bmad-method 5.0.0-beta.2 → 5.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/ISSUE_TEMPLATE/bug_report.md +3 -3
- package/.github/ISSUE_TEMPLATE/feature_request.md +3 -3
- package/.github/workflows/discord.yaml +11 -2
- package/.github/workflows/format-check.yaml +42 -0
- package/.github/workflows/manual-release.yaml +173 -0
- package/.husky/pre-commit +3 -0
- package/.vscode/settings.json +26 -1
- package/CHANGELOG.md +0 -11
- package/README.md +2 -0
- package/bmad-core/agent-teams/team-all.yaml +1 -1
- package/bmad-core/agents/bmad-orchestrator.md +1 -1
- package/bmad-core/agents/dev.md +4 -4
- package/bmad-core/data/bmad-kb.md +1 -1
- package/bmad-core/data/test-levels-framework.md +12 -12
- package/bmad-core/tasks/facilitate-brainstorming-session.md +1 -1
- package/bmad-core/tasks/nfr-assess.md +10 -10
- package/bmad-core/tasks/qa-gate.md +23 -23
- package/bmad-core/tasks/review-story.md +18 -18
- package/bmad-core/tasks/risk-profile.md +25 -25
- package/bmad-core/tasks/test-design.md +9 -9
- package/bmad-core/tasks/trace-requirements.md +21 -21
- package/bmad-core/templates/architecture-tmpl.yaml +49 -49
- package/bmad-core/templates/brainstorming-output-tmpl.yaml +5 -5
- package/bmad-core/templates/brownfield-architecture-tmpl.yaml +31 -31
- package/bmad-core/templates/brownfield-prd-tmpl.yaml +13 -13
- package/bmad-core/templates/competitor-analysis-tmpl.yaml +19 -6
- package/bmad-core/templates/front-end-architecture-tmpl.yaml +21 -9
- package/bmad-core/templates/front-end-spec-tmpl.yaml +24 -24
- package/bmad-core/templates/fullstack-architecture-tmpl.yaml +122 -104
- package/bmad-core/templates/market-research-tmpl.yaml +2 -2
- package/bmad-core/templates/prd-tmpl.yaml +9 -9
- package/bmad-core/templates/project-brief-tmpl.yaml +4 -4
- package/bmad-core/templates/qa-gate-tmpl.yaml +9 -9
- package/bmad-core/templates/story-tmpl.yaml +12 -12
- package/bmad-core/workflows/brownfield-fullstack.yaml +9 -9
- package/bmad-core/workflows/brownfield-service.yaml +1 -1
- package/bmad-core/workflows/brownfield-ui.yaml +1 -1
- package/bmad-core/workflows/greenfield-fullstack.yaml +1 -1
- package/bmad-core/workflows/greenfield-service.yaml +1 -1
- package/bmad-core/workflows/greenfield-ui.yaml +1 -1
- package/common/utils/bmad-doc-template.md +5 -5
- package/dist/agents/analyst.txt +28 -15
- package/dist/agents/architect.txt +220 -190
- package/dist/agents/bmad-master.txt +298 -255
- package/dist/agents/bmad-orchestrator.txt +1 -1
- package/dist/agents/pm.txt +20 -20
- package/dist/agents/po.txt +11 -11
- package/dist/agents/qa.txt +275 -618
- package/dist/agents/sm.txt +11 -11
- package/dist/agents/ux-expert.txt +23 -23
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +109 -109
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +75 -77
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +41 -41
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +483 -474
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +1 -1
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +149 -149
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +20 -20
- package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +371 -358
- package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +25 -25
- package/dist/teams/team-all.txt +581 -881
- package/dist/teams/team-fullstack.txt +316 -273
- package/dist/teams/team-ide-minimal.txt +276 -619
- package/dist/teams/team-no-ui.txt +281 -238
- package/docs/versioning-and-releases.md +114 -44
- package/eslint.config.mjs +119 -0
- package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.4 Deployment Configuration/1.4.2 - cloudbuild.yaml +26 -26
- package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +4 -4
- package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +1 -1
- package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +26 -28
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +50 -50
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +23 -23
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +24 -24
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +42 -42
- package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
- package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +5 -5
- package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +1 -1
- package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +3 -3
- package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +1 -1
- package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +23 -23
- package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +63 -63
- package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +20 -20
- package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
- package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +5 -5
- package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +1 -1
- package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +20 -20
- package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +7 -7
- package/package.json +62 -39
- package/prettier.config.mjs +32 -0
- package/release_notes.md +30 -0
- package/tools/bmad-npx-wrapper.js +10 -10
- package/tools/builders/web-builder.js +124 -130
- package/tools/bump-all-versions.js +42 -33
- package/tools/bump-expansion-version.js +23 -16
- package/tools/cli.js +10 -12
- package/tools/flattener/aggregate.js +10 -10
- package/tools/flattener/binary.js +44 -17
- package/tools/flattener/discovery.js +19 -18
- package/tools/flattener/files.js +6 -6
- package/tools/flattener/ignoreRules.js +125 -125
- package/tools/flattener/main.js +201 -304
- package/tools/flattener/projectRoot.js +75 -73
- package/tools/flattener/prompts.js +9 -9
- package/tools/flattener/stats.helpers.js +131 -67
- package/tools/flattener/stats.js +3 -3
- package/tools/flattener/test-matrix.js +201 -193
- package/tools/flattener/xml.js +33 -31
- package/tools/installer/bin/bmad.js +130 -89
- package/tools/installer/config/ide-agent-config.yaml +1 -1
- package/tools/installer/config/install.config.yaml +2 -2
- package/tools/installer/lib/config-loader.js +46 -42
- package/tools/installer/lib/file-manager.js +91 -113
- package/tools/installer/lib/ide-base-setup.js +57 -56
- package/tools/installer/lib/ide-setup.js +375 -343
- package/tools/installer/lib/installer.js +875 -714
- package/tools/installer/lib/memory-profiler.js +54 -53
- package/tools/installer/lib/module-manager.js +19 -15
- package/tools/installer/lib/resource-locator.js +26 -28
- package/tools/installer/package.json +19 -19
- package/tools/lib/dependency-resolver.js +26 -30
- package/tools/lib/yaml-utils.js +7 -7
- package/tools/preview-release-notes.js +66 -0
