blacktrigram 0.7.47 → 0.7.49

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (471) hide show
  1. package/lib/App2.js.map +1 -1
  2. package/lib/audio/AudioAssetLoader.js.map +1 -1
  3. package/lib/audio/AudioAssetRegistry.js.map +1 -1
  4. package/lib/audio/AudioCache.js.map +1 -1
  5. package/lib/audio/AudioManager.js.map +1 -1
  6. package/lib/audio/AudioMonitor.js.map +1 -1
  7. package/lib/audio/AudioPool.js.map +1 -1
  8. package/lib/audio/AudioProvider.js.map +1 -1
  9. package/lib/audio/AudioUtils.js.map +1 -1
  10. package/lib/audio/BoneImpactAudioMap.js.map +1 -1
  11. package/lib/audio/VariantSelector.js.map +1 -1
  12. package/lib/audio/types.js.map +1 -1
  13. package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
  14. package/lib/components/screens/combat/CombatScreen3D.js +29 -25
  15. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
  16. package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -1
  17. package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -1
  18. package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -1
  19. package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -1
  20. package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -1
  21. package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -1
  22. package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -1
  23. package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -1
  24. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -1
  25. package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -1
  26. package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -1
  27. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -1
  28. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -1
  29. package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -1
  30. package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -1
  31. package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -1
  32. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -1
  33. package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -1
  34. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -1
  35. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -1
  36. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -1
  37. package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -1
  38. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +2 -2
  39. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -1
  40. package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -1
  41. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js +1 -1
  42. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js.map +1 -1
  43. package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -1
  44. package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -1
  45. package/lib/components/screens/combat/components/hud/CombatTopHUD.js +2 -1
  46. package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -1
  47. package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -1
  48. package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -1
  49. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -1
  50. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -1
  51. package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -1
  52. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -1
  53. package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -1
  54. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -1
  55. package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -1
  56. package/lib/components/screens/combat/helpers/AnimationUpdater.js +4 -2
  57. package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -1
  58. package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -1
  59. package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -1
  60. package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -1
  61. package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -1
  62. package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -1
  63. package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -1
  64. package/lib/components/screens/combat/hooks/useCombatLayout.js +11 -5
  65. package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -1
  66. package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -1
  67. package/lib/components/screens/controls/ControlsScreen3D.js +1 -1
  68. package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -1
  69. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -1
  70. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -1
  71. package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -1
  72. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -1
  73. package/lib/components/screens/controls/components/Key3D.js.map +1 -1
  74. package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -1
  75. package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -1
  76. package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -1
  77. package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -1
  78. package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -1
  79. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -1
  80. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -1
  81. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -1
  82. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -1
  83. package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -1
  84. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -1
  85. package/lib/components/screens/intro/IntroScreen3D.js +1 -1
  86. package/lib/components/screens/intro/IntroScreen3D.js.map +1 -1
  87. package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -1
  88. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -1
  89. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -1
  90. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -1
  91. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -1
  92. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -1
  93. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -1
  94. package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -1
  95. package/lib/components/screens/philosophy/PhilosophyScreen3D.js +1 -1
  96. package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -1
  97. package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -1
  98. package/lib/components/screens/training/TrainingScreen3D.js +3 -11
  99. package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
  100. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -1
