com.wallstop-studios.unity-helpers 2.0.0-rc26 → 2.0.0-rc30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (266) hide show
  1. package/.gitattributes +63 -63
  2. package/.github/workflows/npm-publish.yml +60 -0
  3. package/.github/workflows/unity-package.yml +87 -0
  4. package/Editor/AnimationCopier.cs +158 -158
  5. package/Editor/AnimationCopier.cs.meta +2 -2
  6. package/Editor/AnimationCreator.cs +262 -262
  7. package/Editor/AnimationCreator.cs.meta +11 -11
  8. package/Editor/AnimationEventEditor.cs +887 -887
  9. package/Editor/AnimatorControllerCopier.cs +162 -162
  10. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  11. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  12. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  13. package/Editor/CustomEditors.meta +2 -2
  14. package/Editor/EnsureTextureSizeWizard.cs +110 -110
  15. package/Editor/EnsureTextureSizeWizard.cs.meta +2 -2
  16. package/Editor/PrefabCheckWizard.cs +165 -165
  17. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  18. package/Editor/SpriteSettingsApplier.cs +168 -168
  19. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  20. package/Editor/StringInListeDrawer.cs +56 -56
  21. package/Editor/TextureResizerWizard.cs +181 -181
  22. package/Editor/TextureResizerWizard.cs.meta +2 -2
  23. package/Editor/TextureSettingsApplier.cs +171 -171
  24. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  25. package/Editor/Utils/EditorUtilities.cs +22 -22
  26. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  27. package/Editor/Utils/ReadOnlyPropertyDrawer.cs +26 -26
  28. package/Editor/Utils/ReadOnlyPropertyDrawer.cs.meta +11 -11
  29. package/Editor/Utils.meta +8 -8
  30. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  31. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  32. package/LICENSE +21 -21
  33. package/LICENSE.md +6 -6
  34. package/LICENSE.meta +7 -7
  35. package/README.md +117 -99
  36. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  37. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  38. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  39. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  40. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  41. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  42. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  43. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  44. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  45. package/Runtime/Binaries.meta +8 -8
  46. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  47. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +189 -183
  48. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  49. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  50. package/Runtime/Core/Attributes/ParentComponent.cs +184 -178
  51. package/Runtime/Core/Attributes/ReadOnlyAttribute.cs +6 -6
  52. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  53. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +119 -111
  54. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  55. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  56. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  57. package/Runtime/Core/Attributes.meta +8 -8
  58. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  59. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  60. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  61. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  62. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  63. package/Runtime/Core/DataStructure/CyclicBuffer.cs +155 -155
  64. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  65. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  66. package/Runtime/Core/DataStructure/KDTree.cs +290 -290
  67. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  68. package/Runtime/Core/DataStructure/QuadTree.cs +279 -279
  69. package/Runtime/Core/DataStructure/RTree.cs +336 -336
  70. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  71. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  72. package/Runtime/Core/DataStructure/TimedCache.cs +51 -51
  73. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  74. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  75. package/Runtime/Core/Extension/ColorExtensions.cs +338 -338
  76. package/Runtime/Core/Extension/DictionaryExtensions.cs +251 -251
  77. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  78. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  79. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  80. package/Runtime/Core/Extension/IListExtensions.cs +89 -89
  81. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  82. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  83. package/Runtime/Core/Extension/StringExtensions.cs +151 -151