- package/tools/shared/bannerArt.js +3 -3
- package/tools/sync-installer-version.js +7 -9
- package/tools/update-expansion-version.js +14 -15
- package/tools/upgraders/v3-to-v4-upgrader.js +203 -294
- package/tools/version-bump.js +41 -26
- package/tools/yaml-format.js +56 -43
- package/.github/workflows/promote-to-stable.yml +0 -144
- package/.github/workflows/release.yaml +0 -60
- package/.releaserc.json +0 -21
- package/tools/semantic-release-sync-installer.js +0 -30
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instruction: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions for Unity implementation.
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**Primary Loop ({{duration}} seconds):**
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3. {{action_3}} ({{time_3}}s) - {{unity_component}}
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instruction: Clearly define success and failure states with Unity-specific implementation notes
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**Victory Conditions:**
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- {{win_condition_1}} - Unity Event: {{unity_event}}
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- {{win_condition_2}} - Unity Event: {{unity_event}}
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**Failure States:**
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examples:
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title: "{{mechanic_name}}"
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**Description:** {{detailed_description}}
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**Player Input:** {{input_method}} - Unity Input System: {{input_action}}
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**System Response:** {{game_response}}
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**Unity Implementation Notes:**
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- **Components Needed:** {{component_list}}
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- **Physics Requirements:** {{physics_2d_setup}}
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- **Animation States:** {{animator_states}}
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- **Performance Considerations:** {{optimization_notes}}
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**Dependencies:** {{other_mechanics_needed}}
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**Script Architecture:**
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- {{script_name}}.cs - {{responsibility}}
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examples:
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title: Player Progression
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**Progression Type:** {{linear|branching|metroidvania}}
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**Key Milestones:**
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1. **{{milestone_1}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
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2. **{{milestone_2}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
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3. **{{milestone_3}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
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public class PlayerProgress
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**Tutorial Phase:** {{duration}} - {{difficulty_description}}
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- Unity Config: {{scriptable_object_values}}
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**Early Game:** {{duration}} - {{difficulty_description}}
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**Mid Game:** {{duration}} - {{difficulty_description}}
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**Late Game:** {{duration}} - {{difficulty_description}}
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**Target Duration:** {{target_time}}
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**Key Elements:** {{required_mechanics}}
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**Difficulty Rating:** {{relative_difficulty}}
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- **Environment:** {{tilemap_setup}}
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- **Gameplay Objects:** {{prefab_list}}
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- **Lighting:** {{lighting_setup}}
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- **Audio:** {{audio_sources}}
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- **Introduction:** {{intro_description}} - Area: {{unity_area_bounds}}
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- **Challenge:** {{main_challenge}} - Mechanics: {{active_components}}
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- **Resolution:** {{completion_requirement}} - Trigger: {{completion_trigger}}
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- "Environment: TilemapRenderer with Platform tileset, Lighting: 2D Global Light + Point Lights"
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**Total Levels:** {{number}}
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**Unlock Pattern:** {{progression_method}}
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- Scene Naming: {{naming_convention}}
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- Addressable Assets: {{addressable_groups}}
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- Loading Screens: {{loading_implementation}}
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**Physics:** {{2D Only|3D Only|Hybrid}}
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**Scripting Backend:** {{Mono|IL2CPP}}
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**API Compatibility:** {{.NET Standard 2.1|.NET Framework}}
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**Required Packages:**
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**Project Settings:**
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- Color Space: {{Linear|Gamma}}
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- Quality Settings: {{quality_levels}}
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**Memory Usage:** <{{memory_limit}}MB heap, <{{texture_memory}}MB textures
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**Load Times:** <{{load_time}}s initial, <{{level_load}}s between levels
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**Battery Usage:** Optimized for mobile devices - {{battery_target}} hours gameplay
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- GC Allocs: <{{gc_limit}}KB per frame
