codeply-cli 0.5.6 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (429) hide show
  1. package/LICENSE +21 -21
  2. package/THIRD_PARTY_NOTICES.md +65 -65
  3. package/bin/codeply.js +8 -3
  4. package/lib/agent.mjs +2596 -2268
  5. package/lib/ai.js +135 -27
  6. package/lib/ai.mjs +6 -6
  7. package/lib/apply-patch.js +217 -217
  8. package/lib/arity-table.json +138 -138
  9. package/lib/arity.js +70 -70
  10. package/lib/auth.mjs +6 -6
  11. package/lib/autopilot.js +84 -0
  12. package/lib/bot-mail.js +46 -0
  13. package/lib/bots.js +142 -15
  14. package/lib/brain.js +914 -0
  15. package/lib/call-assist.js +120 -0
  16. package/lib/chatgpt.js +282 -282
  17. package/lib/cloud-browser.mjs +143 -143
  18. package/lib/cloud.mjs +1396 -1320
  19. package/lib/commands.js +103 -103
  20. package/lib/computer.js +136 -0
  21. package/lib/design-library/assemble-artifact.mjs +21 -21
  22. package/lib/design-library/cleanup.mjs +45 -45
  23. package/lib/design-library/index.json +22379 -22379
  24. package/lib/design-library/make-table-data.mjs +39 -39
  25. package/lib/design-tools.mjs +173 -0
  26. package/lib/diagnostics.js +192 -192
  27. package/lib/dsh-acp.mjs +444 -0
  28. package/lib/edit-engine.js +364 -364
  29. package/lib/github-agent.mjs +326 -326
  30. package/lib/handoff.mjs +245 -0
  31. package/lib/history.js +78 -75
  32. package/lib/life-sources.js +319 -0
  33. package/lib/life-store.js +356 -0
  34. package/lib/life-triggers.js +286 -0
  35. package/lib/life.js +487 -0
  36. package/lib/mail-watch.js +3 -3
  37. package/lib/mcp.js +258 -258
  38. package/lib/native-tools.mjs +17 -5
  39. package/lib/oauth-connectors.js +76 -21
  40. package/lib/permissions.js +109 -109
  41. package/lib/plugins.js +356 -353
  42. package/lib/reach.js +67 -67
  43. package/lib/render-md.mjs +647 -617
  44. package/lib/screen.js +77 -0
  45. package/lib/server.mjs +458 -457
  46. package/lib/session-db.js +220 -220
  47. package/lib/share.js +208 -168
  48. package/lib/skills.js +4 -1
  49. package/lib/snapshot.js +146 -146
  50. package/lib/subagents.js +4 -2
  51. package/lib/telemetry.js +105 -105
  52. package/lib/terminal-hints.js +154 -154
  53. package/lib/textarea.mjs +264 -258
  54. package/lib/tools.mjs +326 -40
  55. package/lib/tui.mjs +1459 -1086
  56. package/lib/typecheck-worker.js +147 -147
  57. package/lib/web-tools.js +209 -209
  58. package/package.json +1 -1
  59. package/skills/SOURCE.md +58 -58
  60. package/skills/accessibility/SKILL.md +147 -147
  61. package/skills/agent-architecture-audit/SKILL.md +257 -257
  62. package/skills/agent-eval/SKILL.md +147 -147
  63. package/skills/agent-harness-construction/SKILL.md +74 -74
  64. package/skills/agent-introspection-debugging/SKILL.md +154 -154
  65. package/skills/agent-payment-x402/SKILL.md +225 -225
  66. package/skills/agent-self-evaluation/SKILL.md +182 -182
  67. package/skills/agent-self-evaluation/references/evaluation-criteria.md +71 -71
  68. package/skills/agent-self-evaluation/references/hook-integration.md +64 -64
  69. package/skills/agent-sort/SKILL.md +216 -216
  70. package/skills/agentic-engineering/SKILL.md +64 -64
  71. package/skills/agentic-os/SKILL.md +388 -388
  72. package/skills/ai-first-engineering/SKILL.md +52 -52
  73. package/skills/ai-regression-testing/SKILL.md +386 -386
  74. package/skills/android-clean-architecture/SKILL.md +340 -340
  75. package/skills/angular-developer/SKILL.md +155 -155
  76. package/skills/angular-developer/references/angular-animations.md +160 -160
  77. package/skills/angular-developer/references/angular-aria.md +410 -410
  78. package/skills/angular-developer/references/cli.md +86 -86
  79. package/skills/angular-developer/references/component-harnesses.md +59 -59
  80. package/skills/angular-developer/references/component-styling.md +91 -91
  81. package/skills/angular-developer/references/components.md +117 -117
  82. package/skills/angular-developer/references/creating-services.md +97 -97
  83. package/skills/angular-developer/references/data-resolvers.md +69 -69
  84. package/skills/angular-developer/references/define-routes.md +67 -67
  85. package/skills/angular-developer/references/defining-providers.md +72 -72
  86. package/skills/angular-developer/references/di-fundamentals.md +120 -120
  87. package/skills/angular-developer/references/e2e-testing.md +56 -56
  88. package/skills/angular-developer/references/effects.md +83 -83
  89. package/skills/angular-developer/references/hierarchical-injectors.md +43 -43
  90. package/skills/angular-developer/references/host-elements.md +80 -80
  91. package/skills/angular-developer/references/injection-context.md +63 -63
  92. package/skills/angular-developer/references/inputs.md +101 -101
  93. package/skills/angular-developer/references/linked-signal.md +59 -59
  94. package/skills/angular-developer/references/loading-strategies.md +61 -61
  95. package/skills/angular-developer/references/mcp.md +108 -108
  96. package/skills/angular-developer/references/navigate-to-routes.md +69 -69
  97. package/skills/angular-developer/references/outputs.md +86 -86
  98. package/skills/angular-developer/references/reactive-forms.md +122 -122
  99. package/skills/angular-developer/references/rendering-strategies.md +44 -44
  100. package/skills/angular-developer/references/resource.md +77 -77
  101. package/skills/angular-developer/references/route-animations.md +56 -56
  102. package/skills/angular-developer/references/route-guards.md +52 -52
  103. package/skills/angular-developer/references/router-lifecycle.md +45 -45
  104. package/skills/angular-developer/references/router-testing.md +87 -87
  105. package/skills/angular-developer/references/show-routes-with-outlets.md +68 -68
  106. package/skills/angular-developer/references/signal-forms.md +795 -795
  107. package/skills/angular-developer/references/signals-overview.md +94 -94
  108. package/skills/angular-developer/references/tailwind-css.md +69 -69
  109. package/skills/angular-developer/references/template-driven-forms.md +114 -114
  110. package/skills/angular-developer/references/testing-fundamentals.md +65 -65
  111. package/skills/api-connector-builder/SKILL.md +121 -121
  112. package/skills/api-design/SKILL.md +524 -524
  113. package/skills/architecture-decision-records/SKILL.md +180 -180
  114. package/skills/article-writing/SKILL.md +80 -80
  115. package/skills/automation-audit-ops/SKILL.md +143 -143
  116. package/skills/autonomous-agent-harness/SKILL.md +274 -274
  117. package/skills/autonomous-loops/SKILL.md +611 -611
  118. package/skills/backend-patterns/SKILL.md +562 -562
  119. package/skills/benchmark/SKILL.md +95 -95
  120. package/skills/benchmark-methodology/SKILL.md +191 -191
  121. package/skills/benchmark-optimization-loop/SKILL.md +71 -71
  122. package/skills/blender-motion-state-inspection/SKILL.md +165 -165
  123. package/skills/blueprint/SKILL.md +106 -106