  84. package/Runtime/Core/Extension/UnityExtensions.cs +1607 -1607
  85. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  86. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  87. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  88. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  89. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  90. package/Runtime/Core/Helper/Geometry.cs +43 -43
  91. package/Runtime/Core/Helper/Helpers.cs +722 -722
  92. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  93. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  94. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  95. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  96. package/Runtime/Core/Helper/Objects.cs +767 -767
  97. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  98. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  99. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  100. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  101. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  102. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  103. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +167 -167
  104. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  105. package/Runtime/Core/Helper/Partials.meta +2 -2
  106. package/Runtime/Core/Helper/ReflectionHelpers.cs +152 -0
  107. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +3 -0
  108. package/Runtime/Core/Helper/SpriteHelpers.cs +86 -86
  109. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  110. package/Runtime/Core/Helper/StringInList.cs +31 -31
  111. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  112. package/Runtime/Core/Helper/WallMath.cs +166 -166
  113. package/Runtime/Core/Math/Line.cs +55 -55
  114. package/Runtime/Core/Math/Parabola.cs +47 -47
  115. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  116. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  117. package/Runtime/Core/Math/Range.cs +92 -92
  118. package/Runtime/Core/Math/XXHash.cs +310 -310
  119. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  120. package/Runtime/Core/Model/Direction.cs +43 -43
  121. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  122. package/Runtime/Core/OneOf/None.cs +4 -4
  123. package/Runtime/Core/Random/AbstractRandom.cs +561 -561
  124. package/Runtime/Core/Random/DotNetRandom.cs +52 -52
  125. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  126. package/Runtime/Core/Random/IRandom.cs +160 -160
  127. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  128. package/Runtime/Core/Random/PRNG.cs +7 -7
  129. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  130. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  131. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  132. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  133. package/Runtime/Core/Random/RandomState.cs +131 -131
  134. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  135. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  136. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  137. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  138. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  139. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  140. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  141. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  142. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  143. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  144. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  145. package/Runtime/Core/Random/WyRandom.cs +121 -121
  146. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  147. package/Runtime/Core/Random/XorShiftRandom.cs +47 -47
  148. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  149. package/Runtime/Core/Random/XorShiroRandom.cs +117 -117
  150. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  151. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  152. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  153. package/Runtime/Core/Serialization/Serializer.cs +184 -184
  154. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +107 -107
  155. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  156. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  157. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  158. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  159. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  160. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  161. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  162. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  163. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  164. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  165. package/Runtime/UI/LayeredImage.cs +364 -364
