deeptwins-cesium-engine 0.0.39 → 0.0.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (157) hide show
  1. package/Build/Workers/chunk-22YARAUJ.js +629 -0
  2. package/Build/Workers/chunk-27NCQCM4.js +163 -0
  3. package/Build/Workers/chunk-2HVM4MOI.js +220 -0
  4. package/Build/Workers/chunk-2PWEYBYR.js +75 -0
  5. package/Build/Workers/chunk-2UUDETVF.js +101 -0
  6. package/Build/Workers/chunk-2ZI2BRKI.js +37 -0
  7. package/Build/Workers/chunk-32DGBF6Y.js +959 -0
  8. package/Build/Workers/chunk-3CTY2CGO.js +220 -0
  9. package/Build/Workers/chunk-3Q6HPHTH.js +684 -0
  10. package/Build/Workers/chunk-4LE3SGQH.js +634 -0
  11. package/Build/Workers/chunk-4UQOXHJT.js +421 -0
  12. package/Build/Workers/chunk-5IBSBFAA.js +287 -0
  13. package/Build/Workers/chunk-5ZELPLWF.js +58 -0
  14. package/Build/Workers/chunk-666ITZYK.js +1073 -0
  15. package/Build/Workers/chunk-6IFCG35V.js +390 -0
  16. package/Build/Workers/chunk-6LFOGNRP.js +1800 -0
  17. package/Build/Workers/chunk-6QHSHP53.js +1258 -0
  18. package/Build/Workers/chunk-6XIAYRGW.js +1055 -0
  19. package/Build/Workers/chunk-73EDFMPB.js +1073 -0
  20. package/Build/Workers/chunk-76TOSCCT.js +629 -0
  21. package/Build/Workers/chunk-7ODSCNSY.js +2857 -0
  22. package/Build/Workers/chunk-ALIDMMNJ.js +10357 -0
  23. package/Build/Workers/chunk-AXTXYHVG.js +59 -0
  24. package/Build/Workers/chunk-B3DSUDQQ.js +101 -0
  25. package/Build/Workers/chunk-B7R4KLQV.js +959 -0
  26. package/Build/Workers/chunk-BR5MKJPV.js +963 -0
  27. package/Build/Workers/chunk-BSQAU7IM.js +138 -0
  28. package/Build/Workers/chunk-C2ACDJD5.js +58 -0
  29. package/Build/Workers/chunk-CET7MMFD.js +1055 -0
  30. package/Build/Workers/chunk-CZUIRW4F.js +44 -0
  31. package/Build/Workers/chunk-D6ESIYSS.js +75 -0
  32. package/Build/Workers/chunk-DGWWFN6L.js +102 -0
  33. package/Build/Workers/chunk-DPZEBUVY.js +122 -0
  34. package/Build/Workers/chunk-EKUYACAZ.js +163 -0
  35. package/Build/Workers/chunk-EOQHBUGL.js +239 -0
  36. package/Build/Workers/chunk-ETQJFLBY.js +435 -0
  37. package/Build/Workers/chunk-EZKONOBC.js +300 -0
  38. package/Build/Workers/chunk-GXRKKREQ.js +2717 -0
  39. package/Build/Workers/chunk-HDJDQBU6.js +758 -0
  40. package/Build/Workers/chunk-HOO3H5M5.js +171 -0
  41. package/Build/Workers/chunk-IOE6TIOI.js +39 -0
  42. package/Build/Workers/chunk-JRFRSSGD.js +1800 -0
  43. package/Build/Workers/chunk-JUI6MY3E.js +435 -0
  44. package/Build/Workers/chunk-JV7ZLA3D.js +398 -0
  45. package/Build/Workers/chunk-KM5VHFRK.js +100 -0
  46. package/Build/Workers/chunk-KMDXAR34.js +1481 -0
  47. package/Build/Workers/chunk-KZDZFG2L.js +157 -0
  48. package/Build/Workers/chunk-L5A2N2AG.js +262 -0
  49. package/Build/Workers/chunk-LDXSEGOX.js +2857 -0
  50. package/Build/Workers/chunk-LSUSXL5L.js +353 -0
  51. package/Build/Workers/chunk-LYJFG66W.js +196 -0
  52. package/Build/Workers/chunk-ME5FR5CS.js +511 -0
  53. package/Build/Workers/chunk-MNCDXIX2.js +691 -0
  54. package/Build/Workers/chunk-N2UJHZ4W.js +368 -0
  55. package/Build/Workers/chunk-NZU4VBYI.js +834 -0
  56. package/Build/Workers/chunk-O2ZGG4HX.js +59 -0
  57. package/Build/Workers/chunk-O7JXDDHF.js +758 -0
  58. package/Build/Workers/chunk-OHM3HXGW.js +781 -0
  59. package/Build/Workers/chunk-OUFXKPAP.js +115 -0
  60. package/Build/Workers/chunk-OY2Z6SFD.js +100 -0
  61. package/Build/Workers/chunk-P3YNN4UB.js +10357 -0
  62. package/Build/Workers/chunk-PA4JZFFM.js +353 -0
  63. package/Build/Workers/chunk-PBS2UPII.js +122 -0
  64. package/Build/Workers/chunk-QFSPETA6.js +834 -0
  65. package/Build/Workers/chunk-QSO4DE6J.js +171 -0
  66. package/Build/Workers/chunk-QSTX55K5.js +37 -0
  67. package/Build/Workers/chunk-QUJ6BNQF.js +39 -0
  68. package/Build/Workers/chunk-QXWEMH73.js +102 -0
  69. package/Build/Workers/chunk-ROPEB47Y.js +300 -0
  70. package/Build/Workers/chunk-S3RIIJID.js +781 -0
  71. package/Build/Workers/chunk-SPS2I45W.js +73 -0
  72. package/Build/Workers/chunk-SUSQ3MVC.js +684 -0
