brilliantsole 0.0.26 → 0.0.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -10
- package/assets/3d/anchor.glb +0 -0
- package/assets/3d/coin.glb +0 -0
- package/assets/3d/glasses.glb +0 -0
- package/assets/3d/rightHand.glb +0 -0
- package/assets/audio/bounceMedium.wav +0 -0
- package/assets/audio/bounceStrong.wav +0 -0
- package/assets/audio/bounceWeak.wav +0 -0
- package/assets/audio/coin.wav +0 -0
- package/assets/audio/getUp.wav +0 -0
- package/assets/audio/grab.wav +0 -0
- package/assets/audio/kick.wav +0 -0
- package/assets/audio/platterFadeIn old.wav +0 -0
- package/assets/audio/platterFadeIn.wav +0 -0
- package/assets/audio/platterFadeOut.wav +0 -0
- package/assets/audio/punch.wav +0 -0
- package/assets/audio/punchSqueak.wav +0 -0
- package/assets/audio/purr.wav +0 -0
- package/assets/audio/purrFadeOut.wav +0 -0
- package/assets/audio/release.wav +0 -0
- package/assets/audio/splat.wav +0 -0
- package/assets/audio/stomp.wav +0 -0
- package/assets/images/ukaton-pressure-0.svg +9 -0
- package/assets/images/ukaton-pressure-1.svg +9 -0
- package/assets/images/ukaton-pressure-10.svg +9 -0
- package/assets/images/ukaton-pressure-11.svg +9 -0
- package/assets/images/ukaton-pressure-12.svg +9 -0
- package/assets/images/ukaton-pressure-13.svg +9 -0
- package/assets/images/ukaton-pressure-14.svg +9 -0
- package/assets/images/ukaton-pressure-15.svg +9 -0
- package/assets/images/ukaton-pressure-2.svg +9 -0
- package/assets/images/ukaton-pressure-3.svg +9 -0
- package/assets/images/ukaton-pressure-4.svg +9 -0
- package/assets/images/ukaton-pressure-5.svg +9 -0
- package/assets/images/ukaton-pressure-6.svg +9 -0
- package/assets/images/ukaton-pressure-7.svg +9 -0
- package/assets/images/ukaton-pressure-8.svg +9 -0
- package/assets/images/ukaton-pressure-9.svg +9 -0
- package/assets/images/ukaton-right-insole.svg +798 -0
- package/build/brilliantsole.cjs +2870 -882
- package/build/brilliantsole.cjs.map +1 -1
- package/build/brilliantsole.js +2477 -782
- package/build/brilliantsole.js.map +1 -1
- package/build/brilliantsole.ls.js +2260 -592
- package/build/brilliantsole.ls.js.map +1 -1
- package/build/brilliantsole.min.js +1 -1
- package/build/brilliantsole.min.js.map +1 -1
- package/build/brilliantsole.module.d.ts +302 -116
- package/build/brilliantsole.module.js +2468 -782
- package/build/brilliantsole.module.js.map +1 -1
- package/build/brilliantsole.module.min.d.ts +302 -116
- package/build/brilliantsole.module.min.js +1 -1
- package/build/brilliantsole.module.min.js.map +1 -1
- package/build/brilliantsole.node.module.d.ts +295 -113
- package/build/brilliantsole.node.module.js +2860 -882
- package/build/brilliantsole.node.module.js.map +1 -1
- package/build/dts/BS-output.d.ts +10 -0
- package/build/dts/BS.d.ts +21 -9
- package/build/dts/CameraManager.d.ts +72 -0
- package/build/dts/Device.d.ts +53 -16
- package/build/dts/DeviceInformationManager.d.ts +4 -4
- package/build/dts/DeviceManager.d.ts +3 -0
- package/build/dts/FileTransferManager.d.ts +18 -8
- package/build/dts/InformationManager.d.ts +8 -5
- package/build/dts/TfliteManager.d.ts +22 -2
- package/build/dts/WifiManager.d.ts +61 -0
- package/build/dts/connection/BaseConnectionManager.d.ts +37 -3
- package/build/dts/connection/ClientConnectionManager.d.ts +11 -2
- package/build/dts/connection/bluetooth/BluetoothConnectionManager.d.ts +1 -0
- package/build/dts/connection/bluetooth/NobleConnectionManager.d.ts +3 -1
- package/build/dts/connection/bluetooth/WebBluetoothConnectionManager.d.ts +2 -0
- package/build/dts/connection/bluetooth/bluetoothUUIDs.d.ts +2 -2
- package/build/dts/connection/udp/UDPConnectionManager.d.ts +28 -0
- package/build/dts/connection/webSocket/WebSocketConnectionManager.d.ts +25 -0
- package/build/dts/devicePair/DevicePair.d.ts +14 -10
- package/build/dts/devicePair/DevicePairPressureSensorDataManager.d.ts +8 -4
- package/build/dts/devicePair/DevicePairSensorDataManager.d.ts +2 -2
- package/build/dts/scanner/BaseScanner.d.ts +4 -1
- package/build/dts/scanner/NobleScanner.d.ts +2 -1
- package/build/dts/sensor/MotionSensorDataManager.d.ts +5 -2
- package/build/dts/sensor/SensorDataManager.d.ts +5 -4
- package/build/dts/server/BaseClient.d.ts +6 -3
- package/build/dts/server/ServerUtils.d.ts +1 -1
- package/build/dts/server/websocket/WebSocketUtils.d.ts +1 -1
- package/build/dts/utils/CenterOfPressureHelper.d.ts +2 -2
- package/build/dts/utils/Console.d.ts +2 -0
- package/build/dts/utils/MathUtils.d.ts +2 -0
- package/build/dts/utils/ThrottleUtils.d.ts +2 -0
- package/build/dts/vibration/VibrationManager.d.ts +19 -2
- package/build/index.d.ts +299 -113
- package/build/index.node.d.ts +292 -110
- package/examples/3d/scene.html +19 -5
- package/examples/3d/script.js +90 -17
- package/examples/3d-generic/index.html +144 -0
- package/examples/3d-generic/script.js +266 -0
- package/examples/balance/script.js +2 -1
- package/examples/basic/index.html +232 -18
- package/examples/basic/script.js +746 -106
- package/examples/bottango/index.html +11 -1
- package/examples/bottango/script.js +2 -2
- package/examples/center-of-pressure/index.html +114 -114
- package/examples/center-of-pressure/script.js +1 -1
- package/examples/device-pair/index.html +58 -58
- package/examples/device-pair/script.js +12 -8
- package/examples/edge-impulse/script.js +135 -44
- package/examples/edge-impulse-test/README.md +11 -0
- package/examples/edge-impulse-test/edge-impulse-standalone.js +7228 -0
- package/examples/edge-impulse-test/edge-impulse-standalone.wasm +0 -0
- package/examples/edge-impulse-test/index.html +75 -0
- package/examples/edge-impulse-test/run-impulse.js +135 -0
- package/examples/edge-impulse-test/script.js +200 -0
- package/examples/gloves/edge-impulse-standalone.js +7228 -0
- package/examples/gloves/edge-impulse-standalone.wasm +0 -0
- package/examples/gloves/index.html +119 -0
- package/examples/gloves/run-impulse.js +135 -0
- package/examples/gloves/scene.html +124 -0
- package/examples/gloves/script.js +931 -0
- package/examples/graph/index.html +11 -1
- package/examples/graph/script.js +94 -37
- package/examples/pressure/index.html +180 -12
- package/examples/pressure/script.js +144 -7
- package/examples/punch/index.html +135 -0
- package/examples/punch/punch.tflite +0 -0
- package/examples/punch/script.js +169 -0
- package/examples/recording/index.html +191 -183
- package/examples/server/index.html +109 -23
- package/examples/server/script.js +322 -111
- package/examples/ukaton-firmware-update/index.html +20 -0
- package/examples/ukaton-firmware-update/manifest.json +11 -0
- package/examples/ukaton-firmware-update/merged-firmware.bin +0 -0
- package/examples/utils/aframe/aframe-master.min.js +2 -0
- package/examples/utils/aframe/bs-vibration.js +150 -0
- package/examples/utils/aframe/force-pushable.js +80 -0
- package/examples/utils/aframe/grabbable-anchor.js +46 -0
- package/examples/utils/aframe/grabbable-listener.js +31 -0
- package/examples/utils/aframe/grabbable-physics-body.js +190 -0
- package/examples/utils/aframe/grow-shrink.js +25 -0
- package/examples/utils/aframe/hand-punch.js +119 -0
- package/examples/utils/aframe/my-obb-collider.js +293 -0
- package/examples/utils/aframe/occlude-hand-tracking-controls.js +47 -0
- package/examples/utils/aframe/occlude-mesh.js +42 -0
- package/examples/utils/aframe/palm-up-detector.js +47 -0
- package/examples/utils/aframe/shadow-material.js +20 -0
- package/examples/utils/aframe/soft-shadow-light.js +9 -0
- package/examples/webxr/script.js +3 -3
- package/examples/webxr-2/assets/3d/soccerBall.glb +0 -0
- package/examples/webxr-2/assets/audio/shellBounce.wav +0 -0
- package/examples/webxr-2/assets/audio/shellHit.wav +0 -0
- package/examples/webxr-2/assets/audio/shellKick.wav +0 -0
- package/examples/webxr-2/assets/audio/soccerBounce.wav +0 -0
- package/examples/webxr-2/assets/audio/soccerKick.mp3 +0 -0
- package/examples/webxr-2/assets/images/shellTexture.png +0 -0
- package/examples/webxr-2/components/bs-ankle.js +337 -0
- package/examples/webxr-2/components/coin.js +84 -0
- package/examples/webxr-2/components/custom-wrap.js +17 -0
- package/examples/webxr-2/components/goomba.js +3250 -0
- package/examples/webxr-2/components/init-shell-material.js +215 -0
- package/examples/webxr-2/components/platter.js +172 -0
- package/examples/webxr-2/components/shell.js +374 -0
- package/examples/webxr-2/components/soccer-ball.js +250 -0
- package/examples/webxr-2/components/squashed-goomba.js +249 -0
- package/examples/webxr-2/edge-impulse-standalone.js +7228 -0
- package/examples/webxr-2/edge-impulse-standalone.wasm +0 -0
- package/examples/webxr-2/index.html +996 -0
- package/examples/webxr-2/kick.tflite +0 -0
- package/examples/webxr-2/kick2.tflite +0 -0
- package/examples/webxr-2/run-impulse.js +135 -0
- package/examples/webxr-2/script.js +384 -0
- package/package.json +2 -1
- package/src/.prettierrc +4 -0
- package/src/BS.ts +66 -9
- package/src/CameraManager.ts +499 -0
- package/src/Device.ts +620 -92
- package/src/DeviceInformationManager.ts +22 -11
- package/src/DeviceManager.ts +94 -25
- package/src/FileTransferManager.ts +146 -21
- package/src/FirmwareManager.ts +1 -1
- package/src/InformationManager.ts +62 -20
- package/src/TfliteManager.ts +172 -26
- package/src/WifiManager.ts +323 -0
- package/src/connection/BaseConnectionManager.ts +145 -30
- package/src/connection/ClientConnectionManager.ts +47 -11
- package/src/connection/bluetooth/BluetoothConnectionManager.ts +14 -3
- package/src/connection/bluetooth/NobleConnectionManager.ts +155 -42
- package/src/connection/bluetooth/WebBluetoothConnectionManager.ts +104 -35
- package/src/connection/bluetooth/bluetoothUUIDs.ts +40 -13
- package/src/connection/udp/UDPConnectionManager.ts +356 -0
- package/src/connection/websocket/WebSocketConnectionManager.ts +282 -0
- package/src/devicePair/DevicePair.ts +145 -49
- package/src/devicePair/DevicePairPressureSensorDataManager.ts +72 -24
- package/src/devicePair/DevicePairSensorDataManager.ts +5 -5
- package/src/scanner/BaseScanner.ts +49 -11
- package/src/scanner/NobleScanner.ts +81 -17
- package/src/sensor/BarometerSensorDataManager.ts +1 -1
- package/src/sensor/MotionSensorDataManager.ts +22 -7
- package/src/sensor/PressureSensorDataManager.ts +47 -13
- package/src/sensor/SensorConfigurationManager.ts +75 -24
- package/src/sensor/SensorDataManager.ts +107 -26
- package/src/server/BaseClient.ts +192 -37
- package/src/server/BaseServer.ts +201 -43
- package/src/server/ServerUtils.ts +39 -9
- package/src/server/udp/UDPServer.ts +74 -23
- package/src/server/udp/UDPUtils.ts +9 -2
- package/src/server/websocket/WebSocketClient.ts +30 -9
- package/src/server/websocket/WebSocketServer.ts +1 -1
- package/src/server/websocket/WebSocketUtils.ts +4 -2
- package/src/utils/CenterOfPressureHelper.ts +5 -5
- package/src/utils/Console.ts +62 -9
- package/src/utils/MathUtils.ts +31 -1
- package/src/utils/ParseUtils.ts +25 -6
- package/src/utils/ThrottleUtils.ts +62 -0
- package/src/utils/Timer.ts +1 -1
- package/src/utils/checksum.ts +1 -1
- package/src/utils/mcumgr.js +1 -1
- package/src/vibration/VibrationManager.ts +166 -40
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AFRAME.registerComponent("goomba", {
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schema: {
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template: { default: "#goombaTemplate", type: "selector" },
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lookAt: { default: ".lookAt" },
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lookAtRaycast: { default: "[data-world-mesh]" },
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grabbable: { default: false },
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physics: { default: false },
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},
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collisionFilterGroup: 1 << 1,
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collisionFilterMask: (1 << 0) | (1 << 1),
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sides: ["left", "right"],
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showHitSphere: false,
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eyeScalesRange: 0.08,
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defaultEyeHeight: 1.69,
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staticBody: "shape: none;",
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dynamicBody: "shape: none;",
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bodyString: "type: dynamic; shape: none;",
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shapeMain: `shape: box;
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halfExtents: 0.1 0.091 0.09;
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offset: 0 0 0;`,
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init: function () {
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this.lookAtPosition = new THREE.Vector3();
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this.lookAtRefocusVector = new THREE.Vector3();
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this.lookAtRefocusAxis = new THREE.Vector3();
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this.lookAtRefocusEuler = new THREE.Euler();
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this.forwardVector = new THREE.Vector3(0, 0, 1);
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this.upVector = new THREE.Vector3(0, 1, 0);
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this.rightVector = new THREE.Vector3(1, 0, 0);
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this.toVector = new THREE.Vector3();
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this.worldQuaternion = new THREE.Quaternion();
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this.playGrabSound = AFRAME.utils.throttle(
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this.playReleaseSound = AFRAME.utils.throttle(
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this.lastPetTick = 0;
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this.el.shapeMain = this.shapeMain;
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this.pointToWalkFrom = new THREE.Vector3();
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this.tempPointToWalkTo = new THREE.Vector3();
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this.clampedTempPointToWalkTo = new THREE.Vector3();
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this.quaternionToTurnFrom = new THREE.Quaternion();
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this.quaternionToTurnTo = new THREE.Quaternion();
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this.tempEuler = new THREE.Euler();
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this.rollQuaternionFrom = new THREE.Quaternion();
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this.squashLookAtQuaternion1 = new THREE.Quaternion();
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this.orientation = "upright";
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this.scale = 1;
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this.eyesScales = {
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left: { height: 1 + eyeScalesOffset, width: 1 },
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this.pointToLookAt = new THREE.Vector3();
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this.pointToLookAtDirection = new THREE.Vector3();
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this.raycaster = new THREE.Raycaster();
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this.ray = new THREE.Vector3();