  101. package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -1
  102. package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -1
  103. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -1
  104. package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -1
  105. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -1
  106. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -1
  107. package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -1
  108. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -1
  109. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -1
  110. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -1
  111. package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -1
  112. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -1
  113. package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -1
  114. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +2 -2
  115. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -1
  116. package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -1
  117. package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -1
  118. package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -1
  119. package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -1
  120. package/lib/components/screens/training/hooks/useTrainingActions.d.ts +1 -0
  121. package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -1
  122. package/lib/components/screens/training/hooks/useTrainingActions.js +6 -4
  123. package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -1
  124. package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -1
  125. package/lib/components/screens/training/hooks/useTrainingLayout.js +11 -5
  126. package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -1
  127. package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -1
  128. package/lib/components/shared/base/BaseButton.js.map +1 -1
  129. package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -1
  130. package/lib/components/shared/base/BasePanel.js.map +1 -1
  131. package/lib/components/shared/base/BaseText.js.map +1 -1
  132. package/lib/components/shared/base/useKoreanTheme.js.map +1 -1
  133. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -1
  134. package/lib/components/shared/mobile/ActionButtons.js.map +1 -1
  135. package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -1
  136. package/lib/components/shared/mobile/HapticController.js.map +1 -1
  137. package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -1
  138. package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -1
  139. package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -1
  140. package/lib/components/shared/mobile/VirtualDPad.js.map +1 -1
  141. package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -1
  142. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -1
  143. package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -1
  144. package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -1
  145. package/lib/components/shared/three/anatomy/Face3D.js.map +1 -1
  146. package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -1
  147. package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -1
  148. package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -1
  149. package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -1
  150. package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -1
  151. package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -1
  152. package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -1
  153. package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -1
  154. package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -1
  155. package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -1
  156. package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -1
  157. package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -1
  158. package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -1
  159. package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -1
  160. package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -1
  161. package/lib/components/shared/three/models/SkeletalPlayer3D.js +7 -5
  162. package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -1
  163. package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -1
  164. package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -1
  165. package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -1
  166. package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -1
  167. package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -1
  168. package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -1
  169. package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -1
  170. package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -1
  171. package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -1
  172. package/lib/components/shared/three/ui/ComboCounter.js.map +1 -1
  173. package/lib/components/shared/three/ui/HealthBar.js.map +1 -1
  174. package/lib/components/shared/three/ui/KoreanButton.js.map +1 -1
  175. package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -1
  176. package/lib/components/shared/three/ui/KoreanText.js.map +1 -1
  177. package/lib/components/shared/three/ui/MenuList.js.map +1 -1
  178. package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -1
  179. package/lib/components/shared/three/ui/ProgressBar.js.map +1 -1
  180. package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -1
  181. package/lib/components/shared/three/ui/StaminaBar.js.map +1 -1
  182. package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -1
  183. package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -1
  184. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -1
  185. package/lib/components/shared/ui/BackButton.js.map +1 -1
  186. package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -1
  187. package/lib/components/shared/ui/CombatTimer.js.map +1 -1
  188. package/lib/components/shared/ui/ErrorModal.js.map +1 -1
  189. package/lib/components/shared/ui/LoadingState.js.map +1 -1
  190. package/lib/components/shared/ui/SplashScreen.js +2 -2
  191. package/lib/components/shared/ui/SplashScreen.js.map +1 -1
  192. package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -1
  193. package/lib/components/shared/ui/VolumeControl.js.map +1 -1
  194. package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -1
  195. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -1
  196. package/lib/constants/bodyDimensions.js.map +1 -1