  73. package/Build/Workers/chunk-TA7O77R5.js +368 -0
  74. package/Build/Workers/chunk-TBJBVKDE.js +262 -0
  75. package/Build/Workers/chunk-TJAONFQM.js +44 -0
  76. package/Build/Workers/chunk-TJNJ6CLS.js +239 -0
  77. package/Build/Workers/chunk-TMW7OQZD.js +476 -0
  78. package/Build/Workers/chunk-U4SUBL6L.js +390 -0
  79. package/Build/Workers/chunk-U6RITS73.js +456 -0
  80. package/Build/Workers/chunk-UHPBZJQF.js +2717 -0
  81. package/Build/Workers/chunk-UHS2YM44.js +115 -0
  82. package/Build/Workers/chunk-UHYBTCZW.js +305 -0
  83. package/Build/Workers/chunk-UN3RMNI2.js +500 -0
  84. package/Build/Workers/chunk-UYS2HZVM.js +421 -0
  85. package/Build/Workers/chunk-VGP546UW.js +1481 -0
  86. package/Build/Workers/chunk-VQY5ILOS.js +500 -0
  87. package/Build/Workers/chunk-VSEDVQN7.js +305 -0
  88. package/Build/Workers/chunk-VVDHEEL6.js +55 -0
  89. package/Build/Workers/chunk-VZSNLUE3.js +287 -0
  90. package/Build/Workers/chunk-W4BJBHPZ.js +456 -0
  91. package/Build/Workers/chunk-W7KOAHR2.js +691 -0
  92. package/Build/Workers/chunk-WCYXXO6P.js +139 -0
  93. package/Build/Workers/chunk-WGHS4HMU.js +55 -0
  94. package/Build/Workers/chunk-XV4SYFDP.js +138 -0
  95. package/Build/Workers/chunk-XX7RETEX.js +1258 -0
  96. package/Build/Workers/chunk-XYFT3BAX.js +196 -0
  97. package/Build/Workers/chunk-XYMJZUFF.js +476 -0
  98. package/Build/Workers/chunk-YCU6WHSN.js +963 -0
  99. package/Build/Workers/chunk-YTCJWLQC.js +73 -0
  100. package/Build/Workers/chunk-YWEX5QFW.js +398 -0
  101. package/Build/Workers/chunk-Z2WOKKJM.js +511 -0
  102. package/Build/Workers/chunk-ZEFV3C42.js +634 -0
  103. package/Build/Workers/chunk-ZYUOPFWQ.js +139 -0
  104. package/Build/Workers/chunk-ZYYPIDBI.js +157 -0
  105. package/Build/Workers/combineGeometry.js +22 -22
  106. package/Build/Workers/createBoxGeometry.js +16 -16
  107. package/Build/Workers/createBoxOutlineGeometry.js +14 -14
  108. package/Build/Workers/createCircleGeometry.js +24 -24
  109. package/Build/Workers/createCircleOutlineGeometry.js +17 -17
  110. package/Build/Workers/createCoplanarPolygonGeometry.js +31 -31
  111. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -29
  112. package/Build/Workers/createCorridorGeometry.js +27 -27
  113. package/Build/Workers/createCorridorOutlineGeometry.js +26 -26
  114. package/Build/Workers/createCylinderGeometry.js +18 -18
  115. package/Build/Workers/createCylinderOutlineGeometry.js +16 -16
  116. package/Build/Workers/createEllipseGeometry.js +24 -24
  117. package/Build/Workers/createEllipseOutlineGeometry.js +17 -17
  118. package/Build/Workers/createEllipsoidGeometry.js +17 -17
  119. package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -16
  120. package/Build/Workers/createFrustumGeometry.js +16 -16
  121. package/Build/Workers/createFrustumOutlineGeometry.js +16 -16
  122. package/Build/Workers/createGeometry.js +22 -22
  123. package/Build/Workers/createGroundPolylineGeometry.js +20 -20
  124. package/Build/Workers/createPlaneGeometry.js +14 -14
  125. package/Build/Workers/createPlaneOutlineGeometry.js +13 -13
  126. package/Build/Workers/createPolygonGeometry.js +30 -30
  127. package/Build/Workers/createPolygonOutlineGeometry.js +28 -28
  128. package/Build/Workers/createPolylineGeometry.js +23 -23
  129. package/Build/Workers/createPolylineVolumeGeometry.js +29 -29
  130. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -25
  131. package/Build/Workers/createRectangleGeometry.js +25 -25
  132. package/Build/Workers/createRectangleOutlineGeometry.js +18 -18
  133. package/Build/Workers/createSimplePolylineGeometry.js +21 -21
  134. package/Build/Workers/createSphereGeometry.js +17 -17
  135. package/Build/Workers/createSphereOutlineGeometry.js +16 -16
  136. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  137. package/Build/Workers/createVectorTileClampedPolylines.js +13 -13
  138. package/Build/Workers/createVectorTileGeometries.js +22 -22
  139. package/Build/Workers/createVectorTilePoints.js +12 -12