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title: Platform Specific Requirements
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- Input: Keyboard, Mouse, Gamepad ({{gamepad_support}})
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- Input: Touch, Accelerometer ({{sensor_support}})
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- OS: iOS {{ios_min}}+, Android {{android_min}}+ (API {{api_level}})
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- WebGL Version: {{webgl_version}}
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- Compression: {{compression_format}}
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instruction: Define asset specifications for Unity pipeline optimization
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**2D Art Assets:**
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|
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+
|
|
1525
1525
|
**Audio Assets:**
|
|
1526
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-
|
|
1526
|
+
|
|
1527
1527
|
- Music: {{audio_format}} at {{sample_rate}} Hz
|
|
1528
1528
|
- SFX: {{sfx_format}} at {{sfx_sample_rate}} Hz
|
|
1529
1529
|
- Compression: {{audio_compression}}
|
|
1530
1530
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- 3D Audio: {{spatial_audio}}
|
|
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-
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|
1531
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+
|
|
1532
1532
|
**UI Assets:**
|
|
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-
|
|
1533
|
+
|
|
1534
1534
|
- Canvas Resolution: {{ui_resolution}}
|
|
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1535
|
- UI Scale Mode: {{scale_mode}}
|
|
1536
1536
|
- Font: {{font_requirements}}
|
|
@@ -1551,17 +1551,17 @@ sections:
|
|
|
1551
1551
|
title: Code Architecture Pattern
|
|
1552
1552
|
template: |
|
|
1553
1553
|
**Architecture Pattern:** {{MVC|MVVM|ECS|Component-Based|Custom}}
|
|
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-
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|
1554
|
+
|
|
1555
1555
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**Core Systems Required:**
|
|
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-
|
|
1556
|
+
|
|
1557
1557
|
- **Scene Management:** {{scene_manager_approach}}
|
|
1558
1558
|
- **State Management:** {{state_pattern_implementation}}
|
|
1559
1559
|
- **Event System:** {{event_system_choice}}
|
|
1560
1560
|
- **Object Pooling:** {{pooling_strategy}}
|
|
1561
1561
|
- **Save/Load System:** {{save_system_approach}}
|
|
1562
|
-
|
|
1562
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+
|
|
1563
1563
|
**Folder Structure:**
|
|
1564
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-
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|
1564
|
+
|
|
1565
1565
|
```
|
|
1566
1566
|
Assets/
|
|
1567
1567
|
├── _Project/
|
|
@@ -1571,9 +1571,9 @@ sections:
|
|
|
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1571
|
│ ├── Scenes/
|
|
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1572
|
│ └── {{additional_folders}}
|
|
1573
1573
|
```
|
|
1574
|
-
|
|
1574
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+
|
|
1575
1575
|
**Naming Conventions:**
|
|
1576
|
-
|
|
1576
|
+
|
|
1577
1577
|
- Scripts: {{script_naming}}
|
|
1578
1578
|
- Prefabs: {{prefab_naming}}
|
|
1579
1579
|
- Scenes: {{scene_naming}}
|
|
@@ -1584,19 +1584,19 @@ sections:
|
|
|
1584
1584
|
title: Unity Systems Integration
|
|
1585
1585
|
template: |
|
|
1586
1586
|
**Required Unity Systems:**
|
|
1587
|
-
|
|
1587
|
+
|
|
1588
1588
|
- **Input System:** {{input_implementation}}
|
|
1589
1589
|
- **Animation System:** {{animation_approach}}
|
|
1590
1590
|
- **Physics Integration:** {{physics_usage}}
|
|
1591
1591
|
- **Rendering Features:** {{rendering_requirements}}
|
|
1592
1592
|
- **Asset Streaming:** {{asset_loading_strategy}}
|
|
1593
|
-
|
|
1593
|
+
|
|
1594
1594
|
**Third-Party Integrations:**
|
|
1595
|
-
|
|
1595
|
+
|
|
1596
1596
|
- {{integration_name}}: {{integration_purpose}}
|
|
1597
|
-
|
|
1597
|
+
|
|
1598
1598
|
**Performance Systems:**
|
|
1599
|
-
|
|
1599
|
+
|
|
1600
1600
|
- **Profiling Integration:** {{profiling_setup}}
|
|
1601
1601
|
- **Memory Management:** {{memory_strategy}}
|
|
1602
1602
|
- **Build Pipeline:** {{build_automation}}
|
|
@@ -1607,20 +1607,20 @@ sections:
|
|
|
1607
1607
|
title: Data Management
|
|
1608
1608
|
template: |
|
|
1609
1609
|
**Save Data Architecture:**
|
|
1610
|
-
|
|
1610
|
+
|
|
1611
1611
|
- **Format:** {{PlayerPrefs|JSON|Binary|Cloud}}
|
|
1612
1612
|
- **Structure:** {{save_data_organization}}
|
|
1613
1613
|
- **Encryption:** {{security_approach}}
|
|
1614
1614
|
- **Cloud Sync:** {{cloud_integration}}
|
|
1615
|
-
|
|
1615
|
+
|
|
1616
1616
|
**Configuration Data:**
|
|
1617
|
-
|
|
1617
|
+
|
|
1618
1618
|
- **ScriptableObjects:** {{scriptable_object_usage}}
|
|
1619
1619
|
- **Settings Management:** {{settings_system}}
|
|
1620
1620
|
- **Localization:** {{localization_approach}}
|
|
1621
|
-
|
|
1621
|
+
|
|
1622
1622
|
**Runtime Data:**
|
|
1623
|
-
|
|
1623
|
+
|
|
1624
1624
|
- **Caching Strategy:** {{cache_implementation}}
|
|
1625
1625
|
- **Memory Pools:** {{pooling_objects}}
|
|
1626
1626
|
- **Asset References:** {{asset_reference_system}}
|
|
@@ -1848,15 +1848,15 @@ sections:
|
|
|
1848
1848
|
instruction: Provide guidance for the Story Manager (SM) agent on how to break down this GDD into implementable user stories
|
|
1849
1849
|
template: |
|
|
1850
1850
|
**Epic Prioritization:** {{epic_order_rationale}}
|
|
1851
|
-
|
|
1851
|
+
|
|
1852
1852
|
**Story Sizing Guidelines:**
|
|
1853
|
-
|
|
1853
|
+
|
|
1854
1854
|
- Foundation stories: {{foundation_story_scope}}
|
|
1855
1855
|
- Feature stories: {{feature_story_scope}}
|
|
1856
1856
|
- Polish stories: {{polish_story_scope}}
|
|
1857
|
-
|
|
1857
|
+
|
|
1858
1858
|
**Unity-Specific Story Considerations:**
|
|
1859
|
-
|
|
1859
|
+
|
|
1860
1860
|
- Each story should result in testable Unity scenes or prefabs
|
|
1861
1861
|
- Include specific Unity components and systems in acceptance criteria
|
|
1862
1862
|
- Consider cross-platform testing requirements
|
|
@@ -1892,7 +1892,7 @@ sections:
|
|
|
1892
1892
|
- id: initial-setup
|
|
1893
1893
|
instruction: |
|
|
1894
1894
|
This template creates comprehensive level design documentation that guides both content creation and technical implementation. This document should provide enough detail for developers to create level loading systems and for designers to create specific levels.
