bmad-method 5.0.0-beta.2 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/.github/ISSUE_TEMPLATE/bug_report.md +3 -3
  2. package/.github/ISSUE_TEMPLATE/feature_request.md +3 -3
  3. package/.github/workflows/discord.yaml +11 -2
  4. package/.github/workflows/format-check.yaml +42 -0
  5. package/.github/workflows/manual-release.yaml +173 -0
  6. package/.husky/pre-commit +3 -0
  7. package/.vscode/settings.json +26 -1
  8. package/CHANGELOG.md +0 -11
  9. package/README.md +2 -0
  10. package/bmad-core/agent-teams/team-all.yaml +1 -1
  11. package/bmad-core/agents/bmad-orchestrator.md +1 -1
  12. package/bmad-core/agents/dev.md +4 -4
  13. package/bmad-core/data/bmad-kb.md +1 -1
  14. package/bmad-core/data/test-levels-framework.md +12 -12
  15. package/bmad-core/tasks/facilitate-brainstorming-session.md +1 -1
  16. package/bmad-core/tasks/nfr-assess.md +10 -10
  17. package/bmad-core/tasks/qa-gate.md +23 -23
  18. package/bmad-core/tasks/review-story.md +18 -18
  19. package/bmad-core/tasks/risk-profile.md +25 -25
  20. package/bmad-core/tasks/test-design.md +9 -9
  21. package/bmad-core/tasks/trace-requirements.md +21 -21
  22. package/bmad-core/templates/architecture-tmpl.yaml +49 -49
  23. package/bmad-core/templates/brainstorming-output-tmpl.yaml +5 -5
  24. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +31 -31
  25. package/bmad-core/templates/brownfield-prd-tmpl.yaml +13 -13
  26. package/bmad-core/templates/competitor-analysis-tmpl.yaml +19 -6
  27. package/bmad-core/templates/front-end-architecture-tmpl.yaml +21 -9
  28. package/bmad-core/templates/front-end-spec-tmpl.yaml +24 -24
  29. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +122 -104
  30. package/bmad-core/templates/market-research-tmpl.yaml +2 -2
  31. package/bmad-core/templates/prd-tmpl.yaml +9 -9
  32. package/bmad-core/templates/project-brief-tmpl.yaml +4 -4
  33. package/bmad-core/templates/qa-gate-tmpl.yaml +9 -9
  34. package/bmad-core/templates/story-tmpl.yaml +12 -12
  35. package/bmad-core/workflows/brownfield-fullstack.yaml +9 -9
  36. package/bmad-core/workflows/brownfield-service.yaml +1 -1
  37. package/bmad-core/workflows/brownfield-ui.yaml +1 -1
  38. package/bmad-core/workflows/greenfield-fullstack.yaml +1 -1
  39. package/bmad-core/workflows/greenfield-service.yaml +1 -1
  40. package/bmad-core/workflows/greenfield-ui.yaml +1 -1
  41. package/common/utils/bmad-doc-template.md +5 -5
  42. package/dist/agents/analyst.txt +28 -15
  43. package/dist/agents/architect.txt +220 -190
  44. package/dist/agents/bmad-master.txt +298 -255
  45. package/dist/agents/bmad-orchestrator.txt +1 -1
  46. package/dist/agents/pm.txt +20 -20
  47. package/dist/agents/po.txt +11 -11
  48. package/dist/agents/qa.txt +275 -618
  49. package/dist/agents/sm.txt +11 -11
  50. package/dist/agents/ux-expert.txt +23 -23
  51. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +109 -109
  52. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +75 -77
  53. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +41 -41
  54. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +483 -474
  55. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +1 -1
  56. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +149 -149
  57. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +20 -20
  58. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +371 -358
  59. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +25 -25
  60. package/dist/teams/team-all.txt +581 -881
  61. package/dist/teams/team-fullstack.txt +316 -273
  62. package/dist/teams/team-ide-minimal.txt +276 -619
  63. package/dist/teams/team-no-ui.txt +281 -238
  64. package/docs/versioning-and-releases.md +114 -44
  65. package/eslint.config.mjs +119 -0
  66. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.4 Deployment Configuration/1.4.2 - cloudbuild.yaml +26 -26
  67. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +4 -4
  68. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +1 -1
  69. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +26 -28
  70. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +50 -50
  71. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +23 -23
  72. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +24 -24
