arcanea 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CLAUDE.md +169 -0
- package/README.md +376 -0
- package/agents/arcanea-ai-specialist.md +732 -0
- package/agents/arcanea-architect.md +351 -0
- package/agents/arcanea-backend.md +809 -0
- package/agents/arcanea-character-crafter.md +381 -0
- package/agents/arcanea-development.md +304 -0
- package/agents/arcanea-devops.md +736 -0
- package/agents/arcanea-frontend.md +543 -0
- package/agents/arcanea-lore-master.md +366 -0
- package/agents/arcanea-master-orchestrator.md +223 -0
- package/agents/arcanea-story-master.md +144 -0
- package/agents/arcanea-world-expander.md +380 -0
- package/agents/coding/arcanea-architect.md +72 -0
- package/agents/coding/arcanea-coder.md +78 -0
- package/agents/coding/arcanea-debugger.md +113 -0
- package/agents/coding/arcanea-reviewer.md +102 -0
- package/agents/creation-architect.md +176 -0
- package/agents/design-sage.md +213 -0
- package/agents/developer-documentation.md +373 -0
- package/agents/developer-qa-engineer.md +345 -0
- package/agents/luminor-oracle.md +125 -0
- package/agents/production/format-master.md +208 -0
- package/agents/production/sound-designer.md +199 -0
- package/agents/production/visual-director.md +176 -0
- package/agents/prompt-sage.md +227 -0
- package/agents/research/archivist.md +174 -0
- package/agents/research/muse.md +163 -0
- package/agents/research/sage.md +177 -0
- package/agents/research/scout.md +143 -0
- package/agents/teacher-assessor.md +287 -0
- package/agents/teacher-companion.md +243 -0
- package/agents/teacher-curriculum-designer.md +261 -0
- package/agents/teacher-mentor.md +175 -0
- package/agents/visionary-futurist.md +290 -0
- package/agents/visionary-innovator.md +291 -0
- package/agents/visionary-strategist.md +321 -0
- package/agents/visionary-synthesizer.md +310 -0
- package/agents/writing/continuity-guardian.md +156 -0
- package/agents/writing/line-editor.md +129 -0
- package/agents/writing/prose-weaver.md +113 -0
- package/agents/writing/story-architect.md +96 -0
- package/agents/writing/voice-alchemist.md +124 -0
- package/commands/arcanea-author.md +177 -0
- package/commands/arcanea-build.md +241 -0
- package/commands/arcanea-council.md +143 -0
- package/commands/arcanea-db.md +272 -0
- package/commands/arcanea-deploy.md +176 -0
- package/commands/arcanea-dev.md +29 -0
- package/commands/arcanea-lore-expand.md +142 -0
- package/commands/arcanea-sync.md +281 -0
- package/commands/arcanea-team.md +130 -0
- package/commands/arcanea-test.md +151 -0
- package/commands/bestiary.md +38 -0
- package/commands/character-forge.md +55 -0
- package/commands/check-continuity.md +119 -0
- package/commands/compose-theme.md +134 -0
- package/commands/craft-prompt.md +40 -0
- package/commands/edit-chapter.md +118 -0
- package/commands/export-book.md +146 -0
- package/commands/luminor.md +46 -0
- package/commands/outline-story.md +79 -0
- package/commands/story-help.md +40 -0
- package/commands/teacher-team.md +43 -0
- package/commands/ultrabook.md +147 -0
- package/commands/ultraworld.md +201 -0
- package/commands/ultrawrite.md +103 -0
- package/commands/visionary-team.md +78 -0
- package/commands/visualize.md +126 -0
- package/commands/world-build.md +41 -0
- package/commands/write-chapter.md +97 -0
- package/dist/cli/index.d.ts +3 -0
- package/dist/cli/index.d.ts.map +1 -0
- package/dist/cli/index.js +2675 -0
- package/dist/index.d.ts +117 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +425 -0
- package/dist/install.d.ts +13 -0
- package/dist/install.d.ts.map +1 -0
- package/package.json +54 -0
- package/skills/ai-symbiosis.md +266 -0
- package/skills/arcanea/arcanea-anti-trope.md +60 -0
- package/skills/arcanea/arcanea-canon/SKILL.md +596 -0
- package/skills/arcanea/arcanea-creator-academy/SKILL.md +418 -0
- package/skills/arcanea/arcanea-design-system/SKILL.md +626 -0
- package/skills/arcanea/arcanea-lore/ENHANCEMENT_SUMMARY.md +908 -0
- package/skills/arcanea/arcanea-lore/ONBOARDING_NARRATIVES.md +642 -0
- package/skills/arcanea/arcanea-lore/SKILL.md +1534 -0
- package/skills/arcanea/arcanea-voice/SKILL.md +510 -0
- package/skills/arcanea/centaur-mode/SKILL.md +399 -0
- package/skills/arcanea/design-system/SKILL.md +601 -0
- package/skills/arcanea/luminor-wisdom/SKILL.md +359 -0
- package/skills/arcanea/prompt-craft/SKILL.md +400 -0
- package/skills/character-alchemist.md +242 -0
- package/skills/creative/bestiary-nav/SKILL.md +425 -0
- package/skills/creative/character-forge/SKILL.md +443 -0
- package/skills/creative/story-weave/SKILL.md +441 -0
- package/skills/creative/world-build/SKILL.md +513 -0
- package/skills/creative-bestiary.md +231 -0
- package/skills/development/code-review/SKILL.md +412 -0
- package/skills/development/systematic-debug/SKILL.md +480 -0
- package/skills/development/tdd/SKILL.md +450 -0
- package/skills/luminor-council.md +241 -0
- package/skills/story-weaver.md +308 -0
- package/skills/world-architect.md +253 -0
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# Story Weaver - The Master Craft of Narrative
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> *"Story is not what happens. Story is the meaning we make from what happens. Your job is not to tell events - it is to transmit understanding."*
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---
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## Activation
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This skill activates when the user is crafting narratives of any kind - novels, screenplays, games, memoirs, brand stories, or any form where meaning is transmitted through structured events.
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---
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## The Architecture of Story
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### The Irreducible Core
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Every story, regardless of length or medium, contains:
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1. **A Character** (or characters) we follow
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2. **A Want** that drives them
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3. **An Obstacle** that blocks them