|
|
1895
|
-
|
|
1895
|
+
|
|
1896
1896
|
If available, review: Game Design Document (GDD), Game Architecture Document. This document should align with the game mechanics and technical systems defined in those documents.
|
|
1897
1897
|
|
|
1898
1898
|
- id: introduction
|
|
@@ -1900,7 +1900,7 @@ sections:
|
|
|
1900
1900
|
instruction: Establish the purpose and scope of level design for this game
|
|
1901
1901
|
content: |
|
|
1902
1902
|
This document defines the level design framework for {{game_title}}, providing guidelines for creating engaging, balanced levels that support the core gameplay mechanics defined in the Game Design Document.
|
|
1903
|
-
|
|
1903
|
+
|
|
1904
1904
|
This framework ensures consistency across all levels while providing flexibility for creative level design within established technical and design constraints.
|
|
1905
1905
|
sections:
|
|
1906
1906
|
- id: change-log
|
|
@@ -1947,29 +1947,29 @@ sections:
|
|
|
1947
1947
|
title: "{{category_name}} Levels"
|
|
1948
1948
|
template: |
|
|
1949
1949
|
**Purpose:** {{gameplay_purpose}}
|
|
1950
|
-
|
|
1950
|
+
|
|
1951
1951
|
**Target Duration:** {{min_time}} - {{max_time}} minutes
|
|
1952
|
-
|
|
1952
|
+
|
|
1953
1953
|
**Difficulty Range:** {{difficulty_scale}}
|
|
1954
|
-
|
|
1954
|
+
|
|
1955
1955
|
**Key Mechanics Featured:**
|
|
1956
|
-
|
|
1956
|
+
|
|
1957
1957
|
- {{mechanic_1}} - {{usage_description}}
|
|
1958
1958
|
- {{mechanic_2}} - {{usage_description}}
|
|
1959
|
-
|
|
1959
|
+
|
|
1960
1960
|
**Player Objectives:**
|
|
1961
|
-
|
|
1961
|
+
|
|
1962
1962
|
- Primary: {{primary_objective}}
|
|
1963
1963
|
- Secondary: {{secondary_objective}}
|
|
1964
1964
|
- Hidden: {{secret_objective}}
|
|
1965
|
-
|
|
1965
|
+
|
|
1966
1966
|
**Success Criteria:**
|
|
1967
|
-
|
|
1967
|
+
|
|
1968
1968
|
- {{completion_requirement_1}}
|
|
1969
1969
|
- {{completion_requirement_2}}
|
|
1970
|
-
|
|
1970
|
+
|
|
1971
1971
|
**Technical Requirements:**
|
|
1972
|
-
|
|
1972
|
+
|
|
1973
1973
|
- Maximum entities: {{entity_limit}}
|
|
1974
1974
|
- Performance target: {{fps_target}} FPS
|
|
1975
1975
|
- Memory budget: {{memory_limit}}MB
|
|
@@ -1984,11 +1984,11 @@ sections:
|
|
|
1984
1984
|
instruction: Based on GDD requirements, define the overall level organization
|
|
1985
1985
|
template: |
|
|
1986
1986
|
**Organization Type:** {{linear|hub_world|open_world}}
|
|
1987
|
-
|
|
1987
|
+
|
|
1988
1988
|
**Total Level Count:** {{number}}
|
|
1989
|
-
|
|
1989
|
+
|
|
1990
1990
|
**World Breakdown:**
|
|
1991
|
-
|
|
1991
|
+
|
|
1992
1992
|
- World 1: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
|
1993
1993
|
- World 2: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
|
1994
1994
|
- World 3: {{level_count}} levels - {{theme}} - {{difficulty_range}}
|
|
@@ -2023,7 +2023,7 @@ sections:
|
|
|
2023
2023
|
instruction: Define how players access new levels
|
|
2024
2024
|
template: |
|
|
2025
2025
|
**Progression Gates:**
|
|
2026
|
-
|
|
2026
|
+
|
|
2027
2027
|
- Linear progression: Complete previous level
|
|
2028
2028
|
- Star requirements: {{star_count}} stars to unlock
|
|
2029
2029
|
- Skill gates: Demonstrate {{skill_requirement}}
|
|
@@ -2038,17 +2038,17 @@ sections:
|
|
|
2038
2038
|
instruction: Define all environmental components that can be used in levels
|
|
2039
2039
|
template: |
|
|
2040
2040
|
**Terrain Types:**
|
|
2041
|
-
|
|
2041
|
+
|
|
2042
2042
|
- {{terrain_1}}: {{properties_and_usage}}
|
|
2043
2043
|
- {{terrain_2}}: {{properties_and_usage}}
|
|
2044
|
-
|
|
2044
|
+
|
|
2045
2045
|
**Interactive Objects:**
|
|
2046
|
-
|
|
2046
|
+
|
|
2047
2047
|
- {{object_1}}: {{behavior_and_purpose}}
|
|
2048
2048
|
- {{object_2}}: {{behavior_and_purpose}}
|
|
2049
|
-
|
|
2049
|
+
|
|
2050
2050
|
**Hazards and Obstacles:**
|
|
2051
|
-
|
|
2051
|
+
|
|
2052
2052
|
- {{hazard_1}}: {{damage_and_behavior}}
|
|
2053
2053
|
- {{hazard_2}}: {{damage_and_behavior}}
|
|
2054
2054
|
- id: collectibles-rewards
|
|
@@ -2056,18 +2056,18 @@ sections:
|
|
|
2056
2056
|
instruction: Define all collectible items and their placement rules
|
|
2057
2057
|
template: |
|
|
2058
2058
|
**Collectible Types:**
|
|
2059
|
-
|
|
2059
|
+
|
|
2060
2060
|
- {{collectible_1}}: {{value_and_purpose}}
|
|
2061
2061
|
- {{collectible_2}}: {{value_and_purpose}}
|
|
2062
|
-
|
|
2062
|
+
|
|
2063
