deeptwins-cesium-engine 0.0.39 → 0.0.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. package/Build/Workers/chunk-22YARAUJ.js +629 -0
  2. package/Build/Workers/chunk-27NCQCM4.js +163 -0
  3. package/Build/Workers/chunk-2HVM4MOI.js +220 -0
  4. package/Build/Workers/chunk-2PWEYBYR.js +75 -0
  5. package/Build/Workers/chunk-2UUDETVF.js +101 -0
  6. package/Build/Workers/chunk-2ZI2BRKI.js +37 -0
  7. package/Build/Workers/chunk-32DGBF6Y.js +959 -0
  8. package/Build/Workers/chunk-3CTY2CGO.js +220 -0
  9. package/Build/Workers/chunk-3Q6HPHTH.js +684 -0
  10. package/Build/Workers/chunk-4LE3SGQH.js +634 -0
  11. package/Build/Workers/chunk-4UQOXHJT.js +421 -0
  12. package/Build/Workers/chunk-5IBSBFAA.js +287 -0
  13. package/Build/Workers/chunk-5ZELPLWF.js +58 -0
  14. package/Build/Workers/chunk-666ITZYK.js +1073 -0
  15. package/Build/Workers/chunk-6IFCG35V.js +390 -0
  16. package/Build/Workers/chunk-6LFOGNRP.js +1800 -0
  17. package/Build/Workers/chunk-6QHSHP53.js +1258 -0
  18. package/Build/Workers/chunk-6XIAYRGW.js +1055 -0
  19. package/Build/Workers/chunk-73EDFMPB.js +1073 -0
  20. package/Build/Workers/chunk-76TOSCCT.js +629 -0
  21. package/Build/Workers/chunk-7ODSCNSY.js +2857 -0
  22. package/Build/Workers/chunk-ALIDMMNJ.js +10357 -0
  23. package/Build/Workers/chunk-AXTXYHVG.js +59 -0
  24. package/Build/Workers/chunk-B3DSUDQQ.js +101 -0
  25. package/Build/Workers/chunk-B7R4KLQV.js +959 -0
  26. package/Build/Workers/chunk-BR5MKJPV.js +963 -0
  27. package/Build/Workers/chunk-BSQAU7IM.js +138 -0
  28. package/Build/Workers/chunk-C2ACDJD5.js +58 -0
  29. package/Build/Workers/chunk-CET7MMFD.js +1055 -0
  30. package/Build/Workers/chunk-CZUIRW4F.js +44 -0
  31. package/Build/Workers/chunk-D6ESIYSS.js +75 -0
  32. package/Build/Workers/chunk-DGWWFN6L.js +102 -0
  33. package/Build/Workers/chunk-DPZEBUVY.js +122 -0
  34. package/Build/Workers/chunk-EKUYACAZ.js +163 -0
  35. package/Build/Workers/chunk-EOQHBUGL.js +239 -0
  36. package/Build/Workers/chunk-ETQJFLBY.js +435 -0
  37. package/Build/Workers/chunk-EZKONOBC.js +300 -0
  38. package/Build/Workers/chunk-GXRKKREQ.js +2717 -0
  39. package/Build/Workers/chunk-HDJDQBU6.js +758 -0
  40. package/Build/Workers/chunk-HOO3H5M5.js +171 -0
  41. package/Build/Workers/chunk-IOE6TIOI.js +39 -0
  42. package/Build/Workers/chunk-JRFRSSGD.js +1800 -0
  43. package/Build/Workers/chunk-JUI6MY3E.js +435 -0
  44. package/Build/Workers/chunk-JV7ZLA3D.js +398 -0
  45. package/Build/Workers/chunk-KM5VHFRK.js +100 -0
  46. package/Build/Workers/chunk-KMDXAR34.js +1481 -0
  47. package/Build/Workers/chunk-KZDZFG2L.js +157 -0
  48. package/Build/Workers/chunk-L5A2N2AG.js +262 -0
  49. package/Build/Workers/chunk-LDXSEGOX.js +2857 -0
  50. package/Build/Workers/chunk-LSUSXL5L.js +353 -0
  51. package/Build/Workers/chunk-LYJFG66W.js +196 -0
  52. package/Build/Workers/chunk-ME5FR5CS.js +511 -0
  53. package/Build/Workers/chunk-MNCDXIX2.js +691 -0
  54. package/Build/Workers/chunk-N2UJHZ4W.js +368 -0
  55. package/Build/Workers/chunk-NZU4VBYI.js +834 -0
  56. package/Build/Workers/chunk-O2ZGG4HX.js +59 -0
  57. package/Build/Workers/chunk-O7JXDDHF.js +758 -0
  58. package/Build/Workers/chunk-OHM3HXGW.js +781 -0
  59. package/Build/Workers/chunk-OUFXKPAP.js +115 -0
  60. package/Build/Workers/chunk-OY2Z6SFD.js +100 -0
  61. package/Build/Workers/chunk-P3YNN4UB.js +10357 -0
  62. package/Build/Workers/chunk-PA4JZFFM.js +353 -0
  63. package/Build/Workers/chunk-PBS2UPII.js +122 -0
  64. package/Build/Workers/chunk-QFSPETA6.js +834 -0
  65. package/Build/Workers/chunk-QSO4DE6J.js +171 -0
  66. package/Build/Workers/chunk-QSTX55K5.js +37 -0
  67. package/Build/Workers/chunk-QUJ6BNQF.js +39 -0
  68. package/Build/Workers/chunk-QXWEMH73.js +102 -0
  69. package/Build/Workers/chunk-ROPEB47Y.js +300 -0
  70. package/Build/Workers/chunk-S3RIIJID.js +781 -0
  71. package/Build/Workers/chunk-SPS2I45W.js +73 -0
  72. package/Build/Workers/chunk-SUSQ3MVC.js +684 -0