  140. package/Build/Workers/createVectorTilePolygons.js +20 -20
  141. package/Build/Workers/createVectorTilePolylines.js +13 -13
  142. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +20 -20
  143. package/Build/Workers/createVerticesFromHeightmap.js +20 -20
  144. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +17 -17
  145. package/Build/Workers/createWallGeometry.js +22 -22
  146. package/Build/Workers/createWallOutlineGeometry.js +21 -21
  147. package/Build/Workers/decodeDraco.js +11 -11
  148. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  149. package/Build/Workers/decodeI3S.js +10 -10
  150. package/Build/Workers/transcodeKTX2.js +7 -7
  151. package/Build/Workers/transferTypedArrayTest.js +1 -1
  152. package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -20
  153. package/Source/Renderer/TextureAtlas.js +28 -1
  154. package/Source/Scene/Billboard.js +22 -0
  155. package/Source/Scene/BillboardTexture.js +95 -3
  156. package/index.js +53 -53
  157. package/package.json +1 -1
@@ -0,0 +1,239 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.39
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ GeographicProjection_default
28
+ } from "./chunk-YCU6WHSN.js";
29
+ import {
30
+ Matrix2_default,
31
+ Rectangle_default
32
+ } from "./chunk-ALIDMMNJ.js";
33
+ import {
34
+ Cartesian3_default,
35
+ Cartographic_default,
36
+ Ellipsoid_default
37
+ } from "./chunk-LDXSEGOX.js";
38
+ import {
39
+ Math_default
40
+ } from "./chunk-UN3RMNI2.js";
41
+ import {
42
+ DeveloperError_default
43
+ } from "./chunk-EKUYACAZ.js";
44
+ import {
45
+ defined_default
46
+ } from "./chunk-2PWEYBYR.js";
47
+
48
+ // packages/engine/Source/Core/RectangleGeometryLibrary.js
49
+ var cos = Math.cos;
50
+ var sin = Math.sin;
51
+ var sqrt = Math.sqrt;
52
+ var RectangleGeometryLibrary = {};
53
+ RectangleGeometryLibrary.computePosition = function(computedOptions, ellipsoid, computeST, row, col, position, st) {
54
+ const radiiSquared = ellipsoid.radiiSquared;
55
+ const nwCorner = computedOptions.nwCorner;
56
+ const rectangle = computedOptions.boundingRectangle;
57
+ let stLatitude = nwCorner.latitude - computedOptions.granYCos * row + col * computedOptions.granXSin;
58
+ const cosLatitude = cos(stLatitude);
59
+ const nZ = sin(stLatitude);
60
+ const kZ = radiiSquared.z * nZ;
61
+ let stLongitude = nwCorner.longitude + row * computedOptions.granYSin + col * computedOptions.granXCos;
62
+ const nX = cosLatitude * cos(stLongitude);
63
+ const nY = cosLatitude * sin(stLongitude);
64
+ const kX = radiiSquared.x * nX;
65
+ const kY = radiiSquared.y * nY;
66
+ const gamma = sqrt(kX * nX + kY * nY + kZ * nZ);
67
+ position.x = kX / gamma;
68
+ position.y = kY / gamma;
69
+ position.z = kZ / gamma;
70
+ if (computeST) {
71
+ const stNwCorner = computedOptions.stNwCorner;
72
+ if (defined_default(stNwCorner)) {
73
+ stLatitude = stNwCorner.latitude - computedOptions.stGranYCos * row + col * computedOptions.stGranXSin;
74
+ stLongitude = stNwCorner.longitude + row * computedOptions.stGranYSin + col * computedOptions.stGranXCos;
75
+ st.x = (stLongitude - computedOptions.stWest) * computedOptions.lonScalar;
76
+ st.y = (stLatitude - computedOptions.stSouth) * computedOptions.latScalar;
77
+ } else {
78
+ st.x = (stLongitude - rectangle.west) * computedOptions.lonScalar;
79
+ st.y = (stLatitude - rectangle.south) * computedOptions.latScalar;
80
+ }
81
+ }
82
+ };
83
+ var rotationMatrixScratch = new Matrix2_default();
84
+ var nwCartesian = new Cartesian3_default();
85
+ var centerScratch = new Cartographic_default();
86
+ var centerCartesian = new Cartesian3_default();
87
+ var proj = new GeographicProjection_default();
88
+ function getRotationOptions(nwCorner, rotation, granularityX, granularityY, center, width, height) {
89
+ const cosRotation = Math.cos(rotation);
90
+ const granYCos = granularityY * cosRotation;
91
+ const granXCos = granularityX * cosRotation;
92
+ const sinRotation = Math.sin(rotation);