  166. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  167. package/Runtime/UI.meta +2 -2
  168. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  169. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  170. package/Runtime/Utils/Buffers.cs +32 -32
  171. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  172. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  173. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  174. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  175. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  176. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  177. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  178. package/Runtime/Utils/Oscillator.cs +27 -27
  179. package/Runtime/Utils/RuntimeSingleton.cs +57 -57
  180. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  181. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  182. package/Runtime/Utils/SpriteRendererMetadata.cs +312 -312
  183. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  184. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  185. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  186. package/Runtime/Utils/TextureScale.cs +179 -179
  187. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  188. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  189. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  190. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  191. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  192. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  193. package/Tests/Runtime/Components/RelationalComponentTester.cs +34 -0
  194. package/Tests/Runtime/Components/RelationalComponentTester.cs.meta +3 -0
  195. package/Tests/Runtime/Components.meta +3 -0
  196. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  197. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  198. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  199. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  200. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  201. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  202. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  203. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  204. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  205. package/Tests/Runtime/DataStructures.meta +8 -8
  206. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  207. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  208. package/Tests/Runtime/Extensions/IListExtensionTests.cs +76 -76
  209. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  210. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  211. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  212. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  213. package/Tests/Runtime/Extensions.meta +2 -2
  214. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  215. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  216. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  217. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  218. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  219. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  220. package/Tests/Runtime/Helper.meta +2 -2
  221. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  222. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  223. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  224. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  225. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +139 -139
  226. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  227. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +37 -0
  228. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +3 -0
  229. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  230. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  231. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  232. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  233. package/Tests/Runtime/Performance.meta +8 -8
  234. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  235. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  236. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  237. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  238. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  239. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  240. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  241. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  242. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  243. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  244. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  245. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  246. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  247. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  248. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  249. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  250. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  251. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  252. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  253. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  254. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  255. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  256. package/Tests/Runtime/Random.meta +8 -8
