com.wallstop-studios.unity-helpers 2.0.0-rc26 → 2.0.0-rc30

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Files changed (266) hide show
  1. package/.gitattributes +63 -63
  2. package/.github/workflows/npm-publish.yml +60 -0
  3. package/.github/workflows/unity-package.yml +87 -0
  4. package/Editor/AnimationCopier.cs +158 -158
  5. package/Editor/AnimationCopier.cs.meta +2 -2
  6. package/Editor/AnimationCreator.cs +262 -262
  7. package/Editor/AnimationCreator.cs.meta +11 -11
  8. package/Editor/AnimationEventEditor.cs +887 -887
  9. package/Editor/AnimatorControllerCopier.cs +162 -162
  10. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  11. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  12. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  13. package/Editor/CustomEditors.meta +2 -2
  14. package/Editor/EnsureTextureSizeWizard.cs +110 -110
  15. package/Editor/EnsureTextureSizeWizard.cs.meta +2 -2
  16. package/Editor/PrefabCheckWizard.cs +165 -165
  17. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  18. package/Editor/SpriteSettingsApplier.cs +168 -168
  19. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  20. package/Editor/StringInListeDrawer.cs +56 -56
  21. package/Editor/TextureResizerWizard.cs +181 -181
  22. package/Editor/TextureResizerWizard.cs.meta +2 -2
  23. package/Editor/TextureSettingsApplier.cs +171 -171
  24. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  25. package/Editor/Utils/EditorUtilities.cs +22 -22
  26. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  27. package/Editor/Utils/ReadOnlyPropertyDrawer.cs +26 -26
  28. package/Editor/Utils/ReadOnlyPropertyDrawer.cs.meta +11 -11
  29. package/Editor/Utils.meta +8 -8
  30. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  31. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  32. package/LICENSE +21 -21
  33. package/LICENSE.md +6 -6
  34. package/LICENSE.meta +7 -7
  35. package/README.md +117 -99
  36. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  37. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  38. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  39. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  40. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  41. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  42. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  43. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  44. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  45. package/Runtime/Binaries.meta +8 -8
  46. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  47. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +189 -183
  48. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  49. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  50. package/Runtime/Core/Attributes/ParentComponent.cs +184 -178
  51. package/Runtime/Core/Attributes/ReadOnlyAttribute.cs +6 -6
  52. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  53. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +119 -111
  54. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  55. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  56. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  57. package/Runtime/Core/Attributes.meta +8 -8
  58. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  59. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  60. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  61. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  62. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  63. package/Runtime/Core/DataStructure/CyclicBuffer.cs +155 -155
  64. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  65. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  66. package/Runtime/Core/DataStructure/KDTree.cs +290 -290
  67. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  68. package/Runtime/Core/DataStructure/QuadTree.cs +279 -279
  69. package/Runtime/Core/DataStructure/RTree.cs +336 -336
  70. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  71. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  72. package/Runtime/Core/DataStructure/TimedCache.cs +51 -51
  73. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  74. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  75. package/Runtime/Core/Extension/ColorExtensions.cs +338 -338
  76. package/Runtime/Core/Extension/DictionaryExtensions.cs +251 -251
  77. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  78. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  79. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  80. package/Runtime/Core/Extension/IListExtensions.cs +89 -89
  81. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  82. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  83. package/Runtime/Core/Extension/StringExtensions.cs +151 -151
  84. package/Runtime/Core/Extension/UnityExtensions.cs +1607 -1607
  85. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  86. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  87. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  88. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  89. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  90. package/Runtime/Core/Helper/Geometry.cs +43 -43
  91. package/Runtime/Core/Helper/Helpers.cs +722 -722
  92. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  93. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  94. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  95. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  96. package/Runtime/Core/Helper/Objects.cs +767 -767
  97. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  98. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  99. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  100. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  101. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  102. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  103. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -167
  104. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  105. package/Runtime/Core/Helper/Partials.meta +2 -2
  106. package/Runtime/Core/Helper/ReflectionHelpers.cs +152 -0
  107. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +3 -0
  108. package/Runtime/Core/Helper/SpriteHelpers.cs +86 -86
  109. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  110. package/Runtime/Core/Helper/StringInList.cs +31 -31
  111. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  112. package/Runtime/Core/Helper/WallMath.cs +166 -166
  113. package/Runtime/Core/Math/Line.cs +55 -55
  114. package/Runtime/Core/Math/Parabola.cs +47 -47
  115. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  116. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  117. package/Runtime/Core/Math/Range.cs +92 -92
  118. package/Runtime/Core/Math/XXHash.cs +310 -310
  119. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  120. package/Runtime/Core/Model/Direction.cs +43 -43
  121. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  122. package/Runtime/Core/OneOf/None.cs +4 -4
  123. package/Runtime/Core/Random/AbstractRandom.cs +561 -561
  124. package/Runtime/Core/Random/DotNetRandom.cs +52 -52
  125. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  126. package/Runtime/Core/Random/IRandom.cs +160 -160
  127. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  128. package/Runtime/Core/Random/PRNG.cs +7 -7
  129. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  130. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  131. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  132. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  133. package/Runtime/Core/Random/RandomState.cs +131 -131
  134. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  135. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  136. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  137. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  138. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  139. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  140. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  141. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  142. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  143. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  144. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  145. package/Runtime/Core/Random/WyRandom.cs +121 -121
  146. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  147. package/Runtime/Core/Random/XorShiftRandom.cs +47 -47