  197. package/lib/constants/bodyRenderingConstants.js.map +1 -1
  198. package/lib/data/archetypeClothing.js.map +1 -1
  199. package/lib/data/archetypePhysicalAttributes.js.map +1 -1
  200. package/lib/data/techniqueMappings.js.map +1 -1
  201. package/lib/data/techniques.js.map +1 -1
  202. package/lib/hooks/useActionFeedback.js.map +1 -1
  203. package/lib/hooks/useBalanceAnimations.js.map +1 -1
  204. package/lib/hooks/useCombatTimer.js.map +1 -1
  205. package/lib/hooks/useDebounce.js.map +1 -1
  206. package/lib/hooks/useHUDLayout.d.ts.map +1 -1
  207. package/lib/hooks/useHUDLayout.js +3 -2
  208. package/lib/hooks/useHUDLayout.js.map +1 -1
  209. package/lib/hooks/useHandPoseTransitions.js.map +1 -1
  210. package/lib/hooks/useKeyboardControls.js.map +1 -1
  211. package/lib/hooks/useMatchCountdown.js.map +1 -1
  212. package/lib/hooks/useMuscleActivation.js.map +1 -1
  213. package/lib/hooks/usePauseMenu.js.map +1 -1
  214. package/lib/hooks/usePlayerAnimation.js.map +1 -1
  215. package/lib/hooks/useResponsiveLayout.js.map +1 -1
  216. package/lib/hooks/useRoundTransition.js.map +1 -1
  217. package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -1
  218. package/lib/hooks/useSkeletalAnimation.js +1 -1
  219. package/lib/hooks/useSkeletalAnimation.js.map +1 -1
  220. package/lib/hooks/useTechniqueSelection.js.map +1 -1
  221. package/lib/hooks/useThrottle.js.map +1 -1
  222. package/lib/hooks/useTouchControls.js.map +1 -1
  223. package/lib/hooks/useWebGLContextLossHandler.js.map +1 -1
  224. package/lib/hooks/useWindowSize.js.map +1 -1
  225. package/lib/systems/CombatSystem.js.map +1 -1
  226. package/lib/systems/EffectCalculator.js.map +1 -1
  227. package/lib/systems/LayoutSystem.js.map +1 -1
  228. package/lib/systems/PlayerEffectManager.js.map +1 -1
  229. package/lib/systems/ResponsiveScaling.js.map +1 -1
  230. package/lib/systems/TrigramSystem.js.map +1 -1
  231. package/lib/systems/VitalPointSystem.js.map +1 -1
  232. package/lib/systems/ai/AIPersonality.js.map +1 -1
  233. package/lib/systems/ai/AdaptiveDifficulty.js +16 -16
  234. package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -1
  235. package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -1
  236. package/lib/systems/ai/ComboSystem.js.map +1 -1
  237. package/lib/systems/ai/DecisionTree.js.map +1 -1
  238. package/lib/systems/ai/TrainingAI.js.map +1 -1
  239. package/lib/systems/ai/types.js.map +1 -1
  240. package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -1
  241. package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -1
  242. package/lib/systems/animation/builders/HandPoses.js.map +1 -1
  243. package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -1
  244. package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -1
  245. package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +6 -0
  246. package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -1
  247. package/lib/systems/animation/builders/KickPhaseApplicator.js +16 -9
  248. package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -1
  249. package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +4 -4
  250. package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -1
  251. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1 -1
  252. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -1
  253. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +5 -5
  254. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -1
  255. package/lib/systems/animation/builders/MartialArtsConstants.d.ts +112 -71
  256. package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -1
  257. package/lib/systems/animation/builders/MartialArtsConstants.js +113 -72
  258. package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -1
  259. package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -1
  260. package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -1
  261. package/lib/systems/animation/builders/SkeletonRig.js.map +1 -1
  262. package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -1
  263. package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -1
  264. package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -1
  265. package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -1
  266. package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -1
  267. package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -1
  268. package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -1
  269. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -1
  270. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -1
  271. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -1
  272. package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -1
  273. package/lib/systems/animation/catalogs/GamStanceAnimations.js +21 -0
  274. package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
  275. package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +34 -2
  276. package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -1
  277. package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -1
  278. package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -1
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  450. package/lib/utils/math.js.map +1 -1
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  460. package/lib/utils/responsiveLayoutHelpers.d.ts +7 -0
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  462. package/lib/utils/responsiveLayoutHelpers.js +16 -2
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  464. package/lib/utils/responsiveOrientationConstants.js.map +1 -1
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  466. package/lib/utils/sharedPhysicsConfig.js.map +1 -1
  467. package/lib/utils/skeletonScaling.js.map +1 -1
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  470. package/lib/utils/visualEffects.js.map +1 -1
  471. package/package.json +7 -7
@@ -27,7 +27,15 @@
27
27
  var HAND_POSES = {
28
28
  /**
29
29
  * Closed Fist - Standard punch (주먹)
30
- * Fingers curled tight, thumb outside
30
+ * Fingers curled tight, thumb wrapped outside over index/middle PIPs.
31
+ *
32
+ * Korean martial arts (Taekwondo / Tang Soo Do / Hapkido) fist:
33
+ * - MCP (prox) flexed ~90° (1.57 rad)
34
+ * - PIP (inter) flexed ~90° (1.57 rad)
35
+ * - DIP (dist) flexed ~63° (1.1 rad) — fingertips pressed firmly into the
36
+ * distal palmar crease so the striking surface is the front of the
37
+ * second-row knuckles (정권). Previous value of 0.8 rad (~46°) left
38
+ * the fingertips visibly slack and reduced impact-surface integrity.
