blacktrigram 0.7.47 → 0.7.49

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (471) hide show
  1. package/lib/App2.js.map +1 -1
  2. package/lib/audio/AudioAssetLoader.js.map +1 -1
  3. package/lib/audio/AudioAssetRegistry.js.map +1 -1
  4. package/lib/audio/AudioCache.js.map +1 -1
  5. package/lib/audio/AudioManager.js.map +1 -1
  6. package/lib/audio/AudioMonitor.js.map +1 -1
  7. package/lib/audio/AudioPool.js.map +1 -1
  8. package/lib/audio/AudioProvider.js.map +1 -1
  9. package/lib/audio/AudioUtils.js.map +1 -1
  10. package/lib/audio/BoneImpactAudioMap.js.map +1 -1
  11. package/lib/audio/VariantSelector.js.map +1 -1
  12. package/lib/audio/types.js.map +1 -1
  13. package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -1
  14. package/lib/components/screens/combat/CombatScreen3D.js +29 -25
  15. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -1
  16. package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -1
  17. package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -1
  18. package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -1
  19. package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -1
  20. package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -1
  21. package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -1
  22. package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -1
  23. package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -1
  24. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -1
  25. package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -1
  26. package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -1
  27. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -1
  28. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -1
  29. package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -1
  30. package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -1
  31. package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -1
  32. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -1
  33. package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -1
  34. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -1
  35. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -1
  36. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -1
  37. package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -1
  38. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +2 -2
  39. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -1
  40. package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -1
  41. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js +1 -1
  42. package/lib/components/screens/combat/components/hud/CombatPortraitStatusStrip.js.map +1 -1
  43. package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -1
  44. package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -1
  45. package/lib/components/screens/combat/components/hud/CombatTopHUD.js +2 -1
  46. package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -1
  47. package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -1
  48. package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -1
  49. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -1
  50. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -1
  51. package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -1
  52. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -1
  53. package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -1
  54. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -1
  55. package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -1
  56. package/lib/components/screens/combat/helpers/AnimationUpdater.js +4 -2
  57. package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -1
  58. package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -1
  59. package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -1
  60. package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -1
  61. package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -1
  62. package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -1
  63. package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -1
  64. package/lib/components/screens/combat/hooks/useCombatLayout.js +11 -5
  65. package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -1
  66. package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -1
  67. package/lib/components/screens/controls/ControlsScreen3D.js +1 -1
  68. package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -1
  69. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -1
  70. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -1
  71. package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -1
  72. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -1
  73. package/lib/components/screens/controls/components/Key3D.js.map +1 -1
  74. package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -1
