bmad-method 5.0.0-beta.2 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/.github/ISSUE_TEMPLATE/bug_report.md +3 -3
  2. package/.github/ISSUE_TEMPLATE/feature_request.md +3 -3
  3. package/.github/workflows/discord.yaml +11 -2
  4. package/.github/workflows/format-check.yaml +42 -0
  5. package/.github/workflows/manual-release.yaml +173 -0
  6. package/.husky/pre-commit +3 -0
  7. package/.vscode/settings.json +26 -1
  8. package/CHANGELOG.md +0 -11
  9. package/README.md +2 -0
  10. package/bmad-core/agent-teams/team-all.yaml +1 -1
  11. package/bmad-core/agents/bmad-orchestrator.md +1 -1
  12. package/bmad-core/agents/dev.md +4 -4
  13. package/bmad-core/data/bmad-kb.md +1 -1
  14. package/bmad-core/data/test-levels-framework.md +12 -12
  15. package/bmad-core/tasks/facilitate-brainstorming-session.md +1 -1
  16. package/bmad-core/tasks/nfr-assess.md +10 -10
  17. package/bmad-core/tasks/qa-gate.md +23 -23
  18. package/bmad-core/tasks/review-story.md +18 -18
  19. package/bmad-core/tasks/risk-profile.md +25 -25
  20. package/bmad-core/tasks/test-design.md +9 -9
  21. package/bmad-core/tasks/trace-requirements.md +21 -21
  22. package/bmad-core/templates/architecture-tmpl.yaml +49 -49
  23. package/bmad-core/templates/brainstorming-output-tmpl.yaml +5 -5
  24. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +31 -31
  25. package/bmad-core/templates/brownfield-prd-tmpl.yaml +13 -13
  26. package/bmad-core/templates/competitor-analysis-tmpl.yaml +19 -6
  27. package/bmad-core/templates/front-end-architecture-tmpl.yaml +21 -9
  28. package/bmad-core/templates/front-end-spec-tmpl.yaml +24 -24
  29. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +122 -104
  30. package/bmad-core/templates/market-research-tmpl.yaml +2 -2
  31. package/bmad-core/templates/prd-tmpl.yaml +9 -9
  32. package/bmad-core/templates/project-brief-tmpl.yaml +4 -4
  33. package/bmad-core/templates/qa-gate-tmpl.yaml +9 -9
  34. package/bmad-core/templates/story-tmpl.yaml +12 -12
  35. package/bmad-core/workflows/brownfield-fullstack.yaml +9 -9
  36. package/bmad-core/workflows/brownfield-service.yaml +1 -1
  37. package/bmad-core/workflows/brownfield-ui.yaml +1 -1
  38. package/bmad-core/workflows/greenfield-fullstack.yaml +1 -1
  39. package/bmad-core/workflows/greenfield-service.yaml +1 -1
  40. package/bmad-core/workflows/greenfield-ui.yaml +1 -1
  41. package/common/utils/bmad-doc-template.md +5 -5
  42. package/dist/agents/analyst.txt +28 -15
  43. package/dist/agents/architect.txt +220 -190
  44. package/dist/agents/bmad-master.txt +298 -255
  45. package/dist/agents/bmad-orchestrator.txt +1 -1
  46. package/dist/agents/pm.txt +20 -20
  47. package/dist/agents/po.txt +11 -11
  48. package/dist/agents/qa.txt +275 -618
  49. package/dist/agents/sm.txt +11 -11
  50. package/dist/agents/ux-expert.txt +23 -23
  51. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +109 -109
  52. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +75 -77
  53. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +41 -41
  54. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +483 -474
  55. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +1 -1
  56. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +149 -149
  57. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +20 -20
  58. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +371 -358
  59. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +25 -25
  60. package/dist/teams/team-all.txt +581 -881
  61. package/dist/teams/team-fullstack.txt +316 -273
  62. package/dist/teams/team-ide-minimal.txt +276 -619
  63. package/dist/teams/team-no-ui.txt +281 -238
  64. package/docs/versioning-and-releases.md +114 -44
  65. package/eslint.config.mjs +119 -0
  66. package/expansion-packs/Complete AI Agent System - Blank Templates & Google Cloud Setup/PART 1 - Google Cloud Vertex AI Setup Documentation/1.4 Deployment Configuration/1.4.2 - cloudbuild.yaml +26 -26
  67. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +4 -4
  68. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +1 -1
  69. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +26 -28
  70. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +50 -50
  71. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +23 -23
  72. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +24 -24