93
+ const granYSin = granularityY * sinRotation;
94
+ const granXSin = granularityX * sinRotation;
95
+ proj._ellipsoid = Ellipsoid_default.default;
96
+ nwCartesian = proj.project(nwCorner, nwCartesian);
97
+ nwCartesian = Cartesian3_default.subtract(nwCartesian, centerCartesian, nwCartesian);
98
+ const rotationMatrix = Matrix2_default.fromRotation(rotation, rotationMatrixScratch);
99
+ nwCartesian = Matrix2_default.multiplyByVector(
100
+ rotationMatrix,
101
+ nwCartesian,
102
+ nwCartesian
103
+ );
104
+ nwCartesian = Cartesian3_default.add(nwCartesian, centerCartesian, nwCartesian);
105
+ nwCorner = proj.unproject(nwCartesian, nwCorner);
106
+ width -= 1;
107
+ height -= 1;
108
+ const latitude = nwCorner.latitude;
109
+ const latitude0 = latitude + width * granXSin;
110
+ const latitude1 = latitude - granYCos * height;
111
+ const latitude2 = latitude - granYCos * height + width * granXSin;
112
+ const north = Math.max(latitude, latitude0, latitude1, latitude2);
113
+ const south = Math.min(latitude, latitude0, latitude1, latitude2);
114
+ const longitude = nwCorner.longitude;
115
+ const longitude0 = longitude + width * granXCos;
116
+ const longitude1 = longitude + height * granYSin;
117
+ const longitude2 = longitude + height * granYSin + width * granXCos;
118
+ const east = Math.max(longitude, longitude0, longitude1, longitude2);
119
+ const west = Math.min(longitude, longitude0, longitude1, longitude2);
120
+ return {
121
+ north,
122
+ south,
123
+ east,
124
+ west,
125
+ granYCos,
126
+ granYSin,
127
+ granXCos,
128
+ granXSin,
129
+ nwCorner
130
+ };
131
+ }
132
+ RectangleGeometryLibrary.computeOptions = function(rectangle, granularity, rotation, stRotation, boundingRectangleScratch, nwCornerResult, stNwCornerResult) {
133
+ let east = rectangle.east;
134
+ let west = rectangle.west;
135
+ let north = rectangle.north;
136
+ let south = rectangle.south;
137
+ let northCap = false;
138
+ let southCap = false;
139
+ if (north === Math_default.PI_OVER_TWO) {
140
+ northCap = true;
141
+ }
142
+ if (south === -Math_default.PI_OVER_TWO) {
143
+ southCap = true;
144
+ }
145
+ let dx;
146
+ const dy = north - south;
147
+ if (west > east) {
148
+ dx = Math_default.TWO_PI - west + east;
149
+ } else {
150
+ dx = east - west;
151
+ }
152
+ const width = Math.ceil(dx / granularity) + 1;
153
+ const height = Math.ceil(dy / granularity) + 1;
154
+ const granularityX = dx / (width - 1);
155
+ const granularityY = dy / (height - 1);
156
+ const nwCorner = Rectangle_default.northwest(rectangle, nwCornerResult);
157
+ const center = Rectangle_default.center(rectangle, centerScratch);
158
+ if (rotation !== 0 || stRotation !== 0) {
159
+ if (center.longitude < nwCorner.longitude) {
160
+ center.longitude += Math_default.TWO_PI;
161
+ }
162
+ proj._ellipsoid = Ellipsoid_default.default;
163
+ centerCartesian = proj.project(center, centerCartesian);
164
+ }
165
+ const granYCos = granularityY;
166
+ const granXCos = granularityX;
167
+ const granYSin = 0;
168
+ const granXSin = 0;
169
+ const boundingRectangle = Rectangle_default.clone(
170
+ rectangle,
171
+ boundingRectangleScratch
172
+ );
173
+ const computedOptions = {
174
+ granYCos,
175
+ granYSin,
176
+ granXCos,
177
+ granXSin,
178
+ nwCorner,
179
+ boundingRectangle,
180
+ width,
181
+ height,
182
+ northCap,
183
+ southCap
184
+ };
185
+ if (rotation !== 0) {
186
+ const rotationOptions = getRotationOptions(
187
+ nwCorner,
188
+ rotation,
189
+ granularityX,
190
+ granularityY,
191
+ center,
192
+ width,
193
+ height
194
+ );
195
+ north = rotationOptions.north;
196
+ south = rotationOptions.south;
197
+ east = rotationOptions.east;
198
+ west = rotationOptions.west;
199
+ if (north < -Math_default.PI_OVER_TWO || north > Math_default.PI_OVER_TWO || south < -Math_default.PI_OVER_TWO || south > Math_default.PI_OVER_TWO) {
200
+ throw new DeveloperError_default(
201
+ "Rotated rectangle is invalid. It crosses over either the north or south pole."