  73. package/Build/Workers/chunk-TA7O77R5.js +368 -0
  74. package/Build/Workers/chunk-TBJBVKDE.js +262 -0
  75. package/Build/Workers/chunk-TJAONFQM.js +44 -0
  76. package/Build/Workers/chunk-TJNJ6CLS.js +239 -0
  77. package/Build/Workers/chunk-TMW7OQZD.js +476 -0
  78. package/Build/Workers/chunk-U4SUBL6L.js +390 -0
  79. package/Build/Workers/chunk-U6RITS73.js +456 -0
  80. package/Build/Workers/chunk-UHPBZJQF.js +2717 -0
  81. package/Build/Workers/chunk-UHS2YM44.js +115 -0
  82. package/Build/Workers/chunk-UHYBTCZW.js +305 -0
  83. package/Build/Workers/chunk-UN3RMNI2.js +500 -0
  84. package/Build/Workers/chunk-UYS2HZVM.js +421 -0
  85. package/Build/Workers/chunk-VGP546UW.js +1481 -0
  86. package/Build/Workers/chunk-VQY5ILOS.js +500 -0
  87. package/Build/Workers/chunk-VSEDVQN7.js +305 -0
  88. package/Build/Workers/chunk-VVDHEEL6.js +55 -0
  89. package/Build/Workers/chunk-VZSNLUE3.js +287 -0
  90. package/Build/Workers/chunk-W4BJBHPZ.js +456 -0
  91. package/Build/Workers/chunk-W7KOAHR2.js +691 -0
  92. package/Build/Workers/chunk-WCYXXO6P.js +139 -0
  93. package/Build/Workers/chunk-WGHS4HMU.js +55 -0
  94. package/Build/Workers/chunk-XV4SYFDP.js +138 -0
  95. package/Build/Workers/chunk-XX7RETEX.js +1258 -0
  96. package/Build/Workers/chunk-XYFT3BAX.js +196 -0
  97. package/Build/Workers/chunk-XYMJZUFF.js +476 -0
  98. package/Build/Workers/chunk-YCU6WHSN.js +963 -0
  99. package/Build/Workers/chunk-YTCJWLQC.js +73 -0
  100. package/Build/Workers/chunk-YWEX5QFW.js +398 -0
  101. package/Build/Workers/chunk-Z2WOKKJM.js +511 -0
  102. package/Build/Workers/chunk-ZEFV3C42.js +634 -0
  103. package/Build/Workers/chunk-ZYUOPFWQ.js +139 -0
  104. package/Build/Workers/chunk-ZYYPIDBI.js +157 -0
  105. package/Build/Workers/combineGeometry.js +22 -22
  106. package/Build/Workers/createBoxGeometry.js +16 -16
  107. package/Build/Workers/createBoxOutlineGeometry.js +14 -14
  108. package/Build/Workers/createCircleGeometry.js +24 -24
  109. package/Build/Workers/createCircleOutlineGeometry.js +17 -17
  110. package/Build/Workers/createCoplanarPolygonGeometry.js +31 -31
  111. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
  112. package/Build/Workers/createCorridorGeometry.js +27 -27
  113. package/Build/Workers/createCorridorOutlineGeometry.js +26 -26
  114. package/Build/Workers/createCylinderGeometry.js +18 -18
  115. package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
  116. package/Build/Workers/createEllipseGeometry.js +24 -24
  117. package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
  118. package/Build/Workers/createEllipsoidGeometry.js +17 -17
  119. package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
  120. package/Build/Workers/createFrustumGeometry.js +16 -16
  121. package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
  122. package/Build/Workers/createGeometry.js +22 -22
  123. package/Build/Workers/createGroundPolylineGeometry.js +20 -20
  124. package/Build/Workers/createPlaneGeometry.js +14 -14
  125. package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
  126. package/Build/Workers/createPolygonGeometry.js +30 -30
  127. package/Build/Workers/createPolygonOutlineGeometry.js +28 -28
  128. package/Build/Workers/createPolylineGeometry.js +23 -23
  129. package/Build/Workers/createPolylineVolumeGeometry.js +29 -29
  130. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -25
  131. package/Build/Workers/createRectangleGeometry.js +25 -25
  132. package/Build/Workers/createRectangleOutlineGeometry.js +18 -18
  133. package/Build/Workers/createSimplePolylineGeometry.js +21 -21
  134. package/Build/Workers/createSphereGeometry.js +17 -17
  135. package/Build/Workers/createSphereOutlineGeometry.js +16 -16
  136. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  137. package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
  138. package/Build/Workers/createVectorTileGeometries.js +22 -22
  139. package/Build/Workers/createVectorTilePoints.js +12 -12
