bard-legends-framework 0.9.6 → 0.9.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (238) hide show
  1. package/dist/_interfaces/index.d.ts +2 -2
  2. package/dist/_interfaces/index.js +2 -3
  3. package/dist/game-entities/attachable/attachable.d.ts +6 -6
  4. package/dist/game-entities/attachable/attachable.js +28 -30
  5. package/dist/game-entities/attachable/attachable.spec.js +129 -128
  6. package/dist/game-entities/attachable/attachable.store.d.ts +5 -5
  7. package/dist/game-entities/attachable/attachable.store.js +34 -32
  8. package/dist/game-entities/attachable/attachable.test.js +132 -131
  9. package/dist/game-entities/attachable/destroyable.d.ts +13 -13
  10. package/dist/game-entities/attachable/destroyable.js +64 -69
  11. package/dist/game-entities/attachable/helpers/decorate-actions-lib.d.ts +15 -15
  12. package/dist/game-entities/attachable/helpers/decorate-actions-lib.js +125 -116
  13. package/dist/game-entities/attachable/helpers/referance-variable.d.ts +15 -15
  14. package/dist/game-entities/attachable/helpers/referance-variable.js +47 -48
  15. package/dist/game-entities/attachable/interfaces.d.ts +6 -6
  16. package/dist/game-entities/attachable/interfaces.js +2 -3
  17. package/dist/game-entities/base/helpers/decorate-actions-lib.js +0 -1
  18. package/dist/game-entities/controller/controller.js +0 -1
  19. package/dist/game-entities/controller/controller.spec.js +128 -125
  20. package/dist/game-entities/entity/entity.spec.js +263 -293
  21. package/dist/game-entities/entity/helpers/view-creation.helper.d.ts +7 -7
  22. package/dist/game-entities/entity/helpers/view-creation.helper.js +48 -48
  23. package/dist/game-entities/scene/scene.spec.js +219 -223
  24. package/dist/game-entities/service/service.js +0 -4
  25. package/dist/game-entities/service/service.spec.js +265 -237
  26. package/dist/game-entities/service/service.test.js +4 -2
  27. package/dist/game-entities/update-loop.d.ts +18 -18
  28. package/dist/game-entities/update-loop.js +46 -28
  29. package/dist/game-entities/view/view.spec.js +490 -506
  30. package/dist/game-entities/view/view.test.js +1 -1
  31. package/dist/lib/animator/animations.d.ts +13 -13
  32. package/dist/lib/animator/animations.js +43 -40
  33. package/dist/lib/animator/animator.d.ts +41 -41
  34. package/dist/lib/animator/animator.js +194 -197
  35. package/dist/lib/animator/animator.spec.js +699 -612
  36. package/dist/lib/animator/index.js +24 -19
  37. package/dist/lib/libraries/animator/animations.d.ts +13 -13
  38. package/dist/lib/libraries/animator/animations.js +43 -40
  39. package/dist/lib/libraries/animator/animator.d.ts +41 -41
  40. package/dist/lib/libraries/animator/animator.js +194 -197
  41. package/dist/lib/libraries/animator/animator.spec.js +699 -612
  42. package/dist/lib/libraries/animator/index.js +24 -19
  43. package/dist/lib/libraries/path-finder/path-finder.d.ts +2 -2
  44. package/dist/lib/libraries/path-finder/path-finder.js +19 -20
  45. package/dist/lib/path-finder/path-finder.d.ts +2 -2
  46. package/dist/lib/path-finder/path-finder.js +19 -20
  47. package/dist/lib/services/keyboard/keyboard.d.ts +4 -4
  48. package/dist/lib/services/keyboard/keyboard.js +39 -31
  49. package/dist/lib/services/mouse/mouse.service.d.ts +8 -8
  50. package/dist/lib/services/mouse/mouse.service.js +65 -53
  51. package/dist/lib/services/mouse/mouser-target-focus.service.d.ts +11 -11
  52. package/dist/lib/services/mouse/mouser-target-focus.service.js +83 -81
  53. package/dist/lib/update-loop.d.ts +10 -10
  54. package/dist/lib/update-loop.js +35 -27
  55. package/dist/physics/entitity-types/immovable-physics-entity.d.ts +6 -6
  56. package/dist/physics/entitity-types/immovable-physics-entity.js +23 -24
  57. package/dist/physics/entitity-types/movable-entity.d.ts +6 -6
  58. package/dist/physics/entitity-types/movable-entity.js +21 -22
  59. package/dist/physics/entitity-types/movable-physics-entity.d.ts +14 -14
  60. package/dist/physics/entitity-types/movable-physics-entity.js +83 -88
  61. package/dist/physics/entitity-types/physics-entity.d.ts +23 -23
  62. package/dist/physics/entitity-types/physics-entity.js +97 -88
  63. package/dist/physics/helpers/closest-available-space.helper.d.ts +16 -16
  64. package/dist/physics/helpers/closest-available-space.helper.js +98 -96
  65. package/dist/physics/helpers/closest-available-space.helper.spec.js +115 -68
  66. package/dist/physics/helpers/p2js.helper.d.ts +3 -3
  67. package/dist/physics/helpers/p2js.helper.js +21 -22
  68. package/dist/physics/helpers/shape-factory.d.ts +9 -4
  69. package/dist/physics/helpers/shape-factory.js +99 -75
  70. package/dist/physics/libs/p2js.helper.js +1 -1
  71. package/dist/physics/libs/position-to-grid-position-converter.d.ts +3 -3
  72. package/dist/physics/libs/position-to-grid-position-converter.js +15 -13