31
39
  */
32
40
  FIST: {
33
41
  thumb_meta: [
@@ -61,7 +69,7 @@ var HAND_POSES = {
61
69
  0
62
70
  ],
63
71
  index_dist: [
64
- .8,
72
+ 1.1,
65
73
  0,
66
74
  0
67
75
  ],
@@ -81,7 +89,7 @@ var HAND_POSES = {
81
89
  0
82
90
  ],
83
91
  middle_dist: [
84
- .8,
92
+ 1.1,
85
93
  0,
86
94
  0
87
95
  ],
@@ -101,7 +109,7 @@ var HAND_POSES = {
101
109
  0
102
110
  ],
103
111
  ring_dist: [
104
- .8,
112
+ 1.1,
105
113
  0,
106
114
  0
107
115
  ],
@@ -121,7 +129,7 @@ var HAND_POSES = {
121
129
  0
122
130
  ],
123
131
  pinky_dist: [
124
- .8,
132
+ 1.1,
125
133
  0,
126
134
  0
127
135
  ]
@@ -329,8 +337,17 @@ var HAND_POSES = {
329
337
  ]
330
338
  },
331
339
  /**
332
- * Knife Hand - Ridge hand strikes (수도)
333
- * Fingers together, thumb tucked
340
+ * Knife Hand - Ridge hand strikes (수도, Sudo)
341
+ *
342
+ * Korean 수도치기 (Sudo Chigi): all four fingers fully extended and
343
+ * pressed tightly together so the medial edge of the hand (pinky-side
344
+ * fascia overlying the fifth metacarpal) forms a rigid striking ridge.
345
+ * The thumb is firmly adducted and flexed across the palm so it cannot
346
+ * be hooked or broken by the target.
347
+ *
348
+ * Previous values held the fingers at a slight 0.1 rad bend, which
349
+ * softens the ridge and is anatomically incorrect for 수도. Fingers are
350
+ * now strictly 0 rad (fully straight); thumb wrap is unchanged.
334
351
  */
335
352
  KNIFE_HAND: {
336
353
  thumb_meta: [
@@ -354,12 +371,12 @@ var HAND_POSES = {
354
371
  0
355
372
  ],
356
373
  index_prox: [
357
- .1,
374
+ 0,
358
375
  0,
359
376
  0
360
377
  ],
361
378
  index_inter: [
362
- .05,
379
+ 0,
363
380
  0,
364
381
  0
365
382
  ],
@@ -374,12 +391,12 @@ var HAND_POSES = {
374
391
  0
375
392
  ],
376
393
  middle_prox: [
377
- .1,
394
+ 0,
378
395
  0,
379
396
  0
380
397
  ],
381
398
  middle_inter: [
382
- .05,
399
+ 0,
383
400
  0,
384
401
  0
385
402
  ],
@@ -394,12 +411,12 @@ var HAND_POSES = {
394
411
  0
395
412
  ],
396
413
  ring_prox: [
397
- .1,
414
+ 0,
398
415
  0,
399
416
  0
400
417
  ],
401
418
  ring_inter: [
402
- .05,
419
+ 0,
403
420
  0,
404
421
  0
405
422
  ],
@@ -414,12 +431,12 @@ var HAND_POSES = {
414
431
  0
415
432
  ],
416
433
  pinky_prox: [
417
- .1,
434
+ 0,
418
435
  0,
419
436
  0
420
437
  ],
421
438
  pinky_inter: [
422
- .05,
439
+ 0,
423
440
  0,
424
441
  0
425
442
  ],
@@ -430,8 +447,15 @@ var HAND_POSES = {
430
447
  ]
431
448
  },
432
449
  /**
433
- * Hammer Fist - Bottom fist strikes (철퇴)
434
- * Tight fist for hammer blow
450
+ * Hammer Fist - Bottom fist strikes (철퇴, Cheoltoe)
451
+ *
452
+ * Korean martial arts hammer-fist (망치주먹): the fist is clenched
453
+ * tighter than a standard punching fist because the striking surface is
454
+ * the bottom (ulnar-side) of the rolled fingers, which must be a hard,
455
+ * compact mass with no give. PIP/MCP are at the upper end of voluntary
456
+ * flexion (~97° / 1.7 rad) and DIP is now ~69° (1.2 rad) so the
457
+ * fingertips bury deep into the palmar crease and present a single,
458
+ * rounded striking ridge along the pinky side.