  140. package/Build/Workers/createVectorTilePolygons.js +20 -20
  141. package/Build/Workers/createVectorTilePolylines.js +13 -13
  142. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
  143. package/Build/Workers/createVerticesFromHeightmap.js +20 -20
  144. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
  145. package/Build/Workers/createWallGeometry.js +22 -22
  146. package/Build/Workers/createWallOutlineGeometry.js +21 -21
  147. package/Build/Workers/decodeDraco.js +11 -11
  148. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  149. package/Build/Workers/decodeI3S.js +10 -10
  150. package/Build/Workers/transcodeKTX2.js +7 -7
  151. package/Build/Workers/transferTypedArrayTest.js +1 -1
  152. package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
  153. package/Source/Renderer/TextureAtlas.js +28 -1
  154. package/Source/Scene/Billboard.js +22 -0
  155. package/Source/Scene/BillboardTexture.js +95 -3
  156. package/index.js +53 -53
  157. package/package.json +1 -1
@@ -0,0 +1,239 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.40
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ GeographicProjection_default
28
+ } from "./chunk-BR5MKJPV.js";
29
+ import {
30
+ Matrix2_default,
31
+ Rectangle_default
32
+ } from "./chunk-P3YNN4UB.js";
33
+ import {
34
+ Cartesian3_default,
35
+ Cartographic_default,
36
+ Ellipsoid_default
37
+ } from "./chunk-7ODSCNSY.js";
38
+ import {
39
+ Math_default
40
+ } from "./chunk-VQY5ILOS.js";
41
+ import {
42
+ DeveloperError_default
43
+ } from "./chunk-27NCQCM4.js";
44
+ import {
45
+ defined_default
46
+ } from "./chunk-D6ESIYSS.js";
47
+
48
+ // packages/engine/Source/Core/RectangleGeometryLibrary.js
49
+ var cos = Math.cos;
50
+ var sin = Math.sin;
51
+ var sqrt = Math.sqrt;
52
+ var RectangleGeometryLibrary = {};
53
+ RectangleGeometryLibrary.computePosition = function(computedOptions, ellipsoid, computeST, row, col, position, st) {
54
+ const radiiSquared = ellipsoid.radiiSquared;
55
+ const nwCorner = computedOptions.nwCorner;
56
+ const rectangle = computedOptions.boundingRectangle;
57
+ let stLatitude = nwCorner.latitude - computedOptions.granYCos * row + col * computedOptions.granXSin;
58
+ const cosLatitude = cos(stLatitude);
59
+ const nZ = sin(stLatitude);
60
+ const kZ = radiiSquared.z * nZ;
61
+ let stLongitude = nwCorner.longitude + row * computedOptions.granYSin + col * computedOptions.granXCos;
62
+ const nX = cosLatitude * cos(stLongitude);
63
+ const nY = cosLatitude * sin(stLongitude);
64
+ const kX = radiiSquared.x * nX;
65
+ const kY = radiiSquared.y * nY;
66
+ const gamma = sqrt(kX * nX + kY * nY + kZ * nZ);
67
+ position.x = kX / gamma;
68
+ position.y = kY / gamma;
69
+ position.z = kZ / gamma;
70
+ if (computeST) {
71
+ const stNwCorner = computedOptions.stNwCorner;
72
+ if (defined_default(stNwCorner)) {
73
+ stLatitude = stNwCorner.latitude - computedOptions.stGranYCos * row + col * computedOptions.stGranXSin;
74
+ stLongitude = stNwCorner.longitude + row * computedOptions.stGranYSin + col * computedOptions.stGranXCos;
75
+ st.x = (stLongitude - computedOptions.stWest) * computedOptions.lonScalar;
76
+ st.y = (stLatitude - computedOptions.stSouth) * computedOptions.latScalar;
77
+ } else {
78
+ st.x = (stLongitude - rectangle.west) * computedOptions.lonScalar;
79
+ st.y = (stLatitude - rectangle.south) * computedOptions.latScalar;
80
+ }
81
+ }
82
+ };
83
+ var rotationMatrixScratch = new Matrix2_default();
84
+ var nwCartesian = new Cartesian3_default();
85
+ var centerScratch = new Cartographic_default();
86
+ var centerCartesian = new Cartesian3_default();
87
+ var proj = new GeographicProjection_default();
88
+ function getRotationOptions(nwCorner, rotation, granularityX, granularityY, center, width, height) {
89
+ const cosRotation = Math.cos(rotation);
90
+ const granYCos = granularityY * cosRotation;
91
+ const granXCos = granularityX * cosRotation;
92
+ const sinRotation = Math.sin(rotation);
