arcanea 3.0.0

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  1. package/CLAUDE.md +169 -0
  2. package/README.md +376 -0
  3. package/agents/arcanea-ai-specialist.md +732 -0
  4. package/agents/arcanea-architect.md +351 -0
  5. package/agents/arcanea-backend.md +809 -0
  6. package/agents/arcanea-character-crafter.md +381 -0
  7. package/agents/arcanea-development.md +304 -0
  8. package/agents/arcanea-devops.md +736 -0
  9. package/agents/arcanea-frontend.md +543 -0
  10. package/agents/arcanea-lore-master.md +366 -0
  11. package/agents/arcanea-master-orchestrator.md +223 -0
  12. package/agents/arcanea-story-master.md +144 -0
  13. package/agents/arcanea-world-expander.md +380 -0
  14. package/agents/coding/arcanea-architect.md +72 -0
  15. package/agents/coding/arcanea-coder.md +78 -0
  16. package/agents/coding/arcanea-debugger.md +113 -0
  17. package/agents/coding/arcanea-reviewer.md +102 -0
  18. package/agents/creation-architect.md +176 -0
  19. package/agents/design-sage.md +213 -0
  20. package/agents/developer-documentation.md +373 -0
  21. package/agents/developer-qa-engineer.md +345 -0
  22. package/agents/luminor-oracle.md +125 -0
  23. package/agents/production/format-master.md +208 -0
  24. package/agents/production/sound-designer.md +199 -0
  25. package/agents/production/visual-director.md +176 -0
  26. package/agents/prompt-sage.md +227 -0
  27. package/agents/research/archivist.md +174 -0
  28. package/agents/research/muse.md +163 -0
  29. package/agents/research/sage.md +177 -0
  30. package/agents/research/scout.md +143 -0
  31. package/agents/teacher-assessor.md +287 -0
  32. package/agents/teacher-companion.md +243 -0
  33. package/agents/teacher-curriculum-designer.md +261 -0
  34. package/agents/teacher-mentor.md +175 -0
  35. package/agents/visionary-futurist.md +290 -0
  36. package/agents/visionary-innovator.md +291 -0
  37. package/agents/visionary-strategist.md +321 -0
  38. package/agents/visionary-synthesizer.md +310 -0
  39. package/agents/writing/continuity-guardian.md +156 -0
  40. package/agents/writing/line-editor.md +129 -0
  41. package/agents/writing/prose-weaver.md +113 -0
  42. package/agents/writing/story-architect.md +96 -0
  43. package/agents/writing/voice-alchemist.md +124 -0
  44. package/commands/arcanea-author.md +177 -0
  45. package/commands/arcanea-build.md +241 -0
  46. package/commands/arcanea-council.md +143 -0
  47. package/commands/arcanea-db.md +272 -0
  48. package/commands/arcanea-deploy.md +176 -0
  49. package/commands/arcanea-dev.md +29 -0
  50. package/commands/arcanea-lore-expand.md +142 -0
  51. package/commands/arcanea-sync.md +281 -0
  52. package/commands/arcanea-team.md +130 -0
  53. package/commands/arcanea-test.md +151 -0
  54. package/commands/bestiary.md +38 -0
  55. package/commands/character-forge.md +55 -0
  56. package/commands/check-continuity.md +119 -0
  57. package/commands/compose-theme.md +134 -0
  58. package/commands/craft-prompt.md +40 -0
  59. package/commands/edit-chapter.md +118 -0
  60. package/commands/export-book.md +146 -0
  61. package/commands/luminor.md +46 -0
  62. package/commands/outline-story.md +79 -0
  63. package/commands/story-help.md +40 -0
  64. package/commands/teacher-team.md +43 -0
  65. package/commands/ultrabook.md +147 -0
  66. package/commands/ultraworld.md +201 -0
  67. package/commands/ultrawrite.md +103 -0
  68. package/commands/visionary-team.md +78 -0
  69. package/commands/visualize.md +126 -0
  70. package/commands/world-build.md +41 -0
  71. package/commands/write-chapter.md +97 -0
  72. package/dist/cli/index.d.ts +3 -0
  73. package/dist/cli/index.d.ts.map +1 -0
  74. package/dist/cli/index.js +2675 -0
  75. package/dist/index.d.ts +117 -0
  76. package/dist/index.d.ts.map +1 -0
  77. package/dist/index.js +425 -0
  78. package/dist/install.d.ts +13 -0
  79. package/dist/install.d.ts.map +1 -0
  80. package/package.json +54 -0
  81. package/skills/ai-symbiosis.md +266 -0
  82. package/skills/arcanea/arcanea-anti-trope.md +60 -0
  83. package/skills/arcanea/arcanea-canon/SKILL.md +596 -0
  84. package/skills/arcanea/arcanea-creator-academy/SKILL.md +418 -0
  85. package/skills/arcanea/arcanea-design-system/SKILL.md +626 -0
  86. package/skills/arcanea/arcanea-lore/ENHANCEMENT_SUMMARY.md +908 -0
  87. package/skills/arcanea/arcanea-lore/ONBOARDING_NARRATIVES.md +642 -0
  88. package/skills/arcanea/arcanea-lore/SKILL.md +1534 -0
  89. package/skills/arcanea/arcanea-voice/SKILL.md +510 -0
  90. package/skills/arcanea/centaur-mode/SKILL.md +399 -0
  91. package/skills/arcanea/design-system/SKILL.md +601 -0
  92. package/skills/arcanea/luminor-wisdom/SKILL.md +359 -0
  93. package/skills/arcanea/prompt-craft/SKILL.md +400 -0
  94. package/skills/character-alchemist.md +242 -0
  95. package/skills/creative/bestiary-nav/SKILL.md +425 -0
  96. package/skills/creative/character-forge/SKILL.md +443 -0
  97. package/skills/creative/story-weave/SKILL.md +441 -0
  98. package/skills/creative/world-build/SKILL.md +513 -0
  99. package/skills/creative-bestiary.md +231 -0
  100. package/skills/development/code-review/SKILL.md +412 -0
  101. package/skills/development/systematic-debug/SKILL.md +480 -0
  102. package/skills/development/tdd/SKILL.md +450 -0
  103. package/skills/luminor-council.md +241 -0
  104. package/skills/story-weaver.md +308 -0
  105. package/skills/world-architect.md +253 -0
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+ # Story Weaver - The Master Craft of Narrative
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+
