bard-legends-framework 0.9.6 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (238) hide show
  1. package/dist/_interfaces/index.d.ts +2 -2
  2. package/dist/_interfaces/index.js +2 -3
  3. package/dist/game-entities/attachable/attachable.d.ts +6 -6
  4. package/dist/game-entities/attachable/attachable.js +28 -30
  5. package/dist/game-entities/attachable/attachable.spec.js +129 -128
  6. package/dist/game-entities/attachable/attachable.store.d.ts +5 -5
  7. package/dist/game-entities/attachable/attachable.store.js +34 -32
  8. package/dist/game-entities/attachable/attachable.test.js +132 -131
  9. package/dist/game-entities/attachable/destroyable.d.ts +13 -13
  10. package/dist/game-entities/attachable/destroyable.js +64 -69
  11. package/dist/game-entities/attachable/helpers/decorate-actions-lib.d.ts +15 -15
  12. package/dist/game-entities/attachable/helpers/decorate-actions-lib.js +125 -116
  13. package/dist/game-entities/attachable/helpers/referance-variable.d.ts +15 -15
  14. package/dist/game-entities/attachable/helpers/referance-variable.js +47 -48
  15. package/dist/game-entities/attachable/interfaces.d.ts +6 -6
  16. package/dist/game-entities/attachable/interfaces.js +2 -3
  17. package/dist/game-entities/base/helpers/decorate-actions-lib.js +0 -1
  18. package/dist/game-entities/controller/controller.js +0 -1
  19. package/dist/game-entities/controller/controller.spec.js +128 -125
  20. package/dist/game-entities/entity/entity.spec.js +263 -293
  21. package/dist/game-entities/entity/helpers/view-creation.helper.d.ts +7 -7
  22. package/dist/game-entities/entity/helpers/view-creation.helper.js +48 -48
  23. package/dist/game-entities/scene/scene.spec.js +219 -223
  24. package/dist/game-entities/service/service.js +0 -4
  25. package/dist/game-entities/service/service.spec.js +265 -237
  26. package/dist/game-entities/service/service.test.js +4 -2
  27. package/dist/game-entities/update-loop.d.ts +18 -18
  28. package/dist/game-entities/update-loop.js +46 -28
  29. package/dist/game-entities/view/view.spec.js +490 -506
  30. package/dist/game-entities/view/view.test.js +1 -1
  31. package/dist/lib/animator/animations.d.ts +13 -13
  32. package/dist/lib/animator/animations.js +43 -40
  33. package/dist/lib/animator/animator.d.ts +41 -41
  34. package/dist/lib/animator/animator.js +194 -197
  35. package/dist/lib/animator/animator.spec.js +699 -612
  36. package/dist/lib/animator/index.js +24 -19
  37. package/dist/lib/libraries/animator/animations.d.ts +13 -13
  38. package/dist/lib/libraries/animator/animations.js +43 -40
  39. package/dist/lib/libraries/animator/animator.d.ts +41 -41
  40. package/dist/lib/libraries/animator/animator.js +194 -197
  41. package/dist/lib/libraries/animator/animator.spec.js +699 -612
  42. package/dist/lib/libraries/animator/index.js +24 -19
  43. package/dist/lib/libraries/path-finder/path-finder.d.ts +2 -2
  44. package/dist/lib/libraries/path-finder/path-finder.js +19 -20
  45. package/dist/lib/path-finder/path-finder.d.ts +2 -2
  46. package/dist/lib/path-finder/path-finder.js +19 -20
  47. package/dist/lib/services/keyboard/keyboard.d.ts +4 -4
  48. package/dist/lib/services/keyboard/keyboard.js +39 -31
  49. package/dist/lib/services/mouse/mouse.service.d.ts +8 -8
  50. package/dist/lib/services/mouse/mouse.service.js +65 -53
  51. package/dist/lib/services/mouse/mouser-target-focus.service.d.ts +11 -11
  52. package/dist/lib/services/mouse/mouser-target-focus.service.js +83 -81
  53. package/dist/lib/update-loop.d.ts +10 -10
  54. package/dist/lib/update-loop.js +35 -27
  55. package/dist/physics/entitity-types/immovable-physics-entity.d.ts +6 -6
  56. package/dist/physics/entitity-types/immovable-physics-entity.js +23 -24
  57. package/dist/physics/entitity-types/movable-entity.d.ts +6 -6
  58. package/dist/physics/entitity-types/movable-entity.js +21 -22
  59. package/dist/physics/entitity-types/movable-physics-entity.d.ts +14 -14
  60. package/dist/physics/entitity-types/movable-physics-entity.js +83 -88
  61. package/dist/physics/entitity-types/physics-entity.d.ts +23 -23
  62. package/dist/physics/entitity-types/physics-entity.js +97 -88
  63. package/dist/physics/helpers/closest-available-space.helper.d.ts +16 -16
  64. package/dist/physics/helpers/closest-available-space.helper.js +98 -96
  65. package/dist/physics/helpers/closest-available-space.helper.spec.js +115 -68
  66. package/dist/physics/helpers/p2js.helper.d.ts +3 -3
  67. package/dist/physics/helpers/p2js.helper.js +21 -22
  68. package/dist/physics/helpers/shape-factory.d.ts +9 -4
  69. package/dist/physics/helpers/shape-factory.js +99 -75
  70. package/dist/physics/libs/p2js.helper.js +1 -1
  71. package/dist/physics/libs/position-to-grid-position-converter.d.ts +3 -3
  72. package/dist/physics/libs/position-to-grid-position-converter.js +15 -13
  73. package/dist/physics/module//360/237/223/220services/availability-grid.service.d.ts +10 -5
  74. package/dist/physics/module//360/237/223/220services/availability-grid.service.js +77 -57
  75. package/dist/physics/module//360/237/223/220services/border.service.d.ts +2 -2