93
+ const granYSin = granularityY * sinRotation;
94
+ const granXSin = granularityX * sinRotation;
95
+ proj._ellipsoid = Ellipsoid_default.default;
96
+ nwCartesian = proj.project(nwCorner, nwCartesian);
97
+ nwCartesian = Cartesian3_default.subtract(nwCartesian, centerCartesian, nwCartesian);
98
+ const rotationMatrix = Matrix2_default.fromRotation(rotation, rotationMatrixScratch);
99
+ nwCartesian = Matrix2_default.multiplyByVector(
100
+ rotationMatrix,
101
+ nwCartesian,
102
+ nwCartesian
103
+ );
104
+ nwCartesian = Cartesian3_default.add(nwCartesian, centerCartesian, nwCartesian);
105
+ nwCorner = proj.unproject(nwCartesian, nwCorner);
106
+ width -= 1;
107
+ height -= 1;
108
+ const latitude = nwCorner.latitude;
109
+ const latitude0 = latitude + width * granXSin;
110
+ const latitude1 = latitude - granYCos * height;
111
+ const latitude2 = latitude - granYCos * height + width * granXSin;
112
+ const north = Math.max(latitude, latitude0, latitude1, latitude2);
113
+ const south = Math.min(latitude, latitude0, latitude1, latitude2);
114
+ const longitude = nwCorner.longitude;
115
+ const longitude0 = longitude + width * granXCos;
116
+ const longitude1 = longitude + height * granYSin;
117
+ const longitude2 = longitude + height * granYSin + width * granXCos;
118
+ const east = Math.max(longitude, longitude0, longitude1, longitude2);
119
+ const west = Math.min(longitude, longitude0, longitude1, longitude2);
120
+ return {
121
+ north,
122
+ south,
123
+ east,
124
+ west,
125
+ granYCos,
126
+ granYSin,
127
+ granXCos,
128
+ granXSin,
129
+ nwCorner
130
+ };
131
+ }
132
+ RectangleGeometryLibrary.computeOptions = function(rectangle, granularity, rotation, stRotation, boundingRectangleScratch, nwCornerResult, stNwCornerResult) {
133
+ let east = rectangle.east;
134
+ let west = rectangle.west;
135
+ let north = rectangle.north;
136
+ let south = rectangle.south;
137
+ let northCap = false;
138
+ let southCap = false;
139
+ if (north === Math_default.PI_OVER_TWO) {
140
+ northCap = true;
141
+ }
142
+ if (south === -Math_default.PI_OVER_TWO) {
143
+ southCap = true;
144
+ }
145
+ let dx;
146
+ const dy = north - south;
147
+ if (west > east) {
148
+ dx = Math_default.TWO_PI - west + east;
149
+ } else {
150
+ dx = east - west;
151
+ }
152
+ const width = Math.ceil(dx / granularity) + 1;
153
+ const height = Math.ceil(dy / granularity) + 1;
154
+ const granularityX = dx / (width - 1);
155
+ const granularityY = dy / (height - 1);
156
+ const nwCorner = Rectangle_default.northwest(rectangle, nwCornerResult);
157
+ const center = Rectangle_default.center(rectangle, centerScratch);
158
+ if (rotation !== 0 || stRotation !== 0) {
159
+ if (center.longitude < nwCorner.longitude) {
160
+ center.longitude += Math_default.TWO_PI;
161
+ }
162
+ proj._ellipsoid = Ellipsoid_default.default;
163
+ centerCartesian = proj.project(center, centerCartesian);
164
+ }
165
+ const granYCos = granularityY;
166
+ const granXCos = granularityX;
167
+ const granYSin = 0;
168
+ const granXSin = 0;
169
+ const boundingRectangle = Rectangle_default.clone(
170
+ rectangle,
171
+ boundingRectangleScratch
172
+ );
173
+ const computedOptions = {
174
+ granYCos,
175
+ granYSin,
176
+ granXCos,
177
+ granXSin,
178
+ nwCorner,
179
+ boundingRectangle,
180
+ width,
181
+ height,
182
+ northCap,
183
+ southCap
184
+ };
185
+ if (rotation !== 0) {
186
+ const rotationOptions = getRotationOptions(
187
+ nwCorner,
188
+ rotation,
189
+ granularityX,
190
+ granularityY,
191
+ center,
192
+ width,
193
+ height
194
+ );
195
+ north = rotationOptions.north;
196
+ south = rotationOptions.south;
197
+ east = rotationOptions.east;
198
+ west = rotationOptions.west;
199
+ if (north < -Math_default.PI_OVER_TWO || north > Math_default.PI_OVER_TWO || south < -Math_default.PI_OVER_TWO || south > Math_default.PI_OVER_TWO) {
200
+ throw new DeveloperError_default(
201
+ "Rotated rectangle is invalid. It crosses over either the north or south pole."