  124. package/skills/brand-discovery/SKILL.md +145 -145
  125. package/skills/brand-discovery/references/10_purpose-why.md +40 -40
  126. package/skills/brand-discovery/references/20_positioning.md +44 -44
  127. package/skills/brand-discovery/references/30_audience-niche.md +52 -52
  128. package/skills/brand-discovery/references/40_personality-archetype.md +57 -57
  129. package/skills/brand-discovery/references/50_voice-tone.md +59 -59
  130. package/skills/brand-discovery/references/60_narrative-story.md +50 -50
  131. package/skills/brand-discovery/references/70_founder-tension.md +49 -49
  132. package/skills/brand-discovery/references/90_SYNTHESIS.md +133 -133
  133. package/skills/brand-voice/SKILL.md +98 -98
  134. package/skills/brand-voice/references/voice-profile-schema.md +55 -55
  135. package/skills/browser-qa/SKILL.md +105 -105
  136. package/skills/bun-runtime/SKILL.md +85 -85
  137. package/skills/canary-watch/SKILL.md +108 -108
  138. package/skills/carrier-relationship-management/SKILL.md +212 -212
  139. package/skills/cisco-ios-patterns/SKILL.md +164 -164
  140. package/skills/ck/SKILL.md +148 -148
  141. package/skills/claude-devfleet/SKILL.md +112 -112
  142. package/skills/click-path-audit/SKILL.md +245 -245
  143. package/skills/clickhouse-io/SKILL.md +445 -445
  144. package/skills/code-tour/SKILL.md +254 -254
  145. package/skills/codebase-onboarding/SKILL.md +234 -234
  146. package/skills/codehealth-mcp/SKILL.md +167 -167
  147. package/skills/codeply-taste/LICENSE +21 -0
  148. package/skills/codeply-taste/SKILL.md +100 -0
  149. package/skills/codeply-taste/SOURCE.md +10 -0
  150. package/skills/codeply-taste/assets/base.css +100 -0
  151. package/skills/codeply-taste/assets/base.js +37 -0
  152. package/skills/codeply-taste/library/directions.json +1078 -0
  153. package/skills/codeply-taste/library/heroes.json +894 -0
  154. package/skills/codeply-taste/library/motions.json +57 -0
  155. package/skills/codeply-taste/library/palettes.json +1485 -0
  156. package/skills/codeply-taste/library/photos.json +7240 -0
  157. package/skills/codeply-taste/library/sections.json +4136 -0
  158. package/skills/codeply-taste/library/sites.json +7274 -0
  159. package/skills/codeply-taste/library/type.json +2024 -0
  160. package/skills/codeply-taste/references/colour.md +141 -0
  161. package/skills/codeply-taste/references/copy.md +177 -0
  162. package/skills/codeply-taste/references/critique.md +171 -0
  163. package/skills/codeply-taste/references/imagery.md +377 -0
  164. package/skills/codeply-taste/references/layout.md +178 -0
  165. package/skills/codeply-taste/references/motion.md +292 -0
  166. package/skills/codeply-taste/references/research.md +306 -0
  167. package/skills/codeply-taste/references/tells.md +115 -0
  168. package/skills/codeply-taste/references/type.md +170 -0
  169. package/skills/codeply-taste/scripts/assets.mjs +865 -0
  170. package/skills/codeply-taste/scripts/draw.mjs +525 -0
  171. package/skills/codeply-taste/scripts/inspect.mjs +205 -0
  172. package/skills/codeply-taste/scripts/lib/cdp.mjs +205 -0
  173. package/skills/codeply-taste/scripts/lib/probe.mjs +569 -0
  174. package/skills/codeply-taste/scripts/lib/rules.mjs +137 -0
  175. package/skills/codeply-taste/scripts/lint.mjs +108 -0
  176. package/skills/coding-standards/SKILL.md +551 -551
  177. package/skills/competitive-platform-analysis/SKILL.md +214 -214
  178. package/skills/competitive-report-structure/SKILL.md +162 -162
  179. package/skills/compose-multiplatform-patterns/SKILL.md +300 -300
  180. package/skills/config-gc/SKILL.md +120 -120
  181. package/skills/configure-ecc/SKILL.md +385 -385
  182. package/skills/connections-optimizer/SKILL.md +190 -190
  183. package/skills/content-engine/SKILL.md +132 -132
  184. package/skills/content-hash-cache-pattern/SKILL.md +162 -162
  185. package/skills/context-budget/SKILL.md +136 -136
  186. package/skills/continuous-agent-loop/SKILL.md +46 -46
  187. package/skills/continuous-learning/SKILL.md +132 -132
  188. package/skills/continuous-learning-v2/SKILL.md +361 -361
  189. package/skills/contract-first/SKILL.md +287 -287
  190. package/skills/cost-aware-llm-pipeline/SKILL.md +184 -184
  191. package/skills/cost-tracking/SKILL.md +97 -97
  192. package/skills/council/SKILL.md +204 -204
  193. package/skills/cpp-coding-standards/SKILL.md +724 -724
  194. package/skills/cpp-testing/SKILL.md +325 -325
  195. package/skills/crosspost/SKILL.md +112 -112
  196. package/skills/csharp-testing/SKILL.md +322 -322
  197. package/skills/customer-billing-ops/SKILL.md +141 -141
  198. package/skills/customs-trade-compliance/SKILL.md +263 -263
  199. package/skills/dart-flutter-patterns/SKILL.md +564 -564
  200. package/skills/dashboard-builder/SKILL.md +109 -109
  201. package/skills/data-scraper-agent/SKILL.md +765 -765
  202. package/skills/data-throughput-accelerator/SKILL.md +74 -74
  203. package/skills/database-migrations/SKILL.md +430 -430
  204. package/skills/deep-research/SKILL.md +160 -160
  205. package/skills/defi-amm-security/SKILL.md +167 -167
  206. package/skills/delivery-gate/SKILL.md +126 -126
  207. package/skills/deployment-patterns/SKILL.md +428 -428
  208. package/skills/design-system/SKILL.md +83 -83
  209. package/skills/django-celery/SKILL.md +458 -458
  210. package/skills/django-patterns/SKILL.md +735 -735
  211. package/skills/django-security/SKILL.md +644 -644
  212. package/skills/django-tdd/SKILL.md +730 -730
  213. package/skills/django-verification/SKILL.md +470 -470
  214. package/skills/dmux-workflows/SKILL.md +192 -192
  215. package/skills/docker-patterns/SKILL.md +365 -365
  216. package/skills/documentation-lookup/SKILL.md +91 -91
  217. package/skills/dotnet-patterns/SKILL.md +322 -322
  218. package/skills/dynamic-workflow-mode/SKILL.md +124 -124
  219. package/skills/e2e-testing/SKILL.md +327 -327
  220. package/skills/ecc-guide/SKILL.md +190 -190
  221. package/skills/ecc-recipes/SKILL.md +149 -149
  222. package/skills/ecc-tools-cost-audit/SKILL.md +161 -161
  223. package/skills/email-ops/SKILL.md +122 -122
  224. package/skills/energy-procurement/SKILL.md +228 -228
  225. package/skills/enterprise-agent-ops/SKILL.md +51 -51
  226. package/skills/error-handling/SKILL.md +377 -377
  227. package/skills/eval-harness/SKILL.md +271 -271
  228. package/skills/evm-token-decimals/SKILL.md +131 -131
  229. package/skills/exa-search/SKILL.md +108 -108
  230. package/skills/fal-ai-media/SKILL.md +289 -289
  231. package/skills/fastapi-patterns/SKILL.md +514 -514
  232. package/skills/finance-billing-ops/SKILL.md +128 -128
  233. package/skills/flox-environments/SKILL.md +497 -497
  234. package/skills/flutter-dart-code-review/SKILL.md +436 -436
  235. package/skills/foundation-models-on-device/SKILL.md +243 -243
  236. package/skills/frontend-a11y/SKILL.md +446 -446
  237. package/skills/frontend-design-direction/SKILL.md +93 -93