  75. package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -1
  76. package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -1
  77. package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -1
  78. package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -1
  79. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -1
  80. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -1
  81. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -1
  82. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -1
  83. package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -1
  84. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -1
  85. package/lib/components/screens/intro/IntroScreen3D.js +1 -1
  86. package/lib/components/screens/intro/IntroScreen3D.js.map +1 -1
  87. package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -1
  88. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -1
  89. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -1
  90. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -1
  91. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -1
  92. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -1
  93. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -1
  94. package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -1
  95. package/lib/components/screens/philosophy/PhilosophyScreen3D.js +1 -1
  96. package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -1
  97. package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -1
  98. package/lib/components/screens/training/TrainingScreen3D.js +3 -11
  99. package/lib/components/screens/training/TrainingScreen3D.js.map +1 -1
  100. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -1
  101. package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -1
  102. package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -1
  103. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -1
  104. package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -1
  105. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -1
  106. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -1
  107. package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -1
  108. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -1
  109. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -1
  110. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -1
  111. package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -1
  112. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -1
  113. package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -1
  114. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +2 -2
  115. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -1
  116. package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -1
  117. package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -1
  118. package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -1
  119. package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -1
  120. package/lib/components/screens/training/hooks/useTrainingActions.d.ts +1 -0
  121. package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -1
  122. package/lib/components/screens/training/hooks/useTrainingActions.js +6 -4
  123. package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -1
  124. package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -1
  125. package/lib/components/screens/training/hooks/useTrainingLayout.js +11 -5
  126. package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -1
  127. package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -1
  128. package/lib/components/shared/base/BaseButton.js.map +1 -1
  129. package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -1
  130. package/lib/components/shared/base/BasePanel.js.map +1 -1
  131. package/lib/components/shared/base/BaseText.js.map +1 -1
  132. package/lib/components/shared/base/useKoreanTheme.js.map +1 -1
  133. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -1
  134. package/lib/components/shared/mobile/ActionButtons.js.map +1 -1
  135. package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -1
  136. package/lib/components/shared/mobile/HapticController.js.map +1 -1
  137. package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -1
  138. package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -1
  139. package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -1
  140. package/lib/components/shared/mobile/VirtualDPad.js.map +1 -1
  141. package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -1
  142. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -1
  143. package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -1
  144. package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -1
  145. package/lib/components/shared/three/anatomy/Face3D.js.map +1 -1
  146. package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -1
  147. package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -1