2063
|
**Placement Guidelines:**
|
|
2064
|
-
|
|
2064
|
+
|
|
2065
2065
|
- Mandatory collectibles: {{placement_rules}}
|
|
2066
2066
|
- Optional collectibles: {{placement_rules}}
|
|
2067
2067
|
- Secret collectibles: {{placement_rules}}
|
|
2068
|
-
|
|
2068
|
+
|
|
2069
2069
|
**Reward Distribution:**
|
|
2070
|
-
|
|
2070
|
+
|
|
2071
2071
|
- Easy to find: {{percentage}}%
|
|
2072
2072
|
- Moderate challenge: {{percentage}}%
|
|
2073
2073
|
- High skill required: {{percentage}}%
|
|
@@ -2076,18 +2076,18 @@ sections:
|
|
|
2076
2076
|
instruction: Define how enemies should be placed and balanced in levels
|
|
2077
2077
|
template: |
|
|
2078
2078
|
**Enemy Categories:**
|
|
2079
|
-
|
|
2079
|
+
|
|
2080
2080
|
- {{enemy_type_1}}: {{behavior_and_usage}}
|
|
2081
2081
|
- {{enemy_type_2}}: {{behavior_and_usage}}
|
|
2082
|
-
|
|
2082
|
+
|
|
2083
2083
|
**Placement Principles:**
|
|
2084
|
-
|
|
2084
|
+
|
|
2085
2085
|
- Introduction encounters: {{guideline}}
|
|
2086
2086
|
- Standard encounters: {{guideline}}
|
|
2087
2087
|
- Challenge encounters: {{guideline}}
|
|
2088
|
-
|
|
2088
|
+
|
|
2089
2089
|
**Difficulty Scaling:**
|
|
2090
|
-
|
|
2090
|
+
|
|
2091
2091
|
- Enemy count progression: {{scaling_rule}}
|
|
2092
2092
|
- Enemy type introduction: {{pacing_rule}}
|
|
2093
2093
|
- Encounter complexity: {{complexity_rule}}
|
|
@@ -2100,14 +2100,14 @@ sections:
|
|
|
2100
2100
|
title: Level Layout Principles
|
|
2101
2101
|
template: |
|
|
2102
2102
|
**Spatial Design:**
|
|
2103
|
-
|
|
2103
|
+
|
|
2104
2104
|
- Grid size: {{grid_dimensions}}
|
|
2105
2105
|
- Minimum path width: {{width_units}}
|
|
2106
2106
|
- Maximum vertical distance: {{height_units}}
|
|
2107
2107
|
- Safe zones placement: {{safety_guidelines}}
|
|
2108
|
-
|
|
2108
|
+
|
|
2109
2109
|
**Navigation Design:**
|
|
2110
|
-
|
|
2110
|
+
|
|
2111
2111
|
- Clear path indication: {{visual_cues}}
|
|
2112
2112
|
- Landmark placement: {{landmark_rules}}
|
|
2113
2113
|
- Dead end avoidance: {{dead_end_policy}}
|
|
@@ -2117,13 +2117,13 @@ sections:
|
|
|
2117
2117
|
instruction: Define how to control the rhythm and pace of gameplay within levels
|
|
2118
2118
|
template: |
|
|
2119
2119
|
**Action Sequences:**
|
|
2120
|
-
|
|
2120
|
+
|
|
2121
2121
|
- High intensity duration: {{max_duration}}
|
|
2122
2122
|
- Rest period requirement: {{min_rest_time}}
|
|
2123
2123
|
- Intensity variation: {{pacing_pattern}}
|
|
2124
|
-
|
|
2124
|
+
|
|
2125
2125
|
**Learning Sequences:**
|
|
2126
|
-
|
|
2126
|
+
|
|
2127
2127
|
- New mechanic introduction: {{teaching_method}}
|
|
2128
2128
|
- Practice opportunity: {{practice_duration}}
|
|
2129
2129
|
- Skill application: {{application_context}}
|
|
@@ -2132,14 +2132,14 @@ sections:
|
|
|
2132
2132
|
instruction: Define how to create appropriate challenges for each level type
|
|
2133
2133
|
template: |
|
|
2134
2134
|
**Challenge Types:**
|
|
2135
|
-
|
|
2135
|
+
|
|
2136
2136
|
- Execution challenges: {{skill_requirements}}
|
|
2137
2137
|
- Puzzle challenges: {{complexity_guidelines}}
|
|
2138
2138
|
- Time challenges: {{time_pressure_rules}}
|
|
2139
2139
|
- Resource challenges: {{resource_management}}
|
|
2140
|
-
|
|
2140
|
+
|
|
2141
2141
|
**Difficulty Calibration:**
|
|
2142
|
-
|
|
2142
|
+
|
|
2143
2143
|
- Skill check frequency: {{frequency_guidelines}}
|
|
2144
2144
|
- Failure recovery: {{retry_mechanics}}
|
|
2145
2145
|
- Hint system integration: {{help_system}}
|
|
@@ -2153,7 +2153,7 @@ sections:
|
|
|
2153
2153
|
instruction: Define how level data should be structured for implementation
|
|
2154
2154
|
template: |
|
|
2155
2155
|
**Level File Format:**
|
|
2156
|
-
|
|
2156
|
+
|
|
2157
2157
|
- Data format: {{json|yaml|custom}}
|
|
2158
2158
|
- File naming: `level_{{world}}_{{number}}.{{extension}}`
|
|
2159
2159
|
- Data organization: {{structure_description}}
|
|
@@ -2191,14 +2191,14 @@ sections:
|
|
|
2191
2191
|
instruction: Define how level assets are organized and loaded
|
|
2192
2192
|
template: |
|
|
2193
2193
|
**Tilemap Requirements:**
|
|
2194
|
-
|
|
2194
|
+
|
|
2195
2195
|
- Tile size: {{tile_dimensions}}px
|
|
2196
2196
|
- Tileset organization: {{tileset_structure}}
|
|
2197
2197
|
- Layer organization: {{layer_system}}
|
|
2198
2198
|
- Collision data: {{collision_format}}
|
|
2199
|
-
|
|
2199
|
+
|
|
2200
2200
|