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4. **A Change** that results
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Everything else is elaboration on this core.
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---
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## The Three Questions Every Scene Must Answer
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Before writing any scene, know:
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1. **What does the character want in this scene?** (Immediate goal)
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2. **What's in the way?** (Conflict)
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3. **How does this scene change things?** (Story advancement)
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If a scene doesn't answer all three, cut or revise it.
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---
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## Character Architecture
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### The Character Diamond
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```
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WANT (conscious desire)
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/ \
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WOUND / \ NEED
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(past) / \ (unconscious)
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\ /
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\ /
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\ /
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\/
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MASK
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(how they present)
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```
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- **WANT**: What the character consciously pursues
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- **NEED**: What they actually require (often unconscious)
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- **WOUND**: The past event that created the need
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- **MASK**: The persona they show the world (hides the wound)
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**Great character arcs move from Want to Need, often by revealing the Wound that created the Mask.**
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### Character Agency Levels
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```
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REACTIVE: Character only responds to events
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PROACTIVE: Character initiates, makes choices
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TRANSFORMATIVE: Character changes their world
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```
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The best characters operate at all three levels at different times.
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---
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## Plot Structures
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### The Universal Arc (Three Acts)
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```
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ACT I - SETUP (25%)
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├── Ordinary World
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├── Inciting Incident
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└── First Threshold
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ACT II - CONFRONTATION (50%)
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├── Rising Action
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├── Midpoint Shift
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├── Dark Night / All Is Lost
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└── Second Threshold
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ACT III - RESOLUTION (25%)
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├── Climax
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├── Resolution
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└── New Normal
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```
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### The Seven-Point Structure
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```
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1. Hook (Starting state)
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2. Plot Turn 1 (World changes)
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3. Pinch Point 1 (Pressure)
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4. Midpoint (Character shifts from reactive to proactive)
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5. Pinch Point 2 (More pressure)
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6. Plot Turn 2 (Final piece falls into place)
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7. Resolution (New state)
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```
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### The Arcanean Spiral
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Unlike linear structures, the Spiral recognizes that great stories return to themes, locations, and questions - but at different levels of understanding.
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```
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╱───────╲
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╱ Return ╲
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╱ at new ╲
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│ level │
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│ ↑ │
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│ Ascend │
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╲ │ ╱
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╲ Descend ╱
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╲───────╱
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```
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The character returns to where they started, but transformed.