202
+ );
203
+ }
204
+ computedOptions.granYCos = rotationOptions.granYCos;
205
+ computedOptions.granYSin = rotationOptions.granYSin;
206
+ computedOptions.granXCos = rotationOptions.granXCos;
207
+ computedOptions.granXSin = rotationOptions.granXSin;
208
+ boundingRectangle.north = north;
209
+ boundingRectangle.south = south;
210
+ boundingRectangle.east = east;
211
+ boundingRectangle.west = west;
212
+ }
213
+ if (stRotation !== 0) {
214
+ rotation = rotation - stRotation;
215
+ const stNwCorner = Rectangle_default.northwest(boundingRectangle, stNwCornerResult);
216
+ const stRotationOptions = getRotationOptions(
217
+ stNwCorner,
218
+ rotation,
219
+ granularityX,
220
+ granularityY,
221
+ center,
222
+ width,
223
+ height
224
+ );
225
+ computedOptions.stGranYCos = stRotationOptions.granYCos;
226
+ computedOptions.stGranXCos = stRotationOptions.granXCos;
227
+ computedOptions.stGranYSin = stRotationOptions.granYSin;
228
+ computedOptions.stGranXSin = stRotationOptions.granXSin;
229
+ computedOptions.stNwCorner = stNwCorner;
230
+ computedOptions.stWest = stRotationOptions.west;
231
+ computedOptions.stSouth = stRotationOptions.south;
232
+ }
233
+ return computedOptions;
234
+ };
235
+ var RectangleGeometryLibrary_default = RectangleGeometryLibrary;
236
+
237
+ export {
238
+ RectangleGeometryLibrary_default
239
+ };
@@ -0,0 +1,476 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.40
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
7
+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ CornerType_default,
28
+ PolylineVolumeGeometryLibrary_default
29
+ } from "./chunk-MNCDXIX2.js";
30
+ import {
31
+ PolylinePipeline_default
32
+ } from "./chunk-4UQOXHJT.js";
33
+ import {
34
+ Quaternion_default
35
+ } from "./chunk-P3YNN4UB.js";
36
+ import {
37
+ Cartesian3_default,
38
+ Matrix3_default
39
+ } from "./chunk-7ODSCNSY.js";
40
+ import {
41
+ Math_default
42
+ } from "./chunk-VQY5ILOS.js";
43
+ import {
44
+ defined_default
45
+ } from "./chunk-D6ESIYSS.js";
46
+
47
+ // packages/engine/Source/Core/CorridorGeometryLibrary.js
48
+ var CorridorGeometryLibrary = {};
49
+ var scratch1 = new Cartesian3_default();
50
+ var scratch2 = new Cartesian3_default();
51
+ var scratch3 = new Cartesian3_default();
52
+ var scratch4 = new Cartesian3_default();
53
+ var scaleArray2 = [new Cartesian3_default(), new Cartesian3_default()];
54
+ var cartesian1 = new Cartesian3_default();
55
+ var cartesian2 = new Cartesian3_default();
56
+ var cartesian3 = new Cartesian3_default();
57
+ var cartesian4 = new Cartesian3_default();
58
+ var cartesian5 = new Cartesian3_default();
59
+ var cartesian6 = new Cartesian3_default();
60
+ var cartesian7 = new Cartesian3_default();
61
+ var cartesian8 = new Cartesian3_default();
62
+ var cartesian9 = new Cartesian3_default();
63
+ var cartesian10 = new Cartesian3_default();
64
+ var quaterion = new Quaternion_default();
65
+ var rotMatrix = new Matrix3_default();
66
+ function computeRoundCorner(cornerPoint, startPoint, endPoint, cornerType, leftIsOutside) {
67
+ const angle = Cartesian3_default.angleBetween(
68
+ Cartesian3_default.subtract(startPoint, cornerPoint, scratch1),
69
+ Cartesian3_default.subtract(endPoint, cornerPoint, scratch2)
70
+ );
71
+ const granularity = cornerType === CornerType_default.BEVELED ? 1 : Math.ceil(angle / Math_default.toRadians(5)) + 1;
72
+ const size = granularity * 3;
73
+ const array = new Array(size);
74
+ array[size - 3] = endPoint.x;
75
+ array[size - 2] = endPoint.y;
76
+ array[size - 1] = endPoint.z;
77
+ let m;
78
+ if (leftIsOutside) {
79
+ m = Matrix3_default.fromQuaternion(
80
+ Quaternion_default.fromAxisAngle(
81
+ Cartesian3_default.negate(cornerPoint, scratch1),
82
+ angle / granularity,
83
+ quaterion
84
+ ),
85
+ rotMatrix
86
+ );
87
+ } else {
88
+ m = Matrix3_default.fromQuaternion(
89
+ Quaternion_default.fromAxisAngle(cornerPoint, angle / granularity, quaterion),
90
+ rotMatrix
91
+ );
92
+ }
93
+ let index = 0;
94
+ startPoint = Cartesian3_default.clone(startPoint, scratch1);
95
+ for (let i = 0; i < granularity; i++) {
96
+ startPoint = Matrix3_default.multiplyByVector(m, startPoint, startPoint);
97