  73. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +42 -42
  74. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
  75. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +5 -5
  76. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +1 -1
  77. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +3 -3
  78. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +1 -1
  79. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +23 -23
  80. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +63 -63
  81. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +20 -20
  82. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +65 -65
  83. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +5 -5
  84. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +1 -1
  85. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +20 -20
  86. package/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +7 -7
  87. package/package.json +62 -39
  88. package/prettier.config.mjs +32 -0
  89. package/release_notes.md +30 -0
  90. package/tools/bmad-npx-wrapper.js +10 -10
  91. package/tools/builders/web-builder.js +124 -130
  92. package/tools/bump-all-versions.js +42 -33
  93. package/tools/bump-expansion-version.js +23 -16
  94. package/tools/cli.js +10 -12
  95. package/tools/flattener/aggregate.js +10 -10
  96. package/tools/flattener/binary.js +44 -17
  97. package/tools/flattener/discovery.js +19 -18
  98. package/tools/flattener/files.js +6 -6
  99. package/tools/flattener/ignoreRules.js +125 -125
  100. package/tools/flattener/main.js +201 -304
  101. package/tools/flattener/projectRoot.js +75 -73
  102. package/tools/flattener/prompts.js +9 -9
  103. package/tools/flattener/stats.helpers.js +131 -67
  104. package/tools/flattener/stats.js +3 -3
  105. package/tools/flattener/test-matrix.js +201 -193
  106. package/tools/flattener/xml.js +33 -31
  107. package/tools/installer/bin/bmad.js +130 -89
  108. package/tools/installer/config/ide-agent-config.yaml +1 -1
  109. package/tools/installer/config/install.config.yaml +2 -2
  110. package/tools/installer/lib/config-loader.js +46 -42
  111. package/tools/installer/lib/file-manager.js +91 -113
  112. package/tools/installer/lib/ide-base-setup.js +57 -56
  113. package/tools/installer/lib/ide-setup.js +375 -343
  114. package/tools/installer/lib/installer.js +875 -714
  115. package/tools/installer/lib/memory-profiler.js +54 -53
  116. package/tools/installer/lib/module-manager.js +19 -15
  117. package/tools/installer/lib/resource-locator.js +26 -28
  118. package/tools/installer/package.json +19 -19
  119. package/tools/lib/dependency-resolver.js +26 -30
  120. package/tools/lib/yaml-utils.js +7 -7
  121. package/tools/preview-release-notes.js +66 -0
  122. package/tools/shared/bannerArt.js +3 -3
  123. package/tools/sync-installer-version.js +7 -9
  124. package/tools/update-expansion-version.js +14 -15
  125. package/tools/upgraders/v3-to-v4-upgrader.js +203 -294
  126. package/tools/version-bump.js +41 -26
  127. package/tools/yaml-format.js +56 -43
  128. package/.github/workflows/promote-to-stable.yml +0 -144
  129. package/.github/workflows/release.yaml +0 -60
  130. package/.releaserc.json +0 -21
  131. package/tools/semantic-release-sync-installer.js +0 -30
@@ -14,7 +14,7 @@ sections:
14
14
  - id: initial-setup
15
15
  instruction: |
16
16
  This template creates a comprehensive game architecture document specifically for Phaser 3 + TypeScript projects. This should provide the technical foundation for all game development stories and epics.
17
-
17
+
18
18
  If available, review any provided documents: Game Design Document (GDD), Technical Preferences. This architecture should support all game mechanics defined in the GDD.
19
19
 
20
20
  - id: introduction
@@ -22,7 +22,7 @@ sections:
22
22
  instruction: Establish the document's purpose and scope for game development
23
23
  content: |
24
24
  This document outlines the complete technical architecture for {{game_title}}, a 2D game built with Phaser 3 and TypeScript. It serves as the technical foundation for AI-driven game development, ensuring consistency and scalability across all game systems.
25
-
25
+
26
26
  This architecture is designed to support the gameplay mechanics defined in the Game Design Document while maintaining 60 FPS performance and cross-platform compatibility.