  148. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  149. package/Runtime/Core/Random/XorShiroRandom.cs +117 -117
  150. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  151. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  152. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  153. package/Runtime/Core/Serialization/Serializer.cs +184 -184
  154. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +107 -107
  155. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  156. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  157. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  158. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  159. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  160. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  161. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  162. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  163. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  164. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  165. package/Runtime/UI/LayeredImage.cs +364 -364
  166. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  167. package/Runtime/UI.meta +2 -2
  168. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  169. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  170. package/Runtime/Utils/Buffers.cs +32 -32
  171. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  172. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  173. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  174. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  175. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  176. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  177. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  178. package/Runtime/Utils/Oscillator.cs +27 -27
  179. package/Runtime/Utils/RuntimeSingleton.cs +57 -57
  180. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  181. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  182. package/Runtime/Utils/SpriteRendererMetadata.cs +312 -312
  183. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  184. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  185. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  186. package/Runtime/Utils/TextureScale.cs +179 -179
  187. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  188. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  189. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  190. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  191. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  192. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  193. package/Tests/Runtime/Components/RelationalComponentTester.cs +34 -0
  194. package/Tests/Runtime/Components/RelationalComponentTester.cs.meta +3 -0
  195. package/Tests/Runtime/Components.meta +3 -0
  196. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  197. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  198. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  199. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  200. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  201. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  202. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  203. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  204. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  205. package/Tests/Runtime/DataStructures.meta +8 -8
  206. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  207. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  208. package/Tests/Runtime/Extensions/IListExtensionTests.cs +76 -76
  209. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  210. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  211. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  212. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  213. package/Tests/Runtime/Extensions.meta +2 -2
  214. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  215. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  216. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  217. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  218. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  219. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  220. package/Tests/Runtime/Helper.meta +2 -2
  221. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  222. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  223. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  224. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  225. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +139 -139
  226. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  227. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +37 -0
  228. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +3 -0
  229. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  230. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  231. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  232. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  233. package/Tests/Runtime/Performance.meta +8 -8
  234. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  235. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  236. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  237. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  238. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  239. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  240. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  241. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  242. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  243. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  244. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  245. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  246. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  247. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  248. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  249. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  250. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  251. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  252. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  253. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  254. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  255. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  256. package/Tests/Runtime/Random.meta +8 -8
  257. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +84 -84
  258. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  259. package/Tests/Runtime/Serialization.meta +2 -2
  260. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  261. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  262. package/Tests/Runtime/Utils.meta +2 -2
  263. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  264. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  265. package/Tests/Runtime.meta +8 -8
  266. package/package.json +38 -38
package/README.md CHANGED
@@ -1,100 +1,118 @@
1
- # A Grab-Bag
2
- Various Unity Helpers. Includes many deterministic, seedable random number generators.
3
-
4
- # To Install as Unity Package
5
- 1. Open Unity Package Manager
6
- 2. (Optional) Enable Pre-release packages to get the latest, cutting-edge builds
7
- 3. Open the Advanced Package Settings
8
- 4. Add an entry for a new "Scoped Registry"
9
- - Name: `NPM`
10
- - URL: `https://registry.npmjs.org`
11
- - Scope(s): `com.wallstop-studios.unity-helpers`
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- 5. Resolve the latest `com.wallstop-studios.unity-helpers`
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-
14
- # Package Contents
15
- - Random Number Generators
16
- - Spatial Trees
17
- - Protobuf, Binary, and JSON formatting
18
- - A resizable CyclicBuffer
19
- - Simple single-threaded thread pool
20
- - A LayeredImage for use with Unity's UI Toolkit
21
- - Geometry Helpers
22
- - Child/Parent/Sibling Attributes to automatically get components
23
- - ReadOnly attribute to disable editing of serialized properties in the inspector
24
- - An extensive collection of helpers
25
- - Simple math functions including a generic Range
26
- - Common buffers to reduce allocations
27
- - A RuntimeSingleton implementation for automatic creation/accessing of singletons
28
- - String helpers, like converting to PascalCase, like Unity does for variable names in the inspector
29
- - A randomizable PerlinNoise implementation
30
- - And more!