  76. package/dist/physics/module//360/237/223/220services/border.service.js +57 -37
  77. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +1 -1
  78. package/dist/physics/module//360/237/223/220services/collisions.service.d.ts +7 -7
  79. package/dist/physics/module//360/237/223/220services/collisions.service.js +110 -98
  80. package/dist/physics/module//360/237/223/220services/debug-visuals.service.d.ts +28 -6
  81. package/dist/physics/module//360/237/223/220services/debug-visuals.service.js +121 -89
  82. package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.d.ts +15 -7
  83. package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.js +117 -93
  84. package/dist/physics/module//360/237/223/220services/explosion.service.d.ts +14 -7
  85. package/dist/physics/module//360/237/223/220services/explosion.service.js +102 -77
  86. package/dist/physics/module//360/237/223/220services/explosions/eliptic-explosion.service.d.ts +15 -7
  87. package/dist/physics/module//360/237/223/220services/explosions/eliptic-explosion.service.js +117 -93
  88. package/dist/physics/module//360/237/223/220services/explosions/explosion.service.d.ts +14 -7
  89. package/dist/physics/module//360/237/223/220services/explosions/explosion.service.js +102 -77
  90. package/dist/physics/module//360/237/223/220services/explosions/helpers/ray-cast-hit-converter.d.ts +3 -3
  91. package/dist/physics/module//360/237/223/220services/explosions/helpers/ray-cast-hit-converter.js +71 -67
  92. package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.d.ts +3 -3
  93. package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.js +71 -67
  94. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +1 -1
  95. package/dist/physics/module//360/237/223/220services/materials.service.d.ts +16 -11
  96. package/dist/physics/module//360/237/223/220services/materials.service.js +118 -108
  97. package/dist/physics/module//360/237/223/220services/path-finder.service.d.ts +19 -8
  98. package/dist/physics/module//360/237/223/220services/path-finder.service.js +121 -82
  99. package/dist/physics/module//360/237/223/220services/physics-world.service.d.ts +30 -15
  100. package/dist/physics/module//360/237/223/220services/physics-world.service.js +122 -100
  101. package/dist/physics/module//360/237/223/220services/ray-casting.service.d.ts +3 -3
  102. package/dist/physics/module//360/237/223/220services/ray-casting.service.js +87 -86
  103. package/dist/physics/module//360/237/223/220services/shape-creation.service.d.ts +9 -4
  104. package/dist/physics/module//360/237/223/220services/shape-creation.service.js +113 -84
  105. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +2 -1
  106. package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.d.ts +8 -8
  107. package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.js +32 -33
  108. package/dist/physics/physics-world.d.ts +50 -34
  109. package/dist/physics/physics-world.js +142 -133
  110. package/dist/physics/sub-elements/available-spaces/helpers/availability-grid.helper.d.ts +3 -3
  111. package/dist/physics/sub-elements/available-spaces/helpers/availability-grid.helper.js +15 -13
  112. package/dist/physics/sub-elements/available-spaces/physics-availability-grid.d.ts +9 -9
  113. package/dist/physics/sub-elements/available-spaces/physics-availability-grid.js +82 -77
  114. package/dist/physics/sub-elements/available-spaces/physics-available-spaces.d.ts +18 -14
  115. package/dist/physics/sub-elements/available-spaces/physics-available-spaces.js +91 -79
  116. package/dist/physics/sub-elements/collisions/contact-equation-orginiser.d.ts +11 -11
  117. package/dist/physics/sub-elements/collisions/contact-equation-orginiser.js +84 -76
  118. package/dist/physics/sub-elements/collisions/physics-collision.d.ts +7 -7
  119. package/dist/physics/sub-elements/collisions/physics-collision.js +43 -44
  120. package/dist/physics/sub-elements/elements/physics-body-groups.d.ts +11 -11
  121. package/dist/physics/sub-elements/elements/physics-body-groups.js +54 -54
  122. package/dist/physics/sub-elements/elements/physics-materials.d.ts +15 -10
  123. package/dist/physics/sub-elements/elements/physics-materials.js +101 -100
  124. package/dist/physics/sub-elements/elements/physics-world-borders.d.ts +3 -3
  125. package/dist/physics/sub-elements/elements/physics-world-borders.js +69 -45
  126. package/dist/physics/sub-elements/physics-body-groups.d.ts +8 -8
  127. package/dist/physics/sub-elements/physics-body-groups.js +41 -42
  128. package/dist/physics/sub-elements/physics-collision.d.ts +16 -16
  129. package/dist/physics/sub-elements/physics-collision.js +141 -121
  130. package/dist/physics/sub-elements/physics-materials.d.ts +15 -10
  131. package/dist/physics/sub-elements/physics-materials.js +101 -100
  132. package/dist/physics/sub-elements/physics-world-borders.d.ts +2 -2
  133. package/dist/physics/sub-elements/physics-world-borders.js +25 -26
  134. package/dist/physics/sub-elements/raycasting/physics-body-explosion-hit.d.ts +15 -11