  238. package/skills/frontend-patterns/SKILL.md +657 -657
  239. package/skills/frontend-slides/SKILL.md +185 -185
  240. package/skills/fsharp-testing/SKILL.md +281 -281
  241. package/skills/gan-style-harness/SKILL.md +279 -279
  242. package/skills/gateguard/SKILL.md +133 -133
  243. package/skills/generating-python-installer/SKILL.md +820 -820
  244. package/skills/git-workflow/SKILL.md +716 -716
  245. package/skills/github-ops/SKILL.md +145 -145
  246. package/skills/golang-patterns/SKILL.md +676 -676
  247. package/skills/golang-testing/SKILL.md +721 -721
  248. package/skills/google-workspace-ops/SKILL.md +96 -96
  249. package/skills/growth-log/SKILL.md +128 -128
  250. package/skills/healthcare-cdss-patterns/SKILL.md +246 -246
  251. package/skills/healthcare-emr-patterns/SKILL.md +160 -160
  252. package/skills/healthcare-eval-harness/SKILL.md +208 -208
  253. package/skills/healthcare-phi-compliance/SKILL.md +146 -146
  254. package/skills/hermes-imports/SKILL.md +89 -89
  255. package/skills/hexagonal-architecture/SKILL.md +277 -277
  256. package/skills/hipaa-compliance/SKILL.md +79 -79
  257. package/skills/homelab-network-readiness/SKILL.md +170 -170
  258. package/skills/homelab-network-setup/SKILL.md +130 -130
  259. package/skills/homelab-pihole-dns/SKILL.md +275 -275
  260. package/skills/homelab-vlan-segmentation/SKILL.md +312 -312
  261. package/skills/homelab-wireguard-vpn/SKILL.md +306 -306
  262. package/skills/hookify-rules/SKILL.md +128 -128
  263. package/skills/inherit-legacy-style/SKILL.md +157 -157
  264. package/skills/intent-driven-development/SKILL.md +360 -360
  265. package/skills/inventory-demand-planning/SKILL.md +247 -247
  266. package/skills/investor-materials/SKILL.md +97 -97
  267. package/skills/investor-outreach/SKILL.md +92 -92
  268. package/skills/ios-icon-gen/SKILL.md +158 -158
  269. package/skills/iterative-retrieval/SKILL.md +212 -212
  270. package/skills/ito-basket-compare/SKILL.md +64 -64
  271. package/skills/ito-compute/SKILL.md +129 -129
  272. package/skills/ito-data-atlas-agent/SKILL.md +64 -64
  273. package/skills/ito-market-intelligence/SKILL.md +61 -61
  274. package/skills/ito-trade-planner/SKILL.md +68 -68
  275. package/skills/java-coding-standards/SKILL.md +384 -384
  276. package/skills/jira-integration/SKILL.md +303 -303
  277. package/skills/jpa-patterns/SKILL.md +152 -152
  278. package/skills/knowledge-ops/SKILL.md +155 -155
  279. package/skills/kotlin-coroutines-flows/SKILL.md +285 -285
  280. package/skills/kotlin-exposed-patterns/SKILL.md +720 -720
  281. package/skills/kotlin-ktor-patterns/SKILL.md +690 -690
  282. package/skills/kotlin-patterns/SKILL.md +712 -712
  283. package/skills/kotlin-testing/SKILL.md +825 -825
  284. package/skills/kubernetes-patterns/SKILL.md +756 -756
  285. package/skills/laravel-patterns/SKILL.md +416 -416
  286. package/skills/laravel-plugin-discovery/SKILL.md +230 -230
  287. package/skills/laravel-security/SKILL.md +948 -948
  288. package/skills/laravel-tdd/SKILL.md +675 -675
  289. package/skills/laravel-verification/SKILL.md +180 -180
  290. package/skills/latency-critical-systems/SKILL.md +75 -75
  291. package/skills/lead-intelligence/SKILL.md +322 -322
  292. package/skills/liquid-glass-design/SKILL.md +279 -279
  293. package/skills/llm-trading-agent-security/SKILL.md +147 -147
  294. package/skills/logistics-exception-management/SKILL.md +222 -222
  295. package/skills/loop-design-check/SKILL.md +143 -143
  296. package/skills/mailtrap-email-integration/SKILL.md +77 -77
  297. package/skills/make-interfaces-feel-better/SKILL.md +152 -152
  298. package/skills/manim-video/SKILL.md +90 -90
  299. package/skills/market-research/SKILL.md +76 -76
  300. package/skills/marketing-campaign/SKILL.md +114 -114
  301. package/skills/mcp-server-patterns/SKILL.md +70 -70
  302. package/skills/messages-ops/SKILL.md +105 -105
  303. package/skills/ml-adoption-playbook/SKILL.md +57 -57
  304. package/skills/mle-workflow/SKILL.md +348 -348
  305. package/skills/motion-advanced/SKILL.md +596 -596
  306. package/skills/motion-foundations/SKILL.md +299 -299
  307. package/skills/motion-patterns/SKILL.md +434 -434
  308. package/skills/motion-ui/SKILL.md +576 -576
  309. package/skills/mysql-patterns/SKILL.md +413 -413
  310. package/skills/nanoclaw-repl/SKILL.md +34 -34
  311. package/skills/nestjs-patterns/SKILL.md +231 -231
  312. package/skills/netmiko-ssh-automation/SKILL.md +174 -174
  313. package/skills/network-bgp-diagnostics/SKILL.md +168 -168
  314. package/skills/network-config-validation/SKILL.md +211 -211
  315. package/skills/network-interface-health/SKILL.md +153 -153
  316. package/skills/nextjs-turbopack/SKILL.md +58 -58
  317. package/skills/nodejs-keccak256/SKILL.md +103 -103
  318. package/skills/nutrient-document-processing/SKILL.md +168 -168
  319. package/skills/nuxt4-patterns/SKILL.md +101 -101
  320. package/skills/openclaw-persona-forge/SKILL.md +289 -289
  321. package/skills/openclaw-persona-forge/references/avatar-style.md +124 -124
  322. package/skills/openclaw-persona-forge/references/boundary-rules.md +53 -53
  323. package/skills/openclaw-persona-forge/references/error-handling.md +53 -53
  324. package/skills/openclaw-persona-forge/references/identity-tension.md +48 -48
  325. package/skills/openclaw-persona-forge/references/naming-system.md +39 -39
  326. package/skills/openclaw-persona-forge/references/output-template.md +166 -166
  327. package/skills/opensource-pipeline/SKILL.md +256 -256
  328. package/skills/orch-add-feature/SKILL.md +45 -45
  329. package/skills/orch-build-mvp/SKILL.md +49 -49
  330. package/skills/orch-change-feature/SKILL.md +43 -43
  331. package/skills/orch-fix-defect/SKILL.md +43 -43
  332. package/skills/orch-pipeline/SKILL.md +121 -121
  333. package/skills/orch-refine-code/SKILL.md +44 -44
  334. package/skills/parallel-execution-optimizer/SKILL.md +74 -74
  335. package/skills/perl-patterns/SKILL.md +505 -505
  336. package/skills/perl-security/SKILL.md +504 -504
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@@ -1,264 +1,264 @@
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- ---
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- name: taste
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- description: A creative-direction (taste) layer for music videos and short-form edits in the angelcore / cloud-trance / hyperpop visual family. Distills a named-genre aesthetic vocabulary, a mood + color + light system, and a beat-synced editing grammar, then chains ECC's video skills (video-editing, fal-ai-media, remotion-video-creation, motion-*, content-engine) into one production pipeline. Use when the work is not just making a video function but making it feel intentional, when building a music video, a fancam/edit, a moodboard-driven reel, or when choosing a coherent visual direction for AI-generated b-roll.