  148. package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -1
  149. package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -1
  150. package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -1
  151. package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -1
  152. package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -1
  153. package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -1
  154. package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -1
  155. package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -1
  156. package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -1
  157. package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -1
  158. package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -1
  159. package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -1
  160. package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -1
  161. package/lib/components/shared/three/models/SkeletalPlayer3D.js +7 -5
  162. package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -1
  163. package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -1
  164. package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -1
  165. package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -1
  166. package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -1
  167. package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -1
  168. package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -1
  169. package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -1
  170. package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -1
  171. package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -1
  172. package/lib/components/shared/three/ui/ComboCounter.js.map +1 -1
  173. package/lib/components/shared/three/ui/HealthBar.js.map +1 -1
  174. package/lib/components/shared/three/ui/KoreanButton.js.map +1 -1
  175. package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -1
  176. package/lib/components/shared/three/ui/KoreanText.js.map +1 -1
  177. package/lib/components/shared/three/ui/MenuList.js.map +1 -1
  178. package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -1
  179. package/lib/components/shared/three/ui/ProgressBar.js.map +1 -1
  180. package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -1
  181. package/lib/components/shared/three/ui/StaminaBar.js.map +1 -1
  182. package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -1
  183. package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -1
  184. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -1
  185. package/lib/components/shared/ui/BackButton.js.map +1 -1
  186. package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -1
  187. package/lib/components/shared/ui/CombatTimer.js.map +1 -1
  188. package/lib/components/shared/ui/ErrorModal.js.map +1 -1
  189. package/lib/components/shared/ui/LoadingState.js.map +1 -1
  190. package/lib/components/shared/ui/SplashScreen.js +2 -2
  191. package/lib/components/shared/ui/SplashScreen.js.map +1 -1
  192. package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -1
  193. package/lib/components/shared/ui/VolumeControl.js.map +1 -1
  194. package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -1
  195. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -1
  196. package/lib/constants/bodyDimensions.js.map +1 -1
  197. package/lib/constants/bodyRenderingConstants.js.map +1 -1
  198. package/lib/data/archetypeClothing.js.map +1 -1
  199. package/lib/data/archetypePhysicalAttributes.js.map +1 -1
  200. package/lib/data/techniqueMappings.js.map +1 -1
  201. package/lib/data/techniques.js.map +1 -1
  202. package/lib/hooks/useActionFeedback.js.map +1 -1
  203. package/lib/hooks/useBalanceAnimations.js.map +1 -1
  204. package/lib/hooks/useCombatTimer.js.map +1 -1
  205. package/lib/hooks/useDebounce.js.map +1 -1
  206. package/lib/hooks/useHUDLayout.d.ts.map +1 -1
  207. package/lib/hooks/useHUDLayout.js +3 -2
  208. package/lib/hooks/useHUDLayout.js.map +1 -1
  209. package/lib/hooks/useHandPoseTransitions.js.map +1 -1
  210. package/lib/hooks/useKeyboardControls.js.map +1 -1
  211. package/lib/hooks/useMatchCountdown.js.map +1 -1
  212. package/lib/hooks/useMuscleActivation.js.map +1 -1
  213. package/lib/hooks/usePauseMenu.js.map +1 -1
  214. package/lib/hooks/usePlayerAnimation.js.map +1 -1
  215. package/lib/hooks/useResponsiveLayout.js.map +1 -1
  216. package/lib/hooks/useRoundTransition.js.map +1 -1
  217. package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -1
  218. package/lib/hooks/useSkeletalAnimation.js +1 -1
  219. package/lib/hooks/useSkeletalAnimation.js.map +1 -1
  220. package/lib/hooks/useTechniqueSelection.js.map +1 -1
  221. package/lib/hooks/useThrottle.js.map +1 -1
  222. package/lib/hooks/useTouchControls.js.map +1 -1
  223. package/lib/hooks/useWebGLContextLossHandler.js.map +1 -1