  135. package/dist/physics/sub-elements/raycasting/physics-body-explosion-hit.js +59 -59
  136. package/dist/physics/sub-elements/raycasting/physics-explosion.d.ts +13 -6
  137. package/dist/physics/sub-elements/raycasting/physics-explosion.js +108 -73
  138. package/dist/physics/sub-elements/raycasting/ray-cast.d.ts +19 -19
  139. package/dist/physics/sub-elements/raycasting/ray-cast.js +93 -98
  140. package/dist/pixi/display-object/components/filters.d.ts +18 -18
  141. package/dist/pixi/display-object/components/filters.js +106 -81
  142. package/dist/pixi/display-object/components/glow-effect.d.ts +8 -8
  143. package/dist/pixi/display-object/components/glow-effect.js +33 -36
  144. package/dist/pixi/display-object/components/glow-filter.d.ts +8 -8
  145. package/dist/pixi/display-object/components/glow-filter.js +33 -36
  146. package/dist/pixi/display-object/container-attributes.js +1 -1
  147. package/dist/pixi/display-object/display-object-attributes.d.ts +41 -41
  148. package/dist/pixi/display-object/display-object-attributes.js +148 -150
  149. package/dist/pixi/display-object/display-object.d.ts +17 -17
  150. package/dist/pixi/display-object/display-object.js +79 -75
  151. package/dist/pixi/display-object/filters/base-filters/alpha-primer-color.filter.d.ts +9 -4
  152. package/dist/pixi/display-object/filters/base-filters/alpha-primer-color.filter.js +89 -77
  153. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +30 -30
  154. package/dist/pixi/display-object/filters/base-filters/contrast-filter.d.ts +9 -4
  155. package/dist/pixi/display-object/filters/base-filters/contrast-filter.js +62 -53
  156. package/dist/pixi/display-object/filters/base-filters/expand-with-alpha-color.d.ts +10 -5
  157. package/dist/pixi/display-object/filters/base-filters/expand-with-alpha-color.js +93 -81
  158. package/dist/pixi/display-object/filters/base-filters/expand-with-color-gradient.d.ts +12 -7
  159. package/dist/pixi/display-object/filters/base-filters/expand-with-color-gradient.js +120 -109
  160. package/dist/pixi/display-object/filters/base-filters/expand-with-color.d.ts +10 -5
  161. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +32 -32
  162. package/dist/pixi/display-object/filters/base-filters/expand-with-color.js +92 -85
  163. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +28 -28
  164. package/dist/pixi/display-object/filters/templates/plane.template.js +20 -20
  165. package/dist/pixi/display-object/filters.js +20 -4
  166. package/dist/pixi/display-object/objects/components/filters.d.ts +18 -18
  167. package/dist/pixi/display-object/objects/components/filters.js +106 -81
  168. package/dist/pixi/display-object/objects/container.d.ts +2 -2
  169. package/dist/pixi/display-object/objects/container.js +39 -30
  170. package/dist/pixi/display-object/objects/graphics.d.ts +28 -28
  171. package/dist/pixi/display-object/objects/graphics.js +218 -202
  172. package/dist/pixi/display-object/objects/helpers/filters.d.ts +25 -25
  173. package/dist/pixi/display-object/objects/helpers/filters.js +150 -124
  174. package/dist/pixi/display-object/objects/helpers/glow-sprite-generator.d.ts +7 -7
  175. package/dist/pixi/display-object/objects/helpers/glow-sprite-generator.js +114 -95
  176. package/dist/pixi/display-object/objects/premade-objects/sprite-with-glowing-shapes.d.ts +5 -5
  177. package/dist/pixi/display-object/objects/premade-objects/sprite-with-glowing-shapes.js +81 -57
  178. package/dist/pixi/display-object/objects/sprite.d.ts +43 -43
  179. package/dist/pixi/display-object/objects/sprite.js +248 -233
  180. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +1 -1
  181. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +9 -9
  182. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +1 -1
  183. package/dist/pixi/display-object/objects/text.d.ts +25 -25
  184. package/dist/pixi/display-object/objects/text.js +111 -102
  185. package/dist/pixi/display-object/premade-objects/sprite-with-glowing-shapes.d.ts +13 -9
  186. package/dist/pixi/display-object/premade-objects/sprite-with-glowing-shapes.js +96 -67
  187. package/dist/pixi/game.d.ts +1 -1
  188. package/dist/pixi/game.js +2 -2
  189. package/dist/pixi/helpers/glow-sprite-generator.d.ts +6 -6
  190. package/dist/pixi/helpers/glow-sprite-generator.js +99 -84
  191. package/dist/pixi/helpers/pixi-container.helper.d.ts +1 -1
  192. package/dist/pixi/helpers/pixi-container.helper.js +10 -8
  193. package/dist/pixi/helpers/screen-position-to-stage.helper.d.ts +1 -1
  194. package/dist/pixi/helpers/screen-position-to-stage.helper.js +12 -12
  195. package/dist/pixi/helpers/screen-position-to-stage.helper.test.js +174 -79
  196. package/dist/pixi/modules/CAMERA/index.d.ts +1 -1
  197. package/dist/pixi/modules/CAMERA/index.js +3 -3
  198. package/dist/services/keyboard/keyboard.d.ts +4 -4
  199. package/dist/services/keyboard/keyboard.js +39 -31
  200. package/dist/services/mouse/mouse.service.d.ts +8 -8
  201. package/dist/services/mouse/mouse.service.js +65 -53
  202. package/dist/services/mouse/mouser-target-focus.service.d.ts +11 -11