  73. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +42 -42
  74. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
  75. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +5 -5
  76. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +1 -1
  77. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +3 -3
  78. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +1 -1
  79. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +23 -23
  80. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +63 -63
  81. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +20 -20
  82. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
  83. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +5 -5
  84. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +1 -1
  85. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +20 -20
  86. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +7 -7
  87. package/package.json +62 -39
  88. package/prettier.config.mjs +32 -0
  89. package/release_notes.md +30 -0
  90. package/tools/bmad-npx-wrapper.js +10 -10
  91. package/tools/builders/web-builder.js +124 -130
  92. package/tools/bump-all-versions.js +42 -33
  93. package/tools/bump-expansion-version.js +23 -16
  94. package/tools/cli.js +10 -12
  95. package/tools/flattener/aggregate.js +10 -10
  96. package/tools/flattener/binary.js +44 -17
  97. package/tools/flattener/discovery.js +19 -18
  98. package/tools/flattener/files.js +6 -6
  99. package/tools/flattener/ignoreRules.js +125 -125
  100. package/tools/flattener/main.js +201 -304
  101. package/tools/flattener/projectRoot.js +75 -73
  102. package/tools/flattener/prompts.js +9 -9
  103. package/tools/flattener/stats.helpers.js +131 -67
  104. package/tools/flattener/stats.js +3 -3
  105. package/tools/flattener/test-matrix.js +201 -193
  106. package/tools/flattener/xml.js +33 -31
  107. package/tools/installer/bin/bmad.js +130 -89
  108. package/tools/installer/config/ide-agent-config.yaml +1 -1
  109. package/tools/installer/config/install.config.yaml +2 -2
  110. package/tools/installer/lib/config-loader.js +46 -42
  111. package/tools/installer/lib/file-manager.js +91 -113
  112. package/tools/installer/lib/ide-base-setup.js +57 -56
  113. package/tools/installer/lib/ide-setup.js +375 -343
  114. package/tools/installer/lib/installer.js +875 -714
  115. package/tools/installer/lib/memory-profiler.js +54 -53
  116. package/tools/installer/lib/module-manager.js +19 -15
  117. package/tools/installer/lib/resource-locator.js +26 -28
  118. package/tools/installer/package.json +19 -19
  119. package/tools/lib/dependency-resolver.js +26 -30
  120. package/tools/lib/yaml-utils.js +7 -7
  121. package/tools/preview-release-notes.js +66 -0
  122. package/tools/shared/bannerArt.js +3 -3
  123. package/tools/sync-installer-version.js +7 -9
  124. package/tools/update-expansion-version.js +14 -15
  125. package/tools/upgraders/v3-to-v4-upgrader.js +203 -294
  126. package/tools/version-bump.js +41 -26
  127. package/tools/yaml-format.js +56 -43
  128. package/.github/workflows/promote-to-stable.yml +0 -144
  129. package/.github/workflows/release.yaml +0 -60
  130. package/.releaserc.json +0 -21
  131. package/tools/semantic-release-sync-installer.js +0 -30
@@ -14,13 +14,13 @@ sections:
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  - id: initial-setup
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  instruction: |
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  This template creates detailed game development stories that are immediately actionable by game developers. Each story should focus on a single, implementable feature that contributes to the overall game functionality.
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  Before starting, ensure you have access to:
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  - Game Design Document (GDD)
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  - Game Architecture Document
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  - Any existing stories in this epic
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  The story should be specific enough that a developer can implement it without requiring additional design decisions.
