ extraIndices += 1;
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+ }
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+ }
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+ const vertexCount = numThetas * numPhis * vertexMultiplier;
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+ const positions = new Float64Array(vertexCount * 3);
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+ const isInner = new Array(vertexCount).fill(false);
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+ const negateNormal = new Array(vertexCount).fill(false);
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+ const indexCount = slicePartitions * stackPartitions * vertexMultiplier;
267
+ const numIndices = 6 * (indexCount + extraIndices + 1 - (slicePartitions + stackPartitions) * vertexMultiplier);
268
+ const indices = IndexDatatype_default.createTypedArray(indexCount, numIndices);
269
+ const normals = vertexFormat.normal ? new Float32Array(vertexCount * 3) : void 0;
270
+ const tangents = vertexFormat.tangent ? new Float32Array(vertexCount * 3) : void 0;
271
+ const bitangents = vertexFormat.bitangent ? new Float32Array(vertexCount * 3) : void 0;
272
+ const st = vertexFormat.st ? new Float32Array(vertexCount * 2) : void 0;
273
+ const sinPhi = new Array(numPhis);
274
+ const cosPhi = new Array(numPhis);
275
+ for (i = 0; i < numPhis; i++) {
276
+ sinPhi[i] = sin(phis[i]);
277
+ cosPhi[i] = cos(phis[i]);
278
+ }
279
+ const sinTheta = new Array(numThetas);
280
+ const cosTheta = new Array(numThetas);
281
+ for (j = 0; j < numThetas; j++) {
282
+ cosTheta[j] = cos(thetas[j]);
283
+ sinTheta[j] = sin(thetas[j]);
284
+ }
285
+ for (i = 0; i < numPhis; i++) {
286
+ for (j = 0; j < numThetas; j++) {
287
+ positions[index++] = radii.x * sinPhi[i] * cosTheta[j];
288
+ positions[index++] = radii.y * sinPhi[i] * sinTheta[j];
289
+ positions[index++] = radii.z * cosPhi[i];
290
+ }
291
+ }
292
+ let vertexIndex = vertexCount / 2;
293
+ if (hasInnerSurface) {
294
+ for (i = 0; i < numPhis; i++) {
295
+ for (j = 0; j < numThetas; j++) {
296
+ positions[index++] = innerRadii.x * sinPhi[i] * cosTheta[j];
297
+ positions[index++] = innerRadii.y * sinPhi[i] * sinTheta[j];
298
+ positions[index++] = innerRadii.z * cosPhi[i];
299
+ isInner[vertexIndex] = true;
300
+ if (i > 0 && i !== numPhis - 1 && j !== 0 && j !== numThetas - 1) {
301
+ negateNormal[vertexIndex] = true;
302
+ }
303
+ vertexIndex++;
304
+ }
305
+ }
306
+ }
307
+ index = 0;
308
+ let topOffset;
309
+ let bottomOffset;
310
+ for (i = 1; i < numPhis - 2; i++) {
311
+ topOffset = i * numThetas;
312
+ bottomOffset = (i + 1) * numThetas;
313
+ for (j = 1; j < numThetas - 2; j++) {
314
+ indices[index++] = bottomOffset + j;
315
+ indices[index++] = bottomOffset + j + 1;
316
+ indices[index++] = topOffset + j + 1;
317
+ indices[index++] = bottomOffset + j;
318
+ indices[index++] = topOffset + j + 1;
319
+ indices[index++] = topOffset + j;
320
+ }
321
+ }
322
+ if (hasInnerSurface) {
323
+ const offset = numPhis * numThetas;
324
+ for (i = 1; i < numPhis - 2; i++) {
325
+ topOffset = offset + i * numThetas;
326
+ bottomOffset = offset + (i + 1) * numThetas;
327
+ for (j = 1; j < numThetas - 2; j++) {
328
+ indices[index++] = bottomOffset + j;
329
+ indices[index++] = topOffset + j;
330