  203. package/dist/services/mouse/mouser-target-focus.service.js +83 -81
  204. package/dist/utilities/libraries/animator/animating-content/state-animation.d.ts +29 -26
  205. package/dist/utilities/libraries/animator/animating-content/state-animation.js +159 -165
  206. package/dist/utilities/libraries/animator/animating-content/state-animation.test.js +386 -375
  207. package/dist/utilities/libraries/animator/animator.spec.js +765 -656
  208. package/dist/utilities/libraries/binary-heap/binary-heap.d.ts +11 -11
  209. package/dist/utilities/libraries/binary-heap/binary-heap.js +79 -81
  210. package/dist/utilities/libraries/data-structures/binary-heap/binary-heap.d.ts +11 -11
  211. package/dist/utilities/libraries/data-structures/binary-heap/binary-heap.js +79 -81
  212. package/dist/utilities/libraries/data-structures/grid/grid.d.ts +35 -31
  213. package/dist/utilities/libraries/data-structures/grid/grid.js +128 -117
  214. package/dist/utilities/libraries/data-structures/grid/grid.spec.js +176 -138
  215. package/dist/utilities/libraries/data-structures/grid/grid.test.js +218 -141
  216. package/dist/utilities/libraries/data-structures/grid/position-to-grid-position-converter.d.ts +3 -3
  217. package/dist/utilities/libraries/data-structures/grid/position-to-grid-position-converter.js +15 -13
  218. package/dist/utilities/libraries/data-structures/queue/queue.d.ts +21 -21
  219. package/dist/utilities/libraries/data-structures/queue/queue.js +63 -66
  220. package/dist/utilities/libraries/data-structures/queue/queue.test.js +54 -55
  221. package/dist/utilities/libraries/grid-algorithms/closest-available-space/closest-available-space.helper.spec.js +122 -68
  222. package/dist/utilities/libraries/grid-algorithms/path-finder/path-finder.spec.js +140 -135
  223. package/dist/utilities/libraries/grid-algorithms/vector-field-path-finder/vector-field-path-finder.spec.js +293 -229
  224. package/dist/utilities/libraries/path-finder/path-finder.d.ts +7 -7
  225. package/dist/utilities/libraries/path-finder/path-finder.js +113 -109
  226. package/dist/utilities/libraries/path-finder/path-finder.spec.js +131 -106
  227. package/dist/utilities/services/keyboard/keyboard.d.ts +4 -4
  228. package/dist/utilities/services/keyboard/keyboard.js +42 -34
  229. package/dist/utilities/services/mouse/helpers/mouse-position.helper.d.ts +1 -1
  230. package/dist/utilities/services/mouse/helpers/mouse-position.helper.js +12 -12
  231. package/dist/utilities/services/mouse/helpers/mouse-position.helper.test.js +168 -73
  232. package/dist/utilities/services/mouse/mouse-target-focus.service.d.ts +15 -15
  233. package/dist/utilities/services/mouse/mouse-target-focus.service.js +79 -76
  234. package/dist/utilities/services/mouse/mouse.service.d.ts +9 -9
  235. package/dist/utilities/services/mouse/mouse.service.js +86 -72
  236. package/dist/utilities/services/mouse/mouser-target-focus.service.d.ts +11 -11
  237. package/dist/utilities/services/mouse/mouser-target-focus.service.js +83 -81
  238. package/package.json +4 -10
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- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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+ if (mod != null) for (var k in mod) if (k !== 'default' && Object.hasOwn(mod, k)) __createBinding(result, mod, k);
22
31
  __setModuleDefault(result, mod);
23
32
  return result;
24
- };
25
- Object.defineProperty(exports, "__esModule", { value: true });
33
+ });
34
+ Object.defineProperty(exports, '__esModule', { value: true });
26
35
  exports.ExpandWithColorGradientFilter = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
28
- const helpers_lib_1 = require("helpers-lib");
36
+ const PIXI = __importStar(require('pixi.js'));
37
+ const helpers_lib_1 = require('helpers-lib');
29
38
  class ExpandWithColorGradientFilter extends PIXI.Filter {
30
- static toVec4String(color) {
31
- return `vec4(${this.toFloatString(color.red)}, ${this.toFloatString(color.green)}, ${this.toFloatString(color.blue)}, 1.0)`;
39
+ static toVec4String(color) {
40
+ return `vec4(${ExpandWithColorGradientFilter.toFloatString(color.red)}, ${ExpandWithColorGradientFilter.toFloatString(color.green)}, ${ExpandWithColorGradientFilter.toFloatString(color.blue)}, 1.0)`;
41
+ }
42
+ static toFloatString(value) {
43
+ if (Number.isInteger(value)) {
44
+ return value.toFixed(1);
45
+ } else {
46
+ return value.toFixed(6);
32
47
  }
33
- static toFloatString(value) {
34
- if (Number.isInteger(value)) {
35
- return value.toFixed(1);
48
+ }
49
+ static getVertexShader() {
50
+ return `
51
+ attribute vec2 aVertexPosition;
52
+ attribute vec2 aTextureCoord;
53
+
54
+ uniform mat3 projectionMatrix;
55
+
56
+ varying vec2 vTextureCoord;
57
+
58
+ void main(void) {
59
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
60
+ vTextureCoord = aTextureCoord;
61
+ }
62
+ `;
63
+ }
64
+ static getFragmentShader(colorGradient) {
65
+ const alphaDiminishPerPixel = 1 / colorGradient.length;
66
+ // prettier-ignore
67
+ const shader = `
68
+ uniform sampler2D uSampler;
69
+ uniform vec2 pixelSize;
70
+
71
+ varying vec2 vTextureCoord;