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- origin: ECC
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- ---
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-
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- # Taste
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-
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- Most AI video advice stops at *how to render frames*. This skill is the layer above
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- that: **what the frames should look like, in what order, cut to what rhythm, so the
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- result reads as one intentional thing instead of a pile of generations.**
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-
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- It encodes a specific taste — the **angelcore / cloud-trance / hyperpop** family
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- (Bladee "Silver Surfer"-era ethereal trance crossed with heavy angelcore) — distilled
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- from a corpus of saved Reels and a tour through a ~70-entry visual-genre library. It
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- is opinionated on purpose. Taste is a point of view, not a menu.
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-
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- > The companion file `references/genre-taxonomy.md` holds the full named-genre catalog.
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- > This file is the actionable layer: mood, grammar, pipeline, and a beat-mapped shot plan.
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-
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- ## When to Activate
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-
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- - Building a **music video**, lyric video, fancam, or visualizer.
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- - Making a short-form **edit / reel** where the *feel* matters more than the information.
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- - Driving **AI b-roll generation** (fal.ai, Veo, Kling, etc.) and the prompts need a
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- coherent direction instead of one-off vibes.
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- - Assembling a **moodboard** or choosing a visual genre before any rendering.
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- - The user says "taste", "make it feel like X", "give it a direction", "angelcore",
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- "cloud trance", "hyperpop edit", "Bladee", "dreamcore", or names a saved reference.
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- - The current edit works but reads as flat, generic, AI-slop, or stylistically incoherent.
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-
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- This skill sits **on top of** `video-editing` (the mechanics) and `remotion-video-creation`
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- (the renderer). Use those for *how*. Use this for *what and why*.
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-
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- ## Core Thesis
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-
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- 1. **Taste is the last layer, and it must be decided first.** `video-editing` correctly
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- says taste is the final human pass. The trap: if you only decide taste at the end, every
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- generation and cut upstream was a guess. Pick the direction *before* the first prompt,
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- then let it constrain everything.
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- 2. **Coherence beats novelty.** One look executed across 30 shots beats 30 looks. A named
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- genre (below) is a constraint that buys coherence for free.
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- 3. **Cut to the song, not to the footage.** In a music video the timeline is the waveform.
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- Every hard cut lands on a beat or a transient. Frame math is in the pipeline section.
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- 4. **Generate selectively, edit ruthlessly.** AI makes b-roll that does not exist; it does
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- not make taste. You still throw away 80%.
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-
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- ## The Aesthetic Vocabulary (distilled)
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-
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- The reference corpus tours a large library of *named* visual genres. The full list lives in
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- `references/genre-taxonomy.md`. The useful move is not memorizing 70 names — it is seeing
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- that **a genre name is a complete prompt-and-grade preset.** When you pick one, you inherit
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- its palette, texture, lighting, and subject matter as a unit.
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-
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- The genres cluster into families. Pick a **primary** family and at most **one accent**:
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-
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- | Family | Genres in it | Reads as |
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- |--------|-------------|----------|
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- | **Ethereal / divine** | spiritualism, glacial folk, beacons, zen core, fairy tale | weightless, holy, glowing, soft |
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- | **Hyperpop / Y2K-cyber** | cyberdelia, acid house, acid nora, neo aggressano, new liquid | glossy, chrome, neon, kawaii-cyber |
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- | **Dark / occult** | dark academia, smoke nostalgia, communist core, abstract tech | high-contrast, ominous, grain |
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- | **Retro / print** | retro surfers, art deco, adventure pulp, classic advertising, magazine collage, bumper stickers | flat, graphic, halftone, nostalgic |
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- | **Organic / textural** | microbiology core, weaving patterns, fruitage retro, cozy blanket, pacific punk wave | tactile, macro, woven, wet |
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- | **Systemic / data** | numbers, mazes, code web, heatmap, pixel, 8-bit | gridded, generative, schematic |
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-
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- **For the current project**, the primary is **Ethereal / divine** with a **Hyperpop / Y2K-cyber**
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- accent — i.e. holy light and crystalline bloom, punctuated by chrome and neon. That pairing
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- *is* the angelcore × cloud-trance brief.
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-
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- ## The Mood System — angelcore × cloud-trance
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-
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- Distilled directly from the strongest reference reels. This is the concrete grade.
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-
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- ### Palette
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- - **Base:** near-black void (#05060a) and bone white (#f4f1ea). Most frames are one or the other.
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- - **Divine accent:** molten gold / ember orange (#ffb24d → #ff7a18) — the *one warm light* in the dark.
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- - **Crystalline accent:** iridescent violet→cyan→magenta bokeh (#8a6bff, #4fc3ff, #ff6ad5) — the
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- hyperpop bloom, used in bright frames.
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- - **Danger accent (sparingly):** a single glowing red (#ff2a2a) on monochrome — for one or two
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- shock cuts only.
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- - **Hyperpop subject:** candy pink hair / chrome / glossy white against blue sky.
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-
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- Rule: **one accent per shot.** Gold lives in dark frames; iridescence lives in light frames;
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- never both in one shot.
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-
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- ### Light & texture
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- - Darkness pierced by a single warm source (ember bloom, divine shaft). High contrast, deep blacks.
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- - Crystalline / glitter bokeh, lens flares, bloom, light leaks — *heavenly*, not dirty.
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- - Film grain + subtle chromatic aberration on the dark frames; clean gloss on the bright frames.
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- - Macro detail on negative space: a hero object centered on black (key, eye, gear, petal, water).
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- - Subjects: winged figures, clouds, halos, angels, crystalline structures, candy-cyber portraits.