  73. package/dist/physics/module//360/237/223/220services/availability-grid.service.d.ts +10 -5
  74. package/dist/physics/module//360/237/223/220services/availability-grid.service.js +77 -57
  75. package/dist/physics/module//360/237/223/220services/border.service.d.ts +2 -2
  76. package/dist/physics/module//360/237/223/220services/border.service.js +57 -37
  77. package/dist/physics/module//360/237/223/220services/collision/physics-body-group.service.js +1 -1
  78. package/dist/physics/module//360/237/223/220services/collisions.service.d.ts +7 -7
  79. package/dist/physics/module//360/237/223/220services/collisions.service.js +110 -98
  80. package/dist/physics/module//360/237/223/220services/debug-visuals.service.d.ts +28 -6
  81. package/dist/physics/module//360/237/223/220services/debug-visuals.service.js +121 -89
  82. package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.d.ts +15 -7
  83. package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.js +117 -93
  84. package/dist/physics/module//360/237/223/220services/explosion.service.d.ts +14 -7
  85. package/dist/physics/module//360/237/223/220services/explosion.service.js +102 -77
  86. package/dist/physics/module//360/237/223/220services/explosions/eliptic-explosion.service.d.ts +15 -7
  87. package/dist/physics/module//360/237/223/220services/explosions/eliptic-explosion.service.js +117 -93
  88. package/dist/physics/module//360/237/223/220services/explosions/explosion.service.d.ts +14 -7
  89. package/dist/physics/module//360/237/223/220services/explosions/explosion.service.js +102 -77
  90. package/dist/physics/module//360/237/223/220services/explosions/helpers/ray-cast-hit-converter.d.ts +3 -3
  91. package/dist/physics/module//360/237/223/220services/explosions/helpers/ray-cast-hit-converter.js +71 -67
  92. package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.d.ts +3 -3
  93. package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.js +71 -67
  94. package/dist/physics/module//360/237/223/220services/impact/eliptic-explosion.service.js +1 -1
  95. package/dist/physics/module//360/237/223/220services/materials.service.d.ts +16 -11
  96. package/dist/physics/module//360/237/223/220services/materials.service.js +118 -108
  97. package/dist/physics/module//360/237/223/220services/path-finder.service.d.ts +19 -8
  98. package/dist/physics/module//360/237/223/220services/path-finder.service.js +121 -82
  99. package/dist/physics/module//360/237/223/220services/physics-world.service.d.ts +30 -15
  100. package/dist/physics/module//360/237/223/220services/physics-world.service.js +122 -100
  101. package/dist/physics/module//360/237/223/220services/ray-casting.service.d.ts +3 -3
  102. package/dist/physics/module//360/237/223/220services/ray-casting.service.js +87 -86
  103. package/dist/physics/module//360/237/223/220services/shape-creation.service.d.ts +9 -4
  104. package/dist/physics/module//360/237/223/220services/shape-creation.service.js +113 -84
  105. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +2 -1
  106. package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.d.ts +8 -8
  107. package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.js +32 -33
  108. package/dist/physics/physics-world.d.ts +50 -34
  109. package/dist/physics/physics-world.js +142 -133
  110. package/dist/physics/sub-elements/available-spaces/helpers/availability-grid.helper.d.ts +3 -3
  111. package/dist/physics/sub-elements/available-spaces/helpers/availability-grid.helper.js +15 -13
  112. package/dist/physics/sub-elements/available-spaces/physics-availability-grid.d.ts +9 -9
  113. package/dist/physics/sub-elements/available-spaces/physics-availability-grid.js +82 -77
  114. package/dist/physics/sub-elements/available-spaces/physics-available-spaces.d.ts +18 -14
  115. package/dist/physics/sub-elements/available-spaces/physics-available-spaces.js +91 -79
  116. package/dist/physics/sub-elements/collisions/contact-equation-orginiser.d.ts +11 -11
  117. package/dist/physics/sub-elements/collisions/contact-equation-orginiser.js +84 -76
  118. package/dist/physics/sub-elements/collisions/physics-collision.d.ts +7 -7
  119. package/dist/physics/sub-elements/collisions/physics-collision.js +43 -44
  120. package/dist/physics/sub-elements/elements/physics-body-groups.d.ts +11 -11
  121. package/dist/physics/sub-elements/elements/physics-body-groups.js +54 -54
  122. package/dist/physics/sub-elements/elements/physics-materials.d.ts +15 -10
  123. package/dist/physics/sub-elements/elements/physics-materials.js +101 -100
  124. package/dist/physics/sub-elements/elements/physics-world-borders.d.ts +3 -3
  125. package/dist/physics/sub-elements/elements/physics-world-borders.js +69 -45
  126. package/dist/physics/sub-elements/physics-body-groups.d.ts +8 -8