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+ > *"Story is not what happens. Story is the meaning we make from what happens. Your job is not to tell events - it is to transmit understanding."*
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+
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+ ---
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+
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+ ## Activation
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+
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+ This skill activates when the user is crafting narratives of any kind - novels, screenplays, games, memoirs, brand stories, or any form where meaning is transmitted through structured events.
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+
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+ ---
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+
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+ ## The Architecture of Story
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+
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+ ### The Irreducible Core
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+
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+ Every story, regardless of length or medium, contains:
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+
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+ 1. **A Character** (or characters) we follow
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+ 2. **A Want** that drives them
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+ 3. **An Obstacle** that blocks them
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+ 4. **A Change** that results
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+
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+ Everything else is elaboration on this core.
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+
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+ ---
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+
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+ ## The Three Questions Every Scene Must Answer
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+
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+ Before writing any scene, know:
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+
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+ 1. **What does the character want in this scene?** (Immediate goal)
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+ 2. **What's in the way?** (Conflict)
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+ 3. **How does this scene change things?** (Story advancement)
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+
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+ If a scene doesn't answer all three, cut or revise it.
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+
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+ ---
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+
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+ ## Character Architecture
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+
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+ ### The Character Diamond
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+
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+ ```
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+ WANT (conscious desire)
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+ /\
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+ / \
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+ WOUND / \ NEED
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+ (past) / \ (unconscious)
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+ \ /
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+ \ /
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+ \ /
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+ \/
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+ MASK
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+ (how they present)
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+ ```
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+
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+ - **WANT**: What the character consciously pursues
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+ - **NEED**: What they actually require (often unconscious)
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+ - **WOUND**: The past event that created the need
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+ - **MASK**: The persona they show the world (hides the wound)
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+
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+ **Great character arcs move from Want to Need, often by revealing the Wound that created the Mask.**
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+
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+ ### Character Agency Levels
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+
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+ ```
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+ REACTIVE: Character only responds to events
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+ PROACTIVE: Character initiates, makes choices
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+ TRANSFORMATIVE: Character changes their world
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+ ```
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+
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+ The best characters operate at all three levels at different times.