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this.rayEuler = new THREE.Euler();
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this.eyeControllers = {};
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this.eyeScales = {};
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this.eyePupils = {};
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this.eyeWhites = {};
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this.eyeRotators = {};
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this.el.classList.add("goomba");
|
|
145
|
+
this.el.classList.add("lookAt");
|
|
146
|
+
|
|
147
|
+
this.eyeTickInterval = 100;
|
|
148
|
+
this.eyeRefocusInterval = 100;
|
|
149
|
+
this.wanderEyesInterval = 2000;
|
|
150
|
+
|
|
151
|
+
this.lookAtEuler = new THREE.Euler();
|
|
152
|
+
this.tempLookAtEuler = new THREE.Euler();
|
|
153
|
+
|
|
154
|
+
this.objectToLookAtDistance = 0;
|
|
155
|
+
|
|
156
|
+
this.worldPosition = new THREE.Vector3();
|
|
157
|
+
this.otherWorldPosition = new THREE.Vector3();
|
|
158
|
+
|
|
159
|
+
this.legs = {};
|
|
160
|
+
this.feet = {};
|
|
161
|
+
|
|
162
|
+
this.lastEyeTick = 0;
|
|
163
|
+
this.lastEyeRefocusTick = 0;
|
|
164
|
+
this.lastWanderEyesTick = 0;
|
|
165
|
+
|
|
166
|
+
this.lastChangeLookAtTick = 0;
|
|
167
|
+
this.changeLookAtInterval = 100;
|
|
168
|
+
|
|
169
|
+
this.status = "idle";
|
|
170
|
+
|
|
171
|
+
window.goombas = window.goombas || [];
|
|
172
|
+
window.goombas.push(this);
|
|
173
|
+
|
|
174
|
+
this.el.addEventListener("collide", this.onCollide.bind(this));
|
|
175
|
+
this.el.addEventListener(
|
|
176
|
+
"obbcollisionstarted",
|
|
177
|
+
this.onObbCollisionStarted.bind(this)
|
|
178
|
+
);
|
|
179
|
+
|
|
180
|
+
this.lastTimeLookedAt = 0;
|
|
181
|
+
|
|
182
|
+
this.camera = document.querySelector("a-camera");
|
|
183
|
+
|
|
184
|
+
this.el.addEventListener("loaded", () => {
|
|
185
|
+
this.el.addEventListener("punch", this.onPunch.bind(this));
|
|
186
|
+
this.el.addEventListener("shell", this.onShell.bind(this));
|
|
187
|
+
|
|
188
|
+
this.el.addEventListener("kick", this.onKick.bind(this));
|
|
189
|
+
this.el.addEventListener("stomp", this.onStomp.bind(this));
|
|
190
|
+
|
|
191
|
+
this.el.addEventListener("body-loaded", this.onBodyLoaded.bind(this));
|
|
192
|
+
|
|
193
|
+
const template = this.data.template.content
|
|
194
|
+
.querySelector("a-entity")
|
|
195
|
+
.cloneNode(true);
|
|
196
|
+
template.classList.forEach((_class) => {
|
|
197
|
+
// console.log(`adding class ${_class}`);
|
|
198
|
+
this.el.classList.add(_class);
|
|
199
|
+
});
|
|
200
|
+
if (this.el.classList.contains("punchable")) {
|
|
201
|
+
this.punchable = true;
|
|
202
|
+
}
|
|
203
|
+
Array.from(template.children).forEach((entity) => {
|
|
204
|
+
this.el.appendChild(entity);
|
|
205
|
+
});
|
|
206
|
+
this.template = template;
|
|
207
|
+
|
|
208
|
+
this.el.collider = this.el.querySelector(".collider").object3D;
|
|
209
|
+
this.el.setAttribute("obb-collider", "trackedObject3D: collider");
|
|
210
|
+
|
|
211
|
+
this.petEntity = this.el.querySelector(".pet");
|
|
212
|
+
|
|
213
|
+
this.el.addEventListener("raycaster-intersected", (event) => {
|
|
214
|
+
//console.log("looked at", event);
|
|
215
|
+
this.isLookedAt = true;
|
|
216
|
+
});
|
|
217
|
+
this.el.addEventListener("raycaster-intersected-cleared", (event) => {
|
|
218
|
+
//console.log("stopped looked at", event);
|
|
219
|
+
this.isLookedAt = false;
|
|
220
|
+
this.lastTimeLookedAt = this.latestTick;
|
|
221
|
+
});
|
|
222
|
+
|
|
223
|
+
this.squash = this.el.querySelector(".squash");
|
|
224
|
+
this.body = this.el.querySelector(".body");
|
|
225
|
+
|
|
226
|
+
this.el.querySelectorAll(".left").forEach((entity) => {
|
|
227
|
+
const duplicate = entity.cloneNode(true);
|
|
228
|
+
duplicate.addEventListener("loaded", () => {
|
|
229
|
+
this.flip(duplicate);
|
|
230
|
+
duplicate.classList.remove("left");
|
|
231
|
+
duplicate.classList.add("right");
|
|
232
|
+
duplicate
|
|
233
|
+
.querySelectorAll("[position], [rotation]")
|
|
234
|
+
.forEach((entity) => this.flip(entity));
|
|
235
|
+
|
|
236
|
+
if (entity.classList.contains("eye")) {
|
|
237
|
+
this.sides.forEach((side) => {
|
|
238
|
+
this.eyeControllers[side] = this.el.querySelector(
|
|
239
|
+
`.${side}.eye .controller`
|
|
240
|
+
);
|
|
241
|
+
this.eyeRotators[side] = this.el.querySelector(
|
|
242
|
+
`.${side}.eye .white`
|
|
243
|
+
);
|
|
244
|
+
this.eyeScales[side] = this.el.querySelector(
|
|
245
|
+
`.${side}.eye .white`
|
|
246
|
+
);
|
|
247
|
+
this.eyePupils[side] = this.el.querySelector(
|
|
248
|
+
`.${side}.eye .black`
|
|
249
|
+
);
|
|
250
|
+
this.eyeWhites[side] = this.el.querySelector(
|
|
251
|
+
`.${side}.eye .white`
|
|
252
|
+
);
|
|
253
|
+
|
|
254
|
+
this.setEyeScale(side, this.eyesScales[side]);
|
|
255
|
+
});
|
|
256
|
+
}
|
|
257
|
+
if (entity.classList.contains("leg")) {
|
|
258
|
+
this.sides.forEach((side) => {
|
|
259
|
+
this.legs[side] = this.el.querySelector(`.${side}.leg`);
|
|
260
|
+
this.feet[side] = this.el.querySelector(`.${side}.leg .foot`);
|
|
261
|
+
});
|
|
262
|
+
}
|
|
263
|
+
});
|
|
264
|
+
entity.parentEl.appendChild(duplicate);
|
|
265
|
+
});
|
|
266
|
+
setTimeout(() => {
|
|
267
|
+
if (this.data.grabbable) {
|
|
268
|
+
this.el.setAttribute("grabbable", "");
|
|
269
|
+
}
|
|
270
|
+
if (this.data.physics) {
|
|
271
|
+
this.el.setAttribute(
|
|
272
|
+
"grabbable-physics-body",
|
|
273
|
+
`type: dynamic; dynamic-body: "shape: none;";`
|
|
274
|
+
);
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
if (window.goombas.indexOf(this) == window.goombas.length - 1) {
|
|
278
|
+
const raycaster = this.camera.getAttribute("_raycaster");
|
|
279
|
+
this.camera.removeAttribute("raycaster");
|
|
280
|
+
this.camera.setAttribute("raycaster", raycaster);
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
Array.from(
|
|
284
|
+
document.querySelectorAll("[hand-tracking-controls]")
|
|
285
|
+
).forEach((entity) => {
|
|
286
|
+
const component = entity.components["hand-tracking-controls"];
|
|
287
|
+
const side = component.data.hand;
|
|
288
|
+
this.hands[side] = component;
|
|
289
|
+
});
|
|
290
|
+
|
|
291
|
+
this.el.emit("goomba-loaded");
|
|
292
|
+
}, 1);
|
|
293
|
+
});
|
|
294
|
+
|
|
295
|
+
this.setGrabEnabled = AFRAME.utils.throttleLeadingAndTrailing(
|
|
296
|
+
this.setGrabEnabled.bind(this),
|
|
297
|
+
70
|
|
298
|
+
);
|
|
299
|
+
|
|
300
|
+
this.el.addEventListener("grabstarted", () => this.setGrabEnabled(true));
|
|
301
|
+
this.el.addEventListener("grabended", () => this.setGrabEnabled(false));
|
|
302
|
+
},
|
|
303
|
+
|
|
304
|
+
// validFloorMeshTypes: ["floor", "table"],
|
|
305
|
+
validFloorMeshTypes: ["floor", "table", "desk"],
|
|
306
|
+
validHitWorldMeshTypes: [],
|
|
307
|
+
//validHitWorldMeshTypes: ["floor", "table", "wall", "ceiling"],
|
|
308
|
+
|
|
309
|
+
onPunch: function (event) {
|
|
310
|
+
const { velocity, position } = event.detail;
|
|
311
|
+
this.punch(velocity, position);
|
|
312
|
+
},
|
|
313
|
+
|
|
314
|
+
onKick: function (event) {
|
|
315
|
+
const { velocity } = event.detail;
|
|
316
|
+
//console.log("onKick", { velocity });
|
|
317
|
+
this.punch(velocity);
|
|
318
|
+
},
|
|
319
|
+
|
|
320
|
+
onShell: function (event) {
|
|
321
|
+
const { velocity, position } = event.detail;
|
|
322
|
+
this.shellHit(velocity, position);
|
|
323
|
+
},
|
|
324
|
+
shellHit: function (velocity, position) {
|
|
325
|
+
this.shellHitOptions = { velocity, position };
|
|
326
|
+
},
|
|
327
|
+
shellVelocityPitchRange: {
|
|
328
|
+
min: THREE.MathUtils.degToRad(2),
|
|
329
|
+
max: THREE.MathUtils.degToRad(0),
|
|
330
|
+
},
|
|
331
|
+
shellVelocityInterpolationRange: {
|
|
332
|
+
min: 0.5,
|
|
333
|
+
max: 4,
|
|
334
|
+
},
|
|
335
|
+
shellVelocityLengthRange: {
|
|
336
|
+
min: 0.8,
|
|
337
|
+
max: 1.1,
|
|
338
|
+
},
|
|
339
|
+
_shellHit: function (velocity, position) {
|
|
340
|
+
if (this.ignorePunchStatuses.includes(this.status)) {
|
|
341
|
+
return;
|
|
342
|
+
}
|
|
343
|
+
this.playShellHitSound();
|
|
344
|
+
this.playPunchSqueakSound();
|
|
345
|
+
|
|
346
|
+
this.setStatus("idle");
|
|
347
|
+
this.lastTimePunched = this.latestTick;
|
|
348
|
+
if (true) {
|
|
349
|
+
this.shelled = true;
|
|
350
|
+
} else {
|
|
351
|
+
this.punched = true;
|
|
352
|
+
this.punchedFloor = this.floor;
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
let pitch = 0;
|
|
356
|
+
if (true) {
|
|
357
|
+
pitch = THREE.MathUtils.lerp(
|
|
358
|
+
this.shellVelocityPitchRange.min,
|
|
359
|
+
this.shellVelocityPitchRange.max,
|
|
360
|
+
Math.random()
|
|
361
|
+
);
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
let _yaw = 0;
|
|
365
|
+
if (false) {
|
|
366
|
+
_yaw = Math.random() * Math.PI * 2;
|
|
367
|
+
} else {
|
|
368
|
+
_yaw = Math.atan2(velocity.x, velocity.z);
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
const velocityLength = velocity.length();
|
|
372
|
+
let velocityInterpolation = THREE.MathUtils.inverseLerp(
|
|
373
|
+
this.shellVelocityInterpolationRange.min,
|
|
374
|
+
this.shellVelocityInterpolationRange.max,
|
|
375
|
+
velocityLength
|
|
376
|
+
);
|
|
377
|
+
velocityInterpolation = THREE.MathUtils.clamp(velocityInterpolation, 0, 1);
|
|
378
|
+
console.log("velocityInterpolation", velocityInterpolation);
|
|
379
|
+
|
|
380
|
+
let newVelocityLength = THREE.MathUtils.lerp(
|
|
381
|
+
this.shellVelocityLengthRange.min,
|
|
382
|
+
this.shellVelocityLengthRange.max,
|
|
383
|
+
velocityInterpolation
|
|
384
|
+
);
|
|
385
|
+
console.log("newVelocityLength", newVelocityLength);
|
|
386
|
+
|
|
387
|
+
const newVelocity = new THREE.Vector3(0, newVelocityLength, 0);
|
|
388
|
+
const euler = new THREE.Euler(pitch, _yaw, 0, "YXZ");
|
|
389
|
+
newVelocity.applyEuler(euler);
|
|
390
|
+
this.physicsOptions = { velocity: newVelocity };
|
|
391
|
+
this.setPhysicsEnabled(true);
|
|
392
|
+
},
|
|
393
|
+
|
|
394
|
+
// adjust values as needed
|
|
395
|
+
stompDistanceRange: { min: 0.3, max: 5 },
|
|
396
|
+
stompDistanceInterpolationPower: 1,
|
|
397
|
+
stompDelayRange: { min: 0, max: 350 },
|
|
398
|
+
stompVelocityLengthRange: { min: 0.15, max: 1 },
|
|
399
|
+
stompVelocityPitchRange: {
|
|
400
|
+
min: THREE.MathUtils.degToRad(2),
|
|
401
|
+
max: THREE.MathUtils.degToRad(0),
|
|
402
|
+
},
|
|
403
|
+
ignoreStompStatuses: ["getting up", "falling", "petting"],
|
|
404
|
+
onStomp: function (event) {
|
|
405
|
+
const { distance, yaw, kill } = event.detail;
|
|
406
|
+
//console.log("onStomp", { distance, yaw, kill });
|
|
407
|
+
this.stomp(distance, yaw, kill);
|
|
408
|
+
},
|
|
409
|
+
stomp: function (distance, yaw, kill) {
|
|
410
|
+
this.stompOptions = { distance, yaw, kill };
|
|
411
|
+
},
|
|
412
|
+
_stomp: function (distance, yaw, kill) {
|
|
413
|
+
if (!this.floor || this.ignoreStompStatuses.includes(this.status)) {
|
|
414
|
+
return;
|
|
415
|
+
}
|
|
416
|
+
if (kill) {
|
|
417
|
+
this.deathCollidedEntity = this.floor;
|
|
418
|
+
this.shouldDie = true;
|
|
419
|
+
this.deathVelocity = new THREE.Vector3(0, -1, 0);
|
|
420
|
+
this.deathNormal = new THREE.Vector3(0, 1, 0);
|
|
421
|
+
} else {
|
|
422
|
+
if (false) {
|
|
423
|
+
this.playPunchSqueakSound();
|
|
424
|
+
}
|
|
425
|
+
let distanceInterpolation = THREE.MathUtils.inverseLerp(
|
|
426
|
+
this.stompDistanceRange.min,
|
|
427
|
+
this.stompDistanceRange.max,
|
|
428
|
+
distance
|
|
429
|
+
);
|
|
430
|
+
distanceInterpolation = THREE.MathUtils.clamp(
|
|
431
|
+
distanceInterpolation,
|
|
432
|
+
0,
|
|
433
|
+
1
|
|
434
|
+
);
|
|
435
|
+
distanceInterpolation = Math.pow(
|
|
436
|
+
distanceInterpolation,
|
|
437
|
+
this.stompDistanceInterpolationPower
|
|
438
|
+
);
|
|
439
|
+
// console.log({ distanceInterpolation });
|
|
440
|
+
const delay = THREE.MathUtils.lerp(
|
|
441
|
+
this.stompDelayRange.min,
|
|
442
|
+
this.stompDelayRange.max,
|
|
443
|
+
distanceInterpolation
|
|
444
|
+
);
|
|
445
|
+
// console.log({ delay });
|
|
446
|
+
const applyStomp = () => {
|
|
447
|
+
this.setStatus("idle");
|
|
448
|
+
// console.log("stomped", velocity);
|
|
449
|
+
const velocityLength = THREE.MathUtils.lerp(
|
|
450
|
+
this.stompVelocityLengthRange.min,
|
|
451
|
+
this.stompVelocityLengthRange.max,
|
|
452
|
+
1 - distanceInterpolation
|
|
453
|
+
);
|
|
454
|
+
let pitch = 0;
|
|
455
|
+
if (true) {
|
|
456
|
+
pitch = THREE.MathUtils.lerp(
|
|
457
|
+
this.stompVelocityPitchRange.min,
|
|
458
|
+
this.stompVelocityPitchRange.max,
|
|
459
|
+
Math.random()
|
|
460
|
+
);
|
|
461
|
+
} else {
|
|
462
|
+
pitch = THREE.MathUtils.lerp(
|
|
463
|
+
this.stompVelocityPitchRange.min,
|
|
464
|
+
this.stompVelocityPitchRange.max,
|
|
465
|
+
distanceInterpolation
|
|
466
|
+
);
|
|
467
|
+
}
|
|
468
|
+
|
|
469
|
+
let _yaw = 0;
|
|
470
|
+
if (true) {
|
|
471
|
+
_yaw = Math.random() * Math.PI * 2;
|
|
472
|
+
} else {
|
|
473
|
+
_yaw = yaw;
|
|
474
|
+
}
|
|
475
|
+
|
|
476
|
+
const velocity = new THREE.Vector3(0, velocityLength, 0);
|
|
477
|
+
const euler = new THREE.Euler(pitch, _yaw, 0, "YXZ");
|
|
478
|
+
velocity.applyEuler(euler);
|
|
479
|
+
this.physicsOptions = { velocity };
|
|
480
|
+
this.setPhysicsEnabled(true);
|
|
481
|
+
};
|
|
482
|
+
if (true) {
|
|
483
|
+
applyStomp();
|
|
484
|
+
} else {
|
|
485
|
+
setTimeout(() => applyStomp(), delay);
|
|
486
|
+
}
|
|
487
|
+
}
|
|
488
|
+
},
|
|
489
|
+
|
|
490
|
+
setGrabEnabled: function (enabled) {
|
|
491
|
+
if (enabled) {
|
|
492
|
+
this.onGrabStarted();
|
|
493
|
+
} else {
|
|
494
|
+
this.onGrabEnded();
|
|
495
|
+
}
|
|
496
|
+
},
|
|
497
|
+
|
|
498
|
+
ignorePunchStatuses: ["falling", "getting up"],
|
|
499
|
+
|
|
500
|
+
punchDownPitchThreshold: THREE.MathUtils.degToRad(-40),
|
|
501
|
+
punch: function (velocity, position) {
|
|
502
|
+
this.punchOptions = { velocity, position };
|
|
503
|
+
},
|
|
504
|
+
_punch: function (velocity, position) {
|
|
505
|
+
if (this.ignorePunchStatuses.includes(this.status)) {
|
|
506
|
+
return;
|
|
507
|
+
}
|
|
508
|
+
this.playPunchSqueakSound();
|
|
509
|
+
this.playPunchSound();
|
|
510
|
+
const { x, y, z } = velocity;
|
|
511
|
+
const pitch = Math.atan2(y, Math.sqrt(x * x + z * z));
|
|
512
|
+
// console.log({ pitch, threshold: this.punchDownPitchThreshold });
|
|
513
|
+
if (pitch < this.punchDownPitchThreshold && this.floor) {
|
|
514
|
+
this.deathCollidedEntity = this.floor;
|
|
515
|
+
//console.log("punching down on floor", this.deathCollidedEntity);
|
|
516
|
+
this.shouldDie = true;
|
|
517
|
+
this.deathVelocity = velocity.clone();
|
|
518
|
+
this.deathNormal = new THREE.Vector3(0, 1, 0);
|
|
519
|
+
return;
|
|
520
|
+
}
|
|
521
|
+
this.setStatus("idle");
|
|
522
|
+
this.lastTimePunched = this.latestTick;
|
|
523
|
+
this.punched = true;
|
|
524
|
+
this.punchedFloor = this.floor;
|
|
525
|
+
if (!position) {
|
|
526
|
+
position = this.el.object3D.getWorldPosition(new THREE.Vector3());
|
|
527
|
+
}
|
|
528
|
+
// console.log("punched", velocity, position);
|
|
529
|
+
this.physicsOptions = { velocity, position };
|
|
530
|
+
this.setPhysicsEnabled(true);
|
|
531
|
+
},
|
|
532
|
+
|
|
533
|
+
velocityScalar: 4,
|
|
534
|
+
|
|
535
|
+
onBodyLoaded: function (event) {
|
|
536
|
+
const { body } = event.detail;
|
|
537
|
+
body.collisionFilterGroup = this.collisionFilterGroup;
|
|
538
|
+
body.collisionFilterMask = this.collisionFilterMask;
|
|
539
|
+
//body.linearDamping = 0;
|
|
540
|
+
//body.angularDamping = 0;
|
|
541
|
+
this.physicsBody = body;
|
|
542
|
+
body.material =
|
|
543
|
+
this.el.sceneEl.systems["physics"].driver.getMaterial("goomba");