  257. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +84 -84
  258. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  259. package/Tests/Runtime/Serialization.meta +2 -2
  260. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  261. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  262. package/Tests/Runtime/Utils.meta +2 -2
  263. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  264. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  265. package/Tests/Runtime.meta +8 -8
  266. package/package.json +38 -38
@@ -1,139 +1,139 @@
1
- namespace UnityHelpers.Tests.Performance
2
- {
3
- using System;
4
- using System.Diagnostics;
5
- using NUnit.Framework;
6
- using UnityHelpers.Core.Random;
7
-
8
- public sealed class RandomPerformanceTests
9
- {
10
- [Test]
11
- public void Benchmark()
12
- {
13
- TimeSpan timeout = TimeSpan.FromSeconds(1.125);
14
-
15
- UnityEngine.Debug.Log(
16
- $"| Random | NextBool | Next | NextUInt | NextFloat | NextDouble | NextUint - Range | "
17
- );
18
- UnityEngine.Debug.Log(
19
- $"| ------ | -------- | ---- | -------- | --------- | ---------- | ---------------- |"
20
- );
21
-
22
- RunTest(new PcgRandom(), timeout);
23
- RunTest(new SystemRandom(), timeout);
24
- RunTest(new SquirrelRandom(), timeout);
25
- RunTest(new XorShiftRandom(), timeout);
26
- RunTest(new DotNetRandom(), timeout);
27
- RunTest(new WyRandom(), timeout);
28
- RunTest(new SplitMix64(), timeout);
29
- RunTest(new RomuDuo(), timeout);
30
- RunTest(new XorShiroRandom(), timeout);
31
- }
32
-
33
- private static void RunTest<T>(T random, TimeSpan timeout)
34
- where T : IRandom
35
- {
36
- int nextBool = RunNextBool(timeout, random);
37
- int nextInt = RunNext(timeout, random);
38
- int nextUint = RunNextUint(timeout, random);
39
- int nextFloat = RunNextFloat(timeout, random);
40
- int nextDouble = RunNextDouble(timeout, random);
41
- int nextUintRange = RunNextUintRange(timeout, random);
42
-
43
- UnityEngine.Debug.Log(
44
- $"| {random.GetType().Name} | "
45
- + $"{(nextBool / timeout.TotalSeconds):N0} | "
46
- + $"{(nextInt / timeout.TotalSeconds):N0} | "
47
- + $"{(nextUint / timeout.TotalSeconds):N0} | "
48
- + $"{(nextFloat / timeout.TotalSeconds):N0} | "
49
- + $"{(nextDouble / timeout.TotalSeconds):N0} |"
50
- + $"{(nextUintRange / timeout.TotalSeconds):N0} |"
51
- );
52
- }
53
-
54
- // Copy-pasta'd for maximum speed
55
- private static int RunNext<T>(TimeSpan timeout, T random)
56
- where T : IRandom
57
- {
58
- int count = 0;
59
- Stopwatch timer = Stopwatch.StartNew();
60
- do
61
- {
62
- _ = random.Next();
63
- ++count;
64
- } while (timer.Elapsed < timeout);
65
-
66
- return count;
67
- }
68
-
69
- private static int RunNextBool<T>(TimeSpan timeout, T random)
70
- where T : IRandom
71
- {
72
- int count = 0;
73
- Stopwatch timer = Stopwatch.StartNew();
74
- do
75
- {
76
- _ = random.NextBool();
77
- ++count;
78
- } while (timer.Elapsed < timeout);
79
-
80
- return count;
81
- }
82
-
83
- private static int RunNextUint<T>(TimeSpan timeout, T random)
84
- where T : IRandom
85
- {
86
- int count = 0;
87
- Stopwatch timer = Stopwatch.StartNew();
88
- do
89
- {
90
- _ = random.NextUint();
91
- ++count;
92
- } while (timer.Elapsed < timeout);
93
-
94
- return count;
95
- }
96
-
97
- private static int RunNextUintRange<T>(TimeSpan timeout, T random)
98
- where T : IRandom
99
- {
100
- int count = 0;
101
- Stopwatch timer = Stopwatch.StartNew();
102
- do
103
- {
104
- _ = random.NextUint(1_000);
105
- ++count;
106
- } while (timer.Elapsed < timeout);
107
-
108
- return count;
109
- }
110
-
111
- private static int RunNextFloat<T>(TimeSpan timeout, T random)
112
- where T : IRandom
113
- {
114
- int count = 0;
115
- Stopwatch timer = Stopwatch.StartNew();
116
- do
117
- {
118
- _ = random.NextFloat();
119
- ++count;
120
- } while (timer.Elapsed < timeout);
121
-
122
- return count;
123
- }
124
-
125
- private static int RunNextDouble<T>(TimeSpan timeout, T random)
126
- where T : IRandom
127
- {
128
- int count = 0;
129
- Stopwatch timer = Stopwatch.StartNew();
130
- do
131
- {
132
- _ = random.NextDouble();
133
- ++count;
134
- } while (timer.Elapsed < timeout);
135
-
136