435
459
  */
436
460
  HAMMER_FIST: {
437
461
  thumb_meta: [
@@ -465,7 +489,7 @@ var HAND_POSES = {
465
489
  0
466
490
  ],
467
491
  index_dist: [
468
- 1,
492
+ 1.2,
469
493
  0,
470
494
  0
471
495
  ],
@@ -485,7 +509,7 @@ var HAND_POSES = {
485
509
  0
486
510
  ],
487
511
  middle_dist: [
488
- 1,
512
+ 1.2,
489
513
  0,
490
514
  0
491
515
  ],
@@ -505,7 +529,7 @@ var HAND_POSES = {
505
529
  0
506
530
  ],
507
531
  ring_dist: [
508
- 1,
532
+ 1.2,
509
533
  0,
510
534
  0
511
535
  ],
@@ -525,14 +549,20 @@ var HAND_POSES = {
525
549
  0
526
550
  ],
527
551
  pinky_dist: [
528
- 1,
552
+ 1.2,
529
553
  0,
530
554
  0
531
555
  ]
532
556
  },
533
557
  /**
534
- * Backfist - Knuckle strikes (등주먹)
535
- * Fist with wrist extended back
558
+ * Backfist - Knuckle strikes (등주먹, Deungjumeok)
559
+ *
560
+ * Korean 등주먹치기 (Deungjumeok Chigi): the fist is closed exactly as
561
+ * for a forward punch — only the wrist orientation changes so that the
562
+ * dorsal surface of the second-row knuckles is the impact face. The
563
+ * previous values left the fist noticeably loose (1.4 / 1.4 / 0.7),
564
+ * which is biomechanically inconsistent with a 등주먹 strike where the
565
+ * fist must be a single rigid mass on impact. Now matches FIST tightness.
536
566
  */
537
567
  BACKFIST: {
538
568
  thumb_meta: [
@@ -556,17 +586,17 @@ var HAND_POSES = {
556
586
  0
557
587
  ],
558
588
  index_prox: [
559
- 1.4,
589
+ 1.55,
560
590
  0,
561
591
  0
562
592
  ],
563
593
  index_inter: [
564
- 1.4,
594
+ 1.55,
565
595
  0,
566
596
  0
567
597
  ],
568
598
  index_dist: [
569
- .7,
599
+ 1.05,
570
600
  0,
571
601
  0
572
602
  ],
@@ -576,17 +606,17 @@ var HAND_POSES = {
576
606
  0
577
607
  ],
578
608
  middle_prox: [
579
- 1.4,
609
+ 1.55,
580
610
  0,
581
611
  0
582
612
  ],
583
613
  middle_inter: [
584
- 1.4,
614
+ 1.55,
585
615
  0,
586
616
  0
587
617
  ],
588
618
  middle_dist: [
589
- .7,
619
+ 1.05,
590
620
  0,
591
621
  0
592
622
  ],
@@ -596,17 +626,17 @@ var HAND_POSES = {
596
626
  0
597
627
  ],
598
628
  ring_prox: [
599
- 1.4,
629
+ 1.55,
600
630
  0,
601
631
  0
602
632
  ],
603
633
  ring_inter: [
604
- 1.4,
634
+ 1.55,
605
635
  0,
606
636
  0
607
637
  ],
608
638
  ring_dist: [
609
- .7,
639
+ 1.05,
610
640
  0,
611
641
  0
612
642
  ],
@@ -616,17 +646,17 @@ var HAND_POSES = {
616
646
  0
617
647
  ],
618
648
  pinky_prox: [
619
- 1.4,
649
+ 1.55,
620
650
  0,
621
651
  0
622
652
  ],
623
653
  pinky_inter: [
624
- 1.4,
654
+ 1.55,
625
655
  0,
626
656
  0
627
657
  ],
628
658
  pinky_dist: [
629
- .7,
659
+ 1.05,
630
660
  0,
631
661
  0
632
662
  ]
@@ -1088,7 +1118,7 @@ var KICK_PHASES = {
1088
1118
  0
1089
1119
  ],
1090
1120
  knee: [
1091
- -2,
1121
+ -2.15,
1092
1122
  0,
1093
1123
  0
1094
1124
  ],
@@ -1098,7 +1128,7 @@ var KICK_PHASES = {
1098
1128
  0
1099
1129
  ],
1100
1130
  supportKnee: [
1101
- -.25,
1131
+ -.45,
1102
1132
  0,
1103
1133
  0
1104
1134
  ],
@@ -1120,17 +1150,17 @@ var KICK_PHASES = {
1120
1150
  0
1121
1151
  ],
1122
1152
  knee: [
1123
- -.05,
1153
+ -.12,
1124
1154
  0,
1125
1155
  0
1126
1156
  ],
1127
1157
  ankle: [
1128
- .5,
1158
+ .4,
1129
1159
  0,
1130
1160
  0
1131
1161
  ],
1132
1162
  supportKnee: [
1133
- -.35,
1163
+ -.45,
1134
1164
  0,
1135
1165
  0
1136
1166
  ],
@@ -1143,10 +1173,13 @@ var KICK_PHASES = {
1143
1173
  },
1144
1174
  /**
1145
1175
  * High Axe Kick Peak (높은차기) - Leg nearly vertical
1176
+ *
1177
+ * Hip flexion clamped to MAX_FLEXION (1.92 rad ~110°) - the previous
1178
+ * 2.5 rad exceeded human anatomical range.