72
+
73
+ void main(void) {
74
+ float highestAlpha = 0.0;
75
+ float colorCount = ${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)};
76
+
77
+ for (float x = -${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; x <= ${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; x++) {
78
+ for (float y = -${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; y <= ${ExpandWithColorGradientFilter.toFloatString(colorGradient.length)}; y++) {
79
+ vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
80
+ float distance = sqrt(x * x + y * y);
81
+ float alpha = max(0.0, color.a - ${ExpandWithColorGradientFilter.toFloatString(alphaDiminishPerPixel)} * distance);
82
+ highestAlpha = max(highestAlpha, alpha);
83
+ }
36
84
  }
37
- else {
38
- return value.toFixed(6);
85
+
86
+ highestAlpha = clamp(highestAlpha, 0.0, 1.0);
87
+
88
+ if (highestAlpha >= 1.0) {
89
+ gl_FragColor = texture2D(uSampler, vTextureCoord);
90
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel)}) {
91
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[0])}, texture2D(uSampler, vTextureCoord), highestAlpha);
92
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 2)}) {
93
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[1])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[0])}, highestAlpha);
94
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 3)}) {
95
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[2])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[1])}, highestAlpha);
96
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 4)}) {
97
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[3])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[2])}, highestAlpha);
98
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 5)}) {
99
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[4])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[3])}, highestAlpha);
100
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 6)}) {
101
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[5])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[4])}, highestAlpha);
102
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 7)}) {
103
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[6])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[5])}, highestAlpha);
104
+ } else if (highestAlpha > ${ExpandWithColorGradientFilter.toFloatString(1 - alphaDiminishPerPixel * 8)}) {
105
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[7])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[6])}, highestAlpha);
106
+ } else if (highestAlpha > 0.0) {
107
+ gl_FragColor = mix(${ExpandWithColorGradientFilter.toVec4String(colorGradient[8])}, ${ExpandWithColorGradientFilter.toVec4String(colorGradient[7])}, highestAlpha);
39
108
  }
40
- }
41
- static getVertexShader() {
42
- return `
43
- attribute vec2 aVertexPosition;
44
- attribute vec2 aTextureCoord;
45
-
46
- uniform mat3 projectionMatrix;
47
-
48
- varying vec2 vTextureCoord;
49
-
50
- void main(void) {
51
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
52
- vTextureCoord = aTextureCoord;
53
- }
54
- `;
55
- }
56
- static getFragmentShader(colorGradient) {
57
- let alphaDiminishPerPixel = 1 / colorGradient.length;
58
- // prettier-ignore
59
- let shader = `
60
- uniform sampler2D uSampler;
61
- uniform vec2 pixelSize;
62
-
63
- varying vec2 vTextureCoord;
64
-
65
- void main(void) {
66
- float highestAlpha = 0.0;
67
- float colorCount = ${this.toFloatString(colorGradient.length)};
68
-
69
- for (float x = -${this.toFloatString(colorGradient.length)}; x <= ${this.toFloatString(colorGradient.length)}; x++) {
70
- for (float y = -${this.toFloatString(colorGradient.length)}; y <= ${this.toFloatString(colorGradient.length)}; y++) {
71
- vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
72
- float distance = sqrt(x * x + y * y);
73
- float alpha = max(0.0, color.a - ${this.toFloatString(alphaDiminishPerPixel)} * distance);
74
- highestAlpha = max(highestAlpha, alpha);
75
- }
76
- }
77
-
78
- highestAlpha = clamp(highestAlpha, 0.0, 1.0);
79
-
80
- if (highestAlpha >= 1.0) {
81
- gl_FragColor = texture2D(uSampler, vTextureCoord);
82
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel)}) {
83
- gl_FragColor = mix(${this.toVec4String(colorGradient[0])}, texture2D(uSampler, vTextureCoord), highestAlpha);
84
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 2)}) {
85
- gl_FragColor = mix(${this.toVec4String(colorGradient[1])}, ${this.toVec4String(colorGradient[0])}, highestAlpha);
86
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 3)}) {
87
- gl_FragColor = mix(${this.toVec4String(colorGradient[2])}, ${this.toVec4String(colorGradient[1])}, highestAlpha);
88
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 4)}) {
89
- gl_FragColor = mix(${this.toVec4String(colorGradient[3])}, ${this.toVec4String(colorGradient[2])}, highestAlpha);
90
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 5)}) {
91
- gl_FragColor = mix(${this.toVec4String(colorGradient[4])}, ${this.toVec4String(colorGradient[3])}, highestAlpha);
92
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 6)}) {