31
-
32
- # Random Number Generators
33
- This package implements several high quality, seedable, and serializable random number generators. The best one (currently) is the PCG Random. This has been hidden behind the `PRNG.Instance` class, which is thread-safe. As the package evolves, the exact implementation of this may change.
34
-
35
- All of these implement a custom [IRandom](./Runtime/Core/Random/IRandom.cs) interface with a significantly richer suite of methods than the standard .Net and Unity randoms offer.
36
-
37
- To use:
38
-
39
- ```csharp
40
- IRandom random = PRNG.Instance;
41
-
42
- random.NextFloat(); // Something between 0.0f and 1.0f
43
- random.NextDouble(); // Something between 0.0d and 1.0d
44
- random.Next(); // Something between 0 and int.MaxValue
45
- random.NextUint(); // Something between 0 and uint.MaxValue
46
-
47
- int [] values = {1, 2, 3};
48
- random.NextOf(values); // 1, 2, or 3
49
- random.NextOf(Enumerable.Range(0, 3)); // 1, 2, or 3
50
- HashSet<int> setValues = new() {1, 2, 3};
51
- random.NextOf(setValues); // 1, 2, or 3
52
-
53
- random.NextGuid(); // A valid UUIDv4
54
- random.NextGaussian(); // A value sampled from a gaussian curve around mean=0, stdDev=1 (configurable via parameters)
55
- random.NextEnum<T>(); // A randomly selected enum of type T
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-
57
- int width = 100;
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- int height = 100;
59
- random.NextNoiseMap(width, height); // A configurable noise map generated using random octave offsets
60
- ```
61
-
62
- ## Implemented Random Number Generators
63
- - PCG
64
- - DotNet (uses the currently implemented .Net Random)
65
- - RomoDuo
66
- - SplitMix64
67
- - Squirrel
68
- - System (uses a port of the Windows .Net Random)
69
- - Unity (uses Unity's random under the hood)
70
- - Wy
71
- - XorShift
72
- - XorShiro
73
-
74
- # Spatial Trees
75
- There are three implemented 2D immutable spatial trees that can store generic objects, as long as there is some resolution function that can convert them into Vector2 spatial positions.
76
-
77
- - QuadTree (easiest to use)
78
- - KDTree
79
- - RTree
80
-
81
- Spatial trees, after construction, allow for O(log(n)) spatial query time instead of O(n). They are extremely useful if you need repeated spatial queries, or if you have relatively static spatial data.
82
-
83
- ## Usage
84
-
85
- ```csharp
86
- GameObject [] spatialStorage = { myCoolGameObject };
87
- QuadTree<GameObject> quadTree = new(spatialStorage, go => go.transform.position);
88
-
89
- // Might return your object, might not
90
- GameObject [] inBounds = quadTree.GetElementsInBounds(new Bounds(0, 0, 100, 100));
91
-
92
- // Uses a "good-enough" nearest-neighbor approximately for cheap neighbors
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- List<GameObject> nearestNeighbors = new();
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- quadTree.GetApproximateNearestNeighbors(myCoolGameObject.transform.position, 1, nearestNeighbors);
95
- Assert.AreEqual(1, nearestNeighbors.Count);
96
- Assert.AreEqual(myCoolGameObject, nearestNeighbors[0]);
97
- ```
98
-
99
- ## Note
1
+ # A Grab-Bag
2
+ Various Unity Helpers. Includes many deterministic, seedable random number generators.
3
+
4
+ # Compatibility
5
+ | Platform | Compatible |
6
+ | --- | --- |
7
+ | Unity 2021 | Likely, but untested |
8
+ | Unity 2022 | &check; |
9
+ | Unity 2023 | &check; |
10
+ | Unity 6 | &check; |
11
+ | URP | &check; |
12
+ | HDRP | &check; |
13
+
14
+ # Installation
15
+
16
+ ## To Install as Unity Package
17
+ 1. Open Unity Package Manager
18
+ 2. (Optional) Enable Pre-release packages to get the latest, cutting-edge builds
19
+ 3. Open the Advanced Package Settings
20
+ 4. Add an entry for a new "Scoped Registry"
21
+ - Name: `NPM`
22
+ - URL: `https://registry.npmjs.org`
23
+ - Scope(s): `com.wallstop-studios.unity-helpers`
24
+ 5. Resolve the latest `com.wallstop-studios.unity-helpers`
25
+
26
+ ## From Source
27
+ Grab a copy of this repo (either `git clone` or [download a zip of the source](https://github.com/wallstop/unity-helpers/archive/refs/heads/main.zip)) and copy the contents to your project's `Assets` folder.