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-
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- ### Motion
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- - Slow, floating, weightless camera (drift, slow push, slow orbit) — *cloud* trance.
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- - Bursts of speed only at the drop. Otherwise everything breathes.
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- - Particles rising (embers, dust, glitter) — upward motion = ascension.
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-
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- ## The Editing Grammar (distilled)
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-
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- From the reference edits, the techniques that recur and define the style:
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-
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- 1. **Beat-locked hard cuts.** No dissolves in the verse/drop. Cut on the kick. The eye should
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- feel the BPM.
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- 2. **Hero-on-black macro inserts.** A single sharp object centered in black negative space,
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- held for 1–2 beats, then cut. Rhythmic montage of these = the cloud-trance signature.
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- 3. **Bloom / explosion reveal.** A white or ember bloom that blows out the frame on a transient,
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- then resolves into the next shot. The "divine flash" transition.
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- 4. **Color-pop on monochrome.** Run a passage in B&W, then a single colored element (red eye,
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- gold flame, pink hair) punches through on the downbeat.
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- 5. **Speed-ramp into the drop.** Ramp footage from slow to fast across the last bar before the
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- drop, hard-cut to tempo on the one.
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- 6. **Caption keyword highlight (for talking-head / lyric sections only).** All-caps, one or two
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- words highlighted in the accent color, synced to the vocal. Use for lyric video, not for the
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- pure visualizer.
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- 7. **Reaction PiP (for explainer/edit-commentary only).** Picture-in-picture talking head over
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- b-roll. Out of scope for the music video itself; documented because the corpus uses it heavily.
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-
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- **Do-nots:** crossfade transitions in tempo sections; more than one accent color per shot; a
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- shot held past its musical phrase; readable on-screen UI chrome (crop it out); mixed aspect
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- ratios in one timeline.
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-
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- ## The Pipeline — mixing the ECC video skills
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-
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- This skill is the conductor. Each ECC skill is an instrument. Do not skip layers.
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-
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- ```
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- 0. TASTE (this skill) decide genre + mood + grammar BEFORE anything renders
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- 1. STRUCTURE (video-editing) map the song: timestamps for intro/verse/drop/bridge/outro
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- 2. GENERATE (fal-ai-media) make b-roll per genre prompt-presets; throw away 80%
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- 3. CUT (video-editing/FFmpeg) beat-cut + reframe to 9:16; assemble selects on the grid
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- 4. COMPOSE (remotion-video-creation) overlays, blooms, lyric text, beat-synced sequencing
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- 5. MOTION (motion-* skills) easing curves, light-leak/particle motion, transition timing
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- 6. AUDIO (fal-ai-media) transition risers/impacts to sell the cuts (track itself is in Ableton)
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- 7. POLISH grade to the palette above, final pacing pass, export
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- 8. DISTRIBUTE (content-engine) platform-native versions + caption/cover
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- ```
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-
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- | Step | ECC skill to load | What it does here |
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- |------|-------------------|-------------------|
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- | Structure & cut | `video-editing` | FFmpeg cut/concat/reframe, EDL, scene/silence detection |
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- | Generate b-roll | `fal-ai-media` | image/video models per genre preset |
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- | Compose & overlay | `remotion-video-creation` | beat-synced `<Sequence>`s, text, blooms, masks |
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- | Motion timing | `motion-foundations`, `motion-patterns`, `motion-advanced`, `motion-ui` | easing, springs, light/particle motion |
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- | Server-side video | `videodb` | smart reframe, indexing if footage is large |
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- | Distribution | `content-engine` | per-platform cuts, covers, captions |
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- | Voice/lyric VO | `video-editing` (ElevenLabs section) | only if a spoken layer is needed |
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-
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- ## Beat Math (lock cuts to the song)
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-
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- The current track is **138 BPM, B minor**. Constants:
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-
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- - `seconds_per_beat = 60 / 138 = 0.43478s`
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- - `frames_per_beat = fps × 0.43478` → **24fps: 10.43**, **30fps: 13.04**, **60fps: 26.09**
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- - `1 bar (4 beats) = 1.7391s` → 30fps: **52.17 frames**
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- - `8-bar phrase = 13.913s` → the loop length from the track
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-
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- In Remotion, snap every `from={}` to a beat:
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- ```ts
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- const FPS = 30;
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- const BPM = 138;
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- const beat = (n: number) => Math.round(n * (60 / BPM) * FPS); // beat(n) → frame
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- // cut on beats 0,4,8,... : <Sequence from={beat(0)} durationInFrames={beat(4)}> ...
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- ```
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-
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- ## Beat-Mapped Shot Plan (this music video)
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-
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- The song arrangement (from the project's own notes) is
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- **Intro → Verse → Drop → Bridge → Drop → Outro (~2:05)**. Map taste to each section:
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-
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- | Section | Genre/mood lean | Grammar | Shot ideas |
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- |---------|-----------------|---------|------------|
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- | **Intro** | Ethereal/divine, near-black | slow push, no cuts | ember bloom in the void; a single shaft of gold; dust rising |
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- | **Verse** | Dark + macro hero-on-black | hard cuts every 2 beats | key, eye, gear, water drop, petal — rhythmic macro montage |
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- | **Drop** | Hyperpop bloom + crystalline | speed-ramp in, cut on the one, fast | candy-pink figure, chrome, iridescent bokeh, winged ascension |
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- | **Bridge** | Spiritualism, weightless | one long held shot, color-pop | clouds + halo; single red accent punches once |
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- | **Drop 2** | as Drop, intensify | add divine-flash blooms on transients | wings open, glitter burst, light leaks maxed |
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- | **Outro** | Glacial folk, cold calm | slow fade to black | crystalline structure dissolving; ember dies out |
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-
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- ## fal.ai Prompt Presets (per mood)
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-
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- Use with `fal-ai-media`. Each preset is the genre rendered to the project palette. Append
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- `9:16, vertical, cinematic, film grain, volumetric light, no text, no watermark` to all.
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-
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- - **Divine void:** "a single molten-gold ember bloom rising in an infinite near-black void,
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- deep shadow, one warm light source, weightless dust particles, holy, high contrast"
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- - **Macro hero:** "extreme macro of an antique brass key / a human eye / interlocking gears,
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- centered on pure black negative space, razor-sharp detail, single rim light"
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- - **Crystalline bloom:** "iridescent violet-cyan-magenta crystalline bokeh, glittering light
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- refraction, dreamy lens flares, heavenly glow, soft focus, hyperpop angelcore"
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- - **Candy-cyber portrait:** "candy-pink-haired figure, glossy chrome accents, bright blue sky,
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- Y2K hyperpop, clean gloss, saturated, kawaii-cyber"
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- - **Winged ascension:** "a winged figure ascending into clouds, halo of light, bone-white and
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- gold, volumetric god-rays, ethereal, religious iconography, soft"
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- - **Cold outro:** "pale crystalline ice structure slowly dissolving, glacial folk, cold blue
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- and bone white, minimal, calm, fading to black"
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-
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- Generate 6–10 per preset, keep 2–3. For motion, animate stills with an image-to-video model
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- or generate short clips directly; keep camera moves slow per the Motion rules.