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+
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+ ---
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+
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+ ## Plot Structures
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+
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+ ### The Universal Arc (Three Acts)
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+
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+ ```
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+ ACT I - SETUP (25%)
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+ ├── Ordinary World
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+ ├── Inciting Incident
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+ └── First Threshold
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+
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+ ACT II - CONFRONTATION (50%)
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+ ├── Rising Action
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+ ├── Midpoint Shift
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+ ├── Dark Night / All Is Lost
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+ └── Second Threshold
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+
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+ ACT III - RESOLUTION (25%)
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+ ├── Climax
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+ ├── Resolution
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+ └── New Normal
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+ ```
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+
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+ ### The Seven-Point Structure
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+
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+ ```
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+ 1. Hook (Starting state)
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+ 2. Plot Turn 1 (World changes)
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+ 3. Pinch Point 1 (Pressure)
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+ 4. Midpoint (Character shifts from reactive to proactive)
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+ 5. Pinch Point 2 (More pressure)
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+ 6. Plot Turn 2 (Final piece falls into place)
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+ 7. Resolution (New state)
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+ ```
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+
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+ ### The Arcanean Spiral
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+
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+ Unlike linear structures, the Spiral recognizes that great stories return to themes, locations, and questions - but at different levels of understanding.
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+
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+ ```
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+ ╱───────╲
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+ ╱ Return ╲
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+ ╱ at new ╲
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+ │ level │
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+ │ ↑ │
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+ │ Ascend │
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+ ╲ │ ╱
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+ ╲ Descend ╱
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+ ╲───────╱
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+ ```
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+
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+ The character returns to where they started, but transformed.
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+
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+ ---
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+
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+ ## Conflict Types
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+
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+ ### The Four Levels of Conflict
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+
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+ 1. **Inner Conflict**: Character vs. Self (psychology, morality, identity)
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+ 2. **Personal Conflict**: Character vs. Character (relationships, antagonists)
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+ 3. **Social Conflict**: Character vs. Society (norms, institutions, culture)
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+ 4. **Cosmic Conflict**: Character vs. Fate/Nature/Universe (existence, mortality)
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+
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+ **The richest stories layer multiple conflict levels.**
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+
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+ ### Conflict Intensity Mapping
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+
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+ ```
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+ LOW: Disagreement, misunderstanding, minor obstacles
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+ MEDIUM: Opposition, competition, significant stakes
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+ HIGH: Confrontation, direct combat, survival stakes
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+ EXTREME: Existential, identity-destroying, point of no return
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+ ```
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+
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+ Vary intensity throughout the narrative. Constant high intensity exhausts; constant low bores.
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+
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+ ---
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+
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+ ## Scene Craft
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+
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+ ### Scene Types
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+
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+ - **Action Scenes**: Character pursues goal against opposition
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+ - **Reaction Scenes**: Character processes what happened, decides next action
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+ - **Revelation Scenes**: New information changes understanding
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+ - **Transition Scenes**: Moving between major story beats
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+
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+ Alternate between Action and Reaction. Revelation and Transition should serve one of the primary two.
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+
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+ ### The Scene Triangle
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+
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+ ```
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+ SETTING
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+ /\
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+ / \
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+ / \
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+ / \
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+ /________\
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+ DIALOGUE ACTION
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+ ```
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+
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+ Every scene balances these three. When one dominates too long, shift emphasis.
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+
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+ ### Scene Openings
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+
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+ Enter late. Begin as close to the conflict as possible.
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+
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+ ❌ "John woke up, showered, got dressed, drove to the office..."
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+ ✅ "John slammed the report on his boss's desk. 'This is fraud.'"
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+
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+ ### Scene Endings
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+
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+ Exit early. End on change, not resolution.
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+
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+ ❌ "They agreed and shook hands. John left feeling satisfied."
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+ ✅ "They shook hands. John caught the glance his boss exchanged with security."