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  - id: story-header
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  title: Files to Create/Modify
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  template: |
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  **New Files:**
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  - `{{file_path_1}}` - {{purpose}}
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  - `{{file_path_2}}` - {{purpose}}
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  **Modified Files:**
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  - `{{existing_file_1}}` - {{changes_needed}}
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  - `{{existing_file_2}}` - {{changes_needed}}
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  - id: class-interface-definitions
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  {{property_2}}: {{type}};
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  {{method_1}}({{params}}): {{return_type}};
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  }
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  // {{class_name}}
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  class {{class_name}} extends {{phaser_class}} {
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  private {{property}}: {{type}};
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  constructor({{params}}) {
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  // Implementation requirements
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  }
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  public {{method}}({{params}}): {{return_type}} {
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  // Method requirements
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  }
@@ -107,15 +107,15 @@ sections:
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  instruction: Specify how this feature integrates with existing systems
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  template: |
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  **Scene Integration:**
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  - {{scene_name}}: {{integration_details}}
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  **System Dependencies:**
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  - {{system_name}}: {{dependency_description}}
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  **Event Communication:**
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  - Emits: `{{event_name}}` when {{condition}}
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  - Listens: `{{event_name}}` to {{response}}
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  title: Dev Agent Record
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  template: |
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  **Tasks:**
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  - [ ] {{task_1_description}}
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  - [ ] {{task_2_description}}
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  - [ ] {{task_3_description}}
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  - [ ] Write unit tests for {{component}}
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  - [ ] Integration testing with {{related_system}}
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  - [ ] Performance testing and optimization
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  **Debug Log:**
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  | Task | File | Change | Reverted? |
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  |------|------|--------|-----------|
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  | | | | |
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  **Completion Notes:**
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  <!-- Only note deviations from requirements, keep under 50 words -->
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  **Change Log:**
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  <!-- Only requirement changes during implementation -->
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  - id: game-design-context
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  instruction: Reference the specific sections of the GDD that this story implements
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  template: |
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  **GDD Reference:** {{section_name}} ({{page_or_section_number}})
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  **Game Mechanic:** {{mechanic_name}}
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  **Player Experience Goal:** {{experience_description}}
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  **Balance Parameters:**
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  - {{parameter_1}}: {{value_or_range}}
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  - {{parameter_2}}: {{value_or_range}}
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  title: Unit Tests
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  template: |
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  **Test Files:**
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  - `tests/{{component_name}}.test.ts`
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  **Test Scenarios:**
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  - {{test_scenario_1}}
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  - {{test_scenario_2}}
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  - {{edge_case_test}}
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  title: Game Testing
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  template: |
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  **Manual Test Cases:**
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  1. {{test_case_1_description}}
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  - Expected: {{expected_behavior}}
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  - Performance: {{performance_expectation}}
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  2. {{test_case_2_description}}
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  - Expected: {{expected_behavior}}
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  - Edge Case: {{edge_case_handling}}
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  title: Performance Tests
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  template: |
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  **Metrics to Verify:**
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  - Frame rate maintains {{fps_target}} FPS
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  - Memory usage stays under {{memory_limit}}MB
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  - {{feature_specific_performance_metric}}
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  instruction: List any dependencies that must be completed before this story can be implemented
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  template: |
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  **Story Dependencies:**
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  - {{story_id}}: {{dependency_description}}
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  **Technical Dependencies:**
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  - {{system_or_file}}: {{requirement}}
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  **Asset Dependencies:**
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  - {{asset_type}}: {{asset_description}}
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  - Location: `{{asset_path}}`
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  instruction: Any additional context, design decisions, or implementation notes
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  template: |
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  **Implementation Notes:**
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  - {{note_1}}
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  - {{note_2}}
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  **Design Decisions:**
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  - {{decision_1}}: {{rationale}}
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  - {{decision_2}}: {{rationale}}
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  **Future Considerations:**
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  - {{future_enhancement_1}}
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  - id: initial-setup
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  instruction: |
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  This template creates comprehensive level design documentation that guides both content creation and technical implementation. This document should provide enough detail for developers to create level loading systems and for designers to create specific levels.
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  If available, review: Game Design Document (GDD), Game Architecture Document. This document should align with the game mechanics and technical systems defined in those documents.
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  - id: introduction
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  instruction: Establish the purpose and scope of level design for this game
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  content: |
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  This document defines the level design framework for {{game_title}}, providing guidelines for creating engaging, balanced levels that support the core gameplay mechanics defined in the Game Design Document.
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  This framework ensures consistency across all levels while providing flexibility for creative level design within established technical and design constraints.