93
- gl_FragColor = mix(${this.toVec4String(colorGradient[5])}, ${this.toVec4String(colorGradient[4])}, highestAlpha);
94
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 7)}) {
95
- gl_FragColor = mix(${this.toVec4String(colorGradient[6])}, ${this.toVec4String(colorGradient[5])}, highestAlpha);
96
- } else if (highestAlpha > ${this.toFloatString(1 - alphaDiminishPerPixel * 8)}) {
97
- gl_FragColor = mix(${this.toVec4String(colorGradient[7])}, ${this.toVec4String(colorGradient[6])}, highestAlpha);
98
- } else if (highestAlpha > 0.0) {
99
- gl_FragColor = mix(${this.toVec4String(colorGradient[8])}, ${this.toVec4String(colorGradient[7])}, highestAlpha);
100
- }
101
-
102
- gl_FragColor *= highestAlpha;
109
+
110
+ gl_FragColor *= highestAlpha;
103
111
  }`;
104
- console.log(shader);
105
- return shader;
106
- }
107
- constructor(colorGradient) {
108
- super(ExpandWithColorGradientFilter.getVertexShader(), ExpandWithColorGradientFilter.getFragmentShader(colorGradient.map(color => helpers_lib_1.ColorHelper.normalize(color))));
109
- this.colorGradient = colorGradient;
110
- if (colorGradient.length > 10) {
111
- throw new Error('ExpandWithColorGradientFilter: Gradient count be higher than 10');
112
- }
113
- this.padding = colorGradient.length;
114
- let colors = this.colorGradient.map(color => new Int8Array([color.r, color.g, color.b, 1])).flat();
115
- }
116
- apply(filterManager, input, output, clearMode) {
117
- this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
118
- filterManager.applyFilter(this, input, output, clearMode);
112
+ console.log(shader);
113
+ return shader;
114
+ }
115
+ constructor(colorGradient) {
116
+ super(
117
+ ExpandWithColorGradientFilter.getVertexShader(),
118
+ ExpandWithColorGradientFilter.getFragmentShader(colorGradient.map(color => helpers_lib_1.ColorHelper.normalize(color)))
119
+ );
120
+ this.colorGradient = colorGradient;
121
+ if (colorGradient.length > 10) {
122
+ throw new Error('ExpandWithColorGradientFilter: Gradient count be higher than 10');
119
123
  }
124
+ this.padding = colorGradient.length;
125
+ const colors = this.colorGradient.flatMap(color => new Int8Array([color.r, color.g, color.b, 1]));
126
+ }
127
+ apply(filterManager, input, output, clearMode) {
128
+ this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
129
+ filterManager.applyFilter(this, input, output, clearMode);
130
+ }
120
131
  }
121
132
  exports.ExpandWithColorGradientFilter = ExpandWithColorGradientFilter;
122
- //# sourceMappingURL=expand-with-color-gradient.js.map
133
+ //# sourceMappingURL=expand-with-color-gradient.js.map
@@ -1,9 +1,14 @@
1
1
  import * as PIXI from 'pixi.js';
2
2
  import { RGBColor } from 'helpers-lib';
3
3
  export declare class ExpandWithColorFilter extends PIXI.Filter {
4
- private expand;
5
- private static getVertexShader;
6
- private static getFragmentShader;
7
- constructor(expand: number, color: RGBColor);
8
- apply(filterManager: PIXI.FilterSystem, input: PIXI.RenderTexture, output: PIXI.RenderTexture, clearMode: PIXI.CLEAR_MODES): void;
4
+ private expand;
5
+ private static getVertexShader;
6
+ private static getFragmentShader;
7
+ constructor(expand: number, color: RGBColor);
8
+ apply(
9
+ filterManager: PIXI.FilterSystem,
10
+ input: PIXI.RenderTexture,
11
+ output: PIXI.RenderTexture,
12
+ clearMode: PIXI.CLEAR_MODES
13
+ ): void;
9
14
  }
@@ -29,49 +29,49 @@ const PIXI = __importStar(require("pixi.js"));
29
29
  const game_1 = require("../../../game");
30
30
  class ExpandWithColorFilter extends PIXI.Filter {
31
31
  static getVertexShader() {
32
- return `
33
- attribute vec2 aVertexPosition;
34
- attribute vec2 aTextureCoord;
35
-
36
- uniform mat3 projectionMatrix;
37
-
38
- varying vec2 vTextureCoord;
39
-
40
- void main(void) {
41
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
42
- vTextureCoord = aTextureCoord;
43
- }
32
+ return `
33
+ attribute vec2 aVertexPosition;
34
+ attribute vec2 aTextureCoord;
35
+
36
+ uniform mat3 projectionMatrix;
37
+
38
+ varying vec2 vTextureCoord;
39
+
40
+ void main(void) {
41
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
42
+ vTextureCoord = aTextureCoord;
43
+ }
44
44
  `;
45
45
  }
46
46
  static getFragmentShader(expand) {
47
- let shader = `
48
- uniform sampler2D uSampler;
49
- uniform vec2 pixelSize;
50
- uniform float expandSquared;
51
- uniform vec3 color;
52
-
53
- varying vec2 vTextureCoord;
54
-
55
- void main(void) {
47
+ let shader = `
48
+ uniform sampler2D uSampler;
49
+ uniform vec2 pixelSize;
50
+ uniform float expandSquared;
51
+ uniform vec3 color;
52
+
53
+ varying vec2 vTextureCoord;
54
+
55
+ void main(void) {
56
56
  float highestAlpha = 0.0;`;
57
57
  if (expand > 0) {
58
- shader += `\n
59
- for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
60
- for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
61
- vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
62
- float distance = x * x + y * y;
63
- highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
64
- }
58
+ shader += `\n
59
+ for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