  127. package/dist/physics/sub-elements/physics-body-groups.js +41 -42
  128. package/dist/physics/sub-elements/physics-collision.d.ts +16 -16
  129. package/dist/physics/sub-elements/physics-collision.js +141 -121
  130. package/dist/physics/sub-elements/physics-materials.d.ts +15 -10
  131. package/dist/physics/sub-elements/physics-materials.js +101 -100
  132. package/dist/physics/sub-elements/physics-world-borders.d.ts +2 -2
  133. package/dist/physics/sub-elements/physics-world-borders.js +25 -26
  134. package/dist/physics/sub-elements/raycasting/physics-body-explosion-hit.d.ts +15 -11
  135. package/dist/physics/sub-elements/raycasting/physics-body-explosion-hit.js +59 -59
  136. package/dist/physics/sub-elements/raycasting/physics-explosion.d.ts +13 -6
  137. package/dist/physics/sub-elements/raycasting/physics-explosion.js +108 -73
  138. package/dist/physics/sub-elements/raycasting/ray-cast.d.ts +19 -19
  139. package/dist/physics/sub-elements/raycasting/ray-cast.js +93 -98
  140. package/dist/pixi/display-object/components/filters.d.ts +18 -18
  141. package/dist/pixi/display-object/components/filters.js +106 -81
  142. package/dist/pixi/display-object/components/glow-effect.d.ts +8 -8
  143. package/dist/pixi/display-object/components/glow-effect.js +33 -36
  144. package/dist/pixi/display-object/components/glow-filter.d.ts +8 -8
  145. package/dist/pixi/display-object/components/glow-filter.js +33 -36
  146. package/dist/pixi/display-object/container-attributes.js +1 -1
  147. package/dist/pixi/display-object/display-object-attributes.d.ts +41 -41
  148. package/dist/pixi/display-object/display-object-attributes.js +148 -150
  149. package/dist/pixi/display-object/display-object.d.ts +17 -17
  150. package/dist/pixi/display-object/display-object.js +79 -75
  151. package/dist/pixi/display-object/filters/base-filters/alpha-primer-color.filter.d.ts +9 -4
  152. package/dist/pixi/display-object/filters/base-filters/alpha-primer-color.filter.js +89 -77
  153. package/dist/pixi/display-object/filters/base-filters/blur.filter.js +30 -30
  154. package/dist/pixi/display-object/filters/base-filters/contrast-filter.d.ts +9 -4
  155. package/dist/pixi/display-object/filters/base-filters/contrast-filter.js +62 -53
  156. package/dist/pixi/display-object/filters/base-filters/expand-with-alpha-color.d.ts +10 -5
  157. package/dist/pixi/display-object/filters/base-filters/expand-with-alpha-color.js +93 -81
  158. package/dist/pixi/display-object/filters/base-filters/expand-with-color-gradient.d.ts +12 -7
  159. package/dist/pixi/display-object/filters/base-filters/expand-with-color-gradient.js +120 -109
  160. package/dist/pixi/display-object/filters/base-filters/expand-with-color.d.ts +10 -5
  161. package/dist/pixi/display-object/filters/base-filters/expand-with-color.filter.js +32 -32
  162. package/dist/pixi/display-object/filters/base-filters/expand-with-color.js +92 -85
  163. package/dist/pixi/display-object/filters/templates/checking-neighbors.template.js +28 -28
  164. package/dist/pixi/display-object/filters/templates/plane.template.js +20 -20
  165. package/dist/pixi/display-object/filters.js +20 -4
  166. package/dist/pixi/display-object/objects/components/filters.d.ts +18 -18
  167. package/dist/pixi/display-object/objects/components/filters.js +106 -81
  168. package/dist/pixi/display-object/objects/container.d.ts +2 -2
  169. package/dist/pixi/display-object/objects/container.js +39 -30
  170. package/dist/pixi/display-object/objects/graphics.d.ts +28 -28
  171. package/dist/pixi/display-object/objects/graphics.js +218 -202
  172. package/dist/pixi/display-object/objects/helpers/filters.d.ts +25 -25
  173. package/dist/pixi/display-object/objects/helpers/filters.js +150 -124
  174. package/dist/pixi/display-object/objects/helpers/glow-sprite-generator.d.ts +7 -7
  175. package/dist/pixi/display-object/objects/helpers/glow-sprite-generator.js +114 -95
  176. package/dist/pixi/display-object/objects/premade-objects/sprite-with-glowing-shapes.d.ts +5 -5
  177. package/dist/pixi/display-object/objects/premade-objects/sprite-with-glowing-shapes.js +81 -57
  178. package/dist/pixi/display-object/objects/sprite.d.ts +43 -43
  179. package/dist/pixi/display-object/objects/sprite.js +248 -233
  180. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +1 -1
  181. package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +9 -9
  182. package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.d.ts +1 -1
  183. package/dist/pixi/display-object/objects/text.d.ts +25 -25
  184. package/dist/pixi/display-object/objects/text.js +111 -102
  185. package/dist/pixi/display-object/premade-objects/sprite-with-glowing-shapes.d.ts +13 -9
  186. package/dist/pixi/display-object/premade-objects/sprite-with-glowing-shapes.js +96 -67
  187. package/dist/pixi/game.d.ts +1 -1