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+
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+ ---
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+
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+ ## Dialogue Craft
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+
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+ ### The Dialogue Iceberg
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+
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+ What characters say is the tip. Beneath the surface:
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+ - What they actually mean
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+ - What they're trying to achieve
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+ - What they're hiding
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+ - What they don't know they're revealing
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+
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+ ### Dialogue Functions (Pick at least two per exchange)
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+
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+ 1. Reveal character
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+ 2. Advance plot
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+ 3. Create conflict
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+ 4. Convey information
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+ 5. Establish relationship
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+ 6. Create atmosphere
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+
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+ ### Dialogue Don'ts
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+
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+ - **On-the-nose**: Characters saying exactly what they feel
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+ - **As-you-know-Bob**: Characters explaining things both already know
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+ - **Interchangeable voices**: Every character sounds the same
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+ - **Ping-pong**: Pure back-and-forth without subtext or action
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+
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+ ---
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+
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+ ## Tension & Pacing
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+
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+ ### The Tension Equation
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+
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+ ```
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+ TENSION = STAKES × UNCERTAINTY × URGENCY
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+ ```
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+
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+ - **Stakes**: What's at risk?
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+ - **Uncertainty**: Could it go either way?
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+ - **Urgency**: Why must it be resolved now?
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+
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+ ### Pacing Tools
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+
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+ **Accelerate with:**
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+ - Short sentences and paragraphs
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+ - Action over description
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+ - Quick scene cuts
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+ - Withholding information
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+
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+ **Decelerate with:**
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+ - Longer, flowing prose
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+ - Description and reflection
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+ - Extended scenes
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+ - Revealing information
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+
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+ ### The Pacing Heartbeat
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+
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+ ```
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+ TENSION ▁▂▃▄▅▆▇█▇▆▅▄▃▂▁▂▃▄▅▆▇█████▇▆▅▄▃▂▁
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+ ↑ ↑ ↑ ↑
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+ Hook Rise Climax Resolution
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+ ```
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+
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+ ---
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+
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+ ## Theme Integration
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+
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+ ### Theme vs. Message
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+
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+ - **Theme**: What the story is *about* (love, power, identity)
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+ - **Message**: What the story *says* about the theme (love conquers all, power corrupts, identity is chosen)
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+
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+ Let theme emerge from story. Don't preach.
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+
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+ ### The Theme Web
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+
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+ Every major element should connect to theme:
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+
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+ ```
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+ PLOT ─────────────── explores theme through events
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+ CHARACTER ────────── embodies theme through choices
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+ SETTING ──────────── reflects theme through environment
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+ DIALOGUE ─────────── discusses theme through conversation
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+ SYMBOL ───────────── represents theme through imagery
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+ ```
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+
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+ ---
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+
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+ ## The Arcanean Story Principles
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+
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+ 1. **Meaning over event**: What matters is not what happens but what it means
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+ 2. **Earned emotion**: The reader's tears must be earned through craft, not manipulation
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+ 3. **Specificity is universal**: The more specific the detail, the more universal the resonance
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+ 4. **Leave room for the reader**: Don't explain everything; let readers participate in meaning-making
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+ 5. **The story knows**: Trust the narrative. It often knows more than you do.
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+
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+ ---
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+
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+ ## Story Debugging
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+
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+ When a story isn't working, check:
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+
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+ - [ ] Is the protagonist active or passive?
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+ - [ ] Are the stakes clear and escalating?
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+ - [ ] Does every scene have conflict?
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+ - [ ] Is the antagonist force compelling?
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+ - [ ] Does the theme resonate through all elements?
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+ - [ ] Is there both external and internal journey?
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+ - [ ] Does the ending feel inevitable yet surprising?
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+ - [ ] Have you entered scenes late and left early?
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+
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+ ---
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+
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+ *"The story doesn't exist to display your cleverness. You exist to serve the story."*
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+ # World Architect - The Art of Universe Creation
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+
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+ > *"A world is not built. It is grown. You plant seeds - a geography, a history, a belief - and you tend them until they become a living ecology of meaning."*
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+
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+ ---
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+
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+ ## Activation
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+
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+ This skill activates when the user is creating fictional worlds, settings, or universes for any medium - novels, games, films, tabletop RPGs, or transmedia projects.