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-
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- ## FFmpeg Recipes (cut + reframe)
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-
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- ```bash
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- # Reframe any landscape/raw clip to 9:16 (center crop)
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- ffmpeg -i in.mp4 -vf "crop=ih*9/16:ih,scale=1080:1920" v.mp4
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-
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- # Beat-cut a clip to exactly N beats at 138 BPM (e.g. 2 beats = 0.8696s)
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- ffmpeg -i in.mp4 -t 0.8696 -c copy beat2.mp4
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-
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- # Concatenate beat-selects into the verse montage
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- for f in selects/*.mp4; do echo "file '$f'"; done > concat.txt
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- ffmpeg -f concat -safe 0 -i concat.txt -c copy verse.mp4
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-
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- # Strip UI chrome / status bar from a screen-recorded reference (crop top+bottom)
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- ffmpeg -i reel.mp4 -vf "crop=iw:ih-300:0:150" clean.mp4
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- ```
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-
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- ## Remotion Composition Skeleton (beat-synced)
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-
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- ```tsx
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- import { AbsoluteFill, Sequence, Video, Img, useCurrentFrame, interpolate } from "remotion";
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-
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- const FPS = 30, BPM = 138;
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- const beat = (n: number) => Math.round(n * (60 / BPM) * FPS);
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-
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- const Bloom: React.FC = () => {
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- const f = useCurrentFrame();
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- const o = interpolate(f, [0, 3, 12], [0, 1, 0], { extrapolateRight: "clamp" }); // divine flash on a transient
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- return <AbsoluteFill style={{ background: "radial-gradient(#fff,#ffb24d)", opacity: o, mixBlendMode: "screen" }} />;
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- };
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-
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- export const AngelcoreMV: React.FC = () => (
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- <AbsoluteFill style={{ background: "#05060a" }}>
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- {/* Verse: macro hero-on-black, hard cut every 2 beats */}
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- <Sequence from={beat(0)} durationInFrames={beat(2)}><Video src="/selects/key.mp4" /></Sequence>
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- <Sequence from={beat(2)} durationInFrames={beat(2)}><Video src="/selects/eye.mp4" /></Sequence>
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- <Sequence from={beat(4)} durationInFrames={beat(2)}><Video src="/selects/gear.mp4" /></Sequence>
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- {/* Drop: crystalline bloom + flash on the one */}
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- <Sequence from={beat(8)} durationInFrames={beat(16)}><Video src="/selects/crystalline.mp4" /></Sequence>
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- <Sequence from={beat(8)} durationInFrames={beat(1)}><Bloom /></Sequence>
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- </AbsoluteFill>
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- );
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- ```
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- Render: `npx remotion render src/index.ts AngelcoreMV out.mp4`. See `remotion-video-creation`
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- for project setup, audio track binding, and render flags.
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-
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- ## Key Principles
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-
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- 1. **Decide the genre before the first generation.** Pick one primary family + one accent.
249
- 2. **One accent color per shot.** Gold in the dark, iridescence in the light, red once.
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- 3. **Every hard cut lands on a beat.** Use the beat math; no transitions in tempo sections.
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- 4. **Hero-on-black macro is the signature move.** Master it; it carries the verses.
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- 5. **Generate 10, keep 2.** Coherence comes from rejection, not from prompting harder.
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- 6. **Crop the chrome.** No status bars, captions, or UI in the final frame.
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- 7. **Taste is decided first and judged last.** Set the direction, then defend it on every cut.
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-
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- ## Related Skills
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-
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- - `video-editing` — the mechanical pipeline (FFmpeg, reframe, EDL, polish) this sits on top of
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- - `remotion-video-creation` — programmable beat-synced composition and rendering
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- - `fal-ai-media` — generate the b-roll, transition SFX, and risers
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- - `motion-foundations`, `motion-patterns`, `motion-advanced`, `motion-ui` — easing and motion timing
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- - `videodb` — server-side smart reframe and indexing for large footage
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- - `content-engine` — platform-native distribution, covers, captions
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- - `frontend-design-direction` — the same "decide a direction first" discipline, for UI
1
+ ---
2
+ name: taste
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+ description: A creative-direction (taste) layer for music videos and short-form edits in the angelcore / cloud-trance / hyperpop visual family. Distills a named-genre aesthetic vocabulary, a mood + color + light system, and a beat-synced editing grammar, then chains ECC's video skills (video-editing, fal-ai-media, remotion-video-creation, motion-*, content-engine) into one production pipeline. Use when the work is not just making a video function but making it feel intentional, when building a music video, a fancam/edit, a moodboard-driven reel, or when choosing a coherent visual direction for AI-generated b-roll.
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+ origin: ECC
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+ ---
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+
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+ # Taste
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+
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+ Most AI video advice stops at *how to render frames*. This skill is the layer above
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+ that: **what the frames should look like, in what order, cut to what rhythm, so the
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+ result reads as one intentional thing instead of a pile of generations.**
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+
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+ It encodes a specific taste — the **angelcore / cloud-trance / hyperpop** family
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+ (Bladee "Silver Surfer"-era ethereal trance crossed with heavy angelcore) — distilled
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+ from a corpus of saved Reels and a tour through a ~70-entry visual-genre library. It
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+ is opinionated on purpose. Taste is a point of view, not a menu.
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+
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+ > The companion file `references/genre-taxonomy.md` holds the full named-genre catalog.
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+ > This file is the actionable layer: mood, grammar, pipeline, and a beat-mapped shot plan.
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+
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+ ## When to Activate
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+
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+ - Building a **music video**, lyric video, fancam, or visualizer.
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+ - Making a short-form **edit / reel** where the *feel* matters more than the information.
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+ - Driving **AI b-roll generation** (fal.ai, Veo, Kling, etc.) and the prompts need a
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+ coherent direction instead of one-off vibes.
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+ - Assembling a **moodboard** or choosing a visual genre before any rendering.
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+ - The user says "taste", "make it feel like X", "give it a direction", "angelcore",
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+ "cloud trance", "hyperpop edit", "Bladee", "dreamcore", or names a saved reference.
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+ - The current edit works but reads as flat, generic, AI-slop, or stylistically incoherent.
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+
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+ This skill sits **on top of** `video-editing` (the mechanics) and `remotion-video-creation`
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+ (the renderer). Use those for *how*. Use this for *what and why*.
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+
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+ ## Core Thesis
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+
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+ 1. **Taste is the last layer, and it must be decided first.** `video-editing` correctly
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+ says taste is the final human pass. The trap: if you only decide taste at the end, every
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+ generation and cut upstream was a guess. Pick the direction *before* the first prompt,
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+ then let it constrain everything.
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+ 2. **Coherence beats novelty.** One look executed across 30 shots beats 30 looks. A named
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+ genre (below) is a constraint that buys coherence for free.
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+ 3. **Cut to the song, not to the footage.** In a music video the timeline is the waveform.
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+ Every hard cut lands on a beat or a transient. Frame math is in the pipeline section.
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+ 4. **Generate selectively, edit ruthlessly.** AI makes b-roll that does not exist; it does
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+ not make taste. You still throw away 80%.
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+
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+ ## The Aesthetic Vocabulary (distilled)
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+
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+ The reference corpus tours a large library of *named* visual genres. The full list lives in
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+ `references/genre-taxonomy.md`. The useful move is not memorizing 70 names — it is seeing
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+ that **a genre name is a complete prompt-and-grade preset.** When you pick one, you inherit
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+ its palette, texture, lighting, and subject matter as a unit.