60
+ for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
61
+ vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
62
+ float distance = x * x + y * y;
63
+ highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
64
+ }
65
65
  }`;
66
66
  }
67
67
  else {
68
- shader += `\n
69
- vec4 centerColor = texture2D(uSampler, vTextureCoord);
68
+ shader += `\n
69
+ vec4 centerColor = texture2D(uSampler, vTextureCoord);
70
70
  highestAlpha = centerColor.a;`;
71
71
  }
72
72
  // prettier-ignore
73
- shader += `\n
74
- gl_FragColor = vec4(color, 1.0) * highestAlpha;
73
+ shader += `\n
74
+ gl_FragColor = vec4(color, 1.0) * highestAlpha;
75
75
  }`;
76
76
  return shader;
77
77
  }
@@ -1,100 +1,107 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
- Object.defineProperty(o, "default", { enumerable: true, value: v });
15
- }) : function(o, v) {
16
- o["default"] = v;
17
- });
18
- var __importStar = (this && this.__importStar) || function (mod) {
1
+ var __createBinding =
2
+ (this && this.__createBinding) ||
3
+ (Object.create
4
+ ? (o, m, k, k2) => {
5
+ if (k2 === undefined) k2 = k;
6
+ var desc = Object.getOwnPropertyDescriptor(m, k);
7
+ if (!desc || ('get' in desc ? !m.__esModule : desc.writable || desc.configurable)) {
8
+ desc = { enumerable: true, get: () => m[k] };
9
+ }
10
+ Object.defineProperty(o, k2, desc);
11
+ }
12
+ : (o, m, k, k2) => {
13
+ if (k2 === undefined) k2 = k;
14
+ o[k2] = m[k];
15
+ });
16
+ var __setModuleDefault =
17
+ (this && this.__setModuleDefault) ||
18
+ (Object.create
19
+ ? (o, v) => {
20
+ Object.defineProperty(o, 'default', { enumerable: true, value: v });
21
+ }
22
+ : (o, v) => {
23
+ o['default'] = v;
24
+ });
25
+ var __importStar =
26
+ (this && this.__importStar) ||
27
+ (mod => {
19
28
  if (mod && mod.__esModule) return mod;
20
29
  var result = {};
21
- if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
30
+ if (mod != null) for (var k in mod) if (k !== 'default' && Object.hasOwn(mod, k)) __createBinding(result, mod, k);
22
31
  __setModuleDefault(result, mod);
23
32
  return result;
24
- };
25
- Object.defineProperty(exports, "__esModule", { value: true });
33
+ });
34
+ Object.defineProperty(exports, '__esModule', { value: true });
26
35
  exports.ExpandWithColorFilter = void 0;
27
- const PIXI = __importStar(require("pixi.js"));
28
- const helpers_lib_1 = require("helpers-lib");
36
+ const PIXI = __importStar(require('pixi.js'));
37
+ const helpers_lib_1 = require('helpers-lib');
29
38
  class ExpandWithColorFilter extends PIXI.Filter {
30
- static getVertexShader() {
31
- return `
32
- attribute vec2 aVertexPosition;
33
- attribute vec2 aTextureCoord;
34
-
35
- uniform mat3 projectionMatrix;
36
-
37
- varying vec2 vTextureCoord;
38
-
39
- void main(void) {
40
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
- vTextureCoord = aTextureCoord;
42
- }
39
+ static getVertexShader() {
40
+ return `
41
+ attribute vec2 aVertexPosition;
42
+ attribute vec2 aTextureCoord;
43
+
44
+ uniform mat3 projectionMatrix;
45
+
46
+ varying vec2 vTextureCoord;
47
+
48
+ void main(void) {
49
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
50
+ vTextureCoord = aTextureCoord;
51
+ }
43
52
  `;
44
- }
45
- static getFragmentShader(expand) {
46
- let shader = `
47
- uniform sampler2D uSampler;
48
- uniform vec2 pixelSize;
49
- uniform float expandSquared;
50
- uniform vec3 color;
51
-
52
- varying vec2 vTextureCoord;
53
-
54
- void main(void) {
53
+ }
54
+ static getFragmentShader(expand) {
55
+ let shader = `
56
+ uniform sampler2D uSampler;
57
+ uniform vec2 pixelSize;
58
+ uniform float expandSquared;
59
+ uniform vec3 color;
60
+
61
+ varying vec2 vTextureCoord;
62
+
63
+ void main(void) {
55
64
  float highestAlpha = 0.0;`;
56
- if (expand > 0) {
57
- shader += `\n
58
- for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
59
- for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
60
- vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
61
- float distance = x * x + y * y;
62
- highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
63
- }
65
+ if (expand > 0) {
66
+ shader += `\n
67
+ for (float x = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; x <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; x++) {
68
+ for (float y = -${helpers_lib_1.NumberHelper.toFloatString(expand)}; y <= ${helpers_lib_1.NumberHelper.toFloatString(expand)}; y++) {
69
+ vec4 neighborColor = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
70
+ float distance = x * x + y * y;
71
+ highestAlpha = max(highestAlpha, neighborColor.a * step(distance, expandSquared));
72
+ }
64
73
  }`;
65
- }
66
- else {
67
- shader += `\n
68
- vec4 centerColor = texture2D(uSampler, vTextureCoord);
74
+ } else {
75
+ shader += `\n
76
+ vec4 centerColor = texture2D(uSampler, vTextureCoord);
69
77
  highestAlpha = centerColor.a;`;
70
- }
71
- // prettier-ignore
72
- shader += `\n
73
- gl_FragColor = vec4(color, 1.0) * highestAlpha;
74
- }`;
75
- return shader;
76
78
  }
77
- constructor(expand, color) {
78
- super(ExpandWithColorFilter.getVertexShader(), ExpandWithColorFilter.getFragmentShader(expand));