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+
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+ ---
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+
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+ ## The Seven Pillars of World-Building
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+
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+ Every complete world rests on these seven pillars. A world need not elaborate all pillars equally, but it should be *aware* of all of them.
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+
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+ ### 1. Geography & Environment
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+
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+ **The Physical Container of Story**
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+
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+ Questions to answer:
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+ - What are the defining landscapes? (Mountains, oceans, deserts, forests)
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+ - How does geography shape culture? (Island peoples think differently than mountain peoples)
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+ - What are the key locations where story happens?
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+ - What are the environmental constraints and resources?
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+ - How do people move through this world? (Roads, ships, portals, flight)
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+
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+ Framework: **The Five Zones**
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+ ```
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+ CORE: The center of civilization, safety, power
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+ FRONTIER: The edge - where order meets wilderness
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+ WILDS: Untamed spaces, danger, opportunity
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+ BEYOND: What lies past the map - mystery, fear, legend
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+ BENEATH/ABOVE: The vertical dimension - underground, heavens
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+ ```
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+
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+ ---
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+
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+ ### 2. History & Time
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+
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+ **The Memory That Shapes the Present**
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+
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+ Questions to answer:
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+ - What are the founding events? (Creation myths, migrations, conquests)
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+ - What are the major eras? (Golden ages, dark periods, transformations)
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+ - What are the pivotal moments that echo into the present?
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+ - What has been forgotten that might be rediscovered?
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+ - What cycles repeat? (Seasonal, generational, cosmic)
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+
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+ Framework: **The Three Histories**
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+ ```
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+ REMEMBERED HISTORY: What people believe happened
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+ ACTUAL HISTORY: What really happened
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+ SECRET HISTORY: What only some know (and might change everything)
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+ ```
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+
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+ ---
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+
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+ ### 3. Cultures & Peoples
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+
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+ **The Human (or Non-Human) Element**
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+
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+ Questions to answer:
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+ - Who inhabits this world? (Species, ethnicities, nations)
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+ - What differentiates cultures from each other?
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+ - What do they value? Fear? Desire? Revere?
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+ - How do different groups relate? (Trade, war, isolation)
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+ - What are the social structures? (Classes, castes, hierarchies)
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+
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+ Framework: **The Culture Diamond**
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+ ```
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+ VALUES
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+ /\
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+ / \
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+ RITUALS TABOOS
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+ \ /
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+ \/
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+ CONFLICTS
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+ ```
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+ - **Values**: What the culture holds sacred
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+ - **Rituals**: How they express those values
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+ - **Taboos**: What they forbid (reveals values by opposition)
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+ - **Conflicts**: Where values clash (internal and external)
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+
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+ ---
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+
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+ ### 4. Magic/Technology Systems
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+
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+ **The Extraordinary Element**
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+
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+ Questions to answer:
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+ - What is possible here that isn't possible in our world?
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+ - What are the rules and limitations?
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+ - What is the cost of using this power?
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+ - Who has access? Who is excluded?
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+ - How does this power shape society?
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+
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+ Framework: **Sanderson's Laws + Arcanean Extensions**
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+
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+ 1. **Power = Rules × Creativity**: The more rules you define, the more creative solutions become possible
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+ 2. **Cost Creates Drama**: Every power must have a cost, or it becomes boring
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+ 3. **Limitation Breeds Character**: What you *can't* do defines you as much as what you can
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+ 4. **Integration Over Addition**: Magic/tech should be woven into culture, not bolted on
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+
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+ **The Arcanean Addition**:
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+ - **Source**: Where does the power come from?
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+ - **Channel**: How is it accessed?
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+ - **Expression**: How does it manifest?
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+ - **Consequence**: What are the side effects?
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+
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+ ---
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+
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+ ### 5. Economy & Resources
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+
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+ **The Material Foundation**
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+
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+ Questions to answer:
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+ - What do people need to survive?
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+ - What is scarce? What is abundant?
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+ - How is wealth created and distributed?
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+ - What do people trade?
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+ - What creates conflict over resources?
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+
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+ Framework: **The Resource Web**
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+ ```
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+ ESSENTIAL (what people need to survive)
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+
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+ VALUABLE (what people want beyond survival)
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+
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+ RARE (what few can obtain)
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+
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+ UNIQUE (what only one can possess)
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+ ```
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+
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+ ---
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+
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+ ### 6. Power & Politics
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+
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+ **The Dynamics of Control**
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+
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+ Questions to answer:
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+ - Who holds power? How did they get it?