+ indices[index++] = topOffset + j + 1;
331
+ indices[index++] = bottomOffset + j;
332
+ indices[index++] = topOffset + j + 1;
333
+ indices[index++] = bottomOffset + j + 1;
334
+ }
335
+ }
336
+ }
337
+ let outerOffset;
338
+ let innerOffset;
339
+ if (hasInnerSurface) {
340
+ if (isTopOpen) {
341
+ innerOffset = numPhis * numThetas;
342
+ for (i = 1; i < numThetas - 2; i++) {
343
+ indices[index++] = i;
344
+ indices[index++] = i + 1;
345
+ indices[index++] = innerOffset + i + 1;
346
+ indices[index++] = i;
347
+ indices[index++] = innerOffset + i + 1;
348
+ indices[index++] = innerOffset + i;
349
+ }
350
+ }
351
+ if (isBotOpen) {
352
+ outerOffset = numPhis * numThetas - numThetas;
353
+ innerOffset = numPhis * numThetas * vertexMultiplier - numThetas;
354
+ for (i = 1; i < numThetas - 2; i++) {
355
+ indices[index++] = outerOffset + i + 1;
356
+ indices[index++] = outerOffset + i;
357
+ indices[index++] = innerOffset + i;
358
+ indices[index++] = outerOffset + i + 1;
359
+ indices[index++] = innerOffset + i;
360
+ indices[index++] = innerOffset + i + 1;
361
+ }
362
+ }
363
+ }
364
+ if (isClockOpen) {
365
+ for (i = 1; i < numPhis - 2; i++) {
366
+ innerOffset = numThetas * numPhis + numThetas * i;
367
+ outerOffset = numThetas * i;
368
+ indices[index++] = innerOffset;
369
+ indices[index++] = outerOffset + numThetas;
370
+ indices[index++] = outerOffset;
371
+ indices[index++] = innerOffset;
372
+ indices[index++] = innerOffset + numThetas;
373
+ indices[index++] = outerOffset + numThetas;
374
+ }
375
+ for (i = 1; i < numPhis - 2; i++) {
376
+ innerOffset = numThetas * numPhis + numThetas * (i + 1) - 1;
377
+ outerOffset = numThetas * (i + 1) - 1;
378
+ indices[index++] = outerOffset + numThetas;
379
+ indices[index++] = innerOffset;
380
+ indices[index++] = outerOffset;
381
+ indices[index++] = outerOffset + numThetas;
382
+ indices[index++] = innerOffset + numThetas;
383
+ indices[index++] = innerOffset;
384
+ }
385
+ }
386
+ const attributes = new GeometryAttributes_default();
387
+ if (vertexFormat.position) {
388
+ attributes.position = new GeometryAttribute_default({
389
+ componentDatatype: ComponentDatatype_default.DOUBLE,
390
+ componentsPerAttribute: 3,
391
+ values: positions
392
+ });
393
+ }
394
+ let stIndex = 0;
395
+ let normalIndex = 0;
396
+ let tangentIndex = 0;
397
+ let bitangentIndex = 0;
398
+ const vertexCountHalf = vertexCount / 2;
399
+ let ellipsoid;
400
+ const ellipsoidOuter = Ellipsoid_default.fromCartesian3(radii);
401
+ const ellipsoidInner = Ellipsoid_default.fromCartesian3(innerRadii);
402
+ if (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
403
+ for (i = 0; i < vertexCount; i++) {
404
+ ellipsoid = isInner[i] ? ellipsoidInner : ellipsoidOuter;
405
+ const position = Cartesian3_default.fromArray(positions, i * 3, scratchPosition);
406
+ const normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal);
407
+ if (negateNormal[i]) {
408
+ Cartesian3_default.negate(normal, normal);
409
+ }
410
+ if (vertexFormat.st) {
411
+ const normalST = Cartesian2_default.negate(normal, scratchNormalST);
412
+ st[stIndex++] = Math.atan2(normalST.y, normalST.x) / Math_default.TWO_PI + 0.5;
413
+ st[stIndex++] = Math.asin(normal.z) / Math.PI + 0.5;
414
+ }
415
+ if (vertexFormat.normal) {
416