|
|
544
|
+
// console.log(body.material);
|
|
545
|
+
// console.log("onBodyLoaded");
|
|
546
|
+
if (this.physicsOptions) {
|
|
547
|
+
const { position, velocity } = this.physicsOptions;
|
|
548
|
+
this.physicsOptions = undefined;
|
|
549
|
+
|
|
550
|
+
const body = this.el.body;
|
|
551
|
+
if (body) {
|
|
552
|
+
body.wakeUp();
|
|
553
|
+
setTimeout(() => {
|
|
554
|
+
body.wakeUp();
|
|
555
|
+
this.setStatus("falling");
|
|
556
|
+
this.landed = false;
|
|
557
|
+
this.floor = undefined;
|
|
558
|
+
|
|
559
|
+
if (false) {
|
|
560
|
+
console.log("applying impulse", velocity, position);
|
|
561
|
+
body.applyImpulse(
|
|
562
|
+
new CANNON.Vec3().copy(velocity.multiplyScalar(this.punchScalar)),
|
|
563
|
+
new CANNON.Vec3().copy(position)
|
|
564
|
+
);
|
|
565
|
+
} else {
|
|
566
|
+
// console.log("setting velocity", velocity);
|
|
567
|
+
body.velocity.set(
|
|
568
|
+
velocity.x * this.velocityScalar,
|
|
569
|
+
velocity.y * this.velocityScalar,
|
|
570
|
+
velocity.z * this.velocityScalar
|
|
571
|
+
);
|
|
572
|
+
|
|
573
|
+
const strength = velocity.length();
|
|
574
|
+
const angularVelocity = new THREE.Vector3(strength * 20, 0, 0);
|
|
575
|
+
const normalizedVelocity = velocity.clone().normalize();
|
|
576
|
+
const angle = Math.atan2(
|
|
577
|
+
normalizedVelocity.x,
|
|
578
|
+
normalizedVelocity.z
|
|
579
|
+
);
|
|
580
|
+
const euler = new THREE.Euler(0, angle, 0);
|
|
581
|
+
angularVelocity.applyEuler(euler);
|
|
582
|
+
// console.log("setting angularVelocity", angularVelocity);
|
|
583
|
+
body.angularVelocity.set(...angularVelocity.toArray());
|
|
584
|
+
}
|
|
585
|
+
}, 1);
|
|
586
|
+
} else {
|
|
587
|
+
console.error("body not found");
|
|
588
|
+
}
|
|
589
|
+
}
|
|
590
|
+
},
|
|
591
|
+
|
|
592
|
+
floorCollisionNormalThreshold: THREE.MathUtils.degToRad(10),
|
|
593
|
+
onCollide: async function (event) {
|
|
594
|
+
const collidedEntity = event.detail.body.el;
|
|
595
|
+
// console.log("collided with", collidedEntity, event.detail);
|
|
596
|
+
// console.log(this.physicsBody.material, event.detail.body.material);
|
|
597
|
+
|
|
598
|
+
// FIX - make sure intersection from raycaster actually has intersection (e.g. hitting edge of table)
|
|
599
|
+
if (
|
|
600
|
+
this.punched &&
|
|
601
|
+
collidedEntity.dataset.worldMesh &&
|
|
602
|
+
(this.validHitWorldMeshTypes.length == 0 ||
|
|
603
|
+
this.validHitWorldMeshTypes.includes(
|
|
604
|
+
collidedEntity.dataset.worldMesh
|
|
605
|
+
)) &&
|
|
606
|
+
collidedEntity != this.punchedFloor
|
|
607
|
+
) {
|
|
608
|
+
let didDie = false;
|
|
609
|
+
if (true) {
|
|
610
|
+
this.ray.copy(this.el.body.velocity);
|
|
611
|
+
this.raycaster.set(this.el.object3D.position, this.ray);
|
|
612
|
+
this.raycaster.near = 0;
|
|
613
|
+
this.raycaster.far = 1;
|
|
614
|
+
|
|
615
|
+
const intersectable =
|
|
616
|
+
collidedEntity.components["occlude-mesh"]?.raycastMesh;
|
|
617
|
+
if (intersectable) {
|
|
618
|
+
const intersections = this.raycaster.intersectObjects(
|
|
619
|
+
[intersectable],
|
|
620
|
+
true
|
|
621
|
+
);
|
|
622
|
+
if (intersections[0]) {
|
|
623
|
+
console.log("death intersection", intersections[0]);
|
|
624
|
+
didDie = true;
|
|
625
|
+
} else {
|
|
626
|
+
console.log("no intersections found for death punch");
|
|
627
|
+
}
|
|
628
|
+
}
|
|
629
|
+
} else {
|
|
630
|
+
didDie = true;
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
if (didDie) {
|
|
634
|
+
console.log("died colliding with", collidedEntity);
|
|
635
|
+
this.deathCollidedEntity = collidedEntity;
|
|
636
|
+
this.shouldDie = true;
|
|
637
|
+
this.deathVelocity = this.el.body.velocity.clone();
|
|
638
|
+
this.deathNormal = event.detail.contact.ni.clone();
|
|
639
|
+
}
|
|
640
|
+
}
|
|
641
|
+
|
|
642
|
+
switch (this.status) {
|
|
643
|
+
case "falling":
|
|
644
|
+
if (
|
|
645
|
+
this.validFloorMeshTypes.length == 0 ||
|
|
646
|
+
this.validFloorMeshTypes.includes(collidedEntity.dataset.worldMesh)
|
|
647
|
+
) {
|
|
648
|
+
const normal = event.detail.contact.ni;
|
|
649
|
+
const upAngle = this.worldBasis.up.angleTo(
|
|
650
|
+
new THREE.Vector3(normal.x, normal.y, normal.z)
|
|
651
|
+
);
|
|
652
|
+
if (upAngle <= this.floorCollisionNormalThreshold) {
|
|
653
|
+
this.resetLegs();
|
|
654
|
+
this.setFloor(collidedEntity);
|
|
655
|
+
}
|
|
656
|
+
}
|
|
657
|
+
|
|
658
|
+
if (!this.punched) {
|
|
659
|
+
const velocity = this.el.body.velocity;
|
|
660
|
+
this.playBounceSound(velocity);
|
|
661
|
+
}
|
|
662
|
+
break;
|
|
663
|
+
}
|
|
664
|
+
},
|
|
665
|
+
|
|
666
|
+
bounceThresholds: {
|
|
667
|
+
strong: 4,
|
|
668
|
+
medium: 2,
|
|
669
|
+
weak: 0.2,
|
|
670
|
+
},
|
|
671
|
+
playBounceSound: function (velocity) {
|
|
672
|
+
const length = velocity.length();
|
|
673
|
+
|
|
674
|
+
let soundName;
|
|
675
|
+
if (length > this.bounceThresholds.strong) {
|
|
676
|
+
soundName = "bounceStrongSound";
|
|
677
|
+
} else if (length > this.bounceThresholds.medium) {
|
|
678
|
+
soundName = "bounceMediumSound";
|
|
679
|
+
} else if (length > this.bounceThresholds.weak) {
|
|
680
|
+
soundName = "bounceWeakSound";
|
|
681
|
+
}
|
|
682
|
+
|
|
683
|
+
// console.log("bounce", length, soundName);
|
|
684
|
+
|
|
685
|
+
if (!soundName) {
|
|
686
|
+
return;
|
|
687
|
+
}
|
|
688
|
+
|
|
689
|
+
this.playBounceSoundName(soundName);
|
|
690
|
+
},
|
|
691
|
+
playBounceSoundName: async function (soundName) {
|
|
692
|
+
this.returnSound("bounceWeakSound");
|
|
693
|
+
this.returnSound("bounceMediumSound");
|
|
694
|
+
this.returnSound("bounceStrongSound");
|
|
695
|
+
|
|
696
|
+
this.playSound(soundName);
|
|
697
|
+
},
|
|
698
|
+
|
|
699
|
+
remove: function () {
|
|
700
|
+
if (window.goombas.includes(this)) {
|
|
701
|
+
// console.log("removing goomba");
|
|
702
|
+
window.goombas.splice(window.goombas.indexOf(this), 1);
|
|
703
|
+
}
|
|
704
|
+
|
|
705
|
+
clearInterval(this.lookAtSelectorInterval);
|
|
706
|
+
clearInterval(this.lookAtRaycastSelectorInterval);
|
|
707
|
+
clearInterval(this.floorInterval);
|
|
708
|
+
|
|
709
|
+
if (this.status == "petting") {
|
|
710
|
+
this.el.sceneEl.emit("stopPetting", { side: this.petSide });
|
|
711
|
+
}
|
|
712
|
+
if (this.purrSound) {
|
|
713
|
+
this.stopPurrSound();
|
|
714
|
+
}
|
|
715
|
+
},
|
|
716
|
+
|
|
717
|
+
pause: function () {
|
|
718
|
+
if (this.status == "petting") {
|
|
719
|
+
this.el.sceneEl.emit("stopPetting", { side: this.petSide });
|
|
720
|
+
}
|
|
721
|
+
|
|
722
|
+
if (this.purrSound) {
|
|
723
|
+
this.stopPurrSound();
|
|
724
|
+
this.playPurrFadeOutSound();
|
|
725
|
+
}
|
|
726
|
+
},
|
|
727
|
+
|
|
728
|
+
debugColors: false,
|
|
729
|
+
|
|
730
|
+
onObbCollisionStarted: async function (event) {
|
|
731
|
+
const collidedEntity = event.detail.withEl;
|
|
732
|
+
const otherGoomba = collidedEntity.components["goomba"];
|
|
733
|
+
switch (this.status) {
|
|
734
|
+
case "walking":
|
|
735
|
+
if (otherGoomba) {
|
|
736
|
+
if (
|
|
737
|
+
otherGoomba.status == "walking" &&
|
|
738
|
+
this.collidedWhenWalking &&
|
|
739
|
+
otherGoomba.collidedWhenWalking
|
|
740
|
+
) {
|
|
741
|
+
return;
|
|
742
|
+
}
|
|
743
|
+
if (
|
|
744
|
+
this.lastTimeCollidedWhenWalking != undefined &&
|
|
745
|
+
this.latestTick - this.lastTimeCollidedWhenWalking < 200
|
|
746
|
+
) {
|
|
747
|
+
return;
|
|
748
|
+
}
|
|
749
|
+
if (
|
|
750
|
+
otherGoomba.lastTimeCollidedWhenWalking != undefined &&
|
|
751
|
+
otherGoomba.latestTick - otherGoomba.lastTimeCollidedWhenWalking <
|
|
752
|
+
200
|
|
753
|
+
) {
|
|
754
|
+
return;
|
|
755
|
+
}
|
|
756
|
+
if (
|
|
757
|
+
this.lastCollisionGoomba == otherGoomba &&
|
|
758
|
+
otherGoomba.lastCollisionGoomba == this
|
|
759
|
+
) {
|
|
760
|
+
return;
|
|
761
|
+
}
|
|
762
|
+
|
|
763
|
+
if (this.debugColors) {
|
|
764
|
+
this.body.setAttribute("color", "yellow");
|
|
765
|
+
otherGoomba.body.setAttribute("color", "yellow");
|
|
766
|
+
}
|
|
767
|
+
|
|
768
|
+
this.collidedWhenWalking = true;
|
|
769
|
+
otherGoomba.collidedWhenWalking = true;
|
|
770
|
+
|
|
771
|
+
if (true) {
|
|
772
|
+
if (true) {
|
|
773
|
+
this.collisionVector.subVectors(
|
|
774
|
+
otherGoomba.el.object3D.position,
|
|
775
|
+
this.el.object3D.position
|
|
776
|
+
);
|
|
777
|
+
let angle = Math.atan2(
|
|
778
|
+
this.collisionVector.x,
|
|
779
|
+
this.collisionVector.z
|
|
780
|
+
);
|
|
781
|
+
angle = THREE.MathUtils.radToDeg(angle);
|
|
782
|
+
|
|
783
|
+
let offset = 90;
|
|
784
|
+
if (
|
|
785
|
+
Math.abs(this.angle - (angle + offset)) >
|
|
786
|
+
Math.abs(this.angle - (angle - offset))
|
|
787
|
+
) {
|
|
788
|
+
offset = -90;
|
|
789
|
+
}
|
|
790
|
+
|
|
791
|
+
this.collidedNewAngle = angle + offset;
|
|
792
|
+
otherGoomba.collidedNewAngle = angle + 180 + offset;
|
|
793
|
+
} else {
|
|
794
|
+
this.collidedNewAngle = this.angle + offset;
|
|
795
|
+
otherGoomba.collidedNewAngle = otherGoomba.angle + offset;
|
|
796
|
+
}
|
|
797
|
+
} else {
|
|
798
|
+
const sign = Math.round(Math.random()) ? 1 : -1;
|
|
799
|
+
const offset = 90 * sign;
|
|
800
|
+
this.collidedNewAngle = otherGoomba.angle;
|
|
801
|
+
otherGoomba.collidedNewAngle = this.angle;
|
|
802
|
+
}
|
|
803
|
+
|
|
804
|
+
this.lastCollisionGoomba = otherGoomba;
|
|
805
|
+
otherGoomba.lastCollisionGoomba = this;
|
|
806
|
+
|
|
807
|
+
this.lastWalkTick = -this.walkInterval;
|
|
808
|
+
otherGoomba.lastWalkTick = -otherGoomba.walkInterval;
|
|
809
|
+
|
|
810
|
+
// console.log(
|
|
811
|
+
// "collided with other goomba",
|
|
812
|
+
// this.collidedNewAngle,
|
|
813
|
+
// otherGoomba.collidedNewAngle
|
|
814
|
+
// );
|
|
815
|
+
}
|
|
816
|
+
break;
|
|
817
|
+
}
|
|
818
|
+
},
|
|
819
|
+
|
|
820
|
+
isFlatOnOneSide: function () {
|
|
821
|
+
this.checkOrientation();
|
|
822
|
+
return this.orientation != "unknown";
|
|
823
|
+
},
|
|
824
|
+
|
|
825
|
+
setFloor: function (newFloor) {
|
|
826
|
+
clearInterval(this.floor);
|
|
827
|
+
if (this.floor == newFloor) {
|
|
828
|
+
return;
|
|
829
|
+
}
|
|
830
|
+
this.floor = newFloor;
|
|
831
|
+
// console.log("setting floor", newFloor);
|
|
832
|
+
if (this.floor) {
|
|
833
|
+
clearInterval(this.floorInterval);
|
|
834
|
+
const checkIfStoppedMoving = () => {
|
|
835
|
+
const stoppedMoving =
|
|
836
|
+
this.el.components["dynamic-body"].body.velocity.length() < 0.01;
|
|
837
|
+
const stoppedRotating =
|
|
838
|
+
this.el.components["dynamic-body"].body.angularVelocity.length() <
|
|
839
|
+
0.01;
|
|
840
|
+
const isFlat = this.isFlatOnOneSide();
|
|
841
|
+
const stopped = stoppedMoving && stoppedRotating && isFlat;
|
|
842
|
+
// console.log({ stoppedMoving, stoppedRotating, isFlat });
|
|
843
|
+
if (stopped) {
|
|
844
|
+
// console.log("stopped");
|
|
845
|
+
if (this.punched) {
|
|
846
|
+
this.punched = false;
|
|
847
|
+
}
|
|
848
|
+
this.landed = true;
|
|
849
|
+
clearInterval(this.floorInterval);
|
|
850
|
+
this.setPhysicsEnabled(false);
|
|
851
|
+
setTimeout(() => {
|
|
852
|
+
this.setStatus("getting up");
|
|
853
|
+
}, 1);
|
|
854
|
+
}
|
|
855
|
+
};
|
|
856
|
+
this.floorInterval = setInterval(() => {
|
|
857
|
+
checkIfStoppedMoving();
|
|
858
|
+
}, 50);
|
|
859
|
+
checkIfStoppedMoving();
|
|
860
|
+
} else {
|
|
861
|
+
this.setPhysicsEnabled(false);
|
|
862
|
+
}
|
|
863
|
+
},
|
|
864
|
+
|
|
865
|
+
onGrabStarted: function () {
|
|
866
|
+
// console.log("onGrabStarted");
|
|
867
|
+
switch (this.status) {
|
|
868
|
+
default:
|
|
869
|
+
this.setStatus("grabbed");
|
|
870
|
+
// if (this.data.physics) {
|
|
871
|
+
// this.setPhysicsEnabled(false);
|
|
872
|
+
// }
|
|
873
|
+
break;
|
|
874
|
+
}
|
|
875
|
+
},
|
|
876
|
+
onGrabEnded: function () {
|
|
877
|
+
// console.log("onGrabEnded");
|
|
878
|
+
switch (this.status) {
|
|
879
|
+
default:
|
|
880
|
+
if (this.data.physics) {
|
|
881
|
+
// this.setPhysicsEnabled(true);
|
|
882
|
+
this.setStatus("falling");
|
|
883
|
+
} else {
|
|
884
|
+
this.setStatus("idle");
|
|
885
|
+
}
|
|
886
|
+
break;
|
|
887
|
+
}
|
|
888
|
+
},
|
|
889
|
+
|
|
890
|
+
punchScalar: 5,
|
|
891
|
+
|
|
892
|
+
setPhysicsEnabled: function (enabled) {
|
|
893
|
+
this.updatePhysicsEnabledFlag = enabled;
|
|
894
|
+
},
|
|
895
|
+
updatePhysicsEnabled: function (enabled) {
|
|
896
|
+
if (enabled) {
|
|
897
|
+
this.el.removeAttribute("dynamic-body");
|
|
898
|
+
this.el.removeAttribute("static-body");
|
|
899
|
+
this.el.removeAttribute("shape__main");
|
|
900
|
+
|
|
901
|
+
if (this.status == "walking") {
|
|
902
|
+
this.el.setAttribute("static-body", this.staticBody);
|
|
903
|
+
this.el.setAttribute("shape__main", this.shapeMain);
|
|
904
|
+
} else {
|
|
905
|
+
this.el.setAttribute("dynamic-body", this.dynamicBody);
|
|
906
|
+
this.el.setAttribute("shape__main", this.shapeMain);
|
|
907
|
+
}
|
|
908
|
+
} else {
|
|
909
|
+
this.el.removeAttribute("dynamic-body");
|
|
910
|
+
this.el.removeAttribute("static-body");
|
|
911
|
+
this.el.removeAttribute("shape__main");
|
|
912
|
+
}
|
|
913
|
+
},
|
|
914
|
+
|
|
915
|
+
flip: function (entity) {
|
|
916
|
+
const position = entity.getAttribute("position");
|
|
917
|
+
position.x *= -1;
|
|
918
|
+
entity.setAttribute("position", position);
|
|
919
|
+
const rotation = entity.getAttribute("rotation");
|
|
920
|
+
rotation.y *= -1;
|
|
921
|
+
rotation.z *= -1;
|
|
922
|
+
entity.setAttribute("rotation", rotation);
|
|
923
|
+
},
|
|
924
|
+
|
|
925
|
+
// EYE CONTROLLER
|
|
926
|
+
eyeControllersRange: {
|
|
927
|
+
pitch: { min: -40, max: 40 },
|
|
928
|
+
yaw: { min: -40, max: 40 },
|
|
929
|
+
},
|
|
930
|
+
|
|
931
|
+
setEyeRotation: function (
|
|
932
|
+
side,
|
|
933
|
+
rotation,
|
|
934
|
+
dur = 50,
|
|
935
|
+
easing = "linear",
|
|
936
|
+
loop = false,
|
|
937
|
+
dir = "normal"
|
|
938
|
+
) {
|
|
939
|
+
const entity = this.eyeControllers[side];
|
|
940
|
+
if (!entity) {
|
|
941
|
+
return;
|
|
942
|
+
}
|
|
943
|
+
|
|
944
|
+
let pitch = THREE.MathUtils.lerp(
|
|
945
|
+
this.eyeControllersRange.pitch.min,
|
|
946
|
+
this.eyeControllersRange.pitch.max,
|
|
947
|
+
rotation.pitch
|
|
948
|
+
);
|
|
949
|
+
let yaw = THREE.MathUtils.lerp(
|
|
950
|
+
this.eyeControllersRange.yaw.min,
|
|
951
|
+
this.eyeControllersRange.yaw.max,
|
|
952
|
+
rotation.yaw
|
|
953
|
+
);
|
|
954
|
+
|
|
955
|
+
this.clearEyeRotationAnimation(side);
|
|
956
|
+
if (dur == 0) {
|
|
957
|
+
pitch = THREE.MathUtils.degToRad(pitch);
|
|
958
|
+
yaw = THREE.MathUtils.degToRad(yaw);
|
|
959
|
+
entity.object3D.rotation.set(pitch, yaw, 0);
|
|
960
|
+
} else {
|
|
961
|
+
entity.setAttribute("animation__rot", {
|
|
962
|
+
property: "rotation",
|
|
963
|
+
to: `${pitch} ${yaw} 0`,
|
|
964
|
+
from: dir == "alternate" ? `${-pitch} ${-yaw} 0` : undefined,
|
|
965
|
+
dur: dur,
|
|
966
|
+
easing,
|
|
967
|
+
loop,
|
|
968
|
+
dir,
|
|
969
|
+
});
|
|
970
|
+
}
|
|
971
|
+
},
|
|
972
|
+
setEyesRotation: function (rotation, dur, easing, loop) {
|
|
973
|
+
this.sides.forEach((side) => {
|
|
974
|
+
this.setEyeRotation(side, ...arguments);
|
|
975
|
+
});
|
|
976
|
+
},
|
|
977
|
+
resetEyes: function () {
|
|
978
|
+
this.setEyesRotation({ pitch: 0.5, yaw: 0.5 });
|
|
979
|
+
this.setEyesRoll({ roll: 0.5 });
|
|
980
|
+
this.resetEyesScale();
|
|
981
|
+
},
|
|
982
|
+
clearEyeRotationAnimation: function (side) {
|
|
983
|
+
const entity = this.eyeControllers[side];
|
|
984
|
+
if (!entity) {
|
|
985
|
+
return;
|
|
986
|
+
}
|
|
987
|
+
entity.removeAttribute("animation__rot");
|
|
988
|
+
},
|
|
989
|
+
clearEyesRotationAnimation: function () {
|
|
990
|
+
this.sides.forEach((side) => {
|
|
991
|
+
this.clearEyeRotationAnimation(side);
|
|
992
|
+
});
|
|
993
|
+
},
|
|
994