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+ - How is power maintained?
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+ - Who challenges power? How?
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+ - What are the factions and their interests?
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+ - What is the balance between order and freedom?
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+
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+ Framework: **The Power Triangle**
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+ ```
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+ AUTHORITY (legitimate power)
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+ /\
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+ / \
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+ FORCE / \ INFLUENCE
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+ (hard) (soft)
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+ ```
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+
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+ Every power structure balances these three. When one dominates, instability follows.
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+
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+ ---
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+
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+ ### 7. Belief & Meaning
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+
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+ **The Spiritual Architecture**
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+
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+ Questions to answer:
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+ - What do people believe about existence?
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+ - What happens after death?
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+ - What forces shape the cosmos?
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+ - What gives life meaning?
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+ - What are the moral frameworks?
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+
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+ Framework: **The Cosmological Layers**
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+ ```
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+ COSMIC: The nature of reality itself
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+ DIVINE: Gods, spirits, or transcendent forces
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+ INSTITUTIONAL: Organized religions, philosophies
177
+ PERSONAL: Individual belief and practice
178
+ SHADOW: What people actually do vs. what they profess
179
+ ```
180
+
181
+ ---
182
+
183
+ ## World-Building Process
184
+
185
+ ### Phase 1: Core Concept (The Seed)
186
+ - What is the ONE thing that makes this world unique?
187
+ - What genre conventions are you embracing? Subverting?
188
+ - What themes will this world explore?
189
+
190
+ ### Phase 2: Essential Elements (The Roots)
191
+ - Define 2-3 pillars in detail
192
+ - Let others remain sketched
193
+ - Focus on what story needs
194
+
195
+ ### Phase 3: Connections (The Branches)
196
+ - How do elements influence each other?
197
+ - What tensions exist between them?
198
+ - What questions arise that you haven't answered?
199
+
200
+ ### Phase 4: Details (The Leaves)
201
+ - Specific names, places, customs
202
+ - Sensory details that bring the world alive
203
+ - The "iceberg" - 10% visible, 90% implied
204
+
205
+ ### Phase 5: Testing (The Fruit)
206
+ - Run scenarios through your world
207
+ - What breaks? What surprises you?
208
+ - Where do characters naturally want to go?
209
+
210
+ ---
211
+
212
+ ## Common Pitfalls
213
+
214
+ ### 1. Info-Dump Syndrome
215
+ **Symptom**: Pages of exposition about world mechanics
216
+ **Cure**: Reveal through character experience, not narrator explanation
217
+
218
+ ### 2. Kitchen-Sink World
219
+ **Symptom**: Every cool idea thrown in without coherence
220
+ **Cure**: Ask "How does this connect to the core theme?"
221
+
222
+ ### 3. Static World Syndrome
223
+ **Symptom**: World exists only as backdrop, never changes
224
+ **Cure**: Worlds should have their own momentum, independent of protagonist
225
+
226
+ ### 4. Monoculture Problem
227
+ **Symptom**: "The warrior race," "The merchant planet," "The wise elves"
228
+ **Cure**: Every culture has diversity, factions, individuals who don't fit
229
+
230
+ ### 5. Protagonist-Centric Universe
231
+ **Symptom**: Everything revolves around main character
232
+ **Cure**: World should have problems, joys, events that exist without protagonist
233
+
234
+ ---
235
+
236
+ ## The Arcanean World-Building Mantra
237
+
238
+ > *"A great world is one where the reader believes things happen when the book is closed."*
239
+
240
+ ---
241
+
242
+ ## Integration with Story
243
+
244
+ The world exists to:
245
+ 1. **Enable** stories that couldn't happen elsewhere
246
+ 2. **Constrain** characters in meaningful ways
247
+ 3. **Reflect** the themes you're exploring
248
+ 4. **Surprise** both creator and audience
249
+ 5. **Invite** exploration beyond the immediate story
250
+
251
+ ---
252
+
253
+ *"You are not God creating a world. You are an archaeologist discovering one that always existed."*