+ normals[normalIndex++] = normal.x;
417
+ normals[normalIndex++] = normal.y;
418
+ normals[normalIndex++] = normal.z;
419
+ }
420
+ if (vertexFormat.tangent || vertexFormat.bitangent) {
421
+ const tangent = scratchTangent;
422
+ let tangetOffset = 0;
423
+ let unit;
424
+ if (isInner[i]) {
425
+ tangetOffset = vertexCountHalf;
426
+ }
427
+ if (!isTopOpen && i >= tangetOffset && i < tangetOffset + numThetas * 2) {
428
+ unit = Cartesian3_default.UNIT_X;
429
+ } else {
430
+ unit = Cartesian3_default.UNIT_Z;
431
+ }
432
+ Cartesian3_default.cross(unit, normal, tangent);
433
+ Cartesian3_default.normalize(tangent, tangent);
434
+ if (vertexFormat.tangent) {
435
+ tangents[tangentIndex++] = tangent.x;
436
+ tangents[tangentIndex++] = tangent.y;
437
+ tangents[tangentIndex++] = tangent.z;
438
+ }
439
+ if (vertexFormat.bitangent) {
440
+ const bitangent = Cartesian3_default.cross(normal, tangent, scratchBitangent);
441
+ Cartesian3_default.normalize(bitangent, bitangent);
442
+ bitangents[bitangentIndex++] = bitangent.x;
443
+ bitangents[bitangentIndex++] = bitangent.y;
444
+ bitangents[bitangentIndex++] = bitangent.z;
445
+ }
446
+ }
447
+ }
448
+ if (vertexFormat.st) {
449
+ attributes.st = new GeometryAttribute_default({
450
+ componentDatatype: ComponentDatatype_default.FLOAT,
451
+ componentsPerAttribute: 2,
452
+ values: st
453
+ });
454
+ }
455
+ if (vertexFormat.normal) {
456
+ attributes.normal = new GeometryAttribute_default({
457
+ componentDatatype: ComponentDatatype_default.FLOAT,
458
+ componentsPerAttribute: 3,
459
+ values: normals
460
+ });
461
+ }
462
+ if (vertexFormat.tangent) {
463
+ attributes.tangent = new GeometryAttribute_default({
464
+ componentDatatype: ComponentDatatype_default.FLOAT,
465
+ componentsPerAttribute: 3,
466
+ values: tangents
467
+ });
468
+ }
469
+ if (vertexFormat.bitangent) {
470
+ attributes.bitangent = new GeometryAttribute_default({
471
+ componentDatatype: ComponentDatatype_default.FLOAT,
472
+ componentsPerAttribute: 3,
473
+ values: bitangents
474
+ });
475
+ }
476
+ }
477
+ if (defined_default(ellipsoidGeometry._offsetAttribute)) {
478
+ const length = positions.length;
479
+ const offsetValue = ellipsoidGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
480
+ const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
481
+ attributes.applyOffset = new GeometryAttribute_default({
482
+ componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
483
+ componentsPerAttribute: 1,
484
+ values: applyOffset
485
+ });
486
+ }
487
+ return new Geometry_default({
488
+ attributes,
489
+ indices,
490
+ primitiveType: PrimitiveType_default.TRIANGLES,
491
+ boundingSphere: BoundingSphere_default.fromEllipsoid(ellipsoidOuter),
492
+ offsetAttribute: ellipsoidGeometry._offsetAttribute
493
+ });
494
+ };
495
+ var unitEllipsoidGeometry;
496
+ EllipsoidGeometry.getUnitEllipsoid = function() {
497
+ if (!defined_default(unitEllipsoidGeometry)) {
498
+ unitEllipsoidGeometry = EllipsoidGeometry.createGeometry(
499
+ new EllipsoidGeometry({
500
+ radii: new Cartesian3_default(1, 1, 1),
501
+ vertexFormat: VertexFormat_default.POSITION_ONLY
502
+ })
503
+ );
504
+ }
505
+ return unitEllipsoidGeometry;
506
+ };
507
+ var EllipsoidGeometry_default = EllipsoidGeometry;
508
+
509
+ export {
510
+ EllipsoidGeometry_default
511
+ };