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  sections:
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  title: "{{category_name}} Levels"
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  **Purpose:** {{gameplay_purpose}}
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  **Target Duration:** {{min_time}} - {{max_time}} minutes
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  **Difficulty Range:** {{difficulty_scale}}
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  **Key Mechanics Featured:**
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  - {{mechanic_1}} - {{usage_description}}
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  - {{mechanic_2}} - {{usage_description}}
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  **Player Objectives:**
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  - Primary: {{primary_objective}}
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  - Secondary: {{secondary_objective}}
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  - Hidden: {{secret_objective}}
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  **Success Criteria:**
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  - {{completion_requirement_1}}
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  - {{completion_requirement_2}}
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  **Technical Requirements:**
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  - Maximum entities: {{entity_limit}}
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  - Performance target: {{fps_target}} FPS
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  - Memory budget: {{memory_limit}}MB
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  instruction: Based on GDD requirements, define the overall level organization
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  template: |
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  **Organization Type:** {{linear|hub_world|open_world}}
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  **Total Level Count:** {{number}}
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  **World Breakdown:**
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  - World 1: {{level_count}} levels - {{theme}} - {{difficulty_range}}
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  - World 2: {{level_count}} levels - {{theme}} - {{difficulty_range}}
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  - World 3: {{level_count}} levels - {{theme}} - {{difficulty_range}}
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  instruction: Define how players access new levels
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  template: |
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  **Progression Gates:**
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  - Linear progression: Complete previous level
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  - Star requirements: {{star_count}} stars to unlock
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  - Skill gates: Demonstrate {{skill_requirement}}
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  instruction: Define all environmental components that can be used in levels
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  **Terrain Types:**
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  - {{terrain_1}}: {{properties_and_usage}}
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  - {{terrain_2}}: {{properties_and_usage}}
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  **Interactive Objects:**
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  - {{object_1}}: {{behavior_and_purpose}}
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  - {{object_2}}: {{behavior_and_purpose}}
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  **Hazards and Obstacles:**
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  - {{hazard_1}}: {{damage_and_behavior}}
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  - {{hazard_2}}: {{damage_and_behavior}}
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  - id: collectibles-rewards
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  instruction: Define all collectible items and their placement rules
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  **Collectible Types:**
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  - {{collectible_1}}: {{value_and_purpose}}
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  - {{collectible_2}}: {{value_and_purpose}}
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  **Placement Guidelines:**
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  - Mandatory collectibles: {{placement_rules}}
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  - Optional collectibles: {{placement_rules}}
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  - Secret collectibles: {{placement_rules}}
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  **Reward Distribution:**
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  - Easy to find: {{percentage}}%
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  - Moderate challenge: {{percentage}}%
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  - High skill required: {{percentage}}%
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  instruction: Define how enemies should be placed and balanced in levels
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  template: |
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  **Enemy Categories:**
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  - {{enemy_type_1}}: {{behavior_and_usage}}
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  - {{enemy_type_2}}: {{behavior_and_usage}}
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  **Placement Principles:**
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  - Introduction encounters: {{guideline}}
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  - Standard encounters: {{guideline}}
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  - Challenge encounters: {{guideline}}
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  **Difficulty Scaling:**
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  - Enemy count progression: {{scaling_rule}}
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  - Enemy type introduction: {{pacing_rule}}