  224. package/lib/hooks/useWindowSize.js.map +1 -1
  225. package/lib/systems/CombatSystem.js.map +1 -1
  226. package/lib/systems/EffectCalculator.js.map +1 -1
  227. package/lib/systems/LayoutSystem.js.map +1 -1
  228. package/lib/systems/PlayerEffectManager.js.map +1 -1
  229. package/lib/systems/ResponsiveScaling.js.map +1 -1
  230. package/lib/systems/TrigramSystem.js.map +1 -1
  231. package/lib/systems/VitalPointSystem.js.map +1 -1
  232. package/lib/systems/ai/AIPersonality.js.map +1 -1
  233. package/lib/systems/ai/AdaptiveDifficulty.js +16 -16
  234. package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -1
  235. package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -1
  236. package/lib/systems/ai/ComboSystem.js.map +1 -1
  237. package/lib/systems/ai/DecisionTree.js.map +1 -1
  238. package/lib/systems/ai/TrainingAI.js.map +1 -1
  239. package/lib/systems/ai/types.js.map +1 -1
  240. package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -1
  241. package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -1
  242. package/lib/systems/animation/builders/HandPoses.js.map +1 -1
  243. package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -1
  244. package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -1
  245. package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +6 -0
  246. package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -1
  247. package/lib/systems/animation/builders/KickPhaseApplicator.js +16 -9
  248. package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -1
  249. package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +4 -4
  250. package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -1
  251. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1 -1
  252. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -1
  253. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +5 -5
  254. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -1
  255. package/lib/systems/animation/builders/MartialArtsConstants.d.ts +112 -71
  256. package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -1
  257. package/lib/systems/animation/builders/MartialArtsConstants.js +113 -72
  258. package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -1
  259. package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -1
  260. package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -1
  261. package/lib/systems/animation/builders/SkeletonRig.js.map +1 -1
  262. package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -1
  263. package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -1
  264. package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -1
  265. package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -1
  266. package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -1
  267. package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -1
  268. package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -1
  269. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -1
  270. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -1
  271. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -1
  272. package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -1
  273. package/lib/systems/animation/catalogs/GamStanceAnimations.js +21 -0
  274. package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
  275. package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +34 -2
  276. package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -1
  277. package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -1
  278. package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -1
  279. package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -1
  280. package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +9 -0
  281. package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -1
  282. package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +288 -0
  283. package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
  284. package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -1
  285. package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -1
  286. package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -1
  287. package/lib/systems/animation/catalogs/KickAnimations.d.ts +2 -2
  288. package/lib/systems/animation/catalogs/KickAnimations.js +2 -2
  289. package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -1
  290. package/lib/systems/animation/catalogs/LiStanceAnimations.js +14 -1
  291. package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -1
  292. package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -1
  293. package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -1
  294. package/lib/systems/animation/catalogs/PunchAnimations.d.ts +1 -1
  295. package/lib/systems/animation/catalogs/PunchAnimations.js +1 -1
  296. package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -1