  188. package/dist/pixi/game.js +2 -2
  189. package/dist/pixi/helpers/glow-sprite-generator.d.ts +6 -6
  190. package/dist/pixi/helpers/glow-sprite-generator.js +99 -84
  191. package/dist/pixi/helpers/pixi-container.helper.d.ts +1 -1
  192. package/dist/pixi/helpers/pixi-container.helper.js +10 -8
  193. package/dist/pixi/helpers/screen-position-to-stage.helper.d.ts +1 -1
  194. package/dist/pixi/helpers/screen-position-to-stage.helper.js +12 -12
  195. package/dist/pixi/helpers/screen-position-to-stage.helper.test.js +174 -79
  196. package/dist/pixi/modules/CAMERA/index.d.ts +1 -1
  197. package/dist/pixi/modules/CAMERA/index.js +3 -3
  198. package/dist/services/keyboard/keyboard.d.ts +4 -4
  199. package/dist/services/keyboard/keyboard.js +39 -31
  200. package/dist/services/mouse/mouse.service.d.ts +8 -8
  201. package/dist/services/mouse/mouse.service.js +65 -53
  202. package/dist/services/mouse/mouser-target-focus.service.d.ts +11 -11
  203. package/dist/services/mouse/mouser-target-focus.service.js +83 -81
  204. package/dist/utilities/libraries/animator/animating-content/state-animation.d.ts +29 -26
  205. package/dist/utilities/libraries/animator/animating-content/state-animation.js +159 -165
  206. package/dist/utilities/libraries/animator/animating-content/state-animation.test.js +386 -375
  207. package/dist/utilities/libraries/animator/animator.spec.js +765 -656
  208. package/dist/utilities/libraries/binary-heap/binary-heap.d.ts +11 -11
  209. package/dist/utilities/libraries/binary-heap/binary-heap.js +79 -81
  210. package/dist/utilities/libraries/data-structures/binary-heap/binary-heap.d.ts +11 -11
  211. package/dist/utilities/libraries/data-structures/binary-heap/binary-heap.js +79 -81
  212. package/dist/utilities/libraries/data-structures/grid/grid.d.ts +35 -31
  213. package/dist/utilities/libraries/data-structures/grid/grid.js +128 -117
  214. package/dist/utilities/libraries/data-structures/grid/grid.spec.js +176 -138
  215. package/dist/utilities/libraries/data-structures/grid/grid.test.js +218 -141
  216. package/dist/utilities/libraries/data-structures/grid/position-to-grid-position-converter.d.ts +3 -3
  217. package/dist/utilities/libraries/data-structures/grid/position-to-grid-position-converter.js +15 -13
  218. package/dist/utilities/libraries/data-structures/queue/queue.d.ts +21 -21
  219. package/dist/utilities/libraries/data-structures/queue/queue.js +63 -66
  220. package/dist/utilities/libraries/data-structures/queue/queue.test.js +54 -55
  221. package/dist/utilities/libraries/grid-algorithms/closest-available-space/closest-available-space.helper.spec.js +122 -68
  222. package/dist/utilities/libraries/grid-algorithms/path-finder/path-finder.spec.js +140 -135
  223. package/dist/utilities/libraries/grid-algorithms/vector-field-path-finder/vector-field-path-finder.spec.js +293 -229
  224. package/dist/utilities/libraries/path-finder/path-finder.d.ts +7 -7
  225. package/dist/utilities/libraries/path-finder/path-finder.js +113 -109
  226. package/dist/utilities/libraries/path-finder/path-finder.spec.js +131 -106
  227. package/dist/utilities/services/keyboard/keyboard.d.ts +4 -4
  228. package/dist/utilities/services/keyboard/keyboard.js +42 -34
  229. package/dist/utilities/services/mouse/helpers/mouse-position.helper.d.ts +1 -1
  230. package/dist/utilities/services/mouse/helpers/mouse-position.helper.js +12 -12
  231. package/dist/utilities/services/mouse/helpers/mouse-position.helper.test.js +168 -73
  232. package/dist/utilities/services/mouse/mouse-target-focus.service.d.ts +15 -15
  233. package/dist/utilities/services/mouse/mouse-target-focus.service.js +79 -76
  234. package/dist/utilities/services/mouse/mouse.service.d.ts +9 -9
  235. package/dist/utilities/services/mouse/mouse.service.js +86 -72
  236. package/dist/utilities/services/mouse/mouser-target-focus.service.d.ts +11 -11
  237. package/dist/utilities/services/mouse/mouser-target-focus.service.js +83 -81
  238. package/package.json +4 -10
@@ -1,36 +1,44 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
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+ Object.defineProperty(exports, '__esModule', { value: true });
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2
  exports.UpdateCycle = void 0;
4
- const actions_lib_1 = require("actions-lib");
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- const decorate_actions_lib_1 = require("../game-entities/attachable/helpers/decorate-actions-lib");
3
+ const actions_lib_1 = require('actions-lib');
4
+ const decorate_actions_lib_1 = require('../game-entities/attachable/helpers/decorate-actions-lib');
6
5
  // TODO: figure out why first "update-loop.ts" is getting ignited, and remove decorate from here to index.ts
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6
  decorate_actions_lib_1.ActionsLibDecorator.decorate();