|
+
|
|
995
|
+
// EYE SCALE
|
|
996
|
+
eyeScaleRange: {
|
|
997
|
+
width: { min: 0, max: 1 },
|
|
998
|
+
height: { min: 0, max: 1 },
|
|
999
|
+
},
|
|
1000
|
+
setEyeScale: async function (
|
|
1001
|
+
side,
|
|
1002
|
+
scale,
|
|
1003
|
+
dur = 50,
|
|
1004
|
+
easing = "linear",
|
|
1005
|
+
loop = false,
|
|
1006
|
+
dir = "normal",
|
|
1007
|
+
wholeEye = false
|
|
1008
|
+
) {
|
|
1009
|
+
let entity = this.eyeScales[side];
|
|
1010
|
+
if (!entity) {
|
|
1011
|
+
return;
|
|
1012
|
+
}
|
|
1013
|
+
if (scale.width == undefined) {
|
|
1014
|
+
scale.width = 1;
|
|
1015
|
+
}
|
|
1016
|
+
if (scale.height == undefined) {
|
|
1017
|
+
scale.height = 1;
|
|
1018
|
+
}
|
|
1019
|
+
let width = 1;
|
|
1020
|
+
let height = 1;
|
|
1021
|
+
if (wholeEye) {
|
|
1022
|
+
entity = entity.closest(".eye");
|
|
1023
|
+
width = scale.width;
|
|
1024
|
+
height = scale.height;
|
|
1025
|
+
} else {
|
|
1026
|
+
width = THREE.MathUtils.lerp(
|
|
1027
|
+
this.eyeScaleRange.width.min,
|
|
1028
|
+
this.eyeScaleRange.width.max,
|
|
1029
|
+
scale.width
|
|
1030
|
+
);
|
|
1031
|
+
height = THREE.MathUtils.lerp(
|
|
1032
|
+
this.eyeScaleRange.height.min,
|
|
1033
|
+
this.eyeScaleRange.height.max,
|
|
1034
|
+
scale.height
|
|
1035
|
+
);
|
|
1036
|
+
}
|
|
1037
|
+
|
|
1038
|
+
this.clearEyeScaleAnimation(side, wholeEye);
|
|
1039
|
+
if (dur == 0) {
|
|
1040
|
+
entity.object3D.scale.set(width, height, 1);
|
|
1041
|
+
} else {
|
|
1042
|
+
entity.setAttribute("animation__scale", {
|
|
1043
|
+
property: "scale",
|
|
1044
|
+
to: `${width} ${height} 1`,
|
|
1045
|
+
from:
|
|
1046
|
+
dir == "alternate"
|
|
1047
|
+
? `${this.eyesScales[side].width} ${this.eyesScales[side].height} 1`
|
|
1048
|
+
: undefined,
|
|
1049
|
+
dur: dur,
|
|
1050
|
+
easing,
|
|
1051
|
+
loop,
|
|
1052
|
+
dir,
|
|
1053
|
+
});
|
|
1054
|
+
return new Promise((resolve) => {
|
|
1055
|
+
entity.addEventListener("animationcomplete__scale", () => {
|
|
1056
|
+
resolve();
|
|
1057
|
+
});
|
|
1058
|
+
});
|
|
1059
|
+
}
|
|
1060
|
+
},
|
|
1061
|
+
setEyesScale: function (scale, dur, easing, loop, dir, wholeEye) {
|
|
1062
|
+
this.sides.forEach((side) => {
|
|
1063
|
+
this.setEyeScale(side, ...arguments);
|
|
1064
|
+
});
|
|
1065
|
+
},
|
|
1066
|
+
|
|
1067
|
+
setWhiteEyeRoll: function (
|
|
1068
|
+
side,
|
|
1069
|
+
{ roll },
|
|
1070
|
+
options = { dur: 100, easing: "easeInOutQuad" }
|
|
1071
|
+
) {
|
|
1072
|
+
if (side == "left") {
|
|
1073
|
+
roll *= -1;
|
|
1074
|
+
}
|
|
1075
|
+
const eyeWhite = this.eyeWhites[side];
|
|
1076
|
+
eyeWhite.removeAttribute("animation__roll");
|
|
1077
|
+
eyeWhite.setAttribute("animation__roll", {
|
|
1078
|
+
property: "rotation",
|
|
1079
|
+
to: `0 0 ${roll}`,
|
|
1080
|
+
...options,
|
|
1081
|
+
});
|
|
1082
|
+
},
|
|
1083
|
+
setWhiteEyesRoll: function () {
|
|
1084
|
+
this.sides.forEach((side) => {
|
|
1085
|
+
this.setWhiteEyeRoll(side, ...arguments);
|
|
1086
|
+
});
|
|
1087
|
+
},
|
|
1088
|
+
|
|
1089
|
+
setEyelid: function (
|
|
1090
|
+
side,
|
|
1091
|
+
{ upper, lower },
|
|
1092
|
+
options = { dur: 100, easing: "easeInOutQuad" }
|
|
1093
|
+
) {
|
|
1094
|
+
lower = 1 - lower;
|
|
1095
|
+
lower = Math.max(lower, upper);
|
|
1096
|
+
|
|
1097
|
+
let eyeHeight = lower - upper; // [0, 1]
|
|
1098
|
+
const thetaLength = eyeHeight * 180;
|
|
1099
|
+
|
|
1100
|
+
let eyeYOffset = upper; // [0, 1]
|
|
1101
|
+
const thetaStart = eyeYOffset * 180;
|
|
1102
|
+
|
|
1103
|
+
const eyeWhite = this.eyeWhites[side];
|
|
1104
|
+
|
|
1105
|
+
eyeWhite.removeAttribute("animation__thetalength");
|
|
1106
|
+
eyeWhite.setAttribute("animation__thetalength", {
|
|
1107
|
+
property: "geometry.thetaLength",
|
|
1108
|
+
//from: eyeWhite.getAttribute("theta-length"),
|
|
1109
|
+
to: thetaLength.toString(),
|
|
1110
|
+
...options,
|
|
1111
|
+
});
|
|
1112
|
+
|
|
1113
|
+
eyeWhite.removeAttribute("animation__thetastart");
|
|
1114
|
+
eyeWhite.setAttribute("animation__thetastart", {
|
|
1115
|
+
property: "geometry.thetaStart",
|
|
1116
|
+
// from: eyeWhite.getAttribute("theta-start"),
|
|
1117
|
+
to: thetaStart.toString(),
|
|
1118
|
+
...options,
|
|
1119
|
+
});
|
|
1120
|
+
},
|
|
1121
|
+
setEyelids: function () {
|
|
1122
|
+
this.sides.forEach((side) => {
|
|
1123
|
+
this.setEyelid(side, ...arguments);
|
|
1124
|
+
});
|
|
1125
|
+
},
|
|
1126
|
+
|
|
1127
|
+
emotions: ["default", "happy", "angry", "sad"],
|
|
1128
|
+
setEmotion: function (newEmotion) {
|
|
1129
|
+
if (this.emotion == newEmotion) {
|
|
1130
|
+
return;
|
|
1131
|
+
}
|
|
1132
|
+
if (!this.emotions.includes(newEmotion)) {
|
|
1133
|
+
console.error(`invalid emotion "${newEmotion}"`);
|
|
1134
|
+
return;
|
|
1135
|
+
}
|
|
1136
|
+
this.emotion = newEmotion;
|
|
1137
|
+
|
|
1138
|
+
this.blink();
|
|
1139
|
+
switch (this.emotion) {
|
|
1140
|
+
case "happy":
|
|
1141
|
+
this.setEyelids({ upper: 0, lower: 0.3 });
|
|
1142
|
+
this.setWhiteEyesRoll({ roll: 8 });
|
|
1143
|
+
break;
|
|
1144
|
+
case "sad":
|
|
1145
|
+
this.setEyelids({ upper: 0.3, lower: 0.0 });
|
|
1146
|
+
this.setWhiteEyesRoll({ roll: -15 });
|
|
1147
|
+
break;
|
|
1148
|
+
case "angry":
|
|
1149
|
+
this.setEyelids({ upper: 0.3, lower: 0.2 });
|
|
1150
|
+
this.setWhiteEyesRoll({ roll: 12 });
|
|
1151
|
+
break;
|
|
1152
|
+
case "default":
|
|
1153
|
+
this.setEyelids({ upper: 0, lower: 0 });
|
|
1154
|
+
this.setWhiteEyesRoll({ roll: 0 });
|
|
1155
|
+
break;
|
|
1156
|
+
default:
|
|
1157
|
+
break;
|
|
1158
|
+
}
|
|
1159
|
+
},
|
|
1160
|
+
|
|
1161
|
+
resetEyesScale: function () {
|
|
1162
|
+
this.setEyeScale("left", this.eyesScales.left);
|
|
1163
|
+
this.setEyeScale("right", this.eyesScales.right);
|
|
1164
|
+
this.setEyesScale(
|
|
1165
|
+
{ height: 1, width: 1 },
|
|
1166
|
+
100,
|
|
1167
|
+
undefined,
|
|
1168
|
+
undefined,
|
|
1169
|
+
undefined,
|
|
1170
|
+
true
|
|
1171
|
+
);
|
|
1172
|
+
},
|
|
1173
|
+
clearEyeScaleAnimation: function (side, wholeEye = false) {
|
|
1174
|
+
let entity = this.eyeScales[side];
|
|
1175
|
+
if (!entity) {
|
|
1176
|
+
return;
|
|
1177
|
+
}
|
|
1178
|
+
if (wholeEye) {
|
|
1179
|
+
entity = entity.closest(".eye");
|
|
1180
|
+
}
|
|
1181
|
+
entity.removeAttribute("animation__scale");
|
|
1182
|
+
},
|
|
1183
|
+
clearEyesScaleAnimation: function () {
|
|
1184
|
+
this.sides.forEach((side) => {
|
|
1185
|
+
this.clearEyeScaleAnimation(side);
|
|
1186
|
+
});
|
|
1187
|
+
},
|
|
1188
|
+
|
|
1189
|
+
blinkIntervalRange: { min: 3000, max: 5000 },
|
|
1190
|
+
blink: async function (dur = 110, easing = "easeInBack", height = 0) {
|
|
1191
|
+
if (this.isBlinking) {
|
|
1192
|
+
return;
|
|
1193
|
+
}
|
|
1194
|
+
this.lastBlinkTick = this.latestTick;
|
|
1195
|
+
this.blinkInterval = THREE.MathUtils.lerp(
|
|
1196
|
+
this.blinkIntervalRange.min,
|
|
1197
|
+
this.blinkIntervalRange.max,
|
|
1198
|
+
Math.random()
|
|
1199
|
+
);
|
|
1200
|
+
this.isBlinking = true;
|
|
1201
|
+
const promises = this.sides.map(async (side) => {
|
|
1202
|
+
const firstSide = Math.round(Math.random()) ? "left" : "right";
|
|
1203
|
+
await this.setEyeScale(
|
|
1204
|
+
side,
|
|
1205
|
+
{ height, width: 1 },
|
|
1206
|
+
side == firstSide ? dur : dur + 18,
|
|
1207
|
+
easing,
|
|
1208
|
+
1,
|
|
1209
|
+
"alternate",
|
|
1210
|
+
true
|
|
1211
|
+
);
|
|
1212
|
+
});
|
|
1213
|
+
await Promise.all(promises);
|
|
1214
|
+
this.isBlinking = false;
|
|
1215
|
+
},
|
|
1216
|
+
|
|
1217
|
+
// EYE ROTATOR
|
|
1218
|
+
eyeRotatorsRange: {
|
|
1219
|
+
roll: { min: -50, max: 50 },
|
|
1220
|
+
},
|
|
1221
|
+
setEyeRoll: function (
|
|
1222
|
+
side,
|
|
1223
|
+
rotation,
|
|
1224
|
+
dur = 50,
|
|
1225
|
+
easing = "linear",
|
|
1226
|
+
loop = false,
|
|
1227
|
+
dir = "normal",
|
|
1228
|
+
invert = false
|
|
1229
|
+
) {
|
|
1230
|
+
const entity = this.eyeRotators[side];
|
|
1231
|
+
if (!entity) {
|
|
1232
|
+
return;
|
|
1233
|
+
}
|
|
1234
|
+
|
|
1235
|
+
let roll = THREE.MathUtils.lerp(
|
|
1236
|
+
this.eyeRotatorsRange.roll.min,
|
|
1237
|
+
this.eyeRotatorsRange.roll.max,
|
|
1238
|
+
invert ? 1 - rotation.roll : rotation.roll
|
|
1239
|
+
);
|
|
1240
|
+
|
|
1241
|
+
this.clearEyeRollAnimation(side);
|
|
1242
|
+
if (dur == 0) {
|
|
1243
|
+
roll = THREE.MathUtils.degToRad(roll);
|
|
1244
|
+
entity.object3D.rotation.set(0, 0, roll);
|
|
1245
|
+
} else {
|
|
1246
|
+
entity.setAttribute("animation__rot", {
|
|
1247
|
+
property: "rotation",
|
|
1248
|
+
to: `0 0 ${roll}`,
|
|
1249
|
+
from: dir == "alternate" ? `0 0 ${-roll}` : undefined,
|
|
1250
|
+
dur: dur,
|
|
1251
|
+
easing,
|
|
1252
|
+
loop,
|
|
1253
|
+
dir,
|
|
1254
|
+
});
|
|
1255
|
+
}
|
|
1256
|
+
},
|
|
1257
|
+
setEyesRoll: async function (rotation, dur, easing, loop, dir, invert) {
|
|
1258
|
+
this.sides.forEach((side) => {
|
|
1259
|
+
if (invert) {
|
|
1260
|
+
const invert = side == "left";
|
|
1261
|
+
return this.setEyeRoll(side, rotation, dur, easing, loop, dir, invert);
|
|
1262
|
+
} else {
|
|
1263
|
+
return this.setEyeRoll(side, ...arguments);
|
|
1264
|
+
}
|
|
1265
|
+
});
|
|
1266
|
+
},
|
|
1267
|
+
|
|
1268
|
+
resetEyesRoll: function () {
|
|
1269
|
+
this.setEyesRoll({ roll: 0.5 });
|
|
1270
|
+
},
|
|
1271
|
+
clearEyeRollAnimation: function (side) {
|
|
1272
|
+
const entity = this.eyeRotators[side];
|
|
1273
|
+
if (!entity) {
|
|
1274
|
+
return;
|
|
1275
|
+
}
|
|
1276
|
+
entity.removeAttribute("animation__rot");
|
|
1277
|
+
},
|
|
1278
|
+
clearEyesRollAnimation: function () {
|
|
1279
|
+
this.sides.forEach((side) => {
|
|
1280
|
+
this.clearEyeRollAnimation(side);
|
|
1281
|
+
});
|
|
1282
|
+
},
|
|
1283
|
+
|
|
1284
|
+
// LookAt
|
|
1285
|
+
|
|
1286
|
+
lookAtRefocusScalar: 0.025,
|
|
1287
|
+
lookAtRefocusScalarRange: { min: 0.0, max: 0.02 },
|
|
1288
|
+
|
|
1289
|
+
eyeRefocusIntervalRange: { min: 100, max: 800 },
|
|
1290
|
+
wanderEyesIntervalRange: { min: 750, max: 2300 },
|
|
1291
|
+
wanderRefocusScalar: 3,
|
|
1292
|
+
pointToLookAtAngleThreshold: THREE.MathUtils.degToRad(60),
|
|
1293
|
+
|
|
1294
|
+
wanderEyesEulerRange: {
|
|
1295
|
+
pitch: { min: -40, max: 10 },
|
|
1296
|
+
yaw: { min: -50, max: 50 },
|
|
1297
|
+
},
|
|
1298
|
+
|
|
1299
|
+
lookAt: function (position, refocus = false, refocusScalar = 1) {
|
|
1300
|
+
this.lookAtPosition.copy(position);
|
|
1301
|
+
if (refocus) {
|
|
1302
|
+
if (true) {
|
|
1303
|
+
// this.el.object3D.getWorldQuaternion(this.worldQuaternion);
|
|
1304
|
+
|
|
1305
|
+
const intervalInterpolation = THREE.MathUtils.inverseLerp(
|
|
1306
|
+
0,
|
|
1307
|
+
this.eyeRefocusIntervalRange.max,
|
|
1308
|
+
this.eyeRefocusInterval
|
|
1309
|
+
);
|
|
1310
|
+
const scalar = refocusScalar * (1 - intervalInterpolation);
|
|
1311
|
+
|
|
1312
|
+
const randomX =
|
|
1313
|
+
THREE.MathUtils.lerp(
|
|
1314
|
+
-this.lookAtRefocusScalar,
|
|
1315
|
+
this.lookAtRefocusScalar,
|
|
1316
|
+
Math.random()
|
|
1317
|
+
) * scalar;
|
|
1318
|
+
const randomY =
|
|
1319
|
+
THREE.MathUtils.lerp(
|
|
1320
|
+
-this.lookAtRefocusScalar,
|
|
1321
|
+
this.lookAtRefocusScalar,
|
|
1322
|
+
Math.random()
|
|
1323
|
+
) * scalar;
|
|
1324
|
+
|
|
1325
|
+
this.lookAtRefocusVector.set(randomX, randomY, 0);
|
|
1326
|
+
this.lookAtRefocusVector.applyQuaternion(this.worldQuaternion);
|
|
1327
|
+
|
|
1328
|
+
if (false) {
|
|
1329
|
+
const entity = this.squash;
|
|
1330
|
+
this.squashLookAtQuaternion1.copy(entity.object3D.quaternion);
|
|
1331
|
+
this.tempLookAtEuler.copy(entity.object3D.rotation);
|
|
1332
|
+
entity.object3D.lookAt(this.lookAtPosition);
|
|
1333
|
+
this.squashLookAtQuaternion2.copy(entity.object3D.quaternion);
|
|
1334
|
+
entity.object3D.rotation.copy(this.tempLookAtEuler);
|
|
1335
|
+
this.squashLookAtStartTime = this.latestTick;
|
|
1336
|
+
this.isRotatingSquash = true;
|
|
1337
|
+
}
|
|
1338
|
+
} else {
|
|
1339
|
+
const scalar = THREE.MathUtils.lerp(
|
|
1340
|
+
this.lookAtRefocusScalarRange.min,
|
|
1341
|
+
this.lookAtRefocusScalarRange.max,
|
|
1342
|
+
Math.random()
|
|
1343
|
+
);
|
|
1344
|
+
this.lookAtRefocusVector.set(scalar, 0, 0);
|
|
1345
|
+
this.lookAtRefocusAxis
|
|
1346
|
+
.set(Math.random(), Math.random(), Math.random())
|
|
1347
|
+
.normalize();
|
|
1348
|
+
const angle = Math.random() * Math.PI * 2;
|
|
1349
|
+
this.lookAtRefocusVector.applyAxisAngle(this.lookAtRefocusAxis, angle);
|
|
1350
|
+
}
|
|
1351
|
+
|
|
1352
|
+
this.lookAtPosition.add(this.lookAtRefocusVector);
|
|
1353
|
+
}
|
|
1354
|
+
this.sides.forEach((side) => {
|
|
1355
|
+
const entity = this.eyeControllers[side];
|
|
1356
|
+
if (true) {
|
|
1357
|
+
this.tempLookAtEuler.copy(entity.object3D.rotation);
|
|
1358
|
+
entity.object3D.lookAt(this.lookAtPosition);
|
|
1359
|
+
this.lookAtEuler.copy(entity.object3D.rotation);
|
|
1360
|
+
this.lookAtEuler.z = 0;
|
|
1361
|
+
entity.object3D.rotation.copy(this.tempLookAtEuler);
|
|
1362
|
+
entity.setAttribute("animation__rot", {
|
|
1363
|
+
property: "rotation",
|
|
1364
|
+
to: this.lookAtEuler
|
|
1365
|
+
.toArray()
|
|
1366
|
+
.slice(0, 3)
|
|
1367
|
+
.map((value) => THREE.MathUtils.radToDeg(value))
|
|
1368
|
+
.join(" "),
|
|
1369
|
+
dur: 100,
|
|
1370
|
+
easing: "easeOutCubic",
|
|
1371
|
+
});
|
|
1372
|
+
} else {
|
|
1373
|
+
entity.object3D.lookAt(this.lookAtPosition);
|
|
1374
|
+
}
|
|
1375
|
+
});
|
|
1376
|
+
},
|
|
1377
|
+
lookAtObject: function (object) {
|
|
1378
|
+
if (object == this.objectToLookAt) {
|
|
1379
|
+
return;
|
|
1380
|
+
}
|
|
1381
|
+
|
|
1382
|
+
this.objectToLookAt = object;
|
|
1383
|
+
if (!this.objectToLookAt) {
|
|
1384
|
+
this.resetEyes();
|
|
1385
|
+
}
|
|
1386
|
+
},
|
|
1387
|
+
stopLookingAtObject: function () {
|
|
1388
|
+
this.objectToLookAt = undefined;
|
|
1389
|
+
},
|
|
1390
|
+
|
|
1391
|
+
distanceRange: { min: 0.15, max: 5 },
|
|
1392
|
+
angleThreshold: 0.75,
|
|
1393
|
+
|
|
1394
|
+
angleThresholds: {
|
|
1395
|
+
pitch: { min: -0.1, max: 0.7 },
|
|
1396
|
+
yaw: { min: -0.7, max: 0.7 },
|
|
1397
|
+
},
|
|
1398
|
+
|
|
1399
|
+
checkObjectToLookAt: function () {
|
|
1400
|
+
let closestEntity;
|
|
1401
|
+
let closestDistance = 1;
|
|
1402
|
+
this.forwardVector
|
|
1403
|
+
.set(0, 0, 1)
|
|
1404
|
+
.applyQuaternion(this.worldQuaternion)
|
|
1405
|
+
.normalize();
|
|
1406
|
+
this.upVector
|
|
1407
|
+
.set(0, 1, 0)
|
|
1408
|
+
.applyQuaternion(this.worldQuaternion)
|
|
1409
|
+
.normalize();
|
|
1410
|
+
this.rightVector
|
|
1411
|
+
.set(1, 0, 0)
|
|
1412
|
+
.applyQuaternion(this.worldQuaternion)
|
|
1413
|
+
.normalize();
|
|
1414
|
+
this.lookAtTargets.forEach((entity) => {
|
|
1415
|
+
if (!entity.object3D.visible) {
|
|
1416
|
+
return;
|
|
1417
|
+
}
|
|
1418
|
+
if (!entity.isPlaying) {
|
|
1419
|
+
return;
|
|
1420
|
+
}
|
|
1421
|
+
if (entity.components["hand-tracking-controls"]) {
|
|
1422
|
+
if (!entity.components["hand-tracking-controls"].controllerPresent) {
|
|
1423
|
+
return;
|
|
1424
|
+
}
|
|
1425
|
+
this.otherWorldPosition.copy(
|
|
1426
|
+
entity.components["hand-tracking-controls"].indexTipPosition
|
|
1427
|
+
);
|
|
1428
|
+
} else {
|
|
1429
|
+
entity.object3D.getWorldPosition(this.otherWorldPosition);
|
|
1430
|
+
}
|
|
1431
|
+
|
|
1432
|
+
if (this.isLockedToCamera) {
|
|
1433
|
+
if (
|
|
1434
|
+
entity != this.camera &&
|
|
1435
|
+
!entity.components["hand-tracking-controls"]
|
|
1436
|
+
) {
|
|
1437
|
+
return;
|
|
1438
|
+
}
|
|
1439
|
+
}
|
|
1440
|
+
|
|
1441
|
+
this.toVector.subVectors(this.otherWorldPosition, this.worldPosition);
|
|
1442
|
+
|
|
1443
|
+
const distance = this.toVector.length();
|
|
1444
|
+
if (
|
|
1445
|
+
distance < this.distanceRange.min ||
|
|
1446
|
+