1146
1179
  */
1147
1180
  HIGH_PEAK: {
1148
1181
  hip: [
1149
- 2.5,
1182
+ 1.92,
1150
1183
  0,
1151
1184
  0
1152
1185
  ],
@@ -1156,23 +1189,26 @@ var KICK_PHASES = {
1156
1189
  0
1157
1190
  ],
1158
1191
  ankle: [
1159
- .6,
1192
+ .42,
1160
1193
  0,
1161
1194
  0
1162
1195
  ],
1163
1196
  supportKnee: [
1164
- -.35,
1197
+ -.45,
1165
1198
  0,
1166
1199
  0
1167
1200
  ],
1168
1201
  pelvis: [
1169
- -.25,
1202
+ -.32,
1170
1203
  0,
1171
1204
  0
1172
1205
  ]
1173
1206
  },
1174
1207
  /**
1175
1208
  * Roundhouse Chamber (돌려차기준비) - Hip rotated out
1209
+ *
1210
+ * Strong support-foot pivot (pelvisY=-0.78) for authentic Korean
1211
+ * dollyeochagi (돌려차기) hip-driven power generation.
1176
1212
  */
1177
1213
  ROUNDHOUSE_CHAMBER: {
1178
1214
  hip: [
@@ -1181,15 +1217,17 @@ var KICK_PHASES = {
1181
1217
  .8
1182
1218
  ],
1183
1219
  knee: [
1184
- -1.5,
1220
+ -1.7,
1185
1221
  0,
1186
1222
  0
1187
1223
  ],
1188
- pelvisY: -.5,
1189
- spineY: .3
1224
+ pelvisY: -.78,
1225
+ spineY: .4
1190
1226
  },
1191
1227
  /**
1192
1228
  * Side Kick Lateral (옆차기) - Turned sideways
1229
+ *
1230
+ * Body fully bladed: pelvis 90°, spine counter-rotated for foot-edge strike.
1193
1231
  */
1194
1232
  SIDE_CHAMBER: {
1195
1233
  hip: [
@@ -1198,12 +1236,12 @@ var KICK_PHASES = {
1198
1236
  .3
1199
1237
  ],
1200
1238
  knee: [
1201
- -1.6,
1239
+ -1.7,
1202
1240
  0,
1203
1241
  0
1204
1242
  ],
1205
1243
  pelvisY: -1.57,
1206
- spineY: -1.2,
1244
+ spineY: -1,
1207
1245
  spineLean: .2
1208
1246
  }
1209
1247
  };
@@ -1213,7 +1251,7 @@ var KICK_PHASES = {
1213
1251
  *
1214
1252
  * Based on traditional Korean martial arts principles:
1215
1253
  * - 정권지르기 (Jeongkwon Jireugi) - Straight punch with fist rotation
1216
- * - 역권지르기 (Yeokwon Jireugi) - Reverse punch with full hip drive
1254
+ * - 역권지르기 (Yeokkwon Jireugi) - Reverse punch with full hip drive
1217
1255
  * - 당기기 (Dangigi) - Pulling hand (hikite) for power generation
1218
1256
  * - 엉덩이회전 (Eongdeongi Hoejeon) - Hip rotation for maximum power
1219
1257
  * - 어깨비틀기 (Eokkae Biteulgi) - Shoulder torque coordination
@@ -1240,7 +1278,7 @@ var PUNCH_PHASES = {
1240
1278
  elbow: [
1241
1279
  0,
1242
1280
  0,
1243
- -1.57
1281
+ -1.65
1244
1282
  ],
1245
1283
  wrist: [
1246
1284
  0,
@@ -1248,46 +1286,49 @@ var PUNCH_PHASES = {
1248
1286
  0
1249
1287
  ],
1250
1288
  oppositeShoulder: [
1251
- -.1,
1289
+ -.5,
1252
1290
  0,
1253
- .2
1291
+ .3
1254
1292
  ],
1255
1293
  oppositeElbow: [
1256
1294
  0,
1257
1295
  0,
1258
- 1.4
1296
+ 1.6
1259
1297
  ],
1260
- spineY: -.1,
1261
- pelvisY: -.1
1298
+ spineY: -.2,
1299
+ pelvisY: -.25
1262
1300
  },
1263
1301
  /**
1264
1302
  * Wind-up (준비강화) - Brief additional coil before strike
1265
1303
  *
1266
1304
  * Minimal wind-up for fast punches like jab.