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7
  class UpdateCycle {
9
- static { this.hardResetAction = new actions_lib_1.Action(); }
10
- static { this.updateAction = new actions_lib_1.Action(); }
11
- static { this.time = 0; }
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- static { this.destroyPhase = false; }
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- static { this.endUpdateAction = new actions_lib_1.Action(); }
14
- static triggerUpdateTick(delta) {
15
- this.time += delta;
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- UpdateCycle.updateAction.trigger({ time: this.time, delta });
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- UpdateCycle.destroyPhase = true;
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- UpdateCycle.endUpdateAction.trigger();
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- UpdateCycle.destroyPhase = false;
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- }
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- static waitUntilDestroyPhase(callback) {
22
- if (UpdateCycle.destroyPhase) {
23
- callback();
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- }
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- else {
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- UpdateCycle.endUpdateAction.waitUntilNextCallback(callback);
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- }
8
+ static {
9
+ UpdateCycle.hardResetAction = new actions_lib_1.Action();
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+ }
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+ static {
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+ UpdateCycle.updateAction = new actions_lib_1.Action();
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+ }
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+ static {
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+ UpdateCycle.time = 0;
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+ }
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+ static {
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+ UpdateCycle.destroyPhase = false;
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+ }
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+ static {
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+ UpdateCycle.endUpdateAction = new actions_lib_1.Action();
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+ }
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+ static triggerUpdateTick(delta) {
24
+ UpdateCycle.time += delta;
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+ UpdateCycle.updateAction.trigger({ time: UpdateCycle.time, delta });
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+ UpdateCycle.destroyPhase = true;
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+ UpdateCycle.endUpdateAction.trigger();
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+ UpdateCycle.destroyPhase = false;
29
+ }
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+ static waitUntilDestroyPhase(callback) {
31
+ if (UpdateCycle.destroyPhase) {
32
+ callback();
33
+ } else {
34
+ UpdateCycle.endUpdateAction.waitUntilNextCallback(callback);
28
35
  }
36
+ }
29
37
  }
30
38
  exports.UpdateCycle = UpdateCycle;
31
39
  UpdateCycle.hardResetAction
32
- .subscribe(() => {
40
+ .subscribe(() => {
33
41
  UpdateCycle['time'] = 0;
34
- })
35
- .skipAttachCheck();
36
- //# sourceMappingURL=update-loop.js.map
42
+ })
43
+ .skipAttachCheck();
44
+ //# sourceMappingURL=update-loop.js.map
@@ -4,10 +4,10 @@ import { PhysicsWorld } from '../physics-world';
4
4
  import { PhysicsBodyDTO, PhysicsEntityDefinition, CollisionReport } from '../interfaces';
5
5
  import { PhysicsEntity } from './physics-entity';
6
6
  export declare abstract class ImmovablePhysicsEntity extends PhysicsEntity {
7
- readonly position: Vector;
8
- readonly rotation: number;
9
- readonly onCollision: Action<CollisionReport[]>;
10
- constructor(physicsWorld: PhysicsWorld | string, physicsEntityDefinition: PhysicsEntityDefinition);
11
- destroy(): void;
12
- convertToDTO(): PhysicsBodyDTO;
7
+ readonly position: Vector;
8
+ readonly rotation: number;
9
+ readonly onCollision: Action<CollisionReport[]>;
10
+ constructor(physicsWorld: PhysicsWorld | string, physicsEntityDefinition: PhysicsEntityDefinition);
11
+ destroy(): void;
12
+ convertToDTO(): PhysicsBodyDTO;
13
13
  }
@@ -1,28 +1,27 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ Object.defineProperty(exports, '__esModule', { value: true });
3
2
  exports.ImmovablePhysicsEntity = void 0;
4
- const actions_lib_1 = require("actions-lib");
5
- const helpers_lib_1 = require("helpers-lib");
6
- const physics_entity_1 = require("./physics-entity");
7
- const p2js_helper_1 = require("../helpers/p2js.helper");
3
+ const actions_lib_1 = require('actions-lib');
4