distance > this.distanceRange.max
|
|
1447
|
+
) {
|
|
1448
|
+
return;
|
|
1449
|
+
}
|
|
1450
|
+
if (distance > closestDistance) {
|
|
1451
|
+
return;
|
|
1452
|
+
}
|
|
1453
|
+
|
|
1454
|
+
this.toVector.normalize();
|
|
1455
|
+
|
|
1456
|
+
const angle = this.forwardVector.dot(this.toVector);
|
|
1457
|
+
if (angle < this.angleThreshold) {
|
|
1458
|
+
return;
|
|
1459
|
+
}
|
|
1460
|
+
|
|
1461
|
+
const cosYaw = THREE.MathUtils.clamp(
|
|
1462
|
+
this.rightVector.dot(this.toVector),
|
|
1463
|
+
-1,
|
|
1464
|
+
1
|
|
1465
|
+
);
|
|
1466
|
+
let yaw =
|
|
1467
|
+
Math.sign(this.forwardVector.dot(this.toVector)) >= 0
|
|
1468
|
+
? Math.acos(cosYaw) // point is above the horizon
|
|
1469
|
+
: -Math.acos(cosYaw); // below – give negative yaw
|
|
1470
|
+
yaw -= Math.PI / 2;
|
|
1471
|
+
|
|
1472
|
+
const pitch = Math.asin(this.upVector.dot(this.toVector)); // between −π/2 and π/2
|
|
1473
|
+
|
|
1474
|
+
if (entity.components["hand-tracking-controls"]) {
|
|
1475
|
+
if (pitch < 0.01) {
|
|
1476
|
+
return;
|
|
1477
|
+
}
|
|
1478
|
+
}
|
|
1479
|
+
|
|
1480
|
+
if (
|
|
1481
|
+
pitch < this.angleThresholds.pitch.min ||
|
|
1482
|
+
pitch > this.angleThresholds.pitch.max
|
|
1483
|
+
) {
|
|
1484
|
+
return;
|
|
1485
|
+
}
|
|
1486
|
+
if (
|
|
1487
|
+
yaw < this.angleThresholds.yaw.min ||
|
|
1488
|
+
yaw > this.angleThresholds.yaw.max
|
|
1489
|
+
) {
|
|
1490
|
+
return;
|
|
1491
|
+
}
|
|
1492
|
+
|
|
1493
|
+
closestEntity = entity;
|
|
1494
|
+
closestDistance = distance;
|
|
1495
|
+
});
|
|
1496
|
+
this.objectToLookAtDistance = closestDistance;
|
|
1497
|
+
this.lookAtObject(closestEntity);
|
|
1498
|
+
},
|
|
1499
|
+
|
|
1500
|
+
// LEG
|
|
1501
|
+
legRotationRange: {
|
|
1502
|
+
pitch: { min: 50, max: -50 },
|
|
1503
|
+
roll: { min: 50, max: -50 },
|
|
1504
|
+
yaw: { min: 50, max: -50 },
|
|
1505
|
+
},
|
|
1506
|
+
|
|
1507
|
+
setLegRotation: async function (
|
|
1508
|
+
side,
|
|
1509
|
+
rotation,
|
|
1510
|
+
dur = 50,
|
|
1511
|
+
easing = "linear",
|
|
1512
|
+
loop = false,
|
|
1513
|
+
dir = "normal",
|
|
1514
|
+
invert = false,
|
|
1515
|
+
isFoot = false
|
|
1516
|
+
) {
|
|
1517
|
+
let entity = this.legs[side];
|
|
1518
|
+
if (!entity) {
|
|
1519
|
+
return;
|
|
1520
|
+
}
|
|
1521
|
+
if (isFoot) {
|
|
1522
|
+
entity = this.feet[side];
|
|
1523
|
+
}
|
|
1524
|
+
|
|
1525
|
+
let pitch = THREE.MathUtils.lerp(
|
|
1526
|
+
this.legRotationRange.pitch.min,
|
|
1527
|
+
this.legRotationRange.pitch.max,
|
|
1528
|
+
invert ? 1 - rotation.pitch : rotation.pitch
|
|
1529
|
+
);
|
|
1530
|
+
let pitch2;
|
|
1531
|
+
if (rotation.pitch2 != undefined) {
|
|
1532
|
+
pitch2 = THREE.MathUtils.lerp(
|
|
1533
|
+
this.legRotationRange.pitch.min,
|
|
1534
|
+
this.legRotationRange.pitch.max,
|
|
1535
|
+
invert ? 1 - rotation.pitch2 : rotation.pitch2
|
|
1536
|
+
);
|
|
1537
|
+
}
|
|
1538
|
+
|
|
1539
|
+
if (rotation.yaw == undefined) {
|
|
1540
|
+
rotation.yaw = 0.5;
|
|
1541
|
+
}
|
|
1542
|
+
let yaw = THREE.MathUtils.lerp(
|
|
1543
|
+
this.legRotationRange.yaw.min,
|
|
1544
|
+
this.legRotationRange.yaw.max,
|
|
1545
|
+
invert ? 1 - rotation.yaw : rotation.yaw
|
|
1546
|
+
);
|
|
1547
|
+
let yaw2 = 0;
|
|
1548
|
+
if (rotation.yaw2 != undefined) {
|
|
1549
|
+
yaw2 = THREE.MathUtils.lerp(
|
|
1550
|
+
this.legRotationRange.yaw.min,
|
|
1551
|
+
this.legRotationRange.yaw.max,
|
|
1552
|
+
invert ? 1 - rotation.yaw2 : rotation.yaw2
|
|
1553
|
+
);
|
|
1554
|
+
}
|
|
1555
|
+
|
|
1556
|
+
if (rotation.roll == undefined) {
|
|
1557
|
+
rotation.roll = 0.5;
|
|
1558
|
+
}
|
|
1559
|
+
let roll = THREE.MathUtils.lerp(
|
|
1560
|
+
this.legRotationRange.roll.min,
|
|
1561
|
+
this.legRotationRange.roll.max,
|
|
1562
|
+
invert ? 1 - rotation.roll : rotation.roll
|
|
1563
|
+
);
|
|
1564
|
+
let roll2 = 0;
|
|
1565
|
+
if (rotation.roll2 != undefined) {
|
|
1566
|
+
roll2 = THREE.MathUtils.lerp(
|
|
1567
|
+
this.legRotationRange.roll.min,
|
|
1568
|
+
this.legRotationRange.roll.max,
|
|
1569
|
+
invert ? 1 - rotation.roll2 : rotation.roll2
|
|
1570
|
+
);
|
|
1571
|
+
}
|
|
1572
|
+
|
|
1573
|
+
this.clearLegRotationAnimation(side, isFoot);
|
|
1574
|
+
if (dur == 0) {
|
|
1575
|
+
pitch = THREE.MathUtils.degToRad(pitch);
|
|
1576
|
+
yaw = THREE.MathUtils.degToRad(yaw);
|
|
1577
|
+
roll = THREE.MathUtils.degToRad(roll);
|
|
1578
|
+
entity.object3D.rotation.set(pitch, yaw, roll);
|
|
1579
|
+
} else {
|
|
1580
|
+
const options = {
|
|
1581
|
+
property: "rotation",
|
|
1582
|
+
to: `${pitch} ${yaw} ${roll}`,
|
|
1583
|
+
from: dir == "alternate" ? `${-pitch} ${-yaw} ${-roll}` : undefined,
|
|
1584
|
+
dur: dur,
|
|
1585
|
+
dir: dir,
|
|
1586
|
+
easing,
|
|
1587
|
+
loop,
|
|
1588
|
+
};
|
|
1589
|
+
if (pitch2 != undefined) {
|
|
1590
|
+
options.from = `${pitch2} ${yaw2} ${roll2}`;
|
|
1591
|
+
}
|
|
1592
|
+
entity.setAttribute("animation__rot", options);
|
|
1593
|
+
return new Promise((resolve) => {
|
|
1594
|
+
entity.addEventListener("animationcomplete__rot", () => {
|
|
1595
|
+
resolve();
|
|
1596
|
+
});
|
|
1597
|
+
});
|
|
1598
|
+
}
|
|
1599
|
+
},
|
|
1600
|
+
setLegsRotation: async function (
|
|
1601
|
+
rotation,
|
|
1602
|
+
dur,
|
|
1603
|
+
easing,
|
|
1604
|
+
loop,
|
|
1605
|
+
dir,
|
|
1606
|
+
invert = false,
|
|
1607
|
+
isFoot = false
|
|
1608
|
+
) {
|
|
1609
|
+
const promises = this.sides.map((side) => {
|
|
1610
|
+
if (invert) {
|
|
1611
|
+
const invert = side == "left";
|
|
1612
|
+
return this.setLegRotation(
|
|
1613
|
+
side,
|
|
1614
|
+
rotation,
|
|
1615
|
+
dur,
|
|
1616
|
+
easing,
|
|
1617
|
+
loop,
|
|
1618
|
+
dir,
|
|
1619
|
+
invert,
|
|
1620
|
+
isFoot
|
|
1621
|
+
);
|
|
1622
|
+
} else {
|
|
1623
|
+
return this.setLegRotation(side, ...arguments);
|
|
1624
|
+
}
|
|
1625
|
+
});
|
|
1626
|
+
const x = Date.now();
|
|
1627
|
+
await Promise.all(promises);
|
|
1628
|
+
},
|
|
1629
|
+
|
|
1630
|
+
resetLegs: function () {
|
|
1631
|
+
this.setLegsRotation({ pitch: 0.5 });
|
|
1632
|
+
this.setLegsRotation(
|
|
1633
|
+
{ pitch: 0.5 },
|
|
1634
|
+
undefined,
|
|
1635
|
+
undefined,
|
|
1636
|
+
undefined,
|
|
1637
|
+
undefined,
|
|
1638
|
+
false,
|
|
1639
|
+
true
|
|
1640
|
+
);
|
|
1641
|
+
},
|
|
1642
|
+
clearLegRotationAnimation: function (side, isFoot) {
|
|
1643
|
+
let entity = this.legs[side];
|
|
1644
|
+
if (!entity) {
|
|
1645
|
+
return;
|
|
1646
|
+
}
|
|
1647
|
+
if (isFoot) {
|
|
1648
|
+
entity = this.feet[side];
|
|
1649
|
+
}
|
|
1650
|
+
entity.removeAttribute("animation__rot");
|
|
1651
|
+
},
|
|
1652
|
+
clearLegsRotationAnimation: function (isFoot = true) {
|
|
1653
|
+
this.sides.forEach((side) => {
|
|
1654
|
+
this.clearLegRotationAnimation(side, isFoot);
|
|
1655
|
+
});
|
|
1656
|
+
},
|
|
1657
|
+
|
|
1658
|
+
squashLookAtInterval: 300,
|
|
1659
|
+
|
|
1660
|
+
walkInterval: 100,
|
|
1661
|
+
walkSpeed: 0.0001,
|
|
1662
|
+
walkIntervalRange: { min: 100, max: 1200 },
|
|
1663
|
+
walkAngleRange: { min: -30, max: 30 },
|
|
1664
|
+
|
|
1665
|
+
idleToWalkingTime: 1000,
|
|
1666
|
+
|
|
1667
|
+
petInterval: { short: 50, long: 50 },
|
|
1668
|
+
petDistanceThreshold: { start: 0.03, end: 0.15 },
|
|
1669
|
+
petSquashRange: { min: -0.04, max: 0.02 },
|
|
1670
|
+
petSquashYRange: { min: 0.65, max: 1 },
|
|
1671
|
+
petSquashXZRange: { min: 1, max: 1.1 },
|
|
1672
|
+
petSquashEyesHeightRange: { min: 0.1, max: 1 },
|
|
1673
|
+
petSquashEyesHeightBiasRange: { min: -0.2, max: 0.2 },
|
|
1674
|
+
petSquashEyesRollRange: { min: 0.4, max: 0.6 },
|
|
1675
|
+
petEyeSquashRange: { min: -0.03, max: 0.01 },
|
|
1676
|
+
|
|
1677
|
+
petSquashPurrRange: { min: 1, max: 0.08 },
|
|
1678
|
+
|
|
1679
|
+
petBodyPitchRange: { min: -0.05, max: 0.05 },
|
|
1680
|
+
petSquashBodyPitchRange: { min: -10, max: 5 },
|
|
1681
|
+
|
|
1682
|
+
petBodyRollRange: { min: -0.05, max: 0.05 },
|
|
1683
|
+
petSquashBodyRollRange: { min: 5, max: -5 },
|
|
1684
|
+
|
|
1685
|
+
tick: function (time, timeDelta) {
|
|
1686
|
+
this.el.object3D.getWorldPosition(this.worldPosition);
|
|
1687
|
+
this.el.object3D.getWorldQuaternion(this.worldQuaternion);
|
|
1688
|
+
if (this.shouldDie) {
|
|
1689
|
+
this.el.emit("die");
|
|
1690
|
+
this.el.remove();
|
|
1691
|
+
const squashedGoomba =
|
|
1692
|
+
this.el.sceneEl.components["pool__squashedgoomba"].requestEntity();
|
|
1693
|
+
squashedGoomba.play();
|
|
1694
|
+
const position = new THREE.Vector3();
|
|
1695
|
+
// console.log(this.deathCollidedEntity);
|
|
1696
|
+
if (false) {
|
|
1697
|
+
this.deathCollidedEntity.components["obb-collider"].obb.clampPoint(
|
|
1698
|
+
this.worldPosition,
|
|
1699
|
+
position
|
|
1700
|
+
);
|
|
1701
|
+
} else {
|
|
1702
|
+
position.copy(this.worldPosition);
|
|
1703
|
+
|
|
1704
|
+
if (false) {
|
|
1705
|
+
const ray = new THREE.Ray(this.worldPosition, this.deathVelocity);
|
|
1706
|
+
this.deathCollidedEntity.components["obb-collider"].aabb.intersectRay(
|
|
1707
|
+
ray,
|
|
1708
|
+
position
|
|
1709
|
+
);
|
|
1710
|
+
} else {
|
|
1711
|
+
this.ray.copy(this.deathVelocity);
|
|
1712
|
+
this.raycaster.set(this.worldPosition, this.ray);
|
|
1713
|
+
this.raycaster.near = 0;
|
|
1714
|
+
this.raycaster.far = 1;
|
|
1715
|
+
let intersectable =
|
|
1716
|
+
this.deathCollidedEntity.components["occlude-mesh"]?.raycastMesh;
|
|
1717
|
+
// console.log("intersectable", intersectable);
|
|
1718
|
+
const intersections = this.raycaster.intersectObjects(
|
|
1719
|
+
intersectable ? [intersectable] : this.lookAtRaycastTargetObjects,
|
|
1720
|
+
true
|
|
1721
|
+
);
|
|
1722
|
+
if (intersections[0]) {
|
|
1723
|
+
position.copy(intersections[0].point);
|
|
1724
|
+
} else {
|
|
1725
|
+
// console.log("no intersections found for death punch");
|
|
1726
|
+
}
|
|
1727
|
+
}
|
|
1728
|
+
}
|
|
1729
|
+
squashedGoomba.object3D.position.copy(position);
|
|
1730
|
+
{
|
|
1731
|
+
const { x, y, z } = this.deathNormal;
|
|
1732
|
+
|
|
1733
|
+
const yaw = Math.atan2(x, z);
|
|
1734
|
+
const pitch = Math.atan2(y, Math.sqrt(x * x + z * z));
|
|
1735
|
+
// console.log("death", { yaw, pitch });
|
|
1736
|
+
squashedGoomba.object3D.rotation.set(-pitch, yaw, 0, "YXZ");
|
|
1737
|
+
}
|
|
1738
|
+
squashedGoomba.components["squashed-goomba"].start();
|
|
1739
|
+
return;
|
|
1740
|
+
}
|
|
1741
|
+
this.sphere.center.copy(this.worldPosition);
|
|
1742
|
+
|
|
1743
|
+
if (this.shelled && this.status == "falling") {
|
|
1744
|
+
if (this.physicsBody.velocity.y < 0) {
|
|
1745
|
+
console.log("die");
|
|
1746
|
+
|
|
1747
|
+
const coin = this.el.sceneEl.components["pool__coin"].requestEntity();
|
|
1748
|
+
coin.play();
|
|
1749
|
+
{
|
|
1750
|
+
const cameraToCoin = new THREE.Vector3().subVectors(
|
|
1751
|
+
this.camera.object3D.position,
|
|
1752
|
+
this.el.object3D.position
|
|
1753
|
+
);
|
|
1754
|
+
const yaw = Math.atan2(cameraToCoin.x, cameraToCoin.z);
|
|
1755
|
+
coin.object3D.rotation.set(0, yaw, 0, "YXZ");
|
|
1756
|
+
console.log("rotation", coin.object3D.rotation);
|
|
1757
|
+
}
|
|
1758
|
+
{
|
|
1759
|
+
const { x, y, z } = this.el.object3D.position;
|
|
1760
|
+
const position = new THREE.Vector3(x, y - 0.04, z);
|
|
1761
|
+
coin.object3D.position.copy(position);
|
|
1762
|
+
console.log("position", coin.object3D.position);
|
|
1763
|
+
}
|
|
1764
|
+
console.log("coin", coin);
|
|
1765
|
+
coin.components.coin.start();
|
|
1766
|
+
|
|
1767
|
+
this.el.emit("die");
|
|
1768
|
+
this.el.remove();
|
|
1769
|
+
}
|
|
1770
|
+
}
|
|
1771
|
+
|
|
1772
|
+
if (this.punchOptions) {
|
|
1773
|
+
const { velocity, position } = this.punchOptions;
|
|
1774
|
+
this.punchOptions = undefined;
|
|
1775
|
+
this._punch(velocity, position);
|
|
1776
|
+
}
|
|
1777
|
+
if (this.shellHitOptions) {
|
|
1778
|
+
const { velocity, position } = this.shellHitOptions;
|
|
1779
|
+
this.shellHitOptions = undefined;
|
|
1780
|
+
this._shellHit(velocity, position);
|
|
1781
|
+
}
|
|
1782
|
+
if (this.stompOptions) {
|
|
1783
|
+
const { distance, yaw, kill } = this.stompOptions;
|
|
1784
|
+
this.stompOptions = undefined;
|
|
1785
|
+
this._stomp(distance, yaw, kill);
|
|
1786
|
+
}
|
|
1787
|
+
|
|
1788
|
+
if (this.punchSqueakSound) {
|
|
1789
|
+
this.punchSqueakSound.object3D.position.copy(this.worldPosition);
|
|
1790
|
+
}
|
|
1791
|
+
|
|
1792
|
+
if ("updatePhysicsEnabledFlag" in this) {
|
|
1793
|
+
const enabled = this.updatePhysicsEnabledFlag;
|
|
1794
|
+
this.updatePhysicsEnabled(enabled);
|
|
1795
|
+
delete this.updatePhysicsEnabledFlag;
|
|
1796
|
+
}
|
|
1797
|
+
|
|
1798
|
+
this.latestTick = time;
|
|
1799
|
+
|
|
1800
|
+
if (this.latestTick - this.lastTimePunched < 10) {
|
|
1801
|
+
return;
|
|
1802
|
+
}
|
|
1803
|
+
|
|
1804
|
+
if (this.status == "falling") {
|
|
1805
|
+
if (this.worldPosition.y < -40) {
|
|
1806
|
+
console.log("fell through floor");
|
|
1807
|
+
this.el.remove();
|
|
1808
|
+
}
|
|
1809
|
+
}
|
|
1810
|
+
|
|
1811
|
+
if (
|
|
1812
|
+
this.status == "idle" ||
|
|
1813
|
+
this.status == "petting" ||
|
|
1814
|
+
this.status == "walking"
|
|
1815
|
+
) {
|
|
1816
|
+
if (
|
|
1817
|
+
this.latestTick - this.lastPetTick >
|
|
1818
|
+
(this.status == "petting"
|
|
1819
|
+
? this.petInterval.short
|
|
1820
|
+
: this.petInterval.long)
|
|
1821
|
+
) {
|
|
1822
|
+
this.lastPetTick = this.latestTick;
|
|
1823
|
+
if (this.status == "idle" || this.status == "walking") {
|
|
1824
|
+
for (const side in this.hands) {
|
|
1825
|
+
const hand = this.hands[side];
|
|
1826
|
+
if (hand?.controllerPresent) {
|
|
1827
|
+
this.petEntity.object3D.getWorldPosition(this.petPosition);
|
|
1828
|
+
const distance = hand.indexTipPosition.distanceTo(
|
|
1829
|
+
this.petPosition
|
|
1830
|
+
);
|
|
1831
|
+
// console.log({ side, distance });
|
|
1832
|
+
if (distance < this.petDistanceThreshold.start) {
|
|
1833
|
+
this.petSide = side;
|
|
1834
|
+
this.setStatus("petting");
|
|
1835
|
+
this.isLockedToCamera = true;
|
|
1836
|
+
this.lookAtObject(this.camera);
|
|
1837
|
+
break;
|
|
1838
|
+
}
|
|
1839
|
+
}
|
|
1840
|
+
}
|
|
1841
|
+
}
|
|
1842
|
+
if (this.status == "petting") {
|
|
1843
|
+
const hand = this.hands[this.petSide];
|
|
1844
|
+
if (hand?.controllerPresent) {
|
|
1845
|
+
this.petEntity.object3D.getWorldPosition(this.petPosition);
|
|
1846
|
+
const distance = hand.indexTipPosition.distanceTo(this.petPosition);
|
|
1847
|
+
// console.log({ side, distance });
|
|
1848
|
+
if (distance > this.petDistanceThreshold.end) {
|
|
1849
|
+
this.setStatus("idle");
|
|
1850
|
+
} else {
|
|
1851
|
+
const easing = "linear";
|
|
1852
|
+
const dur = 40;
|
|
1853
|
+
|
|
1854
|
+
this.localPetPosition.copy(hand.indexTipPosition);
|
|
1855
|
+
this.petEntity.object3D.worldToLocal(this.localPetPosition);
|
|
1856
|
+
|
|
1857
|
+
let squashInterpolation = THREE.MathUtils.inverseLerp(
|
|
1858
|
+
this.petSquashRange.min,
|
|
1859
|
+
this.petSquashRange.max,
|
|
1860
|
+
this.localPetPosition.y
|
|
1861
|
+
);
|
|
1862
|
+
let clampedSquashInterpolation = THREE.MathUtils.clamp(
|
|
1863
|
+
squashInterpolation,
|
|
1864
|
+
0,
|
|
1865
|
+
1
|
|
1866
|
+
);
|
|
1867
|
+
if (this.purrSound) {
|
|
1868
|
+
const purrSoundInterpolation = THREE.MathUtils.lerp(
|
|
1869
|
+
this.petSquashPurrRange.min,
|
|
1870
|
+
this.petSquashPurrRange.max,
|
|
1871
|
+
clampedSquashInterpolation
|
|
1872
|
+
);
|
|
1873
|
+
this.latestPurrVolume = purrSoundInterpolation;
|
|
1874
|
+
this.purrSound.components.sound.pool.children[0].setVolume(
|
|
1875
|
+
purrSoundInterpolation
|
|
1876
|
+
);
|
|
1877
|
+
}
|
|
1878
|
+
const squashInterpolationY = THREE.MathUtils.lerp(
|
|
1879
|
+
this.petSquashYRange.min,
|
|
1880
|
+
this.petSquashYRange.max,