**Audio Integration:**
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2201
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-
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+
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2202
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- Background music: {{music_requirements}}
|
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2203
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- Ambient sounds: {{ambient_system}}
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2204
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- Dynamic audio: {{dynamic_audio_rules}}
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@@ -2207,19 +2207,19 @@ sections:
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2207
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instruction: Define performance requirements for level systems
|
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2208
2208
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template: |
|
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2209
2209
|
**Entity Limits:**
|
|
2210
|
-
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|
2210
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+
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2211
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- Maximum active entities: {{entity_limit}}
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2212
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- Maximum particles: {{particle_limit}}
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2213
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- Maximum audio sources: {{audio_limit}}
|
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2214
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-
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2214
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+
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2215
|
**Memory Management:**
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2216
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-
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|
2216
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+
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2217
2217
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- Texture memory budget: {{texture_memory}}MB
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2218
2218
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- Audio memory budget: {{audio_memory}}MB
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2219
2219
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- Level loading time: <{{load_time}}s
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2220
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-
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2220
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+
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2221
|
**Culling and LOD:**
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|
2222
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-
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|
2222
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+
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2223
2223
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- Off-screen culling: {{culling_distance}}
|
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2224
2224
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- Level-of-detail rules: {{lod_system}}
|
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2225
2225
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- Asset streaming: {{streaming_requirements}}
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|
@@ -2232,13 +2232,13 @@ sections:
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|
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2232
2232
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title: Automated Testing
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2233
2233
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template: |
|
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2234
2234
|
**Performance Testing:**
|
|
2235
|
-
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|
2235
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+