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+
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+ The genres cluster into families. Pick a **primary** family and at most **one accent**:
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+
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+ | Family | Genres in it | Reads as |
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+ |--------|-------------|----------|
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+ | **Ethereal / divine** | spiritualism, glacial folk, beacons, zen core, fairy tale | weightless, holy, glowing, soft |
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+ | **Hyperpop / Y2K-cyber** | cyberdelia, acid house, acid nora, neo aggressano, new liquid | glossy, chrome, neon, kawaii-cyber |
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+ | **Dark / occult** | dark academia, smoke nostalgia, communist core, abstract tech | high-contrast, ominous, grain |
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+ | **Retro / print** | retro surfers, art deco, adventure pulp, classic advertising, magazine collage, bumper stickers | flat, graphic, halftone, nostalgic |
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+ | **Organic / textural** | microbiology core, weaving patterns, fruitage retro, cozy blanket, pacific punk wave | tactile, macro, woven, wet |
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+ | **Systemic / data** | numbers, mazes, code web, heatmap, pixel, 8-bit | gridded, generative, schematic |
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+
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+ **For the current project**, the primary is **Ethereal / divine** with a **Hyperpop / Y2K-cyber**
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+ accent — i.e. holy light and crystalline bloom, punctuated by chrome and neon. That pairing
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+ *is* the angelcore × cloud-trance brief.
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+
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+ ## The Mood System — angelcore × cloud-trance
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+
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+ Distilled directly from the strongest reference reels. This is the concrete grade.
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+
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+ ### Palette
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+ - **Base:** near-black void (#05060a) and bone white (#f4f1ea). Most frames are one or the other.
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+ - **Divine accent:** molten gold / ember orange (#ffb24d → #ff7a18) — the *one warm light* in the dark.
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+ - **Crystalline accent:** iridescent violet→cyan→magenta bokeh (#8a6bff, #4fc3ff, #ff6ad5) — the
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+ hyperpop bloom, used in bright frames.
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+ - **Danger accent (sparingly):** a single glowing red (#ff2a2a) on monochrome — for one or two
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+ shock cuts only.
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+ - **Hyperpop subject:** candy pink hair / chrome / glossy white against blue sky.
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+
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+ Rule: **one accent per shot.** Gold lives in dark frames; iridescence lives in light frames;
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+ never both in one shot.
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+
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+ ### Light & texture
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+ - Darkness pierced by a single warm source (ember bloom, divine shaft). High contrast, deep blacks.
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+ - Crystalline / glitter bokeh, lens flares, bloom, light leaks — *heavenly*, not dirty.
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+ - Film grain + subtle chromatic aberration on the dark frames; clean gloss on the bright frames.
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+ - Macro detail on negative space: a hero object centered on black (key, eye, gear, petal, water).
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+ - Subjects: winged figures, clouds, halos, angels, crystalline structures, candy-cyber portraits.
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+
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+ ### Motion
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+ - Slow, floating, weightless camera (drift, slow push, slow orbit) — *cloud* trance.
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+ - Bursts of speed only at the drop. Otherwise everything breathes.
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+ - Particles rising (embers, dust, glitter) — upward motion = ascension.
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+
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+ ## The Editing Grammar (distilled)
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+
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+ From the reference edits, the techniques that recur and define the style:
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+
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+ 1. **Beat-locked hard cuts.** No dissolves in the verse/drop. Cut on the kick. The eye should
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+ feel the BPM.
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+ 2. **Hero-on-black macro inserts.** A single sharp object centered in black negative space,
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+ held for 1–2 beats, then cut. Rhythmic montage of these = the cloud-trance signature.
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+ 3. **Bloom / explosion reveal.** A white or ember bloom that blows out the frame on a transient,
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+ then resolves into the next shot. The "divine flash" transition.
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+ 4. **Color-pop on monochrome.** Run a passage in B&W, then a single colored element (red eye,
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+ gold flame, pink hair) punches through on the downbeat.
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+ 5. **Speed-ramp into the drop.** Ramp footage from slow to fast across the last bar before the
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+ drop, hard-cut to tempo on the one.
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+ 6. **Caption keyword highlight (for talking-head / lyric sections only).** All-caps, one or two
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+ words highlighted in the accent color, synced to the vocal. Use for lyric video, not for the
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+ pure visualizer.
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+ 7. **Reaction PiP (for explainer/edit-commentary only).** Picture-in-picture talking head over
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+ b-roll. Out of scope for the music video itself; documented because the corpus uses it heavily.
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+
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+ **Do-nots:** crossfade transitions in tempo sections; more than one accent color per shot; a
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+ shot held past its musical phrase; readable on-screen UI chrome (crop it out); mixed aspect
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+ ratios in one timeline.
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+
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+ ## The Pipeline — mixing the ECC video skills
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+
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+ This skill is the conductor. Each ECC skill is an instrument. Do not skip layers.
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+
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+ ```
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+ 0. TASTE (this skill) decide genre + mood + grammar BEFORE anything renders
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+ 1. STRUCTURE (video-editing) map the song: timestamps for intro/verse/drop/bridge/outro
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+ 2. GENERATE (fal-ai-media) make b-roll per genre prompt-presets; throw away 80%
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+ 3. CUT (video-editing/FFmpeg) beat-cut + reframe to 9:16; assemble selects on the grid
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+ 4. COMPOSE (remotion-video-creation) overlays, blooms, lyric text, beat-synced sequencing
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+ 5. MOTION (motion-* skills) easing curves, light-leak/particle motion, transition timing
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+ 6. AUDIO (fal-ai-media) transition risers/impacts to sell the cuts (track itself is in Ableton)
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+ 7. POLISH grade to the palette above, final pacing pass, export
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+ 8. DISTRIBUTE (content-engine) platform-native versions + caption/cover
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+ ```
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+
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+ | Step | ECC skill to load | What it does here |
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+ |------|-------------------|-------------------|
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+ | Structure & cut | `video-editing` | FFmpeg cut/concat/reframe, EDL, scene/silence detection |
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+ | Generate b-roll | `fal-ai-media` | image/video models per genre preset |
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+ | Compose & overlay | `remotion-video-creation` | beat-synced `<Sequence>`s, text, blooms, masks |
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+ | Motion timing | `motion-foundations`, `motion-patterns`, `motion-advanced`, `motion-ui` | easing, springs, light/particle motion |
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+ | Server-side video | `videodb` | smart reframe, indexing if footage is large |
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+ | Distribution | `content-engine` | per-platform cuts, covers, captions |
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+ | Voice/lyric VO | `video-editing` (ElevenLabs section) | only if a spoken layer is needed |
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+
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+ ## Beat Math (lock cuts to the song)
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+
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+ The current track is **138 BPM, B minor**. Constants:
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+
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+ - `seconds_per_beat = 60 / 138 = 0.43478s`
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+ - `frames_per_beat = fps × 0.43478` → **24fps: 10.43**, **30fps: 13.04**, **60fps: 26.09**
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+ - `1 bar (4 beats) = 1.7391s` → 30fps: **52.17 frames**
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+ - `8-bar phrase = 13.913s` → the loop length from the track
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+
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+ In Remotion, snap every `from={}` to a beat:
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+ ```ts
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+ const FPS = 30;
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+ const BPM = 138;
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+ const beat = (n: number) => Math.round(n * (60 / BPM) * FPS); // beat(n) → frame
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+ // cut on beats 0,4,8,... : <Sequence from={beat(0)} durationInFrames={beat(4)}> ...