  297. package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -1
  298. package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -1
  299. package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -1
  300. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -1
  301. package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -1
  302. package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -1
  303. package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +6 -6
  304. package/lib/systems/animation/catalogs/StanceGuardPoses.js +36 -36
  305. package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -1
  306. package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -1
  307. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -1
  308. package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -1
  309. package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -1
  310. package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -1
  311. package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -1
  312. package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -1
  313. package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -1
  314. package/lib/systems/animation/core/AnimationPriority.js +15 -15
  315. package/lib/systems/animation/core/AnimationPriority.js.map +1 -1
  316. package/lib/systems/animation/core/AnimationRegistry.d.ts +30 -0
  317. package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -1
  318. package/lib/systems/animation/core/AnimationRegistry.js +74 -12
  319. package/lib/systems/animation/core/AnimationRegistry.js.map +1 -1
  320. package/lib/systems/animation/core/AnimationStateMachine.js +16 -16
  321. package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -1
  322. package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -1
  323. package/lib/systems/animation/core/AnimationTransitions.js +34 -0
  324. package/lib/systems/animation/core/AnimationTransitions.js.map +1 -1
  325. package/lib/systems/animation/core/LateralityTransform.js.map +1 -1
  326. package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -1
  327. package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -1
  328. package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -1
  329. package/lib/systems/animation/core/index.d.ts +1 -1
  330. package/lib/systems/animation/core/index.d.ts.map +1 -1
  331. package/lib/systems/animation/core/types.d.ts +24 -0
  332. package/lib/systems/animation/core/types.d.ts.map +1 -1
  333. package/lib/systems/animation/core/types.js +27 -11
  334. package/lib/systems/animation/core/types.js.map +1 -1
  335. package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -1
  336. package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -1
  337. package/lib/systems/animation/systems/FacialExpressions.js.map +1 -1
  338. package/lib/systems/animation/systems/FallAnimations.js.map +1 -1
  339. package/lib/systems/animation/systems/MuscleActivation.js.map +1 -1
  340. package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -1
  341. package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -1
  342. package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -1
  343. package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -1
  344. package/lib/systems/bodypart/InjuryIntegration.js.map +1 -1
  345. package/lib/systems/bodypart/InjuryTracker.js.map +1 -1
  346. package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -1
  347. package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -1
  348. package/lib/systems/bodypart/types.js.map +1 -1
  349. package/lib/systems/breathing/BreathingDisruptionSystem.js +19 -19
  350. package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -1
  351. package/lib/systems/breathing/feedback.js.map +1 -1
  352. package/lib/systems/breathing/integration.js.map +1 -1
  353. package/lib/systems/combat/BalanceSystem.js +19 -19
  354. package/lib/systems/combat/BalanceSystem.js.map +1 -1
  355. package/lib/systems/combat/BreakingStatusEffects.js.map +1 -1
  356. package/lib/systems/combat/CombatStateSystem.js +17 -17
  357. package/lib/systems/combat/CombatStateSystem.js.map +1 -1
  358. package/lib/systems/combat/ConsciousnessSystem.js +24 -24
  359. package/lib/systems/combat/ConsciousnessSystem.js.map +1 -1
  360. package/lib/systems/combat/FallIntegration.js.map +1 -1
  361. package/lib/systems/combat/GrappleSystem.js.map +1 -1
  362. package/lib/systems/combat/LimbExposureSystem.js.map +1 -1
  363. package/lib/systems/combat/PainResponseSystem.js +21 -21
  364. package/lib/systems/combat/PainResponseSystem.js.map +1 -1
  365. package/lib/systems/combat/TrainingCombatSystem.js.map +1 -1
  366. package/lib/systems/combat/painConsciousnessUtils.js.map +1 -1
  367. package/lib/systems/combat/typeGuards.js.map +1 -1
  368. package/lib/systems/effects.js.map +1 -1
  369. package/lib/systems/game.js.map +1 -1