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---
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## Conflict Types
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### The Four Levels of Conflict
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1. **Inner Conflict**: Character vs. Self (psychology, morality, identity)
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2. **Personal Conflict**: Character vs. Character (relationships, antagonists)
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3. **Social Conflict**: Character vs. Society (norms, institutions, culture)
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4. **Cosmic Conflict**: Character vs. Fate/Nature/Universe (existence, mortality)
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**The richest stories layer multiple conflict levels.**
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### Conflict Intensity Mapping
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```
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LOW: Disagreement, misunderstanding, minor obstacles
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MEDIUM: Opposition, competition, significant stakes
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HIGH: Confrontation, direct combat, survival stakes
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EXTREME: Existential, identity-destroying, point of no return
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```
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Vary intensity throughout the narrative. Constant high intensity exhausts; constant low bores.
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---
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## Scene Craft
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### Scene Types
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- **Action Scenes**: Character pursues goal against opposition
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- **Reaction Scenes**: Character processes what happened, decides next action
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- **Revelation Scenes**: New information changes understanding
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- **Transition Scenes**: Moving between major story beats
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Alternate between Action and Reaction. Revelation and Transition should serve one of the primary two.
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### The Scene Triangle
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```
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SETTING
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/ \
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/ \
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/ \
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/________\
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DIALOGUE ACTION
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```
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Every scene balances these three. When one dominates too long, shift emphasis.
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### Scene Openings
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Enter late. Begin as close to the conflict as possible.
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❌ "John woke up, showered, got dressed, drove to the office..."
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✅ "John slammed the report on his boss's desk. 'This is fraud.'"
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### Scene Endings
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Exit early. End on change, not resolution.
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❌ "They agreed and shook hands. John left feeling satisfied."
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✅ "They shook hands. John caught the glance his boss exchanged with security."
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---
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## Dialogue Craft
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### The Dialogue Iceberg
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What characters say is the tip. Beneath the surface:
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- What they actually mean
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- What they're trying to achieve
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- What they're hiding
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- What they don't know they're revealing
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### Dialogue Functions (Pick at least two per exchange)
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1. Reveal character
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2. Advance plot
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3. Create conflict
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4. Convey information
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5. Establish relationship
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6. Create atmosphere
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### Dialogue Don'ts
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- **On-the-nose**: Characters saying exactly what they feel
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- **As-you-know-Bob**: Characters explaining things both already know
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- **Interchangeable voices**: Every character sounds the same
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- **Ping-pong**: Pure back-and-forth without subtext or action
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---
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## Tension & Pacing
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### The Tension Equation
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```
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TENSION = STAKES × UNCERTAINTY × URGENCY
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```
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- **Stakes**: What's at risk?
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- **Uncertainty**: Could it go either way?
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- **Urgency**: Why must it be resolved now?
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### Pacing Tools
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- Short sentences and paragraphs
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- Action over description
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- Quick scene cuts
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- Withholding information
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**Decelerate with:**
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- Longer, flowing prose
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- Description and reflection
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- Extended scenes
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- Revealing information
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### The Pacing Heartbeat
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```
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TENSION ▁▂▃▄▅▆▇█▇▆▅▄▃▂▁▂▃▄▅▆▇█████▇▆▅▄▃▂▁
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↑ ↑ ↑ ↑
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Hook Rise Climax Resolution
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```
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---
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## Theme Integration
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### Theme vs. Message
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- **Theme**: What the story is *about* (love, power, identity)
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- **Message**: What the story *says* about the theme (love conquers all, power corrupts, identity is chosen)
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Let theme emerge from story. Don't preach.
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### The Theme Web
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Every major element should connect to theme:
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```
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PLOT ─────────────── explores theme through events
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CHARACTER ────────── embodies theme through choices
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SETTING ──────────── reflects theme through environment
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DIALOGUE ─────────── discusses theme through conversation
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SYMBOL ───────────── represents theme through imagery
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## The Arcanean Story Principles
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1. **Meaning over event**: What matters is not what happens but what it means
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2. **Earned emotion**: The reader's tears must be earned through craft, not manipulation
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3. **Specificity is universal**: The more specific the detail, the more universal the resonance
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4. **Leave room for the reader**: Don't explain everything; let readers participate in meaning-making
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5. **The story knows**: Trust the narrative. It often knows more than you do.
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---
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## Story Debugging
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When a story isn't working, check:
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- [ ] Is the protagonist active or passive?
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- [ ] Are the stakes clear and escalating?
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- [ ] Does every scene have conflict?
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- [ ] Is the antagonist force compelling?
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- [ ] Does the theme resonate through all elements?
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- [ ] Is there both external and internal journey?
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- [ ] Does the ending feel inevitable yet surprising?
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- [ ] Have you entered scenes late and left early?