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+ ```
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+
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+ ## Beat-Mapped Shot Plan (this music video)
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+
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+ The song arrangement (from the project's own notes) is
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+ **Intro → Verse → Drop → Bridge → Drop → Outro (~2:05)**. Map taste to each section:
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+
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+ | Section | Genre/mood lean | Grammar | Shot ideas |
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+ |---------|-----------------|---------|------------|
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+ | **Intro** | Ethereal/divine, near-black | slow push, no cuts | ember bloom in the void; a single shaft of gold; dust rising |
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+ | **Verse** | Dark + macro hero-on-black | hard cuts every 2 beats | key, eye, gear, water drop, petal — rhythmic macro montage |
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+ | **Drop** | Hyperpop bloom + crystalline | speed-ramp in, cut on the one, fast | candy-pink figure, chrome, iridescent bokeh, winged ascension |
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+ | **Bridge** | Spiritualism, weightless | one long held shot, color-pop | clouds + halo; single red accent punches once |
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+ | **Drop 2** | as Drop, intensify | add divine-flash blooms on transients | wings open, glitter burst, light leaks maxed |
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+ | **Outro** | Glacial folk, cold calm | slow fade to black | crystalline structure dissolving; ember dies out |
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+
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+ ## fal.ai Prompt Presets (per mood)
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+
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+ Use with `fal-ai-media`. Each preset is the genre rendered to the project palette. Append
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+ `9:16, vertical, cinematic, film grain, volumetric light, no text, no watermark` to all.
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+
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+ - **Divine void:** "a single molten-gold ember bloom rising in an infinite near-black void,
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+ deep shadow, one warm light source, weightless dust particles, holy, high contrast"
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+ - **Macro hero:** "extreme macro of an antique brass key / a human eye / interlocking gears,
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+ centered on pure black negative space, razor-sharp detail, single rim light"
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+ - **Crystalline bloom:** "iridescent violet-cyan-magenta crystalline bokeh, glittering light
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+ refraction, dreamy lens flares, heavenly glow, soft focus, hyperpop angelcore"
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+ - **Candy-cyber portrait:** "candy-pink-haired figure, glossy chrome accents, bright blue sky,
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+ Y2K hyperpop, clean gloss, saturated, kawaii-cyber"
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+ - **Winged ascension:** "a winged figure ascending into clouds, halo of light, bone-white and
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+ gold, volumetric god-rays, ethereal, religious iconography, soft"
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+ - **Cold outro:** "pale crystalline ice structure slowly dissolving, glacial folk, cold blue
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+ and bone white, minimal, calm, fading to black"
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+
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+ Generate 6–10 per preset, keep 2–3. For motion, animate stills with an image-to-video model
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+ or generate short clips directly; keep camera moves slow per the Motion rules.
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+
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+ ## FFmpeg Recipes (cut + reframe)
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+
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+ ```bash
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+ # Reframe any landscape/raw clip to 9:16 (center crop)
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+ ffmpeg -i in.mp4 -vf "crop=ih*9/16:ih,scale=1080:1920" v.mp4
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+
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+ # Beat-cut a clip to exactly N beats at 138 BPM (e.g. 2 beats = 0.8696s)
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+ ffmpeg -i in.mp4 -t 0.8696 -c copy beat2.mp4
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+
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+ # Concatenate beat-selects into the verse montage
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+ for f in selects/*.mp4; do echo "file '$f'"; done > concat.txt
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+ ffmpeg -f concat -safe 0 -i concat.txt -c copy verse.mp4
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+
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+ # Strip UI chrome / status bar from a screen-recorded reference (crop top+bottom)
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+ ffmpeg -i reel.mp4 -vf "crop=iw:ih-300:0:150" clean.mp4
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+ ```
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+
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+ ## Remotion Composition Skeleton (beat-synced)
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+
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+ ```tsx
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+ import { AbsoluteFill, Sequence, Video, Img, useCurrentFrame, interpolate } from "remotion";
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+
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+ const FPS = 30, BPM = 138;
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+ const beat = (n: number) => Math.round(n * (60 / BPM) * FPS);
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+
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+ const Bloom: React.FC = () => {
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+ const f = useCurrentFrame();
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+ const o = interpolate(f, [0, 3, 12], [0, 1, 0], { extrapolateRight: "clamp" }); // divine flash on a transient
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+ return <AbsoluteFill style={{ background: "radial-gradient(#fff,#ffb24d)", opacity: o, mixBlendMode: "screen" }} />;
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+ };
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+
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+ export const AngelcoreMV: React.FC = () => (
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+ <AbsoluteFill style={{ background: "#05060a" }}>
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+ {/* Verse: macro hero-on-black, hard cut every 2 beats */}
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+ <Sequence from={beat(0)} durationInFrames={beat(2)}><Video src="/selects/key.mp4" /></Sequence>
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+ <Sequence from={beat(2)} durationInFrames={beat(2)}><Video src="/selects/eye.mp4" /></Sequence>
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+ <Sequence from={beat(4)} durationInFrames={beat(2)}><Video src="/selects/gear.mp4" /></Sequence>
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+ {/* Drop: crystalline bloom + flash on the one */}
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+ <Sequence from={beat(8)} durationInFrames={beat(16)}><Video src="/selects/crystalline.mp4" /></Sequence>
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+ <Sequence from={beat(8)} durationInFrames={beat(1)}><Bloom /></Sequence>
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+ </AbsoluteFill>
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+ );
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+ ```
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+ Render: `npx remotion render src/index.ts AngelcoreMV out.mp4`. See `remotion-video-creation`
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+ for project setup, audio track binding, and render flags.
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+
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+ ## Key Principles
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+
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+ 1. **Decide the genre before the first generation.** Pick one primary family + one accent.
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+ 2. **One accent color per shot.** Gold in the dark, iridescence in the light, red once.
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+ 3. **Every hard cut lands on a beat.** Use the beat math; no transitions in tempo sections.
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+ 4. **Hero-on-black macro is the signature move.** Master it; it carries the verses.
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+ 5. **Generate 10, keep 2.** Coherence comes from rejection, not from prompting harder.
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+ 6. **Crop the chrome.** No status bars, captions, or UI in the final frame.
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+ 7. **Taste is decided first and judged last.** Set the direction, then defend it on every cut.
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+
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+ ## Related Skills
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+
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+ - `video-editing` — the mechanical pipeline (FFmpeg, reframe, EDL, polish) this sits on top of
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+ - `remotion-video-creation` — programmable beat-synced composition and rendering
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+ - `fal-ai-media` — generate the b-roll, transition SFX, and risers
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+ - `motion-foundations`, `motion-patterns`, `motion-advanced`, `motion-ui` — easing and motion timing
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+ - `videodb` — server-side smart reframe and indexing for large footage
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+ - `content-engine` — platform-native distribution, covers, captions
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+ - `frontend-design-direction` — the same "decide a direction first" discipline, for UI