202
+ );
203
+ }
204
+ computedOptions.granYCos = rotationOptions.granYCos;
205
+ computedOptions.granYSin = rotationOptions.granYSin;
206
+ computedOptions.granXCos = rotationOptions.granXCos;
207
+ computedOptions.granXSin = rotationOptions.granXSin;
208
+ boundingRectangle.north = north;
209
+ boundingRectangle.south = south;
210
+ boundingRectangle.east = east;
211
+ boundingRectangle.west = west;
212
+ }
213
+ if (stRotation !== 0) {
214
+ rotation = rotation - stRotation;
215
+ const stNwCorner = Rectangle_default.northwest(boundingRectangle, stNwCornerResult);
216
+ const stRotationOptions = getRotationOptions(
217
+ stNwCorner,
218
+ rotation,
219
+ granularityX,
220
+ granularityY,
221
+ center,
222
+ width,
223
+ height
224
+ );
225
+ computedOptions.stGranYCos = stRotationOptions.granYCos;
226
+ computedOptions.stGranXCos = stRotationOptions.granXCos;
227
+ computedOptions.stGranYSin = stRotationOptions.granYSin;
228
+ computedOptions.stGranXSin = stRotationOptions.granXSin;
229
+ computedOptions.stNwCorner = stNwCorner;
230
+ computedOptions.stWest = stRotationOptions.west;
231
+ computedOptions.stSouth = stRotationOptions.south;
232
+ }
233
+ return computedOptions;
234
+ };
235
+ var RectangleGeometryLibrary_default = RectangleGeometryLibrary;
236
+
237
+ export {
238
+ RectangleGeometryLibrary_default
239
+ };
@@ -0,0 +1,435 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.39
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ Cartesian4_default,
28
+ Matrix2_default,
29
+ Matrix4_default
30
+ } from "./chunk-ALIDMMNJ.js";
31
+ import {
32
+ ComponentDatatype_default
33
+ } from "./chunk-TBJBVKDE.js";
34
+ import {
35
+ Cartesian2_default,
36
+ Cartesian3_default,
37
+ Matrix3_default
38
+ } from "./chunk-LDXSEGOX.js";
39
+ import {
40
+ Math_default
41
+ } from "./chunk-UN3RMNI2.js";
42
+ import {
43
+ Check_default,
44
+ DeveloperError_default
45
+ } from "./chunk-EKUYACAZ.js";
46
+ import {
47
+ defined_default
48
+ } from "./chunk-2PWEYBYR.js";
49
+
50
+ // packages/engine/Source/Scene/AttributeType.js
51
+ var AttributeType = {
52
+ /**
53
+ * The attribute is a single component.
54
+ *
55
+ * @type {string}
56
+ * @constant
57
+ */
58
+ SCALAR: "SCALAR",
59
+ /**
60
+ * The attribute is a two-component vector.
61
+ *
62
+ * @type {string}
63
+ * @constant
64
+ */
65
+ VEC2: "VEC2",
66
+ /**
67
+ * The attribute is a three-component vector.
68
+ *
69
+ * @type {string}
70
+ * @constant
71
+ */
72
+ VEC3: "VEC3",
73
+ /**
74
+ * The attribute is a four-component vector.
75
+ *
76
+ * @type {string}
77
+ * @constant
78
+ */
79
+ VEC4: "VEC4",
80
+ /**
81
+ * The attribute is a 2x2 matrix.
82
+ *
83
+ * @type {string}
84
+ * @constant
85
+ */
86
+ MAT2: "MAT2",
87
+ /**
88
+ * The attribute is a 3x3 matrix.
89
+ *
90
+ * @type {string}
91
+ * @constant
92
+ */
93
+ MAT3: "MAT3",
94
+ /**
95
+ * The attribute is a 4x4 matrix.