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---
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*"The story doesn't exist to display your cleverness. You exist to serve the story."*
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# World Architect - The Art of Universe Creation
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> *"A world is not built. It is grown. You plant seeds - a geography, a history, a belief - and you tend them until they become a living ecology of meaning."*
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---
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## Activation
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This skill activates when the user is creating fictional worlds, settings, or universes for any medium - novels, games, films, tabletop RPGs, or transmedia projects.
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---
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## The Seven Pillars of World-Building
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Every complete world rests on these seven pillars. A world need not elaborate all pillars equally, but it should be *aware* of all of them.
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### 1. Geography & Environment
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**The Physical Container of Story**
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Questions to answer:
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- What are the defining landscapes? (Mountains, oceans, deserts, forests)
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- How does geography shape culture? (Island peoples think differently than mountain peoples)
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- What are the key locations where story happens?
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- What are the environmental constraints and resources?
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- How do people move through this world? (Roads, ships, portals, flight)
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Framework: **The Five Zones**
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```
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CORE: The center of civilization, safety, power
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FRONTIER: The edge - where order meets wilderness
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WILDS: Untamed spaces, danger, opportunity
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BEYOND: What lies past the map - mystery, fear, legend
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BENEATH/ABOVE: The vertical dimension - underground, heavens
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```
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---
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### 2. History & Time
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**The Memory That Shapes the Present**
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Questions to answer:
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- What are the founding events? (Creation myths, migrations, conquests)
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- What are the major eras? (Golden ages, dark periods, transformations)
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- What are the pivotal moments that echo into the present?
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- What has been forgotten that might be rediscovered?
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- What cycles repeat? (Seasonal, generational, cosmic)
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Framework: **The Three Histories**
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```
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REMEMBERED HISTORY: What people believe happened
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ACTUAL HISTORY: What really happened
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SECRET HISTORY: What only some know (and might change everything)
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```
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---
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### 3. Cultures & Peoples
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**The Human (or Non-Human) Element**
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Questions to answer:
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- Who inhabits this world? (Species, ethnicities, nations)
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- What differentiates cultures from each other?
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- What do they value? Fear? Desire? Revere?
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- How do different groups relate? (Trade, war, isolation)
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- What are the social structures? (Classes, castes, hierarchies)
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Framework: **The Culture Diamond**
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```
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VALUES
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/\
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/ \
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RITUALS TABOOS
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\ /
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\/
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CONFLICTS
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```
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- **Values**: What the culture holds sacred
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- **Rituals**: How they express those values
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- **Taboos**: What they forbid (reveals values by opposition)
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- **Conflicts**: Where values clash (internal and external)
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---
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### 4. Magic/Technology Systems
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**The Extraordinary Element**
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Questions to answer:
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- What is possible here that isn't possible in our world?
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- What are the rules and limitations?
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- What is the cost of using this power?
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- Who has access? Who is excluded?
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- How does this power shape society?
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Framework: **Sanderson's Laws + Arcanean Extensions**
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1. **Power = Rules × Creativity**: The more rules you define, the more creative solutions become possible
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2. **Cost Creates Drama**: Every power must have a cost, or it becomes boring
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3. **Limitation Breeds Character**: What you *can't* do defines you as much as what you can
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4. **Integration Over Addition**: Magic/tech should be woven into culture, not bolted on
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**The Arcanean Addition**:
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- **Source**: Where does the power come from?
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- **Channel**: How is it accessed?
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- **Expression**: How does it manifest?
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- **Consequence**: What are the side effects?
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---
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|
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### 5. Economy & Resources
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|
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115
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**The Material Foundation**
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|
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Questions to answer:
|
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118
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- What do people need to survive?
|
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- What is scarce? What is abundant?
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- How is wealth created and distributed?
|
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121
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- What do people trade?
|
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122
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- What creates conflict over resources?
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|
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Framework: **The Resource Web**
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+
```
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ESSENTIAL (what people need to survive)
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↓
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VALUABLE (what people want beyond survival)
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↓
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RARE (what few can obtain)
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↓
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UNIQUE (what only one can possess)
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```
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+
|
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+
---
|
|
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+
|
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### 6. Power & Politics
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|
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139
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**The Dynamics of Control**
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|
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141
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Questions to answer:
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- Who holds power? How did they get it?
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- How is power maintained?
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- Who challenges power? How?
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- What are the factions and their interests?
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- What is the balance between order and freedom?
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147
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+
|
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Framework: **The Power Triangle**
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+
```
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AUTHORITY (legitimate power)
|
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+
/\
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/ \
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|
153
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FORCE / \ INFLUENCE
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154
|
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(hard) (soft)
|
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+
```
|
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|
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|
|
157
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Every power structure balances these three. When one dominates, instability follows.