+ array[index++] = startPoint.x;
98
+ array[index++] = startPoint.y;
99
+ array[index++] = startPoint.z;
100
+ }
101
+ return array;
102
+ }
103
+ function addEndCaps(calculatedPositions) {
104
+ let cornerPoint = cartesian1;
105
+ let startPoint = cartesian2;
106
+ let endPoint = cartesian3;
107
+ let leftEdge = calculatedPositions[1];
108
+ startPoint = Cartesian3_default.fromArray(
109
+ calculatedPositions[1],
110
+ leftEdge.length - 3,
111
+ startPoint
112
+ );
113
+ endPoint = Cartesian3_default.fromArray(calculatedPositions[0], 0, endPoint);
114
+ cornerPoint = Cartesian3_default.midpoint(startPoint, endPoint, cornerPoint);
115
+ const firstEndCap = computeRoundCorner(
116
+ cornerPoint,
117
+ startPoint,
118
+ endPoint,
119
+ CornerType_default.ROUNDED,
120
+ false
121
+ );
122
+ const length = calculatedPositions.length - 1;
123
+ const rightEdge = calculatedPositions[length - 1];
124
+ leftEdge = calculatedPositions[length];
125
+ startPoint = Cartesian3_default.fromArray(
126
+ rightEdge,
127
+ rightEdge.length - 3,
128
+ startPoint
129
+ );
130
+ endPoint = Cartesian3_default.fromArray(leftEdge, 0, endPoint);
131
+ cornerPoint = Cartesian3_default.midpoint(startPoint, endPoint, cornerPoint);
132
+ const lastEndCap = computeRoundCorner(
133
+ cornerPoint,
134
+ startPoint,
135
+ endPoint,
136
+ CornerType_default.ROUNDED,
137
+ false
138
+ );
139
+ return [firstEndCap, lastEndCap];
140
+ }
141
+ function computeMiteredCorner(position, leftCornerDirection, lastPoint, leftIsOutside) {
142
+ let cornerPoint = scratch1;
143
+ if (leftIsOutside) {
144
+ cornerPoint = Cartesian3_default.add(position, leftCornerDirection, cornerPoint);
145
+ } else {
146
+ leftCornerDirection = Cartesian3_default.negate(
147
+ leftCornerDirection,
148
+ leftCornerDirection
149
+ );
150
+ cornerPoint = Cartesian3_default.add(position, leftCornerDirection, cornerPoint);
151
+ }
152
+ return [
153
+ cornerPoint.x,
154
+ cornerPoint.y,
155
+ cornerPoint.z,
156
+ lastPoint.x,
157
+ lastPoint.y,
158
+ lastPoint.z
159
+ ];
160
+ }
161
+ function addShiftedPositions(positions, left, scalar, calculatedPositions) {
162
+ const rightPositions = new Array(positions.length);
163
+ const leftPositions = new Array(positions.length);
164
+ const scaledLeft = Cartesian3_default.multiplyByScalar(left, scalar, scratch1);
165
+ const scaledRight = Cartesian3_default.negate(scaledLeft, scratch2);
166
+ let rightIndex = 0;
167
+ let leftIndex = positions.length - 1;
168
+ for (let i = 0; i < positions.length; i += 3) {
169
+ const pos = Cartesian3_default.fromArray(positions, i, scratch3);
170
+ const rightPos = Cartesian3_default.add(pos, scaledRight, scratch4);
171
+ rightPositions[rightIndex++] = rightPos.x;
172
+ rightPositions[rightIndex++] = rightPos.y;
173
+ rightPositions[rightIndex++] = rightPos.z;
174
+ const leftPos = Cartesian3_default.add(pos, scaledLeft, scratch4);
175
+ leftPositions[leftIndex--] = leftPos.z;
176
+ leftPositions[leftIndex--] = leftPos.y;
177
+ leftPositions[leftIndex--] = leftPos.x;
178
+ }
179
+ calculatedPositions.push(rightPositions, leftPositions);
180
+ return calculatedPositions;
181
+ }
182
+ CorridorGeometryLibrary.addAttribute = function(attribute, value, front, back) {
183
+ const x = value.x;
184
+ const y = value.y;
185
+ const z = value.z;
186
+ if (defined_default(front)) {
187
+ attribute[front] = x;
188
+ attribute[front + 1] = y;
189
+ attribute[front + 2] = z;
190
+ }
191
+ if (defined_default(back)) {
192
+ attribute[back] = z;
193
+ attribute[back - 1] = y;
194
+ attribute[back - 2] = x;
195
+ }
196
+ };
197
+ var scratchForwardProjection = new Cartesian3_default();
198
+ var scratchBackwardProjection = new Cartesian3_default();
199
+ CorridorGeometryLibrary.computePositions = function(params) {
200
+ const granularity = params.granularity;
201
+ const positions = params.positions;
202
+ const ellipsoid = params.ellipsoid;
203
+ const width = params.width / 2;
204
+ const cornerType = params.cornerType;
205
+ const saveAttributes = params.saveAttributes;
206
+ let normal = cartesian1;
207
+ let forward = cartesian2;
208
+ let backward = cartesian3;
209
+ let left = cartesian4;
210