|
|
1881
|
+
clampedSquashInterpolation
|
|
1882
|
+
);
|
|
1883
|
+
const squashInterpolationXZ = THREE.MathUtils.lerp(
|
|
1884
|
+
this.petSquashXZRange.min,
|
|
1885
|
+
this.petSquashXZRange.max,
|
|
1886
|
+
1 - clampedSquashInterpolation
|
|
1887
|
+
);
|
|
1888
|
+
|
|
1889
|
+
if (true) {
|
|
1890
|
+
this.squash.removeAttribute("animation__scale");
|
|
1891
|
+
this.squash.setAttribute("animation__scale", {
|
|
1892
|
+
property: "scale",
|
|
1893
|
+
to: `${squashInterpolationXZ} ${squashInterpolationY} ${squashInterpolationXZ}`,
|
|
1894
|
+
dur: dur,
|
|
1895
|
+
easing: easing,
|
|
1896
|
+
});
|
|
1897
|
+
} else {
|
|
1898
|
+
this.squash.object3D.scale.y = squashInterpolationY;
|
|
1899
|
+
}
|
|
1900
|
+
|
|
1901
|
+
squashInterpolation = THREE.MathUtils.inverseLerp(
|
|
1902
|
+
this.petEyeSquashRange.min,
|
|
1903
|
+
this.petEyeSquashRange.max,
|
|
1904
|
+
this.localPetPosition.y
|
|
1905
|
+
);
|
|
1906
|
+
clampedSquashInterpolation = THREE.MathUtils.clamp(
|
|
1907
|
+
squashInterpolation,
|
|
1908
|
+
0,
|
|
1909
|
+
1
|
|
1910
|
+
);
|
|
1911
|
+
const eyesScaleHeight = THREE.MathUtils.lerp(
|
|
1912
|
+
this.petSquashEyesHeightRange.min,
|
|
1913
|
+
this.petSquashEyesHeightRange.max,
|
|
1914
|
+
clampedSquashInterpolation
|
|
1915
|
+
);
|
|
1916
|
+
|
|
1917
|
+
squashInterpolation = THREE.MathUtils.inverseLerp(
|
|
1918
|
+
this.petBodyPitchRange.min,
|
|
1919
|
+
this.petBodyPitchRange.max,
|
|
1920
|
+
this.localPetPosition.z
|
|
1921
|
+
);
|
|
1922
|
+
clampedSquashInterpolation = THREE.MathUtils.clamp(
|
|
1923
|
+
squashInterpolation,
|
|
1924
|
+
0,
|
|
1925
|
+
1
|
|
1926
|
+
);
|
|
1927
|
+
const bodyPitch = THREE.MathUtils.lerp(
|
|
1928
|
+
this.petSquashBodyPitchRange.min,
|
|
1929
|
+
this.petSquashBodyPitchRange.max,
|
|
1930
|
+
clampedSquashInterpolation
|
|
1931
|
+
);
|
|
1932
|
+
|
|
1933
|
+
squashInterpolation = THREE.MathUtils.inverseLerp(
|
|
1934
|
+
this.petBodyRollRange.min,
|
|
1935
|
+
this.petBodyRollRange.max,
|
|
1936
|
+
this.localPetPosition.x
|
|
1937
|
+
);
|
|
1938
|
+
clampedSquashInterpolation = THREE.MathUtils.clamp(
|
|
1939
|
+
squashInterpolation,
|
|
1940
|
+
0,
|
|
1941
|
+
1
|
|
1942
|
+
);
|
|
1943
|
+
const bodyRoll = THREE.MathUtils.lerp(
|
|
1944
|
+
this.petSquashBodyRollRange.min,
|
|
1945
|
+
this.petSquashBodyRollRange.max,
|
|
1946
|
+
clampedSquashInterpolation
|
|
1947
|
+
);
|
|
1948
|
+
|
|
1949
|
+
if (true) {
|
|
1950
|
+
this.squash.removeAttribute("animation__rot");
|
|
1951
|
+
this.squash.setAttribute("animation__rot", {
|
|
1952
|
+
property: "rotation",
|
|
1953
|
+
to: `${bodyPitch} 0 ${bodyRoll}`,
|
|
1954
|
+
dur: dur,
|
|
1955
|
+
easing: easing,
|
|
1956
|
+
});
|
|
1957
|
+
} else {
|
|
1958
|
+
this.squash.object3D.rotation.x =
|
|
1959
|
+
THREE.MathUtils.degToRad(bodyPitch);
|
|
1960
|
+
this.squash.object3D.rotation.z =
|
|
1961
|
+
THREE.MathUtils.degToRad(bodyRoll);
|
|
1962
|
+
}
|
|
1963
|
+
|
|
1964
|
+
if (true) {
|
|
1965
|
+
const dominantSide = bodyRoll > 0 ? "left" : "right";
|
|
1966
|
+
const otherSide = dominantSide == "left" ? "right" : "left";
|
|
1967
|
+
|
|
1968
|
+
let rollEyeHeightBias = THREE.MathUtils.lerp(
|
|
1969
|
+
this.petSquashEyesHeightBiasRange.min,
|
|
1970
|
+
this.petSquashEyesHeightBiasRange.max,
|
|
1971
|
+
clampedSquashInterpolation
|
|
1972
|
+
);
|
|
1973
|
+
rollEyeHeightBias = Math.abs(rollEyeHeightBias);
|
|
1974
|
+
|
|
1975
|
+
this.setEyeScale(
|
|
1976
|
+
dominantSide,
|
|
1977
|
+
{ height: eyesScaleHeight, width: 1 },
|
|
1978
|
+
dur,
|
|
1979
|
+
easing,
|
|
1980
|
+
undefined,
|
|
1981
|
+
undefined,
|
|
1982
|
+
true
|
|
1983
|
+
);
|
|
1984
|
+
this.setEyeScale(
|
|
1985
|
+
otherSide,
|
|
1986
|
+
{
|
|
1987
|
+
height: THREE.MathUtils.clamp(
|
|
1988
|
+
eyesScaleHeight + rollEyeHeightBias,
|
|
1989
|
+
0,
|
|
1990
|
+
1
|
|
1991
|
+
),
|
|
1992
|
+
width: 1,
|
|
1993
|
+
},
|
|
1994
|
+
dur,
|
|
1995
|
+
easing,
|
|
1996
|
+
undefined,
|
|
1997
|
+
undefined,
|
|
1998
|
+
true
|
|
1999
|
+
);
|
|
2000
|
+
} else {
|
|
2001
|
+
this.setEyesScale(
|
|
2002
|
+
{ height: eyesScaleHeight, width: 1 },
|
|
2003
|
+
dur,
|
|
2004
|
+
easing,
|
|
2005
|
+
undefined,
|
|
2006
|
+
undefined,
|
|
2007
|
+
true
|
|
2008
|
+
);
|
|
2009
|
+
}
|
|
2010
|
+
|
|
2011
|
+
if (false) {
|
|
2012
|
+
const eyesRoll = THREE.MathUtils.lerp(
|
|
2013
|
+
this.petSquashEyesRollRange.min,
|
|
2014
|
+
this.petSquashEyesRollRange.max,
|
|
2015
|
+
clampedSquashInterpolation
|
|
2016
|
+
);
|
|
2017
|
+
this.setEyesRoll(
|
|
2018
|
+
{ roll: eyesRoll },
|
|
2019
|
+
dur,
|
|
2020
|
+
easing,
|
|
2021
|
+
false,
|
|
2022
|
+
undefined,
|
|
2023
|
+
true
|
|
2024
|
+
);
|
|
2025
|
+
}
|
|
2026
|
+
}
|
|
2027
|
+
} else {
|
|
2028
|
+
this.setStatus("idle");
|
|
2029
|
+
}
|
|
2030
|
+
}
|
|
2031
|
+
}
|
|
2032
|
+
}
|
|
2033
|
+
|
|
2034
|
+
if (this.status == "walking" && this.floor) {
|
|
2035
|
+
if (!this.slowDown) {
|
|
2036
|
+
this.slowDown =
|
|
2037
|
+
this.slowDown ||
|
|
2038
|
+
(this.objectToLookAt == this.camera && this.isLookedAt);
|
|
2039
|
+
if (this.slowDown) {
|
|
2040
|
+
//this.walkInterval *= 2;
|
|
2041
|
+
}
|
|
2042
|
+
}
|
|
2043
|
+
|
|
2044
|
+
if (time - this.lastWalkTick > this.walkInterval) {
|
|
2045
|
+
this.lastWalkTick = time;
|
|
2046
|
+
this.walkInterval = THREE.MathUtils.lerp(
|
|
2047
|
+
this.walkIntervalRange.min,
|
|
2048
|
+
this.walkIntervalRange.max,
|
|
2049
|
+
Math.random()
|
|
2050
|
+
);
|
|
2051
|
+
|
|
2052
|
+
let angleOffset = 0;
|
|
2053
|
+
|
|
2054
|
+
angleOffset = THREE.MathUtils.lerp(
|
|
2055
|
+
this.walkAngleRange.min,
|
|
2056
|
+
this.walkAngleRange.max,
|
|
2057
|
+
Math.random()
|
|
2058
|
+
);
|
|
2059
|
+
|
|
2060
|
+
let isAngleRelative = true;
|
|
2061
|
+
if (this.collidedWhenWalking) {
|
|
2062
|
+
if (this.debugColors) {
|
|
2063
|
+
this.body.setAttribute("color", "#a14e00");
|
|
2064
|
+
}
|
|
2065
|
+
|
|
2066
|
+
this.collidedWhenWalking = false;
|
|
2067
|
+
this.lastTimeCollidedWhenWalking = this.latestTick;
|
|
2068
|
+
if (this.collidedNewAngle != undefined) {
|
|
2069
|
+
isAngleRelative = false;
|
|
2070
|
+
angleOffset = this.collidedNewAngle;
|
|
2071
|
+
this.collidedNewAngle = undefined;
|
|
2072
|
+
} else {
|
|
2073
|
+
angleOffset = 180;
|
|
2074
|
+
}
|
|
2075
|
+
this.walkInterval = 300;
|
|
2076
|
+
// console.log("collided angleOffset", angleOffset);
|
|
2077
|
+
}
|
|
2078
|
+
|
|
2079
|
+
const distance = this.walkInterval * this.walkSpeed;
|
|
2080
|
+
|
|
2081
|
+
let attempts = -1;
|
|
2082
|
+
const turnSections = 12;
|
|
2083
|
+
const turnAngle = 360 / turnSections;
|
|
2084
|
+
const turnScalar = Math.round(Math.random()) ? 1 : -1;
|
|
2085
|
+
let didIntersectGoomba = false;
|
|
2086
|
+
let didIntersectMesh = false;
|
|
2087
|
+
let didIntersectWall = false;
|
|
2088
|
+
this.tempPointToWalkTo2 =
|
|
2089
|
+
this.tempPointToWalkTo2 || new THREE.Vector3();
|
|
2090
|
+
this.pointToWalkToOffset2 =
|
|
2091
|
+
this.pointToWalkToOffset2 || new THREE.Vector3();
|
|
2092
|
+
|
|
2093
|
+
do {
|
|
2094
|
+
attempts++;
|
|
2095
|
+
let angle = turnAngle * turnScalar * attempts + angleOffset;
|
|
2096
|
+
let shouldBreak = false;
|
|
2097
|
+
if (attempts == turnSections) {
|
|
2098
|
+
angle = 180;
|
|
2099
|
+
isAngleRelative = true;
|
|
2100
|
+
shouldBreak = true;
|
|
2101
|
+
}
|
|
2102
|
+
this.pointToWalkToOffset.set(0, 0, distance);
|
|
2103
|
+
this.pointToWalkToOffset.applyAxisAngle(
|
|
2104
|
+
this.worldBasis.up,
|
|
2105
|
+
THREE.MathUtils.degToRad(angle)
|
|
2106
|
+
);
|
|
2107
|
+
if (isAngleRelative) {
|
|
2108
|
+
this.pointToWalkToOffset.applyQuaternion(this.worldQuaternion);
|
|
2109
|
+
}
|
|
2110
|
+
// console.log({ attempts });
|
|
2111
|
+
|
|
2112
|
+
this.tempPointToWalkTo.copy(this.worldPosition);
|
|
2113
|
+
this.tempPointToWalkTo.add(this.pointToWalkToOffset);
|
|
2114
|
+
this.pointToWalkToOffset2
|
|
2115
|
+
.copy(this.pointToWalkToOffset)
|
|
2116
|
+
.setLength(0.25);
|
|
2117
|
+
this.tempPointToWalkTo2
|
|
2118
|
+
.copy(this.worldPosition)
|
|
2119
|
+
.add(this.pointToWalkToOffset2);
|
|
2120
|
+
this.floor.components["my-obb-collider"].obb.clampPoint(
|
|
2121
|
+
this.tempPointToWalkTo2,
|
|
2122
|
+
this.clampedTempPointToWalkTo
|
|
2123
|
+
);
|
|
2124
|
+
if (shouldBreak) {
|
|
2125
|
+
break;
|
|
2126
|
+
}
|
|
2127
|
+
|
|
2128
|
+
didIntersectGoomba = this.doesPointIntersectAnyGoombas(
|
|
2129
|
+
this.tempPointToWalkTo2
|
|
2130
|
+
);
|
|
2131
|
+
if (!didIntersectGoomba) {
|
|
2132
|
+
didIntersectWall = this.doesDirectionIntersectAnyWalls(
|
|
2133
|
+
this.pointToWalkToOffset.clone().normalize()
|
|
2134
|
+
);
|
|
2135
|
+
}
|
|
2136
|
+
if (!didIntersectGoomba && !didIntersectWall) {
|
|
2137
|
+
didIntersectMesh = this.doesPointIntersectAnyMeshes(
|
|
2138
|
+
this.tempPointToWalkTo2
|
|
2139
|
+
);
|
|
2140
|
+
}
|
|
2141
|
+
} while (
|
|
2142
|
+
didIntersectWall ||
|
|
2143
|
+
didIntersectMesh ||
|
|
2144
|
+
didIntersectGoomba ||
|
|
2145
|
+
Math.abs(
|
|
2146
|
+
this.clampedTempPointToWalkTo.x - this.tempPointToWalkTo2.x
|
|
2147
|
+
) > 0.001 ||
|
|
2148
|
+
Math.abs(
|
|
2149
|
+
this.clampedTempPointToWalkTo.z - this.tempPointToWalkTo2.z
|
|
2150
|
+
) > 0.001
|
|
2151
|
+
);
|
|
2152
|
+
|
|
2153
|
+
this.pointToWalkTo.copy(this.tempPointToWalkTo);
|
|
2154
|
+
this.pointToWalkFrom.copy(this.el.object3D.position);
|
|
2155
|
+
|
|
2156
|
+
this.pointToWalkToSphere.object3D.position.copy(this.pointToWalkTo);
|
|
2157
|
+
|
|
2158
|
+
let angle = Math.atan2(
|
|
2159
|
+
this.pointToWalkToOffset.x,
|
|
2160
|
+
this.pointToWalkToOffset.z
|
|
2161
|
+
);
|
|
2162
|
+
|
|
2163
|
+
this.quaternionToTurnFrom.copy(this.el.object3D.quaternion);
|
|
2164
|
+
this.tempEuler.set(0, angle, 0);
|
|
2165
|
+
this.quaternionToTurnTo.setFromEuler(this.tempEuler);
|
|
2166
|
+
|
|
2167
|
+
if (this.slowDown) {
|
|
2168
|
+
this.setStatus("idle");
|
|
2169
|
+
this.slowDown = false;
|
|
2170
|
+
this.isLockedToCamera = true;
|
|
2171
|
+
this.lookAtObject(this.camera);
|
|
2172
|
+
}
|
|
2173
|
+
this.angle = THREE.MathUtils.radToDeg(angle);
|
|
2174
|
+
}
|
|
2175
|
+
|
|
2176
|
+
let interpolation = THREE.MathUtils.inverseLerp(
|
|
2177
|
+
this.lastWalkTick,
|
|
2178
|
+
this.lastWalkTick + this.walkInterval,
|
|
2179
|
+
this.latestTick
|
|
2180
|
+
);
|
|
2181
|
+
this.el.object3D.position.lerpVectors(
|
|
2182
|
+
this.pointToWalkFrom,
|
|
2183
|
+
this.pointToWalkTo,
|
|
2184
|
+
interpolation
|
|
2185
|
+
);
|
|
2186
|
+
|
|
2187
|
+
interpolation = THREE.MathUtils.inverseLerp(
|
|
2188
|
+
this.lastWalkTick,
|
|
2189
|
+
this.lastWalkTick + 200,
|
|
2190
|
+
this.latestTick
|
|
2191
|
+
);
|
|
2192
|
+
if (interpolation <= 1) {
|
|
2193
|
+
this.el.object3D.quaternion.slerpQuaternions(
|
|
2194
|
+
this.quaternionToTurnFrom,
|
|
2195
|
+
this.quaternionToTurnTo,
|
|
2196
|
+
interpolation
|
|
2197
|
+
);
|
|
2198
|
+
}
|
|
2199
|
+
}
|
|
2200
|
+
|
|
2201
|
+
if (
|
|
2202
|
+
this.status == "idle" &&
|
|
2203
|
+
this.floor &&
|
|
2204
|
+
this.landed &&
|
|
2205
|
+
!this.isLookedAt &&
|
|
2206
|
+
time - this.lastTimeLookedAt > this.idleToWalkingTime
|
|
2207
|
+
) {
|
|
2208
|
+
this.setStatus("walking");
|
|
2209
|
+
}
|
|
2210
|
+
|
|
2211
|
+
if (this.isRolling) {
|
|
2212
|
+
if (this.latestTick - this.startRollingTime < this.rollDuration) {
|
|
2213
|
+
const enitity = this.el;
|
|
2214
|
+
let interpolation = THREE.MathUtils.inverseLerp(
|
|
2215
|
+
this.startRollingTime,
|
|
2216
|
+
this.startRollingTime + this.rollDuration,
|
|
2217
|
+
this.latestTick
|
|
2218
|
+
);
|
|
2219
|
+
interpolation = this.easeInOutElastic(interpolation);
|
|
2220
|
+
enitity.object3D.quaternion.slerpQuaternions(
|
|
2221
|
+
this.rollQuaternionFrom,
|
|
2222
|
+
this.rollQuaternionTo,
|
|
2223
|
+
interpolation
|
|
2224
|
+
);
|
|
2225
|
+
} else {
|
|
2226
|
+
this.isRolling = false;
|
|
2227
|
+
}
|
|
2228
|
+
}
|
|
2229
|
+
if (
|
|
2230
|
+
this.status == "idle" ||
|
|
2231
|
+
this.status == "grabbed" ||
|
|
2232
|
+
this.status == "falling" ||
|
|
2233
|
+
this.status == "walking" ||
|
|
2234
|
+
this.status == "getting up" ||
|
|
2235
|
+
this.status == "petting"
|
|
2236
|
+
) {
|
|
2237
|
+
if (
|
|
2238
|
+
this.status != "petting" &&
|
|
2239
|
+
time - this.lastBlinkTick > this.blinkInterval
|
|
2240
|
+
) {
|
|
2241
|
+
this.blink();
|
|
2242
|
+
}
|
|
2243
|
+
if (this.isBlinking) {
|
|
2244
|
+
return;
|
|
2245
|
+
}
|
|
2246
|
+
if (this.isRotatingSquash) {
|
|
2247
|
+
if (
|
|
2248
|
+
this.latestTick - this.squashLookAtStartTime <
|
|
2249
|
+
this.squashLookAtInterval
|
|
2250
|
+
) {
|
|
2251
|
+
const enitity = this.squash;
|
|
2252
|
+
let interpolation = THREE.MathUtils.inverseLerp(
|
|
2253
|
+
this.squashLookAtStartTime,
|
|
2254
|
+
this.squashLookAtStartTime + this.squashLookAtInterval,
|
|
2255
|
+
this.latestTick
|
|
2256
|
+
);
|
|
2257
|
+
const t = interpolation;
|
|
2258
|
+
interpolation = t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
|
|
2259
|
+
enitity.object3D.quaternion.slerpQuaternions(
|
|
2260
|
+
this.squashLookAtQuaternion1,
|
|
2261
|
+
this.squashLookAtQuaternion2,
|
|
2262
|
+
interpolation
|
|
2263
|
+
);
|
|
2264
|
+
} else {
|
|
2265
|
+
this.isRotatingSquash = false;
|
|
2266
|
+
}
|
|
2267
|
+
}
|
|
2268
|
+
|
|
2269
|
+
if (time - this.lastChangeLookAtTick > this.changeLookAtInterval) {
|
|
2270
|
+
this.lastChangeLookAtTick = time;
|
|
2271
|
+
this.checkObjectToLookAt();
|
|
2272
|
+
}
|
|
2273
|
+
if (time - this.lastEyeTick > this.eyeTickInterval) {
|
|
2274
|
+
this.lastEyeTick = time;
|
|
2275
|
+
|
|
2276
|
+
let refocus = false;
|
|
2277
|
+
if (time - this.lastEyeRefocusTick > this.eyeRefocusInterval) {
|
|
2278
|
+
refocus = true;
|
|
2279
|
+
this.lastEyeRefocusTick = time;
|
|
2280
|
+
this.eyeRefocusInterval = THREE.MathUtils.lerp(
|
|
2281
|
+
this.eyeRefocusIntervalRange.min,
|
|
2282
|
+
this.eyeRefocusIntervalRange.max,
|
|
2283
|
+
Math.random()
|
|
2284
|
+
);
|
|
2285
|
+
}
|
|
2286
|
+
|
|
2287
|
+
if (this.objectToLookAt) {
|
|
2288
|
+
if (this.objectToLookAt.components["hand-tracking-controls"]) {
|
|
2289
|
+
this.lookAt(
|
|
2290
|
+
this.objectToLookAt.components["hand-tracking-controls"]
|
|
2291
|
+
.indexTipPosition,
|
|
2292
|
+
refocus
|
|
2293
|
+
);
|
|
2294
|
+
} else {
|
|
2295
|
+
this.lookAt(
|
|
2296
|
+
this.objectToLookAt.object3D.getWorldPosition(
|
|
2297
|
+
this.otherWorldPosition
|
|
2298
|
+
),
|
|
2299
|
+
refocus
|
|
2300
|
+
);
|
|
2301
|
+
}
|
|
2302
|
+
} else {
|
|
2303
|
+
let changeFocus = false;
|
|
2304
|
+
this.forwardVector
|
|
2305
|
+
.set(0, 0, 1)
|
|
2306
|
+
.applyQuaternion(this.worldQuaternion)
|
|
2307
|
+
.normalize();
|
|
2308
|
+
this.pointToLookAtDirection
|
|
2309
|
+
.subVectors(this.pointToLookAt, this.worldPosition)
|
|
2310
|
+
.normalize();
|
|
2311
|
+
let angle = this.forwardVector.angleTo(this.pointToLookAtDirection);
|
|
2312
|
+
if (false)
|
|
2313
|
+
console.log(
|
|
2314
|
+
`angle from ${this.forwardVector
|
|
2315
|
+
.toArray()
|
|
2316
|
+
.map((value) => value.toFixed(3))
|
|
2317
|
+
.join(",")} to ${this.pointToLookAtDirection
|
|
2318
|
+
.toArray()
|
|
2319
|
+
.map((value) => value.toFixed(3))
|
|
2320
|
+
.join(",")}: ${THREE.MathUtils.radToDeg(angle)}}`
|
|
2321
|
+
);
|
|
2322
|
+
changeFocus =
|
|
2323
|
+
this.hasPointToLookAt && angle > this.pointToLookAtAngleThreshold;
|
|
2324
|
+
if (
|
|
2325
|
+
changeFocus ||
|
|
2326
|
+
time - this.lastWanderEyesTick > this.wanderEyesInterval
|
|
2327
|
+
) {
|
|
2328
|
+
changeFocus = true;
|
|
2329
|
+