- return count;
137
- }
138
- }
139
- }
1
+ namespace UnityHelpers.Tests.Performance
2
+ {
3
+ using System;
4
+ using System.Diagnostics;
5
+ using NUnit.Framework;
6
+ using UnityHelpers.Core.Random;
7
+
8
+ public sealed class RandomPerformanceTests
9
+ {
10
+ [Test]
11
+ public void Benchmark()
12
+ {
13
+ TimeSpan timeout = TimeSpan.FromSeconds(1.125);
14
+
15
+ UnityEngine.Debug.Log(
16
+ $"| Random | NextBool | Next | NextUInt | NextFloat | NextDouble | NextUint - Range | "
17
+ );
18
+ UnityEngine.Debug.Log(
19
+ $"| ------ | -------- | ---- | -------- | --------- | ---------- | ---------------- |"
20
+ );
21
+
22
+ RunTest(new PcgRandom(), timeout);
23
+ RunTest(new SystemRandom(), timeout);
24
+ RunTest(new SquirrelRandom(), timeout);
25
+ RunTest(new XorShiftRandom(), timeout);
26
+ RunTest(new DotNetRandom(), timeout);
27
+ RunTest(new WyRandom(), timeout);
28
+ RunTest(new SplitMix64(), timeout);
29
+ RunTest(new RomuDuo(), timeout);
30
+ RunTest(new XorShiroRandom(), timeout);
31
+ }
32
+
33
+ private static void RunTest<T>(T random, TimeSpan timeout)
34
+ where T : IRandom
35
+ {
36
+ int nextBool = RunNextBool(timeout, random);
37
+ int nextInt = RunNext(timeout, random);
38
+ int nextUint = RunNextUint(timeout, random);
39
+ int nextFloat = RunNextFloat(timeout, random);
40
+ int nextDouble = RunNextDouble(timeout, random);
41
+ int nextUintRange = RunNextUintRange(timeout, random);
42
+
43
+ UnityEngine.Debug.Log(
44
+ $"| {random.GetType().Name} | "
45
+ + $"{(nextBool / timeout.TotalSeconds):N0} | "
46
+ + $"{(nextInt / timeout.TotalSeconds):N0} | "
47
+ + $"{(nextUint / timeout.TotalSeconds):N0} | "
48
+ + $"{(nextFloat / timeout.TotalSeconds):N0} | "
49
+ + $"{(nextDouble / timeout.TotalSeconds):N0} |"
50
+ + $"{(nextUintRange / timeout.TotalSeconds):N0} |"
51
+ );
52
+ }
53
+
54
+ // Copy-pasta'd for maximum speed
55
+ private static int RunNext<T>(TimeSpan timeout, T random)
56
+ where T : IRandom
57
+ {
58
+ int count = 0;
59
+ Stopwatch timer = Stopwatch.StartNew();
60
+ do
61
+ {
62
+ _ = random.Next();
63
+ ++count;
64
+ } while (timer.Elapsed < timeout);
65
+
66
+ return count;
67
+ }
68
+
69
+ private static int RunNextBool<T>(TimeSpan timeout, T random)
70
+ where T : IRandom
71
+ {
72
+ int count = 0;
73
+ Stopwatch timer = Stopwatch.StartNew();
74
+ do
75
+ {
76
+ _ = random.NextBool();
77
+ ++count;
78
+ } while (timer.Elapsed < timeout);
79
+
80
+ return count;
81
+ }
82
+
83
+ private static int RunNextUint<T>(TimeSpan timeout, T random)
84
+ where T : IRandom
85
+ {
86
+ int count = 0;
87
+ Stopwatch timer = Stopwatch.StartNew();
88
+ do
89
+ {
90
+ _ = random.NextUint();
91
+ ++count;
92
+ } while (timer.Elapsed < timeout);
93
+
94
+ return count;
95
+ }
96
+
97
+ private static int RunNextUintRange<T>(TimeSpan timeout, T random)
98
+ where T : IRandom
99
+ {
100
+ int count = 0;
101
+ Stopwatch timer = Stopwatch.StartNew();
102
+ do
103
+ {
104
+ _ = random.NextUint(1_000);
105
+ ++count;
106
+ } while (timer.Elapsed < timeout);
107
+
108
+ return count;
109
+ }
110
+
111
+ private static int RunNextFloat<T>(TimeSpan timeout, T random)
112
+ where T : IRandom
113
+ {
114
+ int count = 0;
115
+ Stopwatch timer = Stopwatch.StartNew();
116
+ do
117
+ {
118
+ _ = random.NextFloat();
119
+ ++count;
120
+ } while (timer.Elapsed < timeout);
121
+
122
+ return count;
123
+ }
124
+
125
+ private static int RunNextDouble<T>(TimeSpan timeout, T random)
126
+ where T : IRandom
127
+ {
128
+ int count = 0;
129
+ Stopwatch timer = Stopwatch.StartNew();
130
+ do
131
+ {
132
+ _ = random.NextDouble();
133
+ ++count;
134
+ } while (timer.Elapsed < timeout);
135
+
136
+ return count;
137
+ }
138
+ }
139
+ }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: cd362cfc7f5bcc74fa5a42a2670f070c
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: cd362cfc7f5bcc74fa5a42a2670f070c
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,37 @@
1
+ namespace UnityHelpers.Tests.Performance
2
+ {
3
+ using System;
4
+ using System.Diagnostics;
5
+ using Components;
6
+ using Core.Attributes;
7
+ using NUnit.Framework;
8
+ using UnityEngine;
9
+
10
+ public sealed class RelationComponentPerformanceTests
11
+ {
12
+ [Test]
13
+ public void RelationalPerformanceTest()
14
+ {
15
+ int count = 0;
16
+
17
+ GameObject go = new("Test", typeof(RelationalComponentTester));
18
+ RelationalComponentTester tester = go.GetComponent<RelationalComponentTester>();
19
+ // Pre-warm
20
+ tester.AssignRelationalComponents();
21
+
22
+ TimeSpan timeout = TimeSpan.FromSeconds(10);
23
+ Stopwatch timer = Stopwatch.StartNew();
24
+ do
25
+ {
26
+ tester.AssignRelationalComponents();
27
+ ++count;
28
+ } while (timer.Elapsed < timeout);
29
+
30
+ UnityEngine.Debug.Log($"Averaged {count / timeout.TotalSeconds} operations / second.");