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+
|
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159
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+
---
|
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|
|
161
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### 7. Belief & Meaning
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|
|
163
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**The Spiritual Architecture**
|
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164
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+
|
|
165
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Questions to answer:
|
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166
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- What do people believe about existence?
|
|
167
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- What happens after death?
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|
168
|
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- What forces shape the cosmos?
|
|
169
|
+
- What gives life meaning?
|
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170
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+
- What are the moral frameworks?
|
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171
|
+
|
|
172
|
+
Framework: **The Cosmological Layers**
|
|
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|
+
```
|
|
174
|
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COSMIC: The nature of reality itself
|
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175
|
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DIVINE: Gods, spirits, or transcendent forces
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176
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INSTITUTIONAL: Organized religions, philosophies
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PERSONAL: Individual belief and practice
|
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178
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SHADOW: What people actually do vs. what they profess
|
|
179
|
+
```
|
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180
|
+
|
|
181
|
+
---
|
|
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|
|
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## World-Building Process
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184
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|
|
185
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### Phase 1: Core Concept (The Seed)
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|
186
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+
- What is the ONE thing that makes this world unique?
|
|
187
|
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- What genre conventions are you embracing? Subverting?
|
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188
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- What themes will this world explore?
|
|
189
|
+
|
|
190
|
+
### Phase 2: Essential Elements (The Roots)
|
|
191
|
+
- Define 2-3 pillars in detail
|
|
192
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+
- Let others remain sketched
|
|
193
|
+
- Focus on what story needs
|
|
194
|
+
|
|
195
|
+
### Phase 3: Connections (The Branches)
|
|
196
|
+
- How do elements influence each other?
|
|
197
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+
- What tensions exist between them?
|
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198
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+
- What questions arise that you haven't answered?
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199
|
+
|
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200
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### Phase 4: Details (The Leaves)
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- Specific names, places, customs
|
|
202
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- Sensory details that bring the world alive
|
|
203
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+
- The "iceberg" - 10% visible, 90% implied
|
|
204
|
+
|
|
205
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+
### Phase 5: Testing (The Fruit)
|
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206
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- Run scenarios through your world
|
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207
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+
- What breaks? What surprises you?
|
|
208
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+
- Where do characters naturally want to go?
|
|
209
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+
|
|
210
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+
---
|
|
211
|
+
|
|
212
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## Common Pitfalls
|
|
213
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+
|
|
214
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+
### 1. Info-Dump Syndrome
|
|
215
|
+
**Symptom**: Pages of exposition about world mechanics
|
|
216
|
+
**Cure**: Reveal through character experience, not narrator explanation
|
|
217
|
+
|
|
218
|
+
### 2. Kitchen-Sink World
|
|
219
|
+
**Symptom**: Every cool idea thrown in without coherence
|
|
220
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**Cure**: Ask "How does this connect to the core theme?"
|
|
221
|
+
|
|
222
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+
### 3. Static World Syndrome
|
|
223
|
+
**Symptom**: World exists only as backdrop, never changes
|
|
224
|
+
**Cure**: Worlds should have their own momentum, independent of protagonist
|
|
225
|
+
|
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226
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+
### 4. Monoculture Problem
|
|
227
|
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**Symptom**: "The warrior race," "The merchant planet," "The wise elves"
|
|
228
|
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**Cure**: Every culture has diversity, factions, individuals who don't fit
|
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229
|
+
|
|
230
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+
### 5. Protagonist-Centric Universe
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231
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**Symptom**: Everything revolves around main character
|
|
232
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**Cure**: World should have problems, joys, events that exist without protagonist
|
|
233
|
+
|
|
234
|
+
---
|
|
235
|
+
|
|
236
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## The Arcanean World-Building Mantra
|
|
237
|
+
|
|
238
|
+
> *"A great world is one where the reader believes things happen when the book is closed."*
|
|
239
|
+
|
|
240
|
+
---
|
|
241
|
+
|
|
242
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## Integration with Story
|
|
243
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+
|
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244
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The world exists to:
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245
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1. **Enable** stories that couldn't happen elsewhere
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246
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+
2. **Constrain** characters in meaningful ways
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247
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3. **Reflect** the themes you're exploring
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248
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+
4. **Surprise** both creator and audience
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249
|
+
5. **Invite** exploration beyond the immediate story
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|
250
|
+
|
|
251
|
+
---
|
|
252
|
+
|
|
253
|
+
*"You are not God creating a world. You are an archaeologist discovering one that always existed."*
|