96
+ *
97
+ * @type {string}
98
+ * @constant
99
+ */
100
+ MAT4: "MAT4"
101
+ };
102
+ AttributeType.getMathType = function(attributeType) {
103
+ switch (attributeType) {
104
+ case AttributeType.SCALAR:
105
+ return Number;
106
+ case AttributeType.VEC2:
107
+ return Cartesian2_default;
108
+ case AttributeType.VEC3:
109
+ return Cartesian3_default;
110
+ case AttributeType.VEC4:
111
+ return Cartesian4_default;
112
+ case AttributeType.MAT2:
113
+ return Matrix2_default;
114
+ case AttributeType.MAT3:
115
+ return Matrix3_default;
116
+ case AttributeType.MAT4:
117
+ return Matrix4_default;
118
+ //>>includeStart('debug', pragmas.debug);
119
+ default:
120
+ throw new DeveloperError_default("attributeType is not a valid value.");
121
+ }
122
+ };
123
+ AttributeType.getNumberOfComponents = function(attributeType) {
124
+ switch (attributeType) {
125
+ case AttributeType.SCALAR:
126
+ return 1;
127
+ case AttributeType.VEC2:
128
+ return 2;
129
+ case AttributeType.VEC3:
130
+ return 3;
131
+ case AttributeType.VEC4:
132
+ case AttributeType.MAT2:
133
+ return 4;
134
+ case AttributeType.MAT3:
135
+ return 9;
136
+ case AttributeType.MAT4:
137
+ return 16;
138
+ //>>includeStart('debug', pragmas.debug);
139
+ default:
140
+ throw new DeveloperError_default("attributeType is not a valid value.");
141
+ }
142
+ };
143
+ AttributeType.getAttributeLocationCount = function(attributeType) {
144
+ switch (attributeType) {
145
+ case AttributeType.SCALAR:
146
+ case AttributeType.VEC2:
147
+ case AttributeType.VEC3:
148
+ case AttributeType.VEC4:
149
+ return 1;
150
+ case AttributeType.MAT2:
151
+ return 2;
152
+ case AttributeType.MAT3:
153
+ return 3;
154
+ case AttributeType.MAT4:
155
+ return 4;
156
+ //>>includeStart('debug', pragmas.debug);
157
+ default:
158
+ throw new DeveloperError_default("attributeType is not a valid value.");
159
+ }
160
+ };
161
+ AttributeType.getGlslType = function(attributeType) {
162
+ Check_default.typeOf.string("attributeType", attributeType);
163
+ switch (attributeType) {
164
+ case AttributeType.SCALAR:
165
+ return "float";
166
+ case AttributeType.VEC2:
167
+ return "vec2";
168
+ case AttributeType.VEC3:
169
+ return "vec3";
170
+ case AttributeType.VEC4:
171
+ return "vec4";
172
+ case AttributeType.MAT2:
173
+ return "mat2";
174
+ case AttributeType.MAT3:
175
+ return "mat3";
176
+ case AttributeType.MAT4:
177
+ return "mat4";
178
+ //>>includeStart('debug', pragmas.debug);
179
+ default:
180
+ throw new DeveloperError_default("attributeType is not a valid value.");
181
+ }
182
+ };
183
+ var AttributeType_default = Object.freeze(AttributeType);
184
+
185
+ // packages/engine/Source/Core/AttributeCompression.js
186
+ var RIGHT_SHIFT = 1 / 256;
187
+ var LEFT_SHIFT = 256;
188
+ var AttributeCompression = {};
189
+ AttributeCompression.octEncodeInRange = function(vector, rangeMax, result) {
190
+ Check_default.defined("vector", vector);
191
+ Check_default.defined("result", result);
192
+ const magSquared = Cartesian3_default.magnitudeSquared(vector);
193
+ if (Math.abs(magSquared - 1) > Math_default.EPSILON6) {
194
+ throw new DeveloperError_default("vector must be normalized.");
195
+ }
196
+ result.x = vector.x / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));
197
+ result.y = vector.y / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));
198
+ if (vector.z < 0) {
199
+ const x = result.x;
200
+ const y = result.y;
201
+ result.x = (1 - Math.abs(y)) * Math_default.signNotZero(x);
202
+ result.y = (1 - Math.abs(x)) * Math_default.signNotZero(y);
203
+ }
204
+ result.x = Math_default.toSNorm(result.x, rangeMax);
205
+ result.y = Math_default.toSNorm(result.y, rangeMax);
206
+ return result;
207
+ };
208
+ AttributeCompression.octEncode = function(vector, result) {
209
+ return AttributeCompression.octEncodeInRange(vector, 255, result);
210
+ };
211
+ var octEncodeScratch = new Cartesian2_default();
212
+ var uint8ForceArray = new Uint8Array(1);
213
+ function forceUint8(value) {
214
+ uint8ForceArray[0] = value;
215
+ return uint8ForceArray[0];
216
+ }
217
+ AttributeCompression.octEncodeToCartesian4 = function(vector, result) {