this.lastWanderEyesTick = time;
|
|
2330
|
+
this.wanderEyesInterval = THREE.MathUtils.lerp(
|
|
2331
|
+
this.wanderEyesIntervalRange.min,
|
|
2332
|
+
this.wanderEyesIntervalRange.max,
|
|
2333
|
+
Math.random()
|
|
2334
|
+
);
|
|
2335
|
+
|
|
2336
|
+
this.ray.set(0, 0, 1);
|
|
2337
|
+
const pitch = THREE.MathUtils.lerp(
|
|
2338
|
+
this.wanderEyesEulerRange.pitch.min,
|
|
2339
|
+
this.wanderEyesEulerRange.pitch.max,
|
|
2340
|
+
Math.random()
|
|
2341
|
+
);
|
|
2342
|
+
const yaw = THREE.MathUtils.lerp(
|
|
2343
|
+
this.wanderEyesEulerRange.yaw.min,
|
|
2344
|
+
this.wanderEyesEulerRange.yaw.max,
|
|
2345
|
+
Math.random()
|
|
2346
|
+
);
|
|
2347
|
+
//console.log({ pitch, yaw });
|
|
2348
|
+
|
|
2349
|
+
this.rayEuler.set(
|
|
2350
|
+
THREE.MathUtils.degToRad(pitch),
|
|
2351
|
+
THREE.MathUtils.degToRad(yaw),
|
|
2352
|
+
0,
|
|
2353
|
+
"YXZ"
|
|
2354
|
+
);
|
|
2355
|
+
this.ray.applyEuler(this.rayEuler);
|
|
2356
|
+
this.ray.applyQuaternion(this.worldQuaternion).normalize();
|
|
2357
|
+
this.raycaster.set(this.worldPosition, this.ray);
|
|
2358
|
+
this.raycaster.far = 10;
|
|
2359
|
+
|
|
2360
|
+
const intersections = this.raycaster.intersectObjects(
|
|
2361
|
+
this.lookAtRaycastTargetObjects,
|
|
2362
|
+
true
|
|
2363
|
+
);
|
|
2364
|
+
|
|
2365
|
+
let hasPointToLookAt = intersections.length > 0;
|
|
2366
|
+
hasPointToLookAt = true; // just set some arbitrary distance
|
|
2367
|
+
|
|
2368
|
+
if (this.hasPointToLookAt != hasPointToLookAt) {
|
|
2369
|
+
this.hasPointToLookAt = hasPointToLookAt;
|
|
2370
|
+
if (!this.hasPointToLookAt) {
|
|
2371
|
+
this.resetEyes();
|
|
2372
|
+
}
|
|
2373
|
+
if (this.hasPointToLookAt && this.showHitSphere) {
|
|
2374
|
+
this.hitSphere.object3D.visible = this.hasPointToLookAt;
|
|
2375
|
+
}
|
|
2376
|
+
}
|
|
2377
|
+
|
|
2378
|
+
if (this.hasPointToLookAt) {
|
|
2379
|
+
const intersection = intersections[0];
|
|
2380
|
+
if (intersection) {
|
|
2381
|
+
//console.log("Hit:", intersection, intersection.point);
|
|
2382
|
+
this.pointToLookAt.copy(intersection.point);
|
|
2383
|
+
} else {
|
|
2384
|
+
this.pointToLookAt
|
|
2385
|
+
.copy(this.ray)
|
|
2386
|
+
.setLength(4)
|
|
2387
|
+
.add(this.worldPosition);
|
|
2388
|
+
}
|
|
2389
|
+
this.hitSphere.object3D.position.copy(this.pointToLookAt);
|
|
2390
|
+
}
|
|
2391
|
+
}
|
|
2392
|
+
if (this.hasPointToLookAt) {
|
|
2393
|
+
this.lookAt(this.pointToLookAt, refocus, this.wanderRefocusScalar);
|
|
2394
|
+
}
|
|
2395
|
+
}
|
|
2396
|
+
}
|
|
2397
|
+
}
|
|
2398
|
+
},
|
|
2399
|
+
|
|
2400
|
+
doesPointIntersectAnyGoombas: function (point) {
|
|
2401
|
+
const index = window.goombas.indexOf(this);
|
|
2402
|
+
return window.goombas
|
|
2403
|
+
.filter((goomba, _index) => _index < index)
|
|
2404
|
+
.filter((goomba) => goomba != this)
|
|
2405
|
+
.some((goomba) => {
|
|
2406
|
+
return goomba.sphere.containsPoint(point);
|
|
2407
|
+
});
|
|
2408
|
+
},
|
|
2409
|
+
|
|
2410
|
+
wallIntersectionThreshold: 0.2,
|
|
2411
|
+
doesDirectionIntersectAnyWalls: function (direction) {
|
|
2412
|
+
this.wallRay = this.wallRay || new THREE.Ray();
|
|
2413
|
+
this.wallRay.set(this.worldPosition, direction);
|
|
2414
|
+
this.wallIntersection = this.wallIntersection || new THREE.Vector3();
|
|
2415
|
+
this.wallDistance = this.wallDistance || new THREE.Vector3();
|
|
2416
|
+
return this.lookAtRaycastTargets
|
|
2417
|
+
.filter(
|
|
2418
|
+
(entity) =>
|
|
2419
|
+
entity.getAttribute("mixin") == "realWorldMeshMixin" ||
|
|
2420
|
+
entity.dataset.worldMesh == "wall"
|
|
2421
|
+
)
|
|
2422
|
+
.some((entity) => {
|
|
2423
|
+
const wallIntersection = entity.components[
|
|
2424
|
+
"my-obb-collider"
|
|
2425
|
+
].obb.intersectRay(this.wallRay, this.wallIntersection);
|
|
2426
|
+
let intersectsWall = false;
|
|
2427
|
+
if (wallIntersection) {
|
|
2428
|
+
//this.wallIntersectionSphere.object3D.position.copy(wallIntersection);
|
|
2429
|
+
//this.wallIntersectionSphere.object3D.visible = true;
|
|
2430
|
+
const distanceToPoint =
|
|
2431
|
+
this.worldPosition.distanceTo(wallIntersection);
|
|
2432
|
+
intersectsWall = distanceToPoint < this.wallIntersectionThreshold;
|
|
2433
|
+
// console.log({ distanceToPoint });
|
|
2434
|
+
} else {
|
|
2435
|
+
//this.wallIntersectionSphere.object3D.visible = false;
|
|
2436
|
+
}
|
|
2437
|
+
if (intersectsWall) {
|
|
2438
|
+
// console.log(
|
|
2439
|
+
// "intersects wall",
|
|
2440
|
+
// entity.getAttribute("data-world-mesh")
|
|
2441
|
+
// );
|
|
2442
|
+
}
|
|
2443
|
+
return intersectsWall;
|
|
2444
|
+
});
|
|
2445
|
+
},
|
|
2446
|
+
|
|
2447
|
+
doesPointIntersectAnyMeshes: function (point) {
|
|
2448
|
+
return this.lookAtRaycastTargets
|
|
2449
|
+
.filter((entity) => entity.getAttribute("mixin") == "realWorldMeshMixin")
|
|
2450
|
+
.filter((entity) => entity != this.floor)
|
|
2451
|
+
.some((entity) => {
|
|
2452
|
+
const containsPoint =
|
|
2453
|
+
entity.components["my-obb-collider"].obb.containsPoint(point);
|
|
2454
|
+
if (containsPoint) {
|
|
2455
|
+
// console.log(
|
|
2456
|
+
// "congtains point with",
|
|
2457
|
+
// entity.getAttribute("data-world-mesh")
|
|
2458
|
+
// );
|
|
2459
|
+
}
|
|
2460
|
+
return containsPoint;
|
|
2461
|
+
});
|
|
2462
|
+
},
|
|
2463
|
+
|
|
2464
|
+
orientations: [
|
|
2465
|
+
"upright",
|
|
2466
|
+
"leftSide",
|
|
2467
|
+
"rightSide",
|
|
2468
|
+
"frontSide",
|
|
2469
|
+
"backSide",
|
|
2470
|
+
"upsideDown",
|
|
2471
|
+
"unknown",
|
|
2472
|
+
],
|
|
2473
|
+
worldBasis: {
|
|
2474
|
+
forward: new THREE.Vector3(0, 0, 1),
|
|
2475
|
+
up: new THREE.Vector3(0, 1, 0),
|
|
2476
|
+
right: new THREE.Vector3(1, 0, 0),
|
|
2477
|
+
},
|
|
2478
|
+
orientationAngleThreshold: THREE.MathUtils.degToRad(10),
|
|
2479
|
+
checkOrientation: function () {
|
|
2480
|
+
if (!this.orientationVectors) {
|
|
2481
|
+
this.orientationVectors = {
|
|
2482
|
+
forward: new THREE.Vector3(),
|
|
2483
|
+
up: new THREE.Vector3(),
|
|
2484
|
+
right: new THREE.Vector3(),
|
|
2485
|
+
};
|
|
2486
|
+
}
|
|
2487
|
+
const { forward, up, right } = this.orientationVectors;
|
|
2488
|
+
// this.el.object3D.getWorldQuaternion(this.worldQuaternion);
|
|
2489
|
+
forward.set(0, 0, 1).applyQuaternion(this.worldQuaternion).normalize();
|
|
2490
|
+
up.set(0, 1, 0).applyQuaternion(this.worldQuaternion).normalize();
|
|
2491
|
+
right.set(1, 0, 0).applyQuaternion(this.worldQuaternion).normalize();
|
|
2492
|
+
|
|
2493
|
+
const upAngle = this.worldBasis.up.angleTo(up);
|
|
2494
|
+
const rightAngle = this.worldBasis.up.angleTo(right);
|
|
2495
|
+
const forwardAngle = this.worldBasis.up.angleTo(forward);
|
|
2496
|
+
|
|
2497
|
+
let newOrientation = "unknown";
|
|
2498
|
+
if (Math.abs(forwardAngle - Math.PI) < this.orientationAngleThreshold) {
|
|
2499
|
+
newOrientation = "frontSide";
|
|
2500
|
+
} else if (forwardAngle < this.orientationAngleThreshold) {
|
|
2501
|
+
newOrientation = "backSide";
|
|
2502
|
+
} else if (
|
|
2503
|
+
Math.abs(rightAngle - Math.PI) < this.orientationAngleThreshold
|
|
2504
|
+
) {
|
|
2505
|
+
newOrientation = "leftSide";
|
|
2506
|
+
} else if (rightAngle < this.orientationAngleThreshold) {
|
|
2507
|
+
newOrientation = "rightSide";
|
|
2508
|
+
} else if (Math.abs(upAngle - Math.PI) < this.orientationAngleThreshold) {
|
|
2509
|
+
newOrientation = "upsideDown";
|
|
2510
|
+
} else if (upAngle < this.orientationAngleThreshold) {
|
|
2511
|
+
newOrientation = "upright";
|
|
2512
|
+
}
|
|
2513
|
+
|
|
2514
|
+
this.setOrientation(newOrientation);
|
|
2515
|
+
},
|
|
2516
|
+
setOrientation: function (newOrientation) {
|
|
2517
|
+
if (!this.orientations.includes(newOrientation)) {
|
|
2518
|
+
console.error(`invalid orientation ${newOrientation}`);
|
|
2519
|
+
return;
|
|
2520
|
+
}
|
|
2521
|
+
if (newOrientation == this.orientation) {
|
|
2522
|
+
return;
|
|
2523
|
+
}
|
|
2524
|
+
this.orientation = newOrientation;
|
|
2525
|
+
// console.log(`updated orientation to "${this.orientation}"`);
|
|
2526
|
+
},
|
|
2527
|
+
rollDistance: 0.15,
|
|
2528
|
+
easeInOutElastic: function (x) {
|
|
2529
|
+
const c5 = (2 * Math.PI) / 4.5;
|
|
2530
|
+
|
|
2531
|
+
return x === 0
|
|
2532
|
+
? 0
|
|
2533
|
+
: x === 1
|
|
2534
|
+
? 1
|
|
2535
|
+
: x < 0.5
|
|
2536
|
+
? -(Math.pow(2, 20 * x - 10) * Math.sin((20 * x - 11.125) * c5)) / 2
|
|
2537
|
+
: (Math.pow(2, -20 * x + 10) * Math.sin((20 * x - 11.125) * c5)) / 2 + 1;
|
|
2538
|
+
},
|
|
2539
|
+
getUp: async function (dur = 1500, easing = "easeInOutElastic") {
|
|
2540
|
+
// this.el.object3D.getWorldQuaternion(this.worldQuaternion);
|
|
2541
|
+
|
|
2542
|
+
this.checkOrientation();
|
|
2543
|
+
|
|
2544
|
+
if (this.orientation == "upright") {
|
|
2545
|
+
return;
|
|
2546
|
+
}
|
|
2547
|
+
|
|
2548
|
+
setTimeout(() => {
|
|
2549
|
+
this.playGetUpSound();
|
|
2550
|
+
}, dur * 0.36);
|
|
2551
|
+
|
|
2552
|
+
this.el.removeAttribute("grabbable");
|
|
2553
|
+
setTimeout(() => {
|
|
2554
|
+
this.el.setAttribute("grabbable", "");
|
|
2555
|
+
}, dur);
|
|
2556
|
+
|
|
2557
|
+
this.getUpEuler = this.getUpEuler || new THREE.Euler();
|
|
2558
|
+
// let reorder = "XYZ";
|
|
2559
|
+
// switch (this.orientation) {
|
|
2560
|
+
// case "rightSide":
|
|
2561
|
+
// case "leftSide":
|
|
2562
|
+
// reorder = "XYZ";
|
|
2563
|
+
// break;
|
|
2564
|
+
// case "frontSide":
|
|
2565
|
+
// case "backSide":
|
|
2566
|
+
// reorder = "YZX";
|
|
2567
|
+
// break;
|
|
2568
|
+
// case "upsideDown":
|
|
2569
|
+
// reorder = "XYZ";
|
|
2570
|
+
// break;
|
|
2571
|
+
// }
|
|
2572
|
+
// this.getUpEuler.copy(this.el.object3D.rotation).reorder(reorder);
|
|
2573
|
+
// let yaw = THREE.MathUtils.radToDeg(this.getUpEuler.y);
|
|
2574
|
+
|
|
2575
|
+
let yaw = this.getEntityYaw();
|
|
2576
|
+
|
|
2577
|
+
let from = [0, yaw, 0];
|
|
2578
|
+
switch (this.orientation) {
|
|
2579
|
+
case "rightSide":
|
|
2580
|
+
from[2] = 90;
|
|
2581
|
+
break;
|
|
2582
|
+
case "leftSide":
|
|
2583
|
+
from[2] = -90;
|
|
2584
|
+
break;
|
|
2585
|
+
case "upsideDown":
|
|
2586
|
+
from[0] = 180;
|
|
2587
|
+
//from[1] *= -1;
|
|
2588
|
+
//yaw *= -1;
|
|
2589
|
+
break;
|
|
2590
|
+
case "frontSide":
|
|
2591
|
+
from[0] = 90;
|
|
2592
|
+
break;
|
|
2593
|
+
case "backSide":
|
|
2594
|
+
from[0] = -90;
|
|
2595
|
+
break;
|
|
2596
|
+
default:
|
|
2597
|
+
break;
|
|
2598
|
+
}
|
|
2599
|
+
const to = [0, yaw, 0];
|
|
2600
|
+
from = from;
|
|
2601
|
+
|
|
2602
|
+
if (true) {
|
|
2603
|
+
if (true) {
|
|
2604
|
+
this.rollTempEuler.set(
|
|
2605
|
+
...from.map((value) => THREE.MathUtils.degToRad(value)),
|
|
2606
|
+
"YXZ"
|
|
2607
|
+
);
|
|
2608
|
+
// console.log(this.rollTempEuler);
|
|
2609
|
+
this.rollQuaternionFrom.setFromEuler(this.rollTempEuler);
|
|
2610
|
+
} else {
|
|
2611
|
+
this.rollQuaternionFrom.copy(this.el.object3D.quaternion);
|
|
2612
|
+
}
|
|
2613
|
+
|
|
2614
|
+
this.rollTempEuler.set(
|
|
2615
|
+
...to.map((value) => THREE.MathUtils.degToRad(value))
|
|
2616
|
+
);
|
|
2617
|
+
|
|
2618
|
+
this.rollQuaternionTo.setFromEuler(this.rollTempEuler);
|
|
2619
|
+
|
|
2620
|
+
this.isRolling = true;
|
|
2621
|
+
this.startRollingTime = this.latestTick;
|
|
2622
|
+
this.rollDuration = dur;
|
|
2623
|
+
} else {
|
|
2624
|
+
const components = ["x", "y", "z"];
|
|
2625
|
+
components.forEach((component, index) => {
|
|
2626
|
+
const attribute = `animation__rollUpright${component}`;
|
|
2627
|
+
this.el.removeAttribute(attribute);
|
|
2628
|
+
if (to[index] == from[index]) {
|
|
2629
|
+
console.log("direct assignment", component, to[index]);
|
|
2630
|
+
//this.el.object3D.rotation[component] = to[index];
|
|
2631
|
+
} else {
|
|
2632
|
+
console.log("interpolating", component, from[index], to[index]);
|
|
2633
|
+
this.el.setAttribute(attribute, {
|
|
2634
|
+
property: `object3D.rotation.${component}`,
|
|
2635
|
+
to: to[index],
|
|
2636
|
+
from: from[index],
|
|
2637
|
+
dur,
|
|
2638
|
+
easing,
|
|
2639
|
+
});
|
|
2640
|
+
}
|
|
2641
|
+
});
|
|
2642
|
+
}
|
|
2643
|
+
|
|
2644
|
+
let rollScalar = 1;
|
|
2645
|
+
switch (this.orientation) {
|
|
2646
|
+
case "frontSide":
|
|
2647
|
+
rollScalar = -1;
|
|
2648
|
+
break;
|
|
2649
|
+
case "leftSide":
|
|
2650
|
+
rollScalar = -1;
|
|
2651
|
+
break;
|
|
2652
|
+
case "upsideDown":
|
|
2653
|
+
rollScalar = -1;
|
|
2654
|
+
break;
|
|
2655
|
+
}
|
|
2656
|
+
|
|
2657
|
+
this.getUpPosition = this.getUpPosition || new THREE.Vector3();
|
|
2658
|
+
switch (this.orientation) {
|
|
2659
|
+
case "frontSide":
|
|
2660
|
+
case "backSide":
|
|
2661
|
+
this.getUpPosition.set(0, 0, rollScalar * this.rollDistance);
|
|
2662
|
+
break;
|
|
2663
|
+
case "rightSide":
|
|
2664
|
+
case "leftSide":
|
|
2665
|
+
this.getUpPosition.set(rollScalar * this.rollDistance, 0, 0);
|
|
2666
|
+
break;
|
|
2667
|
+
case "upsideDown":
|
|
2668
|
+
this.getUpPosition.set(0, 0, rollScalar * this.rollDistance);
|
|
2669
|
+
break;
|
|
2670
|
+
}
|
|
2671
|
+
this.getUpEuler.set(0, THREE.MathUtils.degToRad(yaw), 0);
|
|
2672
|
+
this.getUpPosition.applyEuler(this.getUpEuler);
|
|
2673
|
+
this.getUpPosition.add(this.worldPosition);
|
|
2674
|
+
this.el.setAttribute("animation__moveUpright", {
|
|
2675
|
+
property: "position",
|
|
2676
|
+
to: this.getUpPosition.toArray().join(" "),
|
|
2677
|
+
from: this.worldPosition
|
|
2678
|
+
.toArray()
|
|
2679
|
+
.map((value) => (Math.abs(value) < 0.001 ? 0 : value))
|
|
2680
|
+
.join(" "),
|
|
2681
|
+
dur,
|
|
2682
|
+
easing,
|
|
2683
|
+
});
|
|
2684
|
+
|
|
2685
|
+
let dominantSide = "right";
|
|
2686
|
+
switch (this.orientation) {
|
|
2687
|
+
case "leftSide":
|
|
2688
|
+
dominantSide = "right";
|
|
2689
|
+
break;
|
|
2690
|
+
case "rightSide":
|
|
2691
|
+
dominantSide = "left";
|
|
2692
|
+
break;
|
|
2693
|
+
default:
|
|
2694
|
+
dominantSide = Math.round(Math.random()) ? "left" : "right";
|
|
2695
|
+
break;
|
|
2696
|
+
}
|
|
2697
|
+
this.sides.forEach((side) => {
|
|
2698
|
+
let offsetDur = 1;
|
|
2699
|
+
switch (this.orientation) {
|
|
2700
|
+
case "leftSide":
|
|
2701
|
+
case "rightSide":
|
|
2702
|
+
offsetDur = 1;
|
|
2703
|
+
break;
|
|
2704
|
+
default:
|
|
2705
|
+
offsetDur = side != dominantSide ? 1.0 : 1.1;
|
|
2706
|
+
break;
|
|
2707
|
+
}
|
|
2708
|
+
|
|
2709
|
+
setTimeout(async () => {
|
|
2710
|
+
let pitch = 0.5;
|
|
2711
|
+
let roll = 0.5;
|
|
2712
|
+
switch (this.orientation) {
|
|
2713
|
+
case "frontSide":
|
|
2714
|
+
pitch = 0;
|
|
2715
|
+
break;
|
|
2716
|
+
case "rightSide":
|
|
2717
|
+
roll = 0.2;
|
|
2718
|
+
break;
|
|
2719
|
+
case "leftSide":
|
|
2720
|
+
roll = 0.8;
|
|
2721
|
+
break;
|
|
2722
|
+
default:
|
|
2723
|
+
pitch = 1;
|
|
2724
|
+
break;
|
|
2725
|
+
}
|
|
2726
|
+
await this.setLegRotation(
|
|
2727
|
+
side,
|
|
2728
|
+
{ pitch, roll },
|
|
2729
|
+
dur * 0.1,
|
|
2730
|
+
"easeInOutQuad"
|
|
2731
|
+
);
|
|
2732
|
+
pitch = 0.5;
|
|
2733
|
+
roll = 0.5;
|
|
2734
|
+
switch (this.orientation) {
|
|
2735
|
+
case "frontSide":
|
|
2736
|
+
pitch = 0.7;
|
|
2737
|
+
break;
|
|
2738
|
+
case "rightSide":
|
|
2739
|
+
roll = 0.8;
|
|
2740
|
+
break;
|
|
2741
|
+
case "leftSide":
|
|
2742
|
+
roll = 0.2;
|
|
2743
|
+
break;
|
|
2744
|
+
default:
|
|
2745
|
+
pitch = 0.3;
|
|
2746
|
+
break;
|
|
2747
|
+
}
|
|
2748
|
+
await this.setLegRotation(
|
|
2749
|
+
side,
|
|
2750
|
+
{ pitch, roll },
|
|
2751
|
+
dur * 0.1,
|
|
2752
|
+
"easeInOutQuad"
|
|
2753
|
+
);
|
|
2754
|
+
await this.setLegRotation(
|
|
2755
|
+
side,
|
|
2756
|
+
{ pitch: 0.5, roll: 0.5 },
|
|
2757
|
+
dur * 0.1,
|
|
2758
|
+
"easeInOutQuad"
|
|
2759
|
+
);
|
|
2760
|
+
}, dur * 0.3 * offsetDur);
|
|
2761
|
+
});
|
|
2762
|
+
|
|
2763
|
+