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  - Encounter complexity: {{complexity_rule}}
@@ -222,14 +222,14 @@ sections:
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  title: Level Layout Principles
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  template: |
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  **Spatial Design:**
225
-
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+
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  - Grid size: {{grid_dimensions}}
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  - Minimum path width: {{width_units}}
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  - Maximum vertical distance: {{height_units}}
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  - Safe zones placement: {{safety_guidelines}}
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-
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+
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  **Navigation Design:**
232
-
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+
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  - Clear path indication: {{visual_cues}}
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  - Landmark placement: {{landmark_rules}}
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  - Dead end avoidance: {{dead_end_policy}}
@@ -239,13 +239,13 @@ sections:
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  instruction: Define how to control the rhythm and pace of gameplay within levels
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  template: |
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  **Action Sequences:**
242
-
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+
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  - High intensity duration: {{max_duration}}
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  - Rest period requirement: {{min_rest_time}}
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  - Intensity variation: {{pacing_pattern}}
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-
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+
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  **Learning Sequences:**
248
-
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+
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  - New mechanic introduction: {{teaching_method}}
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  - Practice opportunity: {{practice_duration}}
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  - Skill application: {{application_context}}
@@ -254,14 +254,14 @@ sections:
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  instruction: Define how to create appropriate challenges for each level type
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  template: |
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  **Challenge Types:**
257
-
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+
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  - Execution challenges: {{skill_requirements}}
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  - Puzzle challenges: {{complexity_guidelines}}
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  - Time challenges: {{time_pressure_rules}}
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  - Resource challenges: {{resource_management}}
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-
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+
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  **Difficulty Calibration:**
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-
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+
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  - Skill check frequency: {{frequency_guidelines}}
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  - Failure recovery: {{retry_mechanics}}
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  - Hint system integration: {{help_system}}
@@ -275,7 +275,7 @@ sections:
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  instruction: Define how level data should be structured for implementation
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  template: |
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  **Level File Format:**
278
-
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+
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  - Data format: {{json|yaml|custom}}
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  - File naming: `level_{{world}}_{{number}}.{{extension}}`
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  - Data organization: {{structure_description}}
@@ -313,14 +313,14 @@ sections:
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  instruction: Define how level assets are organized and loaded
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  template: |
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  **Tilemap Requirements:**
316
-
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+
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  - Tile size: {{tile_dimensions}}px
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  - Tileset organization: {{tileset_structure}}
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  - Layer organization: {{layer_system}}
320
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  - Collision data: {{collision_format}}
321
-
321
+
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  **Audio Integration:**
323
-
323
+
324
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  - Background music: {{music_requirements}}
325
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  - Ambient sounds: {{ambient_system}}
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  - Dynamic audio: {{dynamic_audio_rules}}
@@ -329,19 +329,19 @@ sections:
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  instruction: Define performance requirements for level systems
330
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  template: |
331
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  **Entity Limits:**
332
-
332
+
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  - Maximum active entities: {{entity_limit}}
334
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  - Maximum particles: {{particle_limit}}
335
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  - Maximum audio sources: {{audio_limit}}
336
-
336
+
337