  370. package/lib/systems/movement/InjuryMovementModifier.js.map +1 -1
  371. package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -1
  372. package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -1
  373. package/lib/systems/movement/integration.js.map +1 -1
  374. package/lib/systems/physics/AttackMovementPhysics.js.map +1 -1
  375. package/lib/systems/physics/CollisionDetection.js.map +1 -1
  376. package/lib/systems/physics/CoordinateMapper.js.map +1 -1
  377. package/lib/systems/physics/KnockbackPhysics.js.map +1 -1
  378. package/lib/systems/physics/MovementPhysics.js.map +1 -1
  379. package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -1
  380. package/lib/systems/physics/SpeedModifierSystem.js +6 -6
  381. package/lib/systems/physics/SpeedModifierSystem.js.map +1 -1
  382. package/lib/systems/trigram/KoreanCulture.js.map +1 -1
  383. package/lib/systems/trigram/KoreanTechniques.js.map +1 -1
  384. package/lib/systems/trigram/StanceManager.js.map +1 -1
  385. package/lib/systems/trigram/TransitionCalculator.js.map +1 -1
  386. package/lib/systems/trigram/TrigramCalculator.js.map +1 -1
  387. package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -1
  388. package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -1
  389. package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -1
  390. package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -1
  391. package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -1
  392. package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -1
  393. package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -1
  394. package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -1
  395. package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -1
  396. package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -1
  397. package/lib/systems/trigram/techniques/index.js.map +1 -1
  398. package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -1
  399. package/lib/systems/trigram/types.js.map +1 -1
  400. package/lib/systems/types.js.map +1 -1
  401. package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -1
  402. package/lib/systems/vitalpoint/HitDetection.js.map +1 -1
  403. package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -1
  404. package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -1
  405. package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -1
  406. package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -1
  407. package/lib/types/AccessibilityTypes.js.map +1 -1
  408. package/lib/types/LayoutTypes.js.map +1 -1
  409. package/lib/types/PhysicsTypes.js.map +1 -1
  410. package/lib/types/common.js.map +1 -1
  411. package/lib/types/constants/animations.js.map +1 -1
  412. package/lib/types/constants/colors.js.map +1 -1
  413. package/lib/types/constants/designSystem.js.map +1 -1
  414. package/lib/types/constants/index.js.map +1 -1
  415. package/lib/types/constants/layout.d.ts +21 -0
  416. package/lib/types/constants/layout.d.ts.map +1 -1
  417. package/lib/types/constants/layout.js +22 -1
  418. package/lib/types/constants/layout.js.map +1 -1
  419. package/lib/types/constants/performance.js.map +1 -1
  420. package/lib/types/constants/typography.js.map +1 -1
  421. package/lib/types/constants/ui.js.map +1 -1
  422. package/lib/types/facial.js +19 -19
  423. package/lib/types/facial.js.map +1 -1
  424. package/lib/types/hand-animation.js.map +1 -1
  425. package/lib/types/injury.js.map +1 -1
  426. package/lib/types/muscle.js.map +1 -1
  427. package/lib/types/physics.js.map +1 -1
  428. package/lib/types/physicsConstants.js.map +1 -1
  429. package/lib/types/player-visual.d.ts +1 -1
  430. package/lib/types/player-visual.d.ts.map +1 -1
  431. package/lib/types/skeletal.js.map +1 -1
  432. package/lib/types/techniqueId.js.map +1 -1
  433. package/lib/utils/accessibility.js.map +1 -1
  434. package/lib/utils/arenaWorldDimensions.js.map +1 -1
  435. package/lib/utils/assetConfig.js.map +1 -1
  436. package/lib/utils/characterScaling.js.map +1 -1
  437. package/lib/utils/colorHelpers.js.map +1 -1
  438. package/lib/utils/colorUtils.js.map +1 -1
  439. package/lib/utils/combatReadiness.js.map +1 -1
  440. package/lib/utils/controlMapping.js.map +1 -1
  441. package/lib/utils/deviceDetection.js +6 -7
  442. package/lib/utils/deviceDetection.js.map +1 -1
  443. package/lib/utils/effectUtils.js.map +1 -1
  444. package/lib/utils/fabricTextures.js.map +1 -1
  445. package/lib/utils/hapticFeedback.js.map +1 -1
  446. package/lib/utils/haptics.js.map +1 -1
  447. package/lib/utils/htmlOverlayHelpers.js.map +1 -1
  448. package/lib/utils/inputSystem.js.map +1 -1
  449. package/lib/utils/koreanThemeHelpers.js.map +1 -1
  450. package/lib/utils/math.js.map +1 -1
  451. package/lib/utils/mobileLayoutHelpers.js.map +1 -1
  452. package/lib/utils/mobileUIUtils.js.map +1 -1
  453. package/lib/utils/performance/PerformanceMonitor.js.map +1 -1