27
27
  sections:
28
28
  - id: change-log
@@ -41,7 +41,7 @@ sections:
41
41
  title: Architecture Summary
42
42
  instruction: |
43
43
  Provide a comprehensive overview covering:
44
-
44
+
45
45
  - Game engine choice and configuration
46
46
  - Project structure and organization
47
47
  - Key systems and their interactions
@@ -129,23 +129,23 @@ sections:
129
129
  title: Scene Management System
130
130
  template: |
131
131
  **Purpose:** Handle game flow and scene transitions
132
-
132
+
133
133
  **Key Components:**
134
-
134
+
135
135
  - Scene loading and unloading
136
136
  - Data passing between scenes
137
137
  - Transition effects
138
138
  - Memory management
139
-
139
+
140
140
  **Implementation Requirements:**
141
-
141
+
142
142
  - Preload scene for asset loading
143
143
  - Menu system with navigation
144
144
  - Gameplay scenes with state management
145
145
  - Pause/resume functionality
146
-
146
+
147
147
  **Files to Create:**
148
-
148
+
149
149
  - `src/scenes/BootScene.ts`
150
150
  - `src/scenes/PreloadScene.ts`
151
151
  - `src/scenes/MenuScene.ts`
@@ -155,23 +155,23 @@ sections:
155
155
  title: Game State Management
156
156
  template: |
157
157
  **Purpose:** Track player progress and game status
158
-
158
+
159
159
  **State Categories:**
160
-
160
+
161
161
  - Player progress (levels, unlocks)
162
162
  - Game settings (audio, controls)
163
163
  - Session data (current level, score)
164
164
  - Persistent data (achievements, statistics)
165
-
165
+
166
166
  **Implementation Requirements:**
167
-
167
+
168
168
  - Save/load system with localStorage
169
169
  - State validation and error recovery
170
170
  - Cross-session data persistence
171
171
  - Settings management
172
-
172
+
173
173
  **Files to Create:**
174
-
174
+
175
175
  - `src/systems/GameState.ts`
176
176
  - `src/systems/SaveManager.ts`
177
177
  - `src/types/GameData.ts`
@@ -179,23 +179,23 @@ sections:
179
179
  title: Asset Management System
180
180
  template: |
181
181
  **Purpose:** Efficient loading and management of game assets
182
-
182
+
183
183
  **Asset Categories:**
184
-
184
+
185
185
  - Sprite sheets and animations
186
186
  - Audio files and music
187
187
  - Level data and configurations
188
188
  - UI assets and fonts
189
-
189
+
190
190
  **Implementation Requirements:**
191
-
191
+
192
192
  - Progressive loading strategy
193
193
  - Asset caching and optimization
194
194
  - Error handling for failed loads
195
195
  - Memory management for large assets
196
-
196
+
197
197
  **Files to Create:**
198
-
198
+
199
199
  - `src/systems/AssetManager.ts`
200
200
  - `src/config/AssetConfig.ts`
201
201
  - `src/utils/AssetLoader.ts`
@@ -203,23 +203,23 @@ sections:
203
203
  title: Input Management System
204
204
  template: |
205
205
  **Purpose:** Handle all player input across platforms
206
-
206
+
207
207
  **Input Types:**
208
-
208
+
209
209
  - Keyboard controls
210
210
  - Mouse/pointer interaction
211
211
  - Touch gestures (mobile)
212
212
  - Gamepad support (optional)
213
-
213
+
214
214
  **Implementation Requirements:**
215
-
215
+
216
216
  - Input mapping and configuration
217
217
  - Touch-friendly mobile controls
218
218
  - Input buffering for responsive gameplay
219
219
  - Customizable control schemes