+ const helpers_lib_1 = require('helpers-lib');
5
+ const physics_entity_1 = require('./physics-entity');
6
+ const p2js_helper_1 = require('../helpers/p2js.helper');
8
7
  class ImmovablePhysicsEntity extends physics_entity_1.PhysicsEntity {
9
- constructor(physicsWorld, physicsEntityDefinition) {
10
- super(physicsWorld, physicsEntityDefinition, 'static');
11
- this.onCollision = new actions_lib_1.Action();
12
- this.position = p2js_helper_1.P2JSHelper.arrayToVector(this.p2Body.position);
13
- this.rotation = this.p2Body.angle;
14
- }
15
- destroy() { }
16
- convertToDTO() {
17
- return {
18
- entityId: this.id,
19
- entityClassName: this.constructor.name,
20
- position: this.position,
21
- rotation: this.rotation,
22
- velocity: helpers_lib_1.Vector.zero,
23
- rotationalSpeed: 0
24
- };
25
- }
8
+ constructor(physicsWorld, physicsEntityDefinition) {
9
+ super(physicsWorld, physicsEntityDefinition, 'static');
10
+ this.onCollision = new actions_lib_1.Action();
11
+ this.position = p2js_helper_1.P2JSHelper.arrayToVector(this.p2Body.position);
12
+ this.rotation = this.p2Body.angle;
13
+ }
14
+ destroy() {}
15
+ convertToDTO() {
16
+ return {
17
+ entityId: this.id,
18
+ entityClassName: this.constructor.name,
19
+ position: this.position,
20
+ rotation: this.rotation,
21
+ velocity: helpers_lib_1.Vector.zero,
22
+ rotationalSpeed: 0
23
+ };
24
+ }
26
25
  }
27
26
  exports.ImmovablePhysicsEntity = ImmovablePhysicsEntity;
28
- //# sourceMappingURL=immovable-physics-entity.js.map
27
+ //# sourceMappingURL=immovable-physics-entity.js.map
@@ -2,10 +2,10 @@ import { Variable } from 'actions-lib';
2
2
  import { Vector } from 'helpers-lib';
3
3
  import { Entity } from '../../game-entities';
4
4
  export declare abstract class MovableEntity extends Entity {
5
- readonly position: Variable<Vector>;
6
- readonly rotation: Variable<number>;
7
- readonly velocity: Variable<Vector>;
8
- readonly rotationalSpeed: Variable<number>;
9
- constructor();
10
- private step;
5
+ readonly position: Variable<Vector>;
6
+ readonly rotation: Variable<number>;
7
+ readonly velocity: Variable<Vector>;
8
+ readonly rotationalSpeed: Variable<number>;
9
+ constructor();
10
+ private step;
11
11
  }
@@ -1,26 +1,25 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ Object.defineProperty(exports, '__esModule', { value: true });
3
2
  exports.MovableEntity = void 0;
4
- const actions_lib_1 = require("actions-lib");
5
- const helpers_lib_1 = require("helpers-lib");
6
- const game_entities_1 = require("../../game-entities");
3
+ const actions_lib_1 = require('actions-lib');
4
+ const helpers_lib_1 = require('helpers-lib');
5
+ const game_entities_1 = require('../../game-entities');
7
6
  class MovableEntity extends game_entities_1.Entity {
8
- constructor() {
9
- super();
10
- this.position = new actions_lib_1.Variable().set(helpers_lib_1.Vector.zero);
11
- this.rotation = new actions_lib_1.Variable().set(0);
12
- this.velocity = new actions_lib_1.Variable().set(helpers_lib_1.Vector.zero);
13
- this.rotationalSpeed = new actions_lib_1.Variable().set(0);
14
- game_entities_1.UpdateCycle.beforeSceneUpdateAction
15
- .subscribe(({ time, delta }) => {
16
- this.step(time, delta);
17
- })
18
- .attach(this);
19
- }
20
- step(time, delta) {
21
- this.position.value = this.position.value.add(this.velocity.value.multiply(delta));
22
- this.rotation.value = this.rotation.value + this.rotationalSpeed.value * delta;
23
- }
7
+ constructor() {
8
+ super();
9
+ this.position = new actions_lib_1.Variable().set(helpers_lib_1.Vector.zero);
10
+ this.rotation = new actions_lib_1.Variable().set(0);
11
+ this.velocity = new actions_lib_1.Variable().set(helpers_lib_1.Vector.zero);
12
+ this.rotationalSpeed = new actions_lib_1.Variable().set(0);
13
+ game_entities_1.UpdateCycle.beforeSceneUpdateAction
14
+ .subscribe(({ time, delta }) => {
15
+ this.step(time, delta);
16
+ })
17
+ .attach(this);
18
+ }
19
+ step(time, delta) {
20
+ this.position.value = this.position.value.add(this.velocity.value.multiply(delta));
21
+ this.rotation.value = this.rotation.value + this.rotationalSpeed.value * delta;
22
+ }
24
23
  }
25
24
  exports.MovableEntity = MovableEntity;
26
- //# sourceMappingURL=movable-entity.js.map
25
+ //# sourceMappingURL=movable-entity.js.map
@@ -4,18 +4,18 @@ import { PhysicsWorld } from '../physics-world';
4
4
  import { PhysicsBodyDTO, PhysicsEntityDefinition, CollisionReport } from '../interfaces';
5
5
  import { PhysicsEntity } from './physics-entity';
6
6
  export declare abstract class MovablePhysicsEntity extends PhysicsEntity {
7
- readonly position: Variable<Vector>;
8
- readonly rotation: Variable<number>;
9
- readonly velocity: Variable<Vector>;
10
- readonly rotationalSpeed: Variable<number>;
11
- readonly onCollision: Action<CollisionReport[]>;
12
- private ignorePositionUpdate;
13
- private ignoreRotationUpdate;