  454. package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -1
  455. package/lib/utils/performance/usePerformanceMonitor.js.map +1 -1
  456. package/lib/utils/performanceOptimization.js.map +1 -1
  457. package/lib/utils/player3DHelpers.js.map +1 -1
  458. package/lib/utils/playerUtils.js.map +1 -1
  459. package/lib/utils/responsiveLayout.js.map +1 -1
  460. package/lib/utils/responsiveLayoutHelpers.d.ts +7 -0
  461. package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -1
  462. package/lib/utils/responsiveLayoutHelpers.js +16 -2
  463. package/lib/utils/responsiveLayoutHelpers.js.map +1 -1
  464. package/lib/utils/responsiveOrientationConstants.js.map +1 -1
  465. package/lib/utils/safeAreaUtils.js.map +1 -1
  466. package/lib/utils/sharedPhysicsConfig.js.map +1 -1
  467. package/lib/utils/skeletonScaling.js.map +1 -1
  468. package/lib/utils/stanceHelpers.js.map +1 -1
  469. package/lib/utils/threeObjectPool.js.map +1 -1
  470. package/lib/utils/visualEffects.js.map +1 -1
  471. package/package.json +7 -7
@@ -11,7 +11,7 @@ import { Z_INDEX } from "../../../types/LayoutTypes.js";
11
11
  import { InjuryType } from "../../../types/injury.js";
12
12
  import { TRIGRAM_STANCES_ORDER } from "../../../systems/trigram/types.js";
13
13
  import { useKeyboardControls } from "../../../hooks/useKeyboardControls.js";
14
- import { getAnimation, resolveTechniqueAnimation } from "../../../systems/animation/core/AnimationRegistry.js";
14
+ import { getAnimation, getAnimationDurationOrFallback, resolveTechniqueAnimation } from "../../../systems/animation/core/AnimationRegistry.js";
15
15
  import { determineRecoveryType, getRecoveryAnimationState } from "../../../systems/animation/catalogs/RecoveryAnimations.js";
16
16
  import { usePlayerAnimation } from "../../../hooks/usePlayerAnimation.js";
17
17
  import useRoundTransition from "../../../hooks/useRoundTransition.js";
@@ -25,11 +25,13 @@ import BalanceSystem from "../../../systems/combat/BalanceSystem.js";
25
25
  import CombatSystem from "../../../systems/CombatSystem.js";
26
26
  import { getPersonalityByArchetype } from "../../../systems/ai/AIPersonality.js";
27
27
  import { AdaptiveDifficulty } from "../../../systems/ai/AdaptiveDifficulty.js";
28
- import { getMobileControlsBottom } from "../../../types/constants/layout.js";
28
+ import { COMBAT_TOP_HUD_HEIGHT_PERCENT, getMobileControlsBottom } from "../../../types/constants/layout.js";
29
29
  import { getAnimationTypeForTechnique } from "../../../data/techniqueMappings.js";
30
30
  import { toHexColor } from "../../../utils/colorHelpers.js";
31
31
  import { usePlayerMovement } from "../../../utils/inputSystem.js";
32
32
  import PerformanceOverlay3D from "../../../utils/performance/PerformanceOverlay3D.js";
33
+ import { getHUDHeight } from "../../../utils/responsiveLayout.js";
34
+ import { getHUDPositionScale } from "../../../utils/responsiveLayoutHelpers.js";
33
35
  import { createPlayerFromArchetype } from "../../../utils/playerUtils.js";
34
36
  import { createCameraConfig } from "../../../utils/sharedPhysicsConfig.js";
35
37
  import { useAdaptiveQuality } from "../../shared/three/optimization/AdaptiveQuality.js";
@@ -86,6 +88,7 @@ import { Bloom, EffectComposer, Noise, Vignette } from "@react-three/postprocess
86
88
  * Maintains all existing combat logic and state management
87
89
  * Uses Html overlays for UI and 3D meshes for game objects
88
90
  */
91
+ var PLAYER_ONE_INDEX = 0;
89
92
  /**
90
93
  * CombatScreen3D Component
91
94
  * Three.js-based combat screen with 3D characters and effects
@@ -128,17 +131,8 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
128
131
  size: "md",
129
132
  isMobile
130
133
  });
131
- const positionScale = useMemo(() => {
132
- if (isMobile) return 1;
133
- switch (screenSize) {
134
- case "mobile": return 1;
135
- case "tablet": return 1;
136
- case "desktop": return 1;
137
- case "large": return 1.25;
138
- case "xlarge": return 1.5;
139
- default: return 1;
140
- }
141
- }, [isMobile, screenSize]);
134
+ const positionScale = useMemo(() => getHUDPositionScale(screenSize, isMobile), [screenSize, isMobile]);
135
+ const combatTopHudHeight = useMemo(() => getHUDHeight(height, COMBAT_TOP_HUD_HEIGHT_PERCENT) * positionScale, [height, positionScale]);
142
136
  const cameraConfig = useMemo(() => {
143
137
  const base = createCameraConfig(isMobile);
144
138
  if (!isPortrait) return base;
@@ -506,6 +500,14 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
506
500
  setPlayer2AttackAnimation(void 0);
507
501
  setPlayer2TechniqueId(void 0);
508
502
  });
503
+ const preparePlayer1AttackTiming = useCallback((animationName) => {
504
+ const attackDuration = getAnimationDurationOrFallback(animationName);
505
+ const attackFrames = Math.max(1, Math.round(attackDuration * 60));
506
+ player1HitTriggerFrameRef.current = Math.round(attackFrames * .4);