220
-
220
+
221
221
  **Files to Create:**
222
-
222
+
223
223
  - `src/systems/InputManager.ts`
224
224
  - `src/utils/TouchControls.ts`
225
225
  - `src/types/InputTypes.ts`
@@ -232,19 +232,19 @@ sections:
232
232
  title: "{{mechanic_name}} System"
233
233
  template: |
234
234
  **Purpose:** {{system_purpose}}
235
-
235
+
236
236
  **Core Functionality:**
237
-
237
+
238
238
  - {{feature_1}}
239
239
  - {{feature_2}}
240
240
  - {{feature_3}}
241
-
241
+
242
242
  **Dependencies:** {{required_systems}}
243
-
243
+
244
244
  **Performance Considerations:** {{optimization_notes}}
245
-
245
+
246
246
  **Files to Create:**
247
-
247
+
248
248
  - `src/systems/{{system_name}}.ts`
249
249
  - `src/gameObjects/{{related_object}}.ts`
250
250
  - `src/types/{{system_types}}.ts`
@@ -252,65 +252,65 @@ sections:
252
252
  title: Physics & Collision System
253
253
  template: |
254
254
  **Physics Engine:** {{physics_choice}} (Arcade Physics/Matter.js)
255
-
255
+
256
256
  **Collision Categories:**
257
-
257
+
258
258
  - Player collision
259
259
  - Enemy interactions
260
260
  - Environmental objects
261
261
  - Collectibles and items
262
-
262
+
263
263
  **Implementation Requirements:**
264
-
264
+
265
265
  - Optimized collision detection
266
266
  - Physics body management
267
267
  - Collision callbacks and events
268
268
  - Performance monitoring
269
-
269
+
270
270
  **Files to Create:**
271
-
271
+
272
272
  - `src/systems/PhysicsManager.ts`
273
273
  - `src/utils/CollisionGroups.ts`
274
274
  - id: audio-system
275
275
  title: Audio System
276
276
  template: |
277
277
  **Audio Requirements:**
278
-
278
+
279
279
  - Background music with looping
280
280
  - Sound effects for actions
281
281
  - Audio settings and volume control
282
282
  - Mobile audio optimization
283
-
283
+
284
284
  **Implementation Features:**
285
-
285
+
286
286
  - Audio sprite management
287
287
  - Dynamic music system
288
288
  - Spatial audio (if applicable)
289
289
  - Audio pooling for performance
290
-
290
+
291
291
  **Files to Create:**
292
-
292
+
293
293
  - `src/systems/AudioManager.ts`
294
294
  - `src/config/AudioConfig.ts`
295
295
  - id: ui-system
296
296
  title: UI System
297
297
  template: |
298
298
  **UI Components:**
299
-
299
+
300
300
  - HUD elements (score, health, etc.)
301
301
  - Menu navigation
302
302
  - Modal dialogs
303
303
  - Settings screens
304
-
304
+
305
305
  **Implementation Requirements:**
306
-
306
+
307
307
  - Responsive layout system
308
308
  - Touch-friendly interface
309
309
  - Keyboard navigation support
310
310
  - Animation and transitions
311
-
311
+
312
312
  **Files to Create:**
313
-
313
+
314
314
  - `src/systems/UIManager.ts`
315
315
  - `src/gameObjects/UI/`
316
316
  - `src/types/UITypes.ts`
@@ -610,4 +610,4 @@ sections:
610
610
  - 90%+ test coverage on game logic
611
611
  - Zero TypeScript errors in strict mode
612
612
  - Consistent adherence to coding standards
613
- - Comprehensive documentation coverage
613
+ - Comprehensive documentation coverage
@@ -14,7 +14,7 @@ sections:
14
14
  - id: initial-setup
15
15
  instruction: |
16
16
  This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
17
-
17
+
18
18
  This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.