31
+
32
+ Assert.AreNotEqual(0, tester._childColliders.Length);
33
+ Assert.AreNotEqual(0, tester._parentColliders.Length);
34
+ Assert.AreNotEqual(0, tester._siblingColliders.Length);
35
+ }
36
+ }
37
+ }
@@ -0,0 +1,3 @@
1
+ fileFormatVersion: 2
2
+ guid: 08f1585008ba43b0b666e27eb45f0768
3
+ timeCreated: 1742065801
@@ -1,154 +1,154 @@
1
- namespace UnityHelpers.Tests.Performance
2
- {
3
- using System;
4
- using System.Collections;
5
- using System.Collections.Generic;
6
- using System.Diagnostics;
7
- using System.Linq;
8
- using System.Threading.Tasks;
9
- using Core.DataStructure;
10
- using NUnit.Framework;
11
- using UnityEngine;
12
- using UnityEngine.TestTools;
13
-
14
- public abstract class SpatialTreePerformanceTest<TTree>
15
- where TTree : ISpatialTree<Vector2>
16
- {
17
- protected abstract TTree CreateTree(IEnumerable<Vector2> points);
18
-
19
- [UnityTest]
20
- public IEnumerator Performance()
21
- {
22
- UnityEngine.Debug.Log("| Operation | Operations / Second |");
23
- UnityEngine.Debug.Log("| --------- | ------------------- |");
24
-
25
- Vector2[] points = new Vector2[1_000_000];
26
- float radius = 500;
27
- ParallelLoopResult result = Parallel.For(
28
- 0,
29
- 1_000_000,
30
- index =>
31
- {
32
- // ReSharper disable once PossibleLossOfFraction
33
- points[index] = new Vector2(index % 1_000, index / 1_000);
34
- }
35
- );
36
-
37
- while (!result.IsCompleted)
38
- {
39
- yield return null;
40
- }
41
-
42
- Stopwatch timer = Stopwatch.StartNew();
43
- TTree tree = CreateTree(points);
44
- timer.Stop();
45
- UnityEngine.Debug.Log(
46
- $"| Construction (1 million points) | {(int)Math.Floor(1 / timer.Elapsed.TotalSeconds)} ({timer.Elapsed.TotalSeconds} seconds total) |"
47
- );
48
- Vector2 center = tree.Boundary.center;
49
- int count = 0;
50
- TimeSpan timeout = TimeSpan.FromSeconds(1);
51
- timer.Restart();
52
- do
53
- {
54
- int elementsInRange = tree.GetElementsInRange(center, radius).Count();
55
- Assert.AreEqual(785456, elementsInRange);
56
- ++count;
57
- } while (timer.Elapsed < timeout);
58
-
59
- UnityEngine.Debug.Log(
60
- $"| Elements In Range - Full | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
61
- );
62
-
63
- radius /= 2f;
64
- count = 0;
65
- timer.Restart();
66
- do
67
- {
68
- int elementsInRange = tree.GetElementsInRange(center, radius).Count();
69
- Assert.AreEqual(196364, elementsInRange);
70
- ++count;
71
- } while (timer.Elapsed < timeout);
72
- UnityEngine.Debug.Log(
73
- $"| Elements In Range - Half | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
74
- );
75
-
76
- radius /= 2f;
77
- count = 0;
78
- timer.Restart();
79
- do
80
- {
81
- int elementsInRange = tree.GetElementsInRange(center, radius).Count();
82
- Assert.AreEqual(49080, elementsInRange);
83
- ++count;
84
- } while (timer.Elapsed < timeout);
85
- UnityEngine.Debug.Log(
86
- $"| Elements In Range - Quarter | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
87
- );
88
-
89
- radius = 1f;
90
- count = 0;
91
- timer.Restart();
92
- do
93
- {
94
- int elementsInRange = tree.GetElementsInRange(center, radius).Count();
95
- Assert.AreEqual(4, elementsInRange);
96
- ++count;
97
- } while (timer.Elapsed < timeout);
98
- UnityEngine.Debug.Log(
99
- $"| Elements In Range - 1 Range | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
100
- );
101
-
102
- int nearestNeighborCount = 500;
103
- List<Vector2> nearestNeighbors = new();
104
- count = 0;
105
- timer.Restart();
106
- do
107
- {
108
- tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
109
- Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
110
- ++count;
111
- } while (timer.Elapsed < timeout);
112
- UnityEngine.Debug.Log(
113
- $"| ANN - 500 | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
114
- );
115
-
116
- nearestNeighborCount = 100;
117
- count = 0;
118
- timer.Restart();
119
- do
120
- {
121
- tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
122
- Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
123
- ++count;
124
- } while (timer.Elapsed < timeout);
125
- UnityEngine.Debug.Log(
126
- $"| ANN - 100 | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
127
- );
128
-
129
- nearestNeighborCount = 10;
130
- count = 0;
131
- timer.Restart();
132
- do
133
- {
134
- tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
135
- Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
136
- ++count;
137
- } while (timer.Elapsed < timeout);
138
- UnityEngine.Debug.Log(
139
- $"| ANN - 10 | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
140
- );
141
-
142
- nearestNeighborCount = 1;
143
- count = 0;
144
- timer.Restart();
145
- do
146
- {
147
- tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
148
- Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
149
- ++count;