507
+ player1AttackHitFiredRef.current = false;
508
+ setPlayer1AttackDuration(attackDuration);
509
+ return attackDuration;
510
+ }, []);
509
511
  const player1Animation = usePlayerAnimation({ events: useMemo(() => ({
510
512
  onFrame: (frame, state) => {
511
513
  if (state === AnimationState.ATTACK && frame >= player1HitTriggerFrameRef.current && !player1AttackHitFiredRef.current) {
@@ -805,11 +807,7 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
805
807
  const animationName = resolveTechniqueAnimation(technique);
806
808
  setPlayer1AttackAnimation(animationName);
807
809
  setPlayer1TechniqueId(technique.id);
808
- const attackDuration = getAnimation(animationName)?.duration ?? .55;
809
- const attackFrames = Math.max(1, Math.round(attackDuration * 60));
810
- player1HitTriggerFrameRef.current = Math.round(attackFrames * .4);
811
- player1AttackHitFiredRef.current = false;
812
- setPlayer1AttackDuration(attackDuration);
810
+ const attackDuration = preparePlayer1AttackTiming(animationName);
813
811
  player1Animation.transitionToAttack(attackDuration);
814
812
  combatActions.setExecutingTechnique(true);
815
813
  onPlayerUpdate(0, {
@@ -825,7 +823,8 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
825
823
  handleAttack,
826
824
  addCombatMessage,
827
825
  player1Animation,
828
- combatActions
826
+ combatActions,
827
+ preparePlayer1AttackTiming
829
828
  ])
830
829
  });
831
830
  const cooldownsMap = useMemo(() => {
@@ -842,7 +841,7 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
842
841
  }, [currentPlayerStance]);
843
842
  const handleStanceChangeWithAnimation = useCallback((newStance) => {
844
843
  const currentStance = validPlayers[0].currentStance;
845
- if (player1Animation.transitionToStanceGuard(newStance)) {
844
+ if (player1Animation.transitionToStanceChange(currentStance, newStance)) {
846
845
  setPreviousStance(STANCE_INDEX_MAP.get(currentStance) ?? 0);
847
846
  setPlayer1LocalStance(newStance);
848
847
  handleStanceSwitch(newStance);
@@ -899,9 +898,11 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
899
898
  ]);
900
899
  const handleAttackWithFeedback = useCallback(() => {
901
900
  const basicTechnique = techniqueSelection.availableTechniques[0];
902
- setPlayer1AttackAnimation(basicTechnique ? resolveTechniqueAnimation(basicTechnique) : "jab");
901
+ const animationName = basicTechnique ? resolveTechniqueAnimation(basicTechnique) : "jab";
902
+ setPlayer1AttackAnimation(animationName);
903
903
  if (basicTechnique?.id) setPlayer1TechniqueId(basicTechnique.id);
904
- if (player1Animation.transitionTo(AnimationState.ATTACK)) combatActions.setExecutingTechnique(true);
904
+ const attackDuration = preparePlayer1AttackTiming(animationName);
905
+ if (player1Animation.transitionToAttack(attackDuration)) combatActions.setExecutingTechnique(true);
905
906
  else {
906
907
  console.warn("Attack animation transition failed; executing attack logic directly.");
907
908
  handleAttack();
@@ -910,7 +911,8 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
910
911
  player1Animation,
911
912
  combatActions,
912
913
  handleAttack,
913
- techniqueSelection.availableTechniques
914
+ techniqueSelection.availableTechniques,
915
+ preparePlayer1AttackTiming
914
916
  ]);
915
917
  const handleDefendWithFeedback = useCallback(() => {
916
918
  const defenderPos = playerPositions[0];
@@ -987,6 +989,7 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
987
989
  break;
988
990
  case "stance_side_switch":
989
991
  player1Animation.transitionTo(AnimationState.STANCE_SIDE_SWITCH);
992
+ handleStanceSideSwitch(PLAYER_ONE_INDEX);
990
993
  break;
991
994
  }
992
995
  }, [
@@ -995,6 +998,7 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
995
998
  executeFallbackRecovery,
996
999
  balanceSystem,
997
1000
  player1Animation,
1001
+ handleStanceSideSwitch,
998
1002
  players,
999
1003
  onPlayerUpdate,
1000
1004
  audio,
@@ -1630,7 +1634,7 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
1630
1634
  }),
1631
1635
  /* @__PURE__ */ jsx(VitalPointOverlayControlsHtml, {
1632
1636
  screenPosition: {
1633
- top: `${layoutConstants.hudHeight + layoutConstants.padding}px`,
1637
+ top: `${combatTopHudHeight + layoutConstants.padding}px`,
1634
1638
  left: `${layoutConstants.padding}px`
1635
1639
  },
1636
1640
  visible: overlayVisible,
@@ -1782,7 +1786,7 @@ var CombatScreen3D = ({ players, onPlayerUpdate, currentRound, timeRemaining, is
1782
1786
  player1: validPlayers[0],
1783
1787
  player2: validPlayers[1],
1784
1788
  positionScale,
1785
- topOffset: layoutConstants.hudHeight
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+ topOffset: combatTopHudHeight
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  }),
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  /* @__PURE__ */ jsx(CombatBottomHUD, {
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  width,