19
19
 
20
20
  - id: game-vision
@@ -71,7 +71,7 @@ sections:
71
71
  repeatable: true
72
72
  template: |
73
73
  **Core Mechanic: {{mechanic_name}}**
74
-
74
+
75
75
  - **Description:** {{how_it_works}}
76
76
  - **Player Value:** {{why_its_fun}}
77
77
  - **Implementation Scope:** {{complexity_estimate}}
@@ -98,12 +98,12 @@ sections:
98
98
  title: Technical Constraints
99
99
  template: |
100
100
  **Platform Requirements:**
101
-
101
+
102
102
  - Primary: {{platform_1}} - {{requirements}}
103
103
  - Secondary: {{platform_2}} - {{requirements}}
104
-
104
+
105
105
  **Technical Specifications:**
106
-
106
+
107
107
  - Engine: Phaser 3 + TypeScript
108
108
  - Performance Target: {{fps_target}} FPS on {{target_device}}
109
109
  - Memory Budget: <{{memory_limit}}MB
@@ -141,10 +141,10 @@ sections:
141
141
  title: Competitive Analysis
142
142
  template: |
143
143
  **Direct Competitors:**
144
-
144
+
145
145
  - {{competitor_1}}: {{strengths_and_weaknesses}}
146
146
  - {{competitor_2}}: {{strengths_and_weaknesses}}
147
-
147
+
148
148
  **Differentiation Strategy:**
149
149
  {{how_we_differ_and_why_thats_valuable}}
150
150
  - id: market-opportunity
@@ -168,16 +168,16 @@ sections:
168
168
  title: Content Categories
169
169
  template: |
170
170
  **Core Content:**
171
-
171
+
172
172
  - {{content_type_1}}: {{quantity_and_description}}
173
173
  - {{content_type_2}}: {{quantity_and_description}}
174
-
174
+
175
175
  **Optional Content:**
176
-
176
+
177
177
  - {{optional_content_type}}: {{quantity_and_description}}
178
-
178
+
179
179
  **Replay Elements:**
180
-
180
+
181
181
  - {{replayability_features}}
182
182
  - id: difficulty-accessibility
183
183
  title: Difficulty and Accessibility
@@ -244,13 +244,13 @@ sections:
244
244
  title: Player Experience Metrics
245
245
  template: |
246
246
  **Engagement Goals:**
247
-
247
+
248
248
  - Tutorial completion rate: >{{percentage}}%
249
249
  - Average session length: {{duration}} minutes
250
250
  - Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
251
-
251
+
252
252
  **Quality Benchmarks:**
253
-
253
+
254
254
  - Player satisfaction: >{{rating}}/10
255
255
  - Completion rate: >{{percentage}}%
256
256
  - Technical performance: {{fps_target}} FPS consistent
@@ -258,13 +258,13 @@ sections:
258
258
  title: Development Metrics
259
259
  template: |
260
260
  **Technical Targets:**
261
-
261
+
262
262
  - Zero critical bugs at launch
263
263
  - Performance targets met on all platforms
264
264
  - Load times under {{seconds}}s
265
-
265
+
266
266
  **Process Goals:**
267
-
267
+
268
268
  - Development timeline adherence
269
269
  - Feature scope completion
270
270
  - Quality assurance standards
@@ -273,7 +273,7 @@ sections:
273
273
  condition: has_business_goals
274
274
  template: |
275
275
  **Commercial Goals:**
276
-
276
+
277
277
  - {{revenue_target}} in first {{time_period}}
278
278
  - {{user_acquisition_target}} players in first {{time_period}}
279
279
  - {{retention_target}} monthly active users
@@ -326,12 +326,12 @@ sections:
326
326
  title: Validation Plan
327
327
  template: |
328
328
  **Concept Testing:**
329
-
329
+
330
330
  - {{validation_method_1}} - {{timeline}}
331
331
  - {{validation_method_2}} - {{timeline}}
332
-
332
+
333
333
  **Prototype Testing:**
334
-
334
+
335
335
  - {{testing_approach}} - {{timeline}}
336
336
  - {{feedback_collection_method}} - {{timeline}}
337
337
 
@@ -353,4 +353,4 @@ sections:
353
353
  type: table
354
354
  template: |
355
355
  | Date | Version | Description | Author |
356
- | :--- | :------ | :---------- | :----- |
356
+ | :--- | :------ | :---------- | :----- |
@@ -14,7 +14,7 @@ sections:
14
14
  - id: initial-setup
15
15
  instruction: |
16
16
  This template creates a comprehensive Game Design Document that will serve as the foundation for all game development work. The GDD should be detailed enough that developers can create user stories and epics from it. Focus on gameplay systems, mechanics, and technical requirements that can be broken down into implementable features.
17
-
17
+
18
18
  If available, review any provided documents or ask if any are optionally available: Project Brief, Market Research, Competitive Analysis
19
19
 
20
20
  - id: executive-summary
@@ -59,7 +59,7 @@ sections:
59
59
  instruction: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions.