218
+ AttributeCompression.octEncodeInRange(vector, 65535, octEncodeScratch);
219
+ result.x = forceUint8(octEncodeScratch.x * RIGHT_SHIFT);
220
+ result.y = forceUint8(octEncodeScratch.x);
221
+ result.z = forceUint8(octEncodeScratch.y * RIGHT_SHIFT);
222
+ result.w = forceUint8(octEncodeScratch.y);
223
+ return result;
224
+ };
225
+ AttributeCompression.octDecodeInRange = function(x, y, rangeMax, result) {
226
+ Check_default.defined("result", result);
227
+ if (x < 0 || x > rangeMax || y < 0 || y > rangeMax) {
228
+ throw new DeveloperError_default(
229
+ `x and y must be unsigned normalized integers between 0 and ${rangeMax}`
230
+ );
231
+ }
232
+ result.x = Math_default.fromSNorm(x, rangeMax);
233
+ result.y = Math_default.fromSNorm(y, rangeMax);
234
+ result.z = 1 - (Math.abs(result.x) + Math.abs(result.y));
235
+ if (result.z < 0) {
236
+ const oldVX = result.x;
237
+ result.x = (1 - Math.abs(result.y)) * Math_default.signNotZero(oldVX);
238
+ result.y = (1 - Math.abs(oldVX)) * Math_default.signNotZero(result.y);
239
+ }
240
+ return Cartesian3_default.normalize(result, result);
241
+ };
242
+ AttributeCompression.octDecode = function(x, y, result) {
243
+ return AttributeCompression.octDecodeInRange(x, y, 255, result);
244
+ };
245
+ AttributeCompression.octDecodeFromCartesian4 = function(encoded, result) {
246
+ Check_default.typeOf.object("encoded", encoded);
247
+ Check_default.typeOf.object("result", result);
248
+ const x = encoded.x;
249
+ const y = encoded.y;
250
+ const z = encoded.z;
251
+ const w = encoded.w;
252
+ if (x < 0 || x > 255 || y < 0 || y > 255 || z < 0 || z > 255 || w < 0 || w > 255) {
253
+ throw new DeveloperError_default(
254
+ "x, y, z, and w must be unsigned normalized integers between 0 and 255"
255
+ );
256
+ }
257
+ const xOct16 = x * LEFT_SHIFT + y;
258
+ const yOct16 = z * LEFT_SHIFT + w;
259
+ return AttributeCompression.octDecodeInRange(xOct16, yOct16, 65535, result);
260
+ };
261
+ AttributeCompression.octPackFloat = function(encoded) {
262
+ Check_default.defined("encoded", encoded);
263
+ return 256 * encoded.x + encoded.y;
264
+ };
265
+ var scratchEncodeCart2 = new Cartesian2_default();
266
+ AttributeCompression.octEncodeFloat = function(vector) {
267
+ AttributeCompression.octEncode(vector, scratchEncodeCart2);
268
+ return AttributeCompression.octPackFloat(scratchEncodeCart2);
269
+ };
270
+ AttributeCompression.octDecodeFloat = function(value, result) {
271
+ Check_default.defined("value", value);
272
+ const temp = value / 256;
273
+ const x = Math.floor(temp);
274
+ const y = (temp - x) * 256;
275
+ return AttributeCompression.octDecode(x, y, result);
276
+ };
277
+ AttributeCompression.octPack = function(v1, v2, v3, result) {
278
+ Check_default.defined("v1", v1);
279
+ Check_default.defined("v2", v2);
280
+ Check_default.defined("v3", v3);
281
+ Check_default.defined("result", result);
282
+ const encoded1 = AttributeCompression.octEncodeFloat(v1);
283
+ const encoded2 = AttributeCompression.octEncodeFloat(v2);
284
+ const encoded3 = AttributeCompression.octEncode(v3, scratchEncodeCart2);
285
+ result.x = 65536 * encoded3.x + encoded1;
286
+ result.y = 65536 * encoded3.y + encoded2;
287
+ return result;
288
+ };
289
+ AttributeCompression.octUnpack = function(packed, v1, v2, v3) {
290
+ Check_default.defined("packed", packed);
291
+ Check_default.defined("v1", v1);
292
+ Check_default.defined("v2", v2);
293
+ Check_default.defined("v3", v3);
294
+ let temp = packed.x / 65536;
295
+ const x = Math.floor(temp);
296
+ const encodedFloat1 = (temp - x) * 65536;
297
+ temp = packed.y / 65536;
298
+ const y = Math.floor(temp);
299
+ const encodedFloat2 = (temp - y) * 65536;
300
+ AttributeCompression.octDecodeFloat(encodedFloat1, v1);
301
+ AttributeCompression.octDecodeFloat(encodedFloat2, v2);
302
+ AttributeCompression.octDecode(x, y, v3);
303
+ };
304
+ AttributeCompression.compressTextureCoordinates = function(textureCoordinates) {
305
+ Check_default.defined("textureCoordinates", textureCoordinates);
306
+ const x = textureCoordinates.x * 4095 | 0;
307
+ const y = textureCoordinates.y * 4095 | 0;