28
+
29
+ ## From Releases
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+ Check out the latest [Releases](https://github.com/wallstop/unity-helpers/releases) to grab the Unity Package and import to your project.
31
+
32
+ # Package Contents
33
+ - Random Number Generators
34
+ - Spatial Trees
35
+ - Protobuf, Binary, and JSON formatting
36
+ - A resizable CyclicBuffer
37
+ - Simple single-threaded thread pool
38
+ - A LayeredImage for use with Unity's UI Toolkit
39
+ - Geometry Helpers
40
+ - Child/Parent/Sibling Attributes to automatically get components
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+ - ReadOnly attribute to disable editing of serialized properties in the inspector
42
+ - An extensive collection of helpers
43
+ - Simple math functions including a generic Range
44
+ - Common buffers to reduce allocations
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+ - A RuntimeSingleton implementation for automatic creation/accessing of singletons
46
+ - String helpers, like converting to PascalCase, like Unity does for variable names in the inspector
47
+ - A randomizable PerlinNoise implementation
48
+ - And more!
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+
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+ # Random Number Generators
51
+ This package implements several high quality, seedable, and serializable random number generators. The best one (currently) is the PCG Random. This has been hidden behind the `PRNG.Instance` class, which is thread-safe. As the package evolves, the exact implementation of this may change.
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+
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+ All of these implement a custom [IRandom](./Runtime/Core/Random/IRandom.cs) interface with a significantly richer suite of methods than the standard .Net and Unity randoms offer.
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+
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+ To use:
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+
57
+ ```csharp
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+ IRandom random = PRNG.Instance;
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+
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+ random.NextFloat(); // Something between 0.0f and 1.0f
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+ random.NextDouble(); // Something between 0.0d and 1.0d
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+ random.Next(); // Something between 0 and int.MaxValue
63
+ random.NextUint(); // Something between 0 and uint.MaxValue
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+
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+ int [] values = {1, 2, 3};
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+ random.NextOf(values); // 1, 2, or 3
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+ random.NextOf(Enumerable.Range(0, 3)); // 1, 2, or 3
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+ HashSet<int> setValues = new() {1, 2, 3};
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+ random.NextOf(setValues); // 1, 2, or 3
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+
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+ random.NextGuid(); // A valid UUIDv4
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+ random.NextGaussian(); // A value sampled from a gaussian curve around mean=0, stdDev=1 (configurable via parameters)
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+ random.NextEnum<T>(); // A randomly selected enum of type T
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+
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+ int width = 100;
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+ int height = 100;
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+ random.NextNoiseMap(width, height); // A configurable noise map generated using random octave offsets
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+ ```
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+
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+ ## Implemented Random Number Generators
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+ - PCG
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+ - DotNet (uses the currently implemented .Net Random)
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+ - RomoDuo
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+ - SplitMix64
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+ - Squirrel
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+ - System (uses a port of the Windows .Net Random)
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+ - Unity (uses Unity's random under the hood)
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+ - Wy
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+ - XorShift
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+ - XorShiro
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+
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+ # Spatial Trees
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+ There are three implemented 2D immutable spatial trees that can store generic objects, as long as there is some resolution function that can convert them into Vector2 spatial positions.
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+
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+ - QuadTree (easiest to use)
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+ - KDTree
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+ - RTree
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+
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+ Spatial trees, after construction, allow for O(log(n)) spatial query time instead of O(n). They are extremely useful if you need repeated spatial queries, or if you have relatively static spatial data.
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+
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+ ## Usage
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+
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+ ```csharp
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+ GameObject [] spatialStorage = { myCoolGameObject };
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+ QuadTree<GameObject> quadTree = new(spatialStorage, go => go.transform.position);
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+
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+ // Might return your object, might not
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+ GameObject [] inBounds = quadTree.GetElementsInBounds(new Bounds(0, 0, 100, 100));
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+
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+ // Uses a "good-enough" nearest-neighbor approximately for cheap neighbors
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+ List<GameObject> nearestNeighbors = new();
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+ quadTree.GetApproximateNearestNeighbors(myCoolGameObject.transform.position, 1, nearestNeighbors);
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+ Assert.AreEqual(1, nearestNeighbors.Count);
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+ Assert.AreEqual(myCoolGameObject, nearestNeighbors[0]);
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+ ```
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+
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+ ## Note
100
118
  All spatial trees expect the positional data to be *immutable*. It is very important that the positions do not change. If they do, you will need to reconstruct the tree.
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