60
60
  template: |
61
61
  **Primary Loop ({{duration}} seconds):**
62
-
62
+
63
63
  1. {{action_1}} ({{time_1}}s)
64
64
  2. {{action_2}} ({{time_2}}s)
65
65
  3. {{action_3}} ({{time_3}}s)
@@ -69,12 +69,12 @@ sections:
69
69
  instruction: Clearly define success and failure states
70
70
  template: |
71
71
  **Victory Conditions:**
72
-
72
+
73
73
  - {{win_condition_1}}
74
74
  - {{win_condition_2}}
75
-
75
+
76
76
  **Failure States:**
77
-
77
+
78
78
  - {{loss_condition_1}}
79
79
  - {{loss_condition_2}}
80
80
 
@@ -90,17 +90,17 @@ sections:
90
90
  title: "{{mechanic_name}}"
91
91
  template: |
92
92
  **Description:** {{detailed_description}}
93
-
93
+
94
94
  **Player Input:** {{input_method}}
95
-
95
+
96
96
  **System Response:** {{game_response}}
97
-
97
+
98
98
  **Implementation Notes:**
99
-
99
+
100
100
  - {{tech_requirement_1}}
101
101
  - {{tech_requirement_2}}
102
102
  - {{performance_consideration}}
103
-
103
+
104
104
  **Dependencies:** {{other_mechanics_needed}}
105
105
  - id: controls
106
106
  title: Controls
@@ -119,9 +119,9 @@ sections:
119
119
  title: Player Progression
120
120
  template: |
121
121
  **Progression Type:** {{linear|branching|metroidvania}}
122
-
122
+
123
123
  **Key Milestones:**
124
-
124
+
125
125
  1. **{{milestone_1}}** - {{unlock_description}}
126
126
  2. **{{milestone_2}}** - {{unlock_description}}
127
127
  3. **{{milestone_3}}** - {{unlock_description}}
@@ -158,9 +158,9 @@ sections:
158
158
  **Duration:** {{target_time}}
159
159
  **Key Elements:** {{required_mechanics}}
160
160
  **Difficulty:** {{relative_difficulty}}
161
-
161
+
162
162
  **Structure Template:**
163
-
163
+
164
164
  - Introduction: {{intro_description}}
165
165
  - Challenge: {{main_challenge}}
166
166
  - Resolution: {{completion_requirement}}
@@ -186,13 +186,13 @@ sections:
186
186
  title: Platform Specific
187
187
  template: |
188
188
  **Desktop:**
189
-
189
+
190
190
  - Resolution: {{min_resolution}} - {{max_resolution}}
191
191
  - Input: Keyboard, Mouse, Gamepad
192
192
  - Browser: Chrome 80+, Firefox 75+, Safari 13+
193
-
193
+
194
194
  **Mobile:**
195
-
195
+
196
196
  - Resolution: {{mobile_min}} - {{mobile_max}}
197
197
  - Input: Touch, Tilt (optional)
198
198
  - OS: iOS 13+, Android 8+
@@ -201,14 +201,14 @@ sections:
201
201
  instruction: Define asset specifications for the art and audio teams
202
202
  template: |
203
203
  **Visual Assets:**
204
-
204
+
205
205
  - Art Style: {{style_description}}
206
206
  - Color Palette: {{color_specification}}
207
207
  - Animation: {{animation_requirements}}
208
208
  - UI Resolution: {{ui_specs}}
209
-
209
+
210
210
  **Audio Assets:**
211
-
211
+
212
212
  - Music Style: {{music_genre}}
213
213
  - Sound Effects: {{sfx_requirements}}
214
214
  - Voice Acting: {{voice_needs}}
@@ -221,7 +221,7 @@ sections:
221
221
  title: Engine Configuration
222
222
  template: |
223
223
  **Phaser 3 Setup:**
224
-
224
+
225
225
  - TypeScript: Strict mode enabled
226
226
  - Physics: {{physics_system}} (Arcade/Matter)
227
227
  - Renderer: WebGL with Canvas fallback
@@ -230,7 +230,7 @@ sections:
230
230
  title: Code Architecture
231
231
  template: |
232
232
  **Required Systems:**
233
-
233
+
234
234
  - Scene Management
235
235
  - State Management
236
236
  - Asset Loading
@@ -242,7 +242,7 @@ sections:
242
242
  title: Data Management
243
243
  template: |
244
244
  **Save Data:**
245
-
245
+
246
246
  - Progress tracking
247
247
  - Settings persistence
248
248
  - Statistics collection
@@ -340,4 +340,4 @@ sections:
340
340
  title: References
341
341
  instruction: List any competitive analysis, inspiration, or research sources
342
342
  type: bullet-list
343
- template: "{{reference}}"
343
+ template: "{{reference}}"