79
- this.expand = expand;
80
- if (expand < 0) {
81
- throw new Error('ExpandWithColorFilter: Expand cannot be smaller than 0');
82
- }
83
- else if (expand > 10) {
84
- throw new Error('ExpandWithColorFilter: Expand cannot be higher than 10');
85
- }
86
- if (!helpers_lib_1.Comparator.isInteger(expand)) {
87
- expand = Math.floor(expand);
88
- }
89
- let normalizedColor = helpers_lib_1.ColorHelper.normalize(color);
90
- this.uniforms.color = new Float32Array([normalizedColor.red, normalizedColor.green, normalizedColor.blue]);
91
- this.uniforms.expandSquared = this.expand * this.expand;
92
- this.padding = expand;
79
+ // prettier-ignore
80
+ shader += `\n
81
+ gl_FragColor = vec4(color, 1.0) * highestAlpha;
82
+ }`;
83
+ return shader;
84
+ }
85
+ constructor(expand, color) {
86
+ super(ExpandWithColorFilter.getVertexShader(), ExpandWithColorFilter.getFragmentShader(expand));
87
+ this.expand = expand;
88
+ if (expand < 0) {
89
+ throw new Error('ExpandWithColorFilter: Expand cannot be smaller than 0');
90
+ } else if (expand > 10) {
91
+ throw new Error('ExpandWithColorFilter: Expand cannot be higher than 10');
93
92
  }
94
- apply(filterManager, input, output, clearMode) {
95
- this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
96
- filterManager.applyFilter(this, input, output, clearMode);
93
+ if (!helpers_lib_1.Comparator.isInteger(expand)) {
94
+ expand = Math.floor(expand);
97
95
  }
96
+ const normalizedColor = helpers_lib_1.ColorHelper.normalize(color);
97
+ this.uniforms.color = new Float32Array([normalizedColor.red, normalizedColor.green, normalizedColor.blue]);
98
+ this.uniforms.expandSquared = this.expand * this.expand;
99
+ this.padding = expand;
100
+ }
101
+ apply(filterManager, input, output, clearMode) {
102
+ this.uniforms.pixelSize = new Float32Array([1 / input.width, 1 / input.height]);
103
+ filterManager.applyFilter(this, input, output, clearMode);
104
+ }
98
105
  }
99
106
  exports.ExpandWithColorFilter = ExpandWithColorFilter;
100
- //# sourceMappingURL=expand-with-color.js.map
107
+ //# sourceMappingURL=expand-with-color.js.map
@@ -28,37 +28,37 @@ const PIXI = __importStar(require("pixi.js"));
28
28
  const game_1 = require("../../../game");
29
29
  class CheckingNeighborsTemplate extends PIXI.Filter {
30
30
  static getVertexShader() {
31
- return `
32
- attribute vec2 aVertexPosition;
33
- attribute vec2 aTextureCoord;
34
-
35
- uniform mat3 projectionMatrix;
36
-
37
- varying vec2 vTextureCoord;
38
-
39
- void main(void) {
40
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
- vTextureCoord = aTextureCoord;
42
- }
31
+ return `
32
+ attribute vec2 aVertexPosition;
33
+ attribute vec2 aTextureCoord;
34
+
35
+ uniform mat3 projectionMatrix;
36
+
37
+ varying vec2 vTextureCoord;
38
+
39
+ void main(void) {
40
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
+ vTextureCoord = aTextureCoord;
42
+ }
43
43
  `;
44
44
  }
45
45
  static getFragmentShader() {
46
- return `
47
- uniform sampler2D uSampler;
48
- uniform vec2 pixelSize;
49
-
50
- varying vec2 vTextureCoord;
51
-
52
- void main(void) {
53
- gl_FragColor = texture2D(uSampler, vTextureCoord) * 0.2;
54
-
55
- for (float x = -1.0; x <= 1.0; x++) {
56
- for (float y = -1.0; y <= 1.0; y++) {
57
- vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
58
- gl_FragColor += color * 0.1;
59
- }
60
- }
61
- }
46
+ return `
47
+ uniform sampler2D uSampler;
48
+ uniform vec2 pixelSize;
49
+
50
+ varying vec2 vTextureCoord;
51
+
52
+ void main(void) {
53
+ gl_FragColor = texture2D(uSampler, vTextureCoord) * 0.2;
54
+
55
+ for (float x = -1.0; x <= 1.0; x++) {
56
+ for (float y = -1.0; y <= 1.0; y++) {
57
+ vec4 color = texture2D(uSampler, vTextureCoord + vec2(x * pixelSize.x, y * pixelSize.y));
58
+ gl_FragColor += color * 0.1;
59
+ }
60
+ }
61
+ }
62
62
  `;
63
63
  }
64
64
  constructor() {
@@ -28,29 +28,29 @@ const PIXI = __importStar(require("pixi.js"));
28
28
  const game_1 = require("../../../game");
29
29
  class PlaneTemplate extends PIXI.Filter {
30
30
  static getVertexShader() {
31
- return `
32
- attribute vec2 aVertexPosition;
33
- attribute vec2 aTextureCoord;
34
-
35
- uniform mat3 projectionMatrix;
36
-
37
- varying vec2 vTextureCoord;
38
-
39
- void main(void) {
40
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
- vTextureCoord = aTextureCoord;
42
- }
31
+ return `
32
+ attribute vec2 aVertexPosition;
33
+ attribute vec2 aTextureCoord;
34
+
35
+ uniform mat3 projectionMatrix;
36
+
37
+ varying vec2 vTextureCoord;
38
+
39
+ void main(void) {
40
+ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
41
+ vTextureCoord = aTextureCoord;
42
+ }
43
43
  `;
44
44
  }
45
45
  static getFragmentShader() {
46
- return `
47
- uniform sampler2D uSampler;
48
-
49
- varying vec2 vTextureCoord;
50
-
51
- void main(void) {
52
- gl_FragColor = texture2D(uSampler, vTextureCoord);
53
- }
46
+ return `
47
+ uniform sampler2D uSampler;
48
+
49
+ varying vec2 vTextureCoord;
50
+
51
+ void main(void) {
52
+ gl_FragColor = texture2D(uSampler, vTextureCoord);
53
+ }
54
54
  `;
55
55
  }
56
56
  constructor() {