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|
2236
2236
|
- Frame rate validation: Maintain {{fps_target}} FPS
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2237
|
- Memory usage monitoring: Stay under {{memory_limit}}MB
|
|
2238
2238
|
- Loading time verification: Complete in <{{load_time}}s
|
|
2239
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-
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|
2239
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+
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|
2240
2240
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**Gameplay Testing:**
|
|
2241
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-
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|
2241
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+
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2242
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- Completion path validation: All objectives achievable
|
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|
- Collectible accessibility: All items reachable
|
|
2244
2244
|
- Softlock prevention: No unwinnable states
|
|
@@ -2266,14 +2266,14 @@ sections:
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|
|
2266
2266
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title: Balance Validation
|
|
2267
2267
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template: |
|
|
2268
2268
|
**Metrics Collection:**
|
|
2269
|
-
|
|
2269
|
+
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|
2270
2270
|
- Completion rate: Target {{completion_percentage}}%
|
|
2271
2271
|
- Average completion time: {{target_time}} ± {{variance}}
|
|
2272
2272
|
- Death count per level: <{{max_deaths}}
|
|
2273
2273
|
- Collectible discovery rate: {{discovery_percentage}}%
|
|
2274
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-
|
|
2274
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+
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|
2275
2275
|
**Iteration Guidelines:**
|
|
2276
|
-
|
|
2276
|
+
|
|
2277
2277
|
- Adjustment criteria: {{criteria_for_changes}}
|
|
2278
2278
|
- Testing sample size: {{minimum_testers}}
|
|
2279
2279
|
- Validation period: {{testing_duration}}
|
|
@@ -2286,14 +2286,14 @@ sections:
|
|
|
2286
2286
|
title: Design Phase
|
|
2287
2287
|
template: |
|
|
2288
2288
|
**Concept Development:**
|
|
2289
|
-
|
|
2289
|
+
|
|
2290
2290
|
1. Define level purpose and goals
|
|
2291
2291
|
2. Create rough layout sketch
|
|
2292
2292
|
3. Identify key mechanics and challenges
|
|
2293
2293
|
4. Estimate difficulty and duration
|
|
2294
|
-
|
|
2294
|
+
|
|
2295
2295
|
**Documentation Requirements:**
|
|
2296
|
-
|
|
2296
|
+
|
|
2297
2297
|
- Level design brief
|
|
2298
2298
|
- Layout diagrams
|
|
2299
2299
|
- Mechanic integration notes
|
|
@@ -2302,15 +2302,15 @@ sections:
|
|
|
2302
2302
|
title: Implementation Phase
|
|
2303
2303
|
template: |
|
|
2304
2304
|
**Technical Implementation:**
|
|
2305
|
-
|
|
2305
|
+
|
|
2306
2306
|
1. Create level data file
|
|
2307
2307
|
2. Build tilemap and layout
|
|
2308
2308
|
3. Place entities and objects
|
|
2309
2309
|
4. Configure level logic and triggers
|
|
2310
2310
|
5. Integrate audio and visual effects
|
|
2311
|
-
|
|
2311
|
+
|
|
2312
2312
|
**Quality Assurance:**
|
|
2313
|
-
|
|
2313
|
+
|
|
2314
2314
|
1. Automated testing execution
|
|
2315
2315
|
2. Internal playtesting
|
|
2316
2316
|
3. Performance validation
|
|
@@ -2319,14 +2319,14 @@ sections:
|
|
|
2319
2319
|
title: Integration Phase
|
|
2320
2320
|
template: |
|
|
2321
2321
|
**Game Integration:**
|
|
2322
|
-
|
|
2322
|
+
|
|
2323
2323
|
1. Level progression integration
|
|
2324
2324
|
2. Save system compatibility
|
|
2325
2325
|
3. Analytics integration
|
|
2326
2326
|
4. Achievement system integration
|
|
2327
|
-
|
|
2327
|
+
|
|
2328
2328
|
**Final Validation:**
|
|
2329
|
-
|
|
2329
|
+
|
|
2330
2330
|
1. Full game context testing
|
|
2331
2331
|
2. Performance regression testing
|
|
2332
2332
|
3. Platform compatibility verification
|
|
@@ -2379,7 +2379,7 @@ sections:
|
|
|
2379
2379
|
- id: initial-setup
|
|
2380
2380
|
instruction: |
|
|
2381
2381
|
This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
|
|
2382
|
-
|
|
2382
|
+
|
|
2383
2383
|
This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.