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  **Memory Management:**
338
-
338
+
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  - Texture memory budget: {{texture_memory}}MB
340
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  - Audio memory budget: {{audio_memory}}MB
341
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  - Level loading time: <{{load_time}}s
342
-
342
+
343
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  **Culling and LOD:**
344
-
344
+
345
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  - Off-screen culling: {{culling_distance}}
346
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  - Level-of-detail rules: {{lod_system}}
347
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  - Asset streaming: {{streaming_requirements}}
@@ -354,13 +354,13 @@ sections:
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  title: Automated Testing
355
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  template: |
356
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  **Performance Testing:**
357
-
357
+
358
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  - Frame rate validation: Maintain {{fps_target}} FPS
359
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  - Memory usage monitoring: Stay under {{memory_limit}}MB
360
360
  - Loading time verification: Complete in <{{load_time}}s
361
-
361
+
362
362
  **Gameplay Testing:**
363
-
363
+
364
364
  - Completion path validation: All objectives achievable
365
365
  - Collectible accessibility: All items reachable
366
366
  - Softlock prevention: No unwinnable states
@@ -388,14 +388,14 @@ sections:
388
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  title: Balance Validation
389
389
  template: |
390
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  **Metrics Collection:**
391
-
391
+
392
392
  - Completion rate: Target {{completion_percentage}}%
393
393
  - Average completion time: {{target_time}} ± {{variance}}
394
394
  - Death count per level: <{{max_deaths}}
395
395
  - Collectible discovery rate: {{discovery_percentage}}%
396
-
396
+
397
397
  **Iteration Guidelines:**
398
-
398
+
399
399
  - Adjustment criteria: {{criteria_for_changes}}
400
400
  - Testing sample size: {{minimum_testers}}
401
401
  - Validation period: {{testing_duration}}
@@ -408,14 +408,14 @@ sections:
408
408
  title: Design Phase
409
409
  template: |
410
410
  **Concept Development:**
411
-
411
+
412
412
  1. Define level purpose and goals
413
413
  2. Create rough layout sketch
414
414
  3. Identify key mechanics and challenges
415
415
  4. Estimate difficulty and duration
416
-
416
+
417
417
  **Documentation Requirements:**
418
-
418
+
419
419
  - Level design brief
420
420
  - Layout diagrams
421
421
  - Mechanic integration notes
@@ -424,15 +424,15 @@ sections:
424
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  title: Implementation Phase
425
425
  template: |
426
426
  **Technical Implementation:**
427
-
427
+
428
428
  1. Create level data file
429
429
  2. Build tilemap and layout
430
430
  3. Place entities and objects
431
431
  4. Configure level logic and triggers
432
432
  5. Integrate audio and visual effects
433
-
433
+
434
434
  **Quality Assurance:**
435
-
435
+
436
436
  1. Automated testing execution
437
437
  2. Internal playtesting
438
438
  3. Performance validation
@@ -441,14 +441,14 @@ sections:
441
441
  title: Integration Phase
442
442
  template: |
443
443
  **Game Integration:**
444
-
444
+
445
445
  1. Level progression integration
446
446
  2. Save system compatibility
447
447
  3. Analytics integration
448
448
  4. Achievement system integration
449
-
449
+
450
450
  **Final Validation:**
451
-
451
+
452
452
  1. Full game context testing
453
453
  2. Performance regression testing
454
454
  3. Platform compatibility verification
@@ -481,4 +481,4 @@ sections:
481
481
  - Difficulty curve adherence: {{curve_accuracy}}
482
482
  - Mechanic integration effectiveness: {{integration_score}}
483
483
  - Player guidance clarity: {{guidance_score}}
484
- - Content accessibility: {{accessibility_rate}}%
484
+ - Content accessibility: {{accessibility_rate}}%
@@ -17,21 +17,21 @@ workflow:
17
17
  - brainstorming_session
18
18
  - game_research_prompt
19
19
  - player_research
20
- notes: 'Start with brainstorming game concepts, then create comprehensive game brief. SAVE OUTPUT: Copy final game-brief.md to your project''s docs/design/ folder.'
20
+ notes: "Start with brainstorming game concepts, then create comprehensive game brief. SAVE OUTPUT: Copy final game-brief.md to your project's docs/design/ folder."
21
21
  - agent: game-designer
22
22
  creates: game-design-doc.md
23
23
  requires: game-brief.md
24
24
  optional_steps:
25
25
  - competitive_analysis
26
26
  - technical_research
27
- notes: 'Create detailed Game Design Document using game-design-doc-tmpl. Defines all gameplay mechanics, progression, and technical requirements. SAVE OUTPUT: Copy final game-design-doc.md to your project''s docs/design/ folder.'
27
+ notes: "Create detailed Game Design Document using game-design-doc-tmpl. Defines all gameplay mechanics, progression, and technical requirements. SAVE OUTPUT: Copy final game-design-doc.md to your project's docs/design/ folder."
28
28
  - agent: game-designer
29
29
  creates: level-design-doc.md
30
30
  requires: game-design-doc.md
31
31
  optional_steps:
32
32
  - level_prototyping
33
33
  - difficulty_analysis
34
- notes: 'Create level design framework using level-design-doc-tmpl. Establishes content creation guidelines and performance requirements. SAVE OUTPUT: Copy final level-design-doc.md to your project''s docs/design/ folder.'
34
+ notes: "Create level design framework using level-design-doc-tmpl. Establishes content creation guidelines and performance requirements. SAVE OUTPUT: Copy final level-design-doc.md to your project's docs/design/ folder."
35
35
  - agent: solution-architect
36
36
  creates: game-architecture.md
37
37
  requires:
@@ -41,7 +41,7 @@ workflow:
41
41
  - technical_research_prompt
42
42
  - performance_analysis
43
43
  - platform_research
44
- notes: 'Create comprehensive technical architecture using game-architecture-tmpl. Defines Phaser 3 systems, performance optimization, and code structure. SAVE OUTPUT: Copy final game-architecture.md to your project''s docs/architecture/ folder.'