+ let cornerDirection = cartesian5;
211
+ let startPoint = cartesian6;
212
+ let previousPos = cartesian7;
213
+ let rightPos = cartesian8;
214
+ let leftPos = cartesian9;
215
+ let center = cartesian10;
216
+ let calculatedPositions = [];
217
+ const calculatedLefts = saveAttributes ? [] : void 0;
218
+ const calculatedNormals = saveAttributes ? [] : void 0;
219
+ let position = positions[0];
220
+ let nextPosition = positions[1];
221
+ forward = Cartesian3_default.normalize(
222
+ Cartesian3_default.subtract(nextPosition, position, forward),
223
+ forward
224
+ );
225
+ normal = ellipsoid.geodeticSurfaceNormal(position, normal);
226
+ left = Cartesian3_default.normalize(Cartesian3_default.cross(normal, forward, left), left);
227
+ if (saveAttributes) {
228
+ calculatedLefts.push(left.x, left.y, left.z);
229
+ calculatedNormals.push(normal.x, normal.y, normal.z);
230
+ }
231
+ previousPos = Cartesian3_default.clone(position, previousPos);
232
+ position = nextPosition;
233
+ backward = Cartesian3_default.negate(forward, backward);
234
+ let subdividedPositions;
235
+ const corners = [];
236
+ let i;
237
+ const length = positions.length;
238
+ for (i = 1; i < length - 1; i++) {
239
+ normal = ellipsoid.geodeticSurfaceNormal(position, normal);
240
+ nextPosition = positions[i + 1];
241
+ forward = Cartesian3_default.normalize(
242
+ Cartesian3_default.subtract(nextPosition, position, forward),
243
+ forward
244
+ );
245
+ const forwardProjection = Cartesian3_default.multiplyByScalar(
246
+ normal,
247
+ Cartesian3_default.dot(forward, normal),
248
+ scratchForwardProjection
249
+ );
250
+ Cartesian3_default.subtract(forward, forwardProjection, forwardProjection);
251
+ Cartesian3_default.normalize(forwardProjection, forwardProjection);
252
+ const backwardProjection = Cartesian3_default.multiplyByScalar(
253
+ normal,
254
+ Cartesian3_default.dot(backward, normal),
255
+ scratchBackwardProjection
256
+ );
257
+ Cartesian3_default.subtract(backward, backwardProjection, backwardProjection);
258
+ Cartesian3_default.normalize(backwardProjection, backwardProjection);
259
+ const doCorner = !Math_default.equalsEpsilon(
260
+ Math.abs(Cartesian3_default.dot(forwardProjection, backwardProjection)),
261
+ 1,
262
+ Math_default.EPSILON7
263
+ );
264
+ if (doCorner) {
265
+ cornerDirection = Cartesian3_default.normalize(
266
+ Cartesian3_default.add(forward, backward, cornerDirection),
267
+ cornerDirection
268
+ );
269
+ cornerDirection = Cartesian3_default.cross(
270
+ cornerDirection,
271
+ normal,
272
+ cornerDirection
273
+ );
274
+ cornerDirection = Cartesian3_default.cross(
275
+ normal,
276
+ cornerDirection,
277
+ cornerDirection
278
+ );
279
+ cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
280
+ const scalar = width / Math.max(
281
+ 0.25,
282
+ Cartesian3_default.magnitude(
283
+ Cartesian3_default.cross(cornerDirection, backward, scratch1)
284
+ )
285
+ );
286
+ const leftIsOutside = PolylineVolumeGeometryLibrary_default.angleIsGreaterThanPi(
287
+ forward,
288
+ backward,
289
+ position,
290
+ ellipsoid
291
+ );
292
+ cornerDirection = Cartesian3_default.multiplyByScalar(
293
+ cornerDirection,
294
+ scalar,
295
+ cornerDirection
296
+ );
297
+ if (leftIsOutside) {
298
+ rightPos = Cartesian3_default.add(position, cornerDirection, rightPos);
299
+ center = Cartesian3_default.add(
300
+ rightPos,
301
+ Cartesian3_default.multiplyByScalar(left, width, center),
302
+ center
303
+ );
304
+ leftPos = Cartesian3_default.add(
305
+ rightPos,
306
+ Cartesian3_default.multiplyByScalar(left, width * 2, leftPos),
307
+ leftPos
308
+ );
309
+ scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
310
+ scaleArray2[1] = Cartesian3_default.clone(center, scaleArray2[1]);
311
+ subdividedPositions = PolylinePipeline_default.generateArc({
312
+ positions: scaleArray2,
313
+ granularity,
314
+ ellipsoid
315
+ });
316
+ calculatedPositions = addShiftedPositions(
317
+ subdividedPositions,
318
+ left,
319
+ width,
320
+ calculatedPositions
321
+ );
322
+ if (saveAttributes) {
323
+ calculatedLefts.push(left.x, left.y, left.z);
324
+ calculatedNormals.push(normal.x, normal.y, normal.z);
325
+ }
326