1267
1305
  * More pronounced for power punches like cross.
1306
+ *
1307
+ * Elbow z is NEGATIVE in LEFT-arm convention (= flexion). Previous value
1308
+ * of +1.8 was a sign bug that would over-extend the elbow at windup.
1268
1309
  */
1269
1310
  WINDUP: {
1270
1311
  shoulder: [
1271
- .3,
1312
+ -.1,
1272
1313
  0,
1273
1314
  -.3
1274
1315
  ],
1275
1316
  elbow: [
1276
1317
  0,
1277
1318
  0,
1278
- 1.8
1319
+ -1.75
1279
1320
  ],
1280
- spineY: -.15,
1281
- pelvisY: -.1
1321
+ spineY: -.28,
1322
+ pelvisY: -.22
1282
1323
  },
1283
1324
  /**
1284
1325
  * Extension with Hip Drive (지르기) - Full extension with body rotation
1285
1326
  *
1286
1327
  * Korean martial arts extension mechanics:
1287
1328
  * - Fist rotates from vertical to pronated (palm-down)
1288
- * - Hip drives forward and rotates (엉덩이회전)
1329
+ * - Hip drives forward and rotates (엉덩이회전) ~25-30°
1289
1330
  * - Shoulder rotates with punch (어깨비틀기)
1290
- * - Opposite arm pulls back to hip (당기기/hikite)
1331
+ * - Opposite arm pulls back fully to hip (당기기/hikite)
1291
1332
  * - Elbow nearly straight at impact (~170-175°)
1292
1333
  */
1293
1334
  EXTENSION: {
@@ -1304,20 +1345,20 @@ var PUNCH_PHASES = {
1304
1345
  wrist: [
1305
1346
  0,
1306
1347
  0,
1307
- .2
1348
+ .4
1308
1349
  ],
1309
1350
  oppositeShoulder: [
1310
1351
  -.2,
1311
1352
  0,
1312
- -.3
1353
+ -.35
1313
1354
  ],
1314
1355
  oppositeElbow: [
1315
1356
  0,
1316
1357
  0,
1317
- 1.1
1358
+ 1.55
1318
1359
  ],
1319
- spineY: .4,
1320
- pelvisY: .25
1360
+ spineY: .48,
1361
+ pelvisY: .45
1321
1362
  },
1322
1363
  /**
1323
1364
  * Peak Impact (정점) - Maximum extension and rotation
@@ -1340,20 +1381,20 @@ var PUNCH_PHASES = {
1340
1381
  wrist: [
1341
1382
  0,
1342
1383
  0,
1343
- .2
1384
+ .45
1344
1385
  ],
1345
1386
  oppositeShoulder: [
1346
1387
  -.2,
1347
1388
  0,
1348
- -.3
1389
+ -.35
1349
1390
  ],
1350
1391
  oppositeElbow: [
1351
1392
  0,
1352
1393
  0,
1353
- 1.1
1394
+ 1.55
1354
1395
  ],
1355
- spineY: .45,
1356
- pelvisY: .3
1396
+ spineY: .52,
1397
+ pelvisY: .49
1357
1398
  }
1358
1399
  };
1359
1400
  /**