308
+ return 4096 * x + y;
309
+ };
310
+ AttributeCompression.decompressTextureCoordinates = function(compressed, result) {
311
+ Check_default.defined("compressed", compressed);
312
+ Check_default.defined("result", result);
313
+ const temp = compressed / 4096;
314
+ const xZeroTo4095 = Math.floor(temp);
315
+ result.x = xZeroTo4095 / 4095;
316
+ result.y = (compressed - xZeroTo4095 * 4096) / 4095;
317
+ return result;
318
+ };
319
+ function zigZagDecode(value) {
320
+ return value >> 1 ^ -(value & 1);
321
+ }
322
+ AttributeCompression.zigZagDeltaDecode = function(uBuffer, vBuffer, heightBuffer) {
323
+ Check_default.defined("uBuffer", uBuffer);
324
+ Check_default.defined("vBuffer", vBuffer);
325
+ Check_default.typeOf.number.equals(
326
+ "uBuffer.length",
327
+ "vBuffer.length",
328
+ uBuffer.length,
329
+ vBuffer.length
330
+ );
331
+ if (defined_default(heightBuffer)) {
332
+ Check_default.typeOf.number.equals(
333
+ "uBuffer.length",
334
+ "heightBuffer.length",
335
+ uBuffer.length,
336
+ heightBuffer.length
337
+ );
338
+ }
339
+ const count = uBuffer.length;
340
+ let u = 0;
341
+ let v = 0;
342
+ let height = 0;
343
+ for (let i = 0; i < count; ++i) {
344
+ u += zigZagDecode(uBuffer[i]);
345
+ v += zigZagDecode(vBuffer[i]);
346
+ uBuffer[i] = u;
347
+ vBuffer[i] = v;
348
+ if (defined_default(heightBuffer)) {
349
+ height += zigZagDecode(heightBuffer[i]);
350
+ heightBuffer[i] = height;
351
+ }
352
+ }
353
+ };
354
+ AttributeCompression.dequantize = function(typedArray, componentDatatype, type, count) {
355
+ Check_default.defined("typedArray", typedArray);
356
+ Check_default.defined("componentDatatype", componentDatatype);
357
+ Check_default.defined("type", type);
358
+ Check_default.defined("count", count);
359
+ const componentsPerAttribute = AttributeType_default.getNumberOfComponents(type);
360
+ let divisor;
361
+ switch (componentDatatype) {
362
+ case ComponentDatatype_default.BYTE:
363
+ divisor = 127;
364
+ break;
365
+ case ComponentDatatype_default.UNSIGNED_BYTE:
366
+ divisor = 255;
367
+ break;
368
+ case ComponentDatatype_default.SHORT:
369
+ divisor = 32767;
370
+ break;
371
+ case ComponentDatatype_default.UNSIGNED_SHORT:
372
+ divisor = 65535;
373
+ break;
374
+ case ComponentDatatype_default.INT:
375
+ divisor = 2147483647;
376
+ break;
377
+ case ComponentDatatype_default.UNSIGNED_INT:
378
+ divisor = 4294967295;
379
+ break;
380
+ //>>includeStart('debug', pragmas.debug);
381
+ default:
382
+ throw new DeveloperError_default(
383
+ `Cannot dequantize component datatype: ${componentDatatype}`
384
+ );
385
+ }
386
+ const dequantizedTypedArray = new Float32Array(
387
+ count * componentsPerAttribute
388
+ );
389
+ for (let i = 0; i < count; i++) {
390
+ for (let j = 0; j < componentsPerAttribute; j++) {
391
+ const index = i * componentsPerAttribute + j;
392
+ dequantizedTypedArray[index] = Math.max(
393
+ typedArray[index] / divisor,
394
+ -1
395
+ );
396
+ }
397
+ }
398
+ return dequantizedTypedArray;
399
+ };
400
+ AttributeCompression.decodeRGB565 = function(typedArray, result) {
401
+ Check_default.defined("typedArray", typedArray);
402
+ const expectedLength = typedArray.length * 3;
403
+ if (defined_default(result)) {
404
+ Check_default.typeOf.number.equals(
405
+ "result.length",
406
+ "typedArray.length * 3",
407
+ result.length,
408
+ expectedLength
409
+ );
410
+ }
411
+ const count = typedArray.length;
412
+ if (!defined_default(result)) {
413
+ result = new Float32Array(count * 3);
414
+ }
415
+ const mask5 = (1 << 5) - 1;
416
+ const mask6 = (1 << 6) - 1;
417
+ const normalize5 = 1 / 31;
418
+ const normalize6 = 1 / 63;
419
+ for (let i = 0; i < count; i++) {
420
+ const value = typedArray[i];
421
+ const red = value >> 11;
422
+ const green = value >> 5 & mask6;
423
+ const blue = value & mask5;
424
+ const offset = 3 * i;
425
+ result[offset] = red * normalize5;
426
+ result[offset + 1] = green * normalize6;
427
+ result[offset + 2] = blue * normalize5;
428
+ }
429
+ return result;
430
+ };
431
+ var AttributeCompression_default = AttributeCompression;
432
+
433
+ export {
434
+ AttributeCompression_default
435
+ };