14
- private ignoreVelocityUpdate;
15
- private ignoreRotationalSpeedUpdate;
16
- constructor(physicsWorld: PhysicsWorld | string, physicsEntityDefinition: PhysicsEntityDefinition);
17
- convertToDTO(): PhysicsBodyDTO;
18
- private step;
19
- private phsicsToLocalSync;
20
- private localToPhsicsSync;
7
+ readonly position: Variable<Vector>;
8
+ readonly rotation: Variable<number>;
9
+ readonly velocity: Variable<Vector>;
10
+ readonly rotationalSpeed: Variable<number>;
11
+ readonly onCollision: Action<CollisionReport[]>;
12
+ private ignorePositionUpdate;
13
+ private ignoreRotationUpdate;
14
+ private ignoreVelocityUpdate;
15
+ private ignoreRotationalSpeedUpdate;
16
+ constructor(physicsWorld: PhysicsWorld | string, physicsEntityDefinition: PhysicsEntityDefinition);
17
+ convertToDTO(): PhysicsBodyDTO;
18
+ private step;
19
+ private phsicsToLocalSync;
20
+ private localToPhsicsSync;
21
21
  }
@@ -1,92 +1,87 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
1
+ Object.defineProperty(exports, '__esModule', { value: true });
3
2
  exports.MovablePhysicsEntity = void 0;
4
- const actions_lib_1 = require("actions-lib");
5
- const helpers_lib_1 = require("helpers-lib");
6
- const p2js_helper_1 = require("../helpers/p2js.helper");
7
- const physics_entity_1 = require("./physics-entity");
3
+ const actions_lib_1 = require('actions-lib');
4
+ const helpers_lib_1 = require('helpers-lib');
5
+ const p2js_helper_1 = require('../helpers/p2js.helper');
6
+ const physics_entity_1 = require('./physics-entity');
8
7
  class MovablePhysicsEntity extends physics_entity_1.PhysicsEntity {
9
- constructor(physicsWorld, physicsEntityDefinition) {
10
- super(physicsWorld, physicsEntityDefinition, 'dynamic');
11
- this.position = new actions_lib_1.Variable().set(helpers_lib_1.Vector.zero);
12
- this.rotation = new actions_lib_1.Variable().set(0);
13
- this.velocity = new actions_lib_1.Variable().set(helpers_lib_1.Vector.zero);
14
- this.rotationalSpeed = new actions_lib_1.Variable().set(0);
15
- this.onCollision = new actions_lib_1.Action();
16
- this.ignorePositionUpdate = false;
17
- this.ignoreRotationUpdate = false;
18
- this.ignoreVelocityUpdate = false;
19
- this.ignoreRotationalSpeedUpdate = false;
20
- this.phsicsToLocalSync();
21
- this.localToPhsicsSync();
22
- this.physicsWorld.onPhysicsStep.subscribe(({ time, delta }) => this.step(time, delta)).attach(this);
23
- }
24
- convertToDTO() {
25
- return {
26
- entityId: this.id,
27
- entityClassName: this.constructor.name,
28
- position: this.position.value,
29
- rotation: this.rotation.value,
30
- velocity: this.velocity.value,
31
- rotationalSpeed: this.rotationalSpeed.value
32
- };
33
- }
34
- step(time, delta) {
35
- this.ignorePositionUpdate = true;
36
- this.ignoreRotationUpdate = true;
37
- this.ignoreVelocityUpdate = true;
38
- this.ignoreRotationalSpeedUpdate = true;
39
- this.phsicsToLocalSync();
40
- }
41
- phsicsToLocalSync() {
42
- this.position.value = p2js_helper_1.P2JSHelper.arrayToVector(this.p2Body.position);
43
- this.rotation.value = this.p2Body.angle;
44
- this.velocity.value = p2js_helper_1.P2JSHelper.arrayToVector(this.p2Body.velocity);
45
- this.rotationalSpeed.value = this.p2Body.angularVelocity;
46
- }
47
- localToPhsicsSync() {
48
- this.position
49
- .subscribe(position => {
50
- if (this.ignorePositionUpdate) {
51
- this.ignorePositionUpdate = false;
52
- }
53
- else {
54
- this.p2Body.position = [position.x, position.y];
55
- }
56
- })
57
- .attach(this);
58
- this.rotation
59
- .subscribe(rotation => {
60
- if (this.ignoreRotationUpdate) {
61
- this.ignoreRotationUpdate = false;
62
- }
63
- else {
64
- this.p2Body.angle = rotation;
65
- }
66
- })
67
- .attach(this);
68
- this.velocity
69
- .subscribe(velocity => {
70
- if (this.ignoreVelocityUpdate) {
71
- this.ignoreVelocityUpdate = false;
72
- }
73
- else {
74
- this.p2Body.velocity = [velocity.x, velocity.y];
75
- }
76
- })
77
- .attach(this);
78
- this.rotationalSpeed
79
- .subscribe(rotationalSpeed => {
80
- if (this.ignoreRotationalSpeedUpdate) {
81
- this.ignoreRotationalSpeedUpdate = false;
82
- }
83
- else {
84
- let torque = (rotationalSpeed - this.p2Body.angularVelocity) / this.p2Body.invInertia;
85
- this.p2Body.angularForce = torque;
86
- }
87
- })
88
- .attach(this);
89
- }
8
+ constructor(physicsWorld, physicsEntityDefinition) {
9
+ super(physicsWorld, physicsEntityDefinition, 'dynamic');
10
+ this.position = new actions_lib_1.Variable().set(helpers_lib_1.Vector.zero);
11
+ this.rotation = new actions_lib_1.Variable().set(0);
12
+ this.velocity = new actions_lib_1.Variable().set(helpers_lib_1.Vector.zero);
13
+ this.rotationalSpeed = new actions_lib_1.Variable().set(0);
14
+ this.onCollision = new actions_lib_1.Action();
15
+ this.ignorePositionUpdate = false;
16
+ this.ignoreRotationUpdate = false;
17
+ this.ignoreVelocityUpdate = false;