150
- } while (timer.Elapsed < timeout);
151
- UnityEngine.Debug.Log($"| ANN - 1 | {(int)Math.Floor(count / timeout.TotalSeconds)} |");
152
- }
153
- }
154
- }
1
+ namespace UnityHelpers.Tests.Performance
2
+ {
3
+ using System;
4
+ using System.Collections;
5
+ using System.Collections.Generic;
6
+ using System.Diagnostics;
7
+ using System.Linq;
8
+ using System.Threading.Tasks;
9
+ using Core.DataStructure;
10
+ using NUnit.Framework;
11
+ using UnityEngine;
12
+ using UnityEngine.TestTools;
13
+
14
+ public abstract class SpatialTreePerformanceTest<TTree>
15
+ where TTree : ISpatialTree<Vector2>
16
+ {
17
+ protected abstract TTree CreateTree(IEnumerable<Vector2> points);
18
+
19
+ [UnityTest]
20
+ public IEnumerator Performance()
21
+ {
22
+ UnityEngine.Debug.Log("| Operation | Operations / Second |");
23
+ UnityEngine.Debug.Log("| --------- | ------------------- |");
24
+
25
+ Vector2[] points = new Vector2[1_000_000];
26
+ float radius = 500;
27
+ ParallelLoopResult result = Parallel.For(
28
+ 0,
29
+ 1_000_000,
30
+ index =>
31
+ {
32
+ // ReSharper disable once PossibleLossOfFraction
33
+ points[index] = new Vector2(index % 1_000, index / 1_000);
34
+ }
35
+ );
36
+
37
+ while (!result.IsCompleted)
38
+ {
39
+ yield return null;
40
+ }
41
+
42
+ Stopwatch timer = Stopwatch.StartNew();
43
+ TTree tree = CreateTree(points);
44
+ timer.Stop();
45
+ UnityEngine.Debug.Log(
46
+ $"| Construction (1 million points) | {(int)Math.Floor(1 / timer.Elapsed.TotalSeconds)} ({timer.Elapsed.TotalSeconds} seconds total) |"
47
+ );
48
+ Vector2 center = tree.Boundary.center;
49
+ int count = 0;
50
+ TimeSpan timeout = TimeSpan.FromSeconds(1);
51
+ timer.Restart();
52
+ do
53
+ {
54
+ int elementsInRange = tree.GetElementsInRange(center, radius).Count();
55
+ Assert.AreEqual(785456, elementsInRange);
56
+ ++count;
57
+ } while (timer.Elapsed < timeout);
58
+
59
+ UnityEngine.Debug.Log(
60
+ $"| Elements In Range - Full | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
61
+ );
62
+
63
+ radius /= 2f;
64
+ count = 0;
65
+ timer.Restart();
66
+ do
67
+ {
68
+ int elementsInRange = tree.GetElementsInRange(center, radius).Count();
69
+ Assert.AreEqual(196364, elementsInRange);
70
+ ++count;
71
+ } while (timer.Elapsed < timeout);
72
+ UnityEngine.Debug.Log(
73
+ $"| Elements In Range - Half | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
74
+ );
75
+
76
+ radius /= 2f;
77
+ count = 0;
78
+ timer.Restart();
79
+ do
80
+ {
81
+ int elementsInRange = tree.GetElementsInRange(center, radius).Count();
82
+ Assert.AreEqual(49080, elementsInRange);
83
+ ++count;
84
+ } while (timer.Elapsed < timeout);
85
+ UnityEngine.Debug.Log(
86
+ $"| Elements In Range - Quarter | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
87
+ );
88
+
89
+ radius = 1f;
90
+ count = 0;
91
+ timer.Restart();
92
+ do
93
+ {
94
+ int elementsInRange = tree.GetElementsInRange(center, radius).Count();
95
+ Assert.AreEqual(4, elementsInRange);
96
+ ++count;
97
+ } while (timer.Elapsed < timeout);
98
+ UnityEngine.Debug.Log(
99
+ $"| Elements In Range - 1 Range | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
100
+ );
101
+
102
+ int nearestNeighborCount = 500;
103
+ List<Vector2> nearestNeighbors = new();
104
+ count = 0;
105
+ timer.Restart();
106
+ do
107
+ {
108
+ tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
109
+ Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
110
+ ++count;
111
+ } while (timer.Elapsed < timeout);
112
+ UnityEngine.Debug.Log(
113
+ $"| ANN - 500 | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
114
+ );
115
+
116
+ nearestNeighborCount = 100;
117
+ count = 0;
118
+ timer.Restart();
119
+ do
120
+ {
121
+ tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
122
+ Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
123
+ ++count;
124
+ } while (timer.Elapsed < timeout);
125
+ UnityEngine.Debug.Log(
126
+ $"| ANN - 100 | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
127
+ );
128
+
129
+ nearestNeighborCount = 10;
130
+ count = 0;
131
+ timer.Restart();
132
+ do
133
+ {
134
+ tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
135
+ Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
136
+ ++count;
137
+ } while (timer.Elapsed < timeout);
138
+ UnityEngine.Debug.Log(
139
+ $"| ANN - 10 | {(int)Math.Floor(count / timeout.TotalSeconds)} |"
140
+ );
141
+
142
+ nearestNeighborCount = 1;
143
+ count = 0;
144
+ timer.Restart();
145
+ do
146
+ {
147
+ tree.GetApproximateNearestNeighbors(center, nearestNeighborCount, nearestNeighbors);
148
+ Assert.IsTrue(nearestNeighbors.Count <= nearestNeighborCount);
149
+ ++count;
150
+ } while (timer.Elapsed < timeout);
151
+ UnityEngine.Debug.Log($"| ANN - 1 | {(int)Math.Floor(count / timeout.TotalSeconds)} |");
152
+ }
153
+ }
154
+ }