+ startPoint = Cartesian3_default.clone(leftPos, startPoint);
327
+ left = Cartesian3_default.normalize(
328
+ Cartesian3_default.cross(normal, forward, left),
329
+ left
330
+ );
331
+ leftPos = Cartesian3_default.add(
332
+ rightPos,
333
+ Cartesian3_default.multiplyByScalar(left, width * 2, leftPos),
334
+ leftPos
335
+ );
336
+ previousPos = Cartesian3_default.add(
337
+ rightPos,
338
+ Cartesian3_default.multiplyByScalar(left, width, previousPos),
339
+ previousPos
340
+ );
341
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
342
+ corners.push({
343
+ leftPositions: computeRoundCorner(
344
+ rightPos,
345
+ startPoint,
346
+ leftPos,
347
+ cornerType,
348
+ leftIsOutside
349
+ )
350
+ });
351
+ } else {
352
+ corners.push({
353
+ leftPositions: computeMiteredCorner(
354
+ position,
355
+ Cartesian3_default.negate(cornerDirection, cornerDirection),
356
+ leftPos,
357
+ leftIsOutside
358
+ )
359
+ });
360
+ }
361
+ } else {
362
+ leftPos = Cartesian3_default.add(position, cornerDirection, leftPos);
363
+ center = Cartesian3_default.add(
364
+ leftPos,
365
+ Cartesian3_default.negate(
366
+ Cartesian3_default.multiplyByScalar(left, width, center),
367
+ center
368
+ ),
369
+ center
370
+ );
371
+ rightPos = Cartesian3_default.add(
372
+ leftPos,
373
+ Cartesian3_default.negate(
374
+ Cartesian3_default.multiplyByScalar(left, width * 2, rightPos),
375
+ rightPos
376
+ ),
377
+ rightPos
378
+ );
379
+ scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
380
+ scaleArray2[1] = Cartesian3_default.clone(center, scaleArray2[1]);
381
+ subdividedPositions = PolylinePipeline_default.generateArc({
382
+ positions: scaleArray2,
383
+ granularity,
384
+ ellipsoid
385
+ });
386
+ calculatedPositions = addShiftedPositions(
387
+ subdividedPositions,
388
+ left,
389
+ width,
390
+ calculatedPositions
391
+ );
392
+ if (saveAttributes) {
393
+ calculatedLefts.push(left.x, left.y, left.z);
394
+ calculatedNormals.push(normal.x, normal.y, normal.z);
395
+ }
396
+ startPoint = Cartesian3_default.clone(rightPos, startPoint);
397
+ left = Cartesian3_default.normalize(
398
+ Cartesian3_default.cross(normal, forward, left),
399
+ left
400
+ );
401
+ rightPos = Cartesian3_default.add(
402
+ leftPos,
403
+ Cartesian3_default.negate(
404
+ Cartesian3_default.multiplyByScalar(left, width * 2, rightPos),
405
+ rightPos
406
+ ),
407
+ rightPos
408
+ );
409
+ previousPos = Cartesian3_default.add(
410
+ leftPos,
411
+ Cartesian3_default.negate(
412
+ Cartesian3_default.multiplyByScalar(left, width, previousPos),
413
+ previousPos
414
+ ),
415
+ previousPos
416
+ );
417
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
418
+ corners.push({
419
+ rightPositions: computeRoundCorner(
420
+ leftPos,
421
+ startPoint,
422
+ rightPos,
423
+ cornerType,
424
+ leftIsOutside
425
+ )
426
+ });
427
+ } else {
428
+ corners.push({
429
+ rightPositions: computeMiteredCorner(
430
+ position,
431
+ cornerDirection,
432
+ rightPos,
433
+ leftIsOutside
434
+ )
435
+ });
436
+ }
437
+ }
438
+ backward = Cartesian3_default.negate(forward, backward);
439
+ }
440
+ position = nextPosition;
441
+ }
442
+ normal = ellipsoid.geodeticSurfaceNormal(position, normal);
443
+ scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
444
+ scaleArray2[1] = Cartesian3_default.clone(position, scaleArray2[1]);
445
+ subdividedPositions = PolylinePipeline_default.generateArc({
446
+ positions: scaleArray2,
447
+ granularity,
448
+ ellipsoid
449
+ });
450
+ calculatedPositions = addShiftedPositions(
451
+ subdividedPositions,
452
+ left,
453
+ width,
454
+ calculatedPositions
455
+ );
456
+ if (saveAttributes) {
457
+ calculatedLefts.push(left.x, left.y, left.z);
458
+ calculatedNormals.push(normal.x, normal.y, normal.z);
459
+ }
460
+ let endPositions;
461
+ if (cornerType === CornerType_default.ROUNDED) {
462
+ endPositions = addEndCaps(calculatedPositions);
463
+ }
464
+ return {
465
+ positions: calculatedPositions,
466
+ corners,
467
+ lefts: calculatedLefts,
468
+ normals: calculatedNormals,
469
+ endPositions
470
+ };
471
+ };
472
+ var CorridorGeometryLibrary_default = CorridorGeometryLibrary;
473
+
474
+ export {
475
+ CorridorGeometryLibrary_default
476
+ };