44
+ notes: "Create comprehensive technical architecture using game-architecture-tmpl. Defines Phaser 3 systems, performance optimization, and code structure. SAVE OUTPUT: Copy final game-architecture.md to your project's docs/architecture/ folder."
45
45
  - agent: game-designer
46
46
  validates: design_consistency
47
47
  requires: all_design_documents
@@ -66,7 +66,7 @@ workflow:
66
66
  optional_steps:
67
67
  - quick_brainstorming
68
68
  - concept_validation
69
- notes: 'Create focused game brief for prototype. Emphasize core mechanics and immediate playability. SAVE OUTPUT: Copy final game-brief.md to your project''s docs/ folder.'
69
+ notes: "Create focused game brief for prototype. Emphasize core mechanics and immediate playability. SAVE OUTPUT: Copy final game-brief.md to your project's docs/ folder."
70
70
  - agent: game-designer
71
71
  creates: prototype-design.md
72
72
  uses: create-doc prototype-design OR create-game-story
@@ -44,7 +44,7 @@ workflow:
44
44
  notes: Implement stories in priority order. Test frequently and adjust design based on what feels fun. Document discoveries.
45
45
  workflow_end:
46
46
  action: prototype_evaluation
47
- notes: 'Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive.'
47
+ notes: "Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive."
48
48
  game_jam_sequence:
49
49
  - step: jam_concept
50
50
  agent: game-designer
@@ -61,13 +61,13 @@ commands:
61
61
  - explain: teach me what and why you did whatever you just did in detail so I can learn. Explain to me as if you were training a junior Unity developer.
62
62
  - exit: Say goodbye as the Game Developer, and then abandon inhabiting this persona
63
63
  develop-story:
64
- order-of-execution: "Read (first or next) task→Implement Task and its subtasks→Write tests→Execute validations→Only if ALL pass, then update the task checkbox with [x]→Update story section File List to ensure it lists and new or modified or deleted source file→repeat order-of-execution until complete"
64
+ order-of-execution: 'Read (first or next) task→Implement Task and its subtasks→Write tests→Execute validations→Only if ALL pass, then update the task checkbox with [x]→Update story section File List to ensure it lists and new or modified or deleted source file→repeat order-of-execution until complete'
65
65
  story-file-updates-ONLY:
66
66
  - CRITICAL: ONLY UPDATE THE STORY FILE WITH UPDATES TO SECTIONS INDICATED BELOW. DO NOT MODIFY ANY OTHER SECTIONS.
67
67
  - CRITICAL: You are ONLY authorized to edit these specific sections of story files - Tasks / Subtasks Checkboxes, Dev Agent Record section and all its subsections, Agent Model Used, Debug Log References, Completion Notes List, File List, Change Log, Status
68
68
  - CRITICAL: DO NOT modify Status, Story, Acceptance Criteria, Dev Notes, Testing sections, or any other sections not listed above
69
- blocking: "HALT for: Unapproved deps needed, confirm with user | Ambiguous after story check | 3 failures attempting to implement or fix something repeatedly | Missing config | Failing regression"
70
- ready-for-review: "Code matches requirements + All validations pass + Follows Unity & C# standards + File List complete + Stable FPS"
69
+ blocking: 'HALT for: Unapproved deps needed, confirm with user | Ambiguous after story check | 3 failures attempting to implement or fix something repeatedly | Missing config | Failing regression'
70
+ ready-for-review: 'Code matches requirements + All validations pass + Follows Unity & C# standards + File List complete + Stable FPS'
71
71
  completion: "All Tasks and Subtasks marked [x] and have tests→Validations and full regression passes (DON'T BE LAZY, EXECUTE ALL TESTS and CONFIRM)→Ensure File List is Complete→run the task execute-checklist for the checklist game-story-dod-checklist→set story status: 'Ready for Review'→HALT"
72
72
  dependencies:
73
73
  tasks:
@@ -456,7 +456,7 @@ Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic ga
456
456
 
457
457
  - **Claude Code**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
458
458
  - **Cursor**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
459
- - **Windsurf**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
459
+ - **Windsurf**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
460
460
  - **Trae**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
461
461
  - **Roo Code**: Select mode from mode selector with bmad2du prefix
462
462
  - **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select the appropriate game agent.