return new Promise((resolve) => {
|
|
2764
|
+
setTimeout(() => {
|
|
2765
|
+
resolve();
|
|
2766
|
+
}, dur);
|
|
2767
|
+
});
|
|
2768
|
+
},
|
|
2769
|
+
|
|
2770
|
+
getEntityYaw: function () {
|
|
2771
|
+
const forward = new THREE.Vector3(0, 0, -1); // Local forward
|
|
2772
|
+
switch (this.orientation) {
|
|
2773
|
+
case "upright":
|
|
2774
|
+
forward.set(0, 0, -1);
|
|
2775
|
+
break;
|
|
2776
|
+
case "leftSide":
|
|
2777
|
+
forward.set(0, 0, 1);
|
|
2778
|
+
break;
|
|
2779
|
+
case "rightSide":
|
|
2780
|
+
forward.set(0, 0, 1);
|
|
2781
|
+
break;
|
|
2782
|
+
case "upsideDown":
|
|
2783
|
+
forward.set(0, 0, -1);
|
|
2784
|
+
break;
|
|
2785
|
+
case "backSide":
|
|
2786
|
+
forward.set(0, -1, 0);
|
|
2787
|
+
break;
|
|
2788
|
+
case "frontSide":
|
|
2789
|
+
forward.set(0, 1, 0);
|
|
2790
|
+
break;
|
|
2791
|
+
}
|
|
2792
|
+
forward.applyQuaternion(this.worldQuaternion); // Transform it into world space
|
|
2793
|
+
|
|
2794
|
+
forward.y = 0; // Flatten onto XZ plane
|
|
2795
|
+
forward.normalize();
|
|
2796
|
+
|
|
2797
|
+
let yaw = Math.atan2(forward.x, forward.z); // X first, then Z
|
|
2798
|
+
yaw = THREE.MathUtils.radToDeg(yaw); // In radians
|
|
2799
|
+
return yaw;
|
|
2800
|
+
},
|
|
2801
|
+
|
|
2802
|
+
walkingStepScalar: 0.5,
|
|
2803
|
+
startWalking: async function (
|
|
2804
|
+
dur = 320,
|
|
2805
|
+
pitch = 0.7,
|
|
2806
|
+
easing = "easeInOutQuad"
|
|
2807
|
+
) {
|
|
2808
|
+
const legPromise = new Promise(async (resolve) => {
|
|
2809
|
+
if (this.status != "walking") {
|
|
2810
|
+
return;
|
|
2811
|
+
}
|
|
2812
|
+
await this.setLegsRotation({ pitch }, dur, easing, false, "normal", true);
|
|
2813
|
+
if (this.status != "walking") {
|
|
2814
|
+
return;
|
|
2815
|
+
}
|
|
2816
|
+
await this.setLegsRotation(
|
|
2817
|
+
{ pitch: 1 - pitch, pitch2: pitch },
|
|
2818
|
+
dur,
|
|
2819
|
+
easing,
|
|
2820
|
+
true,
|
|
2821
|
+
"alternate",
|
|
2822
|
+
true
|
|
2823
|
+
);
|
|
2824
|
+
resolve();
|
|
2825
|
+
});
|
|
2826
|
+
const footPromise = new Promise((resolve) => {
|
|
2827
|
+
const footEasing = "easeInCubic";
|
|
2828
|
+
const footPitches = [0.2, 0.7];
|
|
2829
|
+
const footRolls = [0.4, 0.6];
|
|
2830
|
+
const footDur = dur;
|
|
2831
|
+
setTimeout(async () => {
|
|
2832
|
+
const promises = this.sides.map(async (side) => {
|
|
2833
|
+
let footPitch, footPitch2;
|
|
2834
|
+
if (side == "right") {
|
|
2835
|
+
footPitch = footPitches[0];
|
|
2836
|
+
footPitch2 = footPitches[1];
|
|
2837
|
+
} else {
|
|
2838
|
+
footPitch = footPitches[0];
|
|
2839
|
+
footPitch2 = footPitches[1];
|
|
2840
|
+
}
|
|
2841
|
+
|
|
2842
|
+
let footRoll, footRoll2;
|
|
2843
|
+
if (side == "right") {
|
|
2844
|
+
footRoll = footRolls[1];
|
|
2845
|
+
footRoll2 = footRolls[0];
|
|
2846
|
+
} else {
|
|
2847
|
+
footRoll = footRolls[0];
|
|
2848
|
+
footRoll2 = footRolls[1];
|
|
2849
|
+
}
|
|
2850
|
+
if (side == "left") {
|
|
2851
|
+
if (this.status != "walking") {
|
|
2852
|
+
return;
|
|
2853
|
+
}
|
|
2854
|
+
await this.setLegRotation(
|
|
2855
|
+
side,
|
|
2856
|
+
{ pitch: footPitch, roll: footRoll },
|
|
2857
|
+
footDur,
|
|
2858
|
+
footEasing,
|
|
2859
|
+
false,
|
|
2860
|
+
"normal",
|
|
2861
|
+
false,
|
|
2862
|
+
true
|
|
2863
|
+
);
|
|
2864
|
+
}
|
|
2865
|
+
if (this.status != "walking") {
|
|
2866
|
+
return;
|
|
2867
|
+
}
|
|
2868
|
+
await this.setLegRotation(
|
|
2869
|
+
side,
|
|
2870
|
+
{
|
|
2871
|
+
pitch: footPitch,
|
|
2872
|
+
pitch2: footPitch2,
|
|
2873
|
+
roll: footRoll,
|
|
2874
|
+
roll2: footRoll2,
|
|
2875
|
+
},
|
|
2876
|
+
footDur,
|
|
2877
|
+
footEasing,
|
|
2878
|
+
true,
|
|
2879
|
+
"alternate",
|
|
2880
|
+
false,
|
|
2881
|
+
true
|
|
2882
|
+
);
|
|
2883
|
+
});
|
|
2884
|
+
await Promise.all(promises);
|
|
2885
|
+
resolve();
|
|
2886
|
+
}, dur * 0.2);
|
|
2887
|
+
});
|
|
2888
|
+
|
|
2889
|
+
this.squash.removeAttribute("animation__rot");
|
|
2890
|
+
this.squash.setAttribute("animation__rot", {
|
|
2891
|
+
property: "rotation",
|
|
2892
|
+
to: "0 0 1",
|
|
2893
|
+
from: "0 0 -1",
|
|
2894
|
+
dur: dur,
|
|
2895
|
+
easing,
|
|
2896
|
+
loop: true,
|
|
2897
|
+
dir: "alternate",
|
|
2898
|
+
});
|
|
2899
|
+
|
|
2900
|
+
this.squash.removeAttribute("animation__scale");
|
|
2901
|
+
this.squash.setAttribute("animation__scale", {
|
|
2902
|
+
property: "scale",
|
|
2903
|
+
to: "1 0.98 1",
|
|
2904
|
+
from: "1 1 1",
|
|
2905
|
+
dur: dur / 2,
|
|
2906
|
+
easing: "easeInOutQuad",
|
|
2907
|
+
loop: true,
|
|
2908
|
+
dir: "alternate",
|
|
2909
|
+
});
|
|
2910
|
+
|
|
2911
|
+
await Promise.all([legPromise, footPromise]);
|
|
2912
|
+
},
|
|
2913
|
+
|
|
2914
|
+
stopWalking: async function () {
|
|
2915
|
+
this.squash.removeAttribute("animation__scale");
|
|
2916
|
+
this.squash.removeAttribute("animation__rot");
|
|
2917
|
+
this.resetLegs();
|
|
2918
|
+
},
|
|
2919
|
+
|
|
2920
|
+
statuses: ["idle", "grabbed", "falling", "getting up", "walking", "petting"],
|
|
2921
|
+
|
|
2922
|
+
resetSquashRotation: function () {
|
|
2923
|
+
this.squash.removeAttribute("animation__rot");
|
|
2924
|
+
this.squash.setAttribute("animation__rot", {
|
|
2925
|
+
property: "rotation",
|
|
2926
|
+
to: `0 0 0`,
|
|
2927
|
+
dur: 300,
|
|
2928
|
+
easing: "easeOutQuad",
|
|
2929
|
+
});
|
|
2930
|
+
},
|
|
2931
|
+
|
|
2932
|
+
setStatus: async function (newStatus) {
|
|
2933
|
+
if (this.status == newStatus) {
|
|
2934
|
+
return;
|
|
2935
|
+
}
|
|
2936
|
+
if (!this.statuses.includes(newStatus)) {
|
|
2937
|
+
console.error(`invalid status "${newStatus}"`);
|
|
2938
|
+
return;
|
|
2939
|
+
}
|
|
2940
|
+
this.isLockedToCamera = false;
|
|
2941
|
+
if (this.status == "walking") {
|
|
2942
|
+
this.stopWalking();
|
|
2943
|
+
}
|
|
2944
|
+
if (this.status == "grabbed") {
|
|
2945
|
+
this.playReleaseSound();
|
|
2946
|
+
}
|
|
2947
|
+
if (false && this.status == "getting up") {
|
|
2948
|
+
//this.returnGetUpSound();
|
|
2949
|
+
}
|
|
2950
|
+
if (this.status == "petting") {
|
|
2951
|
+
this.el.sceneEl.emit("stopPetting", { side: this.petSide });
|
|
2952
|
+
if (this.purrSound) {
|
|
2953
|
+
this.stopPurrSound();
|
|
2954
|
+
this.playPurrFadeOutSound();
|
|
2955
|
+
}
|
|
2956
|
+
}
|
|
2957
|
+
|
|
2958
|
+
if (this.status == "petting") {
|
|
2959
|
+
this.blink();
|
|
2960
|
+
setTimeout(() => {
|
|
2961
|
+
this.setEmotion("default");
|
|
2962
|
+
}, 200);
|
|
2963
|
+
}
|
|
2964
|
+
|
|
2965
|
+
this.status = newStatus;
|
|
2966
|
+
// console.log(`new status "${this.status}"`);
|
|
2967
|
+
|
|
2968
|
+
if (this.status == "petting") {
|
|
2969
|
+
this.el.sceneEl.emit("startPetting", { side: this.petSide });
|
|
2970
|
+
this.playPurrSound();
|
|
2971
|
+
}
|
|
2972
|
+
|
|
2973
|
+
if (this.status == "petting") {
|
|
2974
|
+
this.setEmotion("happy");
|
|
2975
|
+
}
|
|
2976
|
+
|
|
2977
|
+
if (this.status == "grabbed") {
|
|
2978
|
+
this.playGrabSound();
|
|
2979
|
+
}
|
|
2980
|
+
|
|
2981
|
+
this.el.removeAttribute("animation__turn");
|
|
2982
|
+
|
|
2983
|
+
if (this.squash.hasAttribute("animation__rot")) {
|
|
2984
|
+
this.squash.removeAttribute("animation__rot");
|
|
2985
|
+
this.squash.setAttribute("animation__rot", {
|
|
2986
|
+
property: "rotation",
|
|
2987
|
+
to: `0 0 0`,
|
|
2988
|
+
dur: 200,
|
|
2989
|
+
easing: "easeOutQuad",
|
|
2990
|
+
});
|
|
2991
|
+
}
|
|
2992
|
+
if (this.squash.hasAttribute("animation__scale")) {
|
|
2993
|
+
this.squash.removeAttribute("animation__scale");
|
|
2994
|
+
this.squash.setAttribute("animation__scale", {
|
|
2995
|
+
property: "scale",
|
|
2996
|
+
to: `1 1 1`,
|
|
2997
|
+
dur: 200,
|
|
2998
|
+
easing: "easeOutQuad",
|
|
2999
|
+
});
|
|
3000
|
+
}
|
|
3001
|
+
|
|
3002
|
+
this.clearEyesRotationAnimation();
|
|
3003
|
+
this.clearEyesRollAnimation();
|
|
3004
|
+
this.clearEyesScaleAnimation();
|
|
3005
|
+
this.clearLegsRotationAnimation();
|
|
3006
|
+
this.clearLegsRotationAnimation(true);
|
|
3007
|
+
|
|
3008
|
+
this.resetEyesScale();
|
|
3009
|
+
|
|
3010
|
+
this.resetLegs();
|
|
3011
|
+
|
|
3012
|
+
this.resetSquashRotation();
|
|
3013
|
+
|
|
3014
|
+
this.pointToWalkToSphere.setAttribute("visible", false);
|
|
3015
|
+
|
|
3016
|
+
if (this.punchable) {
|
|
3017
|
+
if (this.ignorePunchStatuses.includes(this.status)) {
|
|
3018
|
+
this.el.classList.remove("punchable");
|
|
3019
|
+
} else {
|
|
3020
|
+
this.el.classList.add("punchable");
|
|
3021
|
+
}
|
|
3022
|
+
}
|
|
3023
|
+
|
|
3024
|
+
switch (this.status) {
|
|
3025
|
+
case "grabbed":
|
|
3026
|
+
//this.setScale(1, 500);
|
|
3027
|
+
const easing = "easeInOutQuad";
|
|
3028
|
+
const dur1 = 900;
|
|
3029
|
+
const durDelay = 0.5;
|
|
3030
|
+
let rightDominant = Math.round(Math.random());
|
|
3031
|
+
rightDominant = true;
|
|
3032
|
+
this.setLegRotation(
|
|
3033
|
+
!rightDominant ? "right" : "left",
|
|
3034
|
+
{ pitch: 0.5, pitch2: 0.7 },
|
|
3035
|
+
dur1,
|
|
3036
|
+
easing,
|
|
3037
|
+
true,
|
|
3038
|
+
"alternate",
|
|
3039
|
+
true
|
|
3040
|
+
);
|
|
3041
|
+
setTimeout(async () => {
|
|
3042
|
+
if (this.status != "grabbed") {
|
|
3043
|
+
return;
|
|
3044
|
+
}
|
|
3045
|
+
await this.setLegRotation(
|
|
3046
|
+
!rightDominant ? "right" : "left",
|
|
3047
|
+
{ pitch: 0.4 },
|
|
3048
|
+
dur1,
|
|
3049
|
+
easing,
|
|
3050
|
+
0,
|
|
3051
|
+
"normal",
|
|
3052
|
+
true,
|
|
3053
|
+
true
|
|
3054
|
+
);
|
|
3055
|
+
if (this.status != "grabbed") {
|
|
3056
|
+
return;
|
|
3057
|
+
}
|
|
3058
|
+
await this.setLegRotation(
|
|
3059
|
+
!rightDominant ? "right" : "left",
|
|
3060
|
+
{ pitch: 0.5, pitch2: 0.4 },
|
|
3061
|
+
dur1,
|
|
3062
|
+
easing,
|
|
3063
|
+
true,
|
|
3064
|
+
"alternate",
|
|
3065
|
+
true,
|
|
3066
|
+
true
|
|
3067
|
+
);
|
|
3068
|
+
}, dur1 * durDelay);
|
|
3069
|
+
|
|
3070
|
+
const dur2 = 920;
|
|
3071
|
+
this.setLegRotation(
|
|
3072
|
+
rightDominant ? "right" : "left",
|
|
3073
|
+
{ pitch: 0.3, pitch2: 0.8 },
|
|
3074
|
+
dur2,
|
|
3075
|
+
easing,
|
|
3076
|
+
true,
|
|
3077
|
+
"alternate",
|
|
3078
|
+
true
|
|
3079
|
+
);
|
|
3080
|
+
setTimeout(async () => {
|
|
3081
|
+
if (this.status != "grabbed") {
|
|
3082
|
+
return;
|
|
3083
|
+
}
|
|
3084
|
+
await this.setLegRotation(
|
|
3085
|
+
rightDominant ? "right" : "left",
|
|
3086
|
+
{ pitch: 0.4 },
|
|
3087
|
+
dur2,
|
|
3088
|
+
easing,
|
|
3089
|
+
0,
|
|
3090
|
+
"normal",
|
|
3091
|
+
true,
|
|
3092
|
+
true
|
|
3093
|
+
);
|
|
3094
|
+
if (this.status != "grabbed") {
|
|
3095
|
+
return;
|
|
3096
|
+
}
|
|
3097
|
+
await this.setLegRotation(
|
|
3098
|
+
rightDominant ? "right" : "left",
|
|
3099
|
+
{ pitch: 0.5, pitch2: 0.4 },
|
|
3100
|
+
dur2,
|
|
3101
|
+
easing,
|
|
3102
|
+
true,
|
|
3103
|
+
"alternate",
|
|
3104
|
+
true,
|
|
3105
|
+
true
|
|
3106
|
+
);
|
|
3107
|
+
}, dur2 * durDelay);
|
|
3108
|
+
this.setFloor();
|
|
3109
|
+
break;
|
|
3110
|
+
case "getting up":
|
|
3111
|
+
await this.getUp();
|
|
3112
|
+
this.lastChangeLookAtTick = 0;
|
|
3113
|
+
this.lastEyeRefocusTick = 0;
|
|
3114
|
+
this.setStatus("walking");
|
|
3115
|
+
break;
|
|
3116
|
+
case "idle":
|
|
3117
|
+
break;
|
|
3118
|
+
case "falling":
|
|
3119
|
+
this.setLegsRotation(
|
|
3120
|
+
{ pitch: 0, pitch2: 1 },
|
|
3121
|
+
200,
|
|
3122
|
+
"easeInOutQuad",
|
|
3123
|
+
true,
|
|
3124
|
+
"alternate",
|
|
3125
|
+
true
|
|
3126
|
+
);
|
|
3127
|
+
//this.setScale(1.5, 1000);
|
|
3128
|
+
break;
|
|
3129
|
+
case "walking":
|
|
3130
|
+
// this.setPhysicsEnabled(true);
|
|
3131
|
+
//this.pointToWalkToSphere.setAttribute("visible", true);
|
|
3132
|
+
this.startWalking();
|
|
3133
|
+
break;
|
|
3134
|
+
default:
|
|
3135
|
+
break;
|
|
3136
|
+
}
|
|
3137
|
+
},
|
|
3138
|
+
|
|
3139
|
+
setScale: function (scale, dur, easing = "easeOutQuad") {
|
|
3140
|
+
this.scale = scale;
|
|
3141
|
+
const entity = this.el;
|
|
3142
|
+
if (dur == 0) {
|
|
3143
|
+
entity.object3D.scale.set(scale, scale, scale);
|
|
3144
|
+
} else {
|
|
3145
|
+
entity.setAttribute("animation__scale", {
|
|
3146
|
+
property: "scale",
|
|
3147
|
+
to: `${scale} ${scale} ${scale}`,
|
|
3148
|
+
from: "1 1 1",
|
|
3149
|
+
dur,
|
|
3150
|
+
easing,
|
|
3151
|
+
});
|
|
3152
|
+
}
|
|
3153
|
+
},
|
|
3154
|
+
|
|
3155
|
+
waitForSoundToLoad: async function (entity) {
|
|
3156
|
+
return new Promise((resolve) => {
|
|
3157
|
+
if (entity.components.sound) {
|
|
3158
|
+
resolve();
|
|
3159
|
+
} else {
|
|
3160
|
+
let onComponentInitialized = (event) => {
|
|
3161
|
+
if (event.detail.name == "sound") {
|
|
3162
|
+
entity.removeEventListener(
|
|
3163
|
+
"componentinitialized",
|
|
3164
|
+
onComponentInitialized
|
|
3165
|
+
);
|
|
3166
|
+
resolve();
|
|
3167
|
+
}
|
|
3168
|
+
};
|
|
3169
|
+
onComponentInitialized = onComponentInitialized.bind(this);
|
|
3170
|
+
|
|
3171
|
+
entity.addEventListener("componentinitialized", onComponentInitialized);
|
|
3172
|
+
}
|
|
3173
|
+
});
|
|
3174
|
+
},
|
|
3175
|
+
|
|
3176
|
+
playGetUpSound: function () {
|
|
3177
|
+
this.playSound("getUpSound");
|
|
3178
|
+
},
|
|
3179
|
+
|
|
3180
|
+
playPurrSound: function () {
|
|
3181
|
+
this.playSound("purrSound");
|
|
3182
|
+
},
|
|
3183
|
+
stopPurrSound: function () {
|
|
3184
|
+
this.returnSound("purrSound");
|
|
3185
|
+
},
|
|
3186
|
+
|
|
3187
|
+
playPurrFadeOutSound: function () {
|
|
3188
|
+
this.playSound("purrSoundFadeOut");
|
|
3189
|
+
},
|
|
3190
|
+
|
|
3191
|
+
playGrabSound: function () {
|
|
3192
|
+
this.returnSound("releaseSound");
|
|
3193
|
+
this.playSound("grabSound");
|
|
3194
|
+
},
|
|
3195
|
+
playReleaseSound: function () {
|
|
3196
|
+
this.returnSound("grabSound");
|
|
3197
|
+
this.playSound("releaseSound");
|
|
3198
|
+
},
|
|
3199
|
+
|
|
3200
|
+
playSound: async function (name) {
|
|
3201
|
+
this.returnSound(name);
|
|
3202
|
+
const poolName = `pool__${name.toLowerCase()}`;
|
|
3203
|
+
const sound = (this[name] =
|
|
3204
|
+
this.el.sceneEl.components[poolName].requestEntity());
|
|
3205
|
+
sound.poolName = poolName;
|
|
3206
|
+
this.el.object3D.getWorldPosition(sound.object3D.position);
|
|
3207
|
+
sound.play();
|
|
3208
|
+
await this.waitForSoundToLoad(sound);
|
|
3209
|
+
sound.components.sound.playSound();
|
|
3210
|
+
sound.addEventListener("sound-ended", () => this.returnSound(name), {
|
|
3211
|
+
once: true,
|
|
3212
|
+
});
|
|
3213
|
+
},
|
|
3214
|
+
returnSound: function (name) {
|
|
3215
|
+
const sound = this[name];
|
|
3216
|
+
if (sound) {
|
|
3217
|
+
sound.components["sound"].stopSound();
|
|
3218
|
+
this.el.sceneEl.components[sound.poolName].returnEntity(sound);
|
|
3219
|
+
this[name] = undefined;
|
|
3220
|
+
}
|
|
3221
|
+
},
|
|
3222
|
+
|
|
3223
|
+
playShellHitSound: function () {
|
|
3224
|
+
this.playSound("shellHitSound");
|
|
3225
|
+
},
|
|
3226
|
+
|
|
3227
|
+
playPunchSound: function () {
|
|
3228
|
+
this.playSound("punchSound");
|
|
3229
|
+
},
|
|
3230
|
+
playPunchSqueakSound: function () {
|
|
3231
|
+
this.playSound("punchSqueakSound");
|
|
3232
|
+
},
|
|
3233
|
+
|
|
3234
|
+
updateLookAtTargets() {
|
|
3235
|
+
this.lookAtTargets = Array.from(
|
|
3236
|
+
this.el.sceneEl.querySelectorAll(this.data.lookAt)
|
|
3237
|
+
);
|
|
3238
|
+
},
|
|
3239
|
+
updateLookAtRaycastTargets() {
|
|
3240
|
+
this.lookAtRaycastTargets = Array.from(
|
|
3241
|
+
this.el.sceneEl.querySelectorAll(this.data.lookAtRaycast)
|
|
3242
|
+
);
|
|
3243
|
+
this.lookAtRaycastTargetObjects = this.lookAtRaycastTargets.map(
|
|
3244
|
+
(entity) => entity.object3D
|
|
3245
|
+
);
|
|
3246
|
+
if (this.lookAtRaycastTargetObjects.length > 0) {
|
|
3247
|
+
clearInterval(this.lookAtRaycastSelectorInterval);
|
|
3248
|
+
}
|
|
3249
|
+
},
|
|
3250
|
+
});
|