18
+ this.ignoreRotationalSpeedUpdate = false;
19
+ this.phsicsToLocalSync();
20
+ this.localToPhsicsSync();
21
+ this.physicsWorld.onPhysicsStep.subscribe(({ time, delta }) => this.step(time, delta)).attach(this);
22
+ }
23
+ convertToDTO() {
24
+ return {
25
+ entityId: this.id,
26
+ entityClassName: this.constructor.name,
27
+ position: this.position.value,
28
+ rotation: this.rotation.value,
29
+ velocity: this.velocity.value,
30
+ rotationalSpeed: this.rotationalSpeed.value
31
+ };
32
+ }
33
+ step(time, delta) {
34
+ this.ignorePositionUpdate = true;
35
+ this.ignoreRotationUpdate = true;
36
+ this.ignoreVelocityUpdate = true;
37
+ this.ignoreRotationalSpeedUpdate = true;
38
+ this.phsicsToLocalSync();
39
+ }
40
+ phsicsToLocalSync() {
41
+ this.position.value = p2js_helper_1.P2JSHelper.arrayToVector(this.p2Body.position);
42
+ this.rotation.value = this.p2Body.angle;
43
+ this.velocity.value = p2js_helper_1.P2JSHelper.arrayToVector(this.p2Body.velocity);
44
+ this.rotationalSpeed.value = this.p2Body.angularVelocity;
45
+ }
46
+ localToPhsicsSync() {
47
+ this.position
48
+ .subscribe(position => {
49
+ if (this.ignorePositionUpdate) {
50
+ this.ignorePositionUpdate = false;
51
+ } else {
52
+ this.p2Body.position = [position.x, position.y];
53
+ }
54
+ })
55
+ .attach(this);
56
+ this.rotation
57
+ .subscribe(rotation => {
58
+ if (this.ignoreRotationUpdate) {
59
+ this.ignoreRotationUpdate = false;
60
+ } else {
61
+ this.p2Body.angle = rotation;
62
+ }
63
+ })
64
+ .attach(this);
65
+ this.velocity
66
+ .subscribe(velocity => {
67
+ if (this.ignoreVelocityUpdate) {
68
+ this.ignoreVelocityUpdate = false;
69
+ } else {
70
+ this.p2Body.velocity = [velocity.x, velocity.y];
71
+ }
72
+ })
73
+ .attach(this);
74
+ this.rotationalSpeed
75
+ .subscribe(rotationalSpeed => {
76
+ if (this.ignoreRotationalSpeedUpdate) {
77
+ this.ignoreRotationalSpeedUpdate = false;
78
+ } else {
79
+ const torque = (rotationalSpeed - this.p2Body.angularVelocity) / this.p2Body.invInertia;
80
+ this.p2Body.angularForce = torque;
81
+ }
82
+ })
83
+ .attach(this);
84
+ }
90
85
  }
91
86
  exports.MovablePhysicsEntity = MovablePhysicsEntity;
92
- //# sourceMappingURL=movable-physics-entity.js.map
87
+ //# sourceMappingURL=movable-physics-entity.js.map
@@ -5,27 +5,27 @@ import { PhysicsBodyDTO, PhysicsEntityDefinition, CollisionReport } from '../int
5
5
  import { Entity } from '../../game-entities';
6
6
  import { PhysicsBodyGroup } from '../sub-elements/elements/physics-body-groups';
7
7
  export declare abstract class PhysicsEntity extends Entity {
8
- private static p2BodyIdToPhysicsBody;
9
- private static physicsEntities;
10
- static getFromP2BodyId(p2BodyId: number): PhysicsEntity | undefined;
11
- static getFromP2BodyIdOrFail(p2BodyId: number): PhysicsEntity;
12
- static getPhysicsInstanceOrFail(id: string): PhysicsEntity;
13
- static getPhysicsEntities(): PhysicsEntity[];
14
- readonly onCollision: Action<CollisionReport[]>;
15
- get area(): number;
16
- get mass(): number;
17
- get collisions(): ReadonlyArray<CollisionReport>;
18
- readonly physicsBodyGroup: PhysicsBodyGroup;
19
- readonly includeInPathfinding: boolean;
20
- protected readonly physicsWorld: PhysicsWorld;
21
- protected readonly p2Body: p2.Body;
22
- protected readonly type: 'dynamic' | 'static';
23
- protected physicsDestroy: () => void;
24
- private _area;
25
- private _mass;
26
- private _collisions;
27
- constructor(physicsWorld: PhysicsWorld | string, physicsEntityDefinition: PhysicsEntityDefinition, type: 'dynamic' | 'static');
28
- abstract convertToDTO(): PhysicsBodyDTO;
29
- destroy(): void;
30
- protected setCollisionReports(collisionReports: CollisionReport[]): void;
8
+ private static p2BodyIdToPhysicsBody;
9
+ private static physicsEntities;
10
+ static getFromP2BodyId(p2BodyId: number): PhysicsEntity | undefined;
11
+ static getFromP2BodyIdOrFail(p2BodyId: number): PhysicsEntity;
12
+ static getPhysicsInstanceOrFail(id: string): PhysicsEntity;
13
+ static getPhysicsEntities(): PhysicsEntity[];
14
+ readonly onCollision: Action<CollisionReport[]>;
15
+ get area(): number;
16
+ get mass(): number;
17
+ get collisions(): ReadonlyArray<CollisionReport>;
18
+ readonly physicsBodyGroup: PhysicsBodyGroup;
19
+ readonly includeInPathfinding: boolean;
20
+ protected readonly physicsWorld: PhysicsWorld;
21
+ protected readonly p2Body: p2.Body;
22
+ protected readonly type: 'dynamic' | 'static';
23
+ protected physicsDestroy: () => void;
24
+ private _area;
25
+ private _mass;
26
+ private _collisions;
27
+ constructor(physicsWorld: PhysicsWorld | string, physicsEntityDefinition: PhysicsEntityDefinition, type: 'dynamic' | 'static');
28
+ abstract convertToDTO(): PhysicsBodyDTO;
29
+ destroy(): void;
30
+ protected setCollisionReports(collisionReports: CollisionReport[]): void;
31
31
  }