|
|
2384
2384
|
|
|
2385
2385
|
- id: game-vision
|
|
@@ -2436,7 +2436,7 @@ sections:
|
|
|
2436
2436
|
repeatable: true
|
|
2437
2437
|
template: |
|
|
2438
2438
|
**Core Mechanic: {{mechanic_name}}**
|
|
2439
|
-
|
|
2439
|
+
|
|
2440
2440
|
- **Description:** {{how_it_works}}
|
|
2441
2441
|
- **Player Value:** {{why_its_fun}}
|
|
2442
2442
|
- **Implementation Scope:** {{complexity_estimate}}
|
|
@@ -2463,12 +2463,12 @@ sections:
|
|
|
2463
2463
|
title: Technical Constraints
|
|
2464
2464
|
template: |
|
|
2465
2465
|
**Platform Requirements:**
|
|
2466
|
-
|
|
2466
|
+
|
|
2467
2467
|
- Primary: {{platform_1}} - {{requirements}}
|
|
2468
2468
|
- Secondary: {{platform_2}} - {{requirements}}
|
|
2469
|
-
|
|
2469
|
+
|
|
2470
2470
|
**Technical Specifications:**
|
|
2471
|
-
|
|
2471
|
+
|
|
2472
2472
|
- Engine: Unity & C#
|
|
2473
2473
|
- Performance Target: {{fps_target}} FPS on {{target_device}}
|
|
2474
2474
|
- Memory Budget: <{{memory_limit}}MB
|
|
@@ -2506,10 +2506,10 @@ sections:
|
|
|
2506
2506
|
title: Competitive Analysis
|
|
2507
2507
|
template: |
|
|
2508
2508
|
**Direct Competitors:**
|
|
2509
|
-
|
|
2509
|
+
|
|
2510
2510
|
- {{competitor_1}}: {{strengths_and_weaknesses}}
|
|
2511
2511
|
- {{competitor_2}}: {{strengths_and_weaknesses}}
|
|
2512
|
-
|
|
2512
|
+
|
|
2513
2513
|
**Differentiation Strategy:**
|
|
2514
2514
|
{{how_we_differ_and_why_thats_valuable}}
|
|
2515
2515
|
- id: market-opportunity
|
|
@@ -2533,16 +2533,16 @@ sections:
|
|
|
2533
2533
|
title: Content Categories
|
|
2534
2534
|
template: |
|
|
2535
2535
|
**Core Content:**
|
|
2536
|
-
|
|
2536
|
+
|
|
2537
2537
|
- {{content_type_1}}: {{quantity_and_description}}
|
|
2538
2538
|
- {{content_type_2}}: {{quantity_and_description}}
|
|
2539
|
-
|
|
2539
|
+
|
|
2540
2540
|
**Optional Content:**
|
|
2541
|
-
|
|
2541
|
+
|
|
2542
2542
|
- {{optional_content_type}}: {{quantity_and_description}}
|
|
2543
|
-
|
|
2543
|
+
|
|
2544
2544
|
**Replay Elements:**
|
|
2545
|
-
|
|
2545
|
+
|
|
2546
2546
|
- {{replayability_features}}
|
|
2547
2547
|
- id: difficulty-accessibility
|
|
2548
2548
|
title: Difficulty and Accessibility
|
|
@@ -2609,13 +2609,13 @@ sections:
|
|
|
2609
2609
|
title: Player Experience Metrics
|
|
2610
2610
|
template: |
|
|
2611
2611
|
**Engagement Goals:**
|
|
2612
|
-
|
|
2612
|
+
|
|
2613
2613
|
- Tutorial completion rate: >{{percentage}}%
|
|
2614
2614
|
- Average session length: {{duration}} minutes
|
|
2615
2615
|
- Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
|
|
2616
|
-
|
|
2616
|
+
|
|
2617
2617
|
**Quality Benchmarks:**
|
|
2618
|
-
|
|
2618
|
+
|
|
2619
2619
|
- Player satisfaction: >{{rating}}/10
|
|
2620
2620
|
- Completion rate: >{{percentage}}%
|
|
2621
2621
|
- Technical performance: {{fps_target}} FPS consistent
|
|
@@ -2623,13 +2623,13 @@ sections:
|
|
|
2623
2623
|
title: Development Metrics
|
|
2624
2624
|
template: |
|
|
2625
2625
|
**Technical Targets:**
|
|
2626
|
-
|
|
2626
|
+
|
|
2627
2627
|
- Zero critical bugs at launch
|
|
2628
2628
|
- Performance targets met on all platforms
|
|
2629
2629
|
- Load times under {{seconds}}s
|
|
2630
|
-
|
|
2630
|
+
|
|
2631
2631
|
**Process Goals:**
|
|
2632
|
-
|
|
2632
|
+
|
|
2633
2633
|
- Development timeline adherence
|
|
2634
2634
|
- Feature scope completion
|
|
2635
2635
|
- Quality assurance standards
|
|
@@ -2638,7 +2638,7 @@ sections:
|
|
|
2638
2638
|
condition: has_business_goals
|
|
2639
2639
|
template: |
|
|
2640
2640
|
**Commercial Goals:**
|
|
2641
|
-
|
|
2641
|
+
|
|
2642
2642
|
- {{revenue_target}} in first {{time_period}}
|
|
2643
2643
|
- {{user_acquisition_target}} players in first {{time_period}}
|
|
2644
2644
|
- {{retention_target}} monthly active users
|
|
@@ -2691,12 +2691,12 @@ sections:
|
|
|
2691
2691
|
title: Validation Plan
|
|
2692
2692
|
template: |
|
|
2693
2693
|
**Concept Testing:**
|
|
2694
|
-
|
|
2694
|
+
|
|
2695
2695
|
- {{validation_method_1}} - {{timeline}}
|
|
2696
2696
|
- {{validation_method_2}} - {{timeline}}
|
|
2697
|
-
|
|
2697
|
+
|
|
2698
2698
|
**Prototype Testing:**
|
|
2699
|
-
|
|
2699
|
+
|
|
2700
2700
|
- {{testing_approach}} - {{timeline}}
|
|
2701
2701
|
- {{feedback_collection_method}} - {{timeline}}
|
|
2702
2702
|
|
|
@@ -3384,7 +3384,7 @@ Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic ga
|
|
|
3384
3384
|
|
|
3385
3385
|
- **Claude Code**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
|
|
3386
3386
|
- **Cursor**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
|
3387
|
-
- **Windsurf**:
|
|
3387
|
+
- **Windsurf**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
|
|
3388
3388
|
- **Trae**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
|
3389
3389
|
- **Roo Code**: Select mode from mode selector with bmad2du prefix
|
|
3390
3390
|
- **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select the appropriate game agent.
|